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		<title>Shaping guide</title>
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		<updated>2016-12-24T21:29:29Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikify}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping projects from Chapter 8 of the Shaping book requires a second book called a Codex, which basic observation tells me will be where clerics will make prayer beads and perhaps items for enchanting.&lt;br /&gt;
&lt;br /&gt;
===Basic Tools Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
The beginning Engineer&#039;s first shaping project will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
    1. Shaping Instruction Book - for knowing what you&#039;re making.&lt;br /&gt;
    2. Engineering Logbook - for if you want to make money doing work orders.&lt;br /&gt;
    3. Scissors (available at Outfitting Societies) - for marking and cutting your lumber stacks to size.&lt;br /&gt;
    4. Drawknife - for creating the basic shape from your lumber.&lt;br /&gt;
    5. Carving Knife - for carving fine detail.&lt;br /&gt;
    6. Wood Shaper - for further shaping your project.&lt;br /&gt;
    7. Rasp - for smoothing out rough spots.&lt;br /&gt;
    8. Clamps - for holding your pieces together.&lt;br /&gt;
    9. Bow String - for assembling with your lumber.&lt;br /&gt;
    10. Stain - for finishing your project.&lt;br /&gt;
    11. Lumber (3 pieces for the toy bow) - Balsa lumber is easy to work with and is sold in the Engineering Society in stacks of 10.&lt;br /&gt;
&lt;br /&gt;
For your first project you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
===Basic Steps Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
    1. You need to STUDY your Shaping BOOK (STUDY BOOK) for the project you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions.&lt;br /&gt;
    2. With your stack of lumber in one hand, and your scissors in the other, MARK MY LUMBER TO #, where # is the number of pieces you need for your project.  Then, CUT LUMBER WITH SCISSORS. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use.&lt;br /&gt;
    3. Using the drawknife, SCRAPE LUMBER WITH DRAWKNIFE to get it to its basic shape. The lumber in your hand will turn into your project name (in this case &#039;toy bow&#039;).&lt;br /&gt;
    4. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your shaper for much of the project.&lt;br /&gt;
      a. CARVE &amp;lt;project&amp;gt; WITH KNIFE to bring out the details, or&lt;br /&gt;
      b. SHAPE &amp;lt;project&amp;gt; WITH SHAPER to give it more form.&lt;br /&gt;
      c. RUB &amp;lt;project&amp;gt; WITH RASP to smooth out the rough parts.&lt;br /&gt;
    5. Eventually you will get the message about clamps. PUSH &amp;lt;project&amp;gt; WITH CLAMPS.&lt;br /&gt;
    6. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the project, so get out your bowstring (or whatever piece is required for what you&#039;re making) and ASSEMBLE STRING WITH &amp;lt;project&amp;gt;.&lt;br /&gt;
    7. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your project. POUR STAIN ON &amp;lt;project&amp;gt;.&lt;br /&gt;
    8. If you&#039;re doing this for a work order, BUNDLE &amp;lt;project&amp;gt; WITH (Engineering) LOGBOOK to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lumber Use===&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods]] for a chart of the wood types and their properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
Fletching arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guild will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
Tools to use for Arrow making&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
: Tool 1 – Shaper&lt;br /&gt;
: Tool 2 – Carving Knife&lt;br /&gt;
: Tool 3 – Glue&lt;br /&gt;
: Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
: Tool 5 – A part from some critter to make an arrowhead.  These can be cougar claws, boar tusk, Sabre tooth, Angiswaerd tooth, Hele&#039;la claw, Elsrael Tooth, Soot stained claw, Ice adder tooth, Jagged horn, and drake fang.&lt;br /&gt;
&lt;br /&gt;
===Shaft making===&lt;br /&gt;
&lt;br /&gt;
Ok shaft making is really simple.  You get some lumber It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make  2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – mark my lumber at 2 pieces&lt;br /&gt;
:Step 2 – Get your scissors out and cut lumber with scissors. (don&#039;t ask)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground.  Here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – Get shaper from your container.&lt;br /&gt;
:Step 2 – Shape lumber into arrow/bolt shaft&lt;br /&gt;
:Step 3 – Put shaper in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  &lt;br /&gt;
&lt;br /&gt;
That&#039;s it you now have shafts in hand.  Count shafts, analyze shafts, appraise shafts careful, hug your shafts, kiss your shafts, just don&#039;t get shafted.  Your done making shafts for now.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts.  You must have some skinned critter parts though.  Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – Get tool to shape the arrowhead, can be hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – Get boar tusk from your container.&lt;br /&gt;
:Step 3 – Shape part into arrowhead/bolthead. Arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – Put arrowhead in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arrow making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - Get shaping book&lt;br /&gt;
         study shaping book&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
         get shaper&lt;br /&gt;
         then get shafts.&lt;br /&gt;
         shape shafts with shaper (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - Get arrowheads&lt;br /&gt;
         assemble my arrowheads with my arrows&lt;br /&gt;
         get glue&lt;br /&gt;
         apply glue to my arrows.&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do steps 9 and 10.  You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - put tool away&lt;br /&gt;
         get carving knife&lt;br /&gt;
         carve my arrows with my knife&lt;br /&gt;
Step 5 - put tool away&lt;br /&gt;
         get shaper&lt;br /&gt;
         shape my arrows with my shaper&lt;br /&gt;
Step 6 - put tool away&lt;br /&gt;
         get flights&lt;br /&gt;
         assemble my flights with my arrows.&lt;br /&gt;
         get glue&lt;br /&gt;
         apply glue to my arrows&lt;br /&gt;
Step 7 - put glue away&lt;br /&gt;
         get carving knife&lt;br /&gt;
         carve my arrows with my knife&lt;br /&gt;
Step 8 - If no stamp&lt;br /&gt;
         Arrow making is done.&lt;br /&gt;
Step 9 - If stamp&lt;br /&gt;
         get stamp&lt;br /&gt;
         stamp arrows with my stamp&lt;br /&gt;
Step 10- Put stamp up&lt;br /&gt;
         arrow making is done&lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make prayer beads with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Other wise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can lumberjack to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the engineering society as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and materials needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include bow string, backer, short cord, leather strips, long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the Engineering Society building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
: Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
: Tool 2 - Codex (6250 kronars in engineering society)&lt;br /&gt;
: Tool 3 – Clamps (can only be bought at this point)&lt;br /&gt;
: Tool 4 – Shaper&lt;br /&gt;
: Tool 5 – Carving knife&lt;br /&gt;
: Tool 6 – Rasp&lt;br /&gt;
: Tool 7 – Glue (can only be bought at this point)&lt;br /&gt;
: Tool 8 – Wood Stain (can only be bought at this point)&lt;br /&gt;
: Tool 9 – A personal Stamp if you have one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and stamp can be crafted.  It would be a good idea to get a set even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
About the books.  Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first project up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - Assemble backing with bowtype&lt;br /&gt;
         get glue &lt;br /&gt;
         apply glue to bowtype (Comp Bows)&lt;br /&gt;
Step 9 - Assemble strips with item&lt;br /&gt;
         analyze item – This tells you what is needed next.&lt;br /&gt;
Step 10- Assemble short cord with item&lt;br /&gt;
         analyze item – This tells you what is needed next.&lt;br /&gt;
Step 11- Assemble pole with item (does 4 poles for tables)&lt;br /&gt;
         All tables but one require long poles, one uses short poles&lt;br /&gt;
         analyze item – This tells you the next step.&lt;br /&gt;
Step 12- put up last tool&lt;br /&gt;
         end script with completed item.&lt;br /&gt;
Step 13- put up last tool&lt;br /&gt;
         get stamp&lt;br /&gt;
         stamp item with my stamp.&lt;br /&gt;
Step 14- put up stamp&lt;br /&gt;
         end script with completed item.&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
Shaping with a wood shaper is needed to &lt;br /&gt;
Shaping with a wood shaper should even out the&lt;br /&gt;
ready for shaping with a wood shaper&lt;br /&gt;
ready for continued shaping with a wood shaper&lt;br /&gt;
A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
grain looks solid and ready for continued knife carving.&lt;br /&gt;
appears free of defects that would impede further carving with a knife.&lt;br /&gt;
You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
The bow now must be pushed with clamps or a&lt;br /&gt;
The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
You need another finished bow string to continue crafting&lt;br /&gt;
You need another bone, wood or horn backing material to continue&lt;br /&gt;
You need another finished leather strips to continue crafting&lt;br /&gt;
You need another finished short leather cord to continue crafting&lt;br /&gt;
You need another finished * wooden pole to continue crafting&lt;br /&gt;
Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your project or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
: &amp;gt;analyze my shortbow&lt;br /&gt;
: You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
: When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
: With all major carving work completed, the wood is ready for the application of stain.&lt;br /&gt;
: From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
: The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
: You estimate that it is very nearly done.&lt;br /&gt;
: Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck analyze the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through  lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you lumberjack it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and tools required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
: Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
: Tool 2 – Clamps (can only be bought at this point)&lt;br /&gt;
: Tool 3 – Shaper&lt;br /&gt;
: Tool 4 – Carving knife&lt;br /&gt;
: Tool 5 – Rasp&lt;br /&gt;
: Tool 6 – Glue (can only be bought at this point)&lt;br /&gt;
: Tool 7 – Wood Stain (can only be bought at this point)&lt;br /&gt;
: Tool 8 – A personal Stamp if you have one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and stamp can be crafted.  It would be a good idea to get a set even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
About the books.  Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual steps to enhance a bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it,  Then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - Get shaping book&lt;br /&gt;
         study shaping book.&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
         get clamps&lt;br /&gt;
         push my bow with my clamps&lt;br /&gt;
Step 3 - Use shaper when needed.  &lt;br /&gt;
         Shape item with shaper.&lt;br /&gt;
Step 4 - Use rasp when A bulbous knot is present.  &lt;br /&gt;
         Rub item with rasp.&lt;br /&gt;
Step 5 - Use carving knife if fine detail is needed.&lt;br /&gt;
         Carve item with knife.&lt;br /&gt;
Step 6 - Use clamps when needed.  &lt;br /&gt;
         push item with clamps&lt;br /&gt;
Step 7 - apply glue to item.&lt;br /&gt;
Step 8 – get backing&lt;br /&gt;
         Assemble backing&lt;br /&gt;
         analyze.&lt;br /&gt;
Step 9 - get stain&lt;br /&gt;
         apply stain.&lt;br /&gt;
Step 10- get strips&lt;br /&gt;
         assemble strips with item&lt;br /&gt;
         analyze&lt;br /&gt;
Step 11- put up last tool&lt;br /&gt;
         end script with completed item.&lt;br /&gt;
Step 12- put up last tool&lt;br /&gt;
         get stamp&lt;br /&gt;
         stamp item.&lt;br /&gt;
Step 13- put stamp away&lt;br /&gt;
         end script with completed item.&lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
: Shaping with a wood shaper is needed to&lt;br /&gt;
: A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
: The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
: appears free of defects that would impede further carving with a knife.&lt;br /&gt;
: grain looks solid and ready for continued knife carving.&lt;br /&gt;
: materials are ready to be compressed with clamps or&lt;br /&gt;
: Glue should now be applied so assembly can begin.&lt;br /&gt;
: appears ready to be reinforced with some backer material.&lt;br /&gt;
: Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
: appears ready to be strengthened with some leather strips.&lt;br /&gt;
: is ready to be assembled with leather strips&lt;br /&gt;
: construction shows improved signs of durability and wear resistance&lt;br /&gt;
: weight and draw strength appears significantly&lt;br /&gt;
: Close inspection of the completed&lt;br /&gt;
: You study the instructions about bow cable-backing&lt;br /&gt;
: You study the instructions about bow lamination&lt;br /&gt;
: You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuette and statues can be made from chapter 8.  However, this chapter requires you have a codex.  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like  you were making a normal item, bow, or staff weapon.  The steps are included in the MANUAL STEPS TO SHAPE section.&lt;br /&gt;
&lt;br /&gt;
==Repair of wood based items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things.  Sandpaper and stain.  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – Rub my item with my sandpaper.&lt;br /&gt;
Step 2 – get Stain&lt;br /&gt;
         apply stain to my item.&lt;br /&gt;
&lt;br /&gt;
{{Cat|New player guides,Crafting Player guides}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=462437</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=462437"/>
		<updated>2016-12-24T21:24:13Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikify}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping projects from Chapter 8 of the Shaping book requires a second book called a Codex, which basic observation tells me will be where clerics will make prayer beads and perhaps items for enchanting.&lt;br /&gt;
&lt;br /&gt;
===Basic Tools Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
The beginning Engineer&#039;s first shaping project will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
    1. Shaping Instruction Book - for knowing what you&#039;re making.&lt;br /&gt;
    2. Engineering Logbook - for if you want to make money doing work orders.&lt;br /&gt;
    3. Scissors (available at Outfitting Societies) - for marking and cutting your lumber stacks to size.&lt;br /&gt;
    4. Drawknife - for creating the basic shape from your lumber.&lt;br /&gt;
    5. Carving Knife - for carving fine detail.&lt;br /&gt;
    6. Wood Shaper - for further shaping your project.&lt;br /&gt;
    7. Rasp - for smoothing out rough spots.&lt;br /&gt;
    8. Clamps - for holding your pieces together.&lt;br /&gt;
    9. Bow String - for assembling with your lumber.&lt;br /&gt;
    10. Stain - for finishing your project.&lt;br /&gt;
    11. Lumber (3 pieces for the toy bow) - Balsa lumber is easy to work with and is sold in the Engineering Society in stacks of 10.&lt;br /&gt;
&lt;br /&gt;
For your first project you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
===Basic Steps Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
    1. You need to STUDY your Shaping BOOK (STUDY BOOK) for the project you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions.&lt;br /&gt;
    2. With your stack of lumber in one hand, and your scissors in the other, MARK MY LUMBER TO #, where # is the number of pieces you need for your project.  Then, CUT LUMBER WITH SCISSORS. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use.&lt;br /&gt;
    3. Using the drawknife, SCRAPE LUMBER WITH DRAWKNIFE to get it to its basic shape. The lumber in your hand will turn into your project name (in this case &#039;toy bow&#039;).&lt;br /&gt;
    4. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your shaper for much of the project.&lt;br /&gt;
      a. CARVE &amp;lt;project&amp;gt; WITH KNIFE to bring out the details, or&lt;br /&gt;
      b. SHAPE &amp;lt;project&amp;gt; WITH SHAPER to give it more form.&lt;br /&gt;
      c. RUB &amp;lt;project&amp;gt; WITH RASP to smooth out the rough parts.&lt;br /&gt;
    5. Eventually you will get the message about clamps. PUSH &amp;lt;project&amp;gt; WITH CLAMPS.&lt;br /&gt;
    6. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the project, so get out your bowstring (or whatever piece is required for what you&#039;re making) and ASSEMBLE STRING WITH &amp;lt;project&amp;gt;.&lt;br /&gt;
    7. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your project. POUR STAIN ON &amp;lt;project&amp;gt;.&lt;br /&gt;
    8. If you&#039;re doing this for a work order, BUNDLE &amp;lt;project&amp;gt; WITH (Engineering) LOGBOOK to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lumber Use===&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods]] for a chart of the wood types and their properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
Fletching arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guild will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
Tools to use for Arrow making&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
: Tool 1 – Shaper&lt;br /&gt;
: Tool 2 – Carving Knife&lt;br /&gt;
: Tool 3 – Glue&lt;br /&gt;
: Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
: Tool 5 – A part from some critter to make an arrowhead.  These can be cougar claws, boar tusk, Sabre tooth, Angiswaerd tooth, Hele&#039;la claw, Elsrael Tooth, Soot stained claw, Ice adder tooth, Jagged horn, and drake fang.&lt;br /&gt;
&lt;br /&gt;
===Shaft making===&lt;br /&gt;
&lt;br /&gt;
Ok shaft making is really simple.  You get some lumber It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make  2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – mark my lumber at 2 pieces&lt;br /&gt;
:Step 2 – Get your scissors out and cut lumber with scissors. (don&#039;t ask)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground.  Here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – Get shaper from your container.&lt;br /&gt;
:Step 2 – Shape lumber into arrow/bolt shaft&lt;br /&gt;
:Step 3 – Put shaper in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  &lt;br /&gt;
&lt;br /&gt;
That&#039;s it you now have shafts in hand.  Count shafts, analyze shafts, appraise shafts careful, hug your shafts, kiss your shafts, just don&#039;t get shafted.  Your done making shafts for now.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts.  You must have some skinned critter parts though.  Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – Get tool to shape the arrowhead, can be hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – Get boar tusk from your container.&lt;br /&gt;
:Step 3 – Shape part into arrowhead/bolthead. Arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – Put arrowhead in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arrow making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - Get shaping book&lt;br /&gt;
         study shaping book&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
         get shaper&lt;br /&gt;
         then get shafts.&lt;br /&gt;
         shape shafts with shaper (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - Get arrowheads&lt;br /&gt;
         assemble my arrowheads with my arrows&lt;br /&gt;
         get glue&lt;br /&gt;
         apply glue to my arrows.&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do steps 9 and 10.  You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - put tool away&lt;br /&gt;
         get carving knife&lt;br /&gt;
         carve my arrows with my knife&lt;br /&gt;
Step 5 - put tool away&lt;br /&gt;
         get shaper&lt;br /&gt;
         shape my arrows with my shaper&lt;br /&gt;
Step 6 - put tool away&lt;br /&gt;
         get flights&lt;br /&gt;
         assemble my flights with my arrows.&lt;br /&gt;
         get glue&lt;br /&gt;
         apply glue to my arrows&lt;br /&gt;
Step 7 - put glue away&lt;br /&gt;
         get carving knife&lt;br /&gt;
         carve my arrows with my knife&lt;br /&gt;
Step 8 - If no stamp&lt;br /&gt;
         Arrow making is done.&lt;br /&gt;
Step 9 - If stamp&lt;br /&gt;
         get stamp&lt;br /&gt;
         stamp arrows with my stamp&lt;br /&gt;
Step 10- Put stamp up&lt;br /&gt;
         arrow making is done&lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make prayer beads with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Other wise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can lumberjack to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the engineering society as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and materials needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include bow string, backer, short cord, leather strips, long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the Engineering Society building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
: Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
: Tool 2 - Codex (6250 kronars in engineering society)&lt;br /&gt;
: Tool 3 – Clamps (can only be bought at this point)&lt;br /&gt;
: Tool 4 – Shaper&lt;br /&gt;
: Tool 5 – Carving knife&lt;br /&gt;
: Tool 6 – Rasp&lt;br /&gt;
: Tool 7 – Glue (can only be bought at this point)&lt;br /&gt;
: Tool 8 – Wood Stain (can only be bought at this point)&lt;br /&gt;
: Tool 9 – A personal Stamp if you have one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and stamp can be crafted.  It would be a good idea to get a set even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
About the books.  Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first project up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - Assemble backing with bowtype&lt;br /&gt;
         get glue &lt;br /&gt;
         apply glue to bowtype (Comp Bows)&lt;br /&gt;
Step 9 - Assemble strips with item&lt;br /&gt;
         analyze item – This tells you what is needed next.&lt;br /&gt;
Step 10- Assemble short cord with item&lt;br /&gt;
         analyze item – This tells you what is needed next.&lt;br /&gt;
Step 11- Assemble pole with item (does 4 poles for tables)&lt;br /&gt;
         All tables but one require long poles, one uses short poles&lt;br /&gt;
         analyze item – This tells you the next step.&lt;br /&gt;
Step 12- put up last tool&lt;br /&gt;
         end script with completed item.&lt;br /&gt;
Step 13- put up last tool&lt;br /&gt;
         get stamp&lt;br /&gt;
         stamp item with my stamp.&lt;br /&gt;
Step 14- put up stamp&lt;br /&gt;
         end script with completed item.&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
Shaping with a wood shaper is needed to &lt;br /&gt;
Shaping with a wood shaper should even out the&lt;br /&gt;
ready for shaping with a wood shaper&lt;br /&gt;
ready for continued shaping with a wood shaper&lt;br /&gt;
A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
grain looks solid and ready for continued knife carving.&lt;br /&gt;
appears free of defects that would impede further carving with a knife.&lt;br /&gt;
You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
The bow now must be pushed with clamps or a&lt;br /&gt;
The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
You need another finished bow string to continue crafting&lt;br /&gt;
You need another bone, wood or horn backing material to continue&lt;br /&gt;
You need another finished leather strips to continue crafting&lt;br /&gt;
You need another finished short leather cord to continue crafting&lt;br /&gt;
You need another finished * wooden pole to continue crafting&lt;br /&gt;
Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your project or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
: &amp;gt;analyze my shortbow&lt;br /&gt;
: You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
: When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
: With all major carving work completed, the wood is ready for the application of stain.&lt;br /&gt;
: From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
: The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
: You estimate that it is very nearly done.&lt;br /&gt;
: Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck analyze the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through  lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you lumberjack it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and tools required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
: Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
: Tool 2 – Clamps (can only be bought at this point)&lt;br /&gt;
: Tool 3 – Shaper&lt;br /&gt;
: Tool 4 – Carving knife&lt;br /&gt;
: Tool 5 – Rasp&lt;br /&gt;
: Tool 6 – Glue (can only be bought at this point)&lt;br /&gt;
: Tool 7 – Wood Stain (can only be bought at this point)&lt;br /&gt;
: Tool 8 – A personal Stamp if you have one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and stamp can be crafted.  It would be a good idea to get a set even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
About the books.  Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual steps to enhance a bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it,  Then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - Get shaping book&lt;br /&gt;
         study shaping book.&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
         get clamps&lt;br /&gt;
         push my bow with my clamps&lt;br /&gt;
Step 3 - Use shaper when needed.  &lt;br /&gt;
         Shape item with shaper.&lt;br /&gt;
Step 4 - Use rasp when A bulbous knot is present.  &lt;br /&gt;
         Rub item with rasp.&lt;br /&gt;
Step 5 - Use carving knife if fine detail is needed.&lt;br /&gt;
         Carve item with knife.&lt;br /&gt;
Step 6 - Use clamps when needed.  &lt;br /&gt;
         push item with clamps&lt;br /&gt;
Step 7 - apply glue to item.&lt;br /&gt;
Step 8 – get backing&lt;br /&gt;
         Assemble backing&lt;br /&gt;
         analyze.&lt;br /&gt;
Step 9 - get stain&lt;br /&gt;
         apply stain.&lt;br /&gt;
Step 10- get strips&lt;br /&gt;
         assemble strips with item&lt;br /&gt;
         analyze&lt;br /&gt;
Step 11- put up last tool&lt;br /&gt;
         end script with completed item.&lt;br /&gt;
Step 12- put up last tool&lt;br /&gt;
         get stamp&lt;br /&gt;
         stamp item.&lt;br /&gt;
Step 13- put stamp away&lt;br /&gt;
         end script with completed item.&lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
: Shaping with a wood shaper is needed to&lt;br /&gt;
: A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
: The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
: appears free of defects that would impede further carving with a knife.&lt;br /&gt;
: grain looks solid and ready for continued knife carving.&lt;br /&gt;
: materials are ready to be compressed with clamps or&lt;br /&gt;
: Glue should now be applied so assembly can begin.&lt;br /&gt;
: appears ready to be reinforced with some backer material.&lt;br /&gt;
: Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
: appears ready to be strengthened with some leather strips.&lt;br /&gt;
: is ready to be assembled with leather strips&lt;br /&gt;
: construction shows improved signs of durability and wear resistance&lt;br /&gt;
: weight and draw strength appears significantly&lt;br /&gt;
: Close inspection of the completed&lt;br /&gt;
: You study the instructions about bow cable-backing&lt;br /&gt;
: You study the instructions about bow lamination&lt;br /&gt;
: You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuette and statues can be made from chapter 8.  However, this chapter requires you have a codex.  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like  you were making a normal item, bow, or staff weapon.  The steps are included in the MANUAL STEPS TO SHAPE section.&lt;br /&gt;
&lt;br /&gt;
==Repair of wood based items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things.  Sandpaper and stain.  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – Rub my item with my sandpaper.&lt;br /&gt;
Step 2 – get Stain&lt;br /&gt;
         apply stain to my item.&lt;br /&gt;
&lt;br /&gt;
{{Cat|New player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Free_accounts&amp;diff=447985</id>
		<title>Free accounts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Free_accounts&amp;diff=447985"/>
		<updated>2016-07-16T14:43:22Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Temporary Visas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
On 3/10/2015 (5 Moliko 415), a free option became available to players creating new accounts.&lt;br /&gt;
&lt;br /&gt;
Currently, there is no option for subscribers to downgrade their accounts to free accounts.&lt;br /&gt;
&lt;br /&gt;
==Impact on Trial Accounts==&lt;br /&gt;
&lt;br /&gt;
Trial accounts were automatically converted to free accounts.&lt;br /&gt;
&lt;br /&gt;
==Role-playing Considerations==&lt;br /&gt;
&lt;br /&gt;
The IC term for a character on a free account is &amp;quot;explorer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Differences Between Free Accounts and Standard Accounts==&lt;br /&gt;
&lt;br /&gt;
Free accounts operate under several different mechanics, some of which can be upgraded with [https://store.play.net/store/purchase/dr SimuCoin purchases]. See [[Free_accounts#Upgrades_for_Free_Accounts|below]] for a list of such upgrades.&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
*Free players will primarily populate [[Zoluren]]. Passports exist for each of the other four provinces. These passports can be obtained from the [https://store.play.net/store/purchase/dr SimuCoin store].&lt;br /&gt;
*If your passport expires while in another province, you can remain there. However, if you leave the province (return to [[Zoluren]], or use another passport to go elsewhere), you won&#039;t be allowed back without a new passport.&lt;br /&gt;
:*A caveat to the above: some spells, abilities or items may not function even within the same province if your passport has expired.&lt;br /&gt;
*Tricky candy teleporters from [[Hollow Eve Festival|Hollow Eve]] will only zap free players to or around [[Zoluren]].&lt;br /&gt;
*The [[Riverhaven]] ferries require a passport for [[Therengia]] to board. Likewise, you can&#039;t dive into the river without a passport. Those hidden protectors are rather insistent.&lt;br /&gt;
*The barges from [[Ilaya Taipa]] to [[Ain Ghazal]] require a [[Forfedhdar]] passport.&lt;br /&gt;
*The gondola to [[Shard]] requires a passport for [[Ilithi]] to board.&lt;br /&gt;
*The [[Sea_mammoth|sea mammoths]] to [[Fang Cove]] require an active [[Ilithi]] passport.&lt;br /&gt;
*The Gear Gate of [[Raven&#039;s Point]] and the dark hole that leads to [[RanikMap144|Cragstone Vale]], the [[Black Spire]], and more bar further access to [[Forfedhdar]] without a passport.&lt;br /&gt;
*Route ships require a passport to the destination province, unless it&#039;s same-province travel (for example, Night Sky, Jolas, and Halasa Selhin). You can always disembark from these ships, even if your passport expires en route.&lt;br /&gt;
*Ranger trails cannot be used without a valid passport for their destinations.&lt;br /&gt;
*The balloon from [[Langenfirth]] to [[M&#039;Riss]] requires a passport for [[Qi&#039;Reshalia]].&lt;br /&gt;
&lt;br /&gt;
===Temporary Visas===&lt;br /&gt;
Free players who have certain guild quests outside of Zoluren can get a temporary visa to access the province they need. Currently this system works for:&lt;br /&gt;
:&#039;&#039;&#039;[[Clerics]]&#039;&#039;&#039; - [[Infusion]], [[Resurrection]], [[Murrula&#039;s Flames]], and [[Truffenyi&#039;s commune]]&lt;br /&gt;
:&#039;&#039;&#039;[[Moon Mage|Moon Mages]]&#039;&#039;&#039; - [[Starlight Sphere]], [[Shadewatch Mirror]], [[Invocation of the Spheres]], 100th circle ability quest.&lt;br /&gt;
::&#039;&#039;&#039;Note&#039;&#039;&#039;: The enchanting examination can be undertaken by players with free accounts but free temporary visas are not awarded. A Therengian passport must be purchased from the Simucoin Store.&lt;br /&gt;
::&#039;&#039;&#039;Note&#039;&#039;&#039;: The astral travel quest cannot be completed by players with free accounts. This also means that the 100th circle ability cannot be used (as it requires advanced knowledge of the Astral Plane) although the 100th circle ability quest must be accomplished to level to 100th circle.&lt;br /&gt;
:&#039;&#039;&#039;[[Paladins]]&#039;&#039;&#039; - [[Glyph of Warding]], [[Glyph of Light]], and [[Glyph of Mana]]&lt;br /&gt;
:&#039;&#039;&#039;[[Thieves]]&#039;&#039;&#039; - [[Thief#Sign_Language|Sign]]s, [[Ambush]]es&lt;br /&gt;
:&#039;&#039;&#039;[[Warrior Mages]]&#039;&#039;&#039; - The [[Pathway]] Quests in [[Throne City]] (This is currently the ONLY pathway quest with a visa. For all other pathway quests, ask for a new one every 2 hours until you get one in Zoluren.)&lt;br /&gt;
&lt;br /&gt;
Free to play players can visit the Citizenship Office in the Town Hall in Crossing and ASK CLERK ABOUT VISA/TRAVEL, the clerk will let you know whether you qualify for a temporary travel visa and how much gold it will cost. The visa will always be for the earliest guild ability you are missing, so unless you happen to want to go to the same province as the earliest one you are missing, then you will need to finish your previous ability quests before working on newer ones.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you confirm that you&#039;d like the visa and pay the clerk, you can access that province for 24 hours. You will see dire warnings not to overstay your visa. If your visa expires and you are still in an area that you don&#039;t normally have access to, you will be hunted down, tied up, beaten, mugged, fined, and spoken down to by an underpaid civil servant. You will also have a much longer period of time to wait before receiving a new visa for some new ability that you may need to get later. If you return on time, or at the very least, before the bounty hunters find you, then you can apply for another visa sooner. Returning does not require going back to the Citizenship office. You merely need to be somewhere in Zoluren (or any province you have a passport for) or upgrade to a subscription.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can only have one active visa at a time. If you conclude your business before the visa expires, you will have to continue to wait until it ends before getting a visa for another location.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
*Can wear one item in every slot except for body (10), over the shoulder (2), finger (2), and belt (2). A pass exists to unlock the additional slots that subscribers have.&lt;br /&gt;
*Can carry a maximum of 100 (75) items normally. A pass unlocks bonus capacity to go up to 300 (250) items. Numbers in ()s denote when the junk room nags start (different messaging).&lt;br /&gt;
*Many verbs were updated to respect these numbers -- {{com|GET}}, {{com|ACCEPT}}, {{com|FORAGE}}, {{com|ORDER}}, {{com|SKIN}}, {{com|SLIP}} and some others.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
*Early level [[experience]] gains are similar to subscribers, but it slows with moderate ranks. A pass can bonus it to subscriber-like levels regardless of current rank.&lt;br /&gt;
*Log-in experience drain can be unlocked with a pass. Warnings will still affect this, whether a pass is active or not.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
*Free players still get loot, including the chance for special items. A pass will allow subscriber-like rates, amounts, and chances at scrolls. See: [[Random Creature Drop|Free Account Boosters]].&lt;br /&gt;
*There is a (rare) chance, ONLY available to free players, to get a short-duration pass when {{com|LOOT}}ing creatures. This is a way to experience upgrades from the SimuCoins Store without spending money. The loot system is not a reliable means of getting passes (and certainly not for getting any particular pass).&lt;br /&gt;
*{{com|STUDY}} a pass or [[Random Creature Drop|Free Account Boosters]] to examine the details. {{com|REDEEM}} or {{com|CLAIM}} pass to get access.&lt;br /&gt;
&lt;br /&gt;
===Communication, Customization and Expression===&lt;br /&gt;
*The {{com|SAY}} verb will allow you to manually specify emotes, but a pass is needed to unlock setting a default emote style.&lt;br /&gt;
*All [[:Category:Titles|titles]] are available to review, but a pass is needed to CHOOSE a new one.&lt;br /&gt;
*[[:Category:Item hiders|Item hiding mechanics]] do not function without a pass.&lt;br /&gt;
*[[Alteration|Merchant lists]] and spinners (for alterers) can be used by free players &#039;&#039;at the merchant&#039;s discretion&#039;&#039;.&lt;br /&gt;
*[[:Category:Raffles|Raffles]] require a pass in order to purchase a ticket. These passes function as charges instead of duration. Each raffle ticket you buy with in-game coins (only one per raffle allowed, as normal) will consume one of the pass&#039;s charges whether you win the raffle or not.&lt;br /&gt;
*Free players cannot become a citizen of any province without a pass.&lt;br /&gt;
*Most of {{com|PROFILE}} can be used, though a pass is needed to set a new IM, Quote, or URL.&lt;br /&gt;
&lt;br /&gt;
===Mule / Troublemaker Avoidance===&lt;br /&gt;
*Can listen to and learn from [[Scholarship skill|classes]] but cannot teach classes.&lt;br /&gt;
*Teachers (subscribers) do not gain experience from free listeners UNLESS the only student is a free player.&lt;br /&gt;
*Banks are limited to 10 platinum, total, whether you divide it among several banks or put it all into one. A pass can unlock the high bank balance limits enjoyed by subscribers.&lt;br /&gt;
*No base storage (vault use), but expansions can be unlocked up to 250 items.&lt;br /&gt;
*{{com|THUMP}} can be used on free players.&lt;br /&gt;
&lt;br /&gt;
===Staff and Player Assistance===&lt;br /&gt;
*A new {{com|ASSIST}} queue exists for free accounts.&lt;br /&gt;
*[[GameMasters]] can easily identify {{com|REPORT}}s from free accounts.&lt;br /&gt;
*{{com|CHATTER}} is enabled for all free players through 15th circle. This is an OOC, global channel to be used for getting help learning how to play -- the Mentors have access. Staff monitors for abuse and can block those who are disruptive.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Crossing]] is the only starting city allowed when creating a character.&lt;br /&gt;
&lt;br /&gt;
===Completely Blocked===&lt;br /&gt;
*[[Empaths]]&lt;br /&gt;
:&amp;quot;In addition to mule issues, wounds are a limited resource that are required for direct early Empath advancement and we do not wish to create an excessive demand. In addition to the &amp;quot;economic&amp;quot; issue, an Empath start is harder and more complex than virtually any other guild.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Traders]]&lt;br /&gt;
:&amp;quot;In addition to mule issues, some Trader systems are limited resources (shops, tables) and we don&#039;t want to create excessive demand.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Necromancers]]&lt;br /&gt;
:&amp;quot;A fairly obvious one. It&#039;s an advanced option that is utterly unsuited for a newbie, and we wish to keep the Necromancer population down.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Scholarship skill|Teaching]] classes&lt;br /&gt;
*Some teleporting items, spells, and systems. Many were updated to respect passports, but some just flat aren&#039;t available.&lt;br /&gt;
*Moneybelts&lt;br /&gt;
*Travel via player-owned ships&lt;br /&gt;
*[[Gwethsmasher]]s&lt;br /&gt;
*[[Astral guide]]s&lt;br /&gt;
*[[Shadow Servant]]s -- the spell can be learned but not cast. It can be unlearned via the existing spell forgetting mechanics.&lt;br /&gt;
*Player-owned [[Caravan]] interiors&lt;br /&gt;
*Rare metals from mining&lt;br /&gt;
*ASSASSIN game / system&lt;br /&gt;
*{{com|CONVERT}} for moving experience out of [[Mechanical Lore skill|mech lore]] and into [[crafting]] skills. Some kind of pass could happen for this down the line, but it&#039;s not currently planned.&lt;br /&gt;
&lt;br /&gt;
==Upgrades for Free Accounts==&lt;br /&gt;
&lt;br /&gt;
The following is a list of the items for free accounts (filtered by &amp;quot;FREE TO PLAY&amp;quot;) that are sold at the [https://store.play.net/store/purchase/dr SimuCoins store] as of 3/18/2015. (Unless otherwise noted, all of these items just grant access to the mechanics used by standard accounts.)&amp;lt;br&amp;gt;&lt;br /&gt;
:The &amp;quot;Dollar&amp;quot; column is the equivalent price in dollars using the median rate of 4,025 SimuCoins for $34.99.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Duration!!SimuCoins!!Dollars!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||1 day||20||$0.17||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||3 days||60||$0.52||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||5 days||90||$0.78||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||30 days||450||$3.91||&lt;br /&gt;
|-&lt;br /&gt;
|Offline Experience Drain||30 days||300||$2.61||&lt;br /&gt;
|-&lt;br /&gt;
|Offline Experience Drain||90 days||850||$7.39||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||30 days||250||$2.17||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||60 days||475||$4.13||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||90 days||700||$6.09||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||30 days||75||$0.65||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||60 days||140||$1.22||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||90 days||200||$1.74||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Personal Inventory Upgrade||30 days||300||$2.61||carry up to 300 items&lt;br /&gt;
|-&lt;br /&gt;
|Personal Inventory Upgrade||60 days||575||$5.00||carry up to 300 items&lt;br /&gt;
|-&lt;br /&gt;
|Raffle Passes||5 raffles||25||$0.22||allows raffle play&lt;br /&gt;
|-&lt;br /&gt;
|Raffle Passes||10 raffles||50||$0.43||allows raffle play&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||30 days||250||$2.17||&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||60 days||475||$4.13||&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||90 days||700||$6.09||&lt;br /&gt;
|-&lt;br /&gt;
|Personality Profile||||25||$0.22||unlocks IM and quote options in the profile editor&lt;br /&gt;
|-&lt;br /&gt;
|Speaker Pass||24 hours||25||$0.22||allows permanent emote for speech (lasts until changed)&lt;br /&gt;
|-&lt;br /&gt;
|Title Change Scroll||7 days||25||$0.22||allows title change (lasts until changed)&lt;br /&gt;
|-&lt;br /&gt;
|Writ of Citizenship||7 days||150||$1.30||become a citizen of a province (lasts until renounced)&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||1 day||15||$0.13||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||3 days||45||$0.39||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||5 days||75||$0.65||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||30 days||405||$3.52||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Note: The treasure boost token only impacts the treasure drop rates, such as from creatures. This does not change the loot inside of [[disarm|treasure box]]es. The contents of treasure boxes are the same random luck for both free to play and subscribed players.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[General new player guide]] - Help getting started.&lt;br /&gt;
* [[Post:Free Accounts Details - 03/12/2015 - 09:56]]&lt;br /&gt;
* [[Post:Free Accounts Details - 03/12/2015 - 00:38]]&lt;br /&gt;
* [[Post:Free Accounts Details (Guild Locks) - 03/11/2015 - 23:31]]&lt;br /&gt;
* [[Post:Free Accounts Details - 03/06/2015 - 14:08]]&lt;br /&gt;
* [[Post:Important News - 12/15/2012 - 20:44]]&lt;br /&gt;
* [[Post:Important News - 12/15/2012 - 22:24]]&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Sects&amp;diff=442152</id>
		<title>Category:Sects</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Sects&amp;diff=442152"/>
		<updated>2016-05-04T15:08:20Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sects are subdivisions within the moon mage guild.  The different sects aligned under the [[Lunar Accord]] around 580 BL forming the agency now known as the [[Moon Mage|Moon Mage Guild]].  Each sect brings its own unique outlook on life, as well as legacies from their past to the guild.  These legacies include symbolic items, particular affinities with divinations tools, and cantrips.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage, Organizations}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=442012</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=442012"/>
		<updated>2016-05-02T03:53:11Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive observatory outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]]) &#039;&#039;(Now closed due to the volcano erupting &amp;amp; Tiv becoming disabled)&#039;&#039;&lt;br /&gt;
: Within a remarkable guildhall inside a dormant volcano, [[Tiv|Guildleader Tiv]] trains students in the ways of the [[Monks of the Crystal Hand]].&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in The Spire on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded moon mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=5&lt;br /&gt;
rect 0 25 250 75 [[Sever Thread|Sever Thread (Debilitation)]] &lt;br /&gt;
rect 0 125 250 175 [[Tangled Fate|Tangled Fate (Debilitationm, Utility)]]  &lt;br /&gt;
rect 0 225 250 275 [[Shadows|Shadows (Augmentation)]]   &lt;br /&gt;
rect 0 525 250 575 [[Partial Displacement|Partial Displacement (Targeted Magic)]]  &lt;br /&gt;
rect 0 625 250 675 [[Whole Displacement|Whole Displacement (Warding)]]  &lt;br /&gt;
rect 0 925 250 975 [[Clear Vision|Clear Vision (Augmentation)]]  &lt;br /&gt;
rect 0 1225 250 1275 [[Telekinetic Throw|Telekinetic Throw (Targeted Magic)]]  &lt;br /&gt;
rect 0 1475 250 1525 [[Calm|Calm (Debilitation)]]    &lt;br /&gt;
rect 300 25 550 75 [[Sovereign Destiny|Sovereign Destiny (Debilitation)]]  &lt;br /&gt;
rect 300 125 550 175 [[Tezirah&#039;s Veil|Tezirah&#039;s Veil (Augmentation)]]  &lt;br /&gt;
rect 300 225 550 275 [[Dazzle|Dazzle (Debilitation)]]   &lt;br /&gt;
rect 300 425 550 475 [[Dinazen Olkar|Dinazen Olkar (Targeted Magic)]]  &lt;br /&gt;
rect 300 675 550 725 [[Focus Moonbeam|Focus Moonbeam (Utility)]]  &lt;br /&gt;
rect 300 825 550 875 [[Artificer&#039;s Eye|Artificer&#039;s Eye (Augmentation)]]  &lt;br /&gt;
rect 300 925 550 975 [[Piercing Gaze|Piercing Gaze (Augmentation)]]  &lt;br /&gt;
rect 300 1025 550 1075 [[Aura Sight|Aura Sight (Augmentation)]] &lt;br /&gt;
rect 300 1175 550 1225 [[Telekinetic Storm|Telekinetic Storm (Targeted Magic)]]  &lt;br /&gt;
rect 300 1275 550 1325 [[Rend|Rend (Debilitation, Utility)]]   &lt;br /&gt;
rect 300 1375 550 1425 [[Psychic Shield|Psychic Shield (Warding)]]  &lt;br /&gt;
rect 300 1475 550 1525 [[Sleep|Sleep (Debilitation)]]   &lt;br /&gt;
rect 300 1575 550 1625 [[Hypnotize|Hypnotize (Debilitation)]]   &lt;br /&gt;
rect 600 50 850 100 [[Moonblade|Moonblade (Utility)]]   &lt;br /&gt;
rect 600 225 850 275 [[Refractive Field|Refractive Field (Utility)]]  &lt;br /&gt;
rect 600 325 850 375 [[Burn|Burn (Targeted Magic)]]   &lt;br /&gt;
rect 600 575 850 625 [[Teleport|Teleport (Utility)]]   &lt;br /&gt;
rect 600 725 850 775 [[Locate|Locate (Utility)]]&lt;br /&gt;
rect 600 825 850 875 [[Distant Gaze|Distant Gaze (Utility)]] &lt;br /&gt;
rect 600 925 850 975 [[Tenebrous Sense|Tenebrous Sense (Augmentation)]]  &lt;br /&gt;
rect 600 1025 850 1075 [[Seer&#039;s Sense|Seer&#039;s Sense (Augmentation, Utility)]]   &lt;br /&gt;
rect 600 1125 850 1175 [[Destiny Cipher|Destiny Cipher (Utility)]]   &lt;br /&gt;
rect 600 1225 850 1275 [[Unleash|Unleash (Utility)]] &lt;br /&gt;
rect 600 1325 850 1375 [[Shear|Shear (Warding)]]   &lt;br /&gt;
rect 600 1425 850 1475 [[Thoughtcast|Thoughtcast (Utility)]]   &lt;br /&gt;
rect 900 25 1150 75 [[Empower Moonblade|Empower Moonblade (Utility)]]  &lt;br /&gt;
rect 900 125 1150 175 [[Shape Moonblade|Shape Moonblade (Utility)]]  &lt;br /&gt;
rect 900 225 1150 275 [[Steps of Vuan|Steps of Vuan (Utility)]] &lt;br /&gt;
rect 900 325 1150 375 [[Cage of Light|Cage of Light (Warding)]] &lt;br /&gt;
rect 900 425 1150 475 [[Starlight Sphere|Starlight Sphere (Targeted Magic]]  &lt;br /&gt;
rect 900 525 1150 575 [[Moongate|Moongate (Utility)]] &lt;br /&gt;
rect 900 625 1150 675 [[Contingency|Contingency (Utility)]]   &lt;br /&gt;
rect 900 725 1150 775 [[Shift Moonbeam|Shift Moonbeam (Utility)]]  &lt;br /&gt;
rect 900 825 1150 875 [[Shadewatch Mirror|Shadewatch Mirror (Utility)]]  &lt;br /&gt;
rect 900 925 1150 975 [[Machinist&#039;s Touch|Machinist&#039;s Touch (Augmentation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Read the Ripples|Read the Ripples (Utility)]]&lt;br /&gt;
rect 900 1375 1150 1425 [[Mental Blast|Mental Blast (Debilitation)]]  &lt;br /&gt;
rect 1200 425 1450 475[[Invocation of the Spheres|Invocation of the Spheres (Augmentation)]]&lt;br /&gt;
rect 1200 525 1450 575 [[Shadow Servant|Shadow Servant (Utility)]]  &lt;br /&gt;
rect 1200 625 1450 675 [[Shadowling|Shadowling (Utility)]]   &lt;br /&gt;
rect 1200 725 1450 775 [[Braun&#039;s Conjecture|Braun&#039;s Conjecture (Utility)]]   &lt;br /&gt;
rect 1200 825 1450 875 [[Riftal Summons|Riftal Summons (Utility)]] &lt;br /&gt;
rect 1200 1375 1450 1425 [[Mind Shout|Mind Shout (Debiliation)]] &lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Moon mage spells]]&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mage&#039;s link to the Plane of Probability and will affect the mage&#039;s ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Attunement skill|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Enchanting|Enchanting]] ===&lt;br /&gt;
The ability to imbue spell-like effects onto items.&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Req !! 1-10 !! cum. 10 !! 11-30 !! cum. 30 !! 31-70 !! cum. 70 !! 71-100 !! cum. 100 !! 101-150 !! cum. 150 !! 151-200 !! cum. 200&lt;br /&gt;
|- &lt;br /&gt;
| 1st Magic || 4 || 40 || 4 || 120 || 5 || 320 || 6 || 500 || 7 || 850 || 18 || 1750&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Magic || 4 || 40 || 4 || 120 || 4 || 280 || 5 || 430 || 6 || 730 || 15 || 1480&lt;br /&gt;
|-  &lt;br /&gt;
| 3rd Magic || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 5 || 670 || 13 || 1320&lt;br /&gt;
|- &lt;br /&gt;
| 4th Magic || 2 || 20 || 3 || 80 || 4 || 240 || 5 || 390 || 5 || 640 || 13 || 1290&lt;br /&gt;
|- &lt;br /&gt;
| 5th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550 || 13 || 1200&lt;br /&gt;
|- &lt;br /&gt;
| 6th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550 || 13 || 1200&lt;br /&gt;
|- &lt;br /&gt;
| 7th Magic || 0 || 0 || 0 || 0 || 3 || 120 || 3 || 210 || 4 || 410 || 10 || 910&lt;br /&gt;
|-&lt;br /&gt;
| Astrology || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 6 || 720 || 15 || 1470&lt;br /&gt;
|- &lt;br /&gt;
| 1st Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570 || 13 || 1220&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 4 || 520 || 10 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Survival || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470 || 10 || 970&lt;br /&gt;
|- &lt;br /&gt;
| 4th Survival || 2 || 20 || 2 || 60 || 2 || 140 || 3 || 230 || 3 || 380 || 8 || 780&lt;br /&gt;
|- &lt;br /&gt;
| 5th Survival || 0 || 0 || 2 || 40 || 2 || 120 || 3 || 210 || 3 || 360 || 8 || 760&lt;br /&gt;
|-&lt;br /&gt;
| 1st Lore || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570 || 13 || 1220&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Lore || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470 || 10 || 970&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Lore || 1 || 10 || 2 || 50 || 2 || 130 || 3 || 220 || 3 || 370 || 8 || 770&lt;br /&gt;
|- &lt;br /&gt;
| Scholarship || 3 || 30 || 3 || 90 || 3 || 210 || 4 || 330 || 4 || 530 || 10 || 1030&lt;br /&gt;
|}&lt;br /&gt;
* [[Lunar Magic]] does not count toward Nth magic skill requirements.&amp;lt;ref&amp;gt;[[Post:Request_3.0_Circle_Reqs:_Hard_or_Soft_-_12/05/2012_-_02:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Scholarship]] and [[Astrology]] are hard requirements (do not count toward Nth skill requirements).&lt;br /&gt;
* [[Thievery_skill|Thievery]] is a restricted skill (does not count toward Nth survival requirements).&lt;br /&gt;
* [[Sorcery_skill|Sorcery]] can be used for one of the Nth Magic skills.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Moon Mage new player guide]]&lt;br /&gt;
* [[Moon Mage quest walkthroughs]] (SPOILERS!)&lt;br /&gt;
* [[:Category:Moon Mage enchantments|Moon Mage enchantments]]&lt;br /&gt;
* [[Moon Mages of Renown]]&lt;br /&gt;
* [[:Category:Sects|Moon Mage sects]]&lt;br /&gt;
* [[Moon Mage Titles]]&lt;br /&gt;
* [[Star chart]]&lt;br /&gt;
* [[Moon Mage Conclaves]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[http://members.cox.net/eldrad/Enchantments.html Enchanting]&lt;br /&gt;
*[http://members.cox.net/eldrad/Starchart.html Starchart]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_Conclaves&amp;diff=442002</id>
		<title>Moon Mage Conclaves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_Conclaves&amp;diff=442002"/>
		<updated>2016-05-02T00:54:38Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Moon Mage Conclave of 419 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[rare source::true| ]]&lt;br /&gt;
[[Moon Mage]] Conclaves have historically been a gathering of moon mages to explore visions of import, discuss affairs that affect the guild as whole, and revitalize the personal and professional connections between guildmembers. In some years these Conclaves are quiet informal gatherings, while in others they are grand affairs. (Usually in years of unrest.) Early Conclaves were open to the public but tended to quickly bore the layman as conversations turned to esoteric scholarly discussion. Due to questionable research and sometimes outright illegal situations moon mages occasionally find themselves in; Conclaves in recent years have been by invitation only and reserved for guilded members. Thus, greatly simplifying the efforts of the [[Celestial Compact]] in presenting a sanitized public view of Moon Mage guild affairs.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 419==&lt;br /&gt;
A [[Lorethew Mentor Society]] sponsored event spearheaded by the players of [[Mistanna]] Redivas and [[Miskton]] Ramahk. This Conclave ran on Saturday, April 30th, 2016 at the [[Jadewater Mansion]], Gallery, in the city of [[Crossing]] in the province of [[Zoluren]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An account of this Conclave can be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 419&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|lacquered teak telescope with swirling moabi inlay}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 412==&lt;br /&gt;
&#039;&#039;&#039;Fight Fate!&#039;&#039;&#039;&amp;lt;br /&amp;gt; A player organized wedding party package event that ran on Saturday, May 17th, 2014 at Stardome.&amp;lt;br /&amp;gt; This Conclave was organized to counter the increasing threat of [[Pelag ai Aldam]] and to foster renewed bonds between guildmembers.&amp;lt;br /&amp;gt; During the affair, a circle of prophets was convened to facilitate a group prediction which resulted in an attack from the [[Plane of Probability]] in the form of a [[Shadowy Umbral Colossus]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An account of this Conclave can be found [[Post:The Moon Mage Conclave of 412 - 05/19/2014 - 00:52|here]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 412&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|compact divination toolkit crafted from aged leather}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|blackened cambrinth armband with contrasting claws of onyx and platinum}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|fluffy oversized towel embroidered with variegated moon-phases along the hem}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 396==&lt;br /&gt;
A player organized wedding party package event that ran on Saturday, November 14th, 2009.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 396&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|distressed leather astrologer&#039;s research notebook}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|tooled leather enchanter&#039;s satchel with antiqued silver buckles}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|slender burlwood telescope with a pale golden eyepiece}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 358==&lt;br /&gt;
A Mentor run [[page type is::event]] that ran on Saturday, September 4th, 1999.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
MOON MAGE CONCLAVE DAY!&amp;lt;br /&amp;gt;&lt;br /&gt;
Calling All Moon Mages! Join the Mentor Society for a day of special events, prizes, and predictions at the Moon Mage Conclave of 358 on Saturday, September 4th 1999. Festivities begin at the Amphitheater at 1:00 PM EST and continue all day, culminating with a grand Gala at Jadewater Mansion! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Item from Conclave of 358&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|obsidian armband inset with a pattern of crystal stars}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Forum Posts==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_Conclaves&amp;diff=442001</id>
		<title>Moon Mage Conclaves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_Conclaves&amp;diff=442001"/>
		<updated>2016-05-02T00:48:46Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Moon Mage Conclave of 419 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[rare source::true| ]]&lt;br /&gt;
[[Moon Mage]] Conclaves have historically been a gathering of moon mages to explore visions of import, discuss affairs that affect the guild as whole, and revitalize the personal and professional connections between guildmembers. In some years these Conclaves are quiet informal gatherings, while in others they are grand affairs. (Usually in years of unrest.) Early Conclaves were open to the public but tended to quickly bore the layman as conversations turned to esoteric scholarly discussion. Due to questionable research and sometimes outright illegal situations moon mages occasionally find themselves in; Conclaves in recent years have been by invitation only and reserved for guilded members. Thus, greatly simplifying the efforts of the [[Celestial Compact]] in presenting a sanitized public view of Moon Mage guild affairs.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 419==&lt;br /&gt;
A [[Lorethew Mentor Society]] sponsored event spearheaded by the players of [[Mistanna]] Redivas and [[Miskton]] Ramahk. This Conclave ran on Saturday, April 30th, 2016 at the [[Jadewater Mansion]], Gallery, in the city of [[Crossing]] in the province of [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
An account of this Conclave can be found here.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 419&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|lacquered teak telescope with swirling moabi inlay}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 412==&lt;br /&gt;
&#039;&#039;&#039;Fight Fate!&#039;&#039;&#039;&amp;lt;br /&amp;gt; A player organized wedding party package event that ran on Saturday, May 17th, 2014 at Stardome.&amp;lt;br /&amp;gt; This Conclave was organized to counter the increasing threat of [[Pelag ai Aldam]] and to foster renewed bonds between guildmembers.&amp;lt;br /&amp;gt; During the affair, a circle of prophets was convened to facilitate a group prediction which resulted in an attack from the [[Plane of Probability]] in the form of a [[Shadowy Umbral Colossus]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An account of this Conclave can be found [[Post:The Moon Mage Conclave of 412 - 05/19/2014 - 00:52|here]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 412&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|compact divination toolkit crafted from aged leather}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|blackened cambrinth armband with contrasting claws of onyx and platinum}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|fluffy oversized towel embroidered with variegated moon-phases along the hem}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 396==&lt;br /&gt;
A player organized wedding party package event that ran on Saturday, November 14th, 2009.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 396&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|distressed leather astrologer&#039;s research notebook}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|tooled leather enchanter&#039;s satchel with antiqued silver buckles}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|slender burlwood telescope with a pale golden eyepiece}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 358==&lt;br /&gt;
A Mentor run [[page type is::event]] that ran on Saturday, September 4th, 1999.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
MOON MAGE CONCLAVE DAY!&amp;lt;br /&amp;gt;&lt;br /&gt;
Calling All Moon Mages! Join the Mentor Society for a day of special events, prizes, and predictions at the Moon Mage Conclave of 358 on Saturday, September 4th 1999. Festivities begin at the Amphitheater at 1:00 PM EST and continue all day, culminating with a grand Gala at Jadewater Mansion! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Item from Conclave of 358&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|obsidian armband inset with a pattern of crystal stars}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Forum Posts==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_Conclaves&amp;diff=441976</id>
		<title>Moon Mage Conclaves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_Conclaves&amp;diff=441976"/>
		<updated>2016-05-01T18:34:50Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Moon Mage Conclave of 419 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[rare source::true| ]]&lt;br /&gt;
[[Moon Mage]] Conclaves have historically been a gathering of moon mages to explore visions of import, discuss affairs that affect the guild as whole, and revitalize the personal and professional connections between guildmembers. In some years these Conclaves are quiet informal gatherings, while in others they are grand affairs. (Usually in years of unrest.) Early Conclaves were open to the public but tended to quickly bore the layman as conversations turned to esoteric scholarly discussion. Due to questionable research and sometimes outright illegal situations moon mages occasionally find themselves in; Conclaves in recent years have been by invitation only and reserved for guilded members. Thus, greatly simplifying the efforts of the [[Celestial Compact]] in presenting a sanitized public view of Moon Mage guild affairs.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 419==&lt;br /&gt;
A [[Lorethew Mentor Society]] sponsored event spearheaded by the players of [[Mistanna]] Redivas and [[Miskton]] Ramahk. This Conclave ran on Saturday, April 30th, 2016 at the [[Jadewater Mansion]], Gallery, in the city of [[Crossing]] in the province of [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
An account of this Conclave can be found here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 419&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 412==&lt;br /&gt;
&#039;&#039;&#039;Fight Fate!&#039;&#039;&#039;&amp;lt;br /&amp;gt; A player organized wedding party package event that ran on Saturday, May 17th, 2014 at Stardome.&amp;lt;br /&amp;gt; This Conclave was organized to counter the increasing threat of [[Pelag ai Aldam]] and to foster renewed bonds between guildmembers.&amp;lt;br /&amp;gt; During the affair, a circle of prophets was convened to facilitate a group prediction which resulted in an attack from the [[Plane of Probability]] in the form of a [[Shadowy Umbral Colossus]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An account of this Conclave can be found [[Post:The Moon Mage Conclave of 412 - 05/19/2014 - 00:52|here]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 412&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|compact divination toolkit crafted from aged leather}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|blackened cambrinth armband with contrasting claws of onyx and platinum}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|fluffy oversized towel embroidered with variegated moon-phases along the hem}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 396==&lt;br /&gt;
A player organized wedding party package event that ran on Saturday, November 14th, 2009.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 396&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|distressed leather astrologer&#039;s research notebook}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|tooled leather enchanter&#039;s satchel with antiqued silver buckles}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|slender burlwood telescope with a pale golden eyepiece}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 358==&lt;br /&gt;
A Mentor run [[page type is::event]] that ran on Saturday, September 4th, 1999.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
MOON MAGE CONCLAVE DAY!&amp;lt;br /&amp;gt;&lt;br /&gt;
Calling All Moon Mages! Join the Mentor Society for a day of special events, prizes, and predictions at the Moon Mage Conclave of 358 on Saturday, September 4th 1999. Festivities begin at the Amphitheater at 1:00 PM EST and continue all day, culminating with a grand Gala at Jadewater Mansion! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Item from Conclave of 358&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|obsidian armband inset with a pattern of crystal stars}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Forum Posts==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_Conclaves&amp;diff=441973</id>
		<title>Moon Mage Conclaves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_Conclaves&amp;diff=441973"/>
		<updated>2016-05-01T18:27:27Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[rare source::true| ]]&lt;br /&gt;
[[Moon Mage]] Conclaves have historically been a gathering of moon mages to explore visions of import, discuss affairs that affect the guild as whole, and revitalize the personal and professional connections between guildmembers. In some years these Conclaves are quiet informal gatherings, while in others they are grand affairs. (Usually in years of unrest.) Early Conclaves were open to the public but tended to quickly bore the layman as conversations turned to esoteric scholarly discussion. Due to questionable research and sometimes outright illegal situations moon mages occasionally find themselves in; Conclaves in recent years have been by invitation only and reserved for guilded members. Thus, greatly simplifying the efforts of the [[Celestial Compact]] in presenting a sanitized public view of Moon Mage guild affairs.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 419==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 412==&lt;br /&gt;
&#039;&#039;&#039;Fight Fate!&#039;&#039;&#039;&amp;lt;br /&amp;gt; A player organized wedding party package event that ran on Saturday, May 17th, 2014 at Stardome.&amp;lt;br /&amp;gt; This Conclave was organized to counter the increasing threat of [[Pelag ai Aldam]] and to foster renewed bonds between guildmembers.&amp;lt;br /&amp;gt; During the affair, a circle of prophets was convened to facilitate a group prediction which resulted in an attack from the [[Plane of Probability]] in the form of a [[Shadowy Umbral Colossus]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An account of this Conclave can be found [[Post:The Moon Mage Conclave of 412 - 05/19/2014 - 00:52|here]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 412&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|compact divination toolkit crafted from aged leather}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|blackened cambrinth armband with contrasting claws of onyx and platinum}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|fluffy oversized towel embroidered with variegated moon-phases along the hem}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 396==&lt;br /&gt;
A player organized wedding party package event that ran on Saturday, November 14th, 2009.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items from Conclave of 396&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|distressed leather astrologer&#039;s research notebook}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|tooled leather enchanter&#039;s satchel with antiqued silver buckles}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|slender burlwood telescope with a pale golden eyepiece}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Conclave of 358==&lt;br /&gt;
A Mentor run [[page type is::event]] that ran on Saturday, September 4th, 1999.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
MOON MAGE CONCLAVE DAY!&amp;lt;br /&amp;gt;&lt;br /&gt;
Calling All Moon Mages! Join the Mentor Society for a day of special events, prizes, and predictions at the Moon Mage Conclave of 358 on Saturday, September 4th 1999. Festivities begin at the Amphitheater at 1:00 PM EST and continue all day, culminating with a grand Gala at Jadewater Mansion! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Item from Conclave of 358&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{sloot|i|obsidian armband inset with a pattern of crystal stars}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Forum Posts==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rub_command&amp;diff=413530</id>
		<title>Rub command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rub_command&amp;diff=413530"/>
		<updated>2015-06-19T00:11:05Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|rub}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;: ?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt; rubs &amp;lt;his/her&amp;gt; hands together.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{tt|Rub}} &amp;lt;logbook&amp;gt; to bond a new [[Crafting|crafting]] [[Logbook|logbook]] to you.&lt;br /&gt;
&lt;br /&gt;
* {{tt|Rub}} &amp;lt; forged item to be repaired&amp;gt; with [[Wire Brush|brush]]&lt;br /&gt;
In situations where the forged item you&#039;re [[Blacksmithing_discipline#Tool Repair|repairing]] already has an interaction with the Rub command, {{com|Scrape}} or {{com|Clean}} may be subsituted.&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* There is currently a bug where, if someone in the room has a name beginning with &amp;quot;My&amp;quot; (Myandica, for example), &#039;&#039;rub my &amp;lt;object&amp;gt;&#039;&#039; will rub the person instead of the object in your hands.&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Death&amp;diff=413482</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Death&amp;diff=413482"/>
		<updated>2015-06-18T09:06:38Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Death in DragonRealms need not be permanent, but can be a hassle. When a character&#039;s [[vitality]] or [[spirit]] drops to 0, or a vital body part is removed, the character will die, dropping any items they may have been holding. Once this happens, the character has a certain amount of time during which his soul will remain attached to his body. The amount of time remaining for a corpse to remain bound to the world of the living is based on spirit, which can be improved by increasing the {{stat|charisma}} stat.&lt;br /&gt;
&lt;br /&gt;
At any time during this period, the player can {{com|DEPART}}, at which point his mortal shell will dissolve, leaving behind a grave, and his soul will take a trip on the [[Starry Road (plane)|starry road]]. If the character has earned [[favors]] from the gods he will return to the nearest temple altar naked of his items. The items can then be retrieved from the grave in the place where the character died. Do this by {{com|DIG|DIGGING}} the grave.&lt;br /&gt;
&lt;br /&gt;
There are four options available to the DEPART command:&lt;br /&gt;
*DEPART (1 Favor) - Lose all coins, items remain behind in a grave&lt;br /&gt;
*DEPART COINS (2 Favors) - Same as normal depart, but allows you to keep your coins&lt;br /&gt;
*DEPART ITEMS (2 Favors) - Same as normal depart, but allows you to keep your items (but not coins)&lt;br /&gt;
*DEPART FULL  (3 Favors) - Same as normal depart, but allows you to keep all items and coins&lt;br /&gt;
&lt;br /&gt;
NOTE: Adventurers of first [[circle]] are given 5 favor-free deaths in which their items will remain on their person after departing.  This benefit goes away after the fifth such death, or if you rise to 2nd circle, so don&#039;t forget to stock up on favors!&lt;br /&gt;
&lt;br /&gt;
Alternatively, a corpse can be healed by an [[Empath]] to the point that it can sustain life and resurrected by a [[Cleric]] of sufficient skill. A cleric can also protect the memories of the character, thereby preventing or reversing the skill loss that accompanies the decay of the corpse.&lt;br /&gt;
&lt;br /&gt;
==Death&#039;s Sting==&lt;br /&gt;
Death&#039;s Sting is the fanciful name given to the stat penalties that occur after {{tt|depart}}ing. The severity and duration of the penalties depend on the ratio of pre-depart favors to circles. The best possible ratio is 1 favor per 10 circles. The Sting will pass eventually in time, or the Cleric spell [[Uncurse]] will shorten the duration of the condition, but not the severity.&lt;br /&gt;
&lt;br /&gt;
==Death Without Favors==&lt;br /&gt;
Dying without any favors, assuming you have none of the 1st level bonus favors, results in three things.&lt;br /&gt;
#) You cannot be [[Resurrection|Resurrect]]ed.&lt;br /&gt;
#) Death&#039;s Sting, the after death penalties, are the maximum possible for the maximum amount of time.&lt;br /&gt;
#) Upon arriving at the local altar, rather than a complete healing, only enough to sustain life occurs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Departing at sea==&lt;br /&gt;
&lt;br /&gt;
Departing during an ocean journey will transport your body to a room called [The Sea Floor].  You will be too weak to swim for quite sometime; however, after restoring a certain level of health and spirit, the light will beckon you to surface, and you will be returned to the ship that you departed from.&lt;br /&gt;
&lt;br /&gt;
==Prydaen Death and Reincarnation Upon the Wheel of Life==&lt;br /&gt;
The [[Prydaen]] believe that upon death their soul is returned to the [[Prydaen Terminology#Wheel_of_Life|Wheel of Life]] to be born again.&lt;br /&gt;
&lt;br /&gt;
==Permanent Death and the Afterlife==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Permanent death is no longer possible in [[DragonRealms]] as of 2009.  Previously, having a character die without favors ran the risk of permanent loss.  Dying in this way was referred to as &amp;quot;walking the [[Starry Road (plane)|starry road]].&amp;quot; &lt;br /&gt;
&lt;br /&gt;
From an OOC perspective, permanent death will never occur, whether due to lack of favors or old age. From an IC perspective, our characters understand that they may die at any time, when the Immortals deem their time on Elanthia is over.&lt;br /&gt;
&lt;br /&gt;
Once someone dies, their eventual fate varies.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Death&amp;diff=413481</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Death&amp;diff=413481"/>
		<updated>2015-06-18T09:04:23Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Death in DragonRealms need not be permanent, but can be a hassle. When a character&#039;s [[vitality]] or [[spirit]] drops to 0, or a vital body part is removed, the character will die, dropping any items they may have been holding. Once this happens, the character has a certain amount of time during which his soul will remain attached to his body. The amount of time remaining for a corpse to remain bound to the world of the living is based on spirit, which can be improved by increasing the {{stat|charisma}} stat.&lt;br /&gt;
&lt;br /&gt;
At any time during this period, the player can {{com|DEPART}}, at which point his mortal shell will dissolve, leaving behind a grave, and his soul will take a trip on the Starry Road. If the character has earned [[favors]] from the gods he will return to the nearest temple altar naked of his items. The items can then be retrieved from the grave in the place where the character died. Do this by {{com|DIG}}ging the grave.&lt;br /&gt;
&lt;br /&gt;
There are four options available to the DEPART command:&lt;br /&gt;
*DEPART (1 Favor) - Lose all coins, items remain behind in a grave&lt;br /&gt;
*DEPART COINS (2 Favors) - Same as normal depart, but allows you to keep your coins&lt;br /&gt;
*DEPART ITEMS (2 Favors) - Same as normal depart, but allows you to keep your items (but not coins)&lt;br /&gt;
*DEPART FULL  (3 Favors) - Same as normal depart, but allows you to keep all items and coins&lt;br /&gt;
&lt;br /&gt;
NOTE: Adventurers of first [[circle]] are given 5 favor-free deaths in which their items will remain on their person after departing.  This benefit goes away after the fifth such death, or if you rise to 2nd circle, so don&#039;t forget to stock up on favors!&lt;br /&gt;
&lt;br /&gt;
Alternatively, a corpse can be healed by an [[Empath]] to the point that it can sustain life and resurrected by a [[Cleric]] of sufficient skill. A cleric can also protect the memories of the character, thereby preventing or reversing the skill loss that accompanies the decay of the corpse.&lt;br /&gt;
&lt;br /&gt;
==Death&#039;s Sting==&lt;br /&gt;
Death&#039;s Sting is the fanciful name given to the stat penalties that occur after {{tt|depart}}ing. The severity and duration of the penalties depend on the ratio of pre-depart favors to circles. The best possible ratio is 1 favor per 10 circles. The Sting will pass eventually in time, or the Cleric spell [[Uncurse]] will shorten the duration of the condition, but not the severity.&lt;br /&gt;
&lt;br /&gt;
==Death Without Favors==&lt;br /&gt;
Dying without any favors, assuming you have none of the 1st level bonus favors, results in three things.&lt;br /&gt;
#) You cannot be [[Resurrection|Resurrect]]ed.&lt;br /&gt;
#) Death&#039;s Sting, the after death penalties, are the maximum possible for the maximum amount of time.&lt;br /&gt;
#) Upon arriving at the local altar, rather than a complete healing, only enough to sustain life occurs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Departing at sea==&lt;br /&gt;
&lt;br /&gt;
Departing during an ocean journey will transport your body to a room called [The Sea Floor].  You will be too weak to swim for quite sometime; however, after restoring a certain level of health and spirit, the light will beckon you to surface, and you will be returned to the ship that you departed from.&lt;br /&gt;
&lt;br /&gt;
==Prydaen Death and Reincarnation Upon the Wheel of Life==&lt;br /&gt;
The [[Prydaen]] believe that upon death their soul is returned to the [[Prydaen Terminology#Wheel_of_Life|Wheel of Life]] to be born again.&lt;br /&gt;
&lt;br /&gt;
==Permanent Death and the Afterlife==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Permanent death is no longer possible in [[DragonRealms]] as of 2009.  Previously, having a character die without favors ran the risk of permanent loss.  Dying in this way was referred to as &amp;quot;walking the [[Starry Road (plane)|starry road]].&amp;quot; &lt;br /&gt;
&lt;br /&gt;
From an OOC perspective, permanent death will never occur, whether due to lack of favors or old age. From an IC perspective, our characters understand that they may die at any time, when the Immortals deem their time on Elanthia is over.&lt;br /&gt;
&lt;br /&gt;
Once someone dies, their eventual fate varies.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tenemlor&amp;diff=413480</id>
		<title>Tenemlor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tenemlor&amp;diff=413480"/>
		<updated>2015-06-18T08:57:53Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tenemlor&#039;&#039;&#039; is the Guardian of the Blessed, defending the dead from [[necromancer]]s and others who would disturb their rest. Serenity, silence, peace, and order are her domain. [[:Category:Prydaen|Prydaen]] [[guild association is::Empath]]s revere her, for her touch heals fever and madness, and [[Moon Mage|Moon Mages]] appeal to her for clear weather and freedom from distractions.&lt;br /&gt;
&lt;br /&gt;
Tenemlor appears as a tall, proud, white-furred Prydaen with one blackened and withered paw. It is said of a good ruler that &amp;quot;Tenemlor stands behind him&amp;quot; -- maintaining peace and order, and watching his back for traitors.&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
The [[Shariza]], a disc of blue gold bearing a pair of crescent moons.&lt;br /&gt;
&lt;br /&gt;
==Other Aspects==&lt;br /&gt;
*[[Eu]]&lt;br /&gt;
*[[Demrris]]&lt;br /&gt;
*[[Eu-Demrris-Tenemlor]]&lt;br /&gt;
&lt;br /&gt;
==Altar Locations==&lt;br /&gt;
*[[RanikMap9b|Sorrow&#039;s Reach]] just before the river.&lt;br /&gt;
&lt;br /&gt;
==Proper Offerings==&lt;br /&gt;
*A skin from an undead creature.&lt;br /&gt;
&lt;br /&gt;
==[[Triquetra Chronicles, The, Volume 1 (book)|The Triquetra Chronicles, Volume 1]]==&lt;br /&gt;
Known as the Ruler of the Afterlife, Tenemlor holds dominion over the dreaming life and moonlight hours, embodying serenity, silence, peace and order. As Guardian of the Blessed, she defends the dead from necromancers and others who would disturb their rest. Prydaen Empaths revere her, for her touch heals fever and madness, and Moon Mages appeal to her for clear weather and freedom from distractions. It is said of a good ruler that &amp;quot;Tenemlor stands behind him&amp;quot; -- maintaining peace and order, and watching his back for traitors. She presides over all births and deaths, and holds safe the final resting place, where Prydaen reside for eternity once they have tired of life&#039;s wheel. She is more reclusive than her brother God [[Demrris]], though history handed down through the millenia tells of a time when she walked the lands in the form of a proud, white-furred Prydaen with one blackened and withered paw -- it is said even unto this day that kits born with pure white or albino coloration are indeed blessed with the direct favor of Tenemlor. Often associated with her are shades of blue, ranging into the deepest black to span all colors of the night, and the reflections of the moons. Her symbol is the shariza, a disc crafted from blue gold which bears in bas relief twin crescent moons, waxing and waning.&lt;br /&gt;
&lt;br /&gt;
A popular myth among our people says that once a year Demrris and Tenemlor trade roles for a day. A few clans believe that at any given time, either deity can be in either role.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Claw of Tenemlor|The Claw of Tenemlor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Immortals]]&lt;br /&gt;
[[Category:Prydaen]]&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Death&amp;diff=413477</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Death&amp;diff=413477"/>
		<updated>2015-06-18T08:54:03Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Death in DragonRealms need not be permanent, but can be a hassle. When a character&#039;s [[vitality]] or [[spirit]] drops to 0, or a vital body part is removed, the character will die, dropping any items they may have been holding. Once this happens, the character has a certain amount of time during which his soul will remain attached to his body. The amount of time remaining for a corpse to remain bound to the world of the living is based on spirit, which can be improved by increasing the {{stat|charisma}} stat.&lt;br /&gt;
&lt;br /&gt;
At any time during this period, the player can {{com|DEPART}}, at which point his mortal shell will dissolve, leaving behind a grave, and his soul will take a trip on the Starry Road. If the character has earned [[favors]] from the gods he will return to the nearest temple altar naked of his items. The items can then be retrieved from the grave in the place where the character died. Do this by {{com|DIG}}ging the grave.&lt;br /&gt;
&lt;br /&gt;
There are four options available to the DEPART command:&lt;br /&gt;
*DEPART (1 Favor) - Lose all coins, items remain behind in a grave&lt;br /&gt;
*DEPART COINS (2 Favors) - Same as normal depart, but allows you to keep your coins&lt;br /&gt;
*DEPART ITEMS (2 Favors) - Same as normal depart, but allows you to keep your items (but not coins)&lt;br /&gt;
*DEPART FULL  (3 Favors) - Same as normal depart, but allows you to keep all items and coins&lt;br /&gt;
&lt;br /&gt;
NOTE: Adventurers of first [[circle]] are given 5 favor-free deaths in which their items will remain on their person after departing.  This benefit goes away after the fifth such death, or if you rise to 2nd circle, so don&#039;t forget to stock up on favors!&lt;br /&gt;
&lt;br /&gt;
Alternatively, a corpse can be healed by an [[Empath]] to the point that it can sustain life and resurrected by a [[Cleric]] of sufficient skill. A cleric can also protect the memories of the character, thereby preventing or reversing the skill loss that accompanies the decay of the corpse.&lt;br /&gt;
&lt;br /&gt;
==Death&#039;s Sting==&lt;br /&gt;
Death&#039;s Sting is the fanciful name given to the stat penalties that occur after {{tt|depart}}ing. The severity and duration of the penalties depend on the ratio of pre-depart favors to circles. The best possible ratio is 1 favor per 10 circles. The Sting will pass eventually in time, or the Cleric spell [[Uncurse]] will shorten the duration of the condition, but not the severity.&lt;br /&gt;
&lt;br /&gt;
==Death Without Favors==&lt;br /&gt;
Dying without any favors, assuming you have none of the 1st level bonus favors, results in three things.&lt;br /&gt;
#) You cannot be [[Resurrection|Resurrect]]ed.&lt;br /&gt;
#) Death&#039;s Sting, the after death penalties, are the maximum possible for the maximum amount of time.&lt;br /&gt;
#) Upon arriving at the local altar, rather than a complete healing, only enough to sustain life occurs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Departing at sea==&lt;br /&gt;
&lt;br /&gt;
Departing during an ocean journey will transport your body to a room called [The Sea Floor].  You will be too weak to swim for quite sometime; however, after restoring a certain level of health and spirit, the light will beckon you to surface, and you will be returned to the ship that you departed from.&lt;br /&gt;
&lt;br /&gt;
==Permanent Death and the Afterlife==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Permanent death is no longer possible in [[DragonRealms]] as of 2009.  Previously, having a character die without favors ran the risk of permanent loss.  Dying in this way was referred to as &amp;quot;walking the [[Starry Road (plane)|starry road]].&amp;quot; &lt;br /&gt;
&lt;br /&gt;
From an OOC perspective, permanent death will never occur, whether due to lack of favors or old age. From an IC perspective, our characters understand that they may die at any time, when the Immortals deem their time on Elanthia is over.&lt;br /&gt;
&lt;br /&gt;
Once someone dies, their eventual fate varies.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hodierna%27s_Solace&amp;diff=413476</id>
		<title>Hodierna&#039;s Solace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hodierna%27s_Solace&amp;diff=413476"/>
		<updated>2015-06-18T08:36:11Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ancient towering tree within the [[Endrus Forest]] holds the Chapel of Hodierna&#039;s Solace. Irregularly shaped stained glass windows are embraced by the branches of the tree; depicting [[Hodierna]] as a young woman gowned in white and the holy symbol of the Goddess, the [[Unicorn]]. The Holy Book of Hodierna is housed here. Numerous carvings of Elanthian wildlife adorn the walls and dome of the cylindrical life-sculpted chapel. The tree reaches such heights that the stairs leading to the platform atop the leafy crown are quite exhausting. Here you will find a niche to make offerings to Hodierna as well as the unholy three-tine [[Maelshyve|Maelshvyean]] symbol [[Archrost]] the [[Necromancer]] used to bind Hodierna&#039;s Avatar and weaken Her before Her Champion [[Karszen]] broke the evil enchantment&#039;s power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The chapel is a major site of observance for the holy [[Holidays|holiday]] of [[Lormandu]].&amp;lt;br/&amp;gt;&lt;br /&gt;
The Solace is a pilgrimage stop for those with a {{ilink|i|Pilgrim&#039;s badge}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hodierna&#039;s Commune]] can be gained here.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Hodierna&#039;s Solace is located south of the [[Segoltha River]], in the Northern Endrus Forest, west of the [[Southern Trade Route]] and can be found [[RanikMap60|here]].&lt;br /&gt;
&lt;br /&gt;
==Related Forum Posts==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
[[page type is::place| ]]&lt;br /&gt;
{{cat|Major temples}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413475</id>
		<title>Clerical rituals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413475"/>
		<updated>2015-06-18T08:24:51Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[guild association is::Cleric]]s have access to a plethora of rituals they can perform to please -- or appease -- the [[Immortals|gods]]. &#039;&#039;&#039;Rituals&#039;&#039;&#039; primarily sustain [[Devotion]] in order to power the [[Communes]]. This is the standard message for a successfully completed ritual, regardless of any devotion gain:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
== Non-aligned rituals ==&lt;br /&gt;
The vast majority of the rituals fall under this category. They aren&#039;t all necessarily &#039;neutral&#039; rituals, but they display the devotion gain message of neutral rituals:&lt;br /&gt;
:&#039;&#039;You feel that your gods have smiled upon you for your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Consecrated ground====&lt;br /&gt;
These rituals can only be performed on consecrated ground, either in a church, chapel or other holy place, or in a room blessed with Meraud&#039;s commune.&lt;br /&gt;
&lt;br /&gt;
=====Acts of humility=====&lt;br /&gt;
One who shows their humble desire to please the gods may learn that kneeling and praising the statue of a god of good standing will cause them to achieve some minor attention of the gods.&lt;br /&gt;
&lt;br /&gt;
* In a room with a holy object such as an altar, statue, or prayer mat, kneel and kiss the object.&lt;br /&gt;
**Syntax: {{com|kiss}} &amp;lt;object&amp;gt; (while kneeling)&lt;br /&gt;
&lt;br /&gt;
=====Offerings of sacred wine=====&lt;br /&gt;
Offering the wine of the gods unto them by pouring it unto their altar can bring about their pleasure.&lt;br /&gt;
&lt;br /&gt;
* {{com|Pour}} {{ilink|i|sacramental wine}}, {{ilink|i|deep red wine}}, or {{ilink|i|blessed sacramental wine}} onto an altar or prayer mat.&lt;br /&gt;
**Syntax: {{com|pour}} WINE ON &amp;lt;altar|mat&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dance and poetry=====&lt;br /&gt;
The gods are delighted by the dancing and recitation of their priests, and may grant their grace to those who do honor them in such ways.&lt;br /&gt;
&lt;br /&gt;
* {{com|Dance}} three times in a consecrated room.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{com|Recite}} a poem of sufficient length that mentions the neutral gods or other keywords such as praise, blessing(s), love or unity.&lt;br /&gt;
* {{com|Play}} songs. Any song type will grant at least a small (static) amount of devotion now. The wedding, hymn, psalm, dirge, and requiem play styles will grant a larger amount of devotion, in order of difficulty.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Syntax is PLAY &amp;lt;song&amp;gt; &amp;lt;style&amp;gt; ON &amp;lt;instrument&amp;gt; FOR &amp;lt;Immortal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Menial humility=====&lt;br /&gt;
Cleaning the altars of the gods can bring a kind smile from those who watch over the altars. Of course, one cannot use just any water to wash these altars, for to otherwise is sacrilege unto the sacred and profane!&lt;br /&gt;
* {{com|clean}}ing dusty altars with {{ilink|i|holy water}}.&lt;br /&gt;
**Syntax: {{com|clean}} ALTAR WITH HOLY WATER&lt;br /&gt;
&lt;br /&gt;
=====Incense=====&lt;br /&gt;
Waving lit incense at a holy object. There is an associated dark-aligned ritual which requires specially prepared incense (see below).&lt;br /&gt;
*Syntax: {{com|wave}} INCENSE AT &amp;lt;altar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Offering of destroyed undead=====&lt;br /&gt;
Offering the skin, hide, or pelt of an undead or cursed beast will grant a small amount of devotion. The beast must have been a challenge to your own skills. Note that not all skin types are currently supported.&lt;br /&gt;
* {{com|Offer}}ing holy water-sprinkled undead skins on altars.&lt;br /&gt;
**Syntax: {{com|sprinkle}} &amp;lt;skin&amp;gt; WITH HOLY WATER; {{com|put}} ON ALTAR; {{com|offer}} &amp;lt;skin&amp;gt; ON ALTAR&lt;br /&gt;
&lt;br /&gt;
=====Last rites=====&lt;br /&gt;
Must be performed on consecrated ground. Skinning or looting the creature before doing this will prevent this from working. Does not work on cursed creatures.&lt;br /&gt;
*Syntax: {{com|pray}} &amp;lt;dead creature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
These rituals may be done anywhere, but may still require certain objects, personal or otherwise, to perform.&lt;br /&gt;
&lt;br /&gt;
=====Visitation of shrine=====&lt;br /&gt;
Visitation of shrines is recommended, if for no other reason than to become acquainted with those whom you serve. Use a {{ilink|j|pilgrim&#039;s badge}} to record your pilgrimage.&lt;br /&gt;
&lt;br /&gt;
* You must first {{com|kiss}} the badge to align it to yourself. Once aligned, you may begin your pilgrimage.&lt;br /&gt;
* When visiting supported shrines and other holy places, you must align your badge with the shrine by {{com|push}}ing it to the badge.&lt;br /&gt;
**Syntax: {{com|push}} &amp;lt;object&amp;gt; WITH MY BADGE&lt;br /&gt;
* Once your badge is aligned with one or more shrines, you may reflect upon your pilgrimage by {{com|pray}}ing on your badge.&lt;br /&gt;
**Syntax: {{com|pray}} MY BADGE&lt;br /&gt;
&lt;br /&gt;
=====Release from greed=====&lt;br /&gt;
Tithing is encouraged.&lt;br /&gt;
* {{com|Put}}ting money into an [[almsbox]].  Tithing 5 silver provides the maximum devotion, and there&#039;s a 10 minute timer.&lt;br /&gt;
**Syntax: {{com|put}} &amp;lt;#&amp;gt; SILVER IN ALMSBOX&lt;br /&gt;
&lt;br /&gt;
=====Releasing the undead=====&lt;br /&gt;
* Killing undead creatures that challenge you will randomly grant a small amount of devotion&amp;lt;ref&amp;gt;[[Post:Ice adders/ghast - 3/15/2009 - 1:39:41]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====Cleansing the scourge of necromancy=====&lt;br /&gt;
* Successfully accusing someone of [[Necromancy]].&lt;br /&gt;
**Syntax: {{com|accuse}} &amp;lt;character&amp;gt; NECROMANCY&lt;br /&gt;
&lt;br /&gt;
=====Planting of sirese=====&lt;br /&gt;
Sirese is the flower of the Cleric. Do all that you can to ensure its spread.&lt;br /&gt;
* You must first gather a {{ilink|i|Tiny wild sirese seed|sirese seed}}. You can generally find them in a room with &#039;&#039;sirese&#039;&#039; in the room description. (If you do not get a roundtime when gathering, you should keep searching). Once you have the seed, you must find another suitable room in which to plant the seed, and then cleanse the room with holy water.&lt;br /&gt;
**Syntax: {{com|gather}} SEED; {{com|plant}} SEED; {{com|sprinkle}} &amp;lt;water receptacle&amp;gt; ON ROOM&lt;br /&gt;
&lt;br /&gt;
=====The holy bath=====&lt;br /&gt;
If you have found yourself unclean and in need of cleansing, then take ye to a holy pool and there apply such herbs as are deemed by the gods to cleanse, and let yourself be cleansed.&lt;br /&gt;
* Holy bath in which two of {{ilink|i|bag of chamomile|chamomile}}, {{ilink|i|bag of sage|sage}}, or {{ilink|i|bag of lavender|lavender}} are rubbed into the skin.&lt;br /&gt;
* Locations include the [[Crossing Temple]], [[Damaris]]&#039;s shrine near [[Kaerna Village]], near [[Leth Deriel]] [[Moss Mey]]s, [[Kweld Gelvdael]] in the [[Zaulfung]], [[Eluned]]&#039;s Temple on [[Ratha]], the shell pool in [[Halasa Temple]] on Aesry, and the [[Temple of Kertigen]] in [[Hibarnhvidar]].&lt;br /&gt;
** Note that the [[Crossing Temple]] bathing pool is unavailable during the winter months. During the warmer months, the pool needs to be refilled periodically. There are pots that can be filled with water from the nearby stream (FILL POT WITH STREAM). The water must then be blessed (CAST WATER IN POT) and poured into the bath (POUR POT INTO BATH). This will grant a small amount of devotion.&lt;br /&gt;
**Enter the bath and {{com|rub}} &amp;lt;herb #1&amp;gt;; {{com|rub}} &amp;lt;herb #2&amp;gt;, then just wait.&lt;br /&gt;
&lt;br /&gt;
=====Preaching=====&lt;br /&gt;
Preaching on the greatness of our gods can bring about much favor and grace.&lt;br /&gt;
* {{com|Preach}}ing in front of other people.&lt;br /&gt;
* {{com|Invoke}}ing prayer parchments in front of other people.&lt;br /&gt;
&lt;br /&gt;
=====Breaking bread=====&lt;br /&gt;
The [[Elanthian Time#Anlasaen|Anlas of Hodierna&#039;s Blessing]] is celebrated by breaking the bread of life.&lt;br /&gt;
*{{com|Break}}ing a piece of {{ilink|i|lanahh pao}}.  The fresher the bread the greater the devotion gain.&lt;br /&gt;
*{{com|Eat}}ing the bread.&lt;br /&gt;
&lt;br /&gt;
===Local rituals===&lt;br /&gt;
&lt;br /&gt;
====Zoluren====&lt;br /&gt;
*{{com|Meditate}}ing at the guild refectory.&lt;br /&gt;
*Filling the [[Crossing Temple]] bath. (Requires the [[Bless]] spell)&lt;br /&gt;
*{{com|Study}}ing the wall in the secret chamber of [[Urrem&#039;tier]]&#039;s Eye for those who know the secret of [[Resurrection]].&lt;br /&gt;
*Eyes of the Thirteen ritual for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
*Meditating at [[Eluned]]&#039;s Pool to become a fish.&lt;br /&gt;
*Kissing dolphin statue in the Crystal Cavern at [[Eluned]]&#039;s Pool.&lt;br /&gt;
*Reading the book at [[Hodierna&#039;s Solace]].&lt;br /&gt;
*Kissing the column in [[Hodierna&#039;s Solace]] Make sure to kneel beforehand.&lt;br /&gt;
*Properly resurrecting a dryad for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
*{{com|Read}}ing or {{com|Preach}}ing [[Chadatru]]&#039;s book in [[Theren Keep]].&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratha:&#039;&#039;&#039;&lt;br /&gt;
*{{com|Touch}}ing the wires in [[Faenella]]&#039;s Temple.&lt;br /&gt;
*Feeding fish to the dolphin in [[Eluned]]&#039;s Temple.&lt;br /&gt;
*Using a {{ilink|i|dream candle}} in [[Damaris]]&#039; Temple.&lt;br /&gt;
*Offering tarts at [[Glythtide]]&#039;s Shrine.&lt;br /&gt;
*Kissing the lion in [[Chadatru]]&#039;s Temple.&lt;br /&gt;
*Ritual of the cold metal altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aesry:&#039;&#039;&#039;&lt;br /&gt;
*Offering fish and gems in the sand after digging a hole at the cove.&lt;br /&gt;
*Touching the correct [[Stones of the Cloud|Stone of the Cloud]] at an equinox or solstice (Days [[First Stone of the Cloud|100]], [[Second Stone of the Cloud|200]], [[Third Stone of the Cloud|300]] and [[Fourth Stone of the Cloud|399]]).&lt;br /&gt;
*Kissing the shark in [[Halasa Temple]].&lt;br /&gt;
*Kissing the unicorn in Shoan Isenil&#039;a.&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aligned rituals==&lt;br /&gt;
===Prayer===&lt;br /&gt;
Prayer unto our deities is, of course, always smiled upon!&lt;br /&gt;
* {{com|Pray}}ing to a god.  Devotion messaging reflects the god&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
===[[Prayer beads]]===&lt;br /&gt;
:This is a unique ritual that can be of any alignment, depending on the bead used.&lt;br /&gt;
:Put the bead on a {{ilink|i|pale silver prayer bead chain|prayer bead chain}}.&lt;br /&gt;
:{{com|meditate}} {{tt|chain}} (must be done in a holy room)&lt;br /&gt;
&lt;br /&gt;
===[[Anloral]] pins sold by [[Soulful Trinkets]]===&lt;br /&gt;
:{{com|Clean}}ing the pins crafted from this holy stone when they acquire a layer of dust will grant devotion aligned to the god the pin represents.&lt;br /&gt;
&lt;br /&gt;
===Light rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for light rituals:&lt;br /&gt;
:&#039;&#039;You feel that the light gods have cast their benevolent gaze favorably upon you at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====[[Eylhaar]] pearl ritual====&lt;br /&gt;
Cleanse the Zaulfung pearls at the Jackal&#039;s Maw.&lt;br /&gt;
#Acquire an {{ilink|i|ebon jackal&#039;s heart pearl}} from the [[giant skeletal claw]]s in [[Zaulfung]].&lt;br /&gt;
#Uncurse the pearl.&lt;br /&gt;
#Take the pearl to Jackal&#039;s Maw to cleanse it.&lt;br /&gt;
#Take the cleansed pearl to Jackal&#039;s Spirit.&lt;br /&gt;
#{{com|RUB}} pearl to enter the [[Starry Road (plane)|spiritual plane]].&lt;br /&gt;
#Follow the path to Jackal&#039;s Rest.&lt;br /&gt;
#{{com|PUT}} pearl in the monument.&lt;br /&gt;
&lt;br /&gt;
===Dark rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for dark rituals:&lt;br /&gt;
:&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Pleasing Drogor====&lt;br /&gt;
The god of storms loves to receive gifts in his caves.&lt;br /&gt;
* Offering items to [[Drogor]] in the Aesry Sea Caves.&lt;br /&gt;
&lt;br /&gt;
====[[Aldauth]] sacrifice ritual====&lt;br /&gt;
[[Kweld Gelvdael]] holds the secrets of Aldauth.&lt;br /&gt;
#{{com|STUDY}} the [[Aldauth&#039;s Slab|basalt slab]] in Kweld Gelvdael until memorized.&lt;br /&gt;
#Go to Vulture&#039;s Maw.&lt;br /&gt;
#&amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt; to Aldauth.&lt;br /&gt;
&lt;br /&gt;
====Offering of blood====&lt;br /&gt;
While at a dark aligned altar, {{com|offer}} &amp;lt;tt&amp;gt;blood on altar&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Must have a bleeding wound on either hand or arm. Like most Dark-aligned rituals, there may be some danger involved. Use caution.&lt;br /&gt;
&lt;br /&gt;
Example Messaging:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;!&amp;gt; offer blood on iron altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hold your right arm out over a heavily carved altar of black ironwood, as blood trickles down toward your fingertips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A woozy feeling washes over you as blood pours from your right arm before hissing and popping on the altar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisps of foul smoke rise up from where droplets of blood land they seem to reach up and grasp at the fresh blood as it descends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Droplets of blood sizzle as they land on the altar.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood drips down and congeals into steaming lumps on the altar.  Tiny eruptions from the charred cruor spit and crackle where they land.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the tugging at your wounds subside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic text&#039;&#039;====Offering of stolen items====&lt;br /&gt;
# {{com|Sprinkle}} the item with {{ilink|i|Holy water}}.&lt;br /&gt;
# Put the item on a dark aligned altar.&lt;br /&gt;
# Offer the item on the altar.&lt;br /&gt;
&lt;br /&gt;
Example of messaging when performing the ritual:&lt;br /&gt;
&lt;br /&gt;
You reverently place an envelope on the ebony altar.&lt;br /&gt;
&lt;br /&gt;
A bolt of jagged black lightning strikes down from the sky instantly incinerating an envelope.  Burning hot material explodes outward from an ebony altar leaving a tangled web of smoking trails in its wake.&lt;br /&gt;
One of the conflagrant bits slams into your right hand.&lt;br /&gt;
&lt;br /&gt;
You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Dark-aligned Incense====&lt;br /&gt;
Dark-aligned version of neutral ritual. Requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Cleric abilities}}[[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hodierna%27s_Solace&amp;diff=413474</id>
		<title>Hodierna&#039;s Solace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hodierna%27s_Solace&amp;diff=413474"/>
		<updated>2015-06-18T07:51:02Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ancient towering tree within the [[Endrus Forest]] holds the Chapel of Hodierna&#039;s Solace. Irregularly shaped stained glass windows are embraced by the branches of the tree; depicting [[Hodierna]] as a young woman gowned in white and the holy symbol of the Goddess, the [[Unicorn]]. The Holy Book of Hodierna is housed here. Numerous carvings of Elanthian wildlife adorn the walls and dome of the cylindrical life-sculpted chapel. The tree reaches such heights that the stairs leading to the platform atop the leafy crown are quite exhausting. Here you will find a niche to make offerings to Hodierna as well as the unholy three-tine [[Maelshyve|Maelshvyean]] symbol [[Archrost]] the [[Necromancer]] used to bind Hodierna&#039;s Avatar and weaken Her before Her Champion [[Karszen]] broke the evil enchantment&#039;s power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The chapel is a major site of observance for the holy holiday of [[Lormandu]].&amp;lt;br/&amp;gt;&lt;br /&gt;
The Solace is a pilgrimage stop for those with a {{ilink|i|Pilgrim&#039;s badge}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hodierna&#039;s Commune]] can be gained here.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Hodierna&#039;s Solace is located south of the [[Segoltha River]], in the Northern Endrus Forest, west of the [[Southern Trade Route]] and can be found [[RanikMap60|here]].&lt;br /&gt;
&lt;br /&gt;
==Related Forum Posts==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
[[page type is::place| ]]&lt;br /&gt;
{{cat|Major temples}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hodierna%27s_Solace&amp;diff=413473</id>
		<title>Hodierna&#039;s Solace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hodierna%27s_Solace&amp;diff=413473"/>
		<updated>2015-06-18T07:25:03Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ancient towering tree within the [[Endrus Forest]] holds the Chapel of Hodierna&#039;s Solace. Irregularly shaped stained glass windows are embraced by the branches of the tree; depicting [[Hodierna]] as a young woman gowned in white and the holy symbol of the Goddess, the [[Unicorn]]. The Holy Book of Hodierna is housed here. Numerous carvings of Elanthian wildlife adorn the walls and dome of the cylindrical life-sculpted chapel. The tree reaches such heights that the stairs leading to the platform atop the leafy crown are quite exhausting. Here you will find a niche to make offerings to Hodierna as well as the unholy three-tine [[Maelshyve|Maelshvyean]] symbol [[Archrost]] the [[Necromancer]] used to bind Hodierna&#039;s Avatar and weaken Her before Her Champion [[Karszen]] broke the evil enchantment&#039;s power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The chapel is a major site of observance for the holy holiday of [[Lormandu]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The Solace is a pilgrimage stop for those with a {{ilink|i|Pilgrim&#039;s badge}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hodierna&#039;s Commune]] can be won at the Solace.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Hodierna&#039;s Solace is located south of the [[Segoltha River]], in the Northern Endrus Forest, west of the [[Southern Trade Route]] and can be found [[RanikMap60|here]].&lt;br /&gt;
[[page type is::place| ]]&lt;br /&gt;
{{cat|Major temples}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lormandu&amp;diff=413472</id>
		<title>Lormandu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lormandu&amp;diff=413472"/>
		<updated>2015-06-18T07:12:12Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lormandu is a major Elanthian [[page type is::event|holiday]], which lasts for eight days.&lt;br /&gt;
&lt;br /&gt;
Lormandu is celebrated beginning on the 50th day of the year, the 10th day of the month Ka&#039;len, the first day of spring.  Lormandu is also known as the Day of the Flower.  Lormandu is a time for remembering those who have gone before you.  [[Hodierna&#039;s Solace]], off the trade route to [[Leth Deriel]], is specially dedicated to this task and is a major site of observance of the holiday.  Special reverence is paid to one&#039;s parents at this time.  In accordance with this tradition, Elves pay respect to [[Celestidhl]] and [[Keloryon]].  The holiday is celebrated by services across the realms often starting on the first day of Lormandu and ending with a song circle held in a place pleasing to both [[Hodierna]] and Her sister [[Faenella]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Holidays}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Clerics&amp;diff=413471</id>
		<title>Category:Clerics</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Clerics&amp;diff=413471"/>
		<updated>2015-06-18T06:40:05Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for NPCs that are [[Clerics]].{{Cat|Guilds,NPCs}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hodierna%27s_Solace&amp;diff=413470</id>
		<title>Hodierna&#039;s Solace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hodierna%27s_Solace&amp;diff=413470"/>
		<updated>2015-06-18T06:36:04Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
An ancient towering tree within the [[Endrus Forest]] holds the Chapel of Hodierna&#039;s Solace. Irregularly shaped stained glass windows are embraced by the branches of the tree; depicting [[Hodierna]] as a young woman gowned in white and the holy symbol of the Goddess, the [[Unicorn]]. Numerous carvings of Elanthian wildlife adorn the walls and dome of the cylindrical life-sculpted chapel. The tree reaches such heights that the stairs leading to the platform atop the leafy crown are quite exhausting. Here you will find the unholy symbol [[Archrost]] the [[Necromancer]] used to bind Hodierna&#039;s Avatar and weaken Her before [[Karzen]] broke it&#039;s power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Hodierna&#039;s Solace is located just south of the [[Segoltha River]] and can be found [[RanikMap60|here]].&lt;br /&gt;
[[page type is::place| ]]&lt;br /&gt;
{{cat|Major temples}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clean_command&amp;diff=413449</id>
		<title>Clean command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clean_command&amp;diff=413449"/>
		<updated>2015-06-18T03:50:49Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|Clean}} [[page type is::command]]&#039;&#039;&#039; used to keep yourself and various things in proper working condition.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|CLEAN ALTAR WITH}} {{ilink|i|holy water|{{tt|holy water}}}}&lt;br /&gt;
*{{tt|CLEAN}} (wind instrument)&lt;br /&gt;
*{{tt|CLEAN}} (stringed/percussion instrument) {{tt|WITH}} (cloth)&lt;br /&gt;
*{{tt|CLEAN}} (self)&lt;br /&gt;
*{{tt|CLEAN}} (various items, cloaks, glasses, monocles, etc.)&lt;br /&gt;
*{{tt|ClEAN}} (forged item) with [[Wire Brush|brush]]&lt;br /&gt;
*{{tt|CLEAN}} (circle) &amp;lt;to destroy a [[Tyura Circle]] and complete the ritual&amp;gt;&lt;br /&gt;
{{Cat|Commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hodierna%27s_Solace&amp;diff=413448</id>
		<title>Hodierna&#039;s Solace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hodierna%27s_Solace&amp;diff=413448"/>
		<updated>2015-06-18T03:40:02Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Hodierna&#039;s Solace is located just south of the [[Segoltha River]] and can be found [[RanikMap60|here]].&lt;br /&gt;
[[page type is::place| ]]&lt;br /&gt;
{{cat|Major temples}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413447</id>
		<title>Clerical rituals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413447"/>
		<updated>2015-06-18T03:23:15Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Qi&amp;#039;Reshalia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[guild association is::Cleric]]s have access to a plethora of rituals they can perform to please -- or appease -- the [[Immortals|gods]]. &#039;&#039;&#039;Rituals&#039;&#039;&#039; primarily sustain [[Devotion]] in order to power the [[Communes]]. This is the standard message for a successfully completed ritual, regardless of any devotion gain:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
== Non-aligned rituals ==&lt;br /&gt;
The vast majority of the rituals fall under this category. They aren&#039;t all necessarily &#039;neutral&#039; rituals, but they display the devotion gain message of neutral rituals:&lt;br /&gt;
:&#039;&#039;You feel that your gods have smiled upon you for your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Consecrated ground====&lt;br /&gt;
These rituals can only be performed on consecrated ground, either in a church, chapel or other holy place, or in a room blessed with Meraud&#039;s commune.&lt;br /&gt;
&lt;br /&gt;
=====Acts of humility=====&lt;br /&gt;
One who shows their humble desire to please the gods may learn that kneeling and praising the statue of a god of good standing will cause them to achieve some minor attention of the gods.&lt;br /&gt;
&lt;br /&gt;
* In a room with a holy object such as an altar, statue, or prayer mat, kneel and kiss the object.&lt;br /&gt;
**Syntax: {{com|kiss}} &amp;lt;object&amp;gt; (while kneeling)&lt;br /&gt;
&lt;br /&gt;
=====Offerings of sacred wine=====&lt;br /&gt;
Offering the wine of the gods unto them by pouring it unto their altar can bring about their pleasure.&lt;br /&gt;
&lt;br /&gt;
* {{com|Pour}} {{ilink|i|sacramental wine}}, {{ilink|i|deep red wine}}, or {{ilink|i|blessed sacramental wine}} onto an altar or prayer mat.&lt;br /&gt;
**Syntax: {{com|pour}} WINE ON &amp;lt;altar|mat&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dance and poetry=====&lt;br /&gt;
The gods are delighted by the dancing and recitation of their priests, and may grant their grace to those who do honor them in such ways.&lt;br /&gt;
&lt;br /&gt;
* {{com|Dance}} three times in a consecrated room.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{com|Recite}} a poem of sufficient length that mentions the neutral gods or other keywords such as praise, blessing(s), love or unity.&lt;br /&gt;
* {{com|Play}} songs. Any song type will grant at least a small (static) amount of devotion now. The wedding, hymn, psalm, dirge, and requiem play styles will grant a larger amount of devotion, in order of difficulty.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Syntax is PLAY &amp;lt;song&amp;gt; &amp;lt;style&amp;gt; ON &amp;lt;instrument&amp;gt; FOR &amp;lt;Immortal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Menial humility=====&lt;br /&gt;
Cleaning the altars of the gods can bring a kind smile from those who watch over the altars. Of course, one cannot use just any water to wash these altars, for to otherwise is sacrilege unto the sacred and profane!&lt;br /&gt;
* {{com|clean}}ing dusty altars with {{ilink|i|holy water}}.&lt;br /&gt;
**Syntax: {{com|clean}} ALTAR WITH HOLY WATER&lt;br /&gt;
&lt;br /&gt;
=====Incense=====&lt;br /&gt;
Waving lit incense at a holy object. There is an associated dark-aligned ritual which requires specially prepared incense (see below).&lt;br /&gt;
*Syntax: {{com|wave}} INCENSE AT &amp;lt;altar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Offering of destroyed undead=====&lt;br /&gt;
Offering the skin, hide, or pelt of an undead or cursed beast will grant a small amount of devotion. The beast must have been a challenge to your own skills. Note that not all skin types are currently supported.&lt;br /&gt;
* {{com|Offer}}ing holy water-sprinkled undead skins on altars.&lt;br /&gt;
**Syntax: {{com|sprinkle}} &amp;lt;skin&amp;gt; WITH HOLY WATER; {{com|put}} ON ALTAR; {{com|offer}} &amp;lt;skin&amp;gt; ON ALTAR&lt;br /&gt;
&lt;br /&gt;
=====Last rites=====&lt;br /&gt;
Must be performed on consecrated ground. Skinning or looting the creature before doing this will prevent this from working. Does not work on cursed creatures.&lt;br /&gt;
*Syntax: {{com|pray}} &amp;lt;dead creature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
These rituals may be done anywhere, but may still require certain objects, personal or otherwise, to perform.&lt;br /&gt;
&lt;br /&gt;
=====Visitation of shrine=====&lt;br /&gt;
Visitation of shrines is recommended, if for no other reason than to become acquainted with those whom you serve. Use a {{ilink|j|pilgrim&#039;s badge}} to record your pilgrimage.&lt;br /&gt;
&lt;br /&gt;
* You must first {{com|kiss}} the badge to align it to yourself. Once aligned, you may begin your pilgrimage.&lt;br /&gt;
* When visiting supported shrines and other holy places, you must align your badge with the shrine by {{com|push}}ing it to the badge.&lt;br /&gt;
**Syntax: {{com|push}} &amp;lt;object&amp;gt; WITH MY BADGE&lt;br /&gt;
* Once your badge is aligned with one or more shrines, you may reflect upon your pilgrimage by {{com|pray}}ing on your badge.&lt;br /&gt;
**Syntax: {{com|pray}} MY BADGE&lt;br /&gt;
&lt;br /&gt;
=====Release from greed=====&lt;br /&gt;
Tithing is encouraged.&lt;br /&gt;
* {{com|Put}}ting money into an [[almsbox]].  Tithing 5 silver provides the maximum devotion, and there&#039;s a 10 minute timer.&lt;br /&gt;
**Syntax: {{com|put}} &amp;lt;#&amp;gt; SILVER IN ALMSBOX&lt;br /&gt;
&lt;br /&gt;
=====Releasing the undead=====&lt;br /&gt;
* Killing undead creatures that challenge you will randomly grant a small amount of devotion&amp;lt;ref&amp;gt;[[Post:Ice adders/ghast - 3/15/2009 - 1:39:41]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====Cleansing the scourge of necromancy=====&lt;br /&gt;
* Successfully accusing someone of [[Necromancy]].&lt;br /&gt;
**Syntax: {{com|accuse}} &amp;lt;character&amp;gt; NECROMANCY&lt;br /&gt;
&lt;br /&gt;
=====Planting of sirese=====&lt;br /&gt;
Sirese is the flower of the Cleric. Do all that you can to ensure its spread.&lt;br /&gt;
* You must first gather a {{ilink|i|Tiny wild sirese seed|sirese seed}}. You can generally find them in a room with &#039;&#039;sirese&#039;&#039; in the room description. (If you do not get a roundtime when gathering, you should keep searching). Once you have the seed, you must find another suitable room in which to plant the seed, and then cleanse the room with holy water.&lt;br /&gt;
**Syntax: {{com|gather}} SEED; {{com|plant}} SEED; {{com|sprinkle}} &amp;lt;water receptacle&amp;gt; ON ROOM&lt;br /&gt;
&lt;br /&gt;
=====The holy bath=====&lt;br /&gt;
If you have found yourself unclean and in need of cleansing, then take ye to a holy pool and there apply such herbs as are deemed by the gods to cleanse, and let yourself be cleansed.&lt;br /&gt;
* Holy bath in which two of {{ilink|i|bag of chamomile|chamomile}}, {{ilink|i|bag of sage|sage}}, or {{ilink|i|bag of lavender|lavender}} are rubbed into the skin.&lt;br /&gt;
* Locations include the [[Crossing Temple]], [[Damaris]]&#039;s shrine near [[Kaerna Village]], near [[Leth Deriel]] [[Moss Mey]]s, [[Kweld Gelvdael]] in the [[Zaulfung]], [[Eluned]]&#039;s Temple on [[Ratha]], the shell pool in [[Halasa Temple]] on Aesry, and the [[Temple of Kertigen]] in [[Hibarnhvidar]].&lt;br /&gt;
** Note that the [[Crossing Temple]] bathing pool is unavailable during the winter months. During the warmer months, the pool needs to be refilled periodically. There are pots that can be filled with water from the nearby stream (FILL POT WITH STREAM). The water must then be blessed (CAST WATER IN POT) and poured into the bath (POUR POT INTO BATH). This will grant a small amount of devotion.&lt;br /&gt;
**Enter the bath and {{com|rub}} &amp;lt;herb #1&amp;gt;; {{com|rub}} &amp;lt;herb #2&amp;gt;, then just wait.&lt;br /&gt;
&lt;br /&gt;
=====Preaching=====&lt;br /&gt;
Preaching on the greatness of our gods can bring about much favor and grace.&lt;br /&gt;
* {{com|Preach}}ing in front of other people.&lt;br /&gt;
* {{com|Invoke}}ing prayer parchments in front of other people.&lt;br /&gt;
&lt;br /&gt;
=====Breaking bread=====&lt;br /&gt;
The [[Elanthian Time#Anlasaen|Anlas of Hodierna&#039;s Blessing]] is celebrated by breaking the bread of life.&lt;br /&gt;
*{{com|Break}}ing a piece of {{ilink|i|lanahh pao}}.  The fresher the bread the greater the devotion gain.&lt;br /&gt;
*{{com|Eat}}ing the bread.&lt;br /&gt;
&lt;br /&gt;
===Local rituals===&lt;br /&gt;
&lt;br /&gt;
====Zoluren====&lt;br /&gt;
*{{com|Meditate}}ing at the guild refectory.&lt;br /&gt;
*Filling the [[Crossing Temple]] bath. (Requires the [[Bless]] spell)&lt;br /&gt;
*{{com|Study}}ing the wall in the secret chamber of [[Urrem&#039;tier]]&#039;s Eye for those who know the secret of [[Resurrection]].&lt;br /&gt;
*Eyes of the Thirteen ritual for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
*Meditating at [[Eluned]]&#039;s Pool to become a fish.&lt;br /&gt;
*Kissing dolphin statue in the Crystal Cavern at [[Eluned]]&#039;s Pool.&lt;br /&gt;
*Reading the book at [[Hodierna&#039;s Solace]].&lt;br /&gt;
*Kissing the column in [[Hodierna&#039;s Solace]] does not work at this time (3.0).  It&#039;s been bugged.&lt;br /&gt;
*Properly resurrecting a dryad for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
*{{com|Read}}ing or {{com|Preach}}ing [[Chadatru]]&#039;s book in [[Theren Keep]].&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratha:&#039;&#039;&#039;&lt;br /&gt;
*{{com|Touch}}ing the wires in [[Faenella]]&#039;s Temple.&lt;br /&gt;
*Feeding fish to the dolphin in [[Eluned]]&#039;s Temple.&lt;br /&gt;
*Using a {{ilink|i|dream candle}} in [[Damaris]]&#039; Temple.&lt;br /&gt;
*Offering tarts at [[Glythtide]]&#039;s Shrine.&lt;br /&gt;
*Kissing the lion in [[Chadatru]]&#039;s Temple.&lt;br /&gt;
*Ritual of the cold metal altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aesry:&#039;&#039;&#039;&lt;br /&gt;
*Offering fish and gems in the sand after digging a hole at the cove.&lt;br /&gt;
*Touching the correct [[Stones of the Cloud|Stone of the Cloud]] at an equinox or solstice (Days [[First Stone of the Cloud|100]], [[Second Stone of the Cloud|200]], [[Third Stone of the Cloud|300]] and [[Fourth Stone of the Cloud|399]]).&lt;br /&gt;
*Kissing the shark in [[Halasa Temple]].&lt;br /&gt;
*Kissing the unicorn in Shoan Isenil&#039;a.&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aligned rituals==&lt;br /&gt;
===Prayer===&lt;br /&gt;
Prayer unto our deities is, of course, always smiled upon!&lt;br /&gt;
* {{com|Pray}}ing to a god.  Devotion messaging reflects the god&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
===[[Prayer beads]]===&lt;br /&gt;
:This is a unique ritual that can be of any alignment, depending on the bead used.&lt;br /&gt;
:Put the bead on a {{ilink|i|pale silver prayer bead chain|prayer bead chain}}.&lt;br /&gt;
:{{com|meditate}} {{tt|chain}} (must be done in a holy room)&lt;br /&gt;
&lt;br /&gt;
===[[Anloral]] pins sold by [[Soulful Trinkets]]===&lt;br /&gt;
:{{com|Clean}}ing the pins crafted from this holy stone when they acquire a layer of dust will grant devotion aligned to the god the pin represents.&lt;br /&gt;
&lt;br /&gt;
===Light rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for light rituals:&lt;br /&gt;
:&#039;&#039;You feel that the light gods have cast their benevolent gaze favorably upon you at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====[[Eylhaar]] pearl ritual====&lt;br /&gt;
Cleanse the Zaulfung pearls at the Jackal&#039;s Maw.&lt;br /&gt;
#Acquire an {{ilink|i|ebon jackal&#039;s heart pearl}} from the [[giant skeletal claw]]s in [[Zaulfung]].&lt;br /&gt;
#Uncurse the pearl.&lt;br /&gt;
#Take the pearl to Jackal&#039;s Maw to cleanse it.&lt;br /&gt;
#Take the cleansed pearl to Jackal&#039;s Spirit.&lt;br /&gt;
#{{com|RUB}} pearl to enter the [[Starry Road (plane)|spiritual plane]].&lt;br /&gt;
#Follow the path to Jackal&#039;s Rest.&lt;br /&gt;
#{{com|PUT}} pearl in the monument.&lt;br /&gt;
&lt;br /&gt;
===Dark rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for dark rituals:&lt;br /&gt;
:&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Pleasing Drogor====&lt;br /&gt;
The god of storms loves to receive gifts in his caves.&lt;br /&gt;
* Offering items to [[Drogor]] in the Aesry Sea Caves.&lt;br /&gt;
&lt;br /&gt;
====[[Aldauth]] sacrifice ritual====&lt;br /&gt;
[[Kweld Gelvdael]] holds the secrets of Aldauth.&lt;br /&gt;
#{{com|STUDY}} the [[Aldauth&#039;s Slab|basalt slab]] in Kweld Gelvdael until memorized.&lt;br /&gt;
#Go to Vulture&#039;s Maw.&lt;br /&gt;
#&amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt; to Aldauth.&lt;br /&gt;
&lt;br /&gt;
====Offering of blood====&lt;br /&gt;
While at a dark aligned altar, {{com|offer}} &amp;lt;tt&amp;gt;blood on altar&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Must have a bleeding wound on either hand or arm. Like most Dark-aligned rituals, there may be some danger involved. Use caution.&lt;br /&gt;
&lt;br /&gt;
Example Messaging:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;!&amp;gt; offer blood on iron altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hold your right arm out over a heavily carved altar of black ironwood, as blood trickles down toward your fingertips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A woozy feeling washes over you as blood pours from your right arm before hissing and popping on the altar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisps of foul smoke rise up from where droplets of blood land they seem to reach up and grasp at the fresh blood as it descends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Droplets of blood sizzle as they land on the altar.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood drips down and congeals into steaming lumps on the altar.  Tiny eruptions from the charred cruor spit and crackle where they land.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the tugging at your wounds subside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic text&#039;&#039;====Offering of stolen items====&lt;br /&gt;
# {{com|Sprinkle}} the item with {{ilink|i|Holy water}}.&lt;br /&gt;
# Put the item on a dark aligned altar.&lt;br /&gt;
# Offer the item on the altar.&lt;br /&gt;
&lt;br /&gt;
Example of messaging when performing the ritual:&lt;br /&gt;
&lt;br /&gt;
You reverently place an envelope on the ebony altar.&lt;br /&gt;
&lt;br /&gt;
A bolt of jagged black lightning strikes down from the sky instantly incinerating an envelope.  Burning hot material explodes outward from an ebony altar leaving a tangled web of smoking trails in its wake.&lt;br /&gt;
One of the conflagrant bits slams into your right hand.&lt;br /&gt;
&lt;br /&gt;
You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Dark-aligned Incense====&lt;br /&gt;
Dark-aligned version of neutral ritual. Requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Cleric abilities}}[[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413446</id>
		<title>Clerical rituals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413446"/>
		<updated>2015-06-18T03:21:27Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Therengia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[guild association is::Cleric]]s have access to a plethora of rituals they can perform to please -- or appease -- the [[Immortals|gods]]. &#039;&#039;&#039;Rituals&#039;&#039;&#039; primarily sustain [[Devotion]] in order to power the [[Communes]]. This is the standard message for a successfully completed ritual, regardless of any devotion gain:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
== Non-aligned rituals ==&lt;br /&gt;
The vast majority of the rituals fall under this category. They aren&#039;t all necessarily &#039;neutral&#039; rituals, but they display the devotion gain message of neutral rituals:&lt;br /&gt;
:&#039;&#039;You feel that your gods have smiled upon you for your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Consecrated ground====&lt;br /&gt;
These rituals can only be performed on consecrated ground, either in a church, chapel or other holy place, or in a room blessed with Meraud&#039;s commune.&lt;br /&gt;
&lt;br /&gt;
=====Acts of humility=====&lt;br /&gt;
One who shows their humble desire to please the gods may learn that kneeling and praising the statue of a god of good standing will cause them to achieve some minor attention of the gods.&lt;br /&gt;
&lt;br /&gt;
* In a room with a holy object such as an altar, statue, or prayer mat, kneel and kiss the object.&lt;br /&gt;
**Syntax: {{com|kiss}} &amp;lt;object&amp;gt; (while kneeling)&lt;br /&gt;
&lt;br /&gt;
=====Offerings of sacred wine=====&lt;br /&gt;
Offering the wine of the gods unto them by pouring it unto their altar can bring about their pleasure.&lt;br /&gt;
&lt;br /&gt;
* {{com|Pour}} {{ilink|i|sacramental wine}}, {{ilink|i|deep red wine}}, or {{ilink|i|blessed sacramental wine}} onto an altar or prayer mat.&lt;br /&gt;
**Syntax: {{com|pour}} WINE ON &amp;lt;altar|mat&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dance and poetry=====&lt;br /&gt;
The gods are delighted by the dancing and recitation of their priests, and may grant their grace to those who do honor them in such ways.&lt;br /&gt;
&lt;br /&gt;
* {{com|Dance}} three times in a consecrated room.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{com|Recite}} a poem of sufficient length that mentions the neutral gods or other keywords such as praise, blessing(s), love or unity.&lt;br /&gt;
* {{com|Play}} songs. Any song type will grant at least a small (static) amount of devotion now. The wedding, hymn, psalm, dirge, and requiem play styles will grant a larger amount of devotion, in order of difficulty.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Syntax is PLAY &amp;lt;song&amp;gt; &amp;lt;style&amp;gt; ON &amp;lt;instrument&amp;gt; FOR &amp;lt;Immortal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Menial humility=====&lt;br /&gt;
Cleaning the altars of the gods can bring a kind smile from those who watch over the altars. Of course, one cannot use just any water to wash these altars, for to otherwise is sacrilege unto the sacred and profane!&lt;br /&gt;
* {{com|clean}}ing dusty altars with {{ilink|i|holy water}}.&lt;br /&gt;
**Syntax: {{com|clean}} ALTAR WITH HOLY WATER&lt;br /&gt;
&lt;br /&gt;
=====Incense=====&lt;br /&gt;
Waving lit incense at a holy object. There is an associated dark-aligned ritual which requires specially prepared incense (see below).&lt;br /&gt;
*Syntax: {{com|wave}} INCENSE AT &amp;lt;altar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Offering of destroyed undead=====&lt;br /&gt;
Offering the skin, hide, or pelt of an undead or cursed beast will grant a small amount of devotion. The beast must have been a challenge to your own skills. Note that not all skin types are currently supported.&lt;br /&gt;
* {{com|Offer}}ing holy water-sprinkled undead skins on altars.&lt;br /&gt;
**Syntax: {{com|sprinkle}} &amp;lt;skin&amp;gt; WITH HOLY WATER; {{com|put}} ON ALTAR; {{com|offer}} &amp;lt;skin&amp;gt; ON ALTAR&lt;br /&gt;
&lt;br /&gt;
=====Last rites=====&lt;br /&gt;
Must be performed on consecrated ground. Skinning or looting the creature before doing this will prevent this from working. Does not work on cursed creatures.&lt;br /&gt;
*Syntax: {{com|pray}} &amp;lt;dead creature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
These rituals may be done anywhere, but may still require certain objects, personal or otherwise, to perform.&lt;br /&gt;
&lt;br /&gt;
=====Visitation of shrine=====&lt;br /&gt;
Visitation of shrines is recommended, if for no other reason than to become acquainted with those whom you serve. Use a {{ilink|j|pilgrim&#039;s badge}} to record your pilgrimage.&lt;br /&gt;
&lt;br /&gt;
* You must first {{com|kiss}} the badge to align it to yourself. Once aligned, you may begin your pilgrimage.&lt;br /&gt;
* When visiting supported shrines and other holy places, you must align your badge with the shrine by {{com|push}}ing it to the badge.&lt;br /&gt;
**Syntax: {{com|push}} &amp;lt;object&amp;gt; WITH MY BADGE&lt;br /&gt;
* Once your badge is aligned with one or more shrines, you may reflect upon your pilgrimage by {{com|pray}}ing on your badge.&lt;br /&gt;
**Syntax: {{com|pray}} MY BADGE&lt;br /&gt;
&lt;br /&gt;
=====Release from greed=====&lt;br /&gt;
Tithing is encouraged.&lt;br /&gt;
* {{com|Put}}ting money into an [[almsbox]].  Tithing 5 silver provides the maximum devotion, and there&#039;s a 10 minute timer.&lt;br /&gt;
**Syntax: {{com|put}} &amp;lt;#&amp;gt; SILVER IN ALMSBOX&lt;br /&gt;
&lt;br /&gt;
=====Releasing the undead=====&lt;br /&gt;
* Killing undead creatures that challenge you will randomly grant a small amount of devotion&amp;lt;ref&amp;gt;[[Post:Ice adders/ghast - 3/15/2009 - 1:39:41]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====Cleansing the scourge of necromancy=====&lt;br /&gt;
* Successfully accusing someone of [[Necromancy]].&lt;br /&gt;
**Syntax: {{com|accuse}} &amp;lt;character&amp;gt; NECROMANCY&lt;br /&gt;
&lt;br /&gt;
=====Planting of sirese=====&lt;br /&gt;
Sirese is the flower of the Cleric. Do all that you can to ensure its spread.&lt;br /&gt;
* You must first gather a {{ilink|i|Tiny wild sirese seed|sirese seed}}. You can generally find them in a room with &#039;&#039;sirese&#039;&#039; in the room description. (If you do not get a roundtime when gathering, you should keep searching). Once you have the seed, you must find another suitable room in which to plant the seed, and then cleanse the room with holy water.&lt;br /&gt;
**Syntax: {{com|gather}} SEED; {{com|plant}} SEED; {{com|sprinkle}} &amp;lt;water receptacle&amp;gt; ON ROOM&lt;br /&gt;
&lt;br /&gt;
=====The holy bath=====&lt;br /&gt;
If you have found yourself unclean and in need of cleansing, then take ye to a holy pool and there apply such herbs as are deemed by the gods to cleanse, and let yourself be cleansed.&lt;br /&gt;
* Holy bath in which two of {{ilink|i|bag of chamomile|chamomile}}, {{ilink|i|bag of sage|sage}}, or {{ilink|i|bag of lavender|lavender}} are rubbed into the skin.&lt;br /&gt;
* Locations include the [[Crossing Temple]], [[Damaris]]&#039;s shrine near [[Kaerna Village]], near [[Leth Deriel]] [[Moss Mey]]s, [[Kweld Gelvdael]] in the [[Zaulfung]], [[Eluned]]&#039;s Temple on [[Ratha]], the shell pool in [[Halasa Temple]] on Aesry, and the [[Temple of Kertigen]] in [[Hibarnhvidar]].&lt;br /&gt;
** Note that the [[Crossing Temple]] bathing pool is unavailable during the winter months. During the warmer months, the pool needs to be refilled periodically. There are pots that can be filled with water from the nearby stream (FILL POT WITH STREAM). The water must then be blessed (CAST WATER IN POT) and poured into the bath (POUR POT INTO BATH). This will grant a small amount of devotion.&lt;br /&gt;
**Enter the bath and {{com|rub}} &amp;lt;herb #1&amp;gt;; {{com|rub}} &amp;lt;herb #2&amp;gt;, then just wait.&lt;br /&gt;
&lt;br /&gt;
=====Preaching=====&lt;br /&gt;
Preaching on the greatness of our gods can bring about much favor and grace.&lt;br /&gt;
* {{com|Preach}}ing in front of other people.&lt;br /&gt;
* {{com|Invoke}}ing prayer parchments in front of other people.&lt;br /&gt;
&lt;br /&gt;
=====Breaking bread=====&lt;br /&gt;
The [[Elanthian Time#Anlasaen|Anlas of Hodierna&#039;s Blessing]] is celebrated by breaking the bread of life.&lt;br /&gt;
*{{com|Break}}ing a piece of {{ilink|i|lanahh pao}}.  The fresher the bread the greater the devotion gain.&lt;br /&gt;
*{{com|Eat}}ing the bread.&lt;br /&gt;
&lt;br /&gt;
===Local rituals===&lt;br /&gt;
&lt;br /&gt;
====Zoluren====&lt;br /&gt;
*{{com|Meditate}}ing at the guild refectory.&lt;br /&gt;
*Filling the [[Crossing Temple]] bath. (Requires the [[Bless]] spell)&lt;br /&gt;
*{{com|Study}}ing the wall in the secret chamber of [[Urrem&#039;tier]]&#039;s Eye for those who know the secret of [[Resurrection]].&lt;br /&gt;
*Eyes of the Thirteen ritual for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
*Meditating at [[Eluned]]&#039;s Pool to become a fish.&lt;br /&gt;
*Kissing dolphin statue in the Crystal Cavern at [[Eluned]]&#039;s Pool.&lt;br /&gt;
*Reading the book at [[Hodierna&#039;s Solace]].&lt;br /&gt;
*Kissing the column in [[Hodierna&#039;s Solace]] does not work at this time (3.0).  It&#039;s been bugged.&lt;br /&gt;
*Properly resurrecting a dryad for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
*{{com|Read}}ing or {{com|Preach}}ing [[Chadatru]]&#039;s book in [[Theren Keep]].&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratha:&#039;&#039;&#039;&lt;br /&gt;
*{{com|Touch}}ing the wires in [[Faenella]]&#039;s Temple.&lt;br /&gt;
*Feeding fish to the dolphin in [[Eluned]]&#039;s Temple.&lt;br /&gt;
*Using a {{ilink|i|dream candle}} in [[Damaris]]&#039; Temple.&lt;br /&gt;
*Offering tarts at [[Glythtide]]&#039;s Shrine.&lt;br /&gt;
*Kissing the lion in [[Chadatru]]&#039;s Temple.&lt;br /&gt;
*Ritual of the cold metal altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aesry:&#039;&#039;&#039;&lt;br /&gt;
*Offering fish and gems in the sand after digging a hole at the cove.&lt;br /&gt;
*Touching the correct Stone of the Cloud at an equinox or solstice (Days [[First Stone of the Cloud|100]], [[Second Stone of the Cloud|200]], [[Third Stone of the Cloud|300]] and [[Fourth Stone of the Cloud|399]]).&lt;br /&gt;
*Kissing the shark in [[Halasa Temple]].&lt;br /&gt;
*Kissing the unicorn in Shoan Isenil&#039;a.&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aligned rituals==&lt;br /&gt;
===Prayer===&lt;br /&gt;
Prayer unto our deities is, of course, always smiled upon!&lt;br /&gt;
* {{com|Pray}}ing to a god.  Devotion messaging reflects the god&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
===[[Prayer beads]]===&lt;br /&gt;
:This is a unique ritual that can be of any alignment, depending on the bead used.&lt;br /&gt;
:Put the bead on a {{ilink|i|pale silver prayer bead chain|prayer bead chain}}.&lt;br /&gt;
:{{com|meditate}} {{tt|chain}} (must be done in a holy room)&lt;br /&gt;
&lt;br /&gt;
===[[Anloral]] pins sold by [[Soulful Trinkets]]===&lt;br /&gt;
:{{com|Clean}}ing the pins crafted from this holy stone when they acquire a layer of dust will grant devotion aligned to the god the pin represents.&lt;br /&gt;
&lt;br /&gt;
===Light rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for light rituals:&lt;br /&gt;
:&#039;&#039;You feel that the light gods have cast their benevolent gaze favorably upon you at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====[[Eylhaar]] pearl ritual====&lt;br /&gt;
Cleanse the Zaulfung pearls at the Jackal&#039;s Maw.&lt;br /&gt;
#Acquire an {{ilink|i|ebon jackal&#039;s heart pearl}} from the [[giant skeletal claw]]s in [[Zaulfung]].&lt;br /&gt;
#Uncurse the pearl.&lt;br /&gt;
#Take the pearl to Jackal&#039;s Maw to cleanse it.&lt;br /&gt;
#Take the cleansed pearl to Jackal&#039;s Spirit.&lt;br /&gt;
#{{com|RUB}} pearl to enter the [[Starry Road (plane)|spiritual plane]].&lt;br /&gt;
#Follow the path to Jackal&#039;s Rest.&lt;br /&gt;
#{{com|PUT}} pearl in the monument.&lt;br /&gt;
&lt;br /&gt;
===Dark rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for dark rituals:&lt;br /&gt;
:&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Pleasing Drogor====&lt;br /&gt;
The god of storms loves to receive gifts in his caves.&lt;br /&gt;
* Offering items to [[Drogor]] in the Aesry Sea Caves.&lt;br /&gt;
&lt;br /&gt;
====[[Aldauth]] sacrifice ritual====&lt;br /&gt;
[[Kweld Gelvdael]] holds the secrets of Aldauth.&lt;br /&gt;
#{{com|STUDY}} the [[Aldauth&#039;s Slab|basalt slab]] in Kweld Gelvdael until memorized.&lt;br /&gt;
#Go to Vulture&#039;s Maw.&lt;br /&gt;
#&amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt; to Aldauth.&lt;br /&gt;
&lt;br /&gt;
====Offering of blood====&lt;br /&gt;
While at a dark aligned altar, {{com|offer}} &amp;lt;tt&amp;gt;blood on altar&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Must have a bleeding wound on either hand or arm. Like most Dark-aligned rituals, there may be some danger involved. Use caution.&lt;br /&gt;
&lt;br /&gt;
Example Messaging:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;!&amp;gt; offer blood on iron altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hold your right arm out over a heavily carved altar of black ironwood, as blood trickles down toward your fingertips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A woozy feeling washes over you as blood pours from your right arm before hissing and popping on the altar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisps of foul smoke rise up from where droplets of blood land they seem to reach up and grasp at the fresh blood as it descends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Droplets of blood sizzle as they land on the altar.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood drips down and congeals into steaming lumps on the altar.  Tiny eruptions from the charred cruor spit and crackle where they land.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the tugging at your wounds subside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic text&#039;&#039;====Offering of stolen items====&lt;br /&gt;
# {{com|Sprinkle}} the item with {{ilink|i|Holy water}}.&lt;br /&gt;
# Put the item on a dark aligned altar.&lt;br /&gt;
# Offer the item on the altar.&lt;br /&gt;
&lt;br /&gt;
Example of messaging when performing the ritual:&lt;br /&gt;
&lt;br /&gt;
You reverently place an envelope on the ebony altar.&lt;br /&gt;
&lt;br /&gt;
A bolt of jagged black lightning strikes down from the sky instantly incinerating an envelope.  Burning hot material explodes outward from an ebony altar leaving a tangled web of smoking trails in its wake.&lt;br /&gt;
One of the conflagrant bits slams into your right hand.&lt;br /&gt;
&lt;br /&gt;
You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Dark-aligned Incense====&lt;br /&gt;
Dark-aligned version of neutral ritual. Requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Cleric abilities}}[[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413445</id>
		<title>Clerical rituals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413445"/>
		<updated>2015-06-18T03:14:02Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Offering of stolen items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[guild association is::Cleric]]s have access to a plethora of rituals they can perform to please -- or appease -- the [[Immortals|gods]]. &#039;&#039;&#039;Rituals&#039;&#039;&#039; primarily sustain [[Devotion]] in order to power the [[Communes]]. This is the standard message for a successfully completed ritual, regardless of any devotion gain:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
== Non-aligned rituals ==&lt;br /&gt;
The vast majority of the rituals fall under this category. They aren&#039;t all necessarily &#039;neutral&#039; rituals, but they display the devotion gain message of neutral rituals:&lt;br /&gt;
:&#039;&#039;You feel that your gods have smiled upon you for your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Consecrated ground====&lt;br /&gt;
These rituals can only be performed on consecrated ground, either in a church, chapel or other holy place, or in a room blessed with Meraud&#039;s commune.&lt;br /&gt;
&lt;br /&gt;
=====Acts of humility=====&lt;br /&gt;
One who shows their humble desire to please the gods may learn that kneeling and praising the statue of a god of good standing will cause them to achieve some minor attention of the gods.&lt;br /&gt;
&lt;br /&gt;
* In a room with a holy object such as an altar, statue, or prayer mat, kneel and kiss the object.&lt;br /&gt;
**Syntax: {{com|kiss}} &amp;lt;object&amp;gt; (while kneeling)&lt;br /&gt;
&lt;br /&gt;
=====Offerings of sacred wine=====&lt;br /&gt;
Offering the wine of the gods unto them by pouring it unto their altar can bring about their pleasure.&lt;br /&gt;
&lt;br /&gt;
* {{com|Pour}} {{ilink|i|sacramental wine}}, {{ilink|i|deep red wine}}, or {{ilink|i|blessed sacramental wine}} onto an altar or prayer mat.&lt;br /&gt;
**Syntax: {{com|pour}} WINE ON &amp;lt;altar|mat&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dance and poetry=====&lt;br /&gt;
The gods are delighted by the dancing and recitation of their priests, and may grant their grace to those who do honor them in such ways.&lt;br /&gt;
&lt;br /&gt;
* {{com|Dance}} three times in a consecrated room.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{com|Recite}} a poem of sufficient length that mentions the neutral gods or other keywords such as praise, blessing(s), love or unity.&lt;br /&gt;
* {{com|Play}} songs. Any song type will grant at least a small (static) amount of devotion now. The wedding, hymn, psalm, dirge, and requiem play styles will grant a larger amount of devotion, in order of difficulty.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Syntax is PLAY &amp;lt;song&amp;gt; &amp;lt;style&amp;gt; ON &amp;lt;instrument&amp;gt; FOR &amp;lt;Immortal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Menial humility=====&lt;br /&gt;
Cleaning the altars of the gods can bring a kind smile from those who watch over the altars. Of course, one cannot use just any water to wash these altars, for to otherwise is sacrilege unto the sacred and profane!&lt;br /&gt;
* {{com|clean}}ing dusty altars with {{ilink|i|holy water}}.&lt;br /&gt;
**Syntax: {{com|clean}} ALTAR WITH HOLY WATER&lt;br /&gt;
&lt;br /&gt;
=====Incense=====&lt;br /&gt;
Waving lit incense at a holy object. There is an associated dark-aligned ritual which requires specially prepared incense (see below).&lt;br /&gt;
*Syntax: {{com|wave}} INCENSE AT &amp;lt;altar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Offering of destroyed undead=====&lt;br /&gt;
Offering the skin, hide, or pelt of an undead or cursed beast will grant a small amount of devotion. The beast must have been a challenge to your own skills. Note that not all skin types are currently supported.&lt;br /&gt;
* {{com|Offer}}ing holy water-sprinkled undead skins on altars.&lt;br /&gt;
**Syntax: {{com|sprinkle}} &amp;lt;skin&amp;gt; WITH HOLY WATER; {{com|put}} ON ALTAR; {{com|offer}} &amp;lt;skin&amp;gt; ON ALTAR&lt;br /&gt;
&lt;br /&gt;
=====Last rites=====&lt;br /&gt;
Must be performed on consecrated ground. Skinning or looting the creature before doing this will prevent this from working. Does not work on cursed creatures.&lt;br /&gt;
*Syntax: {{com|pray}} &amp;lt;dead creature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
These rituals may be done anywhere, but may still require certain objects, personal or otherwise, to perform.&lt;br /&gt;
&lt;br /&gt;
=====Visitation of shrine=====&lt;br /&gt;
Visitation of shrines is recommended, if for no other reason than to become acquainted with those whom you serve. Use a {{ilink|j|pilgrim&#039;s badge}} to record your pilgrimage.&lt;br /&gt;
&lt;br /&gt;
* You must first {{com|kiss}} the badge to align it to yourself. Once aligned, you may begin your pilgrimage.&lt;br /&gt;
* When visiting supported shrines and other holy places, you must align your badge with the shrine by {{com|push}}ing it to the badge.&lt;br /&gt;
**Syntax: {{com|push}} &amp;lt;object&amp;gt; WITH MY BADGE&lt;br /&gt;
* Once your badge is aligned with one or more shrines, you may reflect upon your pilgrimage by {{com|pray}}ing on your badge.&lt;br /&gt;
**Syntax: {{com|pray}} MY BADGE&lt;br /&gt;
&lt;br /&gt;
=====Release from greed=====&lt;br /&gt;
Tithing is encouraged.&lt;br /&gt;
* {{com|Put}}ting money into an [[almsbox]].  Tithing 5 silver provides the maximum devotion, and there&#039;s a 10 minute timer.&lt;br /&gt;
**Syntax: {{com|put}} &amp;lt;#&amp;gt; SILVER IN ALMSBOX&lt;br /&gt;
&lt;br /&gt;
=====Releasing the undead=====&lt;br /&gt;
* Killing undead creatures that challenge you will randomly grant a small amount of devotion&amp;lt;ref&amp;gt;[[Post:Ice adders/ghast - 3/15/2009 - 1:39:41]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====Cleansing the scourge of necromancy=====&lt;br /&gt;
* Successfully accusing someone of [[Necromancy]].&lt;br /&gt;
**Syntax: {{com|accuse}} &amp;lt;character&amp;gt; NECROMANCY&lt;br /&gt;
&lt;br /&gt;
=====Planting of sirese=====&lt;br /&gt;
Sirese is the flower of the Cleric. Do all that you can to ensure its spread.&lt;br /&gt;
* You must first gather a {{ilink|i|Tiny wild sirese seed|sirese seed}}. You can generally find them in a room with &#039;&#039;sirese&#039;&#039; in the room description. (If you do not get a roundtime when gathering, you should keep searching). Once you have the seed, you must find another suitable room in which to plant the seed, and then cleanse the room with holy water.&lt;br /&gt;
**Syntax: {{com|gather}} SEED; {{com|plant}} SEED; {{com|sprinkle}} &amp;lt;water receptacle&amp;gt; ON ROOM&lt;br /&gt;
&lt;br /&gt;
=====The holy bath=====&lt;br /&gt;
If you have found yourself unclean and in need of cleansing, then take ye to a holy pool and there apply such herbs as are deemed by the gods to cleanse, and let yourself be cleansed.&lt;br /&gt;
* Holy bath in which two of {{ilink|i|bag of chamomile|chamomile}}, {{ilink|i|bag of sage|sage}}, or {{ilink|i|bag of lavender|lavender}} are rubbed into the skin.&lt;br /&gt;
* Locations include the [[Crossing Temple]], [[Damaris]]&#039;s shrine near [[Kaerna Village]], near [[Leth Deriel]] [[Moss Mey]]s, [[Kweld Gelvdael]] in the [[Zaulfung]], [[Eluned]]&#039;s Temple on [[Ratha]], the shell pool in [[Halasa Temple]] on Aesry, and the [[Temple of Kertigen]] in [[Hibarnhvidar]].&lt;br /&gt;
** Note that the [[Crossing Temple]] bathing pool is unavailable during the winter months. During the warmer months, the pool needs to be refilled periodically. There are pots that can be filled with water from the nearby stream (FILL POT WITH STREAM). The water must then be blessed (CAST WATER IN POT) and poured into the bath (POUR POT INTO BATH). This will grant a small amount of devotion.&lt;br /&gt;
**Enter the bath and {{com|rub}} &amp;lt;herb #1&amp;gt;; {{com|rub}} &amp;lt;herb #2&amp;gt;, then just wait.&lt;br /&gt;
&lt;br /&gt;
=====Preaching=====&lt;br /&gt;
Preaching on the greatness of our gods can bring about much favor and grace.&lt;br /&gt;
* {{com|Preach}}ing in front of other people.&lt;br /&gt;
* {{com|Invoke}}ing prayer parchments in front of other people.&lt;br /&gt;
&lt;br /&gt;
=====Breaking bread=====&lt;br /&gt;
The [[Elanthian Time#Anlasaen|Anlas of Hodierna&#039;s Blessing]] is celebrated by breaking the bread of life.&lt;br /&gt;
*{{com|Break}}ing a piece of {{ilink|i|lanahh pao}}.  The fresher the bread the greater the devotion gain.&lt;br /&gt;
*{{com|Eat}}ing the bread.&lt;br /&gt;
&lt;br /&gt;
===Local rituals===&lt;br /&gt;
&lt;br /&gt;
====Zoluren====&lt;br /&gt;
*{{com|Meditate}}ing at the guild refectory.&lt;br /&gt;
*Filling the [[Crossing Temple]] bath. (Requires the [[Bless]] spell)&lt;br /&gt;
*{{com|Study}}ing the wall in the secret chamber of [[Urrem&#039;tier]]&#039;s Eye for those who know the secret of [[Resurrection]].&lt;br /&gt;
*Eyes of the Thirteen ritual for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
*Meditating at [[Eluned]]&#039;s Pool to become a fish.&lt;br /&gt;
*Kissing dolphin statue in the Crystal Cavern at [[Eluned]]&#039;s Pool.&lt;br /&gt;
*Reading the book at [[Hodierna&#039;s Solace]].&lt;br /&gt;
*Kissing the column in [[Hodierna&#039;s Solace]] does not work at this time (3.0).  It&#039;s been bugged.&lt;br /&gt;
*Properly resurrecting a dryad for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
*{{com|Read}}ing or {{com|Preach}}ing [[Chadatru]]&#039;s book in Theren Keep.&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratha:&#039;&#039;&#039;&lt;br /&gt;
*{{com|Touch}}ing the wires in [[Faenella]]&#039;s Temple.&lt;br /&gt;
*Feeding fish to the dolphin in [[Eluned]]&#039;s Temple.&lt;br /&gt;
*Using a {{ilink|i|dream candle}} in [[Damaris]]&#039; Temple.&lt;br /&gt;
*Offering tarts at [[Glythtide]]&#039;s Shrine.&lt;br /&gt;
*Kissing the lion in [[Chadatru]]&#039;s Temple.&lt;br /&gt;
*Ritual of the cold metal altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aesry:&#039;&#039;&#039;&lt;br /&gt;
*Offering fish and gems in the sand after digging a hole at the cove.&lt;br /&gt;
*Touching the correct Stone of the Cloud at an equinox or solstice (Days [[First Stone of the Cloud|100]], [[Second Stone of the Cloud|200]], [[Third Stone of the Cloud|300]] and [[Fourth Stone of the Cloud|399]]).&lt;br /&gt;
*Kissing the shark in [[Halasa Temple]].&lt;br /&gt;
*Kissing the unicorn in Shoan Isenil&#039;a.&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aligned rituals==&lt;br /&gt;
===Prayer===&lt;br /&gt;
Prayer unto our deities is, of course, always smiled upon!&lt;br /&gt;
* {{com|Pray}}ing to a god.  Devotion messaging reflects the god&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
===[[Prayer beads]]===&lt;br /&gt;
:This is a unique ritual that can be of any alignment, depending on the bead used.&lt;br /&gt;
:Put the bead on a {{ilink|i|pale silver prayer bead chain|prayer bead chain}}.&lt;br /&gt;
:{{com|meditate}} {{tt|chain}} (must be done in a holy room)&lt;br /&gt;
&lt;br /&gt;
===[[Anloral]] pins sold by [[Soulful Trinkets]]===&lt;br /&gt;
:{{com|Clean}}ing the pins crafted from this holy stone when they acquire a layer of dust will grant devotion aligned to the god the pin represents.&lt;br /&gt;
&lt;br /&gt;
===Light rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for light rituals:&lt;br /&gt;
:&#039;&#039;You feel that the light gods have cast their benevolent gaze favorably upon you at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====[[Eylhaar]] pearl ritual====&lt;br /&gt;
Cleanse the Zaulfung pearls at the Jackal&#039;s Maw.&lt;br /&gt;
#Acquire an {{ilink|i|ebon jackal&#039;s heart pearl}} from the [[giant skeletal claw]]s in [[Zaulfung]].&lt;br /&gt;
#Uncurse the pearl.&lt;br /&gt;
#Take the pearl to Jackal&#039;s Maw to cleanse it.&lt;br /&gt;
#Take the cleansed pearl to Jackal&#039;s Spirit.&lt;br /&gt;
#{{com|RUB}} pearl to enter the [[Starry Road (plane)|spiritual plane]].&lt;br /&gt;
#Follow the path to Jackal&#039;s Rest.&lt;br /&gt;
#{{com|PUT}} pearl in the monument.&lt;br /&gt;
&lt;br /&gt;
===Dark rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for dark rituals:&lt;br /&gt;
:&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Pleasing Drogor====&lt;br /&gt;
The god of storms loves to receive gifts in his caves.&lt;br /&gt;
* Offering items to [[Drogor]] in the Aesry Sea Caves.&lt;br /&gt;
&lt;br /&gt;
====[[Aldauth]] sacrifice ritual====&lt;br /&gt;
[[Kweld Gelvdael]] holds the secrets of Aldauth.&lt;br /&gt;
#{{com|STUDY}} the [[Aldauth&#039;s Slab|basalt slab]] in Kweld Gelvdael until memorized.&lt;br /&gt;
#Go to Vulture&#039;s Maw.&lt;br /&gt;
#&amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt; to Aldauth.&lt;br /&gt;
&lt;br /&gt;
====Offering of blood====&lt;br /&gt;
While at a dark aligned altar, {{com|offer}} &amp;lt;tt&amp;gt;blood on altar&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Must have a bleeding wound on either hand or arm. Like most Dark-aligned rituals, there may be some danger involved. Use caution.&lt;br /&gt;
&lt;br /&gt;
Example Messaging:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;!&amp;gt; offer blood on iron altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hold your right arm out over a heavily carved altar of black ironwood, as blood trickles down toward your fingertips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A woozy feeling washes over you as blood pours from your right arm before hissing and popping on the altar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisps of foul smoke rise up from where droplets of blood land they seem to reach up and grasp at the fresh blood as it descends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Droplets of blood sizzle as they land on the altar.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood drips down and congeals into steaming lumps on the altar.  Tiny eruptions from the charred cruor spit and crackle where they land.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the tugging at your wounds subside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic text&#039;&#039;====Offering of stolen items====&lt;br /&gt;
# {{com|Sprinkle}} the item with {{ilink|i|Holy water}}.&lt;br /&gt;
# Put the item on a dark aligned altar.&lt;br /&gt;
# Offer the item on the altar.&lt;br /&gt;
&lt;br /&gt;
Example of messaging when performing the ritual:&lt;br /&gt;
&lt;br /&gt;
You reverently place an envelope on the ebony altar.&lt;br /&gt;
&lt;br /&gt;
A bolt of jagged black lightning strikes down from the sky instantly incinerating an envelope.  Burning hot material explodes outward from an ebony altar leaving a tangled web of smoking trails in its wake.&lt;br /&gt;
One of the conflagrant bits slams into your right hand.&lt;br /&gt;
&lt;br /&gt;
You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Dark-aligned Incense====&lt;br /&gt;
Dark-aligned version of neutral ritual. Requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Cleric abilities}}[[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413444</id>
		<title>Clerical rituals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413444"/>
		<updated>2015-06-18T03:13:19Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Offering of stolen items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[guild association is::Cleric]]s have access to a plethora of rituals they can perform to please -- or appease -- the [[Immortals|gods]]. &#039;&#039;&#039;Rituals&#039;&#039;&#039; primarily sustain [[Devotion]] in order to power the [[Communes]]. This is the standard message for a successfully completed ritual, regardless of any devotion gain:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
== Non-aligned rituals ==&lt;br /&gt;
The vast majority of the rituals fall under this category. They aren&#039;t all necessarily &#039;neutral&#039; rituals, but they display the devotion gain message of neutral rituals:&lt;br /&gt;
:&#039;&#039;You feel that your gods have smiled upon you for your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Consecrated ground====&lt;br /&gt;
These rituals can only be performed on consecrated ground, either in a church, chapel or other holy place, or in a room blessed with Meraud&#039;s commune.&lt;br /&gt;
&lt;br /&gt;
=====Acts of humility=====&lt;br /&gt;
One who shows their humble desire to please the gods may learn that kneeling and praising the statue of a god of good standing will cause them to achieve some minor attention of the gods.&lt;br /&gt;
&lt;br /&gt;
* In a room with a holy object such as an altar, statue, or prayer mat, kneel and kiss the object.&lt;br /&gt;
**Syntax: {{com|kiss}} &amp;lt;object&amp;gt; (while kneeling)&lt;br /&gt;
&lt;br /&gt;
=====Offerings of sacred wine=====&lt;br /&gt;
Offering the wine of the gods unto them by pouring it unto their altar can bring about their pleasure.&lt;br /&gt;
&lt;br /&gt;
* {{com|Pour}} {{ilink|i|sacramental wine}}, {{ilink|i|deep red wine}}, or {{ilink|i|blessed sacramental wine}} onto an altar or prayer mat.&lt;br /&gt;
**Syntax: {{com|pour}} WINE ON &amp;lt;altar|mat&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dance and poetry=====&lt;br /&gt;
The gods are delighted by the dancing and recitation of their priests, and may grant their grace to those who do honor them in such ways.&lt;br /&gt;
&lt;br /&gt;
* {{com|Dance}} three times in a consecrated room.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{com|Recite}} a poem of sufficient length that mentions the neutral gods or other keywords such as praise, blessing(s), love or unity.&lt;br /&gt;
* {{com|Play}} songs. Any song type will grant at least a small (static) amount of devotion now. The wedding, hymn, psalm, dirge, and requiem play styles will grant a larger amount of devotion, in order of difficulty.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Syntax is PLAY &amp;lt;song&amp;gt; &amp;lt;style&amp;gt; ON &amp;lt;instrument&amp;gt; FOR &amp;lt;Immortal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Menial humility=====&lt;br /&gt;
Cleaning the altars of the gods can bring a kind smile from those who watch over the altars. Of course, one cannot use just any water to wash these altars, for to otherwise is sacrilege unto the sacred and profane!&lt;br /&gt;
* {{com|clean}}ing dusty altars with {{ilink|i|holy water}}.&lt;br /&gt;
**Syntax: {{com|clean}} ALTAR WITH HOLY WATER&lt;br /&gt;
&lt;br /&gt;
=====Incense=====&lt;br /&gt;
Waving lit incense at a holy object. There is an associated dark-aligned ritual which requires specially prepared incense (see below).&lt;br /&gt;
*Syntax: {{com|wave}} INCENSE AT &amp;lt;altar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Offering of destroyed undead=====&lt;br /&gt;
Offering the skin, hide, or pelt of an undead or cursed beast will grant a small amount of devotion. The beast must have been a challenge to your own skills. Note that not all skin types are currently supported.&lt;br /&gt;
* {{com|Offer}}ing holy water-sprinkled undead skins on altars.&lt;br /&gt;
**Syntax: {{com|sprinkle}} &amp;lt;skin&amp;gt; WITH HOLY WATER; {{com|put}} ON ALTAR; {{com|offer}} &amp;lt;skin&amp;gt; ON ALTAR&lt;br /&gt;
&lt;br /&gt;
=====Last rites=====&lt;br /&gt;
Must be performed on consecrated ground. Skinning or looting the creature before doing this will prevent this from working. Does not work on cursed creatures.&lt;br /&gt;
*Syntax: {{com|pray}} &amp;lt;dead creature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
These rituals may be done anywhere, but may still require certain objects, personal or otherwise, to perform.&lt;br /&gt;
&lt;br /&gt;
=====Visitation of shrine=====&lt;br /&gt;
Visitation of shrines is recommended, if for no other reason than to become acquainted with those whom you serve. Use a {{ilink|j|pilgrim&#039;s badge}} to record your pilgrimage.&lt;br /&gt;
&lt;br /&gt;
* You must first {{com|kiss}} the badge to align it to yourself. Once aligned, you may begin your pilgrimage.&lt;br /&gt;
* When visiting supported shrines and other holy places, you must align your badge with the shrine by {{com|push}}ing it to the badge.&lt;br /&gt;
**Syntax: {{com|push}} &amp;lt;object&amp;gt; WITH MY BADGE&lt;br /&gt;
* Once your badge is aligned with one or more shrines, you may reflect upon your pilgrimage by {{com|pray}}ing on your badge.&lt;br /&gt;
**Syntax: {{com|pray}} MY BADGE&lt;br /&gt;
&lt;br /&gt;
=====Release from greed=====&lt;br /&gt;
Tithing is encouraged.&lt;br /&gt;
* {{com|Put}}ting money into an [[almsbox]].  Tithing 5 silver provides the maximum devotion, and there&#039;s a 10 minute timer.&lt;br /&gt;
**Syntax: {{com|put}} &amp;lt;#&amp;gt; SILVER IN ALMSBOX&lt;br /&gt;
&lt;br /&gt;
=====Releasing the undead=====&lt;br /&gt;
* Killing undead creatures that challenge you will randomly grant a small amount of devotion&amp;lt;ref&amp;gt;[[Post:Ice adders/ghast - 3/15/2009 - 1:39:41]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====Cleansing the scourge of necromancy=====&lt;br /&gt;
* Successfully accusing someone of [[Necromancy]].&lt;br /&gt;
**Syntax: {{com|accuse}} &amp;lt;character&amp;gt; NECROMANCY&lt;br /&gt;
&lt;br /&gt;
=====Planting of sirese=====&lt;br /&gt;
Sirese is the flower of the Cleric. Do all that you can to ensure its spread.&lt;br /&gt;
* You must first gather a {{ilink|i|Tiny wild sirese seed|sirese seed}}. You can generally find them in a room with &#039;&#039;sirese&#039;&#039; in the room description. (If you do not get a roundtime when gathering, you should keep searching). Once you have the seed, you must find another suitable room in which to plant the seed, and then cleanse the room with holy water.&lt;br /&gt;
**Syntax: {{com|gather}} SEED; {{com|plant}} SEED; {{com|sprinkle}} &amp;lt;water receptacle&amp;gt; ON ROOM&lt;br /&gt;
&lt;br /&gt;
=====The holy bath=====&lt;br /&gt;
If you have found yourself unclean and in need of cleansing, then take ye to a holy pool and there apply such herbs as are deemed by the gods to cleanse, and let yourself be cleansed.&lt;br /&gt;
* Holy bath in which two of {{ilink|i|bag of chamomile|chamomile}}, {{ilink|i|bag of sage|sage}}, or {{ilink|i|bag of lavender|lavender}} are rubbed into the skin.&lt;br /&gt;
* Locations include the [[Crossing Temple]], [[Damaris]]&#039;s shrine near [[Kaerna Village]], near [[Leth Deriel]] [[Moss Mey]]s, [[Kweld Gelvdael]] in the [[Zaulfung]], [[Eluned]]&#039;s Temple on [[Ratha]], the shell pool in [[Halasa Temple]] on Aesry, and the [[Temple of Kertigen]] in [[Hibarnhvidar]].&lt;br /&gt;
** Note that the [[Crossing Temple]] bathing pool is unavailable during the winter months. During the warmer months, the pool needs to be refilled periodically. There are pots that can be filled with water from the nearby stream (FILL POT WITH STREAM). The water must then be blessed (CAST WATER IN POT) and poured into the bath (POUR POT INTO BATH). This will grant a small amount of devotion.&lt;br /&gt;
**Enter the bath and {{com|rub}} &amp;lt;herb #1&amp;gt;; {{com|rub}} &amp;lt;herb #2&amp;gt;, then just wait.&lt;br /&gt;
&lt;br /&gt;
=====Preaching=====&lt;br /&gt;
Preaching on the greatness of our gods can bring about much favor and grace.&lt;br /&gt;
* {{com|Preach}}ing in front of other people.&lt;br /&gt;
* {{com|Invoke}}ing prayer parchments in front of other people.&lt;br /&gt;
&lt;br /&gt;
=====Breaking bread=====&lt;br /&gt;
The [[Elanthian Time#Anlasaen|Anlas of Hodierna&#039;s Blessing]] is celebrated by breaking the bread of life.&lt;br /&gt;
*{{com|Break}}ing a piece of {{ilink|i|lanahh pao}}.  The fresher the bread the greater the devotion gain.&lt;br /&gt;
*{{com|Eat}}ing the bread.&lt;br /&gt;
&lt;br /&gt;
===Local rituals===&lt;br /&gt;
&lt;br /&gt;
====Zoluren====&lt;br /&gt;
*{{com|Meditate}}ing at the guild refectory.&lt;br /&gt;
*Filling the [[Crossing Temple]] bath. (Requires the [[Bless]] spell)&lt;br /&gt;
*{{com|Study}}ing the wall in the secret chamber of [[Urrem&#039;tier]]&#039;s Eye for those who know the secret of [[Resurrection]].&lt;br /&gt;
*Eyes of the Thirteen ritual for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
*Meditating at [[Eluned]]&#039;s Pool to become a fish.&lt;br /&gt;
*Kissing dolphin statue in the Crystal Cavern at [[Eluned]]&#039;s Pool.&lt;br /&gt;
*Reading the book at [[Hodierna&#039;s Solace]].&lt;br /&gt;
*Kissing the column in [[Hodierna&#039;s Solace]] does not work at this time (3.0).  It&#039;s been bugged.&lt;br /&gt;
*Properly resurrecting a dryad for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
*{{com|Read}}ing or {{com|Preach}}ing [[Chadatru]]&#039;s book in Theren Keep.&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratha:&#039;&#039;&#039;&lt;br /&gt;
*{{com|Touch}}ing the wires in [[Faenella]]&#039;s Temple.&lt;br /&gt;
*Feeding fish to the dolphin in [[Eluned]]&#039;s Temple.&lt;br /&gt;
*Using a {{ilink|i|dream candle}} in [[Damaris]]&#039; Temple.&lt;br /&gt;
*Offering tarts at [[Glythtide]]&#039;s Shrine.&lt;br /&gt;
*Kissing the lion in [[Chadatru]]&#039;s Temple.&lt;br /&gt;
*Ritual of the cold metal altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aesry:&#039;&#039;&#039;&lt;br /&gt;
*Offering fish and gems in the sand after digging a hole at the cove.&lt;br /&gt;
*Touching the correct Stone of the Cloud at an equinox or solstice (Days [[First Stone of the Cloud|100]], [[Second Stone of the Cloud|200]], [[Third Stone of the Cloud|300]] and [[Fourth Stone of the Cloud|399]]).&lt;br /&gt;
*Kissing the shark in [[Halasa Temple]].&lt;br /&gt;
*Kissing the unicorn in Shoan Isenil&#039;a.&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aligned rituals==&lt;br /&gt;
===Prayer===&lt;br /&gt;
Prayer unto our deities is, of course, always smiled upon!&lt;br /&gt;
* {{com|Pray}}ing to a god.  Devotion messaging reflects the god&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
===[[Prayer beads]]===&lt;br /&gt;
:This is a unique ritual that can be of any alignment, depending on the bead used.&lt;br /&gt;
:Put the bead on a {{ilink|i|pale silver prayer bead chain|prayer bead chain}}.&lt;br /&gt;
:{{com|meditate}} {{tt|chain}} (must be done in a holy room)&lt;br /&gt;
&lt;br /&gt;
===[[Anloral]] pins sold by [[Soulful Trinkets]]===&lt;br /&gt;
:{{com|Clean}}ing the pins crafted from this holy stone when they acquire a layer of dust will grant devotion aligned to the god the pin represents.&lt;br /&gt;
&lt;br /&gt;
===Light rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for light rituals:&lt;br /&gt;
:&#039;&#039;You feel that the light gods have cast their benevolent gaze favorably upon you at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====[[Eylhaar]] pearl ritual====&lt;br /&gt;
Cleanse the Zaulfung pearls at the Jackal&#039;s Maw.&lt;br /&gt;
#Acquire an {{ilink|i|ebon jackal&#039;s heart pearl}} from the [[giant skeletal claw]]s in [[Zaulfung]].&lt;br /&gt;
#Uncurse the pearl.&lt;br /&gt;
#Take the pearl to Jackal&#039;s Maw to cleanse it.&lt;br /&gt;
#Take the cleansed pearl to Jackal&#039;s Spirit.&lt;br /&gt;
#{{com|RUB}} pearl to enter the [[Starry Road (plane)|spiritual plane]].&lt;br /&gt;
#Follow the path to Jackal&#039;s Rest.&lt;br /&gt;
#{{com|PUT}} pearl in the monument.&lt;br /&gt;
&lt;br /&gt;
===Dark rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for dark rituals:&lt;br /&gt;
:&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Pleasing Drogor====&lt;br /&gt;
The god of storms loves to receive gifts in his caves.&lt;br /&gt;
* Offering items to [[Drogor]] in the Aesry Sea Caves.&lt;br /&gt;
&lt;br /&gt;
====[[Aldauth]] sacrifice ritual====&lt;br /&gt;
[[Kweld Gelvdael]] holds the secrets of Aldauth.&lt;br /&gt;
#{{com|STUDY}} the [[Aldauth&#039;s Slab|basalt slab]] in Kweld Gelvdael until memorized.&lt;br /&gt;
#Go to Vulture&#039;s Maw.&lt;br /&gt;
#&amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt; to Aldauth.&lt;br /&gt;
&lt;br /&gt;
====Offering of blood====&lt;br /&gt;
While at a dark aligned altar, {{com|offer}} &amp;lt;tt&amp;gt;blood on altar&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Must have a bleeding wound on either hand or arm. Like most Dark-aligned rituals, there may be some danger involved. Use caution.&lt;br /&gt;
&lt;br /&gt;
Example Messaging:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;!&amp;gt; offer blood on iron altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hold your right arm out over a heavily carved altar of black ironwood, as blood trickles down toward your fingertips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A woozy feeling washes over you as blood pours from your right arm before hissing and popping on the altar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisps of foul smoke rise up from where droplets of blood land they seem to reach up and grasp at the fresh blood as it descends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Droplets of blood sizzle as they land on the altar.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood drips down and congeals into steaming lumps on the altar.  Tiny eruptions from the charred cruor spit and crackle where they land.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the tugging at your wounds subside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Offering of stolen items====&lt;br /&gt;
# {{com|Sprinkle}} the item with holy water.&lt;br /&gt;
# Put the item on a dark aligned altar.&lt;br /&gt;
# Offer the item on the altar.&lt;br /&gt;
&lt;br /&gt;
Example of messaging when performing the ritual:&lt;br /&gt;
&lt;br /&gt;
You reverently place an envelope on the ebony altar.&lt;br /&gt;
&lt;br /&gt;
A bolt of jagged black lightning strikes down from the sky instantly incinerating an envelope.  Burning hot material explodes outward from an ebony altar leaving a tangled web of smoking trails in its wake.&lt;br /&gt;
One of the conflagrant bits slams into your right hand.&lt;br /&gt;
&lt;br /&gt;
You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Dark-aligned Incense====&lt;br /&gt;
Dark-aligned version of neutral ritual. Requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Cleric abilities}}[[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413443</id>
		<title>Clerical rituals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=413443"/>
		<updated>2015-06-18T03:11:10Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Planting of sirese */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[guild association is::Cleric]]s have access to a plethora of rituals they can perform to please -- or appease -- the [[Immortals|gods]]. &#039;&#039;&#039;Rituals&#039;&#039;&#039; primarily sustain [[Devotion]] in order to power the [[Communes]]. This is the standard message for a successfully completed ritual, regardless of any devotion gain:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
== Non-aligned rituals ==&lt;br /&gt;
The vast majority of the rituals fall under this category. They aren&#039;t all necessarily &#039;neutral&#039; rituals, but they display the devotion gain message of neutral rituals:&lt;br /&gt;
:&#039;&#039;You feel that your gods have smiled upon you for your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Consecrated ground====&lt;br /&gt;
These rituals can only be performed on consecrated ground, either in a church, chapel or other holy place, or in a room blessed with Meraud&#039;s commune.&lt;br /&gt;
&lt;br /&gt;
=====Acts of humility=====&lt;br /&gt;
One who shows their humble desire to please the gods may learn that kneeling and praising the statue of a god of good standing will cause them to achieve some minor attention of the gods.&lt;br /&gt;
&lt;br /&gt;
* In a room with a holy object such as an altar, statue, or prayer mat, kneel and kiss the object.&lt;br /&gt;
**Syntax: {{com|kiss}} &amp;lt;object&amp;gt; (while kneeling)&lt;br /&gt;
&lt;br /&gt;
=====Offerings of sacred wine=====&lt;br /&gt;
Offering the wine of the gods unto them by pouring it unto their altar can bring about their pleasure.&lt;br /&gt;
&lt;br /&gt;
* {{com|Pour}} {{ilink|i|sacramental wine}}, {{ilink|i|deep red wine}}, or {{ilink|i|blessed sacramental wine}} onto an altar or prayer mat.&lt;br /&gt;
**Syntax: {{com|pour}} WINE ON &amp;lt;altar|mat&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dance and poetry=====&lt;br /&gt;
The gods are delighted by the dancing and recitation of their priests, and may grant their grace to those who do honor them in such ways.&lt;br /&gt;
&lt;br /&gt;
* {{com|Dance}} three times in a consecrated room.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{com|Recite}} a poem of sufficient length that mentions the neutral gods or other keywords such as praise, blessing(s), love or unity.&lt;br /&gt;
* {{com|Play}} songs. Any song type will grant at least a small (static) amount of devotion now. The wedding, hymn, psalm, dirge, and requiem play styles will grant a larger amount of devotion, in order of difficulty.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Syntax is PLAY &amp;lt;song&amp;gt; &amp;lt;style&amp;gt; ON &amp;lt;instrument&amp;gt; FOR &amp;lt;Immortal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Menial humility=====&lt;br /&gt;
Cleaning the altars of the gods can bring a kind smile from those who watch over the altars. Of course, one cannot use just any water to wash these altars, for to otherwise is sacrilege unto the sacred and profane!&lt;br /&gt;
* {{com|clean}}ing dusty altars with {{ilink|i|holy water}}.&lt;br /&gt;
**Syntax: {{com|clean}} ALTAR WITH HOLY WATER&lt;br /&gt;
&lt;br /&gt;
=====Incense=====&lt;br /&gt;
Waving lit incense at a holy object. There is an associated dark-aligned ritual which requires specially prepared incense (see below).&lt;br /&gt;
*Syntax: {{com|wave}} INCENSE AT &amp;lt;altar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Offering of destroyed undead=====&lt;br /&gt;
Offering the skin, hide, or pelt of an undead or cursed beast will grant a small amount of devotion. The beast must have been a challenge to your own skills. Note that not all skin types are currently supported.&lt;br /&gt;
* {{com|Offer}}ing holy water-sprinkled undead skins on altars.&lt;br /&gt;
**Syntax: {{com|sprinkle}} &amp;lt;skin&amp;gt; WITH HOLY WATER; {{com|put}} ON ALTAR; {{com|offer}} &amp;lt;skin&amp;gt; ON ALTAR&lt;br /&gt;
&lt;br /&gt;
=====Last rites=====&lt;br /&gt;
Must be performed on consecrated ground. Skinning or looting the creature before doing this will prevent this from working. Does not work on cursed creatures.&lt;br /&gt;
*Syntax: {{com|pray}} &amp;lt;dead creature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
These rituals may be done anywhere, but may still require certain objects, personal or otherwise, to perform.&lt;br /&gt;
&lt;br /&gt;
=====Visitation of shrine=====&lt;br /&gt;
Visitation of shrines is recommended, if for no other reason than to become acquainted with those whom you serve. Use a {{ilink|j|pilgrim&#039;s badge}} to record your pilgrimage.&lt;br /&gt;
&lt;br /&gt;
* You must first {{com|kiss}} the badge to align it to yourself. Once aligned, you may begin your pilgrimage.&lt;br /&gt;
* When visiting supported shrines and other holy places, you must align your badge with the shrine by {{com|push}}ing it to the badge.&lt;br /&gt;
**Syntax: {{com|push}} &amp;lt;object&amp;gt; WITH MY BADGE&lt;br /&gt;
* Once your badge is aligned with one or more shrines, you may reflect upon your pilgrimage by {{com|pray}}ing on your badge.&lt;br /&gt;
**Syntax: {{com|pray}} MY BADGE&lt;br /&gt;
&lt;br /&gt;
=====Release from greed=====&lt;br /&gt;
Tithing is encouraged.&lt;br /&gt;
* {{com|Put}}ting money into an [[almsbox]].  Tithing 5 silver provides the maximum devotion, and there&#039;s a 10 minute timer.&lt;br /&gt;
**Syntax: {{com|put}} &amp;lt;#&amp;gt; SILVER IN ALMSBOX&lt;br /&gt;
&lt;br /&gt;
=====Releasing the undead=====&lt;br /&gt;
* Killing undead creatures that challenge you will randomly grant a small amount of devotion&amp;lt;ref&amp;gt;[[Post:Ice adders/ghast - 3/15/2009 - 1:39:41]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====Cleansing the scourge of necromancy=====&lt;br /&gt;
* Successfully accusing someone of [[Necromancy]].&lt;br /&gt;
**Syntax: {{com|accuse}} &amp;lt;character&amp;gt; NECROMANCY&lt;br /&gt;
&lt;br /&gt;
=====Planting of sirese=====&lt;br /&gt;
Sirese is the flower of the Cleric. Do all that you can to ensure its spread.&lt;br /&gt;
* You must first gather a {{ilink|i|Tiny wild sirese seed|sirese seed}}. You can generally find them in a room with &#039;&#039;sirese&#039;&#039; in the room description. (If you do not get a roundtime when gathering, you should keep searching). Once you have the seed, you must find another suitable room in which to plant the seed, and then cleanse the room with holy water.&lt;br /&gt;
**Syntax: {{com|gather}} SEED; {{com|plant}} SEED; {{com|sprinkle}} &amp;lt;water receptacle&amp;gt; ON ROOM&lt;br /&gt;
&lt;br /&gt;
=====The holy bath=====&lt;br /&gt;
If you have found yourself unclean and in need of cleansing, then take ye to a holy pool and there apply such herbs as are deemed by the gods to cleanse, and let yourself be cleansed.&lt;br /&gt;
* Holy bath in which two of {{ilink|i|bag of chamomile|chamomile}}, {{ilink|i|bag of sage|sage}}, or {{ilink|i|bag of lavender|lavender}} are rubbed into the skin.&lt;br /&gt;
* Locations include the [[Crossing Temple]], [[Damaris]]&#039;s shrine near [[Kaerna Village]], near [[Leth Deriel]] [[Moss Mey]]s, [[Kweld Gelvdael]] in the [[Zaulfung]], [[Eluned]]&#039;s Temple on [[Ratha]], the shell pool in [[Halasa Temple]] on Aesry, and the [[Temple of Kertigen]] in [[Hibarnhvidar]].&lt;br /&gt;
** Note that the [[Crossing Temple]] bathing pool is unavailable during the winter months. During the warmer months, the pool needs to be refilled periodically. There are pots that can be filled with water from the nearby stream (FILL POT WITH STREAM). The water must then be blessed (CAST WATER IN POT) and poured into the bath (POUR POT INTO BATH). This will grant a small amount of devotion.&lt;br /&gt;
**Enter the bath and {{com|rub}} &amp;lt;herb #1&amp;gt;; {{com|rub}} &amp;lt;herb #2&amp;gt;, then just wait.&lt;br /&gt;
&lt;br /&gt;
=====Preaching=====&lt;br /&gt;
Preaching on the greatness of our gods can bring about much favor and grace.&lt;br /&gt;
* {{com|Preach}}ing in front of other people.&lt;br /&gt;
* {{com|Invoke}}ing prayer parchments in front of other people.&lt;br /&gt;
&lt;br /&gt;
=====Breaking bread=====&lt;br /&gt;
The [[Elanthian Time#Anlasaen|Anlas of Hodierna&#039;s Blessing]] is celebrated by breaking the bread of life.&lt;br /&gt;
*{{com|Break}}ing a piece of {{ilink|i|lanahh pao}}.  The fresher the bread the greater the devotion gain.&lt;br /&gt;
*{{com|Eat}}ing the bread.&lt;br /&gt;
&lt;br /&gt;
===Local rituals===&lt;br /&gt;
&lt;br /&gt;
====Zoluren====&lt;br /&gt;
*{{com|Meditate}}ing at the guild refectory.&lt;br /&gt;
*Filling the [[Crossing Temple]] bath. (Requires the [[Bless]] spell)&lt;br /&gt;
*{{com|Study}}ing the wall in the secret chamber of [[Urrem&#039;tier]]&#039;s Eye for those who know the secret of [[Resurrection]].&lt;br /&gt;
*Eyes of the Thirteen ritual for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
*Meditating at [[Eluned]]&#039;s Pool to become a fish.&lt;br /&gt;
*Kissing dolphin statue in the Crystal Cavern at [[Eluned]]&#039;s Pool.&lt;br /&gt;
*Reading the book at [[Hodierna&#039;s Solace]].&lt;br /&gt;
*Kissing the column in [[Hodierna&#039;s Solace]] does not work at this time (3.0).  It&#039;s been bugged.&lt;br /&gt;
*Properly resurrecting a dryad for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
*{{com|Read}}ing or {{com|Preach}}ing [[Chadatru]]&#039;s book in Theren Keep.&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratha:&#039;&#039;&#039;&lt;br /&gt;
*{{com|Touch}}ing the wires in [[Faenella]]&#039;s Temple.&lt;br /&gt;
*Feeding fish to the dolphin in [[Eluned]]&#039;s Temple.&lt;br /&gt;
*Using a {{ilink|i|dream candle}} in [[Damaris]]&#039; Temple.&lt;br /&gt;
*Offering tarts at [[Glythtide]]&#039;s Shrine.&lt;br /&gt;
*Kissing the lion in [[Chadatru]]&#039;s Temple.&lt;br /&gt;
*Ritual of the cold metal altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aesry:&#039;&#039;&#039;&lt;br /&gt;
*Offering fish and gems in the sand after digging a hole at the cove.&lt;br /&gt;
*Touching the correct Stone of the Cloud at an equinox or solstice (Days [[First Stone of the Cloud|100]], [[Second Stone of the Cloud|200]], [[Third Stone of the Cloud|300]] and [[Fourth Stone of the Cloud|399]]).&lt;br /&gt;
*Kissing the shark in [[Halasa Temple]].&lt;br /&gt;
*Kissing the unicorn in Shoan Isenil&#039;a.&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aligned rituals==&lt;br /&gt;
===Prayer===&lt;br /&gt;
Prayer unto our deities is, of course, always smiled upon!&lt;br /&gt;
* {{com|Pray}}ing to a god.  Devotion messaging reflects the god&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
===[[Prayer beads]]===&lt;br /&gt;
:This is a unique ritual that can be of any alignment, depending on the bead used.&lt;br /&gt;
:Put the bead on a {{ilink|i|pale silver prayer bead chain|prayer bead chain}}.&lt;br /&gt;
:{{com|meditate}} {{tt|chain}} (must be done in a holy room)&lt;br /&gt;
&lt;br /&gt;
===[[Anloral]] pins sold by [[Soulful Trinkets]]===&lt;br /&gt;
:{{com|Clean}}ing the pins crafted from this holy stone when they acquire a layer of dust will grant devotion aligned to the god the pin represents.&lt;br /&gt;
&lt;br /&gt;
===Light rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for light rituals:&lt;br /&gt;
:&#039;&#039;You feel that the light gods have cast their benevolent gaze favorably upon you at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====[[Eylhaar]] pearl ritual====&lt;br /&gt;
Cleanse the Zaulfung pearls at the Jackal&#039;s Maw.&lt;br /&gt;
#Acquire an {{ilink|i|ebon jackal&#039;s heart pearl}} from the [[giant skeletal claw]]s in [[Zaulfung]].&lt;br /&gt;
#Uncurse the pearl.&lt;br /&gt;
#Take the pearl to Jackal&#039;s Maw to cleanse it.&lt;br /&gt;
#Take the cleansed pearl to Jackal&#039;s Spirit.&lt;br /&gt;
#{{com|RUB}} pearl to enter the [[Starry Road (plane)|spiritual plane]].&lt;br /&gt;
#Follow the path to Jackal&#039;s Rest.&lt;br /&gt;
#{{com|PUT}} pearl in the monument.&lt;br /&gt;
&lt;br /&gt;
===Dark rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for dark rituals:&lt;br /&gt;
:&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Pleasing Drogor====&lt;br /&gt;
The god of storms loves to receive gifts in his caves.&lt;br /&gt;
* Offering items to [[Drogor]] in the Aesry Sea Caves.&lt;br /&gt;
&lt;br /&gt;
====[[Aldauth]] sacrifice ritual====&lt;br /&gt;
[[Kweld Gelvdael]] holds the secrets of Aldauth.&lt;br /&gt;
#{{com|STUDY}} the [[Aldauth&#039;s Slab|basalt slab]] in Kweld Gelvdael until memorized.&lt;br /&gt;
#Go to Vulture&#039;s Maw.&lt;br /&gt;
#&amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt; to Aldauth.&lt;br /&gt;
&lt;br /&gt;
====Offering of blood====&lt;br /&gt;
While at a dark aligned altar, {{com|offer}} &amp;lt;tt&amp;gt;blood on altar&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Must have a bleeding wound on either hand or arm. Like most Dark-aligned rituals, there may be some danger involved. Use caution.&lt;br /&gt;
&lt;br /&gt;
Example Messaging:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;!&amp;gt; offer blood on iron altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hold your right arm out over a heavily carved altar of black ironwood, as blood trickles down toward your fingertips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A woozy feeling washes over you as blood pours from your right arm before hissing and popping on the altar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisps of foul smoke rise up from where droplets of blood land they seem to reach up and grasp at the fresh blood as it descends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Droplets of blood sizzle as they land on the altar.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood drips down and congeals into steaming lumps on the altar.  Tiny eruptions from the charred cruor spit and crackle where they land.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the tugging at your wounds subside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Offering of stolen items====&lt;br /&gt;
# Sprinkle the item with holy water.&lt;br /&gt;
# Put the item on a dark aligned altar.&lt;br /&gt;
# Offer the item on the altar.&lt;br /&gt;
&lt;br /&gt;
Example of messaging when performing the ritual:&lt;br /&gt;
&lt;br /&gt;
You reverently place an envelope on the ebony altar.&lt;br /&gt;
&lt;br /&gt;
A bolt of jagged black lightning strikes down from the sky instantly incinerating an envelope.  Burning hot material explodes outward from an ebony altar leaving a tangled web of smoking trails in its wake.&lt;br /&gt;
One of the conflagrant bits slams into your right hand.&lt;br /&gt;
&lt;br /&gt;
You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Dark-aligned Incense====&lt;br /&gt;
Dark-aligned version of neutral ritual. Requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Cleric abilities}}[[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413429</id>
		<title>Sprinkle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413429"/>
		<updated>2015-06-17T23:45:23Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sprinkle command is used in [[Cleric|Clerical]] [[Communes|communes]] where {{ilink|i|Holy water}} or {{ilink|i|Holy oil}} is applied.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
There are a number of [[Clerical rituals]] that also utilize the Sprinkle command.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Fluids can be sprinkled by anyone for RP messaging.&amp;lt;br/&amp;gt;&lt;br /&gt;
Unfortunately, glitter and naphtha can not be sprinkled.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[page type is::command| ]][[guild association is::cleric| ]]&lt;br /&gt;
==Syntax==&lt;br /&gt;
SPRINKLE (item) on (person|creature|item|ROOM)&lt;br /&gt;
&lt;br /&gt;
*You sprinkle &amp;lt;person&amp;gt; with some water.&lt;br /&gt;
*You sprinkle a &amp;lt;creature&amp;gt; with some water.&lt;br /&gt;
*You sprinkle the area with water.&lt;br /&gt;
*You sprinkle an &amp;lt;item&amp;gt; with some water.&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413428</id>
		<title>Sprinkle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413428"/>
		<updated>2015-06-17T23:44:20Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sprinkle command is used in [[Cleric|clerical]] [[Communes|communes]] where {{ilink|i|Holy water}} or {{ilink|i|Holy oil}} is applied.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
There are a number of [[Clerical rituals]] that also utilize the Sprinkle command.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Fluids can be sprinkled by anyone for RP messaging.&amp;lt;br/&amp;gt;&lt;br /&gt;
Unfortunately, glitter and naphtha can not be sprinkled.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[page type is::command| ]][[guild association is::cleric| ]]&lt;br /&gt;
==Syntax==&lt;br /&gt;
SPRINKLE (item) on (person|creature|item|ROOM)&lt;br /&gt;
&lt;br /&gt;
*You sprinkle &amp;lt;person&amp;gt; with some water.&lt;br /&gt;
*You sprinkle a &amp;lt;creature&amp;gt; with some water.&lt;br /&gt;
*You sprinkle the area with water.&lt;br /&gt;
*You sprinkle an &amp;lt;item&amp;gt; with some water.&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413427</id>
		<title>Sprinkle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413427"/>
		<updated>2015-06-17T23:43:16Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sprinkle command is used in [[Cleric|clerical]] [[Communes|communes]] where {{ilink|i|Holy water}} or {{ilink|i|Holy oil}} is applied.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
There are a number of [[Clerical rituals]] that also utilize the Sprinkle command.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Fluids (mundane water, oil) can be sprinkled by anyone for RP messaging.&amp;lt;br/&amp;gt;&lt;br /&gt;
Unfortunately, glitter and naphtha can not be sprinkled.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[page type is::command| ]][[guild association is::cleric| ]]&lt;br /&gt;
==Syntax==&lt;br /&gt;
SPRINKLE (item) on (person|creature|item|ROOM)&lt;br /&gt;
&lt;br /&gt;
*You sprinkle &amp;lt;person&amp;gt; with some water.&lt;br /&gt;
*You sprinkle a &amp;lt;creature&amp;gt; with some water.&lt;br /&gt;
*You sprinkle the area with water.&lt;br /&gt;
*You sprinkle an &amp;lt;item&amp;gt; with some water.&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413419</id>
		<title>Sprinkle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413419"/>
		<updated>2015-06-17T21:09:57Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Sprinkle command is almost exclusively used in [[Cleric|clerical]] [[Communes|communes]] where {{ilink|i|Holy water}} or {{ilink|i|Holy oil}} is applied.&amp;lt;br/&amp;gt;&lt;br /&gt;
Other fluids (mundane water, oil) can be sprinkled for RP messaging.&amp;lt;br/&amp;gt;&lt;br /&gt;
Unfortunately, glitter and naphtha can not be sprinkled.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[page type is::command| ]][[guild association is::cleric| ]]&lt;br /&gt;
==Syntax==&lt;br /&gt;
SPRINKLE (item) on (person|creature|item|ROOM)&lt;br /&gt;
&lt;br /&gt;
*You sprinkle &amp;lt;person&amp;gt; with some water.&lt;br /&gt;
*You sprinkle a &amp;lt;creature&amp;gt; with some water.&lt;br /&gt;
*You sprinkle the area with water.&lt;br /&gt;
*You sprinkle an &amp;lt;item&amp;gt; with some water.&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413416</id>
		<title>Sprinkle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413416"/>
		<updated>2015-06-17T20:53:08Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Sprinkle is almost exclusively used in [[Cleric|clerical]] [[Communes|communes]] where {{ilink|i|Holy water}} is applied.&lt;br /&gt;
[[page type is::command| ]][[guild association is::cleric| ]]&lt;br /&gt;
==Syntax==&lt;br /&gt;
SPRINKLE (item) on (person|creature|item|ROOM)&lt;br /&gt;
&lt;br /&gt;
*You sprinkle &amp;lt;person&amp;gt; with some water.&lt;br /&gt;
*You sprinkle a &amp;lt;creature&amp;gt; with some water.&lt;br /&gt;
*You sprinkle the area with water.&lt;br /&gt;
*You sprinkle an &amp;lt;item&amp;gt; with some water.&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413405</id>
		<title>Sprinkle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sprinkle_command&amp;diff=413405"/>
		<updated>2015-06-17T19:59:40Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[page type is::command| ]][[guild association is::cleric| ]]&lt;br /&gt;
==Syntax==&lt;br /&gt;
SPRINKLE (item) on (person|creature|item|ROOM)&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tamsine%27s_commune&amp;diff=413402</id>
		<title>Tamsine&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tamsine%27s_commune&amp;diff=413402"/>
		<updated>2015-06-17T19:55:46Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Tamsine&#039;s commune&lt;br /&gt;
|guild=cleric&lt;br /&gt;
|prereqs=&amp;amp;#8203;2nd Circle, Quest&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=commune&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Theurgy&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Tamsine&#039;s power fills the Cleric with holy fire, giving a TM bonus vs. undead.&lt;br /&gt;
|effect=TM bonus vs. undead.&lt;br /&gt;
|messaging=&#039;&#039;Start&#039;&#039;: You feel warmth spread throughout your body, making the very ends of your hair tingle. A vibrant blue nimbus encloses you before fading away. &lt;br /&gt;
&#039;&#039;End&#039;&#039;: The vibrant blue nimbus of Tamsine&#039;s blessing fades from around you.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Duration: ?&lt;br /&gt;
*Usage:&lt;br /&gt;
:{{com|SPRINKLE}} {{ilink|i|Holy water}} on &amp;lt;self&amp;gt; or &amp;lt;person&amp;gt;&lt;br /&gt;
:{{com|COMMUNE}} [[Tamsine]]&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Silvery_grey-black_alerce_shortbow_tinged_with_reddish_highlights&amp;diff=413389</id>
		<title>Weapon:Silvery grey-black alerce shortbow tinged with reddish highlights</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Silvery_grey-black_alerce_shortbow_tinged_with_reddish_highlights&amp;diff=413389"/>
		<updated>2015-06-17T19:30:59Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=shortbow&lt;br /&gt;
|look=Long known for its symbiotic relationship with natural mineral deposits, the unique sample of alerce used to craft this weapon appears to have incorporated veins of cambrinth.&lt;br /&gt;
|MTag=alerce, cambrinth&lt;br /&gt;
|CTag=silver, grey-black, grey, black, red&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=arrow&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|type=SB&lt;br /&gt;
|puncture=-&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=extremely well&lt;br /&gt;
|balance=soundly&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=20&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|appcost=994,375&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=magic&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Auctioneer&#039;s Notes==&lt;br /&gt;
&lt;br /&gt;
Auctioneer Mahilin says, &amp;quot;I have one more bow that will draw your spirit energy into ammunition.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Auctioneer Mahilin exclaims, &amp;quot;A short bow this time!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Auctioneer Mahilin says, &amp;quot;Correction, this bow draws upon mana.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Auctioneer Mahilin says, &amp;quot;You cannot dual load with it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Auctioneer Mahilin says, &amp;quot;I am unable to test it out to see if one who doesn&#039;t have a magical bone in their body can use it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Auctioneer Mahilin says, &amp;quot;It does work for non magic users.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Auctioneer Mahilin asks, &amp;quot;Anymore interest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
The alerce shortbow is imbued with special properties created by [[Lograr]], renowned Gnome enchanter. The distinguished artisan derived inspiration for many of his mystical incantations from observations of natural phenomena in the surrounding environment during his many expeditions.&lt;br /&gt;
&lt;br /&gt;
There is no documentation on what inspired Lograr to develop the energy bow. Instead, only rumors have filtered down through history. One verbal account is that Lograr saw a falling star and was inspired to create a weapon based on its appearance. Other accounts mention silver fish darting through a stream and another fireworks.&lt;br /&gt;
&lt;br /&gt;
Regardless of the origin of his idea, Lograr&#039;s enchanting did have a side effect. Any enchanting always drained energy of some sort from the weapon&#039;s user. Lograr was never able to prevent this and was even remarked to have said that it was only logical that the weapon functioned in that manner. However, through much experimenting, he was able to direct the type of energy drained and created versions of the weapon for each type of drained energy.&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remedies_discipline&amp;diff=413314</id>
		<title>Remedies discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remedies_discipline&amp;diff=413314"/>
		<updated>2015-06-17T03:21:27Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Drying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Remedies discipline&#039;&#039;&#039; is an [[Alchemy craft]] that controls the creation of curative goods, such as salves, ointments, tinctures, and ungents.&lt;br /&gt;
&lt;br /&gt;
Society locations are available in [[Riverhaven Alchemy Society|Riverhaven]], [[Crossing Alchemy Society|Crossing]], and [[Shard Alchemy Society|Shard]].&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
[[Foraging|Foraged]] raw materials are dried or crushed and used as the controlling ingredient, and then {{com|stir}}red. Water or alcohol is added when needed, and a catalyst is added to determine its effectiveness. Some remedies, like itch salve, require a second prepared raw material when prompted.&lt;br /&gt;
&lt;br /&gt;
The {{com|analyze}} command can be used to determine certain basic properties of items, as well as the next step required during the crafting process.  For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the [[Trader&#039;s Scale]].&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
:&#039;&#039;See [[Remedies Products]] for a detailed list of what can be crafted.&lt;br /&gt;
&lt;br /&gt;
The first item you will be asked to make is Blister cream. &lt;br /&gt;
(25 pieces) dried red flowers........... 275 Lirums  &lt;br /&gt;
10 splashes of water..................... 50 Lirums&lt;br /&gt;
(25 pieces) dried nemoih................. 200 Lirums&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Remedies Techniques]] for a detailed list.&#039;&#039;&lt;br /&gt;
As with all creation disciplines, you may learn a range techniques from a Alchemy Master to make Remedies tasks easier.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
:&#039;&#039;See [[Crafting Tools]] for an in depth discussion of them.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Crafting Book|Remedy Book]]&#039;&#039;&#039;: This book holds information on all the remedy techniques and items that a standard alchemist can make.&lt;br /&gt;
* &#039;&#039;&#039;[[Wayerd pyramid]]&#039;&#039;&#039;: Dries raw materials.&lt;br /&gt;
* &#039;&#039;&#039;[[Pestle]]&#039;&#039;&#039;: Crushes raw materials and salves.&lt;br /&gt;
* &#039;&#039;&#039;[[Mortar]]&#039;&#039;&#039;: Holds raw materials and salves during creation process.&lt;br /&gt;
* &#039;&#039;&#039;[[Mixing stick]]&#039;&#039;&#039;: Stirs potions.&lt;br /&gt;
* &#039;&#039;&#039;[[Cooking pot]]&#039;&#039;&#039;: Holds potions during creation process.&lt;br /&gt;
* &#039;&#039;&#039;[[Sieve]]&#039;&#039;&#039;: Filters excess materials from a remedy.&lt;br /&gt;
* &#039;&#039;&#039;[[Scissors]]&#039;&#039;&#039;: Used to cut portions of materials. [EDIT: Not necessary anymore]&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
Once you have foraged up or purchased the herb you need for your remedy and have determined, via APPRAISING it carefully, that it needs to be crushed, PUT the herb in your [[mortar]].  Take your [[pestle]] and CRUSH &amp;lt;herb&amp;gt; in mortar with pestle until it is processed completely.  In most cases, your item will turn from the base herb, such as a yelith root, into some crushed yelith.&lt;br /&gt;
&lt;br /&gt;
==Drying==&lt;br /&gt;
Using your [[Wayerd pyramid]], add herbs that need to be dried, close the pyramid and DROP it to the ground. You can GUARD a single item on the ground at any given time. Alternatively, you can {{com|Lower|LOWER}} Ground to lower the pyramid to your feet. If the pyramid is closed, it is &#039;&#039;&#039;usually&#039;&#039;&#039; safe from the janitor.  Most pyramids only work outdoors between dawn &amp;amp; dusk, although cambrinth pyramids will work in any location at any time of day.  The weather also needs to be clear enough for the sun to reach the pyramid, so while there can be some clouds, the weather can not be raining or snowing.&amp;lt;br&amp;gt;&lt;br /&gt;
When your pyramid is working, you will receive a humming message:&lt;br /&gt;
:The Wayerd pyramid emits a low humming noise as the sun&#039;s rays shine down on it.&amp;lt;br&amp;gt;&lt;br /&gt;
When an herb is dry, you will see a secondary message to the above humming message:&lt;br /&gt;
:After several moments a high-pitched humming resonates from the pyramid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers can also [[Beseech the Sun to Dry]].  A maximum beseech acts like a high quality tool (but not master-crafted). As per GM-Kodius, you should be able to get approximately outstanding quality on the drying process using the beseech.&lt;br /&gt;
&lt;br /&gt;
==Catalysts==&lt;br /&gt;
A full list of catalysts and a complete breakdown of their properties can be found on the [[Crafting_Materials#Alchemy_Materials|Crafting Materials]] page.&lt;br /&gt;
*[[seolarn weed]] - found via [[foraging]]&lt;br /&gt;
*[[coal]] - found via [[mining]], sold in [[forging]] halls&lt;br /&gt;
*[[niniam]] - found via [[mining]]&lt;br /&gt;
*[[pewter]] - made in a crucible&lt;br /&gt;
*[[muracite]] - found via [[mining]]&lt;br /&gt;
*[[niello]] - ultra-rare metal sold during festivals, at auctions, etc.&lt;br /&gt;
*[[orichalcum]] - ultra-rare metal sold during festivals, at auctions, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Properties==&lt;br /&gt;
*Potency - Magnitude of the healing. Potency also drops every time the remedy pulses and is reduced when healing multiple wounded areas. &lt;br /&gt;
*Efficacy - How long the remedy lasts.&lt;br /&gt;
*Solubility - The amount of time in between pulses.&lt;br /&gt;
*Toxicity - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
==Item Counts==&lt;br /&gt;
*You can COMBINE prepared herbs and remedies.  MARK &amp;lt;item&amp;gt; at # then BREAK &amp;lt;item&amp;gt; to get specific amounts.&lt;br /&gt;
*Water and Alcohol can be combined with COMBINE WATER or COMBINE ALCOHOL. They must be put into a container and poured out to separate.  POUR HELP gives you option for working with the liquids.&lt;br /&gt;
&lt;br /&gt;
==Pfanston&#039;s Guide to Remedies==&lt;br /&gt;
Ranger [[Pfanston]] (and his soggy pup) have put together an extensive how-to guide for the remedy system, which includes an overview of herbs, catalysts &amp;amp; techniques and a script that will help with your training.  The guide can be found at [[Pfanston&#039;s Guide to Remedies]].&lt;br /&gt;
&lt;br /&gt;
==Other Comments==&lt;br /&gt;
*Known bugs for the system along with a wish-list and suggestions can be found on the [[Crafting feedback]] page.&lt;br /&gt;
*At about 70 ranks alchemy skill you will start to fail at combining your created item with logbook more often with all store bought items. To resolve the issue I foraged my own red flowers and dried them myself. This increased the quality of the item being created.&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=413164</id>
		<title>Lob command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=413164"/>
		<updated>2015-06-16T08:34:49Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The LOB verb is a [[Combat maneuvers#Throwing_Weapons|combat maneuver]] that allows you to lob items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
LOB is a lightly damaging, fast attack for thrown weapons that has 0% chance to lodge with all types of weapons. &lt;br /&gt;
*{{com|Hurl|HURL}} is most accurate combat maneuver for thrown weapons followed by {{com|Throw|THROW}} and LOB. Hurl has a capped buff worth of accuracy on lob. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
LOB - will default to the creature currently being faced&lt;br /&gt;
LOB &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hurl_command&amp;diff=413163</id>
		<title>Hurl command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hurl_command&amp;diff=413163"/>
		<updated>2015-06-16T08:33:39Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The HURL verb is a [[Combat maneuvers#Throwing_Weapons|combat maneuver]] that allows you to hurl items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
HURL is an incredibly damaging maneuver for thrown weapons with a guaranteed chance to lodge for all types of weapons (even blunts). &lt;br /&gt;
*HURL is most accurate combat maneuver for thrown weapons followed by {{com|Throw|THROW}} and {{com|Lob|LOB}}. Hurl has a capped buff worth of accuracy on lob. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
HURL - will default to the creature currently being faced&lt;br /&gt;
HURL &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{Cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=413162</id>
		<title>Throw command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=413162"/>
		<updated>2015-06-16T08:31:39Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[page type is::command| ]]&lt;br /&gt;
&lt;br /&gt;
The THROW verb is a [[Combat maneuvers#Throwing_Weapons|combat maneuver]] that allows you to throw items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
Throw is a moderately damaging attack with normal chances for weapons to lodge. &lt;br /&gt;
&lt;br /&gt;
*{{com|Hurl|HURL}} is most accurate combat maneuver for thrown weapons followed by THROW and {{com|Lob|LOB}}. Hurl has a capped buff worth of accuracy on lob. &lt;br /&gt;
&lt;br /&gt;
The THROW command is also used for the [[Thief]] and [[Bard]] voice throwing abilities commonly known as [[Ventriloquism]] or VT.&lt;br /&gt;
&lt;br /&gt;
*This command may be disabled if the user&#039;s ability to speak is prevented, such as by a [[Box Traps#Box_Traps|Shadowling trap]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Syntax and Messaging==&lt;br /&gt;
&lt;br /&gt;
THROW - will default to the creature currently being faced&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Bard VT&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE TEACH &amp;lt;Thief&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; in &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;person&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;NPC&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: Abuse of this ability can lead to GM intervention in Prime or Plat! &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Thief VT&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE LEARN &amp;lt;Bard&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE REFUSE/DECLINE &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE OUT &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;br/&amp;gt; &lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=413161</id>
		<title>Throw command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=413161"/>
		<updated>2015-06-16T08:28:35Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
&lt;br /&gt;
The THROW verb is a [[Combat maneuvers#Throwing_Weapons|combat maneuver]] that allows you to throw items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
Throw is a moderately damaging attack with normal chances for weapons to lodge. &lt;br /&gt;
&lt;br /&gt;
Hurl is most accurate combat maneuver for thrown weapons followed by Throw and Lob. Hurl has a capped buff worth of accuracy on lob. &lt;br /&gt;
&lt;br /&gt;
The THROW command is also used for the [[Thief]] and [[Bard]] voice throwing abilities commonly known as [[Ventriloquism]] or VT.&lt;br /&gt;
&lt;br /&gt;
*This command may be disabled if the user&#039;s ability to speak is prevented, such as by a [[Box Traps#Box_Traps|Shadowling trap]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Syntax and Messaging==&lt;br /&gt;
&lt;br /&gt;
THROW - will default to the creature currently being faced&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Bard VT&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE TEACH &amp;lt;Thief&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; in &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;person&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;NPC&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: Abuse of this ability can lead to GM intervention in Prime or Plat! &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Thief VT&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE LEARN &amp;lt;Bard&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE REFUSE/DECLINE &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE OUT &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;br/&amp;gt; &lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=413160</id>
		<title>Throw command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=413160"/>
		<updated>2015-06-16T08:26:21Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
&lt;br /&gt;
The THROW verb is a [[Combat maneuvers#Throwing_Weapons|combat maneuver]] that allows you to throw items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
Throw is a moderately damaging attack with normal chances for weapons to lodge. &lt;br /&gt;
&lt;br /&gt;
The THROW command is also used for the [[Thief]] and [[Bard]] voice throwing abilities commonly known as [[Ventriloquism]] or VT.&lt;br /&gt;
&lt;br /&gt;
*This command may be disabled if the user&#039;s ability to speak is prevented, such as by a [[Box Traps#Box_Traps|Shadowling trap]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Syntax and Messaging==&lt;br /&gt;
&lt;br /&gt;
THROW - will default to the creature currently being faced&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Bard VT&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE TEACH &amp;lt;Thief&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; in &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;person&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;NPC&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: Abuse of this ability can lead to GM intervention in Prime or Plat! &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Thief VT&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE LEARN &amp;lt;Bard&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE REFUSE/DECLINE &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE OUT &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;br/&amp;gt; &lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=413159</id>
		<title>Throw command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=413159"/>
		<updated>2015-06-16T08:22:26Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
&lt;br /&gt;
The THROW verb is a [[Combat maneuvers#Throwing_Weapons|combat maneuver]] that allows you to throw items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
Throw is a moderately damaging attack with normal chances for weapons to lodge. &lt;br /&gt;
&lt;br /&gt;
The THROW command is also used for the [[Thief]] and [[Bard]] voice throwing abilities commonly known as [[Ventriloquism]] or VT.&lt;br /&gt;
&lt;br /&gt;
==Syntax and Messaging==&lt;br /&gt;
&lt;br /&gt;
THROW - will default to the creature currently being faced&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Bard VT&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE TEACH &amp;lt;Thief&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; in &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;person&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;NPC&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: Abuse of this ability can lead to GM intervention in Prime or Plat! &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Thief VT&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE LEARN &amp;lt;Bard&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE REFUSE/DECLINE &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE OUT &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;br/&amp;gt; &lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=413158</id>
		<title>Throw command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Throw_command&amp;diff=413158"/>
		<updated>2015-06-16T08:18:23Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
&lt;br /&gt;
The THROW verb is a [[Combat maneuvers#Throwing_Weapons|combat maneuver]] that allows you to throw items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
Throw is a moderately damaging attack with normal chances for weapons to lodge. &lt;br /&gt;
&lt;br /&gt;
The THROW command is also used for the [[Thief]] and [[Bard]] voice throwing abilities commonly known as [[Ventriloquism]] or VT.&lt;br /&gt;
&lt;br /&gt;
==Syntax and Messaging==&lt;br /&gt;
&lt;br /&gt;
THROW - will default to the creature currently being faced&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Bard VT&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; in &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;person&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;NPC&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: Abuse of this ability can lead to GM intervention in Prime or Plat! &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Thief VT&amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE OUT &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;br/&amp;gt; &lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;. &amp;lt;br/&amp;gt;&lt;br /&gt;
THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hurl_command&amp;diff=413156</id>
		<title>Hurl command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hurl_command&amp;diff=413156"/>
		<updated>2015-06-16T07:55:02Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The HURL verb is a [[Combat maneuvers#Throwing_Weapons|combat maneuver]] that allows you to hurl items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
HURL is an incredibly damaging maneuver for thrown weapons with a guaranteed chance to lodge for all types of weapons (even blunts). &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
HURL - will default to the creature currently being faced&lt;br /&gt;
HURL &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{Cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=413155</id>
		<title>Lob command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=413155"/>
		<updated>2015-06-16T07:51:22Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The LOB verb is a [[Combat maneuvers#Throwing_Weapons|combat maneuver]] that allows you to lob items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
LOB is a lightly damaging, fast attack for thrown weapons that has 0% chance to lodge with all types of weapons. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
LOB - will default to the creature currently being faced&lt;br /&gt;
LOB &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=413154</id>
		<title>Lob command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=413154"/>
		<updated>2015-06-16T07:50:44Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The LOB verb is a [[Combat maneuvers#Throwing weapons|combat maneuver]] that allows you to lob items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
LOB is a lightly damaging, fast attack for thrown weapons that has 0% chance to lodge with all types of weapons. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
LOB - will default to the creature currently being faced&lt;br /&gt;
LOB &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=413153</id>
		<title>Lob command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=413153"/>
		<updated>2015-06-16T07:49:15Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The LOB verb is a [[Combat maneuvers|combat maneuver]] that allows you to lob items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
LOB is a lightly damaging, fast attack for thrown weapons that has 0% chance to lodge with all types of weapons. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
LOB - will default to the creature currently being faced&lt;br /&gt;
LOB &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=413152</id>
		<title>Lob command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lob_command&amp;diff=413152"/>
		<updated>2015-06-16T07:45:30Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The LOB verb allows you to lob items and is primarily used in [[Combat|combat]].&lt;br /&gt;
&lt;br /&gt;
Lightly damaging, fast attack for thrown weapons that has 0% chance to lodge with all types of weapons. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
LOB - will default to the creature currently being faced&lt;br /&gt;
LOB &amp;lt;ITEM&amp;gt; AT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Combat commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scrape_command&amp;diff=413150</id>
		<title>Scrape command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scrape_command&amp;diff=413150"/>
		<updated>2015-06-16T07:05:56Z</updated>

		<summary type="html">&lt;p&gt;MYREK2: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scrape is used to prepare skins with a hide scraper for use with the [[Tailoring discipline]].&lt;br /&gt;
&lt;br /&gt;
Scrape is used to begin projects using a drawknife in the [[Shaping discipline]]&lt;br /&gt;
&lt;br /&gt;
Scrape can also be used as an alternative to the {{com|Clean}} or {{com|Rub}} command with [[Wire Brush|Wire brushes]] when making [[Blacksmithing_discipline#Tool Repair|repairs]] to [[Forging|forged]] items. &lt;br /&gt;
*Scrape should alleviate any problems you have when repairing items that have built-in &amp;lt;Rub&amp;gt; interactions that interfere with repair.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*SCRAPE &amp;lt;skin&amp;gt; with my [[Hide scraper|scraper]]&lt;br /&gt;
&lt;br /&gt;
*SCRAPE &amp;lt;lumber&amp;gt; with drawknife&lt;br /&gt;
&lt;br /&gt;
*SCRAPE &amp;lt;forged item to be repaired&amp;gt; with [[Wire Brush|brush]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Commands}}&lt;/div&gt;</summary>
		<author><name>MYREK2</name></author>
	</entry>
</feed>