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	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NTIPPETS"/>
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	<updated>2026-04-16T07:25:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Earthquake_(berserk)&amp;diff=584683</id>
		<title>Earthquake (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Earthquake_(berserk)&amp;diff=584683"/>
		<updated>2022-02-14T16:23:39Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=6&lt;br /&gt;
|slots=3&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|type=berserk,area of effect&lt;br /&gt;
|contest1=power&lt;br /&gt;
|contest2=reflexes&lt;br /&gt;
|skill=debilitation&lt;br /&gt;
|path=Horde&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Balance&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=knockdown, pulsing AoE, triggers upgraded Whirlwind&lt;br /&gt;
|messaging=START: You form the epicenter of a violent rage bent on crumbling your enemies!&lt;br /&gt;
&lt;br /&gt;
PULSE: &amp;lt;br /&amp;gt;&lt;br /&gt;
You dash forward in an attempt to strike an adult desert armadillo!&amp;lt;br /&amp;gt;&lt;br /&gt;
The flat of your axe slams into an adult desert armadillo&#039;s side and unleashes a very stunning blow!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re winded, adeptly balanced and overwhelming opponent.]&amp;lt;br /&amp;gt;&lt;br /&gt;
You dash forward in an attempt to strike an adult desert armadillo!&amp;lt;br /&amp;gt;&lt;br /&gt;
The flat of your axe slams into an adult desert armadillo&#039;s side and unleashes a very crushing blow!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re winded, adeptly balanced and overwhelming opponent.]&amp;lt;br /&amp;gt;&lt;br /&gt;
You dash forward in an attempt to strike an adult desert armadillo!&amp;lt;br /&amp;gt;&lt;br /&gt;
The flat of your axe crashes into an adult desert armadillo&#039;s side and unleashes a very unbalancing blow!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re winded, adeptly balanced and in dominating position.]&lt;br /&gt;
&lt;br /&gt;
It appears that this ability does not cause any physical damage.&lt;br /&gt;
&lt;br /&gt;
END: An aftershock of rage shudders through you one last time, before your fury crashes to a sudden halt!&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Now a melee AoE knockdown ability.&lt;br /&gt;
* When you knockdown four (either at a time or cumulatively over several pulses) you have 10s for an improved [[Whirlwind (ability)|Whirlwind]].&lt;br /&gt;
==Bug==&lt;br /&gt;
The guild leader entry for Earthquake produces:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Tilting his head slightly to the side, Agonar says slowly, &amp;quot;        ! Earthquake&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Also:&lt;br /&gt;
 &amp;gt; ask agonar about earthquake&lt;br /&gt;
 Agonar bares his teeth in a fierce grin and says, &amp;quot;        ! Earthquake&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cloud_rat&amp;diff=583426</id>
		<title>Cloud rat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cloud_rat&amp;diff=583426"/>
		<updated>2022-02-04T20:18:46Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Silver-grey cloud rat&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|simulevel=65&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=480&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=Rat tail&lt;br /&gt;
|Skin Weight=6 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=950,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=~580&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced as a non-invasion creature in [[Tuesday_Tidings#September_2021|Tuesday Tidings 81]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The cloud rat is a lithe, agile creature with ash-grey fur and a thin tail. Glittering black eyes gleam through the light mist that surrounds a slate-grey cloud rat.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the cloud rat, you remember hearing that these creatures got their name from the ability some varieties have to use clouds and mist to aid their defenses.&lt;br /&gt;
&lt;br /&gt;
Rumor speaks of even larger varieties that not only use mists but can use the fogs surrounding them to freeze the hearts of hunters.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[Rising Mists]], [[Frostbite]].&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Empathy from manipulating appeared to slow down around 580.&lt;br /&gt;
*Evasion slowed down around 410.&lt;br /&gt;
&lt;br /&gt;
*Teaches weapons well in the 340-370 range. &lt;br /&gt;
*At Evasion: 396, Parry: 413, Shield: 390, and Agil and Reflexes at 50 &amp;amp; 50, I&#039;m taking almost no hits. Parry moves slower at 413 but Evasion and Shield stay locked. &lt;br /&gt;
*Skinning at 377 is easily locked and occasionally gets sterling pelts with no arrange. &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cloud_rat&amp;diff=583300</id>
		<title>Cloud rat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cloud_rat&amp;diff=583300"/>
		<updated>2022-02-04T17:31:55Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Silver-grey cloud rat&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|simulevel=65&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=480&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=Rat tail&lt;br /&gt;
|Skin Weight=6 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=895,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=~580&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced as a non-invasion creature in [[Tuesday_Tidings#September_2021|Tuesday Tidings 81]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The cloud rat is a lithe, agile creature with ash-grey fur and a thin tail. Glittering black eyes gleam through the light mist that surrounds a slate-grey cloud rat.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the cloud rat, you remember hearing that these creatures got their name from the ability some varieties have to use clouds and mist to aid their defenses.&lt;br /&gt;
&lt;br /&gt;
Rumor speaks of even larger varieties that not only use mists but can use the fogs surrounding them to freeze the hearts of hunters.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[Rising Mists]], [[Frostbite]].&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Empathy from manipulating appeared to slow down around 580.&lt;br /&gt;
*Evasion slowed down around 410.&lt;br /&gt;
&lt;br /&gt;
*Teaches weapons well in the 340-370 range. &lt;br /&gt;
*At Evasion: 396, Parry: 413, Shield: 390, and Agil and Reflexes at 50 &amp;amp; 50, I&#039;m taking almost no hits. Parry moves slower at 413 but Evasion and Shield stay locked. &lt;br /&gt;
*Skinning at 377 is easily locked and occasionally gets sterling pelts with no arrange. &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cloud_rat&amp;diff=583299</id>
		<title>Cloud rat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cloud_rat&amp;diff=583299"/>
		<updated>2022-02-04T17:31:47Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Silver-grey cloud rat&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|simulevel=65&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=480&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=Rat tail&lt;br /&gt;
|Skin Weight=6 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=895,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=~580&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced as a non-invasion creature in [[Tuesday_Tidings#September_2021|Tuesday Tidings 81]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The cloud rat is a lithe, agile creature with ash-grey fur and a thin tail. Glittering black eyes gleam through the light mist that surrounds a slate-grey cloud rat.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the cloud rat, you remember hearing that these creatures got their name from the ability some varieties have to use clouds and mist to aid their defenses.&lt;br /&gt;
&lt;br /&gt;
Rumor speaks of even larger varieties that not only use mists but can use the fogs surrounding them to freeze the hearts of hunters.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[Rising Mists]], [[Frostbite]].&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Empathy from manipulating appeared to slow down around 580.&lt;br /&gt;
*Evasion slowed down around 410.&lt;br /&gt;
&lt;br /&gt;
*Teaches weapons well in the 340-370 range. &lt;br /&gt;
*At Evasion: 396, Parry: 413, Shield: 390, and Agil and Reflexes at 50 &amp;amp; 50, I&#039;m taking almost no hits. Parry moves slower at 413 but Evasion and Shield stay locked. &lt;br /&gt;
Skinning at 377 is easily locked and occasionally gets sterling pelts with no arrange. &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cloud_rat&amp;diff=583298</id>
		<title>Cloud rat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cloud_rat&amp;diff=583298"/>
		<updated>2022-02-04T17:30:29Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Silver-grey cloud rat&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|simulevel=65&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=480&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=Rat tail&lt;br /&gt;
|Skin Weight=6 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=895,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=~580&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced as a non-invasion creature in [[Tuesday_Tidings#September_2021|Tuesday Tidings 81]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The cloud rat is a lithe, agile creature with ash-grey fur and a thin tail. Glittering black eyes gleam through the light mist that surrounds a slate-grey cloud rat.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the cloud rat, you remember hearing that these creatures got their name from the ability some varieties have to use clouds and mist to aid their defenses.&lt;br /&gt;
&lt;br /&gt;
Rumor speaks of even larger varieties that not only use mists but can use the fogs surrounding them to freeze the hearts of hunters.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[Rising Mists]], [[Frostbite]].&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Empathy from manipulating appeared to slow down around 580.&lt;br /&gt;
*Evasion slowed down around 410.&lt;br /&gt;
&lt;br /&gt;
Teaches weapons well in the 340-370 range. &lt;br /&gt;
At Evasion: 396, Parry: 413, Shield: 390, and Agil and Reflexes at 50 &amp;amp; 50, I&#039;m taking almost no hits. Parry moves slower but the others two stay locked. &lt;br /&gt;
Skinning at 377 is easily locked and occasionally gets sterling pelts with no arrange. &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=579212</id>
		<title>Red-Gold scaled atik&#039;et (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=579212"/>
		<updated>2022-01-07T02:55:11Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Learning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=230&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with red-gold scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  The easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  These are the intermediate Red-Gold Scaled Atik&#039;et in the Temple of [[Ushnish]].  Highest tier of [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]] are down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Accompanying this variety of atik&#039;et are [[Mottled Westanuryn]].&lt;br /&gt;
&lt;br /&gt;
Due to their use of {{skill|Parry Ability}} as their main defense, the scimitar-using variant is more difficult to hit than the greatsword-using one. This is to the point where, while in the {{com|Parry|Parry defensive maneuver}}, their defenses are so good that even against a foe that barely learns from them, they can completely defend themselves much of the time. &amp;lt;br&amp;gt;&lt;br /&gt;
The atik&#039;et appears immune to fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Defenses still locking in the 280-300 range. The occasional hit occurs. Learning slowed down after 300, but still not soft capped at 307 for defenses. &amp;lt;br /&amp;gt;&lt;br /&gt;
Able to keep 14 weapons moving, ranging from 200-280 ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Able to learn FA via DISSECT at &amp;lt; 200 ranks, if not lower.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxes have been &amp;quot;at skill level&amp;quot; with 200 in Locksmithing.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=579211</id>
		<title>Red-Gold scaled atik&#039;et (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=579211"/>
		<updated>2022-01-07T02:53:41Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=230&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with red-gold scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  The easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  These are the intermediate Red-Gold Scaled Atik&#039;et in the Temple of [[Ushnish]].  Highest tier of [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]] are down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Accompanying this variety of atik&#039;et are [[Mottled Westanuryn]].&lt;br /&gt;
&lt;br /&gt;
Due to their use of {{skill|Parry Ability}} as their main defense, the scimitar-using variant is more difficult to hit than the greatsword-using one. This is to the point where, while in the {{com|Parry|Parry defensive maneuver}}, their defenses are so good that even against a foe that barely learns from them, they can completely defend themselves much of the time. &amp;lt;br&amp;gt;&lt;br /&gt;
The atik&#039;et appears immune to fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Defenses still locking in the 280-300 range. The occasional hit occurs. &amp;lt;br /&amp;gt;&lt;br /&gt;
Able to keep 14 weapons moving, ranging from 200-280 ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Able to learn FA via DISSECT at &amp;lt; 200 ranks, if not lower.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxes have been &amp;quot;at skill level&amp;quot; with 200 in Locksmithing.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=579067</id>
		<title>Red-Gold scaled atik&#039;et (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=579067"/>
		<updated>2022-01-04T15:10:09Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Learning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=230&lt;br /&gt;
|MaxCap=290&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with red-gold scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  The easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  These are the intermediate Red-Gold Scaled Atik&#039;et in the Temple of [[Ushnish]].  Highest tier of [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]] are down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Accompanying this variety of atik&#039;et are [[Mottled Westanuryn]].&lt;br /&gt;
&lt;br /&gt;
Due to their use of {{skill|Parry Ability}} as their main defense, the scimitar-using variant is more difficult to hit than the greatsword-using one. This is to the point where, while in the {{com|Parry|Parry defensive maneuver}}, their defenses are so good that even against a foe that barely learns from them, they can completely defend themselves much of the time. &amp;lt;br&amp;gt;&lt;br /&gt;
The atik&#039;et appears immune to fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Defenses still locking in the 280-300 range. The occasional hit occurs. &amp;lt;br /&amp;gt;&lt;br /&gt;
Able to keep 14 weapons moving, ranging from 200-280 ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Able to learn FA via DISSECT at &amp;lt; 200 ranks, if not lower.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxes have been &amp;quot;at skill level&amp;quot; with 200 in Locksmithing.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mottled_westanuryn&amp;diff=578809</id>
		<title>Mottled westanuryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mottled_westanuryn&amp;diff=578809"/>
		<updated>2021-12-30T16:57:21Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Area Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Mottled Westanuryn&lt;br /&gt;
|Image File=mottled_west.jpg&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist, Muspar&#039;i&lt;br /&gt;
|MapList=* {{rmap|14a | Gate of Souls (14a)}}&lt;br /&gt;
|MapList2=* {{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|simulevel=43&lt;br /&gt;
|naturallevel=43&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=44&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=290&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=little&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a westanuryn stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;165&lt;br /&gt;
|MaxVal=491 Lirum&lt;br /&gt;
|MaxArrangedVal=683 Lirum&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Barely two feet long and made of dense chiton and sinew, the westanuryn resembles an oversized, nightmarish scorpion, right down to the vicious looking stinger held aloft in perpetual readiness.  Lined along its front claws are jagged armor plates, most likely used to burrow through sand and dirt at speed, and provide additional protection from struggling prey to the front.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Westanuryn is [[Gamgweth]] for Desert Scorpion.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Mottled Westanuryn apparently likes desert mazes because it has inhabited both the [[Velaka Desert]] and the M&#039;riss [[Dunes of Despair]].  The Velaka Desert is a maze that is always randomly changing.  Westanuryn can no longer be found in the Dunes of Despair - they have been replaced by [[Juvenile Desert Armadillo]], [[Adult Desert Armadillo]], and [[Elder Desert Armadillo]].&lt;br /&gt;
&lt;br /&gt;
Can be found at the Gate of Souls alongside the [[Red-Gold scaled atik&#039;et (1)]].&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
*Poison Stinger: &#039;&#039;A mottled westanuryn lurches forward to stab a pointed stinger at you!&amp;lt;br&amp;gt;&lt;br /&gt;
**Failure to Avoid: &#039;&#039;The mottled westanuryn&#039;s stinger lashes at you.  The stinger lands a light hit that lodges in your left leg!&lt;br /&gt;
**Successful Avoid: &#039;&#039;The mottled westanuryn&#039;s stinger lashes at you.  You quickly step aside.&lt;br /&gt;
*The severity of poison is based on how solid the hit was.&lt;br /&gt;
*The poison does nerve damage (I think), but does not cause stun, but any hit will cause some. The poison seems to only do minor vitality damage.&lt;br /&gt;
*The poison can be overcome by [[Thief]] poison purge or [[Paladin]] [[Courage]] spell.&lt;br /&gt;
===Special Defense===&lt;br /&gt;
*The westanuryn is immune to puncture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* The westanuryn stinger can be used to make Westanuryn Oil, a poison.&lt;br /&gt;
* Mottled Westanuryn are a player created mob created by the winning group of the hunting area creation contest at simucon 99&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=578808</id>
		<title>Red-Gold scaled atik&#039;et (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=578808"/>
		<updated>2021-12-30T16:52:54Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=230&lt;br /&gt;
|MaxCap=290&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with red-gold scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  The easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  These are the intermediate Red-Gold Scaled Atik&#039;et in the Temple of [[Ushnish]].  Highest tier of [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]] are down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Accompanying this variety of atik&#039;et are [[Mottled Westanuryn]].&lt;br /&gt;
&lt;br /&gt;
Due to their use of {{skill|Parry Ability}} as their main defense, the scimitar-using variant is more difficult to hit than the greatsword-using one. This is to the point where, while in the {{com|Parry|Parry defensive maneuver}}, their defenses are so good that even against a foe that barely learns from them, they can completely defend themselves much of the time. &amp;lt;br&amp;gt;&lt;br /&gt;
The atik&#039;et appears immune to fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Defenses still locking in the 280-290 range. The occasional hit occurs. &amp;lt;br /&amp;gt;&lt;br /&gt;
Able to keep 14 weapons moving, ranging from 200-270 ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Able to learn FA via DISSECT at &amp;lt; 200 ranks, if not lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=578807</id>
		<title>Red-Gold scaled atik&#039;et (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=578807"/>
		<updated>2021-12-30T16:51:54Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=230&lt;br /&gt;
|MaxCap=280&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with red-gold scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  The easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  These are the intermediate Red-Gold Scaled Atik&#039;et in the Temple of [[Ushnish]].  Highest tier of [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]] are down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Accompanying this variety of atik&#039;et are [[Mottled Westanuryn]].&lt;br /&gt;
&lt;br /&gt;
Due to their use of {{skill|Parry Ability}} as their main defense, the scimitar-using variant is more difficult to hit than the greatsword-using one. This is to the point where, while in the {{com|Parry|Parry defensive maneuver}}, their defenses are so good that even against a foe that barely learns from them, they can completely defend themselves much of the time. &amp;lt;br&amp;gt;&lt;br /&gt;
The atik&#039;et appears immune to fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Defenses still locking in the 280-290 range. The occasional hit occurs. &amp;lt;br /&amp;gt;&lt;br /&gt;
Able to keep 14 weapons moving, ranging from 200-270 ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
Able to learn FA via DISSECT at &amp;lt; 200 ranks, if not lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=578806</id>
		<title>Red-Gold scaled atik&#039;et (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=578806"/>
		<updated>2021-12-30T16:51:33Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=230&lt;br /&gt;
|MaxCap=280&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with red-gold scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  The easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  These are the intermediate Red-Gold Scaled Atik&#039;et in the Temple of [[Ushnish]].  Highest tier of [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]] are down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Accompanying this variety of atik&#039;et are [[Mottled Westanuryn]].&lt;br /&gt;
&lt;br /&gt;
Due to their use of {{skill|Parry Ability}} as their main defense, the scimitar-using variant is more difficult to hit than the greatsword-using one. This is to the point where, while in the {{com|Parry|Parry defensive maneuver}}, their defenses are so good that even against a foe that barely learns from them, they can completely defend themselves much of the time. &amp;lt;br&amp;gt;&lt;br /&gt;
The atik&#039;et appears immune to fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Defenses still locking in the 280-290 range. The occasional hit occurs. &amp;lt;br /&amp;gt;&lt;br /&gt;
Able to keep 14 weapons moving, ranging from 200-270 ranks.&lt;br /&gt;
Able to learn FA via DISSECT at &amp;lt; 200 ranks, if not lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=578805</id>
		<title>Red-Gold scaled atik&#039;et (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-Gold_scaled_atik%27et_(1)&amp;diff=578805"/>
		<updated>2021-12-30T16:49:53Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Red-Gold Scaled Atik&#039;et&lt;br /&gt;
|Image File=Atiket.gif&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14a|Gate of Souls (14a)}}&lt;br /&gt;
|simulevel=48&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|MinCap=230&lt;br /&gt;
|MaxCap=280&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The scaled atik&#039;et resembles a slightly built [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] woman with red-gold scales and a fiery crest atop her head.  Flickering flames dance back and forth from finger to finger, and her lips are parted in a soft, hissing croon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
There are three tiers of atik&#039;et within the [[Gate of Souls]] area.  The easiest are the [[Golden Scaled Atik&#039;et|Golden or Red-Gold Scaled Atik&#039;et]] on the Blasted Plain.  These are the intermediate Red-Gold Scaled Atik&#039;et in the Temple of [[Ushnish]].  Highest tier of [[Red-Gold Scaled Atik&#039;et (2)|Red-Gold Scaled Atik&#039;et]] are down the cliff behind the temple in an area known as The Fangs of [[Ushnish]].&lt;br /&gt;
&lt;br /&gt;
Accompanying this variety of atik&#039;et are [[Mottled Westanuryn]].&lt;br /&gt;
&lt;br /&gt;
Due to their use of {{skill|Parry Ability}} as their main defense, the scimitar-using variant is more difficult to hit than the greatsword-using one. This is to the point where, while in the {{com|Parry|Parry defensive maneuver}}, their defenses are so good that even against a foe that barely learns from them, they can completely defend themselves much of the time. &amp;lt;br&amp;gt;&lt;br /&gt;
The atik&#039;et appears immune to fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
Defenses still locking in the 280-290 range. The occasional hit occurs. &lt;br /&gt;
Able to keep 14 weapons moving, ranging from 200-270 ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
They carry either {{cloot|w|scimitar (1)|scimitar}}s or {{cloot|w|greatsword}}s.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Prepping:&lt;br /&gt;
::A red-gold scaled atik&#039;et sketches an arcane symbol with a flame-tipped finger.&lt;br /&gt;
&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
::The scaled atik&#039;et gestures, her eyes glowing bright blue.  The lava around her feet solidifies, steadying her.&lt;br /&gt;
::A red-gold scaled atik&#039;et looks steadier.&lt;br /&gt;
* [[casts spell::Ethereal Shield]]:&lt;br /&gt;
::The scaled atik&#039;et gestures causing the heat to shimmer around her.&lt;br /&gt;
::A shimmering ethereal shield surrounds a red-gold scaled atik&#039;et.&lt;br /&gt;
* [[casts spell::Fire Shard]]:&lt;br /&gt;
::The scaled atik&#039;et makes a sharp, stabbing gesture at you.&lt;br /&gt;
::A shard of elemental fire flies at you!&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Small_peccary_(1)&amp;diff=573907</id>
		<title>Small peccary (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Small_peccary_(1)&amp;diff=573907"/>
		<updated>2021-11-17T21:03:30Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Small Peccary&lt;br /&gt;
|Image File=Bristlebackedpeccary.jpg&lt;br /&gt;
|Province=Therengia, Ilithi&lt;br /&gt;
|City=Langenfirth, Horse Clan&lt;br /&gt;
|MapList=*{{rmap|40a| Gwenalion Fens (40a)}}&lt;br /&gt;
|MapList2=*{{rmap|71|Gilen Osto Steppes (71)}}&lt;br /&gt;
|simulevel=36&lt;br /&gt;
|naturallevel=36&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=36&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=175&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=little&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a stubby tusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=106&lt;br /&gt;
|MaxVal=&amp;gt; 550 Lirums,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=6&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
At first glance, you think &amp;quot;boar&amp;quot; but when you see the peccary in full, and notice the three-toed hind feet, you realize this is a different animal entirely.  However, like the common boar, the tiny eyes and massive snout are caged behind two mean-looking curved tusks.  Its startlingly white lips contrast sharply with its dark grey, almost black hide.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Peccary]]&lt;br /&gt;
* [[Bristle-backed Peccary]]&lt;br /&gt;
&lt;br /&gt;
==3.1 Notes==&lt;br /&gt;
* Peccary in swamp trolls still land good hits now and then at 180 defense and 30 reflex.&lt;br /&gt;
* Soft cap weapons at 220.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 8-16-2015  You can comfortable take 4 with 210 or more in defenses, they land hits every so often.  They are combined with swamp trolls which train a bit worse.&lt;br /&gt;
&lt;br /&gt;
10/20/2015 No longer lock defenses at 235&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=569507</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=569507"/>
		<updated>2021-10-22T13:57:19Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Skills/Exp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-belly crocodile&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Throne City, Greater Fist, Dirge&lt;br /&gt;
|MapList=*{{rmap|14| North Road (14)}}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|simulevel=22&lt;br /&gt;
|naturallevel=22&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|Bone Weight=9&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=&amp;lt;269, ?&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-belly crocodile}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
&amp;lt;b&amp;gt;Haven Ferry (swamp) Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defense soft cap at 130&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense soft cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense Hard cap at 121&amp;lt;br /&amp;gt; &lt;br /&gt;
Skinning still teaches well at 161&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As of 10/2021:&amp;lt;br/&amp;gt;&lt;br /&gt;
Offenses soft capped at 132&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry soft cap at 135&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Crocs:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Teaches evasion until 134.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shard crocs are still locking evasion at 159 on 6/30/17.&amp;lt;br/&amp;gt;&lt;br /&gt;
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Not sure what doesn&#039;t function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it&#039;s a water area.&lt;br /&gt;
*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.&lt;br /&gt;
*FLEE works just has some weird messaging.&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=569341</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=569341"/>
		<updated>2021-10-19T22:55:36Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Skills/Exp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-belly crocodile&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Throne City, Greater Fist, Dirge&lt;br /&gt;
|MapList=*{{rmap|14| North Road (14)}}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|simulevel=22&lt;br /&gt;
|naturallevel=22&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|Bone Weight=9&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=&amp;lt;269, ?&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-belly crocodile}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
&amp;lt;b&amp;gt;Haven Ferry (swamp) Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defense soft cap at 130&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense soft cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense Hard cap at 121&amp;lt;br /&amp;gt; &lt;br /&gt;
Skinning still teaches well at 161&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As of 10/2021:&amp;lt;br/&amp;gt;&lt;br /&gt;
Offense still teaching well at 124&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry soft cap at 135&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Crocs:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Teaches evasion until 134.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shard crocs are still locking evasion at 159 on 6/30/17.&amp;lt;br/&amp;gt;&lt;br /&gt;
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Not sure what doesn&#039;t function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it&#039;s a water area.&lt;br /&gt;
*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.&lt;br /&gt;
*FLEE works just has some weird messaging.&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=569340</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=569340"/>
		<updated>2021-10-19T22:54:55Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Skills/Exp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-belly crocodile&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Throne City, Greater Fist, Dirge&lt;br /&gt;
|MapList=*{{rmap|14| North Road (14)}}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|simulevel=22&lt;br /&gt;
|naturallevel=22&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|Bone Weight=9&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=&amp;lt;269, ?&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-belly crocodile}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
&amp;lt;b&amp;gt;Haven Ferry (swamp) Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defense soft cap at 130&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense soft cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense Hard cap at 121&amp;lt;br /&amp;gt; &lt;br /&gt;
Skinning still teaches well at 161&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As of 10/2021:&amp;lt;br/&amp;gt;&lt;br /&gt;
Offense still teaching well at 124&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry soft cap at 135&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Crocs:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Teaches evasion until 134.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shard crocs are still locking evasion at 159 on 6/30/17.&amp;lt;br/&amp;gt;&lt;br /&gt;
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Not sure what doesn&#039;t function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it&#039;s a water area.&lt;br /&gt;
*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.&lt;br /&gt;
*FLEE works just has some weird messaging.&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=569339</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=569339"/>
		<updated>2021-10-19T22:54:33Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Skills/Exp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-belly crocodile&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Throne City, Greater Fist, Dirge&lt;br /&gt;
|MapList=*{{rmap|14| North Road (14)}}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|simulevel=22&lt;br /&gt;
|naturallevel=22&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|Bone Weight=9&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=&amp;lt;269, ?&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-belly crocodile}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
&amp;lt;b&amp;gt;Haven Ferry (swamp) Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defense soft cap at 130&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense soft cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense Hard cap at 121&amp;lt;br /&amp;gt; &lt;br /&gt;
Skinning still teaches well at 161&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As of 10/2021:&lt;br /&gt;
Offense still teaching well at 124&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry soft cap at 135&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Crocs:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Teaches evasion until 134.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shard crocs are still locking evasion at 159 on 6/30/17.&amp;lt;br/&amp;gt;&lt;br /&gt;
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Not sure what doesn&#039;t function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it&#039;s a water area.&lt;br /&gt;
*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.&lt;br /&gt;
*FLEE works just has some weird messaging.&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Escaping_skill&amp;diff=19949</id>
		<title>Escaping skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Escaping_skill&amp;diff=19949"/>
		<updated>2012-07-02T18:27:44Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
Escaping skill allows you to break free of webs, nets, muck, and most other forms of entanglement you may encounter in your travels.  It also allows you to {{com|flee}} dangerously overwhelming situations that would normally have meant your death.&lt;br /&gt;
&lt;br /&gt;
When approaching the Escaping cap of an enemy, you fatigue less and maintain better balance while {{com|flee}}ing.&lt;br /&gt;
&lt;br /&gt;
For those with warrants out for their arrest, the Escaping skill can be quite beneficial for avoiding the ire of town guards. In a sense, it adds to the characters ability to remain unobtrusive. A character with 100+ escaping and a warrant for his or her arrest can relatively safely walk within a city with an approximate 95% chance of not being captured on a &amp;quot;guard pulse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This system is not implemented in all cities however, such as Ratha.&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|escaping|Areas that you can learn Escaping in (does not include critter webs/nets)}}&lt;br /&gt;
{{ListItem|escaping|Northwall Trail|[[RanikMap6|Crossing]]||||}}&lt;br /&gt;
{{ListItem|escaping|Hunting Preserve Farmhouse|Near Crossing|0||35|}}&lt;br /&gt;
{{ListItem|escaping|volcanic mud|[[RanikMap13|NTR near Dirge]]|0||&amp;gt;35|}}&lt;br /&gt;
{{ListItem|escaping|Spider Web near Leth|[[RanikMap60|STR North of Leth]]|0|||}}&lt;br /&gt;
{{ListItem|escaping|Harawep&#039;s Altar|[[RanikMap67d|Shard Dark Temple]]||||possibly still set as old Leth web mechs and so won&#039;t teach}}&lt;br /&gt;
{{ListItem|escaping|Cave Troll lair|[[RanikMap114a|Ain Ghazal]]||||}}&lt;br /&gt;
{{ListItem|escaping|Leth Manor Graves|[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]|||~75|}}&lt;br /&gt;
{{ListItem|escaping|Behind Corik&#039;s Wall|[[RanikMap68b|Lost Grounds]]||||}}&lt;br /&gt;
{{ListItem|escaping|Old Crank&#039;s Road|[[RanikMap111|Path to Ilaya Taipa from Leth]]||||be wary of [[small red blood mite]]s in the mud}}&lt;br /&gt;
{{ListItem|escaping|Eidolon Steeds area|Darkling Wood||||}}&lt;br /&gt;
{{ListItem|escaping|spiderwebs in Dusk Ogre tunnels|[[RanikMap32a|Out the Riverhaven West Gate]]|||30|}}&lt;br /&gt;
{{ListItem|escaping|spiderwebs in breech tunnels|Theren Keep Dungeons|||30|}}&lt;br /&gt;
{{ListItem|escaping|Undercrossing Pile|Beneath the Crossing Moon Mage Guild||||}}&lt;br /&gt;
{{ListItem|escaping|Cypress Vines|[[RanikMap109|M&#039;Riss]]||||}}&lt;br /&gt;
{{ListItem|escaping|Black Ape area|Paasvadh Forest||||teaching without being able to move rooms at 60}}&lt;br /&gt;
{{ListItem|escaping|Togball Field mud|[[RanikMap121|Boar Clan]]||||appears that you need to be wet to get stuck}}&lt;br /&gt;
{{ListItem|escaping|Spotted Kashika Serpent area|[[RanikMap151|Fang Cove]]|||&amp;gt;140|Can be learned by moving between rooms or by dancing in a room}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|escaping|Critters that use attacks that teach Escaping}}&lt;br /&gt;
{{ListItem|escaping|Unyn webs|[[RanikMap33|Road to Theren]]||||}}&lt;br /&gt;
{{ListItem|escaping|Angiswaerd belly|[[RanikMap35|Throne City]]||||stomach acids will dissolve armor and eventually kill you if you don&#039;t succeed}}&lt;br /&gt;
{{ListItem|escaping|Armadillo webs|[[RanikMap109c|Dunes of Dispair]]||||}}&lt;br /&gt;
{{ListItem|escaping|Velakan Slaver nets|[[RanikMap46a|Velaka Desert]]||||}}&lt;br /&gt;
{{ListItem|escaping|Kartais webs|[[RanikMap63a|Oshu&#039;ehhrsk Manor]]|||&amp;gt;250|}}&lt;br /&gt;
{{ListItem|escaping|FLEE command|any hunting area|0||2000?|gets you out of combat when overwhelmed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Survival Skillset,Skills}}{{pt|skill}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Flee]] appears to have an experience gain timer of about 200 seconds. This was tested with ~20 escaping against a swarm of mobs in grendels/forest trolls. Being in melee with the maximum amount of critters (4) teaches best. The officials (as in players) state that the timer is variable, between 1 and 5 minutes. 200 is near the average of the two so spacing out your flees around that time would be your best bet.&amp;quot;&#039;&#039; - Renian.&lt;br /&gt;
&lt;br /&gt;
It is more efficient to flee every 60 seconds due to probability statistics.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Escaping_skill&amp;diff=19948</id>
		<title>Escaping skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Escaping_skill&amp;diff=19948"/>
		<updated>2012-07-02T18:27:07Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
Escaping skill allows you to break free of webs, nets, muck, and most other forms of entanglement you may encounter in your travels.  It also allows you to {{com|flee}} dangerously overwhelming situations that would normally have meant your death.&lt;br /&gt;
&lt;br /&gt;
When approaching the Escaping cap of an enemy, you fatigue less and maintain better balance while {{com|flee}}ing.&lt;br /&gt;
&lt;br /&gt;
For those with warrants out for their arrest, the Escaping skill can be quite beneficial for avoiding the ire of town guards. In a sense, it adds to the characters ability to remain unobtrusive. A character with 100+ escaping and a warrant for his or her arrest can relatively safely walk within a city with an approximate 95% chance of not being captured on a &amp;quot;guard pulse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This system is not implemented in all cities however, such as Ratha.&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|escaping|Areas that you can learn Escaping in (does not include critter webs/nets)}}&lt;br /&gt;
{{ListItem|escaping|Northwall Trail|[[RanikMap6|Crossing]]||||}}&lt;br /&gt;
{{ListItem|escaping|Hunting Preserve Farmhouse|Near Crossing|0||35|}}&lt;br /&gt;
{{ListItem|escaping|volcanic mud|[[RanikMap13|NTR near Dirge]]|0||&amp;gt;35|}}&lt;br /&gt;
{{ListItem|escaping|Spider Web near Leth|[[RanikMap60|STR North of Leth]]|0|||}}&lt;br /&gt;
{{ListItem|escaping|Harawep&#039;s Altar|[[RanikMap67d|Shard Dark Temple]]||||possibly still set as old Leth web mechs and so won&#039;t teach}}&lt;br /&gt;
{{ListItem|escaping|Cave Troll lair|[[RanikMap114a|Ain Ghazal]]||||}}&lt;br /&gt;
{{ListItem|escaping|Leth Manor Graves|[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]|||~75|}}&lt;br /&gt;
{{ListItem|escaping|Behind Corik&#039;s Wall|[[RanikMap68b|Lost Grounds]]||||}}&lt;br /&gt;
{{ListItem|escaping|Old Crank&#039;s Road|[[RanikMap111|Path to Ilaya Taipa from Leth]]||||be wary of [[small red blood mite]]s in the mud}}&lt;br /&gt;
{{ListItem|escaping|Eidolon Steeds area|Darkling Wood||||}}&lt;br /&gt;
{{ListItem|escaping|spiderwebs in Dusk Ogre tunnels|[[RanikMap32a|Out the Riverhaven West Gate]]|||30|}}&lt;br /&gt;
{{ListItem|escaping|spiderwebs in breech tunnels|Theren Keep Dungeons|||30|}}&lt;br /&gt;
{{ListItem|escaping|Undercrossing Pile|Beneath the Crossing Moon Mage Guild||||}}&lt;br /&gt;
{{ListItem|escaping|Cypress Vines|[[RanikMap109|M&#039;Riss]]||||}}&lt;br /&gt;
{{ListItem|escaping|Black Ape area|Paasvadh Forest||||teaching without being able to move rooms at 60}}&lt;br /&gt;
{{ListItem|escaping|Togball Field mud|[[RanikMap121|Boar Clan]]||||appears that you need to be wet to get stuck}}&lt;br /&gt;
{{ListItem|escaping|Spotted Kashika Serpent|[[RanikMap151|Fang Cove]]|||&amp;gt;140|Can be learned by moving rooms or by dancing in a room}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|escaping|Critters that use attacks that teach Escaping}}&lt;br /&gt;
{{ListItem|escaping|Unyn webs|[[RanikMap33|Road to Theren]]||||}}&lt;br /&gt;
{{ListItem|escaping|Angiswaerd belly|[[RanikMap35|Throne City]]||||stomach acids will dissolve armor and eventually kill you if you don&#039;t succeed}}&lt;br /&gt;
{{ListItem|escaping|Armadillo webs|[[RanikMap109c|Dunes of Dispair]]||||}}&lt;br /&gt;
{{ListItem|escaping|Velakan Slaver nets|[[RanikMap46a|Velaka Desert]]||||}}&lt;br /&gt;
{{ListItem|escaping|Kartais webs|[[RanikMap63a|Oshu&#039;ehhrsk Manor]]|||&amp;gt;250|}}&lt;br /&gt;
{{ListItem|escaping|FLEE command|any hunting area|0||2000?|gets you out of combat when overwhelmed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Survival Skillset,Skills}}{{pt|skill}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Flee]] appears to have an experience gain timer of about 200 seconds. This was tested with ~20 escaping against a swarm of mobs in grendels/forest trolls. Being in melee with the maximum amount of critters (4) teaches best. The officials (as in players) state that the timer is variable, between 1 and 5 minutes. 200 is near the average of the two so spacing out your flees around that time would be your best bet.&amp;quot;&#039;&#039; - Renian.&lt;br /&gt;
&lt;br /&gt;
It is more efficient to flee every 60 seconds due to probability statistics.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Perception_skill&amp;diff=19598</id>
		<title>Perception skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Perception_skill&amp;diff=19598"/>
		<updated>2012-06-26T01:15:32Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Ways to Train */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perception [[page type is::skill]]&#039;&#039;&#039; is the main defense against both stealthy creatures (and characters) as well as {{com|steal|pickpocketing}} and [[backstab]]bing.&lt;br /&gt;
&lt;br /&gt;
==Ways to Train==&lt;br /&gt;
*Foraging (Collect &amp;lt;item&amp;gt; being the most efficient.)&lt;br /&gt;
*Utilizing the [[Hunt command]]&lt;br /&gt;
*Juggling&lt;br /&gt;
*Searching&lt;br /&gt;
*Noticing people or creatures acting stealthy.  Creatures that ambush include:&lt;br /&gt;
**[[Sleazy Lout]]&lt;br /&gt;
**[[Immature Firecat]]&lt;br /&gt;
**[[Young Firecat]]&lt;br /&gt;
**[[Footpad (Creature)|Footpad]]&lt;br /&gt;
**[[Thug (Creature)|Thug]]&lt;br /&gt;
**[[Ruffian (Creature)|Ruffian]]&lt;br /&gt;
**[[Cutthroat (Creature)|Cutthroat]]&lt;br /&gt;
**[[Golden Pard]]&lt;br /&gt;
**[[Vicious Warcat]]&lt;br /&gt;
**[[Lanky Grey Lach]]&lt;br /&gt;
**[[Long-fanged Warcat]]&lt;br /&gt;
**[[Clouded Arzumos]]&lt;br /&gt;
**[[Sinuous Elsralael]]&lt;br /&gt;
**[[Faenrae Stalker]]&lt;br /&gt;
**[[Supple Firecat]]&lt;br /&gt;
**[[Sabre-toothed Warcat]]&lt;br /&gt;
**[[Muscular Firecat]]&lt;br /&gt;
**[[Lun&#039;Shele Hunter]]&lt;br /&gt;
**[[Faenrae Assassin]]&lt;br /&gt;
**[[Lun&#039;Shele Trekhalo]]&lt;br /&gt;
**[[Armadillo]]&lt;br /&gt;
*Catching someone stealing&lt;br /&gt;
*Running [[Ranger]] trails&lt;br /&gt;
*Disarming traps&lt;br /&gt;
*Marking items in a shop (thief only)&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Finding hidden creatures and people.&lt;br /&gt;
**Hiding and stalking skill do not help you see somebody hide or stalk. Seeing somebody hide is harder than searching them out afterward. ([http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=3&amp;amp;message=5718 GameMaster Zeyurn]) With around 100 ranks in perception, you will start seeing hidden people without even searching for them.&lt;br /&gt;
*Finding and disarming traps.&lt;br /&gt;
*Locating hidden paths, such as the trail into [[Forest Geni]].&lt;br /&gt;
*Foraging (provides a small bonus to foraging skill)&lt;br /&gt;
*Nearly 100 [[:Category:Titles|Titles]] require Perception ranks.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Spells that boost Perception==&lt;br /&gt;
*[[Clear Vision]] spell&lt;br /&gt;
*[[Eye of Kertigen]] enchante&lt;br /&gt;
*[[Wolf Scent]] spell&lt;br /&gt;
*[[Revelation]] spell&lt;br /&gt;
*[[Khri|Khri Sight]]&lt;br /&gt;
*[[Barbarian_Dances|Eagle dance]] &lt;br /&gt;
*[[Glyphs#Glyph_of_Light|Glyph of Light]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Perception skill is reduced at nighttime unless using a dark-vision ability, such as [[Khri|Khri Sight]].  This change occurred Summer of 2007.&lt;br /&gt;
&lt;br /&gt;
As confirmed by [[GameMaster]] [[Zeyurn]] on 3/14/2008, [[Intelligence]] and [[Wisdom]] are the statistics involved in Perception.&lt;br /&gt;
&lt;br /&gt;
Thanks to the [[foraging]] experience changes, foraging is currently faster than juggling in terms of training perception. Foraging vines, for instance, moves the perception skill by one mindstate every 7 forages without using careful or precise at 20 INT, 10 DIS, and 81 perception.&lt;br /&gt;
&lt;br /&gt;
==Juggling and Weights==&lt;br /&gt;
&lt;br /&gt;
In general, you should juggle something that weighs 1/10 of your Perception ranks, rounded down to the nearest 5. For example, if you had 150 ranks in Perception, you would want to juggle something that weighed 15 stones. If you had 154 ranks in Perception, 15 stones would still be your ideal juggling weight.&lt;br /&gt;
&lt;br /&gt;
Note that if you immediately drop the objects you&#039;re juggling, you will not gain any Perception experience. This means that you are trying to juggle something that is too heavy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Per GM Ssra[http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=1&amp;amp;topic=13&amp;amp;message=1497] the juggling code is set up to only support teaching perception with jugglings weights of 70 stones or less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Weight in Stones&lt;br /&gt;
! Ranks Teaches To&lt;br /&gt;
|-&lt;br /&gt;
| 1   &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 2   &lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| 3   &lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| 5  &lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 7   &lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| 10   &lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 12   &lt;br /&gt;
| 270&lt;br /&gt;
|-&lt;br /&gt;
| 15   &lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 25   &lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 30   &lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 35   &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 40   &lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 45   &lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 50   &lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 60   &lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 70   &lt;br /&gt;
| 850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Juggling Items===&lt;br /&gt;
*[[Juggling List]]: list of juggling items&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Survival Skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Perception_skill&amp;diff=19597</id>
		<title>Perception skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Perception_skill&amp;diff=19597"/>
		<updated>2012-06-26T01:14:44Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Ways to Train */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perception [[page type is::skill]]&#039;&#039;&#039; is the main defense against both stealthy creatures (and characters) as well as {{com|steal|pickpocketing}} and [[backstab]]bing.&lt;br /&gt;
&lt;br /&gt;
==Ways to Train==&lt;br /&gt;
*Foraging&lt;br /&gt;
*Utilizing the [[Hunt command]]&lt;br /&gt;
*Juggling&lt;br /&gt;
*Searching&lt;br /&gt;
*Noticing people or creatures acting stealthy.  Creatures that ambush include:&lt;br /&gt;
**[[Sleazy Lout]]&lt;br /&gt;
**[[Immature Firecat]]&lt;br /&gt;
**[[Young Firecat]]&lt;br /&gt;
**[[Footpad (Creature)|Footpad]]&lt;br /&gt;
**[[Thug (Creature)|Thug]]&lt;br /&gt;
**[[Ruffian (Creature)|Ruffian]]&lt;br /&gt;
**[[Cutthroat (Creature)|Cutthroat]]&lt;br /&gt;
**[[Golden Pard]]&lt;br /&gt;
**[[Vicious Warcat]]&lt;br /&gt;
**[[Lanky Grey Lach]]&lt;br /&gt;
**[[Long-fanged Warcat]]&lt;br /&gt;
**[[Clouded Arzumos]]&lt;br /&gt;
**[[Sinuous Elsralael]]&lt;br /&gt;
**[[Faenrae Stalker]]&lt;br /&gt;
**[[Supple Firecat]]&lt;br /&gt;
**[[Sabre-toothed Warcat]]&lt;br /&gt;
**[[Muscular Firecat]]&lt;br /&gt;
**[[Lun&#039;Shele Hunter]]&lt;br /&gt;
**[[Faenrae Assassin]]&lt;br /&gt;
**[[Lun&#039;Shele Trekhalo]]&lt;br /&gt;
**[[Armadillo]]&lt;br /&gt;
*Catching someone stealing&lt;br /&gt;
*Running [[Ranger]] trails&lt;br /&gt;
*Disarming traps&lt;br /&gt;
*Marking items in a shop (thief only)&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Finding hidden creatures and people.&lt;br /&gt;
**Hiding and stalking skill do not help you see somebody hide or stalk. Seeing somebody hide is harder than searching them out afterward. ([http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=3&amp;amp;message=5718 GameMaster Zeyurn]) With around 100 ranks in perception, you will start seeing hidden people without even searching for them.&lt;br /&gt;
*Finding and disarming traps.&lt;br /&gt;
*Locating hidden paths, such as the trail into [[Forest Geni]].&lt;br /&gt;
*Foraging (provides a small bonus to foraging skill)&lt;br /&gt;
*Nearly 100 [[:Category:Titles|Titles]] require Perception ranks.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Spells that boost Perception==&lt;br /&gt;
*[[Clear Vision]] spell&lt;br /&gt;
*[[Eye of Kertigen]] enchante&lt;br /&gt;
*[[Wolf Scent]] spell&lt;br /&gt;
*[[Revelation]] spell&lt;br /&gt;
*[[Khri|Khri Sight]]&lt;br /&gt;
*[[Barbarian_Dances|Eagle dance]] &lt;br /&gt;
*[[Glyphs#Glyph_of_Light|Glyph of Light]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Perception skill is reduced at nighttime unless using a dark-vision ability, such as [[Khri|Khri Sight]].  This change occurred Summer of 2007.&lt;br /&gt;
&lt;br /&gt;
As confirmed by [[GameMaster]] [[Zeyurn]] on 3/14/2008, [[Intelligence]] and [[Wisdom]] are the statistics involved in Perception.&lt;br /&gt;
&lt;br /&gt;
Thanks to the [[foraging]] experience changes, foraging is currently faster than juggling in terms of training perception. Foraging vines, for instance, moves the perception skill by one mindstate every 7 forages without using careful or precise at 20 INT, 10 DIS, and 81 perception.&lt;br /&gt;
&lt;br /&gt;
==Juggling and Weights==&lt;br /&gt;
&lt;br /&gt;
In general, you should juggle something that weighs 1/10 of your Perception ranks, rounded down to the nearest 5. For example, if you had 150 ranks in Perception, you would want to juggle something that weighed 15 stones. If you had 154 ranks in Perception, 15 stones would still be your ideal juggling weight.&lt;br /&gt;
&lt;br /&gt;
Note that if you immediately drop the objects you&#039;re juggling, you will not gain any Perception experience. This means that you are trying to juggle something that is too heavy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Per GM Ssra[http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=1&amp;amp;topic=13&amp;amp;message=1497] the juggling code is set up to only support teaching perception with jugglings weights of 70 stones or less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Weight in Stones&lt;br /&gt;
! Ranks Teaches To&lt;br /&gt;
|-&lt;br /&gt;
| 1   &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 2   &lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| 3   &lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| 5  &lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 7   &lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| 10   &lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 12   &lt;br /&gt;
| 270&lt;br /&gt;
|-&lt;br /&gt;
| 15   &lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 25   &lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 30   &lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 35   &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 40   &lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 45   &lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 50   &lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 60   &lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 70   &lt;br /&gt;
| 850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Juggling Items===&lt;br /&gt;
*[[Juggling List]]: list of juggling items&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Survival Skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging&amp;diff=19907</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging&amp;diff=19907"/>
		<updated>2012-06-26T01:13:46Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* Training Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Foraging is a {{catskill|survival}} skill used to find items which may be used in [[alchemy]], [[fletching]], or any number of other pursuits. [[Healing herbs]] are the best-known of the foraged items, but one can also forage to find wax for [[candlemaking]], limbs and sticks for [[fletching]], firewood, tea leaves, coffee beans, [[alchemy|alchemical catalysts]], grass and vines for [[braiding]], branches for [[carving]], or even items that can be used as improvised weapons, such as rocks and logs.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Foraging is primarily trained via the {{com|FORAGE}} and {{com|Collect}} commands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Forage Usage:&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
FORAGE &amp;lt;item&amp;gt;&lt;br /&gt;
FORAGE &amp;lt;item&amp;gt; careful&lt;br /&gt;
FORAGE &amp;lt;item&amp;gt; precise&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
COLLECT &amp;lt;item&amp;gt; is also an available option.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survival primary guilds can use all of the options.  Survival secondary guilds cannot {{tt|forage precise}}.  Survival tertiary guilds cannot {{tt|forage careful}} or {{tt|forage precise}}.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;careful&#039;&#039;&#039; option searches for a higher quality example of the foraged item, and thus has a slightly higher level of difficulty, and gives a longer roundtime.  &#039;&#039;&#039;Precise&#039;&#039;&#039; is similarly more difficult still, with an even longer roundtime than careful, and results in an even higher quality example of the item.  The more foraging skill you have, the better quality item you will find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Collect&#039;&#039;&#039; will give a pile of the target item if successful, with a minimum roundtime of 15 seconds.  The greater your foraging skill, the more items will be in your pile.  The appearance of a pile will vary based on the guild of the person who collected it.&lt;br /&gt;
&lt;br /&gt;
The order of quality from lowest to highest is as follows: collect, forage, forage careful, forage precise.&lt;br /&gt;
&lt;br /&gt;
Foraging is also trained by [[Fishing]].&lt;br /&gt;
&lt;br /&gt;
==Training Strategy==&lt;br /&gt;
&lt;br /&gt;
Currently (June/2012) the best strategy for training Foraging is to use the collect command. Difficulty of the item being foraged doesn&#039;t matter much as the easier item you collect, the more you will get, which grants more experience. Many players simply use COLLECT ROCK. &lt;br /&gt;
&lt;br /&gt;
As of July 15th, 2009, all experience timers have been removed from foraging, and experience gained has increased significantly. This means it is now possible for survival terts to lock the skill without [[fishing]], and easier for everyone to lock it in general. The experience from fishing has not increased. Fishing, however, also teaches [[Animal Lore skill|Animal Lore]] and can also teach [[Skinning skill|Skinning]].&lt;br /&gt;
&lt;br /&gt;
The general rule in training any skill is that the amount of experience you gain per action is a function of how successful that action was.  So when foraging you want to go after the most difficult item you can reliably find.  A good place to start is the [[Foraging Compendium]], which can be used by referencing your foraging and [[Perception skill]] and finding where on the chart you are likely to learn.&lt;br /&gt;
&lt;br /&gt;
It is easier to forage during the daytime as opposed to night. It is also easier to forage in good weather. Heavy rain greatly penalizes your chances of finding something.&lt;br /&gt;
&lt;br /&gt;
Things that help boost foraging skill: ranger&#039;s raccoon, [[Wolf Scent]] Spell, [[Sprout]] Spell, any perception boosting ability/spell, any [[intelligence]] or [[wisdom]] boosting ability/spell.  The [[Tenebrous Sense]] spell reduces the night-time penalty to foraging.&lt;br /&gt;
&lt;br /&gt;
==Commentary==&lt;br /&gt;
&#039;&#039;&amp;quot;Personally I trained by repetitive foraging of sticks, then moving on to dirt when I could find it, then vines.  Vines still teach pretty well at 170.&amp;quot;&#039;&#039; - --[[User:Khazera|Khazera]] 16:53, 23 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Still getting mind locked by [[collect command|COLLECT]]ing vines at 150 foraging&amp;quot;&#039;&#039; - [[User:Ithschaade|Ithschaade]] 02:56, 6 July 2010 (UTC)&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Survival Skillset,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Caracal&amp;diff=12470</id>
		<title>Caracal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Caracal&amp;diff=12470"/>
		<updated>2012-06-22T00:41:52Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Caracal&lt;br /&gt;
|Image File=caracal.jpg&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=345&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109|Mountain Trail Hunting Area (109)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a carcal pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=753 Lirums&lt;br /&gt;
|MaxArrangedVal=878 Lirums&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description== &lt;br /&gt;
The caracal looks like a small, muscular cougar with ridiculously long legs and a short, stubby tail. A tuft of fine hair sticks up from the top of each ear, and you&#039;d almost laugh at it - if the creature weren&#039;t three feet long with impressive teeth, claws, and speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Caracal&amp;diff=12469</id>
		<title>Caracal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Caracal&amp;diff=12469"/>
		<updated>2012-06-13T15:18:49Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Caracal&lt;br /&gt;
|Image File=caracal.jpg&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=345&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109|Mountain Trail Hunting Area (109)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a carcal pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=698 Lirums&lt;br /&gt;
|MaxArrangedVal=878 Lirums&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description== &lt;br /&gt;
The caracal looks like a small, muscular cougar with ridiculously long legs and a short, stubby tail. A tuft of fine hair sticks up from the top of each ear, and you&#039;d almost laugh at it - if the creature weren&#039;t three feet long with impressive teeth, claws, and speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Peccary&amp;diff=12545</id>
		<title>Peccary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Peccary&amp;diff=12545"/>
		<updated>2012-06-13T15:15:48Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Peccary&lt;br /&gt;
|Image File=bristlebackedpeccary.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=270&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=M&#039;Riss, Horse Clan&lt;br /&gt;
|MapList=*{{rmap|71|Gilen Osto Steppes (71)}}&lt;br /&gt;
|MapList2=*{{rmap|109a | Altanen River (109a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a curved tusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;190&lt;br /&gt;
|MaxVal=622 Lirums&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=tusk&lt;br /&gt;
|Weight=5&lt;br /&gt;
|Tannable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
At first glance, you think boar but when you see the peccary in full you realize this is a different animal entirely. However like the common boar the tiny eyes and massive snout are caged behind two mean-looking curved tusks. Its startlingly white lips contrast sharply with its dark grey almost black hide.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
These creatures are the [[Small Peccary|adolescent version]] of the peccary found around [[Langenfirth]].  Beware if you face these thinking they are the same.&lt;br /&gt;
&lt;br /&gt;
Still locking..&lt;br /&gt;
&lt;br /&gt;
Defenses at 290&lt;br /&gt;
&lt;br /&gt;
MO at 260&lt;br /&gt;
&lt;br /&gt;
Weapons at 270&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Small Peccary]]&lt;br /&gt;
* [[Bristle-backed Peccary]]&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=199024</id>
		<title>Spotted kashika serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=199024"/>
		<updated>2012-06-13T15:13:32Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spotted Kashika Serpent&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|151|Beneath Fang&#039;s Peak (151)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=&amp;gt;357 Dokoras&lt;br /&gt;
|MaxArrangedVal=433 Dokoras&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=skin&lt;br /&gt;
|Weight=2&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Intricate patterns of greens, browns and black cover the dull scales of the kashika serpent, making it difficult to distinguish from its surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very similar to serpents out east gate of Riverhaven. They like to swarm, and you can get webbed moving from one room to another.&lt;br /&gt;
&lt;br /&gt;
Easy to hit. Can hit with about 80 ranks. &lt;br /&gt;
&lt;br /&gt;
Still locking..&lt;br /&gt;
&lt;br /&gt;
Defenses at 230&lt;br /&gt;
&lt;br /&gt;
MO at 220&lt;br /&gt;
&lt;br /&gt;
Weapons at 220&lt;br /&gt;
&lt;br /&gt;
Die in 1-3 hits, swarm, and grazing hits won&#039;t even scratch the skin while in heavy plate, no buffs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Able to skin fairly consistently at 105 - no arrange.&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Caracal&amp;diff=12468</id>
		<title>Caracal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Caracal&amp;diff=12468"/>
		<updated>2012-06-13T15:10:42Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Caracal&lt;br /&gt;
|Image File=caracal.jpg&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=345&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109|Mountain Trail Hunting Area (109)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a carcal pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=629 Lirums&lt;br /&gt;
|MaxArrangedVal=878 Lirums&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description== &lt;br /&gt;
The caracal looks like a small, muscular cougar with ridiculously long legs and a short, stubby tail. A tuft of fine hair sticks up from the top of each ear, and you&#039;d almost laugh at it - if the creature weren&#039;t three feet long with impressive teeth, claws, and speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Peccary&amp;diff=12544</id>
		<title>Peccary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Peccary&amp;diff=12544"/>
		<updated>2012-05-31T22:32:27Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Peccary&lt;br /&gt;
|Image File=bristlebackedpeccary.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=270&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=M&#039;Riss, Horse Clan&lt;br /&gt;
|MapList=*{{rmap|71|Gilen Osto Steppes (71)}}&lt;br /&gt;
|MapList2=*{{rmap|109a | Altanen River (109a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a curved tusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;190&lt;br /&gt;
|MaxVal=622 Lirums&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=tusk&lt;br /&gt;
|Weight=5&lt;br /&gt;
|Tannable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
At first glance, you think boar but when you see the peccary in full you realize this is a different animal entirely. However like the common boar the tiny eyes and massive snout are caged behind two mean-looking curved tusks. Its startlingly white lips contrast sharply with its dark grey almost black hide.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
These creatures are the [[Small Peccary|adolescent version]] of the peccary found around [[Langenfirth]].  Beware if you face these thinking they are the same.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Small Peccary]]&lt;br /&gt;
* [[Bristle-backed Peccary]]&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=198981</id>
		<title>Quartz gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=198981"/>
		<updated>2012-05-31T01:55:36Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Quartz Gargoyle&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=240&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=quartz hide&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=~135&lt;br /&gt;
|MaxVal=200 Dokoras&lt;br /&gt;
|MaxArrangedVal=338 Dokoras&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==Indepth==&lt;br /&gt;
Very similar in all respects to the [[Granite Gargoyle]], but seem to hit significantly harder.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
Mostly fails on skins with single arrange at 135.&lt;br /&gt;
Still slowly moving weapon at 225.&lt;br /&gt;
Boxes are tough at 137.&lt;br /&gt;
&lt;br /&gt;
Soft cap on defenses at 240.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quartz Gargoyles are in Fang Cove. You can join the mammoth to Fang Cove, but to leave the building where the mammoth docks, you need to be an estate holder.&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=198980</id>
		<title>Quartz gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=198980"/>
		<updated>2012-05-31T01:54:58Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Quartz Gargoyle&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=240&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=quartz hide&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=~135&lt;br /&gt;
|MaxVal=200 Dokoras&lt;br /&gt;
|MaxArrangedVal=338 Dokoras&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==Indepth==&lt;br /&gt;
Very similar in all respects to the [[Granite Gargoyle]], but seem to hit significantly harder.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
Mostly fails on skins with single arrange at 135.&lt;br /&gt;
Still slowly moving weapon at 225.&lt;br /&gt;
Boxes are tough at 137.&lt;br /&gt;
&lt;br /&gt;
Soft cap on defenses at 241.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quartz Gargoyles are in Fang Cove. You can join the mammoth to Fang Cove, but to leave the building where the mammoth docks, you need to be an estate holder.&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=199023</id>
		<title>Spotted kashika serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=199023"/>
		<updated>2012-05-21T15:32:11Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spotted Kashika Serpent&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|151|Beneath Fang&#039;s Peak (151)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=&amp;gt;357 Dokoras&lt;br /&gt;
|MaxArrangedVal=433 Dokoras&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=skin&lt;br /&gt;
|Weight=2&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Intricate patterns of greens, browns and black cover the dull scales of the kashika serpent, making it difficult to distinguish from its surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very similar to serpents out east gate of Riverhaven. They like to swarm, and you can get webbed moving from one room to another.&lt;br /&gt;
&lt;br /&gt;
Easy to hit. Can hit with about 80 ranks. &lt;br /&gt;
&lt;br /&gt;
Still locking..&lt;br /&gt;
&lt;br /&gt;
Shields at 225&lt;br /&gt;
&lt;br /&gt;
Armor at 149 - 193&lt;br /&gt;
&lt;br /&gt;
Parry at 229&lt;br /&gt;
&lt;br /&gt;
MO at 205&lt;br /&gt;
&lt;br /&gt;
Weapons at 196&lt;br /&gt;
&lt;br /&gt;
Evasion at 205&lt;br /&gt;
&lt;br /&gt;
Die in 1-3 hits, swarm, and grazing hits won&#039;t even scratch the skin while in heavy plate, no buffs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Able to skin fairly consistently at 105 - no arrange.&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=199022</id>
		<title>Spotted kashika serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=199022"/>
		<updated>2012-05-21T14:55:45Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spotted Kashika Serpent&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|151|Beneath Fang&#039;s Peak (151)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=&amp;gt;357 Dokoras&lt;br /&gt;
|MaxArrangedVal=433 Dokoras&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=skin&lt;br /&gt;
|Weight=2&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Intricate patterns of greens, browns and black cover the dull scales of the kashika serpent, making it difficult to distinguish from its surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very similar to serpents out east gate of Riverhaven. They like to swarm, and you can get webbed moving from one room to another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still locking..&lt;br /&gt;
&lt;br /&gt;
Shields at 225&lt;br /&gt;
&lt;br /&gt;
Armor at 149 - 193&lt;br /&gt;
&lt;br /&gt;
Parry at 229&lt;br /&gt;
&lt;br /&gt;
MO at 205&lt;br /&gt;
&lt;br /&gt;
Weapons at 196&lt;br /&gt;
&lt;br /&gt;
Evasion at 205&lt;br /&gt;
&lt;br /&gt;
Die in 1-3 hits, swarm, and grazing hits won&#039;t even scratch the skin while in heavy plate, no buffs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Able to skin fairly consistently at 105 - no arrange.&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=199021</id>
		<title>Spotted kashika serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&amp;diff=199021"/>
		<updated>2012-05-21T14:52:14Z</updated>

		<summary type="html">&lt;p&gt;NTIPPETS: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spotted Kashika Serpent&lt;br /&gt;
|MinCap=50?&lt;br /&gt;
|MaxCap=130?&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|151|Beneath Fang&#039;s Peak (151)}}&lt;br /&gt;
|Skin Type=skin&lt;br /&gt;
|Weight=2&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|MaxVal=&amp;gt;357 Dokoras&lt;br /&gt;
|MaxArrangedVal=433 Dokoras&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Intricate patterns of greens, browns and black cover the dull scales of the kashika serpent, making it difficult to distinguish from its surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very similar to serpents out east gate of Riverhaven. They like to swarm, and you can get webbed moving from one room to another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still locking..&lt;br /&gt;
&lt;br /&gt;
Shields at 225&lt;br /&gt;
&lt;br /&gt;
Armor at 149 - 193&lt;br /&gt;
&lt;br /&gt;
Parry at 229&lt;br /&gt;
&lt;br /&gt;
MO at 205&lt;br /&gt;
&lt;br /&gt;
Weapons at 196&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die in 1-3 hits, swarm, and grazing hits won&#039;t even scratch the skin while in heavy plate, no buffs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Able to skin fairly consistently at 105 - no arrange.&lt;/div&gt;</summary>
		<author><name>NTIPPETS</name></author>
	</entry>
</feed>