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	<updated>2026-05-12T12:05:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=TRC&amp;diff=504397</id>
		<title>TRC</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=TRC&amp;diff=504397"/>
		<updated>2019-06-25T11:26:31Z</updated>

		<summary type="html">&lt;p&gt;NYRR: Redirected page to Trabe Chalice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Trabe Chalice]]&lt;/div&gt;</summary>
		<author><name>NYRR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=504396</id>
		<title>Magical research</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=504396"/>
		<updated>2019-06-25T10:54:01Z</updated>

		<summary type="html">&lt;p&gt;NYRR: /* Options */ Allow proper sorting on skill required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is about magical research. Follow the link for information about [[Necromantic research]].&#039;&#039;&lt;br /&gt;
{{Incomplete | Needs research/symbiosis [[Magical research#Messaging|messaging]].}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
There are two types of magical research: Research and Symbiosis. These were introduced as part of [[Magic 3.1]] and use the same base mechanics as [[Appraisal skill#Appraise Focus|{{tt|Appraise Focus}}]]. Therefore, you cannot do appraise focus and magical research at the same time.&lt;br /&gt;
&lt;br /&gt;
Research projects are completed in portions between 30 and 300 seconds. Each portion is started with: {{com|RESEARCH}} {{tt|&amp;lt;project&amp;gt; &amp;lt;duration&amp;gt;}}. When the sum of all completed portions hits the required time, your project is complete.&lt;br /&gt;
&lt;br /&gt;
The scenarios in which you will find yourself needing to use magical research to train are:&lt;br /&gt;
*Your guild does not have a high level spell to train a specific magic skill efficiently (e.g. locking a magic takes longer than 15 minutes of chain casting)&lt;br /&gt;
*To get the bonus from a symbiosis&lt;br /&gt;
*To guarantee of mindlocking a skill&lt;br /&gt;
*Training the Sorcery skill without memorizing a spell scroll or using runestones&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research-type projects rely on the use of the [[Gauge Flow]] spell and give an instant lock of (or split experience among a group of) any magic skill after completion.&lt;br /&gt;
&lt;br /&gt;
#Cast the [[Gauge Flow]] spell. The amount of mana put into the spell will affect time necessary for researching.&lt;br /&gt;
#Start a Research project by performing {{com|RESEARCH}} {{tt|&amp;lt;type&amp;gt; &amp;lt;duration&amp;gt;}} (e.g. {{com|RESEARCH}} {{tt|UTILITY 300}}).&lt;br /&gt;
#:Use {{com|RESEARCH}} {{tt|LIST}} or see the table below for the types of research.&lt;br /&gt;
#Continue the Research project by doing {{com|RESEARCH}} &amp;lt;duration&amp;gt; until complete. You can use {{com|RESEARCH}} {{tt|STATUS}} to see how far along you are on your project.&lt;br /&gt;
#When the project completes, you will receive a message regarding your breakthrough. Experience for research is only awarded upon completion of research.&lt;br /&gt;
#:Note: Some research projects, marked with an asterisk in {{com|RESEARCH}} {{tt|LIST}}, are inherently dangerous and may result in [[Sorcery#Backlash Effects|sorcerous backlash]] upon completion.&lt;br /&gt;
&lt;br /&gt;
==Symbiosis==&lt;br /&gt;
Symbiosis-type projects increase the difficulty of a spell that is prepared with a symbiosis, thereby increasing the spell&#039;s learning potential for that cast. This also gives the spell an additional effect which can alter the skills the spell trains. For example, using a symbiosis that adds a skill buff will cause a spell to train Augmentation in addition to any skills it normally trains if it doesn&#039;t already.&lt;br /&gt;
&lt;br /&gt;
#Complete a Symbiosis research project using the steps above.&lt;br /&gt;
#*From this point on you do not need to do symbiosis research again unless you die, cancel your research, or wish to change symbioses.&lt;br /&gt;
#{{com|PREPARE}} {{tt|SYMBIOSIS}} to start the metamagic.&lt;br /&gt;
#Successfully cast a spell.&lt;br /&gt;
#See your message about a bonus.&lt;br /&gt;
&lt;br /&gt;
Not all symbiosis increase the difficulty of spellcasting equally. In order from smallest to largest increase in difficulty, they are:&lt;br /&gt;
*Skill boosting symbiosis&lt;br /&gt;
*Chaos symbiosis&lt;br /&gt;
*Stat boosting symbiosis  (you will not see a + next to the Stat - Prep symbiosis, then prep spell and it boosts the spell when cast)&lt;br /&gt;
*Warding symbiosis (unreleased - the most recent proposal is that symbiotically cast spells will grant the caster/target a ward effect in addition to the spell&#039;s normal effects)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: It is possible to use the Chaos symbiosis without researching it. Every character automatically has access to this as a default. The Chaos symbiosis only increases the difficulty of a spell and does not add any additional effects. This does allow a magic user to cast a spell that would normally be below their current skill level and still learn from it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Putting more mana into the [[Gauge Flow]] cast reduces the time needed for a research project, up to 20% at maximum mana.&lt;br /&gt;
*[[Arcana skill]] is required to learn Research-type options. Fundamental can be researched by everyone. Chaos is free for everyone and does not need to be researched.&lt;br /&gt;
*[[Magical feats]] unlock Symbiosis. Each feat is tied to a skillset. There is an Arcana skill requirement for each feat. Some Feats have pre-requisite Feats.&lt;br /&gt;
*You need to be able to cast a spell above minimum prep to use it with a symbiosis, since the symbiosis will increase the difficulty of the spell cast.&lt;br /&gt;
*&#039;&#039;Research is not designed for very low-level characters.&#039;&#039; It is primarily used to extend training for very skilled characters when using spells they can otherwise cap, and to manage Attunement costs when training for moderately skilled players.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Shorthand!!Backlash Chance?!!Feat Required!!Skill Required (Arcana)!!Minutes Needed*!!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fundamental Research&#039;&#039;&#039;||FUNDAMENTAL||false||||60||5||Magic/Arcana experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Stream Theory&#039;&#039;&#039;||STREAM||false||||60||5||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Augmentation Patterns Research&#039;&#039;&#039;||AUGMENTATION||false||||60||10||Augment experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Utility Patterns Research&#039;&#039;&#039;||UTILITY||false||||60||10||Utility Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warding Patterns Research&#039;&#039;&#039;||WARDING||false||||60||10||Warding Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sorcerous Research&#039;&#039;&#039;||SORCERY||true||||250||15||Sorcery Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Energy Spellcasting&#039;&#039;&#039;||ENERGY||true||||500||7.5||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Field Theory&#039;&#039;&#039;||FIELD||true||||750||15||Magic, Sorcery, Attunement Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plane of Probability&#039;&#039;&#039;||PLANE|| false ||||     ||20|| Astrology Experience (33/34) (24 hr cool down)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elemental Planes&#039;&#039;&#039;||PLANES|| false ||||     ||17|| Summoning Experience (34/34) (24 hr cool down)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Research&#039;&#039;&#039;||SPELL||true||||1000||20||Augmentation, Utility, Warding Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strengthen Symbiosis&#039;&#039;&#039;||SYMBIOSIS STRENGTHEN||false||Physical Matrices||300||7.5||[[Boosts::Strength (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endure Symbiosis&#039;&#039;&#039;||SYMBIOSIS ENDURE||false||Physical Matrices||||7.5||[[Boosts::Stamina (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avoid Symbiosis&#039;&#039;&#039;||SYMBIOSIS AVOID||false||Physical Matrices||||7.5||[[Boosts::Reflex (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spring Symbiosis&#039;&#039;&#039;||SYMBIOSIS SPRING||false||Physical Matrices||||7.5||[[Boosts::Agility (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remember Symbiosis&#039;&#039;&#039;||SYMBIOSIS REMEMBER||false||Mental Matrices||||7.5||[[Boosts::Intelligence (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resolve Symbiosis&#039;&#039;&#039;||SYMBIOSIS RESOLVE||false||Mental Matrices||||7.5||[[Boosts::Discipline (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impress Symbiosis&#039;&#039;&#039;||SYMBIOSIS IMPRESS||false||Mental Matrices||||7.5||[[Boosts::Charisma (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Discern Symbiosis&#039;&#039;&#039;||SYMBIOSIS DISCERN||false||Mental Matrices||||7.5||[[Boosts::Wisdom (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explore Symbiosis&#039;&#039;&#039;||SYMBIOSIS  EXPLORE||false||Survivalist||||7.5||[[Boosts::Athletics skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Watch Symbiosis&#039;&#039;&#039;||SYMBIOSIS WATCH||false||Survivalist||||7.5||[[Boosts::Perception skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harvest Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARVEST||false||Survivalist||||7.5||[[Boosts::Skinning skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Symbiosis&#039;&#039;&#039;||SYMBIOSIS HEAL||false||Survivalist||||7.5||[[Boosts::First Aid skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Learn Symbiosis&#039;&#039;&#039;||SYMBIOSIS LEARN||false||Scholar||||7.5||[[Boosts::Scholarship skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Examine Symbiosis&#039;&#039;&#039;||SYMBIOSIS EXAMINE||false||Scholar||||7.5||[[Boosts::Appraisal skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perform Symbiosis&#039;&#039;&#039;||SYMBIOSIS PERFORM||false||Scholar||||7.5||[[Boosts::Performance skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Symbiosis&#039;&#039;&#039;||SYMBIOSIS CAST||false||Symbiotic Research||||7.5||[[Boosts::Primary Magic skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harness Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARNESS||false||Symbiotic Research||||7.5||[[Boosts::Attunement skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Activate Symbiosis&#039;&#039;&#039;||SYMBIOSIS ACTIVATE||false||Symbiotic Research||||7.5||[[Boosts::Arcana skill]] Boost&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This is the base time with a minimum mana [[Gauge Flow]]. More mana will reduce the time required.&lt;br /&gt;
&lt;br /&gt;
==Other actions during research==&lt;br /&gt;
The following states prevent research from being started:&lt;br /&gt;
*having an active [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
*{{com|play}}ing an instrument&lt;br /&gt;
*[[Prepare command|preparing]] a spell&lt;br /&gt;
&lt;br /&gt;
The following states will be broken upon starting a research project:&lt;br /&gt;
*being [[Hide command|hidden]] (N.B.: Invisibility does not break when starting research)&lt;br /&gt;
&lt;br /&gt;
The following actions interrupt research:&lt;br /&gt;
*Attacking or being attacked (you can engage and retreat freely)&lt;br /&gt;
*[[Cast command]]&lt;br /&gt;
*[[Charge command]]&lt;br /&gt;
*[[Hide command]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]] in general: both {{com|disarm}}ing and {{com|pick}}ing&lt;br /&gt;
*[[Mine command]] (although you can still {{com|prospect}})&lt;br /&gt;
*{{com|pay}}ing debt&lt;br /&gt;
*[[Play command]]&lt;br /&gt;
*[[Prepare command]]&lt;br /&gt;
*[[Study command]]&lt;br /&gt;
*[[Swim command]]&lt;br /&gt;
&lt;br /&gt;
The following actions can be performed during research (although not all are intentional):&lt;br /&gt;
*maintaining a [[:Category:Cyclic spells|cyclic spell]]&lt;br /&gt;
*[[Harness command|harnessing]] mana&lt;br /&gt;
*[[Summon command|Summoning]] the different planes ({{com|summon}} {{tt|admittance}}, etc)&lt;br /&gt;
*[[Focus command|focusing]] on magical items&lt;br /&gt;
*[[Invoke command|invoking]] cambrinth, gaethzen, and runestones&lt;br /&gt;
*[[Release command|releasing]] mana or spell effects&lt;br /&gt;
*[[Teach command|teaching]] or listening to a class&lt;br /&gt;
*[[Perceive command|perceiving]] mana or health&lt;br /&gt;
*[[Empathic healing]]: {{com|touch}} and {{com|take}}&lt;br /&gt;
*[[Tend command|tending]] wounds&lt;br /&gt;
*[[Climb command|climbing]], including {{com|climb}} {{tt|practice}}&lt;br /&gt;
*[[Hunt command|hunting]]&lt;br /&gt;
*Moving through water using cardinal directions (and not using {{com|swim}})&lt;br /&gt;
*[[Forage command|foraging]]/[[Collect command|collecting]]&lt;br /&gt;
*Braiding grass/vines&lt;br /&gt;
*[[Appraise command|appraising]] items&lt;br /&gt;
*[[Assess command|assessing]] instruments&lt;br /&gt;
*[[Juggle command|juggling]]&lt;br /&gt;
*[[Wipe command|wiping]] a wet instrument (and wringing the cloth after)&lt;br /&gt;
*Training stats&lt;br /&gt;
*Using a [[sanowret crystal]]&lt;br /&gt;
*Crafting (so long as you don&#039;t need to [[Study command|study]] instructions)&lt;br /&gt;
:*[[Blacksmithing discipline#Smelting|smelting]] metal&lt;br /&gt;
&lt;br /&gt;
The following actions cannot be performed at all during research:&lt;br /&gt;
*starting an [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Start===&lt;br /&gt;
*[Research] You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them.&lt;br /&gt;
*[Symbiosis] You start to research &amp;lt;option&amp;gt; symbiosis.&lt;br /&gt;
&lt;br /&gt;
===Pulse===&lt;br /&gt;
*[Research] You continue to flex the mana streams.&lt;br /&gt;
*[Symbiosis] You continue to research &amp;lt;option&amp;gt; symbiosis.&lt;br /&gt;
&lt;br /&gt;
===Portion Completion===&lt;br /&gt;
*You make definite progress in your &amp;lt;option&amp;gt; &amp;lt;Research/symbiosis project&amp;gt; and decide to take a break. However, there is still more to learn before you arrive at a breakthrough.&lt;br /&gt;
&lt;br /&gt;
===Portion Abandonment===&lt;br /&gt;
If your project is interrupted (see [[Magical research#Other actions during research|Other actions during research]]), you forfeit all progress made for that research period. For example, if you were researching Warding for 300 seconds and are interrupted 259 seconds in, you lose all progress made during that period. You can also choose abandon a portion with {{com|research}} {{tt|cancel}}.&lt;br /&gt;
*Distracted by your devices, you forget what you were researching.&lt;br /&gt;
*Distracted by your spellcasting, you forget what you were researching.&lt;br /&gt;
&lt;br /&gt;
===Project Completion (Breakthrough!)===&lt;br /&gt;
The following messaging appears when you finish a research project.&lt;br /&gt;
*[Augmentation Research] Breakthrough! You have woven an Augmentation pattern that had previously escaped your grasp.&lt;br /&gt;
*[Fundamental Research] Breakthrough! You have a novel insight into the nature of spellcasting.  While it probably won&#039;t make you famous, it will surely come in handy with practical magic.&lt;br /&gt;
*[Stream Research] Breakthrough! The mana streams dance in front of your magical senses and, at least in their present configuration, you understand the nature of their warp and weave.&lt;br /&gt;
*[Utility Research]Breakthrough! You have woven a Utility pattern that had previously escaped your grasp.&lt;br /&gt;
*[Warding Research] Breakthrough! You have built a ward with previously unknown cleverness and strength.&lt;br /&gt;
&lt;br /&gt;
===Project Degradation===&lt;br /&gt;
If you go too long between research portions, you will forget some of what you have researched.&lt;br /&gt;
*As time passes, you forget some of the finer points about your project about &amp;lt;research project&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Project Abandonment===&lt;br /&gt;
If too long passes without continuing your research, you will abaondon the project entirely. You can also abandon a project by doing {{com|research}} {{tt|cancel}} while you are not doing portion research.&lt;br /&gt;
*You decide to stop researching Fundamental Research.&lt;br /&gt;
*You have abandoned your research project entirely.&lt;br /&gt;
&lt;br /&gt;
===Prepare===&lt;br /&gt;
*[Symbiosis] You recall the exact details of the &amp;lt;option&amp;gt; symbiosis, preparing to integrate it with the next spell you cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Cast===&lt;br /&gt;
*[Skill Bonus] Familiar streams of magic blend with the weave of your &amp;lt;spell&amp;gt; spell, and you sense an increase in your knowledge of &amp;lt;skill&amp;gt;.&lt;br /&gt;
*[Stat Bonus] Familiar streams of magic blend with the weave of your Ethereal Shield spell and you feel your &amp;lt;stat&amp;gt; increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Preparation Loss===&lt;br /&gt;
*[Symbiosis] You pause for a moment as the details of the &amp;lt;option&amp;gt; symbiosis fade from your mind.&lt;/div&gt;</summary>
		<author><name>NYRR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Dampen&amp;diff=504226</id>
		<title>Khri Dampen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Dampen&amp;diff=504226"/>
		<updated>2019-06-21T18:13:24Z</updated>

		<summary type="html">&lt;p&gt;NYRR: Removed circle 15 restriction, got this at 12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Dampen&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Darken, Circle 12&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=Tier 2&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Utility, Warding&lt;br /&gt;
|path=Subtlety&lt;br /&gt;
|cost=12 [[Concentration]] on startup + 3 Concentration per pulse&lt;br /&gt;
|costs=12 + 3/pulse&lt;br /&gt;
|desc=Crow signs, &amp;quot;The partner to Darken, this will help you keep your movements fluid in order to overcome the disadvantages of being stealthy in armor.  With enough skill you will keep chain armors quieter then leather or cloth, or feel the lighter armors on you silent as a second skin.  It can even help somewhat with moving in brigandine armor and shields.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Decrease stealth hindrance, anti-locate barrier, blocks hunt&lt;br /&gt;
|messaging=Focusing your mind, you attempt to attune your senses to even your most minor movements.  You quickly feel more comfortable with your ability to control your motions to prevent detection.&lt;br /&gt;
|teacher=Crow&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NYRR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Experience&amp;diff=503897</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Experience&amp;diff=503897"/>
		<updated>2019-06-09T13:38:37Z</updated>

		<summary type="html">&lt;p&gt;NYRR: /* Rested Experience System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;For the game command, see {{com|experience}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Experience]], often abbreviated &#039;&#039;&#039;exp&#039;&#039;&#039;, is the general term for all of the [[skill]] learning your character has attained.  &lt;br /&gt;
&lt;br /&gt;
In [[DragonRealms]], your ranks in a skill are increased by using it. This is called training. The amount of experience gained from any action is scaled to the difficulty of that action for your character at that time, and how successful your character is in performing it. It is common for a task that has become very simple or unchallenging to grant zero experience.&lt;br /&gt;
&lt;br /&gt;
Experience can potentially be lost as a consequence of character [[death]], although this can be easily avoided through [[favors]].&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Gained [[experience]] is measured as whole-number increments called &amp;quot;ranks.&amp;quot; As your experience drains from your experience pool for a particular [[:Category:Skills|skill]], your learning is converted into ranks. Your ability in a skill is measured by the number of ranks you have attained in that skill. Additionally, there are skill requirements for advancing in circle (or character level) within a guild. Finally, gaining ranks in skills grants [[Time Development Points|TDPs]], which can be used to raise your stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; It is generally considered OOC to engage in explicit discussions of numerical stats or skills. (Role-players may also object to the term &amp;quot;ranks.&amp;quot;) When discussing skill via IC channels, the most conservative approach is to use the [[Experience#RP_messaging|RP messaging]], reserving numerical discussions for whispers and private messages. See [[Out of Character]] for additional information.&lt;br /&gt;
&lt;br /&gt;
The amount of effort required to move up one rank in a skill can be measured in bits. Through analysis of the output of the {{com|CONVERT}} command it was possible to reverse engineer this relationship between ranks. Your next rank in a skill will be reached after you have gained 200 + n bits, where n is the current rank. This means to go from rank 0 to rank 1 in a skill you will need 200 bits, to go from rank 1 to rank 2, you will need 201 bits, and so on. By summing up the number of ranks you can determine how many bits it will take to reach a current level.&lt;br /&gt;
&lt;br /&gt;
The graph and table below show the total number of bits needed to reach a specific rank from 0. This graphic demonstrates the relative difficulty to climb ranks. For example, to go from 300 to 400 ranks takes roughly the same number of bits as going from 0 to 200 ranks. Going from rank 1,000 to 1,500 requires approximately twice the number of bits as going from 0 to 1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:TotalBitsNeededToReachRank.png|left|500px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Total bits needed&lt;br /&gt;
|-&lt;br /&gt;
| 1||200&lt;br /&gt;
|-&lt;br /&gt;
| 25||5,300&lt;br /&gt;
|-&lt;br /&gt;
| 50||11,225&lt;br /&gt;
|-&lt;br /&gt;
| 75||18,050&lt;br /&gt;
|-&lt;br /&gt;
| 100||24,950&lt;br /&gt;
|-&lt;br /&gt;
| 150||41,175&lt;br /&gt;
|-&lt;br /&gt;
| 200||59,900&lt;br /&gt;
|-&lt;br /&gt;
| 250||81,125&lt;br /&gt;
|-&lt;br /&gt;
| 300||104,850&lt;br /&gt;
|-&lt;br /&gt;
| 400||159,800&lt;br /&gt;
|-&lt;br /&gt;
| 500||224,750&lt;br /&gt;
|-&lt;br /&gt;
| 750||430,875&lt;br /&gt;
|-&lt;br /&gt;
|1,000||699,500&lt;br /&gt;
|-&lt;br /&gt;
|1,250||1,030,625&lt;br /&gt;
|-&lt;br /&gt;
|1,500||1,424,250&lt;br /&gt;
|-&lt;br /&gt;
|1,750||1,880,375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximum rank===&lt;br /&gt;
Ranks are capped at 1750. Once you hit 1750 ranks, you no longer gain experience into your experience pool for that skill and draining experience has no effect. It is possible to have effective ranks higher than 1750 through buffs such as abilities or spells. Skill buffs are capped at 20% for most skills, and 10% for [[crafting]] skills. You can see your current buffs using {{com|EXPERIENCE}} {{tt|MODS}}.&lt;br /&gt;
&lt;br /&gt;
===Calculations for Ranks and Bits===&lt;br /&gt;
The relationship between bits and ranks can be defined algebraically. In the formulas below &#039;&#039;r&#039;&#039; refers to ranks and &#039;&#039;b&#039;&#039; refers to bits.&amp;lt;ref&amp;gt;[[Talk:Convert_command]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bits_from_ranks_formula.png]] yields the bits needed to reach a specific rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranks_from_bits_formula.png]] yields the rank a number of bits would reach.&lt;br /&gt;
&lt;br /&gt;
==Experience pools and pulses==&lt;br /&gt;
===Experience pools===&lt;br /&gt;
Every skill has its own individual pool, which fills with field experience as you obtain it. The current amount of field experience in your pool ranges from clear (empty) to mind lock (full).&lt;br /&gt;
&lt;br /&gt;
Factors that determine maximum pool size (in descending order of importance):&lt;br /&gt;
#whether the skill is in your primary, secondary, or tertiary skillset&lt;br /&gt;
#the number of ranks you have in the skill&lt;br /&gt;
#{{stat|Intelligence}}&lt;br /&gt;
#{{stat|Discipline}} (Note:  It was planned for 3.0 to remove discipline from the experience pool effects, but as posted by Socharis on 1/18/13, &amp;quot;...So I looked into this, and Discipline was never taken out - It&#039;s not as significant as intelligence, but it definitely increases your &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;experience&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; pool size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
|-&lt;br /&gt;
|clear||0/34||analyzing||18/34&lt;br /&gt;
|-&lt;br /&gt;
|dabbling||1/34||studious||19/34&lt;br /&gt;
|-&lt;br /&gt;
|perusing||2/34||focused||20/34&lt;br /&gt;
|-&lt;br /&gt;
|learning||3/34||very focused||21/34&lt;br /&gt;
|-&lt;br /&gt;
|thoughtful||4/34||engaged||22/34&lt;br /&gt;
|-&lt;br /&gt;
|thinking||5/34||very engaged||23/34&lt;br /&gt;
|-&lt;br /&gt;
|considering||6/34||cogitating||24/34&lt;br /&gt;
|-&lt;br /&gt;
|pondering||7/34||fascinated||25/34&lt;br /&gt;
|-&lt;br /&gt;
|ruminating||8/34||captivated||26/34&lt;br /&gt;
|-&lt;br /&gt;
|concentrating||9/34||engrossed||27/34&lt;br /&gt;
|-&lt;br /&gt;
|attentive||10/34||riveted||28/34&lt;br /&gt;
|-&lt;br /&gt;
|deliberative||11/34||very riveted||29/34&lt;br /&gt;
|-&lt;br /&gt;
|interested||12/34||rapt||30/34&lt;br /&gt;
|-&lt;br /&gt;
|examining||13/34||very rapt||31/34&lt;br /&gt;
|-&lt;br /&gt;
|understanding||14/34||enthralled||32/34&lt;br /&gt;
|-&lt;br /&gt;
|absorbing||15/34||nearly locked||33/34&lt;br /&gt;
|-&lt;br /&gt;
|intrigued||16/34||mind lock||34/34&lt;br /&gt;
|-&lt;br /&gt;
|scrutinizing||17/34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience pulses===&lt;br /&gt;
This field experience is gradually converted into actual ranks. When field experience is converted to ranks, it is called a pulse.  The size of the pulse is calculated as a fraction of your total pool size.  The primary factor affecting this fraction is whether the skill is primary, secondary, or tertiary; higher Wisdom also increases this fraction. However, secondary skills under 50 ranks will drain like primary skills&amp;lt;ref&amp;gt;[[Post:Low_level_ranks,_EXP,_and_you!_-_7/11/2008_-_8:58:48]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/05/2015_-_20:51]]&amp;lt;/ref&amp;gt;, and tertiary skills under 25 ranks will drain like secondary skills.&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/06/2015_-_10:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Skillset&lt;br /&gt;
!Time to Pulse From Mind Lock to Clear&lt;br /&gt;
|-&lt;br /&gt;
|Primary||40-60 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary||50-80 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary||70-100 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skills pulse in groups every 200 seconds, with each group being offset from the previous one by 20 seconds.  These skill groupings are arranged by skillset in the order they appear in the experience list in game, with the exception of certain guild-only skills which are located with their historical group.  The order and timing of the pulses is fixed, meaning the pulses happen at the exact same time for the same skills for every single player in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Relative Time Offset&lt;br /&gt;
!Skill Group&lt;br /&gt;
|-&lt;br /&gt;
|0 sec.||Shield Usage, Light Armor, Chain Armor, Brigandine, Plate Armor, Defending&lt;br /&gt;
|-&lt;br /&gt;
|20 sec.||Parry Ability, Small Edged, Large Edged, Twohanded Edged&lt;br /&gt;
|-&lt;br /&gt;
|40 sec.||Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|60 sec.||Staves, Polearms, Light Thrown, Heavy Thrown, Brawling, Offhand Weapon, Melee Mastery&lt;br /&gt;
|-&lt;br /&gt;
|80 sec.||Missile Mastery, Primary Magic, Attunement, Arcana, Targeted Magic, Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|100 sec.||Debilitation, Utility, Warding, Sorcery, Evasion, Athletics, Perception, &#039;&#039;Scouting&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120 sec.||Stealth, Locksmithing, Thievery, First Aid, Outdoorsmanship&lt;br /&gt;
|-&lt;br /&gt;
|140 sec.||Skinning, &#039;&#039;Backstab&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160 sec.||Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, &#039;&#039;Bardic Lore&#039;&#039;, &#039;&#039;Trading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|180 sec.||Performance, Tactics, &#039;&#039;Astrology&#039;&#039;, &#039;&#039;Empathy&#039;&#039;, &#039;&#039;Thanatology&#039;&#039;, &#039;&#039;Expertise&#039;&#039;, &#039;&#039;Summoning&#039;&#039;, &#039;&#039;Theurgy&#039;&#039;, &#039;&#039;Conviction&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats and learning==&lt;br /&gt;
Mental statistics now have a greater effect on the experience system. Intelligence and Wisdom affect all skills equally and have diminishing returns that are not logarithmically diminishing. (Every TDP spent on these stats provides a benefit.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Intelligence}}&#039;&#039;&#039;: Maximum size of experience pools&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Wisdom}}&#039;&#039;&#039;: Pulse size&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Discipline}}&#039;&#039;&#039;: Experience pool size (10% efficiency)&lt;br /&gt;
&lt;br /&gt;
The effect of Intelligence and Wisdom is a percentage and not dependent on how many ranks you have in the skill. The effects of these stats can&#039;t be &amp;quot;tested&amp;quot; in an hour. This is something that assists you over the course of your entire career.&lt;br /&gt;
&lt;br /&gt;
On 12/10/2015, GM [[Armifer]] shared some hard numbers on how intelligence and wisdom affect learning.&amp;lt;ref&amp;gt;[[Post:Experience Pool Size - Bug Fix - 12/10/2015 - 19:03]]&amp;lt;/ref&amp;gt; Using 10 as the baseline (100%), here is the magnitude of the effect of training those stats:&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Stat!!Value!!Effect (Compared to 10)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||30||112%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||60||121%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||90||125%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||120||130%&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Discipline also increases pool size, at 10% efficacy, thus continuing its trend of doing just a little bit of everything.&amp;quot; --GM [[Armifer]]&lt;br /&gt;
&lt;br /&gt;
==Rested Experience System==&lt;br /&gt;
Regular Subscribers, Premium Subscribers, and F2P accounts with a unlock purchased with Simucoins can utilize the Rested Experience System (REXP).  When active, this system provides a bonus when field experience is converted to ranks.  The actual EXP pools are unchanged, but when you drain experience from the pools it will simply be worth more actual ranks by a factor of 3.  &lt;br /&gt;
&lt;br /&gt;
There are three mechanical components to the system: pool cap, usage cap and cycle.  Information about these features is available in the EXP command.&lt;br /&gt;
&lt;br /&gt;
*The pool cap is how much rested exp you can have banked on your character at any time. Simple enough. At this time, the pool cap depends upon your subscription type. Standard accounts will be able to bank up to 4 hours of REXP. Premium accounts will store up to 6 hours, and in the Platinum instance the pool can hold 8 hours.  This time will accumulate after 5 consecutive minutes of not draining experience. This is whether offline, online without any EXP in your pools, or with the help of deep sleep.  The rested experience pool is filled at a rate of 2:1 (for every 2 minutes of not draining experience, 1 minute of rested experience is earned).&lt;br /&gt;
&lt;br /&gt;
*The usage cap is how much rested exp you can use. For now, regardless of how frequently you fill the storage cap, you can only use up to 4/6/8 rested experience during one cycle (dependent upon account type).&lt;br /&gt;
&lt;br /&gt;
*The cycle is how long it takes for the usage cap to reset. After 23:30 hours your usage cap will refresh and you can spend additional rested exp. The timing of the cycle is personal rather than universal: it starts when you, personally, do something with the rested exp system and then runs its course.&lt;br /&gt;
&lt;br /&gt;
In addition to changes to how experience is converted under REXP, a modification to the sleep verb was provided.  In &amp;quot;Light Sleep&amp;quot; you will stop gaining new experience but continue to drain experience from your pools. You will use REXP in this state. In &amp;quot;Deep Sleep&amp;quot; you will not gain experience NOR will you drain experience. Your REXP is not used, and you will start to accumulate time in your rested experience pool again.&lt;br /&gt;
&lt;br /&gt;
Each time one of the 10 skill groups drain that has experience in it for any single, or multiple skills, 20 seconds is removed from your REXP time. If a skill group pulses and there isn&#039;t any experience in any of the skills for that group the 20 seconds remains. This makes it possible to focus on specific skill groups and stretch out the REXP time for any targeted skills in them. For Example, if you are only training skills in 5 of the 10 skill groups, your REXP time would take twice the amount of time to be used up. 4 hours could be 8 hours of focused training, or 6 hours could be 12.&lt;br /&gt;
&lt;br /&gt;
==Experience drain at login==&lt;br /&gt;
Experience drain at login is based on when you last logged out of the game. Starting at 30 minutes, you will drain a percentage of your experience equal to the number of minutes that you have been logged out divided by 360 (or 480 if you received a warning within the last six months).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re logged out, experience drains at a static rate, regardless of skillset placement, ranks, or stats. Technically, the experience doesn&#039;t actually pulse until you log back in. It&#039;s important when you log on to wait for the experience drain before logging off, &#039;&#039;&#039;as quickly logging in multiple times may cause the system to not apply your log on drain correctly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Time Logged Out&lt;br /&gt;
!%Pulsed (Clean)&lt;br /&gt;
!%Pulsed (Warning)&lt;br /&gt;
|-&lt;br /&gt;
|30 minutes||8.33%||6.25%&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||16.67%||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|2 hours||33.33%||25%&lt;br /&gt;
|-&lt;br /&gt;
|3 hours||50%||37.5%&lt;br /&gt;
|-&lt;br /&gt;
|4 hours||66.67%||50%&lt;br /&gt;
|-&lt;br /&gt;
|5 hours||83.33%||62.5%&lt;br /&gt;
|-&lt;br /&gt;
|6 hours||100%||75%&lt;br /&gt;
|-&lt;br /&gt;
|7 hours||100%||87.5%&lt;br /&gt;
|-&lt;br /&gt;
|8 hours||100%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note: [[Free to play]] players do not receive offline drain without a pass from the [[Simucoin]] store. See [[Idle experience drain]] for more details.&#039;&#039;&#039;&lt;br /&gt;
*As of 03/12/2015, players who have received a warning within the last six months drain over eight hours instead of not being able to drain experience at login.&amp;lt;ref&amp;gt;[[Post:Login Experience Drain - 03/12/2015 - 21:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RP messaging==&lt;br /&gt;
Ranks in each skill are numerical. However, there is also a role-playing system of nomenclature set up for skills, to make it easier to integrate into game-play.&lt;br /&gt;
&lt;br /&gt;
;Ranks 1-49 / Novice&lt;br /&gt;
&#039;&#039;Within the above range:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Lowly&lt;br /&gt;
*+ 10-19 = Promising&lt;br /&gt;
*+ 20-29 = Able&lt;br /&gt;
*+ 30-39 = Trained&lt;br /&gt;
*+ 40-49 = Full&lt;br /&gt;
&lt;br /&gt;
;Ranks 50-99 / Practitioner&lt;br /&gt;
&lt;br /&gt;
;Ranks 100-149 / Dilettante&lt;br /&gt;
&lt;br /&gt;
;Ranks 150-199 / Aficionado&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Beginning&lt;br /&gt;
*+ 10-19 = Competent&lt;br /&gt;
*+ 20-29 = Proficient&lt;br /&gt;
*+ 30-39 = Experienced&lt;br /&gt;
*+ 40-49 = Skilled&lt;br /&gt;
&lt;br /&gt;
;Ranks 200-299 / Adept&lt;br /&gt;
&lt;br /&gt;
;Ranks 300-399 / Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*Rated by degrees 0-99&lt;br /&gt;
&lt;br /&gt;
;Ranks 400-499 / Professional&lt;br /&gt;
&lt;br /&gt;
;Ranks 500-599 / Authority&lt;br /&gt;
&lt;br /&gt;
;Ranks 600-699 / Genius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Exceptional&lt;br /&gt;
*+ 40-59 = Outstanding&lt;br /&gt;
*+ 60-79 = Renowned&lt;br /&gt;
*+ 80-99 = True&lt;br /&gt;
&lt;br /&gt;
;Ranks 700-799 / Savant&lt;br /&gt;
&lt;br /&gt;
;Ranks 800-899 / Master&lt;br /&gt;
&lt;br /&gt;
;Ranks 900-999 / Grand Master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Distinguished&lt;br /&gt;
*+ 40-59 = Venerated&lt;br /&gt;
*+ 60-79 = Exalted&lt;br /&gt;
*+ 80-99 = Transcendent&lt;br /&gt;
&lt;br /&gt;
;Ranks 1000-1249 / Guru&lt;br /&gt;
&lt;br /&gt;
;Ranks 1250+ / Legend&lt;br /&gt;
&lt;br /&gt;
==Bonus experience pools==&lt;br /&gt;
During [[experience 3.0]], when skills were combined, the &amp;quot;lost&amp;quot; experience bits were moved into the bonus pools, one for each skillset. When experience is absorbed through the normal method, an equal amount is removed from the appropriate bonus pool and added to permanent experience. This effectively doubles learning rates in the skillset so long as experience remains in the bonus pools.&lt;br /&gt;
&lt;br /&gt;
The metric used is an arbitrary unit, a multiple of the amount of bits that it takes to move a skill from 0 to 200 (60,300 bits) plus the number of ranks any remaining bits would teach. As an example:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Your Lore pool could fill 14 empty skills to 200 ranks and one empty skill to 57 ranks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
To view how much experience is left use {{com|experience}} {{tt|bonus}}. When there is no longer any experience left, you will receive the message &amp;quot;You do not have any experience in your bonus pools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To toggle absorption, use {{tt|experience bonus toggle}} &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
*[http://www.elanthia.org/Learning/ Demystifying the Experience System]: [[User:Isharon|Isharon]]&#039;s explanation of the experience system (a good link to share with new players)&lt;br /&gt;
*[[Experience (obsolete)]] has information on the obsolete experience system prior to the 3.0 release.&lt;br /&gt;
*[[:Category:Skills]] has a listing of all skills in game.&lt;br /&gt;
*[[Skillsets]] for how skills are grouped in game.&lt;br /&gt;
*[[Time Development Points]] are calculated based on earned ranks in a skill.&lt;br /&gt;
&lt;br /&gt;
{{cat|Skills|*}}[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>NYRR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Map&amp;diff=503875</id>
		<title>Item:Map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Map&amp;diff=503875"/>
		<updated>2019-06-07T00:47:22Z</updated>

		<summary type="html">&lt;p&gt;NYRR: Added the ASCII Maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=map&lt;br /&gt;
|look=You fumble with your map, searching to orient yourself.  Unfortunately, all you see is a confusing jumble of lines that looks like it was drawn by one of the infamous [[Lost Rangers]] of [[Therengia]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t panic yet, though.  All&#039;s not lost.  If you&#039;re on the streets of the town of the [[Crossing]], you can still find your way around.  Type [[Direction command|DIR]] for an explanation on how to use the in-town directory assistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other sources of information are [[Help command|HELP]], [[ADVICE command|ADVICE]] and asking other players how to get where you wish to go.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are using the Wizard [[Front end|Front End]] to connect to the game, you can find a graphical map of the town of the Crossing by clicking on the Help menu and selecting &amp;quot;On the Game.&amp;quot;  The &amp;quot;Maps&amp;quot; link will open a map of the town.  If you&#039;re not using the Wizard, or you wish a copy of maps of other areas of Elanthia, go to the Files section of the DragonRealms Web Page and check out the Maps.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can [[Turn command|TURN]] this map, then [[Look command|LOOK]] at it again to see different views of a map of the Crossing.&lt;br /&gt;
|type=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
First Map:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
                       G&lt;br /&gt;
                       |&lt;br /&gt;
         G   G*        .&lt;br /&gt;
         |   |         |&lt;br /&gt;
         .   .     .-.-.          THE CROSSING&lt;br /&gt;
         |   |     |   |&lt;br /&gt;
         .-.-.     .   .-.-.-.-#&lt;br /&gt;
             |     |                  * LEGEND *&lt;br /&gt;
       ^     .-.-.-. G             ________________&lt;br /&gt;
        ^    |       |&lt;br /&gt;
   #-.-.-=-.-%-.-.-.-G*&lt;br /&gt;
       | ^   **  |                   G - Guild&lt;br /&gt;
     .-&amp;amp;  ^      .                   * - Training&lt;br /&gt;
     |     ^     |                   % - Academy&lt;br /&gt;
     .     ^     .                   &amp;amp; - Pawnshop&lt;br /&gt;
     |     ^     |                   @ - Town Green&lt;br /&gt;
     *    ^   *A-W-@~*               # - Town Gate&lt;br /&gt;
     |    ^    | | |                 A - Armory&lt;br /&gt;
     .    ^    @-@-@                 W - Weapons&lt;br /&gt;
     |    ^      |                   S - General Store&lt;br /&gt;
     .    ^      S-T                 T - Town Hall&lt;br /&gt;
     |     ^     |                   K - Bank&lt;br /&gt;
     .-*   ^     .                   ^ - River&lt;br /&gt;
       |    ^     \                  = - Bridge&lt;br /&gt;
       G     ^     K-.-.-.-#&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Second Map:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
       =======================================================      North Road, to&lt;br /&gt;
       Map of The Crossing, Capital of the Province of Zoluren     the province of&lt;br /&gt;
       =======================================================         Therengia,&lt;br /&gt;
                                                                  and the towns of&lt;br /&gt;
         N                                                              Dirge,&lt;br /&gt;
         |                           N     ..............            Stone Clan,&lt;br /&gt;
        \|/                        gate   .           |[P].          Kaerna and&lt;br /&gt;
      W--+--E                  ......#....   {J}      |   .          Arthe Dale&lt;br /&gt;
        /|\                   .      +--+-----+-------+    .........          |&lt;br /&gt;
 G       |                   .          |     |       |             .         |&lt;br /&gt;
 o       S                  .  [C]|{T}  |     |       +--+---+---+---(NE Gate)+&lt;br /&gt;
 b                   [R]   .      |     |     |          |   |    \  :         \&lt;br /&gt;
 l                     \  .  (T)  |     |    @+---+@     |   +-----+ .          +-&amp;gt; To&lt;br /&gt;
 i                      -#--------+     |     |   |      |   |     |  :            Warrior&lt;br /&gt;
 n                      .         |     |     |   +---+--+---+     |@ :            Mage&lt;br /&gt;
 s    ..................       (I)+-----+-----+    [E]|(H)   |     |  :            Guild&lt;br /&gt;
     :    Goodwhate Pike \~\  [B] |  Clanthew Blvd    |      |     |  :&lt;br /&gt;
(W gate)-+--+--+-------+--|~|b-+--+--+------+----+----+[b]   |     |  :&lt;br /&gt;
     :   |  |  |       |  |~|  | (A) |      |    |    |{T}   |     |  :&lt;br /&gt;
W    :  K|  +--+-------+@ |~| E| {T} |      |    |@   +------+-----+  :&lt;br /&gt;
a    :  e|     |        \ |~| m|     |      |    |                 |  :&lt;br /&gt;
t    :  r|     |{T}     / |~| b|     |      |    =                 |  :&lt;br /&gt;
e    :  t| (I)-+-------+  |~| a|     | {T}  | (m)|{T}              |  :&lt;br /&gt;
r    :  i|     |       |  |~| n+-----+  @  @|    =                 +  :&lt;br /&gt;
     :  g|     |@      |  |~| k|     |  G---G---G           @     /   .&lt;br /&gt;
S    :  e+-----+-------+  |~| m|    @|  | X | X |       +--------+   .&lt;br /&gt;
p    :  n|     |       |  |~| e+-----+--G---G---G{A}    |        |  :&lt;br /&gt;
r    :   |     +-------+@ |~| n|     |      |           |        |  :&lt;br /&gt;
i    :  R|     |[T] {T}|  |~| t|@    |      +-----------+ @      |  :&lt;br /&gt;
t    :  d|     |       |  |~|  |     |      |@  (TH)    |        |  :&lt;br /&gt;
e    :   |     |       |  |~|  |     |  @   |         --+        |  :&lt;br /&gt;
s    :   |     |    [T]|   \~\ +-----+--+---+ {c}       |        |  :&lt;br /&gt;
    .    |     +-------+--+ \~\         |    \ Hodierna | Way    |  :&lt;br /&gt;
   .     |     | Grd      |\ \~\  (I)---+     +---------+--------+--(E Gate)--&amp;gt; To Middens&lt;br /&gt;
  :      |     |          | \ \~+~~~~~~+ \   /{b}  {f}  |          .            To Observatory&lt;br /&gt;
  :Pri --+-----+----+-----+  \ +~~~~~~+~\ \ /           |         .&lt;br /&gt;
  :son   |     |    |      \  \        \~\b+            |        .&lt;br /&gt;
  :      |     |    |       \  +------+ \~\ {t}         |       .&lt;br /&gt;
   .     |     |    |        \        |  \~\            |      .&lt;br /&gt;
   :   --+     |    |         +-------+b  \~\           |     .&lt;br /&gt;
   :     |     |    |                 |    \~\          |    .&lt;br /&gt;
   :     |     |    |                 +     \~\         |   .&lt;br /&gt;
   :     +     +    |                / \     \~\        |...&lt;br /&gt;
    .     \     \   |               /  to the \~\      .|&lt;br /&gt;
    :      \   --+--+--------------+    Strand \~\    . |Landfall Docks&lt;br /&gt;
    :       \   /                 ship-          \~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
     .  ---+ +-+                  yard             ~~~~~~~~~~~~~~~~&lt;br /&gt;
      .     \|/              (BEWARE OF RATS)   ~~~~~~~~~~~~~~~~&lt;br /&gt;
   ~~~~~~~~  +  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
  ~~~~~~~~~ Docks ~~~~~~~~~~~~~~ Selgotha River ~~~~~~~~~&lt;br /&gt;
  ~~~~~~~~~ (ferry) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
  ~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
  ~~~~~ (ferry) ~~~~~&lt;br /&gt;
  ~~~~~~ Docks ~~~~&lt;br /&gt;
           |&lt;br /&gt;
           |&lt;br /&gt;
      to Leth Deri&#039;el&lt;br /&gt;
       and the province&lt;br /&gt;
         of Ilithi&lt;br /&gt;
   --- Guild Halls ---    ------------- Support Services ------------&lt;br /&gt;
   [b] Barbarian          @  Shop                 {t} Temple&lt;br /&gt;
   [B] Bard              (H) Hospital             |~| Bridge&lt;br /&gt;
   [C] Cleric            (m) Mags                 (A) Asameth Academy&lt;br /&gt;
   [E]  Empath           (TH) Town Hall            {T} Stat training&lt;br /&gt;
   [P]  Paladin           {A} Amphitheatre          G  Town Green&lt;br /&gt;
   [R]  Ranger            {J} Jadewater (mentors)  {f} armor/weapon repair&lt;br /&gt;
   [T]  Trader            {c} carousel             {b} bank&lt;br /&gt;
   (T) Tannery&lt;br /&gt;
 ~~~ water (Selgotha river (east-west) and Oxenwaithe River (north-south)&lt;br /&gt;
   * Warrior Mage and Moon Mage guilds are located outside the town walls&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>NYRR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fluoresce&amp;diff=503692</id>
		<title>Fluoresce</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fluoresce&amp;diff=503692"/>
		<updated>2019-05-26T16:59:53Z</updated>

		<summary type="html">&lt;p&gt;NYRR: Add AoE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=FLU&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Illusion&lt;br /&gt;
|prereqs=none&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Fluoresce spell marks the bodily weaknesses on those in close combat with the caster.  As with most Illusion magic, it demands direct starlight, moonlight, or one&#039;s own starlight aura.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Damage Enhancer&lt;br /&gt;
|messaging=You yoke your imagination to the dreams of grandeur that trickle down from soul into illusion.  Colors become paint, and paint becomes art.&amp;lt;br&amp;gt;&lt;br /&gt;
A ship&#039;s rat is covered top-to-bottom in glowing cinnamon and violet-red graffiti.  Its flaws are laid bare to you!&amp;lt;br&amp;gt;&lt;br /&gt;
A ship&#039;s rat is covered top-to-bottom in glowing violet-red and apricot graffiti.  Its flaws are laid bare to you!&amp;lt;br&amp;gt;&lt;br /&gt;
A ship&#039;s rat is covered top-to-bottom in glowing peach and electric-blue graffiti.  Its flaws are laid bare to you!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|offtype=spirit&lt;br /&gt;
|deftype=reflexes&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation, area of effect&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or Starlight Aura.&lt;/div&gt;</summary>
		<author><name>NYRR</name></author>
	</entry>
</feed>