<?xml version="1.0"?>
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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RAISER</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-05-04T05:06:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ball_painted_to_resemble_a_bloated_tax_collector&amp;diff=484160</id>
		<title>Item:Ball painted to resemble a bloated tax collector</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ball_painted_to_resemble_a_bloated_tax_collector&amp;diff=484160"/>
		<updated>2018-01-28T14:19:56Z</updated>

		<summary type="html">&lt;p&gt;RAISER: /* Verbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ball&lt;br /&gt;
|look=-&lt;br /&gt;
|type=toy, trainer&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=250,000&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
&lt;br /&gt;
*{{com|STUDY}}: To play with the ball, use the following commands:&lt;br /&gt;
:-- RUB --&lt;br /&gt;
:If the ball has no owner, rubbing it will make you the owner.&lt;br /&gt;
:If it already has an owner, rubbing it adds you to the four&lt;br /&gt;
:people who can play, unless there are already four players.&lt;br /&gt;
:If you are the owner of the ball, rubbing it will erase the&lt;br /&gt;
: names of everyone you invited to play with you.&lt;br /&gt;
:-- MUSS --&lt;br /&gt;
:If you&#039;re the owner of the ball, mussing it will remove you&lt;br /&gt;
:as the owner.  You will need to RUB it again to reclaim it.&lt;br /&gt;
:-----&lt;br /&gt;
:Try BOUNCE, KICK, POKE, SPIN, THROW, and TOSS with the ball.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; rub ball&lt;br /&gt;
[You have now claimed this ball as your own.  If you decide you no longer wish to own the ball, MUSS it.]&lt;br /&gt;
   &lt;br /&gt;
You rub a speck of dirt off your ball.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; spin ball&lt;br /&gt;
You spin your ball on the tip of your finger!&lt;br /&gt;
[Roundtime: 5 secs.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; poke ball&lt;br /&gt;
You pop your ball into the air!  Spinning rapidly, it falls back, and you deftly catch it.&lt;br /&gt;
[Roundtime: 5 secs.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; toss ball&lt;br /&gt;
You toss your ball back and forth between your hands.&lt;br /&gt;
[Roundtime: 5 secs.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; kick ball (results in the ball being on the ground)&lt;br /&gt;
You drop-kick the ball!  Soaring through the air, it falls, bounces, then rolls to a stop a few feet away.&lt;br /&gt;
[Roundtime: 5 secs.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; throw ball&lt;br /&gt;
You throw the ball!&lt;br /&gt;
   &lt;br /&gt;
The ball flies west!&lt;br /&gt;
[Roundtime: 5 seconds.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*As a note, with 190 perception I can&#039;t get my learning rate over 1/34. This was after 5 minutes of going through the verbs constantly.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dwarven_miner%27s_boots_with_kertig_toe_caps&amp;diff=484099</id>
		<title>Item:Dwarven miner&#039;s boots with kertig toe caps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dwarven_miner%27s_boots_with_kertig_toe_caps&amp;diff=484099"/>
		<updated>2018-01-26T15:17:28Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=boots&lt;br /&gt;
|look=The boots are constructed of durable, dark leather with a thick sole.&lt;br /&gt;
|MTag=kertig&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=feet&lt;br /&gt;
|weight=9&lt;br /&gt;
|appcost=325000&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=20&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dwarven_miner%27s_boots_with_kertig_toe_caps&amp;diff=484098</id>
		<title>Item:Dwarven miner&#039;s boots with kertig toe caps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dwarven_miner%27s_boots_with_kertig_toe_caps&amp;diff=484098"/>
		<updated>2018-01-26T15:13:26Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=boots&lt;br /&gt;
|look=The boots are constructed of durable, dark leather with a thick sole.&lt;br /&gt;
|wearloc=feet&lt;br /&gt;
|weight=9&lt;br /&gt;
|appcost=325000&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=20&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dwarven_miner%27s_boots_with_kertig_toe_caps&amp;diff=484097</id>
		<title>Item:Dwarven miner&#039;s boots with kertig toe caps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dwarven_miner%27s_boots_with_kertig_toe_caps&amp;diff=484097"/>
		<updated>2018-01-26T15:12:57Z</updated>

		<summary type="html">&lt;p&gt;RAISER: Created page with &amp;quot;{{Item |noun=boots |look=The boots are constructed of durable, dark leather with a thick sole. |wearloc=feet |weight=9 |appcost=325000 |ilsize=2 |iwsize=1 |ihsize=1 |csize=20...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=boots&lt;br /&gt;
|look=The boots are constructed of durable, dark leather with a thick sole.&lt;br /&gt;
|wearloc=feet&lt;br /&gt;
|weight=9&lt;br /&gt;
|appcost=325000&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=20&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Empath_healing&amp;diff=482836</id>
		<title>Talk:Empath healing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Empath_healing&amp;diff=482836"/>
		<updated>2017-12-31T19:03:22Z</updated>

		<summary type="html">&lt;p&gt;RAISER: /* Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;not sure where in this to add it but you can also use the &#039;&#039;&#039;break all&#039;&#039;&#039; command and it&#039;ll kill all links with all patients   --[[User:Legeres|Legeres]] 00:53, 13 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Poison and Disease==&lt;br /&gt;
&lt;br /&gt;
Would it be worth mentioning somewhere the circles that an empath gains the ability to transfer poison and disease at? Poison was 11 for me, haven&#039;t hit disease yet. [[User:Seped|Seped]] 16:36, 25 April 2011 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It can&#039;t hurt. I&#039;ve stated a section on this talk page for that. Once there is some consensus on when this occurs, we&#039;ll update the actual page. --[[User:Isharon|Isharon]] 18:17, 25 April 2011 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Post the circles at which you were able to transfer poison and disease.&lt;br /&gt;
*Poison: 11 ([[User:Seped|Seped]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plug-ins ==&lt;br /&gt;
I played an Empath for a few days about 7-8 years ago, there was a plug-in that showed everything wrong with your current patient. Is there anything like that for StormFront now-a-days? [[User:Glause|Glause]]&lt;br /&gt;
:Crutch was written for Wizard. There is an add-on for StormFront called &amp;quot;Strata&amp;quot; that has a Crutch plug-in, but some users have reported infections and security breaches as a result of installing this program. Your best bet is to switch to [http://genieclient.com/ Genie3], which has a Crutch plugin (not to mention a bunch of other features, like Automapper). --[[User:Isharon|Isharon]] 19:00, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
* At the end of the article it says &amp;quot;When casting Flush Poisons and Cure Disease, you must specify the poison or disease you wish to target.&amp;quot;, this is NOT true, you do not have to specify which disease or poison. That&#039;s completely optional and this statement is misleading to those that might be reading this for useful information. I&#039;m going to change that line but I&#039;ll paste it here in case anyone has an issue with it. [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 13:03, 31 December 2017 (CST)&lt;br /&gt;
** As powerful as those spells are, they do not treat vitality loss, poison, or disease. For that, you need Vitality Healing, Flush Poisons, and Cure Disease. When casting Flush Poisons and Cure Disease, you must specify the poison or disease you wish to target. You can see this in your HEALTH output.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Empath_healing&amp;diff=482835</id>
		<title>Talk:Empath healing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Empath_healing&amp;diff=482835"/>
		<updated>2017-12-31T19:03:01Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;not sure where in this to add it but you can also use the &#039;&#039;&#039;break all&#039;&#039;&#039; command and it&#039;ll kill all links with all patients   --[[User:Legeres|Legeres]] 00:53, 13 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Poison and Disease==&lt;br /&gt;
&lt;br /&gt;
Would it be worth mentioning somewhere the circles that an empath gains the ability to transfer poison and disease at? Poison was 11 for me, haven&#039;t hit disease yet. [[User:Seped|Seped]] 16:36, 25 April 2011 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It can&#039;t hurt. I&#039;ve stated a section on this talk page for that. Once there is some consensus on when this occurs, we&#039;ll update the actual page. --[[User:Isharon|Isharon]] 18:17, 25 April 2011 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Post the circles at which you were able to transfer poison and disease.&lt;br /&gt;
*Poison: 11 ([[User:Seped|Seped]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plug-ins ==&lt;br /&gt;
I played an Empath for a few days about 7-8 years ago, there was a plug-in that showed everything wrong with your current patient. Is there anything like that for StormFront now-a-days? [[User:Glause|Glause]]&lt;br /&gt;
:Crutch was written for Wizard. There is an add-on for StormFront called &amp;quot;Strata&amp;quot; that has a Crutch plug-in, but some users have reported infections and security breaches as a result of installing this program. Your best bet is to switch to [http://genieclient.com/ Genie3], which has a Crutch plugin (not to mention a bunch of other features, like Automapper). --[[User:Isharon|Isharon]] 19:00, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
* At the end of the article it says &amp;quot;When casting Flush Poisons and Cure Disease, you must specify the poison or disease you wish to target.&amp;quot;, this is NOT true, you do not have to specify which disease or poison. That&#039;s completely optional and this statement is misleading to those that might be reading this for useful information. I&#039;m going to change that line but I&#039;ll paste it here in case anyone has an issue with it.&lt;br /&gt;
** As powerful as those spells are, they do not treat vitality loss, poison, or disease. For that, you need Vitality Healing, Flush Poisons, and Cure Disease. When casting Flush Poisons and Cure Disease, you must specify the poison or disease you wish to target. You can see this in your HEALTH output.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_healing&amp;diff=482834</id>
		<title>Empath healing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_healing&amp;diff=482834"/>
		<updated>2017-12-31T19:02:16Z</updated>

		<summary type="html">&lt;p&gt;RAISER: /* Healing yourself */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps the most iconic and useful [[page type is::ability]] an [[guild association is::Empath]] has is to heal the ailments of other adventurers. With skill, one can even snatch a fallen adventurer away from the jaws of death itself.&lt;br /&gt;
&lt;br /&gt;
==Healing patients==&lt;br /&gt;
&lt;br /&gt;
Warning: It is recommended that you not attempt to transfer injuries, poison, or disease until you have the ability to heal these conditions, yourself. For example, healing scars requires a second spell, [[Heal Scars]], and more skill in magic to cast. Curing your own poison and disease requires the more challenging [[Flush Poisons]] and [[Cure Disease]] spells.&lt;br /&gt;
&lt;br /&gt;
===Linking===&lt;br /&gt;
&lt;br /&gt;
An Empath heals people by transferring their injuries to his own body and then casting healing spells on his own body.&lt;br /&gt;
&lt;br /&gt;
The first step is to establish a diagnostic link with your patient by {{com|TOUCH}}ing him. This displays detailed information about the person&#039;s wounds, vitality, and any disease or poison that may be present.&lt;br /&gt;
&lt;br /&gt;
With sufficient [[Empathy skill|empathy skill]], you can specify the severity of wounds that you wish to see.&lt;br /&gt;
&lt;br /&gt;
{{com|TOUCH}} &amp;lt;PATIENT&amp;gt; [OPTION]&lt;br /&gt;
*MINOR&lt;br /&gt;
*HARMFUL&lt;br /&gt;
*DAMAGING&lt;br /&gt;
*WOUND OR WOUND &amp;lt;INJURY SEVERITY&amp;gt;&lt;br /&gt;
*SEVERE&lt;br /&gt;
*DEVASTATING&lt;br /&gt;
*USELESS&lt;br /&gt;
*BLEEDING OR BLEEDING &amp;lt;INJURY SEVERITY&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Familiar window ====&lt;br /&gt;
&lt;br /&gt;
It is possible in most [[front_end|game clients]] to send this information to a dedicated window so that it is not lost in the scroll of the main story window. This is typically done via the Familiar window.&lt;br /&gt;
&lt;br /&gt;
* In StormFront: Wound information can be sent to the FAMILIAR window. This can be opened by going into the Windows menu (in the upper left by default) and clicking the eye icon by Familiar. The window can then be re-sized or positioned as needed. If the window is closed, the wound information will default back to the story window.&lt;br /&gt;
&lt;br /&gt;
====Breaking empathic links====&lt;br /&gt;
&lt;br /&gt;
{{com|BREAK}} [ALL|&amp;lt;PATIENT&amp;gt;]: this command breaks an empathic link and halts any wound transfers in process. There are several reasons you may want to break a link:&lt;br /&gt;
*You realize that you are taking a wound that will kill you if you finish the transfer.&lt;br /&gt;
*You are taking vitality from a deader, or your vitality is running too low.&lt;br /&gt;
*You attempted a partial transfer that failed, instead starting a full or wild transfer.&lt;br /&gt;
*You start taking a wound your patient doesn&#039;t want you to take, such as a bleeder.&lt;br /&gt;
*You realize that your patient is a fellow Empath. (You don&#039;t gain empathy experience from live Empaths.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leaving the room, {{com|lie|lying}} down, {{com|fall|falling}}, or {{com|faint|fainting}} will also break empathic links, although that may not be as quick as {{com|break|breaking}} the link.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Persistent link====&lt;br /&gt;
&lt;br /&gt;
This ability must be learned from a fellow adventurer. As long as you and the patient are in the same room, a persistent link will not break. You can also check this patient&#039;s wounds without touching him by typing {{com|PERCEIVE}} HEALTH &amp;lt;PATIENT&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Hand of Hodierna ability (see below) requires a persistent link.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} &amp;lt;PATIENT&amp;gt; PERSISTENT&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} &amp;lt;PATIENT&amp;gt; PERSISTENT CANCEL: this command breaks the persistent link with your patient&lt;br /&gt;
&lt;br /&gt;
===Transferring wounds and scars===&lt;br /&gt;
&lt;br /&gt;
At low levels of skill, wounds will transfer slowly, and you may not be able to take more than one wound at a time without having your link break.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; [INTERNAL] &amp;lt;BODY PART&amp;gt; [SCAR] [PART|HALF|MOST] [CAREFUL|QUICK]: for transferring individual wounds or scars. For example:&lt;br /&gt;
*TAKE MELETE HEAD: transfers external head wound at normal speed&lt;br /&gt;
*TAKE MELETE INTERNAL ABDOMEN SCAR QUICK: transfers internal abdomen scar at maximum speed&lt;br /&gt;
*TAKE MELETE CHEST HALF CAREFUL: transfers half of an external chest wound as carefully as possible&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Valid Body Part Options:&lt;br /&gt;
*HEAD&lt;br /&gt;
*RIGHT EYE&lt;br /&gt;
*LEFT EYE&lt;br /&gt;
*NECK&lt;br /&gt;
*CHEST&lt;br /&gt;
*ABDOMEN&lt;br /&gt;
*BACK&lt;br /&gt;
*RIGHT ARM&lt;br /&gt;
*LEFT ARM&lt;br /&gt;
*RIGHT HAND&lt;br /&gt;
*LEFT HAND&lt;br /&gt;
*RIGHT LEG&lt;br /&gt;
*LEFT LEG&lt;br /&gt;
*TAIL (the Empath must have a tail)&lt;br /&gt;
*SKIN (the nerves are &amp;quot;internal skin&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It requires 6 ranks of empathy to take internal wounds, 7 ranks of empathy to take external scars, and 8 ranks of empathy to take internal scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; [CAREFUL|QUICK] [ALL EXTERNAL|ALL INTERNAL] [ALL WOUNDS|ALL SCARS] [EVERYTHING]: for transferring multiple wounds at once. For example:&lt;br /&gt;
*TAKE MELETE EVERYTHING: transfers all external and internal wounds and scars&lt;br /&gt;
*TAKE MELETE QUICK ALL SCARS: transfers all external and internal scars at maximum speed&lt;br /&gt;
&lt;br /&gt;
====Optional syntax: partial transfers====&lt;br /&gt;
&lt;br /&gt;
By default, TAKE will transfer the entire wound. If you are concerned with over-healing or just want to reduce the patient&#039;s wound to a manageable level, it might be better to only take PART, HALF, or MOST of the wound. Unsuccessful outcomes result from a lack of empathy skill:&lt;br /&gt;
*You fail to take anything.&lt;br /&gt;
*You lose focus and take the whole wound.&lt;br /&gt;
*You lose control and wildly transfer the whole wound at an increased speed.&lt;br /&gt;
&lt;br /&gt;
====Optional syntax: speed====&lt;br /&gt;
&lt;br /&gt;
The QUICK option increases the speed of the transfer and the amount of empathy experience you gain, but it requires more skill to pull off. When quickly transferring a partial wound, there is an increased risk of losing control and transferring all of a wound. This also makes it more difficult to reduce wound severity. (See below.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The CAREFUL option decreases the speed of the transfer, but it reduces the amount of skill needed. When carefully transferring a partial wound, there is a decreased risk of losing control and transferring all of a wound. This also makes it easier to reduce wound severity. (See below.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Transferring vitality, poison, and disease===&lt;br /&gt;
&lt;br /&gt;
You can restore the patient&#039;s vitality by sacrificing your own. Be aware that patients with more stamina than you have more vitality than you, so what looks like a manageable loss to them may be devastating to you.&lt;br /&gt;
&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; VITALITY [CAREFUL|QUICK]&lt;br /&gt;
&lt;br /&gt;
As with wounds, some poisons and diseases are worse than others. Usually the TOUCH output provides some indication of the severity of poison, but with disease, you just have to know about each disease and what you can handle.&lt;br /&gt;
&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; [CAREFUL|QUICK] [BODY PART] POISON: If you do not specify a body part, you will attempt to transfer all poison.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; [CAREFUL|QUICK] &amp;lt;DISEASE&amp;gt;: Below are the disease options.&lt;br /&gt;
*DISEASE (transfers all disease)&lt;br /&gt;
*CONSUMPTION&lt;br /&gt;
*FLESHROT&lt;br /&gt;
*GANGRENE&lt;br /&gt;
*INFECTION&lt;br /&gt;
&lt;br /&gt;
===Transferring empathic shock===&lt;br /&gt;
&lt;br /&gt;
[[Empathic Shock]] is a condition that results from overloading your empathic senses by directly causing harm to another living creature. Empaths who are suffering from shock have a diminished ability to use abilities that require empathy, such as healing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can transfer half of another Empath&#039;s shock to yourself if you wish; you will then be shocked until your senses recover. Multiple Empaths can spread the shock around in a &amp;quot;shock circle&amp;quot; so that no one Empath has a lot of shock.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; SHOCK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shock scars will remain even after the shock has worn off. They cannot be healed, but they have no mechanical effect.&lt;br /&gt;
&lt;br /&gt;
===Advanced options for highly skilled Empaths===&lt;br /&gt;
&lt;br /&gt;
====Wound reduction====&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, you will automatically reduce the severity of wounds that you transfer to yourself. The wound you receive may be reduced by as much as 50%, but this requires extremely high levels of skill:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
450 ranks is the minimum amount of empathy to see transferred wound reduction on external fresh wounds. You need more than that to start reducing internals, external scars, and internal scars. At that level of empathy, the wound reduction would be very, very minimal. It might not even show up at that level due to rounding errors, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It takes 1,050 ranks to cap the reduction of all types of injuries (which is, yes, still 1/2.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s also harder to reduce wounds that are being transferred quickly and easier to reduce wounds that are being transferred carefully. So transferring carefully will allow you to reduce external wounds slightly earlier than 450 ranks of effective empathy. Of course, you&#039;d need more than 1,050 empathy to cap wound reductions for quickly transferred wounds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If for some reason you don&#039;t want to reduce wound severity, add &amp;quot;normal&amp;quot; to the end of the command:&lt;br /&gt;
*TAKE MELETE LEFT ARM INTERNAL NORMAL&lt;br /&gt;
&lt;br /&gt;
====Wound redirection====&lt;br /&gt;
&lt;br /&gt;
Normally, when you transfer a patient&#039;s chest wound, you receive a chest wound. The redirect ability is used by Empaths to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use. ([[Empathic Shock]] may reduce your effective ranks.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A redirect will last for five minutes or until you cancel it, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your body part is destroyed (useless-level wound), you will not be able to direct additional wounds to it. If the body part is destroyed during a redirected transfer, the remaining wound will not be transferred at all. (In other words, if you are redirecting a lethal chest wound to your right leg, and you lose all of your leg, the patient&#039;s remaining chest wound will not automatically transfer to your chest.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|REDIRECT}} ALL TO &amp;lt;YOUR BODY PART&amp;gt;: redirects all transferred wounds and scars to selected body part&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|REDIRECT}} &amp;lt;PATIENT&#039;S BODY PART&amp;gt; TO &amp;lt;YOUR BODY PART&amp;gt;: chooses a specific body part to redirect&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|REDIRECT}} CHECK: shows your current redirection status&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|REDIRECT}} CANCEL: cancels any current redirection&lt;br /&gt;
&lt;br /&gt;
====Unity link====&lt;br /&gt;
&lt;br /&gt;
The ultimate manifestation of healing ability, the unity link allows an Empath to instantly assume every wound on a patient but with no redirection or reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than &amp;quot;vanilla&amp;quot; healing does.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a skill-based cool-down between uses, starting at three minutes and possible to work down to one minute.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} &amp;lt;PATIENT&amp;gt; UNITY&lt;br /&gt;
&lt;br /&gt;
====Hand of Hodierna====&lt;br /&gt;
&lt;br /&gt;
This is a high-level ability (80th circle&#039;s worth or around 440 empathy) that is taught by guildleaders. It is a passive ability that transfers wounds from patient to Empath without any action from the Empath, once they have established the persistent link and then invoked the Hand of Hodierna link. There is no redirection or reduction in severity.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is a fairly slow transfer; it starts out a little random, hence a bit more dangerous to the Empath than normal healing. For amount healing X on the patient, the Empath gets anything between 1X and 3X in wound, so they have to be pretty careful and on top of things to make sure that their multiple patients and wounds don&#039;t pile up too quickly. Thus you have no way to know what was going to come across or exactly how bad it will be. The randomness decreases with skill until the Empath consistently gets a 1:1 transfer at around 600 ranks. However, since this is a slow healing ability, the most you will ever get at once is nine points of &amp;quot;wound,&amp;quot; which is about halfway to a bleeder, for reference.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Empath starts with the ability to form two such links at 80th circle/440 ranks, three at around 500 ranks, and four at around 560 ranks. In addition to reducing randomness, additional skill allows an Empath to transfer more wound per person, though the total amount still caps out fairly low.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Hand of Hodierna is meant to teach quite well, though not in such large bursts as vanilla healing or unity and is mainly aimed at group hunting situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} &amp;lt;PATIENT&amp;gt; HODIERNA: establishes a manifestation of the Hand of Hodierna link&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} &amp;lt;PATIENT&amp;gt; HODIERNA CANCEL: ends a specific manifestation of the Hand of Hodierna link&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} ALL HODIERNA CANCEL: ends all manifestations of the Hand of Hodierna link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Over-healing===&lt;br /&gt;
&lt;br /&gt;
It is possible to be too eager to help. If you transfer a lethal wound or scar to yourself, you will die. It is also possible to bleed to death. (Vitality drops to 0.) This is known as &amp;quot;over-healing,&amp;quot; and it is often disdainfully viewed as a beginner&#039;s error.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are perfectly healthy, transferring an entire &amp;quot;useless&amp;quot; level wound or scar to a vital area will kill you. (Vital areas include the head, neck, chest, abdomen, and back.) This is a possibility when working with dead patients.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More commonly, over-healing happens when the Empath fails to pay attention to the gradual accumulation of wounds and scars. Once a vital wound reaches &amp;quot;useless&amp;quot; level, you die. Similarly, if you manage to acquire a useless-level scar while transferring scars from a patient, you will die. (If, however, you get a useless-level scar by healing your own wounds and ignoring your scars, you will not die unless you try to transfer additional scars from the patient.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that some of your wounds may be hidden from the {{com|HEALTH}} output. This is especially true of scars when you already have wounds to the same body part. Always check yourself with the {{com|PERCEIVE|PERCEIVE HEALTH SELF}} command; it gives TOUCH-like details for your own wounds and scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only way to prevent over-healing is to pay attention. A novice who tries to transfer a lethal wound will probably find that the link breaks before the entire wound is transferred, but it is far safer for the novice to team up with a more experienced Empath.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced Empaths can prevent over-healing by using the partial transfer options, healing themselves, and then transferring the patient&#039;s remaining wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wound redirection can also be employed. (For example, if you can&#039;t safely transfer an entire wound to your chest, redirect it to your leg.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wound reduction can increase the number of wounds you can safely transfer to your own body before you need to heal yourself, but unless you can predict the reduction with 100% accuracy, you probably shouldn&#039;t take an otherwise-lethal wound under the assumption that it will be reduced to a survivable level.&lt;br /&gt;
&lt;br /&gt;
===Other pitfalls===&lt;br /&gt;
&lt;br /&gt;
Death is not the only problem caused by wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Activities that may be hindered by wounds and/or scars:&lt;br /&gt;
*transferring additional wounds/scars to that part&lt;br /&gt;
*tending wounds (arm or hand wounds)&lt;br /&gt;
*[[Harness Ability skill|harnessing]] [[mana]] (nerve wounds)&lt;br /&gt;
*{{com|invoke|invoking}} [[cambrinth]] (head wounds)&lt;br /&gt;
*holding [[cambrinth]] (missing arm or hand)&lt;br /&gt;
*defending yourself in combat&lt;br /&gt;
*[[Locksmithing skill|disarming traps and picking locks]]&lt;br /&gt;
*cleaning and [[Performance skill|playing instruments]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moreover, if you are holding something when your arm or hand acquires a useless-level wound, you will drop that item. The system will prevent other people from picking up that item for some time, but if you leave the room, the protection will cease.&lt;br /&gt;
&lt;br /&gt;
===Healing etiquette===&lt;br /&gt;
&lt;br /&gt;
====Ask before healing====&lt;br /&gt;
&lt;br /&gt;
Do not assume that every injured person wants you to heal them. They may have reasons for not wanting your help, such as the desire to tend their own wounds for first aid experience, the desire to hold out for a particular Empath, a dislike of you or your race, or an aversion to empathic healing in general.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Accordingly, you should always ask if the person wants to be healed before actually healing him. If the person doesn&#039;t respond, take that as a no.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, if the person is on the verge of death and is unable to respond due to unconsciousness or immobility, few would object to your taking emergency life saving measures.&lt;br /&gt;
&lt;br /&gt;
====Take turns with other Empaths====&lt;br /&gt;
&lt;br /&gt;
When two or more Empaths are in the room, it is expected that they will take turns healing patients to spread the experience and tips around. If you healed the last patient, and another patient comes in for healing, wait a reasonable amount of time (for the other Empath to respond) before healing him yourself. Once an Empath has &amp;quot;claimed&amp;quot; a patient by touching him, you should refrain from touching that patient unless the other Empath asks for help or declines to heal the person.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a novice Empath is present, it is considered polite to allow the novice to take the easy wounds before stepping in to finish healing the patient.&lt;br /&gt;
&lt;br /&gt;
====Offer tips to Empaths who heal you====&lt;br /&gt;
&lt;br /&gt;
Patients are generally expected to offer tips or payment for being healed. What is considered to be an appropriate amount depends on the severity of the patient&#039;s injuries, the patient&#039;s means, and other factors. For example, if you are wearing a small fortune in gear and accessories, a tip of only a few silvers&#039; worth of gems may not be well received. Similarly, if the Empath made a house call to a distant location, a larger tip may be in order.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some Empaths are happy to work for free and may even refuse tips, but it&#039;s always polite to offer. A few may insist on payment up front.&lt;br /&gt;
&lt;br /&gt;
===Common settings for healing===&lt;br /&gt;
&lt;br /&gt;
See the etiquette section above for common courtesies that Empaths are expected to follow while healing.&lt;br /&gt;
&lt;br /&gt;
====Stationary/guild healing====&lt;br /&gt;
&lt;br /&gt;
There are some designated areas where Empaths can work on patients. Such areas include the Crossing Infirmary (or more recently, right outside the guildhall). However, any area where adventurers commonly gather can be a place to offer healing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Advantages:&lt;br /&gt;
*Depending on the location and time of day, patients will come to you.&lt;br /&gt;
*Such places are usually free of hostile creatures.&lt;br /&gt;
*Gathering places are often the center of social activity.&lt;br /&gt;
*Such places are often good places to teach or listen to classes, and many have conveniences like trash cans, things to forage, etc., allowing you to train other skills between patients.&lt;br /&gt;
*You are likely to find other Empaths who can help you, especially if you&#039;re working at the guild.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Disadvantages:&lt;br /&gt;
*There may be more Empaths than patients.&lt;br /&gt;
*Gathering spots are often populated by AFK scripters who add to the spam/clutter without contributing anything to the social/role-playing environment.&lt;br /&gt;
*During odd hours, you may be the only person there.&lt;br /&gt;
&lt;br /&gt;
====Field healing====&lt;br /&gt;
&lt;br /&gt;
Those who are more daring may venture into hunting grounds and offer to heal hunters.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Advantages:&lt;br /&gt;
*You don&#039;t have to wait for patients to come to you.&lt;br /&gt;
*You don&#039;t have to share patients with other Empaths.&lt;br /&gt;
*Being able to handle yourself in combat is often a source of pride among the less passive Empaths.&lt;br /&gt;
Disadvantages:&lt;br /&gt;
*You must be able to defend yourself against the creatures in the area. (It helps to cast defensive buffs and wards before going into hunting areas.)&lt;br /&gt;
*The patient may acquire additional injuries while you are in the process of transferring wounds, making over-healing more likely.&lt;br /&gt;
*You may be injured by hostile creatures, making over-healing more likely.&lt;br /&gt;
*As you accumulate wounds, your defenses are penalized.&lt;br /&gt;
*In a high-scroll environment, it can be harder to keep track of what&#039;s going on.&lt;br /&gt;
*Hunters are sometimes hidden or not responsive.&lt;br /&gt;
&lt;br /&gt;
====Triage====&lt;br /&gt;
&lt;br /&gt;
Unlike most other settings, the normal rules of etiquette do not apply during triage. For example, Empaths are not expected to take turns or refrain from healing each other&#039;s patients. Tipping is also not expected, although many will accept tips if offered.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike regular healing, triage Empaths aren&#039;t usually focused on getting someone fully healed before moving on. Rather, the focus is on getting wounded fighters back into battle. This may mean that you only heal those injuries that prevent a corpse from holding life.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If there isn&#039;t enough manpower to heal everyone, here is the general order of priority for triage patients:&lt;br /&gt;
#live front-line fighters&lt;br /&gt;
#live support personnel (Clerics, draggers, etc.)&lt;br /&gt;
#dead front-line fighters&lt;br /&gt;
#dead support personnel&lt;br /&gt;
#live people who aren&#039;t fighting, supporting, or helping triage&lt;br /&gt;
#dead people who aren&#039;t fighting, supporting, or helping triage&lt;br /&gt;
#AFK scripters (not everyone would put them at the bottom)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is considered very bad form to over-heal during triage. A dead Empath only adds to the workload. If you accidentally over-heal during triage, the most courteous practice is to {{com|DEPART}} (especially if there are other patients).&lt;br /&gt;
&lt;br /&gt;
==Healing yourself==&lt;br /&gt;
&lt;br /&gt;
Once you have transferred your patient&#039;s injuries to your own body, you cast healing spells on your own wounds to heal them. Empath spells are cast like traditional spells and can be used with or without cambrinth. However, [[Empathic shock]] diminishes your ability to use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your skill with [[Utility skill|Utility magic]] determines how much mana you can channel into healing spells. The [[Magical Feats|Utility Mastery feat]] also increases the amount of mana you can put into utility spells. The more mana you use, the more powerful the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heal Wounds]] and [[Heal Scars]] are the only options for novices. Once you prepare the spell and provide enough mana to power it, {{com|CAST}} with the following syntax:&lt;br /&gt;
:{{com|CAST}} &amp;lt;BODY PART&amp;gt; [EXTERNAL|INTERNAL|REVERSE]: By default, if you specify a body part with no optional syntax, all of the spell&#039;s energy will go toward the external injury. Any remaining energy will go toward the internal injury. REVERSE reverses this order, giving priority to the internal injury. Using the EXTERNAL or INTERNAL option will treat only those injuries, even if you use enough mana to heal both. Casting [[Heal Wounds]] internally is useful if you are trying to acquire or preserve bleeders for first aid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have about 80 ranks in utility magic, you can begin using the [[Heal]] spell. Unlike Heal Wounds and Heal Scars, Heal cures up to four wounds at a time. This spell automatically targets your most serious wounds. When treating a single wound, Heal is a less efficient use of mana than the individual healing spells, but it saves time when you are healing multiple wounds. Valid casting syntax:&lt;br /&gt;
:{{com|CAST}} [WOUND|SCAR]: If no optional syntax is specified, the spell will treat the most serious wounds and scars. The WOUND and SCAR syntax can limit the spell to just those injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have about 250 effective ranks in utility magic (this requirement may be reduced by the utility mastery feat or appropriate buffs), you can begin using the [[Regenerate]] spell. This is a cyclic spell that will heal some of your wounds every 10 seconds; it requires a constant supply of mana. At high levels, this spell can turn an Empath into a triage machine or a nearly invincible foe. If you plan to use cyclic spells, it is worth learning the [[Magical Feats]] of Raw Channeling, Deep Attunement, and Efficient Channeling.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For instant full healing, nothing beats the [[Fountain of Creation]] spell. It is an esoteric spell that requires 250 ranks in utility and 22 stamina to start using. With enough mana, it can potentially heal all of your wounds. (If you don&#039;t supply enough mana, it will start with whatever wounds are listed first in your HEALTH output.) The more injured you are, the more mana it takes. Casting this spell causes vitality loss and fatigue, and you will have to wait 60 seconds before you can cast this spell again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As powerful as those spells are, they do not treat vitality loss, poison, or disease. For that, you need [[Vitality Healing]], [[Flush Poisons]], and [[Cure Disease]]. When casting [[Flush Poisons]] and [[Cure Disease]], you &amp;lt;s&amp;gt;must&amp;lt;/s&amp;gt; *can* specify the poison or disease you wish to target, but that is not required. You can see this in your HEALTH output.&lt;br /&gt;
&lt;br /&gt;
{{cat|Empath abilities}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:RAISER&amp;diff=482716</id>
		<title>User:RAISER</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:RAISER&amp;diff=482716"/>
		<updated>2017-12-30T10:40:14Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raises stuff, obviously, now move along.&lt;br /&gt;
&lt;br /&gt;
About the player:&lt;br /&gt;
:I try to be a good guy IRL and generally play my characters the same way. Try to help others when I can and try to avoid being an ass-clown with my higher level toons, though when people talk stupid on the gweth they do get smashed... and dropping glass orbs in various places around town is fun -ON OCCASION-, that is not something I do regularly just because I can see how people get frustrated and annoyed by it.&lt;br /&gt;
:I played DR in &#039;96, before the move from AoL (when I was 16), when it moved I quit playing until 2001ish. Played pretty hardcore up through 2004/2005 then quit again until 2009 or so, played for a month or something then sold off my original character and quit again. Came back in 2012 and tried to get back my original barb but that didn&#039;t happen but I&#039;ve been pretty happy with the cleric ever since and play every day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
None of my characters are bought, they&#039;re all home-grown except for the 86 Empath, that was a friend&#039;s that quit playing years ago.&lt;br /&gt;
====Active Characters====&lt;br /&gt;
:*190+ Cleric&lt;br /&gt;
:*150+ Barb&lt;br /&gt;
:*Started a new empath late November 2017, wanted to see how it was in the 3.1 world.&lt;br /&gt;
====Inactive Characters====&lt;br /&gt;
:*160+ Necro&lt;br /&gt;
:*80+ warmie&lt;br /&gt;
:*40+ ranger&lt;br /&gt;
:*86+ Empath&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:RAISER&amp;diff=482715</id>
		<title>User:RAISER</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:RAISER&amp;diff=482715"/>
		<updated>2017-12-30T10:35:37Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raises stuff, obviously, now move along.&lt;br /&gt;
&lt;br /&gt;
About the player:&lt;br /&gt;
:I try to be a good guy IRL and generally play my characters the same way. Try to help others when I can and try to avoid being an ass-clown with my higher level toons, though when people talk stupid on the gweth they do get smashed... and dropping glass orbs in various places around town is fun -ON OCCASION-, that is not something I do regularly just because I can see how people get frustrated and annoyed by it.&lt;br /&gt;
:I played DR in &#039;96, before the move from AoL (when I was 16), when it moved I quit playing until 2001ish. Played pretty hardcore up through 2004/2005 then quit again until 2009 or so, played for a month or something then sold off my original character and quit again. Came back in 2012 and tried to get back my original barb but that didn&#039;t happen but I&#039;ve been pretty happy with the cleric ever since and play every day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I play:&lt;br /&gt;
==Active Characters==&lt;br /&gt;
:*190+ Cleric&lt;br /&gt;
:*150+ Barb&lt;br /&gt;
:*Started a new empath late November 2017, wanted to see how it was in the 3.1 world.&lt;br /&gt;
==Inactive Characters==&lt;br /&gt;
:*160+ Necro&lt;br /&gt;
:*80+ warmie&lt;br /&gt;
:*40+ ranger&lt;br /&gt;
:*86+ Empath (was a friend&#039;s, she quit playing years ago)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:RAISER&amp;diff=482714</id>
		<title>User:RAISER</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:RAISER&amp;diff=482714"/>
		<updated>2017-12-30T10:28:46Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raises stuff, obviously, now move along.&lt;br /&gt;
&lt;br /&gt;
About the player:&lt;br /&gt;
:I try to be a good guy IRL and generally play my characters the same way. Try to help others when I can and try to avoid being an ass-clown with my higher level toons, though when people talk stupid on the gweth they do get smashed... and dropping glass orbs in various places around town is fun -ON OCCASION-, that is not something I do regularly just because I can see how people get frustrated and annoyed by it.&lt;br /&gt;
:I played DR in &#039;96, before the move from AoL (when I was 16), when it moved I quit playing until 2001ish. Played pretty hardcore up through 2004/2005 then quit again until 2009 or so, played for a month or something then sold off my original character and quit again. Came back in 2012 and tried to get back my original barb but that didn&#039;t happen but I&#039;ve been pretty happy with the cleric ever since and play every day. I still love the idea of barbarians but can&#039;t seem to get back into them like I was way back when... makes me sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I play:&lt;br /&gt;
==Active Characters==&lt;br /&gt;
:*190+ Cleric&lt;br /&gt;
:*150+ Barb (yeah, can&#039;t stay away from it!)&lt;br /&gt;
:*Started a new empath late November 2017, wanted to see how it was in the 3.1 world.&lt;br /&gt;
==Inactive Characters==&lt;br /&gt;
:*160+ Necro&lt;br /&gt;
:*80+ warmie&lt;br /&gt;
:*40+ ranger&lt;br /&gt;
:*86+ Empath (was a friend&#039;s, she quit playing years ago)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Regenerate&amp;diff=482713</id>
		<title>Talk:Regenerate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Regenerate&amp;diff=482713"/>
		<updated>2017-12-30T10:02:00Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite the original 3.0 release notes, this spell apparently goes up to 40 per pulse, not 21. Be afraid. --[[User:Zamara|Zamara]] 17:41, 15 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Casting Notes==&lt;br /&gt;
&amp;lt;s&amp;gt;* Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.&amp;lt;/s&amp;gt;&lt;br /&gt;
* UPDATE: I was finally able to cast with 205 Life Magic, 170 Utility, and Utility Mastery, Raw Channeling, and Efficient Channeling. It still failed to cast multiple times before I finally got a success. Also, if you can get a cleric to cast Sanctify Pattern (SAP) on you, you&#039;ll be able to cast this with much less difficulty/ranks.&lt;br /&gt;
&lt;br /&gt;
* 3.1: I was able to reliably cast at min prep with 175 PM, 166 Utility and Utility Mastery. Not sure if mentals play a role but I was at 26 disc and 25 int/wis. [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 15:35, 29 December 2017 (CST)&lt;br /&gt;
** As a note I should mention if I have even the slightest head or skin wound I can&#039;t cast the spell at these ranks.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Regenerate&amp;diff=482706</id>
		<title>Talk:Regenerate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Regenerate&amp;diff=482706"/>
		<updated>2017-12-29T21:35:03Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite the original 3.0 release notes, this spell apparently goes up to 40 per pulse, not 21. Be afraid. --[[User:Zamara|Zamara]] 17:41, 15 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Casting Notes==&lt;br /&gt;
&amp;lt;s&amp;gt;* Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.&amp;lt;/s&amp;gt;&lt;br /&gt;
* UPDATE: I was finally able to cast with 205 Life Magic, 170 Utility, and Utility Mastery, Raw Channeling, and Efficient Channeling. It still failed to cast multiple times before I finally got a success. Also, if you can get a cleric to cast Sanctify Pattern (SAP) on you, you&#039;ll be able to cast this with much less difficulty/ranks.&lt;br /&gt;
&lt;br /&gt;
* 3.1: I was able to reliably cast at min prep with 175 PM, 166 Utility and Utility Mastery. Not sure if mentals play a role but I was at 26 disc and 25 int/wis. [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 15:35, 29 December 2017 (CST)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:RAISER&amp;diff=482630</id>
		<title>User:RAISER</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:RAISER&amp;diff=482630"/>
		<updated>2017-12-27T14:59:15Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raises stuff, obviously, now move along.&lt;br /&gt;
&lt;br /&gt;
About the player:&lt;br /&gt;
:I try to be a good guy IRL and generally play my characters the same way. Try to help others when I can and try to avoid being an ass-clown with my higher level toons, though when people talk stupid on the gweth they do get smashed... and dropping glass orbs in various places around town is fun -ON OCCASION-, that is not something I do regularly just because I can see how people get frustrated and annoyed by it.&lt;br /&gt;
:I played DR in &#039;96, before the move from AoL (when I was 16), when it moved I quit playing until 2001ish. Played pretty hardcore up through 2004/2005 then quit again until 2009 or so, played for a month or something then sold off my original character and quit again. Came back in 2012 and tried to get back my original barb but that didn&#039;t happen but I&#039;ve been pretty happy with the cleric ever since and play every day. I still love the idea of barbarians but can&#039;t seem to get back into them like I was way back when... makes me sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I play:&lt;br /&gt;
:190+ Cleric&lt;br /&gt;
:160+ Necro&lt;br /&gt;
:150+ Barb (yeah, can&#039;t stay away from it!)&lt;br /&gt;
:86+ Empath&lt;br /&gt;
:80+ warmie&lt;br /&gt;
:40+ ranger&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:RAISER&amp;diff=482629</id>
		<title>User:RAISER</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:RAISER&amp;diff=482629"/>
		<updated>2017-12-27T14:59:01Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raises stuff, obviously, now move along.&lt;br /&gt;
&lt;br /&gt;
About the player:&lt;br /&gt;
:I try to be a good guy IRL and generally play my characters the same way. Try to help others when I can and try to avoid being an ass-clown with my higher level toons, though when people talk stupid on the gweth they do get smashed... and dropping glass orbs in various places around town is fun -ON OCCASION-, that is not something I do regularly just because I can see how people get frustrated and annoyed by it.&lt;br /&gt;
:I played DR in &#039;96, before the move from AoL (when I was 16), when it moved I quit playing until 2001ish. Played pretty hardcore up through 2004/2005 then quit again until 2009 or so, played for a month or something then sold off my original character and quit again. Came back in 2012 and tried to get back my original barb but that didn&#039;t happen but I&#039;ve been pretty happy with the cleric ever since and play every day. I still love the idea of barbarians but can&#039;t seem to get back into them like I was way back when... makes me sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I play:&lt;br /&gt;
:170+ Cleric&lt;br /&gt;
:160+ Necro&lt;br /&gt;
:150+ Barb (yeah, can&#039;t stay away from it!)&lt;br /&gt;
:86+ Empath&lt;br /&gt;
:80+ warmie&lt;br /&gt;
:40+ ranger&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title_talk:Triage_Strategist&amp;diff=482170</id>
		<title>Title talk:Triage Strategist</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title_talk:Triage_Strategist&amp;diff=482170"/>
		<updated>2017-12-15T12:33:59Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There&#039;s more to this than just 80 Empathy and 50 FA, I have 120 Empathy and 101 FA and do not have this title available. [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 06:33, 15 December 2017 (CST)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title_talk:Triage_Strategist&amp;diff=482169</id>
		<title>Title talk:Triage Strategist</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title_talk:Triage_Strategist&amp;diff=482169"/>
		<updated>2017-12-15T12:33:34Z</updated>

		<summary type="html">&lt;p&gt;RAISER: Created page with &amp;quot;There&amp;#039;s more to this than just 80 Empathy and 50 FA, I have 120 Empathy and 101 FA and do not have this title available.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There&#039;s more to this than just 80 Empathy and 50 FA, I have 120 Empathy and 101 FA and do not have this title available.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=481873</id>
		<title>Collect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Collect_command&amp;diff=481873"/>
		<updated>2017-12-08T17:27:01Z</updated>

		<summary type="html">&lt;p&gt;RAISER: /* Additional Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|COLLECT}} [[page type is::command]]&#039;&#039;&#039; is used to collect piles of items in the surroundings based on the {{skill|foraging}}.  Piles have a number of items in them based on the forager&#039;s skill relative to the difficulty of the item collected.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|COLLECT}}&lt;br /&gt;
* {{tt|COLLECT}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roundtime==&lt;br /&gt;
* Basic use results in 15 seconds.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*{{tt|&amp;lt;u&amp;gt;&#039;&#039;&#039;KICK PILE&#039;&#039;&#039;&amp;lt;/u&amp;gt;}} will destroy the pile.&lt;br /&gt;
*Piles have a different look depending on the viewer&#039;s [[Guilds|guild]]. (If the viewer is a Thief with a pretend guild, the piles will look like those of his or her pretend guild.)&lt;br /&gt;
**[[Barbarian]]: The crude heap of [item] has bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
*: Old version: A crude heap of [item] with bits and pieces of foreign matter sticking out at odd angles.&lt;br /&gt;
**[[Bard]]: The artful arrangement of [item] might resemble a pile if you stare at it long enough.&lt;br /&gt;
*: Old version: An artful arrangement of [item] that might resemble a pile if you stare at it long enough.&lt;br /&gt;
**[[Cleric]]: The pile of [item] appears to vaguely resemble a miniature altar.&lt;br /&gt;
*: Old version: A cairn-like mound of [item].&lt;br /&gt;
**[[Commoner]]: A nondescript gathering of [item] put together without any clear organization.&lt;br /&gt;
**[[Empath]]: Skillfully arranged, the pile of [item] is balanced in perfect harmony.&lt;br /&gt;
*: Old version: A pile of [item] skillfully arranged to prevent the materials from shifting, at least in public.&lt;br /&gt;
**[[Moon Mage]]: The archaic configuration of [item] vaguely resembles a crescent moon.&lt;br /&gt;
*: Old version: An archaic configuration of [item] that might look like a pile in a different light.&lt;br /&gt;
**[[Necromancer]]: The hideous pile of [item] vaguely resembles a corpse that&#039;s been hacked to bits.&lt;br /&gt;
**[[Paladin]]: A heroic organization of [item], the pile boldly holds itself together against all odds.&lt;br /&gt;
*: Old version: A heroic organization of [item] boldly holding itself together against all odds.&lt;br /&gt;
**[[Ranger]]: The perfectly arranged pile of [item] echoes a delicate balance that preserves its natural essence.&lt;br /&gt;
*: Old version: A perfectly arranged pile of [item] in which each piece rests against the other in a delicate balance that preserves its natural essence.&lt;br /&gt;
**[[Thief]]: A misshapen pile of [item] that looks vaguely like it could be someone else&#039;s pile of [item].&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Trader]]: A neat collection of [item] organized by weight and market value.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
**[[Warrior Mage]]: A loose stack of [item] that looks almost like a bundle of firewood.&lt;br /&gt;
*: Old version: Same&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon_talk:Battle_bow_(crafted)&amp;diff=481667</id>
		<title>Weapon talk:Battle bow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon_talk:Battle_bow_(crafted)&amp;diff=481667"/>
		<updated>2017-12-04T20:15:06Z</updated>

		<summary type="html">&lt;p&gt;RAISER: Created page with &amp;quot;  I don&amp;#039;t know how to add stats to these tables, so here&amp;#039;s a copperwood battle bow appraisal:    &amp;gt; app bow careful    A copperwood battle bow with cable-backed limbs is a comp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 I don&#039;t know how to add stats to these tables, so here&#039;s a copperwood battle bow appraisal:&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; app bow careful&lt;br /&gt;
 &lt;br /&gt;
 A copperwood battle bow with cable-backed limbs is a composite bow type weapon.&lt;br /&gt;
 A copperwood battle bow with cable-backed limbs trains the bow skill.&lt;br /&gt;
 &lt;br /&gt;
 The battle bow is superbly (13/17) designed for improving the force of your attacks.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the bow is fairly (5/17) balanced and is incredibly (14/17) suited for adding attack power from its draw strength.&lt;br /&gt;
 The bow appears set for a draw strength that is exceptionally high for a bow of this type.&lt;br /&gt;
 The bow does not appear to have an adjustable draw strength.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the battle bow is of average construction (9/18), and is in pristine condition (98-100%).&lt;br /&gt;
 &lt;br /&gt;
 It appears that the battle bow can be slung over one shoulder.&lt;br /&gt;
 You are certain that the battle bow weighs exactly 49 stones.&lt;br /&gt;
 You are certain that the battle bow is worth exactly 242907 Lirums.&lt;br /&gt;
 Roundtime: 16 seconds.&lt;br /&gt;
 &lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 14:15, 4 December 2017 (CST)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Extra_type_ahead_line&amp;diff=481614</id>
		<title>Talk:Extra type ahead line</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Extra_type_ahead_line&amp;diff=481614"/>
		<updated>2017-12-02T18:42:13Z</updated>

		<summary type="html">&lt;p&gt;RAISER: Created page with &amp;quot;Is the LTB extra type ahead account wide, or character specific?  ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is the LTB extra type ahead account wide, or character specific?  [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 12:42, 2 December 2017 (CST)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon_talk:Twin-bladed_Kaldaran_Warlord%27s_slaughtersword&amp;diff=481235</id>
		<title>Weapon talk:Twin-bladed Kaldaran Warlord&#039;s slaughtersword</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon_talk:Twin-bladed_Kaldaran_Warlord%27s_slaughtersword&amp;diff=481235"/>
		<updated>2017-11-26T19:03:46Z</updated>

		<summary type="html">&lt;p&gt;RAISER: Created page with &amp;quot; I have this sword now and it appraises a little differently, mine has more slice, more balance, but less suitability. My Kaldaran Barb has it:    &amp;gt; app slaugh  This weapon is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; I have this sword now and it appraises a little differently, mine has more slice, more balance, but less suitability. My Kaldaran Barb has it:&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; app slaugh&lt;br /&gt;
 This weapon is as sturdy and strong as any true Kaldaran warrior.  The proportions are perfect, and the dimensions are ideal.&lt;br /&gt;
 &lt;br /&gt;
 A twin-bladed Kaldaran Warlord&#039;s slaughtersword is a two-handed edged melee-ranged weapon.&lt;br /&gt;
 A twin-bladed Kaldaran Warlord&#039;s slaughtersword trains the two-handed edged skill.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that it could do:&lt;br /&gt;
  fair (5/26) puncture damage&lt;br /&gt;
  mighty (17/26) slice damage&lt;br /&gt;
  heavy (9/26) impact damage&lt;br /&gt;
  no (0/26) fire damage&lt;br /&gt;
  no (0/26) cold damage&lt;br /&gt;
  no (0/26) electric damage&lt;br /&gt;
 &lt;br /&gt;
 The Warlord&#039;s slaughtersword is decently (6/17) designed for improving the force of your attacks.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the slaughtersword is decently (6/17) balanced and is very well (10/17) suited to gaining extra attack power from your strength.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the Warlord&#039;s slaughtersword is extremely resistant to damage (15/18), and is in pristine condition (98-100%).&lt;br /&gt;
 &lt;br /&gt;
 The Warlord&#039;s slaughtersword is made with metal.&lt;br /&gt;
 You are certain that the Warlord&#039;s slaughtersword weighs exactly 50 stones.&lt;br /&gt;
 You are certain that the Warlord&#039;s slaughtersword is worth exactly 437 Kronars.&lt;br /&gt;
 The Warlord&#039;s slaughtersword looks to bear your familiar marks of registration.&lt;br /&gt;
 You sense a deep connection with the Warlord&#039;s slaughtersword, as if it will be with you always.&lt;br /&gt;
 Roundtime: 8 seconds.&lt;br /&gt;
 R&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 13:03, 26 November 2017 (CST)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Dancing_rope&amp;diff=480693</id>
		<title>Talk:Dancing rope</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Dancing_rope&amp;diff=480693"/>
		<updated>2017-11-20T12:27:10Z</updated>

		<summary type="html">&lt;p&gt;RAISER: Created page with &amp;quot; This list of ranks is from my script that plays on zills, there&amp;#039;s a lot of overlap so adjust it as needed for your purposes.    0-39 Ranks = SCALES (You&amp;#039;ll struggle with scal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; This list of ranks is from my script that plays on zills, there&#039;s a lot of overlap so adjust it as needed for your purposes.&lt;br /&gt;
 &lt;br /&gt;
 0-39 Ranks = SCALES (You&#039;ll struggle with scales until about 30 ranks, it&#039;s the easiest song there&#039;s no way around this).&lt;br /&gt;
 40-49 Ranks = ARPEGGIOS&lt;br /&gt;
 50-58 Ranks = DITTY&lt;br /&gt;
 59-69 Ranks = BALLAD&lt;br /&gt;
 70-79 Ranks = WALTZ&lt;br /&gt;
 80-99 Ranks = MARCH&lt;br /&gt;
 100-124 Ranks= LAMENT&lt;br /&gt;
 125-179 Ranks = HYMN&lt;br /&gt;
 180-219 Ranks = POLKA&lt;br /&gt;
 220-249 Ranks = REEL&lt;br /&gt;
 250-299 Ranks = SERENADE&lt;br /&gt;
 300-349 Ranks = PSALM&lt;br /&gt;
 350-449 Ranks = TANGO&lt;br /&gt;
 450-474 Ranks = BOLERO&lt;br /&gt;
 475-524 Ranks = NOCTURNE&lt;br /&gt;
 525-549 Ranks = REQUIEM&lt;br /&gt;
 560-??? Ranks = CONCERTO&lt;br /&gt;
 &lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 06:27, 20 November 2017 (CST)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield_talk:Small_shield_(crafted)&amp;diff=480492</id>
		<title>Shield talk:Small shield (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield_talk:Small_shield_(crafted)&amp;diff=480492"/>
		<updated>2017-11-19T00:44:40Z</updated>

		<summary type="html">&lt;p&gt;RAISER: Created page with &amp;quot; Diamond-hide small shield appraisals:    Arm-worn:  You are certain that it imposes insignificant (1/15) maneuvering hindrance.    This shield is small in size.    Your exper...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Diamond-hide small shield appraisals:&lt;br /&gt;
 &lt;br /&gt;
 Arm-worn:&lt;br /&gt;
 You are certain that it imposes insignificant (1/15) maneuvering hindrance.&lt;br /&gt;
 &lt;br /&gt;
 This shield is small in size.&lt;br /&gt;
 &lt;br /&gt;
 Your experience with shields allows a better appraisal of the protection capabilities.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the shield offers terrible (2/26) to moderate (10/26) protection.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that it could do:&lt;br /&gt;
  no (0/27) puncture damage&lt;br /&gt;
  no (0/27) slice damage&lt;br /&gt;
  moderate (7/27) impact damage&lt;br /&gt;
  no (0/27) fire damage&lt;br /&gt;
  no (0/27) cold damage&lt;br /&gt;
  no (0/27) electric damage&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the shield is inadequately (4/17) balanced and is dismally (2/17) suited to gaining extra attack power from your strength.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the small shield is unusually resilient to damage (16/18), and is in pristine condition (98-100%).&lt;br /&gt;
 &lt;br /&gt;
 It appears that the small shield can be worn on the left arm.&lt;br /&gt;
 You are certain that the small shield weighs exactly 22 stones.&lt;br /&gt;
 You are certain that the small shield is worth exactly 165000 Lirums.&lt;br /&gt;
 The small shield looks to bear your familiar marks of registration.&lt;br /&gt;
 You sense a deep connection with the small shield, as if it will be with you always.&lt;br /&gt;
 Roundtime: 8 seconds.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Held:&lt;br /&gt;
 &amp;gt; app my shield&lt;br /&gt;
 You are certain that it imposes insignificant (1/15) maneuvering hindrance.&lt;br /&gt;
 &lt;br /&gt;
 This shield is small in size.&lt;br /&gt;
 &lt;br /&gt;
 Your experience with shields allows a better appraisal of the protection capabilities.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the shield offers terrible (2/26) to very good (13/26) protection.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that it could do:&lt;br /&gt;
  no (0/27) puncture damage&lt;br /&gt;
  no (0/27) slice damage&lt;br /&gt;
  very heavy (10/27) impact damage&lt;br /&gt;
  no (0/27) fire damage&lt;br /&gt;
  no (0/27) cold damage&lt;br /&gt;
  no (0/27) electric damage&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the shield is fairly (5/17) balanced and is poorly (3/17) suited to gaining extra attack power from your strength.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the small shield is unusually resilient to damage (16/18), and is in pristine condition (98-100%).&lt;br /&gt;
 &lt;br /&gt;
 It appears that the small shield can be worn on the left arm.&lt;br /&gt;
 You are certain that the small shield weighs exactly 22 stones.&lt;br /&gt;
 You are certain that the small shield is worth exactly 165000 Lirums.&lt;br /&gt;
 The small shield looks to bear your familiar marks of registration.&lt;br /&gt;
 You sense a deep connection with the small shield, as if it will be with you always.&lt;br /&gt;
 Roundtime: 8 seconds.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Fae_bone&amp;diff=480491</id>
		<title>Talk:Fae bone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Fae_bone&amp;diff=480491"/>
		<updated>2017-11-18T23:57:38Z</updated>

		<summary type="html">&lt;p&gt;RAISER: Created page with &amp;quot; I get 3.8 density, not a huge difference but it is a difference. I have a 20 piece stack that weighs 76 stones, 76/20=80    You are certain that the fey-bone stack weighs exa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; I get 3.8 density, not a huge difference but it is a difference. I have a 20 piece stack that weighs 76 stones, 76/20=80&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the fey-bone stack weighs exactly 76 stones.&lt;br /&gt;
 You count out 20 pieces of material there.&lt;br /&gt;
 &lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 17:57, 18 November 2017 (CST)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Meraud%27s_commune&amp;diff=480490</id>
		<title>Meraud&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Meraud%27s_commune&amp;diff=480490"/>
		<updated>2017-11-18T23:33:22Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Meraud&#039;s commune&lt;br /&gt;
|guild=cleric&lt;br /&gt;
|prereqs=20th Circle, Quest&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=commune&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Theurgy&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Meraud&#039;s power consecrates the area; a number of rituals can then be performed there such as playing music, reciting, dancing, exploding beads, and last rites.&lt;br /&gt;
|buffs=Mana level&lt;br /&gt;
|debuffs=Mana level&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=boost mana for all types but arcane, penalizes arcane mana&lt;br /&gt;
|messaging=&#039;&#039;Start&#039;&#039;: You close your eyes and concentrate, letting your mind still and feeling your breathing grow shallow. The world folds into a soft, rich velvet darkness in which you are the only shining star. For a split second you embrace existence without substance, before exploding outward with familiar holy power. As you slowly regain a sense of being, you fight to control foreign energies flooding the area. The energies spread out around you like a blanket, covering the earth and suffusing it. You let the experience conclude naturally as the world returns around you, leaving you feeling wonderfully spent.&lt;br /&gt;
&#039;&#039;End&#039;&#039;: (In the consecrated room) The holy presence in the area fades quietly away. &lt;br /&gt;
(In another room when ending) You sense your connection to the area you consecrated earlier fade away.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Duration: Duration is based on [[Theurgy skill]].&lt;br /&gt;
&lt;br /&gt;
*Usage:&lt;br /&gt;
:{{com|SPRINKLE}} {{ilink|i|Holy water}} at yourself&lt;br /&gt;
:{{com|WAVE}} lit {{ilink|i|incense}} at yourself&lt;br /&gt;
:{{com|COMMUNE}} [[Meraud]]&lt;br /&gt;
&lt;br /&gt;
*The mana boost is no longer a static setting. It now adds mana dependent on Theurgy skill, so it will boost good mana rooms much better, but very low mana rooms may not end up as good as before.&lt;br /&gt;
&lt;br /&gt;
*The mana boost now extends to all the other mana types, except &#039;Arcane&#039; mana which will take a penalty.&lt;br /&gt;
&lt;br /&gt;
*The mana boost will be lessened depending on how far removed from the spectrum that particular type is from holy, and Sorcery skill if you have fairly low ranks of it. So, Holy boost &amp;gt; Life boost &amp;gt; Elemental boost &amp;gt; Lunar boost &amp;gt; Arcane penalty.&lt;br /&gt;
&lt;br /&gt;
*The RT, fatigue hit, and falling to knees effects are also skill based. This commune no longer has the safe room feature, and is no longer restricted from use in random places.&lt;br /&gt;
**Every 100 ranks lessens the fatigue hit by 5%, at 1000 ranks and above you still get a 5% hit.&lt;br /&gt;
&lt;br /&gt;
*At ~255 Theurgy I no longer fell on my back when performing the commune and now appear to drop to my knees every time.  &lt;br /&gt;
*At ~350 Theurgy you remain standing when performing the commune.&lt;br /&gt;
&lt;br /&gt;
*It can be used anywhere and is intended to be used to allow better Theurgy training while hunting (Going to altars will still be the best thing to do).&lt;br /&gt;
&lt;br /&gt;
*Learning from this commune is on a 20 minute timer.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;For returning cleric players&#039;&#039;&#039;: Clerics who did their [[commune]] quests before [[DR 3.0]] will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Glass_vial_with_softly_colored_chambers&amp;diff=479357</id>
		<title>Item:Glass vial with softly colored chambers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Glass_vial_with_softly_colored_chambers&amp;diff=479357"/>
		<updated>2017-11-11T01:47:17Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=vial&lt;br /&gt;
|look=The glass vial has a valve at the top, which can be turned to allow the matching color of salt to escape as well as show through a small slit in the front.&lt;br /&gt;
Currently, the vial is turned to &amp;lt;color&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This vial does not appear to have been used yet.&lt;br /&gt;
|MTag=glass, salt&lt;br /&gt;
|type=misc&lt;br /&gt;
|uses=1&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Study==&lt;br /&gt;
This seems to be a vial that holds colored salt used in making [[Tyura Circle]]s.&lt;br /&gt;
You think that you can TURN the vial to change the color of salt it will pour.&lt;br /&gt;
You also think that you can POUR the vial to create a circle.&lt;br /&gt;
You are fairly certain the vial can only has enough salt to create one circle.&lt;br /&gt;
When the circle is complete, you can CLEAN CIRCLE to destroy it.&lt;br /&gt;
&lt;br /&gt;
==Circle Creation==&lt;br /&gt;
* {{com|turn}}: You slowly turn the vial on your glass vial, turning the chamber to change to the &amp;lt;color&amp;gt; colored salt.&lt;br /&gt;
Available colors are Orange, Red, Yellow, Pink, White, Blue, Violet, Green and Black.&lt;br /&gt;
&lt;br /&gt;
* {{com|pour}} x1: You pour out a small amount of white salt from your vial, creating the beginnings of a &amp;lt;color&amp;gt; tyura Circle.&lt;br /&gt;
&lt;br /&gt;
* {{com|pour}} x2: You carefully pour out a small amount of &amp;lt;color&amp;gt; salt from your vial, deliberately tracing a second pattern over the first, further enhancing the tyura Circle.&lt;br /&gt;
&lt;br /&gt;
* {{com|pour}} x3: You carefully pour out a small amount of &amp;lt;color&amp;gt; salt from your vial, deliberately tracing a third pattern over the second, filling in the empty spaces within the tyura Circle.&lt;br /&gt;
&lt;br /&gt;
* {{com|clean}} circle: You carefully pour the remaining salt from your glass vial in a spiraling pattern around the perimeter of the Tyura Circle, then discard the empty container.  You trace the lines of the Tyura Circle backwards, masterfully erasing the patterns in the reverse order that you drew them.  A faint but noticeable glow diffuses through the Tyura Circle, the soft colors of salt mixing together to form a vibrant multicolored hue throughout.  After a moment the color slowly fades, along with the Tyura Circle, which vanishes completely.  A subtle tranquil feeling suffuses you throughout, and you become a bit calmer and more right with the world.  However, you feel no different otherwise.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Glass_vial_with_softly_colored_chambers&amp;diff=479355</id>
		<title>Item:Glass vial with softly colored chambers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Glass_vial_with_softly_colored_chambers&amp;diff=479355"/>
		<updated>2017-11-11T01:23:00Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=vial&lt;br /&gt;
|look=The glass vial has a valve at the top, which can be turned to allow the matching color of salt to escape as well as show through a small slit in the front.&lt;br /&gt;
Currently, the vial is turned to &amp;lt;color&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This vial does not appear to have been used yet.&lt;br /&gt;
|MTag=glass, salt&lt;br /&gt;
|type=misc&lt;br /&gt;
|uses=1&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Study==&lt;br /&gt;
This seems to be a vial that holds colored salt used in making [[Tyura Circle]]s.&lt;br /&gt;
You think that you can TURN the vial to change the color of salt it will pour.&lt;br /&gt;
You also think that you can POUR the vial to create a circle.&lt;br /&gt;
You are fairly certain the vial can only has enough salt to create one circle.&lt;br /&gt;
When the circle is complete, you can CLEAN CIRCLE to destroy it.&lt;br /&gt;
&lt;br /&gt;
==Circle Creation==&lt;br /&gt;
* {{com|turn}}: You slowly turn the vial on your glass vial, turning the chamber to change to the &amp;lt;color&amp;gt; colored salt.&lt;br /&gt;
Available colors are Orange, Red, Yellow, Pink, White, Blue, Violet, Green and Black.&lt;br /&gt;
&lt;br /&gt;
* {{com|pour}} x1: You pour out a small amount of white salt from your vial, creating the beginnings of a &amp;lt;color&amp;gt; Tyura Circle.&lt;br /&gt;
&lt;br /&gt;
* {{com|pour}} x2: You carefully pour out a small amount of &amp;lt;color&amp;gt; salt from your vial, deliberately tracing a second pattern over the first, further enhancing the Tyura Circle.&lt;br /&gt;
&lt;br /&gt;
* {{com|pour}} x3: You carefully pour out a small amount of &amp;lt;color&amp;gt; salt from your vial, deliberately tracing a third pattern over the second, filling in the empty spaces within the Tyura Circle.&lt;br /&gt;
&lt;br /&gt;
* {{com|clean}} circle: You carefully pour the remaining salt from your glass vial in a spiraling pattern around the perimeter of the Tyura Circle, then discard the empty container.  You trace the lines of the Tyura Circle backwards, masterfully erasing the patterns in the reverse order that you drew them.  A faint but noticeable glow diffuses through the Tyura Circle, the soft colors of salt mixing together to form a vibrant multicolored hue throughout.  After a moment the color slowly fades, along with the Tyura Circle, which vanishes completely.  A subtle tranquil feeling suffuses you throughout, and you become a bit calmer and more right with the world.  However, you feel no different otherwise.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rejuvenation&amp;diff=479103</id>
		<title>Rejuvenation</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rejuvenation&amp;diff=479103"/>
		<updated>2017-11-08T00:02:09Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rejuv&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Spirit Manipulation&lt;br /&gt;
|prereqs=[[Centering]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Rejuvenation spell reverses the decline of a dead person&#039;s memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills.&lt;br /&gt;
&lt;br /&gt;
It has been documented that diffuse energy burned in the process of erecting the spell pattern will manifest as a coloured light that will give some indication of how far the target&#039;s memories have declined.  The silver nimbus in particular is of great importance, as it testifies to the full rejuvenation of a mind --  until it fades, that is.  Multiple applications of the spell pattern once the silver nimbus has been achieved are also quite beneficial, as they will prolong the time until the target&#039;s memories will begin to decline again.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Restores the lost experience due to death.&lt;br /&gt;
|messaging=You gesture at &amp;lt;corpse&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A thin (color; see below) nimbus surrounds &amp;lt;corpse&amp;gt; for a brief moment.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Only works while the target is still dead.&lt;br /&gt;
*Once completely restored (silver nimbus), memories will not decay for a time based on the amount of mana used. This decay protection can be refreshed by recasting before the decay sets in again.&lt;br /&gt;
*A cleric knowing the [[Infusion ability]] can {{com|INFUSE}} {{tt|MEMORY &amp;lt;AMOUNT OF SPIRIT&amp;gt;}} while dead to protect their own memories at the cost of spirit. This will result in a faster auto-depart, but if you are about to {{com|depart}} it will save your memories.&lt;br /&gt;
*Once a target has Vigil on him or her you can rejuve them from another room. Handy if they&#039;re getting healed in a bad mana room, you can move to a better room and rejuve them. (see talk page for example)&lt;br /&gt;
&lt;br /&gt;
==Memory status messaging==&lt;br /&gt;
From most severe to least:&lt;br /&gt;
* black&lt;br /&gt;
* blue&lt;br /&gt;
* violet&lt;br /&gt;
* red&lt;br /&gt;
* pink&lt;br /&gt;
* orange&lt;br /&gt;
* yellow&lt;br /&gt;
* golden&lt;br /&gt;
* silver&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Rejuvenation&amp;diff=479102</id>
		<title>Talk:Rejuvenation</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Rejuvenation&amp;diff=479102"/>
		<updated>2017-11-07T23:58:40Z</updated>

		<summary type="html">&lt;p&gt;RAISER: Created page with &amp;quot; To rejuve from a remote location, first Vigil the person then you can move to separate rooms. Prep your rejuve spell and when ready to cast you just &amp;quot;cast &amp;lt;person&amp;gt;&amp;quot; and your...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; To rejuve from a remote location, first Vigil the person then you can move to separate rooms. Prep your rejuve spell and when ready to cast you just &amp;quot;cast &amp;lt;person&amp;gt;&amp;quot; and your spell will travel through the vigil link.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; cast kalar&lt;br /&gt;
 &lt;br /&gt;
 You gesture into the air.&lt;br /&gt;
 You sense your spell pattern funnel through your Vigil conduit, successfully reaching Kalarok.&lt;br /&gt;
 A thin silver nimbus flickers over your fingertips.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 17:58, 7 November 2017 (CST)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Sacrifice_command&amp;diff=479099</id>
		<title>Talk:Sacrifice command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Sacrifice_command&amp;diff=479099"/>
		<updated>2017-11-07T22:43:42Z</updated>

		<summary type="html">&lt;p&gt;RAISER: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
* Must use a dagger, have holy oil ready, and be at a Dark God&#039;s altar.&lt;br /&gt;
* You&#039;ll be charged with forbidden practices if this is done in a justice zone.&lt;br /&gt;
* If you attempt this at a light aspect altar the cleric performing the ritual will be drained of all devotion. Not sure on ramifications if trying to use a neutral aspect altar.&lt;br /&gt;
** &amp;quot;You pause, realizing too late Saemaus&#039;s abhorrence at spilling innocent blood upon his altar!&amp;quot;&lt;br /&gt;
* This will remove ALL of your favors!&lt;br /&gt;
** You MUST consent the cleric for them to sacrifice you, so make sure it&#039;s someone you trust since you&#039;ll be departing without any favors and leave a grave!&lt;br /&gt;
&lt;br /&gt;
==Cleric Sacrifice of a Player, log:==&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; wield ham&lt;br /&gt;
 &lt;br /&gt;
 You draw out your throwing hammer from the hitman&#039;s backpack, gripping it firmly in your right hand.&lt;br /&gt;
 &amp;gt; sacrifice mythor&lt;br /&gt;
 You must prepare Mythorhad for sacrifice by sprinkling holy oil on him first.&lt;br /&gt;
 &amp;gt; get jar&lt;br /&gt;
 &lt;br /&gt;
 You get a large corked jar from inside your thigh bag.&lt;br /&gt;
 &amp;gt; l in jar&lt;br /&gt;
 In the corked jar you see some holy oil.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; sprinkle jar on mythor&lt;br /&gt;
 You sprinkle Mythorhad with some holy oil.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; put jar in thigh bag&lt;br /&gt;
 &lt;br /&gt;
 You put your jar in your thigh bag.&lt;br /&gt;
 &amp;gt; sacrifice mythor&lt;br /&gt;
 For ritual sacrifice, you need a dagger of some sort in your hand.&lt;br /&gt;
 &amp;gt; sheath&lt;br /&gt;
 &lt;br /&gt;
 You sheathe the throwing hammer in your hitman&#039;s backpack.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &#039;A dagger...&lt;br /&gt;
 You say, &amp;quot;A dagger...&amp;quot;&lt;br /&gt;
 &amp;gt; mutter&lt;br /&gt;
 You mutter to yourself.&lt;br /&gt;
 &amp;gt; rem knife&lt;br /&gt;
 &lt;br /&gt;
 You remove a damite ritual knife with a sinuous double-edged blade from your upper arm.&lt;br /&gt;
 &amp;gt; sacrifice mythor&lt;br /&gt;
 Syntax: SACRIFICE Mythorhad TO &amp;lt;dark god&amp;gt;&lt;br /&gt;
 &amp;gt; sacrifice mythor Huldah&lt;br /&gt;
 You glance about with murderous intent.&lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; sacrifice mythor to Huldah&lt;br /&gt;
 &lt;br /&gt;
 You prostrate yourself before a small altar fashioned from a section of lightning-blasted mistwood and rattle off praises to the dark gods.  Standing &lt;br /&gt;
 up, you raise a damite ritual knife with a sinuous double-edged blade above Mythorhad&#039;s supine body and pause.  You proclaim, &amp;quot;I, the holy servant,  &lt;br /&gt;
 sacrifice this Human to the eternal glory of Huldah!  May his paltry soul be found worthy!&amp;quot;&lt;br /&gt;
 You swiftly slam your ritual knife downward to plunge it deeply into Mythorhad&#039;s heart.&lt;br /&gt;
 &lt;br /&gt;
 * Mythorhad is slain before your eyes!&lt;br /&gt;
 &lt;br /&gt;
 You absentmindedly pull out the blade, already plotting your next sacrifice.&lt;br /&gt;
 &lt;br /&gt;
 You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
 &lt;br /&gt;
 You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Burn him!  Burn him!&amp;quot;  You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth!  It goes without  &lt;br /&gt;
 saying you&#039;ll be wanted for forbidden practices in Crossing now.&lt;br /&gt;
 &lt;br /&gt;
 Several black-robed acolytes hurry in, remove the carcass, then meticulously wipe the mistwood altar clean.  Once they are done, they exit backwards  &lt;br /&gt;
 with humble postures, just as quietly as they came.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sacrifice_command&amp;diff=479098</id>
		<title>Sacrifice command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sacrifice_command&amp;diff=479098"/>
		<updated>2017-11-07T22:42:02Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|SACRIFICE}}&lt;br /&gt;
You glance about with murderous intent.&lt;br /&gt;
*{{tt|SACRIFICE HELP}}&lt;br /&gt;
The SACRIFICE verb allows the world to glimpse how very bloodthirsty you are.&lt;br /&gt;
&lt;br /&gt;
==[[guild association is::cleric|Cleric]] Syntax==&lt;br /&gt;
[[Cleric]]s of at least 20 circles and 20 [[wisdom]] can learn the ability from Undertaker [[Khurek]].&lt;br /&gt;
*Animal sacrifice&lt;br /&gt;
:Animal is supported, but the sacrificial animals have not been introduced yet.&lt;br /&gt;
*Person sacrifice&lt;br /&gt;
:You can sacrifice a willing person at an altar.  Sprinkle {{ilink|i|Holy oil}} on your target, then SACRIFICE them TO &amp;lt;dark god&amp;gt;.&lt;br /&gt;
::If you attempt at a Light Aspect altar, the cleric performing the sacrifice will be drained of all devotion, not sure how it works when it comes to using a Neutral altar.&lt;br /&gt;
::&amp;quot;You pause, realizing too late Saemaus&#039;s abhorrence at spilling innocent blood upon his altar!&amp;quot;&lt;br /&gt;
*Combat sacrifice&lt;br /&gt;
:Alternately, you may use SACRIFICE in lieu of ATTACK in combat.  Be sure that you will be able to land the killing blow after proclaiming a death for your deity in such manner.&lt;br /&gt;
&lt;br /&gt;
There is no timer for devotion gain using sacrifice.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Role-playing commands}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476698</id>
		<title>Talk:Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476698"/>
		<updated>2017-10-19T07:51:00Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oct 17, 2017: Question, does anyone know if there&#039;s a timer on how often the affiliation title can be granted? I got the &amp;quot;of Everild&amp;quot; on my barbarian then tried on someone else a couple hours later and we were having no luck even though all other requirements were met. We each had 16 favors from Everild that were consecutive and I was high on devotion. The cleric&#039;s circle was in the 190&#039;s and the other character was about 110th.&lt;br /&gt;
&lt;br /&gt;
==Checklist==&lt;br /&gt;
# The person that wants the title needs at least 15 consecutive favors from the same god of choice as the cleric performing the commune.&lt;br /&gt;
#* If you&#039;re not sure just check your religion titles and if you have the &amp;quot;Disciple&amp;quot; title then you&#039;re good to go.&lt;br /&gt;
# The cleric performing Truffenyi&#039;s Commune needs at least 10 consecutive favors from the same god as the person receiving.&lt;br /&gt;
# The cleric needs to have high devotion.&lt;br /&gt;
# Person recieving needs to kneel before the cleric, with the offering in their right hand.&lt;br /&gt;
# There&#039;s a circle requirement for the person recieving, not sure exactly but I&#039;d venture a guess as around 50th. We found this out from someone else trying to get the post-title and it wasn&#039;t happening, we assisted and the GM told us the person was too low circle-wise, the person was 30th so it&#039;s higher than that.&lt;br /&gt;
#If those conditions are met, then the cleric should perform the Truffenyi Commune on the other player.&lt;br /&gt;
#NOTE: There is a cooldown for bestowing the affiliation title, I&#039;m not sure how long but it&#039;s more than a few hours. My guess at this point is 24 hours.&lt;br /&gt;
&lt;br /&gt;
 -Ozban, 5/15/2015, Immortal post-title&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;For the post title &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot;...&#039;&#039;&#039;&lt;br /&gt;
 (I moved the info up above into the &amp;quot;checklist&amp;quot; for easier access/reading.)&lt;br /&gt;
 -I dug this up from an old log, just to get this information out here, too many people ask about it and there&#039;s so much conflicting information.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; give mythor&lt;br /&gt;
 You offer your scorpion bead to Mythorhad, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad has accepted your offer and is now holding an ebony scorpion bead.&lt;br /&gt;
 &amp;gt;  &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down before you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 You pour your faith and devotion into a plea to Truffenyi, an ebony scorpion bead held aloft in your hands.&lt;br /&gt;
 A faint voice murmurs in your head, ~ &amp;quot;You are heard, Urrem&#039;tier&#039;s favored.&amp;quot; ~&lt;br /&gt;
 You grip Mythorhad&#039;s wrists and guide him to hold an ebony scorpion bead aloft with both hands as an offering to the divine.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad&#039;s offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, molten glass pools within his palm &lt;br /&gt;
 and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and his eyes take on a deadened look.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad falls down!&lt;br /&gt;
 Mythorhad&#039;s in shock and dying!&lt;br /&gt;
 &lt;br /&gt;
 The power of Truffenyi has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
  -The falling down and dying is just Urrem&#039;tier&#039;s way of bestowing the favor orb is all, that won&#039;t happen with the other gods, and he didn&#039;t actually die.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Favor orbs are NOT offerings:&#039;&#039;&#039;&lt;br /&gt;
  -The following is a log of us trying with a favor orb, the offering has to be something like a bead, that you&#039;d offer on an altar to GET a favor orb.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad gets a glowing Urrem&#039;tier orb from inside his hitman&#039;s backpack.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 The Urrem&#039;tier orb glows faintly in Mythorhad&#039;s hand.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 Mythorhad must present his favor orb to the gods on his own.&lt;br /&gt;
 &amp;gt;&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=476697</id>
		<title>Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=476697"/>
		<updated>2017-10-19T07:32:36Z</updated>

		<summary type="html">&lt;p&gt;RAISER: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Truffenyi&#039;s commune&lt;br /&gt;
|guild=cleric&lt;br /&gt;
|prereqs=60th Circle, Quest.&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=commune&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Theurgy&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Truffenyi&#039;s commune allows the creation and return of favor orbs without an altar.&lt;br /&gt;
|buffs=-&lt;br /&gt;
|debuffs=-&lt;br /&gt;
|dtype=-&lt;br /&gt;
|htype=-&lt;br /&gt;
|effect=Convert offering into a favor orb (self or others) or return favor orb (self only).&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a spruce owl bead held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person perspective, favor orb return (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a glowing Firulf orb held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
Your Firulf orb leaps from your hand and suddenly glows brightly, hovering just above you before it bursts into a flash of excruciatingly beautiful light which, instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Cleric&amp;gt; grows still in communion.  After a while, &amp;lt;he/she&amp;gt; grips your wrists and guides you to hold an &amp;lt;offering&amp;gt; aloft with both hands as an offering to the divine.  As the holy intercession is being channeled by &amp;lt;him/her&amp;gt;, your soul feels unlocked and exposed before the propitious forces at work.&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
[You have gained a new affiliation title: &amp;quot;of Firulf&amp;quot;.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi}} while you are holding a proper favor offering or a filled favor orb.&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi &amp;lt;person&amp;gt;}} while they are holding a proper favor offering and kneeling.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Using this commune, it is possible to gain the &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot; affiliation title. The requirements are:&lt;br /&gt;
**A minimum of 15 consecutive favors from the same Immortal.&lt;br /&gt;
**The cleric performing the commune must have at least 10 consecutive favors from the same Immortal (as the person receiving).&lt;br /&gt;
**The person receiving the affiliation title must be at least (?) circle. (On 9/4/17 it worked on a circle 52 Empath.)&lt;br /&gt;
**A minimum level of devotion is required by the cleric performing the commune.&lt;br /&gt;
**There&#039;s a cooldown timer as well, not sure on length of time but it&#039;s more than a few hours. So unfortunately you won&#039;t be able to get a few people done in a short time period.&lt;br /&gt;
{{RefAl|a=y|p=-}}&lt;br /&gt;
*[[Truffenyi&#039;s commune walkthrough]] (SPOILER!)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476584</id>
		<title>Talk:Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476584"/>
		<updated>2017-10-17T16:59:47Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oct 17, 2017: Question, does anyone know if there&#039;s a timer on how often the affiliation title can be granted? I got the &amp;quot;of Everild&amp;quot; on my barbarian then tried on someone else a couple hours later and we were having no luck even though all other requirements were met. We each had 16 favors from Everild that were consecutive and I was high on devotion. The cleric&#039;s circle was in the 190&#039;s and the other character was about 110th.&lt;br /&gt;
&lt;br /&gt;
==Checklist==&lt;br /&gt;
# The person that wants the title AND the cleric performing Truffenyi&#039;s Commune both need at least 15 consecutive favors from the same god of choice.&lt;br /&gt;
#* If you&#039;re not sure just check your religion titles and if you have the &amp;quot;Disciple&amp;quot; title then you&#039;re good to go.&lt;br /&gt;
# The cleric needs to have high devotion.&lt;br /&gt;
# Person recieving needs to kneel before the cleric, with the offering in their right hand.&lt;br /&gt;
# There&#039;s a circle requirement for the person recieving, not sure exactly but I&#039;d venture a guess as around 50th. We found this out from someone else trying to get the post-title and it wasn&#039;t happening, we assisted and the GM told us the person was too low circle-wise, the person was 30th so it&#039;s higher than that.&lt;br /&gt;
#If those conditions are met, then the cleric should perform the Truffenyi Commune on the other player.&lt;br /&gt;
&lt;br /&gt;
 -Ozban, 5/15/2015, Immortal post-title&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;For the post title &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot;...&#039;&#039;&#039;&lt;br /&gt;
 (I moved the info up above into the &amp;quot;checklist&amp;quot; for easier access/reading.)&lt;br /&gt;
 -I dug this up from an old log, just to get this information out here, too many people ask about it and there&#039;s so much conflicting information.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; give mythor&lt;br /&gt;
 You offer your scorpion bead to Mythorhad, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad has accepted your offer and is now holding an ebony scorpion bead.&lt;br /&gt;
 &amp;gt;  &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down before you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 You pour your faith and devotion into a plea to Truffenyi, an ebony scorpion bead held aloft in your hands.&lt;br /&gt;
 A faint voice murmurs in your head, ~ &amp;quot;You are heard, Urrem&#039;tier&#039;s favored.&amp;quot; ~&lt;br /&gt;
 You grip Mythorhad&#039;s wrists and guide him to hold an ebony scorpion bead aloft with both hands as an offering to the divine.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad&#039;s offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, molten glass pools within his palm &lt;br /&gt;
 and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and his eyes take on a deadened look.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad falls down!&lt;br /&gt;
 Mythorhad&#039;s in shock and dying!&lt;br /&gt;
 &lt;br /&gt;
 The power of Truffenyi has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
  -The falling down and dying is just Urrem&#039;tier&#039;s way of bestowing the favor orb is all, that won&#039;t happen with the other gods, and he didn&#039;t actually die.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Favor orbs are NOT offerings:&#039;&#039;&#039;&lt;br /&gt;
  -The following is a log of us trying with a favor orb, the offering has to be something like a bead, that you&#039;d offer on an altar to GET a favor orb.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad gets a glowing Urrem&#039;tier orb from inside his hitman&#039;s backpack.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 The Urrem&#039;tier orb glows faintly in Mythorhad&#039;s hand.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 Mythorhad must present his favor orb to the gods on his own.&lt;br /&gt;
 &amp;gt;&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476484</id>
		<title>Talk:Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476484"/>
		<updated>2017-10-15T06:31:49Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Checklist==&lt;br /&gt;
# The person that wants the title AND the cleric performing Truffenyi&#039;s Commune both need at least 15 consecutive favors from the same god of choice.&lt;br /&gt;
#* If you&#039;re not sure just check your religion titles and if you have the &amp;quot;Disciple&amp;quot; title then you&#039;re good to go.&lt;br /&gt;
# The cleric needs to have high devotion.&lt;br /&gt;
# Person recieving needs to kneel before the cleric, with the offering in their right hand.&lt;br /&gt;
# There&#039;s a circle requirement for the person recieving, not sure exactly but I&#039;d venture a guess as around 50th. We found this out from someone else trying to get the post-title and it wasn&#039;t happening, we assisted and the GM told us the person was too low circle-wise, the person was 30th so it&#039;s higher than that.&lt;br /&gt;
#If those conditions are met, then the cleric should perform the Truffenyi Commune on the other player.&lt;br /&gt;
&lt;br /&gt;
 -Ozban, 5/15/2015, Immortal post-title&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;For the post title &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot;...&#039;&#039;&#039;&lt;br /&gt;
 (I moved the info up above into the &amp;quot;checklist&amp;quot; for easier access/reading.)&lt;br /&gt;
 -I dug this up from an old log, just to get this information out here, too many people ask about it and there&#039;s so much conflicting information.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; give mythor&lt;br /&gt;
 You offer your scorpion bead to Mythorhad, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad has accepted your offer and is now holding an ebony scorpion bead.&lt;br /&gt;
 &amp;gt;  &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down before you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 You pour your faith and devotion into a plea to Truffenyi, an ebony scorpion bead held aloft in your hands.&lt;br /&gt;
 A faint voice murmurs in your head, ~ &amp;quot;You are heard, Urrem&#039;tier&#039;s favored.&amp;quot; ~&lt;br /&gt;
 You grip Mythorhad&#039;s wrists and guide him to hold an ebony scorpion bead aloft with both hands as an offering to the divine.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad&#039;s offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, molten glass pools within his palm &lt;br /&gt;
 and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and his eyes take on a deadened look.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad falls down!&lt;br /&gt;
 Mythorhad&#039;s in shock and dying!&lt;br /&gt;
 &lt;br /&gt;
 The power of Truffenyi has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
  -The falling down and dying is just Urrem&#039;tier&#039;s way of bestowing the favor orb is all, that won&#039;t happen with the other gods, and he didn&#039;t actually die.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Favor orbs are NOT offerings:&#039;&#039;&#039;&lt;br /&gt;
  -The following is a log of us trying with a favor orb, the offering has to be something like a bead, that you&#039;d offer on an altar to GET a favor orb.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad gets a glowing Urrem&#039;tier orb from inside his hitman&#039;s backpack.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 The Urrem&#039;tier orb glows faintly in Mythorhad&#039;s hand.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 Mythorhad must present his favor orb to the gods on his own.&lt;br /&gt;
 &amp;gt;&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=476483</id>
		<title>Osrel Meraud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=476483"/>
		<updated>2017-10-15T05:59:26Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Osrel Meraud&lt;br /&gt;
|abbrev=om&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=200&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Metamagic&lt;br /&gt;
|prereqs=Circle 30, [[Sanctify Pattern]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favour of the spell&#039;s namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir.  If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb.  These spells will affect the caster, but feed off of the orb as long as it has energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Creates an orb to store cleric buff spells.&lt;br /&gt;
|messaging=You gesture over the Meraud orb, muttering tones of enchantment!&lt;br /&gt;
&lt;br /&gt;
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Not Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tugging sensation emanates from the orb, as if it hungers for more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a minor amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A sense of fullness emanates from the orb.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.&lt;br /&gt;
*Powered by mana held within orb, can be refilled by casting OM on the orb, or by infusing mana into the orb.&lt;br /&gt;
*Only the cleric spells listed below can be stored within the orb.&lt;br /&gt;
&lt;br /&gt;
Per Ricinus:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Casting OM uses the standard Utility and Holy Magic skill blend to determine how much mana you can use per cast. This applies to the original cast as well refreshing casts. &amp;lt;br/&amp;gt; &lt;br /&gt;
* OM casts always use 100% of the mana you are able to use to cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The size of the orb is determined based on your Holy Magic skill when the orb is created. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for casting OM is based on Holy Magic. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for touching or breaking the orb is based on Arcana. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Infusions loss is reduced by Arcana. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Arcana is the skill that determines how many spells you can load up into OM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast.&lt;br /&gt;
&lt;br /&gt;
To tie a spell into the orb prepare the desired spell and then &#039;&#039;&#039;TOUCH ORB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To release a spell tied to the orb simply &#039;&#039;&#039;RELEASE &amp;lt;SPELL&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To toggle the atmospheric messaging of the orb &#039;&#039;&#039;TAP ORB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells cast into an orb that can be cast on items, such as Bless and water or [[Glythtide&#039;s Gift]] and drinks, can be cast on items without interfering with the orb-stored spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a pile of cold ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a pile of smoldering ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a nearly burnt-out candle wick.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a half-melted burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a tall burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a blazing torch.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a small campfire.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a roaring bonfire.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon&#039;s maw.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capacity Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of a stream in your mind&#039;s eye. (216 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of a pond in your mind&#039;s eye. (~200/250 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of a river in your mind&#039;s eye. (~300 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of a lake in your mind&#039;s eye. (400&amp;lt;PM&amp;lt;409 raised discipline to 30 just prior if it matters) &amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of a sea in your mind&#039;s eye. (510 PM, 40 disc, 45 int, 39 wis (if this matters))&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of an ocean in your mind&#039;s eye. (~650 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of Drogor&#039;s deeps in your mind&#039;s eye. (750? PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of Elanthia&#039;s tides rising toward Katamba in your mind&#039;s eye. (&amp;gt;=1000 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of the sapphirine planet Merewalda in your mind&#039;s eye. (&amp;gt;=1200 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of Alamhif&#039;s Bridge arching from the cold seas of Death in your mind&#039;s eye. (&amp;gt;=1400 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of the fathomless ebon abysms of the Starry Road in your mind&#039;s eye. (&amp;gt;=1600?? PM) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Auspice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Benediction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Centering]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Radiance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Glythtide&#039;s Gift]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Major Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Minor Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Murrula&#039;s Flames]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sanyu Lyba]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shield of Light]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soul Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Persistence of Mana]]&lt;br /&gt;
&lt;br /&gt;
===Favor orb-based appearances===&lt;br /&gt;
* a brilliant orb of rippling cerulean light (Meraud- Wolf)&lt;br /&gt;
* a shadowy orb rippling with silver arcs of light (Firulf- Owl)&lt;br /&gt;
* a luminous orb of coruscating rainbowed light (Kerenhappuch- Shrew )&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=476482</id>
		<title>Osrel Meraud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=476482"/>
		<updated>2017-10-15T05:42:16Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Osrel Meraud&lt;br /&gt;
|abbrev=om&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=200&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Metamagic&lt;br /&gt;
|prereqs=Circle 30, [[Sanctify Pattern]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favour of the spell&#039;s namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir.  If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb.  These spells will affect the caster, but feed off of the orb as long as it has energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Creates an orb to store cleric buff spells.&lt;br /&gt;
|messaging=You gesture over the Meraud orb, muttering tones of enchantment!&lt;br /&gt;
&lt;br /&gt;
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Not Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tugging sensation emanates from the orb, as if it hungers for more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a minor amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A sense of fullness emanates from the orb.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.&lt;br /&gt;
*Powered by mana held within orb, can be refilled by casting OM on the orb, or by infusing mana into the orb.&lt;br /&gt;
*Only the cleric spells listed below can be stored within the orb.&lt;br /&gt;
&lt;br /&gt;
Per Ricinus:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Casting OM uses the standard Utility and Holy Magic skill blend to determine how much mana you can use per cast. This applies to the original cast as well refreshing casts. &amp;lt;br/&amp;gt; &lt;br /&gt;
* OM casts always use 100% of the mana you are able to use to cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The size of the orb is determined based on your Holy Magic skill when the orb is created. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for casting OM is based on Holy Magic. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for touching or breaking the orb is based on Arcana. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Infusions loss is reduced by Arcana. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Arcana is the skill that determines how many spells you can load up into OM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast.&lt;br /&gt;
&lt;br /&gt;
To tie a spell into the orb prepare the desired spell and then &#039;&#039;&#039;TOUCH ORB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To release a spell tied to the orb simply &#039;&#039;&#039;RELEASE &amp;lt;SPELL&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To toggle the atmospheric messaging of the orb &#039;&#039;&#039;TAP ORB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells cast into an orb that can be cast on items, such as Bless and water or [[Glythtide&#039;s Gift]] and drinks, can be cast on items without interfering with the orb-stored spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a pile of cold ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a pile of smoldering ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a nearly burnt-out candle wick.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a half-melted burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a tall burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a blazing torch.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a small campfire.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a roaring bonfire.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon&#039;s maw.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capacity Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a stream in your mind&#039;s eye. (216 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a pond in your mind&#039;s eye. (~200/250 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a river in your mind&#039;s eye. (~300 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a lake in your mind&#039;s eye. (400&amp;lt;PM&amp;lt;409 raised discipline to 30 just prior if it matters) &amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a sea in your mind&#039;s eye. (510 PM, 40 disc, 45 int, 39 wis (if this matters))&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of an ocean in your mind&#039;s eye. (~650 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Drogor&#039;s deeps in your mind&#039;s eye. (750? PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Elanthia&#039;s tides rising toward Katamba in your mind&#039;s eye. (&amp;gt;=1000 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of the sapphirine planet Merewalda in your mind&#039;s eye. (&amp;gt;=1200 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Alamhif&#039;s Bridge arching from the cold seas of Death in your mind&#039;s eye. (&amp;gt;=1400 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of the fathomless ebon abysms of the Starry Road in your mind&#039;s eye. (&amp;gt;=1600?? PM) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Auspice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Benediction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Centering]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Radiance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Glythtide&#039;s Gift]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Major Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Minor Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Murrula&#039;s Flames]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sanyu Lyba]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shield of Light]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soul Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Persistence of Mana]]&lt;br /&gt;
&lt;br /&gt;
===Favor orb-based appearances===&lt;br /&gt;
* a brilliant orb of rippling cerulean light (Meraud- Wolf)&lt;br /&gt;
* a shadowy orb rippling with silver arcs of light (Firulf- Owl)&lt;br /&gt;
* a luminous orb of coruscating rainbowed light (Kerenhappuch- Shrew )&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476478</id>
		<title>Talk:Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476478"/>
		<updated>2017-10-15T04:22:13Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; -Ozban, 5/15/2015, Immortal post-title&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;For the post title &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot;...&#039;&#039;&#039;&lt;br /&gt;
 -I dug this up from an old log, just to get this information out here, too many people ask about it and there&#039;s so much conflicting information.&lt;br /&gt;
 &#039;&#039;&#039;1)&#039;&#039;&#039; The person that wants the title needs at least 15 consecutive favors from the god of choice.&lt;br /&gt;
 &#039;&#039;&#039;2)&#039;&#039;&#039; The cleric performing the commune needs at least &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 15 consecutive favors from the same god.&lt;br /&gt;
       *To make it easy, just check and make sure you have the title &amp;quot;Disciple&amp;quot; from the religion category.&lt;br /&gt;
 &#039;&#039;&#039;3)&#039;&#039;&#039; The cleric needs to have high devotion (not sure on the exact level since mine is always high).&lt;br /&gt;
       *To make it easy, just check and make sure you have the title &amp;quot;Disciple&amp;quot; from the religion category.&lt;br /&gt;
 &#039;&#039;&#039;4)&#039;&#039;&#039; Person recieving needs to kneel before the cleric, with the offering in their right hand.&lt;br /&gt;
 &#039;&#039;&#039;5)&#039;&#039;&#039; There&#039;s a circle requirement for the person recieving, not sure exactly but I&#039;d venture a guess as around 50th. We found this out&lt;br /&gt;
    from someone else trying to get the post-title and it wasn&#039;t happening, we assisted and the GM told us the person was too low circle-wise,&lt;br /&gt;
    the person was 30th so it&#039;s higher than that.&lt;br /&gt;
 &#039;&#039;&#039;6)&#039;&#039;&#039; If those conditions are met, then the cleric should perform the Truffenyi Commune on the other player.&lt;br /&gt;
 &amp;gt; give mythor&lt;br /&gt;
 You offer your scorpion bead to Mythorhad, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad has accepted your offer and is now holding an ebony scorpion bead.&lt;br /&gt;
 &amp;gt;  &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down before you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 You pour your faith and devotion into a plea to Truffenyi, an ebony scorpion bead held aloft in your hands.&lt;br /&gt;
 A faint voice murmurs in your head, ~ &amp;quot;You are heard, Urrem&#039;tier&#039;s favored.&amp;quot; ~&lt;br /&gt;
 You grip Mythorhad&#039;s wrists and guide him to hold an ebony scorpion bead aloft with both hands as an offering to the divine.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad&#039;s offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, molten glass pools within his palm &lt;br /&gt;
 and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and his eyes take on a deadened look.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad falls down!&lt;br /&gt;
 Mythorhad&#039;s in shock and dying!&lt;br /&gt;
 &lt;br /&gt;
 The power of Truffenyi has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
  -The falling down and dying is just Urrem&#039;tier&#039;s way of bestowing the favor orb is all, that won&#039;t happen with the other gods, and he didn&#039;t actually die.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Favor orbs are NOT offerings:&#039;&#039;&#039;&lt;br /&gt;
  -The following is a log of us trying with a favor orb, the offering has to be something like a bead, that you&#039;d offer on an altar to GET a favor orb.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad gets a glowing Urrem&#039;tier orb from inside his hitman&#039;s backpack.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 The Urrem&#039;tier orb glows faintly in Mythorhad&#039;s hand.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 Mythorhad must present his favor orb to the gods on his own.&lt;br /&gt;
 &amp;gt;&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476476</id>
		<title>Talk:Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476476"/>
		<updated>2017-10-15T02:46:50Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; -Ozban, 5/15/2015, Immortal post-title&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;For the post title &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot;...&#039;&#039;&#039;&lt;br /&gt;
 -I dug this up from an old log, just to get this information out here, too many people ask about it and there&#039;s so much conflicting information.&lt;br /&gt;
 &#039;&#039;&#039;1)&#039;&#039;&#039; The person that wants the title needs at least 15 consecutive favors from the god of choice.&lt;br /&gt;
 &#039;&#039;&#039;2)&#039;&#039;&#039; The cleric performing the commune needs at least &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 15 consecutive favors from the same god.&lt;br /&gt;
 &#039;&#039;&#039;3)&#039;&#039;&#039; The cleric needs to have high devotion (not sure on the exact level since mine is always high).&lt;br /&gt;
 &#039;&#039;&#039;4)&#039;&#039;&#039; Person recieving needs to kneel before the cleric, with the offering in their right hand.&lt;br /&gt;
 &#039;&#039;&#039;5)&#039;&#039;&#039; There&#039;s a circle requirement for the person recieving, not sure exactly but I&#039;d venture a guess as around 50th. We found this out&lt;br /&gt;
    from someone else trying to get the post-title and it wasn&#039;t happening, we assisted and the GM told us the person was too low circle-wise,&lt;br /&gt;
    the person was 30th so it&#039;s higher than that.&lt;br /&gt;
 &#039;&#039;&#039;6)&#039;&#039;&#039; If those conditions are met, then the cleric should perform the Truffenyi Commune on the other player.&lt;br /&gt;
 &amp;gt; give mythor&lt;br /&gt;
 You offer your scorpion bead to Mythorhad, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad has accepted your offer and is now holding an ebony scorpion bead.&lt;br /&gt;
 &amp;gt;  &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down before you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 You pour your faith and devotion into a plea to Truffenyi, an ebony scorpion bead held aloft in your hands.&lt;br /&gt;
 A faint voice murmurs in your head, ~ &amp;quot;You are heard, Urrem&#039;tier&#039;s favored.&amp;quot; ~&lt;br /&gt;
 You grip Mythorhad&#039;s wrists and guide him to hold an ebony scorpion bead aloft with both hands as an offering to the divine.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad&#039;s offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, molten glass pools within his palm &lt;br /&gt;
 and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and his eyes take on a deadened look.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad falls down!&lt;br /&gt;
 Mythorhad&#039;s in shock and dying!&lt;br /&gt;
 &lt;br /&gt;
 The power of Truffenyi has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
  -The falling down and dying is just Urrem&#039;tier&#039;s way of bestowing the favor orb is all, that won&#039;t happen with the other gods, and he didn&#039;t actually die.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Favor orbs are NOT offerings:&#039;&#039;&#039;&lt;br /&gt;
  -The following is a log of us trying with a favor orb, the offering has to be something like a bead, that you&#039;d offer on an altar to GET a favor orb.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad gets a glowing Urrem&#039;tier orb from inside his hitman&#039;s backpack.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 The Urrem&#039;tier orb glows faintly in Mythorhad&#039;s hand.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 Mythorhad must present his favor orb to the gods on his own.&lt;br /&gt;
 &amp;gt;&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476475</id>
		<title>Talk:Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Truffenyi%27s_commune&amp;diff=476475"/>
		<updated>2017-10-15T02:44:05Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; -Ozban, 5/15/2015, Immortal post-title&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;For the post title &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot;...&#039;&#039;&#039;&lt;br /&gt;
 -I dug this up from an old log, just to get this information out here, too many people ask about it and there&#039;s so much conflicting information.&lt;br /&gt;
 &#039;&#039;&#039;1)&#039;&#039;&#039; The person that wants the title needs at least 15 consecutive favors from the god of choice.&lt;br /&gt;
 &#039;&#039;&#039;2)&#039;&#039;&#039; The cleric performing the commune needs at least 15 consecutive favors from the same god.&lt;br /&gt;
 &#039;&#039;&#039;3)&#039;&#039;&#039; The cleric needs to have high devotion (not sure on the exact level since mine is always high).&lt;br /&gt;
 &#039;&#039;&#039;4)&#039;&#039;&#039; Person recieving needs to kneel before the cleric, with the offering in their right hand.&lt;br /&gt;
 &#039;&#039;&#039;5)&#039;&#039;&#039; There&#039;s a circle requirement for the person recieving, not sure exactly but I&#039;d venture a guess as around 50th. We found this out&lt;br /&gt;
    from someone else trying to get the post-title and it wasn&#039;t happening, we assisted and the GM told us the person was too low circle-wise,&lt;br /&gt;
    the person was 30th so it&#039;s higher than that.&lt;br /&gt;
 &#039;&#039;&#039;6)&#039;&#039;&#039; If those conditions are met, then the cleric should perform the Truffenyi Commune on the other player.&lt;br /&gt;
 &amp;gt; give mythor&lt;br /&gt;
 You offer your scorpion bead to Mythorhad, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad has accepted your offer and is now holding an ebony scorpion bead.&lt;br /&gt;
 &amp;gt;  &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down before you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 You pour your faith and devotion into a plea to Truffenyi, an ebony scorpion bead held aloft in your hands.&lt;br /&gt;
 A faint voice murmurs in your head, ~ &amp;quot;You are heard, Urrem&#039;tier&#039;s favored.&amp;quot; ~&lt;br /&gt;
 You grip Mythorhad&#039;s wrists and guide him to hold an ebony scorpion bead aloft with both hands as an offering to the divine.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad&#039;s offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, molten glass pools within his palm &lt;br /&gt;
 and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and his eyes take on a deadened look.&lt;br /&gt;
 &lt;br /&gt;
 Mythorhad falls down!&lt;br /&gt;
 Mythorhad&#039;s in shock and dying!&lt;br /&gt;
 &lt;br /&gt;
 The power of Truffenyi has answered your prayer.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
  -The falling down and dying is just Urrem&#039;tier&#039;s way of bestowing the favor orb is all, that won&#039;t happen with the other gods, and he didn&#039;t actually die.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Favor orbs are NOT offerings:&#039;&#039;&#039;&lt;br /&gt;
  -The following is a log of us trying with a favor orb, the offering has to be something like a bead, that you&#039;d offer on an altar to GET a favor orb.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad gets a glowing Urrem&#039;tier orb from inside his hitman&#039;s backpack.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 The Urrem&#039;tier orb glows faintly in Mythorhad&#039;s hand.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 Mythorhad kneels down.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; commune truff mythor&lt;br /&gt;
 Mythorhad must present his favor orb to the gods on his own.&lt;br /&gt;
 &amp;gt;&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Sacrifice_command&amp;diff=476468</id>
		<title>Talk:Sacrifice command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Sacrifice_command&amp;diff=476468"/>
		<updated>2017-10-15T01:04:01Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
* Must use a dagger, have holy oil ready, and be at a Dark God&#039;s altar.&lt;br /&gt;
* You&#039;ll be charged with forbidden practices if this is done in a justice zone.&lt;br /&gt;
* This will remove ALL of your favors!&lt;br /&gt;
** You MUST consent the cleric for them to sacrifice you, so make sure it&#039;s someone you trust since you&#039;ll be departing without any favors and leave a grave!&lt;br /&gt;
&lt;br /&gt;
==Cleric Sacrifice of a Player, log:==&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; wield ham&lt;br /&gt;
 &lt;br /&gt;
 You draw out your throwing hammer from the hitman&#039;s backpack, gripping it firmly in your right hand.&lt;br /&gt;
 &amp;gt; sacrifice mythor&lt;br /&gt;
 You must prepare Mythorhad for sacrifice by sprinkling holy oil on him first.&lt;br /&gt;
 &amp;gt; get jar&lt;br /&gt;
 &lt;br /&gt;
 You get a large corked jar from inside your thigh bag.&lt;br /&gt;
 &amp;gt; l in jar&lt;br /&gt;
 In the corked jar you see some holy oil.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; sprinkle jar on mythor&lt;br /&gt;
 You sprinkle Mythorhad with some holy oil.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; put jar in thigh bag&lt;br /&gt;
 &lt;br /&gt;
 You put your jar in your thigh bag.&lt;br /&gt;
 &amp;gt; sacrifice mythor&lt;br /&gt;
 For ritual sacrifice, you need a dagger of some sort in your hand.&lt;br /&gt;
 &amp;gt; sheath&lt;br /&gt;
 &lt;br /&gt;
 You sheathe the throwing hammer in your hitman&#039;s backpack.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &#039;A dagger...&lt;br /&gt;
 You say, &amp;quot;A dagger...&amp;quot;&lt;br /&gt;
 &amp;gt; mutter&lt;br /&gt;
 You mutter to yourself.&lt;br /&gt;
 &amp;gt; rem knife&lt;br /&gt;
 &lt;br /&gt;
 You remove a damite ritual knife with a sinuous double-edged blade from your upper arm.&lt;br /&gt;
 &amp;gt; sacrifice mythor&lt;br /&gt;
 Syntax: SACRIFICE Mythorhad TO &amp;lt;dark god&amp;gt;&lt;br /&gt;
 &amp;gt; sacrifice mythor Huldah&lt;br /&gt;
 You glance about with murderous intent.&lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; sacrifice mythor to Huldah&lt;br /&gt;
 &lt;br /&gt;
 You prostrate yourself before a small altar fashioned from a section of lightning-blasted mistwood and rattle off praises to the dark gods.  Standing &lt;br /&gt;
 up, you raise a damite ritual knife with a sinuous double-edged blade above Mythorhad&#039;s supine body and pause.  You proclaim, &amp;quot;I, the holy servant,  &lt;br /&gt;
 sacrifice this Human to the eternal glory of Huldah!  May his paltry soul be found worthy!&amp;quot;&lt;br /&gt;
 You swiftly slam your ritual knife downward to plunge it deeply into Mythorhad&#039;s heart.&lt;br /&gt;
 &lt;br /&gt;
 * Mythorhad is slain before your eyes!&lt;br /&gt;
 &lt;br /&gt;
 You absentmindedly pull out the blade, already plotting your next sacrifice.&lt;br /&gt;
 &lt;br /&gt;
 You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
 &lt;br /&gt;
 You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Burn him!  Burn him!&amp;quot;  You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth!  It goes without  &lt;br /&gt;
 saying you&#039;ll be wanted for forbidden practices in Crossing now.&lt;br /&gt;
 &lt;br /&gt;
 Several black-robed acolytes hurry in, remove the carcass, then meticulously wipe the mistwood altar clean.  Once they are done, they exit backwards  &lt;br /&gt;
 with humble postures, just as quietly as they came.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Sacrifice_command&amp;diff=476467</id>
		<title>Talk:Sacrifice command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Sacrifice_command&amp;diff=476467"/>
		<updated>2017-10-15T01:00:49Z</updated>

		<summary type="html">&lt;p&gt;RAISER: /* Cleric Sacrifice of a Player, log: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cleric Sacrifice of a Player, log:==&lt;br /&gt;
 -Note: Must use a dagger, have holy oil ready, and be at a Dark God&#039;s altar.&lt;br /&gt;
 -Also of note: you&#039;ll be charged with forbidden practices if this is done in a justice zone.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; wield ham&lt;br /&gt;
 &lt;br /&gt;
 You draw out your throwing hammer from the hitman&#039;s backpack, gripping it firmly in your right hand.&lt;br /&gt;
 &amp;gt; sacrifice mythor&lt;br /&gt;
 You must prepare Mythorhad for sacrifice by sprinkling holy oil on him first.&lt;br /&gt;
 &amp;gt; get jar&lt;br /&gt;
 &lt;br /&gt;
 You get a large corked jar from inside your thigh bag.&lt;br /&gt;
 &amp;gt; l in jar&lt;br /&gt;
 In the corked jar you see some holy oil.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; sprinkle jar on mythor&lt;br /&gt;
 You sprinkle Mythorhad with some holy oil.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; put jar in thigh bag&lt;br /&gt;
 &lt;br /&gt;
 You put your jar in your thigh bag.&lt;br /&gt;
 &amp;gt; sacrifice mythor&lt;br /&gt;
 For ritual sacrifice, you need a dagger of some sort in your hand.&lt;br /&gt;
 &amp;gt; sheath&lt;br /&gt;
 &lt;br /&gt;
 You sheathe the throwing hammer in your hitman&#039;s backpack.&lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 &amp;gt; &#039;A dagger...&lt;br /&gt;
 You say, &amp;quot;A dagger...&amp;quot;&lt;br /&gt;
 &amp;gt; mutter&lt;br /&gt;
 You mutter to yourself.&lt;br /&gt;
 &amp;gt; rem knife&lt;br /&gt;
 &lt;br /&gt;
 You remove a damite ritual knife with a sinuous double-edged blade from your upper arm.&lt;br /&gt;
 &amp;gt; sacrifice mythor&lt;br /&gt;
 Syntax: SACRIFICE Mythorhad TO &amp;lt;dark god&amp;gt;&lt;br /&gt;
 &amp;gt; sacrifice mythor Huldah&lt;br /&gt;
 You glance about with murderous intent.&lt;br /&gt;
 &amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; sacrifice mythor to Huldah&lt;br /&gt;
 &lt;br /&gt;
 You prostrate yourself before a small altar fashioned from a section of lightning-blasted mistwood and rattle off praises to the dark gods.  Standing &lt;br /&gt;
 up, you raise a damite ritual knife with a sinuous double-edged blade above Mythorhad&#039;s supine body and pause.  You proclaim, &amp;quot;I, the holy servant,  &lt;br /&gt;
 sacrifice this Human to the eternal glory of Huldah!  May his paltry soul be found worthy!&amp;quot;&lt;br /&gt;
 You swiftly slam your ritual knife downward to plunge it deeply into Mythorhad&#039;s heart.&lt;br /&gt;
 &lt;br /&gt;
 * Mythorhad is slain before your eyes!&lt;br /&gt;
 &lt;br /&gt;
 You absentmindedly pull out the blade, already plotting your next sacrifice.&lt;br /&gt;
 &lt;br /&gt;
 You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
 &lt;br /&gt;
 You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Burn him!  Burn him!&amp;quot;  You hear the cries echo around you as everyone in the vicinity suddenly moves away, giving you a wide berth!  It goes without  &lt;br /&gt;
 saying you&#039;ll be wanted for forbidden practices in Crossing now.&lt;br /&gt;
 &lt;br /&gt;
 Several black-robed acolytes hurry in, remove the carcass, then meticulously wipe the mistwood altar clean.  Once they are done, they exit backwards  &lt;br /&gt;
 with humble postures, just as quietly as they came.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Blackened_moonsilver_armband_inlaid_with_nightfire_opals&amp;diff=476127</id>
		<title>Item:Blackened moonsilver armband inlaid with nightfire opals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Blackened_moonsilver_armband_inlaid_with_nightfire_opals&amp;diff=476127"/>
		<updated>2017-10-06T05:30:32Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=armband&lt;br /&gt;
|look=The wide band of tarnished metal gives off an eerie black glow and is shaped to wrap tightly around the wearer&#039;s upper arm.  Inlaid dusky blue opals with bursts of silvery blue, deepest black and pure crimson, beautifully highlighted by starry flecks of white, glimmer against the glowing metal like captive pieces of night sky.&lt;br /&gt;
|MTag=blackened moonsilver, moonsilver, nightfire opal, opal&lt;br /&gt;
|CTag=black, crimson, red, white&lt;br /&gt;
|STag=-&lt;br /&gt;
|type=jewelry, barbarian style&lt;br /&gt;
|wearloc=upper arm&lt;br /&gt;
|weight=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*Pulses are roughly 60 seconds apart and restore a small amount of a Barbarian&#039;s Inner Fire.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tsunami_(berserk)&amp;diff=475910</id>
		<title>Tsunami (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tsunami_(berserk)&amp;diff=475910"/>
		<updated>2017-10-01T09:08:58Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Tsunami&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=6&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=expert&lt;br /&gt;
|type=berserk&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=augmentation&lt;br /&gt;
|path=Flame&lt;br /&gt;
|desc=Swept up in the rage of battle, a barbarian can deflect strong blows, and shirk off lesser ones entirely.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Increases Balance and primary weapon stat of held weapon.&lt;br /&gt;
|messaging=START*: Your hands shake in anticpation of releasing the fury of the tsunami down upon your foes!&lt;br /&gt;
&lt;br /&gt;
END: The massive wall of rage within you crashes to a sudden halt!&lt;br /&gt;
&lt;br /&gt;
*spelling error of &amp;quot;anticpation&amp;quot; is accurate.&lt;br /&gt;
}}&lt;br /&gt;
*As a note, this can only be started while holding a melee weapon and will not have any effect on bows and crossbows.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Play_command&amp;diff=474089</id>
		<title>Play command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Play_command&amp;diff=474089"/>
		<updated>2017-08-19T05:36:37Z</updated>

		<summary type="html">&lt;p&gt;RAISER: /* Song Learning Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
PLAY (song) {mood} {ON} {instrument}&amp;lt;br/&amp;gt;&lt;br /&gt;
PLAY (Song) {mood} {ON} {instrument} FOR (TARGET)&amp;lt;br/&amp;gt;&lt;br /&gt;
() indicates a required field.  {} indicates an optional field.&lt;br /&gt;
&lt;br /&gt;
PLAY /PERFORM (message)&amp;lt;br/&amp;gt;&lt;br /&gt;
To use this option, you must be already successfully playing a song. If you aren&#039;t skillful enough for that song, /perform will not work.&lt;br /&gt;
&lt;br /&gt;
To stop playing a song, use STOP PLAY.&lt;br /&gt;
&lt;br /&gt;
===Song types===&lt;br /&gt;
From easiest to hardest: scales (ruff), arpeggios (rudiments), ditty, folk, ballad, waltz, lullaby, march, jig, lament, wedding, hymn, rumba, polka, battle, reel, elegy, serenade, minuet, psalm, dirge, gavotte, tango, tarantella, bolero, nocturne, requiem, fantasia, rondo, aria, sonata, and concerto.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; For percussion, ruff and rudiments replace scales and arpeggios.  You may use either version -- it will default to the correct type for the instrument.&lt;br /&gt;
&lt;br /&gt;
===Styles/Moods===&lt;br /&gt;
Off-key, halting, confident, masterful, slow, loud, quiet, quick, fierce, flashy, playful, solemn, mournful, wistful, excited, haunting, romantic, and cheerful&lt;br /&gt;
&lt;br /&gt;
Off-key and halting styles will make all songs easier to play.  Confident and masterful styles will make all songs more difficult to play.&lt;br /&gt;
&lt;br /&gt;
Please be aware that not all &#039;moods&#039; are compatible with all song types, and some combinations may result in unexpected play styles.  In addition, certain combinations can make a particular song easier or more difficult to play.  Except as noted above, this varies from song to song.&lt;br /&gt;
&lt;br /&gt;
===Song Learning Levels===&lt;br /&gt;
:This is my list &#039;&#039;&#039;playing on zills&#039;&#039;&#039; across multiple characters, should get the &amp;quot;slightest hint of difficulty&amp;quot; all the way up to 600ish or so, I&#039;m not sure where Concerto gets easier and you&#039;ll have to start altering the style or moods to keep learning well. There&#039;s a lot of overlap so tweak the list as needed for your character.&lt;br /&gt;
::0-39 Ranks = SCALES (You&#039;ll struggle with scales until about 30 ranks, it&#039;s the easiest song there&#039;s no way around this).&lt;br /&gt;
::40-49 Ranks = ARPEGGIOS&lt;br /&gt;
::50-58 Ranks = DITTY&lt;br /&gt;
::59-69 Ranks = BALLAD&lt;br /&gt;
::70-79 Ranks = WALTZ&lt;br /&gt;
::80-99 Ranks = MARCH&lt;br /&gt;
::100-124 Ranks= LAMENT&lt;br /&gt;
::125-179 Ranks = HYMN&lt;br /&gt;
::180-219 Ranks = POLKA&lt;br /&gt;
::220-249 Ranks = REEL&lt;br /&gt;
::250-299 Ranks = SERENADE&lt;br /&gt;
::300-349 Ranks = PSALM&lt;br /&gt;
::350-449 Ranks = TANGO&lt;br /&gt;
::450-474 Ranks = BOLERO&lt;br /&gt;
::475-524 Ranks = NOCTURNE&lt;br /&gt;
::525-549 Ranks = REQUIEM&lt;br /&gt;
::550-??? Ranks = CONCERTO&lt;br /&gt;
&lt;br /&gt;
==Special Bard Abilities==&lt;br /&gt;
PLAY /DANCE (Song) {mood} {ON (instrument)} {FOR (TARGET)}&amp;lt;br&amp;gt;&lt;br /&gt;
This will make any [[playact ability|PLAYACT]] area into a temporary dance floor.&amp;lt;br/&amp;gt;&lt;br /&gt;
To use special dance moves on these temporary dance floors,use [[Dance floors|DANCE]] (person) (dance move) where the move can be TAP, TURN, DANCE, DIP, and more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|commands}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Play_command&amp;diff=474088</id>
		<title>Play command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Play_command&amp;diff=474088"/>
		<updated>2017-08-19T05:31:17Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
PLAY (song) {mood} {ON} {instrument}&amp;lt;br/&amp;gt;&lt;br /&gt;
PLAY (Song) {mood} {ON} {instrument} FOR (TARGET)&amp;lt;br/&amp;gt;&lt;br /&gt;
() indicates a required field.  {} indicates an optional field.&lt;br /&gt;
&lt;br /&gt;
PLAY /PERFORM (message)&amp;lt;br/&amp;gt;&lt;br /&gt;
To use this option, you must be already successfully playing a song. If you aren&#039;t skillful enough for that song, /perform will not work.&lt;br /&gt;
&lt;br /&gt;
To stop playing a song, use STOP PLAY.&lt;br /&gt;
&lt;br /&gt;
===Song types===&lt;br /&gt;
From easiest to hardest: scales (ruff), arpeggios (rudiments), ditty, folk, ballad, waltz, lullaby, march, jig, lament, wedding, hymn, rumba, polka, battle, reel, elegy, serenade, minuet, psalm, dirge, gavotte, tango, tarantella, bolero, nocturne, requiem, fantasia, rondo, aria, sonata, and concerto.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; For percussion, ruff and rudiments replace scales and arpeggios.  You may use either version -- it will default to the correct type for the instrument.&lt;br /&gt;
&lt;br /&gt;
===Styles/Moods===&lt;br /&gt;
Off-key, halting, confident, masterful, slow, loud, quiet, quick, fierce, flashy, playful, solemn, mournful, wistful, excited, haunting, romantic, and cheerful&lt;br /&gt;
&lt;br /&gt;
Off-key and halting styles will make all songs easier to play.  Confident and masterful styles will make all songs more difficult to play.&lt;br /&gt;
&lt;br /&gt;
Please be aware that not all &#039;moods&#039; are compatible with all song types, and some combinations may result in unexpected play styles.  In addition, certain combinations can make a particular song easier or more difficult to play.  Except as noted above, this varies from song to song.&lt;br /&gt;
&lt;br /&gt;
===Song Learning Levels===&lt;br /&gt;
:This is my list playing on zills across multiple characters, should get the &amp;quot;slightest hint of difficulty&amp;quot; all the way up to 600ish or so, I&#039;m not sure where Concerto gets easier and you&#039;ll have to start altering the style or moods to keep learning well. There&#039;s a lot of overlap so tweak the list as needed for your character.&lt;br /&gt;
::0-39 Ranks = SCALES (You&#039;ll struggle with scales until about 30 ranks, it&#039;s the easiest song there&#039;s no way around this).&lt;br /&gt;
::40-49 Ranks = ARPEGGIOS&lt;br /&gt;
::50-58 Ranks = DITTY&lt;br /&gt;
::59-69 Ranks = BALLAD&lt;br /&gt;
::70-79 Ranks = WALTZ&lt;br /&gt;
::80-99 Ranks = MARCH&lt;br /&gt;
::100-124 Ranks= LAMENT&lt;br /&gt;
::125-179 Ranks = HYMN&lt;br /&gt;
::180-219 Ranks = POLKA&lt;br /&gt;
::220-249 Ranks = REEL&lt;br /&gt;
::250-299 Ranks = SERENADE&lt;br /&gt;
::300-349 Ranks = PSALM&lt;br /&gt;
::350-449 Ranks = TANGO&lt;br /&gt;
::450-474 Ranks = BOLERO&lt;br /&gt;
::475-524 Ranks = NOCTURNE&lt;br /&gt;
::525-549 Ranks = REQUIEM&lt;br /&gt;
::550-??? Ranks = CONCERTO&lt;br /&gt;
&lt;br /&gt;
==Special Bard Abilities==&lt;br /&gt;
PLAY /DANCE (Song) {mood} {ON (instrument)} {FOR (TARGET)}&amp;lt;br&amp;gt;&lt;br /&gt;
This will make any [[playact ability|PLAYACT]] area into a temporary dance floor.&amp;lt;br/&amp;gt;&lt;br /&gt;
To use special dance moves on these temporary dance floors,use [[Dance floors|DANCE]] (person) (dance move) where the move can be TAP, TURN, DANCE, DIP, and more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|commands}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Twin-bladed_Kaldaran_Warlord%27s_slaughtersword&amp;diff=473811</id>
		<title>Weapon:Twin-bladed Kaldaran Warlord&#039;s slaughtersword</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Twin-bladed_Kaldaran_Warlord%27s_slaughtersword&amp;diff=473811"/>
		<updated>2017-08-10T05:44:52Z</updated>

		<summary type="html">&lt;p&gt;RAISER: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=slaughtersword&lt;br /&gt;
|look=Crafted to enhance every minute advantage within the heat of battle, the Warlord&#039;s slaughtersword exists an unspoken testament to the skill of its master. Dual saw toothed blades angle outward in a narrow V from the crossguard, their surfaces etched with a maze of razor-edged blood grooves. Twisted bloodwood, masterfully shaped in the appearance of a tangled mass of writhing spirits, curves outward from the base of the monstrous blades to form the hilt.&lt;br /&gt;
|MTag=bloodwood&lt;br /&gt;
|STag=spirit&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=2HE&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|slice=extreme&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=excellently&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=50&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=437&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=kaldar style&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Special==&lt;br /&gt;
[[Kaldar]] have better stats when using this weapon.&lt;br /&gt;
: Kaldar see:&lt;br /&gt;
:: This weapon is as sturdy and strong as any true Kaldaran warrior.  The proportions are perfect, and the dimensions are ideal.&lt;br /&gt;
: Others see:&lt;br /&gt;
:: This weapon feels oddly weighted, and you&#039;re not positive you&#039;d be able to swing it more than a few times without losing your balance or at least leaving yourself open for a clean shot from your enemy.&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Antinomic_Sorcery_research_quest_walkthrough&amp;diff=472577</id>
		<title>Talk:Antinomic Sorcery research quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Antinomic_Sorcery_research_quest_walkthrough&amp;diff=472577"/>
		<updated>2017-07-02T19:33:41Z</updated>

		<summary type="html">&lt;p&gt;RAISER: Created page with &amp;quot; A research topic was left out, I forget how far I was so I&amp;#039;ll add it in tomorrow when I do the next one, but it was:      Artificial Divinities [ARTIFICIAL] *    ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; A research topic was left out, I forget how far I was so I&#039;ll add it in tomorrow when I do the next one, but it was:&lt;br /&gt;
 &lt;br /&gt;
   Artificial Divinities [ARTIFICIAL] *&lt;br /&gt;
 &lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 14:33, 2 July 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title_talk:God-Touched&amp;diff=472275</id>
		<title>Title talk:God-Touched</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title_talk:God-Touched&amp;diff=472275"/>
		<updated>2017-06-29T16:55:18Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t have it with 950Harn and 62 Wisdom.&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 06:38, 21 September 2011 (UTC)&lt;br /&gt;
:Still don&#039;t have it with 1156 Harn and 80 Wisdom.  -[[User:Glimmereyes|Glimmereyes]] 04:17, 6 June 2012 (UTC)&lt;br /&gt;
:I have the title with 1204 Harn and 82 Wisdom. -[[User:Glimmereyes|Glimmereyes]] 23:04, 15 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.1&lt;br /&gt;
:I have this title at 1100 Attune, 100 wis, not sure exactly when I got it.&lt;br /&gt;
&lt;br /&gt;
:-Per a GM, attunement is NOT a factor to this title, it&#039;s one of the other magic skills (Augment, Utility, Warding). 11:55, 29 June 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Osrel_Meraud&amp;diff=470630</id>
		<title>Talk:Osrel Meraud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Osrel_Meraud&amp;diff=470630"/>
		<updated>2017-06-12T13:40:31Z</updated>

		<summary type="html">&lt;p&gt;RAISER: /* Does Mana Of Spells Effect Quality of Spell In Orb? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
== Number of Spells Thresholds ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a list of # stored spells thresholds so I would like to contribute my experience.&lt;br /&gt;
&lt;br /&gt;
At around 200 HM 180 Utility with SAP and Utility Specialist feat, I was only able to store 2 spells in the orb. (Bless and SOL)&lt;br /&gt;
At around 229 HM 209 Utility with SAP and Utility specialist feat, recasting OM (still from the same single favor orb source), it refreshes my capacity and I am suddenly able to store 3 spells when immediately prior failing to store the 3rd spell.&lt;br /&gt;
- In this, I&#039;ve tried MPP+MAPP+SOL as well as SOL+BLESS+MAPP&lt;br /&gt;
&lt;br /&gt;
I have heard anecdotes that it is based on spell slots/spell levels, but that does not seem to be the case for me. My tests are from normal play through and combat, and not scientific comparison/calcualting spell level/slots, however.&lt;br /&gt;
&lt;br /&gt;
Additionally, even with 3 spells stored, &amp;quot;harness 5&amp;quot; &amp;quot;infuse OM 5&amp;quot; every 18-20 seconds is sustainable indefinitely. Infusing 4 is not enough.&lt;br /&gt;
--[[User:BEYONDDISBELIEF|BEYONDDISBELIEF]] ([[User talk:BEYONDDISBELIEF|talk]]) 12:53, 15 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Compatible Spells ==&lt;br /&gt;
I am able to weave POM into the orb, which was not listed as compatible spells.&lt;br /&gt;
--[[User:BEYONDDISBELIEF|BEYONDDISBELIEF]] ([[User talk:BEYONDDISBELIEF|talk]]) 12:53, 15 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Capacity @ 1400 PM ==&lt;br /&gt;
*I died and made a new orb and have a new capacity, added it in at &amp;lt;=1400 PM, not sure when it happened though. [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 18:48, 29 June 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DR 3.0 Switchover ==&lt;br /&gt;
&lt;br /&gt;
My OM orb seems to be broken after the 3.0 switchover. It cannot be recharged with additional mana. --[[User:Endair|Endair]] 23:45, 19 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
It turns out you now have to INFUSE mana into the orb. In 2.0, you recasted the OM spell on the orb. --[[User:Endair|Endair]] 03:02, 22 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is false, you cast the spell onto your orb to recharge it at 100% mana efficiency, infuse to charge faster but at a less mana efficient rate.&lt;br /&gt;
 &amp;gt; cast orb&lt;br /&gt;
 &lt;br /&gt;
 You gesture over the shadowy orb, muttering tones of enchantment!&lt;br /&gt;
 &lt;br /&gt;
 The power of your spell wreathes the shadowy orb in a shroud of misty white light.  The shroud frays into wispy tendrils that mimic the actions of&lt;br /&gt;
 your gestures, caressing the surface of the orb with a deft touch.  Slowly the tendrils meld with it, sinking into its core and infusing it with pure &lt;br /&gt;
 holy energy.  A faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&lt;br /&gt;
 Roundtime: 9 sec.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; infuse om 50&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; &lt;br /&gt;
 You tap into the mana from fifty of the surrounding streams and attempt to keep it channeling in a stream around you.&lt;br /&gt;
 Roundtime: 1 sec.&lt;br /&gt;
 You concentrate intently, attempting to infuse a vast amount of your harnessed mana into your active Osrel Meraud spell pattern.&lt;br /&gt;
 Roundtime: 1 sec.&lt;br /&gt;
 You sense that you were able to channel roughly three-fourths of your infusion&#039;s power into a shadowy orb rippling with silver arcs of light.  A&lt;br /&gt;
 faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-3.1-&#039;&#039;&#039;&lt;br /&gt;
 Orb ran out of mana on me, I recharged it and noticed it bumped up to the next level, at 1194 PM (1122 Utility, 1160 Arcana). -May 25, 2015.&lt;br /&gt;
&lt;br /&gt;
 At 1100 PM (was actually at 1104), I did NOT get a new sized orb, will try again at 1150. -Feb 2, 2015.&lt;br /&gt;
&lt;br /&gt;
 -Decided to try my luck and make a new orb, got a new capacity, added it to the list at &amp;lt;=1k PM.&lt;br /&gt;
 &amp;gt; focus orb&lt;br /&gt;
 You graze your fingertips over the surface of the shadowy orb, feeling the crackling energy coursing through your hands.&lt;br /&gt;
 &lt;br /&gt;
 The orb resonates with a cache of holy mana.  You perceive a slight tugging sensation, and realize that it is receptive to magical energy.&lt;br /&gt;
 &#039;&#039;&#039;The pervasiveness of the sensation evokes the image of Elanthia&#039;s tides rising toward Katamba in your mind&#039;s eye.&#039;&#039;&#039;&lt;br /&gt;
 The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.(9/10)&lt;br /&gt;
 You sense the Major Physical Protection spell woven into the magical matrix of the orb.&lt;br /&gt;
 You sense the Benediction spell woven into the magical matrix of the orb.&lt;br /&gt;
 You sense the Persistence of Mana spell woven into the magical matrix of the orb.&lt;br /&gt;
 You sense the Halo spell woven into the magical matrix of the orb.&lt;br /&gt;
 You sense the Minor Physical Protection spell woven into the magical matrix of the orb.&lt;br /&gt;
 You sense the Shield of Light spell woven into the magical matrix of the orb.&lt;br /&gt;
 Roundtime: 4 sec.&lt;br /&gt;
 &lt;br /&gt;
 Showing Magic skills regardless of rank.&lt;br /&gt;
 &lt;br /&gt;
           SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction&lt;br /&gt;
       Holy Magic:    997 04% thoughtful     (4/34)      Attunement:    941 18% clear          (0/34)&lt;br /&gt;
           Arcana:    953 37% clear          (0/34)  Targeted Magic:    642 50% clear          (0/34)&lt;br /&gt;
     Augmentation:    888 43% clear          (0/34)    Debilitation:    683 84% clear          (0/34)&lt;br /&gt;
          Utility:    948 04% clear          (0/34)         Warding:    886 53% clear          (0/34)&lt;br /&gt;
          Sorcery:    676 09% clear          (0/34)         Theurgy:    948 22% pondering      (7/34)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-3.0-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not sure when it happened, but, have a new capacity message now. Noticed it when still under 800 PM, but over 750. Current magics are:&lt;br /&gt;
      Holy Magic:    835 34% intrigued     (16/34)      Attunement:    759 28% engaged       (22/34)&lt;br /&gt;
          Arcana:    767 91% thinking       (5/34)  Targeted Magic:    546 22% clear          (0/34)&lt;br /&gt;
    Augmentation:    765 82% understanding (14/34)    Debilitation:    588 43% clear          (0/34)&lt;br /&gt;
         Utility:    787 95% pondering      (7/34)         Warding:    751 82% dabbling       (1/34)&lt;br /&gt;
         Sorcery:    554 41% clear          (0/34)         Theurgy:    782 91% understanding (14/34)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; focus my orb&amp;lt;br&amp;gt;&lt;br /&gt;
You graze your fingertips over the surface of the shadowy orb, feeling the crackling energy coursing through your hands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The orb resonates with a cache of holy mana.  You perceive a slight tugging sensation, and realize that it is receptive to magical energy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The pervasiveness of the sensation evokes the image of Drogor&#039;s deeps in your mind&#039;s eye.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.(9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You sense the Major Physical Protection spell woven into the magical matrix of the orb.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense the Halo spell woven into the magical matrix of the orb.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense the Persistence of Mana spell woven into the magical matrix of the orb.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense the Shield of Light spell woven into the magical matrix of the orb.&amp;lt;br&amp;gt;&lt;br /&gt;
You sense the Benediction spell woven into the magical matrix of the orb.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Old Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;touch orb&lt;br /&gt;
You reach up with open palms and cradle the floating shadowy orb, allowing the light to ripple over your entire body.  You sense a tugging sensation from the center of the orb, pulling at your consciousness.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
You sense the shadowy orb attempting to absorb the prepared spell in your mind.  You successfully weave the Shield of Light spell into the receptive aura of the orb, and feel the energies seeping down into the magic of its very core!&lt;br /&gt;
&lt;br /&gt;
In a fiery blaze, a flickering target shield appears in your left hand.&lt;br /&gt;
&lt;br /&gt;
Magical Devices:     70&lt;br /&gt;
&lt;br /&gt;
So much for that chart.&lt;br /&gt;
&lt;br /&gt;
(no, no boosts to MD)&lt;br /&gt;
&lt;br /&gt;
:The chart was originally taken verbatim from [[User:Aetherie]]&#039;s old site (which unfortunately doesn&#039;t seem to have been archived anywhere before Geocities went kaput) with a few of the combos added in based on my experience and posts from play.net.  This is the original version &lt;br /&gt;
:http://elanthipedia.com/w/index.php?title=Osrel_Meraud&amp;amp;oldid=45608.  I added SoL/Centering in later based off of attempts with my Cleric, but I had around 87 MD when I got OM, so feel free to change -- I don&#039;t think since you found one error that the whole thing should be scrapped, though. --[[User:Thilan|Thilan]] 18:05, 3 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Mana Of Spells Effect Quality of Spell In Orb? ==&lt;br /&gt;
&lt;br /&gt;
Does the amount of mana that you initially cast a spell at change the effectiveness of the spell in the orb?  ...or does mana cast at only effect duration, and thus rest as irrelevant for the purposes of loading the orb? [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 21:23, 1 August 2016 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
::Just noticed your question was never answered, we&#039;ll use Benediction as an example, it caps at 100 mana. If you stuff Benediction into your orb at 50 mana, then you&#039;ll only get a 50% effective Benediction, just like if you just cast it on yourself, the only difference is the duration won&#039;t matter since it&#039;s in the orb. Short answer, put spells into the orb at your personal cap. Also from what we&#039;ve been able to tell you get the same mana drain rate out of the orb whether you min prep spells you put in there or cap them so it&#039;s in your best interest to cast them as high as you can. [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 08:40, 12 June 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Earthquake_(berserk)&amp;diff=468819</id>
		<title>Earthquake (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Earthquake_(berserk)&amp;diff=468819"/>
		<updated>2017-06-02T06:02:31Z</updated>

		<summary type="html">&lt;p&gt;RAISER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=6&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|type=berserk,area of effect&lt;br /&gt;
|contest1=power&lt;br /&gt;
|contest2=reflex&lt;br /&gt;
|skill=debilitation&lt;br /&gt;
|path=Horde&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Balance&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=knockdown, possible stun, pulsing AoE&lt;br /&gt;
|messaging=START: You form the epicenter of a violent rage bent on crumbling your enemies!&lt;br /&gt;
&lt;br /&gt;
PULSE: &amp;lt;br /&amp;gt;&lt;br /&gt;
You dash forward in an attempt to strike an adult desert armadillo!&amp;lt;br /&amp;gt;&lt;br /&gt;
The flat of your axe slams into an adult desert armadillo&#039;s side and unleashes a very stunning blow!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re winded, adeptly balanced and overwhelming opponent.]&amp;lt;br /&amp;gt;&lt;br /&gt;
You dash forward in an attempt to strike an adult desert armadillo!&amp;lt;br /&amp;gt;&lt;br /&gt;
The flat of your axe slams into an adult desert armadillo&#039;s side and unleashes a very crushing blow!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re winded, adeptly balanced and overwhelming opponent.]&amp;lt;br /&amp;gt;&lt;br /&gt;
You dash forward in an attempt to strike an adult desert armadillo!&amp;lt;br /&amp;gt;&lt;br /&gt;
The flat of your axe crashes into an adult desert armadillo&#039;s side and unleashes a very unbalancing blow!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re winded, adeptly balanced and in dominating position.]&lt;br /&gt;
&lt;br /&gt;
END: An aftershock of rage shudders through you one last time, before your fury crashes to a sudden halt!&lt;br /&gt;
}}&lt;br /&gt;
==Bug==&lt;br /&gt;
The guild leader entry for Earthquake produces:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Tilting his head slightly to the side, Agonar says slowly, &amp;quot;        ! Earthquake&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Also:&lt;br /&gt;
 &amp;gt; ask agonar about earthquake&lt;br /&gt;
 Agonar bares his teeth in a fierce grin and says, &amp;quot;        ! Earthquake&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>RAISER</name></author>
	</entry>
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