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	<updated>2026-04-18T12:25:53Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=562446</id>
		<title>Magical feats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=562446"/>
		<updated>2021-07-06T21:27:03Z</updated>

		<summary type="html">&lt;p&gt;RACEKING: /* Spell Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Magical Feats&#039;&#039;&#039; are a new feature introduced with the release of [[DR 3.0]].  They provide a wide range of passive enhancements and bonuses to make using [[mana]], [[spells]], [[scrolls]], [[cambrinth]], and other [[:Category:Magical Items|magical items]] easier.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic feats are passive bonuses you can purchase with [[spell slots]].&lt;br /&gt;
* Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.&lt;br /&gt;
* Each ability costs one [[spell slot]] and has prerequisites.&lt;br /&gt;
* You can buy as many as you&#039;d like.&lt;br /&gt;
* You can unlearn feats at a trainer for a small fee (first forgotten feat costs 1250 kronar)&lt;br /&gt;
* You may STUDY &amp;lt;trainer&amp;gt; for the syntax of what to ask.&lt;br /&gt;
You look &amp;lt;trainer&amp;gt; over, realizing they have knowledge of magical feats and can likely answer all of&lt;br /&gt;
your questions.&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FEAT to learn about magical feats in general]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT &amp;lt;feat name&amp;gt; to learn about it - NOTE you must spell it exactly!]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT LEARNING &amp;lt;feat name&amp;gt; to learn that feat]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FORGETTING &amp;lt;feat name&amp;gt; to forget that feat]&lt;br /&gt;
&lt;br /&gt;
==Choosing Feats==&lt;br /&gt;
Feats are gained by learning them from an [[NPC]] Feat Trainer.&lt;br /&gt;
&lt;br /&gt;
There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in [[Asemath Academy]], on the streets of [[Riverhaven]] and [[Ratha]], and out near [[Boar Clan]].&lt;br /&gt;
* Magical Feat Trainer [[Ozursus]] who wanders the halls of the Asemath Academy.&lt;br /&gt;
* [[Eggleston]] who wanders the streets of [[Riverhaven]].&lt;br /&gt;
* [[Ravari]] who wanders in the theater district on the third tier of [[Ratha]].&lt;br /&gt;
* [[Orliss]] who wanders [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Legerdemain||||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others.  This feat improves such attempts.||Increases difficulty of others recognizing which spell you are preparing as well as the chance others have to notice you preparing a spell when using {{com|PREPARE}} {{tt|/HIDE}}.&lt;br /&gt;
|-&lt;br /&gt;
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn [[spell_preparation|alternate spell preparations]] that are easier to conceal.||Silent preparations make it harder for others to notice you are preparing a spell when using {{com|PREPARE}} {{tt|/HIDE}} or preparing from hiding.&amp;lt;br /&amp;gt;They do not affect the chance others have to recognize which spell you are preparing.&amp;lt;br /&amp;gt;This feat will also eliminate the 3 second penalty to preparation time added when using {{com|PREPARE}} {{tt|/HIDE}}. This aspect works with any preparation as long as you know the feat, not just a silent one.&lt;br /&gt;
|-&lt;br /&gt;
|Basic Preparation Recognition||||50 Perception||50 Arcana||This feat allows for the recognition of spells as they are being prepared.||Required to see spell name/spellbook/realm of others spells as they are being prepared. For most people, it will allow you to recognize all realms except Arcane. For [[Necromancers]], they are instead blind to the Holy realm.&amp;lt;br /&amp;gt;Moon Mages get this feat for free at second circle. &amp;lt;ref name=&amp;quot;spell-rewrite&amp;quot;&amp;gt;[[Post:TEST ONLY Spell Recognition Rewrite - 04/24/2016 - 18:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Knowledge||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of magic spells as they are being prepared.||Allows you to see Arcane/Holy, depending on your guild, and provides a moderate bonus to detecting spell preparations.&amp;lt;ref name=&amp;quot;spell-rewrite&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Faster Targeting||||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster.||Reduces targeting time by 2 seconds when using {{com|target}}.&amp;lt;br /&amp;gt;Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Battle Preparations||||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.||Reduces the preparation time of all [[:Category:Battle spells|battle spells]] by 1 second.&amp;lt;br /&amp;gt;Note: This effect is small enough that latency and the way that the game handles timers makes the reduction unnoticeable most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Matrices||||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed.  This training only applies to spells of a non-offensive nature.||Reduces the preparation time of all [[:Category:Standard spells|standard spells]] by 2 seconds.&amp;lt;br /&amp;gt;Note: The in-game description is wrong. The effects of the spell and whether or not it affects a group have no bearing on this feat.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Rituals||||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.||Reduces the preparation time of all [[:Category:Ritual spells|ritual spells]] by 2 seconds.&amp;lt;br /&amp;gt;Note: The in-game description is wrong. The target of the spell has no bearing on this feat.&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Preparation||||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized [[spell_preparation|spell preparations]]||This includes all non-silent alternate and illusory preparations.&amp;lt;br /&amp;gt;Necromancers get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Focused Preparation||||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.||Up to ~85 seconds before losing a preparation instead of ~70 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Casting==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells, as well as the severity when it occurs.||This only impacts spell casting. I.e. it does not affect the backlash rate or severity of research projects. &amp;lt;br /&amp;gt;This feat does NOT add any bonus ranks to sorcery despite prior information here. Testing confirms no ranks gained. (with and without sorcerous patterns feat, the discern remained the same)&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Mastery||||100 Augmentation||100 Arcana||Specialized training increases the magician&#039;s capability with Augmentation magic.||Provides a bonus to Augmentation skill thereby raising personal mana cap for Augmentation spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Clerics get this feat for free at second circle.&amp;lt;br /&amp;gt;This feat adds +20% Augmentation ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation Mastery||||100 Debilitation||100 Arcana||Specialized training increases the magician&#039;s capability with Debilitation magic.||Provides a bonus to Debilitation skill thereby raising personal mana cap for Debilitation spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Reduces the duration of the [[:Category:Heavy offensive abilities|heavy offensive cooldown]] when initated by a debilitation spell.&amp;lt;br /&amp;gt;This feat adds +20% Debilitation ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Mastery||||100 Targeted Magic||100 Arcana||Specialized training increases the magician&#039;s capability with Targeted magic.||Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Reduces the duration of the [[:Category:Heavy offensive abilities|heavy offensive cooldown]] when initiated by a TM spell.&amp;lt;br /&amp;gt;Warrior Mages get this feat for free at second circle.&amp;lt;br /&amp;gt;This feat adds +20% Targeted Magic ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Utility Mastery||||100 Utility||100 Arcana||Specialized training increases the magician&#039;s capability with Utility magic.||Provides a bonus to Utility skill thereby raising personal mana cap for Utility spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Moon Mages get this feat for free at second circle.&amp;lt;br /&amp;gt;This feat adds +20% Utility ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Warding Mastery||||100 Warding||100 Arcana||Specialized training increases the magician&#039;s capability with Warding magic.||Provides a bonus to Warding skill thereby raising personal mana cap for Warding spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;This feat adds +20% Warding ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Rituals||||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.||This feat is required to use foci that work with all spells of a given mana type and do not have charges. E.g. the staves from [[Herilo&#039;s Artifacts]]. Without the feat, only foci that work with a single spellbook and have limited charges can be used.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Casting||||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.||&lt;br /&gt;
|-&lt;br /&gt;
|Injured Casting||||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat.||Empaths get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Area Casting||Augmentation Mastery||200 Primary Magic||200 Augmentation||This feat allows beneficial spells to be cast on all friendly targets in the same area.||Unlocks CAST AREA for beneficial spells that can already be CAST GROUP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Attunement||||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.||Without the feat your base regeneration is 2.5% of your attunement pool every 6 seconds. With the feat that increases by 10% to 2.75% every 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Raw Channeling||||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement.||Bards get this feat for free at second circle. Bards also have this ability inherently at first circle at an increased attunement cost per pulse, so earning this feat effectively only eliminates that penalty for them.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Channeling||||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat.||-10% mana cost for cyclic spell pulses.&amp;lt;br /&amp;gt;Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Harnessing||||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.||Casting spells, harnessing mana, charging cambrinth, and maintaining cyclic pulses from raw attunement have a 10% attunement cost reduction.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Harnessing||||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.||&lt;br /&gt;
|-&lt;br /&gt;
|Dedicated Cambrinth Use||||100 Attunement||100 Arcana||This feat allows a cambrinth user to designate specific devices to either power cyclic spells, regular spells, or both.||Unlocks the use of {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; (spell/cyclic)}}. {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt;}} on its own will allow both as normal. All options can be used both when first invoking or after a cambrinth is already invoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Improved Memory||||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.||&lt;br /&gt;
|-&lt;br /&gt;
|Magic Theorist||||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.||This feat is not required to learn cross-guild scrolls of the same mana type. E.g. a Cleric can temporarily {{com|invoke}} Paladin spells without this feat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Memorized spell scrolls can be forgotten using [[Release command|{{tt|RELEASE SCROLL}}]] {{tt|spellname}}.&lt;br /&gt;
&lt;br /&gt;
==[[Magical Research|Research]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic Research||||200 Arcana||||Grants the ability to RESEARCH basic symbioses||Allows research of the Activate, Cast and Harness symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Mental Matrices||Symbiotic Research||300 Augmentation||||Allows research of symbioses that affect mental capabilities||Allows research of the Discern, Impress, Remember and Resolve symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Matrices||Symbiotic Research||300 Augmentation||||Allows research of symbioses that affect body capabilities||Allows research of the Avoid, Endure, Spring and Strengthen symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||Symbiotic Research||300 Augmentation||200 Scholarship||Allows research of symbioses improve scholarly abilities||Allows research of the Examine, Learn and Perform symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist||Symbiotic Research||300 Augmentation||200 Outdoorsmanship||Allows research of symbioses improve wilderness survival||Allows research of the Explore, Harvest, Heal and Watch symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Magic}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>RACEKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=555274</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=555274"/>
		<updated>2021-05-20T05:03:22Z</updated>

		<summary type="html">&lt;p&gt;RACEKING: /* General information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Khrichart.png&lt;br /&gt;
rect 34 146 160 182 [[Khri Darken|Darken (Augmentation)]]&lt;br /&gt;
rect 223 53 348 93 [[Khri Dampen|Dampen (Utility, Warding)]]&lt;br /&gt;
rect 222 109 347 149 [[Khri Strike|Strike (Augmentation)]]&lt;br /&gt;
rect 223 164 348 204 [[Khri Silence|Silence (Utility)]]&lt;br /&gt;
rect 222 220 349 260 [[Khri Harrier|Harrier (Augmentation)]]&lt;br /&gt;
rect 400 54 527 93 [[Khri Sensing|Sensing (Utility)]]&lt;br /&gt;
rect 400 109 526 148 [[Khri Shadowstep|Shadowstep (Utility)]]&lt;br /&gt;
rect 400 164 526 205 [[Khri Vanish|Vanish (Utility)]]&lt;br /&gt;
rect 575 164 701 205 [[Khri Evanescence|Evanescence (Utility, Warding)]]&lt;br /&gt;
rect 36 390 161 432 [[Khri Hasten|Hasten (Utility)]]&lt;br /&gt;
rect 222 307 348 348 [[Khri Safe|Safe (Augmentation)]]&lt;br /&gt;
rect 222 362 348 402 [[Khri Avoidance|Avoidance (Augmentation)]]&lt;br /&gt;
rect 222 418 348 457 [[Khri Plunder|Plunder (Augmentation)]]&lt;br /&gt;
rect 400 307 526 347 [[Khri Muse|Muse (Augmentation)]]&lt;br /&gt;
rect 400 362 526 403 [[Khri Elusion|Elusion (Augmentation)]]&lt;br /&gt;
rect 400 418 526 458 [[Khri Slight|Slight (Utility)]]&lt;br /&gt;
rect 400 473 526 513 [[Khri Guile|Guile (Debilitation)]]&lt;br /&gt;
rect 576 362 701 402 [[Khri Flight|Flight (Augmentation, Warding)]]&lt;br /&gt;
rect 576 418 701 458 [[Khri Cunning|Cunning (Augmentation, Utility)]]&lt;br /&gt;
rect 751 418 877 457 [[Khri Credence|Credence (Debilitation)]]&lt;br /&gt;
rect 35 700 160 740 [[Khri Focus|Focus (Augmentation)]]&lt;br /&gt;
rect 222 548 348 589 [[Khri Sight|Sight (Augmentation)]]&lt;br /&gt;
rect 222 604 348 645 [[Khri Prowess|Prowess (Debilitation)]]&lt;br /&gt;
rect 222 714 348 755 [[Khri Calm|Calm (Utility)]]&lt;br /&gt;
rect 222 824 348 866 [[Khri Terrify|Terrify (Debilitation)]]&lt;br /&gt;
rect 399 548 526 588 [[Khri Insight|Insight (Augmentation)]]&lt;br /&gt;
rect 399 604 526 645 [[Khri Eliminate|Eliminate (Debilitation)]]&lt;br /&gt;
rect 399 659 526 699 [[Khri Steady|Steady (Augmentation)]]&lt;br /&gt;
rect 399 714 526 754 [[Khri Endure|Endure (Augmentation, Utility)]]&lt;br /&gt;
rect 399 769 526 810 [[Khri Serenity|Serenity (Warding)]]&lt;br /&gt;
rect 399 824 526 866 [[Khri Intimidate|Intimidate (Debilitation)]]&lt;br /&gt;
rect 576 769 701 809 [[Khri Sagacity|Sagacity (Warding)]]&lt;br /&gt;
rect 576 825 701 865 [[Khri Fright|Fright (Augmentation)]]&lt;br /&gt;
rect 35 960 161 999 [[Ambush Choke|Choke]]&lt;br /&gt;
rect 35 1016 161 1055 [[Ambush Slash|Slash]]&lt;br /&gt;
rect 35 1072 161 1112 [[Ambush Stun|Stun]]&lt;br /&gt;
rect 222 960 348 999 [[Ambush Screen|Screen]]&lt;br /&gt;
rect 222 1016 348 1055 [[Ambush Ignite|Ignite]]&lt;br /&gt;
rect 222 1072 348 1112 [[Ambush Clout|Clout]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.  The term &amp;quot;khri&amp;quot; is used for both singular and plural. As per Gonk on 02/06/2019, The word Khri itself was actually a riff/nod to Ki/Chi/Qi. &lt;br /&gt;
&lt;br /&gt;
*Khri is considered an in-game secret, but Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
&lt;br /&gt;
*Each guild leader teaches the full list of khri&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.  Starting multiple khri at once has a skill check.  The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
&lt;br /&gt;
*Generally speaking, you will be able to stand and start tier one at 50 ranks in magic, tier two at 100, tier 3 at 150, tier 4 at 250.&lt;br /&gt;
:* With 6/11 confidence, tier 3 is able to be started while standing, outside town with just 80 ranks&lt;br /&gt;
&lt;br /&gt;
* Slot progression is the same as other [https://elanthipedia.play.net/Category:Magic#Slot_Progression Magic tertiary guilds], 1 slot at 1st circle, 1 slot at 2nd circle then 1 slot every two circles through 102nd circle. After 102nd circle, you will gain 1 slot every 3 levels starting with 105th circle. You will gain a total of 68 slots from circling with an additional bonus slot at 1st circle for [[Premium]] subscribers or for [[Accounts|Basic]] (standard) subscribers an additional bonus slot at either 50th circle or 500 ranks of Inner Magic, whichever comes first. With a total of 74 slots required for all Khri and Ambushes, you will not be able to learn every single one.&lt;br /&gt;
&lt;br /&gt;
==Combination Khri==&lt;br /&gt;
&lt;br /&gt;
When khri were rewritten in 2018, all combination effects were moved to individual khri instead. There are no longer combination style effects.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting Khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
There is a skillcheck involved with starting multiple khri at once. It is *roughly* one extra per 100 Inner magic. (12/23/2019 - just put up 2 for the first time with 151 Inner magic)&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
Unsure if there is a skillcheck involved with delayed start of multiples.&lt;br /&gt;
&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri require an upfront cost in [[concentration]] and a smaller maintenance cost. Some, such as [[Khri Eliminate|Eliminate]] require a large upfront cost but no maintenance.&lt;br /&gt;
&lt;br /&gt;
===Stopping Khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  &lt;br /&gt;
&lt;br /&gt;
Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about &amp;lt;khriname&amp;gt; unlearn}}&lt;br /&gt;
&lt;br /&gt;
===Teaching Khri===&lt;br /&gt;
Player Thieves have the ability to teach khri to other player thieves:&lt;br /&gt;
&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc Khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 5 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Focus, Hasten&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Avoidance, Dampen, Elusion, Harrier, Insight, Plunder, Safe, Sight, Silence, Strike, Sensing, Terrify&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Cunning, Endure, Flight, Fright, Intimidate, Muse, Prowess, Serenity, Shadowstep, Steady&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Credence, Guile, Sagacity, Slight, &lt;br /&gt;
*Tier 5 (25 startup, 6 pulse): Evanescence&lt;br /&gt;
*Special (One time cost): Calm (25), Eliminate (35), Vanish (30)&lt;br /&gt;
&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList9&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>RACEKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=555264</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=555264"/>
		<updated>2021-05-19T20:31:39Z</updated>

		<summary type="html">&lt;p&gt;RACEKING: /* General information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Khrichart.png&lt;br /&gt;
rect 34 146 160 182 [[Khri Darken|Darken (Augmentation)]]&lt;br /&gt;
rect 223 53 348 93 [[Khri Dampen|Dampen (Utility, Warding)]]&lt;br /&gt;
rect 222 109 347 149 [[Khri Strike|Strike (Augmentation)]]&lt;br /&gt;
rect 223 164 348 204 [[Khri Silence|Silence (Utility)]]&lt;br /&gt;
rect 222 220 349 260 [[Khri Harrier|Harrier (Augmentation)]]&lt;br /&gt;
rect 400 54 527 93 [[Khri Sensing|Sensing (Utility)]]&lt;br /&gt;
rect 400 109 526 148 [[Khri Shadowstep|Shadowstep (Utility)]]&lt;br /&gt;
rect 400 164 526 205 [[Khri Vanish|Vanish (Utility)]]&lt;br /&gt;
rect 575 164 701 205 [[Khri Evanescence|Evanescence (Utility, Warding)]]&lt;br /&gt;
rect 36 390 161 432 [[Khri Hasten|Hasten (Utility)]]&lt;br /&gt;
rect 222 307 348 348 [[Khri Safe|Safe (Augmentation)]]&lt;br /&gt;
rect 222 362 348 402 [[Khri Avoidance|Avoidance (Augmentation)]]&lt;br /&gt;
rect 222 418 348 457 [[Khri Plunder|Plunder (Augmentation)]]&lt;br /&gt;
rect 400 307 526 347 [[Khri Muse|Muse (Augmentation)]]&lt;br /&gt;
rect 400 362 526 403 [[Khri Elusion|Elusion (Augmentation)]]&lt;br /&gt;
rect 400 418 526 458 [[Khri Slight|Slight (Utility)]]&lt;br /&gt;
rect 400 473 526 513 [[Khri Guile|Guile (Debilitation)]]&lt;br /&gt;
rect 576 362 701 402 [[Khri Flight|Flight (Augmentation, Warding)]]&lt;br /&gt;
rect 576 418 701 458 [[Khri Cunning|Cunning (Augmentation, Utility)]]&lt;br /&gt;
rect 751 418 877 457 [[Khri Credence|Credence (Debilitation)]]&lt;br /&gt;
rect 35 700 160 740 [[Khri Focus|Focus (Augmentation)]]&lt;br /&gt;
rect 222 548 348 589 [[Khri Sight|Sight (Augmentation)]]&lt;br /&gt;
rect 222 604 348 645 [[Khri Prowess|Prowess (Debilitation)]]&lt;br /&gt;
rect 222 714 348 755 [[Khri Calm|Calm (Utility)]]&lt;br /&gt;
rect 222 824 348 866 [[Khri Terrify|Terrify (Debilitation)]]&lt;br /&gt;
rect 399 548 526 588 [[Khri Insight|Insight (Augmentation)]]&lt;br /&gt;
rect 399 604 526 645 [[Khri Eliminate|Eliminate (Debilitation)]]&lt;br /&gt;
rect 399 659 526 699 [[Khri Steady|Steady (Augmentation)]]&lt;br /&gt;
rect 399 714 526 754 [[Khri Endure|Endure (Augmentation, Utility)]]&lt;br /&gt;
rect 399 769 526 810 [[Khri Serenity|Serenity (Warding)]]&lt;br /&gt;
rect 399 824 526 866 [[Khri Intimidate|Intimidate (Debilitation)]]&lt;br /&gt;
rect 576 769 701 809 [[Khri Sagacity|Sagacity (Warding)]]&lt;br /&gt;
rect 576 825 701 865 [[Khri Fright|Fright (Augmentation)]]&lt;br /&gt;
rect 35 960 161 999 [[Ambush Choke|Choke]]&lt;br /&gt;
rect 35 1016 161 1055 [[Ambush Slash|Slash]]&lt;br /&gt;
rect 35 1072 161 1112 [[Ambush Stun|Stun]]&lt;br /&gt;
rect 222 960 348 999 [[Ambush Screen|Screen]]&lt;br /&gt;
rect 222 1016 348 1055 [[Ambush Ignite|Ignite]]&lt;br /&gt;
rect 222 1072 348 1112 [[Ambush Clout|Clout]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.  The term &amp;quot;khri&amp;quot; is used for both singular and plural. As per Gonk on 02/06/2019, The word Khri itself was actually a riff/nod to Ki/Chi/Qi. &lt;br /&gt;
&lt;br /&gt;
*Khri is considered an in-game secret, but Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
&lt;br /&gt;
*Each guild leader teaches the full list of khri&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.  Starting multiple khri at once has a skill check.  The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
&lt;br /&gt;
*Generally speaking, you will be able to stand and start tier one at 50 ranks in magic, tier two at 100, tier 3 at 150, tier 4 at 250.&lt;br /&gt;
     (With 9/11 confidence, tier 3 is able to be started while standing, outside town with just 80 ranks)&lt;br /&gt;
&lt;br /&gt;
* Slot progression is the same as other [https://elanthipedia.play.net/Category:Magic#Slot_Progression Magic tertiary guilds], 1 slot at 1st circle, 1 slot at 2nd circle then 1 slot every two circles through 102nd circle. After 102nd circle, you will gain 1 slot every 3 levels starting with 105th circle. You will gain a total of 68 slots from circling with an additional bonus slot at 1st circle for [[Premium]] subscribers or for [[Accounts|Basic]] (standard) subscribers an additional bonus slot at either 50th circle or 500 ranks of Inner Magic, whichever comes first. With a total of 74 slots required for all Khri and Ambushes, you will not be able to learn every single one.&lt;br /&gt;
&lt;br /&gt;
==Combination Khri==&lt;br /&gt;
&lt;br /&gt;
When khri were rewritten in 2018, all combination effects were moved to individual khri instead. There are no longer combination style effects.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting Khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
There is a skillcheck involved with starting multiple khri at once. It is *roughly* one extra per 100 Inner magic. (12/23/2019 - just put up 2 for the first time with 151 Inner magic)&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
Unsure if there is a skillcheck involved with delayed start of multiples.&lt;br /&gt;
&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri require an upfront cost in [[concentration]] and a smaller maintenance cost. Some, such as [[Khri Eliminate|Eliminate]] require a large upfront cost but no maintenance.&lt;br /&gt;
&lt;br /&gt;
===Stopping Khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  &lt;br /&gt;
&lt;br /&gt;
Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about &amp;lt;khriname&amp;gt; unlearn}}&lt;br /&gt;
&lt;br /&gt;
===Teaching Khri===&lt;br /&gt;
Player Thieves have the ability to teach khri to other player thieves:&lt;br /&gt;
&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc Khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 5 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Focus, Hasten&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Avoidance, Dampen, Elusion, Harrier, Insight, Plunder, Safe, Sight, Silence, Strike, Sensing, Terrify&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Cunning, Endure, Flight, Fright, Intimidate, Muse, Prowess, Serenity, Shadowstep, Steady&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Credence, Guile, Sagacity, Slight, &lt;br /&gt;
*Tier 5 (25 startup, 6 pulse): Evanescence&lt;br /&gt;
*Special (One time cost): Calm (25), Eliminate (35), Vanish (30)&lt;br /&gt;
&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList9&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>RACEKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=555262</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=555262"/>
		<updated>2021-05-19T20:10:03Z</updated>

		<summary type="html">&lt;p&gt;RACEKING: /* General information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Khrichart.png&lt;br /&gt;
rect 34 146 160 182 [[Khri Darken|Darken (Augmentation)]]&lt;br /&gt;
rect 223 53 348 93 [[Khri Dampen|Dampen (Utility, Warding)]]&lt;br /&gt;
rect 222 109 347 149 [[Khri Strike|Strike (Augmentation)]]&lt;br /&gt;
rect 223 164 348 204 [[Khri Silence|Silence (Utility)]]&lt;br /&gt;
rect 222 220 349 260 [[Khri Harrier|Harrier (Augmentation)]]&lt;br /&gt;
rect 400 54 527 93 [[Khri Sensing|Sensing (Utility)]]&lt;br /&gt;
rect 400 109 526 148 [[Khri Shadowstep|Shadowstep (Utility)]]&lt;br /&gt;
rect 400 164 526 205 [[Khri Vanish|Vanish (Utility)]]&lt;br /&gt;
rect 575 164 701 205 [[Khri Evanescence|Evanescence (Utility, Warding)]]&lt;br /&gt;
rect 36 390 161 432 [[Khri Hasten|Hasten (Utility)]]&lt;br /&gt;
rect 222 307 348 348 [[Khri Safe|Safe (Augmentation)]]&lt;br /&gt;
rect 222 362 348 402 [[Khri Avoidance|Avoidance (Augmentation)]]&lt;br /&gt;
rect 222 418 348 457 [[Khri Plunder|Plunder (Augmentation)]]&lt;br /&gt;
rect 400 307 526 347 [[Khri Muse|Muse (Augmentation)]]&lt;br /&gt;
rect 400 362 526 403 [[Khri Elusion|Elusion (Augmentation)]]&lt;br /&gt;
rect 400 418 526 458 [[Khri Slight|Slight (Utility)]]&lt;br /&gt;
rect 400 473 526 513 [[Khri Guile|Guile (Debilitation)]]&lt;br /&gt;
rect 576 362 701 402 [[Khri Flight|Flight (Augmentation, Warding)]]&lt;br /&gt;
rect 576 418 701 458 [[Khri Cunning|Cunning (Augmentation, Utility)]]&lt;br /&gt;
rect 751 418 877 457 [[Khri Credence|Credence (Debilitation)]]&lt;br /&gt;
rect 35 700 160 740 [[Khri Focus|Focus (Augmentation)]]&lt;br /&gt;
rect 222 548 348 589 [[Khri Sight|Sight (Augmentation)]]&lt;br /&gt;
rect 222 604 348 645 [[Khri Prowess|Prowess (Debilitation)]]&lt;br /&gt;
rect 222 714 348 755 [[Khri Calm|Calm (Utility)]]&lt;br /&gt;
rect 222 824 348 866 [[Khri Terrify|Terrify (Debilitation)]]&lt;br /&gt;
rect 399 548 526 588 [[Khri Insight|Insight (Augmentation)]]&lt;br /&gt;
rect 399 604 526 645 [[Khri Eliminate|Eliminate (Debilitation)]]&lt;br /&gt;
rect 399 659 526 699 [[Khri Steady|Steady (Augmentation)]]&lt;br /&gt;
rect 399 714 526 754 [[Khri Endure|Endure (Augmentation, Utility)]]&lt;br /&gt;
rect 399 769 526 810 [[Khri Serenity|Serenity (Warding)]]&lt;br /&gt;
rect 399 824 526 866 [[Khri Intimidate|Intimidate (Debilitation)]]&lt;br /&gt;
rect 576 769 701 809 [[Khri Sagacity|Sagacity (Warding)]]&lt;br /&gt;
rect 576 825 701 865 [[Khri Fright|Fright (Augmentation)]]&lt;br /&gt;
rect 35 960 161 999 [[Ambush Choke|Choke]]&lt;br /&gt;
rect 35 1016 161 1055 [[Ambush Slash|Slash]]&lt;br /&gt;
rect 35 1072 161 1112 [[Ambush Stun|Stun]]&lt;br /&gt;
rect 222 960 348 999 [[Ambush Screen|Screen]]&lt;br /&gt;
rect 222 1016 348 1055 [[Ambush Ignite|Ignite]]&lt;br /&gt;
rect 222 1072 348 1112 [[Ambush Clout|Clout]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.  The term &amp;quot;khri&amp;quot; is used for both singular and plural. As per Gonk on 02/06/2019, The word Khri itself was actually a riff/nod to Ki/Chi/Qi. &lt;br /&gt;
&lt;br /&gt;
*Khri is considered an in-game secret, but Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
&lt;br /&gt;
*Each guild leader teaches the full list of khri&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.  Starting multiple khri at once has a skill check.  The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
&lt;br /&gt;
*Generally speaking, you will be able to stand and start tier one at 50 ranks in magic, tier two at 100, tier 3 at 150, tier 4 at 250.&lt;br /&gt;
     (With 9/11 confidence, tier 3 is able to be started while standing, outside town)&lt;br /&gt;
&lt;br /&gt;
* Slot progression is the same as other [https://elanthipedia.play.net/Category:Magic#Slot_Progression Magic tertiary guilds], 1 slot at 1st circle, 1 slot at 2nd circle then 1 slot every two circles through 102nd circle. After 102nd circle, you will gain 1 slot every 3 levels starting with 105th circle. You will gain a total of 68 slots from circling with an additional bonus slot at 1st circle for [[Premium]] subscribers or for [[Accounts|Basic]] (standard) subscribers an additional bonus slot at either 50th circle or 500 ranks of Inner Magic, whichever comes first. With a total of 74 slots required for all Khri and Ambushes, you will not be able to learn every single one.&lt;br /&gt;
&lt;br /&gt;
==Combination Khri==&lt;br /&gt;
&lt;br /&gt;
When khri were rewritten in 2018, all combination effects were moved to individual khri instead. There are no longer combination style effects.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting Khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
There is a skillcheck involved with starting multiple khri at once. It is *roughly* one extra per 100 Inner magic. (12/23/2019 - just put up 2 for the first time with 151 Inner magic)&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
Unsure if there is a skillcheck involved with delayed start of multiples.&lt;br /&gt;
&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri require an upfront cost in [[concentration]] and a smaller maintenance cost. Some, such as [[Khri Eliminate|Eliminate]] require a large upfront cost but no maintenance.&lt;br /&gt;
&lt;br /&gt;
===Stopping Khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  &lt;br /&gt;
&lt;br /&gt;
Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about &amp;lt;khriname&amp;gt; unlearn}}&lt;br /&gt;
&lt;br /&gt;
===Teaching Khri===&lt;br /&gt;
Player Thieves have the ability to teach khri to other player thieves:&lt;br /&gt;
&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc Khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 5 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Focus, Hasten&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Avoidance, Dampen, Elusion, Harrier, Insight, Plunder, Safe, Sight, Silence, Strike, Sensing, Terrify&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Cunning, Endure, Flight, Fright, Intimidate, Muse, Prowess, Serenity, Shadowstep, Steady&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Credence, Guile, Sagacity, Slight, &lt;br /&gt;
*Tier 5 (25 startup, 6 pulse): Evanescence&lt;br /&gt;
*Special (One time cost): Calm (25), Eliminate (35), Vanish (30)&lt;br /&gt;
&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList9&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>RACEKING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=555261</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=555261"/>
		<updated>2021-05-19T20:09:27Z</updated>

		<summary type="html">&lt;p&gt;RACEKING: /* General information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Khrichart.png&lt;br /&gt;
rect 34 146 160 182 [[Khri Darken|Darken (Augmentation)]]&lt;br /&gt;
rect 223 53 348 93 [[Khri Dampen|Dampen (Utility, Warding)]]&lt;br /&gt;
rect 222 109 347 149 [[Khri Strike|Strike (Augmentation)]]&lt;br /&gt;
rect 223 164 348 204 [[Khri Silence|Silence (Utility)]]&lt;br /&gt;
rect 222 220 349 260 [[Khri Harrier|Harrier (Augmentation)]]&lt;br /&gt;
rect 400 54 527 93 [[Khri Sensing|Sensing (Utility)]]&lt;br /&gt;
rect 400 109 526 148 [[Khri Shadowstep|Shadowstep (Utility)]]&lt;br /&gt;
rect 400 164 526 205 [[Khri Vanish|Vanish (Utility)]]&lt;br /&gt;
rect 575 164 701 205 [[Khri Evanescence|Evanescence (Utility, Warding)]]&lt;br /&gt;
rect 36 390 161 432 [[Khri Hasten|Hasten (Utility)]]&lt;br /&gt;
rect 222 307 348 348 [[Khri Safe|Safe (Augmentation)]]&lt;br /&gt;
rect 222 362 348 402 [[Khri Avoidance|Avoidance (Augmentation)]]&lt;br /&gt;
rect 222 418 348 457 [[Khri Plunder|Plunder (Augmentation)]]&lt;br /&gt;
rect 400 307 526 347 [[Khri Muse|Muse (Augmentation)]]&lt;br /&gt;
rect 400 362 526 403 [[Khri Elusion|Elusion (Augmentation)]]&lt;br /&gt;
rect 400 418 526 458 [[Khri Slight|Slight (Utility)]]&lt;br /&gt;
rect 400 473 526 513 [[Khri Guile|Guile (Debilitation)]]&lt;br /&gt;
rect 576 362 701 402 [[Khri Flight|Flight (Augmentation, Warding)]]&lt;br /&gt;
rect 576 418 701 458 [[Khri Cunning|Cunning (Augmentation, Utility)]]&lt;br /&gt;
rect 751 418 877 457 [[Khri Credence|Credence (Debilitation)]]&lt;br /&gt;
rect 35 700 160 740 [[Khri Focus|Focus (Augmentation)]]&lt;br /&gt;
rect 222 548 348 589 [[Khri Sight|Sight (Augmentation)]]&lt;br /&gt;
rect 222 604 348 645 [[Khri Prowess|Prowess (Debilitation)]]&lt;br /&gt;
rect 222 714 348 755 [[Khri Calm|Calm (Utility)]]&lt;br /&gt;
rect 222 824 348 866 [[Khri Terrify|Terrify (Debilitation)]]&lt;br /&gt;
rect 399 548 526 588 [[Khri Insight|Insight (Augmentation)]]&lt;br /&gt;
rect 399 604 526 645 [[Khri Eliminate|Eliminate (Debilitation)]]&lt;br /&gt;
rect 399 659 526 699 [[Khri Steady|Steady (Augmentation)]]&lt;br /&gt;
rect 399 714 526 754 [[Khri Endure|Endure (Augmentation, Utility)]]&lt;br /&gt;
rect 399 769 526 810 [[Khri Serenity|Serenity (Warding)]]&lt;br /&gt;
rect 399 824 526 866 [[Khri Intimidate|Intimidate (Debilitation)]]&lt;br /&gt;
rect 576 769 701 809 [[Khri Sagacity|Sagacity (Warding)]]&lt;br /&gt;
rect 576 825 701 865 [[Khri Fright|Fright (Augmentation)]]&lt;br /&gt;
rect 35 960 161 999 [[Ambush Choke|Choke]]&lt;br /&gt;
rect 35 1016 161 1055 [[Ambush Slash|Slash]]&lt;br /&gt;
rect 35 1072 161 1112 [[Ambush Stun|Stun]]&lt;br /&gt;
rect 222 960 348 999 [[Ambush Screen|Screen]]&lt;br /&gt;
rect 222 1016 348 1055 [[Ambush Ignite|Ignite]]&lt;br /&gt;
rect 222 1072 348 1112 [[Ambush Clout|Clout]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.  The term &amp;quot;khri&amp;quot; is used for both singular and plural. As per Gonk on 02/06/2019, The word Khri itself was actually a riff/nod to Ki/Chi/Qi. &lt;br /&gt;
&lt;br /&gt;
*Khri is considered an in-game secret, but Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
&lt;br /&gt;
*Each guild leader teaches the full list of khri&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.  Starting multiple khri at once has a skill check.  The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
&lt;br /&gt;
*Generally speaking, you will be able to stand and start tier one at 50 ranks in magic, tier two at 100, tier 3 at 150, tier 4 at 250.&lt;br /&gt;
(With 9/11 confidence, tier 3 is able to be started while standing, outside town)&lt;br /&gt;
&lt;br /&gt;
* Slot progression is the same as other [https://elanthipedia.play.net/Category:Magic#Slot_Progression Magic tertiary guilds], 1 slot at 1st circle, 1 slot at 2nd circle then 1 slot every two circles through 102nd circle. After 102nd circle, you will gain 1 slot every 3 levels starting with 105th circle. You will gain a total of 68 slots from circling with an additional bonus slot at 1st circle for [[Premium]] subscribers or for [[Accounts|Basic]] (standard) subscribers an additional bonus slot at either 50th circle or 500 ranks of Inner Magic, whichever comes first. With a total of 74 slots required for all Khri and Ambushes, you will not be able to learn every single one.&lt;br /&gt;
&lt;br /&gt;
==Combination Khri==&lt;br /&gt;
&lt;br /&gt;
When khri were rewritten in 2018, all combination effects were moved to individual khri instead. There are no longer combination style effects.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting Khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
There is a skillcheck involved with starting multiple khri at once. It is *roughly* one extra per 100 Inner magic. (12/23/2019 - just put up 2 for the first time with 151 Inner magic)&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
Unsure if there is a skillcheck involved with delayed start of multiples.&lt;br /&gt;
&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri require an upfront cost in [[concentration]] and a smaller maintenance cost. Some, such as [[Khri Eliminate|Eliminate]] require a large upfront cost but no maintenance.&lt;br /&gt;
&lt;br /&gt;
===Stopping Khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  &lt;br /&gt;
&lt;br /&gt;
Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about &amp;lt;khriname&amp;gt; unlearn}}&lt;br /&gt;
&lt;br /&gt;
===Teaching Khri===&lt;br /&gt;
Player Thieves have the ability to teach khri to other player thieves:&lt;br /&gt;
&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc Khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 5 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Focus, Hasten&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Avoidance, Dampen, Elusion, Harrier, Insight, Plunder, Safe, Sight, Silence, Strike, Sensing, Terrify&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Cunning, Endure, Flight, Fright, Intimidate, Muse, Prowess, Serenity, Shadowstep, Steady&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Credence, Guile, Sagacity, Slight, &lt;br /&gt;
*Tier 5 (25 startup, 6 pulse): Evanescence&lt;br /&gt;
*Special (One time cost): Calm (25), Eliminate (35), Vanish (30)&lt;br /&gt;
&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList9&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>RACEKING</name></author>
	</entry>
</feed>