<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PROSHEEPDOG</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PROSHEEPDOG"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/PROSHEEPDOG"/>
	<updated>2026-05-02T05:27:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=466643</id>
		<title>Piruati serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=466643"/>
		<updated>2017-03-31T20:07:20Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Piruati Serpent&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a serpent skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some serpent bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=65&lt;br /&gt;
|MaxVal=125 Lirums&lt;br /&gt;
|MaxArrangedVal=314 Lirums&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a rather large snake, which looks ready to supplement its diet with a large serving of YOU!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
@ 170 skill, learning rates drops to 1/34 (Dabbling)&lt;br /&gt;
&lt;br /&gt;
Teaches Shield:&amp;lt;br /&amp;gt;&lt;br /&gt;
175 (Tertiary) skill max as of 5/8/2014&amp;lt;br /&amp;gt;&lt;br /&gt;
Teaches Evasion:&amp;lt;br /&amp;gt;&lt;br /&gt;
175 (Tertiary) skill max as of 5/8/2014&amp;lt;br /&amp;gt;&lt;br /&gt;
Teaches Parry:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt; 181 as of 5/8/2014&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack vipers and each other as much or more as adventurers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cannot use the HUNT verb in either area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
01/2016: They slow down on armor(Tert)Warrior Mage around 140, and extremely difficult to get anything over 150 past dabbling. Vipers in the area seem to teach up to 170&#039;s. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
11/9/16: Barb &amp;amp; Empath: Defending, Armor, Parry, Evasion all at 1/34 at 150&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger&amp;diff=466322</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger&amp;diff=466322"/>
		<updated>2017-03-25T03:17:54Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: /* Miscellaneous Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Ranger new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Ranger|image=Small_ranger_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Armor|skill3a=Magic|skill3b=Lore&lt;br /&gt;
|abilities= Scouting, Beseech,&amp;lt;br&amp;gt;Animal Companions&lt;br /&gt;
|mana=Life}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We are the wind, the hawk on the wing, the soaring spirit of the sky and the patient spirit of the earth. Our gold is sunlight, our gems are flowers, and our life...is the world&#039;s.&amp;quot;&#039;&#039; - guild leader Kalika&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rangers&#039;&#039;&#039; of [[Elanthia]] eschew the comforts and conveniences of civilization, making themselves at home in the wilderness. They stand guard over the provinces, holding back the hordes of terror that live on the flesh of the innocent. They most often stand alone, yet in the bleakest moments of battle no other sound can offer comfort like that of a whistling arrow fired from his bow.&lt;br /&gt;
&lt;br /&gt;
For these silent hunters, no fame or fortune can match the pride they take in the mastery of their own abilities or their unity with nature.&lt;br /&gt;
Most the names of the great Rangers pass into time like a cool autumn breeze. One name that still floats upon the winds of time is Lirisa, known to most these days as the Patron Saint of Rangers, appointed by Kuniyo himself. Her deadly accuracy with the bow and her skills of survival are still the perfect model for those that set out to be Rangers.&lt;br /&gt;
 &lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:RangerCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A crouching mountain lion surrounded by a thicket of thorns over a blazing sun]]Information courtesy of [http://www.play.net/dr/info/guilds/ranger.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
In a small glade just outside the walls, Guild Leader [[Kalika]] tends to the nurturing of young Rangers. (You can type DIR RANGER for directions.)&lt;br /&gt;
&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
Journeywoman [[Ievia]] hangs out outside the walls of Riverhaven to promote young Rangers (under 20th circle).&lt;br /&gt;
&lt;br /&gt;
; [[Langenfirth]]&lt;br /&gt;
[[Tolle]] greets the weary Rangers on the trek to the north through Langenfirth offering guidance and a quick word.&lt;br /&gt;
&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
Far to the west of the urban center of Ilithi, [[Tomma]] shares her knowledge of plants and animals to those Rangers that wander the western borders.&lt;br /&gt;
&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
Guild Leader [[Marion]], truly filled with wanderlust, moves his residence from time to time, his was last seen tending to his companion deep within the caves on the Isle of Aesry.&lt;br /&gt;
&lt;br /&gt;
; [[Forfedhdar]]&lt;br /&gt;
Guild Leader [[Paglar]] makes his home in Boar Clan, alongside such amenities as a Ranger-friendly bank, vault, and other fun stuff.&lt;br /&gt;
&lt;br /&gt;
The Dwarven guildleader [[Roopardua]] embodies the Ranger&#039;s wanderlust, never settling in a physical guildhall.  His whereabouts are currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Ranger]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Rangers tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 27%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Rakash|Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded rangers receive two free technique slots in the Tailoring discipline of the [[Outfitting skill]] and one free technique slot in the Carving discipline of the [[Engineering skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
===[[Ranger Bonus|Bonus]]===&lt;br /&gt;
The ranger bonus grants buffs to certain survival skills if the Ranger maintains his connections with nature.  Those buffs can turn to serious debuffs if the bonus is bad.&lt;br /&gt;
&lt;br /&gt;
===[[Scouting skill|Scouting]]===&lt;br /&gt;
Rangers are adept at following [[RTS|trails]], picking up on details that the untrained would never notice. Use TRACK &amp;lt;target&amp;gt; on a person or creature in the area with you to begin tracking, and TRACK alone to follow their trail afterwards.&lt;br /&gt;
&lt;br /&gt;
Scouting is also useful for Ranger Trailmarkers.&lt;br /&gt;
&lt;br /&gt;
===Animal Companions===&lt;br /&gt;
Rangers also have the ability to befriend and train certain animals, currently only [[Ranger_companion|wolves and raccoons]].  The exact procedure for this is not public knowledge, but you can probably find an elder Ranger to advise you.&lt;br /&gt;
&lt;br /&gt;
===Horse Wrangling===&lt;br /&gt;
See post in [[Horse#Horse_Wrangling|horses]].&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ranger_Spells|Life Magic]]===&lt;br /&gt;
Rangers have access to Life Mana and the [[:Category:Animal Abilities Spellbook|Animal Abilities]], [[:Category:Nature Manipulation Spellbook|Nature Manipulation]], and [[:Category:Wilderness Survival Spellbook|Wilderness Survival]] spellbooks.&lt;br /&gt;
&lt;br /&gt;
Magic is your character using his brain in a very studied and precise manner to manipulate an impersonal force that exists in the world. Except for the medium that Rangers work through (the natural world and life energies), there&#039;s no fundamental difference in the structure of a Ranger spell over what the guys that wear dresses are doing.&lt;br /&gt;
&lt;br /&gt;
The things that makes Ranger magic unique (and all other guilds&#039; magic unique in their places) are the medium they work through, and their confound. The Ranger confound is that they have a supernatural connection to the natural world that &amp;quot;is real&amp;quot; and can impact the outcome of spells despite whatever the Ranger intends. A spell that totally relies on this (a Ranger signature spell) would look to outsiders as normal but entirely nonsensical; a spell pattern that does nothing, because it interacts with a force that they cannot perceive or comprehend. GM [[Armifer]] on Ranger Magic [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=7&amp;amp;message=5700]&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Ranger_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 75 250 125 [[Compost|Compost (Utility)]]&lt;br /&gt;
rect 0 225 250 275 [[Eagle&#039;s Cry|Eagle&#039;s Cry (Targeted Magic)]]&lt;br /&gt;
rect 0 575 250 625 [[See the Wind|See the Wind (Augmentation)]]&lt;br /&gt;
rect 0 925 250 975 [[Athleticism|Athleticism (Augmentation)]]&lt;br /&gt;
rect 300 75 550 125 [[Deadfall|Deadfall (Debilitation)]]&lt;br /&gt;
rect 300 175 550 225 [[Harawep&#039;s Bonds|Harawep&#039;s Bonds (Debilitation)]]&lt;br /&gt;
rect 300 275 550 325 [[Carrion Call|Carrion Call (Targeted Magic)]]&lt;br /&gt;
rect 300 375 550 425 [[Stampede|Stampede (Targeted Magic)]]&lt;br /&gt;
rect 300 475 550 525 [[Instinct|Instinct (Augmentation)]]&lt;br /&gt;
rect 300 575 550 625 [[Wolf Scent|Wolf Scent (Augmentation)]]&lt;br /&gt;
rect 300 675 550 725 [[Senses of the Tiger|Senses of the Tiger (Augmentation)]]&lt;br /&gt;
rect 300 775 550 825 [[Essence of Yew|Essence of Yew (Warding)]]&lt;br /&gt;
rect 300 925 550 975 [[Earth Meld|Earth Meld (Augmentation, Utility)]]&lt;br /&gt;
rect 300 1075 550 1125 [[Hands of Lirisa|Hands of Lirisa (Augmentation)]]&lt;br /&gt;
rect 600 25 850 75 [[Awaken Forest|Awaken Forest (Targeted Magic)]]&lt;br /&gt;
rect 600 125 850 175 [[Devolve|Devolve (Debilitation)]]&lt;br /&gt;
rect 600 225 850 275 [[Swarm|Swarm (Debilitation)]]&lt;br /&gt;
rect 600 325 850 375 [[Devitalize|Devitalize (Targeted Magic)]]&lt;br /&gt;
rect 600 475 850 525 [[Grizzly Claws|Grizzly Claws (Debilitation)]]&lt;br /&gt;
rect 600 575 850 625 [[Wisdom of the Pack|Wisdom of the Pack (Augmentation)]]&lt;br /&gt;
rect 600 675 850 725 [[Claws of the Cougar|Claws of the Cougar (Augmentation)]]&lt;br /&gt;
rect 600 775 850 825 [[Forestwalker&#039;s Boon|Forestwalker&#039;s Boon (Warding)]]&lt;br /&gt;
rect 600 875  850 925 [[Blend|Blend (Utility)]]&lt;br /&gt;
rect 600 975 850 1025 [[Skein of Shadows|Skein of Shadows (Augmentation, Warding)]]&lt;br /&gt;
rect 600 1075 850 1125 [[Oath of the Firstborn|Oath of the Firstborn (Augmentation)]]&lt;br /&gt;
rect 900 75 1150 125 [[Curse of the Wilds|Curse of the Wilds (Debilitation)]]&lt;br /&gt;
rect 900 475 1150 525 [[Bear Strength|Bear Strength (Augmentation, Utility)]]&lt;br /&gt;
rect 900 675 1150 725 [[Cheetah Swiftness|Cheetah Swiftness (Augmentation, Utility)]]&lt;br /&gt;
rect 900 825 1150 875 [[Memory of Nature|Memory of Nature (Utility)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[Spell slot progressions|Ranger spell slots]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Beseeches|Beseeches]]===&lt;br /&gt;
Rangers can use their soul pool to perform certain abilities called Beseeches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first and foremost thing to understand about beseeches is that they are not magical. As Armifer stated, the Ranger has a form of supernatural tie or perhaps hyperawareness to the natural state of the world around him or her.&lt;br /&gt;
&lt;br /&gt;
Through a very methodical and highly researched ritual, the Ranger can attempt to reach out to what we might consider personifications or &#039;spirits&#039; of the various natural forces.&lt;br /&gt;
&lt;br /&gt;
This differs from how magic works in several fundamental ways. The most important of these is that a beseech simply can&#039;t do anything with what isn&#039;t there. One cannot create &#039;something&#039; from &#039;nothing&#039; with a beseech, one amplifies or coaxes. For example, if you were in a place with no wind/air motion ever, then beseeching the wind simply wouldn&#039;t work because there&#039;s nothing there to beseech. Likewise, you could not beseech then sun when it&#039;s on the opposite side of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Whether these spirits or &#039;forces&#039; of nature respond is up to their personal whimsy. If they don&#039;t think the Ranger has proven his or her worth, they won&#039;t show up. If you ask for them too often, they&#039;ll spurn you. If you try to beseech for something random, you might not like the results.  GM [[Zeyurn]] on Ranger Beseeches.  [https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=7&amp;amp;message=5702]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Stance_command|Bonus Stance Points]]===&lt;br /&gt;
&lt;br /&gt;
Rangers gain an additional [[Stance_command|stance]] point to allocate to their defenses every 60 ranks of defense.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill in a stick bow and the [[Hands of Lirisa]] spell active, Rangers can fire two arrows in the same shot.&lt;br /&gt;
&lt;br /&gt;
===[[Snipe]]===&lt;br /&gt;
&lt;br /&gt;
Rangers gain the ability to [[Snipe]] after 40th circle. Sniping is the ability to fire a stick bow or crossbow from hiding and remain in hiding after the shot.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
&lt;br /&gt;
From GM Zeyurn:&lt;br /&gt;
 Level 30 - Ability to Slip personal objects to/from personal containers.&lt;br /&gt;
 Level 40 - Ability to Slip worn items on and off.&lt;br /&gt;
 Level 50 - Ability to Slip into hiding and stalk a target at same time.&lt;br /&gt;
 Level 60 - Ability to Slip into hiding and sneak a direction at same time.&lt;br /&gt;
 Level 90 - Ability to Slip items from the ground to one&#039;s possession. &lt;br /&gt;
Note: The intended function is to perform similarly to picking up items in invisibility, it has to be restricted to avoid abuse. Dropping your own items of course will be less restricted.&lt;br /&gt;
&lt;br /&gt;
To learn SLIP, you must be taught by somebody who already knows SLIP (&amp;lt;tt&amp;gt;SLIP TEACH &amp;lt;target&amp;gt;&amp;lt;/tt&amp;gt;, need 100 teaching skill). This will initially be only [[Thieves]] as the Thief GLs will teach them, but once a Ranger learns it they will be able to spread the knowledge to other Rangers.  &lt;br /&gt;
&lt;br /&gt;
Success at Slip involves the stealing and stalking skills.&lt;br /&gt;
&lt;br /&gt;
[https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=24&amp;amp;message=1315 Official Post]&lt;br /&gt;
&lt;br /&gt;
===[[Ranger Sign|Sign]]===&lt;br /&gt;
&lt;br /&gt;
A limited form of sign language.  Can be done in hiding and no come unhidden.  Can be seen from any room that is directly adjacent via cardinal exits.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger Verbs]]===&lt;br /&gt;
&lt;br /&gt;
A list of verbs that provide different messaging specifically for Rangers.  Also minor information on other Ranger only verbs not specifically for roleplay.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Weap. !! 2nd Weap. !!  Parry Abil. !! Defending !! 1st Armor !! 2nd Armor !! 1st-2nd Surv. !! 3rd Surv. !!  4th-5th Surv. !!  6th-7th Surv. !! 8th Surv. !! Scouting !! 1st Lore !! 2nd Lore !! 1st-2nd Magic !! 3rd Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 3 || 1 || 2 || 1 || 2 || 0 || 4 || 3 || 3 || 2 || 2 || 2 || 1 || 0 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30 || 3 || 2 || 2 || 2 || 3 || 1 || 4 || 4 || 4 || 3 || 2 || 3 || 1 || 1 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70 || 4 || 3 || 2 || 2 || 3 || 2 || 4 || 4 || 4 || 3 || 3 || 3 || 2 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 4 || 3 || 3 || 3 || 4 || 3 || 5 || 5 || 4 || 4 || 3 || 4 || 2 || 2 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|| 101+ || 5 || 4 || 3 || 4 || 5 || 3 || 6 || 6 || 5 || 4 || 4 || 4 || 3 || 2 || 3 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Scouting]] is a a soft requirement (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Sorcery_skill|Sorcery]] is a restricted skills (does not count toward Nth magic requirements).&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Registers==&lt;br /&gt;
From GM Audacia:&lt;br /&gt;
 Kalika = 7 different (specific) Survival skills plus Primary Magic. The 7 skills do not include any of those the other GL&#039;s check for.&lt;br /&gt;
 Tolle = Combination of all bow skills&lt;br /&gt;
 Tomma = AL and foraging&lt;br /&gt;
 Marion = 3 Stealth skills and Scouting&lt;br /&gt;
 Paglar = Circle&lt;br /&gt;
[https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=24&amp;amp;message=1411 Official Post]&lt;br /&gt;
&lt;br /&gt;
[[Ranger Registers|Current Register Listings]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
* [[Ranger Abilities Chart]]&lt;br /&gt;
* [[Ranger Titles]]&lt;br /&gt;
* [[RTS|The Ranger Trail System]]&lt;br /&gt;
* Rangers have a number of verbs that they do differently:&lt;br /&gt;
** [[Dance command|&amp;lt;tt&amp;gt;DANCE&amp;lt;/tt&amp;gt;]] (when prone)&lt;br /&gt;
** [[Gaze command|&amp;lt;tt&amp;gt;GAZE&amp;lt;/tt&amp;gt;]] (compass direction)&lt;br /&gt;
** [[Hoot command|&amp;lt;tt&amp;gt;HOOT&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Howl command|&amp;lt;tt&amp;gt;HOWL&amp;lt;/tt&amp;gt;]] (when hidden)&lt;br /&gt;
** [[Leap command|&amp;lt;tt&amp;gt;LEAP&amp;lt;/tt&amp;gt;]] (when standing)&lt;br /&gt;
** [[Pace command|&amp;lt;tt&amp;gt;PACE&amp;lt;/tt&amp;gt;]] (based on urban/neutral/wild)&lt;br /&gt;
** [[Roar command|&amp;lt;tt&amp;gt;ROAR&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Shake command#Ranger Hand Shake|&amp;lt;tt&amp;gt;SHAKE HAND&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Shriek command|&amp;lt;tt&amp;gt;SHRIEK&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Snarl command|&amp;lt;tt&amp;gt;SNARL&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Whistle command|&amp;lt;tt&amp;gt;WHISTLE&amp;lt;/tt&amp;gt;]] (when hidden)&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Ranger_abilities&amp;diff=466321</id>
		<title>Category:Ranger abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Ranger_abilities&amp;diff=466321"/>
		<updated>2017-03-25T03:16:39Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: /* Circle Based Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikify|The long ability list should be converted to sortable table using an inline query}}&lt;br /&gt;
Rangers have many abilities that stem from their connection with Nature.  Chief among these are the [[:Category:Beseeches|Beseeches]].&lt;br /&gt;
{{UpdateDR3 | Circles with spell slots need updating}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Circle Based Abilities==&lt;br /&gt;
&lt;br /&gt;
For spell slot progression visit:[[https://elanthipedia.play.net/Category:Magic#Slot_Progression]]&lt;br /&gt;
&lt;br /&gt;
===Circle 1===&lt;br /&gt;
*Ranger Bonus, grows with you&lt;br /&gt;
*[[Ranger Sign|Sign]]&lt;br /&gt;
*Handshake&lt;br /&gt;
*GAZE&lt;br /&gt;
&lt;br /&gt;
===Circle 10===&lt;br /&gt;
*[[Beseech the Sun to Dry]]&lt;br /&gt;
&lt;br /&gt;
===Circle 13===&lt;br /&gt;
*[[Ranger_companion|Raccoon Companion]]&lt;br /&gt;
&lt;br /&gt;
===Circle 15===&lt;br /&gt;
*[[Beseech Elanthia to Imbue]]&lt;br /&gt;
&lt;br /&gt;
===Circle 20===&lt;br /&gt;
*[[Beseech the Wind to Clean]]&lt;br /&gt;
*Instruct people on Bareback Riding&lt;br /&gt;
*Learn to PREPARE spells while riding&lt;br /&gt;
*Extra defensive stance point (181 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 25===&lt;br /&gt;
*[[Beseech Elanthia to Cradle]]&lt;br /&gt;
&lt;br /&gt;
===Circle 30===&lt;br /&gt;
*[[Beseech the Wind to Preserve]]&lt;br /&gt;
*[[Slip]] personal objects to/from personal containers.&lt;br /&gt;
*Can now teach [[slip]]s&lt;br /&gt;
*Instruct horses on LEADROPE skill&lt;br /&gt;
*Instruct horses on SADDLE skill&lt;br /&gt;
*Instruct horses on KNEEL skill&lt;br /&gt;
&lt;br /&gt;
===Circle 35===&lt;br /&gt;
*[[Beseech Elanthia to Petrify]]&lt;br /&gt;
*[[Ranger_companion|Wolf Companion]]&lt;br /&gt;
*Instruct horses on SPIN skill&lt;br /&gt;
*Instruct horses on BEG skill&lt;br /&gt;
&lt;br /&gt;
===Circle 40===&lt;br /&gt;
*[[Beseech the Dark to Sing]]&lt;br /&gt;
*[[Snipe]]&lt;br /&gt;
*Learn ADVANCED RIDING&lt;br /&gt;
*Extra defensive stance point (182 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 40===&lt;br /&gt;
*[[Slip]] worn items on and off.&lt;br /&gt;
&lt;br /&gt;
===Circle 45===&lt;br /&gt;
*Instruct horses on JOUST skill&lt;br /&gt;
*Instruct horses on PRANCE skill&lt;br /&gt;
&lt;br /&gt;
===Circle 50===&lt;br /&gt;
*[[Beseech Elanthia to Seal]]&lt;br /&gt;
*[[Slip]] into hiding and stalk a target at same time.&lt;br /&gt;
*Instruct horses on RACE tolerance skill&lt;br /&gt;
*Instruct horses on MAGIC tolerance skill&lt;br /&gt;
*Instruct horses on WAR skill&lt;br /&gt;
&lt;br /&gt;
===Circle 55===&lt;br /&gt;
*[[Beseech Water to Solidify]]&lt;br /&gt;
&lt;br /&gt;
===Circle 60===&lt;br /&gt;
*[[Beseech the Wind to Refresh]]&lt;br /&gt;
*[[Slip]] into hiding and sneak a direction at same time.&lt;br /&gt;
*Horse Catching&lt;br /&gt;
*Extra defensive stance point (183 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 65===&lt;br /&gt;
*[[Beseech the Wind to Echo]]&lt;br /&gt;
&lt;br /&gt;
===Circle 80===&lt;br /&gt;
*Extra defensive stance point (184 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 90===&lt;br /&gt;
*[[Beseech Elanthia to Transfer]]&lt;br /&gt;
&lt;br /&gt;
===Circle 100===&lt;br /&gt;
*Creation of Hunter Bows&lt;br /&gt;
*Can create 2 [[Personal Trail Markers]] at once&lt;br /&gt;
*Extra defensive stance point (185 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 140===&lt;br /&gt;
*Extra defensive stance point (187 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 150===&lt;br /&gt;
*Current circle cap&lt;br /&gt;
&lt;br /&gt;
==Skill/Stat Based Abilities==&lt;br /&gt;
&lt;br /&gt;
===101 Scouting===&lt;br /&gt;
*[[Scouting_skill|Scout Area]]&lt;br /&gt;
&lt;br /&gt;
===Reflex + Agility ~ 60===&lt;br /&gt;
*Reduced load time from quiver (You&#039;ll first start to see the reduction ~ 50 combined stats, by 60 it will happen every time.)&lt;br /&gt;
&lt;br /&gt;
===175 Scouting===&lt;br /&gt;
*[[Personal Trail Markers|Personal Trail Markers]]&lt;br /&gt;
&lt;br /&gt;
===200 Stalking===&lt;br /&gt;
*1 sec RT sneaks when out of town&lt;br /&gt;
&lt;br /&gt;
===200 Scouting===&lt;br /&gt;
*[[Scouting skill|Scout Cover my Trail]]&lt;br /&gt;
&lt;br /&gt;
===201 Bow===&lt;br /&gt;
*[[Dual-load]]&lt;br /&gt;
&lt;br /&gt;
===225 Hiding + 225 Stalking===&lt;br /&gt;
*Sneak down trails&lt;br /&gt;
&lt;br /&gt;
===225 Scouting===&lt;br /&gt;
*[[Scouting skill|Scout Read Teach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[guild association is::ranger| ]]&lt;br /&gt;
{{cat|Guild abilities}}[[has default form::Form:GuildAbility]]&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Ranger_abilities&amp;diff=466320</id>
		<title>Category:Ranger abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Ranger_abilities&amp;diff=466320"/>
		<updated>2017-03-25T03:15:18Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: /* Circle Based Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikify|The long ability list should be converted to sortable table using an inline query}}&lt;br /&gt;
Rangers have many abilities that stem from their connection with Nature.  Chief among these are the [[:Category:Beseeches|Beseeches]].&lt;br /&gt;
{{UpdateDR3 | Circles with spell slots need updating}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Circle Based Abilities==&lt;br /&gt;
&lt;br /&gt;
For spell slot progression visit: [[https://elanthipedia.play.net/Category:Magic#Slot_Progression]]&lt;br /&gt;
&lt;br /&gt;
===Circle 1===&lt;br /&gt;
*Ranger Bonus, grows with you&lt;br /&gt;
*[[Ranger Sign|Sign]]&lt;br /&gt;
*Handshake&lt;br /&gt;
*GAZE&lt;br /&gt;
&lt;br /&gt;
===Circle 10===&lt;br /&gt;
*[[Beseech the Sun to Dry]]&lt;br /&gt;
&lt;br /&gt;
===Circle 13===&lt;br /&gt;
*[[Ranger_companion|Raccoon Companion]]&lt;br /&gt;
&lt;br /&gt;
===Circle 15===&lt;br /&gt;
*[[Beseech Elanthia to Imbue]]&lt;br /&gt;
&lt;br /&gt;
===Circle 20===&lt;br /&gt;
*[[Beseech the Wind to Clean]]&lt;br /&gt;
*Instruct people on Bareback Riding&lt;br /&gt;
*Learn to PREPARE spells while riding&lt;br /&gt;
*Extra defensive stance point (181 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 25===&lt;br /&gt;
*[[Beseech Elanthia to Cradle]]&lt;br /&gt;
&lt;br /&gt;
===Circle 30===&lt;br /&gt;
*[[Beseech the Wind to Preserve]]&lt;br /&gt;
*[[Slip]] personal objects to/from personal containers.&lt;br /&gt;
*Can now teach [[slip]]s&lt;br /&gt;
*Instruct horses on LEADROPE skill&lt;br /&gt;
*Instruct horses on SADDLE skill&lt;br /&gt;
*Instruct horses on KNEEL skill&lt;br /&gt;
&lt;br /&gt;
===Circle 35===&lt;br /&gt;
*[[Beseech Elanthia to Petrify]]&lt;br /&gt;
*[[Ranger_companion|Wolf Companion]]&lt;br /&gt;
*Instruct horses on SPIN skill&lt;br /&gt;
*Instruct horses on BEG skill&lt;br /&gt;
&lt;br /&gt;
===Circle 40===&lt;br /&gt;
*[[Beseech the Dark to Sing]]&lt;br /&gt;
*[[Snipe]]&lt;br /&gt;
*Learn ADVANCED RIDING&lt;br /&gt;
*Extra defensive stance point (182 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 40===&lt;br /&gt;
*[[Slip]] worn items on and off.&lt;br /&gt;
&lt;br /&gt;
===Circle 45===&lt;br /&gt;
*Instruct horses on JOUST skill&lt;br /&gt;
*Instruct horses on PRANCE skill&lt;br /&gt;
&lt;br /&gt;
===Circle 50===&lt;br /&gt;
*[[Beseech Elanthia to Seal]]&lt;br /&gt;
*[[Slip]] into hiding and stalk a target at same time.&lt;br /&gt;
*Instruct horses on RACE tolerance skill&lt;br /&gt;
*Instruct horses on MAGIC tolerance skill&lt;br /&gt;
*Instruct horses on WAR skill&lt;br /&gt;
&lt;br /&gt;
===Circle 55===&lt;br /&gt;
*[[Beseech Water to Solidify]]&lt;br /&gt;
&lt;br /&gt;
===Circle 60===&lt;br /&gt;
*[[Beseech the Wind to Refresh]]&lt;br /&gt;
*[[Slip]] into hiding and sneak a direction at same time.&lt;br /&gt;
*Horse Catching&lt;br /&gt;
*Extra defensive stance point (183 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 65===&lt;br /&gt;
*[[Beseech the Wind to Echo]]&lt;br /&gt;
&lt;br /&gt;
===Circle 80===&lt;br /&gt;
*Extra defensive stance point (184 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 90===&lt;br /&gt;
*[[Beseech Elanthia to Transfer]]&lt;br /&gt;
&lt;br /&gt;
===Circle 100===&lt;br /&gt;
*Creation of Hunter Bows&lt;br /&gt;
*Can create 2 [[Personal Trail Markers]] at once&lt;br /&gt;
*Extra defensive stance point (185 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 140===&lt;br /&gt;
*Extra defensive stance point (187 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 150===&lt;br /&gt;
*Current circle cap&lt;br /&gt;
&lt;br /&gt;
==Skill/Stat Based Abilities==&lt;br /&gt;
&lt;br /&gt;
===101 Scouting===&lt;br /&gt;
*[[Scouting_skill|Scout Area]]&lt;br /&gt;
&lt;br /&gt;
===Reflex + Agility ~ 60===&lt;br /&gt;
*Reduced load time from quiver (You&#039;ll first start to see the reduction ~ 50 combined stats, by 60 it will happen every time.)&lt;br /&gt;
&lt;br /&gt;
===175 Scouting===&lt;br /&gt;
*[[Personal Trail Markers|Personal Trail Markers]]&lt;br /&gt;
&lt;br /&gt;
===200 Stalking===&lt;br /&gt;
*1 sec RT sneaks when out of town&lt;br /&gt;
&lt;br /&gt;
===200 Scouting===&lt;br /&gt;
*[[Scouting skill|Scout Cover my Trail]]&lt;br /&gt;
&lt;br /&gt;
===201 Bow===&lt;br /&gt;
*[[Dual-load]]&lt;br /&gt;
&lt;br /&gt;
===225 Hiding + 225 Stalking===&lt;br /&gt;
*Sneak down trails&lt;br /&gt;
&lt;br /&gt;
===225 Scouting===&lt;br /&gt;
*[[Scouting skill|Scout Read Teach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[guild association is::ranger| ]]&lt;br /&gt;
{{cat|Guild abilities}}[[has default form::Form:GuildAbility]]&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Ranger_abilities&amp;diff=466319</id>
		<title>Category:Ranger abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Ranger_abilities&amp;diff=466319"/>
		<updated>2017-03-25T03:14:34Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: /* Circle Based Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikify|The long ability list should be converted to sortable table using an inline query}}&lt;br /&gt;
Rangers have many abilities that stem from their connection with Nature.  Chief among these are the [[:Category:Beseeches|Beseeches]].&lt;br /&gt;
{{UpdateDR3 | Circles with spell slots need updating}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Circle Based Abilities==&lt;br /&gt;
&lt;br /&gt;
For spell slot progression visit: [https://elanthipedia.play.net/Category:Magic#Slot_Progression]&lt;br /&gt;
&lt;br /&gt;
===Circle 1===&lt;br /&gt;
*Ranger Bonus, grows with you&lt;br /&gt;
*[[Ranger Sign|Sign]]&lt;br /&gt;
*Handshake&lt;br /&gt;
*GAZE&lt;br /&gt;
&lt;br /&gt;
===Circle 10===&lt;br /&gt;
*[[Beseech the Sun to Dry]]&lt;br /&gt;
&lt;br /&gt;
===Circle 13===&lt;br /&gt;
*[[Ranger_companion|Raccoon Companion]]&lt;br /&gt;
&lt;br /&gt;
===Circle 15===&lt;br /&gt;
*[[Beseech Elanthia to Imbue]]&lt;br /&gt;
&lt;br /&gt;
===Circle 20===&lt;br /&gt;
*[[Beseech the Wind to Clean]]&lt;br /&gt;
*Instruct people on Bareback Riding&lt;br /&gt;
*Learn to PREPARE spells while riding&lt;br /&gt;
*Extra defensive stance point (181 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 25===&lt;br /&gt;
*[[Beseech Elanthia to Cradle]]&lt;br /&gt;
&lt;br /&gt;
===Circle 30===&lt;br /&gt;
*[[Beseech the Wind to Preserve]]&lt;br /&gt;
*[[Slip]] personal objects to/from personal containers.&lt;br /&gt;
*Can now teach [[slip]]s&lt;br /&gt;
*Instruct horses on LEADROPE skill&lt;br /&gt;
*Instruct horses on SADDLE skill&lt;br /&gt;
*Instruct horses on KNEEL skill&lt;br /&gt;
&lt;br /&gt;
===Circle 35===&lt;br /&gt;
*[[Beseech Elanthia to Petrify]]&lt;br /&gt;
*[[Ranger_companion|Wolf Companion]]&lt;br /&gt;
*Instruct horses on SPIN skill&lt;br /&gt;
*Instruct horses on BEG skill&lt;br /&gt;
&lt;br /&gt;
===Circle 40===&lt;br /&gt;
*[[Beseech the Dark to Sing]]&lt;br /&gt;
*[[Snipe]]&lt;br /&gt;
*Learn ADVANCED RIDING&lt;br /&gt;
*Extra defensive stance point (182 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 40===&lt;br /&gt;
*[[Slip]] worn items on and off.&lt;br /&gt;
&lt;br /&gt;
===Circle 45===&lt;br /&gt;
*Instruct horses on JOUST skill&lt;br /&gt;
*Instruct horses on PRANCE skill&lt;br /&gt;
&lt;br /&gt;
===Circle 50===&lt;br /&gt;
*[[Beseech Elanthia to Seal]]&lt;br /&gt;
*[[Slip]] into hiding and stalk a target at same time.&lt;br /&gt;
*Instruct horses on RACE tolerance skill&lt;br /&gt;
*Instruct horses on MAGIC tolerance skill&lt;br /&gt;
*Instruct horses on WAR skill&lt;br /&gt;
&lt;br /&gt;
===Circle 55===&lt;br /&gt;
*[[Beseech Water to Solidify]]&lt;br /&gt;
&lt;br /&gt;
===Circle 60===&lt;br /&gt;
*[[Beseech the Wind to Refresh]]&lt;br /&gt;
*[[Slip]] into hiding and sneak a direction at same time.&lt;br /&gt;
*Horse Catching&lt;br /&gt;
*Extra defensive stance point (183 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 65===&lt;br /&gt;
*[[Beseech the Wind to Echo]]&lt;br /&gt;
&lt;br /&gt;
===Circle 80===&lt;br /&gt;
*Extra defensive stance point (184 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 90===&lt;br /&gt;
*[[Beseech Elanthia to Transfer]]&lt;br /&gt;
&lt;br /&gt;
===Circle 100===&lt;br /&gt;
*Creation of Hunter Bows&lt;br /&gt;
*Can create 2 [[Personal Trail Markers]] at once&lt;br /&gt;
*Extra defensive stance point (185 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 140===&lt;br /&gt;
*Extra defensive stance point (187 Total)&lt;br /&gt;
&lt;br /&gt;
===Circle 150===&lt;br /&gt;
*Current circle cap&lt;br /&gt;
&lt;br /&gt;
==Skill/Stat Based Abilities==&lt;br /&gt;
&lt;br /&gt;
===101 Scouting===&lt;br /&gt;
*[[Scouting_skill|Scout Area]]&lt;br /&gt;
&lt;br /&gt;
===Reflex + Agility ~ 60===&lt;br /&gt;
*Reduced load time from quiver (You&#039;ll first start to see the reduction ~ 50 combined stats, by 60 it will happen every time.)&lt;br /&gt;
&lt;br /&gt;
===175 Scouting===&lt;br /&gt;
*[[Personal Trail Markers|Personal Trail Markers]]&lt;br /&gt;
&lt;br /&gt;
===200 Stalking===&lt;br /&gt;
*1 sec RT sneaks when out of town&lt;br /&gt;
&lt;br /&gt;
===200 Scouting===&lt;br /&gt;
*[[Scouting skill|Scout Cover my Trail]]&lt;br /&gt;
&lt;br /&gt;
===201 Bow===&lt;br /&gt;
*[[Dual-load]]&lt;br /&gt;
&lt;br /&gt;
===225 Hiding + 225 Stalking===&lt;br /&gt;
*Sneak down trails&lt;br /&gt;
&lt;br /&gt;
===225 Scouting===&lt;br /&gt;
*[[Scouting skill|Scout Read Teach]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[guild association is::ranger| ]]&lt;br /&gt;
{{cat|Guild abilities}}[[has default form::Form:GuildAbility]]&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Croff_pothanit&amp;diff=465604</id>
		<title>Croff pothanit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Croff_pothanit&amp;diff=465604"/>
		<updated>2017-03-06T14:58:51Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=croffpothanit.jpg&lt;br /&gt;
|MinCap=22&lt;br /&gt;
|MaxCap=39&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=4&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|6a | Brambles of the North Gate (6a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a pair of pothanit tusks&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=20&lt;br /&gt;
|MaxVal=23 Kronars&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The croff pothanit is a husky, four-footed animal with short legs and sharp front claws. It&#039;s covered with long quills which make it hard to judge anything past its general shape, but it appears to be particularly strong about the neck and shoulders. A pair of long, straight tusks protrude from its lower jaw, shiny white and flattened at the ends, which are very sharp and remind you of chisels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Croff Pothanit is [[Gamgweth]] for Bush Rooter.&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Charges and Claws&lt;br /&gt;
&lt;br /&gt;
*Could hide on at melee with 45 stealth and moderate hindrance&lt;br /&gt;
&lt;br /&gt;
3/2017: Learning for Armor/Shield slowed to almost nonexistent at 39.&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Croff_pothanit&amp;diff=465603</id>
		<title>Croff pothanit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Croff_pothanit&amp;diff=465603"/>
		<updated>2017-03-06T14:58:13Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=croffpothanit.jpg&lt;br /&gt;
|MinCap=22&lt;br /&gt;
|MaxCap=45&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=4&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|6a | Brambles of the North Gate (6a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a pair of pothanit tusks&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=20&lt;br /&gt;
|MaxVal=23 Kronars&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The croff pothanit is a husky, four-footed animal with short legs and sharp front claws. It&#039;s covered with long quills which make it hard to judge anything past its general shape, but it appears to be particularly strong about the neck and shoulders. A pair of long, straight tusks protrude from its lower jaw, shiny white and flattened at the ends, which are very sharp and remind you of chisels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Croff Pothanit is [[Gamgweth]] for Bush Rooter.&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Charges and Claws&lt;br /&gt;
&lt;br /&gt;
*Could hide on at melee with 45 stealth and moderate hindrance&lt;br /&gt;
&lt;br /&gt;
3/2017: Learning for Armor/Shield slowed to almost nonexistent at 39.&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grass_eel&amp;diff=464998</id>
		<title>Grass eel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grass_eel&amp;diff=464998"/>
		<updated>2017-02-16T03:32:32Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Grass Eel&lt;br /&gt;
|Image File=grasseel.jpg&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=50&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=6&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia, Zoluren&lt;br /&gt;
|City=Crossing,Riverhaven,Shard,Horse Clan&lt;br /&gt;
|MapList=*{{rmap|4|Applebrandy Riverbed}}&lt;br /&gt;
|MapList2=*{{rmap|32|Riverhaven West Wilds}}&lt;br /&gt;
|MapList3=*{{rmap|71|Gilen Osto Steppes}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=an eel skin&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;36&lt;br /&gt;
|MaxVal=117 Kronars&lt;br /&gt;
|MaxArrangedVal=105 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
No more than eighteen inches long, this grass eel has a nasty disposition entirely out of proportion with its size.  In fact it looks more like a green bootlace than anything else.  The eel more than makes up in speed and agility what it lacks in strength, however, and a score of bites from a score of grass eels would not be a pleasant experience.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
West of Crossing they swarm, not recommended below 35 ranks in defenses, maybe more in your armor.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be difficult to retreat from.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tactics hard cap at 60 (confirmed 5/17/2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor soft cap at 48 (confirmed 5/17/2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons soft cap at 42 (4/16/2016)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Evasion capped out at 50 ranks, hard.&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=464974</id>
		<title>Beisswurm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=464974"/>
		<updated>2017-02-13T15:08:39Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: /* Combat 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=beisswurm.jpg&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|BodyType=Worm&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=9&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|10| Abandoned Mine (10)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razorsharp claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=45&lt;br /&gt;
|MaxVal=&amp;gt;170 Kronars&lt;br /&gt;
|MaxArrangedVal=190 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]].  Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal.  Only later in life does it grow legs and develop the ability to deliver icy breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Beisswurm are immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Squishy. Swarm. Only found in 1 place and spawns homogeneously.  Bridge south of area leads to extremely deadly Warklins.  Be careful not to wander there. Spawn 3 per hunter in area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Skill Range: can handle 2 with average 40 in shield/evasion.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 ==&lt;br /&gt;
Armor (tert) currently hard capped at 70&amp;lt;br/&amp;gt;&lt;br /&gt;
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.&lt;br /&gt;
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
With 18 agility was able to start two-handed blunt from 0 and hit them.&lt;br /&gt;
&lt;br /&gt;
Hardcaps defenses at 68, soft cap around 58-60. &lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Survival primary, Evasion/Stealth will not move off learning at 63 ranks.   Skinning still moving nicely at 72 using arrange.&lt;br /&gt;
&lt;br /&gt;
-Lore primary, Light Armor fell off sharply at 60 ranks.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.1 ==&lt;br /&gt;
Couldn&#039;t handle them with defenses in the high 40s and facing 4 at a time. Stunlocked pretty quickly.&lt;br /&gt;
&lt;br /&gt;
TM (primary) stopped moving at 63.&lt;br /&gt;
Parry (secondary) won&#039;t move beyond dabbling at 61.&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=464973</id>
		<title>Beisswurm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beisswurm&amp;diff=464973"/>
		<updated>2017-02-13T14:41:28Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: /* Combat 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=beisswurm.jpg&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=65&lt;br /&gt;
|BodyType=Worm&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=9&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|10| Abandoned Mine (10)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a razorsharp claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=45&lt;br /&gt;
|MaxVal=&amp;gt;170 Kronars&lt;br /&gt;
|MaxArrangedVal=190 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]].  Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal.  Only later in life does it grow legs and develop the ability to deliver icy breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Beisswurm are immune to stuns.&lt;br /&gt;
&lt;br /&gt;
Squishy. Swarm. Only found in 1 place and spawns homogeneously.  Bridge south of area leads to extremely deadly Warklins.  Be careful not to wander there. Spawn 3 per hunter in area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Skill Range: can handle 2 with average 40 in shield/evasion.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 ==&lt;br /&gt;
Armor (tert) currently hard capped at 70&amp;lt;br/&amp;gt;&lt;br /&gt;
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.&lt;br /&gt;
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
With 18 agility was able to start two-handed blunt from 0 and hit them.&lt;br /&gt;
&lt;br /&gt;
Hardcaps defenses at 68, soft cap around 58-60. &lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
Survival primary, Evasion/Stealth will not move off learning at 63 ranks.   Skinning still moving nicely at 72 using arrange.&lt;br /&gt;
&lt;br /&gt;
-Lore primary, Light Armor fell off sharply at 60 ranks.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.1 ==&lt;br /&gt;
Couldn&#039;t handle them with defenses in the high 40s and facing 4 at a time. Stunlocked pretty quickly.&lt;br /&gt;
&lt;br /&gt;
Parry (secondary) won&#039;t move beyond dabbling at 61.&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Faenrae_reaver&amp;diff=464958</id>
		<title>Faenrae reaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Faenrae_reaver&amp;diff=464958"/>
		<updated>2017-02-12T17:35:07Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Faenrae reaver&lt;br /&gt;
|Image File=reaver.jpg&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=52&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=8&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|12 | Silverwater Lake (12)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=faenrae reaver pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some reaver bones&lt;br /&gt;
|RequiredRanks=&amp;gt;38&lt;br /&gt;
|MaxVal=82 Kronars&lt;br /&gt;
|MaxArrangedVal=193 Kronars&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About five foot in height, the [[race is::faenrae]] reaver is a vicious creature with glowing green eyes and withered gray flesh.  Its lips are curled back from its teeth to reveal sharp fangs, and its hands end in wickedly jagged claws.  Clad in earthly armor, the faenrae reaver floats a few inches off the ground, but moves as if it touched the earth.  A mane of flowing black hair flies behind it like a banner, ragged and tangled by the wind.  Bowlegged and humanoid, the faenrae reaver stares at you with pure madness in its eyes and a crazed, drunken sneer on its lips.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Appear to be immune to (magical?) stuns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of 6 Oct 2015, I believe the below info may be outdated and pre DR 3.0...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Armor hard caps at &amp;gt;82.&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses hard cap at &amp;lt;=74?&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses soft cap around 58&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at &amp;lt;=70?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM soft caps at &amp;lt;=48.&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at &amp;lt;=70.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;gt;92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth hard cap at 76&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap around 60&amp;lt;br /&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post 3.0:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft cap on weapons/parry at 52 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
*It is wearing some {{cloot|a|reinforced greaves}}, some {{cloot|a|reinforced vambraces}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
*It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|battle axe}}.&lt;br /&gt;
*Can not be looted for equipment, disappears on death. &lt;br /&gt;
*Recommended 35+ ranks of [[Locksmithing]] for boxes.&lt;br /&gt;
*Boxes are a rare drop.&lt;br /&gt;
*Fight with wind hounds (who drop no loot).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Faenrae Stalker]]&lt;br /&gt;
*[[Faenrae Chanter]]&lt;br /&gt;
*[[Faenrae Executioner]]&lt;br /&gt;
*[[Faenrae Assassin]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{cat|Faenrae,Fae}}&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wind_hound&amp;diff=464934</id>
		<title>Wind hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wind_hound&amp;diff=464934"/>
		<updated>2017-02-11T23:05:28Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Wind Hound&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=8&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|12 | Silverwater Lake (12)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Much larger than normal canines, the wind hound stands as tall as a mature Halfling at the shoulder.  Its body is an odd composition of howling winds the color of murky icewater, packed tightly into the vague form of a wolf hound with glowing red eyes.  While its body may be nothing but violent air currents, its teeth and claws are real enough, and look willing and ready to rend anything that steps in its path!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Armor hard caps at &amp;lt;=82&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses soft cap around 58&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM soft cap around 60&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap around 60&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be Manipulated soft cap &amp;lt;70&lt;br /&gt;
&lt;br /&gt;
==Hunting Info==&lt;br /&gt;
Wind hounds can drag a corpse from room to room. Be careful if you die as your weapon will be left behind when they drag your body!&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Salt_crab&amp;diff=464921</id>
		<title>Salt crab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Salt_crab&amp;diff=464921"/>
		<updated>2017-02-11T04:09:41Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Salt Crab&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=42&lt;br /&gt;
|BodyType=Crustacean&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Riverhaven,Fang Cove&lt;br /&gt;
|MapList=*{{rmap|30| Riverhaven Saltyard (30)}}&lt;br /&gt;
|MapList2=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=crab claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=54 Lirums&lt;br /&gt;
|MaxArrangedVal=76 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=33&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The crab has many jointed legs on which it scuttles about at a great rate.  A heavily-armored carapace, perhaps the size of a small shield, covers the foul creature and presents a difficult target.  It constantly waves two huge claws, each as long as a short sword, armed with serrated edges that could easily tear a hand or foot off of even a large victim.  Two tiny eyes on thin, flexible stalks give this unwholesome beast a surprising range of sight and makes it not easily avoided.  An aura of fierce rage, causing it to regard anything living as a threat, completes the deadly picture.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|crab anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A heavily-armored carapace, perhaps the size of a small shield, covers the creature and presents a difficult target to its foes. It has two huge claws, each as long as a short sword, armed with serrated edges that could easily tear a hand or foot from a Gor&#039;Tog. Two tiny eyes on thin, flexible stalks indicate that little would escape the creature&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Beware targeting these crabs. They don&#039;t have normal body parts. For example, trying to target their head or eyes will result in failure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Extremely resistant to puncture damage!&lt;br /&gt;
&lt;br /&gt;
2/2017 &amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at 42. &amp;lt;br /&amp;gt;&lt;br /&gt;
Parry hard cap at 44. &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception hard cap through hunt 55. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Salt_crab&amp;diff=464920</id>
		<title>Salt crab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Salt_crab&amp;diff=464920"/>
		<updated>2017-02-11T04:01:45Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Salt Crab&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=42&lt;br /&gt;
|BodyType=Crustacean&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Riverhaven,Fang Cove&lt;br /&gt;
|MapList=*{{rmap|30| Riverhaven Saltyard (30)}}&lt;br /&gt;
|MapList2=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=crab claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=54 Lirums&lt;br /&gt;
|MaxArrangedVal=76 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=33&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The crab has many jointed legs on which it scuttles about at a great rate.  A heavily-armored carapace, perhaps the size of a small shield, covers the foul creature and presents a difficult target.  It constantly waves two huge claws, each as long as a short sword, armed with serrated edges that could easily tear a hand or foot off of even a large victim.  Two tiny eyes on thin, flexible stalks give this unwholesome beast a surprising range of sight and makes it not easily avoided.  An aura of fierce rage, causing it to regard anything living as a threat, completes the deadly picture.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|crab anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A heavily-armored carapace, perhaps the size of a small shield, covers the creature and presents a difficult target to its foes. It has two huge claws, each as long as a short sword, armed with serrated edges that could easily tear a hand or foot from a Gor&#039;Tog. Two tiny eyes on thin, flexible stalks indicate that little would escape the creature&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Beware targeting these crabs. They don&#039;t have normal body parts. For example, trying to target their head or eyes will result in failure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Extremely resistant to puncture damage!&lt;br /&gt;
&lt;br /&gt;
Weapons hard cap at 42. &amp;lt;br /&amp;gt;&lt;br /&gt;
Parry hard cap at 44. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Salt_crab&amp;diff=464919</id>
		<title>Salt crab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Salt_crab&amp;diff=464919"/>
		<updated>2017-02-11T04:00:42Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Salt Crab&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=42&lt;br /&gt;
|BodyType=Crustacean&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Riverhaven,Fang Cove&lt;br /&gt;
|MapList=*{{rmap|30| Riverhaven Saltyard (30)}}&lt;br /&gt;
|MapList2=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=crab claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=54 Lirums&lt;br /&gt;
|MaxArrangedVal=76 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=33&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The crab has many jointed legs on which it scuttles about at a great rate.  A heavily-armored carapace, perhaps the size of a small shield, covers the foul creature and presents a difficult target.  It constantly waves two huge claws, each as long as a short sword, armed with serrated edges that could easily tear a hand or foot off of even a large victim.  Two tiny eyes on thin, flexible stalks give this unwholesome beast a surprising range of sight and makes it not easily avoided.  An aura of fierce rage, causing it to regard anything living as a threat, completes the deadly picture.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|crab anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A heavily-armored carapace, perhaps the size of a small shield, covers the creature and presents a difficult target to its foes. It has two huge claws, each as long as a short sword, armed with serrated edges that could easily tear a hand or foot from a Gor&#039;Tog. Two tiny eyes on thin, flexible stalks indicate that little would escape the creature&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Beware targeting these crabs. They don&#039;t have normal body parts. For example, trying to target their head or eyes will result in failure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Extremely resistant to puncture damage!&lt;br /&gt;
&lt;br /&gt;
Weapons hard cap at 42.&lt;br /&gt;
Parry hard cap at 44.&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Salt_crab&amp;diff=464918</id>
		<title>Salt crab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Salt_crab&amp;diff=464918"/>
		<updated>2017-02-11T04:00:11Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Salt Crab&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=42&lt;br /&gt;
|BodyType=Crustacean&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Riverhaven,Fang Cove&lt;br /&gt;
|MapList=*{{rmap|30| Riverhaven Saltyard (30)}}&lt;br /&gt;
|MapList2=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=crab claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=54 Lirums&lt;br /&gt;
|MaxArrangedVal=76 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=33&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The crab has many jointed legs on which it scuttles about at a great rate.  A heavily-armored carapace, perhaps the size of a small shield, covers the foul creature and presents a difficult target.  It constantly waves two huge claws, each as long as a short sword, armed with serrated edges that could easily tear a hand or foot off of even a large victim.  Two tiny eyes on thin, flexible stalks give this unwholesome beast a surprising range of sight and makes it not easily avoided.  An aura of fierce rage, causing it to regard anything living as a threat, completes the deadly picture.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|crab anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A heavily-armored carapace, perhaps the size of a small shield, covers the creature and presents a difficult target to its foes. It has two huge claws, each as long as a short sword, armed with serrated edges that could easily tear a hand or foot from a Gor&#039;Tog. Two tiny eyes on thin, flexible stalks indicate that little would escape the creature&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Beware targeting these crabs. They don&#039;t have normal body parts. For example, trying to target their head or eyes will result in failure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Extremely resistant to puncture damage!&lt;br /&gt;
&lt;br /&gt;
2/2017 - Weapons hard cap at 42.&lt;br /&gt;
         Parry hard cap at 44.&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Salt_crab&amp;diff=464910</id>
		<title>Salt crab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Salt_crab&amp;diff=464910"/>
		<updated>2017-02-09T23:54:43Z</updated>

		<summary type="html">&lt;p&gt;PROSHEEPDOG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Salt Crab&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=42&lt;br /&gt;
|BodyType=Crustacean&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Riverhaven,Fang Cove&lt;br /&gt;
|MapList=*{{rmap|30| Riverhaven Saltyard (30)}}&lt;br /&gt;
|MapList2=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=crab claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=54 Lirums&lt;br /&gt;
|MaxArrangedVal=76 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=33&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The crab has many jointed legs on which it scuttles about at a great rate.  A heavily-armored carapace, perhaps the size of a small shield, covers the foul creature and presents a difficult target.  It constantly waves two huge claws, each as long as a short sword, armed with serrated edges that could easily tear a hand or foot off of even a large victim.  Two tiny eyes on thin, flexible stalks give this unwholesome beast a surprising range of sight and makes it not easily avoided.  An aura of fierce rage, causing it to regard anything living as a threat, completes the deadly picture.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|crab anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A heavily-armored carapace, perhaps the size of a small shield, covers the creature and presents a difficult target to its foes. It has two huge claws, each as long as a short sword, armed with serrated edges that could easily tear a hand or foot from a Gor&#039;Tog. Two tiny eyes on thin, flexible stalks indicate that little would escape the creature&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Beware targeting these crabs. They don&#039;t have normal body parts. For example, trying to target their head or eyes will result in failure.&amp;lt;br /&amp;gt;&lt;br /&gt;
Extremely resistant to puncture damage!&lt;br /&gt;
&lt;br /&gt;
2/2017- Weapons teach to 42.&lt;/div&gt;</summary>
		<author><name>PROSHEEPDOG</name></author>
	</entry>
</feed>