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	<updated>2026-04-29T12:29:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Onyx_gargoyle&amp;diff=528309</id>
		<title>Onyx gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Onyx_gargoyle&amp;diff=528309"/>
		<updated>2020-09-07T09:40:24Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Kaerna, Crossing&lt;br /&gt;
|MapList=*{{rmap|9a|Journalai Route (9a)}}&lt;br /&gt;
|level=63&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=onyx hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|name=Onyx gargoyle&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#July_2020|Tuesday Tidings 25]].&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the onyx gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&lt;br /&gt;
&lt;br /&gt;
Rumor speaks of gargoyles made of differing substances, including jasper, onyx and even alabaster.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
todo&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as an onyx gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as an onyx gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;An onyx gargoyle stomps (direction), muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;An onyx gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;An onyx gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;An onyx gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
*Searching: &#039;&#039;An onyx gargoyle grumbles and stomps about, looking for something.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Gargoyle}}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Onyx_gargoyle&amp;diff=528308</id>
		<title>Onyx gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Onyx_gargoyle&amp;diff=528308"/>
		<updated>2020-09-07T09:39:15Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Kaerna, Crossing&lt;br /&gt;
|MapList=*{{rmap|9a|Journalai Route (9a)}}&lt;br /&gt;
|level=63&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=onyx hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|name=Onyx gargoyle&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#July_2020|Tuesday Tidings 25]].&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Reflecting on the onyx gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&lt;br /&gt;
Rumor speaks of gargoyles made of differing substances, including jasper, onyx and even alabaster.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
todo&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as an onyx gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as an onyx gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;An onyx gargoyle stomps (direction), muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;An onyx gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;An onyx gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;An onyx gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
*Searching: &#039;&#039;An onyx gargoyle grumbles and stomps about, looking for something.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Gargoyle}}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Onyx_gargoyle&amp;diff=528306</id>
		<title>Onyx gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Onyx_gargoyle&amp;diff=528306"/>
		<updated>2020-09-07T08:26:25Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Kaerna, Crossing&lt;br /&gt;
|MapList=*{{rmap|9a|Journalai Route (9a)}}&lt;br /&gt;
|level=63&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|name=Onyx gargoyle&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#July_2020|Tuesday Tidings 25]].&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
todo&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
todo&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as an onyx gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as an onyx gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death1:    &#039;&#039;&lt;br /&gt;
*Decay:     &#039;&#039;&lt;br /&gt;
*Searching: &#039;&#039;An onyx gargoyle grumbles and stomps about, looking for something.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Gargoyle}}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Death&amp;diff=521143</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Death&amp;diff=521143"/>
		<updated>2020-06-15T11:24:48Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
When a character&#039;s [[vitality]] or [[spirit]] drops to 0, or a vital body part is removed, the character will die. There are some other circumstances in which death can occur, such as being struck down by an Immortal.&lt;br /&gt;
&lt;br /&gt;
==Dealing with death==&lt;br /&gt;
Death in DragonRealms is not permanent, but can be a hassle. If you have set a {{com|store}} container for items in your hands, your items will automatically be {{com|stow}}ed.  The {{com|TOGGLE}} command gives you the option to add the room name location (you died in) to the global death message that is sent to every other character in-game.&lt;br /&gt;
&lt;br /&gt;
Your options will vary depending on how you died (through vitality loss or spirit death).&lt;br /&gt;
&lt;br /&gt;
==={{com|depart}}ing===&lt;br /&gt;
At any time during or after death, the player can {{com|DEPART}} at which point his mortal shell will dissolve, leaving behind a grave, and his soul will take a trip on the [[Starry Road (plane)|starry road]]. Depending on the number of [[favor]]s at the time of death you can depart with your items, with your coins, with both, or with nothing. See {{com|depart}} for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; Adventurers of first [[circle]] are given 5 favor-free deaths in which their items will remain on their person after departing.  This benefit goes away after the fifth such death, or if you rise to 2nd circle, so don&#039;t forget to stock up on favors!&lt;br /&gt;
&lt;br /&gt;
====Auto-depart====&lt;br /&gt;
Once dead, the character has a certain amount of time during which his soul will remain attached to his body. The amount of time remaining for a corpse to remain bound to the world of the living is based on spirit, which can be improved by increasing the {{stat|charisma}} stat.&lt;br /&gt;
&lt;br /&gt;
====Departing at sea (aboard a ship)====&lt;br /&gt;
Departing during an ocean journey will transport your body to a room called [The Sea Floor]. You will be too weak to swim for quite some time; however, after restoring a certain level of health and spirit, the light will beckon you to surface, and you will be returned to the ship that you departed from.&lt;br /&gt;
&lt;br /&gt;
===[[Resurrection]]===&lt;br /&gt;
Alternatively, if the corpse has at least one favor, it can be healed by an [[Empath]] to the point that it can sustain life and the soul can be found in the spirit realm by a [[Cleric]] and returned to the body through [[Soul Bonding]] and [[Resurrection]]. A cleric can also protect the memories of the character using [[Rejuvenation]], thereby preventing or reversing the skill loss that accompanies the decay of the corpse.&lt;br /&gt;
&lt;br /&gt;
If you have no favor then there will be nothing to guide a cleric to your soul, making it impossible to resurrect the corpse.&lt;br /&gt;
&lt;br /&gt;
Resurrection has a number of benefits, in that you will retain some of your field experience and have a chance to retain any temporarily memorized spell scrolls (based on the number of favors you have). Additionally, you will suffer no effects from Death&#039;s Sting.&lt;br /&gt;
&lt;br /&gt;
==Spirit death==&lt;br /&gt;
If you died from spirit loss, your spirit will be too weak to find by a cleric. Your only option is to {{com|depart}}, but you can still seek the protection of your memories by a cleric.&lt;br /&gt;
&lt;br /&gt;
==[[Favor]]s==&lt;br /&gt;
Obtaining [[favor]]s is gaining the Immortal&#039;s attention through sacrifice of your experience in order to protect against the penalties of death. It&#039;s advantageous to have as many favors as you can obtain. Fifteen favors is the recommended bare minimum. Carrying fewer favors makes resurrection much more difficult for any Cleric helping you.&lt;br /&gt;
&lt;br /&gt;
===Prydaen Favors===&lt;br /&gt;
See [[Prydaen_Favors|Prydaen Favors]] for more information on gaining favors from the Prydaen Three, ([[Eu]]-[[Demrris]]-[[Tenemlor]]).&lt;br /&gt;
&lt;br /&gt;
===Rakash Favors===&lt;br /&gt;
See [[Celoturs_uz_Siksraja|Celoturs uz Siksraja]], [[Rakash_Traditions_and_Dawvs_(book)|Rakash Traditions and Dawvs]] and [[Awksa_Dzilvawta_Ala|Awksa Dzilvawta Ala]] for more information on gaining favors from the Rakash Immortals, [[Mrod]], [[Enelne]] and [[Coshivi]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Death without Favors===&lt;br /&gt;
Dying without any favors, assuming you have none of the 1st level bonus favors, results in three things.&lt;br /&gt;
# You cannot be [[Resurrection|Resurrect]]ed.&lt;br /&gt;
# Death&#039;s Sting, the after death penalties, are the maximum possible for the maximum amount of time.&lt;br /&gt;
# Upon arriving at the local altar, rather than a complete healing, only enough to sustain life occurs.&lt;br /&gt;
&lt;br /&gt;
==Penalties from death==&lt;br /&gt;
===Death&#039;s Sting===&lt;br /&gt;
Death&#039;s Sting is the fanciful name given to the stat penalties that occur after {{tt|depart}}ing. The severity and duration of the penalties depend on the ratio of pre-depart favors to circles. The best possible ratio is 1 favor per 10 circles. The Sting will pass eventually in time, or the Cleric spell [[Uncurse]] will shorten the duration of the condition, but not the severity.&lt;br /&gt;
&lt;br /&gt;
==Permanent Death and the Afterlife==&lt;br /&gt;
Permanent death is no longer possible in [[DragonRealms]] as of 2009. Previously, having a character die without favors ran the risk of permanent loss.  Dying in this way was referred to as &amp;quot;walking the [[Starry Road (plane)|starry road]].&amp;quot; Unlike other player character races, the [[Prydaen]] believe that upon death their soul is returned to the [[Prydaen Terminology#Wheel_of_Life|Wheel of Life]] to be born again.&lt;br /&gt;
&lt;br /&gt;
From an Out Of Character (OOC) perspective, permanent death will never occur, whether due to lack of favors or old age. From an In Character (IC) perspective; our characters understand that they may die at any time, when the Immortals deem their time on Elanthia is over.  &lt;br /&gt;
&lt;br /&gt;
The general populace of Elanthia, including most Nobility and some Royalty are unable to gain [[Favors]] and live their singular life and die once, permanently (one of the reasons why wars and disasters and diseases are actually a big deal lore-wise).&lt;br /&gt;
&lt;br /&gt;
Once someone dies, their eventual fate varies.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Lumpy_leather_arm_pouch_with_distressed_seams&amp;diff=519767</id>
		<title>Item:Lumpy leather arm pouch with distressed seams</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Lumpy_leather_arm_pouch_with_distressed_seams&amp;diff=519767"/>
		<updated>2020-05-31T02:20:14Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pouch&lt;br /&gt;
|look=Once tidy, the nearly bursting seams provide the only visual interest to this unassuming container.  The surface of the leather is stretched from inside, as though someone had spent a lot of time trying to stuff something far too large inside it.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=upper arm&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=18750&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=150&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cast-iron_skillet_painted_with_dancing_amethyst_forks&amp;diff=519766</id>
		<title>Weapon:Cast-iron skillet painted with dancing amethyst forks</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cast-iron_skillet_painted_with_dancing_amethyst_forks&amp;diff=519766"/>
		<updated>2020-05-31T02:11:07Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=skillet&lt;br /&gt;
|look=Braided strips of leather are wrapped around the frying pan&#039;s handle.&lt;br /&gt;
|MTag=cast-iron, iron, leather,&lt;br /&gt;
|CTag=amethyst,&lt;br /&gt;
|STag=fork,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=fairly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=30&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=2500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=verby&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}: Upon studying the skillet, it appears you can PULL, BOW and TAP the weapon.&lt;br /&gt;
* {{com|pull}}: You sweep the cast-iron skillet in front of you with a flourish, then raise it before you, crouching slightly as you brace yourself for action.&lt;br /&gt;
* {{com|bow}}: Pulling the cast-iron skillet tightly to your chest, you drop down on one knee, bowing your head in silent reverence.&lt;br /&gt;
:* &#039;&#039;note: will cause you to kneel&#039;&#039;&lt;br /&gt;
* {{com|tap}}: After slapping the head of your cast-iron skillet in your palm, you flip the cast-iron skillet in mid-air, catching it once again by the grip and pulling it tightly across your chest, while saluting crisply with your other hand.&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cast-iron_skillet_painted_with_dancing_fuschia_forks&amp;diff=519765</id>
		<title>Weapon:Cast-iron skillet painted with dancing fuschia forks</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cast-iron_skillet_painted_with_dancing_fuschia_forks&amp;diff=519765"/>
		<updated>2020-05-31T02:10:00Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=skillet&lt;br /&gt;
|look=Braided strips of snakeskin are wrapped around the frying pan&#039;s handle.&lt;br /&gt;
|MTag=Cast-iron, Iron, Snakeskin,&lt;br /&gt;
|CTag=fuschia,&lt;br /&gt;
|STag=Fork,&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=fairly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=30&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=2500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=verby&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}: Upon studying the skillet, it appears you can PULL, BOW and TAP the weapon.&lt;br /&gt;
* {{com|pull}}: You sweep the cast-iron skillet in front of you with a flourish, then raise it before you, crouching slightly as you brace yourself for action.&lt;br /&gt;
* {{com|bow}}: Pulling the cast-iron skillet tightly to your chest, you drop down on one knee, bowing your head in silent reverence.&lt;br /&gt;
:* &#039;&#039;note: will cause you to kneel&#039;&#039;&lt;br /&gt;
* {{com|tap}}: After slapping the head of your cast-iron skillet in your palm, you flip the cast-iron skillet in mid-air, catching it once again by the grip and pulling it tightly across your chest, while saluting crisply with your other hand.&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cast-iron_skillet_painted_with_dancing_buff_forks&amp;diff=519764</id>
		<title>Weapon:Cast-iron skillet painted with dancing buff forks</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cast-iron_skillet_painted_with_dancing_buff_forks&amp;diff=519764"/>
		<updated>2020-05-31T02:02:37Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=skillet&lt;br /&gt;
|look=Braided strips of oilcloth are wrapped around the frying pan&#039;s handle.&lt;br /&gt;
|MTag=Oilcloth, Cast-iron, Iron,&lt;br /&gt;
|STag=Fork,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=fairly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=30&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=2500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=verby&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}: Upon studying the skillet, it appears you can PULL, BOW and TAP the weapon.&lt;br /&gt;
* {{com|pull}}: You sweep the cast-iron skillet in front of you with a flourish, then raise it before you, crouching slightly as you brace yourself for action.&lt;br /&gt;
* {{com|bow}}: Pulling the cast-iron skillet tightly to your chest, you drop down on one knee, bowing your head in silent reverence.&lt;br /&gt;
:* &#039;&#039;note: will cause you to kneel&#039;&#039;&lt;br /&gt;
* {{com|tap}}: After slapping the head of your cast-iron skillet in your palm, you flip the cast-iron skillet in mid-air, catching it once again by the grip and pulling it tightly across your chest, while saluting crisply with your other hand.&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Cast-iron_skillet_painted_with_dancing_buff_forks&amp;diff=519763</id>
		<title>Weapon:Cast-iron skillet painted with dancing buff forks</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Cast-iron_skillet_painted_with_dancing_buff_forks&amp;diff=519763"/>
		<updated>2020-05-31T01:57:53Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: Created page with &amp;quot;{{Weapon |newapp2=No |noun=skillet |look=Braided strips of oilcloth are wrapped around the frying pan&amp;#039;s handle. |MTag=Oilcloth, Cast-iron, Iron, |STag=Fork, |range=melee |adra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|noun=skillet&lt;br /&gt;
|look=Braided strips of oilcloth are wrapped around the frying pan&#039;s handle.&lt;br /&gt;
|MTag=Oilcloth, Cast-iron, Iron,&lt;br /&gt;
|STag=Fork,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=fairly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=30&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=2500&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}: Upon studying the skillet, it appears you can PULL, BOW and TAP the weapon.&lt;br /&gt;
* {{com|pull}}: You sweep the cast-iron skillet in front of you with a flourish, then raise it before you, crouching slightly as you brace yourself for action.&lt;br /&gt;
* {{com|bow}}: Pulling the cast-iron skillet tightly to your chest, you drop down on one knee, bowing your head in silent reverence.&lt;br /&gt;
:* &#039;&#039;note: will cause you to kneel&#039;&#039;&lt;br /&gt;
* {{com|tap}}: After slapping the head of your cast-iron skillet in your palm, you flip the cast-iron skillet in mid-air, catching it once again by the grip and pulling it tightly across your chest, while saluting crisply with your other hand.&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Hefty_war_hammer_with_a_warped_bone_hilt&amp;diff=519454</id>
		<title>Weapon:Hefty war hammer with a warped bone hilt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Hefty_war_hammer_with_a_warped_bone_hilt&amp;diff=519454"/>
		<updated>2020-05-26T18:42:34Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=hammer&lt;br /&gt;
|look=Darkened and stained by a dunking in briny waters, the hammer still retains all of its deadly force despite the subtle curve of its bone hilt.&lt;br /&gt;
|MTag=bone,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=2HB&lt;br /&gt;
|puncture=somewhat moderate&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=very mighty&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=superbly&lt;br /&gt;
|balance=poorly&lt;br /&gt;
|suitedness=extremely well&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=80&lt;br /&gt;
|lsize=11&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=165,312&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Gargantuan_Aldauth_war_icon_set_atop_a_splintery_haft_of_white_ironwood&amp;diff=519453</id>
		<title>Weapon:Gargantuan Aldauth war icon set atop a splintery haft of white ironwood</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Gargantuan_Aldauth_war_icon_set_atop_a_splintery_haft_of_white_ironwood&amp;diff=519453"/>
		<updated>2020-05-26T18:28:29Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=icon&lt;br /&gt;
|look=Markedly designed for battle, this holy implement has been shaped into axe-like blades of steel.  Upon the hammer-like backside, some half-eaten remains of frozen animals and humanoids are depicted with disturbing detail.  Ghosts of faded red, representing burning souls, encircle and complement the morbid scene.&lt;br /&gt;
|MTag=ironwood,wood,steel&lt;br /&gt;
|CTag=white&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=2HE&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=severe&lt;br /&gt;
|impact=fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=well&lt;br /&gt;
|type2=2HB&lt;br /&gt;
|puncture2=no&lt;br /&gt;
|slice2=low&lt;br /&gt;
|impact2=mighty&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=soundly&lt;br /&gt;
|balance2=dismally&lt;br /&gt;
|suitedness2=well&lt;br /&gt;
|construction=a bit safeguarded&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=70&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|lsize=18&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1,250,000&lt;br /&gt;
|source=Misenseor Goods (3)&lt;br /&gt;
|cost=902,000 Dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mana&amp;diff=517159</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mana&amp;diff=517159"/>
		<updated>2020-04-15T10:18:33Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Lines or streams of &#039;&#039;&#039;mana&#039;&#039;&#039; flow through everything in and on [[Elanthia]], even through the planet itself. [[Spells]] manipulate these lines of mana away from their natural state to form spell patterns &amp;lt;ref&amp;gt;[[Post:Introductory Magic Theory - 11/06/2014 - 12:23]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Confounds, Necromancers and the value of sharing pt 1.1a - 12/12/2014 - 11:39 AM]]&amp;lt;/ref&amp;gt; but, without the intervention of very powerful magic, mana streams always return to their natural state when the spell is complete&amp;lt;ref&amp;gt;[[Post:Confounds, Necromancers and the value of sharing pt 1.1a - 12/12/2014 - 12:36]]&amp;lt;/ref&amp;gt;. The body of every animate being naturally resists the manipulation of the mana lines passing through it, causing [[Magic Resistance]].  Mana is invisible and cannot normally be detected; different kinds of magic users are trained to &amp;quot;see&amp;quot; it differently depending on their respective disciplines. Once trained in the perception of one type of mana, a mage is blind to all other frequencies (though manipulation, albeit blindly, is still possible; see [[Magical theory]]). Spell energy as a product of other types of mana can still be detected, however. Mana is not portable, although the spell energy that results from manipulating mana can be held by the magic user or stored within [[Cambrinth]]&lt;br /&gt;
&lt;br /&gt;
==Mana perception==&lt;br /&gt;
&lt;br /&gt;
Many magical actions require you to harness mana using your [[attunement]]. The mana currently available to you varies, and may be perceived using the {{com|PERCEIVE}} command. Your accuracy in doing so is dependent on your [[Attunement skill]]; below 75 ranks, you may have less precision in distinguishing mana levels. The mana scale is as follows:&amp;lt;ref&amp;gt;[[Post:Test Instance: New PP Model (Overview) - 6/17/2009 - 15:50:50]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| align=center class=wikitable&lt;br /&gt;
!width=25%| Weak&amp;lt;br&amp;gt;(&amp;lt;25 ranks)&lt;br /&gt;
!width=25%| Developing&amp;lt;br&amp;gt;(25-50 ranks)&lt;br /&gt;
!width=25%| Improving&amp;lt;br&amp;gt;(50-75 ranks)&lt;br /&gt;
!width=25%| Normal&amp;lt;br&amp;gt;(&amp;gt;75 ranks)&lt;br /&gt;
|-&lt;br /&gt;
|dim || faint || faint || faint&lt;br /&gt;
|-&lt;br /&gt;
|dim || faint || faint/hazy || dim&lt;br /&gt;
|-&lt;br /&gt;
|dim || faint/muted || hazy || hazy&lt;br /&gt;
|-&lt;br /&gt;
|dim/glowing || muted || hazy/flickering || dull&lt;br /&gt;
|-&lt;br /&gt;
|glowing || muted/glowing || flickering || muted&lt;br /&gt;
|-&lt;br /&gt;
|glowing || glowing || flickering/shimmering || dusky&lt;br /&gt;
|-&lt;br /&gt;
|glowing/bright || glowing/luminous || shimmering || pale&lt;br /&gt;
|-&lt;br /&gt;
|bright || luminous || shimmering/glowing || flickering&lt;br /&gt;
|-&lt;br /&gt;
|bright || luminous/bright || glowing/lambent || shimmering&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || lambent || pulsating&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || lambent/shining || glowing&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || shining || lambent&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || shining/fulgent || shining&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || fulgent || luminous&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || fulgent/glaring || radiant&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || glaring || fulgent&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || glaring || brilliant&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || glaring || flaring&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || glaring || glaring&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || glaring || blazing&lt;br /&gt;
|-&lt;br /&gt;
|bright || bright || glaring || blinding&lt;br /&gt;
|}&lt;br /&gt;
===Abilities that increase mana levels===&lt;br /&gt;
{{#ask:[[Boosts::Mana level]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Abilities that decrease mana levels===&lt;br /&gt;
{{#ask:[[Debuffs::Mana level]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The mana spectrum==&lt;br /&gt;
&lt;br /&gt;
Mana is a spectrum of energies with different frequencies, which is &amp;quot;a metaphor to describe that higher mana resonates with increasingly ephemeral (&#039;small and quick&#039;) forces while lower mana resonates with increasingly physical (&#039;big and slow&#039;) forces&amp;quot;&amp;lt;ref&amp;gt;[[Post:Crosspost: Holy Mana Fluctuation - 5/14/2008 - 15:15:35]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
From highest to lowest:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Divinity&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[#Holy_Mana|Holy Mana]]&#039;&#039;&#039; ([[Cleric|Clerics]] and [[Paladin|Paladins]])&lt;br /&gt;
*&#039;&#039;&#039;[[#Life_Mana|Life Mana]]&#039;&#039;&#039; ([[Empath|Empaths]] and [[Ranger|Rangers]])&lt;br /&gt;
*&#039;&#039;&#039;[[#Elemental Mana|Elemental Mana]]&#039;&#039;&#039; ([[Warrior Mage|Warrior Mages]] and [[Bard|Bards]])&lt;br /&gt;
*&#039;&#039;&#039;[[#Lunar_Mana|Lunar Mana]]&#039;&#039;&#039; ([[Moon Mage|Moon Mages]] and [[Traders]])&lt;br /&gt;
*&#039;&#039;Gravity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[image:ManaField.gif|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Divinity and Gravity are considered the &amp;quot;basic building blocks of reality&amp;quot; and cannot be manipulated by mortals. Attempts to do so usually end with disastrous results.&lt;br /&gt;
&lt;br /&gt;
[[#Necromantic_mana|Necromantic Mana]] is actually a non existent type of mana perceived solely by [[Necromancer|Necromancers]] after going through some sort of imperfect physiological process while trying to alter themselves to see three types at once&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mana spectrum can be drawn in different ways, based on what you consider important at the time. The classic way of doing so is to start in the middle ground between [[#Life_Mana|Life Mana]] and [[#Elemental Mana|Elemental Mana]] and split it. [[#Holy_Mana|Holy Mana]] and [[#Life_Mana|Life Mana]] are conceptually ephemeral realms while [[#Elemental Mana|Elemental Mana]] and [[#Lunar_Mana|Lunar Mana]] are conceptually physical realms. An equally valid way of looking at it is to think of it as a curve. [[#Life_Mana|Life Mana]] and [[#Elemental Mana|Elemental Mana]], at the bottom of the curve, are grouped together as the metaphysical concrete realms while [[#Holy_Mana|Holy Mana]] and [[#Lunar_Mana|Lunar Mana]], at the top of the curve on opposite ends are metaphysically abstract realms. The worst compatibility (in terms of [[Sorcery]]) occurs in the clusters of the first chart, trying to juggle two conceptually similar but metaphysically conflicting realms. Both Elementalists and Moon Mages deal with &amp;quot;the physical,&amp;quot; but a Warrior Mage wants to change something&#039;s material structure and a Moon Mage wants to underwrite the meaning of its three-dimensional space and everything goes to pot. The best compatibility occurs in the cluster of the second chart, playing with an entirely new concept that is still grounded in the same cosmological &amp;quot;level&amp;quot; the caster is used to. A Moon Mage&#039;s background is better suited to dealing with the notions of ephemeral souls and extra-planar gods than he is furry critters and visceral magic.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Room-based mana==&lt;br /&gt;
For Holy, Life, Elemental and Arcane spell casters, available mana is mostly determined by the current room. Each room has a distinct mana level, bonused by your {{skill|Attunement}} and by small cyclic factors unique to each mana type (see Theory, below)&amp;lt;ref&amp;gt;[[Post:Stupid questions - 06/17/2012 - 11:05]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Mana, Elanthia, and You - 8/10/2009 - 16:35:23]]&amp;lt;/ref&amp;gt;. The bonus from Attunement represents mana from the adjacent area and is a skillset perk; Magic Primes see more mana faster than Magic Secondaries, who see it faster than Tertiaries. The mana scale grows faster at low levels of skill, but is weighted to take into account a character&#039;s full lifespan and mana boosters. &lt;br /&gt;
&lt;br /&gt;
===Holy mana===&lt;br /&gt;
Holy mana results from the past, present and future presence of the [[Immortals]]&amp;lt;ref&amp;gt;[[Post:Mana Level Overrides - Player Participation, Pls - 7/14/2009 - 17:57:54]]&amp;lt;/ref&amp;gt;. Because it resonates with the gods themselves, Holy mana cannot be wielded without the assistance of a supernatural connection, which in both known cases is the guilds [[Magical_Theory#Confounds|confound]]&amp;lt;ref&amp;gt;[[Post:Why does Holy hurt so much? - 11/03/2010 - 12:25:08]]&amp;lt;/ref&amp;gt;. The purity of a [[Cleric]]&#039;s [[devotion]] or a [[Paladin]]&#039;s [[soul state]] allows them to tap into the latent Holy mana.&amp;lt;ref&amp;gt;[[Post:Other school&#039;s spell scrolls - 1/21/2009 - 15:16:29]]&amp;lt;/ref&amp;gt;. With its short wavelength, Holy mana cycles the more quickly than [[#Life_Mana|Life Mana]], but more slowly than [[#Elemental Mana|Elemental Mana]] or [[#Lunar_Mana|Lunar Mana]].  It increases steadily as the holy days of the [[Immortals]] approach, peaks, and then slowly drains away.&amp;lt;ref&amp;gt;[[Post:Stupid questions - 06/17/2012 - 11:19]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Stupid questions - 06/17/2012 - 11:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To [[cleric|Clerics]], Holy mana has a golden colour and ephemeral and becomes more substantial or &amp;quot;real&amp;quot; as their Devotion increases. [[Paladin|Paladins]] perceive it as substantial all the time, but its appearance reflects their soul; the more corrupt and sinful the Paladin, the more they see diseased blotches appear within the streams of mana. Even those with a pristine soul continue to notice them.&lt;br /&gt;
&lt;br /&gt;
===Life mana===&lt;br /&gt;
Life mana is the result of continuing struggle between order and chaos, the antithesis of entropy&amp;lt;ref&amp;gt;[[Post:Mana Level Overrides - Player Participation, Pls - 7/14/2009 - 17:57:54]]&amp;lt;/ref&amp;gt;. The Life mana bonus cycle involves the seasons, solstices and equinoxes. Life mana rises and falls with the seasons, generally around the solstices, and has the longest cycle of any mana type&amp;lt;ref&amp;gt;[[Post:Stupid questions - 06/17/2012 - 11:19]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Stupid questions - 06/17/2012 - 11:24]]&amp;lt;/ref&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
[[Empath|Empaths]] generally see Life Mana as something very light and airy, with bright colors that are pleasing to see. [[Ranger|Rangers]], on the other hand, perceive it in dark, earthy tones. Both guilds perceive it as having a regular ebb and flow like a heartbeat when in its natural state.&lt;br /&gt;
&lt;br /&gt;
Note: Life mana is the only one that&#039;s ever slightly inaccurate on the external rooms, but in general not by very much. It&#039;s because the bonus for Life mana is calculated differently for the rest and it&#039;s hard to properly do it for each room, so we use the current room&#039;s bonus. &amp;lt;ref&amp;gt;[[Post:Strange observation - 8/13/2009 - 12:01:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental mana===&lt;br /&gt;
Elemental mana derives from the actions and reactions of the elements of Elanthia, as well as trickling in raw form from the [[Elemental Planes]]. Elemental mana best resonates with the physical reality rather than the abstract. The Elemental mana bonus cycle depends on weather. Elemental mana is empowered during inclement weather, such as rainstorms and hurricanes&amp;lt;ref&amp;gt;[[Post:Stupid questions - 06/17/2012 - 11:19]]&amp;lt;/ref&amp;gt;. Warrior Mages who enjoy Fire spells are encouraged to indulge in pyromania indoors.&lt;br /&gt;
&lt;br /&gt;
[[Bard|Bards]] perceive Elemental mana aurally rather than visually, with the tempo and complexity of the music increasing with mana levels. [[Warrior_Mage|Warrior Mages]] perceive Elemental mana as an amalgam of elemental traits, at once fiery and slow to move away from its natural state as well as liable to jerk out of a magician&#039;s mental hold. In both cases it is described as a wild, mindless, and primal force that is difficult to manipulate.&lt;br /&gt;
&lt;br /&gt;
==Other types of mana==&lt;br /&gt;
&lt;br /&gt;
===Lunar mana===&lt;br /&gt;
Lunar mana derives from large kinetic forces at work; interactions between [[:Category:Heavenly Bodies|heavenly bodies]] -- [[moons]], [[planets]] and the [[sun]]&amp;lt;ref&amp;gt;[[Post:Elanthian Mana - 10/09/2011 - 22:42]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
Unlike other mana types, lunar mana is constant throughout [[Elanthia]] and varies with time alone.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mana provided by the sun is relatively constant and provides a slow but steady mana growth as the magicians skill advances. It is far from the most dominant source of Lunar mana and, in fact, is not even perceivable by novice mages.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most dominant, and easiest to perceive, source of mana is the [[moons|three moons]] themselves. The mana provided by a [[moons|moon]] varies with the phase of the moon, its position above or below the horizon and its distance from [[Elanthia]]. Special lunar events between moons such as conjunctions, oppositions, and eclipses also increase the overall level of lunar mana. Each moon also has a stronger effect for specific types of spells providing a variability in mana levels across the spellbooks.&lt;br /&gt;
&lt;br /&gt;
====Moon Mage Spellbooks====&lt;br /&gt;
*[[:Category:Perception Spellbook|Perception]] is strongly influenced by Yavash, weakly by Katamba, and not at all by Xibar.&lt;br /&gt;
*[[:Category:Psychic Projection Spellbook|Psychic Projection]] is strongly influenced by Xibar, weakly by Yavash, and not at all by Katamba.&lt;br /&gt;
*[[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] is strongly influenced by Katamba, weakly by Xibar, and not at all by Yavash.&lt;br /&gt;
*[[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]] is equally influenced by all three, effectively acting as an average mana level.&amp;lt;ref&amp;gt;[[Post:Teleologic &amp;amp; Stellar mana levels - 8/20/2014 - 12:12]]&amp;lt;/ref&amp;gt; This average is used for generic magic actions such as charging cambrinth, harnessing mana, and casting [[:Category:Analogous Patterns spellbook|Analogous Patterns spells]].&lt;br /&gt;
*[[:Category:Stellar Magic spellbook|Stellar Magic spells]] no longer have their own explicit mana level, but instead use the mana type of the spellbook that is most closely related to the stellar spell.&lt;br /&gt;
**[[Shadewatch Mirror]] and [[Read the Ripples]] use Perception mana levels.&lt;br /&gt;
**[[Invocation of the Spheres]] uses Enlightened Geometry mana levels.&lt;br /&gt;
**[[Starlight Sphere]] uses Moonlight Manipulation mana levels&lt;br /&gt;
*[[:Category:Teleologic Sorcery spellbook|Teleologic Sorcery]] uses a blend of Perception, Psychic Projection, and the appropriate local Elemental or Holy mana level, which means it is most strongly influenced by your location and Yavash, followed by Xibar and then Katamba. Note that Moon Mages can only sense the portion provided by the moons, so the mana levels for this spellbook will appear to be a much smaller amount than the others.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Trader Spellbooks====&lt;br /&gt;
* [[:Category:Fabrication spellbook|Fabrication spellbook]] is influenced by Yavash and Katamba.&lt;br /&gt;
* [[:Category:Illusion spellbook|Illusion spellbook]] is influenced by Xibar and Yavash.&lt;br /&gt;
* [[:Category:Noematics spellbook|Noematics spellbook]] is influenced by Xibar and Katamba.&amp;lt;ref&amp;gt;[[Post:Re:_Trader_Magic_Released_-_12/27/2017_-_06:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[planets]] provide a percentage bonus to moon and solar mana, depending on how far within a magician&#039;s perceivable range the planet is. There are four ranges based on [[Attunement]] skill: barely within, within, well within, deep within. This bonus is cumulative, increasing with each planet you can perceive. The size and mass of the planet do not matter. The planets do have orbits, however, and may move into or out of your range as they move closer to or farther away from Elanthia.&amp;lt;ref&amp;gt;[[Post:Test Instance: New PP Model (Lunar) - 6/17/2009 - 15:52:15]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:PP planets - 7/21/2009 - 13:24:43]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, The lunar mana bonus cycle depends on weather and time of day. Lunar mana is more easily perceived on clear days and at night, and as such has the shortest bonus cycle of any mana type.&amp;lt;ref&amp;gt;[[Post:Stupid questions - 06/17/2012 - 11:19]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Moon_Mage|Moon mages]] perceive their mana as cold and white like starlight. The opposite of [[#Holy_Mana|holy mana]] in many ways, lunar mana always seems very &amp;quot;real&amp;quot; and has a sense of weight and gravity to it. It moves in great tides across the entire planet, causing individual streams to appear almost static. Occasionally, it is observed to form runes, symbols, and other expressions of meaning within the nominally random flux of its tide.&lt;br /&gt;
&lt;br /&gt;
===Necromantic mana===&lt;br /&gt;
&lt;br /&gt;
Often incorrectly referred to as Arcane Mana&amp;lt;ref&amp;gt;[[Post:Arcane Magic Philosophy - 7/12/2010 - 17:46:58]]&amp;lt;/ref&amp;gt;,  Necromantic Mana is a freakish amalgamation of [[#Elemental Mana|Elemental]], [[#Life_Mana|Life]] and [[#Lunar_Mana|Lunar]] Mana that doesn&#039;t really exist. It is an illusion perceived by [[Necromancer]] resulting from barbaric modifications to their nervous system intended to allow them to &amp;quot;see&amp;quot; more than one type of mana.&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;. The primary sources of Necromantic mana are the [[#Life_Mana|Life]] and [[#Elemental Mana|Elemental]] mana in the room. [[#Lunar_Mana|Lunar Mana]] provides a fluctuating bonus to Necromantic Mana&amp;lt;ref&amp;gt;[[Post:Stupid questions - 06/17/2012 - 11:19]]&amp;lt;/ref&amp;gt;. &#039;[[#Holy_Mana|Holy Mana]] affects the Necromantic mana value in a non-direct, confounding way which you&#039;re not meant to fully understand.&amp;lt;ref&amp;gt;[[Post:Buggy ACS? - 1/8/2010 - 16:13:58]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Necromantic mana appears &#039;stained&#039; and wholly unnatural, like veins of coagulated fat and grease that hang in the air like limp ropes. It is never observed moving naturally, but if left unattended the streams may be in a radically different configuration when later observed. The volume and intensity does not change with these shifts, only its appearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
* [[Mana Levels]]&lt;br /&gt;
* [[Attunement Levels]]&lt;br /&gt;
* [[Magical theory]]&lt;br /&gt;
{{cat|Magic}}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Lumpy_leather_arm_pouch_with_distressed_seams&amp;diff=516020</id>
		<title>Item:Lumpy leather arm pouch with distressed seams</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Lumpy_leather_arm_pouch_with_distressed_seams&amp;diff=516020"/>
		<updated>2020-03-10T18:27:01Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pouch&lt;br /&gt;
|look=Once tidy, the nearly bursting seams provide the only visual interest to this unassuming container.  The surface of the leather is stretched from inside, as though someone had spent a lot of time trying to stuff something far too large inside it.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=upper arm&lt;br /&gt;
|weight=10&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=150&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Bastard_sword_(1)&amp;diff=376344</id>
		<title>Weapon:Bastard sword (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Bastard_sword_(1)&amp;diff=376344"/>
		<updated>2014-10-02T21:40:37Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|rev=2&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|noun=sword&lt;br /&gt;
|look=-&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=HE&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|type2=2HE&lt;br /&gt;
|puncture2=somewhat fair&lt;br /&gt;
|slice2=very great&lt;br /&gt;
|impact2=moderate&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=inadequately&lt;br /&gt;
|balance2=decently&lt;br /&gt;
|suitedness2=reasonably&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=47&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=bastard sword&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Variations==&lt;br /&gt;
===Struan&#039;s Weapons and Armor===&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=m|a=ivory|Ivory-inlaid|+4,059|c=ivory+white}}&lt;br /&gt;
{{itemvar|t=m|a=gold|Gold-inlaid|+5,863|c=gold}}&lt;br /&gt;
{{itemvar|t=m|a=opal|Opal-inlaid|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=pearl|Pearl-inlaid|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=silver|Silver-inlaid|+4,059|c=silver}}&lt;br /&gt;
{{itemvar|t=m|a=jet|Jet-inlaid|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=bronze|Bronze-edged|+2,255|c=bronze}}&lt;br /&gt;
{{itemvar|Gold-edged|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=copper|Copper-edged|+2,255|c=copper}}&lt;br /&gt;
{{itemvar|Silver-edged|+3,157}}&lt;br /&gt;
{{itemvar|Acid-etched|+2,255}}&lt;br /&gt;
{{itemvar|t=s|a=flame+fire|Flame-etched|+2,255}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|Burnished|+1,353}}&lt;br /&gt;
{{itemvar|Polished|+1,353}}&lt;br /&gt;
{{itemvar|Ivory-hilted|+4,059}}&lt;br /&gt;
{{itemvar|Pearl-hilted|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=ruby|Ruby-hilted|+5,863|c=red}}&lt;br /&gt;
{{itemvar|Copper-hilted|+1,353}}&lt;br /&gt;
{{itemvar|Silver-hilted|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=jade|Jade-hilted|+4,059|c=green}}&lt;br /&gt;
{{itemvar|t=m|a=bone|Bone-hilted|+1,353}}&lt;br /&gt;
{{itemvar|t=m|a=jet|Jet-hilted|+4,059|c=black}}&lt;br /&gt;
{{itemvar|Gold-hilted|+5,863}}&lt;br /&gt;
{{itemvar|Bronze-hilted|+2,255}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Swept-hilt_falchion&amp;diff=376343</id>
		<title>Weapon:Swept-hilt falchion</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Swept-hilt_falchion&amp;diff=376343"/>
		<updated>2014-10-02T21:33:36Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|noun=falchion&lt;br /&gt;
|look=-&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=HE&lt;br /&gt;
|puncture=poor&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=56&lt;br /&gt;
|lsize=8&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|source=Struan&#039;s Weapons and Armor&lt;br /&gt;
|cost=126,280 Dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Bastard_sword_(1)&amp;diff=376342</id>
		<title>Weapon:Bastard sword (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Bastard_sword_(1)&amp;diff=376342"/>
		<updated>2014-10-02T21:27:50Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: Undo revision 376341 by NOTTESOPRA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|rev=2&lt;br /&gt;
|noun=sword&lt;br /&gt;
|look=-&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=HE&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=fair&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|type2=2HE&lt;br /&gt;
|puncture2=somewhat fair&lt;br /&gt;
|slice2=very great&lt;br /&gt;
|impact2=moderate&lt;br /&gt;
|balance2=decently&lt;br /&gt;
|suitedness2=reasonably&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=47&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=bastard sword&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
===Struan&#039;s Weapons and Armor===&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=m|a=ivory|Ivory-inlaid|+4,059|c=ivory+white}}&lt;br /&gt;
{{itemvar|t=m|a=gold|Gold-inlaid|+5,863|c=gold}}&lt;br /&gt;
{{itemvar|t=m|a=opal|Opal-inlaid|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=pearl|Pearl-inlaid|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=silver|Silver-inlaid|+4,059|c=silver}}&lt;br /&gt;
{{itemvar|t=m|a=jet|Jet-inlaid|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=bronze|Bronze-edged|+2,255|c=bronze}}&lt;br /&gt;
{{itemvar|Gold-edged|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=copper|Copper-edged|+2,255|c=copper}}&lt;br /&gt;
{{itemvar|Silver-edged|+3,157}}&lt;br /&gt;
{{itemvar|Acid-etched|+2,255}}&lt;br /&gt;
{{itemvar|t=s|a=flame+fire|Flame-etched|+2,255}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|Burnished|+1,353}}&lt;br /&gt;
{{itemvar|Polished|+1,353}}&lt;br /&gt;
{{itemvar|Ivory-hilted|+4,059}}&lt;br /&gt;
{{itemvar|Pearl-hilted|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=ruby|Ruby-hilted|+5,863|c=red}}&lt;br /&gt;
{{itemvar|Copper-hilted|+1,353}}&lt;br /&gt;
{{itemvar|Silver-hilted|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=jade|Jade-hilted|+4,059|c=green}}&lt;br /&gt;
{{itemvar|t=m|a=bone|Bone-hilted|+1,353}}&lt;br /&gt;
{{itemvar|t=m|a=jet|Jet-hilted|+4,059|c=black}}&lt;br /&gt;
{{itemvar|Gold-hilted|+5,863}}&lt;br /&gt;
{{itemvar|Bronze-hilted|+2,255}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Bastard_sword_(1)&amp;diff=376341</id>
		<title>Weapon:Bastard sword (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Bastard_sword_(1)&amp;diff=376341"/>
		<updated>2014-10-02T21:23:21Z</updated>

		<summary type="html">&lt;p&gt;NOTTESOPRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|rev=2&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|noun=sword&lt;br /&gt;
|look=-&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=HE&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=very heavy&lt;br /&gt;
|impact=fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|type2=2HE&lt;br /&gt;
|puncture2=low&lt;br /&gt;
|slice2=severe&lt;br /&gt;
|impact2=moderate&lt;br /&gt;
|foi2=inadequately&lt;br /&gt;
|balance2=decently&lt;br /&gt;
|suitedness2=decently&lt;br /&gt;
|construction=a bit safeguarded&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=47&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=bastard sword&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Variations==&lt;br /&gt;
===Struan&#039;s Weapons and Armor===&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=m|a=ivory|Ivory-inlaid|+4,059|c=ivory+white}}&lt;br /&gt;
{{itemvar|t=m|a=gold|Gold-inlaid|+5,863|c=gold}}&lt;br /&gt;
{{itemvar|t=m|a=opal|Opal-inlaid|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=pearl|Pearl-inlaid|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=silver|Silver-inlaid|+4,059|c=silver}}&lt;br /&gt;
{{itemvar|t=m|a=jet|Jet-inlaid|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=bronze|Bronze-edged|+2,255|c=bronze}}&lt;br /&gt;
{{itemvar|Gold-edged|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=copper|Copper-edged|+2,255|c=copper}}&lt;br /&gt;
{{itemvar|Silver-edged|+3,157}}&lt;br /&gt;
{{itemvar|Acid-etched|+2,255}}&lt;br /&gt;
{{itemvar|t=s|a=flame+fire|Flame-etched|+2,255}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|Burnished|+1,353}}&lt;br /&gt;
{{itemvar|Polished|+1,353}}&lt;br /&gt;
{{itemvar|Ivory-hilted|+4,059}}&lt;br /&gt;
{{itemvar|Pearl-hilted|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=ruby|Ruby-hilted|+5,863|c=red}}&lt;br /&gt;
{{itemvar|Copper-hilted|+1,353}}&lt;br /&gt;
{{itemvar|Silver-hilted|+4,059}}&lt;br /&gt;
{{itemvar|t=m|a=jade|Jade-hilted|+4,059|c=green}}&lt;br /&gt;
{{itemvar|t=m|a=bone|Bone-hilted|+1,353}}&lt;br /&gt;
{{itemvar|t=m|a=jet|Jet-hilted|+4,059|c=black}}&lt;br /&gt;
{{itemvar|Gold-hilted|+5,863}}&lt;br /&gt;
{{itemvar|Bronze-hilted|+2,255}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NOTTESOPRA</name></author>
	</entry>
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