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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RANGERMAHTRA</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-05-02T15:20:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Smoky_Bandit%27s&amp;diff=687887</id>
		<title>Smoky Bandit&#039;s</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Smoky_Bandit%27s&amp;diff=687887"/>
		<updated>2026-02-05T01:20:00Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Smoky Bandit&#039;s&lt;br /&gt;
|Province         = Forfedhdar&lt;br /&gt;
|Town             = Raven&#039;s Point&lt;br /&gt;
|MapNumber        = 127&lt;br /&gt;
|Owner            = Smoky&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Smoking&lt;br /&gt;
|Justice=city|RoomID=4402300}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Smoky Bandit&#039;s, Shop&lt;br /&gt;
|desc=Pungent to extraordinarily sweet, the heavy aroma of tobacco of all kinds assails the senses in this small, cramped room.  Shelves lined with dusty glass jars of varying translucency vie for space with hooks hung with pouches, and tiered tables display handmade pipes.  Centered on the back wall is a large portrait of an extremely aged Dwarven man with a long pipe dangling from his mouth.  You also see a sturdy door.&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shelves}}&lt;br /&gt;
{{ShopItem| Hunter&#039;s Haven tobacco|360}}&lt;br /&gt;
{{ShopItem| wintergreen tobacco|270}}&lt;br /&gt;
{{ShopItem| Warm Night tobacco|360}}&lt;br /&gt;
{{ShopItem| Frosty Fingers tobacco|360}}&lt;br /&gt;
{{ShopItem| Winter Wonder tobacco|360}}&lt;br /&gt;
{{ShopItem| black rum tobacco|270}}&lt;br /&gt;
{{ShopItem| sweet cherry tobacco|270}}&lt;br /&gt;
{{ShopItem| Dark Pass Desire tobacco|360}}&lt;br /&gt;
{{ShopItem| Miner&#039;s Misery tobacco|360}}&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|title=On the hooks}}&lt;br /&gt;
{{ShopItem| dark leather tobacco pouch with a rough suede drawstring|1,136}}&lt;br /&gt;
{{ShopItem| snow-white suede tobacco pouch with silvery drawstrings|1,136}}&lt;br /&gt;
{{ShopItem| dark red knitted tobacco pouch with a black yarn drawstring|1,136}}&lt;br /&gt;
{{ShopItem| black brocade tobacco pouch highlighted with gold thread|1,136}}&lt;br /&gt;
{{ShopItem| stone-grey tobacco pouch with a miniature pickaxe toggle|1,136}}&lt;br /&gt;
{{ShopItem| rugged leather tobacco pouch stamped with the image of Himineldar Shel on one side|1,136}}&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|title=On the tiered tables}}&lt;br /&gt;
{{ShopItem| twisted pine pipe with a swirled bowl|202}}&lt;br /&gt;
{{ShopItem| blackwood pipe painted with a ring of fire around the bowl|202}}&lt;br /&gt;
{{ShopItem| smoothly carved mikkhalbamar pipe|202}}&lt;br /&gt;
{{ShopItem| chiseled stone pipe with a maple tip|202}}&lt;br /&gt;
{{ShopItem| long cherrywood pipe polished to a high shine|202}}&lt;br /&gt;
{{ShopItem| carved white oak pipe with a tight knotwork design|202}}&lt;br /&gt;
{{ShopItem| stubby applewood pipe carved with the image of a mountain|202}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Smoky Bandit&#039;s, Lounge&lt;br /&gt;
|desc=Rocking chairs and couches with rock-hard cushions are arranged in a semicircle around a large fireplace, above which is a detailed mosaic landscape done in a variety of rough native stone.  A snowbeast pelt rug is spread in the center of the space, a squat stone table atop it holding refreshments for customers to enjoy while puffing on their pipes.  The stale scent of tobacco clings to every surface despite the cloudy glass window kept open a small crack for ventilation.&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the stone table}}&lt;br /&gt;
{{ShopItem| honey-roasted peanuts|name=shallow bowl of honey-roasted peanuts|0}}&lt;br /&gt;
{{ShopItem| long-handled cup of strong coffee|name=silver pot of strong coffee encircled by long-handled cups|0}}&lt;br /&gt;
{{ShopItem| porcelain mug of spiced apple cider with a cinnamon stick|name=pot of spiced apple cider ringed by porcelain mugs bearing cinnamon sticks|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Under the snowbeast pelt rug you see a trapdoor.&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Smoky Bandit&#039;s, Hideaway&lt;br /&gt;
|desc=Stacks of crates are piled high in this small underground room, though it&#039;s clear that this cellar is meant for more than just storage.  A rack of weapons with a battered shield resting against it sits near a blazing torch, and close by is a small shelf stacked with preserved foodstuffs.  In the far corner is a heap of thick fur blankets ready to defend against the cold.  A sturdy ladder leads up  to a trapdoor in the ceiling.  You also see a battered note pinned to the wall.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A battered note reads:&lt;br /&gt;
&amp;quot;Dear customer, I&#039;ve provided this place as refuge against the frequent invasions that occur in town.  It&#039;s safe here, so feel free to wait out any onslaughts courtesy of Smoky Bandit&#039;s, your choice for fine tobacco.  ~ Smoky Jr.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Tightly shut jars of food and tins of water crowd the shelf.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
On the rack you see a rough sword and a notched axe.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get sword&amp;lt;br /&amp;gt;&lt;br /&gt;
You struggle with a rough sword, but can&#039;t get it because it&#039;s chained down.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get axe&amp;lt;br /&amp;gt;&lt;br /&gt;
You struggle with a notched axe, but can&#039;t get it because it&#039;s chained down.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Worn paint displays the image of a massive raven battling a black dragon over a mountain range.  The edges of the shield are cracked, but overall the armor still appears sturdy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This shop&#039;s name is likely derived from the old classic move, &amp;quot;Smoky and the Bandit.&amp;quot;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath/Spell_Tree&amp;diff=671939</id>
		<title>Empath/Spell Tree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath/Spell_Tree&amp;diff=671939"/>
		<updated>2025-09-13T23:01:01Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Empath Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 20 110 180 150 [[Heal Wounds]]&lt;br /&gt;
rect 220 110 380 150 [[Heal Scars]]&lt;br /&gt;
rect 420 300 580 340 [[Blood Staunching]]&lt;br /&gt;
rect 820 110 980 150 [[Heal]]&lt;br /&gt;
rect 1220 80 1380 120 [[Fountain of Creation]]&lt;br /&gt;
rect 1220 140 1380 180 [[Regenerate]]&lt;br /&gt;
rect 820 270 980 310 [[Cure Disease]]&lt;br /&gt;
rect 820 330 980 370 [[Flush Poisons]]&lt;br /&gt;
rect 1020 360 1180 400 [[Heart Link]]&lt;br /&gt;
rect 1020 300 1180 340 [[Absolution]]&lt;br /&gt;
rect 1020 240 1180 280 [[Adaptive Curing]]&lt;br /&gt;
rect 420 520 580 560 [[Mental Focus]]&lt;br /&gt;
rect 820 580 980 620 [[Awaken]]&lt;br /&gt;
rect 620 820 780 860 [[Aggressive Stance]]&lt;br /&gt;
rect 420 740 580 780 [[Iron Constitution]]&lt;br /&gt;
rect 820 740 980 780 [[Innocence]]&lt;br /&gt;
rect 1020 520 1180 560 [[Embrace of the Vela&#039;tohr]]&lt;br /&gt;
rect 1220 460 1380 500 [[Calculated Rage]]&lt;br /&gt;
rect 1220 820 1380 860 [[Aesandry Darlaeth]]&lt;br /&gt;
rect 1220 680 1380 720 [[Perseverance of Peri&#039;el]]&lt;br /&gt;
rect 1220 740 1380 780 [[Guardian Spirit]]&lt;br /&gt;
rect 620 590 780 630 [[Compel]]&lt;br /&gt;
rect 220 950 380 990 [[Refresh]]&lt;br /&gt;
rect 620 980 780 1020 [[Paralysis]]&lt;br /&gt;
rect 420 980 580 1020 [[Lethargy]]&lt;br /&gt;
rect 620 920 780 960 [[Gift of Life]]&lt;br /&gt;
rect 820 920 980 960 [[Vigor]]&lt;br /&gt;
rect 1020 920 1180 960 [[Raise Power]]&lt;br /&gt;
rect 1220 920 1380 960 [[Icutu Zaharenela]]&lt;br /&gt;
rect 1020 580 1180 620 [[Nissa&#039;s Binding]]&lt;br /&gt;
rect 820 520 980 560 [[Circle of Sympathy]]&lt;br /&gt;
rect 1020 460 1180 500 [[Tranquility]]&lt;br /&gt;
rect 420 110 580 150 [[Vitality Healing]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_Spell_Tree_Colored_by_Magic_skill&amp;diff=671938</id>
		<title>Empath Spell Tree Colored by Magic skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_Spell_Tree_Colored_by_Magic_skill&amp;diff=671938"/>
		<updated>2025-09-13T23:00:44Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Empath Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 20 110 180 150 [[Heal Wounds]]&lt;br /&gt;
rect 220 110 380 150 [[Heal Scars]]&lt;br /&gt;
rect 420 300 580 340 [[Blood Staunching]]&lt;br /&gt;
rect 820 110 980 150 [[Heal]]&lt;br /&gt;
rect 1220 80 1380 120 [[Fountain of Creation]]&lt;br /&gt;
rect 1220 140 1380 180 [[Regenerate]]&lt;br /&gt;
rect 820 270 980 310 [[Cure Disease]]&lt;br /&gt;
rect 820 330 980 370 [[Flush Poisons]]&lt;br /&gt;
rect 1020 360 1180 400 [[Heart Link]]&lt;br /&gt;
rect 1020 300 1180 340 [[Absolution]]&lt;br /&gt;
rect 1020 240 1180 280 [[Adaptive Curing]]&lt;br /&gt;
rect 420 520 580 560 [[Mental Focus]]&lt;br /&gt;
rect 820 580 980 620 [[Awaken]]&lt;br /&gt;
rect 620 820 780 860 [[Aggressive Stance]]&lt;br /&gt;
rect 420 740 580 780 [[Iron Constitution]]&lt;br /&gt;
rect 820 740 980 780 [[Innocence]]&lt;br /&gt;
rect 1020 520 1180 560 [[Embrace of the Vela&#039;tohr]]&lt;br /&gt;
rect 1220 460 1380 500 [[Calculated Rage]]&lt;br /&gt;
rect 1220 820 1380 860 [[Aesandry Darlaeth]]&lt;br /&gt;
rect 1220 680 1380 720 [[Perseverance of Peri&#039;el]]&lt;br /&gt;
rect 1220 740 1380 780 [[Guardian Spirit]]&lt;br /&gt;
rect 620 590 780 630 [[Compel]]&lt;br /&gt;
rect 220 950 380 990 [[Refresh]]&lt;br /&gt;
rect 620 980 780 1020 [[Paralysis]]&lt;br /&gt;
rect 420 980 580 1020 [[Lethargy]]&lt;br /&gt;
rect 620 920 780 960 [[Gift of Life]]&lt;br /&gt;
rect 820 920 980 960 [[Vigor]]&lt;br /&gt;
rect 1020 920 1180 960 [[Raise Power]]&lt;br /&gt;
rect 1220 920 1380 960 [[Icutu Zaharenela]]&lt;br /&gt;
rect 1020 580 1180 620 [[Nissa&#039;s Binding]]&lt;br /&gt;
rect 820 520 980 560 [[Circle of Sympathy]]&lt;br /&gt;
rect 1020 460 1180 500 [[Tranquility]]&lt;br /&gt;
rect 420 110 580 150 [[Vitality Healing]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath/Spell_Tree&amp;diff=671937</id>
		<title>Empath/Spell Tree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath/Spell_Tree&amp;diff=671937"/>
		<updated>2025-09-13T22:56:58Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Empath Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 20 110 180 150 [[Heal Wounds]]&lt;br /&gt;
rect 220 110 380 150 [[Heal Scars]]&lt;br /&gt;
rect 420 300 580 340 [[Blood Staunching]]&lt;br /&gt;
rect 820 110 980 150 [[Heal]]&lt;br /&gt;
rect 1220 80 1380 120 [[Fountain of Creation]]&lt;br /&gt;
rect 1220 140 1380 180 [[Regenerate]]&lt;br /&gt;
rect 820 270 980 310 [[Cure Disease]]&lt;br /&gt;
rect 820 330 980 370 [[Flush Poisons]]&lt;br /&gt;
rect 1020 360 1180 400 [[Heart Link]]&lt;br /&gt;
rect 1020 300 1180 340 [[Absolution]]&lt;br /&gt;
rect 1020 240 1180 280 [[Adaptive Curing]]&lt;br /&gt;
rect 420 520 580 560 [[Mental Focus]]&lt;br /&gt;
rect 820 580 980 620 [[Awaken]]&lt;br /&gt;
rect 620 820 780 860 [[Aggressive Stance]]&lt;br /&gt;
rect 420 740 580 780 [[Iron Constitution]]&lt;br /&gt;
rect 820 740 980 780 [[Innocence]]&lt;br /&gt;
rect 1020 520 1180 560 [[Embrace of the Vela&#039;tohr]]&lt;br /&gt;
rect 1220 460 1380 500 [[Calculated Rage]]&lt;br /&gt;
rect 1220 820 1380 860 [[Aesandry Darlaeth]]&lt;br /&gt;
rect 1220 680 1380 720 [[Perseverance of Peri&#039;el]]&lt;br /&gt;
rect 1220 740 1380 780 [[Guardian Spirit]]&lt;br /&gt;
rect 620 680 590 630 [[Compel]]&lt;br /&gt;
rect 220 950 380 990 [[Refresh]]&lt;br /&gt;
rect 620 980 780 1020 [[Paralysis]]&lt;br /&gt;
rect 420 980 580 1020 [[Lethargy]]&lt;br /&gt;
rect 620 920 780 960 [[Gift of Life]]&lt;br /&gt;
rect 820 920 980 960 [[Vigor]]&lt;br /&gt;
rect 1020 920 1180 960 [[Raise Power]]&lt;br /&gt;
rect 1220 920 1380 960 [[Icutu Zaharenela]]&lt;br /&gt;
rect 1020 580 1180 620 [[Nissa&#039;s Binding]]&lt;br /&gt;
rect 820 520 980 560 [[Circle of Sympathy]]&lt;br /&gt;
rect 1020 460 1180 500 [[Tranquility]]&lt;br /&gt;
rect 420 110 580 150 [[Vitality Healing]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_Spell_Tree_Colored_by_Magic_skill&amp;diff=671936</id>
		<title>Empath Spell Tree Colored by Magic skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_Spell_Tree_Colored_by_Magic_skill&amp;diff=671936"/>
		<updated>2025-09-13T22:56:31Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Empath Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 20 110 180 150 [[Heal Wounds]]&lt;br /&gt;
rect 220 110 380 150 [[Heal Scars]]&lt;br /&gt;
rect 420 300 580 340 [[Blood Staunching]]&lt;br /&gt;
rect 820 110 980 150 [[Heal]]&lt;br /&gt;
rect 1220 80 1380 120 [[Fountain of Creation]]&lt;br /&gt;
rect 1220 140 1380 180 [[Regenerate]]&lt;br /&gt;
rect 820 270 980 310 [[Cure Disease]]&lt;br /&gt;
rect 820 330 980 370 [[Flush Poisons]]&lt;br /&gt;
rect 1020 360 1180 400 [[Heart Link]]&lt;br /&gt;
rect 1020 300 1180 340 [[Absolution]]&lt;br /&gt;
rect 1020 240 1180 280 [[Adaptive Curing]]&lt;br /&gt;
rect 420 520 580 560 [[Mental Focus]]&lt;br /&gt;
rect 820 580 980 620 [[Awaken]]&lt;br /&gt;
rect 620 820 780 860 [[Aggressive Stance]]&lt;br /&gt;
rect 420 740 580 780 [[Iron Constitution]]&lt;br /&gt;
rect 820 740 980 780 [[Innocence]]&lt;br /&gt;
rect 1020 520 1180 560 [[Embrace of the Vela&#039;tohr]]&lt;br /&gt;
rect 1220 460 1380 500 [[Calculated Rage]]&lt;br /&gt;
rect 1220 820 1380 860 [[Aesandry Darlaeth]]&lt;br /&gt;
rect 1220 680 1380 720 [[Perseverance of Peri&#039;el]]&lt;br /&gt;
rect 1220 740 1380 780 [[Guardian Spirit]]&lt;br /&gt;
rect 620 680 590 630 [[Compel]]&lt;br /&gt;
rect 220 950 380 990 [[Refresh]]&lt;br /&gt;
rect 620 980 780 1020 [[Paralysis]]&lt;br /&gt;
rect 420 980 580 1020 [[Lethargy]]&lt;br /&gt;
rect 620 920 780 960 [[Gift of Life]]&lt;br /&gt;
rect 820 920 980 960 [[Vigor]]&lt;br /&gt;
rect 1020 920 1180 960 [[Raise Power]]&lt;br /&gt;
rect 1220 920 1380 960 [[Icutu Zaharenela]]&lt;br /&gt;
rect 1020 580 1180 620 [[Nissa&#039;s Binding]]&lt;br /&gt;
rect 820 520 980 560 [[Circle of Sympathy]]&lt;br /&gt;
rect 1020 460 1180 500 [[Tranquility]]&lt;br /&gt;
rect 420 110 580 150 [[Vitality Healing]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Empath_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=671935</id>
		<title>File:Empath Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Empath_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=671935"/>
		<updated>2025-09-13T22:53:45Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Empath Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Empath/Empath.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aesthene%27s_Close_452/End_Loot&amp;diff=665603</id>
		<title>Aesthene&#039;s Close 452/End Loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aesthene%27s_Close_452/End_Loot&amp;diff=665603"/>
		<updated>2025-05-17T07:25:29Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039; for 2025.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aesthene&#039;s Close 452 wiki.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
=Green Suite=&lt;br /&gt;
==Green Suite, Olive Hall (01)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Olive Hall&lt;br /&gt;
|desc=Coats of olive paint cover the plaster walls of this well-lit room, giving a muted, calm feel to the area.  The hanging light fixtures allow for ample illumination of the prizes spread out for consideration.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a blazing green portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east.}}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Sea-Green Hall (02)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Sea-Green Hall&lt;br /&gt;
|desc=Coats of pale sea-green paint cover the plaster walls of this well-lit room, giving a muted, calm feel to the area.  The hanging light fixtures allow for ample illumination of the prizes spread out for consideration.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a maze-patterned worktable with several things on it, a serving tray with several things on it, a signet ring-bearing hand with several things on it, a fabricated wirework tree with several things on it, a sleek ironrot desk with a couple of things on it, a wide oak platform with a couple of things on it and a cherrywood drawing board with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, east, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the maze-patterned worktable}}&lt;br /&gt;
{{ShopItem|t=i|vardite biomechanical baboon spider|5,000}}&lt;br /&gt;
{{ShopItem|t=i|whimsical diacan writing spider illuminated by truegold markings|5,000}}&lt;br /&gt;
{{ShopItem|t=i|ka&#039;hurst nightstalker unyn with a baleful gaze of abyssal quartz|5,000}}&lt;br /&gt;
{{ShopItem|t=i|hardbound kau leather journal covered in doodles of imposing weapons|5,000}}&lt;br /&gt;
{{ShopItem|t=i|elegant cloudlake leather journal tooled with an intricate clockwork matrix|5,000}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;ALL items on the worktable will ATTUNE to the BUYER!  The journals can be used once a day, regardless of how many you have.  The spiders will assist in transferring memory to knowledge.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the serving tray}}&lt;br /&gt;
{{ShopItem|t=i|gleaming gold dinner bell inlaid with shards of sunstar jasper|name=&#039;&#039;&#039;gleaming gold dinner bell inlaid with shards of sunstar jasper&#039;&#039;&#039;|3,500}}&lt;br /&gt;
{{ShopItem|t=i|glossy pink kuwinite bell suspended from a strip of berrybomb bast|name=&#039;&#039;&#039;glossy pink kuwinite bell suspended from a strip of berrybomb bast&#039;&#039;&#039;|3,500}}&lt;br /&gt;
{{ShopItem|t=i|rugged windsteel dinner bell with a sculpted spiritwood handle|name=&#039;&#039;&#039;rugged windsteel dinner bell with a sculpted spiritwood handle&#039;&#039;&#039;|3,500}}&lt;br /&gt;
{{ShopItem|t=i|fluted silver dinner bell engraved with itty-bitty teacups and teapots|name=&#039;&#039;&#039;fluted silver dinner bell engraved with itty-bitty teacups and teapots&#039;&#039;&#039;|3,500}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;These bells each summon differently themed collections of food for all your gathering needs.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ring-bearing hand}}&lt;br /&gt;
{{ShopItem|t=i|softly luminescent starshine signet dangling from a twisted chain|name=&#039;&#039;&#039;softly luminescent starshine signet dangling from a twisted chain&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopItem|t=i|ephemeral goldfyre signet ring bearing the crest of a temptress beryl siren|300}}&lt;br /&gt;
{{ShopItem|t=i|flooded goldfyre signet ring bearing the crest of a tidal bloodstone kraken|300}}&lt;br /&gt;
{{ShopItem|t=i|burning goldfyre signet ring bearing the crest of a lava topaz phoenix|300}}&lt;br /&gt;
{{ShopItem|t=i|wuthering goldfyre signet ring bearing the crest of a stormheart topaz tornado|300}}&lt;br /&gt;
{{ShopItem|t=i|electrified goldfyre signet ring bearing the crest of a lightning amethyst cloud|300}}&lt;br /&gt;
{{ShopItem|t=i|fracturing goldfyre signet ring bearing the crest of a Sunderstone mountain|300}}&lt;br /&gt;
{{ShopFootnote|A note on the hand reads: &amp;quot;The signet rings on this hand can be used with the MAIL system.  STUDY one for more information.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wirework tree}}&lt;br /&gt;
{{ShopItem|t=i|red firesilk pouch hung with a tiny forgeheart iron pendant-orlog charm|500}}&lt;br /&gt;
{{ShopItem|t=i|sleek moonsilk pouch hung with a tiny luminescent starshine orlog charm|500}}&lt;br /&gt;
{{ShopItem|t=i|dark nightsilk pouch hung with a tiny everdusk damite pendant-orlog charm|500}}&lt;br /&gt;
{{ShopItem|t=i|metallic samite pouch hung with a tiny truegold orlog charm|500}}&lt;br /&gt;
{{ShopItem|t=i|glossy samite pouch hung with a tiny truegold pendant-orlog charm|500}}&lt;br /&gt;
{{ShopItem|t=i|smooth moonsilk pouch hung with a tiny starshine pendant-orlog charm|500}}&lt;br /&gt;
{{ShopItem|t=i|orange firesilk pouch hung with a tiny forgeheart iron orlog charm|500}}&lt;br /&gt;
{{ShopItem|t=i|dark nightsilk pouch hung with a tiny everdusk damite orlog charm|500}}&lt;br /&gt;
{{ShopFootnote|A note on the tree reads: &amp;quot;The pouches on this tree contain functional orlogs or pendant-orlogs and a matching key.  The everdusk damite pendant-orlog and starshine pendant-orlog track time, night/day, and the weather.  The forgeheart iron pendant-orlog and glowing truegold pendant-orlog track time, night/day, and the date.  The rest track time, date, and the weather.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ironrot desk}}&lt;br /&gt;
{{ShopItem|t=i|complex felwood calendar cube with one panel covered in lumium gears|500}}&lt;br /&gt;
{{ShopItem|t=i|simple diamondwood calendar box with diacan gears|500}}&lt;br /&gt;
{{ShopFootnote|A note on the desk reads: &amp;quot;These calendars are, well, calendars.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak platform}}&lt;br /&gt;
{{ShopItem|t=i|desk voucher carefully illustrated with a slim writing desk|1,050}}&lt;br /&gt;
{{ShopItem|t=i|hope chest voucher elegantly illustrated with a glowing truegold hope chest|1,050}}&lt;br /&gt;
{{ShopFootnote|A note on the platform reads: &amp;quot;The hope chest voucher is a general home furniture and the desk voucher is a table home furniture.  Both furniture pieces will hold up to fifty items.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the drawing board}}&lt;br /&gt;
{{ShopItem|t=i|turquoise blueprints depicting an eclectic retreat|500}}&lt;br /&gt;
{{ShopItem|t=i|topaz-yellow blueprints depicting a candlelit banquet hall|500}}&lt;br /&gt;
{{ShopItem|t=i|sapphire-blue blueprints depicting an elegant ballroom|500}}&lt;br /&gt;
{{ShopItem|t=i|ruby-red blueprints depicting a villainous lair|500}}&lt;br /&gt;
{{ShopItem|t=i|reddish-gold blueprints depicting a seedy gambling den|500}}&lt;br /&gt;
{{ShopItem|t=i|platinum-white blueprints depicting a grand audience chamber|500}}&lt;br /&gt;
{{ShopItem|t=i|pearl-grey blueprints depicting an overstuffed closet|500}}&lt;br /&gt;
{{ShopItem|t=i|onyx-black blueprints depicting a shadowy asylum|500}}&lt;br /&gt;
{{ShopItem|t=i|malachite-green blueprints depicting an eerie ritual chamber|500}}&lt;br /&gt;
{{ShopItem|t=i|jade-green blueprints depicting a warrior&#039;s training hall|500}}&lt;br /&gt;
{{ShopItem|t=i|ivory-white blueprints depicting a serene meditation chamber|500}}&lt;br /&gt;
{{ShopItem|t=i|garnet-red blueprints depicting a rebel hideout|500}}&lt;br /&gt;
{{ShopItem|t=i|emerald-green blueprints depicting a well-lit artist&#039;s studio|500}}&lt;br /&gt;
{{ShopItem|t=i|coral-pink blueprints depicting a whimsical atelier|500}}&lt;br /&gt;
{{ShopItem|t=i|coppery blueprints depicting a drafty dungeon|500}}&lt;br /&gt;
{{ShopItem|t=i|citrine-yellow blueprints depicting a smuggler&#039;s safehouse|500}}&lt;br /&gt;
{{ShopItem|t=i|bluish-silver blueprints depicting a warlord&#039;s den|500}}&lt;br /&gt;
{{ShopItem|t=i|aquamarine blueprints depicting a hermit&#039;s refuge|500}}&lt;br /&gt;
{{ShopItem|t=i|animite-hued blueprints depicting an expansive treasure vault|500}}&lt;br /&gt;
{{ShopItem|t=i|amethyst blueprints depicting a mage&#039;s sanctum|500}}&lt;br /&gt;
{{ShopFootnote|A note on the board reads: &amp;quot;These blueprints can be used to customize the room type of your home interior.  Please be advised that these modifications are purely cosmetic.  To use them, APPLY the blueprints inside your home.  Applied blueprints can also be removed with HOME REMOVE later.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Avocado Chamber (03)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Avocado Chamber&lt;br /&gt;
|desc=Gaethzen spheres suspended overhead cast a warm light across the rich avocado-hued plaster walls.  The abundance of light spotlights the many prizes available for selection.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large glittery counter with several things on it, a wooden toy box, a large decorative brazier with a velvet pouch fixed with a glowing truegold prism on it and an applewood tray with a couple of things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, south, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glittery counter}}&lt;br /&gt;
{{ShopItem|t=i|polished morlam mysanda of tiger lily carnelian set in vardite|600}}&lt;br /&gt;
{{ShopItem|t=i|polished mishar mysanda of duskbloom sapphire set in purple gold|600}}&lt;br /&gt;
{{ShopItem|t=i|polished lyba mysanda of aurora opal set in uthamar|600}}&lt;br /&gt;
{{ShopItem|t=i|polished kirm mysanda of fire whirl ruby set in indurium|600}}&lt;br /&gt;
{{ShopItem|t=i|polished gath mysanda of cosmic zircon set in ka&#039;hurst|600}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The mysandas can store a resource for later use and STUDYing the individual mysandas will tell you what resource the mysanda stores.  These mysandas all have thirty-uses and will store their resource at seventy-five percent efficiency.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the toy box}}&lt;br /&gt;
{{ShopItem|t=i|lirisan repair case etched with a burgeoning cityscape among fertile pastures|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the box reads: &amp;quot;This repair case holds a set of siegery game pieces.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the decorative brazier}}&lt;br /&gt;
{{ShopItem|t=i|velvet pouch fixed with a glowing truegold prism|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the brazier reads: &amp;quot;The pouch will summon three alchemical light items every twenty-four hours and each light will last two hours when activated.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the applewood tray}}&lt;br /&gt;
{{ShopItem|t=i|coiled dragon idol meticulously carved from sprite bone|1,500}}&lt;br /&gt;
{{ShopItem|t=i|forgeheart iron totem outfitted as a small soldier|1,500}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;These items are wrist-worn reusable favor orbs with fifty charges that bond to the first person to use them and can&#039;t be unbonded.  One infuser stones will add an additional twenty-five charges, and potency crystals can be used to unlock tiers that lower the amount of experience needed to sacrifice, up to twenty-five percent.  These can also be toggled to autofill by intercepting incoming experience, which works even with capped skills!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Malachite Niche (04)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Malachite Niche&lt;br /&gt;
|desc=Painted white trim accents the rich malachite-hued plastered walls that form this secluded alcove.  Spread out under the overhead lights are all the prizes awaiting consideration.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a delicate glass hook with a mistsilk pouch fastened with a strand of miniature glass orbs on it, an ebony cloak hook with a black shadowsilk cloak on it, a simple trunk with a couple of things on it, a bronze cloak rack with several things on it and a tall glittery stand with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southeast.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass hook}}&lt;br /&gt;
{{ShopItem|t=i|mistsilk pouch fastened with a strand of miniature glass orbs|1,000}}&lt;br /&gt;
{{ShopFootnote|A note on the hook reads: &amp;quot;The mistsilk pouch will stack up to fifty tiny glass orbs.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cloak hook}}&lt;br /&gt;
{{ShopItem|t=i|black shadowsilk cloak|5,000}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The shadowsilk cloak conceals all but your hands.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the simple trunk}}&lt;br /&gt;
{{ShopItem|t=i|anlora-avtoma orlog pin with cosmic zircon accents|note=&amp;lt;br&amp;gt;who resides within a synchronized swarm of spectral orlogs&amp;lt;br&amp;gt;who is followed by a spectral series of tumbling hourglasses&amp;lt;br&amp;gt;who moves within a sea of spectral orlogs and hourglasses|2,500}}&lt;br /&gt;
{{ShopItem|t=i|anlora-avtoma hourglass brooch with cosmic zircon accents|note=&amp;lt;br&amp;gt;whose form wavers within a roiling cloud of blue smoke&amp;lt;br&amp;gt;whose form wavers within a roiling cloud of grey smoke&amp;lt;br&amp;gt;whose form wavers within a tempestuous storm of blue and grey smoke|2,500}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The hourglass brooch and orlog pin will provide the user with three different [[:Category:Post room string|illusionary effects]] around them.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cloak rack}}&lt;br /&gt;
{{ShopItem|t=i|amaranthine spidersilk cloak|2,500}}&lt;br /&gt;
{{ShopItem|t=i|aurulent spidersilk cloak|2,500}}&lt;br /&gt;
{{ShopItem|t=i|haematic spidersilk cloak|2,500}}&lt;br /&gt;
{{ShopItem|t=i|charcoal-grey spidersilk cloak|2,500}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;These cloaks are infested with spiders, but can change appearance.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glittery stand}}&lt;br /&gt;
{{ShopItem|t=i|sculpted cloudlake leather bandolier fastened with silver Imperial diras|2,000}}&lt;br /&gt;
{{ShopItem|t=i|heartname leather equine folio|2,000}}&lt;br /&gt;
{{ShopItem|t=i|jeweler&#039;s diamondwood surplus gem kit with an array of orderly compartments|note=Belt Worn|2,000}}&lt;br /&gt;
{{ShopItem|t=i|silverweave mysanda pocket|note=Belt Worn|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The mysanda pocket will hold mysandas, the gem kit will hold gem pouches, the equine folio will hold animal storage vouchers, and the leather bandolier will hold magical wands.  They will each hold up to twenty items of their respective type.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Pickle-Green Cubicle (05)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Pickle-Green Cubicle&lt;br /&gt;
|desc=Except for the pickle-hued walls, the room is bare of adornment.  Simple gaethzen globes hanging from the ceiling provide light.  The lack of ornamentation focuses attention on the prizes on display.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an anvil-shaped table with several things on it, a large glass worktable with several things on it, a metal shelf with a book of master crafting instructions on it, a stylized gold sun with a couple of things on it, an oversized steel logbook with a couple of things on it and some ribbon-stripe shelves with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the anvil-shaped table}}&lt;br /&gt;
{{ShopItem|t=i|shadow-black ka&#039;hurst forging mallet stamped with a complex time lock|name=&#039;&#039;&#039;shadow-black ka&#039;hurst forging mallet stamped with a complex time lock&#039;&#039;&#039;|500}}&lt;br /&gt;
{{ShopItem|t=i|pair of ka&#039;hurst tongs engraved with a quintet of bold block letters|name=&#039;&#039;&#039;pair of ka&#039;hurst tongs engraved with a quintet of bold block letters&#039;&#039;&#039;|500}}&lt;br /&gt;
{{ShopItem|t=i|cylindrical stirring rod with an obsidian handle capped by a time lock|name=&#039;&#039;&#039;cylindrical stirring rod with an obsidian handle capped by a time lockk&#039;&#039;&#039;|500}}&lt;br /&gt;
{{ShopItem|t=i|ka&#039;hurst shovel accented by a complex time lock set in the ironwood handle|name=&#039;&#039;&#039;ka&#039;hurst shovel accented by a complex time lock set in the ironwood handle&#039;&#039;&#039;|500}}&lt;br /&gt;
{{ShopItem|t=i|black doeskin bellows with ka&#039;hurst paddles secured by letter-shaped studs|name=&#039;&#039;&#039;black doeskin bellows with ka&#039;hurst paddles secured by letter-shaped studs&#039;&#039;&#039;|500}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The items on the anvil-shaped table are used for forging.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass worktable}}&lt;br /&gt;
{{ShopItem|t=i|burnished indurium brazier made of melded clockwork sprockets|name=&#039;&#039;&#039;burnished indurium brazier made of melded clockwork sprockets&#039;&#039;&#039;|250}}&lt;br /&gt;
{{ShopItem|t=i|indurium augmenting loop resembling a wide-tooth gearwork cog|name=&#039;&#039;&#039;indurium augmenting loop resembling a wide-tooth gearwork cog&#039;&#039;&#039;|250}}&lt;br /&gt;
{{ShopItem|t=i|gleaming indurium rod wrought to resemble a double-ended wrench|name=&#039;&#039;&#039;gleaming indurium rod wrought to resemble a double-ended wrench&#039;&#039;&#039;|250}}&lt;br /&gt;
{{ShopItem|t=i|indurium burin with a spherical handle resembling the face of a melted orlog|name=&#039;&#039;&#039;indurium burin with a spherical handle resembling the face of a melted orlog&#039;&#039;&#039;|250}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;The items on the worktable are quality tools used for enchanting.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the metal shelf}}&lt;br /&gt;
{{ShopItem|t=i|book of master crafting instructions (2)|name=book of master crafting instructions|5,000}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The master crafting instructions contains all the master instructions for all disciplines.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold sun}}&lt;br /&gt;
{{ShopItem|t=i|angular Wayerd pyramid inlaid with cambrinth moons|1,750}}&lt;br /&gt;
{{ShopItem|t=i|pocket glass greenhouse framed by cambrinth vines|1,750}}&lt;br /&gt;
{{ShopFootnote|A note on the sun reads: &amp;quot;The greenhouse and pyramid are both Wayerd pyramids that are powered through cambrinth.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the steel logbook}}&lt;br /&gt;
{{ShopItem|t=i|viridian wand capped with a miniature glass Wayerd pyramid|note=alchemy|7,500}}&lt;br /&gt;
{{ShopItem|t=i|steel-blue wand capped with a polished silver gear mechanism|note=engineering|7,500}}&lt;br /&gt;
{{ShopFootnote|A note on the logbook reads: &amp;quot;The steel-blue wand will summon engineering equipment and the viridian wand will summon alchemy equipment.  Both unlimited-use wands will summon their respective ninety-nine quality equipment for three hours and have a ten-hour cooldown.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ribbon-stripe shelves}}&lt;br /&gt;
{{ShopItem|t=i|heavy camlet arm pouch with a trio of arrowheads affixed|2,000}}&lt;br /&gt;
{{ShopItem|t=i|heavy stoneskin tweed fishing vest covered in an array of hooks|2,000}}&lt;br /&gt;
{{ShopItem|t=i|pouch-laden smokewhorl forgesmith&#039;s belt|2,000}}&lt;br /&gt;
{{ShopItem|t=i|small woven basket displaying numerous preserved flowers|2,000}}&lt;br /&gt;
{{ShopItem|t=i|pair of bloodstained knarn fur boots with reinforcing titanese straps|2,000}}&lt;br /&gt;
{{ShopItem|t=i|textured barkcloth satchel with a sunstone clasp ringed in thorns|2,000}}&lt;br /&gt;
{{ShopItem|t=i|rugged helei leather adventurer&#039;s duffel bag marked with a large grey &amp;quot;X&amp;quot;|2,000}}&lt;br /&gt;
{{ShopItem|t=i|cobalt fractalline thigh bag fastened with a hexagonal cosmic zircon|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the shelves reads: &amp;quot;The containers on these shelves are normally functioning containers that can be worn but also OPENed to summon better-than-average consumable crafting supplies.  The boots summon wood stain, the duffel bag summons wire brushes, the satchel summons tanning lotion, the belt summons flux, the fishing vest summons pins, the arm pouch summons oil, the basket is wrist-worn and summons glue, and the thigh bag summons polish.  They each come with 50 charges and can be replenished with infuser stones.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Grass-Green Hall (06)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Grass-Green Hall&lt;br /&gt;
|desc=Coats of vibrant grass-green paint cover the plaster walls of this well-lit room, giving a muted, calm feel to the area.  The hanging light fixtures allow for ample illumination of the prizes spread out for consideration.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a gilded windsteel bird cage with several things on it, a vibrant flamewood display with several things on it, a wicker laundry bin with several things on it, a polished marble counter with a couple of things on it, an aegis automaton head with a few things on it and an aegis automaton chestplate with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, south, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the windsteel bird cage}}&lt;br /&gt;
{{ShopItem|t=i|everdusk damite starling charm|900}}&lt;br /&gt;
{{ShopItem|t=i|inky black diacan raven charm adorned with agonite-limned feathers|900}}&lt;br /&gt;
{{ShopItem|t=i|sleek truegold firebird charm with crimson sapphire-tipped wings|900}}&lt;br /&gt;
{{ShopItem|t=i|fierce snow hawk charm with piercing geobloom eyes|900}}&lt;br /&gt;
{{ShopItem|t=i|sleek darkstone shrike charm with immaculate metallic plumage|name=&#039;&#039;&#039;sleek darkstone shrike charm with immaculate metallic plumage&#039;&#039;&#039;|900}}&lt;br /&gt;
{{ShopItem|t=i|disheveled windsteel buzzard charm with only one beady onyx eye|name=&#039;&#039;&#039;disheveled windsteel buzzard charm with only one beady onyx eye&#039;&#039;&#039;|900}}&lt;br /&gt;
{{ShopItem|t=i|iniskim-dusted hummingbird charm with iridescent rainbow glaes feathers|name=&#039;&#039;&#039;iniskim-dusted hummingbird charm with iridescent rainbow glaes feathers&#039;&#039;&#039;|900}}&lt;br /&gt;
{{ShopItem|t=i|grey niniam pigeon charm|name=&#039;&#039;&#039;grey niniam pigeon charm&#039;&#039;&#039;|900}}&lt;br /&gt;
{{ShopFootnote|A note on the cage reads: &amp;quot;The bird charms on this cage can fly away to deliver a message and then return, once per day.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the flamewood display}}&lt;br /&gt;
{{ShopItem|t=i|miniature indurium spatula with a flame-etched dragonwood handle|900}}&lt;br /&gt;
{{ShopItem|t=i|starshine orlog depicting a comical fire maiden wearing a grass tutu|900}}&lt;br /&gt;
{{ShopItem|t=i|translucent icesteel frostweaver wielding a carved rimestone blade|900}}&lt;br /&gt;
{{ShopItem|t=i|burning goldfyre dinnsehencha with a tousled mane of scarlet fire whirl ruby|name=&#039;&#039;&#039;burning goldfyre dinnsehencha with a tousled mane of scarlet fire whirl ruby&#039;&#039;&#039;|900}}&lt;br /&gt;
{{ShopItem|t=i|hooded vardite magma cobra with bright lava topaz scales|name=&#039;&#039;&#039;hooded vardite magma cobra with bright lava topaz scales&#039;&#039;&#039;|900}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;The items on this display can light things on fire!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the laundry bin}}&lt;br /&gt;
{{ShopItem|t=i|deep black nightsilk handkerchief with white applique in each corner|500}}&lt;br /&gt;
{{ShopItem|t=i|emerald jadeleaf cloth stiched with twining grape vines|500}}&lt;br /&gt;
{{ShopItem|t=i|red moonspun silk cloth stitched with the image of an enraged wolf|500}}&lt;br /&gt;
{{ShopItem|t=i|purple farandine cloth embroidered with multiple daggers|500}}&lt;br /&gt;
{{ShopFootnote|A note on the bin reads: &amp;quot;The cloths on this table will add a vampiric enchantment to a compatible weapon.  Each enchantment grants 500 charges at the tier 4 level and the cloth is consumed when applied to the weapon.  The purple farandine cloth adds life stealing, the moonspun silk cloth adds mana stealing, the nightsilk cloth adds spirit stealing, and the jadeleaf cloth adds fatigue stealing.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble counter}}&lt;br /&gt;
{{ShopItem|t=i|winterweave crystal pouch with knarn fur drawstrings|500}}&lt;br /&gt;
{{ShopItem|t=i|smokewhorl stone pouch with steelsilk drawstrings|500}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The stone pouch will stack up to fifty infuser stones and the crystal pouch will stack up to fifty potency crystals.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the automaton head}}&lt;br /&gt;
{{ShopItem|t=i|hammered bronze aegis wristband covered with shesegri etchings|5,000}}&lt;br /&gt;
{{ShopItem|t=i|heavy iron aegis ring covered with shesegri etchings|5,000}}&lt;br /&gt;
{{ShopItem|t=i|polished hematite aegis amulet covered with shesegri etchings|5,000}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The ring, amulet, and wristband can summon an [[:Category:Aegis automatons|aegis automaton]] that flexes to the summoner and defends them.  It natively comes with twenty charges and each charge lasts sixty roisaen without upgrades.  Infuser stones will add ten charges each and potency crystals can be used to unlock up to three upgrade slots.  The aegis gemstones sold on the chestplate upgrade the aegis automaton&#039;s abilities and are removeable and interchangeable.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the automaton chestplate}}&lt;br /&gt;
{{ShopItem|t=i|polished aegis bloodstone engraved with a stylized shield|1,500}}&lt;br /&gt;
{{ShopItem|t=i|brilliant aegis amethyst engraved with a stylized starburst|1,500}}&lt;br /&gt;
{{ShopItem|t=i|rose-cut aegis ruby engraved with a stylized drop of blood|1,500}}&lt;br /&gt;
{{ShopItem|t=i|square-cut aegis emerald engraved with a stylized hourglass|1,500}}&lt;br /&gt;
{{ShopItem|t=i|prismatic aegis topaz engraved with a stylized eye|1,500}}&lt;br /&gt;
{{ShopItem|t=i|pearlescent aegis moonstone engraved with a stylized open palm|1,500}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The aegis gemstones upgrade an [[:Category:Aegis automatons|aegis automaton]]&#039;s abilities and are removeable and interchangeable.  Topaz adds the ability to search out hidden and invisible creatures that are engaged to the summoner.  Moonstone teaches the automaton how to drag its summoner out of a dangerous area on command.  Amethyst can remove its summoner&#039;s stuns and ruby lets it tend their bleeding wounds.  Bloodstone doubles the automaton&#039;s damage absorption limit, while emerald doubles it&#039;s duration.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Sage Chamber (07)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Sage Chamber&lt;br /&gt;
|desc=Gaethzen spheres suspended overhead cast a warm light across the muted sage-hued plaster walls.  The abundance of light spotlights the many prizes available for selection.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an elegant diamondwood vanity with several things on it, a grey marble table with several things on it, a lupine howlite sculpture with several things on it, an ashwood sideboard with several things on it and a snow-white icethorn case with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, southeast, southwest.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diamondwood vanity}}&lt;br /&gt;
{{ShopItem|t=i|frosted icethorn mirror reflecting a non-descript figure with a slim build|450}}&lt;br /&gt;
{{ShopItem|t=i|fiery flamewood mirror reflecting a non-descript figure with a monstrous build|450}}&lt;br /&gt;
{{ShopItem|t=i|blotched ironrot mirror reflecting a non-descript figure with a massive build|450}}&lt;br /&gt;
{{ShopItem|t=i|small blue mirror painted with a sparkly white figure|450}}&lt;br /&gt;
{{ShopItem|t=i|small black mirror painted with a ghostly white figure|450}}&lt;br /&gt;
{{ShopItem|t=i|small grey mirror painted with a deathly pale figure|450}}&lt;br /&gt;
{{ShopFootnote|A note on the vanity reads: &amp;quot;The feature mirrors on the vanity will modify a compatible person&#039;s skin color or build.  Please look at each specific mirror to ensure that you have the correct one that will work for you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble table}}&lt;br /&gt;
{{ShopItem|t=i|bisected glaes-framed mirror with rich indigo trim|note=with the front dyed a rich indigo blue|450}}&lt;br /&gt;
{{ShopItem|t=i|walnut mirror reflecting a person with hair featuring straggled split ends|note=with straggled split ends|450}}&lt;br /&gt;
{{ShopItem|t=i|silver-framed mirror reflecting a person with hair showing inky onyx tips|note=with dyed inky onyx tips|450}}&lt;br /&gt;
{{ShopItem|t=i|iron decagonal mirror with a frame topped by two horns|note=with double cowlicks at the crown resembling horns|450}}&lt;br /&gt;
{{ShopItem|t=i|long narrow mirror with a banded onyx frame|note=showing an abundance of grown-out dark roots|450}}&lt;br /&gt;
{{ShopItem|t=i|polished mirror engraved with extravagant locks of hair|name=&#039;&#039;&#039;polished mirror engraved with extravagant locks of hair&#039;&#039;&#039;|note=extravagant|450}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The mirrors on this table will change your hair quirk, please be sure to LOOK in the mirror to see if this feature will work for you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the howlite sculpture}}&lt;br /&gt;
{{ShopItem|t=i|dogwood mirror depicting a Rakash with a Katamba-black coat|450}}&lt;br /&gt;
{{ShopItem|t=i|blackthorn mirror depicting a Rakash with Katamba-black eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|flame-charred mirror displaying a moonskinned Rakash with piercing eyes|name=&#039;&#039;&#039;flame-charred mirror displaying a moonskinned Rakash with piercing eyes&#039;&#039;&#039;|450}}&lt;br /&gt;
{{ShopItem|t=i|applewood mirror depicting a Rakash with Katamba-black coat markings|450}}&lt;br /&gt;
{{ShopItem|t=i|ebony mirror depicting a Rakash with Katamba-black maskings|450}}&lt;br /&gt;
{{ShopItem|t=i|fur-wrapped mirror displaying a moonskinned Rakash with matted and mud-caked eyes|name=&#039;&#039;&#039;fur-wrapped mirror displaying a moonskinned Rakash with matted and mud-caked eyes&#039;&#039;&#039;|450}}&lt;br /&gt;
{{ShopFootnote|A note on the sculpture reads: &amp;quot;The feature mirrors on the vanity will modify a Rakash person&#039;s eye color or different moonskin features.  Please look at each specific mirror to ensure that you have the correct one that will work for you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ashwood sideboard}}&lt;br /&gt;
{{ShopItem|t=i|narrow copper mirror painted with blood-red eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|dappled taupe mirror painted with veiled eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|cracked lirisan mirror reflecting a blank face with sunken eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|dull black mirror painted with shadowed eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|glossy white mirror painted with prismatic eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|flooded goldfyre mirror reflecting a blank face with hollow eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|cloudy grey mirror painted with haunted eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|pallid puce mirror painted with gloomy eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|ephemeral goldfyre mirror reflecting a blank face with dilated eyes|450}}&lt;br /&gt;
{{ShopItem|t=i|wuthering goldfyre mirror reflecting a blank face with clouded eyes|450}}&lt;br /&gt;
{{ShopFootnote|A note on the sideboard reads: &amp;quot;Gaze into the different mirrors on the sideboard to see what they will make your eyes look like.  Some change eye color and some change eye character!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the icethorn case}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The lenses on this case will temporarily change your eye character for 30 days, with 50 uses.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|storm-grey lenses depicting crashing waves|300}}&lt;br /&gt;
{{ShopItem|t=i|inky-black lenses depicting sinuous tendrils|300}}&lt;br /&gt;
{{ShopItem|t=i|fiery lenses depicting a soaring phoenix|300}}&lt;br /&gt;
{{ShopItem|t=i|pair of hardened lenses depicting a golden-horned unicorn|300}}&lt;br /&gt;
{{ShopItem|t=i|pair of hardened lenses depicting small mouths|300}}&lt;br /&gt;
{{ShopItem|t=i|pair of hardened lenses depicting winged scarabs|300}}&lt;br /&gt;
{{ShopItem|t=i|pair of hardened lenses resembling fish eyes|300}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;The lenses on this case will temporarily change your eye character for 30 days, with 50 uses.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Chartreuse Niche (08)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Chartreuse Niche&lt;br /&gt;
|desc=Painted white trim accents the eye-searing chartreuse plastered walls that form this secluded alcove.  Spread out under the overhead lights are all the prizes awaiting consideration.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a goldwood curio cabinet with a few things on it, an iridescent crystal table with several things on it, some polished macawood hooks with several things on it, a songsilk-draped bookcase with several things on it and a greenwood case with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the curio cabinet}}&lt;br /&gt;
{{ShopItem|t=i|glittery diamondique ornament inscribed with a small ballista|2,000}}&lt;br /&gt;
{{ShopItem|t=i|fiery red rhodonite ornament inscribed with a small ballista|2,000}}&lt;br /&gt;
{{ShopItem|t=i|dark ignimbrite ornament inscribed with a small ballista|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the cabinet reads: &amp;quot;The ornaments on this cabinet will teach suitably trained Warrior Mages how to modify the appearance of their magnetic ballistas.  Please STUDY each item to see the new appearances.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crystal table}}&lt;br /&gt;
{{ShopItem|t=i|contract-shaped pebble inscribed with complex mathematical equations|2,000}}&lt;br /&gt;
{{ShopItem|t=i|shimmering rainbow-shaped pebble of glittery crystal|2,000}}&lt;br /&gt;
{{ShopItem|t=i|yak-shaped pebble etched with spiraling horns|2,000}}&lt;br /&gt;
{{ShopItem|t=i|seven-pointed star-shaped pebble of flawless crystal|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The pebbles on this table will change the appearance of the Starcrash spell.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the macawood hooks}}&lt;br /&gt;
{{ShopItem|t=i|soft wool talisman pouch trimmed with silver filigree|2,000}}&lt;br /&gt;
{{ShopItem|t=i|tawny gold talisman pouch embroidered with the image of a sand-hued lynx|2,000}}&lt;br /&gt;
{{ShopItem|t=i|silver brocade talisman pouch beaded with obsidian symbols|2,000}}&lt;br /&gt;
{{ShopItem|t=i|dusky blue talisman pouch embroidered with an abyssal black panther|2,000}}&lt;br /&gt;
{{ShopItem|t=i|black-spotted talisman pouch with a twisted drawstring|2,000}}&lt;br /&gt;
{{ShopItem|t=i|soft talisman pouch embroidered with the image of a spectral white leopard|2,000}}&lt;br /&gt;
{{ShopItem|t=i|dark brown talisman pouch embroidered with a tawny gold desert owl|2,000}}&lt;br /&gt;
{{ShopItem|t=i|talisman pouch embroidered with the image of a yellow-eyed Elf owl|2,000}}&lt;br /&gt;
{{ShopItem|t=i|dark leather talisman pouch tooled with large bear claws|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the hooks reads: &amp;quot;These pouches contain talismans to summon the specific Warrior Mage familiar that is depicted on each pouch.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the songsilk-draped bookcase}}&lt;br /&gt;
{{ShopItem|t=i|small dark songbook illustrated with a midnight-hued lesser naga|2,000}}&lt;br /&gt;
{{ShopItem|t=i|small golden songbook illustrated with a seven-pointed star|2,000}}&lt;br /&gt;
{{ShopItem|t=i|small iridescent songbook illustrated with a rainbow-scaled lesser naga|2,000}}&lt;br /&gt;
{{ShopItem|t=i|small sapphire songbook illustrated with a silver-scaled lesser naga|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the bookcase reads: &amp;quot;The songbooks on this bookcase will change the appearance of a lesser naga summoned by Beckon the Naga.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the greenwood case}}&lt;br /&gt;
{{ShopItem|t=i|pallid witchclaw token shaped like an arthritic hand|2,000}}&lt;br /&gt;
{{ShopItem|t=i|temptress beryl token etched with two fingers|2,000}}&lt;br /&gt;
{{ShopItem|t=i|polished icethorn token marked with a black circle|2,000}}&lt;br /&gt;
{{ShopItem|t=i|glowing truegold token carved with an open heart|2,000}}&lt;br /&gt;
{{ShopItem|t=i|spiraling silver trinket|2,000}}&lt;br /&gt;
{{ShopItem|t=i|glittery crystal thorn|2,000}}&lt;br /&gt;
{{ShopItem|t=i|illustrated botany book with a bright pink spine|2,000}}&lt;br /&gt;
{{ShopItem|t=i|vibrant painting depicting a lush fyearikil agani|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;The painting and botany book will change the appearance of an Empath&#039;s Circle of Sympathy tree.  The thorn and trinket will forge a relationship with an Empath&#039;s custom Guardian Spirit.  The tokens will effect TOUCH messaging for everyone, though Empaths will get the most use out of them.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Moss Cubicle (09)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Moss Cubicle&lt;br /&gt;
|desc=Except for the moss-colored walls, the room is bare of adornment.  Simple gaethzen globes hanging from the ceiling provide light.  The lack of ornamentation focuses attention on the prizes on display.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a shining shelf with a couple of things on it, a shimmering shelf with a bright brass astrolabe on it, a variegated shelf with an ornate brass astrolabe on it, a dull shelf with a dull brass astrolabe on it, a resplendent ring case with several things on it and a tall cloak rack with a couple of things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shining shelf}}&lt;br /&gt;
{{ShopItem|t=i|shining brass astrolabe|3,500}}&lt;br /&gt;
{{ShopItem|t=i|twisted brass astrolabe|3,500}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;On the shining shelf, the shining astrolabe gives a LARGE luck boost and WILL rebound, while the twisted astrolabe gives a SMALL luck boost with NO rebound.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shimmering shelf}}&lt;br /&gt;
{{ShopItem|t=i|bright brass astrolabe|2,250}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;On the shimmering shelf, the bright astrolabe gives a MODERATE luck boost and WILL rebound.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the variegated shelf}}&lt;br /&gt;
{{ShopItem|t=i|ornate brass astrolabe|4,000}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;On the variegated shelf, the ornate astrolabe gives a SMALL luck boost to EVERYONE in the room with NO rebound.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dull shelf}}&lt;br /&gt;
{{ShopItem|t=i|dull brass astrolabe|1,000}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;On the dull shelf, the dull astrolabe gives a SMALL luck boost and WILL rebound.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ring case}}&lt;br /&gt;
{{ShopItem|t=i|resplendent gloomwood ring|note=Discipline +3|2,000}}&lt;br /&gt;
{{ShopItem|t=i|resplendent alerce ring|note=Intelligence +3|2,000}}&lt;br /&gt;
{{ShopItem|t=i|resplendent audrualm ring|note=Agility +3|2,000}}&lt;br /&gt;
{{ShopItem|t=i|resplendent iroko ring|note=Wisdom +3|2,000}}&lt;br /&gt;
{{ShopItem|t=i|resplendent haralun ring|note=Strength +3|2,000}}&lt;br /&gt;
{{ShopItem|t=i|resplendent darkstone ring|note=Stamina +3|2,000}}&lt;br /&gt;
{{ShopItem|t=i|resplendent glitvire ring|note=Charisma +3|2,000}}&lt;br /&gt;
{{ShopItem|t=i|resplendent niello ring|note=Reflex +3|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the case reads: &amp;quot;They&#039;re resplendent.  They&#039;re rings.  What more could you want to know?  Oh, they&#039;ll make you better at things.  Buy them!  Try them!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cloak rack}}&lt;br /&gt;
{{ShopItem|t=i|velvety dergatine greatcloak in marbled shades of twilight|7,000}}&lt;br /&gt;
{{ShopItem|t=i|diaphanous greatcloak in elegantly cascading layers of snowy white misiumosette|7,000}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The greatcloaks can turn you invisible.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Viridian Hall (10)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Viridian Hall&lt;br /&gt;
|desc=Coats of deep viridian paint cover the plaster walls of this well-lit room, giving a muted, calm feel to the area.  The hanging light fixtures allow for ample illumination of the prizes spread out for consideration.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a sturdy training dummy with a dragonwood locker stuffed with training equipment on it, a colorful rainbow-hued counter with a few things on it, an iridescent diamondique display with several things on it, a small stone altar with a ghostly white Phelim shell carved in low relief on it and a small copper stand with a nightfire opal wolf strung on a chain of moonsilver on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, east, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the training dummy}}&lt;br /&gt;
{{ShopItem|t=i|dragonwood locker stuffed with training equipment|5,000}}&lt;br /&gt;
{{ShopFootnote|A note on the dummy reads: &amp;quot;The dragonwood locker allows its user to train their attributes on the go, without having to return to a town with attribute training facilities.  It will also accrue a single charge every six months to reset all your attributes.  Please STUDY and ANALYZE the locker for more information.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the rainbow-hued counter}}&lt;br /&gt;
{{ShopItem|t=i|knotted songsilk wristlet dangling a Syrin&#039;s heart musical note|2,000}}&lt;br /&gt;
{{ShopItem|t=i|lifesculpted lirisan wristcuff of overlapping leaves|2,000}}&lt;br /&gt;
{{ShopItem|t=i|small ornamental orlog of polished silversteel|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The orlog will help restore a Paladin&#039;s soul pool, the wristcuff will help restore a Ranger&#039;s connection to nature, and the wristlet will help restore a Bard&#039;s mojo.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diamondique display}}&lt;br /&gt;
{{ShopItem|t=i|frilly heartstring lace garter buckled with a honeycomb opal|3,000}}&lt;br /&gt;
{{ShopItem|t=i|onyx-hide thighband studded with ka&#039;hurst rivets|3,000}}&lt;br /&gt;
{{ShopItem|t=i|sculpted cloudlake leather armlet bearing a silver Imperial dira|3,000}}&lt;br /&gt;
{{ShopItem|t=i|intricate white glaes ankle cuff interspersed with beads of Maiden&#039;s marble|3,000}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;The armlet will help regenerate mana and the ankle cuff helps with vitality. The thighband and garter will help regenerate a person&#039;s concentration.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the stone altar}}&lt;br /&gt;
{{ShopItem|t=i|ghostly white Phelim shell carved in low relief|15,000}}&lt;br /&gt;
{{ShopFootnote|A note on the altar reads: &amp;quot;This extraordinarily magical item will raise a user from death under the right conditions.  It will still function from your bag, but cannot be worn.  STUDYing the shell on the altar will help explain what they do.  [OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect.  Spell scrolls will not be lost with this type of resurrection.  Resurrection will use up a charge, but the devices can be recharged with infuser stones.]&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the copper stand}}&lt;br /&gt;
{{ShopItem|t=i|nightfire opal wolf strung on a chain of moonsilver|17,500}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;This extraordinarily magical item will raise a user from death under the right conditions, and can be worn.  STUDYing the wolf on the stand will help explain what they do.  [OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect.  Spell scrolls will not be lost with this type of resurrection.  Resurrection will use up a charge, but the devices can be recharged with infuser stones.]&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Emerald Chamber (11)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Emerald Chamber&lt;br /&gt;
|desc=Gaethzen spheres suspended overhead cast a warm light across the brilliant emerald-hued plaster walls.  The abundance of light spotlights the many prizes available for selection.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a fluted alabaster pedestal with a few things on it, a glossy blue shelf with a couple of things on it, a fluted obsidian pillar with a twisted frozen-bone wand ensnaring a faceted Syrin&#039;s heart on it, a glossy yellow shelf with a couple of things on it, a glossy red shelf with a couple of things on it, a large ink-stained stand with several things on it and a wide ink-stained desk with a few things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, south, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the alabaster pedestal}}&lt;br /&gt;
{{ShopItem|t=i|small windsteel dodecahedron burnished with a whorled finish|note=Swirling Winds|3,000}}&lt;br /&gt;
{{ShopItem|t=i|glittery platinum poppet with stormfire topaz eyes|note=Finesse|3,000}}&lt;br /&gt;
{{ShopItem|t=i|pure white spiritwood wand inlaid with glowing moonsilver sigils|note=Protection from Evil|3,000}}&lt;br /&gt;
{{ShopFootnote|A note on the pedestal reads:  &amp;quot;The spiritwood wand is a &#039;Protection from Evil&#039; wand.  The platinum poppet is a &#039;Finesse&#039; wand.  The windsteel dodecahedron is a &#039;Swirling Winds&#039; wand.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the blue shelf}}&lt;br /&gt;
{{ShopItem|t=i|glittery mica inkpot|note=Charisma and Intelligence|4,500}}&lt;br /&gt;
{{ShopItem|t=i|carved serpentine inkpot|note=Discipline and Reflex|4,500}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The inkpots on the shelves are for heroic tattoos that are useable by any person.  They will provide a sixty-roisaen boost when invoked and have up to a one-hundred-and-twenty roisaen cooldown.  Please STUDY and READ each inkpot to see what they boost.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the obsidian pillar}}&lt;br /&gt;
{{ShopItem|t=i|twisted frozen-bone wand ensnaring a faceted Syrin&#039;s heart|note=Ice Patch|3,500}}&lt;br /&gt;
{{ShopFootnote|A note on the pillar reads: &amp;quot;The frozen-bone wand is an &#039;Ice Patch&#039; wand.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the yellow shelf}}&lt;br /&gt;
{{ShopItem|t=i|dark basalt inkpot|note=Reflex and Parry|4,000}}&lt;br /&gt;
{{ShopItem|t=i|black shale inkpot|note=Discipline and Parry|4,000}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The inkpots on the shelves are for heroic tattoos that are useable by any person.  They will provide a sixty-roisaen boost when invoked and have up to a one-hundred-and-twenty roisaen cooldown.  Please STUDY and READ each inkpot to see what they boost.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the red shelf}}&lt;br /&gt;
{{ShopItem|t=i|pink feldspar inkpot|note=Parry and Shield|3,500}}&lt;br /&gt;
{{ShopItem|t=i|golden pyrite inkpot|note=Charisma and Shield|3,500}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The inkpots on the shelves are for heroic tattoos that are useable by any person.  They will provide a sixty-roisaen boost when invoked and have up to a one-hundred-and-twenty roisaen cooldown.  Please STUDY and READ each inkpot to see what they boost.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ink-stained stand}}&lt;br /&gt;
{{ShopItem|t=i|cobweb-painted inkpot|note=[[Harawep&#039;s Bonds]]|3,500}}&lt;br /&gt;
{{ShopItem|t=i|crackled quartz inkpot|note=[[Breath of Storms]]|3,500}}&lt;br /&gt;
{{ShopItem|t=i|fractured stone inkpot|note=[[Deadfall]]|3,500}}&lt;br /&gt;
{{ShopItem|t=i|fiery red obsidian inkpot|note=[[Fire Ball]]|3,500}}&lt;br /&gt;
{{ShopItem|t=i|crackled glass inkpot|note=[[Lightning Bolt]]|3,500}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The inkpots are runic inkpots.  Please STUDY and READ them to see what spell and image they hold.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ink-stained desk}}&lt;br /&gt;
{{ShopItem|t=i|sturdy ceramic inkpot|note=[[Turmar Illumination]]|3,000}}&lt;br /&gt;
{{ShopItem|t=i|polished granite inkpot|note=[[Sure Footing]]|3,000}}&lt;br /&gt;
{{ShopItem|t=i|large contoured inkpot|note=[[Sentinel&#039;s Resolve]]|3,000}}&lt;br /&gt;
{{ShopFootnote|A note on the desk reads: &amp;quot;The inkpots are runic inkpots.  Please STUDY and READ them to see what spell and image they hold.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Pear Niche (12)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Pear Niche&lt;br /&gt;
|desc=Painted white trim accents the pale pear-green plastered walls that form this secluded alcove.  Spread out under the overhead lights are all the prizes awaiting consideration.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a tufted velvet cushion with a couple of things on it, a large mosaic display with several things on it, a silver Moongate sculpture with a couple of things on it, a glass card table with several things on it, a polished satinwood desk with a bocote telescope fitted with uthamar-rimmed clear Xibar topaz lenses on it and a large glass hand with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southeast.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the velvet cushion}}&lt;br /&gt;
{{ShopItem|t=i|sleek pane of pristine aevirerest glass bound to a cloudlake leather support|5,000}}&lt;br /&gt;
{{ShopItem|t=i|pane of pristine aevirerest glass nestled within a Maiden&#039;s marble frame|5,000}}&lt;br /&gt;
{{ShopFootnote|A note on the cushion reads: &amp;quot;The panes of aevirerest glass will allow a person to watch an area from far away.  The glass comes with two stored area slots and can be upgraded for a maximum of five with potency crystals.  Please STUDY and ANALYZE the glass to see more information.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mosaic display}}&lt;br /&gt;
{{ShopItem|t=i|small panther-shaped bauble of dark blown-glass|2,000}}&lt;br /&gt;
{{ShopItem|t=i|small cat-shaped bauble of silvery blown-glass|2,000}}&lt;br /&gt;
{{ShopItem|t=i|small tabby-shaped bauble of violet blown-glass|2,000}}&lt;br /&gt;
{{ShopItem|t=i|shadowy bony token|2,000}}&lt;br /&gt;
{{ShopItem|t=i|shadowy twisted token|2,000}}&lt;br /&gt;
{{ShopItem|t=i|shadowy bronze token|2,000}}&lt;br /&gt;
{{ShopItem|t=i|shadowy hollow token|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;The tokens can be studied and are for Moon Mage Shadow Servants.  The baubles allow a Moon Mage to summon custom Shadowlings.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the Moongate sculpture}}&lt;br /&gt;
{{ShopItem|t=i|twilight-blue tome swathed in layers of black velvet|3,500}}&lt;br /&gt;
{{ShopItem|t=i|abyssal black tome with mottled pages|3,500}}&lt;br /&gt;
{{ShopFootnote|A note on the sculpture reads: &amp;quot;The tomes on the sculpture will allow a suitably trained Moon Mage to modify how their Moongates appear.  Please STUDY the different tomes to see what those appearances will be.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the card table}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Ghoulish Teacher|100}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Ghoulish Socialite|100}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Clockwork Monstrosity|100}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Mantrap|100}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Ghoulish Beggar|100}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Ghoulish Guard|100}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Ghoulish Villager|100}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Ghoulish Fisher|100}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Sandstone Golem|100}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Ghoulish Farmer|100}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|note=Rafflesia|100}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The individual Tokka cards can be added to a Tokka deck.  Due to their similar appearance to each other, please be very careful that you purchase the correct one that you want.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the satinwood desk}}&lt;br /&gt;
{{ShopItem|t=i|bocote telescope fitted with uthamar-rimmed clear Xibar topaz lenses|4,000}}&lt;br /&gt;
{{ShopFootnote|A note on the desk reads: &amp;quot;The telescope is an extremely high quality telescope for a discerning astronomer.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass hand}}&lt;br /&gt;
{{ShopItem|t=i|oval divination mirror backed with moonsilver inlaid rosewood|2,500}}&lt;br /&gt;
{{ShopItem|t=i|brilliant watercolor Tokka deck pressed with a moonsilver border|2,500}}&lt;br /&gt;
{{ShopItem|t=i|crystalline dragon tear prism suspended from a moonsilver chain|2,500}}&lt;br /&gt;
{{ShopItem|t=i|chalky demonbones enruned with moonsilver|2,500}}&lt;br /&gt;
{{ShopItem|t=i|black sandstone bowl with moonsilver sigils|2,500}}&lt;br /&gt;
{{ShopItem|t=i|celestial charts of dusky ialalhe illuminated by moonsilver leaf|2,500}}&lt;br /&gt;
{{ShopFootnote|A note on the hand reads: &amp;quot;These are high-quality tools for Moon Mage divination purposes.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Pine-Green Cubicle (13)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Pine-Green Cubicle&lt;br /&gt;
|desc=Except for the pine-colored walls, the room is bare of adornment.  Simple gaethzen globes hanging from the ceiling provide light.  The lack of ornamentation focuses attention on the prizes on display.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large marble leaf with a couple of things on it, a luminous moonsilver planter with an ethereal phofe flower of lilac moonsilver on it, an oval kertig salver with a few things on it and a silver wirework cage with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble leaf}}&lt;br /&gt;
{{ShopItem|t=i|small fey-bone fetish bundled with glossy black feathers|note=Universal Focus (general worn)|550}}&lt;br /&gt;
{{ShopItem|t=i|luminous moonsilver clasp pierced by a field of stars|note=Universal Focus (general worn)|550}}&lt;br /&gt;
{{ShopFootnote|A note on the leaf reads: &amp;quot;The items on the leaf are unlimited-use universal ritual foci.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the moonsilver planter}}&lt;br /&gt;
{{ShopItem|t=i|ethereal phofe flower of lilac moonsilver|note=Universal Focus (general worn)|700}}&lt;br /&gt;
{{ShopFootnote|A note on the planter reads: &amp;quot;The phofe flower is an unlimited-use universal ritual foci.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the kertig salver}}&lt;br /&gt;
{{ShopItem|t=i|pair of silversteel spectacles with prismatic lenses|note=Reveals pet owner, 1-hour cooldow|1,500}}&lt;br /&gt;
{{ShopItem|t=i|dark leather goggles with swirled lenses|note=Reveals pet owner, 1-hour cooldown|1,500}}&lt;br /&gt;
{{ShopItem|t=i|carved ebony eye|note=backtrace, 1-hour cooldown|1,500}}&lt;br /&gt;
{{ShopFootnote|A note on the salver reads: &amp;quot;The spectacles and goggles are unlimited-use identifiers of summoned creature owners, such as familiars, guardian spirits, and other controlled pets.  The ebony eye is an unlimited-use backtrace identifier.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wirework cage}}&lt;br /&gt;
{{ShopItem|t=i|winged tyrium scarab clasping a golden eye|note=TM Focus (large bonus to accuracy)|3,800}}&lt;br /&gt;
{{ShopItem|t=i|thorny amygdaloid seed carved from petrified purpleheart|note=TM Focus (large bonus to damage)|3,800}}&lt;br /&gt;
{{ShopItem|t=i|ribbed sandstone tart filled with indurium jelly|note=TM Focus (moderate bonus to accuracy and damage)|3,800}}&lt;br /&gt;
{{ShopItem|t=i|jagged ka&#039;hurst lightning bolt tipped with tempest sapphires|note=TM Focus (moderate damage and moderate accuracy increase)|3,800}}&lt;br /&gt;
{{ShopItem|t=i|scintillating Drogor&#039;s Wrath sapphire whirlpool with stylized waves|note=TM Focus (large damage increase)|3,800}}&lt;br /&gt;
{{ShopFootnote|A note on the cage reads: A note on the cage reads: &amp;quot;The items on this cage are targeted magic foci.  The scarab gives a large bonus to accuracy, the seed gives a large bonus to damage, and the sandstone tart gives a moderate bonus to both accuracy and damage.  The lighting bolt grants a moderate damage bonus and moderate accuracy increase.  The whirlpool grants a large damage increase.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Lime Hall (14)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Lime Hall&lt;br /&gt;
|desc=Coats of bright lime-green paint cover the plaster walls of this well-lit room, giving an upbeat feel to the area.  The hanging light fixtures allow for ample illumination of the prizes spread out for consideration.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a vermilion shelf with several things on it, an amber shelf with a few things on it, a glittery shelf with a couple of things on it, a pink shelf with a few things on it, a grey shelf with a few things on it, a black shelf with several things on it, a purple shelf with several things on it and a green shelf with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, south, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the vermilion shelf}}&lt;br /&gt;
{{ShopItem|t=a|darkened smokewhorl leathers lined with vermilion firesilk|note=fire flare|1,000}}&lt;br /&gt;
{{ShopItem|t=a|glacial-white lamellar battle odaj of imbricated icesteel and snow leopard fur|name=&#039;&#039;&#039;glacial-white lamellar battle odaj of imbricated icesteel and snow leopard fur&#039;&#039;&#039;|note=frost flare|1,000}}&lt;br /&gt;
{{ShopItem|t=a|shadow-black hauberk of tursa chainmail lined with nightstalker silk|name=&#039;&#039;&#039;shadow-black hauberk of tursa chainmail lined with nightstalker silk&#039;&#039;&#039;|note=spider&#039;s web flare|1,000}}&lt;br /&gt;
{{ShopItem|t=a|scarlet leathers of sandskin patterned like a molted spider&#039;s husk|name=&#039;&#039;&#039;scarlet leathers of sandskin patterned like a molted spider&#039;s husk&#039;&#039;&#039;|note=spider&#039;s web flare|1,000}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The leathers are enchanted with fire flare, the odaj with frost, and the shadow-black and scarlet leathers with a spider&#039;s web flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the amber shelf}}&lt;br /&gt;
{{ShopItem|t=s|glittery cupcake-shaped targe sprinkled with raspberry-pink spikes|note=glitter flare|900}}&lt;br /&gt;
{{ShopItem|t=s|hammered ka&#039;hurst shield of abyssal black|note=glitter flare|900}}&lt;br /&gt;
{{ShopItem|t=s|reinforced smokewhorl shield wreathed with dragonfire amber flames|note=fire flare|900}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The smokewhorl shield is enchanted with fire flare while the cupcake targe and ka&#039;hurst shield are enchanted with glitter flare.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glittery shelf}}&lt;br /&gt;
{{ShopItem|t=a|glacial-blue leather cowl secured with an icesteel faceplate of stylized hail|note=frost flare|750}}&lt;br /&gt;
{{ShopItem|t=a|glittery plate sallet secured with an uthamar faceplate of sculpted starbursts|note=glitter flare|750}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The leather cowl has a frost flare, the plate sallet has a glitter flare, and both have a faceplate that can be opened and closed to conceal the wearer&#039;s features.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the pink shelf}}&lt;br /&gt;
{{ShopItem|t=a|insulated alchemist&#039;s robe of embroidered zenganne cloth|note=fire flare|700}}&lt;br /&gt;
{{ShopItem|t=a|shadow-black shirt of tursa chainmail lined with nightstalker silk|name=&#039;&#039;&#039;shadow-black shirt of tursa chainmail lined with nightstalker silk&#039;&#039;&#039;|note=spider&#039;s web flare|700}}&lt;br /&gt;
{{ShopItem|t=a|high-collared coat of sandskin webbed with scarlet spidersilk|name=&#039;&#039;&#039;high-collared coat of sandskin webbed with scarlet spidersilk&#039;&#039;&#039;|note=spider&#039;s web flare|700}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The alchemist&#039;s robe is enchanted with a fire flare, while the shadow-black shirt and sandskin coat have a spider&#039;s web flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the grey shelf}}&lt;br /&gt;
{{ShopItem|t=a|darkened smokewhorl cowl crowned with dragonfire amber flames|note=fire flare|450}}&lt;br /&gt;
{{ShopItem|t=a|shadow-black balaclava of tursa chainmail lined with nightstalker silk|name=&#039;&#039;&#039;shadow-black balaclava of tursa chainmail lined with nightstalker silk&#039;&#039;&#039;|note=spider&#039;s web flare|450}}&lt;br /&gt;
{{ShopItem|t=a|sandskin cowl ringed with a crown of serrated spider-leg tines|name=&#039;&#039;&#039;sandskin cowl ringed with a crown of serrated spider-leg tines&#039;&#039;&#039;|note=spider&#039;s web flare|450}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The smokewhorl cowl is enchanted with a fire flare, while the shadow-black balaclava and sandskin cowl have spider&#039;s web flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black shelf}}&lt;br /&gt;
{{ShopItem|t=a|darkened smokewhorl gloves with angled firesilk cuffs|note=fire flare|300}}&lt;br /&gt;
{{ShopItem|t=a|insulated hood of zenganne lined with a pattern of triangles in silver thread|note=fire flare|300}}&lt;br /&gt;
{{ShopItem|t=a|glacial-blue leather gloves with a frosted sheen and jagged cuffs|note=frost flare|300}}&lt;br /&gt;
{{ShopItem|t=a|glittery plate gauntlets strewn with kaleidoscopic starbursts|note=glitter flare|300}}&lt;br /&gt;
{{ShopItem|t=a|shadow-black gloves of tursa chainmail lined with nightstalker silk|name=&#039;&#039;&#039;shadow-black gloves of tursa chainmail lined with nightstalker silk&#039;&#039;&#039;|note=spider&#039;s web flare|300}}&lt;br /&gt;
{{ShopItem|t=a|sandskin gloves barbed with spider-fang knuckles|name=&#039;&#039;&#039;sandskin gloves barbed with spider-fang knuckles&#039;&#039;&#039;|note=spider&#039;s web flare|30}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The smokewhorl gloves and zenganne hood are enchanted with a fire flare, the glacial-blue leather gloves have frost, the plate gauntlets have glitter, and both the sandskin and shadow-black gloves have web.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the purple shelf}}&lt;br /&gt;
{{ShopItem|t=a|insulated mask of zenganne patterned with silver triangles|note=fire flare|200}}&lt;br /&gt;
{{ShopItem|t=a|snow leopard fur-lined lamellar mask with translucent icesteel lenses|name=&#039;&#039;&#039;snow leopard fur-lined lamellar mask with translucent icesteel lenses&#039;&#039;&#039;|note=frost flare|200}}&lt;br /&gt;
{{ShopItem|t=a|icesteel lamellar helm sculpted to resemble a snarling snow leopard|name=&#039;&#039;&#039;icesteel lamellar helm sculpted to resemble a snarling snow leopard&#039;&#039;&#039;|note=frost flare|200}}&lt;br /&gt;
{{ShopItem|t=a|shadow-black mask of tursa chainmail lined with nightstalker silk|name=&#039;&#039;&#039;shadow-black mask of tursa chainmail lined with nightstalker silk&#039;&#039;&#039;|note=spider&#039;s web flare|200}}&lt;br /&gt;
{{ShopItem|t=a|ritual mask of sandskin bearing an array of glittering false eyes|name=&#039;&#039;&#039;ritual mask of sandskin bearing an array of glittering false eyes&#039;&#039;&#039;|note=spider&#039;s web flare|200}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The zenganne mask is enchanted with a fire flare, the lamellar mask has frost, and the shadow-black mask and ritual mask have a spider&#039;s web flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the green shelf}}&lt;br /&gt;
{{ShopItem|t=a|shadow-black gloves of tursa chainmail lined with nightstalker silk|name=&#039;&#039;&#039;shadow-black gloves of tursa chainmail lined with nightstalker silk&#039;&#039;&#039;|note=spider&#039;s web flare|300}}&lt;br /&gt;
{{ShopItem|t=a|shadow-black greaves of tursa chainmail lined with nightstalker silk|name=&#039;&#039;&#039;shadow-black greaves of tursa chainmail lined with nightstalker silk&#039;&#039;&#039;|note=spider&#039;s web flare|300}}&lt;br /&gt;
{{ShopItem|t=a|snow leopard fur-lined lamellar gloves tipped with sculpted icesteel claws|name=&#039;&#039;&#039;snow leopard fur-lined lamellar gloves tipped with sculpted icesteel claws&#039;&#039;&#039;|note=frost flare|300}}&lt;br /&gt;
{{ShopItem|t=a|sandskin vambraces alight with spidery veins of scarlet goldfyre|name=&#039;&#039;&#039;sandskin vambraces alight with spidery veins of scarlet goldfyre&#039;&#039;&#039;|note=spider&#039;s web flare|300}}&lt;br /&gt;
{{ShopItem|t=a|sandskin greaves reinforced with splints of cobwood|name=&#039;&#039;&#039;sandskin greaves reinforced with splints of cobwood&#039;&#039;&#039;|note=spider&#039;s web flare|300}}&lt;br /&gt;
{{ShopFootnote|A note on the shelf reads: &amp;quot;The shadow-black ka&#039;hurst and sandskin armor have a spider&#039;s web armor flare, and the icesteel lamellar has frost.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Pistachio Chamber (15)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Pistachio Chamber&lt;br /&gt;
|desc=Gaethzen spheres suspended overhead cast a warm light across the pastel pistachio-hued plaster walls.  The abundance of light spotlights the many prizes available for selection.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a decorative brass hook with several things on it, some round silver pegs with several things on it, a silversteel rack with several things on it, a mosaic-inlaid writing table with several things on it and a silver filigree mirror with a few things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, southeast, southwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the brass hook}}&lt;br /&gt;
{{ShopItem|t=i|long leather thigh sheath tooled with a sundered ship|note=Holds 30 of any item|5,000}}&lt;br /&gt;
{{ShopItem|t=i|pale pocket of glacial blue misiumosette with an icethorn dragon clasp|note=Holds 30 of any item|5,000}}&lt;br /&gt;
{{ShopItem|t=i|wispy faesilk wrist purse artfully intertwined with aurora opal luck charms|name=&#039;&#039;&#039;wispy faesilk wrist purse artfully intertwined with aurora opal luck charms&#039;&#039;&#039;|note=Holds 30 of any item|5,000}}&lt;br /&gt;
{{ShopItem|t=i|smokewhorl tobacco pouch fastened with a miniature Katamba of wolfsoul amber|name=&#039;&#039;&#039;smokewhorl tobacco pouch fastened with a miniature Katamba of wolfsoul amber&#039;&#039;&#039;|note=Holds 30 of any item|5,000}}&lt;br /&gt;
{{ShopFootnote|A note on the hook reads: &amp;quot;The containers on this hook will hold any thirty items.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver pegs}}&lt;br /&gt;
{{ShopItem|t=i|dreamweave pack adorned with an eclipsed iolite clasp|700}}&lt;br /&gt;
{{ShopItem|t=i|sylvan green faesilk book bag flaunting a nyad clasp with blue diamond tresses|700}}&lt;br /&gt;
{{ShopItem|t=i|darkened bitterweave scavenger&#039;s pack|700}}&lt;br /&gt;
{{ShopItem|t=i|fuzzy white hiro bear with gleaming rimestone eyes|700}}&lt;br /&gt;
{{ShopItem|t=i|shimmering dreamweave unicorn with a glowing truegold horn|700}}&lt;br /&gt;
{{ShopItem|t=i|brown smokewhorl pack with padded straps|name=&#039;&#039;&#039;brown smokewhorl pack with padded straps&#039;&#039;&#039;|700}}&lt;br /&gt;
{{ShopItem|t=i|vine-choked gravecloth tombstone inscribed with faded lettering|name=&#039;&#039;&#039;vine-choked gravecloth tombstone inscribed with faded lettering&#039;&#039;&#039;|700}}&lt;br /&gt;
{{ShopItem|t=i|elegant cloudlake leather satchel adorned with a moon pearl clasp|name=&#039;&#039;&#039;elegant cloudlake leather satchel adorned with a moon pearl clasp&#039;&#039;&#039;|700}}&lt;br /&gt;
{{ShopFootnote|A note on the pegs reads: &amp;quot;The bags on these pegs are larger back-worn containers equivalent to the commonly known hitman&#039;s backpack.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silversteel rack}}&lt;br /&gt;
{{ShopItem|t=i|heartname leather thigh bag edged in cloud turquoise beading|note=Thigh Worn|2,500}}&lt;br /&gt;
{{ShopItem|t=i|pastel green faesilk pouch with golden ialalhe fringe|note=Upper Arm Worn|2,500}}&lt;br /&gt;
{{ShopItem|t=i|electroweave tail case framed within a spherical lattice of diamondwood|note=Tail Worn|2,500}}&lt;br /&gt;
{{ShopItem|t=i|ice-white misiumosette lootpouch secured by a howling rimestone wolf|note=Ankle Worn|2,500}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The containers on this rack are autoloot containers with 100 item capacity.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the writing table}}&lt;br /&gt;
{{ShopItem|t=i|cicada-winged sandskin boots reinforced with earth-toned glaes rivets|300}}&lt;br /&gt;
{{ShopItem|t=i|chitinous beetle-winged boots latticed with bloodfire shell droplets|300}}&lt;br /&gt;
{{ShopItem|t=i|diaphanous orchid mantis-winged slippers of iridescent faesilk|300}}&lt;br /&gt;
{{ShopItem|t=i|quintuplet of shining everdusk damite orlogs|name=&#039;&#039;&#039;quintuplet of shining everdusk damite orlogs&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopItem|t=i|abyssal black diacan sharks gleaming with a watery iridescence|name=&#039;&#039;&#039;abyssal black diacan sharks gleaming with a watery iridescence&#039;&#039;&#039;|300}}&lt;br /&gt;
{{ShopItem|t=i|forgeheart iron hammers trailing shimmering firesilk streamers|300}}&lt;br /&gt;
{{ShopItem|t=i|polished Sunderstone skulls with demon gaze agates set in the eye sockets|300}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The boots are winged.  The hammers and skulls will float around you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the filigree mirror}}&lt;br /&gt;
{{ShopItem|t=i|etched platinum disc set with a crystalline dragon tear|2,000}}&lt;br /&gt;
{{ShopItem|t=i|spindly skeleton keys composed of forgeheart iron|2,000}}&lt;br /&gt;
{{ShopItem|t=i|pallid dreamstone ouroboros fretted into a knot|2,000}}&lt;br /&gt;
{{ShopFootnote|A note on the mirror reads: &amp;quot;The items on this mirror are magical omni-hiders.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Verdigris Niche (16)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Verdigris Niche&lt;br /&gt;
|desc=Painted white trim accents the verdigris-colored plastered walls that form this secluded alcove.  Spread out under the overhead lights are all the prizes awaiting consideration.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an ebonwood bow stand with a greenheart battle bow adorned with golden feathers on it, a bow hook with a couple of things on it, a stout weapon rack with several things on it, a large cloth-covered table with a couple of things on it, a gigantic tursa showcase engraved with images of Damaris with several things on it and a steel counter with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bow stand}}&lt;br /&gt;
{{ShopItem|t=w|greenheart battle bow adorned with golden feathers|10,000}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The battle bow is magically good at making you better at using it if you use it right!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bow hook}}&lt;br /&gt;
{{ShopItem|t=w|light dragonwood crossbow fitted with a damite triggering mechanism|800}}&lt;br /&gt;
{{ShopItem|t=w|bogbirch shortbow carved to resemble twisted vines|name=&#039;&#039;&#039;bogbirch shortbow carved to resemble twisted vines&#039;&#039;&#039;|800}}&lt;br /&gt;
{{ShopFootnote|A note on the hook reads: &amp;quot;These are nice missile weapons.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon rack}}&lt;br /&gt;
{{ShopItem|t=w|dragon-headed mace with purple gold inlay|600}}&lt;br /&gt;
{{ShopItem|t=w|long-bladed vardite hanger with an ivory handle|600}}&lt;br /&gt;
{{ShopItem|t=w|grimwood cudgel with a purple-dyed leather-wrapped grip|600}}&lt;br /&gt;
{{ShopItem|t=w|flame-shaped indurium boomerang with an etched design|600}}&lt;br /&gt;
{{ShopItem|t=w|sky-blue sprite-bone shepherd&#039;s sling wrapped with strips of faelight leather|name=&#039;&#039;&#039;sky-blue sprite-bone shepherd&#039;s sling wrapped with strips of faelight leather&#039;&#039;&#039;|600}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;These weapons have no flares.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cloth-covered table}}&lt;br /&gt;
{{ShopItem|t=i|fang-shaped drake-hide quiver limned in bone shards|5,000}}&lt;br /&gt;
{{ShopItem|t=i|drake-hide quiver studded with razor-sharp fangs|5,000}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;These quivers will produce drake-fang arrows (bone shards) or drake-fang bolts (razor-sharp fangs) on a cooldown.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the tursa showcase}}&lt;br /&gt;
{{ShopItem|t=w|Damaris oben|note=SE, well-suited for backstab|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris rapier|note=SE|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris sabre|note=SE|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris broadsword|note=LE|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris falchion|note=LE|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris mace|note=SB|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris bludgeon|note=SB|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris greathammer|note=LB|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris sledgehammer|note=LB|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris maul|note=2HB|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris akabo|note=2HB|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris greatsword|note=2HE|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris claymore|note=2HE|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris pike|note=polearm|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris halberd|note=polearm|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris quarterstaff|note=staves, pole range|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris nightstick|note=staves, melee range|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris latchbow|note=LXB, 5-6s loading|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris slurbow|note=HXB, 7-8s loading|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris arbalest|note=HXB, 9-10s loading|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris battle bow|note=5-6s loading|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris longbow|note=4-5s loading|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris shortbow|note=3-4s loading|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris stonebow|note=LXB, 6-7s loading|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris sling|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris bola|note=LT/SB|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris throwing mallet|note=HT/LB|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris spear|name=Damaris spear|note=HT/polearm|700}}&lt;br /&gt;
{{ShopItem|t=w|Damaris javelin|name=Damaris javelin|note=HT/polearm|700}}&lt;br /&gt;
{{ShopFootnote|A note on the showcase reads: &amp;quot;Damaris weapons can be combined and TURNed to swap weapon forms.  The weapons come with 5 weapon slots and 180-days of TURNing.  Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.  Damaris weapons can be combined and removed at the wielder&#039;s whim.  Weapon damage impacts the weapon&#039;s current form, regardless of which weapon incurred the damage.  Only the current weapon needs to be repaired to remove damage.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the steel counter}}&lt;br /&gt;
{{ShopItem|t=w|haralun broadaxe with a long bogbirch haft|name=&#039;&#039;&#039;haralun broadaxe with a long bogbirch haft&#039;&#039;&#039;|note=razor flare|750}}&lt;br /&gt;
{{ShopItem|t=w|thick-bladed fan of everdusk damite fitted with carved grimwood slips|name=&#039;&#039;&#039;thick-bladed fan of everdusk damite fitted with carved grimwood slips&#039;&#039;&#039;|note=sonic flare|750}}&lt;br /&gt;
{{ShopItem|t=w|spiraled demonbone spear tipped with a multipronged head|note=fire flare|750}}&lt;br /&gt;
{{ShopItem|t=w|wickedly pointed takouba with a pronounced diamondwood crossguard|name=&#039;&#039;&#039;wickedly pointed takouba with a pronounced diamondwood crossguard&#039;&#039;&#039;|note=interference flare|750}}&lt;br /&gt;
{{ShopItem|t=w|imposing ka&#039;hurst kaskara with a glittering diamondwood pommel|note=frost flare|750}}&lt;br /&gt;
{{ShopItem|t=w|heavy agonite hurling axe inlaid with twin belzune stone fish|name=&#039;&#039;&#039;heavy agonite hurling axe inlaid with twin belzune stone fish&#039;&#039;&#039;|note=interference flare|750}}&lt;br /&gt;
{{ShopItem|t=w|gnarled bogbirch quarterstaff adorned with animal skulls|note=nature flare|750}}&lt;br /&gt;
{{ShopItem|t=w|zingana cane topped with a carving of a cloven great helm|name=&#039;&#039;&#039;zingana cane topped with a carving of a cloven great helm&#039;&#039;&#039;|note=nature flare|750}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;All of these weapons have flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Seafoam Cubicle (17)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Seafoam Cubicle&lt;br /&gt;
|desc=Except for the seafoam-colored walls, the room is bare of adornment.  Simple gaethzen globes hanging from the ceiling provide light.  The lack of ornamentation focuses attention on the prizes on display.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large worktable with several things on it, a wave-etched weapon rack with several things on it, a seven-pointed star-shaped display with several things on it, a sea-blue tray with a sirenfish-shaped ka&#039;hurst boomerang with silver-traced scales on it, a shimmering cloudbark cabinet with a few things on it and a low birch table with several things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large worktable}}&lt;br /&gt;
{{ShopItem|t=w|indurium thrusting blade shaped like oversized scissors|name=&#039;&#039;&#039;indurium thrusting blade shaped like oversized scissors&#039;&#039;&#039;|note=interference flare|800}}&lt;br /&gt;
{{ShopItem|t=w|grinning gargoyle-headed mace of smoky agonite|name=&#039;&#039;&#039;grinning gargoyle-headed mace of smoky agonite&#039;&#039;&#039;|note=interference flare|800}}&lt;br /&gt;
{{ShopItem|t=w|weighted demonbone broadsword with haralun backing|name=&#039;&#039;&#039;weighted demonbone broadsword with haralun backing&#039;&#039;&#039;|note=interference flare|800}}&lt;br /&gt;
{{ShopItem|t=w|heavy uthamar throwing mallet with dual ram|name=&#039;&#039;&#039;heavy uthamar throwing mallet with dual ram&#039;&#039;&#039;|note=interference flare|800}}&lt;br /&gt;
{{ShopItem|t=w|darkspine spear with a needle-like steel head|name=&#039;&#039;&#039;darkspine spear with a needle-like steel head&#039;&#039;&#039;|note=interference flare|800}}&lt;br /&gt;
{{ShopItem|t=w|zingana nightstick banded with black gold|name=&#039;&#039;&#039;zingana nightstick banded with black gold&#039;&#039;&#039;|note=interference flare|800}}&lt;br /&gt;
{{ShopItem|t=w|diacan greatsword attached to a sturdy ironrot hilt|name=&#039;&#039;&#039;diacan greatsword attached to a sturdy ironrot hilt&#039;&#039;&#039;|note=interference flare|800}}&lt;br /&gt;
{{ShopItem|t=w|dire mace with a kraken-shaped glaes head|name=&#039;&#039;&#039;dire mace with a kraken-shaped glaes head&#039;&#039;&#039;|note=interference flare|800}}&lt;br /&gt;
{{ShopItem|t=w|massive demonbone bar mace with a talon-studded head|name=&#039;&#039;&#039;massive demonbone bar mace with a talon-studded head&#039;&#039;&#039;|note=interference flare|800}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;The weapons on this rack all have a slightly stronger flare than usual, and all carry interference flare.  These weapons are also quite interactive.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon rack}}&lt;br /&gt;
{{ShopItem|t=w|forgeheart iron gladius with a sandskin grip|name=&#039;&#039;&#039;forgeheart iron gladius with a sandskin grip&#039;&#039;&#039;|note=sonic flare|800}}&lt;br /&gt;
{{ShopItem|t=w|agonite mace with a head cast in the shape of a warty frog|name=&#039;&#039;&#039;agonite mace with a head cast in the shape of a warty frog&#039;&#039;&#039;|note=sonic flare|800}}&lt;br /&gt;
{{ShopItem|t=w|flame-etched indurium cinquedea with a smoi leather grip|name=&#039;&#039;&#039;flame-etched indurium cinquedea with a smoi leather grip&#039;&#039;&#039;|note=sonic flare|800}}&lt;br /&gt;
{{ShopItem|t=w|dark steel mallet inlaid with spiraling animite wire on the handle|name=&#039;&#039;&#039;dark steel mallet inlaid with spiraling animite wire on the handle&#039;&#039;&#039;|note=sonic flare|800}}&lt;br /&gt;
{{ShopItem|t=w|curved windsteel scythe with an etched design|name=&#039;&#039;&#039;curved windsteel scythe with an etched design&#039;&#039;&#039;|note=sonic flare|800}}&lt;br /&gt;
{{ShopItem|t=w|fruit-shaped muracite greataxe with a macawood haft|name=&#039;&#039;&#039;fruit-shaped muracite greataxe with a macawood haft&#039;&#039;&#039;|note=sonic flare|800}}&lt;br /&gt;
{{ShopItem|t=w|vardite dire mace forged to resemble a clenched wyvern|name=&#039;&#039;&#039;vardite dire mace forged to resemble a clenched wyvern&#039;&#039;&#039;|note=sonic flare|800}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The weapons on this rack all have a slightly stronger flare than usual, and all carry sonic flare.  These weapons are also quite interactive.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the star-shaped display}}&lt;br /&gt;
{{ShopItem|t=w|diacan judge&#039;s gavel with sungold banding stamped with an image of a balance|note=radiant flare|1,000}}&lt;br /&gt;
{{ShopItem|t=w|uthamar spear with a straight knotwork pattern along the length of the haft|note=fire flare|1,000}}&lt;br /&gt;
{{ShopItem|t=w|sweeping loimic glaive with a blade fashioned to resemble a comet|note=radiant flare|1,000}}&lt;br /&gt;
{{ShopItem|t=w|Dwarven greataxe with an intricately-engraved tyrium double-bladed head|note=fire flare|1,000}}&lt;br /&gt;
{{ShopItem|t=w|extensively inscribed speaker&#039;s weighted staff forged from uthamar|note=radiant flare|1,000}}&lt;br /&gt;
{{ShopItem|t=w|smooth diamondwood quarterstaff topped with a jagged ka&#039;hurst lightning bolt|name=&#039;&#039;&#039;smooth diamondwood quarterstaff topped with a jagged ka&#039;hurst lightning bolt&#039;&#039;&#039;|note=electric flare|1,000}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;The staff, glaive, and gavel are enchanted with a radiant flare, while the greataxe and spear are enchanted with a fire flare.  All the weapons on the display possess a unique characteristic or two.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the sea-blue tray}}&lt;br /&gt;
{{ShopItem|t=w|sirenfish-shaped ka&#039;hurst boomerang with silver-traced scales |name=&#039;&#039;&#039;sirenfish-shaped ka&#039;hurst boomerang with silver-traced scales &#039;&#039;&#039;|note=interference flare|050}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;This unique thrown weapon has a particularly strong interference flare that will require a fair amount of skill to wield.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cloudbark cabinet}}&lt;br /&gt;
{{ShopItem|t=w|light throwing axe with a dragonfire amber on the pommel|1,000}}&lt;br /&gt;
{{ShopItem|t=w|hefty diamondwood tanbo with blunt indurium tips|1,000}}&lt;br /&gt;
{{ShopItem|t=w|imbricated hurlable war hammer forged from a marbled vardite-kertig alloy|1,000}}&lt;br /&gt;
{{ShopFootnote|A note on the cabinet reads: &amp;quot;These weapons will transform into a living element, replacing the highest damage stat with some portion of an elemental damage type, for a short period of time when invoked.  An infuser stone will add another 180-days of use.  The axe delivers fire damage, the tanbo delivers electrical damage and the hammer delivers cold damage.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the birch table}}&lt;br /&gt;
{{ShopItem|t=i|etched silver instrument case|150}}&lt;br /&gt;
{{ShopItem|t=i|brightly painted box with many happy-looking animals|150}}&lt;br /&gt;
{{ShopItem|t=i|pastel green rag embroidered with colorful cakes|150}}&lt;br /&gt;
{{ShopItem|t=i|soft cerulean rag embroidered with a pile of tarts|150}}&lt;br /&gt;
{{ShopItem|t=i|simple purple rag embroidered with a stack of lollipops|150}}&lt;br /&gt;
{{ShopItem|t=i|hairy grey rag embroidered with a rat|150}}&lt;br /&gt;
{{ShopItem|t=i|caramel-brown rag embroidered with colorful sandwiches|150}}&lt;br /&gt;
{{ShopItem|t=i|striped pink rag embroidered with a plate of bacon|150}}&lt;br /&gt;
{{ShopItem|t=i|grime-covered blue cloth rag embroidered with a wooden barrel|150}}&lt;br /&gt;
{{ShopItem|t=i|nutmeg-brown rag embroidered with a cup of tea|150}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The rags can apply food or drink enchantment to a compatible weapon.  The painted box will preserve five pieces of meat for Ranger companions.  The instrument case holds a Glythtide&#039;s harp.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Green Suite, Celadon Chamber (18)==&lt;br /&gt;
{{ShopDescription|roomname=Green Suite, Celadon Chamber&lt;br /&gt;
|desc=Gaethzen spheres suspended overhead cast a warm light across the pale celadon-hued plaster walls.  The abundance of light helps to spotlight the many prizes available for selection.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a glossy chitinous table with a few things on it, a chiseled marble skull with several things on it, a gold hook with a diamondwood shield reinforced with silversteel spikes on it and a shield stand with a few things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the chitinous table}}&lt;br /&gt;
{{ShopItem|t=i|segmented plate pouch covered in kaleidoscopic glitter|note=Contains {{sloot|i|Glittery kaleidoscopic ring encasing a brilliant cosmic zircon|a glittery kaleidoscopic ring encasing a brilliant cosmic zircon}}.|4,000}}&lt;br /&gt;
{{ShopItem|t=i|vermilion chainmail pouch flecked with fiery red crystals|note=Contains {{sloot|i|Glossy vermilion ring encasing a brilliant fire whirl ruby|a glossy vermilion ring encasing a brilliant fire whirl ruby}}.|4,000}}&lt;br /&gt;
{{ShopItem|t=i|glacial-blue leather pouch adorned with frosted glass beads|note=Contains {{sloot|i|Glacial-blue ring encasing a brilliant frostflare opal|a glacial-blue ring encasing a brilliant frostflare opal}}.|4,000}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The pouches contain exo-armor rings that transform into armor.  The leather pouch has leather exo-armor, the chainmail pouch has chainmail exo-armor, and the plate pouch has plate exo-armor.  Buyer beware that the exo-armor rings will bond to the first person to pick them up and the bond is non-transferable, so leave them in their pouches if you want to gift them to someone else.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble skull}}&lt;br /&gt;
{{ShopItem|t=a|leather mask with large metallic quills jutting outward|1,000}}&lt;br /&gt;
{{ShopItem|t=a|kertig plate helm fashioned to resemble a scowling face|1,000}}&lt;br /&gt;
{{ShopItem|t=a|ghastly red smokewhorl cowl fashioned in a screaming beastly visage|1,000}}&lt;br /&gt;
{{ShopItem|t=a|demonscale-shrouded chain balaclava pierced by countless agonite spines|1,000}}&lt;br /&gt;
{{ShopFootnote|A note on the skull reads: &amp;quot;These head armors are especially suited for a Barbarian, allowing them to temporarily boost their intimidation.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold hook}}&lt;br /&gt;
{{ShopItem|t=s|diamondwood shield reinforced with silversteel spikes|7,500}}&lt;br /&gt;
{{ShopFootnote|A note on the hook reads: &amp;quot;This shield is a nice shield.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shield stand}}&lt;br /&gt;
{{ShopItem|t=s|radiant uthamar tower shield haloed in luminescent starshine|3,600}}&lt;br /&gt;
{{ShopItem|t=s|gleaming vardite deflector traced in glowing truegold|3,600}}&lt;br /&gt;
{{ShopItem|t=s|tempered forgeheart iron shield wreathed in burning goldfyre|3,600}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The shields on this stand can be RUBbed to repair themselves once every three days, provided it has enough charge.  It does not bond, and any Paladin or Cleric can MEDIDATE upon it and then PRAY upon it to replenish charges.  This shield comes with enough charge for 10 repairs before needing recharging.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blue Suite=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; These need to be verified.&lt;br /&gt;
&lt;br /&gt;
==Royal-Blue Hall (24)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Royal-Blue Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a deep royal-blue hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a blue-tiled entrance.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ocean-Blue Hall (25)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Ocean-Blue Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a pale ocean-blue hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an armory cabinet with a few things on it, a paw-shaped display with a couple of things on it, a crystal stand with a luminescent starshine signet ring of a rampant dragon on it, an ornate alabaster pedestal with several things on it, a gleaming sideboard with a few things on it and a draconic mannequin studded with shimmering dragon fire opals with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon rack (which is on an armory cabinet)}}&lt;br /&gt;
{{ShopItem|t=w|massive icesteel-edged greatsword with an intricately engraved crossguard|100,000}}&lt;br /&gt;
{{ShopFootnote|A note on the rack reads: &amp;quot;The icesteel-edged greatsword has a frost flare enchantment.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mirrored stand (which is on an armory cabinet)}}&lt;br /&gt;
{{ShopItem|t=w|T&#039;Kashi mirror flail|100,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the agonite counter (which is on an armory cabinet)}}&lt;br /&gt;
{{ShopItem|t=i|dusky dreamweave backpack clasped with a shimmering dragon fire opal|300,000}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;Look at the stuff on the mannequin.  Really focus on it.  All that stuff is in the backpack.  Really.  I don&#039;t know how it doesn&#039;t just burn right through the backpack, either.  It must be magic!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gnawed table (which is on a paw-shaped table)}}&lt;br /&gt;
{{ShopItem|t=i|bone-shaped treat|6,000}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;These treats will upgrade a puppy.  Only purchaseable if you have an eligible puppy in your hands.  If you purchase this item, it will only work for you.  You cannot sell/trade to others!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the scatching post (which is on a paw-shaped table)}}&lt;br /&gt;
{{ShopItem|t=i|catnip snack|6,000}}&lt;br /&gt;
{{ShopFootnote|A note on the post reads: &amp;quot;These catnip snacks will upgrade a kitten.  Only purchaseable if you have an eligible kitten in your hands.  If you purchase this item, it will only work for you.  You cannot sell/trade to others!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crystal stand}}&lt;br /&gt;
{{ShopItem|t=i|luminescent starshine signet ring of a rampant dragon|200,000}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The signet ring will create a combat enclave that spawns flexing white marble gargoyles upon activation for six hours.  This personal hunting area can only be accessed by the user and can be used once per day.  A single infuser stone will add one-hundred-and-eighty days of usage for the ring.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the alabaster pedestal}}&lt;br /&gt;
{{ShopItem|t=i|scarlet talisman pouch stitched with a flame-patterned scales|201,900}}&lt;br /&gt;
{{ShopItem|t=i|silver talisman pouch stitched with a pair of slitted yellow eyes|201,900}}&lt;br /&gt;
{{ShopItem|t=i|cobalt talisman pouch stitched with a sharp-eyed dragon|201,900}}&lt;br /&gt;
{{ShopItem|t=i|raw silk talisman pouch stitched with a red and gold dragon|201,900}}&lt;br /&gt;
{{ShopFootnote|A note on the pedestal reads: &amp;quot;Dragons?  Well, if you insist.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gleaming sideboard}}&lt;br /&gt;
{{ShopItem|t=i|night-black bitterweave rucksack fastened with a complex locking mechanism|60,000}}&lt;br /&gt;
{{ShopItem|t=i|sabre-toothed warcat clad in stoneskin tweed with prominently stitched seams|60,000}}&lt;br /&gt;
{{ShopItem|t=i|miniature sandskin leviathan with truegold eyes and prominently stitched seams|60,000}}&lt;br /&gt;
{{ShopFootnote|A note on the sideboard reads: &amp;quot;The warcat and the leviathan can be skinned and repaired an unlimited number of times per day. The rucksack can be locked and unlocked an unlimited number of times per day.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Indigo Chamber (26)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Indigo Chamber&lt;br /&gt;
|desc=The spacious room has deep indigo-hued walls accented with a white wooden chair rail running across the plaster at waist-height.  The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a tiny stand with a darkened leather hip pouch branded with a rolled scroll on it, an ink-stained desk with several things on it, a polished glass sundial with an iridescent inkpot-shaped dial etched with esoteric runes on it, a mirrored vanity with several things on it and an inky black counter with a few things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the tiny stand}}&lt;br /&gt;
{{ShopItem|t=i|darkened leather hip pouch branded with a rolled scroll|166}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;I&#039;ve placed a single scroll within this pouch.  It could be some great lost spell from ages past, or it could be Air Bubble.  The only way to find out is to purchase it.  No refunds, returns or exchanges allowed!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ink-stained desk}}&lt;br /&gt;
{{ShopItem|t=i|plain alabaster inkpot|200}}&lt;br /&gt;
{{ShopItem|t=i|translucent blown-glass inkpot|200}}&lt;br /&gt;
{{ShopItem|t=i|crimson inkpot painted with bleeding heart vines|200}}&lt;br /&gt;
{{ShopItem|t=i|purple inkpot painted with a phofe flower|200}}&lt;br /&gt;
{{ShopItem|t=i|sea-blue inkpot painted with a Saendalen shark|200}}&lt;br /&gt;
{{ShopItem|t=i|blood-red inkpot|note=tattoo of a dark figure with sinister red eyes|200}}&lt;br /&gt;
{{ShopItem|t=i|blue inkpot|note=tattoo of trailing silvery-blue sigils|200}}&lt;br /&gt;
{{ShopItem|t=i|frosted glass inkpot|note=tattoo of a twisted silver-traced stylized flame|200}}&lt;br /&gt;
{{ShopItem|t=i|silvery-black inkpot|note=tattoo of silvery-black chains covered in strange symbols|200}}&lt;br /&gt;
{{ShopItem|t=i|ominous black inkpot|note=tattoo of ominous black symbols|200}}&lt;br /&gt;
{{ShopFootnote|A note on the desk reads: &amp;quot;Do you need a place to store a magical tattoo?  Do you want to pretty up a boring magical tattoo design?  These may be what you&#039;re after since they each hold a new design.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass sundial}}&lt;br /&gt;
{{ShopItem|t=i|iridescent inkpot-shaped dial etched with esoteric runes|600}}&lt;br /&gt;
{{ShopFootnote|A note on the sundial reads: &amp;quot;The dial will allow you to change the percentage of mana for a runic tattoo or inkpot.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mirrored vanity}}&lt;br /&gt;
{{ShopItem|t=i|polished smokewood compact featuring a brilliant inferno&#039;s heart flame|6,000}}&lt;br /&gt;
{{ShopItem|t=i|dainty silversteel compact sprinkled with blackberry miajho tarts|6,000}}&lt;br /&gt;
{{ShopItem|t=i|burnished green gold compact set with a Saendalen emerald palm tree|6,000}}&lt;br /&gt;
{{ShopItem|t=i|glossy loveglass compact traced with swirls of temptress beryl dust|6,000}}&lt;br /&gt;
{{ShopItem|t=i|cerulean sprite bone compact inlaid with a bouquet of tiger lily carnelians|6,000}}&lt;br /&gt;
{{ShopItem|t=i|everdusk damite makeup compact flaunting a trio of night sky citrines|6,000}}&lt;br /&gt;
{{ShopItem|t=i|blighted ironrot grooming kit etched with a forest of skeletal trees|6,000}}&lt;br /&gt;
{{ShopItem|t=i|verdant moonsilver compact luminously swirled with lirisan leaf chasing|6,000}}&lt;br /&gt;
{{ShopFootnote|A note on the vanity reads: &amp;quot;The compacts and kits on this vanity will store mirrors, as well as allow you to store your current features for later use.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black counter}}&lt;br /&gt;
{{ShopItem|t=i|splotched sketchbook depicting a starry night sky|6,000}}&lt;br /&gt;
{{ShopItem|t=i|dusty smokewhorl sketchbook embellished with a golden seal|6,000}}&lt;br /&gt;
{{ShopItem|t=i|gold-limned sketchbook bound in luxuriously supple diamond-hide|6,000}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;The sketchbooks allow you to save the appearance of your tattoo and re-use it, similar to the way feature compacts function.  The sketchbook only works with the cosmetic portion of tattoos and does not touch any magical aspects of a tattoo.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Turquoise Hall (27)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Turquoise Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a bright turquoise hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a filigreed nightstand with a couple of things on it, a dark diacan stand with a tiny star-spangled abyss contained within a sigil-inscribed indurium cage on it, a multi-tiered stand with a few things on it, an enormous mother-of-pearl shell with a coral Merelew gadget on it, a fluted marble pedestal with a couple of things on it, a tall worktable with a couple of things on it, a smooth ivory bookstand with a couple of things on it, a narrow bookcase with a couple of things on it, a gilded side table with a couple of things on it and a tall sungold bookshelf with an encyclopedic almanac carefully bound with a shadowleaf cover on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east, southeast, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the filigreed nightstand}}&lt;br /&gt;
{{ShopItem|t=i|stoneskin tweed-bound octavo stamped with twinkling runes on its page edges|50,000}}&lt;br /&gt;
{{ShopItem|t=i|weighty almanac bound in rich purple leather and a golden closed-eye clasp|50,000}}&lt;br /&gt;
{{ShopFootnote|A note on the nightstand reads: &amp;quot;The books on this nightstand teach MAGIC skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diacan stand}}&lt;br /&gt;
{{ShopItem|t=i|tiny star-spangled abyss contained within a sigil-inscribed indurium cage|110,000}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;Tiny on the outside, but inside there&#039;s room for 1700 stones worth of stuff, and it is a perfect cube of 21 spans.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large tray (which is on a multi-tiered stand)}}&lt;br /&gt;
{{ShopItem|t=i|golden Gnomish gadget|1,856}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The golden gadget will work only THREE times to make bags bigger.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mid-sized tray (which is on a multi-tiered stand)}}&lt;br /&gt;
{{ShopItem|t=i|silver Gnomish gadget|1,346}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The silver gadget will work only TWO times to make bags bigger.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the small tray (which is on a multi-tiered stand)}}&lt;br /&gt;
{{ShopItem|t=i|copper Gnomish gadget|676}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The copper gadget will work only ONE time to make bags bigger.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mother-of-pearl shell}}&lt;br /&gt;
{{ShopItem|t=i|coral Merelew gadget|1600}}&lt;br /&gt;
{{ShopFootnote|A note on the shell reads: &amp;quot;The Merelew gadget on the shell will increase your eddy item limits by ten.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble pedestal}}&lt;br /&gt;
{{ShopItem|t=i|potency crystal|600}}&lt;br /&gt;
{{ShopItem|t=i|infuser stone|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the tall worktable}}&lt;br /&gt;
{{ShopItem|t=i|titanese-bound octavo with steelsilk fiber flocking on its page edges|50,000}}&lt;br /&gt;
{{ShopItem|t=i|reinforced almanac bound with midnight-blue titanese|50,000}}&lt;br /&gt;
{{ShopFootnote|A note on the worktable reads: &amp;quot;The books on this bookstand teach ARMOR skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ivory bookstand}}&lt;br /&gt;
{{ShopItem|t=i|fractalline-bound octavo with pages edged in luminous moonsilver|60,000}}&lt;br /&gt;
{{ShopItem|t=i|opulent Taisidon silkcress-bound almanac with diacan edged pages|60,000}}&lt;br /&gt;
{{ShopFootnote|A note on the bookstand reads: &amp;quot;The books on this bookstand teach LORE skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the narrow bookcase}}&lt;br /&gt;
{{ShopItem|t=i|smokewhorl-bound octavo inked with intimidating weaponry on its page edges|50,000}}&lt;br /&gt;
{{ShopItem|t=i|slender almanac bound between polished kertig plates|50,000}}&lt;br /&gt;
{{ShopFootnote|A note on the bookcase reads: &amp;quot;The books on this bookstand teach WEAPON skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the side table}}&lt;br /&gt;
{{ShopItem|t=i|bitterweave-bound octavo brushed with panoramic landscapes on its page edges|50,000}}&lt;br /&gt;
{{ShopItem|t=i|rugged morgawr leather almanac with waxed pages|50,000}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;The books on this bookstand teach SURVIVAL skills when studied, but not guild skills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the sungold bookshelf}}&lt;br /&gt;
{{ShopItem|t=i|encyclopedic almanac carefully bound with a shadowleaf cover|200,000}}&lt;br /&gt;
{{ShopFootnote|A note on the bookshelf reads: &amp;quot;This special almanac will allow you to TURN to a specific chapter for learning purposes.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cobalt Chamber (28)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Cobalt Chamber&lt;br /&gt;
|desc=The spacious room has rich cobalt-hued walls accented with a white wooden chair rail running across the plaster at waist-height.  The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an oversized canvas map with several things on it, a wicker herb basket with a small serpent totem on it, a golden treasure chest with a platinum treasure hunter&#039;s badge on it, an oversized granite brain with a platinum brain boost token on it, an ornate silver tray with a couple of things on it, a tiny model-sized bridge with a pristine stability contract on it and an ornate golden salver with a simple guide contract printed on crisp parchment on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the canvas map}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Forfedhdar|400}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Ilithi|400}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Therengia|400}}&lt;br /&gt;
{{ShopItem|t=i|crisp parchment passport to Qi|400}}&lt;br /&gt;
{{ShopFootnote|A note on the map reads: &amp;quot;The passports will allow explorer-class adventurers to travel through their respective provinces for thirty days.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the herb basket}}&lt;br /&gt;
{{ShopItem|t=i|small serpent totem|500}}&lt;br /&gt;
{{ShopFootnote|A note on the basket reads: &amp;quot;The totem has five uses and will heal you.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the treasure chest}}&lt;br /&gt;
{{ShopItem|t=i|platinum treasure hunter&#039;s badge|1900}}&lt;br /&gt;
{{ShopFootnote|A note on the chest reads: &amp;quot;The treasure hunter&#039;s badge will grant a F2P player a Treasure Boost which will last for 90 days.  WARNING: Subscribers can REDEEM this, but it won&#039;t do anything for them.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the granite brain}}&lt;br /&gt;
{{ShopItem|t=i|platinum brain boost token|4800}}&lt;br /&gt;
{{ShopFootnote|A note on the brain reads: &amp;quot;The brain boost token will grant a F2P player the Brain Boost which will last for 90 days.  WARNING: Subscribers can REDEEM this, but it won&#039;t do anything for them.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver tray}}&lt;br /&gt;
{{ShopItem|t=i|urchin contract marked with the crest of the Traders&#039; Guild|580}}&lt;br /&gt;
{{ShopItem|t=i|muddied Rundmolen lease matted with bits of forest-green hair|580}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The Rundmolen lease unlocks access to the family vault and includes thirty days of rent.  The urchin contract authorizes thirty-days worth of URCHIN RUNNERS.  Please understand the difference in runners and guides before making a purchase.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the model-sized bridge}}&lt;br /&gt;
{{ShopItem|t=i|pristine stability contract|2500}}&lt;br /&gt;
{{ShopFootnote|A note on the bridge reads: &amp;quot;The stability contract can be REDEEMed to gain 25 login bridges for use with the BOOST verb.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the golden salver}}&lt;br /&gt;
{{ShopItem|t=i|simple guide contract printed on crisp parchment|1200}}&lt;br /&gt;
{{ShopFootnote|A note on the salver reads: &amp;quot;The guide contract authorizes the redeemer to sixty-uses of the URCHIN GUIDES with no expiration date.  Please understand the difference in runners and guides before making a purchase.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Periwinkle Hall (29)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Periwinkle Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a cheery periwinkle hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;You also see an overturned bucket with a woven bag on it, a wooden counter with several things on it, a cracked table with a large crate on it, a potion-stained platter with a couple of things on it and a long narrow desk.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the overturned bucket}}&lt;br /&gt;
{{ShopItem|t=i|woven bag|170}}&lt;br /&gt;
{{ShopFootnote|A note on the bucket reads: &amp;quot;The crafting material inside the woven bag can be anything!  Stone, leather, fabric, metal, bone, or dyes!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wooden counter}}&lt;br /&gt;
{{ShopItem|t=i|large canvas sack (2)|name=large canvas sack|210}}&lt;br /&gt;
{{ShopItem|t=i|sturdy backpack (2)|name=sturdy backpack|210}}&lt;br /&gt;
{{ShopItem|t=i|traveler&#039;s knapsack (3)|name=traveler&#039;s knapsack|210}}&lt;br /&gt;
{{ShopItem|t=i|small chest (2)|name=small chest|210}}&lt;br /&gt;
{{ShopItem|t=i|leather pouch|210}}&lt;br /&gt;
{{ShopFootnote|A note on the counter reads: &amp;quot;These containers were assembled by Seamstress Zasele and associates.  She did not disclose the contents, though they each contain a random assortment of gems, coins, and materials.  Small chest will contain dyes, the backpack has bone stacks, the pouch is fabrics, the knapsack is leather and the canvas sack will contain some kind of stone.  Choose carefully and good luck!  No refunds or exchanges!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cracked table}}&lt;br /&gt;
{{ShopItem|t=i|large crate|310}}&lt;br /&gt;
{{ShopFootnote|A note on the table reads: &amp;quot;Seamstress Zasele says this chest of metal is so heavy, it needs to be over here by itself.  She also mentioned the metal it might contain is generally worth more, so the price must rise.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the potion-stained platter}}&lt;br /&gt;
{{ShopItem|t=i|shining clubmoss liniment instructions|400}}&lt;br /&gt;
{{ShopItem|t=i|marsh woundwort curative instructions|400}}&lt;br /&gt;
{{ShopFootnote|A note on the platter reads: &amp;quot;The instructions on the platter have ten uses each.  The shining clubmoss liniment will heal all scars and the marsh woundwort curative will heal all wounds.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the small drawer (which is on a long narrow desk)}}&lt;br /&gt;
{{ShopItem|t=i|vial of bright orange acid|20}}&lt;br /&gt;
{{ShopItem|t=i|vial of sickly green poison|20}}&lt;br /&gt;
{{ShopItem|t=i|heavily woven burlap net|20}}&lt;br /&gt;
{{ShopItem|t=i|lightly woven canvas net|20}}&lt;br /&gt;
{{ShopFootnote|A note on the drawer reads: &amp;quot;The vials of acid and poison can be thrown.  The nets provide a single-use attempt to web your opponent. The canvas nets are light thrown and the burlap nets are heavy thrown!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large drawer (which is on a long narrow desk)}}&lt;br /&gt;
{{ShopItem|t=i|wide canvas bag|1,100}}&lt;br /&gt;
{{ShopItem|t=i|wide burlap sack|1,100}}&lt;br /&gt;
{{ShopItem|t=i|leather thigh pouch covered with bright orange silk patches|1,100}}&lt;br /&gt;
{{ShopItem|t=i|hemlock thigh case covered with sickly green waxed labels|1,100}}&lt;br /&gt;
{{ShopFootnote|A note on the drawer reads: &amp;quot;The thigh pouch is a stacker container and pre-filled with fifty vials of acid, while the thigh case is a stacker container and pre-filled with fifty vials of poison.  The vials of acid and poison can be thrown.  The canvas bag is a stacker for 50 lightly woven canvas nets and the burlap sack is a stacker for 50 heavily woven burlap nets. They each come fully loaded with a set of 50 nets already included!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blue Suite, Cyan Chamber (30)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Cyan Chamber&lt;br /&gt;
|desc=The spacious room has vibrant cyan-hued walls accented with a white wooden chair rail running across the plaster at waist-height.  The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a cursed tree with a grinning hollow, a tall elderly mage, a mage-shaped sign edged with gold stars and a shop attendant.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shop Attendant===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A shop attendant is able to assist you with altering your tie items.  To interact with a shop attendant, you must first hold a tie item in your right hand.  You may then:&lt;br /&gt;
&lt;br /&gt;
WHISPER ATTENDANT REMOVE ITEM PACK removes the &amp;quot;pack&amp;quot; option from a tie item for 80 bloodscrip.&lt;br /&gt;
WHISPER ATTENDANT ADD ITEM adds item in your left hand to the list of what the tie item in your right hand holds (up to 20 different items) for 20 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
To see what items your tie item might currently hold, you should STUDY it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tall Elderly Mage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A mage-shaped sign reads:&lt;br /&gt;
Ask the mage about TEACHing or ORDER a number from him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Aye, I can teach you further in the ways of magic,&amp;quot; the elderly mage says to you, looking uncharacteristically serious for one clothed in rags.  &amp;quot;But be warned, this is not for the faint of heart.  It is difficult to unlearn what one has already learned, so you must be serious before you ask.&amp;quot;  Staring at you appraisingly, he continues, &amp;quot;I can teach you to appear thus when preparing your spell patterns:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   1) [alternate] You whistle an intricate sequence of notes as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   2) [alternate] A radiant glow wreathes your hands as you weave lines of light into the complicated pattern of the Summon Death Monkey spell.&lt;br /&gt;
   3) [alternate] A strong wind swirls around you as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   4) [alternate] Glowing geometric patterns arc between your upturned palms as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   5) [alternate] Light withdraws from around you as you speak arcane words for the Summon Death Monkey spell.&lt;br /&gt;
   6) [alternate] Calmly reaching out with one hand, a silvery-blue beam of light descends from the sky to fill your upturned palm with radiance as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   7) [alternate] In one fluid motion, you bring your palms close together and a fiery crimson mist begins to burn within them as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   8) [alternate] You start frantically flailing your hands and shouting nonsensical phrases as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   9) [silent] Shadow and light collide wildly around you as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  10) [silent] You gaze skyward and trace the planetary alignments in the air as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  11) [silent] You spin about wildly, whirling around with a feral grace as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  12) [alternate] Throwing your head back, you release a savage roar and growl words for the Summon Death Monkey spell.&lt;br /&gt;
  13) [alternate] You gaze at your hands, touching your thumb to each opposing digit, whilst preparing the Summon Death Monkey spell.&lt;br /&gt;
  14) [alternate] Accompanied with a flash of light, you clap your hands sharply together in preparation of the Summon Death Monkey spell.&lt;br /&gt;
  15) [silent] Droplets of water coalesce around your fingertips as your arms undulate like gracefully flowing river currents to form the pattern of the Summon Death Monkey spell.&lt;br /&gt;
  16) [silent] Turning your head slightly and gazing directly ahead with a calculating stare, tiny sparks of crystalline light flash around your eyes as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  17) [silent] Inhaling deeply, you adopt a cyclical rhythm in your breaths to reflect the ebb and flow of the natural world and steel yourself to prepare the Summon Death Monkey spell.&lt;br /&gt;
  18) [alternate] You clasp your silvery-white flame shrouded hands together prayerfully and release a zealous battle cry as you prepare the Summon Death Monkey spell.&lt;br /&gt;
  19) [silent] Focusing intently, you slice seven straight lines through the air as you invoke the Summon Death Monkey spell.&lt;br /&gt;
  20) [silent] You exhale softly, your breath flowing into a shimmering cloud of iridescent air that coalesces to form the pattern of the Summon Death Monkey spell.&lt;br /&gt;
  21) [silent] You inhale sharply, invoking the Summon Death Monkey spell as transparent waves of building energy distort the color of your surroundings for a moment.&lt;br /&gt;
&lt;br /&gt;
[To learn a new preparation message, ORDER # FROM mage.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; Cost is 5,000 bloodscrip.&lt;br /&gt;
&lt;br /&gt;
===Cursed Tree===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A cursed tree reads:&lt;br /&gt;
&amp;quot;The magic within this tree will empower your ritual foci for 2000 bloodscrip.  [OOC: The focus will receive a 5 seconds Roundtime reduction per empowerment.  10 seconds is the lowest Roundtime that a ritual foci can be empowered down to.]&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; To use the tree, PUT your focus in it.&lt;br /&gt;
&lt;br /&gt;
==Hyacinth Hall (31)==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Blue Suite, Hyacinth Hall&lt;br /&gt;
|desc=Plain plastered walls have been painted a cheerful hyacinth hue and trimmed with narrow white baseboards.  Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a tall silver stand with a bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur on it, a kertig repair stand with a tiny kertig raven with smoky dwalgim eyes on it, a cherrywood umbrella stand with a few things on it, a complex metal tower with a clockwork windsteel ring featuring miniature articulated wings on it, a large furniture display with several things on it and a wing-shaped tray with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northwest.&lt;br /&gt;
}}&lt;br /&gt;
{{ShopHeader|title=On the silver stand}}&lt;br /&gt;
{{ShopItem|t=i|bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur|46,000}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The broom will fly.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the repair stand}}&lt;br /&gt;
{{ShopItem|t=i|tiny kertig raven with smoky dwalgim eyes|60,000}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The kertig raven will magically repair both armor and weapons every twenty-four hours.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the umbrella stand}}&lt;br /&gt;
{{ShopItem|t=i|cloud-white brilliantine parasol sprinkled with rivertear droplets|60,000}}&lt;br /&gt;
{{ShopItem|t=i|tattered gravecloth umbrella atop a femur-shaped grimwood handle|60,000}}&lt;br /&gt;
{{ShopItem|t=i|functional oilcloth umbrella with stout agonite ribbing|60,000}}&lt;br /&gt;
{{ShopFootnote|A note on the stand reads: &amp;quot;The flying umbrellas and parasol have unlimited uses.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the metal tower}}&lt;br /&gt;
{{ShopItem|t=i|clockwork windsteel ring featuring miniature articulated wings|55,000}}&lt;br /&gt;
{{ShopFootnote|A note on the tower reads: &amp;quot;This ring will summon an ornithopter flying mount to call your very own!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the furniture display}}&lt;br /&gt;
{{ShopItem|t=i|pale green Taisidon silkcress carpet strewn with moonstained wildflowers|46,000}}&lt;br /&gt;
{{ShopItem|t=i|exquisite silk carpet dyed in variegated shades of sand and sea|46,000}}&lt;br /&gt;
{{ShopItem|t=i|braided barkcloth rug shaded in earthy tones|46,000}}&lt;br /&gt;
{{ShopItem|t=i|shimmering featherlette rug featuring bright blue and green hues|46,000}}&lt;br /&gt;
{{ShopFootnote|A note on the display reads: &amp;quot;If a plain and boring flying carpet just isn&#039;t your style, maybe one of these will be?&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wing-shaped tray}}&lt;br /&gt;
{{ShopItem|t=i|cloud turquoise ring spiral-set in ivory|51,000}}&lt;br /&gt;
{{ShopItem|t=i|rainbow sapphire ring spiral-set in gold|51,000}}&lt;br /&gt;
{{ShopItem|t=i|frost opal ring spiral-set in silver|51,000}}&lt;br /&gt;
{{ShopItem|t=i|stormfire topaz ring spiral-set in platinum|51,000}}&lt;br /&gt;
{{ShopItem|t=i|white dove feather strung on a faesilk cord|51,000}}&lt;br /&gt;
{{ShopItem|t=i|black raven feather strung on a smokewhorl cord|51,000}}&lt;br /&gt;
{{ShopItem|t=i|brown vulture feather strung on a gravecloth cord|51,000}}&lt;br /&gt;
{{ShopItem|t=i|grey owl feather strung on a kirmiko cord|51,000}}&lt;br /&gt;
{{ShopItem|t=i|red hawk feather strung on a kau leather cord|51,000}}&lt;br /&gt;
{{ShopItem|t=i|golden eagle feather strung on a heartname leather cord|51,000}}&lt;br /&gt;
{{ShopFootnote|A note on the tray reads: &amp;quot;The feathers will summon different types of flying bird mounts.  The rings will summon different types of flying cloud mounts.&amp;quot;}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cork-handled_faldenblade&amp;diff=664834</id>
		<title>Weapon:Cork-handled faldenblade</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cork-handled_faldenblade&amp;diff=664834"/>
		<updated>2025-04-28T13:47:09Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=faldenblade&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The blade of your faldenblade is ready for use with its blade extended and locked into place.&lt;br /&gt;
&lt;br /&gt;
The blade of your faldenblade is safely folded into its handle.&lt;br /&gt;
|MTag=cork&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=extremely well&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|type2=LB&lt;br /&gt;
|puncture2=no&lt;br /&gt;
|slice2=dismal&lt;br /&gt;
|impact2=somewhat heavy&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=decently&lt;br /&gt;
|balance2=decently&lt;br /&gt;
|suitedness2=reasonably&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=1668700&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
OPEN my faldenblade&lt;br /&gt;
&lt;br /&gt;
Using both hands, you carefully expose the blade of your cork-handled faldenblade.&lt;br /&gt;
&lt;br /&gt;
LOCK my faldenblade&lt;br /&gt;
&lt;br /&gt;
You flip the catch which locks the blade of your cork-handled faldenblade into place.&lt;br /&gt;
&lt;br /&gt;
CLOSE my faldenblade&lt;br /&gt;
&lt;br /&gt;
You carefully close your cork-handled faldenblade.&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cork-handled_faldenblade&amp;diff=664833</id>
		<title>Weapon:Cork-handled faldenblade</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cork-handled_faldenblade&amp;diff=664833"/>
		<updated>2025-04-28T13:46:47Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=faldenblade&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The blade of your faldenblade is ready for use with its blade extended and locked into place.&lt;br /&gt;
&lt;br /&gt;
The blade of your faldenblade is safely folded into its handle.&lt;br /&gt;
|MTag=cork&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=extremely well&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|type2=LB&lt;br /&gt;
|slice2=dismal&lt;br /&gt;
|impact2=somewhat heavy&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=decently&lt;br /&gt;
|balance2=decently&lt;br /&gt;
|suitedness2=reasonably&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=1668700&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
OPEN my faldenblade&lt;br /&gt;
&lt;br /&gt;
Using both hands, you carefully expose the blade of your cork-handled faldenblade.&lt;br /&gt;
&lt;br /&gt;
LOCK my faldenblade&lt;br /&gt;
&lt;br /&gt;
You flip the catch which locks the blade of your cork-handled faldenblade into place.&lt;br /&gt;
&lt;br /&gt;
CLOSE my faldenblade&lt;br /&gt;
&lt;br /&gt;
You carefully close your cork-handled faldenblade.&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cork-handled_faldenblade&amp;diff=664832</id>
		<title>Weapon:Cork-handled faldenblade</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cork-handled_faldenblade&amp;diff=664832"/>
		<updated>2025-04-28T13:46:23Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=faldenblade&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The blade of your faldenblade is ready for use with its blade extended and locked into place.&lt;br /&gt;
&lt;br /&gt;
The blade of your faldenblade is safely folded into its handle.&lt;br /&gt;
|MTag=cork&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=extremely well&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|type2=LB&lt;br /&gt;
|slice2=dismal&lt;br /&gt;
|impact2=somewhat heavy&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=decently&lt;br /&gt;
|balance2=decently&lt;br /&gt;
|suitedness2=reasonably&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=1668700&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
OPEN my faldenblade&lt;br /&gt;
Using both hands, you carefully expose the blade of your cork-handled faldenblade.&lt;br /&gt;
&lt;br /&gt;
LOCK my faldenblade&lt;br /&gt;
You flip the catch which locks the blade of your cork-handled faldenblade into place.&lt;br /&gt;
&lt;br /&gt;
CLOSE my faldenblade&lt;br /&gt;
You carefully close your cork-handled faldenblade.&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cork-handled_faldenblade&amp;diff=664831</id>
		<title>Weapon:Cork-handled faldenblade</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cork-handled_faldenblade&amp;diff=664831"/>
		<updated>2025-04-28T13:45:23Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=faldenblade&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The blade of your faldenblade is ready for use with its blade extended and locked into place.&lt;br /&gt;
&lt;br /&gt;
The blade of your faldenblade is safely folded into its handle.&lt;br /&gt;
|MTag=cork&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=extremely well&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|type2=LB&lt;br /&gt;
|slice2=dismal&lt;br /&gt;
|impact2=somewhat heavy&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=1668700&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
OPEN my faldenblade&lt;br /&gt;
Using both hands, you carefully expose the blade of your cork-handled faldenblade.&lt;br /&gt;
&lt;br /&gt;
LOCK my faldenblade&lt;br /&gt;
You flip the catch which locks the blade of your cork-handled faldenblade into place.&lt;br /&gt;
&lt;br /&gt;
CLOSE my faldenblade&lt;br /&gt;
You carefully close your cork-handled faldenblade.&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Coiled_dragon_idol_meticulously_carved_from_sprite_bone&amp;diff=664829</id>
		<title>Item:Coiled dragon idol meticulously carved from sprite bone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Coiled_dragon_idol_meticulously_carved_from_sprite_bone&amp;diff=664829"/>
		<updated>2025-04-28T13:17:15Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=idol&lt;br /&gt;
|look=Shades of glittering green and blue streak the bone and give the small idol an otherworldly appearance.  The dragon is curled in on itself as if sleeping, but its dragonfire opal eyes are certainly open -- flashes of orange and gold are evident within the deep, flame-red stones.  A silver chain catches beneath the figure&#039;s wings, allowing it to be easily worn.&lt;br /&gt;
|MTag=sprite bone,opal,silver&lt;br /&gt;
|CTag=green,blue,orange,gold,flame-red,red,silver&lt;br /&gt;
|STag=dragon&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=Yes&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=wrist&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=2,812,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=favor saver&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is a [[:Category:Favor savers|favor saver]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Favor savers}}&lt;br /&gt;
&lt;br /&gt;
You believe you can RUB or HUG a coiled dragon idol meticulously carved from sprite bone to offer your experiences to the god of your choice.&amp;lt;br /&amp;gt;&lt;br /&gt;
You believe you can TURN idol TO (GOD) to select which god to make an offering to.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also RAISE the idol to enable the auto-sacrifice option so long as the item is held or worn.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&amp;lt;br /&amp;gt;&lt;br /&gt;
Applying a potency crystal increases the amount of experience discounted for favors.  The maximum upgraded version allowed discounts 25% on experience needed for a favor.&amp;lt;br /&amp;gt;&lt;br /&gt;
    1) Save 5% on experience needed for a favor (locked)&amp;lt;br /&amp;gt;&lt;br /&gt;
    2) Save 10% on experience needed for a favor (locked)&amp;lt;br /&amp;gt;&lt;br /&gt;
    3) Save 15% on experience needed for a favor (locked)&amp;lt;br /&amp;gt;&lt;br /&gt;
    3) Save 20% on experience needed for a favor (locked)&amp;lt;br /&amp;gt;&lt;br /&gt;
    5) Save 25% on experience needed for a favor (locked)&amp;lt;br /&amp;gt;&lt;br /&gt;
The next unlock will give favors a 5% discount to experience needed.&lt;br /&gt;
&lt;br /&gt;
Recharge Info:&amp;lt;br /&amp;gt;&lt;br /&gt;
Using an infuser stone on the dragon idol will add 25 charges.&amp;lt;br /&amp;gt;&lt;br /&gt;
[The dragon idol currently has 50 charges.  After applying an infuser stone, it will have 75 charges. Max is over 525]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* If you do not {{com|turn}} the idol to a specific Immortal, it will default to [[Glythtide]].&lt;br /&gt;
&lt;br /&gt;
* Once you receive the message the idol is filled, you can {{tt|put idol on altar}} as you would a standard favor orb.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
As you start to place your dragon idol on the altar it leaps from your hand and suddenly glows brightly, hovering just above the altar before it bursts into a flash of excruciatingly beautiful light which instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
&lt;br /&gt;
Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Experience&amp;diff=661406</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Experience&amp;diff=661406"/>
		<updated>2025-03-09T01:53:27Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: /* Skill Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;For the game command, see {{com|experience}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Experience]], often abbreviated &#039;&#039;&#039;exp&#039;&#039;&#039;, is the general term for all of the [[skill]] learning your character has attained.  &lt;br /&gt;
&lt;br /&gt;
In [[DragonRealms]], your ranks in a skill are increased by using it. This is called training. The amount of experience gained from any action is scaled to the difficulty of that action for your character at that time, and how successful your character is in performing it. It is common for a task that has become very simple or unchallenging to grant zero experience.&lt;br /&gt;
&lt;br /&gt;
Experience can potentially be lost as a consequence of character [[death]], although this can be easily avoided through [[favors]].&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Gained [[experience]] is measured as whole-number increments called &amp;quot;ranks.&amp;quot; As your experience drains from your experience pool for a particular [[:Category:Skills|skill]], your learning is converted into ranks. Your ability in a skill is measured by the number of ranks you have attained in that skill. Additionally, there are skill requirements for advancing in circle (or character level) within a guild. Finally, gaining ranks in skills grants [[Time Development Points|TDPs]], which can be used to raise your stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; It is generally considered OOC to engage in explicit discussions of numerical stats or skills. (Role-players may also object to the term &amp;quot;ranks.&amp;quot;) When discussing skill via IC channels, the most conservative approach is to use the [[Experience#RP_messaging|RP messaging]], reserving numerical discussions for whispers and private messages. See [[Out of Character]] for additional information.&lt;br /&gt;
&lt;br /&gt;
The amount of effort required to move up one rank in a skill can be measured in bits. Through analysis of the output of the {{com|CONVERT}} command it was possible to reverse engineer this relationship between ranks. Your next rank in a skill will be reached after you have gained 200 + n bits, where n is the current rank. This means to go from rank 0 to rank 1 in a skill you will need 200 bits, to go from rank 1 to rank 2, you will need 201 bits, and so on. By summing up the number of ranks you can determine how many bits it will take to reach a current level.&lt;br /&gt;
&lt;br /&gt;
The graph and table below show the total number of bits needed to reach a specific rank from 0. This graphic demonstrates the relative difficulty to climb ranks. For example, to go from 300 to 400 ranks takes roughly the same number of bits as going from 0 to 200 ranks. Going from rank 1,000 to 1,500 requires approximately twice the number of bits as going from 0 to 1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:TotalBitsNeededToReachRank.png|left|500px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Total bits needed&lt;br /&gt;
|-&lt;br /&gt;
| 1||200&lt;br /&gt;
|-&lt;br /&gt;
| 25||5,300&lt;br /&gt;
|-&lt;br /&gt;
| 50||11,225&lt;br /&gt;
|-&lt;br /&gt;
| 75||18,050&lt;br /&gt;
|-&lt;br /&gt;
| 100||24,950&lt;br /&gt;
|-&lt;br /&gt;
| 150||41,175&lt;br /&gt;
|-&lt;br /&gt;
| 200||59,900&lt;br /&gt;
|-&lt;br /&gt;
| 250||81,125&lt;br /&gt;
|-&lt;br /&gt;
| 300||104,850&lt;br /&gt;
|-&lt;br /&gt;
| 400||159,800&lt;br /&gt;
|-&lt;br /&gt;
| 500||224,750&lt;br /&gt;
|-&lt;br /&gt;
| 750||430,875&lt;br /&gt;
|-&lt;br /&gt;
|1,000||699,500&lt;br /&gt;
|-&lt;br /&gt;
|1,250||1,030,625&lt;br /&gt;
|-&lt;br /&gt;
|1,500||1,424,250&lt;br /&gt;
|-&lt;br /&gt;
|1,750||1,880,375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximum rank===&lt;br /&gt;
Ranks are capped at 1750. Once you hit 1750 ranks, you no longer gain experience into your experience pool for that skill and draining experience has no effect. It is possible to have effective ranks higher than 1750 through buffs such as abilities or spells. Self-cast skill buffs are capped at 20%. Third party casts from guild abilities bonusing the same skill with a different ability can extend the buff to 30%&amp;lt;ref&amp;gt;[[Post:Buff_Limit_Expansion_-_04/20/2019_-_12:45]]&amp;lt;/ref&amp;gt;. You can see your current buffs using {{com|EXPERIENCE}} {{tt|MODS}}.&lt;br /&gt;
&lt;br /&gt;
===Calculations for Ranks and Bits===&lt;br /&gt;
The relationship between bits and ranks can be defined algebraically. In the formulas below &#039;&#039;r&#039;&#039; refers to ranks and &#039;&#039;b&#039;&#039; refers to bits.&amp;lt;ref&amp;gt;[[Talk:Convert_command]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bits_from_ranks_formula.png]] yields the bits needed to reach a specific rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranks_from_bits_formula.png]] yields the rank a number of bits would reach.&lt;br /&gt;
&lt;br /&gt;
==Experience pools and pulses==&lt;br /&gt;
===Experience pools===&lt;br /&gt;
Every skill has its own individual pool, which fills with field experience as you obtain it. The current amount of field experience in your pool ranges from clear (empty) to mind lock (full).&lt;br /&gt;
&lt;br /&gt;
Factors that determine maximum pool size (in descending order of importance):&lt;br /&gt;
#whether the skill is in your primary, secondary, or tertiary skillset&lt;br /&gt;
#the number of ranks you have in the skill&lt;br /&gt;
#{{stat|Intelligence}} (Note: Break points can be found at 30 and 60 Intelligence, see charts below for more info)&lt;br /&gt;
#{{stat|Discipline}} (Notes:  Break points can be found at 30 and 60 Discipline, see charts below for more info. Additionally: It was planned for 3.0 to remove discipline from the experience pool effects, but as posted by Socharis on 1/18/13, &amp;quot;...So I looked into this, and Discipline was never taken out - It&#039;s not as significant as intelligence, but it definitely increases your &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;experience&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; pool size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Experience Pool Size==&lt;br /&gt;
The amount of bits that can be held in a particular skill can be determined by using the following method:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Base pool size===&lt;br /&gt;
1. Find the size of the base bank pool for the skill, where total ranks is x&lt;br /&gt;
[[File:Baserankpool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skillset placement!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Primary skills||y=(15000*X/(X+900))+1000&lt;br /&gt;
|-&lt;br /&gt;
|Secondary skills||y=(12750*X/(X+900))+850&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary skills||y=(10500*X/(X+900))+700&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/gn8gjlwegm&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intelligence Score===&lt;br /&gt;
2. Determine the effective Intelligence score bonus to apply to step 4, where x is Intelligence&lt;br /&gt;
[[File:Intscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Int value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*60)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*30)+1200)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*15)+2100)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/fhy7bwvtn7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Discipline Score===&lt;br /&gt;
3. Determine the effective Discipline score bonus to apply to step 4, where x is Discipline&lt;br /&gt;
[[File:Discscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Disc value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*20)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*10)+400)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*5)+700)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/srwbrdzhv6&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Total Base pool===&lt;br /&gt;
4. Using the values determined in steps 1-3, determine the stat modified size of the pool, where i is the Intelligence score from step 2, d is the Discipline score from step 3, and x is the base rank pool from step 1&lt;br /&gt;
[[File:Totalbasepool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|y=((1000+i+d)/1000)*x&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/nvukewhbb1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mindstates===&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
|-&lt;br /&gt;
|clear||0/34&lt;br /&gt;
|-&lt;br /&gt;
|dabbling||1/34&lt;br /&gt;
|-&lt;br /&gt;
|perusing||2/34&lt;br /&gt;
|-&lt;br /&gt;
|learning||3/34&lt;br /&gt;
|-&lt;br /&gt;
|thoughtful||4/34&lt;br /&gt;
|-&lt;br /&gt;
|thinking||5/34&lt;br /&gt;
|-&lt;br /&gt;
|considering||6/34&lt;br /&gt;
|-&lt;br /&gt;
|pondering||7/34&lt;br /&gt;
|-&lt;br /&gt;
|ruminating||8/34&lt;br /&gt;
|-&lt;br /&gt;
|concentrating||9/34&lt;br /&gt;
|-&lt;br /&gt;
|attentive||10/34&lt;br /&gt;
|-&lt;br /&gt;
|deliberative||11/34&lt;br /&gt;
|-&lt;br /&gt;
|interested||12/34&lt;br /&gt;
|-&lt;br /&gt;
|examining||13/34&lt;br /&gt;
|-&lt;br /&gt;
|understanding||14/34&lt;br /&gt;
|-&lt;br /&gt;
|absorbing||15/34&lt;br /&gt;
|-&lt;br /&gt;
|intrigued||16/34&lt;br /&gt;
|-&lt;br /&gt;
|scrutinizing||17/34&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
|-&lt;br /&gt;
|analyzing||18/34&lt;br /&gt;
|-&lt;br /&gt;
|studious||19/34&lt;br /&gt;
|-&lt;br /&gt;
|focused||20/34&lt;br /&gt;
|-&lt;br /&gt;
|very focused||21/34&lt;br /&gt;
|-&lt;br /&gt;
|engaged||22/34&lt;br /&gt;
|-&lt;br /&gt;
|very engaged||23/34&lt;br /&gt;
|-&lt;br /&gt;
|cogitating||24/34&lt;br /&gt;
|-&lt;br /&gt;
|fascinated||25/34&lt;br /&gt;
|-&lt;br /&gt;
|captivated||26/34&lt;br /&gt;
|-&lt;br /&gt;
|engrossed||27/34&lt;br /&gt;
|-&lt;br /&gt;
|riveted||28/34&lt;br /&gt;
|-&lt;br /&gt;
|very riveted||29/34&lt;br /&gt;
|-&lt;br /&gt;
|rapt||30/34&lt;br /&gt;
|-&lt;br /&gt;
|very rapt||31/34&lt;br /&gt;
|-&lt;br /&gt;
|enthralled||32/34&lt;br /&gt;
|-&lt;br /&gt;
|nearly locked||33/34&lt;br /&gt;
|-&lt;br /&gt;
|mind lock||34/34&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience pulses===&lt;br /&gt;
This field experience is gradually converted into actual ranks. When field experience is converted to ranks, it is called a pulse.  The size of the pulse is calculated as a fraction of your total pool size.  The primary factor affecting this fraction is whether the skill is primary, secondary, or tertiary; higher Wisdom also increases this fraction. However, secondary skills under 50 ranks will drain like primary skills&amp;lt;ref&amp;gt;[[Post:Low_level_ranks,_EXP,_and_you!_-_7/11/2008_-_8:58:48]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/05/2015_-_20:51]]&amp;lt;/ref&amp;gt;, and tertiary skills under 25 ranks will drain like secondary skills.&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/06/2015_-_10:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Skillset&lt;br /&gt;
!Time to Pulse From Mind Lock to Clear&lt;br /&gt;
|-&lt;br /&gt;
|Primary||40-60 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary||50-80 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary||70-100 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Groups===&lt;br /&gt;
Skills pulse in groups every 200 seconds, with each group being offset from the previous one by 20 seconds.  These skill groupings are arranged by skillset in the order they appear in the experience list in game, with the exception of guild-only skills which all pulse in the final group.  The order and timing of the pulses is fixed, meaning the pulses happen at the exact same time for the same skills for every single player in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Relative Time Offset&lt;br /&gt;
!Skill Group&lt;br /&gt;
|-&lt;br /&gt;
|0 sec.||Shield Usage, Light Armor, Chain Armor, Brigandine, Plate Armor, Defending&lt;br /&gt;
|-&lt;br /&gt;
|20 sec.||Parry Ability, Small Edged, Large Edged, Twohanded Edged&lt;br /&gt;
|-&lt;br /&gt;
|40 sec.||Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|60 sec.||Staves, Polearms, Light Thrown, Heavy Thrown, Brawling, Offhand Weapon, Melee Mastery&lt;br /&gt;
|-&lt;br /&gt;
|80 sec.||Missile Mastery, Primary Magic, Attunement, Arcana, Targeted Magic, Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|100 sec.||Debilitation, Utility, Warding, Sorcery, Evasion, Athletics, Perception&lt;br /&gt;
|-&lt;br /&gt;
|120 sec.||Stealth, Locksmithing, Thievery, First Aid, Outdoorsmanship&lt;br /&gt;
|-&lt;br /&gt;
|140 sec.||Skinning&lt;br /&gt;
|-&lt;br /&gt;
|160 sec.||Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal&lt;br /&gt;
|-&lt;br /&gt;
|180 sec.||Performance, Tactics, &#039;&#039;Astrology&#039;&#039;, &#039;&#039;Backstab&#039;&#039;, &#039;&#039;Bardic Lore&#039;&#039;, &#039;&#039;Conviction&#039;&#039;, &#039;&#039;Empathy&#039;&#039;, &#039;&#039;Expertise&#039;&#039;, &#039;&#039;Instinct&#039;&#039;, &#039;&#039;Summoning&#039;&#039;, &#039;&#039;Thanatology&#039;&#039;, &#039;&#039;Theurgy&#039;&#039;, &#039;&#039;Trading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats and learning==&lt;br /&gt;
Mental statistics have a significant effect on the experience system. Intelligence and Wisdom affect all skills equally and have diminishing returns that are not logarithmically diminishing. (Every TDP spent on these stats provides a benefit.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Intelligence}}&#039;&#039;&#039;: Maximum size of experience pools&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Wisdom}}&#039;&#039;&#039;: Pulse size&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Discipline}}&#039;&#039;&#039;: Experience pool size and pulse size (10% efficiency each comparatively)&lt;br /&gt;
&lt;br /&gt;
The effect of Intelligence and Wisdom is a percentage and not dependent on how many ranks you have in the skill. The effects of these stats can&#039;t be &amp;quot;tested&amp;quot; in an hour. This is something that assists you over the course of your entire career.&lt;br /&gt;
&lt;br /&gt;
On 12/10/2015, GM [[Armifer]] shared some hard numbers on how intelligence and wisdom affect learning.&amp;lt;ref&amp;gt;[[Post:Experience Pool Size - Bug Fix - 12/10/2015 - 19:03]]&amp;lt;/ref&amp;gt; Using 10 as the baseline (100%), here is the magnitude of the effect of training those stats:&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Stat!!Value!!Effect (Compared to 10)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||30||112%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||60||121%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||90||125%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||120||130%&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Discipline also increases pool size, at 10% efficacy, thus continuing its trend of doing just a little bit of everything.&amp;quot; --GM [[Armifer]]&lt;br /&gt;
&lt;br /&gt;
==Rested Experience System==&lt;br /&gt;
Regular Subscribers, Premium Subscribers, and F2P accounts (with a unlock purchased with [[SimuCoins]]) can utilize the Rested Experience System (REXP).&amp;lt;ref&amp;gt;[[Post:Rested Experience System is LIVE! - 02/02/2019 - 14:48]]&amp;lt;/ref&amp;gt; When active, this system provides a bonus when field experience is converted to ranks. The actual EXP pools are unchanged, but when you drain experience from the pools it will simply be worth more actual ranks by a factor of 3.  &lt;br /&gt;
&lt;br /&gt;
===Summary for Casual Players===&lt;br /&gt;
When you type {{com|EXP}} you will see three numbers at the bottom of the screen. An example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rested EXP Stored: 2:25 hours  Usable This Cycle: 2 hours  Cycle Refreshes: 13:14 hours&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what they mean:&lt;br /&gt;
* First number: How much REXP you have banked.&lt;br /&gt;
* Second number: How much of the banked REXP you can use before the cycle resets.  This can be larger or smaller than you have banked.&lt;br /&gt;
* Third number: How long until the second number resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By design, you don&#039;t need to manage anything.&#039;&#039;&#039; If the first and second numbers are populated you are &#039;&#039;automatically&#039;&#039; using REXP and your experience pools are draining at the accelerated rate. If you have REXP available the system will use it. More technical information is available in the next section, for those who want to try and optimize their REXP or just want to understand more. For the casual player: just play like you normally do.&lt;br /&gt;
&lt;br /&gt;
The first number, the amount of banked REXP, regenerates automatically when you&#039;re logged out or if you&#039;re in a state of deep sleep (by typing {{com|sleep}} twice).&lt;br /&gt;
&lt;br /&gt;
The max capacity of the first and second numbers are determined by your subscription type:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subscription !! REXP Capacity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| F2P || None || &lt;br /&gt;
|-&lt;br /&gt;
| F2P || 2 hours || With the purchase of a Brain Boost from the SimuCoin Store.&lt;br /&gt;
|-&lt;br /&gt;
| Standard || 4 hours || &lt;br /&gt;
|-&lt;br /&gt;
| Premium || 6 hours || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum || 8 hours || 8 hours in the Platinum instance only. 6 hours in Prime/TF.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical Information===&lt;br /&gt;
There are three mechanical components to the system: pool cap, usage cap and cycle.  Information about these features is available in the EXP command.&lt;br /&gt;
&lt;br /&gt;
*The pool cap is how much rested exp you can have banked on your character at any time. Simple enough. At this time, the pool cap depends upon your subscription type. Standard accounts will be able to bank up to 4 hours of REXP. Premium accounts will store up to 6 hours, and in the Platinum instance the pool can hold 8 hours.  This time will accumulate after 5 consecutive minutes of not draining experience. This is whether offline, online without any EXP in your pools, or with the help of deep sleep.  The rested experience pool is filled at a rate of 2:1 (for every 2 minutes of not draining experience, 1 minute of rested experience is earned).&lt;br /&gt;
&lt;br /&gt;
*The usage cap is how much rested exp you can use. For now, regardless of how frequently you fill the storage cap, you can only use up to 4/6/8 rested experience during one cycle (dependent upon account type).&lt;br /&gt;
&lt;br /&gt;
*The cycle is how long it takes for the usage cap to reset. After 23:30 hours your usage cap will refresh and you can spend additional rested exp. The timing of the cycle is personal rather than universal: it starts when you, personally, do something with the rested exp system and then runs its course.&lt;br /&gt;
&lt;br /&gt;
In addition to changes to how experience is converted under REXP, a modification to the sleep verb was provided.  In &amp;quot;Light Sleep&amp;quot; you will stop gaining new experience but continue to drain experience from your pools. You will use REXP in this state. In &amp;quot;Deep Sleep&amp;quot; you will not gain experience NOR will you drain experience. Your REXP is not used, and you will start to accumulate time in your rested experience pool again.&lt;br /&gt;
&lt;br /&gt;
Each time one of the 10 skill groups drain that has experience in it for any single, or multiple skills, 20 seconds is removed from your REXP time. If a skill group pulses and there isn&#039;t any experience in any of the skills for that group the 20 seconds remains. This makes it possible to focus on specific skill groups and stretch out the REXP time for any targeted skills in them. For Example, if you are only training skills in 5 of the 10 skill groups, your REXP time would take twice the amount of time to be used up. 4 hours could be 8 hours of focused training, or 6 hours could be 12.&lt;br /&gt;
&lt;br /&gt;
A final note: [[RPA command|Roleplaying awards]] are multiplicative, and stack with REXP drain. For optimum gains, use any RPAs during your REXP time.&lt;br /&gt;
&lt;br /&gt;
==Experience drain at login==&lt;br /&gt;
Experience drain at login is based on when you last logged out of the game. Starting at 30 minutes, you will drain a percentage of your experience equal to the number of minutes that you have been logged out divided by 360 (or 480 if you received a warning within the last six months).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re logged out, experience drains at a static rate, regardless of skillset placement, ranks, or stats. Technically, the experience doesn&#039;t actually pulse until you log back in. Previously, if one were to log in then log out before the pulse it would reset the timer. With the addition of Rested EXP, this is no longer true.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Time Logged Out&lt;br /&gt;
!%Pulsed (Clean)&lt;br /&gt;
!%Pulsed (Warning)&lt;br /&gt;
|-&lt;br /&gt;
|30 minutes||8.33%||6.25%&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||16.67%||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|2 hours||33.33%||25%&lt;br /&gt;
|-&lt;br /&gt;
|3 hours||50%||37.5%&lt;br /&gt;
|-&lt;br /&gt;
|4 hours||66.67%||50%&lt;br /&gt;
|-&lt;br /&gt;
|5 hours||83.33%||62.5%&lt;br /&gt;
|-&lt;br /&gt;
|6 hours||100%||75%&lt;br /&gt;
|-&lt;br /&gt;
|7 hours||100%||87.5%&lt;br /&gt;
|-&lt;br /&gt;
|8 hours||100%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note: [[Free to play]] players do not receive offline drain without a pass from the [[Simucoin]] store. See [[Idle experience drain]] for more details.&#039;&#039;&#039;&lt;br /&gt;
*As of 03/12/2015, players who have received a warning within the last six months drain over eight hours instead of not being able to drain experience at login.&amp;lt;ref&amp;gt;[[Post:Login Experience Drain - 03/12/2015 - 21:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RP messaging==&lt;br /&gt;
Ranks in each skill are numerical. However, there is also a role-playing system of nomenclature set up for skills, to make it easier to integrate into game-play.&lt;br /&gt;
&lt;br /&gt;
;Ranks 1-49 / Novice&lt;br /&gt;
&#039;&#039;Within the above range:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Lowly&lt;br /&gt;
*+ 10-19 = Promising&lt;br /&gt;
*+ 20-29 = Able&lt;br /&gt;
*+ 30-39 = Trained&lt;br /&gt;
*+ 40-49 = Full&lt;br /&gt;
&lt;br /&gt;
;Ranks 50-99 / Practitioner&lt;br /&gt;
&lt;br /&gt;
;Ranks 100-149 / Dilettante&lt;br /&gt;
&lt;br /&gt;
;Ranks 150-199 / Aficionado&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Beginning&lt;br /&gt;
*+ 10-19 = Competent&lt;br /&gt;
*+ 20-29 = Proficient&lt;br /&gt;
*+ 30-39 = Experienced&lt;br /&gt;
*+ 40-49 = Skilled&lt;br /&gt;
&lt;br /&gt;
;Ranks 200-299 / Adept&lt;br /&gt;
&lt;br /&gt;
;Ranks 300-399 / Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*Rated by degrees 0-99&lt;br /&gt;
&lt;br /&gt;
;Ranks 400-499 / Professional&lt;br /&gt;
&lt;br /&gt;
;Ranks 500-599 / Authority&lt;br /&gt;
&lt;br /&gt;
;Ranks 600-699 / Genius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Exceptional&lt;br /&gt;
*+ 40-59 = Outstanding&lt;br /&gt;
*+ 60-79 = Renowned&lt;br /&gt;
*+ 80-99 = True&lt;br /&gt;
&lt;br /&gt;
;Ranks 700-799 / Savant&lt;br /&gt;
&lt;br /&gt;
;Ranks 800-899 / Master&lt;br /&gt;
&lt;br /&gt;
;Ranks 900-999 / Grand Master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Distinguished&lt;br /&gt;
*+ 40-59 = Venerated&lt;br /&gt;
*+ 60-79 = Exalted&lt;br /&gt;
*+ 80-99 = Transcendent&lt;br /&gt;
&lt;br /&gt;
;Ranks 1000-1249 / Guru&lt;br /&gt;
&lt;br /&gt;
;Ranks 1250-1499 / Legend&lt;br /&gt;
&lt;br /&gt;
;Ranks 1500-1749 / Phenom&lt;br /&gt;
&lt;br /&gt;
;Ranks 1750 / Avatar&lt;br /&gt;
&lt;br /&gt;
==Bonus experience pools==&lt;br /&gt;
During [[experience 3.0]], when skills were combined, the &amp;quot;lost&amp;quot; experience bits were moved into the bonus pools, one for each skillset. When experience is absorbed through the normal method, an equal amount is removed from the appropriate bonus pool and added to permanent experience. This effectively doubles learning rates in the skillset so long as experience remains in the bonus pools.&lt;br /&gt;
&lt;br /&gt;
The metric used is an arbitrary unit, a multiple of the amount of bits that it takes to move a skill from 0 to 200 (60,300 bits) plus the number of ranks any remaining bits would teach. As an example:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Your Lore pool could fill 14 empty skills to 200 ranks and one empty skill to 57 ranks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
To view how much experience is left use {{com|experience}} {{tt|bonus}}. When there is no longer any experience left, you will receive the message &amp;quot;You do not have any experience in your bonus pools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To toggle absorption, use {{tt|experience bonus toggle}} &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
*[http://www.elanthia.org/Learning/ Demystifying the Experience System]: [[User:Isharon|Isharon]]&#039;s explanation of the experience system (a good link to share with new players)&lt;br /&gt;
*[[Experience (obsolete)]] has information on the obsolete experience system prior to the 3.0 release.&lt;br /&gt;
*[[:Category:Skills]] has a listing of all skills in game.&lt;br /&gt;
*[[Skillsets]] for how skills are grouped in game.&lt;br /&gt;
*[[Time Development Points]] are calculated based on earned ranks in a skill.&lt;br /&gt;
&lt;br /&gt;
{{cat|Skills|*}}[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage/Spell_Tree&amp;diff=660708</id>
		<title>Moon Mage/Spell Tree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage/Spell_Tree&amp;diff=660708"/>
		<updated>2025-02-21T01:24:30Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon Mage Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 620 140 780 180 [[Tangled Fate]]&lt;br /&gt;
rect 1020 140 1180 180 [[Tezirah&#039;s Veil]]&lt;br /&gt;
rect 1220 960 1380 1000 [[Mental Blast]]&lt;br /&gt;
rect 1420 110 1580 150 [[Saesordian Compass]]&lt;br /&gt;
rect 1420 640 1580 680 [[Read the Ripples]]&lt;br /&gt;
rect 1420 480 1580 520 [[Invocation of the Spheres]]&lt;br /&gt;
rect 1220 240 1380 280 [[Starlight Sphere]]&lt;br /&gt;
rect 1220 640 1380 680 [[Shadewatch Mirror]]&lt;br /&gt;
rect 20 310 180 350 [[Shadows]]&lt;br /&gt;
rect 220 350 380 390 [[Focus Moonbeam]]&lt;br /&gt;
rect 420 240 580 280 [[Dinazen Olkar]]&lt;br /&gt;
rect 820 320 980 360 [[Burn]]&lt;br /&gt;
rect 420 310 580 350 [[Dazzle]]&lt;br /&gt;
rect 620 270 780 310 [[Refractive Field]]&lt;br /&gt;
rect 1020 240 1180 280 [[Shadow Web]]&lt;br /&gt;
rect 820 380 980 420 [[Shift Moonbeam]]&lt;br /&gt;
rect 1020 310 1180 350 [[Moonblade]]&lt;br /&gt;
rect 820 270 980 310 [[Steps of Vuan]]&lt;br /&gt;
rect 1220 350 1380 390 [[Iyqaromos Fire-Lens]]&lt;br /&gt;
rect 1420 380 1580 420 [[Shape Moonblade]]&lt;br /&gt;
rect 420 480 580 520 [[Partial Displacement]]&lt;br /&gt;
rect 620 480 780 520 [[Teleport]]&lt;br /&gt;
rect 420 540 580 580 [[Whole Displacement]]&lt;br /&gt;
rect 1020 480 1180 520 [[Braun&#039;s Conjecture]]&lt;br /&gt;
rect 820 480 980 520 [[Moongate]]&lt;br /&gt;
rect 820 540 980 580 [[Contingency]]&lt;br /&gt;
rect 1020 540 1180 580 [[Shadowling]]&lt;br /&gt;
rect 1220 540 1380 580 [[Shadow Servant]]&lt;br /&gt;
rect 1620 510 1780 550 [[Riftal Summons]]&lt;br /&gt;
rect 1220 480 1380 520 [[Ripplegate Theory]]&lt;br /&gt;
rect 220 700 380 740 [[Clear Vision]]&lt;br /&gt;
rect 420 700 580 740 [[Artificer&#039;s Eye]]&lt;br /&gt;
rect 420 760 580 800 [[Aura Sight]]&lt;br /&gt;
rect 620 700 780 740 [[Tenebrous Sense]]&lt;br /&gt;
rect 420 640 580 680 [[Piercing Gaze]]&lt;br /&gt;
rect 820 640 980 680 [[Distant Gaze]]&lt;br /&gt;
rect 620 790 780 830 [[Destiny Cipher]]&lt;br /&gt;
rect 1020 730 1180 770 [[Unleash]]&lt;br /&gt;
rect 820 670 980 710 [[Machinist&#039;s Touch]]&lt;br /&gt;
rect 820 770 980 810 [[Seer&#039;s Sense]]&lt;br /&gt;
rect 220 990 380 1030 [[Calm]]&lt;br /&gt;
rect 220 930 380 970 [[Telekinetic Throw]]&lt;br /&gt;
rect 620 990 780 1030 [[Psychic Shield]]&lt;br /&gt;
rect 410 1020 570 1060 [[Sleep]]&lt;br /&gt;
rect 620 930 780 970 [[Rend]]&lt;br /&gt;
rect 820 890 980 930 [[Telekinetic Storm]]&lt;br /&gt;
rect 1020 990 1180 1030 [[Thoughtcast]]&lt;br /&gt;
rect 1420 960 1580 1000 [[Mind Shout]]&lt;br /&gt;
rect 1220 890 1380 930 [[Telekinetic Shield]]&lt;br /&gt;
rect 1020 930 1180 970 [[Shear]]&lt;br /&gt;
rect 820 80 980 120 [[Sovereign Destiny]]&lt;br /&gt;
rect 1020 380 1180 420 [[Cage of Light]]&lt;br /&gt;
rect 1020 670 1180 710 [[Locate]]&lt;br /&gt;
rect 1420 270 1580 310 [[Empower Moonblade]]&lt;br /&gt;
rect 1020 1050 1180 1090 [[Hypnotize]]&lt;br /&gt;
rect 420 80 580 120 [[Sever Thread]]&lt;br /&gt;
rect 1020 1050 1180 1090 [[Sorrow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_Spell_Tree_Colored_by_Magic_skill&amp;diff=660707</id>
		<title>Moon Mage Spell Tree Colored by Magic skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_Spell_Tree_Colored_by_Magic_skill&amp;diff=660707"/>
		<updated>2025-02-21T01:22:48Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon Mage Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 620 140 780 180 [[Tangled Fate]]&lt;br /&gt;
rect 1020 140 1180 180 [[Tezirah&#039;s Veil]]&lt;br /&gt;
rect 1220 960 1380 1000 [[Mental Blast]]&lt;br /&gt;
rect 1420 110 1580 150 [[Saesordian Compass]]&lt;br /&gt;
rect 1420 640 1580 680 [[Read the Ripples]]&lt;br /&gt;
rect 1420 480 1580 520 [[Invocation of the Spheres]]&lt;br /&gt;
rect 1220 240 1380 280 [[Starlight Sphere]]&lt;br /&gt;
rect 1220 640 1380 680 [[Shadewatch Mirror]]&lt;br /&gt;
rect 20 310 180 350 [[Shadows]]&lt;br /&gt;
rect 220 350 380 390 [[Focus Moonbeam]]&lt;br /&gt;
rect 420 240 580 280 [[Dinazen Olkar]]&lt;br /&gt;
rect 820 320 980 360 [[Burn]]&lt;br /&gt;
rect 420 310 580 350 [[Dazzle]]&lt;br /&gt;
rect 620 270 780 310 [[Refractive Field]]&lt;br /&gt;
rect 1020 240 1180 280 [[Shadow Web]]&lt;br /&gt;
rect 820 380 980 420 [[Shift Moonbeam]]&lt;br /&gt;
rect 1020 310 1180 350 [[Moonblade]]&lt;br /&gt;
rect 820 270 980 310 [[Steps of Vuan]]&lt;br /&gt;
rect 1220 350 1380 390 [[Iyqaromos Fire-Lens]]&lt;br /&gt;
rect 1420 380 1580 420 [[Shape Moonblade]]&lt;br /&gt;
rect 420 480 580 520 [[Partial Displacement]]&lt;br /&gt;
rect 620 480 780 520 [[Teleport]]&lt;br /&gt;
rect 420 540 580 580 [[Whole Displacement]]&lt;br /&gt;
rect 1020 480 1180 520 [[Braun&#039;s Conjecture]]&lt;br /&gt;
rect 820 480 980 520 [[Moongate]]&lt;br /&gt;
rect 820 540 980 580 [[Contingency]]&lt;br /&gt;
rect 1020 540 1180 580 [[Shadowling]]&lt;br /&gt;
rect 1220 540 1380 580 [[Shadow Servant]]&lt;br /&gt;
rect 1620 510 1780 550 [[Riftal Summons]]&lt;br /&gt;
rect 1220 480 1380 520 [[Ripplegate Theory]]&lt;br /&gt;
rect 220 700 380 740 [[Clear Vision]]&lt;br /&gt;
rect 420 700 580 740 [[Artificer&#039;s Eye]]&lt;br /&gt;
rect 420 760 580 800 [[Aura Sight]]&lt;br /&gt;
rect 620 700 780 740 [[Tenebrous Sense]]&lt;br /&gt;
rect 420 640 580 680 [[Piercing Gaze]]&lt;br /&gt;
rect 820 640 980 680 [[Distant Gaze]]&lt;br /&gt;
rect 620 790 780 830 [[Destiny Cipher]]&lt;br /&gt;
rect 1020 730 1180 770 [[Unleash]]&lt;br /&gt;
rect 820 670 980 710 [[Machinist&#039;s Touch]]&lt;br /&gt;
rect 820 770 980 810 [[Seer&#039;s Sense]]&lt;br /&gt;
rect 220 990 380 1030 [[Calm]]&lt;br /&gt;
rect 220 930 380 970 [[Telekinetic Throw]]&lt;br /&gt;
rect 620 990 780 1030 [[Psychic Shield]]&lt;br /&gt;
rect 410 1020 570 1060 [[Sleep]]&lt;br /&gt;
rect 620 930 780 970 [[Rend]]&lt;br /&gt;
rect 820 890 980 930 [[Telekinetic Storm]]&lt;br /&gt;
rect 1020 990 1180 1030 [[Thoughtcast]]&lt;br /&gt;
rect 1420 960 1580 1000 [[Mind Shout]]&lt;br /&gt;
rect 1220 890 1380 930 [[Telekinetic Shield]]&lt;br /&gt;
rect 1020 930 1180 970 [[Shear]]&lt;br /&gt;
rect 820 80 980 120 [[Sovereign Destiny]]&lt;br /&gt;
rect 1020 380 1180 420 [[Cage of Light]]&lt;br /&gt;
rect 1020 670 1180 710 [[Locate]]&lt;br /&gt;
rect 1420 270 1580 310 [[Empower Moonblade]]&lt;br /&gt;
rect 1020 1050 1180 1090 [[Hypnotize]]&lt;br /&gt;
rect 420 80 580 120 [[Sever Thread]]&lt;br /&gt;
rect 1020 1050 1180 1090 [[Sorrow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=660706</id>
		<title>File:Moon Mage Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=660706"/>
		<updated>2025-02-21T01:19:55Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Moon Mage Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Moon%20Mage/Moon_Mage.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin/Spell_Tree&amp;diff=659488</id>
		<title>Paladin/Spell Tree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin/Spell_Tree&amp;diff=659488"/>
		<updated>2025-01-22T05:38:15Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Paladin Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 820 600 980 640 [[Rebuke]]&lt;br /&gt;
rect 820 400 980 440 [[Bond Armaments]]&lt;br /&gt;
rect 820 220 980 260 [[Soldier&#039;s Prayer]]&lt;br /&gt;
rect 620 640 780 680 [[Banner of Truce]]&lt;br /&gt;
rect 620 560 780 600 [[Clarity]]&lt;br /&gt;
rect 620 500 780 540 [[Rutilor&#039;s Edge]]&lt;br /&gt;
rect 620 400 780 440 [[Marshal Order]]&lt;br /&gt;
rect 620 340 780 380 [[Anti-Stun]]&lt;br /&gt;
rect 620 240 780 280 [[Divine Armor]]&lt;br /&gt;
rect 420 90 580 130 [[Tamsine&#039;s Kiss]]&lt;br /&gt;
rect 420 660 580 700 [[Shatter]]&lt;br /&gt;
rect 420 590 580 630 [[Footman&#039;s Strike]]&lt;br /&gt;
rect 420 240 580 280 [[Veteran Insight]]&lt;br /&gt;
rect 220 620 380 660 [[Halt]]&lt;br /&gt;
rect 220 60 380 100 [[Vessel of Salvation]]&lt;br /&gt;
rect 220 560 380 600 [[Hands of Justice]]&lt;br /&gt;
rect 220 400 380 440 [[Divine Guidance]]&lt;br /&gt;
rect 220 340 380 380 [[Righteous Wrath]]&lt;br /&gt;
rect 220 280 380 320 [[Courage]]&lt;br /&gt;
rect 220 220 380 260 [[Sentinel&#039;s Resolve]]&lt;br /&gt;
rect 20 90 180 130 [[Aspirant&#039;s Aegis]]&lt;br /&gt;
rect 20 620 180 660 [[Stun Foe]]&lt;br /&gt;
rect 20 310 180 350 [[Heroic Strength]]&lt;br /&gt;
rect 1020 690 1180 730 [[Holy Warrior]]&lt;br /&gt;
rect 1020 600 1180 640 [[Smite Horde]]&lt;br /&gt;
rect 1020 60 1180 100 [[Alamhif&#039;s Gift]]&lt;br /&gt;
rect 1020 340 1180 380 [[Truffenyi&#039;s Rally]]&lt;br /&gt;
rect 1020 120 1180 160 [[Crusader&#039;s Challenge]]&lt;br /&gt;
rect 1020 530 1180 570 [[Sidasas Sedra]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_Spell_Tree_Colored_by_Magic_skill&amp;diff=659487</id>
		<title>Paladin Spell Tree Colored by Magic skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_Spell_Tree_Colored_by_Magic_skill&amp;diff=659487"/>
		<updated>2025-01-22T05:37:57Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Paladin Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 820 600 980 640 [[Rebuke]]&lt;br /&gt;
rect 820 400 980 440 [[Bond Armaments]]&lt;br /&gt;
rect 820 220 980 260 [[Soldier&#039;s Prayer]]&lt;br /&gt;
rect 620 640 780 680 [[Banner of Truce]]&lt;br /&gt;
rect 620 560 780 600 [[Clarity]]&lt;br /&gt;
rect 620 500 780 540 [[Rutilor&#039;s Edge]]&lt;br /&gt;
rect 620 400 780 440 [[Marshal Order]]&lt;br /&gt;
rect 620 340 780 380 [[Anti-Stun]]&lt;br /&gt;
rect 620 240 780 280 [[Divine Armor]]&lt;br /&gt;
rect 420 90 580 130 [[Tamsine&#039;s Kiss]]&lt;br /&gt;
rect 420 660 580 700 [[Shatter]]&lt;br /&gt;
rect 420 590 580 630 [[Footman&#039;s Strike]]&lt;br /&gt;
rect 420 240 580 280 [[Veteran Insight]]&lt;br /&gt;
rect 220 620 380 660 [[Halt]]&lt;br /&gt;
rect 220 60 380 100 [[Vessel of Salvation]]&lt;br /&gt;
rect 220 560 380 600 [[Hands of Justice]]&lt;br /&gt;
rect 220 400 380 440 [[Divine Guidance]]&lt;br /&gt;
rect 220 340 380 380 [[Righteous Wrath]]&lt;br /&gt;
rect 220 280 380 320 [[Courage]]&lt;br /&gt;
rect 220 220 380 260 [[Sentinel&#039;s Resolve]]&lt;br /&gt;
rect 20 90 180 130 [[Aspirant&#039;s Aegis]]&lt;br /&gt;
rect 20 620 180 660 [[Stun Foe]]&lt;br /&gt;
rect 20 310 180 350 [[Heroic Strength]]&lt;br /&gt;
rect 1020 690 1180 730 [[Holy Warrior]]&lt;br /&gt;
rect 1020 600 1180 640 [[Smite Horde]]&lt;br /&gt;
rect 1020 60 1180 100 [[Alamhif&#039;s Gift]]&lt;br /&gt;
rect 1020 340 1180 380 [[Truffenyi&#039;s Rally]]&lt;br /&gt;
rect 1020 120 1180 160 [[Crusader&#039;s Challenge]]&lt;br /&gt;
rect 1020 530 1180 570 [[Sidasas Sedra]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Paladin_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659483</id>
		<title>File:Paladin Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Paladin_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659483"/>
		<updated>2025-01-22T05:26:44Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Paladin Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Paladin/Paladin.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sidasas_Sedra&amp;diff=659476</id>
		<title>Sidasas Sedra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sidasas_Sedra&amp;diff=659476"/>
		<updated>2025-01-22T03:49:37Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=sis&lt;br /&gt;
|minprep=0&lt;br /&gt;
|castcap=0&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|spellbook=Justice&lt;br /&gt;
|prereqs=[[Smite Horde]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Brought to [[Kermoria]]by [[Kaldaran]] warrior-priests, the Sidasas Sedra spell was never quite adopted into the Paladin books, even after tumultuous debate.  Many are suspicious of the spell&#039;s historical roots that can be traced back to a certain brand of Gorbesh holy berserkers and their blood rites.  Exhumed graves near the Dark Hand, filled with scarred and burned warriors, were eventually realized to be the result of losing control of such practices.&lt;br /&gt;
&lt;br /&gt;
With the knowledge of this spell, successfully employing Smite Horde more than once in short order will transform it into a soaring firestorm.  Each casting will come quicker than the last, until the Paladin chooses to expend the accumulated power with a divinely inspired weapon strike.&lt;br /&gt;
|messaging=&lt;br /&gt;
The air around you solidifies into a brilliant yellow glow and throws off shimmering light in the wake of the attack.&lt;br /&gt;
&lt;br /&gt;
The air around you solidifies into a brilliant yellow glow and throws off bright waves of light as it resists the attack. &lt;br /&gt;
&lt;br /&gt;
The air around you solidifies into a brilliant yellow glow, buckling and losing much of its mass under the force of the attack.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|sig=No&lt;br /&gt;
|type=-&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With the knowledge of this spell, successfully employing Smite Horde more than once in short order will transform it into a soaring firestorm.  Each casting will come quicker than the last, until the Paladin chooses to expend the accumulated power with a divinely inspired weapon strike.&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sidasas_Sedra&amp;diff=659475</id>
		<title>Sidasas Sedra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sidasas_Sedra&amp;diff=659475"/>
		<updated>2025-01-22T03:28:15Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=sis&lt;br /&gt;
|minprep=0&lt;br /&gt;
|castcap=0&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|spellbook=Justice&lt;br /&gt;
|prereqs=[[Smite Horde]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Brought to [[Kermoria]]by [[Kaldaran]] warrior-priests, the Sidasas Sedra spell was never quite adopted into the Paladin books, even after tumultuous debate.  Many are suspicious of the spell&#039;s historical roots that can be traced back to a certain brand of Gorbesh holy berserkers and their blood rites.  Exhumed graves near the Dark Hand, filled with scarred and burned warriors, were eventually realized to be the result of losing control of such practices.&lt;br /&gt;
&lt;br /&gt;
With the knowledge of this spell, successfully employing Smite Horde more than once in short order will transform it into a soaring firestorm.  Each casting will come quicker than the last, until the Paladin chooses to expend the accumulated power with a divinely inspired weapon strike.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|sig=No&lt;br /&gt;
|type=-&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With the knowledge of this spell, successfully employing Smite Horde more than once in short order will transform it into a soaring firestorm.  Each casting will come quicker than the last, until the Paladin chooses to expend the accumulated power with a divinely inspired weapon strike.&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Necromancer_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659449</id>
		<title>File:Necromancer Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Necromancer_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659449"/>
		<updated>2025-01-21T00:21:56Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Necromancer Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Necromancer/Necromancer.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Necromancer_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659175</id>
		<title>File:Necromancer Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Necromancer_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659175"/>
		<updated>2025-01-11T18:04:44Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Necromancer Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Necromancer/Necromancer.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Trader_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659149</id>
		<title>File:Trader Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Trader_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659149"/>
		<updated>2025-01-10T07:35:01Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Trader Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Trader/Trader.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader/Spell_Tree&amp;diff=659148</id>
		<title>Trader/Spell Tree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader/Spell_Tree&amp;diff=659148"/>
		<updated>2025-01-10T07:28:17Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Trader Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 20 80 180 120 [[Fluoresce]]&lt;br /&gt;
rect 620 80 780 120 [[Avren Aevareae]]&lt;br /&gt;
rect 820 200 980 240 [[Bespoke Regalia]]&lt;br /&gt;
rect 20 260 180 300 [[Trabe Chalice]]&lt;br /&gt;
rect 220 260 380 300 [[Crystal Dart]]&lt;br /&gt;
rect 620 260 780 300 [[Arbiter&#039; Stylus]]&lt;br /&gt;
rect 1020 260 1180 300 [[Starcrash]]&lt;br /&gt;
rect 1220 260 1380 300 [[Enrichment]]&lt;br /&gt;
rect 820 320 980 360 [[Avtalia Array]]&lt;br /&gt;
rect 1020 320 1180 360 [[Stellar Collector]]&lt;br /&gt;
rect 220 320 380 360 [[Iridius Rod]]&lt;br /&gt;
rect 220 420 380 460 [[Finesse]]&lt;br /&gt;
rect 220 480 380 520 [[Membrach&#039; Greed]]&lt;br /&gt;
rect 220 540 380 580 [[Last Gift of Vithwok IV]]&lt;br /&gt;
rect 220 600 380 640 [[Turmar Illumination]]&lt;br /&gt;
rect 420 420 580 460 [[Nonchalance]]&lt;br /&gt;
rect 20 510 180 550 [[Noumena]]&lt;br /&gt;
rect 620 540 780 580 [[Platinum Hands of Kertigen]]&lt;br /&gt;
rect 820 480 980 520 [[Resumption]]&lt;br /&gt;
rect 1020 80 1180 120 [[Mask of the Moons]]&lt;br /&gt;
rect 620 200 780 240 [[Regalia]]&lt;br /&gt;
rect 220 80 380 120 [[Blur]]&lt;br /&gt;
rect 1420 80 1580 120 [[Elision]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Trader_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659147</id>
		<title>File:Trader Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Trader_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659147"/>
		<updated>2025-01-10T07:26:17Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Trader/Trader.drawio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Trader/Trader.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Spell_Tree_Colored_by_Magic_skill&amp;diff=659146</id>
		<title>Trader Spell Tree Colored by Magic skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Spell_Tree_Colored_by_Magic_skill&amp;diff=659146"/>
		<updated>2025-01-10T07:25:09Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: Created page with &amp;quot;&amp;lt;imagemap&amp;gt; File:Trader Spell Tree Colored by Magic skill.png|frameless|upright=4 rect 20 80 180 120 Fluoresce rect 620 80 780 120 Avren Aevareae rect 820 200 980 240 Bespoke Regalia rect 20 260 180 300 Trabe Chalice rect 220 260 380 300 Crystal Dart rect 620 260 780 300 Arbiter&amp;#039; Stylus rect 1020 260 1180 300 Starcrash rect 1220 260 1380 300 Enrichment rect 820 320 980 360 Avtalia Array rect 1020 320 1180 360 Stellar Collector rect...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Trader Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 20 80 180 120 [[Fluoresce]]&lt;br /&gt;
rect 620 80 780 120 [[Avren Aevareae]]&lt;br /&gt;
rect 820 200 980 240 [[Bespoke Regalia]]&lt;br /&gt;
rect 20 260 180 300 [[Trabe Chalice]]&lt;br /&gt;
rect 220 260 380 300 [[Crystal Dart]]&lt;br /&gt;
rect 620 260 780 300 [[Arbiter&#039; Stylus]]&lt;br /&gt;
rect 1020 260 1180 300 [[Starcrash]]&lt;br /&gt;
rect 1220 260 1380 300 [[Enrichment]]&lt;br /&gt;
rect 820 320 980 360 [[Avtalia Array]]&lt;br /&gt;
rect 1020 320 1180 360 [[Stellar Collector]]&lt;br /&gt;
rect 220 320 380 360 [[Iridius Rod]]&lt;br /&gt;
rect 220 420 380 460 [[Finesse]]&lt;br /&gt;
rect 220 480 380 520 [[Membrach&#039; Greed]]&lt;br /&gt;
rect 220 540 380 580 [[Last Gift of Vithwok IV]]&lt;br /&gt;
rect 220 600 380 640 [[Turmar Illumination]]&lt;br /&gt;
rect 420 420 580 460 [[Nonchalance]]&lt;br /&gt;
rect 20 510 180 550 [[Noumena]]&lt;br /&gt;
rect 620 540 780 580 [[Platinum Hands of Kertigen]]&lt;br /&gt;
rect 820 480 980 520 [[Resumption]]&lt;br /&gt;
rect 1020 80 1180 120 [[Mask of the Moons]]&lt;br /&gt;
rect 620 200 780 240 [[Regalia]]&lt;br /&gt;
rect 220 80 380 120 [[Blur]]&lt;br /&gt;
rect 1420 80 1580 120 [[Elision]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:RANGERMAHTRA&amp;diff=659145</id>
		<title>User:RANGERMAHTRA</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:RANGERMAHTRA&amp;diff=659145"/>
		<updated>2025-01-10T07:24:28Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Through a shadowy black haze, you see an Elven Celestial Aspect of Katamba with tanned skin and crystal blue eyes.&lt;br /&gt;
&lt;br /&gt;
[[Necromancer Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Bard Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Ranger Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Paladin Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Warrior Mage Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Analogous Patterns Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Thief Khri Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Empath Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Moon Mage Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Trader Spell Tree Colored by Magic skill]]&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elision&amp;diff=659144</id>
		<title>Elision</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elision&amp;diff=659144"/>
		<updated>2025-01-10T06:58:58Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=eli&lt;br /&gt;
|minprep=400&lt;br /&gt;
|castcap=900&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=unknown&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Illusion&lt;br /&gt;
|prereqs=80th circle&lt;br /&gt;
|slot=3&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Elision is a ritual spell that projects hallucination, unawareness, and concealment.  Attackers will have difficulty finding one&#039;s exact position and might only strike air without realizing it.  However, other spells cannot be averted thus.  Such a powerful illusion requires extensive knowledge of the spellbook, as well as pure starlight essence filtered through a sapient mind.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Prevents opponent attacks at the cost of Starlight Aura.&lt;br /&gt;
|messaging=A young wyvern struggles to attack you in vain, unable to part the sudden, false heat haze between you and it.&lt;br /&gt;
Your starlight aura dims slightly.&lt;br /&gt;
&lt;br /&gt;
A young wyvern struggles to attack you in vain.  It stares right at you, yet cannot find you!&lt;br /&gt;
&lt;br /&gt;
A young wyvern struggles to attack you in vain, lured away by a desert mirage.&lt;br /&gt;
Your starlight aura dims slightly.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
*[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* Every time a creature attacks, it uses [[Starlight Aura]].  Ambient starlight does not work. [[Trader spell requirement is::aura| ]] &lt;br /&gt;
* There is a Charm vs Willpower test to check if the attacker can get through the spell.  Starlight Aura cost is based on how well you passed the test.  There is the potential that no Starlight is consumed if you do well enough on the success.&lt;br /&gt;
* Trader sees this messaging if attacker passes check: [Attacker] finds you through your flimsy illusions!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Set to active with &amp;gt; Shift active&lt;br /&gt;
&lt;br /&gt;
Set to inert with &amp;gt; Shift inert&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659143</id>
		<title>File:Moon Mage Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659143"/>
		<updated>2025-01-10T06:25:38Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Moon Mage Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Moon%20Mage/Moon_Mage.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659142</id>
		<title>File:Moon Mage Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659142"/>
		<updated>2025-01-10T06:21:33Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Moon Mage Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Moon%20Mage/Moon_Mage.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659107</id>
		<title>File:Moon Mage Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659107"/>
		<updated>2025-01-07T20:39:16Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Moon Mage Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Moon%20Mage/Moon_Mage.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_development&amp;diff=659101</id>
		<title>Lich script development</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_development&amp;diff=659101"/>
		<updated>2025-01-07T20:21:56Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
== Lich script libraries ==&lt;br /&gt;
&lt;br /&gt;
These are lich scripts, but do not accomplish a task. Rather, they provide functionality that other scripts can take advantage of.&lt;br /&gt;
&lt;br /&gt;
=== bootstrap ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=You can turn on debug mode with &amp;lt;code&amp;gt;;e UserVars.bootstrap_debug = true&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== common ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A large set of helper functions for common actions shared by many scripts.&lt;br /&gt;
|usage=&lt;br /&gt;
Probably the single most useful function in this file is &amp;lt;code&amp;gt;bput&amp;lt;/code&amp;gt; (short for &#039;blocking put&#039;).&lt;br /&gt;
&lt;br /&gt;
bput is designed to be a more robust version of fput in situations where you know the desired response from the game. Unlike fput which will resend the same command repeatedly until it sees the desired message first from the game, bput only sends a given command one time (unless round time or type ahead errors occur) and then waits for the desired response. if the desired response isn&#039;t seen bput will eventually time out and echo debugging information.&lt;br /&gt;
&lt;br /&gt;
This would never work because the game sends a response line &amp;quot;You search around...&amp;quot; before &amp;quot;Roundtime&amp;quot; is encountered:&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;code&amp;gt;fput &amp;quot;forage grass&amp;quot;, &#039;Roundtime&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly a command that can only succeed once can cause fput to hang. In this case, you have to deal with the failure case and just spam the command until failure in a noisy room with fput:&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;code&amp;gt;fput &amp;quot;get box&amp;quot;, &#039;you pick up&#039;, &#039;get what?&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets you know with confidence if a box was picked up or if the item was missing:&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;code&amp;gt;bput &amp;quot;get box&amp;quot;, &#039;you pick up&#039;, &#039;get what?&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== common-arcana ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A large set of helper functions for common actions related to spell casting, ability activation, etc.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== common-crafting ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A large set of helper functions for common actions related to crafting.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== common-healing ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A large set of helper functions for common actions related to health, wounds, and healing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== common-items ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A large set of helper functions for common actions related to manipulating items.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== common-money ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A large set of helper functions for common actions related to money and coins.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== common-summoning ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A large set of helper functions for common actions related to summoning weapons.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== common-travel ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A large set of helper functions for common actions related to travel.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== dependency ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
[https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich First Time Setup]&lt;br /&gt;
&lt;br /&gt;
You&#039;ll want to remove any of our scripts that you replace with this from the auto start so they aren&#039;t getting run twice.&lt;br /&gt;
&lt;br /&gt;
Useful helpers:&lt;br /&gt;
* &amp;lt;code&amp;gt;get_script(&#039;name&#039;)&amp;lt;/code&amp;gt; - fetch the script and start tracking it&lt;br /&gt;
* &amp;lt;code&amp;gt;get_yaml(&#039;filename&#039;)&amp;lt;/code&amp;gt; - download the specified yaml file to your profiles directory&lt;br /&gt;
* &amp;lt;code&amp;gt;list_autostarts&amp;lt;/code&amp;gt; - show all scripts that are started automatically&lt;br /&gt;
* &amp;lt;code&amp;gt;autostart(script)&amp;lt;/code&amp;gt; - add a script to the autostart list&lt;br /&gt;
* &amp;lt;code&amp;gt;remove_autostart(script)&amp;lt;/code&amp;gt; - remove a script from the autostart list&lt;br /&gt;
* &amp;lt;code&amp;gt;list_tracked_scripts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can turn on debug mode by passing &#039;debug&#039; as an argument with &amp;lt;code&amp;gt;;dependency debug&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== drinfomon ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Updated info tracking for use in other scripts in DragonRealms&lt;br /&gt;
|usage=&lt;br /&gt;
* skill tracking - name/rank/xp&lt;br /&gt;
* info tracking - everything listed under info other than debt wealth and birthdate&lt;br /&gt;
&lt;br /&gt;
Provides some additional commands to the user:&lt;br /&gt;
* &amp;lt;code&amp;gt;;banks&amp;lt;/code&amp;gt; - Tracks your money and converts copper strings to plat format. Not all locations tracked.&lt;br /&gt;
* &amp;lt;code&amp;gt;;vault&amp;lt;/code&amp;gt; - Tracks vault contents and location. -not all location included&lt;br /&gt;
&lt;br /&gt;
Display experience gain in your Field Experience window:&lt;br /&gt;
* &amp;lt;code&amp;gt;;e UserVars.track_exp=true&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== events ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Flags are simple true/false string detectors.&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Flags.add(&amp;lt;key&amp;gt;, &amp;lt;trigger&amp;gt;|[&amp;lt;trigger1,...,triggerN])&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Flags.add(&#039;test&#039;, &#039;exp help&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Flags.add(&#039;another&#039;, &#039;exp help&#039;, &#039;a second message&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
    This creates a new flag &amp;quot;test&amp;quot;, which will return the matched string any time you see a message containing &amp;quot;exp help&amp;quot;. Note that&lt;br /&gt;
    the message will be treated as a regular expression and is case insensitive (google for more info) so be careful with&lt;br /&gt;
    special characters, remember to use single quote strings if you&#039;re going to use special characters.&lt;br /&gt;
    Calling add with the same key will overwrite any previous matchers and reset the flag.&lt;br /&gt;
    Alternatively you can add an array with multiple matchers. If multiple messages match the flag will be set to the first match found.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Flags.add(&#039;skillexp&#039;, &#039;(\w[^:\(\)]+):\s+(\d+)\s\d+\.\d+%[^\(\)]*\((\d+)\/\d+\)&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
    This example will add a flag watching for the results of an exp message, specifically &amp;quot;exp skillname&amp;quot;.&lt;br /&gt;
    After sending &amp;quot;exp mech&amp;quot; to the game Flags[&#039;skillexp&#039;] would contain...&lt;br /&gt;
&lt;br /&gt;
    [&amp;quot;Mechanical Lore:    146 16.82% focused       (20/34)&amp;quot;, &amp;quot;Mechanical Lore&amp;quot;, &amp;quot;146&amp;quot;, &amp;quot;20&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
    You can see the array containing entire matched string and the three capture groups containing&lt;br /&gt;
    skill name, ranks, and mind state.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Flags[&#039;test&#039;]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
    Returns the match if you&#039;ve seen any message matching after you called add (or reset); false otherwise&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Flags[&#039;test&#039;] = false&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Flags.reset(&#039;test&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
    Both of these commands have the same effect, reseting a flag as if it hasn&#039;t been seen yet.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Flags.delete(&#039;test&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
    Removes a flag, stopping any tracking of it.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== sorter ===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that converts inventories into sorted categories.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=width|desc=&amp;lt;nowiki&amp;gt;(0-9999)&amp;lt;/nowiki&amp;gt; Specify how many characters wide your game window is, and the script will display container contents in columns.}}^{{Lich setting|name=mute_old_inventory|desc=&amp;lt;nowiki&amp;gt;(True|False)&amp;lt;/nowiki&amp;gt; Will mute the normal output for inventory, so you don&#039;t get sorted version and the normal output}}^{{Lich setting|name=sort_inv_command|desc=&amp;lt;nowiki&amp;gt;(True|False)&amp;lt;/nowiki&amp;gt; Sorts the output from command &amp;quot;inventory&amp;quot;}}^{{Lich setting|name=sort_look_others|desc=&amp;lt;nowiki&amp;gt;(True|False)&amp;lt;/nowiki&amp;gt; Sorts the output looking at other players}}^{{Lich setting|name=sort_look_items_command|desc=&amp;lt;nowiki&amp;gt;(True|False)&amp;lt;/nowiki&amp;gt; Sorts the output from command &amp;quot;look item&amp;quot;}}^{{Lich setting|name=ignore_categories|desc=Categories from base-items.yaml to ignore. Enter in regex format. Default is &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;lootables|trash&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===spellmonitor===&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;DRSpells.prep_spell&amp;lt;/code&amp;gt; - returns the string name of the currently preparing spell or nil&lt;br /&gt;
* &amp;lt;code&amp;gt;DRSpells.active_spells&amp;lt;/code&amp;gt; - returns hash of spells keyed to duration e.g. &amp;lt;code&amp;gt;{&amp;quot;Bless&amp;quot;=&amp;gt;5, &amp;quot;Minor Physical Protection&amp;quot;=&amp;gt;12}&amp;lt;/code&amp;gt;&lt;br /&gt;
** 0 means fading, removed from the hash is worn off&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Development tools ==&lt;br /&gt;
&lt;br /&gt;
=== create_symlinks.bat ===&lt;br /&gt;
Useful if you are doing development on Windows. Set the LICH_SCRIPTS environment variable to the path to your &amp;lt;code&amp;gt;lich/scripts/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
=== create_symlinks.sh ===&lt;br /&gt;
Useful if you are doing development on OSX or Linux. Pass it an argument of the path to your &amp;lt;code&amp;gt;lich/scripts/&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
=== util/calculate_new_loot.rb ===&lt;br /&gt;
Compares &amp;lt;code&amp;gt;profiles/*-setup.yaml&amp;lt;/code&amp;gt; files against &amp;lt;code&amp;gt;profiles/base.yaml&amp;lt;/code&amp;gt; to determine proper loot_additions and loot_subtractions settings.&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=659100</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=659100"/>
		<updated>2025-01-07T20:20:50Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/elanthia-online/dr-scripts https://github.com/elanthia-online/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/uxZWxuX Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/elanthia-online/dr-scripts/wiki#yamls-and-guides GitHub&#039;s YAML and Guides].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/elanthia-online/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/elanthia-online/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/elanthia-online/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/elanthia-online/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cast ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates command line casting.&lt;br /&gt;
|usage=Review lich code.  User guide and extensive documentation in header comments.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;cast abbrev [total_mana] [target] [-charge=??] [-prep_time=??] [-runestone=??] [-symbiosis] [-force] [-wait] [-MODE] [-debug]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=abbrev|desc=Spell name, abbreviation, or alias to cast}}^{{Lich setting|name=target|desc=What target to CAST at}}^{{Lich setting|name=-charge=??|desc=Number of charges OR budget in seconds for charging}}^{{Lich setting|name=-prep_time=??|desc=How many seconds to prep before casting}}^{{Lich setting|name=-runestone=??|desc=Invoke this runestone (or similar item) to prep}}^{{Lich setting|name=-symbiosis|desc=Prepare (or not) with your currently studied symbiosis}}^{{Lich setting|name=-force|desc=Force the cast even if checks should prevent it }}^{{Lich setting|name=-wait|desc=If below attune/conc/fatigue thresholds, wait to cast}}^{{Lich setting|name=-MODE|desc=Options: -save[=??], -test, -clear, -yaml (see documentation)}}^{{Lich setting|name=-debug|desc=Output debug messages}}&lt;br /&gt;
|settings={{Lich setting|name=ritual_focus|desc=Focus to use for ritual spells. Won&#039;t cast rituals without.}}^{{Lich setting|name=prep_scaling_factor|desc=Number from 0-1 to multiply by discerned max prep.}}^{{Lich setting|name=cambrinth_num_charges|desc=Default number of camb charges if not specified.}}^{{Lich setting|name= cast_attunement_threshold|desc=Don&#039;t cast unless attunement is above this}}^{{Lich setting|name=cast_concentration_threshold|desc=Don&#039;t cast unless concentration is above this}}^{{Lich setting|name=cast_fatigue_threshold|desc=Don&#039;t cast unless fatigue is above this}}^{{Lich setting|name=cast_threshold_delay|desc=How many seconds between checks when waiting}}^{{Lich setting|name=cambrinth_items|desc=An array of cambrinth items, each with:}}^{{Lich setting|name=cambrinth_items.name|desc=Adjective + noun of the item}}^{{Lich setting|name=cambrinth_items.cap|desc=Mana capacity&lt;br /&gt;
}}^{{Lich setting|name=cambrinth_items.stored|desc=True: must be held, false: worn}}^{{Lich setting|name=cambrinth|desc=Adjective + noun of single camb item}}^{{Lich setting|name=cambrinth_cap|desc=Mana capacity}}^{{Lich setting&lt;br /&gt;
|name=stored_cambrinth|desc=True: must be held, false: worn}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/elanthia-online/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== offload-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Offloads all items from one source container to a destination container. Differs from transfer-items, because you can change the preposition. (I.e. on, in, under, behind, etc.)  It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Offloads all items from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items backpack on rack&lt;br /&gt;
&lt;br /&gt;
* Offloads only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt; [noun]&lt;br /&gt;
  ;offload-items backpack on rack arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=preposition|desc=Preposition to use with the destination [in, on, under, behind]}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=Optional item, if specified only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rummage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Standalone script that reformats the contents of a container as a table.&lt;br /&gt;
|usage=;rummage &amp;lt;container&amp;gt;&lt;br /&gt;
|args= container - Provide the name of the container you want to rummage in&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates smoking pipes, cigars, and cigarillos.  &lt;br /&gt;
|usage=Ensure you have the required smoking accessories (pipe, lighter, blade, etc.) equipped or stored in your inventory and properly configured in the YAML settings for optimal functionality.  The script supports dynamic updates to smoke images and customizable timings for enhanced roleplay and teaching.  Execute this command &amp;lt;code&amp;gt;;smoke&amp;lt;/code&amp;gt; to see how the script structures arguments to execute script.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;smoke [utensil]&lt;br /&gt;
;smoke [utensil] [image] [repeat] until_out&lt;br /&gt;
;smoke smoke light_only&lt;br /&gt;
;smoke reset_known&lt;br /&gt;
;smoke teach [utensil] [player] [image]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=[utensil]|desc=Item to be smoked. e.g. pipe or cigar or cigarillo}}^&lt;br /&gt;
{{Lich setting|name=[image]|desc=Option to select a particular image out of your known images. e.g. dear}}^&lt;br /&gt;
{{Lich setting|name=[repeat]|desc=Smoke this number of pieces of tobacco to smoke. e.g. 1}}^&lt;br /&gt;
{{Lich setting|name=until_out|desc=Smoke until out of tobacco in your container.}}^{{Lich setting|name=light_only|desc=Lights the provided smoke utensil.}}^&lt;br /&gt;
{{Lich setting|name=reset_known|desc=Reset stored variables of known smoke images to be used after learning one or more new images.}}^&lt;br /&gt;
{{Lich setting|name=teach|desc=Teaches or learn smoke images with other character.}}^&lt;br /&gt;
{{Lich setting|name=player|desc=Character to teach of learn the image.  Images use []}}&lt;br /&gt;
&lt;br /&gt;
|settings={{Lich setting|name=container|desc=The container where smoking accessories are stored.}}^&lt;br /&gt;
{{Lich setting|name=pipe|desc=Specifies the type of pipe to use.}}^&lt;br /&gt;
{{Lich setting|name=lighter|desc=Specifies the type of lighter to use.}}^&lt;br /&gt;
{{Lich setting|name=blade|desc=Specifies the blade to light with flint smoking material. Be sure to have flint stored in your container as well.}}^&lt;br /&gt;
{{Lich setting|name=time_between_exhales|desc=Time interval (in seconds) between exhales. Default: 3 seconds.}}^&lt;br /&gt;
{{Lich setting|name=clean_list_of_mastered|desc=Boolean setting to clear the list of mastered smoke images. Default: true.}}^&lt;br /&gt;
{{Lich setting|name=smoke_room|desc=Will take you to a specific room to smoke images.}}^&lt;br /&gt;
{{Lich setting|name=smoke_images|desc=List of available smoke images.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YAML Setup Example:&lt;br /&gt;
&lt;br /&gt;
  smoke:&lt;br /&gt;
    container: tobacco pouch&lt;br /&gt;
    pipe: cherrywood pipe&lt;br /&gt;
    lighter: lava drake&lt;br /&gt;
    blade: throwing dagger&lt;br /&gt;
    time_between_exhales: 45&lt;br /&gt;
    clean_list_of_mastered: true&lt;br /&gt;
    smoke_room: xxxx&lt;br /&gt;
    smoke_images:&lt;br /&gt;
      -  deer    &lt;br /&gt;
      -  dragon  &lt;br /&gt;
      -  horse   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|uservars={{Lich setting|name=smoke_images_known|desc=}}^{{Lich setting|name=smoke_images_mastered|desc=}}&lt;br /&gt;
&lt;br /&gt;
|children=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorter ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background and reformats the contents when you look in/on/behind/under items.&lt;br /&gt;
|usage=Run it and leave it. ;sorter &amp;lt;optional table arg&amp;gt;&lt;br /&gt;
|args=table (outputs a table format)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== t2 ==&lt;br /&gt;
{{Lich script &lt;br /&gt;
|description=An alternative trainer script that runs sub-scripts to train skills based on thresholds and conditions.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/T2-Tutorial&lt;br /&gt;
|usage=Run the script, optionally with the nodelay argument to skip startup delays. &lt;br /&gt;
|args={{Lich setting&lt;br /&gt;
|name=nodelay|desc=Optional argument to bypass t2_startup_delay.}} &lt;br /&gt;
|settings=^{{Lich setting&lt;br /&gt;
|name=t2_startup_delay|desc=Delay (in seconds) before starting training.}}^ {{Lich setting&lt;br /&gt;
|name=t2_skip_awaken|desc=If true, skips the awaken command at startup.}}^ {{Lich setting&lt;br /&gt;
|name=t2_avoids|desc=Configures avoid settings.}}^ {{Lich setting&lt;br /&gt;
|name=t2_burgle_every_block|desc=If true, runs the burgle script at every training cycle.}}^ {{Lich setting&lt;br /&gt;
|name=t2_before_startup|desc=Array of scripts or actions to execute before training begins.}}^ {{Lich setting&lt;br /&gt;
|name=t2_after_shutdown|desc=Array of scripts or actions to execute during controlled shutdown.}}^ {{Lich setting&lt;br /&gt;
|name=training_list|desc=Array of training tasks with thresholds, scripts, and conditions.}}^ {{Lich setting&lt;br /&gt;
|name=exp_timers|desc=Hash defining cooldowns for skills.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;t2: t2_startup_delay: 30 t2_skip_awaken: false t2_avoids: - type: join state: on - type: hold state: on - type: drag state: on t2_burgle_every_block: true t2_before_startup: - preparation_script t2_after_shutdown: - cleanup_script training_list: - skill: arcana start: 20 name: Magic Training scripts: - magic-practice-script - skill: hunting start: 15 scripts: - hunt-script exp_timers: arcana: 60 hunting: 120 &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_scripting_engine&amp;diff=659099</id>
		<title>Lich scripting engine</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_scripting_engine&amp;diff=659099"/>
		<updated>2025-01-07T20:19:50Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Lich}}&lt;br /&gt;
&lt;br /&gt;
== Understanding Lich ==&lt;br /&gt;
Welcome to Lich! The Lich Engine (Lich) is a Ruby-based scripting engine which was originally designed for the Simutronic’s Game Gemstone. The foundation of Lich is such that it provides a means to automate the gameplay through use of scripts written in the Ruby programming language. Lich is not a Front End (FE), it is a scripting engine that hooks into an FE and communicates through it with the Simutronic’s servers. Currently, the most widely used FE’s for DR with Lich are Wizard, Storm Front, Genie, Profanity, and Frostbite. Some work right out of the box while others require a bit of tweaking, but all have been used successfully for a long time. &lt;br /&gt;
The base Lich install supports the use of the go2 command, which works just like Genies’ goto. Mapping is supported by the narost script. Narost loads a Ruby-based window that provides a point and click map for traversing around Elanthia. Narost was named after Gemstone’s original mapper, Tsoran (it’s his name backward). Go2 and the narost map database are updated frequently. &lt;br /&gt;
&lt;br /&gt;
This is the foundation of Lich. You can write scripts in Ruby, and place them in the Lich/scripts folder and access them in-game using the semicolon command.  Let’s say you write a simple script that removed all your armor and you named it removearmor.lic. You would then use the command “;removearmor” in-game to invoke that script and run it. As you can see, this is very similar to how Genie or SF scripts work with the comma and period invoking. You have access to making all your own scripts by converting SF/Genie scripts to Ruby, etc. &lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
Many users utilize Lich as simply a game-wide chat room for discussion and to get help, while others utilize the Lich-based software suite &#039;&#039;&#039;DR-Scripts&#039;&#039;&#039; for all their scripting needs. &#039;&#039;&#039;DR-Scripts&#039;&#039;&#039; is basically interchangeable with &#039;&#039;&#039;Lich&#039;&#039;&#039;, but they are in fact two separate things. Please check out the [[Dr-scripts]] page for more details regarding its use.&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich Lich install instructions are found here]&lt;br /&gt;
&lt;br /&gt;
== Scripting Example ==&lt;br /&gt;
&lt;br /&gt;
In the basic script below, once every 10 seconds we check if the spell Regenerate is up, if it isn&#039;t, we recast it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
loop do&lt;br /&gt;
  if DRSpells.active_spells[&#039;Regenerate&#039;].to_i &amp;lt;=0&lt;br /&gt;
    stop_script(&#039;magic&#039;) if Script.running?(&#039;magic&#039;)&lt;br /&gt;
    fput(&#039;prep regen&#039;)&lt;br /&gt;
    waitcastrt?&lt;br /&gt;
    fput(&#039;cast&#039;)&lt;br /&gt;
  end&lt;br /&gt;
  pause 10&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich Script Repository ==&lt;br /&gt;
&lt;br /&gt;
https://elanthipedia.play.net/Lich_script_repository&lt;br /&gt;
&lt;br /&gt;
== External Ruby Help ==&lt;br /&gt;
&lt;br /&gt;
http://tryruby.org/levels/1/challenges/0&lt;br /&gt;
&lt;br /&gt;
https://www.codecademy.com/learn/learn-ruby&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:SHELTIM&amp;diff=659098</id>
		<title>User talk:SHELTIM</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:SHELTIM&amp;diff=659098"/>
		<updated>2025-01-07T20:19:13Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lich scripts ==&lt;br /&gt;
&lt;br /&gt;
Hi there, I saw you created two pages for scripts you&#039;ve created for Lich. There is already a listing of known Lich scripts on the [[:Category:Lich scripts]] page, which you should be able to edit and add your stuff to.&lt;br /&gt;
&lt;br /&gt;
Typically, scripts have their own page and include some instructions as well as the source. This is because oftentimes external sites/links go down or are removed, and this allows those scripts to still be available. A few options for you to consider may be:&lt;br /&gt;
* Following the existing script precedent create a page for each script, including documentation on usage including source code.&lt;br /&gt;
* Alternatively, add a &amp;quot;See also&amp;quot; link to your script repository on the category page and include the necessary documentation on your repository&#039;s README.md. To do this, add this to the bottom of the Category page: &amp;lt;nowiki&amp;gt;{{RefAl|p=-|a=y}} *[[github page]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feel free to reach out to me using the contact information on my user page or leave a note on my Talk page with any questions or if you&#039;d like some help.&lt;br /&gt;
&lt;br /&gt;
Cheers - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 10:28, 14 June 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
: There is no need to put script source on elanthipedia as all source is available via GitHub (https://github.com/elanthia-online/dr-scripts) or the built-in Lich ;repository functionality. As well, some scripts are very large (2KLOC+) and they change often.&lt;br /&gt;
&lt;br /&gt;
: My goal here is not to reproduce the scripts in their entirety, but only to document the configuration (settings) of those scripts. I found GitHub&#039;s wiki functionality to be rather limiting and I was hoping to document such things here instead.&lt;br /&gt;
&lt;br /&gt;
: My co-developer [[User:Seped]] had a conversation with [[User:ABSOLON]] on this, I&#039;m hoping one of them can chime in. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 10:34, 14 June 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::If your goal is to maintain the scripts externally and you are worried about frequent updates, why not keep the configuration documentation on your README on the github page? By adding a &amp;quot;See also&amp;quot; link to your github repository on the [[:Category:Lich scripts]] page you will give it exposure so that people can find it. And you can maintain things conveniently outside of elanthipedia. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 10:49, 14 June 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The [[:Category:Lich scripts]] page is the correct page for everything on [[Lich dr-scripts]] to be under. This is as was discussed with Seped via aim, during which conversation I created the category pages necessary. &lt;br /&gt;
:::The content of [[Dr-scripts/Script_List]] should be moved as well, since the page is a subpage of [[Dr-scripts]] which doesn&#039;t even have any content or any other subpages. Since there is very little content needed for each repository script, then you could probably just move the content of the dr-scripts/lich scripts page to the category page as is underneath the stuff from the lich dr-scripts page, rather than create an individual page for each script. Alternately, and probably a better solution, you could move contents of the dr-scripts/lich scripts page to [[Lich script repository]] (note- not a subpage of anything with a more informative title) and add it to the lich script category by including &amp;lt;nowiki&amp;gt;{{cat|Lich scripts}}&amp;lt;/nowiki&amp;gt; on the page somewhere.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 12:29, 14 June 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: I moved the basic lich info to the [[:Category:Lich scripts]] page. I think there will be more information that belongs there, so I moved the script list to a separate page, [[Lich script list]]. I&#039;d like to start fleshing out each scripts&#039; information there, and we can consider moving to individual pages if it gets too long. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 14:05, 14 June 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I&#039;m going to move [[Lich script list]] to [[Lich script repository]] per [[User:ABSOLON|ABSOLON]]&#039;s comment. The main reason being that there could be scripts outside of your repository that could also be &amp;quot;listed&amp;quot; on the category page. This is to follow the precedent already in place from the [[:Category:Genie scripts]] page where there are multiple &amp;quot;repositories&amp;quot; maintained by external users on top of individual scripts added to elanthipedia on their own page.&lt;br /&gt;
&lt;br /&gt;
:::::As a user, if I&#039;m looking for Lich scripts, I could go to the category first to learn about them. Then would be directed to the  repository page to read about configuration of scripts within that repository. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 14:43, 14 June 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Front_end&amp;diff=659094</id>
		<title>Front end</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Front_end&amp;diff=659094"/>
		<updated>2025-01-07T09:45:23Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A &#039;&#039;&#039;front end&#039;&#039;&#039; is the program you use on your computer to play [[DragonRealms]]. While any Telnet client can get you into the game, many users prefer a front end that is specifically designed for DragonRealms and that automatically and seamlessly connects them to the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Features range from nothing at all to very robust development/player tools:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Highlights, gags/ignores/squelches, and substitutes||Allow the user to color, hide, or alter specific game messaging strings so that significant game text stands out from less important messaging, and may be organized visually&lt;br /&gt;
|-&lt;br /&gt;
|Scripts, macros, triggers, and aliases||Allow the user to automate various game tasks&lt;br /&gt;
|-&lt;br /&gt;
|Windows||Allow incoming game text to be routed to different panels within the front end according to what type of information each message contains (whispers, speech, thoughts, death messages, field experience, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|Chats/IMs||Allow users to communicate directly with other users without leaving the FE environment&lt;br /&gt;
|-&lt;br /&gt;
|Mapper||Allows users to keep track of where they are or where they have been&lt;br /&gt;
|-&lt;br /&gt;
|Data management||Allows users to keep notes and record various pieces of information for later use&lt;br /&gt;
|-&lt;br /&gt;
|Plugins||Allow users to add features that the developers didn&#039;t (more complex than scripts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Simutronics-supported Clients==&lt;br /&gt;
These are the official clients developed and supported by Simutronics. They are free with your game subscription.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.play.net/dr/play/wrayth-info.asp Wrayth]:&#039;&#039;&#039; The most current and robust of Simutronics&#039;s clients for Microsoft Windows (Formerly known as StormFront.)&lt;br /&gt;
*&#039;&#039;&#039;[http://www.play.net/dr/play/wizard-info.asp Wizard]:&#039;&#039;&#039; An older and less robust client that is compatible with both Windows and Mac. Not recommended due to its age and limited feature set compared to Wrayth.&lt;br /&gt;
*&#039;&#039;&#039;[http://www.play.net/dr/play/avalon-info.asp Avalon]:&#039;&#039;&#039; Macintosh OS X&lt;br /&gt;
*::Note: for OS X Lion, currently version 4.1.5 works correctly, but not 4.2.2 &amp;quot;beta&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;[[Webclient]]:&#039;&#039;&#039; The default client for new players. Limited features compared to StormFront but very accessible. (This is generally only recommended for players who can&#039;t install a dedicated client.)&lt;br /&gt;
*&#039;&#039;&#039;[http://www.play.net/dr/play/webwiz-info.asp eScape]:&#039;&#039;&#039; Java-based Web client with most basic features. Internet Explorer only.&lt;br /&gt;
&lt;br /&gt;
==Third-party Clients==&lt;br /&gt;
&lt;br /&gt;
===Third-party Clients Designed for DragonRealms===&lt;br /&gt;
Players or unaffiliated developers provide updates to these clients, but they provide a complete and robust game experience.&lt;br /&gt;
*&#039;&#039;&#039;[http://matoom.github.io/frostbite/ Frostbite]:&#039;&#039;&#039; Open-source C++/Qt client with custom user interface, text highlights, macros and Ruby support&lt;br /&gt;
*&#039;&#039;&#039;[https://github.com/GenieClient/Genie4 Genie]:&#039;&#039;&#039; A popular third-party client, with many rich features. Open source.&lt;br /&gt;
*&#039;&#039;&#039;[https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich Lich]:&#039;&#039;&#039; Can be run on top of Wrayth, Genie, or Frostbite. Open source.&lt;br /&gt;
*&#039;&#039;&#039;[http://outlanderapp.com Outlander]:&#039;&#039;&#039; Open-source macOS client for DR. Highlights, aliases, variables, macros, mapper, scripting.&lt;br /&gt;
*&#039;&#039;&#039;[https://warlockfe.github.io/ Warlock]&#039;&#039;&#039;: Open-source client for Simutronics games. Packages for Windows, Mac, and Linux. Wrayth-compatible scripting and JavaScript engine.&lt;br /&gt;
*&#039;&#039;&#039;[http://yasse.sourceforge.net/ YASSE]:&#039;&#039;&#039; Open-source script engine plug-in for Avalon&lt;br /&gt;
&lt;br /&gt;
===Unsupported Third-party Clients===&lt;br /&gt;
These clients are not specifically designed for DragonRealms. As such, they require establishing a manual connection by the user, and given the complex stream of game information, require substantial customization.&lt;br /&gt;
*GMud&lt;br /&gt;
*&#039;&#039;&#039;[http://www.mudlet.org/ Mudlet]:&#039;&#039;&#039; An open-source C++/QT mud client with &#039;&#039;&#039;[http://www.lua.org/ Lua]&#039;&#039;&#039;&lt;br /&gt;
*Rapscallion&lt;br /&gt;
*[[Telnet]] (what came/used to come installed with Windows or other OS platforms)&lt;br /&gt;
*&#039;&#039;&#039;[[VIP]]&#039;&#039;&#039; Works with screen readers&lt;br /&gt;
*&#039;&#039;&#039;[http://www.zuggsoft.com/index.php ZMud/CMud]:&#039;&#039;&#039; Generic [[MUD]] clients. Purchase required (If you want Support for the product).&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|definitions}}&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Lich_scripts&amp;diff=659093</id>
		<title>Category:Lich scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Lich_scripts&amp;diff=659093"/>
		<updated>2025-01-07T09:43:44Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
This is a list of scripts usable with [https://github.com/elanthia-online/lich-5 Lich] for the [[Front_end#Simutronics-supported_clients | Wrayth front end]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
# Follow the [https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich first-time setup guide]&lt;br /&gt;
&lt;br /&gt;
== The Lich script repository ==&lt;br /&gt;
A repository of Lich scripts including settings and other documentation is being maintained on the [[Lich script repository]].&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
See [[Lich script development]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Scripts}}&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Lich_scripts&amp;diff=659092</id>
		<title>Category:Lich scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Lich_scripts&amp;diff=659092"/>
		<updated>2025-01-07T09:42:57Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
This is a list of scripts usable with Lich (https://github.com/elanthia-online/lich-5) for the [[Front_end#Simutronics-supported_clients | Wrayth front end]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
# Follow the [https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich first-time setup guide]&lt;br /&gt;
&lt;br /&gt;
== The Lich script repository ==&lt;br /&gt;
A repository of Lich scripts including settings and other documentation is being maintained on the [[Lich script repository]].&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
See [[Lich script development]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Scripts}}&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=659091</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=659091"/>
		<updated>2025-01-07T09:39:20Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/elanthia-online/dr-scripts https://github.com/elanthia-online/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/elanthia-online/dr-scripts/wiki/First-Time-Setup Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/uxZWxuX Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/elanthia-online/dr-scripts/wiki#yamls-and-guides GitHub&#039;s YAML and Guides].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/elanthia-online/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/elanthia-online/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/elanthia-online/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option - Please be sure you have read the earlier [[Lich_script_repository#Autostart|Autostart]] section explaining the different autostart options before reading this.&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/elanthia-online/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cast ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates command line casting.&lt;br /&gt;
|usage=Review lich code.  User guide and extensive documentation in header comments.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;cast abbrev [total_mana] [target] [-charge=??] [-prep_time=??] [-runestone=??] [-symbiosis] [-force] [-wait] [-MODE] [-debug]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=abbrev|desc=Spell name, abbreviation, or alias to cast}}^{{Lich setting|name=target|desc=What target to CAST at}}^{{Lich setting|name=-charge=??|desc=Number of charges OR budget in seconds for charging}}^{{Lich setting|name=-prep_time=??|desc=How many seconds to prep before casting}}^{{Lich setting|name=-runestone=??|desc=Invoke this runestone (or similar item) to prep}}^{{Lich setting|name=-symbiosis|desc=Prepare (or not) with your currently studied symbiosis}}^{{Lich setting|name=-force|desc=Force the cast even if checks should prevent it }}^{{Lich setting|name=-wait|desc=If below attune/conc/fatigue thresholds, wait to cast}}^{{Lich setting|name=-MODE|desc=Options: -save[=??], -test, -clear, -yaml (see documentation)}}^{{Lich setting|name=-debug|desc=Output debug messages}}&lt;br /&gt;
|settings={{Lich setting|name=ritual_focus|desc=Focus to use for ritual spells. Won&#039;t cast rituals without.}}^{{Lich setting|name=prep_scaling_factor|desc=Number from 0-1 to multiply by discerned max prep.}}^{{Lich setting|name=cambrinth_num_charges|desc=Default number of camb charges if not specified.}}^{{Lich setting|name= cast_attunement_threshold|desc=Don&#039;t cast unless attunement is above this}}^{{Lich setting|name=cast_concentration_threshold|desc=Don&#039;t cast unless concentration is above this}}^{{Lich setting|name=cast_fatigue_threshold|desc=Don&#039;t cast unless fatigue is above this}}^{{Lich setting|name=cast_threshold_delay|desc=How many seconds between checks when waiting}}^{{Lich setting|name=cambrinth_items|desc=An array of cambrinth items, each with:}}^{{Lich setting|name=cambrinth_items.name|desc=Adjective + noun of the item}}^{{Lich setting|name=cambrinth_items.cap|desc=Mana capacity&lt;br /&gt;
}}^{{Lich setting|name=cambrinth_items.stored|desc=True: must be held, false: worn}}^{{Lich setting|name=cambrinth|desc=Adjective + noun of single camb item}}^{{Lich setting|name=cambrinth_cap|desc=Mana capacity}}^{{Lich setting&lt;br /&gt;
|name=stored_cambrinth|desc=True: must be held, false: worn}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/elanthia-online/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffing_room|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== offload-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Offloads all items from one source container to a destination container. Differs from transfer-items, because you can change the preposition. (I.e. on, in, under, behind, etc.)  It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Offloads all items from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items backpack on rack&lt;br /&gt;
&lt;br /&gt;
* Offloads only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;offload-items &amp;lt;source&amp;gt; &amp;lt;preposition&amp;gt; &amp;lt;destination&amp;gt; [noun]&lt;br /&gt;
  ;offload-items backpack on rack arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=preposition|desc=Preposition to use with the destination [in, on, under, behind]}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=Optional item, if specified only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rummage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Standalone script that reformats the contents of a container as a table.&lt;br /&gt;
|usage=;rummage &amp;lt;container&amp;gt;&lt;br /&gt;
|args= container - Provide the name of the container you want to rummage in&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible. Smelt refine, to refine metals.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automates smoking pipes, cigars, and cigarillos.  &lt;br /&gt;
|usage=Ensure you have the required smoking accessories (pipe, lighter, blade, etc.) equipped or stored in your inventory and properly configured in the YAML settings for optimal functionality.  The script supports dynamic updates to smoke images and customizable timings for enhanced roleplay and teaching.  Execute this command &amp;lt;code&amp;gt;;smoke&amp;lt;/code&amp;gt; to see how the script structures arguments to execute script.  Methods to run script; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;smoke [utensil]&lt;br /&gt;
;smoke [utensil] [image] [repeat] until_out&lt;br /&gt;
;smoke smoke light_only&lt;br /&gt;
;smoke reset_known&lt;br /&gt;
;smoke teach [utensil] [player] [image]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=[utensil]|desc=Item to be smoked. e.g. pipe or cigar or cigarillo}}^&lt;br /&gt;
{{Lich setting|name=[image]|desc=Option to select a particular image out of your known images. e.g. dear}}^&lt;br /&gt;
{{Lich setting|name=[repeat]|desc=Smoke this number of pieces of tobacco to smoke. e.g. 1}}^&lt;br /&gt;
{{Lich setting|name=until_out|desc=Smoke until out of tobacco in your container.}}^{{Lich setting|name=light_only|desc=Lights the provided smoke utensil.}}^&lt;br /&gt;
{{Lich setting|name=reset_known|desc=Reset stored variables of known smoke images to be used after learning one or more new images.}}^&lt;br /&gt;
{{Lich setting|name=teach|desc=Teaches or learn smoke images with other character.}}^&lt;br /&gt;
{{Lich setting|name=player|desc=Character to teach of learn the image.  Images use []}}&lt;br /&gt;
&lt;br /&gt;
|settings={{Lich setting|name=container|desc=The container where smoking accessories are stored.}}^&lt;br /&gt;
{{Lich setting|name=pipe|desc=Specifies the type of pipe to use.}}^&lt;br /&gt;
{{Lich setting|name=lighter|desc=Specifies the type of lighter to use.}}^&lt;br /&gt;
{{Lich setting|name=blade|desc=Specifies the blade to light with flint smoking material. Be sure to have flint stored in your container as well.}}^&lt;br /&gt;
{{Lich setting|name=time_between_exhales|desc=Time interval (in seconds) between exhales. Default: 3 seconds.}}^&lt;br /&gt;
{{Lich setting|name=clean_list_of_mastered|desc=Boolean setting to clear the list of mastered smoke images. Default: true.}}^&lt;br /&gt;
{{Lich setting|name=smoke_room|desc=Will take you to a specific room to smoke images.}}^&lt;br /&gt;
{{Lich setting|name=smoke_images|desc=List of available smoke images.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
YAML Setup Example:&lt;br /&gt;
&lt;br /&gt;
  smoke:&lt;br /&gt;
    container: tobacco pouch&lt;br /&gt;
    pipe: cherrywood pipe&lt;br /&gt;
    lighter: lava drake&lt;br /&gt;
    blade: throwing dagger&lt;br /&gt;
    time_between_exhales: 45&lt;br /&gt;
    clean_list_of_mastered: true&lt;br /&gt;
    smoke_room: xxxx&lt;br /&gt;
    smoke_images:&lt;br /&gt;
      -  deer    &lt;br /&gt;
      -  dragon  &lt;br /&gt;
      -  horse   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|uservars={{Lich setting|name=smoke_images_known|desc=}}^{{Lich setting|name=smoke_images_mastered|desc=}}&lt;br /&gt;
&lt;br /&gt;
|children=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorter ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background and reformats the contents when you look in/on/behind/under items.&lt;br /&gt;
|usage=Run it and leave it. ;sorter &amp;lt;optional table arg&amp;gt;&lt;br /&gt;
|args=table (outputs a table format)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== su-helmas ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs catacombs tasks (empath) until you&#039;re out of tickets or out of room in your bag&lt;br /&gt;
|usage=Just run it&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=loot_container|desc=Bag to store your loot}}^&lt;br /&gt;
{{Lich setting|name=redeem_contract|desc=true will redeem a contract if you don&#039;t have one redeemed, and continue to do so until you&#039;re out. False only runs if you&#039;ve redeemed a contract}}^&lt;br /&gt;
{{Lich setting|name=contract_container|desc=container where your contracts are stored.}}^&lt;br /&gt;
{{Lich setting|name=weapon|desc=weapon to use for the tasks. Any melee weapon will do}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
suhelmas:&lt;br /&gt;
  catacombs:&lt;br /&gt;
    loot_container: backpack&lt;br /&gt;
    redeem_contract: true&lt;br /&gt;
    contract_container: haversack&lt;br /&gt;
    weapon: scimitar&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== t2 ==&lt;br /&gt;
{{Lich script &lt;br /&gt;
|description=An alternative trainer script that runs sub-scripts to train skills based on thresholds and conditions.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/T2-Tutorial&lt;br /&gt;
|usage=Run the script, optionally with the nodelay argument to skip startup delays. &lt;br /&gt;
|args={{Lich setting&lt;br /&gt;
|name=nodelay|desc=Optional argument to bypass t2_startup_delay.}} &lt;br /&gt;
|settings=^{{Lich setting&lt;br /&gt;
|name=t2_startup_delay|desc=Delay (in seconds) before starting training.}}^ {{Lich setting&lt;br /&gt;
|name=t2_skip_awaken|desc=If true, skips the awaken command at startup.}}^ {{Lich setting&lt;br /&gt;
|name=t2_avoids|desc=Configures avoid settings.}}^ {{Lich setting&lt;br /&gt;
|name=t2_burgle_every_block|desc=If true, runs the burgle script at every training cycle.}}^ {{Lich setting&lt;br /&gt;
|name=t2_before_startup|desc=Array of scripts or actions to execute before training begins.}}^ {{Lich setting&lt;br /&gt;
|name=t2_after_shutdown|desc=Array of scripts or actions to execute during controlled shutdown.}}^ {{Lich setting&lt;br /&gt;
|name=training_list|desc=Array of training tasks with thresholds, scripts, and conditions.}}^ {{Lich setting&lt;br /&gt;
|name=exp_timers|desc=Hash defining cooldowns for skills.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;t2: t2_startup_delay: 30 t2_skip_awaken: false t2_avoids: - type: join state: on - type: hold state: on - type: drag state: on t2_burgle_every_block: true t2_before_startup: - preparation_script t2_after_shutdown: - cleanup_script training_list: - skill: arcana start: 20 name: Magic Training scripts: - magic-practice-script - skill: hunting start: 15 scripts: - hunt-script exp_timers: arcana: 60 hunting: 120 &amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== task-forage ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes foraging tasks given by Mags in the Crossing, and the flower peddler in Shard, in order to train Trading.&lt;br /&gt;
|usage= Start the script. If using T2 and especially while in Shard, consider setting never_wait = true and using a 30 second T2 timer for Trading (to avoid sitting around on cooldown too often, waiting for the right task type).&lt;br /&gt;
|args= &amp;quot;Crossing&amp;quot; or &amp;quot;Shard&amp;quot; to force tasks in a specific area.&lt;br /&gt;
|settings={{Lich setting|name=container|desc=Optional.  Where to temporarily store gathered task items. Default is &amp;lt;code&amp;gt;backpack&amp;lt;/code&amp;gt;}}^{{Lich setting|name=task_boosts|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional.  Whether or not to use BOOST TASK in order to reduce task cooldowns.}}^{{Lich setting|name=collect|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Use COLLECT for large tasks instead of FORAGE (only use if you know you can COLLECT reliably for all tasks.}}^{{Lich setting|name=trading_limit|desc=Optional. Target Trading mindstates before the script will exit.}}^{{Lich setting|name=never_wait|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Exit as soon as a task cooldown is encountered.}}^{{Lich setting|name=wait_in_place|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. If waiting for a cooldown, do it by collecting rocks at the task giver. If false, the script will run outdoorsmanship.lic at your outdoors_room or safe_room.}}^{{Lich setting|name=debug|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. Optional. Show verbose debug messaging}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  task_forage_settings:&lt;br /&gt;
    container: backpack&lt;br /&gt;
    task_boosts: false&lt;br /&gt;
    collect: false&lt;br /&gt;
    trading_limit: 30&lt;br /&gt;
    never_wait: false&lt;br /&gt;
    wait_in_place: true&lt;br /&gt;
    # Show verbose debug messaging&lt;br /&gt;
    debug: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars= {{Lich setting|name=task_forage|desc=Tracks wandering task givers&#039; last known locations, and if you have recently failed collecting an item. Ex: &amp;lt;code&amp;gt;task_forage:  &amp;quot;item_failures&amp;quot;=&amp;gt;&amp;quot;&amp;quot;, &amp;quot;npcs&amp;quot;=&amp;gt; &amp;quot;peddler&amp;quot;=&amp;gt;2567&amp;lt;/code&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}^{{Lich setting|name=tessera_mindstates|desc=The Trading mindstate threshold below which (or equal to) you will use your tessera. Like a T2 start #, you will only use your tessera if your Trading mindstate is less than this number. (Default=3)}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;|usage=&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade closeup &amp;lt;/code&amp;gt; &lt;br /&gt;
will deliver all remaining crates, then return your caravan to avoid fees.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade hunt &amp;lt;/code&amp;gt; &lt;br /&gt;
will occasionally run a hunt defined in your charactername-caravanhunt.yaml file (see Quillith-caravanhunt.yaml) whenever you stop in your hometown and your Trading exp is high enough.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade duration &amp;lt;/code&amp;gt; &lt;br /&gt;
will run for X minutes before locking down new contracts and closing up.&lt;br /&gt;
* &amp;lt;code&amp;gt;;trade roomid &amp;lt;/code&amp;gt; &lt;br /&gt;
will take your caravan to a particular room.&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  #   spell: FooBaz                 # Name of spell wand casts                [Optional - disables buff check if absent]&lt;br /&gt;
  #   min duration: 2               # Min buff time before it will recast     [Optional - defaults to 1]&lt;br /&gt;
&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Mental Focus&lt;br /&gt;
    min duration: 3&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
    spell: Heroic Strength&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/elanthia-online/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_mapping_reference&amp;diff=659090</id>
		<title>Lich mapping reference</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_mapping_reference&amp;diff=659090"/>
		<updated>2025-01-07T09:36:40Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction to Mapping==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*** &#039;&#039;&#039;Please do your research before editing the map!&#039;&#039;&#039;  Chances are high any room that is not currently mapped has a reason why!  You can open an issue on https://github.com/elanthia-online/dr-scripts/issues to get rooms fixed or ask in lnet for someone to double check the rooms before doing any updating. ***&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide is inspired by Tillmens posts on lrn2map: http://forum.gsplayers.com/showthread.php?57828-lrn2map (Note: ignore any mentions of mapmap, this script does not apply to Dragonrealms)&lt;br /&gt;
&lt;br /&gt;
The map is a database that is downloaded to your lich directory each time you login to the game. The database consists of rooms. All rooms need to have a wayto and a timeto. A wayto describes the movement to get to the room. The timeto describes how long it takes to get there (0.2 seconds is the default). &amp;lt;code&amp;gt;;automap&amp;lt;/code&amp;gt; handles adding this data automatically in most cases. If you map a room manually without &amp;lt;code&amp;gt;;automap&amp;lt;/code&amp;gt; then you need to be sure that you include both the timeto and the wayto, forgetting one will break ;go2&#039;s ability to navigate to that room.&lt;br /&gt;
&lt;br /&gt;
=== Updating Your Database ===&lt;br /&gt;
To fetch the latest version of the map database run these commands:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;repository download-mapdb&lt;br /&gt;
;e Map.reload&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Checking out the Database ===&lt;br /&gt;
&lt;br /&gt;
Check out the map database. This will replace your current map database with the remote. This means that any changes you have made will be erased! This does not include anything like &amp;lt;code&amp;gt;;go2&amp;lt;/code&amp;gt; saved rooms.&lt;br /&gt;
&lt;br /&gt;
You need to have a password on file to check out the mapdb. This password is stored in plain text locally, so don&#039;t make it anything important.&lt;br /&gt;
&lt;br /&gt;
When you checkout the map db, you own the database for 24 hours. This means that no one else can check it out until you upload or release it. Please, for the love of god, don&#039;t forget this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;repository checkout-mapdb&lt;br /&gt;
[repository: success;  running download-mapdb now...]                                       &lt;br /&gt;
[repository: map database is up-to-date]                                                    &lt;br /&gt;
[repository: done]                                                                          &lt;br /&gt;
[repository: edit your map database and     ;repository upload-mapdb     within 24 hours.]  &lt;br /&gt;
--- Lich: repository has exited.                                                            &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== I Screwed Up ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have the map db checked out, but want to erase some local changes you made:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;repository download-mapdb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All changes are local until you upload the database. If you checked it out but didn&#039;t upload it, you can RELEASE it which will erase your changes since your checkout and allow others to check out the mapdb again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;repository release-mapdb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Referencing Rooms ===&lt;br /&gt;
Rooms can be referenced in two ways: &amp;lt;code&amp;gt;Map.list[&amp;lt;i&amp;gt;room_id&amp;lt;/i&amp;gt;]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Room[&amp;lt;i&amp;gt;room_id&amp;lt;/i&amp;gt;]&amp;lt;/code&amp;gt;. There are some idiosyncrasies between the two, but in most cases either will work fine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Room.current&amp;lt;/code&amp;gt; refers to your current room. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Map.list[room_id]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Room[room_id]&amp;lt;/code&amp;gt; refers to any room with the given id&lt;br /&gt;
&lt;br /&gt;
=== Re-routing a path by changing timeto ===&lt;br /&gt;
You can change a path if there is an obstacle that you want to avoid, like a wall that might be too difficult to climb for younger adventurers!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ;e Room.current.timeto[&amp;quot;5665&amp;quot;] = 10.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Useful Aliases ===&lt;br /&gt;
If you are using the Dependency suite of scripts, please run &amp;lt;code&amp;gt;;setupaliases&amp;lt;/code&amp;gt; to install these some of these useful mapping aliases. It will not install all of them, currently.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ;alias add lr = ;e echo Room[Room.current.id].inspect&lt;br /&gt;
 ;alias add lfr = ;e echo Room[\?].inspect&lt;br /&gt;
 ;alias add ad = ;e Room[\?].description.push(XMLData.room_description) # Usage: ad roomnumber&lt;br /&gt;
 ;alias add snip = ;e Room.current.timeto.delete(&amp;quot;\?&amp;quot;)\r;e Room.current.wayto.delete(&amp;quot;\?&amp;quot;); # Usage: snip roomnumber&lt;br /&gt;
 ;alias add ids = ;e echo &amp;quot;#{Room.current.id}:#{Room.current.wayto}&amp;quot;&lt;br /&gt;
 ;alias add tag = ;e Room.current.tags.push(&amp;quot;\?&amp;quot;) # Add tag to current room, Usage: tag cleric&lt;br /&gt;
 ;alias add pop = ;e echo Room.current.tags.pop  #deletes the last tag from the room you are in and displays it to you!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note: Genie users must use slight variations for these commands. For instance, a comma instead of a semicolon, and double backward slashes where there is a backward slash.&lt;br /&gt;
For example:&lt;br /&gt;
,alias add lfr = ,e echo Room[\\?\].inspect&lt;br /&gt;
&lt;br /&gt;
=== Useful commands === &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e echo Room.current.inspect # This is the lr alias&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e echo Room.current.wayto&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== When You Are Done ===&lt;br /&gt;
&lt;br /&gt;
Run this command to merge your database with the server. Players that are logged in will not receive this update, they will have to execute the commands given above, or re-login to the game.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;repository upload-mapdb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Mapping Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Adding New Rooms ===&lt;br /&gt;
====Example====&lt;br /&gt;
&lt;br /&gt;
In this room there&#039;s an archway that is unmapped. Using the &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; alias, its shown as unmapped.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Inner Hibarnhvidar, Upper Cavern]&lt;br /&gt;
The generations of skilled Dwarven craftsmen that cleaved this cavern out of the living rock of the mountain let their imaginations run free in the carvings surrounding the arches leading to the shops and work-caverns.  One is surrounded by flowing rock-hewn ribbons pleated in an intricate pattern, others are studded with cabochon gems or tiny carvings in minute detail.  You also see a stone arch inscribed with the MAMAS Company logo.&lt;br /&gt;
Obvious exits: north, northeast, east, southeast.&lt;br /&gt;
Room Number: 3812&lt;br /&gt;
&amp;gt;ids&lt;br /&gt;
--- Lich: exec1 active.&lt;br /&gt;
[exec1: 3812:{&amp;quot;3815&amp;quot;=&amp;gt;&amp;quot;northeast&amp;quot;, &amp;quot;3811&amp;quot;=&amp;gt;&amp;quot;north&amp;quot;, &amp;quot;3813&amp;quot;=&amp;gt;&amp;quot;southeast&amp;quot;, &amp;quot;3814&amp;quot;=&amp;gt;&amp;quot;east&amp;quot;}]&lt;br /&gt;
--- Lich: exec1 has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Walk through the arch to check the movement command and see if the room has an id (it doesn&#039;t).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;go arch&lt;br /&gt;
[MAMAS Hibarnhvidar, Main Office]&lt;br /&gt;
Several small work stations ring the large cavern of the Merchant Adventurers&#039; Mapping, Assay, and Survey Company&#039;s primary office in Forfedhdar.  Tools and survey instruments lie stacked at the various stations, soon to be available for purchase by adventurers needing the latest in mining equipment.  At the end of the cavern, a lone clerk stands by a counter with a set of small scales used to weigh individual items and stones of valuable minerals.  You also see a sign.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;out&lt;br /&gt;
You stroll out.&lt;br /&gt;
[Inner Hibarnhvidar, Upper Cavern]&lt;br /&gt;
The generations of skilled Dwarven craftsmen that cleaved this cavern out of the living rock of the mountain let their imaginations run free in the carvings surrounding the arches leading to the shops and work-caverns.  One is surrounded by flowing rock-hewn ribbons pleated in an intricate pattern, others are studded with cabochon gems or tiny carvings in minute detail.  You also see a stone arch inscribed with the MAMAS Company logo.&lt;br /&gt;
Obvious exits: north, northeast, east, southeast.&lt;br /&gt;
Room Number: 3812&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Check out the map database &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;;repository checkout-mapdb&lt;br /&gt;
--- Lich: repository active.&lt;br /&gt;
[repository: success;  running download-mapdb now...]&lt;br /&gt;
[repository: downloading map database...]&lt;br /&gt;
[repository: deleting old map databases...]&lt;br /&gt;
[repository: loading map database...]&lt;br /&gt;
[repository: done]&lt;br /&gt;
[repository: edit your map database and     ;repository upload-mapdb     within 12 hours.]&lt;br /&gt;
--- Lich: repository has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Run automap&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;;automap&lt;br /&gt;
--- Lich: automap active.&lt;br /&gt;
Starting&lt;br /&gt;
**Mapping (abort to cancel, stop to finish)**&lt;br /&gt;
Your feet are still soaked.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Move through the path to be mapped and map the path back. Moving a direction does not map the reverse direction, you need to do the reverse direction as well. This means a room with 8 exits will need 16 steps, one forward, one backward. Wait for the &amp;quot;**Mapping&amp;quot; text before moving again. Using a typeahead line will not map the direction correctly.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;go stone arch&lt;br /&gt;
[MAMAS Hibarnhvidar, Main Office]&lt;br /&gt;
Several small work stations ring the large cavern of the Merchant Adventurers&#039; Mapping, Assay, and Survey Company&#039;s primary office in Forfedhdar.  Tools and survey instruments lie stacked at the various stations, soon to be available for purchase by adventurers needing the latest in mining equipment.  At the end of the cavern, a lone clerk stands by a counter with a set of small scales used to weigh individual items and stones of valuable minerals.  You also see a sign.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
**Mapping (abort to cancel, stop to finish)**&lt;br /&gt;
&amp;gt;out&lt;br /&gt;
You stroll out.&lt;br /&gt;
[Inner Hibarnhvidar, Upper Cavern]&lt;br /&gt;
The generations of skilled Dwarven craftsmen that cleaved this cavern out of the living rock of the mountain let their imaginations run free in the carvings surrounding the arches leading to the shops and work-caverns.  One is surrounded by flowing rock-hewn ribbons pleated in an intricate pattern, others are studded with cabochon gems or tiny carvings in minute detail.  You also see a stone arch inscribed with the MAMAS Company logo.&lt;br /&gt;
Obvious exits: north, northeast, east, southeast.&lt;br /&gt;
Room Number: 3812&lt;br /&gt;
**Mapping (abort to cancel, stop to finish)**&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Done mapping. Double check with the &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; alias.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;ids&lt;br /&gt;
--- Lich: exec1 active.&lt;br /&gt;
[exec1: 3812:{&amp;quot;3815&amp;quot;=&amp;gt;&amp;quot;northeast&amp;quot;, &amp;quot;3811&amp;quot;=&amp;gt;&amp;quot;north&amp;quot;, &amp;quot;3813&amp;quot;=&amp;gt;&amp;quot;southeast&amp;quot;, &amp;quot;3814&amp;quot;=&amp;gt;&amp;quot;east&amp;quot;, &amp;quot;12182&amp;quot;=&amp;gt;&amp;quot;go stone arch&amp;quot;}]&lt;br /&gt;
--- Lich: exec1 has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Kill automap&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;;k automap&lt;br /&gt;
--- Lich: automap has exited.&lt;br /&gt;
&amp;gt;go arch&lt;br /&gt;
[MAMAS Hibarnhvidar, Main Office]&lt;br /&gt;
Several small work stations ring the large cavern of the Merchant Adventurers&#039; Mapping, Assay, and Survey Company&#039;s primary office in Forfedhdar.  Tools and survey instruments lie stacked at the various stations, soon to be available for purchase by adventurers needing the latest in mining equipment.  At the end of the cavern, a lone clerk stands by a counter with a set of small scales used to weigh individual items and stones of valuable minerals.  You also see a sign.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
Room Number: 12182&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Upload the map database with &amp;lt;code&amp;gt;;repository upload-mapdb&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delete a room ===&lt;br /&gt;
Go to each surrounding room and perform the following, where &amp;quot;roomid&amp;quot; is the id of the room you are going to delete. It must be enclosed in quotation marks. This is the same as the &#039;snip&#039; alias above.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e Room.current.wayto.delete(&amp;quot;roomid&amp;quot;)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e Room.current.timeto.delete(&amp;quot;roomid&amp;quot;)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, remove the room. Roomid is NOT quoted here. Enter it as a number.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e Map.list[roomid] = nil&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced Movements with StringProcs ===&lt;br /&gt;
Complicated actions ones which require multiple movements to get to the target room. A complex action is not just go, move, climb, etc... but involving searching to discover the path, or pushing an object to open a door. Use a stringproc to add these. Note: these actions require approval from the mapdb admin, and will lock the mapdatabase until they are approved/rejected. Do not add them without testing them.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e Room.current.wayto[&#039;1220&#039;] = StringProc.new(“fput &#039;search&#039;; move &#039;go path&#039;”)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Calling Bescort with StringProcs ====&lt;br /&gt;
Certain actions like navigating mazes and ferry crossings are more smoothly handled by a separate script. Rather than create a complicated StringProc, its preferred to use &amp;lt;code&amp;gt;bescort&amp;lt;/code&amp;gt;. Modify &amp;lt;code&amp;gt;bescort.lic&amp;lt;/code&amp;gt; to handle the navigation and then start it in the desired room using a StringProc. &lt;br /&gt;
&lt;br /&gt;
Here is an example of a StringProc to call bescort to take the sea mammoth from Ratha to Fang Cove.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
StringProc.new(&amp;quot;start_script(&#039;bescort&#039;, [&#039;mammoth&#039;, &#039;fang&#039;]);wait_while{running?(&#039;bescort&#039;)};&amp;quot;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also suggested that you get some sort of accurate estimate of the crossing time! Don&#039;t use the default 0.2 seconds for the timeto if it takes minutes. Timing impacts the route &amp;lt;code&amp;gt;go2&amp;lt;/code&amp;gt; decides to take.&lt;br /&gt;
&lt;br /&gt;
=== Update Rooms with multiple descriptions === &lt;br /&gt;
Go2 uses room descriptions part of determining what room you&#039;re in. If the room has multiple descriptions, the room you are in may appear to be unmapped during some seasonal/time change. To correct this, add the room description to the correct room. Do not remap the room.&lt;br /&gt;
&lt;br /&gt;
This assumes you are standing in the target room with its new description and you know the roomid. You can find the roomid by going to a connecting room and looking at the room number for the direction of the room without a number.&lt;br /&gt;
&lt;br /&gt;
If you have not already, you need to run &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;;alias add ad = ;e Room[\?].description.push(XMLData.room_description)&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
then&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;repository checkout-mapdb&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;ad roomnumber-it-should-be&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;repository upload-mapdb&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
The first room in the log below doesn&#039;t have a room ID. This could either be unmapped or missing a description. To find out, we&#039;ll visit a neighboring room and check its exits using the &#039;ids&#039; alias. If the exits point to the missing room then we know its room ID and just have to update the description. When we know the room ID we walk back and use the &#039;ad ####&#039; alias to update the given roomid with the description of the room we are standing in. To verify it was updated, we re-enter the room and see that it now has a room id.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Boar Clan, Split-Log Path]&lt;br /&gt;
The sounds of the forest permeate the palisade wall and wash over the sleeping village.  Each breath of wind rustles the trees that stir the night air and conduct the arboreal symphony.  Chirping insects and the deep throaty calls of frogs keep the rhythm while high-pitched animal cries weave a soprano&#039;s song with a melody only nature could compose.&lt;br /&gt;
Obvious paths: northeast, west.&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
You stroll northeast.                                                                                                                                                                                             &lt;br /&gt;
[Boar Clan, Split-Log Path]                                                                                                                                                                                       &lt;br /&gt;
A tall palisade wall of thick iron-banded tree trunks embraces the small village of thatched longhouses and bark-covered huts.  Split log walkways snake between the structures.  One rutted dirt path leads from the gate to a squarish building with deep eaves that shelters stacks of crates and barrels piled outside the door.  You also see a palisade gate, the stable doors and a long log nestled underneath a nearby tree.                                                                                                                                                                                                           &lt;br /&gt;
Obvious paths: northeast, southwest.                                                                                                                                                                              &lt;br /&gt;
Room Number: 4106                                                                                                                                                                                                 &lt;br /&gt;
&amp;gt;;repo checkout-mapdb                                                                                                                                                                                             &lt;br /&gt;
--- Lich: repository active.                                                                                                                                                                                      &lt;br /&gt;
[repository: success;  running download-mapdb now...]                                                                                                                                                             &lt;br /&gt;
[repository: map database is up-to-date]                                                                                                                                                                          &lt;br /&gt;
[repository: done]                                                                                                                                                                                                &lt;br /&gt;
[repository: edit your map database and     ;repository upload-mapdb     within 24 hours.]                                                                                                                        &lt;br /&gt;
--- Lich: repository has exited.                                                                                                                                                                                  &lt;br /&gt;
&amp;gt;ids                                                                                                                                                                                                              &lt;br /&gt;
--- Lich: exec1 active.                                                                                                                                                                                           &lt;br /&gt;
[exec1: 4106:{&amp;quot;4105&amp;quot;=&amp;gt;&amp;quot;go gate&amp;quot;, &amp;quot;4107&amp;quot;=&amp;gt;&amp;quot;southwest&amp;quot;, &amp;quot;4109&amp;quot;=&amp;gt;&amp;quot;northeast&amp;quot;}]                                                                                                                                       &lt;br /&gt;
--- Lich: exec1 has exited.                                                                                                                                                                                       &lt;br /&gt;
&amp;gt;sw                                                                                                                                                                                                               &lt;br /&gt;
You stroll southwest.                                                                                                                                                                                             &lt;br /&gt;
[Boar Clan, Split-Log Path]                                                                                                                                                                                       &lt;br /&gt;
The sounds of the forest permeate the palisade wall and wash over the sleeping village.  Each breath of wind rustles the trees that stir the night air and conduct the arboreal symphony.  Chirping insects and the deep throaty calls of frogs keep the rhythm while high-pitched animal cries weave a soprano&#039;s song with a melody only nature could compose.                                                                 &lt;br /&gt;
Obvious paths: northeast, west.                                                                                                                                                                                   &lt;br /&gt;
&amp;gt;                                                                                                                                                                                                                 &lt;br /&gt;
Your body below the waist is dripping with water.  Pools of it are forming all around you.                                                                                                                        &lt;br /&gt;
&amp;gt;                                                                                                                                                                                                                 &lt;br /&gt;
You&#039;ve gained a new rank in your knowledge of sorcery.                                                                                                                                                            &lt;br /&gt;
&amp;gt;ad 4107                                                                                                                                                                                                          &lt;br /&gt;
--- Lich: exec1 active.                                                                                                                                                                                           &lt;br /&gt;
--- Lich: exec1 has exited.                                                                                                                                                                                       &lt;br /&gt;
&amp;gt;ne                                                                                                                                                                                                               &lt;br /&gt;
&amp;gt;sw                                                                                                                                                                                                               &lt;br /&gt;
You stroll northeast.                                                                                                                                                                                             &lt;br /&gt;
[Boar Clan, Split-Log Path]                                                                                                                                                                                       &lt;br /&gt;
A tall palisade wall of thick iron-banded tree trunks embraces the small village of thatched longhouses and bark-covered huts.  Split log walkways snake between the structures.  One rutted dirt path leads from the gate to a squarish building with deep eaves that shelters stacks of crates and barrels piled outside the door.  You also see a palisade gate, the stable doors and a long log nestled underneath a nearby tree.                                                                                                                                                                                                           &lt;br /&gt;
Obvious paths: northeast, southwest.                                                                                                                                                                              &lt;br /&gt;
Room Number: 4106                                                                                                                                                                                                 &lt;br /&gt;
&amp;gt;                                                                                                                                                                                                                 &lt;br /&gt;
You stroll southwest.                                                                                                                                                                                             &lt;br /&gt;
[Boar Clan, Split-Log Path]                                                                                                                                                                                       &lt;br /&gt;
The sounds of the forest permeate the palisade wall and wash over the sleeping village.  Each breath of wind rustles the trees that stir the night air and conduct the arboreal symphony.  Chirping insects and the deep throaty calls of frogs keep the rhythm while high-pitched animal cries weave a soprano&#039;s song with a melody only nature could compose.                                                                 &lt;br /&gt;
Obvious paths: northeast, west.                                                                                                                                                                                   &lt;br /&gt;
Room Number: 4107                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Adding identical rooms ===&lt;br /&gt;
Taken from [http://forum.gsplayers.com/showthread.php?57828-lrn2map&amp;amp;p=1826134#post1826134]&lt;br /&gt;
&lt;br /&gt;
Fixing this sort of thing requires more knowledge of how the map database works than your standard mapping procedure. If it wasn&#039;t in River&#039;s Rest, I could run over to the room and give it a look and either fix it or give you some useful pointers, but since it&#039;s in River&#039;s Rest and I&#039;m lazy, you&#039;re screwed.&lt;br /&gt;
&lt;br /&gt;
My assumption is that there are two rooms that are in different places but have the same room title/description/paths. There are several ways to deal with this, and they are mostly terrible.&lt;br /&gt;
&lt;br /&gt;
First, go to each of the identical rooms and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo Room.current_or_new&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If one of them shows up with a new room number, everything is good and right in the world (this isn&#039;t going to happen).&lt;br /&gt;
&lt;br /&gt;
Second, perhaps someone used &amp;quot;;mapmap fix&amp;quot; incorrectly (they didn&#039;t, because no one uses that, even though it&#039;s in the instructions). To check if this is the case, go to each of the identical rooms and type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo Room.current.desc.length&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the map database, rooms can have more than one description. This is mostly to deal with different night/day descriptions for the same room, but it can rarely have other uses. When using &amp;quot;;mapmap fix&amp;quot;, the script tests existing paths to see if you end up in the expected room. If you don&#039;t, it&#039;ll ask you if the rooms are the same. If you tell it they&#039;re the same, it&#039;ll combine them so they both have the same room number. If not, it will delete the path and create a new one to the different room. Someone may have said yes when they shouldn&#039;t have, which would add two unrelated room descriptions (and/or titles/paths) to the same room id. If the above command says &amp;quot;1&amp;quot;, then this is not the case. If it&#039;s more than one, then it might be the case, but I won&#039;t go into it further because it&#039;s too unlikely.&lt;br /&gt;
&lt;br /&gt;
So now we need to differentiate between the two horrible rooms. The best way to do this is with the room_objects tag. If there&#039;s something that shows up in the &amp;quot;You also see&amp;quot; line that is permanent, such as an arch or a door or something, and it&#039;s in one room but not the other, then all is good and right in the world (unlikely). Type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo DRRoom.room_objs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to see the exact object name, and then type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e Room.current.room_objects = [ &#039;whatever&#039; ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
replacing whatever with the object name. Now, the room that has that object should keep the room number, and the room without the object should either be unknown, or might still tell you it knows the room id because of fuzzy room lookups. Either way, go to the other room and do a:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo Room.current_or_new&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and there should be two room ids. Then you can go over the whole area with a &amp;quot;;mapmap map&amp;quot; and a &amp;quot;;mapmap fix&amp;quot; and it should be good.&lt;br /&gt;
&lt;br /&gt;
If room_objects isn&#039;t an option, you can use a peer tag, which causes Lich to peer into the next room in order to discriminate between two rooms. This is nice because it lets you use either room as a target for go2, but it&#039;s terrible because it has to peer if you walk through the room with narost running.&lt;br /&gt;
&lt;br /&gt;
If the title/description/paths of each adjacent room is identical in each identical room (unlikely but actually has happened more than once), then you&#039;re stuck with treating the two rooms as one. You would need to create some creative StringProcs paths from each room to each adjacent room that will be sucessful regardless of which of identical room it&#039;s started in.&lt;br /&gt;
&lt;br /&gt;
I left out the location verb property because it sounds like these rooms are in the same location.&lt;br /&gt;
&lt;br /&gt;
=== Adding a new map image ===&lt;br /&gt;
Lets add a new map image!&lt;br /&gt;
&lt;br /&gt;
Copied from lrn2map:&lt;br /&gt;
&lt;br /&gt;
Step 6: Add to narost (if needed or wanted)&lt;br /&gt;
&lt;br /&gt;
6a. Add the image to the map database. Narost will only display images that are already in the map database. If the image is already in the map database because it&#039;s used by other rooms, move on to 6b. If not, save the image in the lich\maps directory, go to a room that will use the image, and type ;e Room.current.image = &#039;filename&#039; # substitute the actual filename of the image, including the file extension, but without the path. Name the file is all lowercase with the formatting province-mapnumber-name-timestamp.whatever. You can get the timestamp by typing date +%s in a linux environment. If you leave a timestamp off there is no way to overwrite the map with a newer version without uploading a new file name. Make absolutely sure not to include apostrophes in the name.&lt;br /&gt;
&lt;br /&gt;
6b. Start narost in fix mode (;type ;narost fix)&lt;br /&gt;
&lt;br /&gt;
6c. Bring up the image in narost. Right-click in the narost window, click on “view map” in the popup menu, and click on the image name that you&#039;ll be adding to.&lt;br /&gt;
&lt;br /&gt;
6d. Move the image around to find where your current room goes.&lt;br /&gt;
&lt;br /&gt;
6e. Hold down the Shift and Ctrl keys, click on the top left and bottom right corners of the room on the image, let go of Shift and Ctrl.&lt;br /&gt;
&lt;br /&gt;
6f. If there are more rooms to add, move to the next room in game, go to step 6d.&lt;br /&gt;
&lt;br /&gt;
6g. Save the map database (type ;e Map.save). While the mapmap script saves the map database every time it closes, narost does not. You can save the map database as often as you like if you are worried about losing your progress.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lich scripts]]&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659089</id>
		<title>File:Moon Mage Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659089"/>
		<updated>2025-01-07T07:07:36Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Moon Mage Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Moon%20Mage/Moon_Mage.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659088</id>
		<title>File:Moon Mage Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659088"/>
		<updated>2025-01-07T06:56:39Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Moon Mage Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Moon%20Mage/Moon_Mage.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage/Spell_Tree&amp;diff=659086</id>
		<title>Moon Mage/Spell Tree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage/Spell_Tree&amp;diff=659086"/>
		<updated>2025-01-07T03:52:14Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon Mage Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 620 140 780 180 [[Tangled Fate]]&lt;br /&gt;
rect 1020 140 1180 180 [[Tezirah&#039;s Veil]]&lt;br /&gt;
rect 1220 960 1380 1000 [[Mental Blast]]&lt;br /&gt;
rect 1420 110 1580 150 [[Saesordian Compass]]&lt;br /&gt;
rect 1420 640 1580 680 [[Read the Ripples]]&lt;br /&gt;
rect 1420 480 1580 520 [[Invocation of the Spheres]]&lt;br /&gt;
rect 1220 240 1380 280 [[Starlight Sphere]]&lt;br /&gt;
rect 1220 640 1380 680 [[Shadewatch Mirror]]&lt;br /&gt;
rect 20 310 180 350 [[Shadows]]&lt;br /&gt;
rect 220 350 380 390 [[Focus Moonbeam]]&lt;br /&gt;
rect 420 240 580 280 [[Dinazen Olkar]]&lt;br /&gt;
rect 620 350 780 390 [[Burn]]&lt;br /&gt;
rect 420 310 580 350 [[Dazzle]]&lt;br /&gt;
rect 620 270 780 310 [[Refractive Field]]&lt;br /&gt;
rect 1020 240 1180 280 [[Shadow Web]]&lt;br /&gt;
rect 820 380 980 420 [[Shift Moonbeam]]&lt;br /&gt;
rect 1020 310 1180 350 [[Moonblade]]&lt;br /&gt;
rect 820 270 980 310 [[Steps of Vuan]]&lt;br /&gt;
rect 1220 350 1380 390 [[Iyqaromos Fire-Lens]]&lt;br /&gt;
rect 1420 380 1580 420 [[Shape Moonblade]]&lt;br /&gt;
rect 420 480 580 520 [[Partial Displacement]]&lt;br /&gt;
rect 620 480 780 520 [[Teleport]]&lt;br /&gt;
rect 420 540 580 580 [[Whole Displacement]]&lt;br /&gt;
rect 1020 480 1180 520 [[Braun&#039;s Conjecture]]&lt;br /&gt;
rect 820 480 980 520 [[Moongate]]&lt;br /&gt;
rect 820 540 980 580 [[Contingency]]&lt;br /&gt;
rect 1020 540 1180 580 [[Shadowling]]&lt;br /&gt;
rect 1220 540 1380 580 [[Shadow Servant]]&lt;br /&gt;
rect 1620 510 1780 550 [[Riftal Summons]]&lt;br /&gt;
rect 1220 480 1380 520 [[Ripplegate Theory]]&lt;br /&gt;
rect 220 700 380 740 [[Clear Vision]]&lt;br /&gt;
rect 420 700 580 740 [[Artificer&#039;s Eye]]&lt;br /&gt;
rect 420 760 580 800 [[Aura Sight]]&lt;br /&gt;
rect 620 700 780 740 [[Tenebrous Sense]]&lt;br /&gt;
rect 420 640 580 680 [[Piercing Gaze]]&lt;br /&gt;
rect 620 640 780 680 [[Distant Gaze]]&lt;br /&gt;
rect 620 790 780 830 [[Destiny Cipher]]&lt;br /&gt;
rect 1020 730 1180 770 [[Unleash]]&lt;br /&gt;
rect 820 670 980 710 [[Machinist&#039;s Touch]]&lt;br /&gt;
rect 820 770 980 810 [[Seer&#039;s Sense]]&lt;br /&gt;
rect 220 990 380 1030 [[Calm]]&lt;br /&gt;
rect 220 930 380 970 [[Telekinetic Throw]]&lt;br /&gt;
rect 620 990 780 1030 [[Psychic Shield]]&lt;br /&gt;
rect 410 1020 570 1060 [[Sleep]]&lt;br /&gt;
rect 620 930 780 970 [[Rend]]&lt;br /&gt;
rect 820 890 980 930 [[Telekinetic Storm]]&lt;br /&gt;
rect 1020 990 1180 1030 [[Thoughtcast]]&lt;br /&gt;
rect 1420 960 1580 1000 [[Mind Shout]]&lt;br /&gt;
rect 1220 890 1380 930 [[Telekinetic Shield]]&lt;br /&gt;
rect 1020 930 1180 970 [[Shear]]&lt;br /&gt;
rect 820 80 980 120 [[Sovereign Destiny]]&lt;br /&gt;
rect 1020 380 1180 420 [[Cage of Light]]&lt;br /&gt;
rect 1020 670 1180 710 [[Locate]]&lt;br /&gt;
rect 1420 270 1580 310 [[Empower Moonblade]]&lt;br /&gt;
rect 1020 1050 1180 1090 [[Hypnotize]]&lt;br /&gt;
rect 420 80 580 120 [[Sever Thread]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_Spell_Tree_Colored_by_Magic_skill&amp;diff=659085</id>
		<title>Moon Mage Spell Tree Colored by Magic skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_Spell_Tree_Colored_by_Magic_skill&amp;diff=659085"/>
		<updated>2025-01-07T03:48:54Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon Mage Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 620 140 780 180 [[Tangled Fate]]&lt;br /&gt;
rect 1020 140 1180 180 [[Tezirah&#039;s Veil]]&lt;br /&gt;
rect 1220 960 1380 1000 [[Mental Blast]]&lt;br /&gt;
rect 1420 110 1580 150 [[Saesordian Compass]]&lt;br /&gt;
rect 1420 640 1580 680 [[Read the Ripples]]&lt;br /&gt;
rect 1420 480 1580 520 [[Invocation of the Spheres]]&lt;br /&gt;
rect 1220 240 1380 280 [[Starlight Sphere]]&lt;br /&gt;
rect 1220 640 1380 680 [[Shadewatch Mirror]]&lt;br /&gt;
rect 20 310 180 350 [[Shadows]]&lt;br /&gt;
rect 220 350 380 390 [[Focus Moonbeam]]&lt;br /&gt;
rect 420 240 580 280 [[Dinazen Olkar]]&lt;br /&gt;
rect 620 350 780 390 [[Burn]]&lt;br /&gt;
rect 420 310 580 350 [[Dazzle]]&lt;br /&gt;
rect 620 270 780 310 [[Refractive Field]]&lt;br /&gt;
rect 1020 240 1180 280 [[Shadow Web]]&lt;br /&gt;
rect 820 380 980 420 [[Shift Moonbeam]]&lt;br /&gt;
rect 1020 310 1180 350 [[Moonblade]]&lt;br /&gt;
rect 820 270 980 310 [[Steps of Vuan]]&lt;br /&gt;
rect 1220 350 1380 390 [[Iyqaromos Fire-Lens]]&lt;br /&gt;
rect 1420 380 1580 420 [[Shape Moonblade]]&lt;br /&gt;
rect 420 480 580 520 [[Partial Displacement]]&lt;br /&gt;
rect 620 480 780 520 [[Teleport]]&lt;br /&gt;
rect 420 540 580 580 [[Whole Displacement]]&lt;br /&gt;
rect 1020 480 1180 520 [[Braun&#039;s Conjecture]]&lt;br /&gt;
rect 820 480 980 520 [[Moongate]]&lt;br /&gt;
rect 820 540 980 580 [[Contingency]]&lt;br /&gt;
rect 1020 540 1180 580 [[Shadowling]]&lt;br /&gt;
rect 1220 540 1380 580 [[Shadow Servant]]&lt;br /&gt;
rect 1620 510 1780 550 [[Riftal Summons]]&lt;br /&gt;
rect 1220 480 1380 520 [[Ripplegate Theory]]&lt;br /&gt;
rect 220 700 380 740 [[Clear Vision]]&lt;br /&gt;
rect 420 700 580 740 [[Artificer&#039;s Eye]]&lt;br /&gt;
rect 420 760 580 800 [[Aura Sight]]&lt;br /&gt;
rect 620 700 780 740 [[Tenebrous Sense]]&lt;br /&gt;
rect 420 640 580 680 [[Piercing Gaze]]&lt;br /&gt;
rect 620 640 780 680 [[Distant Gaze]]&lt;br /&gt;
rect 620 790 780 830 [[Destiny Cipher]]&lt;br /&gt;
rect 1020 730 1180 770 [[Unleash]]&lt;br /&gt;
rect 820 670 980 710 [[Machinist&#039;s Touch]]&lt;br /&gt;
rect 820 770 980 810 [[Seer&#039;s Sense]]&lt;br /&gt;
rect 220 990 380 1030 [[Calm]]&lt;br /&gt;
rect 220 930 380 970 [[Telekinetic Throw]]&lt;br /&gt;
rect 620 990 780 1030 [[Psychic Shield]]&lt;br /&gt;
rect 410 1020 570 1060 [[Sleep]]&lt;br /&gt;
rect 620 930 780 970 [[Rend]]&lt;br /&gt;
rect 820 890 980 930 [[Telekinetic Storm]]&lt;br /&gt;
rect 1020 990 1180 1030 [[Thoughtcast]]&lt;br /&gt;
rect 1420 960 1580 1000 [[Mind Shout]]&lt;br /&gt;
rect 1220 890 1380 930 [[Telekinetic Shield]]&lt;br /&gt;
rect 1020 930 1180 970 [[Shear]]&lt;br /&gt;
rect 820 80 980 120 [[Sovereign Destiny]]&lt;br /&gt;
rect 1020 380 1180 420 [[Cage of Light]]&lt;br /&gt;
rect 1020 670 1180 710 [[Locate]]&lt;br /&gt;
rect 1420 270 1580 310 [[Empower Moonblade]]&lt;br /&gt;
rect 1020 1050 1180 1090 [[Hypnotize]]&lt;br /&gt;
rect 420 80 580 120 [[Sever Thread]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659083</id>
		<title>File:Moon Mage Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=659083"/>
		<updated>2025-01-07T03:38:23Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: RANGERMAHTRA uploaded a new version of File:Moon Mage Spell Tree Colored by Magic skill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Moon%20Mage/Moon_Mage.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=658963</id>
		<title>File:Moon Mage Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Moon_Mage_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=658963"/>
		<updated>2025-01-02T00:31:00Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Moon%20Mage/Moon_Mage.drawio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original at https://github.com/MahtraDR/dr-spell-trees/blob/main/Moon%20Mage/Moon_Mage.drawio&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_Spell_Tree_Colored_by_Magic_skill&amp;diff=658962</id>
		<title>Moon Mage Spell Tree Colored by Magic skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_Spell_Tree_Colored_by_Magic_skill&amp;diff=658962"/>
		<updated>2025-01-02T00:29:56Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: Created page with &amp;quot;&amp;lt;imagemap&amp;gt; File:Moon Mage Spell Tree Colored by Magic skill.png|frameless|upright=4  rect 620 140 780 180 Tangled Fate  rect 1020 140 1180 180 Tezirah Veil  rect 1220 1160 1380 1200 Mental Blast  rect 1420 110 1580 150 Saesordian Compass  rect 1420 580 1580 620 Read the Ripples  rect 1420 500 1580 540 Invocation of the Spheres  rect 1220 480 1380 520 Starlight Sphere  rect 1220 560 1380 600 Shadewatch Mirror  rect 20 310 180 350 [[Shadows]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon Mage Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
 rect 620 140 780 180 [[Tangled Fate]]&lt;br /&gt;
 rect 1020 140 1180 180 [[Tezirah Veil]]&lt;br /&gt;
 rect 1220 1160 1380 1200 [[Mental Blast]]&lt;br /&gt;
 rect 1420 110 1580 150 [[Saesordian Compass]]&lt;br /&gt;
 rect 1420 580 1580 620 [[Read the Ripples]]&lt;br /&gt;
 rect 1420 500 1580 540 [[Invocation of the Spheres]]&lt;br /&gt;
 rect 1220 480 1380 520 [[Starlight Sphere]]&lt;br /&gt;
 rect 1220 560 1380 600 [[Shadewatch Mirror]]&lt;br /&gt;
 rect 20 310 180 350 [[Shadows]]&lt;br /&gt;
 rect 220 350 380 390 [[Focus Moonbeam]]&lt;br /&gt;
 rect 420 240 580 280 [[Dinazen Olkar]]&lt;br /&gt;
 rect 620 350 780 390 [[Burn]]&lt;br /&gt;
 rect 420 310 580 350 [[Dazzle]]&lt;br /&gt;
 rect 620 270 780 310 [[Refractive Field]]&lt;br /&gt;
 rect 1020 240 1180 280 [[Shadow Web]]&lt;br /&gt;
 rect 820 380 980 420 [[Shift Moonbeam]]&lt;br /&gt;
 rect 1020 310 1180 350 [[Moonblade]]&lt;br /&gt;
 rect 820 270 980 310 [[Steps of Vuan]]&lt;br /&gt;
 rect 1220 350 1380 390 [[Iyqaromos Fire-Lens]]&lt;br /&gt;
 rect 1420 310 1580 350 [[Shape Moonblade]]&lt;br /&gt;
 rect 420 680 580 720 [[Partial Displacement]]&lt;br /&gt;
 rect 620 680 780 720 [[Teleport]]&lt;br /&gt;
 rect 420 740 580 780 [[Whole Displacement]]&lt;br /&gt;
 rect 1020 680 1180 720 [[Braun Conjecture]]&lt;br /&gt;
 rect 820 680 980 720 [[Moongate]]&lt;br /&gt;
 rect 820 740 980 780 [[Contingency]]&lt;br /&gt;
 rect 1020 740 1180 780 [[Shadowling]]&lt;br /&gt;
 rect 1220 740 1380 780 [[Shadow Servant]]&lt;br /&gt;
 rect 1620 710 1780 750 [[Riftal Summons]]&lt;br /&gt;
 rect 1220 680 1380 720 [[Ripplegate Theory]]&lt;br /&gt;
 rect 220 900 380 940 [[Clear Vision]]&lt;br /&gt;
 rect 420 900 580 940 [[Artificer Eye]]&lt;br /&gt;
 rect 420 960 580 1000 [[Aura Sight]]&lt;br /&gt;
 rect 620 900 780 940 [[Tenebrous Sense]]&lt;br /&gt;
 rect 420 840 580 880 [[Piercing Gaze]]&lt;br /&gt;
 rect 620 840 780 880 [[Distant Gaze]]&lt;br /&gt;
 rect 620 990 780 1030 [[Destiny Cipher]]&lt;br /&gt;
 rect 1020 900 1180 940 [[Unleash]]&lt;br /&gt;
 rect 820 870 980 910 [[Machinist Touch]]&lt;br /&gt;
 rect 820 970 980 1010 [[Seer Sense]]&lt;br /&gt;
 rect 220 1190 380 1230 [[Calm]]&lt;br /&gt;
 rect 220 1130 380 1170 [[Telekinetic Throw]]&lt;br /&gt;
 rect 620 1190 780 1230 [[Psychic Shield]]&lt;br /&gt;
 rect 410 1220 570 1260 [[Sleep]]&lt;br /&gt;
 rect 620 1130 780 1170 [[Rend]]&lt;br /&gt;
 rect 820 1090 980 1130 [[Telekinetic Storm]]&lt;br /&gt;
 rect 1020 1190 1180 1230 [[Thoughtcast]]&lt;br /&gt;
 rect 1420 1160 1580 1200 [[Mind Shout]]&lt;br /&gt;
 rect 1220 1090 1380 1130 [[Telekinetic Shield]]&lt;br /&gt;
 rect 1020 1130 1180 1170 [[Shear]]&lt;br /&gt;
 rect 820 80 980 120 [[Sovereign Destiny]]&lt;br /&gt;
 rect 1020 380 1180 420 [[Cage of Light]]&lt;br /&gt;
 rect 1020 840 1180 880 [[Locate]]&lt;br /&gt;
 rect 1420 1090 1580 1130 [[Empower Moonblade]]&lt;br /&gt;
 rect 1020 1250 1180 1290 [[Hypnotize]]&lt;br /&gt;
 rect 420 80 580 120 [[Sever Thread]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:RANGERMAHTRA&amp;diff=658961</id>
		<title>User:RANGERMAHTRA</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:RANGERMAHTRA&amp;diff=658961"/>
		<updated>2025-01-02T00:29:09Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Through a shadowy black haze, you see an Elven Celestial Aspect of Katamba with tanned skin and crystal blue eyes.&lt;br /&gt;
&lt;br /&gt;
[[Necromancer Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Bard Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Ranger Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Paladin Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Warrior Mage Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Analogous Patterns Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Thief Khri Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Empath Spell Tree Colored by Magic skill]]&lt;br /&gt;
&lt;br /&gt;
[[Moon Mage Spell Tree Colored by Magic skill]]&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_Spell_Tree_Colored_by_Magic_skill&amp;diff=658871</id>
		<title>Empath Spell Tree Colored by Magic skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_Spell_Tree_Colored_by_Magic_skill&amp;diff=658871"/>
		<updated>2024-12-29T23:20:01Z</updated>

		<summary type="html">&lt;p&gt;RANGERMAHTRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Empath Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 20 110 180 150 [[Heal Wounds]]&lt;br /&gt;
rect 220 110 380 150 [[Heal Scars]]&lt;br /&gt;
rect 420 300 580 340 [[Blood Staunching]]&lt;br /&gt;
rect 820 110 980 150 [[Heal]]&lt;br /&gt;
rect 1220 80 1380 120 [[Fountain of Creation]]&lt;br /&gt;
rect 1220 140 1380 180 [[Regenerate]]&lt;br /&gt;
rect 820 270 980 310 [[Cure Disease]]&lt;br /&gt;
rect 820 330 980 370 [[Flush Poisons]]&lt;br /&gt;
rect 1020 360 1180 400 [[Heart Link]]&lt;br /&gt;
rect 1020 300 1180 340 [[Absolution]]&lt;br /&gt;
rect 1020 240 1180 280 [[Adaptive Curing]]&lt;br /&gt;
rect 420 520 580 560 [[Mental Focus]]&lt;br /&gt;
rect 820 580 980 620 [[Awaken]]&lt;br /&gt;
rect 620 820 780 860 [[Aggressive Stance]]&lt;br /&gt;
rect 420 740 580 780 [[Iron Constitution]]&lt;br /&gt;
rect 820 740 980 780 [[Innocence]]&lt;br /&gt;
rect 1020 520 1180 560 [[Embrace of the Vela&#039;tohr]]&lt;br /&gt;
rect 1220 460 1380 500 [[Calculated Rage]]&lt;br /&gt;
rect 1220 820 1380 860 [[Aesandry Darlaeth]]&lt;br /&gt;
rect 1220 680 1380 720 [[Perseverance of Peri&#039;el]]&lt;br /&gt;
rect 1220 740 1380 780 [[Guardian Spirit]]&lt;br /&gt;
rect 620 680 780 720 [[Compel]]&lt;br /&gt;
rect 220 950 380 990 [[Refresh]]&lt;br /&gt;
rect 620 980 780 1020 [[Paralysis]]&lt;br /&gt;
rect 420 980 580 1020 [[Lethargy]]&lt;br /&gt;
rect 620 920 780 960 [[Gift of Life]]&lt;br /&gt;
rect 820 920 980 960 [[Vigor]]&lt;br /&gt;
rect 1020 920 1180 960 [[Raise Power]]&lt;br /&gt;
rect 1220 920 1380 960 [[Icutu Zaharenela]]&lt;br /&gt;
rect 1020 580 1180 620 [[Nissa&#039;s Binding]]&lt;br /&gt;
rect 820 520 980 560 [[Circle of Sympathy]]&lt;br /&gt;
rect 1020 460 1180 500 [[Tranquility]]&lt;br /&gt;
rect 420 110 580 150 [[Vitality Healing]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>RANGERMAHTRA</name></author>
	</entry>
</feed>