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		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=520128</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=520128"/>
		<updated>2020-06-04T07:24:20Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
|format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |?Crafting source is=Source**&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Unique means the metal comes from a source such as a Quest, Auction, Contest, [[Treasure map]], etc.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting weight is=Boulder Weight&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting weight is=Boulder Weight&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Bone Volumes===&lt;br /&gt;
Bone size can be seen by counting the bones&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value&lt;br /&gt;
 |?crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare||special]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value&lt;br /&gt;
 |?crafting source is=Source&lt;br /&gt;
 |?crafting notes are=Notes&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials are not yet released and may change.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=518190</id>
		<title>Remedies products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=518190"/>
		<updated>2020-05-07T23:10:50Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: /* Simple Remedies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Remedies discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Items listed in &#039;&#039;&#039;bold&#039;&#039;&#039; under the notes column are sold fully prepared in alchemy societies.&lt;br /&gt;
&lt;br /&gt;
==Simple Remedies==&lt;br /&gt;
*Please note that any herb that says &amp;quot;entire body&amp;quot; DOES NOT include Skin/nerve/neck/ head/ eyes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|blister cream (crafted)|blister cream}} || Apprentice Remedies Book || 01 - extremely easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|moisturizing ointment (crafted)|moisturizing ointment}} || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|itch salve (crafted)|itch salve}} || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|wart salve (crafted)|wart salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/sufil sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|stomach tonic (crafted)|stomach tonic}} || Apprentice Remedies Book || 04 - simple || blue flowers/muljin sap || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|lip balm (crafted)|lip balm}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|mouth wash (crafted)|mouth wash}} || Journeyman Remedies Book || 06 - somewhat challenging || blue flowers/&#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|eye wash (crafted)|eye wash}} || Journeyman Remedies Book || 07 - challenging || blue flowers/&#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|hangover potion (crafted)|hangover potion}} || || 10 - difficult || blue flowers/&#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal torso scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|refreshment elixir (crafted)|refreshment elixir}} || || 11 - very difficult || blue flowers/belradi moss || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|vigor poultices (crafted)|vigor poultices}} || || 12 - extremely difficult || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/dioica sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|neck salve (crafted)|neck salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|abdominal salve (crafted)|abdominal salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|chest salve (crafted)|chest salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|head salve (crafted)|head salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|back salve (crafted)|back salve}} || Apprentice Remedies Book || 04 - simple || hulnik grass || External Body Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|eye salve (crafted)|eye salve}} || Apprentice Remedies Book || 04 - simple || sufil sap || External Limb Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|skin salve (crafted)|skin salve}} || Journeyman Remedies Book || 05 - basic || aloe leaves || External Limb Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|limb salve (crafted)|limb salve}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|neck ungent (crafted)|neck ungent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|abdominal ungent (crafted)|abdominal ungent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|chest ungent (crafted)|chest ungent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|head ungent (crafted)|head ungent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|back ungent (crafted)|back ungent}} || Journeyman Remedies Book || 07 - challenging || hulnik grass || Critical Body Wound Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|eye ungent (crafted)|eye ungent}} || Journeyman Remedies Book || 07 - challenging || sufil sap || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|skin ungent (crafted)|skin ungent}} || Journeyman Remedies Book || 08 - complicated || aloe leaves || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|limb ungent (crafted)|limb ungent}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|neck potion (crafted)|neck potion}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|abdomen potion (crafted)|abdomen potion}} || Apprentice Remedies Book || 04 - simple || muljin sap || Internal Body Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|chest potion (crafted)|chest potion}} || Apprentice Remedies Book || 04 - simple || ithor root || Internal Body Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|head potion (crafted)|head potion}} || Journeyman Remedies Book || 04 - simple || eghmok moss || Internal Limb Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|back potion (crafted)|back potion}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|eye potion (crafted)|eye potion}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Internal Limb Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|skin potion (crafted)|skin potion}} || Journeyman Remedies Book || 06 - somewhat challenging || lujeakave root || Internal Body Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|limb potion (crafted)|limb potion}} || Journeyman Remedies Book || 06 - somewhat challenging || yelith root || Internal Limb Remedies || 5 ([[Healing herbs#Internal 6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|neck tonic (crafted)|neck tonic}} || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|abdominal tonic (crafted)|abdominal tonic}} || Journeyman Remedies Book || 07 - challenging || muljin sap || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|chest tonic (crafted)|chest tonic}} || Journeyman Remedies Book || 07 - challenging || ithor root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|head tonic (crafted)|head tonic}} || Journeyman Remedies Book || 07 - challenging || eghmok moss || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|back tonic (crafted)|back tonic}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|eye tonic (crafted)|eye tonic}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|skin tonic (crafted)|skin tonic}} || || 09 - intricate || lujeakave root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|limb tonic (crafted)|limb tonic}} || || 09 - intricate || yelith root || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal  6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|face ointment (crafted)|face ointment}} || Apprentice Remedies Book || 03 - easy || qun pollen || External Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|body ointment (crafted)|body ointment}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || External Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|limb ointment (crafted)|limb ointment}} || Journeyman Remedies Book || 05 - basic || blocil berries || External Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|face poultices (crafted)|face poultices}} || Journeyman Remedies Book || 06 - somewhat challenging || qun pollen || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skin ointment (crafted)|skin ointment}} || Journeyman Remedies Book || 06 - somewhat challenging || cebi root || External Body Scar Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|body poultices (crafted)|body poultices}} || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|general purpose ointment (crafted)|general purpose ointment}} || Journeyman Remedies Book || 07 - challenging || dioica sap || External Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skin poultices (crafted)|skin poultices}} || Journeyman Remedies Book || 08 - complicated || cebi root || Critical Body Wound Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|limb poultices (crafted)|limb poultices}} || Journeyman Remedies Book || 08 - complicated || blocil berries || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|general poultices (crafted)|general poultices}} || || 09 - intricate || dioica sap || Critical Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|body draught (crafted)|body draught}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|face draught (crafted)|face draught}} || Apprentice Remedies Book || 04 - simple || hulij leaves || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|limb draught (crafted)|limb draught}} || Journeyman Remedies Book || 06 - somewhat challenging || nuloe stem || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|skin draught (crafted)|skin draught}} || Journeyman Remedies Book || 07 - challenging || hisan flower || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|general purpose draught (crafted)|general purpose draught}} || Journeyman Remedies Book || 08 - complicated || belradi moss || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|skin elixir (crafted)|skin elixir}} || || 09 - intricate || hisan flower || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|limb elixir (crafted)|limb elixir}} || || 09 - intricate || nuloe stem || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|body elixir (crafted)|body elixir}} || || 09 - intricate || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|face elixir (crafted)|face elixir}} || || 09 - intricate || hulij leaves || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|general elixir (crafted)|general elixir}} || || 10 - difficult || belradi moss || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison and Disease Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Inky_black_trapper%27s_pouch_shaped_like_a_panther%27s_paw&amp;diff=508928</id>
		<title>Item:Inky black trapper&#039;s pouch shaped like a panther&#039;s paw</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Inky_black_trapper%27s_pouch_shaped_like_a_panther%27s_paw&amp;diff=508928"/>
		<updated>2019-10-26T17:50:52Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pouch&lt;br /&gt;
|look=One side of the whimsical container is composed of thick black fur, while the other features halved damaryn pearls where the pads of the panther&#039;s foot would be.  Tiny compartments line the interior, seemingly perfect in shape for storage of various trap parts.&lt;br /&gt;
|MTag=damaryn pearl, pearl, fur&lt;br /&gt;
|CTag=black&lt;br /&gt;
|STag=panther, paw&lt;br /&gt;
|type=container, thief style&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=150&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Holds 60 parts&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sinister-looking_stuffed_murder_crow_with_beady_black_eyes&amp;diff=508414</id>
		<title>Item:Sinister-looking stuffed murder crow with beady black eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sinister-looking_stuffed_murder_crow_with_beady_black_eyes&amp;diff=508414"/>
		<updated>2019-10-04T19:54:00Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=crow&lt;br /&gt;
|look=You can&#039;t be sure, but it looks like something lumpy has been added to your crow.&lt;br /&gt;
Huge for its species, the stuffed bird is covered in coal-black feathers that shimmer with an eerie tinge of green.  Its large obsidian beak hangs open, almost as if it were waiting for its next meal.&lt;br /&gt;
|CTag=sinister&lt;br /&gt;
|type=toy&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=1&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Thinking about the murder crow, you wonder if you might not be able to hug, lick, kiss, touch, punch and kick it.&lt;br /&gt;
&lt;br /&gt;
HUG:&lt;br /&gt;
;You see - As you hug the crow, you&#039;d swear it clacked its beak in response.&lt;br /&gt;
;Others see - &amp;lt;Player&amp;gt; hugs a stuffed crow.  It clacks its beak!&lt;br /&gt;
&lt;br /&gt;
LICK:&lt;br /&gt;
;You see - You lick a sinister-looking stuffed murder crow with beady black eyes.  You must like the taste of fur.&lt;br /&gt;
;Others see - &amp;lt;Player&amp;gt; licks a sinister-looking stuffed murder crow with beady black eyes.  Strange.&lt;br /&gt;
&lt;br /&gt;
KISS:&lt;br /&gt;
;You see - You kiss a sinister-looking stuffed murder crow with beady black eyes.&lt;br /&gt;
;Others see - &amp;lt;Player&amp;gt; kisses a sinister-looking stuffed murder crow with beady black eyes.  How sweet.&lt;br /&gt;
&lt;br /&gt;
TOUCH:&lt;br /&gt;
;You see - You touch a sinister-looking stuffed murder crow with beady black eyes.  It&#039;s soft and furry.&lt;br /&gt;
;Others see - &amp;lt;Player&amp;gt; touches a sinister-looking stuffed murder crow with beady black eyes.&lt;br /&gt;
&lt;br /&gt;
PUNCH:&lt;br /&gt;
;You see - You punch a sinister-looking stuffed murder crow with beady black eyes.  Take that!&lt;br /&gt;
;Others see - &amp;lt;Player&amp;gt; punches a sinister-looking stuffed murder crow with beady black eyes.  Big man!&lt;br /&gt;
&lt;br /&gt;
KICK:&lt;br /&gt;
;You see - You kick the murder crow, but it doesn&#039;t look to be damaged.&lt;br /&gt;
;Others see - &amp;lt;Player&amp;gt; just kicked a sinister-looking stuffed murder crow with beady black eyes.  Poor baby!&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magavyn&amp;diff=507106</id>
		<title>Magavyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magavyn&amp;diff=507106"/>
		<updated>2019-09-13T00:31:35Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Magavyn&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Commoner&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
=Apperance:=&lt;br /&gt;
&lt;br /&gt;
You are Shadow Alchemist Magavyn, Engineering Genius of Elanthia&lt;br /&gt;
You have an oval face, cat-slitted violet eyes and a narrow nose.  Your brown mane is long and thick, and is worn braided.  You have blue-grey fur with a white belly and white marbling, a curving tail and an athletic build.&lt;br /&gt;
You are slightly under average height for a Prydaen.&lt;br /&gt;
You are a wind-catcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Favorite craft:=&lt;br /&gt;
&lt;br /&gt;
Alchemy of course. While i do some bone carving for Some Engineering fun, ive been doing alchemy for years. When i noticed that ive only ever heard of one person who sold remedies and it was in passing so i thought i would give it a try, Something for the people to have and rely on in a pinch. After several months of prep, sales, and free samples i finally got a good customer base and a great deal of support. Now im out to help younger alchemists reach where i am at. So if you ever see me around and want to get in the best craft in the world, give me a shoulder tap.&lt;br /&gt;
&lt;br /&gt;
=Motto=&lt;br /&gt;
Keep your herbs close and mortar/cauldron closer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Player alchemists}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=507105</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=507105"/>
		<updated>2019-09-12T22:15:08Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: /* Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is the catch-all term for a series of new creation systems that are being introduced into [[DragonRealms]] as part of the [[Mechanical Lore skill|Mechanical Lore]] [[Skills 3.0#Mech Split|split]].  There will be five new crafting-specific [[Lore]] skills, each of which will control three creation disciplines.&lt;br /&gt;
&lt;br /&gt;
The {{com|craft}} command can be used to display a range of information related to crafting, both general and specific to your character.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
Not all the disciplines have been released.  Currently, the following are available:&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
**[[Remedies]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
**[[Carving]]&lt;br /&gt;
**[[Shaping]]&lt;br /&gt;
**[[Tinkering]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
**[[Armorsmithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weaponsmithing]]&lt;br /&gt;
* [[Outfitting]]&lt;br /&gt;
**[[Tailoring]]&lt;br /&gt;
* [[Enchanting]]&lt;br /&gt;
**[[Artificing]]&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
*Currently, only stage 1 of furniture making is released, which is limited to tables.&lt;br /&gt;
*Impossible to identify who crafted an item that hasn&#039;t been marked with a [[maker mark|maker&#039;s mark]].&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
The crafting skills all work on the same fundamental concepts, though each have their own quirks and mechanics. The following [[Crafting Player Guides|crafting player guide]]s are available:&lt;br /&gt;
* [[Artificing]] - [[Enchanting Guide]]&lt;br /&gt;
* [[Carving]] - [[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57|Guide to Stonecarving]]&lt;br /&gt;
* [[Carving]] - [http://wrensnesttavern.com/the-no-nonsense-guide-to-carving/ The No-Nonsense Guide to Carving]&lt;br /&gt;
* [[Forging]] - [[Forging guide]]&lt;br /&gt;
* [[Remedies]] - [[Remedies_Player_Guide|Remedies Player Guide]]&lt;br /&gt;
* [[Shaping]] - [[Shaping guide]]&lt;br /&gt;
* [[Tailoring]] - [[Tailoring player guide]]&lt;br /&gt;
* [[Tinkering]] - [[Tinkering guide]]&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
A list of crafting bugs is being maintained on the [[Crafting feedback]] page, to assist GM Kodius in tracking them.&lt;br /&gt;
&lt;br /&gt;
As with all DR bugs, the first thing to do is {{com|assist}} or use {{com|bug}} in-game, and/or post on the appropriate DR message board.  After doing that, please use the [[Crafting feedback]] page to record the bug. &lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:&#039;&#039;For a detailed list of crafting materials and their properties, [[Crafting Materials|see here]]&#039;&#039;&lt;br /&gt;
* There are [[mining]] locations near [[Stone Clan]], [[Dirge]], [[RanikMap32a|Riverhaven]], [[Therenborough]], [[Shard]], north of Raven&#039;s Point in [[Forfedhdar]], [[Ain Ghazal]], and [[Fang Cove]].&lt;br /&gt;
* There are [[logging]] locations near [[Riverhaven]], [[Ker&#039;Leor]], [[RanikMap64|Dragon&#039;s Spine]], [[Mistwood Forest]], [[Wyvern Forest]] and the [[Darkling Wood]].&lt;br /&gt;
*See [[Crafting Tools]] for an in depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Product Quality==&lt;br /&gt;
The final quality of an item is determined by [[#Difficulty|difficulty]] modified by workability, with bonuses from having [[#Careers/Hobbies|career/hobby]], using high quality material, using high quality tools, and knowing the appropriate [[#Techniques|tech]].&lt;br /&gt;
*Weapons receive a bonus to durability from being masterfully-crafted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Quality Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Range !! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| 99 || masterfully-crafted || 12&lt;br /&gt;
|-&lt;br /&gt;
| 98-95 || outstanding || 11&lt;br /&gt;
|-&lt;br /&gt;
| 94-90 || exceptional || 10&lt;br /&gt;
|-&lt;br /&gt;
| 89-85 || superior || 9&lt;br /&gt;
|-&lt;br /&gt;
| 84-80 || finely-crafted || 8&lt;br /&gt;
|-&lt;br /&gt;
| 79-70 || well-crafted || 7&lt;br /&gt;
|-&lt;br /&gt;
| 69-60 || above-average || 6&lt;br /&gt;
|-&lt;br /&gt;
| 59-50 || about average || 5&lt;br /&gt;
|-&lt;br /&gt;
| 49-40 || mediocre || 4&lt;br /&gt;
|-&lt;br /&gt;
| 39-30 || below-average || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;29 || poorly-crafted || 2&lt;br /&gt;
|-&lt;br /&gt;
|  || dismal || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0 || practically worthless || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tool Crafting Speed==&lt;br /&gt;
On tools used during the crafting process, there is also a scale for how quickly the given tool will perform the task directed.  Further information on crafting tool speed can be found on the [[:Category:Crafting_tools#Speed|Crafting Tools]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Speed Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| tremendously effective || 11&lt;br /&gt;
|-&lt;br /&gt;
| extremely effective || 10&lt;br /&gt;
|-&lt;br /&gt;
| exceptionally effective || 9&lt;br /&gt;
|-&lt;br /&gt;
| very effective || 8&lt;br /&gt;
|-&lt;br /&gt;
| rather effective || 7&lt;br /&gt;
|-&lt;br /&gt;
| sort of effective || 6&lt;br /&gt;
|-&lt;br /&gt;
| not very effective || 5&lt;br /&gt;
|-&lt;br /&gt;
| very ineffective || 4&lt;br /&gt;
|-&lt;br /&gt;
| extremely ineffective || 3&lt;br /&gt;
|-&lt;br /&gt;
| tremendously ineffective || 2&lt;br /&gt;
|-&lt;br /&gt;
| completely ineffective || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, Disciplines and Techniques==&lt;br /&gt;
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 25 [[:Category:Techniques|techniques]].&lt;br /&gt;
&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039;||&#039;&#039;&#039;Discipline&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Forging}}||[[Blacksmithing discipline]]||[[Crafting Tools|crafting tools]], [[Smelting#Smelting|smelting]], metal containers, metal sundries&lt;br /&gt;
|-&lt;br /&gt;
|||[[Armorsmithing discipline]]||metal armor (including shields)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Weaponsmithing discipline]]||metal weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Engineering}}||[[Tinkering discipline]]||caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Shaping discipline]]||&#039;&#039;&#039;wood&#039;&#039;&#039;: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields&amp;lt;br&amp;gt;&#039;&#039;&#039;clay&#039;&#039;&#039;: containers and accessories, decorative wear, imagery&lt;br /&gt;
|-&lt;br /&gt;
|||[[Carving discipline]]||&#039;&#039;&#039;bone and stone&#039;&#039;&#039;: armor and shields, tools, containers, decorative wear, furniture, imagery, weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Outfitting}}||[[Jewelry Making discipline]]||jewelry&lt;br /&gt;
|-&lt;br /&gt;
|||[[Tailoring discipline]]||tanning, leather and cloth armor and items&lt;br /&gt;
|-&lt;br /&gt;
|||[[Artistry discipline]]||embellishment, alterations, and possibly applying barbarian [[warpaint]]&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Alchemy}}||[[Remedies discipline]]||healing potions, salves, tinctures&lt;br /&gt;
|-&lt;br /&gt;
|||[[Reactants discipline]]||Poisons and other substances&lt;br /&gt;
|-&lt;br /&gt;
|||[[Cooking discipline]]||food and drink, stat buffs&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Enchanting}}||[[Artificing discipline]]||founts, foci, runestones, wands, and other tools (devices that require both arcana skill and mana to use); analogous to blacksmithing&#039;s role in forging&lt;br /&gt;
|-&lt;br /&gt;
|||[[Binding discipline]]||Constellation Jewelry.  Devices that require arcana skill to use, but not mana.&lt;br /&gt;
|-&lt;br /&gt;
|||[[Invoking discipline]]||Devices that work automatically with no use involvement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*All guilds receive 3 bonus technique slots in areas selected by their guild (&#039;&#039;Note: These are currently subject to change&#039;&#039;):&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #1&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #2&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Weaponsmithing||Weaponsmithing||Weaponsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||Tinkering||Shaping||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||Remedies||Remedies||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Reactants||Reactants||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Armorsmithing||Armorsmithing||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Carving||Tailoring||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Carving||Carving||Reactants&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||Blacksmithing||Blacksmithing||Artistry&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Careers/Hobbies==&lt;br /&gt;
Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and {{tt|ASK &amp;lt;master&amp;gt; ABOUT CHOOSING CAREER/HOBBY &amp;lt;discipline&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;*** NOTE: Careers and hobbies are a PERMANENT choice and cannot be changed! *** &amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A career or a hobby is NOT required to be successful at crafting. You can train any of the skills just fine without choosing a career or hobby. It is highly recommended to try out the various crafts to see if it is something you would enjoy specializing in before choosing a career or hobby.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill up to 12. From then on, each technique slot you earn from skill will grant you one extra technique slot up to 12. You also get a small bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except that it caps at 6 slots. You also get a tiny bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
Career and Hobby Slots:&lt;br /&gt;
*Lore Primaries get 2 careers and 1 hobby&lt;br /&gt;
*Lore Secondaries get 1 career and 2 hobbies&lt;br /&gt;
*Lore Tertiaries get 1 career and 1 hobby.&lt;br /&gt;
&lt;br /&gt;
At any time, you can check what careers &amp;amp; hobbies you have chosen, how many techniques you have available, etc. with the {{com|CRAFT}} command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: You can never rechoose a hobby or career&#039;&#039;&#039;, but can forget a technique by talking to a crafting instructor.  It currently costs &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;25&amp;lt;/s&amp;gt; 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
With rare exception (like [[Maker Mark|stamps]]), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it.  However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.&lt;br /&gt;
===Technique Slots===&lt;br /&gt;
*Up to 13 general technique slots per crafting skill are earned based on skill. These can be spent on any discipline within their respective skill.&lt;br /&gt;
*Careers and hobbies provide up to 12 and 6 bonus technique slots respectively and are also earned based on skill. These can only be spent within their specific discipline.&lt;br /&gt;
*Guilds provide 3 bonus technique slots, up to 3 within a single discipline depending on your guild, and are also earned based on skill. These too can only be spent within their specific disciplines.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=2 | Rank || colspan=4 | Technique Slots&lt;br /&gt;
|-&lt;br /&gt;
! General || Career || Hobby || Guild Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 50 || 2 || 2 || 2 || 2 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3 || 3 || 3 || 3 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 6 || 6 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 7 || 7 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 8 || 8 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 9 || 9 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 10 || 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 700 || 11 || 11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 900 || 12 || 12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1200 || 13 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syntax Help ===&lt;br /&gt;
Players can {{tt|STUDY}} crafting society masters for help. &lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;discipline&amp;gt; to learn more about that crafting Discipline]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;career/hobby&amp;gt; to learn more about those]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT CHOOSING &amp;lt;career/hobby&amp;gt; &amp;lt;discipline&amp;gt; to pick that as your own]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT LEARNING &amp;lt;technique&amp;gt; to learn that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT FORGETTING &amp;lt;technique&amp;gt; to forget that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT TECHNIQUE &amp;lt;technique name&amp;gt; to learn more about that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; FOR &amp;lt;difficulty&amp;gt; &amp;lt;discipline&amp;gt; WORK while holding a logbook]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT MINING for instructions on how to do that]&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
&lt;br /&gt;
See the [[Work order]] page for more information on them and their relative difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Difficulty&amp;lt;ref&amp;gt;[[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57]]&amp;lt;/ref&amp;gt; || Base Ranks* || With Techs*&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || Extremely Easy || 25 || ~18 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || Very Easy || 50 || ~36&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || Easy || 100 || ~71&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || Simple || 200 || ~143 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || Basic || 300 || ~214 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || Somewhat Challenging || 425 || ~304 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || Challenging || 550 || ~368&lt;br /&gt;
|-&lt;br /&gt;
| Tier 8 || Complicated || 700 || ~500&lt;br /&gt;
|-&lt;br /&gt;
| Tier 9 || Intricate || 850 || ~601&lt;br /&gt;
|-&lt;br /&gt;
| Tier 10 || Difficult || 1175 || ~839&lt;br /&gt;
|-&lt;br /&gt;
| Tier 11 || Very Difficult || 1400 || 900-1210&lt;br /&gt;
|-&lt;br /&gt;
| Tier 12 || Extremely Difficult || +1500 || 1200+&lt;br /&gt;
|}*&amp;lt;small&amp;gt;These ranks are for achieving mastercrafted items using average materials with approximate workability 35-40, for example [[Steel_(HCS)|High carbon steel]] or [[granite]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instruction Understanding===&lt;br /&gt;
Your understanding of the instructions shows how well you are capable of crafting an item based on your skill, technique, and career/hobby bonuses.&lt;br /&gt;
&lt;br /&gt;
Barring poor tool condition and crafting errors, once you &#039;&#039;&amp;quot;completely understand all facets of design&amp;quot;&#039;&#039; you should be able to create masterfully-crafted items using 70 quality / 50 workability materials and well-crafted (store bought) tools.&lt;br /&gt;
&lt;br /&gt;
When you can &#039;&#039;&amp;quot;comprehend all but several minor details&amp;quot;&#039;&#039; you can generally create masterfully-crafted items using 99 quality / 50 workability materials and masterfully-crafted tools.&lt;br /&gt;
&lt;br /&gt;
Below is a listing of potential messages when you {{com|study}} an instruction book:&lt;br /&gt;
&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;completely understand all facets of the design&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;comprehend all but several minor details in the text&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;confidently discern most of the design&#039;s minutiae&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;interpret many of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;absorb a handful of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;fail to grasp all but the simplest diagrams on the page&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;quickly realize the design is far beyond your abilities&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[Work order|Work Orders]]==&lt;br /&gt;
Each Society Master within the crafting halls can help you determine what items are at your skill level through the issue of a [[work order]].&lt;br /&gt;
&lt;br /&gt;
===[[Prestige]]===&lt;br /&gt;
Completing work orders will increase your [[prestige]] within that crafting discipline.  Gaining sufficient prestige enables you to earn a [[maker mark]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[:Category:Player Crafters|Player crafter listings]]&lt;br /&gt;
*[[:Crafting Player Guides]]&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Heavy_cauldron_with_twisted_Dwarven_iron_handles&amp;diff=507038</id>
		<title>Item:Heavy cauldron with twisted Dwarven iron handles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Heavy_cauldron_with_twisted_Dwarven_iron_handles&amp;diff=507038"/>
		<updated>2019-09-07T16:16:18Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cauldron&lt;br /&gt;
|look=Handles of twisted blue-black iron have been fixed to the sides of the dark vessel.  Stubby feet cast as part of the pot allow it to stand on its own.&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|weight=100&lt;br /&gt;
|appcost=187500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You analyze every minute detail of the heavy cauldron and smile knowingly to yourself.&lt;br /&gt;
This appears to be a crafting tool and it is in pristine condition.&lt;br /&gt;
Used to brew various alchemy remedies and poisons.&lt;br /&gt;
The workmanship is masterfully-crafted.&lt;br /&gt;
Assessing the cauldron&#039;s durability, you determine it is marginally vulnerable to damage.&lt;br /&gt;
This tool appears to be rather effective at increasing crafting speed.&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Vigor_poultices_(crafted)&amp;diff=507019</id>
		<title>Item:Vigor poultices (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Vigor_poultices_(crafted)&amp;diff=507019"/>
		<updated>2019-09-06T15:31:32Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Refreshment_elixir_(crafted)&amp;diff=507008</id>
		<title>Item:Refreshment elixir (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Refreshment_elixir_(crafted)&amp;diff=507008"/>
		<updated>2019-09-06T06:29:41Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Refreshment Elixir&lt;br /&gt;
|noun=Elixir&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=72&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{CraftTemplate|itype=refreshment elixir|noun=elixir|type=misc|mat=herb|dif=11|vol=6|matdetail=(1) belradi moss, (5) blue flower|tech=Wound Remedy Basics|||}}&lt;br /&gt;
&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the refreshment elixir is known to provide minor external healing over the entire body. (Please note this is not the case as the item is RP/cosmetic only)&lt;br /&gt;
&lt;br /&gt;
==Baseline Catalyst==&lt;br /&gt;
&#039;&#039;Use coal as a base catalyst for reference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! {{Hover|Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.|Potency}} !! {{Hover|The duration for which the remedy remains in effect.|Efficacy}} !! {{Hover|The amount of time in between pulses. High solubility results in shorter time between pulses.|Solubility}} !! {{Hover|The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.|Toxicity}} !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal]] || 50 || 50 || 30 || 40 ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Catalyst Variations==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material !! {{Hover|Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.|Potency}} !! {{Hover|The duration for which the remedy remains in effect.|Efficacy}} !! {{Hover|The amount of time in between pulses. High solubility results in shorter time between pulses.|Solubility}} !! {{Hover|The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.|Toxicity}} !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Niniam]] || 50 || 30 || 10 || 25 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Electrum]] || 80 || 10 || 90 || 50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Niniam]]/[[Electrum]] || 65 || 20 || 50 || 37 || 50%/50% mix&lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter]] || 80 || 80 || 80 || 85 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter]]/[[Electrum]] || 80 || 45 || 85 || 67 || 50%/50% mix&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:General_poultices_(crafted)&amp;diff=507007</id>
		<title>Item:General poultices (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:General_poultices_(crafted)&amp;diff=507007"/>
		<updated>2019-09-06T06:27:04Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Dioica Poultices&lt;br /&gt;
|noun=Poultices&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=90&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the dioica poultices is known to heal external scars over the entire body (Arms, chest, back, abdomen, legs, and hands)&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Skin_elixir_(crafted)&amp;diff=507006</id>
		<title>Item:Skin elixir (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Skin_elixir_(crafted)&amp;diff=507006"/>
		<updated>2019-09-06T06:26:33Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Hisan Elixir |noun=Elixir |type=alchemy |uses=up to 100 |weight=1 |appcost=66 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the hisan e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Hisan Elixir&lt;br /&gt;
|noun=Elixir&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=66&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the hisan elixir is known to heal internal scars of the skin and nerves&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Face_elixir_(crafted)&amp;diff=507005</id>
		<title>Item:Face elixir (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Face_elixir_(crafted)&amp;diff=507005"/>
		<updated>2019-09-06T06:25:28Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Hulij Elixir |noun=Elixir |type=alchemy |uses=up to 100 |weight=1 |appcost=63 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the hulij e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Hulij Elixir&lt;br /&gt;
|noun=Elixir&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=63&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the hulij elixir is known to heal internal scars of the head, eyes, and neck&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:General_elixir_(crafted)&amp;diff=507004</id>
		<title>Item:General elixir (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:General_elixir_(crafted)&amp;diff=507004"/>
		<updated>2019-09-06T06:24:33Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Belradi Elixir&lt;br /&gt;
|noun=Elixir&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=90&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the belradi elixir is know to heal internal scars of the entire body (Arms, chest, back, abdoment, legs, hands)&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:General_elixir_(crafted)&amp;diff=507003</id>
		<title>Item:General elixir (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:General_elixir_(crafted)&amp;diff=507003"/>
		<updated>2019-09-06T06:23:59Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Belradi Elixir |noun=Elixir |type=alchemy |uses=up to 100 |weight=1 |appcost=90 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the belra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Belradi Elixir&lt;br /&gt;
|noun=Elixir&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=90&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the belradi elixir is know to heal internal scars of the entire body (Limbs, chest, back, abdoment, legs, hands)&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:General_poultices_(crafted)&amp;diff=507002</id>
		<title>Item:General poultices (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:General_poultices_(crafted)&amp;diff=507002"/>
		<updated>2019-09-06T06:22:01Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Dioica Poultices |noun=Poultices |type=alchemy |uses=up to 100 |weight=1 |appcost=90 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Dioica Poultices&lt;br /&gt;
|noun=Poultices&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=90&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the dioica poultices is known to heal external scars over the entire body&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Skin_poultices_(crafted)&amp;diff=507001</id>
		<title>Item:Skin poultices (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Skin_poultices_(crafted)&amp;diff=507001"/>
		<updated>2019-09-06T06:20:57Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Cebi Poultices |noun=Poultices |type=alchemy |uses=up to 100 |weight=1 |appcost=92 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the ce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Cebi Poultices&lt;br /&gt;
|noun=Poultices&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=92&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the cebi poultices is known to heal external scars of the skin and nerves&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Face_poultices_(crafted)&amp;diff=507000</id>
		<title>Item:Face poultices (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Face_poultices_(crafted)&amp;diff=507000"/>
		<updated>2019-09-06T06:20:05Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Qun Poultices |noun=Poultices |type=alchemy |uses=up to 100 |weight=1 |appcost=70 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the qun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Qun Poultices&lt;br /&gt;
|noun=Poultices&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=70&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the qun poultices is known to heal external scars of the head, eyes, and neck&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Skin_tonic_(crafted)&amp;diff=506999</id>
		<title>Item:Skin tonic (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Skin_tonic_(crafted)&amp;diff=506999"/>
		<updated>2019-09-06T06:18:02Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Lujeakave Tonic |noun=Tonic |type=alchemy |uses=up to 100 |weight=1 |appcost=65 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the lujea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Lujeakave Tonic&lt;br /&gt;
|noun=Tonic&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=65&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the lujeakave tonic is know to heal internal wounds of the skin and nerves&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Limb_tonic_(crafted)&amp;diff=506998</id>
		<title>Item:Limb tonic (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Limb_tonic_(crafted)&amp;diff=506998"/>
		<updated>2019-09-06T06:17:05Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Yelith Tonic |noun=Tonic |type=alchemy |uses=up to 100 |weight=1 |appcost=46 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the yelith t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Yelith Tonic&lt;br /&gt;
|noun=Tonic&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=46&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the yelith tonic is known to heal internal wounds of the limbs&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Back_tonic_(crafted)&amp;diff=506997</id>
		<title>Item:Back tonic (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Back_tonic_(crafted)&amp;diff=506997"/>
		<updated>2019-09-06T06:16:00Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Junliar Tonic |noun=Tonic |type=alchemy |uses=up to 100 |weight=1 |appcost=60 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the junliar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Junliar Tonic&lt;br /&gt;
|noun=Tonic&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=60&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the junliar tonic is known to heal internal wounds of the back&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Abdominal_tonic_(crafted)&amp;diff=506996</id>
		<title>Item:Abdominal tonic (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Abdominal_tonic_(crafted)&amp;diff=506996"/>
		<updated>2019-09-06T06:15:00Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Muljin Tonic |noun=Tonic |type=alchemy |uses=up to 100 |weight=1 |appcost=63 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the muljin t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Muljin Tonic&lt;br /&gt;
|noun=Tonic&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=63&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the muljin tonic is known to heal internal wounds of the abdomen&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Chest_tonic_(crafted)&amp;diff=506995</id>
		<title>Item:Chest tonic (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Chest_tonic_(crafted)&amp;diff=506995"/>
		<updated>2019-09-06T06:14:00Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Ithor Tonic |noun=Tonic |type=alchemy |uses=up to 100 |weight=1 |appcost=73 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the ithor ton...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Ithor Tonic&lt;br /&gt;
|noun=Tonic&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=73&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the ithor tonic is known to heal internal wounds of the chest&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Neck_tonic_(crafted)&amp;diff=506994</id>
		<title>Item:Neck tonic (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Neck_tonic_(crafted)&amp;diff=506994"/>
		<updated>2019-09-06T06:13:02Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Riolur Tonic |noun=Tonic |type=alchemy |uses=up to 100 |weight=1 |appcost=62 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the riolur t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Riolur Tonic&lt;br /&gt;
|noun=Tonic&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=62&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the riolur tonic is known to heal internal wounds of the neck&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Eye_tonic_(crafted)&amp;diff=506993</id>
		<title>Item:Eye tonic (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Eye_tonic_(crafted)&amp;diff=506993"/>
		<updated>2019-09-06T06:12:07Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Aevaes Tonic |noun=Tonic |type=alchemy |uses=up to 100 |weight=1 |appcost=61 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the aevaes t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Aevaes Tonic&lt;br /&gt;
|noun=Tonic&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=61&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the aevaes tonic is known to heal internal wounds of the eyes&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Head_tonic_(crafted)&amp;diff=506992</id>
		<title>Item:Head tonic (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Head_tonic_(crafted)&amp;diff=506992"/>
		<updated>2019-09-06T06:11:07Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Eghmok Tonic |noun=Tonic |type=alchemy |uses=up to 100 |weight=1 |appcost=58 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the eghmok t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Eghmok Tonic&lt;br /&gt;
|noun=Tonic&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=58&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the eghmok tonic is known to heal internal wounds of the head&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Neck_ungent_(crafted)&amp;diff=506991</id>
		<title>Item:Neck ungent (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Neck_ungent_(crafted)&amp;diff=506991"/>
		<updated>2019-09-06T06:09:10Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Georin Ungent |noun=Ungent |type=alchemy |uses=up to 100 |weight=1 |appcost=75 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the georin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Georin Ungent&lt;br /&gt;
|noun=Ungent&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=75&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the georin ungent is known to heal external wounds of the neck&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Abdominal_ungent_(crafted)&amp;diff=506990</id>
		<title>Item:Abdominal ungent (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Abdominal_ungent_(crafted)&amp;diff=506990"/>
		<updated>2019-09-06T06:07:53Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Nilos Ungent |noun=Ungent |type=alchemy |uses=up to 100 |weight=1 |appcost=53 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the nilos u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Nilos Ungent&lt;br /&gt;
|noun=Ungent&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=53&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the nilos ungent is known to heal external wounds of the abdomen&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Chest_ungent_(crafted)&amp;diff=506989</id>
		<title>Item:Chest ungent (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Chest_ungent_(crafted)&amp;diff=506989"/>
		<updated>2019-09-06T06:05:31Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Plovik Ungent&lt;br /&gt;
|noun=ungent&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=140&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the plovik ungent is know to heal external wounds of the chest&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Chest_ungent_(crafted)&amp;diff=506988</id>
		<title>Item:Chest ungent (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Chest_ungent_(crafted)&amp;diff=506988"/>
		<updated>2019-09-06T06:04:53Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Plovik Ungent |noun=ungent |type=alchemy |uses=up to 100 |appcost=140 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the plovik ungent i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Plovik Ungent&lt;br /&gt;
|noun=ungent&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|appcost=140&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the plovik ungent is know to heal external wounds of the chest&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Head_ungent_(crafted)&amp;diff=506987</id>
		<title>Item:Head ungent (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Head_ungent_(crafted)&amp;diff=506987"/>
		<updated>2019-09-06T06:03:54Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Nemoih Ungent |noun=Ungent |type=alchemy |uses=up to 100 |weight=1 |appcost=62 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the nemoih...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Nemoih Ungent&lt;br /&gt;
|noun=Ungent&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=62&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the nemoih ungent is know to heal external wounds of the head&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Back_ungent_(crafted)&amp;diff=506986</id>
		<title>Item:Back ungent (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Back_ungent_(crafted)&amp;diff=506986"/>
		<updated>2019-09-06T06:02:11Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Hulnik Ungent |noun=Ungent |type=alchemy |uses=up to 100 |weight=1 |appcost=67 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the hulnik...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Hulnik Ungent&lt;br /&gt;
|noun=Ungent&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=67&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the hulnik ungent is known to heal external wounds of the back&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Eye_ungent_(crafted)&amp;diff=506985</id>
		<title>Item:Eye ungent (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Eye_ungent_(crafted)&amp;diff=506985"/>
		<updated>2019-09-06T06:00:52Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Sufil Ungent |noun=Ungent |type=alchemy |uses=up to 100 |weight=1 |appcost=98 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the sufil u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Sufil Ungent&lt;br /&gt;
|noun=Ungent&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=98&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the sufil ungent is known to heal external wounds of the eyes&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Skin_ungent_(crafted)&amp;diff=506984</id>
		<title>Item:Skin ungent (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Skin_ungent_(crafted)&amp;diff=506984"/>
		<updated>2019-09-06T05:58:36Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Aloe Ungent |noun=Ungent |type=alchemy |uses=up to 100 |weight=1 |appcost=235 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the aloe un...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Aloe Ungent&lt;br /&gt;
|noun=Ungent&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=235&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the aloe ungent is to heal external wounds of the skin and nerves.&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Limb_ungent_(crafted)&amp;diff=506983</id>
		<title>Item:Limb ungent (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Limb_ungent_(crafted)&amp;diff=506983"/>
		<updated>2019-09-06T05:55:52Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{Item |name=Jadice Ungent |noun=Ungent |type=alchemy |uses=up to 100 |weight=1 |appcost=71 |sourcetype=- |fname=No }} ==Remedy Properties==  * You are certain that the Jadice...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Jadice Ungent&lt;br /&gt;
|noun=Ungent&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|uses=up to 100&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=71&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Remedy Properties==&lt;br /&gt;
* You are certain that the Jadice ungent is know to heal external wounds of the limbs.&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magavyn&amp;diff=500513</id>
		<title>Magavyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magavyn&amp;diff=500513"/>
		<updated>2019-02-21T16:26:01Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     =Magavyn&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Prydaen&lt;br /&gt;
|gender   = Male&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Apperance:&lt;br /&gt;
&lt;br /&gt;
You are Shadow Alchemist Magavyn, Engineering Genius of Elanthia&lt;br /&gt;
You have an oval face, cat-slitted violet eyes and a narrow nose.  Your brown mane is long and thick, and is worn braided.  You have blue-grey fur with a white belly and white marbling, a curving tail and an athletic build.&lt;br /&gt;
You are slightly under average height for a Prydaen.&lt;br /&gt;
You are a wind-catcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Favorite craft:&lt;br /&gt;
&lt;br /&gt;
Alchemy of course. While i do some bone carving for Some Engineering fun, ive been doing alchemy for years. When i noticed that ive only ever heard of one person who sold remedies and it was in passing so i thought i would give it a try, Something for the people to have and rely on in a pinch. After several months of prep, sales, and free samples i finally got a good customer base and a great deal of support. Now im out to help younger alchemists reach where i am at. So if you ever see me around and want to get in the best craft in the world, give me a shoulder tap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Player alchemists}}&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magavyn&amp;diff=487813</id>
		<title>Magavyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magavyn&amp;diff=487813"/>
		<updated>2018-05-29T10:19:37Z</updated>

		<summary type="html">&lt;p&gt;MWILLIAMS: Created page with &amp;quot;{{GenericSearch}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenericSearch}}&lt;/div&gt;</summary>
		<author><name>MWILLIAMS</name></author>
	</entry>
</feed>