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	<updated>2026-05-17T14:56:29Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Baby_forest_gryphon&amp;diff=374881</id>
		<title>Baby forest gryphon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Baby_forest_gryphon&amp;diff=374881"/>
		<updated>2014-08-30T22:53:41Z</updated>

		<summary type="html">&lt;p&gt;PRWLR67: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Baby Forest Gryphon&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=380&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|City=Raven&#039;s Point, Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34d | Forest Gryphons (34d)}} *{{rmap|141 | Crystalline Gorge, Western Road (141)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a gryphon beak&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=200&lt;br /&gt;
|MaxVal=568 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=800&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings.  The creature&#039;s cat-slitted orange eyes are flecked with crimson veins around the pupil.  Though not yet strong enough to fly, the gryphon&#039;s wings are well able to deliver a good buffet to the unwary, while its beak can dismember a small deer for dinner.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Cannot be knocked down.&lt;br /&gt;
*Shield hard caps at 443 ranks.&lt;br /&gt;
*In 3.0, TM hard caps at 398&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Careful Appraisal==&lt;br /&gt;
You are certain that it is about as strong as you are.(32)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as agile as you are.(38)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are.(50)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as quick to react as you are.(36)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as conditioned as you are.(32)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a grey-scale targe with a reinforced design and a steel dagger, you are certain that the baby forest gryphon is a slightly less skilled opponent.(230 Shield/282 Weapon/266 Parry/284 Evasion)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a steel dagger, you are certain that the baby forest gryphon is a harmless opponent.(282 Weapon/335 Melee)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a steel dagger, you are certain that the enemy would train somewhat poorly.(282 Weapon)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the dagger at the enemy you are certain that it would train rather well.(208 LT)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably.(266)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably.(284)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well.(231)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.(260)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train acceptably.(242)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Fledgling Forest Gryphon]]&lt;br /&gt;
*[[Young Forest Gryphon]]&lt;br /&gt;
*[[Ruby-crested Adult Forest Gryphon]]&lt;br /&gt;
*[[Silver-tipped Mature Forest Gryphon]]&lt;br /&gt;
*[[Gold-taloned Elder Forest Gryphon]]&lt;br /&gt;
{{Cat|Gryphons}}&lt;/div&gt;</summary>
		<author><name>PRWLR67</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=374619</id>
		<title>Lanky grey lach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=374619"/>
		<updated>2014-08-22T20:23:00Z</updated>

		<summary type="html">&lt;p&gt;PRWLR67: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lanky Grey Lach&lt;br /&gt;
|MinCap=190&lt;br /&gt;
|MaxCap=280&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a thick grey lach claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxArrangedVal=401&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=claw&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=Yes&lt;br /&gt;
}}&lt;br /&gt;
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones.  There is a definite methodical grace about the creature&#039;s movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance.  Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.&lt;br /&gt;
==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Even on paper, the lach&#039;s eyes seem blank and dark, void of any expression the artist may have otherwise sketched.  Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance.  Its sickly hue is uniform, the body as devoid of feeling as its eyes.  A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. &lt;br /&gt;
&lt;br /&gt;
===Appraise Careful===&lt;br /&gt;
Barely huntable @ 190 defenses/35 Reflex. With PFE, MPP, MAPP, SOL and Bene all running at 60+ mana they connect enough, and hard enough to cause the accumulation of wounds rapidly enough to suggest that 190 is the -bare- minimum. (3.0)&lt;br /&gt;
&lt;br /&gt;
You are certain that the grey lach is very beat up.&amp;lt;br \&amp;gt;&lt;br /&gt;
The grey lach is cursed, and you are certain that it has an incredible spirit that is healthy.&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that the grey lach is slightly fatigued.&amp;lt;br \&amp;gt;&lt;br /&gt;
The grey lach has a relatively minor wound.&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is definitely weaker than you are. (40 +8-10)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less agile than you are. (36 +8-10)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are. (40)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are. (40 +8-10)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is rather less conditioned than you are. (35)&amp;lt;br \&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a small cloud-white shield and a finely-honed Prydaen Predator&#039;s spear with a twisted shaft, you are certain that the grey lach is a less skilled opponent. (231 Shield, 232 Defending, 234 Evasion and 243 Parry. Weapon is Soundly (8/17) balanced.)&amp;lt;br \&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a finely-honed Prydaen Predator&#039;s spear with a twisted shaft, you are certain that the grey lach is something that you could tear to shreds. (191 Polearms + 305 Melee Mastery)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attacked with a finely-honed Prydaen Predator&#039;s spear with a twisted shaft, you are certain that the enemy would train rather well. (191 Polearms)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you threw the spear at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows. (141 Heavy Thrown)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (243 Parry)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (234 Evasion)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (231 Shield)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (262 Tactics)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably. (258 TM)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (294 Debil)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It carries some combination of the following 3 items.&lt;br /&gt;
*a {{cloot|i|rotting table leg}}&lt;br /&gt;
*a {{cloot|i|cracked clay brick}}&lt;br /&gt;
*a {{cloot|i|dented copper pipe}}&lt;br /&gt;
&lt;br /&gt;
===Misc Info===&lt;br /&gt;
8/22/14:&lt;br /&gt;
-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get &amp;quot;simple matter&amp;quot; and &amp;quot;should not take long&amp;quot; messaging&lt;br /&gt;
&lt;br /&gt;
===Unconsciousness/Death===&lt;br /&gt;
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Lanky Grey Lach area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church), enter the mausoleum in the cemetery, then solve a very tricky coffin puzzle. The western Hierophant&#039;s Chamber is a safe room.&lt;/div&gt;</summary>
		<author><name>PRWLR67</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_blight_ogre&amp;diff=374618</id>
		<title>Giant blight ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_blight_ogre&amp;diff=374618"/>
		<updated>2014-08-22T19:50:29Z</updated>

		<summary type="html">&lt;p&gt;PRWLR67: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Blight Ogre&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=270&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|135|Dark Burrows (135)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blighted ogre skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxArrangedVal=389 Dokoras&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The blight ogre is big and mean, clearly a cousin of the warm climate ogres.  With red eyes, yellowing tusks, a warty nose and thick, mottled hide the color of old bruises, he certainly isn&#039;t going to win any beauty contests.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*It is wearing some {{cloot|a|moldy leather armor}}.&lt;br /&gt;
*It is carrying a {{cloot|w|heavy stone mattock bearing a sturdy haft wrapped in blighted silverwillow bark}}.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&amp;gt; app ogre careful&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as strong as you are.(32)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as agile as you are.(36)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit less disciplined than you are.(50)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are.(36)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are.(30)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a grey-scale targe with a reinforced design and a kertig throwing club, you are certain that the blight ogre is a solid opponent.(243 Defending/223 Shield/274 Evasion/258 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a kertig throwing club, you are certain that the blight ogre is a harmless opponent.(212 Weapon/ 327 Melee Mastery)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a kertig throwing club, you are certain that the enemy would train somewhat poorly.(212 Weapon)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the club at the enemy you are certain that it would train rather well.(200 LT)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly.(258)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train somewhat poorly.(274)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably.(223)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.(252)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train acceptably.(236)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated as of 3.1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With 40 agility and 40 reflex, could skin, unarranged, and get poor to mid-quality skins with 135 ranks.&lt;br /&gt;
{{Cat|Ogre}}&lt;br /&gt;
&lt;br /&gt;
201 disarm 39/39/38 agi/ref/disc I get the &amp;quot;precisely at your level&amp;quot; and &amp;quot;minor troubles&amp;quot; messaging. These are slightly easier than geni boxes. Average drop rate on boxes. Low drop rate on gems. Average spawn rate&lt;br /&gt;
&lt;br /&gt;
8/20/14:&amp;lt;br /&amp;gt;&lt;br /&gt;
-Weapons seem to cap around 270.  While backtraining several weapons, started hunting below 180, but often missed.&amp;lt;br /&amp;gt;&lt;br /&gt;
-Agil 36/Refl 36, 318 Skinning, can fully arrange and get perfect skins every time.&amp;lt;br /&amp;gt;&lt;br /&gt;
-Agil 36/Refl 36/Disc 50, 314 Locksmithing, get &amp;quot;laughable matter&amp;quot; and &amp;quot;can take down anytime&amp;quot; messaging.  Can disarm quick about 98% without blowing traps.&lt;/div&gt;</summary>
		<author><name>PRWLR67</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=374569</id>
		<title>Lanky grey lach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=374569"/>
		<updated>2014-08-21T01:27:48Z</updated>

		<summary type="html">&lt;p&gt;PRWLR67: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lanky Grey Lach&lt;br /&gt;
|MinCap=190&lt;br /&gt;
|MaxCap=280&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a thick grey lach claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxArrangedVal=401&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=claw&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=Yes&lt;br /&gt;
}}&lt;br /&gt;
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones.  There is a definite methodical grace about the creature&#039;s movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance.  Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.&lt;br /&gt;
==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Even on paper, the lach&#039;s eyes seem blank and dark, void of any expression the artist may have otherwise sketched.  Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance.  Its sickly hue is uniform, the body as devoid of feeling as its eyes.  A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. &lt;br /&gt;
&lt;br /&gt;
===Appraise Careful===&lt;br /&gt;
Barely huntable @ 190 defenses/35 Reflex. With PFE, MPP, MAPP, SOL and Bene all running at 60+ mana they connect enough, and hard enough to cause the accumulation of wounds rapidly enough to suggest that 190 is the -bare- minimum. (3.0)&lt;br /&gt;
&lt;br /&gt;
You are certain that the grey lach is very beat up.&amp;lt;br \&amp;gt;&lt;br /&gt;
The grey lach is cursed, and you are certain that it has an incredible spirit that is healthy.&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that the grey lach is slightly fatigued.&amp;lt;br \&amp;gt;&lt;br /&gt;
The grey lach has a relatively minor wound.&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is definitely weaker than you are. (40 +8-10)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less agile than you are. (36 +8-10)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are. (40)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are. (40 +8-10)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is rather less conditioned than you are. (35)&amp;lt;br \&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a small cloud-white shield and a finely-honed Prydaen Predator&#039;s spear with a twisted shaft, you are certain that the grey lach is a less skilled opponent. (231 Shield, 232 Defending, 234 Evasion and 243 Parry. Weapon is Soundly (8/17) balanced.)&amp;lt;br \&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a finely-honed Prydaen Predator&#039;s spear with a twisted shaft, you are certain that the grey lach is something that you could tear to shreds. (191 Polearms + 305 Melee Mastery)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attacked with a finely-honed Prydaen Predator&#039;s spear with a twisted shaft, you are certain that the enemy would train rather well. (191 Polearms)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you threw the spear at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows. (141 Heavy Thrown)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (243 Parry)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (234 Evasion)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (231 Shield)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (262 Tactics)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably. (258 TM)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (294 Debil)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It carries some combination of the following 3 items.&lt;br /&gt;
*a {{cloot|i|rotting table leg}}&lt;br /&gt;
*a {{cloot|i|cracked clay brick}}&lt;br /&gt;
*a {{cloot|i|dented copper pipe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unconsciousness/Death===&lt;br /&gt;
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Lanky Grey Lach area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church), enter the mausoleum in the cemetery, then solve a very tricky coffin puzzle. The western Hierophant&#039;s Chamber is a safe room.&lt;/div&gt;</summary>
		<author><name>PRWLR67</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_blight_ogre&amp;diff=374554</id>
		<title>Giant blight ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_blight_ogre&amp;diff=374554"/>
		<updated>2014-08-20T18:15:47Z</updated>

		<summary type="html">&lt;p&gt;PRWLR67: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Blight Ogre&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=270&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|135|Dark Burrows (135)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blighted ogre skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxArrangedVal=389 Dokoras&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The blight ogre is big and mean, clearly a cousin of the warm climate ogres.  With red eyes, yellowing tusks, a warty nose and thick, mottled hide the color of old bruises, he certainly isn&#039;t going to win any beauty contests.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*It is wearing some {{cloot|a|moldy leather armor}}.&lt;br /&gt;
*It is carrying a {{cloot|w|heavy stone mattock bearing a sturdy haft wrapped in blighted silverwillow bark}}.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&amp;gt; app ogre careful&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as strong as you are.(32)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as agile as you are.(36)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit less disciplined than you are.(50)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are.(36)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are.(30)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a grey-scale targe with a reinforced design and a kertig throwing club, you are certain that the blight ogre is a solid opponent.(243 Defending/223 Shield/274 Evasion/258 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a kertig throwing club, you are certain that the blight ogre is a harmless opponent.(212 Weapon/ 327 Melee Mastery)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a kertig throwing club, you are certain that the enemy would train somewhat poorly.(212 Weapon)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the club at the enemy you are certain that it would train rather well.(200 LT)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly.(258)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train somewhat poorly.(274)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably.(223)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.(252)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train acceptably.(236)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated as of 3.1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With 40 agility and 40 reflex, could skin, unarranged, and get poor to mid-quality skins with 135 ranks.&lt;br /&gt;
{{Cat|Ogre}}&lt;br /&gt;
&lt;br /&gt;
201 disarm 39/39/38 agi/ref/disc I get the &amp;quot;precisely at your level&amp;quot; and &amp;quot;minor troubles&amp;quot; messaging. These are slightly easier than geni boxes. Average drop rate on boxes. Low drop rate on gems. Average spawn rate&lt;br /&gt;
&lt;br /&gt;
8/20/14:&amp;lt;br /&amp;gt;&lt;br /&gt;
-Weapons seem to cap around 270.  While backtraining several weapons, started hunting below 180, but often missed.&amp;lt;br /&amp;gt;&lt;br /&gt;
-Agil 36/Refl 36, 318 Skinning, can fully arrange and get perfect skins every time.&amp;lt;br /&amp;gt;&lt;br /&gt;
-Agil 36/Refl 36/Disc 50, 314 Locksmithing, get &amp;quot;laughable matter&amp;quot; and &amp;quot;can take down anytime&amp;quot; messaging.  Can pick quick about 98% without blowing traps.&lt;/div&gt;</summary>
		<author><name>PRWLR67</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_blight_ogre&amp;diff=374553</id>
		<title>Giant blight ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_blight_ogre&amp;diff=374553"/>
		<updated>2014-08-20T17:33:58Z</updated>

		<summary type="html">&lt;p&gt;PRWLR67: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Blight Ogre&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|135|Dark Burrows (135)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blighted ogre skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxArrangedVal=389 Dokoras&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The blight ogre is big and mean, clearly a cousin of the warm climate ogres.  With red eyes, yellowing tusks, a warty nose and thick, mottled hide the color of old bruises, he certainly isn&#039;t going to win any beauty contests.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*It is wearing some {{cloot|a|moldy leather armor}}.&lt;br /&gt;
*It is carrying a {{cloot|w|heavy stone mattock bearing a sturdy haft wrapped in blighted silverwillow bark}}.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&amp;gt; app ogre careful&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that the blight ogre is healthy.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blight ogre is cursed, and you are certain that it has an incredible spirit that is healthy.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as strong as you are. (33)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are. (31)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are. (30)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as quick to react as you are. (31)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less conditioned than you are. (32)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with an amber-scale targe with fitted seams and a steel-headed war hammer with a cocobolo handle, you are certain that the blight ogre is a difficult opponent. (174 Defending/177 Shield/175 Evasion/182 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a steel-headed war hammer with a cocobolo handle, you are certain that the blight ogre is an easy opponent. (170 Weapon, 235 Melee Mastery)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a steel-headed war hammer with a cocobolo handle, you are certain that the enemy would train rather well. (170 Weapon)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the hammer at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows. (115 Weapon)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train rather well. (182)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train rather well. (175)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well. (177)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train rather well. (189)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train very well, provided you can land a spell. (154)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train rather well. (197)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated as of 3.1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With 40 agility and 40 reflex, could skin, unarranged, and get poor to mid-quality skins with 135 ranks.&lt;br /&gt;
{{Cat|Ogre}}&lt;br /&gt;
&lt;br /&gt;
201 disarm 39/39/38 agi/ref/disc I get the &amp;quot;precisely at your level&amp;quot; and &amp;quot;minor troubles&amp;quot; messaging. These are slightly easier than geni boxes. Average drop rate on boxes. Low drop rate on gems. Average spawn rate&lt;/div&gt;</summary>
		<author><name>PRWLR67</name></author>
	</entry>
</feed>