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	<updated>2026-05-06T01:45:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Treasure_Creature&amp;diff=673681</id>
		<title>Treasure Creature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Treasure_Creature&amp;diff=673681"/>
		<updated>2025-09-26T19:30:09Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Brought back to [[Taisidon]] starting with [[Taisidon Mystery 454]] in 2025, treasure creatures occasionally spawn around the island. These all will work under boss mechanics for combat, and are relatively simple opponents, however in order to take advantage of the &#039;&#039;&#039;treasure sack&#039;&#039;&#039; the creature will drop, you must interact with the creature at least once while it is alive.  The interaction can be a combat melee attack, combat ranged attack, combat spell attack or a non-damaging spell attack (such as [[Lethargy]] by empaths).  Also have the ability to heal.  Different variations can include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*a treasure orc&lt;br /&gt;
*an angry treasure goblin&lt;br /&gt;
*a hulking treasure giant&lt;br /&gt;
*a treasure golem&lt;br /&gt;
*a savage treasure troll&lt;br /&gt;
It does not appear as if the different variations drop different loot.  Once the creature is dead, GET SACK to grab a prize.&lt;br /&gt;
&lt;br /&gt;
They can appear in different locations around the island. If you are present on the island, an announcement will be visible that indicates the creature name and the location, looking something like:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A distant cry of alarm rises up across the island.  As it&#039;s repeated and passed along to others, you make out the frantic call, &amp;quot;It&#039;s a brutish treasure bandit again!  It&#039;s trying to steal Taisidon&#039;s fortunes!  Rally the fighters to Jalren&#039;rae&#039;Taisidon, Seord Telga!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pool for the treasure items found from these creatures is shared with the [[Item:Viridian-edged map|treasure map]] that can be assembled from creature drops on the island.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
When the island alarm goes out, the general location of the creature is given at the end of the message.  The following is a list of the general hunting area that each of those locations is associated with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location Name!!Creature Area!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Atop the Cliff || || no creatures - oyster bed pearl dive&lt;br /&gt;
|-&lt;br /&gt;
|Beach || [[Andesite gargoyle]] ||&lt;br /&gt;
|-&lt;br /&gt;
|Cave || [[Cinnamon bear]] or [[Giant Blade Spider]]||&lt;br /&gt;
|-&lt;br /&gt;
|Cliff Base || [[Mimic]] ||&lt;br /&gt;
|-&lt;br /&gt;
|Cliff Top || || rooms after &amp;quot;climb cliff&amp;quot; from mimics&lt;br /&gt;
|-&lt;br /&gt;
|Esplanade|| [[pirate zombie]] ||&lt;br /&gt;
|-&lt;br /&gt;
|Gam Telga||[[Forest drake]]||&lt;br /&gt;
|-&lt;br /&gt;
|Grassy Plateau || [[heggarangi boar ]] ||&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Overgrowth || [[Golden Pard]] ||&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Passage || ||no creatures - area between mimics &amp;amp; bulls&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Trail||[[Mimic]]||&lt;br /&gt;
|-&lt;br /&gt;
|Narrow Canyon&lt;br /&gt;
|[[Par&#039;i heitak]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Path||[[Banshee]]||&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Edge||[[River Boa]]||&lt;br /&gt;
|-&lt;br /&gt;
|Rocky Beach||[[Andesite gargoyle]]||&lt;br /&gt;
|-&lt;br /&gt;
|Savannah || [[Mapha arzumos]] or [[Savannah Bull]] ||&lt;br /&gt;
|-&lt;br /&gt;
|Seord Telga||[[Beltunumshi]]||&lt;br /&gt;
|-&lt;br /&gt;
|Swamp||[[Swamp Troll (4)]]||&lt;br /&gt;
|-&lt;br /&gt;
|Thicket||[[Giant thicket viper]]||&lt;br /&gt;
|-&lt;br /&gt;
|Tree Stump || || swing to stump on vine&lt;br /&gt;
|-&lt;br /&gt;
|Wilds||[[Wood Troll (3)]]||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prizes in 454==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|darkstone pasabas tied with an ornamental watersilk sword knot}}&lt;br /&gt;
* {{sloot|w|darkened steel greathammer with a sharkskin-covered handle}}&lt;br /&gt;
* {{sloot|w|double-edged kaskara with an intricately etched glaes hilt}}&lt;br /&gt;
* {{sloot|w|ebony nightstick inlaid with lightning bolts}}&lt;br /&gt;
* {{sloot|w|icesteel karambit with a suede-wrapped hilt}}&lt;br /&gt;
* {{sloot|w|leaf blade sword punched with a nightingale on a chamomile blossom}}&lt;br /&gt;
* {{sloot|w|robust recurve diamondwood crossbow with a black tursa stirrup}}&lt;br /&gt;
* {{sloot|w|rugged felwood recurve longbow}}&lt;br /&gt;
* {{sloot|w|spiked vardite axe with a silver-inlaid blade}}&lt;br /&gt;
* {{sloot|w|steel boomerang forged to resemble intertwined vines}}&lt;br /&gt;
* {{sloot|w|studded ghostspine bludgeon with a leather-wrapped handle}}&lt;br /&gt;
* {{sloot|w|twisted greenheart staff topped by a clawed hand clutching a scarlet emerald}}&lt;br /&gt;
* {{sloot|w|verdanite glaive with a leatherbound mossbone haft}}&lt;br /&gt;
* {{sloot|w|vardite parry stick engraved with a unicorn}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|darkstone shield emblazoned in gold with a foam-topped tankard}}&lt;br /&gt;
* {{sloot|a|exquisitely tailored stoneskin tweed trousers}}&lt;br /&gt;
* {{sloot|a|faded leather hood camaflouged with leaves and moss}}&lt;br /&gt;
* {{sloot|s|kertig oval shield braced with zingana bands}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blackberry-hued berrybomb bast beret bedecked in bumblebee jasper beads}}&lt;br /&gt;
* {{sloot|i|cerulean bitterweave skirt beaded with silvery droplets}}&lt;br /&gt;
* {{sloot|i|colorful bast kerchief with a design of wading pink flamingos}}&lt;br /&gt;
* {{sloot|i|delicate vardite ring set with a polished jelly opal}}&lt;br /&gt;
* {{sloot|i|demonsbane leather boots with blackened iron buckles}}&lt;br /&gt;
* {{sloot|i|formal golden brilliantine cloak accented with a platinum clasp}}&lt;br /&gt;
* {{sloot|i|fractalline sun hat with a floppy brim}}&lt;br /&gt;
* {{sloot|i|frilly pink cambric apron fancifully embroidered with clusters of strawberries}}&lt;br /&gt;
* {{sloot|i|helei leather gloves fastened with tiny raspberry-shaped purple gold buttons}}&lt;br /&gt;
* {{sloot|i|ivory featherlette kimono beaded with tiny tidal bloodstone fragments}}&lt;br /&gt;
* {{sloot|i|ivory-hued featherlette gown trimmed with delicate floral embroidery}}&lt;br /&gt;
* {{sloot|i|jade-green brilliantine kimono with a dove-grey silk under-robe}}&lt;br /&gt;
* {{sloot|i|layered handkerchief skirt of pale hibiscus-pink featherlette}}&lt;br /&gt;
* {{sloot|i|length of barkcloth fabric}}&lt;br /&gt;
* {{sloot|i|light grey deathfiber cassock with embroidered panthers along the hem}}&lt;br /&gt;
* {{sloot|i|lush green headdress adorned with moonstained wildflowers}}&lt;br /&gt;
* {{sloot|i|midnight-blue velvet cloak with a storm-filled sky embroidered across the back}}&lt;br /&gt;
* {{sloot|i|ocean-blue rombazine kimono stitched with vibrant birds-of-paradise}}&lt;br /&gt;
* {{sloot|i|oversized ironrot earring carved into a clown atop a ball}}&lt;br /&gt;
* {{sloot|i|pair of ruazin wool pantaloons tied with an ebony silk cord}}&lt;br /&gt;
* {{sloot|i|pair of silversteel earrings with dangling carved Ilithi emeralds}}&lt;br /&gt;
* {{sloot|i|pilgrim&#039;s badge featuring a stampeding black unicorn with fire whirl ruby eyes}}&lt;br /&gt;
* {{sloot|i|ruby-red fractalline kimono with long sleeves accented by onyx beading}}&lt;br /&gt;
* {{sloot|i|silver filigree tiara set with a large faceted volcano&#039;s heart citrine}}&lt;br /&gt;
* {{sloot|i|sleeveless cotton shirt with carved felwood buttons}}&lt;br /&gt;
* {{sloot|i|smoky black quartz tiara bearing a large dusk spinel with dark amethyst hues}}&lt;br /&gt;
* {{sloot|i|smooth cloudlake leather corset laced with moonspun silk cording}}&lt;br /&gt;
* {{sloot|i|whimsical tea-length dress adorned with pastel faeweave scarves}}&lt;br /&gt;
* {{sloot|i|wide sprite-bone wristcuff dangling a series of tiny crystal bells}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blackened weapon harness encased in forgeheart iron}}&lt;br /&gt;
* {{sloot|i|Elven silk scholar&#039;s bookbag inked with &amp;quot;Izma Ru&#039;ef University&amp;quot; in black}}&lt;br /&gt;
* {{sloot|i|ironwood puzzle box with a simple lock}}&lt;br /&gt;
* {{sloot|i|light-grey gravecloth tobacco pouch with an engraved silver clasp}}&lt;br /&gt;
* {{sloot|i|pale pink rombazine moneybelt embroidered with palm trees}}&lt;br /&gt;
* {{sloot|i|simple copper puzzle box bound in strips of electroweave}}&lt;br /&gt;
* {{sloot|i|umbral-bone-reinforced thigh quiver with thick gravecloth panels }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brass wire-bristled brush engraved with delicate starflowers}}&lt;br /&gt;
* {{sloot|i|glossy black xenomite mortar engraved with lisianthus flowers}}&lt;br /&gt;
* {{sloot|i|glossy black xenomite pestle engraved with rambling vines}}&lt;br /&gt;
* {{sloot|i|silversteel ritual knife with inscribed with an intricate pattern of palm leaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|crimson-tipped shadethorn spike coated in protective lacquer}} - &#039;&#039;post string&#039;&#039;&lt;br /&gt;
* {{sloot|i|opalescent cherry-red glass lollipop with decorative gold swirls}} - &#039;&#039;food wand&#039;&#039;&lt;br /&gt;
* {{sloot|i|slick bogbirch stein with several chisled dancing figures along the base}} - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|tursa-rimmed monocle}} - &#039;&#039;identifying summonable creatures&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|miniature rock garden}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|collapsible avodire fishing pole wrapped in murchban vines}}&lt;br /&gt;
* {{sloot|i|crimson featherlette pillow emblazoned with a depiction of Taisidon}}&lt;br /&gt;
* {{sloot|i|dark grey lipka cotton towel embroidered with a pair of puppies curled before a flame}}&lt;br /&gt;
* {{sloot|i|eclipsed iolite censer sculpted into the form of a prowling panther}}&lt;br /&gt;
* {{sloot|i|exquisite rose gold cherry blossom with a slender spring emerald stem}}&lt;br /&gt;
* {{sloot|i|faceted rikar crystal cologne bottle with a music note-shaped stopper}}&lt;br /&gt;
* {{sloot|i|felwood keg carved with stylized constellations}}&lt;br /&gt;
* {{sloot|i|fluffy tortoiseshell cat adorned with a glittery tiara}}&lt;br /&gt;
* {{sloot|i|inky black diacan cowbell lightly etched with long-nosed viperfish}}&lt;br /&gt;
* {{sloot|i|long stemmed ironrot pipe with a tursa band}}&lt;br /&gt;
* {{sloot|i|oyster-shaped bank covered with colorful barnacles}} - &#039;&#039;piggy bank&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of fracturing goldfyre zills scored with musical notation}}&lt;br /&gt;
* {{sloot|i|pirate&#039;s tiny treasure chest}} - &#039;&#039;piggy bank&#039;&#039;&lt;br /&gt;
* {{sloot|i|pocket-sized quelium compass set with a stormheart topaz}}&lt;br /&gt;
* {{sloot|i|rosy loveglass apple blossom with delicate stamens of lemon quartz}}&lt;br /&gt;
* {{sloot|i|spherical volcano&#039;s heart citrine censer suspended from golden chains}}&lt;br /&gt;
* {{sloot|i|thick journal bound in midnight-blue demonscale}}&lt;br /&gt;
* {{sloot|i|wooden camp stool with an padded barkcloth seat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
Originally these appeared as a random occurrence in the [[Taisidon_Safari_412_Map|Taisidon MegaSafari 413]], [[Taisidon_Safari_417_Map|Taisidon Safari 417]] &amp;amp; [[Taisidon Safari 420]]  events, spawning in or near the village area.&lt;br /&gt;
&lt;br /&gt;
During the 454 (2025) event, these creatures were returned with a completely different loot pool.  An archive of the previous treasure drops can be found on the [[Treasure Creature/Archive|Treasure Creature Archive]] page.&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Blade-bone_throwing_club_with_a_sandskin-wrapped_grip&amp;diff=658063</id>
		<title>Weapon:Blade-bone throwing club with a sandskin-wrapped grip</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Blade-bone_throwing_club_with_a_sandskin-wrapped_grip&amp;diff=658063"/>
		<updated>2024-12-12T22:05:29Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=club&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Pliant and breathable, the grip&#039;s leather bears a naturally tan camouflage and subtle texture like fine grains of sand.  The bulk of the weapon, however, resembles translucent bone with jagged, metallic slivers visible within.  In places, the fragments have pierced the surface to form a menacing layer of spines.&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=dismal&lt;br /&gt;
|impact=somewhat heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=inadequately&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|type2=LT&lt;br /&gt;
|puncture2=no&lt;br /&gt;
|slice2=dismal&lt;br /&gt;
|impact2=somewhat heavy&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=decently&lt;br /&gt;
|balance2=inadequately&lt;br /&gt;
|suitedness2=reasonably&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=34&lt;br /&gt;
|appcost=5,437,500&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Interference&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sharpened_steel_chisels&amp;diff=654015</id>
		<title>Item:Sharpened steel chisels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sharpened_steel_chisels&amp;diff=654015"/>
		<updated>2024-11-06T20:31:33Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=chisels&lt;br /&gt;
|look=A thick cord bundles a diverse set of stone-carving chisels and a weighted mallet&lt;br /&gt;
|MTag=steel&lt;br /&gt;
|ptype=crafting tool&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=engineering&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=40&lt;br /&gt;
|appcost=162,500&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|ttype=chisels&lt;br /&gt;
|tquality=masterfully-crafted&lt;br /&gt;
|tdurability=marginally vulnerable&lt;br /&gt;
|tspeed=rather effective&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mottled_bolus&amp;diff=647974</id>
		<title>Item:Mottled bolus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mottled_bolus&amp;diff=647974"/>
		<updated>2024-07-02T19:10:11Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: Created page with &amp;quot;{{Item |name=mottled bolus |noun=bolus |look=It is a lump of unidentifiable, faintly shimmering substance.  Further study could be of use. |ptype=other |verby=No |pcrystal=No |atmos=No |istone=No |gtype=ranger |metal=no |weight=5 |appcost=3125000 |rarity=incidental |lsize=1 |wsize=1 |hsize=1 |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }} {{com|study}} bolus (knowing Deadfall)&amp;lt;br&amp;gt;  The mottled bolus is commonly used to impart the knowledge neces...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=mottled bolus&lt;br /&gt;
|noun=bolus&lt;br /&gt;
|look=It is a lump of unidentifiable, faintly shimmering substance.  Further study could be of use.&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|gtype=ranger&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=3125000&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{com|study}} bolus (knowing Deadfall)&amp;lt;br&amp;gt;&lt;br /&gt;
The mottled bolus is commonly used to impart the knowledge necessary to modify the appearance of pets or items summoned via compatible spells or abilities.  The mottled bolus is intended to alter the appearance of the falling object created by the Deadfall spell.&amp;lt;br&amp;gt;&lt;br /&gt;
You are rather sure you could INVOKE the mottled bolus.&amp;lt;br&amp;gt;&lt;br /&gt;
Were the mottled bolus to be activated, the following modifications would be made:&amp;lt;br&amp;gt;&lt;br /&gt;
- - - - -&lt;br /&gt;
  Base Description: &amp;quot;a petrified pink-green egg&amp;quot;&lt;br /&gt;
- - - - -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|study}} bolus (not knowing Deadfall)&amp;lt;br&amp;gt;&lt;br /&gt;
The mottled bolus is commonly used to impart the knowledge necessary to modify the appearance of pets or items summoned via compatible spells or abilities.  The mottled bolus is intended to alter the appearance of the falling object created by the Deadfall spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Because you don&#039;t know the Deadfall spell, the secrets contained with the mottled bolus elude you.&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Personal_Trail_Markers&amp;diff=643780</id>
		<title>Personal Trail Markers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Personal_Trail_Markers&amp;diff=643780"/>
		<updated>2024-04-12T23:53:47Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At [[requires scouting skill::175]] ranks of {{skill|Scouting}}, a [[guild association is::Ranger]] can create a personal trail marker (PTM).&lt;br /&gt;
&lt;br /&gt;
At 100th circle, a [[guild association is::Ranger]] can create a second personal trail marker (PTM).&lt;br /&gt;
&lt;br /&gt;
== Creating a Personal Trail Marker ==&lt;br /&gt;
&lt;br /&gt;
Step 1: Forage a rock&lt;br /&gt;
&lt;br /&gt;
Step 2: [[Beseech_Elanthia_to_Imbue|Beseech Elanthia to Imbue]] the rock&lt;br /&gt;
&lt;br /&gt;
Step 3: Mark the rock with a knife (skinning, carving, etc.  Some knives do not work)&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;mark my rock with my knife&lt;br /&gt;
:Examining the salient features of the surroundings, you use your skinning knife to chisel a rough map into your skinning knife that identifies your trailhead.&lt;br /&gt;
&lt;br /&gt;
Step 4: Study the rock&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;study my rock&lt;br /&gt;
:You study your trail marker rock, attempting to commit the location to memory.  Creating a trail marker to mark this location, you sketch a circle around two diamonds on the ground to mark your trail.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*The study step places a trail marker at that location that is specific to you.  Every Ranger has a different symbol (at least I&#039;ve not found two that are the same yet).  You can Scout Marker, Look Marker to see it. (You will need a fellow Ranger with at least [[requires scouting skill::225]] Scouting to teach this to you via Scout Read Learn/Teach)&lt;br /&gt;
&lt;br /&gt;
== Using a Personal Trail Marker ==&lt;br /&gt;
&lt;br /&gt;
Now you can go off galivanting about Elanthia -- just take your new pet rock with you.  When you want to return to your trail head:&lt;br /&gt;
&lt;br /&gt;
Step 1: Get the trail marker rock&lt;br /&gt;
&lt;br /&gt;
Step 2: Study the rock&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;study rock&lt;br /&gt;
:You study your trail marker rock, refreshing your memory with the location of your trail marker.&lt;br /&gt;
&lt;br /&gt;
Step 3: Scout rock to run the trail&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;scout rock&lt;br /&gt;
:You set off into the wilds, following the direction on your rock...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You cannot have more than one trail marker rock active; as soon as you mark another rock, that rock becomes your new active trail marker rock, until you have reached circle 100.&lt;br /&gt;
*Having a new trail marker rock does not erase the previous PTM, but only the most recent PTM will work. If you&#039;ve already put a PTM in a room and you&#039;d like to put down another PTM in the same room, you&#039;ll have to KICK MARKER to erase your previous PTM first.&lt;br /&gt;
*The room must be at least Ranger Bonus Neutral for you to put down a PTM. And you must be in at least a Ranger Bonus Neutral room to Scout Rock to get to the PTM.&lt;br /&gt;
*Certain rooms just do not allow you to put a PTM down, such as the entrance to Crossing Ranger Guild and the room south of it (but the area behind the doors is fine). I had no trouble putting PTMs down in areas like genies or onyx gargoyles.&lt;br /&gt;
*Running a PTM trains Scouting and Perception just like any normal trail&lt;br /&gt;
*At 362 Scouting skill, mark rock lasted for 55 minutes.&lt;br /&gt;
*Testing PTMs in Zoluren shows that length of time to run a PTM depends on the room that you start &amp;quot;Scout Rock&amp;quot;, not where the marker room is. Default time was 52 sec @362 Scouting Skill. Certain rooms like west of Empath Infirmary, divorce tent in Dirge, and abandoned mine make the PTM take 82 sec to complete. Running a PTM from abandoned mine in a group with 2 extra people took 2.5 minutes (approx. double the time). Also, I was unable to cross the Segoltha River via PTM.&lt;br /&gt;
*At 1750 Instinct skill, a marker rock lasted for 59 minutes.  With a max Wolf Scent, effective 2100 Instinct skill, a marker rock lasted for 59 minutes.&lt;br /&gt;
*With the 100th circle ability of having two current PTMs, you can create as many PTMs in different rooms, however the system will only track the locations of the last two created trail markers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional actions include:&lt;br /&gt;
*COVER their marker to make it more difficult for another Ranger to find.&lt;br /&gt;
*ARRANGE their marker to make it a little easier for another Ranger to find.&lt;br /&gt;
*TURN their marker to make it very easy for another Ranger to find.&lt;br /&gt;
*KICK their marker to get rid of the marker&lt;br /&gt;
*LOOK and READ their marker to see some information about it (read information includes how long your trailmarker will remain usable)&lt;br /&gt;
*EXAMINE ROCK : Give the [Title Name] of the room where you set the PTM.&lt;br /&gt;
*STUDY gives normal Study comments&lt;br /&gt;
*A Ranger who happens to find another Ranger&#039;s marker via SCOUT can:&lt;br /&gt;
*LOOK and READ to see what it looks like and who made it&lt;br /&gt;
*GO or SNEAK to follow the marker back to the Ranger who made it (albeit with the same distance checks that have always been in place)&lt;br /&gt;
&lt;br /&gt;
== Additional Information from Official Discord ==&lt;br /&gt;
Posted by [[Lyneya]] 12/2/2021 at 1:00 PM in #ranger:&lt;br /&gt;
&lt;br /&gt;
Crossposting the sharing of information.. from the F2P channel:&lt;br /&gt;
@Solaes&lt;br /&gt;
anyone know how to cover or arrange a personal trailmarker? when i try, it says &amp;quot;What are you going to cover the trail marker with?&amp;quot; and whatever I use doesn&#039;t seem to work&lt;br /&gt;
&lt;br /&gt;
Lyneya — Today at 1:00 PM&lt;br /&gt;
You need something from a specific set of items.  What are you trying to use to cover it?&lt;br /&gt;
Branch, flower, grass, leaf, moss, root, rose, sage, stick, limb, twig, vine, weed, corn will all work for COVER.&lt;br /&gt;
&lt;br /&gt;
Solaes — Today at 2:06 PM&lt;br /&gt;
btw, it seems like only rocks can be used for ARRANGE MARKER&lt;br /&gt;
&lt;br /&gt;
== Related Forum Post ==&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/13/124/973/view/304&lt;br /&gt;
&lt;br /&gt;
Return to [[Scouting skill|Scouting Information]].&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;br /&gt;
&lt;br /&gt;
==Personal Markers==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!LOOK MARKER Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Antharos]]&lt;br /&gt;
|Scratched into the ground is a circle around two squares.&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoone]]&lt;br /&gt;
|Some smooth rocks are arranged into two concentric triangles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jeincains]]&lt;br /&gt;
|A set of small stones is arranged into two concentric diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kamisama]]&lt;br /&gt;
|Some smooth rocks are circled around a sketched diamond.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kivian]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rest]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pfanston]]&lt;br /&gt;
|A set of small stones is arranged into three concentric triangles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Valynn]]&lt;br /&gt;
|Etched into the ground is a stylized symbol depicting an owl.&#039;*&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Astras&lt;br /&gt;
|Etched into the ground are two joined squares.&lt;br /&gt;
|-&lt;br /&gt;
|Nosanger&lt;br /&gt;
|Drawn into the ground are three concentric circles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;*&#039; = A prize from the design a trailmarker contest.&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Personal_Trail_Markers&amp;diff=643767</id>
		<title>Personal Trail Markers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Personal_Trail_Markers&amp;diff=643767"/>
		<updated>2024-04-11T21:34:47Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At [[requires scouting skill::175]] ranks of {{skill|Scouting}}, a [[guild association is::Ranger]] can create a personal trail marker (PTM).&lt;br /&gt;
&lt;br /&gt;
At 100th circle, a [[guild association is::Ranger]] can create a second personal trail marker (PTM).&lt;br /&gt;
&lt;br /&gt;
== Creating a Personal Trail Marker ==&lt;br /&gt;
&lt;br /&gt;
Step 1: Forage a rock&lt;br /&gt;
&lt;br /&gt;
Step 2: [[Beseech_Elanthia_to_Imbue|Beseech Elanthia to Imbue]] the rock&lt;br /&gt;
&lt;br /&gt;
Step 3: Mark the rock with a knife (skinning, carving, etc.  Some knives do not work)&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;mark my rock with my knife&lt;br /&gt;
:Examining the salient features of the surroundings, you use your skinning knife to chisel a rough map into your skinning knife that identifies your trailhead.&lt;br /&gt;
&lt;br /&gt;
Step 4: Study the rock&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;study my rock&lt;br /&gt;
:You study your trail marker rock, attempting to commit the location to memory.  Creating a trail marker to mark this location, you sketch a circle around two diamonds on the ground to mark your trail.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*The study step places a trail marker at that location that is specific to you.  Every Ranger has a different symbol (at least I&#039;ve not found two that are the same yet).  You can Scout Marker, Look Marker to see it. (You will need a fellow Ranger with at least [[requires scouting skill::225]] Scouting to teach this to you via Scout Read Learn/Teach)&lt;br /&gt;
&lt;br /&gt;
== Using a Personal Trail Marker ==&lt;br /&gt;
&lt;br /&gt;
Now you can go off galivanting about Elanthia -- just take your new pet rock with you.  When you want to return to your trail head:&lt;br /&gt;
&lt;br /&gt;
Step 1: Get the trail marker rock&lt;br /&gt;
&lt;br /&gt;
Step 2: Study the rock&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;study rock&lt;br /&gt;
:You study your trail marker rock, refreshing your memory with the location of your trail marker.&lt;br /&gt;
&lt;br /&gt;
Step 3: Scout rock to run the trail&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;scout rock&lt;br /&gt;
:You set off into the wilds, following the direction on your rock...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*You cannot have more than one trail marker rock active; as soon as you mark another rock, that rock becomes your new active trail marker rock.&lt;br /&gt;
*Having a new trail marker rock does not erase the previous PTM, but only the most recent PTM will work. If you&#039;ve already put a PTM in a room and you&#039;d like to put down another PTM in the same room, you&#039;ll have to KICK MARKER to erase your previous PTM first.&lt;br /&gt;
*The room must be at least Ranger Bonus Neutral for you to put down a PTM. And you must be in at least a Ranger Bonus Neutral room to Scout Rock to get to the PTM.&lt;br /&gt;
*Certain rooms just do not allow you to put a PTM down, such as the entrance to Crossing Ranger Guild and the room south of it (but the area behind the doors is fine). I had no trouble putting PTMs down in areas like genies or onyx gargoyles.&lt;br /&gt;
*Running a PTM trains Scouting and Perception just like any normal trail&lt;br /&gt;
*At 362 Scouting skill, mark rock lasted for 55 minutes.&lt;br /&gt;
*Testing PTMs in Zoluren shows that length of time to run a PTM depends on the room that you start &amp;quot;Scout Rock&amp;quot;, not where the marker room is. Default time was 52 sec @362 Scouting Skill. Certain rooms like west of Empath Infirmary, divorce tent in Dirge, and abandoned mine make the PTM take 82 sec to complete. Running a PTM from abandoned mine in a group with 2 extra people took 2.5 minutes (approx. double the time). Also, I was unable to cross the Segoltha River via PTM.&lt;br /&gt;
*At 1750 Instinct skill, a marker rock lasted for 59 minutes.  With a max Wolf Scent, effective 2100 Instinct skill, a marker rock lasted for 59 minutes.&lt;br /&gt;
*With the 100th circle ability of having two current PTMs, you can create as many PTMs in different rooms, however the system will only track the locations of the last two created trail markers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional actions include:&lt;br /&gt;
*COVER their marker to make it more difficult for another Ranger to find.&lt;br /&gt;
*ARRANGE their marker to make it a little easier for another Ranger to find.&lt;br /&gt;
*TURN their marker to make it very easy for another Ranger to find.&lt;br /&gt;
*KICK their marker to get rid of the marker&lt;br /&gt;
*LOOK and READ their marker to see some information about it (read information includes how long your trailmarker will remain usable)&lt;br /&gt;
*STUDY gives normal Study comments&lt;br /&gt;
*A Ranger who happens to find another Ranger&#039;s marker via SCOUT can:&lt;br /&gt;
*LOOK and READ to see what it looks like and who made it&lt;br /&gt;
*GO or SNEAK to follow the marker back to the Ranger who made it (albeit with the same distance checks that have always been in place)&lt;br /&gt;
&lt;br /&gt;
== Additional Information from Official Discord ==&lt;br /&gt;
Posted by [[Lyneya]] 12/2/2021 at 1:00 PM in #ranger:&lt;br /&gt;
&lt;br /&gt;
Crossposting the sharing of information.. from the F2P channel:&lt;br /&gt;
@Solaes&lt;br /&gt;
anyone know how to cover or arrange a personal trailmarker? when i try, it says &amp;quot;What are you going to cover the trail marker with?&amp;quot; and whatever I use doesn&#039;t seem to work&lt;br /&gt;
&lt;br /&gt;
Lyneya — Today at 1:00 PM&lt;br /&gt;
You need something from a specific set of items.  What are you trying to use to cover it?&lt;br /&gt;
Branch, flower, grass, leaf, moss, root, rose, sage, stick, limb, twig, vine, weed, corn will all work for COVER.&lt;br /&gt;
&lt;br /&gt;
Solaes — Today at 2:06 PM&lt;br /&gt;
btw, it seems like only rocks can be used for ARRANGE MARKER&lt;br /&gt;
&lt;br /&gt;
== Related Forum Post ==&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/13/124/973/view/304&lt;br /&gt;
&lt;br /&gt;
Return to [[Scouting skill|Scouting Information]].&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;br /&gt;
&lt;br /&gt;
==Personal Markers==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!NAME&lt;br /&gt;
!LOOK MARKER Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Antharos]]&lt;br /&gt;
|Scratched into the ground is a circle around two squares.&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoone]]&lt;br /&gt;
|Some smooth rocks are arranged into two concentric triangles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jeincains]]&lt;br /&gt;
|A set of small stones is arranged into two concentric diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kamisama]]&lt;br /&gt;
|Some smooth rocks are circled around a sketched diamond.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kivian]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]&lt;br /&gt;
|Sketched into the ground is a circle around two diamonds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pfanston]]&lt;br /&gt;
|A set of small stones is arranged into three concentric triangles.&lt;br /&gt;
|-&lt;br /&gt;
|[[Valynn]]&lt;br /&gt;
|Etched into the ground is a stylized symbol depicting an owl.&#039;*&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Astras&lt;br /&gt;
|Etched into the ground are two joined squares.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;*&#039; = A prize from the design a trailmarker contest.&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Animite_statuette_of_the_S%27Kra_Mur_Empress_Merthamone&amp;diff=643270</id>
		<title>Item:Animite statuette of the S&#039;Kra Mur Empress Merthamone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Animite_statuette_of_the_S%27Kra_Mur_Empress_Merthamone&amp;diff=643270"/>
		<updated>2024-03-28T01:34:16Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=statuette&lt;br /&gt;
|look=Crafted from dark silvery-grey animite, tiny serpent&#039;s head sapphires set in the eyes shine with a lifelike radiance, adding a touch of color to the otherwise shadowy visage.&amp;lt;br/&amp;gt;&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A Merthamone statuette reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Empress Merthamone&amp;quot;&lt;br /&gt;
|MTag=animite,serpent&#039;s head sapphire,sapphire&lt;br /&gt;
|CTag=silvery-grey,silver,grey&lt;br /&gt;
|STag=S&#039;Kra Mur Empress Merthamone,Merthamone&lt;br /&gt;
|ptype=housing&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=8&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}: As you study the statuette, you think you could probably rub, raise, clean and punish it.&lt;br /&gt;
* {{com|rub}}: You gently lay a hand upon the Merthamone statuette and lose yourself briefly in thoughts of historical legacies and times gone by.&lt;br /&gt;
* {{com|raise}}: You reverently display your Merthamone statuette for all to admire.&lt;br /&gt;
* {{com|clean}}: You exhale over your statuette, ensuring not a single speck of dust remains to mar its pristine form.&lt;br /&gt;
* {{com|punish}}: You swipe aggressively at your Merthamone statuette with the back of your hand -- planning a coup, are we?&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Pair_of_umbrous_ka%27hurst_gloves_shrouded_by_shadowy_hued_winterweave&amp;diff=643238</id>
		<title>Armor:Pair of umbrous ka&#039;hurst gloves shrouded by shadowy hued winterweave</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Pair_of_umbrous_ka%27hurst_gloves_shrouded_by_shadowy_hued_winterweave&amp;diff=643238"/>
		<updated>2024-03-26T20:08:07Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=gloves&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=A hexagonal pattern reminiscent of a snowflake&#039;s water crystal structure is tinted in a pale blue hue that is retained despite the dark black dye applied to the fabric.  Complementing the outer layer, the shadow-black metal links visible beneath show a striking green sheen while also resisting any active reflections of ambient light.&lt;br /&gt;
|MTag=ka&#039;hurst, winterweave&lt;br /&gt;
|CTag=pale blue, dark black, green&lt;br /&gt;
|type=brigandine&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=trivial&lt;br /&gt;
|absorbance=incredible&lt;br /&gt;
|puncture=high&lt;br /&gt;
|slice=very high&lt;br /&gt;
|impact=very high&lt;br /&gt;
|fire=good&lt;br /&gt;
|fireab=high&lt;br /&gt;
|cold=good&lt;br /&gt;
|coldab=high&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=72&lt;br /&gt;
|appcost=21,562,493&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=magnitude&lt;br /&gt;
|flare=Living&lt;br /&gt;
|fdecoration=ichor-green chilling shadow&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_spirit_dancer&amp;diff=640665</id>
		<title>Adan&#039;f spirit dancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_spirit_dancer&amp;diff=640665"/>
		<updated>2024-01-23T20:07:42Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=spiritdancer.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69a|Ice Caves (69a)}}&lt;br /&gt;
|simulevel=83&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=82&lt;br /&gt;
|weaponlevel=88&lt;br /&gt;
|defenselevel=79&lt;br /&gt;
|level=83&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=425&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a deep blue scale&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=340&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.&lt;br /&gt;
&lt;br /&gt;
===From {{ilink|i|Adan&#039;f anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The spirit dancer resembles a large bipedal lizard with blue-black scales and a forked tongue. Slitted silver eyes are set deeply into its triangular skull over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs imply great strength and speed, while its long curved tail indicates incredible balance. Spidery writing in one corner notes that the spirit dancers are known to practice necromancy and sorcery, often poisoning their foes with crippling magical poisons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When a shadow mage or blood warrior is killed in front of a spirit dancer, the spirit dancer will automatically drag the killed creature away to be raised.&lt;br /&gt;
&lt;br /&gt;
Will sometimes spawn as an [[elite Adan&#039;f spirit dancer]].&lt;br /&gt;
&lt;br /&gt;
===Spells and Special Attacks===&lt;br /&gt;
They have a special kick ability, which uses standard creature special attack mechs. It can be evaded, shield blocked, or armor can deflect it; it cannot be parried.&lt;br /&gt;
&lt;br /&gt;
An Adan&#039;f spirit dancer casts the [[casts spell::Air Lash]] and [[casts spell::Sure Footing]] spells.&lt;br /&gt;
&lt;br /&gt;
Spirit dancers are highly resilient to stuns. &amp;quot;The spirit dancer shakes off the stun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will also maneuver out of being knocked down and return from prone to standing instantly. &amp;quot;The spirit dancer falls to the ground, tucks itself into a ball and quickly rolls back to its feet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|rusty chain hauberk}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|obsidian war mattock}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1/1/2017 - parry softcaps around 590.  Weapons start slowing down around 570, but I can still lock around 580 with enough time.&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Black_marble_gargoyle&amp;diff=640664</id>
		<title>Black marble gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Black_marble_gargoyle&amp;diff=640664"/>
		<updated>2024-01-23T19:30:11Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|138|Asketi&#039;s Mount (138)}}&lt;br /&gt;
|simulevel=72&lt;br /&gt;
|naturallevel=76&lt;br /&gt;
|weaponlevel=76&lt;br /&gt;
|defenselevel=69&lt;br /&gt;
|level=72&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=330&lt;br /&gt;
|MaxCap=540&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=black marble hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=260&lt;br /&gt;
|MaxVal=656 Dokora&lt;br /&gt;
|MaxArrangedVal=686 Dokora&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Crafted from lustrous black marble, the gargoyle is a statue granted life to serve as a guardian of its creator&#039;s domain.  With a head and body of a lion, stunted draconic wings and a serpentine tail, the gargoyle is curiously elegant despite its incongruous parts.  Sculpted muscles move with predatory grace, while razor-sharp claws and curving incisors promise lethal violence.  A broad collar of intertwined adders is chiseled around its neck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Said to have been created by Asketi to serve her every whim, these monstrous gargoyles protect her icy domain from heathens and unbelievers.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
===Spells===&lt;br /&gt;
*Black marble gargoyles can cast [[casts spell::Minor Physical Protection]], [[casts spell::Vertigo]] and [[casts spell::Paeldryth&#039;s Wrath]].&lt;br /&gt;
*Black marble gargoyles are IMMUNE to cold.&lt;br /&gt;
*They have a natural [[Protection from Evil]] aura that reflects their servitude to the divine.&lt;br /&gt;
*Spell Prep: The marble gargoyle begins chanting a raspy prayer to [[Asketi]] and the wind begins to pick up in response. &lt;br /&gt;
*Spell Cast: A black marble gargoyle roars triumphantly as it concludes its prayer to Asketi.  The gargoyle snaps its wings ferociously, baring its fangs in an enraged snarl as it sends a blast of icy wind toward you!&lt;br /&gt;
{{cat|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
===3.1 Skill Notes===&lt;br /&gt;
&lt;br /&gt;
====Overall Combat====&lt;br /&gt;
Oct. 2022.  For a thief with the following base stats and skills (+ buffs from khri), these are not a bad step up from Germish’din; they are certainly huntable and train well, with injuries only accumulating from very infrequent light hits once all skills are locked.  At this point at least, they move defensive/armor skills a little more slowly because of all their spam casting of spells.  Hiding easily in mixed leather/chain armor and very effective blindsides:&amp;lt;br&amp;gt;&lt;br /&gt;
Evasion: 380 (+ 76) | Parry: 372 | Shield: 371 | Armors/Defending: 370 | Reflex: 60 (+12) | Agility: 60 (+12) | Discipline: 55 | Weapons: 370 (+71) | Masteries: 380 | Stealth: 468 (+93) | Backstab: 400 (+80) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
Training is manageable with the following skills but a string of harder hits may be taken when in shield stance:&amp;lt;br&amp;gt;&lt;br /&gt;
Evasion: 407 | Parry: 371 | Shield: 316 | Reflex: 60 | Agility: 50 | Discipline: 56&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trains very well with a buffed Paladin (RW/SR/AA) at the following skills. Lots of light hits from them.&amp;lt;br&amp;gt;&lt;br /&gt;
Evasion: 334 | Parry: 363 | Shield: 387 | Reflex: 40 | Agility: 45 | Discipline: 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only the occasional light hit even with no buffs, reliably hitting with weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
Evasion: 356 | Parry: 391 | Shield: 421 | Reflex: 45 | Agility: 45 | Discipline: 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Training very well with the following skills, very few hits.&amp;lt;br&amp;gt;&lt;br /&gt;
Evasion: 424 | Parry: 391 | Shield: 331 | Reflex: 60 | Agility: 50 | Discipline: 56&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two hours in combat results in just a couple of minor abrasions.&amp;lt;br&amp;gt;&lt;br /&gt;
Evasion: 409 | Parry: 453 | Shield: 501 | Reflex: 45 | Agility: 45 | Discipline: 45&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors at 485 while using only a helm (head/neck) only gets to 24/34 on armor primary after 1 hour, 40 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Armors drop to dabbling depending on coverage area after 500. At 520, torso armor will no move past dabbling.&amp;lt;br&amp;gt;&lt;br /&gt;
Shield at 529 is at 4/34 after an hour and half in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
Defending at 520 will not move past dabbling.&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction still locking at 544.&lt;br /&gt;
Conviction stops training at 567.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
Weapons at 259 and masteries at 400 miss a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons at 325 and masteries at 485 results in good hits and training very well.&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons at 470 are slow.&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons at 540 are very slow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Parry drops to 0 and rarely comes off one at 508.&amp;lt;br&amp;gt;&lt;br /&gt;
TM and Debil at 370 train well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
Backstab slows at 487, all but stops at 520.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Skinning at 341 moves excellently with no arranges.&amp;lt;br&amp;gt;&lt;br /&gt;
Skinning at 412 results in max quality skins (70) with no arranges. A single arrange can still destroy the skin.&amp;lt;br&amp;gt;&lt;br /&gt;
Skinning at 433 moves well with no arranges but still results in the occasional destroyed skin with arrange all and is routinely in the 30 quality range.&amp;lt;br&amp;gt;&lt;br /&gt;
Skinning moving well at 620 with arrange all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lockpicking at 250 is possible but difficult, some tripped traps.&amp;lt;Br&amp;gt;&lt;br /&gt;
Lockpicking at 280 is relatively safe.&amp;lt;br&amp;gt;&lt;br /&gt;
Lockpicking at 342 is generally &#039;at level&#039; or &#039;shouldn&#039;t take long&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perception at 435 trains well with HUNT.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
Tactics trains well at 465.&amp;lt;br&amp;gt;&lt;br /&gt;
Appraisal trains well at 440.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 50 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is not quite 45 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Coffin-shaped_cut_glass_pendant_edged_with_tiny_black_pearls&amp;diff=623595</id>
		<title>Item:Coffin-shaped cut glass pendant edged with tiny black pearls</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Coffin-shaped_cut_glass_pendant_edged_with_tiny_black_pearls&amp;diff=623595"/>
		<updated>2023-10-25T14:11:17Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pendant&lt;br /&gt;
|look=A tiny skeleton is encased in the glass, suspended in an eternal sleep. A thin silver backing affixed to the glass reads simply, &amp;quot;Never forget.&amp;quot;&lt;br /&gt;
|MTag=glass, black pearl,silver,pearl&lt;br /&gt;
|CTag=silver, black&lt;br /&gt;
|STag=skeleton&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=8058&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Coffin-shaped_cut_glass_pendant_edged_with_tiny_black_pearls&amp;diff=623594</id>
		<title>Item:Coffin-shaped cut glass pendant edged with tiny black pearls</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Coffin-shaped_cut_glass_pendant_edged_with_tiny_black_pearls&amp;diff=623594"/>
		<updated>2023-10-25T14:09:51Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pendant&lt;br /&gt;
|look=A tiny skeleton is encased in the glass, suspended in an eternal sleep. A thin silver backing affixed to the glass reads simply, &amp;quot;Never forget.&amp;quot;&lt;br /&gt;
|MTag=glass, black pearl,silver,pearl&lt;br /&gt;
|CTag=silver, black&lt;br /&gt;
|STag=skeleton&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=8058&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_spirit_dancer&amp;diff=621725</id>
		<title>Adan&#039;f spirit dancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_spirit_dancer&amp;diff=621725"/>
		<updated>2023-08-29T14:27:31Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=spiritdancer.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69a|Ice Caves (69a)}}&lt;br /&gt;
|simulevel=83&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=82&lt;br /&gt;
|weaponlevel=88&lt;br /&gt;
|defenselevel=79&lt;br /&gt;
|level=83&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=425&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a deep blue scale&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=340&lt;br /&gt;
|MaxArrangedVal=757 Dokoras,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.&lt;br /&gt;
&lt;br /&gt;
===From {{ilink|i|Adan&#039;f anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The spirit dancer resembles a large bipedal lizard with blue-black scales and a forked tongue. Slitted silver eyes are set deeply into its triangular skull over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs imply great strength and speed, while its long curved tail indicates incredible balance. Spidery writing in one corner notes that the spirit dancers are known to practice necromancy and sorcery, often poisoning their foes with crippling magical poisons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When a shadow mage or blood warrior is killed in front of a spirit dancer, the spirit dancer will automatically drag the killed creature away to be raised.&lt;br /&gt;
&lt;br /&gt;
Will sometimes spawn as an [[elite Adan&#039;f spirit dancer]].&lt;br /&gt;
&lt;br /&gt;
===Spells and Special Attacks===&lt;br /&gt;
They have a special kick ability, which uses standard creature special attack mechs. It can be evaded, shield blocked, or armor can deflect it; it cannot be parried.&lt;br /&gt;
&lt;br /&gt;
An Adan&#039;f spirit dancer casts the [[casts spell::Air Lash]] and [[casts spell::Sure Footing]] spells.&lt;br /&gt;
&lt;br /&gt;
Spirit dancers are highly resilient to stuns. &amp;quot;The spirit dancer shakes off the stun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will also maneuver out of being knocked down and return from prone to standing instantly. &amp;quot;The spirit dancer falls to the ground, tucks itself into a ball and quickly rolls back to its feet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|rusty chain hauberk}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|obsidian war mattock}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1/1/2017 - parry softcaps around 590.  Weapons start slowing down around 570, but I can still lock around 580 with enough time.&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Embrace_of_the_Vela%27Tohr&amp;diff=619996</id>
		<title>Embrace of the Vela&#039;Tohr</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Embrace_of_the_Vela%27Tohr&amp;diff=619996"/>
		<updated>2023-08-04T20:40:10Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Embrace of the Vela&#039;tohr&lt;br /&gt;
|abbrev=EV&lt;br /&gt;
|minprep=300&lt;br /&gt;
|castcap=800&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1249&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Mental Preparation&lt;br /&gt;
|prereqs=Circle 40 and [[Circle of Sympathy]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Embrace of the Vela&#039;Tohr reminds us of the sacrifice and warmth of this sentient flora.  The pattern creates an ethereal plant which is capable of healing those that need its aid, and the Empath can in turn heal their created plant.  This may prove useful in assisting individuals when the Empath cannot be physically present.  The Empath can return at a later point in time, or recasting the spell will recreate the plant nearby, wounds and all.  Communal by nature, the plants will seek one another locally and form a thicket.  Any caster should be aware, this spell is a ritual spell and will require a ritual focus to successfully cast.&lt;br /&gt;
|buffs=-&lt;br /&gt;
|debuffs=-&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Wound heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=allows Empath to heal remotely via a conjured vela&#039;tohr plant&lt;br /&gt;
|messaging=&#039;&#039;&#039;Casting&#039;&#039;&#039;: As you gesture an ethereal vela&#039;tohr plant forms and grows before you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Touch Plant&#039;&#039;&#039; (&#039;&#039;as an empath&#039;&#039;): &amp;lt;br&amp;gt;&lt;br /&gt;
* Your plant, dependent on the plant health:&lt;br /&gt;
** You feel a slight warmth that quickly fades, indicating your plant has no need of healing.&lt;br /&gt;
** You reach out to touch your vela&#039;tohr plant and it extends a green branch, soft leaves curling against your flesh with a cool tingle.  You feel an empathic connection forming between you and your vela&#039;tohr plant.  There is a burst of pain as your &#039;&#039;&amp;lt;body locations&amp;gt;&#039;&#039; erupt in agony and blossom with wounds!  Your vela&#039;tohr plant looks healthier! &amp;lt;br&amp;gt; (&#039;&#039;&#039;round time and teaches [[Empathy]] while giving corresponding wounds on your body&#039;&#039;&#039;)&lt;br /&gt;
* Another empath&#039;s plant:&lt;br /&gt;
** &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Touch Plant&#039;&#039;&#039; (&#039;&#039;as a patient&#039;&#039;): &amp;lt;br&amp;gt;&lt;br /&gt;
* (&#039;&#039;initial&#039;&#039;): You reach out to touch an ethereal vela&#039;tohr plant and it extends a green branch, soft leaves curling against your flesh with a cool tingle.  You feel an empathic connection forming between you and the vela&#039;tohr plant.&lt;br /&gt;
* (&#039;&#039;healing pulse&#039;&#039;): Your wounds tingle in cool relief and an ethereal vela&#039;tohr plant in the thicket rustles in apparent pain.&lt;br /&gt;
* (&#039;&#039;completed&#039;&#039;): The last of your wounds knit shut, a cool wave of relief washing over you.  The plant rustles a bit, and you sense its job is complete as it gently pushes away the shared connection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;: You feel the Embrace of the Vela&#039;Tohr spell fade away.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Released for Premium preview in 446 (July 2023).&lt;br /&gt;
* Patients can TOUCH a plant/thicket to begin being healed.  You must remain in the room and out of combat for the healing to continue.&lt;br /&gt;
* Other empaths can not be healed by the plants/thickets.&lt;br /&gt;
* The plant has a healing limit and will despawn (messaging its creator) once reached.&lt;br /&gt;
* You can recast the spell at any time to move the plant to your current location.&lt;br /&gt;
* The amount of damage the plant has taken on is persistent through recasts and player death.&lt;br /&gt;
* The creator can TAP, TOUCH, PULL, or HUG their plant to heal it, taking on progressively larger/more numerous wounds.&lt;br /&gt;
* The plant will disappear when the empath logs out of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
* {{com|study}}: Empathically linked to its creator, the vela&#039;tohr plant is capable of healing, albeit slowly, non-Empaths who avail themselves to its abilities.  You recognize this plant as your own, and feel that you could transfer its injuries to yourself via a {{com|tap}}, {{com|touch}}, {{com|pull}}, or {{com|hug}}, the increased contact increasing the amount of wounds transferred.  Be careful, the vela&#039;tohr plants are sturdy, and capable of withstanding significant damage!&lt;br /&gt;
* {{com|look}}: &lt;br /&gt;
: The vela&#039;tohr plant is a large, stalky bush.  Its thick stem supports numerous coiled tendrils, which sway gently as if searching for something.  Giant dark green leaves yawn open from the base of the stalk, revealing a myriad of brilliant flowers.&lt;br /&gt;
: The plant &#039;&#039;&amp;lt;health message&amp;gt;&#039;&#039;.&lt;br /&gt;
:* possible health messages from least to most damage:&lt;br /&gt;
::* &#039;&#039;The plant appears to be in good condition.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;The plant has some scrapes and discolorations along the leaves and stem.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;messaging needed&#039;&#039;&lt;br /&gt;
::* &#039;&#039;messaging needed&#039;&#039;&lt;br /&gt;
* All four of the &amp;quot;healing&amp;quot; verbs have the same initial message.  They are different on how much the empath heals the plant, with TAP taking a small amount of damage, HUG taking a very large amount of damage and TOUCH &amp;amp; PULL moderate amounts.  The messaging is:&lt;br /&gt;
: You reach out to touch your vela&#039;tohr plant and it extends a green branch, soft leaves curling against your flesh with a cool tingle.  You feel an empathic connection forming between you and your vela&#039;tohr plant.  There is a burst of pain as your &#039;&#039;&amp;lt;body parts&amp;gt;&#039;&#039; erupt in agony and blossom with wounds!  Your vela&#039;tohr plant looks healthier!&lt;br /&gt;
&lt;br /&gt;
==Duration Notes==&lt;br /&gt;
* cast with 180 mana (100 prep, 50 harnessed, 30 cambrinth) which had a last time of 45 roisaen&lt;br /&gt;
* cast with 300 mana (200 prep, 100 harnessed) which had a last time of 48 roisaen&lt;br /&gt;
* cast with 430 mana (300 prep, 100 harnessed, 30 cambrinth) which had a last time of 54 roisaen&lt;br /&gt;
* cast with 550 mana (400 prep, 100 harnessed, 50 cambrinth) which had a last time of 67 roisaen&lt;br /&gt;
* cast with 650 mana (500 prep, 100 harnessed, 50 cambrinth) which had a last time of 76 roisaen&lt;br /&gt;
* cast with 750 mana (600 prep, 100 harnessed, 50 cambrinth) which had a last time of 90 roisaen&lt;br /&gt;
* cast with 800 mana (800 prep) which had a last time of 90 roisaen&lt;br /&gt;
&lt;br /&gt;
==Play.net Posts==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pathway_of_Secrecy_quest_walkthrough&amp;diff=608040</id>
		<title>Pathway of Secrecy quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pathway_of_Secrecy_quest_walkthrough&amp;diff=608040"/>
		<updated>2023-01-11T17:29:35Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
1. Ask leader about quest at any guild hall. I&#039;d suggest doing&lt;br /&gt;
this in Riverhaven since it&#039;s the closest city to Throne City. The&lt;br /&gt;
guild leader will tell you that you need to go to the tower you went to for&lt;br /&gt;
Accuracy.&lt;br /&gt;
&lt;br /&gt;
2. Travel to the ruined tower in Throne City (Lich room: 3058), from the stone docks go:&lt;br /&gt;
South, Southeast, Southeast, Climb Slope, Go gate, south, southwest,&lt;br /&gt;
southwest, southwest, go alley, south, west, west, west, climb stair,&lt;br /&gt;
southwest&lt;br /&gt;
&lt;br /&gt;
3. Give the letter that the guild leader gave you to the tower guard&lt;br /&gt;
then climb tower&lt;br /&gt;
&lt;br /&gt;
4. Climb step, go hallway, climb stair&lt;br /&gt;
&lt;br /&gt;
5. Here you&#039;ll need to put 5 spells into the east pillar, I&#039;d suggest&lt;br /&gt;
using TM spells since they prep quickly. Prep a spell then when fully&lt;br /&gt;
prepared touch east pillar. Do this five times then open east pillar, go&lt;br /&gt;
east pillar. (9/6/16 I had to &amp;quot;Look Wall&amp;quot; before it would let me see the pillars)&lt;br /&gt;
&lt;br /&gt;
6. You&#039;re now in a room with 4 braziers focus second brazier then pull&lt;br /&gt;
chain under second brazier, focus fourth brazier pull chain under&lt;br /&gt;
fourth brazier, focus first brazier pull chain under first brazier, focus&lt;br /&gt;
third brazier pull chain under third brazier.&lt;br /&gt;
&lt;br /&gt;
6B. I completed this quest on 12-6-07 the sequence above did NOT work for me, I used this script to negotiate the braziers: &amp;lt;br/&amp;gt; (The sequence changes so the script may not work.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put focus third brazier&lt;br /&gt;
pause 5&lt;br /&gt;
put pull chain under third brazier&lt;br /&gt;
Pause&lt;br /&gt;
put focus second brazier&lt;br /&gt;
pause 5&lt;br /&gt;
put pull chain under second brazier&lt;br /&gt;
pause&lt;br /&gt;
put focus fourth brazier&lt;br /&gt;
pause 5&lt;br /&gt;
put pull chain under fourth brazier&lt;br /&gt;
pause&lt;br /&gt;
put focus first brazier&lt;br /&gt;
pause 5&lt;br /&gt;
put pull chain under first brazier&lt;br /&gt;
exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6C.  The secret is in discovering the proper order for yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
Focus on the brazier of choice then pull the chain under that same brazier.  If nothing happens or the chains retract, that was not the correct order for that brazier and you must start over.  If you have chosen correctly you will see something like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;A soft point of light appears on the brazier and rapidly begins to expand, forming the rune for the XXXX XXXX spell.&amp;lt;/pre&amp;gt;&lt;br /&gt;
If this is the case move on to the next brazier of your choice until the sequence is completed correctly.&amp;lt;br&amp;gt;&lt;br /&gt;
For example, when I did this, the proper sequence was second, fourth, first, third.&lt;br /&gt;
&lt;br /&gt;
7. Pick up the tome and exit the same way you came in except instead of touching the east pillar touch the slab. (2/9/19 remember to prep/touch 5 spells into the slab before trying to open it) (Exit: climb stair, go hallway, climb step, open window, go window)&lt;br /&gt;
&lt;br /&gt;
8. Take the tome back to the guild leader that gave you the quest&lt;br /&gt;
&lt;br /&gt;
*NOTE  After a period of time the authorization letter will disappear.  You can re-initiate the quest by going to a guild leader and “ask [guild leader] about quest”&lt;br /&gt;
&lt;br /&gt;
Walkthrough written by Dasffion&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pathway_of_Secrecy_quest_walkthrough&amp;diff=608039</id>
		<title>Pathway of Secrecy quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pathway_of_Secrecy_quest_walkthrough&amp;diff=608039"/>
		<updated>2023-01-11T17:28:41Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
1. Ask leader about quest at any guild hall. I&#039;d suggest doing&lt;br /&gt;
this in Riverhaven since it&#039;s the closest city to Throne City. The&lt;br /&gt;
guild leader will tell you that you need to go to the tower you went to for&lt;br /&gt;
Accuracy.&lt;br /&gt;
&lt;br /&gt;
2. Travel to the ruined tower in Throne City (Lich room: 3058), from the stone docks go:&lt;br /&gt;
South, Southeast, Southeast, Climb Slope, Go gate, south, southwest,&lt;br /&gt;
southwest, southwest, go alley, south, west, west, west, climb stair,&lt;br /&gt;
southwest&lt;br /&gt;
&lt;br /&gt;
3. Give the letter that the guild leader gave you to the tower guard&lt;br /&gt;
then climb tower&lt;br /&gt;
&lt;br /&gt;
4. Climb step go hallway climb stair&lt;br /&gt;
&lt;br /&gt;
5. Here you&#039;ll need to put 5 spells into the east pillar, I&#039;d suggest&lt;br /&gt;
using TM spells since they prep quickly. Prep a spell then when fully&lt;br /&gt;
prepared touch east pillar. Do this five times then open east pillar, go&lt;br /&gt;
east pillar. (9/6/16 I had to &amp;quot;Look Wall&amp;quot; before it would let me see the pillars)&lt;br /&gt;
&lt;br /&gt;
6. You&#039;re now in a room with 4 braziers focus second brazier then pull&lt;br /&gt;
chain under second brazier, focus fourth brazier pull chain under&lt;br /&gt;
fourth brazier, focus first brazier pull chain under first brazier, focus&lt;br /&gt;
third brazier pull chain under third brazier.&lt;br /&gt;
&lt;br /&gt;
6B. I completed this quest on 12-6-07 the sequence above did NOT work for me, I used this script to negotiate the braziers: &amp;lt;br/&amp;gt; (The sequence changes so the script may not work.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put focus third brazier&lt;br /&gt;
pause 5&lt;br /&gt;
put pull chain under third brazier&lt;br /&gt;
Pause&lt;br /&gt;
put focus second brazier&lt;br /&gt;
pause 5&lt;br /&gt;
put pull chain under second brazier&lt;br /&gt;
pause&lt;br /&gt;
put focus fourth brazier&lt;br /&gt;
pause 5&lt;br /&gt;
put pull chain under fourth brazier&lt;br /&gt;
pause&lt;br /&gt;
put focus first brazier&lt;br /&gt;
pause 5&lt;br /&gt;
put pull chain under first brazier&lt;br /&gt;
exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6C.  The secret is in discovering the proper order for yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
Focus on the brazier of choice then pull the chain under that same brazier.  If nothing happens or the chains retract, that was not the correct order for that brazier and you must start over.  If you have chosen correctly you will see something like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;A soft point of light appears on the brazier and rapidly begins to expand, forming the rune for the XXXX XXXX spell.&amp;lt;/pre&amp;gt;&lt;br /&gt;
If this is the case move on to the next brazier of your choice until the sequence is completed correctly.&amp;lt;br&amp;gt;&lt;br /&gt;
For example, when I did this, the proper sequence was second, fourth, first, third.&lt;br /&gt;
&lt;br /&gt;
7. Pick up the tome and exit the same way you came in except instead of touching the east pillar touch the slab. (2/9/19 remember to prep/touch 5 spells into the slab before trying to open it) (Exit: climb stair, go hallway, climb step, open window, go window)&lt;br /&gt;
&lt;br /&gt;
8. Take the tome back to the guild leader that gave you the quest&lt;br /&gt;
&lt;br /&gt;
*NOTE  After a period of time the authorization letter will disappear.  You can re-initiate the quest by going to a guild leader and “ask [guild leader] about quest”&lt;br /&gt;
&lt;br /&gt;
Walkthrough written by Dasffion&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Shalswar_claw_handwraps&amp;diff=606795</id>
		<title>Weapon:Shalswar claw handwraps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Shalswar_claw_handwraps&amp;diff=606795"/>
		<updated>2022-11-28T15:48:44Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|brawl=yes&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=handwraps&lt;br /&gt;
|look=Several serrated talon-like claws protrude from the leather wrappings.&lt;br /&gt;
|MTag=leather,shalswar claw,claw&lt;br /&gt;
|type=hands&lt;br /&gt;
|range=melee&lt;br /&gt;
|puncture=no&lt;br /&gt;
|puncturetype=Yes&lt;br /&gt;
|slice=some&lt;br /&gt;
|slicetype=No&lt;br /&gt;
|impact=fair&lt;br /&gt;
|impacttype=Yes&lt;br /&gt;
|foi=not&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=18&lt;br /&gt;
|appcost=5,197&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|traderapp=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Stained_leather_targe_painted_with_a_fierce_rat&amp;diff=606794</id>
		<title>Shield:Stained leather targe painted with a fierce rat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Stained_leather_targe_painted_with_a_fierce_rat&amp;diff=606794"/>
		<updated>2022-11-28T15:42:54Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|noun=targe&lt;br /&gt;
|newshieldapp=Yes&lt;br /&gt;
|look=Despite outlines blurred in places by stains of rusty brown and black, the rats glaring red eyes are still visible, and its yellowed ivory fangs are bared and ready to bite.&lt;br /&gt;
|MTag=leather, ivory&lt;br /&gt;
|CTag=brown, black, yellow, white, red&lt;br /&gt;
|STag=rat&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|minprotection=poor&lt;br /&gt;
|maxprotection=good&lt;br /&gt;
|maxaprotection=moderate&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=very heavy&lt;br /&gt;
|apuncture=no&lt;br /&gt;
|aslice=no&lt;br /&gt;
|aimpact=very heavy&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=inadequately&lt;br /&gt;
|abalance=decently&lt;br /&gt;
|asuitedness=inadequately&lt;br /&gt;
|construction=very strong&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=80&lt;br /&gt;
|appcost=156,250&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Indurium_parry_stick_embossed_with_ravens&amp;diff=604150</id>
		<title>Weapon:Indurium parry stick embossed with ravens</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Indurium_parry_stick_embossed_with_ravens&amp;diff=604150"/>
		<updated>2022-11-16T20:28:04Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|brawl=yes&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|look=The brushed rod that forms this parry stick has a vibrant red finish.  Leather straps allow this item to be attached to the arm.  Across the stick, a silhouette of a flock of flying ravens is dismally embossed into the metal, leaving the pattern as a recessed design within the stick.&lt;br /&gt;
|type=parry&lt;br /&gt;
|range=melee&lt;br /&gt;
|puncture=-&lt;br /&gt;
|puncturetype=No&lt;br /&gt;
|slice=none&lt;br /&gt;
|slicetype=No&lt;br /&gt;
|impact=none&lt;br /&gt;
|impacttype=No&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,256,875&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Indurium_parry_stick_embossed_with_ravens&amp;diff=604148</id>
		<title>Weapon:Indurium parry stick embossed with ravens</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Indurium_parry_stick_embossed_with_ravens&amp;diff=604148"/>
		<updated>2022-11-16T20:26:17Z</updated>

		<summary type="html">&lt;p&gt;OSUPIKE33: Created page with &amp;quot;{{Weapon |brawl=yes |newapp2=No |look=The brushed rod that forms this parry stick has a vibrant red finish.  Leather straps allow this item to be attached to the arm.  Across...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|brawl=yes&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|look=The brushed rod that forms this parry stick has a vibrant red finish.  Leather straps allow this item to be attached to the arm.  Across the stick, a silhouette of a flock of flying ravens is dismally embossed into the metal, leaving the pattern as a recessed design within the stick.&lt;br /&gt;
|type=parry&lt;br /&gt;
|range=melee&lt;br /&gt;
|puncture=-&lt;br /&gt;
|puncturetype=No&lt;br /&gt;
|slice=none&lt;br /&gt;
|slicetype=No&lt;br /&gt;
|impact=none&lt;br /&gt;
|impacttype=No&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,256,875&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OSUPIKE33</name></author>
	</entry>
</feed>