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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NSPEARE</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-12T16:37:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Riftal_Summons&amp;diff=490779</id>
		<title>Riftal Summons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Riftal_Summons&amp;diff=490779"/>
		<updated>2018-09-15T17:13:07Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rs&lt;br /&gt;
|minprep=40&lt;br /&gt;
|castcap=120&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Circle 100, [[Moongate]], [[Seer&#039;s Sense]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer&#039;s Sense link or who that has been recently Located.  While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell.  Due to interference from the link, the coloration of the rift is known to be... odd.  However, no adverse effects have been reported.  Yet.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=teleport PC to your location&lt;br /&gt;
|messaging=You gesture.&amp;lt;br&amp;gt;&lt;br /&gt;
You focus your magical energies and sense a celestial rift open up near &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Flickering &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; radiance erupts from seemingly nowhere, forming a jagged rift in the air.  &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; steps out from within the light, followed by a gust of chill winds.  The rift vanishes as swiftly as it appeared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;s PoV&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
A gaping rift of rippling &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; luminscence rips through the air in front of you, followed by a sudden blast of frigid wind.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Distance==&lt;br /&gt;
The following table lists the approximate amount of mana required to open a rift at a given distance in zones as determined by the [[zone map]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
| Rowspan=&amp;quot;3&amp;quot; | Distance &lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot;| Mainland only&lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot;|  Islands only&lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot;| Island to Mainland&lt;br /&gt;
!  rowspan = &amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Seer&#039;s Sense]]&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;  |  [[Braun&#039;s Conjecture]]&lt;br /&gt;
|-&lt;br /&gt;
! Rowspan=&amp;quot;2&amp;quot;| Mainland only&lt;br /&gt;
! Rowspan=&amp;quot;2&amp;quot;|  Islands only&lt;br /&gt;
! Rowspan=&amp;quot;2&amp;quot;| Island to Mainland&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;  | [[Seer&#039;s Sense]]&lt;br /&gt;
|-&lt;br /&gt;
! Mainland only || Islands only || Island to Mainland || Mainland only || Islands only || Island to Mainland&lt;br /&gt;
|-&lt;br /&gt;
| 0 zones || 40 Mana || 44 Mana || - || 40 Mana || 43 Mana || - || ? || ? || - || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
| 1 zone || 40 Mana || 44 Mana || - || 40 Mana || 43 Mana || - || ? || ? || - || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 zones || 42 Mana  || 49 Mana || 59 Mana || 41 Mana || 45 Mana || 51 Mana || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 zones || 43 Mana || 52 Mana || 63 Mana || 42 Mana || 47 Mana || 53 Mana || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 zones || 44 Mana || - || 67 Mana || 43 Mana || - || 56 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 zones || 46 Mana || - || 72 Mana || 44 Mana || - || 59 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 zones || 49 Mana || - || 77 Mana || 45 Mana || - || 62 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 zones || 52 Mana || - || 83 Mana || 47 Mana || - || 65 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 zones || 55 Mana || - || ? || 49 Mana || - || 69 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 9 zones || 59 Mana || - || ? || 51 Mana || - || 73 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 10 zones ||  63 Mana || - || ? || 53 Mana || - || 77 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11 zones || 67 Mana || - || - || 57 Mana || - || - || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12 zones || 72 Mana || - || - || 59 Mana || - || - || ? || - || ? || ? || - || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The absence of visible moons in the sky above make casting this spell impossible.&lt;br /&gt;
* No longer requires a [[Seer&#039;s Sense]] link in order to function, although it is easier to cast on someone when linked to them this way.&lt;br /&gt;
:* [[Locate]] a target in order to be able to summon them without a Seer&#039;s Sense link.&lt;br /&gt;
::*This actually allows you to cast the rift on anyone in the room you located while the locate effect lingers, even if they were not originally in the room at the time of the locate.&lt;br /&gt;
::*This is the same lingering effect that backtrace detects, so you have approximately a minute to cast the rift.&lt;br /&gt;
:* A Seer&#039;s Sense link grants around a one [[Zone Map|zone]] increase in range and does not require them to be located first.&lt;br /&gt;
* In either case, the target voluntarily decides whether to step through the rift or not.&lt;br /&gt;
* Travel is no longer temporary as it was in previous incarnations.&lt;br /&gt;
* Potential distance is based on the mana used.&lt;br /&gt;
* Summoning between the islands of Qi&#039;Reshalia requires more mana, and summoning between the mainland and the islands requires even more. This uses a similar modifier calculation to [[Moongate]].&lt;br /&gt;
*It is possible to have more than one rift at the same time, even to the same location and/or person.&lt;br /&gt;
*Possible rift colors (likely incomplete): &#039;&#039;amaranth, blue, brass-colored, brown, carmine, chestnut, cobalt, cyan, grey, indigo, lavender, maroon, mauve, mint green, moss-green, orange, peach, pear-colored, periwinkle, pink, purple-blue, rose, rust-colored, saffron, scarlet, sepia, sky blue, yellow, yellow-green.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Halasa_Selhin&amp;diff=490669</id>
		<title>Halasa Selhin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Halasa_Selhin&amp;diff=490669"/>
		<updated>2018-09-12T21:48:29Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: Add travel details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|name= &lt;br /&gt;
|class= schooner&lt;br /&gt;
|look= &lt;br /&gt;
|rooms= 5&lt;br /&gt;
|captain= Cheile&lt;br /&gt;
|fare= None&lt;br /&gt;
|route= [[Ratha]] &amp;lt;br /&amp;gt; [[ Aesry]]&lt;br /&gt;
|extras= Fishing Supplies&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Travel Details==&lt;br /&gt;
* Departs from Uaro Dock in Ratha&lt;br /&gt;
* The trip from Ratha to Pokekehekepi Beach takes approx. 30 minutes&lt;br /&gt;
* Stays docked at Pokekehekepi Beach for ~ 8 minutes&lt;br /&gt;
* The trip from Pokekehekepi Beach to Aesry takes ~ 40 minutes&lt;br /&gt;
* Approximate trip time: 1 hr 15 minutes (one way) &lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Halasa Selhin, Forecastle&lt;br /&gt;
|desc=The long sweep of the schooner&#039;s bowlines pass over the fore deck to anchor on the ship&#039;s jutting bowsprit.  A martingale is draped neatly over the jibboom in case the Captain calls for the raising of the headsails and, fastened to a gunnel with a twist of twine, is a carved figurine of Eluned.&amp;lt;br /&amp;gt;Ship paths: aft.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Halasa Selhin, Quarterdeck&lt;br /&gt;
|desc=The foremast rises through the deck from its berth in the bowels of the ship to carry the crimson foresail.  A brass fife rail, its row of belaying pins in place, encircles the mast and spare line for rigging lies in coiled stacks upon the salt-stained planks.&amp;lt;br /&amp;gt;Ship paths: forward, aft, up.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Halasa Selhin, Rigging&lt;br /&gt;
|desc=High above the deck amongst the crosstrees, the rigging creaks and groans under the strain of holding the ship&#039;s heavy canvas.  Each flutter of the breeze sends the gaffs to swaying and your perch bobs along with them.  Figure eight loops are fastened a few feet apart across the lines so that sailors can anchor themselves during heavy seas.&amp;lt;br /&amp;gt;Ship paths: down.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Halasa Selhin, Main Deck&lt;br /&gt;
|desc=After years of varnishing, the main deck of the Halasa Selhin glistens like a becalmed sea.  Holding the crisp yards of her mainsail, the mainmast rises skyward to a dizzying height with the sweeping length of the boom spreading her canvas skirt to the wind.  Brightly colored pennants flutter from the halyards.  You also see a shelf of normal fishing line, a bucket of hooks, a barrel of fish bait and a barrel of fishing poles.&amp;lt;br /&amp;gt;Ship paths: forward, aft.}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Halasa Selhin, Aft Deck&lt;br /&gt;
|desc=Oakum, used to caulk the planking of the deck, provides sure footing near the massive wheel of mahogany that guides the ship in front of the wind and waves.  Reef points from the long boom are run around matching cleats and a marlinspike juts from a nearby railing, ready for a sailor to return to his splicing.  You also see Captain Cheile and a massive wooden wheel.&amp;lt;br /&amp;gt;Ship paths: forward.}}&lt;br /&gt;
&lt;br /&gt;
==Sails==&lt;br /&gt;
It has three sails, forward, main, and aft.  &amp;lt;br /&amp;gt;&lt;br /&gt;
You can check the sail status by looking at each one.&amp;lt;br /&amp;gt;&lt;br /&gt;
If the sails are damaged in a pirate attack you can repair them with a needle or bodkin and some thread to speed up ship travel.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ship captained by [[Cheile]].  &lt;br /&gt;
* Travels between [[Ratha]] and [[Aesry]].&lt;br /&gt;
* Makes a short stop at [[Pokekehekepi]] Beach.&lt;br /&gt;
* The ship carries free [[fishing]] supplies to combat boredom on the long trip.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Transport ships}}&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Taisgath&amp;diff=490668</id>
		<title>Taisgath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Taisgath&amp;diff=490668"/>
		<updated>2018-09-12T19:06:57Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: Add note that moongate only open when Katamba is up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place&lt;br /&gt;
|image=Image:Taisgath.jpg&lt;br /&gt;
|province=Qi&#039;Reshalia&lt;br /&gt;
|currency=Lirum (coin){{!}}Lirum&lt;br /&gt;
|est=&lt;br /&gt;
|domg=Moon Mage&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|deity=Phelim&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Taisgath&#039;&#039;&#039;  ([[Gamgweth]] for &#039;&#039;Sky Magic&#039;&#039;) is a small island located to the southwest of [[Ratha]] in the [[Reshal Sea]].  Considered separate from the Collection of [[Qi]], it is entirely owned and maintained by the [[Moon Mage|Moon Mage Guild]]. Prominent features of the island include the massive shell of a sea creature which serves as a guildhall and the mysterious obelisk for which the island was named.  Taisgath is also home to the [[Grazhir]] shard named [[Erekinzil]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Prominent residents include Guildleader [[Lomtaun]] of [[Fortune&#039;s Path]] and the gypsies of the same sect who remain docked on one side of the island.  The island is also guarded by [[Taisgath Guardian|Taisgath Guardians]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play.net Description&#039;&#039;&#039;: The isle of Taisgath, in contrast to the crowds and bustle of Qi&#039;s other islands, is a peaceful place where [[Moon Mages]] gather to study evening skies and books of knowledge.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===The Obelisk ===&lt;br /&gt;
&lt;br /&gt;
The enigmatic obelisk located within a quiet grove on the island has been a source of bewilderment since before the Moon Mage guild was founded. Believed to have been erected before Grazhir&#039;s destruction, the obelisk is crafted from an unknown translucent material which glows with its own internal light. It is several feet tall, four-sided and features a gemstone on each face at the apex - a sapphire, a ruby, a topaz, and a pearl. Inscribed into every part of the sides are countless inscriptions in even more languages - some recognizable, some not.&lt;br /&gt;
&lt;br /&gt;
While the main intended purpose of the obelisks is a mystery that has never been unraveled, this obelisk along with its brothers seem to act as a link between the [[Plane of Abiding]] and the [[Plane of Probability]], and to that effect are intimately tied with a Moon Mage&#039;s ability to predict the future. Two other obelisks like it have been discovered; one in [[Therengia]] that was destroyed shortly after its discovery due to being activated but there being no more Grazhir in the sky for it to use, and one in [[Zoluren]], located in the one-time manor of [[Tezirah]] which was accidentally turned into a heap of slag by a magical misfire. Popular theory presumes that there was also a fourth obelisk, but its location or if it even still functions is unknown.&lt;br /&gt;
&lt;br /&gt;
On a more practical note, this obelisk is where Moon Mages can learn the [[Moon Mage Cantrips#Generic Cantrips|Meah K&#039;et cantrip]], which serves as a handy light-source in a pinch. Next to the obelisk beneath a slab of stone is the entrance to the [[RanikMap90d|Limestone Strata]], where the two planes seem to bleed into each other as the shadows there become very solid, quite alive, and extremely violent.&lt;br /&gt;
&lt;br /&gt;
===Taisgath Guildhall===&lt;br /&gt;
Approaching the building, its true nature becomes apparent -- it is the horned shell of some enormous sea creature.  Dotted with windows and narrow terraces, the central portion of the shell spirals into the sky.  Towering glassine doors lead through the mouth of the deserted husk.  &lt;br /&gt;
&lt;br /&gt;
===The silvery-white shard [[Erekinzil]]===&lt;br /&gt;
A shard of the fabled moon [[Grazhir]], [[Erekinzil]] connects Taisgath to the microcosm of the [[Astral Plane]].&lt;br /&gt;
The shard known as Erekinzil is little more than a silvery-white pebble.  Its sides are so rough that rubbing the shard could abrade skin.  The shard is held aloft by two crystal pincers on the apex of a thin steel column.&lt;br /&gt;
&lt;br /&gt;
===The Sel Dyrtais===&lt;br /&gt;
[[Gamgweth]] for &#039;&#039;sea bird&#039;&#039;. Home to the Follower&#039;s of [[Fortune&#039;s Path]], The Sel Dyrtais is semi-permanently docked to the isle of Taisgath.&lt;br /&gt;
&lt;br /&gt;
===Shrine to Phelim===&lt;br /&gt;
Located next to Cresent Cove.  Within the shrine is a permanent [[Moongate]] (only while Katamba is up!) providing access to the third tier of [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The Sel Dyrtais, Covered Aft Deck - Shop for [[Fortune&#039;s Path]] sect.&lt;br /&gt;
&lt;br /&gt;
[[Tokka_Painter%27s_Hut|Tokka Painter&#039;s Hut]] - Owned by the famed artisan [[Diansine]]. Shop sells [[Tokka]] decks.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
{{rmap|90d|RanikMap90d}} - Taisgath&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[100th_Circle_Moon_Mage_Quest|***SPOILER - Walk through of the 100th Circle Quest***]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Islands}}[[page type is::place| ]][[guild association is::moon mage| ]]&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aarlon&amp;diff=490410</id>
		<title>Aarlon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aarlon&amp;diff=490410"/>
		<updated>2018-08-28T19:53:31Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Aarlon Aeternum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Appearance ==&lt;br /&gt;
You are Outrider Aarlon Aeternum, an Elven Ranger.&lt;br /&gt;
You have an angular face, pointed ears, milky white eyes and an upturned nose.  Your black hair is long and straight, and is worn untamed.  You have translucent skin and a curvaceous figure.&lt;br /&gt;
You are an adult.&lt;br /&gt;
You have unnaturally dark tiger stripes criss-crossing your skin.&lt;br /&gt;
Razor-like claws extend from your fingertips.&lt;br /&gt;
You are in good shape.&lt;br /&gt;
 &lt;br /&gt;
You are wearing a braided nightsilk rope affixed with a glaes grappling hook, some heavily bloodstained leathers tooled with an elaborate symbol on the chest, a robe of tawny black-tipped coyote fur clasped with a medallion of bright gold meadowlark feathers, a lockmith&#039;s badge emblazoned with crossed golden lockpicks, a fine silk duffel bag, a sturdy leather saddlebag painted with stylized horses, an ash longbow and a juvenile wyvern skull.&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aarlon&amp;diff=490409</id>
		<title>Aarlon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aarlon&amp;diff=490409"/>
		<updated>2018-08-28T19:45:40Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: Replaced content with &amp;quot;{{PC |name=Aarlon Aeternum |status=a |race=Elf |gender=Female |guild=Ranger |instance=Prime |relat= }} &amp;lt;br /&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Aarlon Aeternum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blend&amp;diff=490408</id>
		<title>Blend</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blend&amp;diff=490408"/>
		<updated>2018-08-28T19:10:39Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Blend&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Earth Meld]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Blend spell lets you blend into surrounding wilderness so well you&#039;ll be invisible.  Be careful not to fidget too much though, as you&#039;ll betray your location.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=invisibility&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You blend smoothly into your surroundings, making yourself unseen.&lt;br /&gt;
&lt;br /&gt;
You fade into view for all to see.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Despite the wording in the description, you CAN move between rooms without breaking invisibility. However, once invisibility is lost, it does not pulse back until Blend is recast.&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Sky_giant&amp;diff=490400</id>
		<title>Talk:Sky giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Sky_giant&amp;diff=490400"/>
		<updated>2018-08-27T22:22:04Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just got this:&lt;br /&gt;
:A sky giant bellows a word of power as a roiling cloud forms between her palms.  She claps her hand together and a gust of wind blasts out at all around her!&lt;br /&gt;
:You feel yourself buffeted by a powerful blast of ice-cold wind!&lt;br /&gt;
:You are forced back quite some distance!&lt;br /&gt;
:You are knocked flat!&lt;br /&gt;
I assume that&#039;s shockwave, so I&#039;ve added it to their spells.--[[User:Antendren|Antendren]] 21:14, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At 581 shield, 573 evasion, with 58 reflex, and lightly hindered, I still get beat the heck up. I don&#039;t think the min is 500 ranks. I think it&#039;d be closer to 550 or so, if not higher.&lt;br /&gt;
--Healfdene Rokk 06:21, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree with Healfdene&#039;s comment from 6+ years ago. My ranger with 600 effective evasion and 85 effective reflex still gets quickly pummeled by these things. I raised the MinCap from 500 to 600.&lt;br /&gt;
--[[User:NSPEARE|NSPEARE]] ([[User talk:NSPEARE|talk]]) 17:21, 27 August 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a bit of info, brought to you by RECALL:&lt;br /&gt;
:You recall a sky giant casts the ethereal shield, arc light, static discharge, lightning bolt and paeldryth&#039;s wrath spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
I don&#039;t know what these spells really look like (other than ethereal shield and lightning bolt), so I can&#039;t say for sure I&#039;ve seen them cast all of these. I&#039;ve also just started hunting them, so maybe I&#039;ll see more as I go.&lt;br /&gt;
[[User:Mrbobcat|Mrbobcat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Berserking==&lt;br /&gt;
So I am adding the ability to berserk to their arsenal because when I roared lashed them (stun) the both immediately broke it. Here&#039;s the messaging: &lt;br /&gt;
The glazed look in a sky giant&#039;s eye fades, and is replaced by a terrible berserk rage.&lt;br /&gt;
* Driving in like an unbeatable force, a sky giant slices wide at you.  You dodge, leaning to one side with no room to spare.&lt;br /&gt;
--[[User:Healfdene|Healfdene]] 20:03, 16 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Sky_giant&amp;diff=490399</id>
		<title>Talk:Sky giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Sky_giant&amp;diff=490399"/>
		<updated>2018-08-27T22:21:46Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: Add rationale for increasing MinCap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just got this:&lt;br /&gt;
:A sky giant bellows a word of power as a roiling cloud forms between her palms.  She claps her hand together and a gust of wind blasts out at all around her!&lt;br /&gt;
:You feel yourself buffeted by a powerful blast of ice-cold wind!&lt;br /&gt;
:You are forced back quite some distance!&lt;br /&gt;
:You are knocked flat!&lt;br /&gt;
I assume that&#039;s shockwave, so I&#039;ve added it to their spells.--[[User:Antendren|Antendren]] 21:14, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At 581 shield, 573 evasion, with 58 reflex, and lightly hindered, I still get beat the heck up. I don&#039;t think the min is 500 ranks. I think it&#039;d be closer to 550 or so, if not higher.&lt;br /&gt;
--Healfdene Rokk 06:21, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree with Healfdene&#039;s comment from 6+ years ago. My ranger with 600 effective evasion and 85 effective reflex still gets quickly pummeled by these things. I raised the MinCap from 500 to 600.&lt;br /&gt;
--[[User:NSPEARE|NSPEARE]] ([[User talk:NSPEARE|talk]]) 17:21, 27 August 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a bit of info, brought to you by RECALL:&lt;br /&gt;
:You recall a sky giant casts the ethereal shield, arc light, static discharge, lightning bolt and paeldryth&#039;s wrath spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
I don&#039;t know what these spells really look like (other than ethereal shield and lightning bolt), so I can&#039;t say for sure I&#039;ve seen them cast all of these. I&#039;ve also just started hunting them, so maybe I&#039;ll see more as I go.&lt;br /&gt;
[[User:Mrbobcat|Mrbobcat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Berserking==&lt;br /&gt;
So I am adding the ability to berserk to their arsenal because when I roared lashed them (stun) the both immediately broke it. Here&#039;s the messaging: &lt;br /&gt;
The glazed look in a sky giant&#039;s eye fades, and is replaced by a terrible berserk rage.&lt;br /&gt;
* Driving in like an unbeatable force, a sky giant slices wide at you.  You dodge, leaning to one side with no room to spare.&lt;br /&gt;
--[[User:Healfdene|Healfdene]] 20:03, 16 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sky_giant&amp;diff=490398</id>
		<title>Sky giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sky_giant&amp;diff=490398"/>
		<updated>2018-08-27T22:18:15Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sky Giant&lt;br /&gt;
|MinCap=600&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34c | Ravine near Rossman&#039;s (34c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing 18 feet tall and weighing several tons, a sky giant looks like nothing so much as a huge Human warrior, with slightly pointed ears and a wild thatch of red-brown hair. The illusion is shattered by his face, which is marked by glaring fiery eyes an evilly grinning fanged mouth.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|giant anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Standing 18 feet tall, the sky giant looks like nothing so much as a huge Human warrior, with slightly pointed ears and a wild thatch of red-brown hair. The illusion is shattered by his face, which is marked by glaring eyes an evilly fanged mouth. A small notation in a lower corner notes that these giants have an uncanny affinity for electrical magic and have been witnessed to cast lightning bolts at those who anger them.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Magic===&lt;br /&gt;
Via [[Recall#Creatures|Recall]]:&lt;br /&gt;
:You recall a sky giant casts the [[casts spell::Ethereal Shield]], [[casts spell::Arc Light]], [[casts spell::Static Discharge]], [[casts spell::Lightning Bolt]] and [[casts spell::Paeldryth&#039;s Wrath]] spells.&lt;br /&gt;
&lt;br /&gt;
====Berserk====&lt;br /&gt;
Sky Giants have a berserk like ability that allows them to break stuns with ease. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The glazed look in a sky giant&#039;s eye fades, and is replaced by a terrible berserk rage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{sloot|w|heavy granite throwing hammer}}&lt;br /&gt;
*a {{sloot|w|iron-spiked granite flail}}&lt;br /&gt;
*a {{sloot|w|rusty iron greatsword}}&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sever_Thread&amp;diff=490349</id>
		<title>Sever Thread</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sever_Thread&amp;diff=490349"/>
		<updated>2018-08-23T18:16:05Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: Add info re: additional constraints of this spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=set&lt;br /&gt;
|minprep=3&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Teleologic Sorcery&lt;br /&gt;
|prereqs=Circle 15&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Elemental infusion of the Pattern of Luck, Sever Thread generates a massive surge of luck around its victim.  The luck that teleologic sorcerers deal with is not the &#039;good&#039; or even &#039;bad&#039; luck of folklore, but a force of improbability, which they believe twists fate and slackens iron-clad destiny into shades of probability.  Sever Thread sends such a powerful surge of corruptive luck that the victim&#039;s connection to fate is disrupted, metaphorically severing his thread in the web of fate.  While the disruption lasts for a mere moment, the mystic violence of the act can cause confusion and distress in the victim.&lt;br /&gt;
&lt;br /&gt;
Once cast, Sever Thread creates a perverse link between the caster and his target.  The caster can predict upon the target at any time during the duration of the spell, even if he&#039;s halfway across Elanthia, to choose the precise moment he brings misfortune upon his victim.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=latent triggered immobilization, mental link to PC&lt;br /&gt;
|messaging=You gesture at a cougar.&lt;br /&gt;
Color bleeds away from the world, leaving the area grey except for writhing purple magic around you.  Following your unspoken command, the malignant energy lashes out toward a cougar!&lt;br /&gt;
Some of the purple energy arcs away from you and anchors itself around a cougar, creating a psychic link between the two of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Muted colors slowly return to the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You look inside yourself, surrendering your mind to the Sever Thread spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see an indistinct, shadowy vision of a creature bound in irons.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see a cougar standing behind you, ready to strike.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see lightning strike a man out of a clear sky.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see a murder of crows descending on a bloody battlefield.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see nothing else.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You look inside yourself, surrendering your mind to the Sever Thread spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your vision blurs for a brief moment, accompanied by a burning sense of malice in the back of your mind.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see the cougar&#039;s thread of fate disintegrate under a massive barrage of corrupt luck and reform hesitantly.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that the spell controlling your prophetic talent weakened as a result of your attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=debilitation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*{{com|PREDICT}} {{tt|SEVER &amp;lt;TARGET&amp;gt;}}&lt;br /&gt;
**Immobilizes the target. &lt;br /&gt;
**The number of uses you get depends on mana put into the spell and the result of the stat contest when the spell was cast.&lt;br /&gt;
*{{com|PREDICT}} {{tt|SEVER VISION}}&lt;br /&gt;
**Gives a [[Seer&#039;s Sense]] type vision of the target detailing their current status.&lt;br /&gt;
**:&#039;&#039;You see an indistinct, shadowy vision of a creature bound in irons.&#039;&#039; - How successful your cast was.&lt;br /&gt;
**:&#039;&#039;You see a cougar standing behind you, ready to strike.&#039;&#039; - Information about their location.&lt;br /&gt;
**:&#039;&#039;You see lightning strike a man out of a clear sky.&#039;&#039; - How vulnerable they are at that exact moment.&lt;br /&gt;
**:&#039;&#039;You see a murder of crows descending on a bloody battlefield.&#039;&#039; - How many uses you have left.&lt;br /&gt;
**It is unclear currently exactly what is meant by how vulnerable they are.  (&#039;&#039;Per GM-RAESH: I know that&#039;s not very clear but I&#039;m waffling over if I want to explain further.&#039;&#039;)&lt;br /&gt;
* This spell prevents casting of all spells from at least the Enlightened Geometry spellbook (teleport, moongate, braun&#039;s conjecture, destiny cipher, etc). In addition, no prediction can be performed during its duration and the spell cannot be RELEASEd (&amp;lt;i&amp;gt;Such sorcery is not so easily dismissed.&amp;lt;/i&amp;gt;)&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sever_Thread&amp;diff=490348</id>
		<title>Sever Thread</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sever_Thread&amp;diff=490348"/>
		<updated>2018-08-23T18:08:20Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=set&lt;br /&gt;
|minprep=3&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Teleologic Sorcery&lt;br /&gt;
|prereqs=Circle 15&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Elemental infusion of the Pattern of Luck, Sever Thread generates a massive surge of luck around its victim.  The luck that teleologic sorcerers deal with is not the &#039;good&#039; or even &#039;bad&#039; luck of folklore, but a force of improbability, which they believe twists fate and slackens iron-clad destiny into shades of probability.  Sever Thread sends such a powerful surge of corruptive luck that the victim&#039;s connection to fate is disrupted, metaphorically severing his thread in the web of fate.  While the disruption lasts for a mere moment, the mystic violence of the act can cause confusion and distress in the victim.&lt;br /&gt;
&lt;br /&gt;
Once cast, Sever Thread creates a perverse link between the caster and his target.  The caster can predict upon the target at any time during the duration of the spell, even if he&#039;s halfway across Elanthia, to choose the precise moment he brings misfortune upon his victim.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=latent triggered immobilization, mental link to PC&lt;br /&gt;
|messaging=You gesture at a cougar.&lt;br /&gt;
Color bleeds away from the world, leaving the area grey except for writhing purple magic around you.  Following your unspoken command, the malignant energy lashes out toward a cougar!&lt;br /&gt;
Some of the purple energy arcs away from you and anchors itself around a cougar, creating a psychic link between the two of you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Muted colors slowly return to the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You look inside yourself, surrendering your mind to the Sever Thread spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see an indistinct, shadowy vision of a creature bound in irons.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see a cougar standing behind you, ready to strike.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see lightning strike a man out of a clear sky.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see a murder of crows descending on a bloody battlefield.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see nothing else.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You look inside yourself, surrendering your mind to the Sever Thread spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your vision blurs for a brief moment, accompanied by a burning sense of malice in the back of your mind.&amp;lt;br /&amp;gt;&lt;br /&gt;
You see the cougar&#039;s thread of fate disintegrate under a massive barrage of corrupt luck and reform hesitantly.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that the spell controlling your prophetic talent weakened as a result of your attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=debilitation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*{{com|PREDICT}} {{tt|SEVER &amp;lt;TARGET&amp;gt;}}&lt;br /&gt;
**Immobilizes the target. &lt;br /&gt;
**The number of uses you get depends on mana put into the spell and the result of the stat contest when the spell was cast.&lt;br /&gt;
*{{com|PREDICT}} {{tt|SEVER VISION}}&lt;br /&gt;
**Gives a [[Seer&#039;s Sense]] type vision of the target detailing their current status.&lt;br /&gt;
**:&#039;&#039;You see an indistinct, shadowy vision of a creature bound in irons.&#039;&#039; - How successful your cast was.&lt;br /&gt;
**:&#039;&#039;You see a cougar standing behind you, ready to strike.&#039;&#039; - Information about their location.&lt;br /&gt;
**:&#039;&#039;You see lightning strike a man out of a clear sky.&#039;&#039; - How vulnerable they are at that exact moment.&lt;br /&gt;
**:&#039;&#039;You see a murder of crows descending on a bloody battlefield.&#039;&#039; - How many uses you have left.&lt;br /&gt;
**It is unclear currently exactly what is meant by how vulnerable they are.  (&#039;&#039;Per GM-RAESH: I know that&#039;s not very clear but I&#039;m waffling over if I want to explain further.&#039;&#039;)&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Heart_Link&amp;diff=490308</id>
		<title>Heart Link</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Heart_Link&amp;diff=490308"/>
		<updated>2018-08-21T18:20:02Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=hl&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|spellbook=Body Purification&lt;br /&gt;
|prereqs=[[Mental Focus]], and [[Cure Disease]] or [[Flush Poisons]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Heart Link establishes a vital connection between the Empath and a subject, granting the subject a measure of the Empath&#039;s holistic well being.  Under the protection of a Heart Link, bleeding is reduced, poisons and diseases are stifled, and the Empath&#039;s life force flows outward to replace lost vitality.  In previous years Heart Link was feared more than loved, due to its connection to the crippling Nissa&#039;s Binding.  Advances in spell design have severed the two patterns, rendering Heart Link a purely beneficial spell.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Vitality damage&lt;br /&gt;
|htype=Vitality heal&lt;br /&gt;
|effect=Equalizes the vitality of two linked players, Slows bleeding, poison, disease.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You reach out and touch [Target], linking your heart&#039;s rhythm with [Target]&#039;s.  You feel her heart shudder as its natural beat is forced to match your own.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
===Notes===&lt;br /&gt;
*Can be avoided by AVOID TOUCH or DEMEANOR settings towards the empath, as a physical touch is required to cast the spell.&lt;br /&gt;
*Does not work on necromancers with high DO, regardless of demeanor settings.&lt;br /&gt;
*Works like the Cleric spell [[Vigil]]&lt;br /&gt;
**Drains vitality from one person to give it to whoever has lesser vitality. &lt;br /&gt;
**Empaths can give up to 50% vitality, where as non-empaths can only give until about 80%. &lt;br /&gt;
**Heals until 70% vitality is achieved on non-empaths (the empath cannot benefit from the vitality heal and is donor only). &lt;br /&gt;
**Empaths can give in combat, but non-empaths cannot.&lt;br /&gt;
*A single empath can link to multiple people, including another empath who is heartlinking others.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Regenerate&amp;diff=490288</id>
		<title>Talk:Regenerate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Regenerate&amp;diff=490288"/>
		<updated>2018-08-21T14:19:22Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: /* Casting Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite the original 3.0 release notes, this spell apparently goes up to 40 per pulse, not 21. Be afraid. --[[User:Zamara|Zamara]] 17:41, 15 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Casting Notes==&lt;br /&gt;
&amp;lt;s&amp;gt;* Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.&amp;lt;/s&amp;gt;&lt;br /&gt;
* UPDATE: I was finally able to cast with 205 Life Magic, 170 Utility, and Utility Mastery, Raw Channeling, and Efficient Channeling. It still failed to cast multiple times before I finally got a success. Also, if you can get a cleric to cast Sanctify Pattern (SAP) on you, you&#039;ll be able to cast this with much less difficulty/ranks.&lt;br /&gt;
&lt;br /&gt;
* 3.1: I was able to reliably cast at min prep with 175 PM, 166 Utility and Utility Mastery. Not sure if mentals play a role but I was at 26 disc and 25 int/wis. [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 15:35, 29 December 2017 (CST)&lt;br /&gt;
** As a note I should mention if I have even the slightest head or skin wound I can&#039;t cast the spell at these ranks.&lt;br /&gt;
&lt;br /&gt;
* This spell cannot be cast by a circle 30 empath with the following magic skills: life magic: 133, attune: 118, aug: 103, debil: 67, utility: 99, ward: 104. DISCERN states &amp;lt;i&amp;gt; You don&#039;t think you are able to cast this spell &amp;lt;/i&amp;gt; and attempts to cast are met with &amp;lt;i&amp;gt;Currently lacking the skill to complete the pattern, your spell fails completely.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Regenerate&amp;diff=490287</id>
		<title>Talk:Regenerate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Regenerate&amp;diff=490287"/>
		<updated>2018-08-21T14:18:56Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite the original 3.0 release notes, this spell apparently goes up to 40 per pulse, not 21. Be afraid. --[[User:Zamara|Zamara]] 17:41, 15 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Casting Notes==&lt;br /&gt;
&amp;lt;s&amp;gt;* Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.&amp;lt;/s&amp;gt;&lt;br /&gt;
* UPDATE: I was finally able to cast with 205 Life Magic, 170 Utility, and Utility Mastery, Raw Channeling, and Efficient Channeling. It still failed to cast multiple times before I finally got a success. Also, if you can get a cleric to cast Sanctify Pattern (SAP) on you, you&#039;ll be able to cast this with much less difficulty/ranks.&lt;br /&gt;
&lt;br /&gt;
* 3.1: I was able to reliably cast at min prep with 175 PM, 166 Utility and Utility Mastery. Not sure if mentals play a role but I was at 26 disc and 25 int/wis. [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 15:35, 29 December 2017 (CST)&lt;br /&gt;
** As a note I should mention if I have even the slightest head or skin wound I can&#039;t cast the spell at these ranks.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be cast by a circle 30 empath with the following magic skills: life magic: 133, attune: 118, aug: 103, debil: 67, utility: 99, ward: 104. DISCERN states &amp;lt;i&amp;gt; You don&#039;t think you are able to cast this spell &amp;lt;/i&amp;gt; and attempts to cast are met with &amp;lt;i&amp;gt;Currently lacking the skill to complete the pattern, your spell fails completely.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Regenerate&amp;diff=490286</id>
		<title>Regenerate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Regenerate&amp;diff=490286"/>
		<updated>2018-08-21T14:18:24Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|spellbook=Healing&lt;br /&gt;
|prereqs=Circle 30, [[Heal]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=10&lt;br /&gt;
|desc=Regenerate, as the name suggests, drastically enhances the Empath&#039;s metabolism with healing magic, allowing him to &amp;quot;naturally&amp;quot; recover from wounds and scars while the spell is maintained.  The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Wound heal&lt;br /&gt;
|effect=gradually heals wounds/scars&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
The tingling across your body diminishes as you feel the motes of energy fade away.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* See &amp;lt;i&amp;gt;Discussion&amp;lt;/i&amp;gt; page for minimum requirements before selecting this spell!&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Regenerate&amp;diff=490247</id>
		<title>Regenerate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Regenerate&amp;diff=490247"/>
		<updated>2018-08-20T18:17:30Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|spellbook=Healing&lt;br /&gt;
|prereqs=Circle 30, [[Heal]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=10&lt;br /&gt;
|desc=Regenerate, as the name suggests, drastically enhances the Empath&#039;s metabolism with healing magic, allowing him to &amp;quot;naturally&amp;quot; recover from wounds and scars while the spell is maintained.  The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Wound heal&lt;br /&gt;
|effect=gradually heals wounds/scars&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
The tingling across your body diminishes as you feel the motes of energy fade away.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This spell cannot be cast by a circle 30 empath with the following magic skills: life magic: 133, attune: 118, aug: 103, debil: 67, utility: 99, ward: 104. DISCERN states &amp;lt;i&amp;gt; You don&#039;t think you are able to cast this spell &amp;lt;/i&amp;gt; and attempts to cast are met with &amp;lt;i&amp;gt;Currently lacking the skill to complete the pattern, your spell fails completely.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Regenerate&amp;diff=490246</id>
		<title>Regenerate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Regenerate&amp;diff=490246"/>
		<updated>2018-08-20T18:16:52Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|spellbook=Healing&lt;br /&gt;
|prereqs=Circle 30, [[Heal]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=10&lt;br /&gt;
|desc=Regenerate, as the name suggests, drastically enhances the Empath&#039;s metabolism with healing magic, allowing him to &amp;quot;naturally&amp;quot; recover from wounds and scars while the spell is maintained.  The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Wound heal&lt;br /&gt;
|effect=gradually heals wounds/scars&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
The tingling across your body diminishes as you feel the motes of energy fade away.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
* This spell cannot be cast by a circle 30 empath with the following magic skills: life magic: 133, attune: 118, aug: 103, debil: 67, utility: 99, ward: 104. DISCERN states &amp;lt;i&amp;gt; You don&#039;t think you are able to cast this spell &amp;lt;/i&amp;gt; and attempts to cast are met with &amp;lt;i&amp;gt;Currently lacking the skill to complete the pattern, your spell fails completely.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Regenerate&amp;diff=490245</id>
		<title>Regenerate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Regenerate&amp;diff=490245"/>
		<updated>2018-08-20T18:12:35Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|spellbook=Healing&lt;br /&gt;
|prereqs=Circle 30, [[Heal]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=10&lt;br /&gt;
|desc=Regenerate, as the name suggests, drastically enhances the Empath&#039;s metabolism with healing magic, allowing him to &amp;quot;naturally&amp;quot; recover from wounds and scars while the spell is maintained.  The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Wound heal&lt;br /&gt;
|effect=gradually heals wounds/scars&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
The tingling across your body diminishes as you feel the motes of energy fade away.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WARNING: this spell cannot be cast by a circle 30 empath with the following magic skills: life magic: 133, attune: 118, aug: 103, debil: 67, utility: 99, ward: 104. DISCERN states &amp;lt;i&amp;gt; You don&#039;t think you are able to cast this spell &amp;lt;/i&amp;gt; and attempts to cast are met with &amp;lt;i&amp;gt;Currently lacking the skill to complete the pattern, your spell fails completely.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_shadow_hound&amp;diff=490067</id>
		<title>Lesser shadow hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_shadow_hound&amp;diff=490067"/>
		<updated>2018-08-16T19:49:56Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lesser Shadow Hound&lt;br /&gt;
|MinCap=160&lt;br /&gt;
|MaxCap=210&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a|Zaulfung (31a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a matted hound pelt&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=110&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=pelt&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Alive===&lt;br /&gt;
Starlike silver eyes twinkle amidst a cloak of shadows so dark that the creature before you seems to be made of the essence of night itself.  The lithe beast resembles something canine in nature, although it appears more nimble than strong.  Slender sabre-like silver fangs protrude from its maw, and tendrils of inky black mist exude from its nostrils as it breathes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dead===&lt;br /&gt;
When it is killed it reverts to its natural state of being &amp;quot;a wild marsh hound&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A lesser shadow hound whispers its last raspy yelp as its stark silver eyes wink out of existence amidst its cloak of shadows.  Soon the cloak itself rapidly unfurls, leaving nothing but the broken body of a mundane wild marsh hound behind.&lt;br /&gt;
&lt;br /&gt;
The wild marsh hound lies still on the ground, beaten beyond recognition.  The proud canine is now but a mere shattered husk of its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Attacks===&lt;br /&gt;
*Claw: a lesser shadow hound rips its vicious scythe-like shadowy claws at you.&lt;br /&gt;
*Bite: a lesser shadow hound leaps in rage, its gleaming silver fangs barred at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
&#039;&#039;&#039;Shadowy Cloud:&#039;&#039;&#039; Cloud hangs in room and causes anyone in the area to develop [[Damage#Disease|Fleshrot]] (potentially contagious infection).&lt;br /&gt;
:  &#039;&#039;&#039;Messaging&#039;&#039;&#039;&lt;br /&gt;
::     &amp;gt;A lesser shadow hound growls low barring its vicious fangs, a looming fog of shadows billowing from its twisted maw.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;The shadowy cloud churns outward, exuding billowing curtain of sickly black mist that drifts outward toward you...&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;A thin layer of black mist blankets you, coating your skin with a sticky black grime.  A cold sweat breaks upon your forehead as an icy chill races through your veins.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;LOOK: You also see a looming shadowy cloud.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;The shadowy tendrils churning outward from a looming shadowy cloud fall limp to the ground, dispersing in a final skiff of sickly ebon mist.&lt;br /&gt;
::     &amp;gt;HEALTH: Your body is covered in open oozing sores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloud can be rebuffed (potentially only partially) by [[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown:&#039;&#039;&#039;  A lesser shadow hound tosses its head back and howls a discordant dirge!&amp;lt;br&amp;gt;&lt;br /&gt;
:  &amp;gt;The shadows making up the lesser shadow hound begin to churn and swirl, making it harder to pinpoint its location accurately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The [[Zaulfung]] is an ever-changing low water area where you have to wade through every room.  Look for a &amp;quot;curving path&amp;quot; to return to [[Riverhaven]] or look for a &amp;quot;sickly tree&amp;quot; to climb [[RanikMap31a|further into the swamp]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
None&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starlight_Sphere&amp;diff=489940</id>
		<title>Starlight Sphere</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starlight_Sphere&amp;diff=489940"/>
		<updated>2018-08-09T12:40:42Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: /* Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Starlight Sphere&lt;br /&gt;
|abbrev=sls&lt;br /&gt;
|minprep=6&lt;br /&gt;
|castcap=33&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Stellar Magic&lt;br /&gt;
|prereqs=Circle 40, either [[Burn]] or [[Dinazen Olkar]], and a [[Starlight Sphere quest|quest]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=8 to 12&lt;br /&gt;
|desc=The Starlight Sphere spell harnesses the distant, cold energy of the stars to create a sphere of stellar magic that can be directed by the caster towards an enemy.  This spell can only be cast during the night and must be anchored by a constellation.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Impact damage, Cold damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=pulsing single target.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Cast:&#039;&#039;&#039;&amp;lt;br&amp;gt;Several motes of light gather, briefly forming a minute version of the constellation of &#039;&#039;&amp;lt;constellation&amp;gt;&#039;&#039; before collapsing into a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The air takes on a sudden chill as a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere flares and rushes at a &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; stops suddenly, frozen in place by the flash of icy light, but only for a moment -- a flurry of activity follows as bones, flesh, and blood all snap, crackle, and rearrange themselves under the stress of the frigid starlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The air takes on a sudden chill as a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere flares and rushes at a &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; stares blankly as the flesh on its right leg crystallizes instantly and falls away in icy sloops.  A skeletal appendage dangles there for a moment before it, too, shatters into frosted splinters.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=quest&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*{{com|CAST}} {{tt|&amp;lt;constellation&amp;gt;}}  (cast against a constellation that is visible with OBSERVE SKY)&lt;br /&gt;
*{{com|POINT}} {{tt|&amp;lt;target&amp;gt;}} &lt;br /&gt;
*{{com|POINT}} {{tt|sphere at &amp;lt;target&amp;gt;}}&lt;br /&gt;
:Both commands force sphere engagement with your target. Using the former command avoids confusion when other moon mages&#039; spheres are in the room.&lt;br /&gt;
&lt;br /&gt;
*{{com|RELEASE}} {{tt|SLS}}: To release the spell pattern.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===General===&lt;br /&gt;
*Auto-engages any target that advances on you.&lt;br /&gt;
*Uses Moonlight Manipulation mana level to determine attunement cost.&lt;br /&gt;
*As with all cyclic spells, the power is determined by the amount of mana it is prepared at and cannot be increased by harnessing mana or using cambrinth. Those instead act as a fuel source with the spell draining mana from cambrinth first, followed by held mana, and finally directly from your attunement if the Raw Channelling feat is known.&lt;br /&gt;
*The constellation used will determine both the [http://www.olwydd.org/guilds/moonmage/sls.php color] and the pulse speed of your sphere. Increased pulse rate translates to an increased attack rate and attunement cost.&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill the Offense prediction pool will speed up the pulse rate and mana drain. (~8 seconds per pulse)&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill the Defense prediction pool will slow down the pulse rate and mana drain. (~12 seconds per pulse)&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill neither the Offense or Defense prediction pools will have the standard pulse rate and mana drain. (~10 seconds per pulse)&lt;br /&gt;
*The descriptive adjective varies from caster to caster and is not able to be changed.&lt;br /&gt;
*:Possible adjectives: flaring, glittering, glowing, pulsating, shimmering, shining, sparkling, translucent.&lt;br /&gt;
*Holding a {{ilink|i|Glowing iron fragment}} in your hands at cast will yield a higher mana sphere without the increased mana cost.&lt;br /&gt;
*Mana costs will decrease significantly when the sphere is idling outside of combat.&lt;br /&gt;
:*E.g. at 15 mana the sphere will act as a 3-4 mana sphere for purposes of determining mana cost while out of combat.&lt;br /&gt;
:*Pulses within combat where the sphere doesn&#039;t attack (i.e. it faces a new target or advances towards them) will cost the full amount of attunement, not the reduced amount.&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
*Can only be cast at night (works at least as early as &amp;quot;early evening&amp;quot;). The sphere will dissipate the moment the sun rises.&lt;br /&gt;
&lt;br /&gt;
===Tips on Maintenance===&lt;br /&gt;
This spell has a particularly high attunement cost, and so can be challenging to maintain. The following are some tips to help mitigate and manage these costs.&lt;br /&gt;
*TM learning is primarily based on the difficulty of the creature you are hunting, and the mana put into the spell only acts as a modifier to this. As such, don&#039;t worry about not being able to maintain this spell at or near your personal cap. Casting it with a lower amount, even minimum prep, is just fine. Especially if you cannot maintain it at higher amounts.&lt;br /&gt;
*Use a constellation linked to Defense to slow down your pulse rate. This will slow down your attack rate in addition to the rate of mana drain, but that is a moot point if you cannot maintain the attunement cost at the higher rate of drain.&lt;br /&gt;
:*Good options are the Giant and the Magpie because these are available year round.&lt;br /&gt;
*Raw Channelling is required if you don&#039;t want to constantly maintain your sphere by charging cambrinth or harnessing mana. Be aware, however, that this means you are casting the full prep amount in one go every pulse and the attunement cost for this can be quite prohibitive.&lt;br /&gt;
*At lower ranks or on low mana days, using cambrinth or held mana will probably be required to maintain a sphere for any length of time.&lt;br /&gt;
:*Break up the mana cost into parts and charge your cambrinth or harness mana multiple times per pulse. E.g. if you prepared it at 15 mana, then charge your cambrinth 3 times per pulse with 5 mana each time, or twice per pulse with 8 mana.&lt;br /&gt;
:*The main disadvantage to this is that you will likely not be able to do very much but maintain your sphere due to the roundtimes. Using held mana can also lead to damaged nerves.&lt;br /&gt;
:*Note: You only have to invoke the cambrinth once as long as it doesn&#039;t drain completely, but be aware that the link will eventually fade after 5 to 10 minutes regardless so be prepared to re-invoke it or you will lose your sphere.&lt;br /&gt;
*You can combine the cambrinth and Raw Channelling methods by using {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;#&amp;gt;}} to only drain a limited amount from the cambrinth each pulse.&lt;br /&gt;
:*E.g. if you prepared it with 15 mana, you could invoke your cambrinth with a limit of 5 mana and then you only need to charge your cambrinth once per pulse with 5 mana and would only have to provide 10 mana per pulse through Raw Channelling rather than the full 15. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful [[Magical feats]]:&lt;br /&gt;
:*Raw channelling: This allows you to fuel the sphere directly from your attunement making it set and forget. Also useful for Moongate and especially Steps of Vuan, so it is worth getting even if you don&#039;t want to use it for this spell. Attunement costs will be higher by using the set and forget method, but knowing this feat doesn&#039;t preclude you from using the cambrinth or held mana methods so don&#039;t let that be a deterrent to choosing this.&lt;br /&gt;
:*Dedicated Cambrinth Use: This allows you to set cambrinth to only work for cyclic spells or only for standard spells. This is useful in two ways:&lt;br /&gt;
::*If you know Raw Channelling and are maintaining directly from your attunement you can {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; spell}} to prevent your sphere from using the cambrinth. Without this it becomes hard to boost standard spells with cambrinth because the cyclic drains it before you can cast the spell.&lt;br /&gt;
::*If you are using cambrinth to fuel your sphere then you can {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; cyclic}} to prevent standard spells from using the mana stored in your cambrinth. This is useful so that you can still cast standard spells without draining your sphere&#039;s resource.&lt;br /&gt;
::*If you are combining both cambrinth and Raw Channelling to maintain your sphere via setting a limit on cambrinth drain then you can use {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;#&amp;gt; cyclic}} to set your cambrinth to only drain a specific amount and still let you cast standard spells without draining your sphere&#039;s resource.&lt;br /&gt;
:*Deep Attunement: This improves your natural attunement regeneration rate. This will help a lot with being able to maintain a sphere, and is useful for any high cost spell casting situation. Worth getting for multiple reasons.&lt;br /&gt;
:*Efficient Channelling: This reduces your cyclic spell attunement costs by 10%. Very useful for this spell if you know Raw Channelling. This is much more focused than Deep Attunement so you won&#039;t get much benefit from it except with this spell, since the other cyclic spells Moon Mages have are not attunement intensive. Still very useful to have if you want to use SLS with any frequency.&lt;br /&gt;
:*Efficient Harnessing: This reduces attunement costs for casting spells. This will help with being able to maintain your sphere, and is useful for any spell casting situation. Worth getting for multiple reasons. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful spells:&lt;br /&gt;
:*[[Aura Sight]]: The buff to {{skill|attunement}} will reduce attunement costs. Always have this up while using a sphere.&lt;br /&gt;
:*[[Shadowling]]: The extra attunement regeneration provided by a shadowling is significant and a must have for using a sphere. It is up to you whether you want to {{com|invoke}} your shadowling or not, since there are advantages either way. Because the sphere can only be used at night, you can easily use a single cast of an un-invoked shadowling to last a very long time. Invoking it, however, provides mobility.&lt;br /&gt;
:*[[Blessing of the Fae]]: This spell works like a shadowling to provide additional attunement regeneration. This is a signature cyclic Bard spell, so you can only receive its effects from a Bard who remains in the same room as you. If you hunt with a Bard, make sure to ask them to use this.&lt;br /&gt;
&lt;br /&gt;
===Movement Messages===&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere drifts in with a hiss, following you.&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere crackles with luminescence, its previous target unavailable.&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; buoys above your head like a guardian star, appearing nigh-erased by the sunlight.&lt;br /&gt;
* An aura of what feels like frozen light radiates from a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere.&lt;br /&gt;
*&#039;&#039;The &amp;lt;color&amp;gt; sphere begins to move ominously towards &amp;lt;target&amp;gt;. -&#039;&#039;&#039;missile range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere drifts closer to &amp;lt;target&amp;gt;. -&#039;&#039;&#039;pole range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere drifts very close to &amp;lt;target&amp;gt;. -&#039;&#039;&#039;melee range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere suddenly flares with a cold light and vaporizes!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sphere Description===&lt;br /&gt;
*{{com|LOOK}} sphere&lt;br /&gt;
: The sphere is a nearly translucent globe of light only two fingers in width.&lt;br /&gt;
: Sparkling with brilliant red shades of color, it leaves a barely noticeable trail of frost hanging delicately in the air when it moves.&lt;br /&gt;
: It is currently not attempting to attack anyone.&lt;br /&gt;
: This sphere was created by you.&lt;br /&gt;
: [POINT at a target to direct the sphere to attack it.]&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starlight_Sphere&amp;diff=489939</id>
		<title>Starlight Sphere</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starlight_Sphere&amp;diff=489939"/>
		<updated>2018-08-09T12:39:12Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Starlight Sphere&lt;br /&gt;
|abbrev=sls&lt;br /&gt;
|minprep=6&lt;br /&gt;
|castcap=33&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Stellar Magic&lt;br /&gt;
|prereqs=Circle 40, either [[Burn]] or [[Dinazen Olkar]], and a [[Starlight Sphere quest|quest]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=8 to 12&lt;br /&gt;
|desc=The Starlight Sphere spell harnesses the distant, cold energy of the stars to create a sphere of stellar magic that can be directed by the caster towards an enemy.  This spell can only be cast during the night and must be anchored by a constellation.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Impact damage, Cold damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=pulsing single target.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Cast:&#039;&#039;&#039;&amp;lt;br&amp;gt;Several motes of light gather, briefly forming a minute version of the constellation of &#039;&#039;&amp;lt;constellation&amp;gt;&#039;&#039; before collapsing into a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The air takes on a sudden chill as a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere flares and rushes at a &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; stops suddenly, frozen in place by the flash of icy light, but only for a moment -- a flurry of activity follows as bones, flesh, and blood all snap, crackle, and rearrange themselves under the stress of the frigid starlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The air takes on a sudden chill as a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere flares and rushes at a &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; stares blankly as the flesh on its right leg crystallizes instantly and falls away in icy sloops.  A skeletal appendage dangles there for a moment before it, too, shatters into frosted splinters.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=quest&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*{{com|CAST}} {{tt|&amp;lt;constellation&amp;gt;}}  (cast against a constellation that is visible with OBSERVE SKY)&lt;br /&gt;
*{{com|POINT}} {{tt|&amp;lt;target&amp;gt;}} &lt;br /&gt;
*{{com|POINT}} {{tt|sphere at &amp;lt;target&amp;gt;}}&lt;br /&gt;
:Both commands force sphere engagement with your target. Using the former command avoids confusion when other moon mages&#039; spheres are in the room.&lt;br /&gt;
&lt;br /&gt;
*{{com|RELEASE}} {{tt|SLS}}: To release the spell pattern.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===General===&lt;br /&gt;
*Auto-engages any target that advances on you.&lt;br /&gt;
*Uses Moonlight Manipulation mana level to determine attunement cost.&lt;br /&gt;
*As with all cyclic spells, the power is determined by the amount of mana it is prepared at and cannot be increased by harnessing mana or using cambrinth. Those instead act as a fuel source with the spell draining mana from cambrinth first, followed by held mana, and finally directly from your attunement if the Raw Channelling feat is known.&lt;br /&gt;
*The constellation used will determine both the [http://www.olwydd.org/guilds/moonmage/sls.php color] and the pulse speed of your sphere. Increased pulse rate translates to an increased attack rate and attunement cost.&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill the Offense prediction pool will speed up the pulse rate and mana drain. (~8 seconds per pulse)&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill the Defense prediction pool will slow down the pulse rate and mana drain. (~12 seconds per pulse)&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill neither the Offense or Defense prediction pools will have the standard pulse rate and mana drain. (~10 seconds per pulse)&lt;br /&gt;
*The descriptive adjective varies from caster to caster and is not able to be changed.&lt;br /&gt;
*:Possible adjectives: flaring, glittering, glowing, pulsating, shimmering, shining, sparkling, translucent.&lt;br /&gt;
*Holding a {{ilink|i|Glowing iron fragment}} in your hands at cast will yield a higher mana sphere without the increased mana cost.&lt;br /&gt;
*Mana costs will decrease significantly when the sphere is idling outside of combat.&lt;br /&gt;
:*E.g. at 15 mana the sphere will act as a 3-4 mana sphere for purposes of determining mana cost while out of combat.&lt;br /&gt;
:*Pulses within combat where the sphere doesn&#039;t attack (i.e. it faces a new target or advances towards them) will cost the full amount of attunement, not the reduced amount.&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
*Can only be cast at night. The sphere will dissipate the moment the sun rises.&lt;br /&gt;
&lt;br /&gt;
===Tips on Maintenance===&lt;br /&gt;
This spell has a particularly high attunement cost, and so can be challenging to maintain. The following are some tips to help mitigate and manage these costs.&lt;br /&gt;
*TM learning is primarily based on the difficulty of the creature you are hunting, and the mana put into the spell only acts as a modifier to this. As such, don&#039;t worry about not being able to maintain this spell at or near your personal cap. Casting it with a lower amount, even minimum prep, is just fine. Especially if you cannot maintain it at higher amounts.&lt;br /&gt;
*Use a constellation linked to Defense to slow down your pulse rate. This will slow down your attack rate in addition to the rate of mana drain, but that is a moot point if you cannot maintain the attunement cost at the higher rate of drain.&lt;br /&gt;
:*Good options are the Giant and the Magpie because these are available year round.&lt;br /&gt;
*Raw Channelling is required if you don&#039;t want to constantly maintain your sphere by charging cambrinth or harnessing mana. Be aware, however, that this means you are casting the full prep amount in one go every pulse and the attunement cost for this can be quite prohibitive.&lt;br /&gt;
*At lower ranks or on low mana days, using cambrinth or held mana will probably be required to maintain a sphere for any length of time.&lt;br /&gt;
:*Break up the mana cost into parts and charge your cambrinth or harness mana multiple times per pulse. E.g. if you prepared it at 15 mana, then charge your cambrinth 3 times per pulse with 5 mana each time, or twice per pulse with 8 mana.&lt;br /&gt;
:*The main disadvantage to this is that you will likely not be able to do very much but maintain your sphere due to the roundtimes. Using held mana can also lead to damaged nerves.&lt;br /&gt;
:*Note: You only have to invoke the cambrinth once as long as it doesn&#039;t drain completely, but be aware that the link will eventually fade after 5 to 10 minutes regardless so be prepared to re-invoke it or you will lose your sphere.&lt;br /&gt;
*You can combine the cambrinth and Raw Channelling methods by using {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;#&amp;gt;}} to only drain a limited amount from the cambrinth each pulse.&lt;br /&gt;
:*E.g. if you prepared it with 15 mana, you could invoke your cambrinth with a limit of 5 mana and then you only need to charge your cambrinth once per pulse with 5 mana and would only have to provide 10 mana per pulse through Raw Channelling rather than the full 15. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful [[Magical feats]]:&lt;br /&gt;
:*Raw channelling: This allows you to fuel the sphere directly from your attunement making it set and forget. Also useful for Moongate and especially Steps of Vuan, so it is worth getting even if you don&#039;t want to use it for this spell. Attunement costs will be higher by using the set and forget method, but knowing this feat doesn&#039;t preclude you from using the cambrinth or held mana methods so don&#039;t let that be a deterrent to choosing this.&lt;br /&gt;
:*Dedicated Cambrinth Use: This allows you to set cambrinth to only work for cyclic spells or only for standard spells. This is useful in two ways:&lt;br /&gt;
::*If you know Raw Channelling and are maintaining directly from your attunement you can {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; spell}} to prevent your sphere from using the cambrinth. Without this it becomes hard to boost standard spells with cambrinth because the cyclic drains it before you can cast the spell.&lt;br /&gt;
::*If you are using cambrinth to fuel your sphere then you can {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; cyclic}} to prevent standard spells from using the mana stored in your cambrinth. This is useful so that you can still cast standard spells without draining your sphere&#039;s resource.&lt;br /&gt;
::*If you are combining both cambrinth and Raw Channelling to maintain your sphere via setting a limit on cambrinth drain then you can use {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;#&amp;gt; cyclic}} to set your cambrinth to only drain a specific amount and still let you cast standard spells without draining your sphere&#039;s resource.&lt;br /&gt;
:*Deep Attunement: This improves your natural attunement regeneration rate. This will help a lot with being able to maintain a sphere, and is useful for any high cost spell casting situation. Worth getting for multiple reasons.&lt;br /&gt;
:*Efficient Channelling: This reduces your cyclic spell attunement costs by 10%. Very useful for this spell if you know Raw Channelling. This is much more focused than Deep Attunement so you won&#039;t get much benefit from it except with this spell, since the other cyclic spells Moon Mages have are not attunement intensive. Still very useful to have if you want to use SLS with any frequency.&lt;br /&gt;
:*Efficient Harnessing: This reduces attunement costs for casting spells. This will help with being able to maintain your sphere, and is useful for any spell casting situation. Worth getting for multiple reasons. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful spells:&lt;br /&gt;
:*[[Aura Sight]]: The buff to {{skill|attunement}} will reduce attunement costs. Always have this up while using a sphere.&lt;br /&gt;
:*[[Shadowling]]: The extra attunement regeneration provided by a shadowling is significant and a must have for using a sphere. It is up to you whether you want to {{com|invoke}} your shadowling or not, since there are advantages either way. Because the sphere can only be used at night, you can easily use a single cast of an un-invoked shadowling to last a very long time. Invoking it, however, provides mobility.&lt;br /&gt;
:*[[Blessing of the Fae]]: This spell works like a shadowling to provide additional attunement regeneration. This is a signature cyclic Bard spell, so you can only receive its effects from a Bard who remains in the same room as you. If you hunt with a Bard, make sure to ask them to use this.&lt;br /&gt;
&lt;br /&gt;
===Movement Messages===&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere drifts in with a hiss, following you.&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere crackles with luminescence, its previous target unavailable.&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; buoys above your head like a guardian star, appearing nigh-erased by the sunlight.&lt;br /&gt;
* An aura of what feels like frozen light radiates from a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere.&lt;br /&gt;
*&#039;&#039;The &amp;lt;color&amp;gt; sphere begins to move ominously towards &amp;lt;target&amp;gt;. -&#039;&#039;&#039;missile range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere drifts closer to &amp;lt;target&amp;gt;. -&#039;&#039;&#039;pole range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere drifts very close to &amp;lt;target&amp;gt;. -&#039;&#039;&#039;melee range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere suddenly flares with a cold light and vaporizes!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sphere Description===&lt;br /&gt;
*{{com|LOOK}} sphere&lt;br /&gt;
: The sphere is a nearly translucent globe of light only two fingers in width.&lt;br /&gt;
: Sparkling with brilliant red shades of color, it leaves a barely noticeable trail of frost hanging delicately in the air when it moves.&lt;br /&gt;
: It is currently not attempting to attack anyone.&lt;br /&gt;
: This sphere was created by you.&lt;br /&gt;
: [POINT at a target to direct the sphere to attack it.]&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gold_scarab_with_amethyst-inset_wings_(1)&amp;diff=489678</id>
		<title>Item:Gold scarab with amethyst-inset wings (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gold_scarab_with_amethyst-inset_wings_(1)&amp;diff=489678"/>
		<updated>2018-07-30T01:28:09Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: Clarify what happens when non Gnar-Pethians whisper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=scarab&lt;br /&gt;
|look=Granules of gold encrust the precisely formed carapace of the scarab, trailing off at the cleverly hinged wings that hold thin slices of deep purple amethyst. Faceted diamonds form sightless eyes in the head and the smooth underside contains an inlaid sandstone eye, closed and decorated with tiny etchings of beasts.&lt;br /&gt;
|MTag=gold,amethyst,diamond,sandstone,stone&lt;br /&gt;
|CTag=gold,purple&lt;br /&gt;
|STag=scarab,beetle&lt;br /&gt;
|type=magic, moon mage style&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
G&#039;nar Pethians can attune this scarab to a room and use the scarab to scry on the room.&lt;br /&gt;
&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: It occurs to you that you could TOUCH, WEAR or WHISPER the gold scarab.&lt;br /&gt;
&lt;br /&gt;
You must WEAR the scarab to use.&lt;br /&gt;
&lt;br /&gt;
* {{com|touch}}:&lt;br /&gt;
: You gently touch the scarab&#039;s head, then glide your finger back along its body.&lt;br /&gt;
: After a moment it extends its wings with a soft whirring noise and buzzes them while it studies the area with cold, faceted eyes, then settles back into silence. &lt;br /&gt;
: &#039;&#039;Attunes the scarab to the room in which you are standing.&#039;&#039;&lt;br /&gt;
* {{com|whisper}}:&lt;br /&gt;
: You whisper to your scarab entreatingly.&lt;br /&gt;
: Through a misty veil of swirling green and gold you see...&lt;br /&gt;
: &#039;&#039;Then provides a description of the attuned room, as if you had PEERed into it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When non-G&#039;nar Pethians interact with the scarab:&lt;br /&gt;
&lt;br /&gt;
* {{com|wear}}:&lt;br /&gt;
The scarab buzzes alarmingly as it spins in your hand to peer at you with cold, faceted eyes, evading your attempt to wear it.&lt;br /&gt;
&lt;br /&gt;
* {{com|touch}}:&lt;br /&gt;
You run your fingers carefully over the gleaming body of the scarab, tracing its delicate jewel-toned wings.&lt;br /&gt;
&lt;br /&gt;
* {{com|whisper}}:&lt;br /&gt;
Various horrible visions are seen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039; -- You &#039;&#039;&#039;DO&#039;&#039;&#039; actually fall to the ground, but you &#039;&#039;&#039;DO NOT&#039;&#039;&#039; actually get an eye wound or any wound&lt;br /&gt;
&lt;br /&gt;
Your eyes begin to bleed profusely, but through the crimson flow you see a man chained to a stone wall, his head sagging down in a posture of hopelessness.  Somewhere in the distance you can hear the echo of water dropping slowly onto a cold stone surface, and the stench of burnt flesh permeates the room.  A cloaked figure approaches bearing glowing metal brands and begins to randomly sear the chained man&#039;s body while ignoring the screams as though deaf.  The figure raises both brands and aims them at the eye sockets of the man, then everything falls away in a dizzying rush and disappears, leaving you gasping for breath on your back.&lt;br /&gt;
&lt;br /&gt;
Your eyes begin to bleed profusely, but through the crimson flow you see your father bound tightly in place over a conical mound rising from a canyon floor.  High cliffs of striated sandstone and granite painted with crude stick figures climb up to the sky, funneling the sun&#039;s light down mercilessly onto your father.  Industrious insects march in and out of the mound in a flowing pattern that slowly eat away at his body.  A contingent of ants diverts to march steadily toward you, then everything falls away in a dizzying rush and disappears, leaving you gasping for breath on your back.&lt;br /&gt;
&lt;br /&gt;
Your eyes begin to bleed profusely, but through the crimson flow you see your mother begging piteously on a dusty street.  The hammer blows of dry heat from the desert sun above have shriveled her gaping eye sockets and curled her lips back to expose her gums.  Cracks appear in her skin and begin to stream blood, soaking the stones beneath her.  She turns to you with one shaking hand outstretched and steps forward, only to slip and tumble toward the ground.  Her leg snaps, bent at an awkward angle to reveal the bones, then everything falls away in a dizzying rush and disappears, leaving you gasping for breath on your back.&lt;br /&gt;
&lt;br /&gt;
Your eyes begin to bleed profusely, but through the crimson flow you see a small child skipping along a dusty path that winds between sheer cliffs defaced by huge gouges and claw marks.  The sound of hoof beats catches your attention, and you tense as they grow louder, heralding the approach.  Bursting into view, a massive horse-like beast heads straight for the child, who continues on obliviously.  The glossy black beast reaches her and rakes a blow across her body, tumbling her to the ground.  It moves forward to trample the body into pulp, then everything falls away in a dizzying rush and disappears, leaving you gasping for breath on your back.&lt;br /&gt;
&lt;br /&gt;
Your eyes begin to bleed profusely, but through the crimson flow you see a rotting gallows, creaking as the body suspended from a crossbeam sways in the breeze.  Empty eye sockets stare out at you from a gaunt, decaying face like a wordless accusation and the body&#039;s hands and feet have been ripped off, leaving behind crusted gore and jagged bone.  Staring at the corpse you notice a small trinket still decorating it.  It hits you that this was a dear friend of yours, then everything falls away in a dizzying rush and disappears, leaving you gasping for breath on your back.&lt;br /&gt;
&lt;br /&gt;
Your eyes begin to bleed profusely, but through the crimson flow you see your mother impaled on a blackened wooden stake.  Maggots crawl and wriggle over the gaping wound in her abdomen in a feeding frenzy of still pulsing, blood-slick flesh.  You see her mouth open in a soundless scream of despair, then everything falls away in a dizzying rush and disappears, leaving you gasping for breath on your back.&lt;br /&gt;
&lt;br /&gt;
Your eyes begin to bleed profusely, but through the crimson flow you see your father standing before you in a pool of light, his faceted crystal eyes sparkling brilliantly.  Spiraling vines appear behind him and extend their tendrils toward you, plucking at your clothes and limbs to draw you closer to the now yawning chasm of your father&#039;s mouth, filled with rows of diamond fangs.  He starts to engulf your head, then everything falls away in a dizzying rush and disappears, leaving you gasping for breath on your back.&lt;br /&gt;
&lt;br /&gt;
Your eyes begin to bleed profusely, but through the crimson flow you see a young boy shivering within a rusty iron cage, gazing out through dull, milky eyes toward the bubbling lava that seethes endlessly below and around his prison.  Open sores ooze bilious green pus along his wasted, shriveled arms and legs, clearly visible through the tatters of fabric serving as clothing.  The chain overhead breaks with a sharp crack and the cage plunges toward the molten lava, then everything falls away in a dizzying rush and disappears, leaving you gasping for breath on your back.&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Goblin_warlord&amp;diff=489316</id>
		<title>Goblin warlord</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Goblin_warlord&amp;diff=489316"/>
		<updated>2018-07-20T12:40:23Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=[[race is::Goblin]] Warlord&lt;br /&gt;
|MinCap=700&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|City=i&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|visored helm}}, a {{cloot|a|full plate armor}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|heavy steel claymore}}.&lt;br /&gt;
&lt;br /&gt;
{{cat|Goblin}}&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraise_command&amp;diff=489090</id>
		<title>Appraise command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraise_command&amp;diff=489090"/>
		<updated>2018-07-15T22:42:52Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: Fix link (case error)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|appraise}} [[page type is::command]]&#039;&#039;&#039; allows you to get information about various things/people you come across. The accuracy of the information received depend directly upon your {{skill|Appraisal}} as well as the skill necessary to use the item (in the case of weapons and armor).&lt;br /&gt;
&lt;br /&gt;
==Etiquette==&lt;br /&gt;
It is important to keep in mind that some characters consider unasked-for appraisal of themselves to be uncouth and improper, and they might decide to confront you about such an activity.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Strict role-players often regard shorthand appraisals (such as &amp;quot;l/bc/f p/r&amp;quot;) as [[OOC]] and therefore unsuitable for [[gweths]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|APPRAISE}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
*{{tt|APPRAISE}} &#039;&#039;&amp;lt;PC/creature&amp;gt;&#039;&#039;&lt;br /&gt;
*{{tt|APPRAISE}} &#039;&#039;&amp;lt;direction to {{com|swim}} in&amp;gt;&#039;&#039;&lt;br /&gt;
*{{tt|APPRAISE}} &#039;&#039;&amp;lt;{{com|climb}}ing object&amp;gt;&#039;&#039;&lt;br /&gt;
*{{tt|appraise}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; - To appraise an item that was just {{com|SHOW}}n.&lt;br /&gt;
*{{tt|APPRAISE}} &#039;&#039;&amp;lt;{{com|FOCUS}}&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;object or word&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: the item and creature forms can also make use of the {{tt|QUICK}} and {{tt|CAREFUL}} keywords&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For a full list of what options work for {{tt|FOCUS}} see [[Appraisal_skill#Appraise_Focus|Appraise Focus]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
When appraising weapons, shields, and armor, the skill associated with using that item also assists with gaining information. At about 200 combined skill, exact appraisals of items are possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The exceptions to this are weight, which uses only [[Appraisal skill]], and armor construction, which uses only your skill in that armor.&lt;br /&gt;
&lt;br /&gt;
==Paladins==&lt;br /&gt;
[[Paladins]] are able to distinguish between more grades of shield protection. The Paladin can see 19 different grades, whereas the non-Paladin can only distinguish between 11 grades. For the complete scale, see [[Appraisal_skill#Shield_protection]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Appraisal Skill]]&lt;br /&gt;
* {{com|Compare}} command&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rebel_mercenary&amp;diff=488942</id>
		<title>Rebel mercenary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rebel_mercenary&amp;diff=488942"/>
		<updated>2018-07-09T23:39:43Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: Add info about creature level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rebel Mercenary&lt;br /&gt;
|new=No&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=85&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|City=I&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the mercenary cuts an impressive figure despite his penchant for murder and mayhem.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You see a rebel mercenary.&amp;lt;br /&amp;gt;&lt;br /&gt;
The rebel mercenary is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is wearing a pink sash.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a morning star.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 110 cleric unable to hit:&lt;br /&gt;
&#039;&#039;Taking stock of its offensive abilities, and defending with a triangular sipar stamped with the emblem of Saint Aesetani in gold and a bronze broadsword with a tempered blade, you are certain that the rebel &lt;br /&gt;
mercenary is a very difficult opponent. (+8)&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a bronze broadsword with &lt;br /&gt;
a tempered blade, you are certain that the rebel mercenary is a difficult opponent. (+5)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dusky_black_silk_prayer_cloth_embroidered_with_tarnished_silver_steelsilk_threads_(1)&amp;diff=488729</id>
		<title>Item:Dusky black silk prayer cloth embroidered with tarnished silver steelsilk threads (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dusky_black_silk_prayer_cloth_embroidered_with_tarnished_silver_steelsilk_threads_(1)&amp;diff=488729"/>
		<updated>2018-06-30T21:23:30Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloth&lt;br /&gt;
|look=A discordant menagerie of thirteen twisted animals sprawls along the edges of the cloth, the silvery thread glistening faintly.&lt;br /&gt;
|MTag=silk,steelsilk&lt;br /&gt;
|CTag=black,silver,dusky black&lt;br /&gt;
|type=verby&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=41,681&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* &amp;lt;del&amp;gt;Not devotional.&amp;lt;/del&amp;gt; This item is devotional. &amp;lt;i&amp;gt;kneel cloth&amp;lt;/i&amp;gt; then &amp;lt;i&amp;gt;kiss cloth&amp;lt;/i&amp;gt; returns &amp;lt;i&amp;gt;You feel that your gods have smiled upon you for your attempts to please them.&amp;lt;/i&amp;gt; + 1/34 theurgy increase&lt;br /&gt;
* {{com|unroll}}: You carefully unfold your prayer cloth.&lt;br /&gt;
* {{com|roll}}: You carefully fold your prayer cloth, making sure to keep the creases crisp and free of wrinkles.&lt;br /&gt;
* {{com|drop}} (unrolled): You reverently lay your prayer cloth on the ground, smoothing out its corners.&lt;br /&gt;
: Note, cannot be picked up by others. (You decide not to disturb the prayer cloth, since it&#039;s not yours.)&lt;br /&gt;
* {{com|get}} (if on ground): You carefully gather up the delicate folds of the prayer cloth.&lt;br /&gt;
* {{com|kneel}}: You humbly kneel in the center of the prayer cloth.&lt;br /&gt;
* {{com|kiss}} (held): You kiss the prayer cloth reverently and hold it to your forehead while murmuring a soft prayer.&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dusky_black_silk_prayer_cloth_embroidered_with_tarnished_silver_steelsilk_threads_(1)&amp;diff=488728</id>
		<title>Item:Dusky black silk prayer cloth embroidered with tarnished silver steelsilk threads (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dusky_black_silk_prayer_cloth_embroidered_with_tarnished_silver_steelsilk_threads_(1)&amp;diff=488728"/>
		<updated>2018-06-30T21:23:07Z</updated>

		<summary type="html">&lt;p&gt;NSPEARE: corrected devotional status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloth&lt;br /&gt;
|look=A discordant menagerie of thirteen twisted animals sprawls along the edges of the cloth, the silvery thread glistening faintly.&lt;br /&gt;
|MTag=silk,steelsilk&lt;br /&gt;
|CTag=black,silver,dusky black&lt;br /&gt;
|type=verby&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=41,681&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* &amp;lt;del&amp;gt;Not devotional.&amp;lt;/dev&amp;gt;This item is devotional. &amp;lt;i&amp;gt;kneel cloth&amp;lt;/i&amp;gt; then &amp;lt;i&amp;gt;kiss cloth&amp;lt;/i&amp;gt; returns &amp;lt;i&amp;gt;You feel that your gods have smiled upon you for your attempts to please them.&amp;lt;/i&amp;gt; + 1/34 theurgy increase&lt;br /&gt;
* {{com|unroll}}: You carefully unfold your prayer cloth.&lt;br /&gt;
* {{com|roll}}: You carefully fold your prayer cloth, making sure to keep the creases crisp and free of wrinkles.&lt;br /&gt;
* {{com|drop}} (unrolled): You reverently lay your prayer cloth on the ground, smoothing out its corners.&lt;br /&gt;
: Note, cannot be picked up by others. (You decide not to disturb the prayer cloth, since it&#039;s not yours.)&lt;br /&gt;
* {{com|get}} (if on ground): You carefully gather up the delicate folds of the prayer cloth.&lt;br /&gt;
* {{com|kneel}}: You humbly kneel in the center of the prayer cloth.&lt;br /&gt;
* {{com|kiss}} (held): You kiss the prayer cloth reverently and hold it to your forehead while murmuring a soft prayer.&lt;/div&gt;</summary>
		<author><name>NSPEARE</name></author>
	</entry>
</feed>