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		<id>https://elanthipedia.play.net/index.php?title=Squanto%27s_rare_metal_weapons&amp;diff=636268</id>
		<title>Squanto&#039;s rare metal weapons</title>
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		<updated>2023-12-20T18:55:43Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Small Edged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
===WELCOME===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome friends, and enemies, to [[Squanto]]&#039;s Rare Metal Weapons and Wares. ( Okay, so it is mostly weapons but “wares” makes it seems more friendly and less ARGH! COME GET A STABBY THING!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here, we have broken down each weapon by type and then listed them by the metal used from the least dense to the most dense. You can see the stats of each weapon, and compare them all in one place. Each magnificent piece is beautifully crafted to the highest possible standards, and is stamped by [[Squanto]] Longstalk himself, so you know it is an original. Because not everyone is well versed in the nuances of choosing a weapon, we will break it down for you simply. If you are comfortable with your knowledge of all things sharp, dull, pointy, and OUCH!-tastic, please feel free to skip on down to the tables and ignore the rest! ( You will be missing out though, just saying.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===METAL, METAL, METAL... it is all the same, right??===&lt;br /&gt;
NO! It is not the same, in fact, which metal you choose will greatly affect how well your weapon works in your hands. Silversteel is the lightest, then Glaes, Tyrium, Kertig, and finally Haralun at the heaviest. The weight of the metal is very important when it comes to how YOU will wield the weapon. Heavier weapons hit harder, but, will tend to be less balanced. ALSO! Keep in mind, if you take the heaviest, densest metal available, turn it into the head of a hammer and put in on the end of a stick... it is going to be a lot harder to get moving, even if it does hit like a charging caravan.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silversteel]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glaes]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyrium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kertig]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Haralun]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===DENSITY! Does it really matter?===&lt;br /&gt;
The density of the metal used in creating your weapon of mass destruction is very important.  It affects the weight of the weapon and that will influence the damage, balance, force of impact and suitedness.  Lower density metals will create better balanced weapons,  but they will also do less damage, have a lower force of impact and be less suited when it comes to usuing your strength.  The higher density metals are going to give you weapons that will hit harder and your strength will matter more, but the balance might leave you spinning if you are swinging a way with a 125 stone haralun sledgehammer.&amp;lt;br&amp;gt;   &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When considering the metals we are talking about, there are a few important things to keep in mind.  Silversteel and Glaes are the lightest (they can be at the lowest craftable density of 3 stones per volume) and Haralun and Kertig are the heaviest (they can be at the cap of 7.5 stones per volume, you can go higher but it just makes it heavier, nothing else will change).  Tyrium can get up to 6.99 stones per volume, which is only a smidge lower than the base density of Kertig, and remember, weapons don&#039;t care about fractions.  Even though Tryium can not be as dense as Haralun and Kertig, it is harder, so you can create weapons that will hit almost as hard and be just about as suited to your strength, but not spin you like a top because the weight will be slightly lower. &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Got it??&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Good!!&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
(if not, talk to [[Squanto]] because it is very possible that this part left [[Synamon]] drooling on herself a little bit)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DAMAGE!!! Getting your hurt on!! ===&lt;br /&gt;
How do you do battle? Are you a stabber? A feint-er? A basher? When looking at weapons, you need to consider what skill you are training, but also how you train. Some folks just feint their way to victory, while others like to poke holes in their victims. Bashing your foe into oblivion is also fun. You can look at the TYPE of damage a weapon is designed to do, and choose the one that works best with your style. Keep in mind, a nightstick is not going to poke a hole in anything, and if you bash something with a scimitar, you will likely be slicing away parts as opposed to denting them in.  Of course, there is a lot more to it than this, but this gives you a basic understanding, and will not melt your brain with the influx of knowledge!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FOI * - FORCE OF IMPACT ===&lt;br /&gt;
You like to hit things? You like to hit them hard? Stunning! No, really, stunning. Force of impact is how much more likely the weapon is to cause a stun. Remember, how well YOU train and how well YOU use the weapon is the key, but an increase in force of impact can make it that much more likely your opponent will get knocked out! ( They get knocked out, and don&#039;t get up again! Your Tyrium mallet is going to keep them down! )&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===BALANCE===&lt;br /&gt;
Have you always wanted to frolic in the fields like a pretty, pretty pixie? Are you agile like a grey death squirrel? Do the trailing skirts of your gossamer gown float gracefully behind you as you fly into the heat of battle? The balance of the weapon is affected by your agility, the more balanced it is, the easier it will be to swing and then recover, as opposed to leaving you spinning like a top.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===SUITABILITY===&lt;br /&gt;
Bulging biceps that dance in the pale moonlight affect the suitability of the weapon. YOUR strength can influence the damage dealt with the weapon and the more suitable it is to your strength, the more damage you can potentially do.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===DURABLITY===&lt;br /&gt;
Rare metals are excellent for many things, but one of the things that make them EVEN BETTER (dun dun dun) is their durability!! These weapons are created to last long into the battle with nary a scratch, or ding! Not a piffle of a ripple! No notches or splotches! Ladies and Gentlemen, you will find that the repair shops will become a thing of the past and your time in battle will greatly improve. “WHOA!” Right? (You totally said that out loud and the people around you are looking at you weird. Shhh! ) It is true! You will notice that the durability of these metals far outmatches that of the common steel. “What is the catch!” ( Stop yelling at the computer!) There really is none, improved durability means you can train longer and earn more, they are a little more expensive to repair, but you more than make up for that with your time in the field.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===THE MORE YOU KNOW! ===&lt;br /&gt;
So, now, you know all the things. ( At least most anyway. ) It is time to move forward and CHOOSE YOUR WEAPON!! A few things to keep in mind as you look over the vast selection of awesomeness: What skill are you training? How do you fight? Are you stronger or more agile? Do you like cheese on your waffles? As you browse through the weapon types you will see a lot of information, keep the things that are most important to YOU in mind and you will do great.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Simply stated, if you are a giant pink Kaldar Barbarian, you will do well with a Tryium or Kertig slicer, but if you are a tiny furry-footed Halfling Thief, a Glaes stabber will suit you perfectly. If you are a Dwarven Paladin... you are awesome and anything you touch will become perfection in your hands! ( But, only if your name is [[Uthgaar]], otherwise, grab that Haralun hammer and chuck it at your foes.)  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== MEETING THE MASTER!===&lt;br /&gt;
[[Squanto]] Longstalk is an intimidating figure. The witch balls!  The pink! The amazing!  But, fear not, gentle non-Squanto person! This awesome mountain of a Kaldar is a generous soul and always happy to help. (unless he is busy, then he has to get back to you or something!)  Please journey to the bottom of the page and learn how YOU too, can speak with the master!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Approved Vendor List ===&lt;br /&gt;
Pick up your Squanto-crafted rare metal weapons at these fine retailers:&lt;br /&gt;
&lt;br /&gt;
Tiddeggur&#039;s House Of Pain - operated by [[Tiddeggur]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tindle&#039;s Ores and More - operated by [[Tindle]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Miss Gnomer&#039;s - operated by [[Tinkery]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you would like to carry Squanto-crafted rare metal weapons in your shop, contact me at AIM Squantodr.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Limited use templates===&lt;br /&gt;
&lt;br /&gt;
Please note that all items with an asterisk (*) at the start of the name indicate weapons made with a limited use template.&lt;br /&gt;
&lt;br /&gt;
List should be updated regularly, but check [[Weaponsmithing_products#Special_Instructions|The special instructions page]] as well.&lt;br /&gt;
&lt;br /&gt;
===Small Edged Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || foil || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 18 - practically invulnerable || 15&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || pasabas (unbalanced) || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 12 - excellently || 01 - terribly || 14 - practically invulnerable || 15&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || rapier || 09 - heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 13 - superbly || 01 - terribly || 18 - practically invulnerable || 21&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 18 - practically invulnerable || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hawkbill* || 04 - somewhat fair || 05 - fair || 01 - dismal || 01 - terribly || 10 - very well || 04 - inadequately || 12 - quite guarded || 3&lt;br /&gt;
|-&lt;br /&gt;
| glaes || dagger || 04 - somewhat fair || 06 - somewhat moderate || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || stiletto || 07 - moderate || 03 - low || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || telek || 07 - moderate || 03 - low || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sunblade || 06 - somewhat moderate || 04 - somewhat fair || 02 - poor || n/a || 13 - superbly || 02 - dismally || 12 - quite guarded || 9&lt;br /&gt;
|-&lt;br /&gt;
| glaes || kasai || 06 - somewhat moderate || 04 - somewhat fair || 02 - poor || 01 - terribly || 11 - extremely well || 02 - dismally || 12 - quite guarded || 9&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pasabas || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || rapier || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated parazonium* || 08 - somewhat heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 07 - moderate || 04 - somewhat fair || 02 - dismally || 08 - soundly || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 08 - somewhat heavy || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || gladius || 08 - somewhat heavy || 03 - low || 03 - low || 02 - dismally || 09 - well || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 07 - moderate || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 09 - heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 12 - quite guarded || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pasabas || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || foil || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || gladius || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe (unbalanced) || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar (unbalanced) || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 37&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hawkbill* || 04 - somewhat fair || 06 - somewhat moderate || 02 - poor || n/a || 12 - excellently || 05 - fairly || 17 - nearly impervious || 6&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || telek || 08 - somewhat heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 17 - nearly impervious || 13&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || rapier || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 17 - nearly impervious || 22&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || pasabas || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || rapier || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || thrusting blade || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| telothian || serrated parazonium* || 11 - very heavy || 05 - fair || 03 - low || 02 - dismally || 08 - well || 05 - fairly || 18 - practically invulnerable || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated parazonium* || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 09 - well || 05 - fairly || 18 - practically invulnerable || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated parazonium* || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || parang || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cutlass || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 47&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cutlass || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hurling axe || 05 - fair || 10 - very heavy || 07 - moderate || n/a || 05 - fairly || 06 - decently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || shotel || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated khopesh* || 03 - low || 10 - very heavy || 09 - heavy || 05 - fairly || 02 - dismally || 12 - excellently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hawkbill* || 04 - somewhat fair || 06 - somewhat moderate || 02 - poor || 01 - terribly || 09 - well || 05 - fairly || 16 - unusually resilient || 7&lt;br /&gt;
|-&lt;br /&gt;
| kertig || stiletto || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 16 - unusually resilient || 14&lt;br /&gt;
|-&lt;br /&gt;
| kertig || telek || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 16 - unusually resilent || 15&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sunblade || 07 - moderate || 05 - fair || 03 - low || 02 - dismally || 10 - very well || 03 - poorly || 16 - unusually resilient || 22&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 29&lt;br /&gt;
|-&lt;br /&gt;
| kertig || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || n/a || 08 - soundly || 05 - fairly || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || pasabas || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - ususually resilient || 32&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated parazonium* || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 17 - nearly impervious || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 09 - heavy || 06 - somewhat moderate || n/a || 06 - decently || 05 - fairly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || scimitar || 03 - low || 10 - very heavy || 05 - fair || n/a || 07 - reasonably || 06 - decently || 16 - unusually resilient || 38&lt;br /&gt;
|-&lt;br /&gt;
| kertig || shotel || 03 - low || 09 - heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 39&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cutlass || 03 - low || 09 - heavy || 07 - moderate || n/a || 05 - fairly || 08 - soundly || 16 - unusually resilient || 47&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cutlass || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hand axe || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated iltesh* || 09 - heavy || 07 - moderate || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || telek || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| haralun || stiletto || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 28&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || serrated parazonium* || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 15 - extremely || 30 &lt;br /&gt;
|-&lt;br /&gt;
| haralun || dao || 02 - poor || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 04 - inadequately || 09 - well || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || foil || 10 - very heavy || 04 - somewhat fair || 04 - somewhat fair || 02 - dismally || 10 - very well || 03 - poorly || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 04 - somewhat fair || 02 - dismally || 10 - very well || 03 - poorly || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || adze || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || mambeli || 11 - great || 03 - low || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || gladius || 11 - great || 03 - low || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || parang || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || 14 - very strong || 46&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cutlass || 03 - low || 09 - heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 08 - soundly || 14 - very strong || 48&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cutlass || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || shotel || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hatchet || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Large Edged Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || hurling axe || 04 - somewhat fair || 09 - heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || dagesse || 10 - very heavy || 07 - moderate || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 14 - very strong || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadsword || 02 - poor || 10 - very heavy || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || kudalata || 02 - poor || 10 - very heavy || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated kudalata* || 02 - poor || 10 - very heavy || 03 - low || n/a || 09 - well || 04 - inadequately || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cinquedea || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || namkomba || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated recade* || 07 - moderate || 07 - moderate || 02 - poor || 02 - dismally || 10 - very well || 03 - poorly || 13 - highly protected || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* || 01 - dismal || 08 - somewhat heavy || 08 - somewhat heavy || 03 - poorly || 08 - soundly || 06 - decently || 13 - highly protected || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || phalanx sword* || 03 - low || 10 - very heavy || 05 - fair  || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadsword || 02 - poor || 11 - great || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* || 01 - dismal || 09 - heavy || 09 - heavy || 03 - poorly || 06 - decently || 08 - soundly || 13 - highly protected || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* (unbalanced) || 01 - dismal || 09 - heavy || 09 - heavy || 03 - poorly || 06 - decently || 08 - soundly || 13 - highly protected || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spatha || 02 - poor || 11 - great || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 37&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated recade* || 08 - somewhat heavy || 08 - somewhat heavy || 03 - low || 03 - poorly || 08 - soundly || 05 - fairly || 13 - highly protected || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || battle axe || 01 - dismal || 10 - very heavy || 10 - very heavy || n/a || 04 - inadequately || 09 - well || n/a || 50&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 11 - great || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 13 - severe || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 13 - severe || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 - low || 12 - very great || 06 - somewhat moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 - low || 12 - very great || 07 - moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 18 - practically invulnerable || 59&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 18 - practically invulnerable || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 05 - fairly || 10 - very well || 18 - practically invulnerable || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || phalanx sword* || 04 - somewhat fair || 14 - very severe || 08 - somewhat heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 62&lt;br /&gt;
|-&lt;br /&gt;
| kertig - alloy || broadsword || 02 - poor || 11 - great || 05 - fair || n/a || 06 - decently || 07 - reasonably || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cinquedea || 10 - very heavy || 06 - somewhat moderate || 04 - somewhat fair || 02 - dismally || 07 - reasonably || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 50&lt;br /&gt;
|-&lt;br /&gt;
| kertig || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || n/a || 04 - inadequately || 04 - inadequately || 07 - reasonably || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 59&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated recade* || 09 - heavy || 09 - heavy || 05 - fair || 04 - inadequately || 06 - decently || 07 - reasonably || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 17 - nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 04 - inadequately || 10 - very well || 17 - nearly impervious || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || falchion || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || phalanx sword* || 03 - low || 14 - very severe || 08 - somewhat heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || robe sword || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 01 - terribly || 12 - excellently || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || robe sword || 01 - dismal || 12 - very great || 11 - great || n/a || 02 - dismally || 13 - superbly || 16 - unusually resilient || 68&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadsword || 02 - poor || 12 - very great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || n/a || 47&lt;br /&gt;
|-&lt;br /&gt;
| haralun || schiavona || 01 - dismal || 11 - great || 10 - very heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 51&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 08 - soundly || 14 - very strong || n/a || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || falchion || 01 - dismal || 12 - very great || 11 - great || n/a || 03 - poorly || 12 - excellently || 14 - very strong || 62&lt;br /&gt;
|-&lt;br /&gt;
| haralun || robe sword || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 01 - terribly || 12 - excellently || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || falchion || 01 - dismal || 12 - very great || 11 - great || n/a || 02 - dismally || 13 - superbly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || schiavona || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 04 - inadequately || 10 - very well || 15 - extremely resistant || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || battle axe || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadaxe || 03 - low || 13 - severe || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boarding axe || 10 - very heavy || 02 - poor || 11 - great || 06 - decently || 04 - inadequately || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boarding axe || 01 - dismal || 12 - very great || 10 - very heavy || 06 - decently || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Two - Handed Edged Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !!Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || greataxe || 02 - poor || 16 - very extreme || 05 - fair || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes ||  marauder blade || 02 - poor || 16 - very extreme || 05 - fair || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 16 - very extreme || 05 - fair || n/a || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 17 - mighty || 05 - fair || n/a || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 18 - very might || 06 - somewhat moderate || 06 - decently || 06 - decently || 08 - soundly || 12 - quite guarded || 49&lt;br /&gt;
|-&lt;br /&gt;
| glaes || flamberge || 03 - low || 15 - extreme || 09 - heavy || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 54&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greatsword || 03 - low || 15 - extreme || 09 - heavy || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 55&lt;br /&gt;
|-&lt;br /&gt;
| glaes || marauder blade || 02 - poor || 19 - bone crushing || 07 - moderate || 06 - decently || 05 - fairly || 09 - well || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || shh&#039;oi&#039;ata || 01 - dismal || 15 - extreme || 12 - very great || 06 - decently || 05 - fairly || 09 - well || 12 - quite guarded || 61&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greataxe || 02 - poor || 20 - very bone-crushing || 08 - somewhat heavy || 07 - reasonably || 04 - inadequately || 10 - very well || 12 - quite guarded || 67&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 20 - very bone-crushing || 08 - somewhat heavy || n/a || 05 - fairly || 09 - well || 12 - quite guarded || 67&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greatsword || 03 - low || 19 - bone crushing || 12 - very great || 06 - decently || 04 - inadequately || 10 - very well || 12 - quite guarded || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 - somewhat fair || 15 - extreme || 07 - moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 - somewhat fair || 15 - extreme || 09 - heavy|| n/a || 06 - decently|| 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 – somewhat fair || 16 – very extreme || 09 – heavy || 04 – inadequately || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || marauder blade || 03 - low || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 12 - excellently || 17 - nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || shh&#039;oi&#039;ata || 02 - poor || 20 - very bone-crushing || 17 - mighty || 09 - well || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 104&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || greatsword || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 124&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || flamberge || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || greatsword || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || double axe || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| kertig || kaskara || 01 - dismal || 17 - mighty || 13 - severe || n/a || 04 - inadequately || 12 - excellently || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greataxe || 02 - poor || 21 - devastating || 10 - very heavy || n/a || 03 - poorly || 13 - superbly || 16 - unusually resilient || 89&lt;br /&gt;
|-&lt;br /&gt;
| kertig || two-handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greatsword || 03 - low || 19 - bone crushing || 12 - very great || 06 - decently || 04 - inadequately || 10 - very well || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || warring axe || 02 - poor || 22 - very devastating || 10 - very heavy || n/a || 02 - dismally || 13 - superbly || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || kaskara || 01 - dismal || 20 - very bone-crushing || 17 - mighty || 09 - well || 01 - terribly || 13 - superbly || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greatsword || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadaxe || 03 - low || 16 - very extreme || 09 - heavy || 05 - fairly || 05 - fairly || 08 - soundly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two-handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 11 - extremely well || 14 - very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two - handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || n/a || 02 - dismally || 13 - superbly || 14 - very strong || 91&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double axe || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double axe || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 02 - dismally || 12 - excellently || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || greatsword || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Thrown Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 18 - practically invulnerable || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing spike || 00 - no  || 00 - no  || 05 - fair || 01 - terribly || 05 - fairly || 05 - fairly || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bola || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || dart (balanced/tempered) || 04- somewhat fair  || 02 - poor  || 00 - no || 00 - not || 09 - well || 02 - dismally || 12 - quite guarded || 3&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing dagger (balanced/tempered) || 05 - fair  || 04 - somewhat fair || 01 - dismal || 01 terribly || 10 - very well || 02 - dismally || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cuska || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 07 - moderate || 04 - somewhat fair || 02 - dismally || 08 - soundly || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 08 - somewhat heavy || 06 - decently || 07 - reasonably || 05 - fairly || 12 - quite guarded || 19&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 06 - decently || 06 - decently || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe (unbalanced) || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || n/a || 06 - decently || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing club || 00 - no  || 01 - dismal || 10 - very heavy || 07 - reasonably || 06 - decently || 06 - decently || 17 - nearly impervious || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || 07 - reasonably || 06 - decently || 06 - decently || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 09 - heavy || 06 - somewhat moderate || n/a || 06 - decently || 05 - fairly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 44&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boomerang || 01 - dismal || 03 - low || 04 - somewhat fair || 03 - poorly || 06 - decently || 06 - decently || 14 - very strong || 22&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf (unbalanced) || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cuska || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 41&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || n/a || 04 - inadequately || 05 - fairly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Thrown Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light spear || 09 - heavy || 04 - somewhat fair || 03 - low || n/a || 13 - superbly || 03 - poorly || 18 - practically invulnerable || 21&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || hurling axe || 04 - somewhat fair || 09 - heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || javelin || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light spear || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 00 - no || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing mallet || 00 - no  || 00 - no || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 - very heavy || 04 - somewhat fair || 05 - fair || n/a || 09 - well || 05 - fairly || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 06 - decently || 06 - decently || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 - very heavy || 04 - somewhat fair || 05 - fair || 03 - poorly || 09 - well || 05 - fairly || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *imperial spear || 11 - great || 05 - fair || 05 - fair || 03 - poorly || 10 - very well || 04 - inadequately || 14 - very strong || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spear || 11 - great || 05 - fair || 03 - low || n/a || 08 - soundly || 05 - fairly || 08 - marginally || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 03 - low || 14 - very severe || 10 - very well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 13 - severe || 05 - fair || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hurling axe || 05 - fair || 10 - very heavy || 07 - moderate || n/a || 05 - fairly || 06 - decently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 14 - very severe || 06 - somewhat moderate || 06 - somewhat moderate || n/a || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || military fork || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 04 - inadequately || 09 - well || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || duraka skefne || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *imperial spear || 16 - very extreme || 06 - somewhat moderate || 10 - very heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hunthsleg || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || javelin || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 07 - reasonably || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 59&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hhr&#039;ata || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || military fork || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *imperial spear || 16 - very extreme || 05 - fair || 10 - very heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || allarh || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || n/a || 08 - soundly || 06 - decently || 14 - very strong || 56&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || military fork || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spear || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing mallet || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 76&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 02 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well ||  || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Blunt Weapons === &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing spike || 00 - no  || 00 - no  || 05 - fair || 01 - terribly || 05 - fairly || 05 - fairly || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bola || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cuska || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 08 - somewhat heavy || 06 - decently || 07 - reasonably || 05 - fairly || 12 - quite guarded || 19&lt;br /&gt;
|-&lt;br /&gt;
| glaes || belaying pin || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || belaying pin (unbalanced) || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || war hammer || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *light penarch || 01 - dismal || 00 - no || 10 - very heavy || 09 - well || 11 - extremely well || 05 - fairly || 12 - quite guarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 06 - decently || 06 - decently || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || war hammer || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 07 - reasonably || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 06 - decently || 07 - reasonably || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace (unbalanced) || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 06 - decently || 07 - reasonably || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cudgel || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 08 - soundly || 06 - decently || 17 - nearly impervious || 17&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || n/a || 06 - decently || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing club || 00 - no  || 01 - dismal || 10 - very heavy || 07 - reasonably || 06 - decently || 06 - decently || 17 - nearly impervious || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || belaying pin || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 09 - well || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 09 - well || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 06 - decently || 08 - soundly || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *light penarch || 04 - somewhat fair || 00 - no || 14 - very severe || 11 - extremely well || 08 - soundly || 08 - soundly || 18 - practically invulnerable || 55&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || 07 - reasonably || 06 - decently || 06 - decently || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bludgeon || 03 - low || 00 - no  || 10 - very heavy || 07 - reasonably || 05 - fairly || 08 - soundly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 12 - very great || 09 - well || 06 - decently || 07 - reasonably || 16 - unusually resilient || 48&lt;br /&gt;
|-&lt;br /&gt;
| kertig || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 04 - inadequately || 09 - well || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *light penarch || 04 - somewhat fair || 00 - no || 14 - very severe || 11 - extremely well || 07 - reasonably || 08 - soundly || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boomerang || 01 - dismal || 03 - low || 04 - somewhat fair || 03 - poorly || 06 - decently || 06 - decently || 14 - very strong || 22&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf (unbalanced) || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cuska || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 41&lt;br /&gt;
|-&lt;br /&gt;
| haralun || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || belaying pin || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || flanged mace || 05 - fair || 05 - fair || 09 - heavy || 07 - reasonably || 03 - poorly || 10 - very well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Large Blunt Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greathammer || 01 - dismal || 02 - poor || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || imperial war hammer || 01 - dismal || 02 - poor || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 00 - no  || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing mallet || 00 - no  || 00 - no  || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || morning star || 02 - poor || 00 - no || 12 - very great || 10 - very well || 07 - reasonably || 06 - decently || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ukabi || 02 - poor || 00 - no  || 12 - very great || 10 - very well || 08 - soundly || 05 - fairly || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked ball and chain || 02 - poor || 00 - no  || 12 - very great || 10 - very well || 08 - soundly || 05 - fairly || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 06 - decently || 06 - decently || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || imperial war hammer || 03 - low || 04 - somewhat fair || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 03 - low || 14 - very severe || 10 - very well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace || 00 - no  || 04 - somewhat fair || 14 - very severe || 11 - extremely well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 04 - inadequately || 09 - well || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| kertig || horesman&#039;s flail || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sledgehammer || 00 - no  || 04 - somewhat fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 70&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sledgehammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hhr&#039;ata || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || imperial war hammer || 04 - somewhat fair || 05 - fair || 15 - extreme || 10 - very well || 03 - poorly || 10 - very well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 10 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || ball and chain || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy chain || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || sledgehammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 01 - terribly || 12 - excellently || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || greathammer || 04 - somewhat fair || 05 - fair || 15 - extreme || 09 - well || 03 - poorly || 10 - very well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double - headed hammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy mace || 04 - somewhat fair || 05 - fair || 15 - extreme || 10 - very well || 03 - poorly || 10 - very well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing mallet || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 76&lt;br /&gt;
|-&lt;br /&gt;
| haralun || morning star || 07 - moderate || 00 - no  || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
| haralun || morning star || 07 - moderate || 00 - no  || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Two - handed Blunt Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| glaes || akabo || 03 - low || 05 - fair || 12 - very great || 10 - very well || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - headed hammer || 02 - poor || 03 - low || 16 - very extreme || 13 - superbly || 09 - well || 05 - fairly || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || giant mallet || 02 - poor || 03 - low || 16 - very extreme || 13 - superbly || 09 - well || 05 - fairly || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || maul || 03 - low || 02 - poor || 17 - mighty || 13 - superbly || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 48&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace || 01 - dismal || 07 - moderate || 15 - extreme || 11 - extremely well || 05 - fairly || 08 - soundly || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || giant mallet || 02 - poor || 07 - moderate || 20 - very bone crushing || 15 - amazingly || 05 - fairly || 09 - well || 12 - quite guarded || 84&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || footman&#039;s flail || 04 - somewhat fair || 07 - moderate || 15 - extreme || 11 - extremely well || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || heavy sledgehammer || 09 - heavy || 03 - low || 23 - overwhelming || n/a || 02 - dismally || 14 - incredibly || 17 - nearly impervious || 102&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || dire mace || 10 - very heavy || 03 - low || 23 - overwhelming || 17 - perfectly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 110&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || heavy sledgehammer || 10 - very heavy || 03 - low || 23 - overwhelming || 17 - perfectly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 111&lt;br /&gt;
|-&lt;br /&gt;
| kertig || footman&#039;s flail || 03 - low || 08 - somewhat heavy || 16 - very extreme || 12 - excellently || 04 - inadequately || 10 - very well || 16 - unusually resilient || 78&lt;br /&gt;
|-&lt;br /&gt;
| kertig || footman&#039;s flail || 03 - low || 10 - very heavy || 18 - very mighty || 13 - superbly || 03 - poorly || 11 - extremely well || 16 - unusually resilient || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || war mattock || 07 - moderate || 06 - somewhat moderate || 20 - very bone crushing || n/a || 01 - terribly || 16 - unbelievably || 15 - extremely resistant || 106&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mallet || 02 - poor || 10 - very heavy || 22 - very devastating || 16 - unbelievably || 03 - poorly || 11 - extremely well || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| kertig || dire mace || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 120&lt;br /&gt;
|-&lt;br /&gt;
| kertig || heavy sledgehammer || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 120&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two-headed hammer || 02 - poor || 10 - very heavy || 22 - very devastating || 16 - unbelievably || 02 - dismally || 12 - excellently || 14 - very strong || 112&lt;br /&gt;
|-&lt;br /&gt;
| haralun || maul || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 14 - very strong || 120&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy sledgehammer || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 14 - very strong || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Polearms  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light spear || 09 – heavy || 04 - somewhat fair || 03 – low || n/a || 13 – superbly || 03 – poorly || 18 – practically invulnderable || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || javelin || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light spear || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe || 07 – moderate || 11 - great || 03 – low || 03 - poorly || 09 – well || 04 – inadequately || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || 03 - poorly || 08 - soundly || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe (unbalanced) || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || 03 - poorly || 08 - soundly || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 – very heavy || 04 - somewhat fair || 05 - fair || n/a || 09 – well || 05 - fairly || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || glaive || 03 – low || 13 - severe || 07 - moderate || 05 - fairly || 07 - reasonably || 06 - decently || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 – very heavy || 04 - somewhat fair || 05 - fair || 03 - poorly || 09 – well || 05 - fairly || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - pronged halberd || 03 – low || 13 - severe || 07 - moderate || 05 - fairly || 07 - reasonably || 06 - decently || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *imperial spear || 11 - great || 05 - fair || 05 - fair || 03 - poorly || 10 - very well || 04 - inadequately || 14 - very strong || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spear || 11 – great || 05 - fair || 03 – low || n/a || 08 - soundly || 05 - fairly || 08 – marginally vulnerable || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bardiche || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || n/a || 08 - soundly || 05 - fairly || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || lance || 14 – very severe || 04 - somewhat fair || 03 – low || 03 - poorly || 10 – very well || 04 – inadequately || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork (unbalanced) || 12 - very great || 04 - somewhat fair || 03 – low || 08 - soundly || 06 – decently || NA || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ilglaiks skefne || 15 - extreme || 04 - somewhat fair || 04 - somewhat fair || 03 - poorly || 09 – well || 06 - decently || 12 - quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 13 - severe || 05 - fair || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ranseur || 16 – very extreme || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 07 - reasonably || 12 - quite guarded || 69&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pike || 17 - mighty || 04 - somewhat fair || 07 - moderate || 04 – inadequately || 07 - reasonably || 08 - soundly || 12 - quite guarded || 81&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ilglaiks skefne || 18 – very mighty || 04 - somewhat fair || 07 - moderate || 05 - fairly || 06 – decently || 08 - soundly || 12 - quite guarded || 84&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || scythe || 08 - somewhat heavy || 12 – very great || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 17 - nearly impervious || 45&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 14 – very severe || 06 - somewhat moderate || 06 - somewhat moderate || n/a || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || duraka skefne || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || military fork || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || khuj || 04 – somewhat fair || 18 - very mighty || 13 - severe || 08 - soundly || 01 – terribly || 13 – superbly || 17 - nearly impervious || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *imperial spear || 16 - very extreme || 06 - somewhat moderate || 10 - very heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || lance || 20 - very bone-crushing || 05 - fair || 10 - very heavy || 06 - decently || 05 – fairly || 10 - very well || 17 - nearly impervious || 104&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hunthsleg || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || javelin || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || military fork || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || halbred || 13 - severe || 13 - severe || 08 - somewhat heavy || 05 - fairly || 04 – inadequately || well – 10 || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spetum || 18 – very mighty || 04 - somewhat fair || 08 - somewhat heavy || 05 - fairly || 06 – decently || well – 10 || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || khuj || 03 – low || 18 - very mighty || 13 - severe || 08 - soundly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *imperial spear || 16 - very extreme || 05 - fair || 10 - very heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || lance || 20 - very bone-crushing || 04 - somewhat fair || 10 - very heavy || 06 - decently || 04 – inadequately || 11 - extremely well || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| haralun || allarh || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || n/a || 08 - soundly || 06 - decently || 14 - very strong || 56&lt;br /&gt;
|-&lt;br /&gt;
| haralun || military fork || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scythe || 09 – heavy || 13 - severe || 08 - somewhat heavy || 05 - fairly || 05 – fairly || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spear || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || halberd || 13 - severe || 13 - severe || 08 - somewhat heavy || 05 - fairly || 03 - poorly || 10 - very well || 14 - very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || khuj || 03 – low || 18 - very mighty || 13 - severe || 08 - soundly || 02 - dismally || 11 - extremely well || 14 - very strong || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || ngalio || 13 - severe || 10 – very heavy || 09 – heavy || 06 - decently || 03 - poorly || 11 - extremely well || 14 - very strong || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || lance || 20 - very bone-crushing || 04 - somewhat fair || 10 - very heavy || 06 - decently || 03 - poorly || 12 - excellently || 14 - very strong || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Staves  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || nightstick || 00 – no || 01 – dismal || 07 – moderate || 06 – decently || 11 – extremely well || 05 – fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane (unbalanced) || 04 - somewhat fair || 02 - poor || 10 – very heavy || 06 – decently || 11 – extremely well || 05 – fairly || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 03 – low || 01 – dismal || 11 - great || 07 - reasonably || 12 – excellently || 03 – poorly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane || 04 - somewhat fair || 02 - poor || 11 - great || 07 - reasonably || 10 - very well || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane (unbalanced) || 04 - somewhat fair || 02 - poor || 11 - great || 07 - reasonably || 10 - very well || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 04 - somewhat fair || 01 – dismal || 12 -very great || n/a || 12 – excellently || 05 – fairly || 08 – marginally vulnerable || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 06 – somewhat moderate || 01 – dismal || 14 – very severe || 09 – well || 09 – well || 07 – reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || weighted staff || 08 – somewhat heavy || 02 - poor || 15 – extreme || 10 – very well || 05 – fairly || 11 – extremely well || 17 – nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| kertig || nightstick || 00 – no || 04 – somewhat fair || 10 – very heavy || 08 – soundly || 08 – soundly || 08 – soundly || 16 – unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || quarterstaff || 08 – somewhat heavy || 01 – dismal || 15 – extreme || 10 – very well || 08 – soundly || 08 – soundly || 16 – unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || nightstick || 00 – no || 04 – somewhat fair || 10 – very heavy || 08 – soundly || 08 – soundly || 08 – soundly || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || quarterstaff || 08 – somewhat heavy || 01 – dismal || 15 – extreme || 10 – very well || 08 – soundly || 08 – soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || pike staff || 10 - very heavy || 06 - somewhat moderate || 11 - great || 07 - reasonably || 06 - decently || 10 - very well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LE AND 2HE ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (le) || 03 – low || 08 – somewhat heavy || 04 – somewhat fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (2he) || 03 – low || 12 – very great || 05 – fair || 02 – dismally || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadaxe (le) || 03 – low || 09 – heavy || 04 – somewhat fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadaxe(2he) || 03 – low || 12 – very great || 05 – fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (le) || 03 – low || 11 – great || 06 – somewhat moderate || 04 – inadequately || 06 – decently || 06 – decently || 12 – quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (2he) || 03 – low || 14 – very severe || 08 – somewhat heavy || 04 – inadequately || 06 – decently || 07 – reasonably || 12 – quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 - low || 12 - very great || 06 - somewhat moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 - somewhat fair || 15 - extreme || 07 - moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 - low || 12 - very great || 07 - moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 - somewhat fair || 15 - extreme || 09 - heavy|| n/a || 06 - decently|| 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 – somewhat fair || 16 – very extreme || 09 – heavy || 04 – inadequately || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bastard sword (le) || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 04 – inadequately || 08 – soundly || 14 – very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bastard sword (2he) || 03 – low || 16 – very extreme || 09 – heavy ||  || 05 – fairly || 08 – soundly || 14 – very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LB AND 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 02 – poor || 12 – very great || 09 – well || 07 – reasonably || 05 – fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || fair - 5 || 13 – severe || 10 – very well || 08 -soundly || 05 – fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 04 - somewhat fair || 13 – severe || 11 - extremely well || 06 – decently || 06 – decently || 12 - quite guarded || 52&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || 06 – somewhat moderate || 14 - very severe || 11 - extremely well || 06 – decently || 07 - reasonably || 12 - quite guarded || 52&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 04 - somewhat fair || 14 - very severe || 11 - extremely well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || 07 - moderate || 15 - extreme || 12 – excellently || 05 - fairly || 08 - soundly || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bar mace (lb) || 00 - no  || 07 - moderate || 17 – mighty || 13 – superbly || 04 -inadequately || 09 – well || 17 – nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bar mace (2hb) || 02 – poor || 10 – very heavy || 18 - very mighty || 12 – excellently || 04 -inadequately || 09 – well || 17 – nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bar mace (lb) || 00 - no  || 07 - moderate || 17 – mighty || 13 – superbly || 04 -inadequately || 08 - soundly || 14 – very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bar mace (2hb) || 01 - dismal || 10 – very heavy || 18 - very mighty ||  || 05 - fairly || 08 - soundly || 14 – very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE SB SE and 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| tyrium || half-handled riste (sb) || 00 - no  || 04 - somewhat fair || 12 - very great || 09 - well || 04 - inadequately || 08 - soundly || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || half-handled riste (se) || 03 - low || 10 - very heavy || 09 - somewhat heavy || 04 - inadequately || 06- decently  || 06 - decently ||  17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || half-handled riste (2hb)|| 02 - poor || 07 - moderate || 14 - very severe || 10 - very well || 03 - poorly || 10 - very well ||  17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LB LE and 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (lb) || 00 - no || 05 - fair || 11 - great || 08 - soundly || 03 - poorly || 08 - soundly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (le) || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (2hb)|| 01 - dismal || 06 - somewhat moderate || 14 - very severe || 09 - well || 03 - poorly || 08 - soundly ||  17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (lb) || 00 - no || 05 - fair || 11 - great || 08 - soundly || 02 - dismally || 09 - well || 17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (le) || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 06 - decently || 17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (2hb)|| 01 - dismal || 06 - somewhat moderate || 14 - very severe || 10 - very well || 02 - dismally || 09 - well ||  17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BRAWLING GEAR ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked knuckles || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || knee spikes || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || knee spikes || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hand claws || a lot || a lot || no || not || n/a || n/a || 10 - a bit || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || elbow spikes || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || elbow spikes || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || elbow spikes || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || knee spikes || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || knee spikes || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || elbow spikes || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || knee spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || knee spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || elbow spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || elbow spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MAKER&#039;S MARK STAMP ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Type !! Material  !! Durability !! Speed &lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 20% oravir 80% damite || 15 – extremely resistant || very effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 25.71 % oravir 74.28% kertig || 15 – extremely resistant || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 20 % copper 80% silversteel || 18 - practically invulnerable || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% kertig 17% gold 16% lead || 15 – extremely resistant || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% glaes 32.99% oravir || 11 – rather reinforced || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% glaes 33% oravir || 11 – rather reinforced || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISCLAIMER == &lt;br /&gt;
The preceding is a compilation of information compiled by the player of [[Squanto]] since the release of the new crafting system.  It is presented to you as a point of reference and will continue to be a dynamic source as things change, and he creates more and more awesome.  Please feel free to contact him via AIM at SquantoDR.  He is happy to discuss creating you the best possible weapon, or how you can become a master-crafter yourself!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISCLAIMER PART TWO! ==&lt;br /&gt;
The preceding compilation of the compilation was typed and formatted by the player of [[Synamon]].  Usually these things happen with little or no input from the subject, but this incredible amount of knowledge would never be pulled from her weapon-illiterate brain.  (However, lessons were learned and she likely thinks she knows stuff now... you have been warned!)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Crafting Guide of Awesome ==&lt;br /&gt;
Please check out [[User:SQUANTO/Squanto&#039;s Crafting for Dummies]]  for a complete guide to all things crafting.  It is a work in progress, but all your forging needs should be met!&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619950</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619950"/>
		<updated>2023-08-02T04:34:27Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||250||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ashen flamestalk|ashen flamestalk}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining clubmoss|shining clubmoss}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marram grass|marram grass}}||650||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marsh woundwort|marsh woundwort}}||750||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ ranks 140+ agility, can&#039;t target at 1720.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* RECALL HERB command update July 2023&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/745675889622384681/745683361841807390/11335402799835587291}}&lt;br /&gt;
&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619949</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619949"/>
		<updated>2023-08-02T04:30:37Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||250||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ashen flamestalk|ashen flamestalk}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining clubmoss|shining clubmoss}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marram grass|marram grass}}||650||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marsh woundwort|marsh woundwort}}||750||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ ranks 140+ agility, can&#039;t target at 1720.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* RECALL HERB command update July 2023&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/745675889622384681/745683361841807390/11335402799835587291}}&lt;br /&gt;
&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619948</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619948"/>
		<updated>2023-08-02T04:26:33Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||250||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ashen flamestalk|ashen flamestalk}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining clubmoss|shining clubmoss}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marram grass|marram grass}}||650||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marsh woundwort|marsh woundwort}}||750||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ ranks 140+ agility, can&#039;t target at 1720.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* RECALL HERB command update July 2023&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/745675889622384681/745683361841807390/11335402799835587291}}&lt;br /&gt;
&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619947</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619947"/>
		<updated>2023-08-02T04:11:19Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||250||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ashen flamestalk|ashen flamestalk}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining clubmoss|shining clubmoss}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marram grass|marram grass}}||650||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marsh woundwort|marsh woundwort}}||750||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ ranks 140+ agility, can&#039;t target at 1720.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* RECALL HERB command update July 2023&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/745675889622384681/745683361841807390/11335402799835587291}}&lt;br /&gt;
&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619946</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619946"/>
		<updated>2023-08-02T04:10:03Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||250||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ashen flamestalk|ashen flamestalk}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining clubmoss|shining clubmoss}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marram grass|marram grass}}||650||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marsh woundwort|marsh woundwort}}||750||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ ranks 140+ agility, can&#039;t target at 1720.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* RECALL HERB command update July 2023&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/745675889622384681/745683361841807390/11335402799835587291}}&lt;br /&gt;
&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619945</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619945"/>
		<updated>2023-08-02T04:08:02Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||250||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ashen flamestalk|ashen flamestalk}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining clubmoss|shining clubmoss}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marram grass|marram grass}}||650||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marsh woundwort|marsh woundwort}}||750||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ ranks 140+ agility, can&#039;t target at 1720.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* RECALL HERB command update July 2023&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/745675889622384681/745683361841807390/11335402799835587291}}&lt;br /&gt;
&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619944</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619944"/>
		<updated>2023-08-02T03:47:34Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* System Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ashen flamestalk|ashen flamestalk}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining clubmoss|shining clubmoss}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marram grass|marram grass}}||650||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marsh woundwort|marsh woundwort}}||750||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ ranks 140+ agility, can&#039;t target at 1720.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* RECALL HERB command update July 2023&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/745675889622384681/745683361841807390/11335402799835587291}}&lt;br /&gt;
&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619943</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619943"/>
		<updated>2023-08-02T03:43:24Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ashen flamestalk|ashen flamestalk}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining clubmoss|shining clubmoss}}||625||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||625||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marram grass|marram grass}}||650||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marsh woundwort|marsh woundwort}}||750||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||750||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ ranks 140+ agility, can&#039;t target at 1720.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619942</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619942"/>
		<updated>2023-08-02T03:19:34Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ashen flamestalk|ashen flamestalk}}||700||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marsh woundwort|marsh woundwort}}||800||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining clubmoss|shining clubmoss}}||?||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marram grass|marram grass}}||?||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||900||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ effective ranks 140+ agility.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619941</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=619941"/>
		<updated>2023-08-02T03:17:21Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marsh woundwort|marsh woundwort}}||?||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining clubmoss|shining clubmoss}}||?||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|marram grass|marram grass}}||?||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ashen flamestalk|ashen flamestalk}}||700||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||900||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ effective ranks 140+ agility.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=610554</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=610554"/>
		<updated>2023-02-28T04:39:58Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Taught to Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
Before you can purchase from a stable you must learn basic horsemanship from a stablemaster.  The syntax is ask Stablemaster about horse.  Example:  In Zoluren Mews, ask Kenefick about horse, he will prompt you to ask again and then teach you what you need to make a purchase from the corral.&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse (LEAD HORSE will stop leading if you&#039;re leading).  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you into an {{sloot|i|oilcloth packet}}. There is a small fee for this service. You will still need to stable your horse after bundling it.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
====Stables====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
{{#ask:[[Category:Stable shops]]|order=asc|format=ul|headers=plain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
*&amp;lt;tt&amp;gt;RECALL MOUNT&amp;lt;/tt&amp;gt; to see what skills you and your horse have already been taught.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride!&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It&lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
|-&lt;br /&gt;
|Basic Horsemanship&lt;br /&gt;
|Stablemaster&lt;br /&gt;
|Ride horses&lt;br /&gt;
|Everyone&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Prepare&lt;br /&gt;
|Stablemaster&lt;br /&gt;
|Prepare spells on horseback&lt;br /&gt;
|[[Empath]] at 15th circle; magic-primary at 20th circle; other MU at 25th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|35th circle [[Paladin]] &lt;br /&gt;
|Fight on horseback&lt;br /&gt;
|30th circle (Paladin-20th Circle from Stable Master Kenefick at the Royal Miews)&lt;br /&gt;
|~15-20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Mount&lt;br /&gt;
|Stablemaster&lt;br /&gt;
|Mount horse while in combat&lt;br /&gt;
|[[Paladin]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th circle [[Paladin]]&lt;br /&gt;
|Improved jousting skill&lt;br /&gt;
|36th circle (Paladin-25th Circle from Stable Master Kenefick at the Royal Miews)&lt;br /&gt;
|~6-7 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Load&lt;br /&gt;
|40th circle [[Barbarian]]&lt;br /&gt;
|Load ranged weapons on horseback&lt;br /&gt;
|40th circle ([[Barbarian]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Grab&lt;br /&gt;
|40th circle [[Bard]] (40th circle Bards learn the skill from Stable Master Kenefick at the Royal Miews)&lt;br /&gt;
|Grab things off the ground from horseback&lt;br /&gt;
|40th circle&lt;br /&gt;
|5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Bareback&lt;br /&gt;
|20th circle [[Ranger]]&lt;br /&gt;
|Ride without a saddle or padding&lt;br /&gt;
|20th circle ([[Ranger]] any time)&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Riding&lt;br /&gt;
|45th circle Trader (45th circle Traders learn the skill from Stable Master Kenefick at the Royal Miews)&lt;br /&gt;
|Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
|40th circle ([[Trader]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Target&lt;br /&gt;
|30th circle [[Warrior Mage]]&lt;br /&gt;
|Target creatures from horseback&lt;br /&gt;
|40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills, depending on the skill of the Ranger. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the stablemen NPCs (not the stablemaster) in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted. When trying to learn more than one skill at a time, you must wait about a minute between requesting them.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Approx. Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 Minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.  (ask &amp;lt;stableman&amp;gt; about LEAD)&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|27 Minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|6-17 Minutes&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|30-40 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|16 Minutes&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|45-57 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|6-17 Minutes&lt;br /&gt;
|Trick (ask &amp;lt;stableman&amp;gt; about SPIN)&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|20-48 Minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52-60 Minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|23 Minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|45-55 Minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it. (ask &amp;lt;stableman&amp;gt; about SPELL)&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|120 Minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see [[Tack]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=610372</id>
		<title>Coarse leather armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=610372"/>
		<updated>2023-02-19T00:52:01Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Amber-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Antelope-skin leather||| good|fair|good|fair|mod|fair|good|fair|good|fair|mod|fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Ape-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Arzumos-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|good|fair|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Azure merrows hide|||high|good|high|good|v.good|good|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Azure poloh&#039;izh hide|||||||||||||||| }}&lt;br /&gt;
{{CraftL|t=la|Badger-pelt leather|||good|fair|good|fair|mod|fair|mod|s.fair|mod|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Bear-pelt leather|||high|good|high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Bison-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|v.strong|}}&lt;br /&gt;
{{CraftL|t=la|Black-goblin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Black-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Black-leucro leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Blue-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Boar-skin leather|||v.good|mod|high|mod|good|mod|mod|s.fair|mod|s.fair|fair|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Bobcat-pelt leather|||good|fair|v.good|fair|mod|fair|fair|low|fair|low|mod|s.fair|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Brown-scale leather|a=Green-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Caracal-pelt leather|||high|good|high|good|v.good|good|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Cave-troll leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Corrugated-hide leather|high|minor|v.high|v.good|great|v.good|high|v.good|high|good|high|good|high|v.good|e.resistant|192|}}&lt;br /&gt;
{{CraftL|t=la|Corrugated-hide leather|high|minor|v.high|v.good|great|v.good|high|v.good|high|good|v.high|good|high|v.good|e.resistant|240|}}&lt;br /&gt;
{{CraftL|t=la|Cougar-pelt leather|||v.good|mod|high|mod|v.good|mod|low|poor|fair|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Crimson-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Crocodile-skin leather|||high|good|v.high|good|v.good|good|good|fair|good|fair|low|low|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Damaska-skin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Dark-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Deer-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Dark dragon-scale hide|||v.great|v.high|exceptional|v.high|great|v.high|v.high|v.good|great|v.good|high|v.good|p.invulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Eel-skin leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|poor|v.poor|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Firecat-skin leather|||high|good|v.high|good|v.good|good|v.good|mod|high|mod|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Frog-skin leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|poor|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Gargoyle-hide leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Ghoul-skin leather|||fair|low|mod|low|fair|low|poor|v.poor|poor|v.poor|v.good|good|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-hide leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Grey-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Gryphon-pelt leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Hound-pelt leather|||mod|s.fair|mod|s.fair|mod|s.fair|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Jackal-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Kobold-skin leather|||good|fair|good|fair|mod|fair|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|La&#039;tami-hide leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|low|poor|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|great|minor|v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|e.resistant|330|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|extreme|minor|great|v.good|great|v.good|v.high|v.good|v.high|v.good|v.great|v.good|v.high|v.good|e.resistant|412|}}&lt;br /&gt;
{{CraftL|t=la|Marble-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Ogre-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|fair|s.fair|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Pivuh-skin leather|||v.good|mod|high|mod|v.good|mod|low|poor|low|poor|mod|fair|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Punka leather|significant|minor|v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|r.reinforced|247|}}&lt;br /&gt;
{{CraftL|t=la|Punka leather|significant|minor|v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|r.reinforced|308|}}&lt;br /&gt;
{{CraftL|t=la|Quartz-hide leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Rat-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Reaver-pelt leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|v.good|mod|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Red-leucro leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Red-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Serpentine-hide leather|high|minor|v.high|v.good|v.high|v.good|high|v.good|v.good|mod|fair|low|mod|s.fair|s.unsound|220|}}&lt;br /&gt;
{{CraftL|t=la|Serpent-skin leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|significant|minor|great|high|v.great|high|v.high|high|high|good|high|good|high|v.good|p.invulnerable|275|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|great|minor|great|high|v.great|high|v.high|high|high|good|v.high|good|high|v.good|p.invulnerable|343|}}&lt;br /&gt;
{{CraftL|t=la|Shalswar-hide leather|||v.high|v.good|great|v.good|high|v.good|mod|s.fair|good|s.fair|mod|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Sharkskin leather|||high|good|v.high|good|v.good|good|fair|low|mod|low|low|low|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Sheepskin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|good|s.fair|mod|s.fair|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Silver-leucro leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|low|low|appreciably susceptible|}}&lt;br /&gt;
{{CraftL|t=la|Sluagh-hide leather|||v.good|mod|v.good|mod|good|mod|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|Stalker-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Storm-bull leather|insignificant|insignificant|high|good|v.high|good|high|good|poor|v.poor|poor|v.poor|v.good|good|a bit safeguarded|}}&lt;br /&gt;
{{CraftL|t=la|Troll-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Trollkin-hide leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Warcat-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|White-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|fair|low|mod|low|fair|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Wolf-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Zombie-skin leather|||fair|low|mod|low|fair|low|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pieces==&lt;br /&gt;
{{#ask:[[recipe style is::coarse leather armor]]|?Protects area=Area|format=table}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=610142</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=610142"/>
		<updated>2023-02-08T21:47:04Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||900||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ effective ranks 140+ agility.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=610141</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=610141"/>
		<updated>2023-02-08T21:45:13Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||Not Winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||900||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ effective ranks 140+ agility.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Competition_arbalest_(crafted)&amp;diff=609393</id>
		<title>Weapon:Competition arbalest (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Competition_arbalest_(crafted)&amp;diff=609393"/>
		<updated>2023-01-26T15:30:31Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Very rare wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=competition arbalest|noun=arbalest|type=weapon|range=-|style=hx|mat=wood|dif=10|vol=20|tech=Advanced Balanced Crossbows|?|?|?|book=Master|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|ash|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|ash     |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|mangrove|85|20| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|oak     |80|80| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple   |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|durian  |80|50| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|elm     |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hemlock |80|25| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cherry|85|70| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|osage |80|80| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|albarco   |90|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bloodwood |95|70| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|goldwood  |95|55|85|8|4|12|5|8-9|369|m=none }}&lt;br /&gt;
{{CraftW|t=lcb|goldwood  |95|55|85|8|4|13|5|8-9|373|m=cb }}&lt;br /&gt;
{{CraftW|t=lcb|mistwood  |95|60| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Competition_arbalest_(crafted)&amp;diff=609391</id>
		<title>Weapon:Competition arbalest (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Competition_arbalest_(crafted)&amp;diff=609391"/>
		<updated>2023-01-26T15:22:13Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Very rare wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=competition arbalest|noun=arbalest|type=weapon|range=-|style=hx|mat=wood|dif=10|vol=20|tech=Advanced Balanced Crossbows|?|?|?|book=Master|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|ash|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|ash     |85|40| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|mangrove|85|20| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|oak     |80|80| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|apple   |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|durian  |80|50| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|elm     |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|hemlock |80|25| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|cherry|85|70| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|osage |80|80| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|albarco   |90|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bloodwood |95|70| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|goldwood  |95|55|85|8|4|12|5|8-9|369|m= }}&lt;br /&gt;
{{CraftW|t=lcb|mistwood  |95|60| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|silverwood|95|60| | | | | | | |m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_companion_quest_walkthrough&amp;diff=609385</id>
		<title>Ranger companion quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_companion_quest_walkthrough&amp;diff=609385"/>
		<updated>2023-01-26T14:45:36Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Wolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
===Raccoon===&lt;br /&gt;
If you meet the requirements, you can get your very own raccoon by doing the following:&lt;br /&gt;
*Find some [[Foraging Compendium|corn]], this can be foraged year round in certain locations.  Outside [[RanikMap31|ranger tent]] in Haven and [[RanikMap4|clearing]] near the goblin brook are two easy places to find it.&lt;br /&gt;
*Travel to [[RanikMap61|Leth Deriel]].  You want to go to the SW most room outside the SE Gate of Leth (the room with the steep grass-covered hill).&lt;br /&gt;
*PUT (yes the syntax matters) the corn on the ground.&lt;br /&gt;
*Hide and wait.&lt;br /&gt;
*When a baby raccoon comes out of the bushes and starts to eat the corn, APPROACH raccoon.&lt;br /&gt;
*Repeat until it does not run away form you, then &#039;&#039;&#039;quickly&#039;&#039;&#039; SIGNAL RACCOON TO JUMP.&lt;br /&gt;
**There are hawks in this room that will eat baby raccoons on the ground.&lt;br /&gt;
**Feeding the hawks is endless fun, particularly after you&#039;ve lost your 20th companion to stupid game mechanics.&lt;br /&gt;
&lt;br /&gt;
===Wolf===&lt;br /&gt;
Ensure your Ranger bonus is near maximum before starting on this quest!&lt;br /&gt;
*Acquire some milk.  You can buy this in shops or find it in certain places for free on food tables.&lt;br /&gt;
*Travel to the cougar area near [[RanikMap5|Wolf Clan]].&lt;br /&gt;
*Travel to the room with the trail to climb into ogre area (farthest west from center of cougar area).  Lich: 1516 or Genie: 103.&lt;br /&gt;
&lt;br /&gt;
Daytime room desc: &lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Dense Forest&lt;br /&gt;
|desc=Stray beams of sunlight filter down through the dense, leafy trees, turning the floating dust motes into dancing fairies.  The ground rises to the west, and turns rockier, the trees thinning out a bit in the less fertile soil.&amp;lt;br&amp;gt;You also see a steep trail.&amp;lt;br&amp;gt;Obvious exits: east.}}&lt;br /&gt;
*While holding the milk, kneel and wait.&lt;br /&gt;
*If you meet the requirements, you will receive the following messaging: From nowhere, a wolf pack appears and stops to catch its breath. One of the wolves looks at you and almost seems to smile.&lt;br /&gt;
*When the wolf pack appears, APPROACH pack.&lt;br /&gt;
*Messaging for successful approach: One of the wolf cubs timidly moves towards you while its mother looks on. After a moment the pack moves on while leaving the cub here.&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Nisha_shortbow_(crafted)&amp;diff=608551</id>
		<title>Weapon:Nisha shortbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Nisha_shortbow_(crafted)&amp;diff=608551"/>
		<updated>2023-01-18T23:22:21Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=nisha shortbow|range=ranged|type=weapon|style=sb|mat=wood|dif=6|vol=5|tech=Advanced Light Bowcraft|13|1|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|ash|85|40|02|no|06|11|07|03|1|28|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|85|40|very low|false|6|11|7|5||28|m=la}}&lt;br /&gt;
{{CraftW|t=lb|ash|85|40|extremely low|false|6|12|7|5||25|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|ash|85|40|somewhat low|false|6|11|8|5||32|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|aspen|65|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very low|false|6|11|7|1||26|m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very low|false|6|11|7|2||26|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|extremely low|false|6|12|7|2||23|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|maple|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|2|false|6|11|7|2||32|m=}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|2|false|6|11|7|4||32|m=la}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|1|false|6|11|6|4||29|m=la, li}}&lt;br /&gt;
{{CraftW|t=lb|cypress|65|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|very low|false|6|11|7|4||16|m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|very low|false|6|11|7|7||16|m=la}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|extremely low|false|6|11|7|7||13|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hemlock|80|25|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|60|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very low|false|6|11|7|7||36|m=}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very low|false|6|11|7|11|1.37 (from hand)|36|m=la}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very low|false|6|11|8|11|1-2 (from hand)|40|m=la,cab}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|extremely low|false|6|12|7|11||33|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very low|false|6|9|6|1||28|m=}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very low|false|6|9|6|2||28|m=la}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|extremely low|false|6|10|5|2||25|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|very low|false|6|11|7|8||30|m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|very low|false|6|11|7|12||30|m=la}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|extremely low|false|6|11|6|12||27|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|albarco|90|85|very low|false|6|12|7|13|1-2|24|m=la}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|60|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very low|false|6|13|8|11|1-2|34|m=la}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very low|false|6|13|7|11||31|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very low|false|6|13|8|appreciably susceptible|1-2|34|m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very low|false|6|excellently|soundly|11|1-2|38|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|very low|false|6|13|8|5||36|m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|3|n|6|12|8|5|2-3|40|m=cb}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|very low|false|6|13|8|8||36|m=la}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|extremely low|false|6|13|7|8|1-2|33|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very low |false|6|13|8|5|1-2|16|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very low |false|6|13|8|9|1-2|16|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|extremely low|false|6|13|7|9|1-2|13|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|somewhat low|false|6|12|8|9|1-2|20|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very low|false|6|13|8|5||16|m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very low|false|6|13|8|9||16|m=la}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|extremely low|false|6|13|7|9||13|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|somewhat low|false|6|12|8|9||20|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|felwood|96|80|very low|false|6|13|8|8||?|m=}}&lt;br /&gt;
{{CraftW|t=lb|felwood|96|80|very low|false|6|13|8|12||38|m=la}}&lt;br /&gt;
{{CraftW|t=lb|finivire|96|70|very low|false|6|13|8|11|1-2|32|m=la}}&lt;br /&gt;
{{CraftW|t=lb|finivire|96|70|somewhat low|false|6|12|8|11|2-3|36|m=la,cb}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Competition_shortbow_(crafted)&amp;diff=608550</id>
		<title>Weapon:Competition shortbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Competition_shortbow_(crafted)&amp;diff=608550"/>
		<updated>2023-01-18T23:19:49Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=competition shortbow|range=ranged|type=weapon|style=sb|mat=wood|dif=7|vol=6|tech=Advanced Light Bowcraft|13|2|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|ash|85|40|very low|false|5|11|7|3|2-3|35|m=}}&lt;br /&gt;
|}&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|aspen|65|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|maple|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|cypress|65|70|02|no|05|09|06|07|1/2|27|m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|02|no|05|11|07|05|1-2|20|m=}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hemlock|80|25|02|no|05|11|07|02|1/2|25|m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|60|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|2|n|5|11|7|7|2-3|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|3|n|5|11|8|12|2-3|49|m=la, cb}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|2|n|5|10|6|7|1-3|33|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|2|n|5|10|6|12|1-3|33|m=la}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|60|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloowood|95|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|2|n|5|13|8|9|2-3|45|m=la}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|3|n|5|12|8|9|2-3|49|m=la, cb}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|2|n|5|13|8|6|2-3|20|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|2|n|5|13|8|10|2-3|20|m=la}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|extremely low|false|5|13|7|6||18|m=li}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very low|false|5|13|8|10|2-3|21|m=la}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Competition_shortbow_(crafted)&amp;diff=608549</id>
		<title>Weapon:Competition shortbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Competition_shortbow_(crafted)&amp;diff=608549"/>
		<updated>2023-01-18T23:11:41Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=competition shortbow|range=ranged|type=weapon|style=sb|mat=wood|dif=7|vol=6|tech=Advanced Light Bowcraft|13|2|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|ash|85|40|very low|false|5|11|7|3|2-3|35|m=}}&lt;br /&gt;
|}&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|aspen|65|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|maple|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|cypress|65|70|02|no|05|09|06|07|1/2|27|m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|02|no|05|11|07|05|1-2|20|m=}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hemlock|80|25|02|no|05|11|07|02|1/2|25|m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|60|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|2|n|5|11|7|7|2-3|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|3|n|5|11|8|12|2-3|49|m=la, cb}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|2|n|5|10|6|7|1-3|33|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|2|n|5|10|6|12|1-3|33|m=la}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|60|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloowood|95|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|2|n|5|13|8|9|2-3|45|m=la}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|3|n|6|12|8|5|2-3|40|m=cb}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|3|n|5|12|8|9|2-3|49|m=la, cb}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|2|n|5|13|8|6|2-3|20|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|2|n|5|13|8|10|2-3|20|m=la}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|extremely low|false|5|13|7|6||18|m=li}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very low|false|5|13|8|10|2-3|21|m=la}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Squanto%27s_rare_metal_weapons&amp;diff=608159</id>
		<title>Squanto&#039;s rare metal weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Squanto%27s_rare_metal_weapons&amp;diff=608159"/>
		<updated>2023-01-17T05:57:12Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Small Edged Weapons */&lt;/p&gt;
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&lt;div&gt;{{RTOC}}&lt;br /&gt;
===WELCOME===&lt;br /&gt;
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Welcome friends, and enemies, to [[Squanto]]&#039;s Rare Metal Weapons and Wares. ( Okay, so it is mostly weapons but “wares” makes it seems more friendly and less ARGH! COME GET A STABBY THING!)&amp;lt;br&amp;gt;&lt;br /&gt;
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Here, we have broken down each weapon by type and then listed them by the metal used from the least dense to the most dense. You can see the stats of each weapon, and compare them all in one place. Each magnificent piece is beautifully crafted to the highest possible standards, and is stamped by [[Squanto]] Longstalk himself, so you know it is an original. Because not everyone is well versed in the nuances of choosing a weapon, we will break it down for you simply. If you are comfortable with your knowledge of all things sharp, dull, pointy, and OUCH!-tastic, please feel free to skip on down to the tables and ignore the rest! ( You will be missing out though, just saying.)&lt;br /&gt;
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===METAL, METAL, METAL... it is all the same, right??===&lt;br /&gt;
NO! It is not the same, in fact, which metal you choose will greatly affect how well your weapon works in your hands. Silversteel is the lightest, then Glaes, Tyrium, Kertig, and finally Haralun at the heaviest. The weight of the metal is very important when it comes to how YOU will wield the weapon. Heavier weapons hit harder, but, will tend to be less balanced. ALSO! Keep in mind, if you take the heaviest, densest metal available, turn it into the head of a hammer and put in on the end of a stick... it is going to be a lot harder to get moving, even if it does hit like a charging caravan.&lt;br /&gt;
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[[Silversteel]]&lt;br /&gt;
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[[Glaes]]&lt;br /&gt;
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[[Tyrium]]&lt;br /&gt;
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[[Kertig]]&lt;br /&gt;
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[[Haralun]]&lt;br /&gt;
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===DENSITY! Does it really matter?===&lt;br /&gt;
The density of the metal used in creating your weapon of mass destruction is very important.  It affects the weight of the weapon and that will influence the damage, balance, force of impact and suitedness.  Lower density metals will create better balanced weapons,  but they will also do less damage, have a lower force of impact and be less suited when it comes to usuing your strength.  The higher density metals are going to give you weapons that will hit harder and your strength will matter more, but the balance might leave you spinning if you are swinging a way with a 125 stone haralun sledgehammer.&amp;lt;br&amp;gt;   &lt;br /&gt;
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When considering the metals we are talking about, there are a few important things to keep in mind.  Silversteel and Glaes are the lightest (they can be at the lowest craftable density of 3 stones per volume) and Haralun and Kertig are the heaviest (they can be at the cap of 7.5 stones per volume, you can go higher but it just makes it heavier, nothing else will change).  Tyrium can get up to 6.99 stones per volume, which is only a smidge lower than the base density of Kertig, and remember, weapons don&#039;t care about fractions.  Even though Tryium can not be as dense as Haralun and Kertig, it is harder, so you can create weapons that will hit almost as hard and be just about as suited to your strength, but not spin you like a top because the weight will be slightly lower. &amp;lt;br&amp;gt; &lt;br /&gt;
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Got it??&amp;lt;br&amp;gt;&lt;br /&gt;
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Good!!&amp;lt;br&amp;gt;  &lt;br /&gt;
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(if not, talk to [[Squanto]] because it is very possible that this part left [[Synamon]] drooling on herself a little bit)&lt;br /&gt;
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===DAMAGE!!! Getting your hurt on!! ===&lt;br /&gt;
How do you do battle? Are you a stabber? A feint-er? A basher? When looking at weapons, you need to consider what skill you are training, but also how you train. Some folks just feint their way to victory, while others like to poke holes in their victims. Bashing your foe into oblivion is also fun. You can look at the TYPE of damage a weapon is designed to do, and choose the one that works best with your style. Keep in mind, a nightstick is not going to poke a hole in anything, and if you bash something with a scimitar, you will likely be slicing away parts as opposed to denting them in.  Of course, there is a lot more to it than this, but this gives you a basic understanding, and will not melt your brain with the influx of knowledge!&lt;br /&gt;
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=== FOI * - FORCE OF IMPACT ===&lt;br /&gt;
You like to hit things? You like to hit them hard? Stunning! No, really, stunning. Force of impact is how much more likely the weapon is to cause a stun. Remember, how well YOU train and how well YOU use the weapon is the key, but an increase in force of impact can make it that much more likely your opponent will get knocked out! ( They get knocked out, and don&#039;t get up again! Your Tyrium mallet is going to keep them down! )&lt;br /&gt;
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===BALANCE===&lt;br /&gt;
Have you always wanted to frolic in the fields like a pretty, pretty pixie? Are you agile like a grey death squirrel? Do the trailing skirts of your gossamer gown float gracefully behind you as you fly into the heat of battle? The balance of the weapon is affected by your agility, the more balanced it is, the easier it will be to swing and then recover, as opposed to leaving you spinning like a top.&lt;br /&gt;
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===SUITABILITY===&lt;br /&gt;
Bulging biceps that dance in the pale moonlight affect the suitability of the weapon. YOUR strength can influence the damage dealt with the weapon and the more suitable it is to your strength, the more damage you can potentially do.&lt;br /&gt;
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===DURABLITY===&lt;br /&gt;
Rare metals are excellent for many things, but one of the things that make them EVEN BETTER (dun dun dun) is their durability!! These weapons are created to last long into the battle with nary a scratch, or ding! Not a piffle of a ripple! No notches or splotches! Ladies and Gentlemen, you will find that the repair shops will become a thing of the past and your time in battle will greatly improve. “WHOA!” Right? (You totally said that out loud and the people around you are looking at you weird. Shhh! ) It is true! You will notice that the durability of these metals far outmatches that of the common steel. “What is the catch!” ( Stop yelling at the computer!) There really is none, improved durability means you can train longer and earn more, they are a little more expensive to repair, but you more than make up for that with your time in the field.&lt;br /&gt;
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===THE MORE YOU KNOW! ===&lt;br /&gt;
So, now, you know all the things. ( At least most anyway. ) It is time to move forward and CHOOSE YOUR WEAPON!! A few things to keep in mind as you look over the vast selection of awesomeness: What skill are you training? How do you fight? Are you stronger or more agile? Do you like cheese on your waffles? As you browse through the weapon types you will see a lot of information, keep the things that are most important to YOU in mind and you will do great.&amp;lt;br&amp;gt;&lt;br /&gt;
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Simply stated, if you are a giant pink Kaldar Barbarian, you will do well with a Tryium or Kertig slicer, but if you are a tiny furry-footed Halfling Thief, a Glaes stabber will suit you perfectly. If you are a Dwarven Paladin... you are awesome and anything you touch will become perfection in your hands! ( But, only if your name is [[Uthgaar]], otherwise, grab that Haralun hammer and chuck it at your foes.)  &lt;br /&gt;
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=== MEETING THE MASTER!===&lt;br /&gt;
[[Squanto]] Longstalk is an intimidating figure. The witch balls!  The pink! The amazing!  But, fear not, gentle non-Squanto person! This awesome mountain of a Kaldar is a generous soul and always happy to help. (unless he is busy, then he has to get back to you or something!)  Please journey to the bottom of the page and learn how YOU too, can speak with the master!&lt;br /&gt;
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=== Approved Vendor List ===&lt;br /&gt;
Pick up your Squanto-crafted rare metal weapons at these fine retailers:&lt;br /&gt;
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Tiddeggur&#039;s House Of Pain - operated by [[Tiddeggur]]&lt;br /&gt;
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Tindle&#039;s Ores and More - operated by [[Tindle]]&lt;br /&gt;
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Miss Gnomer&#039;s - operated by [[Tinkery]]&lt;br /&gt;
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If you would like to carry Squanto-crafted rare metal weapons in your shop, contact me at AIM Squantodr.&lt;br /&gt;
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===Limited use templates===&lt;br /&gt;
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Please note that all items with an asterisk (*) at the start of the name indicate weapons made with a limited use template.&lt;br /&gt;
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List should be updated regularly, but check [[Weaponsmithing_products#Special_Instructions|The special instructions page]] as well.&lt;br /&gt;
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===Small Edged Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
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| silversteel || foil || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 18 - practically invulnerable || 15&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || pasabas (unbalanced) || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 12 - excellently || 01 - terribly || 14 - practically invulnerable || 15&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || rapier || 09 - heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 13 - superbly || 01 - terribly || 18 - practically invulnerable || 21&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 18 - practically invulnerable || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hawkbill* || 04 - somewhat fair || 05 - fair || 01 - dismal || 01 - terribly || 10 - very well || 04 - inadequately || 12 - quite guarded || 3&lt;br /&gt;
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| glaes || dagger || 04 - somewhat fair || 06 - somewhat moderate || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
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| glaes || stiletto || 07 - moderate || 03 - low || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
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| glaes || telek || 07 - moderate || 03 - low || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
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| glaes || sunblade || 06 - somewhat moderate || 04 - somewhat fair || 02 - poor || n/a || 13 - superbly || 02 - dismally || 12 - quite guarded || 9&lt;br /&gt;
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| glaes || kasai || 06 - somewhat moderate || 04 - somewhat fair || 02 - poor || 01 - terribly || 11 - extremely well || 02 - dismally || 12 - quite guarded || 9&lt;br /&gt;
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| glaes || pasabas || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
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| glaes || thrusting blade || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
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| glaes || rapier || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
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| glaes || serrated parazonium* || 08 - somewhat heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 14 - very strong || 15&lt;br /&gt;
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| glaes || light throwing axe || 02 - poor || 07 - moderate || 04 - somewhat fair || 02 - dismally || 08 - soundly || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
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| glaes || scimitar || 03 - low || 08 - somewhat heavy || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 18&lt;br /&gt;
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| glaes || gladius || 08 - somewhat heavy || 03 - low || 03 - low || 02 - dismally || 09 - well || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
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| glaes || cutlass || 03 - low || 07 - moderate || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 21&lt;br /&gt;
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| glaes || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
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| glaes || thrusting blade || 09 - heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 12 - quite guarded || 25&lt;br /&gt;
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| glaes || pasabas || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
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| glaes || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
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| glaes || foil || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
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| glaes || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
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| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
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| glaes || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
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| glaes || gladius || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
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| glaes || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
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| glaes || light throwing axe (unbalanced) || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
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| glaes || scimitar (unbalanced) || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 32&lt;br /&gt;
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| glaes || scimitar || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 32&lt;br /&gt;
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| glaes || scimitar || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 33&lt;br /&gt;
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| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 35&lt;br /&gt;
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| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 12 - quite guarded || 36&lt;br /&gt;
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| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 37&lt;br /&gt;
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| tyrium || hawkbill* || 04 - somewhat fair || 06 - somewhat moderate || 02 - poor || n/a || 12 - excellently || 05 - fairly || 17 - nearly impervious || 6&lt;br /&gt;
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| tyrium || telek || 08 - somewhat heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 17 - nearly impervious || 13&lt;br /&gt;
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| tyrium || rapier || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 17 - nearly impervious || 22&lt;br /&gt;
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| tyrium || pasabas || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
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| tyrium || rapier || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
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| tyrium || thrusting blade || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
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| tyrium || serrated parazonium* || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 09 - well || 05 - fairly || 18 - practically invulnerable || 30&lt;br /&gt;
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| tyrium || serrated parazonium* || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
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| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 40&lt;br /&gt;
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| tyrium || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 41&lt;br /&gt;
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| tyrium || parang || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 17 - nearly impervious || 41&lt;br /&gt;
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| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 41&lt;br /&gt;
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| tyrium || cutlass || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 47&lt;br /&gt;
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| tyrium || cutlass || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 48&lt;br /&gt;
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| tyrium || hurling axe || 05 - fair || 10 - very heavy || 07 - moderate || n/a || 05 - fairly || 06 - decently || 17 - nearly impervious || 48&lt;br /&gt;
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| tyrium || shotel || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 48&lt;br /&gt;
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| tyrium || serrated khopesh* || 03 - low || 10 - very heavy || 09 - heavy || 05 - fairly || 02 - dismally || 12 - excellently || 17 - nearly impervious || 48&lt;br /&gt;
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| kertig || hawkbill* || 04 - somewhat fair || 06 - somewhat moderate || 02 - poor || 01 - terribly || 09 - well || 05 - fairly || 16 - unusually resilient || 7&lt;br /&gt;
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| kertig || stiletto || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 16 - unusually resilient || 14&lt;br /&gt;
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| kertig || telek || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 16 - unusually resilent || 15&lt;br /&gt;
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| kertig || sunblade || 07 - moderate || 05 - fair || 03 - low || 02 - dismally || 10 - very well || 03 - poorly || 16 - unusually resilient || 22&lt;br /&gt;
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| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 29&lt;br /&gt;
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| kertig || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
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| kertig || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || n/a || 08 - soundly || 05 - fairly || 16 - unusually resilient || 30&lt;br /&gt;
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| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
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| kertig || pasabas || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
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| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - ususually resilient || 32&lt;br /&gt;
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| kertig || serrated parazonium* || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 17 - nearly impervious || 37&lt;br /&gt;
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| kertig || light throwing axe || 02 - poor || 09 - heavy || 06 - somewhat moderate || n/a || 06 - decently || 05 - fairly || 16 - unusually resilient || 37&lt;br /&gt;
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| kertig || scimitar || 03 - low || 10 - very heavy || 05 - fair || n/a || 07 - reasonably || 06 - decently || 16 - unusually resilient || 38&lt;br /&gt;
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| kertig || shotel || 03 - low || 09 - heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 39&lt;br /&gt;
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| kertig || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
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| kertig || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 16 - unusually resilient || 45&lt;br /&gt;
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| kertig || cutlass || 03 - low || 09 - heavy || 07 - moderate || n/a || 05 - fairly || 08 - soundly || 16 - unusually resilient || 47&lt;br /&gt;
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| kertig || cutlass || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 16 - unusually resilient || 52&lt;br /&gt;
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| kertig || hand axe || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 16 - unusually resilient || 52&lt;br /&gt;
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| kertig || serrated iltesh* || 09 - heavy || 07 - moderate || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
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| haralun || telek || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| haralun || stiletto || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 28&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || serrated parazonium* || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 15 - extremely || 30 &lt;br /&gt;
|-&lt;br /&gt;
| haralun || dao || 02 - poor || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 04 - inadequately || 09 - well || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || foil || 10 - very heavy || 04 - somewhat fair || 04 - somewhat fair || 02 - dismally || 10 - very well || 03 - poorly || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 04 - somewhat fair || 02 - dismally || 10 - very well || 03 - poorly || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || adze || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || mambeli || 11 - great || 03 - low || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || gladius || 11 - great || 03 - low || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || parang || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || 14 - very strong || 46&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cutlass || 03 - low || 09 - heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 08 - soundly || 14 - very strong || 48&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cutlass || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || shotel || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hatchet || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Large Edged Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || hurling axe || 04 - somewhat fair || 09 - heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || dagesse || 10 - very heavy || 07 - moderate || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 14 - very strong || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadsword || 02 - poor || 10 - very heavy || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || kudalata || 02 - poor || 10 - very heavy || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated kudalata* || 02 - poor || 10 - very heavy || 03 - low || n/a || 09 - well || 04 - inadequately || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cinquedea || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || namkomba || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated recade* || 07 - moderate || 07 - moderate || 02 - poor || 02 - dismally || 10 - very well || 03 - poorly || 13 - highly protected || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* || 01 - dismal || 08 - somewhat heavy || 08 - somewhat heavy || 03 - poorly || 08 - soundly || 06 - decently || 13 - highly protected || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || phalanx sword* || 03 - low || 10 - very heavy || 05 - fair  || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadsword || 02 - poor || 11 - great || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* || 01 - dismal || 09 - heavy || 09 - heavy || 03 - poorly || 06 - decently || 08 - soundly || 13 - highly protected || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* (unbalanced) || 01 - dismal || 09 - heavy || 09 - heavy || 03 - poorly || 06 - decently || 08 - soundly || 13 - highly protected || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spatha || 02 - poor || 11 - great || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 37&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated recade* || 08 - somewhat heavy || 08 - somewhat heavy || 03 - low || 03 - poorly || 08 - soundly || 05 - fairly || 13 - highly protected || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || battle axe || 01 - dismal || 10 - very heavy || 10 - very heavy || n/a || 04 - inadequately || 09 - well || n/a || 50&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 11 - great || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 13 - severe || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 13 - severe || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 - low || 12 - very great || 06 - somewhat moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 - low || 12 - very great || 07 - moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 18 - practically invulnerable || 59&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 18 - practically invulnerable || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 05 - fairly || 10 - very well || 18 - practically invulnerable || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || phalanx sword* || 04 - somewhat fair || 14 - very severe || 08 - somewhat heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 62&lt;br /&gt;
|-&lt;br /&gt;
| kertig - alloy || broadsword || 02 - poor || 11 - great || 05 - fair || n/a || 06 - decently || 07 - reasonably || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cinquedea || 10 - very heavy || 06 - somewhat moderate || 04 - somewhat fair || 02 - dismally || 07 - reasonably || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 50&lt;br /&gt;
|-&lt;br /&gt;
| kertig || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || n/a || 04 - inadequately || 04 - inadequately || 07 - reasonably || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 59&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated recade* || 09 - heavy || 09 - heavy || 05 - fair || 04 - inadequately || 06 - decently || 07 - reasonably || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 17 - nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 04 - inadequately || 10 - very well || 17 - nearly impervious || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || falchion || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || phalanx sword* || 03 - low || 14 - very severe || 08 - somewhat heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || robe sword || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 01 - terribly || 12 - excellently || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || robe sword || 01 - dismal || 12 - very great || 11 - great || n/a || 02 - dismally || 13 - superbly || 16 - unusually resilient || 68&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadsword || 02 - poor || 12 - very great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || n/a || 47&lt;br /&gt;
|-&lt;br /&gt;
| haralun || schiavona || 01 - dismal || 11 - great || 10 - very heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 51&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 08 - soundly || 14 - very strong || n/a || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || falchion || 01 - dismal || 12 - very great || 11 - great || n/a || 03 - poorly || 12 - excellently || 14 - very strong || 62&lt;br /&gt;
|-&lt;br /&gt;
| haralun || robe sword || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 01 - terribly || 12 - excellently || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || falchion || 01 - dismal || 12 - very great || 11 - great || n/a || 02 - dismally || 13 - superbly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || schiavona || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 04 - inadequately || 10 - very well || 15 - extremely resistant || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || battle axe || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadaxe || 03 - low || 13 - severe || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boarding axe || 10 - very heavy || 02 - poor || 11 - great || 06 - decently || 04 - inadequately || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boarding axe || 01 - dismal || 12 - very great || 10 - very heavy || 06 - decently || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Two - Handed Edged Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !!Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || greataxe || 02 - poor || 16 - very extreme || 05 - fair || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes ||  marauder blade || 02 - poor || 16 - very extreme || 05 - fair || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 16 - very extreme || 05 - fair || n/a || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 17 - mighty || 05 - fair || n/a || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 18 - very might || 06 - somewhat moderate || 06 - decently || 06 - decently || 08 - soundly || 12 - quite guarded || 49&lt;br /&gt;
|-&lt;br /&gt;
| glaes || flamberge || 03 - low || 15 - extreme || 09 - heavy || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 54&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greatsword || 03 - low || 15 - extreme || 09 - heavy || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 55&lt;br /&gt;
|-&lt;br /&gt;
| glaes || marauder blade || 02 - poor || 19 - bone crushing || 07 - moderate || 06 - decently || 05 - fairly || 09 - well || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || shh&#039;oi&#039;ata || 01 - dismal || 15 - extreme || 12 - very great || 06 - decently || 05 - fairly || 09 - well || 12 - quite guarded || 61&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greataxe || 02 - poor || 20 - very bone-crushing || 08 - somewhat heavy || 07 - reasonably || 04 - inadequately || 10 - very well || 12 - quite guarded || 67&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 20 - very bone-crushing || 08 - somewhat heavy || n/a || 05 - fairly || 09 - well || 12 - quite guarded || 67&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greatsword || 03 - low || 19 - bone crushing || 12 - very great || 06 - decently || 04 - inadequately || 10 - very well || 12 - quite guarded || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 - somewhat fair || 15 - extreme || 07 - moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 - somewhat fair || 15 - extreme || 09 - heavy|| n/a || 06 - decently|| 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 – somewhat fair || 16 – very extreme || 09 – heavy || 04 – inadequately || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || marauder blade || 03 - low || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 12 - excellently || 17 - nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || shh&#039;oi&#039;ata || 02 - poor || 20 - very bone-crushing || 17 - mighty || 09 - well || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 104&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || greatsword || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 124&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || flamberge || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || greatsword || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || double axe || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| kertig || kaskara || 01 - dismal || 17 - mighty || 13 - severe || n/a || 04 - inadequately || 12 - excellently || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greataxe || 02 - poor || 21 - devastating || 10 - very heavy || n/a || 03 - poorly || 13 - superbly || 16 - unusually resilient || 89&lt;br /&gt;
|-&lt;br /&gt;
| kertig || two-handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greatsword || 03 - low || 19 - bone crushing || 12 - very great || 06 - decently || 04 - inadequately || 10 - very well || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || warring axe || 02 - poor || 22 - very devastating || 10 - very heavy || n/a || 02 - dismally || 13 - superbly || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || kaskara || 01 - dismal || 20 - very bone-crushing || 17 - mighty || 09 - well || 01 - terribly || 13 - superbly || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greatsword || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadaxe || 03 - low || 16 - very extreme || 09 - heavy || 05 - fairly || 05 - fairly || 08 - soundly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two-handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 11 - extremely well || 14 - very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two - handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || n/a || 02 - dismally || 13 - superbly || 14 - very strong || 91&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double axe || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double axe || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 02 - dismally || 12 - excellently || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || greatsword || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Thrown Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 18 - practically invulnerable || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing spike || 00 - no  || 00 - no  || 05 - fair || 01 - terribly || 05 - fairly || 05 - fairly || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bola || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || dart (balanced/tempered) || 04- somewhat fair  || 02 - poor  || 00 - no || 00 - not || 09 - well || 02 - dismally || 12 - quite guarded || 3&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing dagger (balanced/tempered) || 05 - fair  || 04 - somewhat fair || 01 - dismal || 01 terribly || 10 - very well || 02 - dismally || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cuska || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 07 - moderate || 04 - somewhat fair || 02 - dismally || 08 - soundly || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 08 - somewhat heavy || 06 - decently || 07 - reasonably || 05 - fairly || 12 - quite guarded || 19&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 06 - decently || 06 - decently || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe (unbalanced) || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || n/a || 06 - decently || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing club || 00 - no  || 01 - dismal || 10 - very heavy || 07 - reasonably || 06 - decently || 06 - decently || 17 - nearly impervious || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || 07 - reasonably || 06 - decently || 06 - decently || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 09 - heavy || 06 - somewhat moderate || n/a || 06 - decently || 05 - fairly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 44&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boomerang || 01 - dismal || 03 - low || 04 - somewhat fair || 03 - poorly || 06 - decently || 06 - decently || 14 - very strong || 22&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf (unbalanced) || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cuska || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 41&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || n/a || 04 - inadequately || 05 - fairly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Thrown Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light spear || 09 - heavy || 04 - somewhat fair || 03 - low || n/a || 13 - superbly || 03 - poorly || 18 - practically invulnerable || 21&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || hurling axe || 04 - somewhat fair || 09 - heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || javelin || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light spear || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 00 - no || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing mallet || 00 - no  || 00 - no || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 - very heavy || 04 - somewhat fair || 05 - fair || n/a || 09 - well || 05 - fairly || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 06 - decently || 06 - decently || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 - very heavy || 04 - somewhat fair || 05 - fair || 03 - poorly || 09 - well || 05 - fairly || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *imperial spear || 11 - great || 05 - fair || 05 - fair || 03 - poorly || 10 - very well || 04 - inadequately || 14 - very strong || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spear || 11 - great || 05 - fair || 03 - low || n/a || 08 - soundly || 05 - fairly || 08 - marginally || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 03 - low || 14 - very severe || 10 - very well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 13 - severe || 05 - fair || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hurling axe || 05 - fair || 10 - very heavy || 07 - moderate || n/a || 05 - fairly || 06 - decently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 14 - very severe || 06 - somewhat moderate || 06 - somewhat moderate || n/a || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || military fork || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 04 - inadequately || 09 - well || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || duraka skefne || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *imperial spear || 16 - very extreme || 06 - somewhat moderate || 10 - very heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hunthsleg || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || javelin || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 07 - reasonably || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 59&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hhr&#039;ata || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || military fork || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *imperial spear || 16 - very extreme || 05 - fair || 10 - very heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || allarh || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || n/a || 08 - soundly || 06 - decently || 14 - very strong || 56&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || military fork || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spear || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing mallet || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 76&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 02 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well ||  || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Blunt Weapons === &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing spike || 00 - no  || 00 - no  || 05 - fair || 01 - terribly || 05 - fairly || 05 - fairly || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bola || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cuska || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 08 - somewhat heavy || 06 - decently || 07 - reasonably || 05 - fairly || 12 - quite guarded || 19&lt;br /&gt;
|-&lt;br /&gt;
| glaes || belaying pin || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || belaying pin (unbalanced) || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || war hammer || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *light penarch || 01 - dismal || 00 - no || 10 - very heavy || 09 - well || 11 - extremely well || 05 - fairly || 12 - quite guarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 06 - decently || 06 - decently || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || war hammer || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 07 - reasonably || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 06 - decently || 07 - reasonably || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace (unbalanced) || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 06 - decently || 07 - reasonably || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cudgel || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 08 - soundly || 06 - decently || 17 - nearly impervious || 17&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || n/a || 06 - decently || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing club || 00 - no  || 01 - dismal || 10 - very heavy || 07 - reasonably || 06 - decently || 06 - decently || 17 - nearly impervious || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || belaying pin || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 09 - well || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 09 - well || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 06 - decently || 08 - soundly || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *light penarch || 04 - somewhat fair || 00 - no || 14 - very severe || 11 - extremely well || 08 - soundly || 08 - soundly || 18 - practically invulnerable || 55&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || 07 - reasonably || 06 - decently || 06 - decently || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bludgeon || 03 - low || 00 - no  || 10 - very heavy || 07 - reasonably || 05 - fairly || 08 - soundly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 12 - very great || 09 - well || 06 - decently || 07 - reasonably || 16 - unusually resilient || 48&lt;br /&gt;
|-&lt;br /&gt;
| kertig || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 04 - inadequately || 09 - well || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *light penarch || 04 - somewhat fair || 00 - no || 14 - very severe || 11 - extremely well || 07 - reasonably || 08 - soundly || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boomerang || 01 - dismal || 03 - low || 04 - somewhat fair || 03 - poorly || 06 - decently || 06 - decently || 14 - very strong || 22&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf (unbalanced) || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cuska || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 41&lt;br /&gt;
|-&lt;br /&gt;
| haralun || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || belaying pin || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || flanged mace || 05 - fair || 05 - fair || 09 - heavy || 07 - reasonably || 03 - poorly || 10 - very well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Large Blunt Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greathammer || 01 - dismal || 02 - poor || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || imperial war hammer || 01 - dismal || 02 - poor || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 00 - no  || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing mallet || 00 - no  || 00 - no  || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || morning star || 02 - poor || 00 - no || 12 - very great || 10 - very well || 07 - reasonably || 06 - decently || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ukabi || 02 - poor || 00 - no  || 12 - very great || 10 - very well || 08 - soundly || 05 - fairly || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked ball and chain || 02 - poor || 00 - no  || 12 - very great || 10 - very well || 08 - soundly || 05 - fairly || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 06 - decently || 06 - decently || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || imperial war hammer || 03 - low || 04 - somewhat fair || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 03 - low || 14 - very severe || 10 - very well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace || 00 - no  || 04 - somewhat fair || 14 - very severe || 11 - extremely well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 04 - inadequately || 09 - well || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| kertig || horesman&#039;s flail || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sledgehammer || 00 - no  || 04 - somewhat fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 70&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sledgehammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hhr&#039;ata || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || imperial war hammer || 04 - somewhat fair || 05 - fair || 15 - extreme || 10 - very well || 03 - poorly || 10 - very well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 10 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || ball and chain || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy chain || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || sledgehammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 01 - terribly || 12 - excellently || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || greathammer || 04 - somewhat fair || 05 - fair || 15 - extreme || 09 - well || 03 - poorly || 10 - very well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double - headed hammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy mace || 04 - somewhat fair || 05 - fair || 15 - extreme || 10 - very well || 03 - poorly || 10 - very well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing mallet || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 76&lt;br /&gt;
|-&lt;br /&gt;
| haralun || morning star || 07 - moderate || 00 - no  || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
| haralun || morning star || 07 - moderate || 00 - no  || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Two - handed Blunt Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| glaes || akabo || 03 - low || 05 - fair || 12 - very great || 10 - very well || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - headed hammer || 02 - poor || 03 - low || 16 - very extreme || 13 - superbly || 09 - well || 05 - fairly || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || giant mallet || 02 - poor || 03 - low || 16 - very extreme || 13 - superbly || 09 - well || 05 - fairly || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || maul || 03 - low || 02 - poor || 17 - mighty || 13 - superbly || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 48&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace || 01 - dismal || 07 - moderate || 15 - extreme || 11 - extremely well || 05 - fairly || 08 - soundly || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || giant mallet || 02 - poor || 07 - moderate || 20 - very bone crushing || 15 - amazingly || 05 - fairly || 09 - well || 12 - quite guarded || 84&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || footman&#039;s flail || 04 - somewhat fair || 07 - moderate || 15 - extreme || 11 - extremely well || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || heavy sledgehammer || 09 - heavy || 03 - low || 23 - overwhelming || n/a || 02 - dismally || 14 - incredibly || 17 - nearly impervious || 102&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || dire mace || 10 - very heavy || 03 - low || 23 - overwhelming || 17 - perfectly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 110&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || heavy sledgehammer || 10 - very heavy || 03 - low || 23 - overwhelming || 17 - perfectly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 111&lt;br /&gt;
|-&lt;br /&gt;
| kertig || footman&#039;s flail || 03 - low || 08 - somewhat heavy || 16 - very extreme || 12 - excellently || 04 - inadequately || 10 - very well || 16 - unusually resilient || 78&lt;br /&gt;
|-&lt;br /&gt;
| kertig || footman&#039;s flail || 03 - low || 10 - very heavy || 18 - very mighty || 13 - superbly || 03 - poorly || 11 - extremely well || 16 - unusually resilient || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || war mattock || 07 - moderate || 06 - somewhat moderate || 20 - very bone crushing || n/a || 01 - terribly || 16 - unbelievably || 15 - extremely resistant || 106&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mallet || 02 - poor || 10 - very heavy || 22 - very devastating || 16 - unbelievably || 03 - poorly || 11 - extremely well || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| kertig || dire mace || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 120&lt;br /&gt;
|-&lt;br /&gt;
| kertig || heavy sledgehammer || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 120&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two-headed hammer || 02 - poor || 10 - very heavy || 22 - very devastating || 16 - unbelievably || 02 - dismally || 12 - excellently || 14 - very strong || 112&lt;br /&gt;
|-&lt;br /&gt;
| haralun || maul || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 14 - very strong || 120&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy sledgehammer || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 14 - very strong || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Polearms  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light spear || 09 – heavy || 04 - somewhat fair || 03 – low || n/a || 13 – superbly || 03 – poorly || 18 – practically invulnderable || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || javelin || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light spear || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe || 07 – moderate || 11 - great || 03 – low || 03 - poorly || 09 – well || 04 – inadequately || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || 03 - poorly || 08 - soundly || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe (unbalanced) || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || 03 - poorly || 08 - soundly || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 – very heavy || 04 - somewhat fair || 05 - fair || n/a || 09 – well || 05 - fairly || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || glaive || 03 – low || 13 - severe || 07 - moderate || 05 - fairly || 07 - reasonably || 06 - decently || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 – very heavy || 04 - somewhat fair || 05 - fair || 03 - poorly || 09 – well || 05 - fairly || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - pronged halberd || 03 – low || 13 - severe || 07 - moderate || 05 - fairly || 07 - reasonably || 06 - decently || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *imperial spear || 11 - great || 05 - fair || 05 - fair || 03 - poorly || 10 - very well || 04 - inadequately || 14 - very strong || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spear || 11 – great || 05 - fair || 03 – low || n/a || 08 - soundly || 05 - fairly || 08 – marginally vulnerable || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bardiche || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || n/a || 08 - soundly || 05 - fairly || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || lance || 14 – very severe || 04 - somewhat fair || 03 – low || 03 - poorly || 10 – very well || 04 – inadequately || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork (unbalanced) || 12 - very great || 04 - somewhat fair || 03 – low || 08 - soundly || 06 – decently || NA || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ilglaiks skefne || 15 - extreme || 04 - somewhat fair || 04 - somewhat fair || 03 - poorly || 09 – well || 06 - decently || 12 - quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 13 - severe || 05 - fair || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ranseur || 16 – very extreme || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 07 - reasonably || 12 - quite guarded || 69&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pike || 17 - mighty || 04 - somewhat fair || 07 - moderate || 04 – inadequately || 07 - reasonably || 08 - soundly || 12 - quite guarded || 81&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ilglaiks skefne || 18 – very mighty || 04 - somewhat fair || 07 - moderate || 05 - fairly || 06 – decently || 08 - soundly || 12 - quite guarded || 84&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || scythe || 08 - somewhat heavy || 12 – very great || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 17 - nearly impervious || 45&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 14 – very severe || 06 - somewhat moderate || 06 - somewhat moderate || n/a || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || duraka skefne || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || military fork || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || khuj || 04 – somewhat fair || 18 - very mighty || 13 - severe || 08 - soundly || 01 – terribly || 13 – superbly || 17 - nearly impervious || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *imperial spear || 16 - very extreme || 06 - somewhat moderate || 10 - very heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || lance || 20 - very bone-crushing || 05 - fair || 10 - very heavy || 06 - decently || 05 – fairly || 10 - very well || 17 - nearly impervious || 104&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hunthsleg || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || javelin || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || military fork || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || halbred || 13 - severe || 13 - severe || 08 - somewhat heavy || 05 - fairly || 04 – inadequately || well – 10 || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spetum || 18 – very mighty || 04 - somewhat fair || 08 - somewhat heavy || 05 - fairly || 06 – decently || well – 10 || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || khuj || 03 – low || 18 - very mighty || 13 - severe || 08 - soundly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *imperial spear || 16 - very extreme || 05 - fair || 10 - very heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || lance || 20 - very bone-crushing || 04 - somewhat fair || 10 - very heavy || 06 - decently || 04 – inadequately || 11 - extremely well || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| haralun || allarh || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || n/a || 08 - soundly || 06 - decently || 14 - very strong || 56&lt;br /&gt;
|-&lt;br /&gt;
| haralun || military fork || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scythe || 09 – heavy || 13 - severe || 08 - somewhat heavy || 05 - fairly || 05 – fairly || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spear || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || halberd || 13 - severe || 13 - severe || 08 - somewhat heavy || 05 - fairly || 03 - poorly || 10 - very well || 14 - very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || khuj || 03 – low || 18 - very mighty || 13 - severe || 08 - soundly || 02 - dismally || 11 - extremely well || 14 - very strong || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || ngalio || 13 - severe || 10 – very heavy || 09 – heavy || 06 - decently || 03 - poorly || 11 - extremely well || 14 - very strong || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || lance || 20 - very bone-crushing || 04 - somewhat fair || 10 - very heavy || 06 - decently || 03 - poorly || 12 - excellently || 14 - very strong || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Staves  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || nightstick || 00 – no || 01 – dismal || 07 – moderate || 06 – decently || 11 – extremely well || 05 – fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane (unbalanced) || 04 - somewhat fair || 02 - poor || 10 – very heavy || 06 – decently || 11 – extremely well || 05 – fairly || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 03 – low || 01 – dismal || 11 - great || 07 - reasonably || 12 – excellently || 03 – poorly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane || 04 - somewhat fair || 02 - poor || 11 - great || 07 - reasonably || 10 - very well || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane (unbalanced) || 04 - somewhat fair || 02 - poor || 11 - great || 07 - reasonably || 10 - very well || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 04 - somewhat fair || 01 – dismal || 12 -very great || n/a || 12 – excellently || 05 – fairly || 08 – marginally vulnerable || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 06 – somewhat moderate || 01 – dismal || 14 – very severe || 09 – well || 09 – well || 07 – reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || weighted staff || 08 – somewhat heavy || 02 - poor || 15 – extreme || 10 – very well || 05 – fairly || 11 – extremely well || 17 – nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| kertig || nightstick || 00 – no || 04 – somewhat fair || 10 – very heavy || 08 – soundly || 08 – soundly || 08 – soundly || 16 – unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || quarterstaff || 08 – somewhat heavy || 01 – dismal || 15 – extreme || 10 – very well || 08 – soundly || 08 – soundly || 16 – unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || nightstick || 00 – no || 04 – somewhat fair || 10 – very heavy || 08 – soundly || 08 – soundly || 08 – soundly || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || quarterstaff || 08 – somewhat heavy || 01 – dismal || 15 – extreme || 10 – very well || 08 – soundly || 08 – soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || pike staff || 10 - very heavy || 06 - somewhat moderate || 11 - great || 07 - reasonably || 06 - decently || 10 - very well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LE AND 2HE ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (le) || 03 – low || 08 – somewhat heavy || 04 – somewhat fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (2he) || 03 – low || 12 – very great || 05 – fair || 02 – dismally || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadaxe (le) || 03 – low || 09 – heavy || 04 – somewhat fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadaxe(2he) || 03 – low || 12 – very great || 05 – fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (le) || 03 – low || 11 – great || 06 – somewhat moderate || 04 – inadequately || 06 – decently || 06 – decently || 12 – quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (2he) || 03 – low || 14 – very severe || 08 – somewhat heavy || 04 – inadequately || 06 – decently || 07 – reasonably || 12 – quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 - low || 12 - very great || 06 - somewhat moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 - somewhat fair || 15 - extreme || 07 - moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 - low || 12 - very great || 07 - moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 - somewhat fair || 15 - extreme || 09 - heavy|| n/a || 06 - decently|| 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 – somewhat fair || 16 – very extreme || 09 – heavy || 04 – inadequately || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bastard sword (le) || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 04 – inadequately || 08 – soundly || 14 – very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bastard sword (2he) || 03 – low || 16 – very extreme || 09 – heavy ||  || 05 – fairly || 08 – soundly || 14 – very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LB AND 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 02 – poor || 12 – very great || 09 – well || 07 – reasonably || 05 – fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || fair - 5 || 13 – severe || 10 – very well || 08 -soundly || 05 – fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 04 - somewhat fair || 13 – severe || 11 - extremely well || 06 – decently || 06 – decently || 12 - quite guarded || 52&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || 06 – somewhat moderate || 14 - very severe || 11 - extremely well || 06 – decently || 07 - reasonably || 12 - quite guarded || 52&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 04 - somewhat fair || 14 - very severe || 11 - extremely well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || 07 - moderate || 15 - extreme || 12 – excellently || 05 - fairly || 08 - soundly || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bar mace (lb) || 00 - no  || 07 - moderate || 17 – mighty || 13 – superbly || 04 -inadequately || 09 – well || 17 – nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bar mace (2hb) || 02 – poor || 10 – very heavy || 18 - very mighty || 12 – excellently || 04 -inadequately || 09 – well || 17 – nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bar mace (lb) || 00 - no  || 07 - moderate || 17 – mighty || 13 – superbly || 04 -inadequately || 08 - soundly || 14 – very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bar mace (2hb) || 01 - dismal || 10 – very heavy || 18 - very mighty ||  || 05 - fairly || 08 - soundly || 14 – very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE SB SE and 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| tyrium || half-handled riste (sb) || 00 - no  || 04 - somewhat fair || 12 - very great || 09 - well || 04 - inadequately || 08 - soundly || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || half-handled riste (se) || 03 - low || 10 - very heavy || 09 - somewhat heavy || 04 - inadequately || 06- decently  || 06 - decently ||  17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || half-handled riste (2hb)|| 02 - poor || 07 - moderate || 14 - very severe || 10 - very well || 03 - poorly || 10 - very well ||  17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LB LE and 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (lb) || 00 - no || 05 - fair || 11 - great || 08 - soundly || 03 - poorly || 08 - soundly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (le) || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (2hb)|| 01 - dismal || 06 - somewhat moderate || 14 - very severe || 09 - well || 03 - poorly || 08 - soundly ||  17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (lb) || 00 - no || 05 - fair || 11 - great || 08 - soundly || 02 - dismally || 09 - well || 17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (le) || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 06 - decently || 17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (2hb)|| 01 - dismal || 06 - somewhat moderate || 14 - very severe || 10 - very well || 02 - dismally || 09 - well ||  17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BRAWLING GEAR ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked knuckles || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || knee spikes || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || knee spikes || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hand claws || a lot || a lot || no || not || n/a || n/a || 10 - a bit || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || elbow spikes || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || elbow spikes || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || elbow spikes || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || knee spikes || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || knee spikes || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || elbow spikes || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || knee spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || knee spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || elbow spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || elbow spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MAKER&#039;S MARK STAMP ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Type !! Material  !! Durability !! Speed &lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 20% oravir 80% damite || 15 – extremely resistant || very effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 25.71 % oravir 74.28% kertig || 15 – extremely resistant || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 20 % copper 80% silversteel || 18 - practically invulnerable || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% kertig 17% gold 16% lead || 15 – extremely resistant || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% glaes 32.99% oravir || 11 – rather reinforced || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% glaes 33% oravir || 11 – rather reinforced || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISCLAIMER == &lt;br /&gt;
The preceding is a compilation of information compiled by the player of [[Squanto]] since the release of the new crafting system.  It is presented to you as a point of reference and will continue to be a dynamic source as things change, and he creates more and more awesome.  Please feel free to contact him via AIM at SquantoDR.  He is happy to discuss creating you the best possible weapon, or how you can become a master-crafter yourself!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISCLAIMER PART TWO! ==&lt;br /&gt;
The preceding compilation of the compilation was typed and formatted by the player of [[Synamon]].  Usually these things happen with little or no input from the subject, but this incredible amount of knowledge would never be pulled from her weapon-illiterate brain.  (However, lessons were learned and she likely thinks she knows stuff now... you have been warned!)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Crafting Guide of Awesome ==&lt;br /&gt;
Please check out [[User:SQUANTO/Squanto&#039;s Crafting for Dummies]]  for a complete guide to all things crafting.  It is a work in progress, but all your forging needs should be met!&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Squanto%27s_rare_metal_weapons&amp;diff=608158</id>
		<title>Squanto&#039;s rare metal weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Squanto%27s_rare_metal_weapons&amp;diff=608158"/>
		<updated>2023-01-17T05:39:23Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Light Thrown Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
===WELCOME===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome friends, and enemies, to [[Squanto]]&#039;s Rare Metal Weapons and Wares. ( Okay, so it is mostly weapons but “wares” makes it seems more friendly and less ARGH! COME GET A STABBY THING!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here, we have broken down each weapon by type and then listed them by the metal used from the least dense to the most dense. You can see the stats of each weapon, and compare them all in one place. Each magnificent piece is beautifully crafted to the highest possible standards, and is stamped by [[Squanto]] Longstalk himself, so you know it is an original. Because not everyone is well versed in the nuances of choosing a weapon, we will break it down for you simply. If you are comfortable with your knowledge of all things sharp, dull, pointy, and OUCH!-tastic, please feel free to skip on down to the tables and ignore the rest! ( You will be missing out though, just saying.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===METAL, METAL, METAL... it is all the same, right??===&lt;br /&gt;
NO! It is not the same, in fact, which metal you choose will greatly affect how well your weapon works in your hands. Silversteel is the lightest, then Glaes, Tyrium, Kertig, and finally Haralun at the heaviest. The weight of the metal is very important when it comes to how YOU will wield the weapon. Heavier weapons hit harder, but, will tend to be less balanced. ALSO! Keep in mind, if you take the heaviest, densest metal available, turn it into the head of a hammer and put in on the end of a stick... it is going to be a lot harder to get moving, even if it does hit like a charging caravan.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silversteel]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glaes]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyrium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kertig]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Haralun]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===DENSITY! Does it really matter?===&lt;br /&gt;
The density of the metal used in creating your weapon of mass destruction is very important.  It affects the weight of the weapon and that will influence the damage, balance, force of impact and suitedness.  Lower density metals will create better balanced weapons,  but they will also do less damage, have a lower force of impact and be less suited when it comes to usuing your strength.  The higher density metals are going to give you weapons that will hit harder and your strength will matter more, but the balance might leave you spinning if you are swinging a way with a 125 stone haralun sledgehammer.&amp;lt;br&amp;gt;   &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When considering the metals we are talking about, there are a few important things to keep in mind.  Silversteel and Glaes are the lightest (they can be at the lowest craftable density of 3 stones per volume) and Haralun and Kertig are the heaviest (they can be at the cap of 7.5 stones per volume, you can go higher but it just makes it heavier, nothing else will change).  Tyrium can get up to 6.99 stones per volume, which is only a smidge lower than the base density of Kertig, and remember, weapons don&#039;t care about fractions.  Even though Tryium can not be as dense as Haralun and Kertig, it is harder, so you can create weapons that will hit almost as hard and be just about as suited to your strength, but not spin you like a top because the weight will be slightly lower. &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Got it??&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Good!!&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
(if not, talk to [[Squanto]] because it is very possible that this part left [[Synamon]] drooling on herself a little bit)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DAMAGE!!! Getting your hurt on!! ===&lt;br /&gt;
How do you do battle? Are you a stabber? A feint-er? A basher? When looking at weapons, you need to consider what skill you are training, but also how you train. Some folks just feint their way to victory, while others like to poke holes in their victims. Bashing your foe into oblivion is also fun. You can look at the TYPE of damage a weapon is designed to do, and choose the one that works best with your style. Keep in mind, a nightstick is not going to poke a hole in anything, and if you bash something with a scimitar, you will likely be slicing away parts as opposed to denting them in.  Of course, there is a lot more to it than this, but this gives you a basic understanding, and will not melt your brain with the influx of knowledge!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FOI * - FORCE OF IMPACT ===&lt;br /&gt;
You like to hit things? You like to hit them hard? Stunning! No, really, stunning. Force of impact is how much more likely the weapon is to cause a stun. Remember, how well YOU train and how well YOU use the weapon is the key, but an increase in force of impact can make it that much more likely your opponent will get knocked out! ( They get knocked out, and don&#039;t get up again! Your Tyrium mallet is going to keep them down! )&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===BALANCE===&lt;br /&gt;
Have you always wanted to frolic in the fields like a pretty, pretty pixie? Are you agile like a grey death squirrel? Do the trailing skirts of your gossamer gown float gracefully behind you as you fly into the heat of battle? The balance of the weapon is affected by your agility, the more balanced it is, the easier it will be to swing and then recover, as opposed to leaving you spinning like a top.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===SUITABILITY===&lt;br /&gt;
Bulging biceps that dance in the pale moonlight affect the suitability of the weapon. YOUR strength can influence the damage dealt with the weapon and the more suitable it is to your strength, the more damage you can potentially do.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===DURABLITY===&lt;br /&gt;
Rare metals are excellent for many things, but one of the things that make them EVEN BETTER (dun dun dun) is their durability!! These weapons are created to last long into the battle with nary a scratch, or ding! Not a piffle of a ripple! No notches or splotches! Ladies and Gentlemen, you will find that the repair shops will become a thing of the past and your time in battle will greatly improve. “WHOA!” Right? (You totally said that out loud and the people around you are looking at you weird. Shhh! ) It is true! You will notice that the durability of these metals far outmatches that of the common steel. “What is the catch!” ( Stop yelling at the computer!) There really is none, improved durability means you can train longer and earn more, they are a little more expensive to repair, but you more than make up for that with your time in the field.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===THE MORE YOU KNOW! ===&lt;br /&gt;
So, now, you know all the things. ( At least most anyway. ) It is time to move forward and CHOOSE YOUR WEAPON!! A few things to keep in mind as you look over the vast selection of awesomeness: What skill are you training? How do you fight? Are you stronger or more agile? Do you like cheese on your waffles? As you browse through the weapon types you will see a lot of information, keep the things that are most important to YOU in mind and you will do great.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Simply stated, if you are a giant pink Kaldar Barbarian, you will do well with a Tryium or Kertig slicer, but if you are a tiny furry-footed Halfling Thief, a Glaes stabber will suit you perfectly. If you are a Dwarven Paladin... you are awesome and anything you touch will become perfection in your hands! ( But, only if your name is [[Uthgaar]], otherwise, grab that Haralun hammer and chuck it at your foes.)  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== MEETING THE MASTER!===&lt;br /&gt;
[[Squanto]] Longstalk is an intimidating figure. The witch balls!  The pink! The amazing!  But, fear not, gentle non-Squanto person! This awesome mountain of a Kaldar is a generous soul and always happy to help. (unless he is busy, then he has to get back to you or something!)  Please journey to the bottom of the page and learn how YOU too, can speak with the master!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Approved Vendor List ===&lt;br /&gt;
Pick up your Squanto-crafted rare metal weapons at these fine retailers:&lt;br /&gt;
&lt;br /&gt;
Tiddeggur&#039;s House Of Pain - operated by [[Tiddeggur]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tindle&#039;s Ores and More - operated by [[Tindle]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Miss Gnomer&#039;s - operated by [[Tinkery]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you would like to carry Squanto-crafted rare metal weapons in your shop, contact me at AIM Squantodr.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limited use templates===&lt;br /&gt;
&lt;br /&gt;
Please note that all items with an asterisk (*) at the start of the name indicate weapons made with a limited use template.&lt;br /&gt;
&lt;br /&gt;
List should be updated regularly, but check [[Weaponsmithing_products#Special_Instructions|The special instructions page]] as well.&lt;br /&gt;
&lt;br /&gt;
===Small Edged Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || foil || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 18 - practically invulnerable || 15&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || rapier || 09 - heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 13 - superbly || 01 - terribly || 18 - practically invulnerable || 21&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 18 - practically invulnerable || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hawkbill* || 04 - somewhat fair || 05 - fair || 01 - dismal || 01 - terribly || 10 - very well || 04 - inadequately || 12 - quite guarded || 3&lt;br /&gt;
|-&lt;br /&gt;
| glaes || dagger || 04 - somewhat fair || 06 - somewhat moderate || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || stiletto || 07 - moderate || 03 - low || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || telek || 07 - moderate || 03 - low || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sunblade || 06 - somewhat moderate || 04 - somewhat fair || 02 - poor || n/a || 13 - superbly || 02 - dismally || 12 - quite guarded || 9&lt;br /&gt;
|-&lt;br /&gt;
| glaes || kasai || 06 - somewhat moderate || 04 - somewhat fair || 02 - poor || 01 - terribly || 11 - extremely well || 02 - dismally || 12 - quite guarded || 9&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pasabas || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || rapier || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated parazonium* || 08 - somewhat heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 07 - moderate || 04 - somewhat fair || 02 - dismally || 08 - soundly || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 08 - somewhat heavy || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || gladius || 08 - somewhat heavy || 03 - low || 03 - low || 02 - dismally || 09 - well || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 07 - moderate || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 09 - heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 12 - quite guarded || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pasabas || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || foil || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || gladius || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe (unbalanced) || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar (unbalanced) || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 37&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hawkbill* || 04 - somewhat fair || 06 - somewhat moderate || 02 - poor || n/a || 12 - excellently || 05 - fairly || 17 - nearly impervious || 6&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || telek || 08 - somewhat heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 17 - nearly impervious || 13&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || rapier || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 17 - nearly impervious || 22&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || pasabas || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || rapier || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || thrusting blade || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated parazonium* || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 09 - well || 05 - fairly || 18 - practically invulnerable || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated parazonium* || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || parang || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cutlass || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 47&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cutlass || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hurling axe || 05 - fair || 10 - very heavy || 07 - moderate || n/a || 05 - fairly || 06 - decently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || shotel || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated khopesh* || 03 - low || 10 - very heavy || 09 - heavy || 05 - fairly || 02 - dismally || 12 - excellently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hawkbill* || 04 - somewhat fair || 06 - somewhat moderate || 02 - poor || 01 - terribly || 09 - well || 05 - fairly || 16 - unusually resilient || 7&lt;br /&gt;
|-&lt;br /&gt;
| kertig || stiletto || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 16 - unusually resilient || 14&lt;br /&gt;
|-&lt;br /&gt;
| kertig || telek || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 16 - unusually resilent || 15&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sunblade || 07 - moderate || 05 - fair || 03 - low || 02 - dismally || 10 - very well || 03 - poorly || 16 - unusually resilient || 22&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 29&lt;br /&gt;
|-&lt;br /&gt;
| kertig || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || n/a || 08 - soundly || 05 - fairly || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || pasabas || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - ususually resilient || 32&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated parazonium* || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 17 - nearly impervious || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 09 - heavy || 06 - somewhat moderate || n/a || 06 - decently || 05 - fairly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || scimitar || 03 - low || 10 - very heavy || 05 - fair || n/a || 07 - reasonably || 06 - decently || 16 - unusually resilient || 38&lt;br /&gt;
|-&lt;br /&gt;
| kertig || shotel || 03 - low || 09 - heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 39&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cutlass || 03 - low || 09 - heavy || 07 - moderate || n/a || 05 - fairly || 08 - soundly || 16 - unusually resilient || 47&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cutlass || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hand axe || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated iltesh* || 09 - heavy || 07 - moderate || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || telek || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| haralun || stiletto || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 28&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || serrated parazonium* || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 15 - extremely || 30 &lt;br /&gt;
|-&lt;br /&gt;
| haralun || dao || 02 - poor || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 04 - inadequately || 09 - well || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || foil || 10 - very heavy || 04 - somewhat fair || 04 - somewhat fair || 02 - dismally || 10 - very well || 03 - poorly || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 04 - somewhat fair || 02 - dismally || 10 - very well || 03 - poorly || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || adze || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || mambeli || 11 - great || 03 - low || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || gladius || 11 - great || 03 - low || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || parang || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || 14 - very strong || 46&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cutlass || 03 - low || 09 - heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 08 - soundly || 14 - very strong || 48&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cutlass || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || shotel || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hatchet || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Large Edged Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || hurling axe || 04 - somewhat fair || 09 - heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || dagesse || 10 - very heavy || 07 - moderate || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 14 - very strong || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadsword || 02 - poor || 10 - very heavy || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || kudalata || 02 - poor || 10 - very heavy || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated kudalata* || 02 - poor || 10 - very heavy || 03 - low || n/a || 09 - well || 04 - inadequately || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cinquedea || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || namkomba || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated recade* || 07 - moderate || 07 - moderate || 02 - poor || 02 - dismally || 10 - very well || 03 - poorly || 13 - highly protected || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* || 01 - dismal || 08 - somewhat heavy || 08 - somewhat heavy || 03 - poorly || 08 - soundly || 06 - decently || 13 - highly protected || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || phalanx sword* || 03 - low || 10 - very heavy || 05 - fair  || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadsword || 02 - poor || 11 - great || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* || 01 - dismal || 09 - heavy || 09 - heavy || 03 - poorly || 06 - decently || 08 - soundly || 13 - highly protected || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* (unbalanced) || 01 - dismal || 09 - heavy || 09 - heavy || 03 - poorly || 06 - decently || 08 - soundly || 13 - highly protected || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spatha || 02 - poor || 11 - great || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 37&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated recade* || 08 - somewhat heavy || 08 - somewhat heavy || 03 - low || 03 - poorly || 08 - soundly || 05 - fairly || 13 - highly protected || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || battle axe || 01 - dismal || 10 - very heavy || 10 - very heavy || n/a || 04 - inadequately || 09 - well || n/a || 50&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 11 - great || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 13 - severe || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 13 - severe || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 - low || 12 - very great || 06 - somewhat moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 - low || 12 - very great || 07 - moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 18 - practically invulnerable || 59&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 18 - practically invulnerable || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 05 - fairly || 10 - very well || 18 - practically invulnerable || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || phalanx sword* || 04 - somewhat fair || 14 - very severe || 08 - somewhat heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 62&lt;br /&gt;
|-&lt;br /&gt;
| kertig - alloy || broadsword || 02 - poor || 11 - great || 05 - fair || n/a || 06 - decently || 07 - reasonably || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cinquedea || 10 - very heavy || 06 - somewhat moderate || 04 - somewhat fair || 02 - dismally || 07 - reasonably || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 50&lt;br /&gt;
|-&lt;br /&gt;
| kertig || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || n/a || 04 - inadequately || 04 - inadequately || 07 - reasonably || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 59&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated recade* || 09 - heavy || 09 - heavy || 05 - fair || 04 - inadequately || 06 - decently || 07 - reasonably || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 17 - nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 04 - inadequately || 10 - very well || 17 - nearly impervious || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || falchion || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || phalanx sword* || 03 - low || 14 - very severe || 08 - somewhat heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || robe sword || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 01 - terribly || 12 - excellently || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || robe sword || 01 - dismal || 12 - very great || 11 - great || n/a || 02 - dismally || 13 - superbly || 16 - unusually resilient || 68&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadsword || 02 - poor || 12 - very great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || n/a || 47&lt;br /&gt;
|-&lt;br /&gt;
| haralun || schiavona || 01 - dismal || 11 - great || 10 - very heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 51&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 08 - soundly || 14 - very strong || n/a || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || falchion || 01 - dismal || 12 - very great || 11 - great || n/a || 03 - poorly || 12 - excellently || 14 - very strong || 62&lt;br /&gt;
|-&lt;br /&gt;
| haralun || robe sword || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 01 - terribly || 12 - excellently || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || falchion || 01 - dismal || 12 - very great || 11 - great || n/a || 02 - dismally || 13 - superbly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || schiavona || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 04 - inadequately || 10 - very well || 15 - extremely resistant || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || battle axe || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadaxe || 03 - low || 13 - severe || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boarding axe || 10 - very heavy || 02 - poor || 11 - great || 06 - decently || 04 - inadequately || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boarding axe || 01 - dismal || 12 - very great || 10 - very heavy || 06 - decently || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Two - Handed Edged Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !!Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || greataxe || 02 - poor || 16 - very extreme || 05 - fair || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes ||  marauder blade || 02 - poor || 16 - very extreme || 05 - fair || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 16 - very extreme || 05 - fair || n/a || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 17 - mighty || 05 - fair || n/a || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 18 - very might || 06 - somewhat moderate || 06 - decently || 06 - decently || 08 - soundly || 12 - quite guarded || 49&lt;br /&gt;
|-&lt;br /&gt;
| glaes || flamberge || 03 - low || 15 - extreme || 09 - heavy || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 54&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greatsword || 03 - low || 15 - extreme || 09 - heavy || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 55&lt;br /&gt;
|-&lt;br /&gt;
| glaes || marauder blade || 02 - poor || 19 - bone crushing || 07 - moderate || 06 - decently || 05 - fairly || 09 - well || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || shh&#039;oi&#039;ata || 01 - dismal || 15 - extreme || 12 - very great || 06 - decently || 05 - fairly || 09 - well || 12 - quite guarded || 61&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greataxe || 02 - poor || 20 - very bone-crushing || 08 - somewhat heavy || 07 - reasonably || 04 - inadequately || 10 - very well || 12 - quite guarded || 67&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 20 - very bone-crushing || 08 - somewhat heavy || n/a || 05 - fairly || 09 - well || 12 - quite guarded || 67&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greatsword || 03 - low || 19 - bone crushing || 12 - very great || 06 - decently || 04 - inadequately || 10 - very well || 12 - quite guarded || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 - somewhat fair || 15 - extreme || 07 - moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 - somewhat fair || 15 - extreme || 09 - heavy|| n/a || 06 - decently|| 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 – somewhat fair || 16 – very extreme || 09 – heavy || 04 – inadequately || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || marauder blade || 03 - low || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 12 - excellently || 17 - nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || shh&#039;oi&#039;ata || 02 - poor || 20 - very bone-crushing || 17 - mighty || 09 - well || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 104&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || greatsword || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 124&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || flamberge || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || greatsword || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || double axe || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| kertig || kaskara || 01 - dismal || 17 - mighty || 13 - severe || n/a || 04 - inadequately || 12 - excellently || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greataxe || 02 - poor || 21 - devastating || 10 - very heavy || n/a || 03 - poorly || 13 - superbly || 16 - unusually resilient || 89&lt;br /&gt;
|-&lt;br /&gt;
| kertig || two-handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greatsword || 03 - low || 19 - bone crushing || 12 - very great || 06 - decently || 04 - inadequately || 10 - very well || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || warring axe || 02 - poor || 22 - very devastating || 10 - very heavy || n/a || 02 - dismally || 13 - superbly || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || kaskara || 01 - dismal || 20 - very bone-crushing || 17 - mighty || 09 - well || 01 - terribly || 13 - superbly || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greatsword || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadaxe || 03 - low || 16 - very extreme || 09 - heavy || 05 - fairly || 05 - fairly || 08 - soundly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two-handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 11 - extremely well || 14 - very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two - handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || n/a || 02 - dismally || 13 - superbly || 14 - very strong || 91&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double axe || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double axe || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 02 - dismally || 12 - excellently || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || greatsword || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Thrown Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 18 - practically invulnerable || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing spike || 00 - no  || 00 - no  || 05 - fair || 01 - terribly || 05 - fairly || 05 - fairly || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bola || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || dart (balanced/tempered) || 04- somewhat fair  || 02 - poor  || 00 - no || 00 - not || 09 - well || 02 - dismally || 12 - quite guarded || 3&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing dagger (balanced/tempered) || 05 - fair  || 04 - somewhat fair || 01 - dismal || 01 terribly || 10 - very well || 02 - dismally || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cuska || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 07 - moderate || 04 - somewhat fair || 02 - dismally || 08 - soundly || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 08 - somewhat heavy || 06 - decently || 07 - reasonably || 05 - fairly || 12 - quite guarded || 19&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 06 - decently || 06 - decently || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe (unbalanced) || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || n/a || 06 - decently || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing club || 00 - no  || 01 - dismal || 10 - very heavy || 07 - reasonably || 06 - decently || 06 - decently || 17 - nearly impervious || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || 07 - reasonably || 06 - decently || 06 - decently || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 09 - heavy || 06 - somewhat moderate || n/a || 06 - decently || 05 - fairly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 44&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boomerang || 01 - dismal || 03 - low || 04 - somewhat fair || 03 - poorly || 06 - decently || 06 - decently || 14 - very strong || 22&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf (unbalanced) || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cuska || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 41&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || n/a || 04 - inadequately || 05 - fairly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Thrown Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light spear || 09 - heavy || 04 - somewhat fair || 03 - low || n/a || 13 - superbly || 03 - poorly || 18 - practically invulnerable || 21&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || hurling axe || 04 - somewhat fair || 09 - heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || javelin || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light spear || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 00 - no || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing mallet || 00 - no  || 00 - no || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 - very heavy || 04 - somewhat fair || 05 - fair || n/a || 09 - well || 05 - fairly || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 06 - decently || 06 - decently || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 - very heavy || 04 - somewhat fair || 05 - fair || 03 - poorly || 09 - well || 05 - fairly || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *imperial spear || 11 - great || 05 - fair || 05 - fair || 03 - poorly || 10 - very well || 04 - inadequately || 14 - very strong || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spear || 11 - great || 05 - fair || 03 - low || n/a || 08 - soundly || 05 - fairly || 08 - marginally || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 03 - low || 14 - very severe || 10 - very well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 13 - severe || 05 - fair || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hurling axe || 05 - fair || 10 - very heavy || 07 - moderate || n/a || 05 - fairly || 06 - decently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 14 - very severe || 06 - somewhat moderate || 06 - somewhat moderate || n/a || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || military fork || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 04 - inadequately || 09 - well || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || duraka skefne || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *imperial spear || 16 - very extreme || 06 - somewhat moderate || 10 - very heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hunthsleg || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || javelin || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 07 - reasonably || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 59&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hhr&#039;ata || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || military fork || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *imperial spear || 16 - very extreme || 05 - fair || 10 - very heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || allarh || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || n/a || 08 - soundly || 06 - decently || 14 - very strong || 56&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || military fork || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spear || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing mallet || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 76&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 02 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well ||  || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Blunt Weapons === &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing spike || 00 - no  || 00 - no  || 05 - fair || 01 - terribly || 05 - fairly || 05 - fairly || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bola || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cuska || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 08 - somewhat heavy || 06 - decently || 07 - reasonably || 05 - fairly || 12 - quite guarded || 19&lt;br /&gt;
|-&lt;br /&gt;
| glaes || belaying pin || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || belaying pin (unbalanced) || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || war hammer || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *light penarch || 01 - dismal || 00 - no || 10 - very heavy || 09 - well || 11 - extremely well || 05 - fairly || 12 - quite guarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 06 - decently || 06 - decently || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || war hammer || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 07 - reasonably || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 06 - decently || 07 - reasonably || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace (unbalanced) || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 06 - decently || 07 - reasonably || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cudgel || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 08 - soundly || 06 - decently || 17 - nearly impervious || 17&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || n/a || 06 - decently || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing club || 00 - no  || 01 - dismal || 10 - very heavy || 07 - reasonably || 06 - decently || 06 - decently || 17 - nearly impervious || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || belaying pin || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 09 - well || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 09 - well || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 06 - decently || 08 - soundly || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *light penarch || 04 - somewhat fair || 00 - no || 14 - very severe || 11 - extremely well || 08 - soundly || 08 - soundly || 18 - practically invulnerable || 55&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || 07 - reasonably || 06 - decently || 06 - decently || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bludgeon || 03 - low || 00 - no  || 10 - very heavy || 07 - reasonably || 05 - fairly || 08 - soundly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 12 - very great || 09 - well || 06 - decently || 07 - reasonably || 16 - unusually resilient || 48&lt;br /&gt;
|-&lt;br /&gt;
| kertig || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 04 - inadequately || 09 - well || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *light penarch || 04 - somewhat fair || 00 - no || 14 - very severe || 11 - extremely well || 07 - reasonably || 08 - soundly || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boomerang || 01 - dismal || 03 - low || 04 - somewhat fair || 03 - poorly || 06 - decently || 06 - decently || 14 - very strong || 22&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf (unbalanced) || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cuska || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 41&lt;br /&gt;
|-&lt;br /&gt;
| haralun || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || belaying pin || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || flanged mace || 05 - fair || 05 - fair || 09 - heavy || 07 - reasonably || 03 - poorly || 10 - very well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Large Blunt Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greathammer || 01 - dismal || 02 - poor || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || imperial war hammer || 01 - dismal || 02 - poor || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 00 - no  || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing mallet || 00 - no  || 00 - no  || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || morning star || 02 - poor || 00 - no || 12 - very great || 10 - very well || 07 - reasonably || 06 - decently || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ukabi || 02 - poor || 00 - no  || 12 - very great || 10 - very well || 08 - soundly || 05 - fairly || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked ball and chain || 02 - poor || 00 - no  || 12 - very great || 10 - very well || 08 - soundly || 05 - fairly || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 06 - decently || 06 - decently || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || imperial war hammer || 03 - low || 04 - somewhat fair || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 03 - low || 14 - very severe || 10 - very well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace || 00 - no  || 04 - somewhat fair || 14 - very severe || 11 - extremely well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 04 - inadequately || 09 - well || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| kertig || horesman&#039;s flail || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sledgehammer || 00 - no  || 04 - somewhat fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 70&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sledgehammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hhr&#039;ata || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || imperial war hammer || 04 - somewhat fair || 05 - fair || 15 - extreme || 10 - very well || 03 - poorly || 10 - very well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 10 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || ball and chain || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy chain || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || sledgehammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 01 - terribly || 12 - excellently || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || greathammer || 04 - somewhat fair || 05 - fair || 15 - extreme || 09 - well || 03 - poorly || 10 - very well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double - headed hammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy mace || 04 - somewhat fair || 05 - fair || 15 - extreme || 10 - very well || 03 - poorly || 10 - very well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing mallet || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 76&lt;br /&gt;
|-&lt;br /&gt;
| haralun || morning star || 07 - moderate || 00 - no  || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
| haralun || morning star || 07 - moderate || 00 - no  || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Two - handed Blunt Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| glaes || akabo || 03 - low || 05 - fair || 12 - very great || 10 - very well || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - headed hammer || 02 - poor || 03 - low || 16 - very extreme || 13 - superbly || 09 - well || 05 - fairly || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || giant mallet || 02 - poor || 03 - low || 16 - very extreme || 13 - superbly || 09 - well || 05 - fairly || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || maul || 03 - low || 02 - poor || 17 - mighty || 13 - superbly || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 48&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace || 01 - dismal || 07 - moderate || 15 - extreme || 11 - extremely well || 05 - fairly || 08 - soundly || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || giant mallet || 02 - poor || 07 - moderate || 20 - very bone crushing || 15 - amazingly || 05 - fairly || 09 - well || 12 - quite guarded || 84&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || footman&#039;s flail || 04 - somewhat fair || 07 - moderate || 15 - extreme || 11 - extremely well || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || heavy sledgehammer || 09 - heavy || 03 - low || 23 - overwhelming || n/a || 02 - dismally || 14 - incredibly || 17 - nearly impervious || 102&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || dire mace || 10 - very heavy || 03 - low || 23 - overwhelming || 17 - perfectly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 110&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || heavy sledgehammer || 10 - very heavy || 03 - low || 23 - overwhelming || 17 - perfectly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 111&lt;br /&gt;
|-&lt;br /&gt;
| kertig || footman&#039;s flail || 03 - low || 08 - somewhat heavy || 16 - very extreme || 12 - excellently || 04 - inadequately || 10 - very well || 16 - unusually resilient || 78&lt;br /&gt;
|-&lt;br /&gt;
| kertig || footman&#039;s flail || 03 - low || 10 - very heavy || 18 - very mighty || 13 - superbly || 03 - poorly || 11 - extremely well || 16 - unusually resilient || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || war mattock || 07 - moderate || 06 - somewhat moderate || 20 - very bone crushing || n/a || 01 - terribly || 16 - unbelievably || 15 - extremely resistant || 106&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mallet || 02 - poor || 10 - very heavy || 22 - very devastating || 16 - unbelievably || 03 - poorly || 11 - extremely well || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| kertig || dire mace || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 120&lt;br /&gt;
|-&lt;br /&gt;
| kertig || heavy sledgehammer || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 120&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two-headed hammer || 02 - poor || 10 - very heavy || 22 - very devastating || 16 - unbelievably || 02 - dismally || 12 - excellently || 14 - very strong || 112&lt;br /&gt;
|-&lt;br /&gt;
| haralun || maul || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 14 - very strong || 120&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy sledgehammer || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 14 - very strong || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Polearms  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light spear || 09 – heavy || 04 - somewhat fair || 03 – low || n/a || 13 – superbly || 03 – poorly || 18 – practically invulnderable || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || javelin || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light spear || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe || 07 – moderate || 11 - great || 03 – low || 03 - poorly || 09 – well || 04 – inadequately || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || 03 - poorly || 08 - soundly || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe (unbalanced) || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || 03 - poorly || 08 - soundly || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 – very heavy || 04 - somewhat fair || 05 - fair || n/a || 09 – well || 05 - fairly || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || glaive || 03 – low || 13 - severe || 07 - moderate || 05 - fairly || 07 - reasonably || 06 - decently || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 – very heavy || 04 - somewhat fair || 05 - fair || 03 - poorly || 09 – well || 05 - fairly || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - pronged halberd || 03 – low || 13 - severe || 07 - moderate || 05 - fairly || 07 - reasonably || 06 - decently || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *imperial spear || 11 - great || 05 - fair || 05 - fair || 03 - poorly || 10 - very well || 04 - inadequately || 14 - very strong || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spear || 11 – great || 05 - fair || 03 – low || n/a || 08 - soundly || 05 - fairly || 08 – marginally vulnerable || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bardiche || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || n/a || 08 - soundly || 05 - fairly || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || lance || 14 – very severe || 04 - somewhat fair || 03 – low || 03 - poorly || 10 – very well || 04 – inadequately || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork (unbalanced) || 12 - very great || 04 - somewhat fair || 03 – low || 08 - soundly || 06 – decently || NA || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ilglaiks skefne || 15 - extreme || 04 - somewhat fair || 04 - somewhat fair || 03 - poorly || 09 – well || 06 - decently || 12 - quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 13 - severe || 05 - fair || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ranseur || 16 – very extreme || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 07 - reasonably || 12 - quite guarded || 69&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pike || 17 - mighty || 04 - somewhat fair || 07 - moderate || 04 – inadequately || 07 - reasonably || 08 - soundly || 12 - quite guarded || 81&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ilglaiks skefne || 18 – very mighty || 04 - somewhat fair || 07 - moderate || 05 - fairly || 06 – decently || 08 - soundly || 12 - quite guarded || 84&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || scythe || 08 - somewhat heavy || 12 – very great || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 17 - nearly impervious || 45&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 14 – very severe || 06 - somewhat moderate || 06 - somewhat moderate || n/a || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || duraka skefne || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || military fork || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || khuj || 04 – somewhat fair || 18 - very mighty || 13 - severe || 08 - soundly || 01 – terribly || 13 – superbly || 17 - nearly impervious || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *imperial spear || 16 - very extreme || 06 - somewhat moderate || 10 - very heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || lance || 20 - very bone-crushing || 05 - fair || 10 - very heavy || 06 - decently || 05 – fairly || 10 - very well || 17 - nearly impervious || 104&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hunthsleg || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || javelin || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || military fork || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || halbred || 13 - severe || 13 - severe || 08 - somewhat heavy || 05 - fairly || 04 – inadequately || well – 10 || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spetum || 18 – very mighty || 04 - somewhat fair || 08 - somewhat heavy || 05 - fairly || 06 – decently || well – 10 || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || khuj || 03 – low || 18 - very mighty || 13 - severe || 08 - soundly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *imperial spear || 16 - very extreme || 05 - fair || 10 - very heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || lance || 20 - very bone-crushing || 04 - somewhat fair || 10 - very heavy || 06 - decently || 04 – inadequately || 11 - extremely well || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| haralun || allarh || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || n/a || 08 - soundly || 06 - decently || 14 - very strong || 56&lt;br /&gt;
|-&lt;br /&gt;
| haralun || military fork || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scythe || 09 – heavy || 13 - severe || 08 - somewhat heavy || 05 - fairly || 05 – fairly || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spear || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || halberd || 13 - severe || 13 - severe || 08 - somewhat heavy || 05 - fairly || 03 - poorly || 10 - very well || 14 - very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || khuj || 03 – low || 18 - very mighty || 13 - severe || 08 - soundly || 02 - dismally || 11 - extremely well || 14 - very strong || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || ngalio || 13 - severe || 10 – very heavy || 09 – heavy || 06 - decently || 03 - poorly || 11 - extremely well || 14 - very strong || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || lance || 20 - very bone-crushing || 04 - somewhat fair || 10 - very heavy || 06 - decently || 03 - poorly || 12 - excellently || 14 - very strong || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Staves  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || nightstick || 00 – no || 01 – dismal || 07 – moderate || 06 – decently || 11 – extremely well || 05 – fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane (unbalanced) || 04 - somewhat fair || 02 - poor || 10 – very heavy || 06 – decently || 11 – extremely well || 05 – fairly || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 03 – low || 01 – dismal || 11 - great || 07 - reasonably || 12 – excellently || 03 – poorly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane || 04 - somewhat fair || 02 - poor || 11 - great || 07 - reasonably || 10 - very well || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane (unbalanced) || 04 - somewhat fair || 02 - poor || 11 - great || 07 - reasonably || 10 - very well || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 04 - somewhat fair || 01 – dismal || 12 -very great || n/a || 12 – excellently || 05 – fairly || 08 – marginally vulnerable || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 06 – somewhat moderate || 01 – dismal || 14 – very severe || 09 – well || 09 – well || 07 – reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || weighted staff || 08 – somewhat heavy || 02 - poor || 15 – extreme || 10 – very well || 05 – fairly || 11 – extremely well || 17 – nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| kertig || nightstick || 00 – no || 04 – somewhat fair || 10 – very heavy || 08 – soundly || 08 – soundly || 08 – soundly || 16 – unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || quarterstaff || 08 – somewhat heavy || 01 – dismal || 15 – extreme || 10 – very well || 08 – soundly || 08 – soundly || 16 – unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || nightstick || 00 – no || 04 – somewhat fair || 10 – very heavy || 08 – soundly || 08 – soundly || 08 – soundly || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || quarterstaff || 08 – somewhat heavy || 01 – dismal || 15 – extreme || 10 – very well || 08 – soundly || 08 – soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || pike staff || 10 - very heavy || 06 - somewhat moderate || 11 - great || 07 - reasonably || 06 - decently || 10 - very well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LE AND 2HE ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (le) || 03 – low || 08 – somewhat heavy || 04 – somewhat fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (2he) || 03 – low || 12 – very great || 05 – fair || 02 – dismally || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadaxe (le) || 03 – low || 09 – heavy || 04 – somewhat fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadaxe(2he) || 03 – low || 12 – very great || 05 – fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (le) || 03 – low || 11 – great || 06 – somewhat moderate || 04 – inadequately || 06 – decently || 06 – decently || 12 – quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (2he) || 03 – low || 14 – very severe || 08 – somewhat heavy || 04 – inadequately || 06 – decently || 07 – reasonably || 12 – quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 - low || 12 - very great || 06 - somewhat moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 - somewhat fair || 15 - extreme || 07 - moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 - low || 12 - very great || 07 - moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 - somewhat fair || 15 - extreme || 09 - heavy|| n/a || 06 - decently|| 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 – somewhat fair || 16 – very extreme || 09 – heavy || 04 – inadequately || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bastard sword (le) || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 04 – inadequately || 08 – soundly || 14 – very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bastard sword (2he) || 03 – low || 16 – very extreme || 09 – heavy ||  || 05 – fairly || 08 – soundly || 14 – very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LB AND 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 02 – poor || 12 – very great || 09 – well || 07 – reasonably || 05 – fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || fair - 5 || 13 – severe || 10 – very well || 08 -soundly || 05 – fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 04 - somewhat fair || 13 – severe || 11 - extremely well || 06 – decently || 06 – decently || 12 - quite guarded || 52&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || 06 – somewhat moderate || 14 - very severe || 11 - extremely well || 06 – decently || 07 - reasonably || 12 - quite guarded || 52&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 04 - somewhat fair || 14 - very severe || 11 - extremely well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || 07 - moderate || 15 - extreme || 12 – excellently || 05 - fairly || 08 - soundly || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bar mace (lb) || 00 - no  || 07 - moderate || 17 – mighty || 13 – superbly || 04 -inadequately || 09 – well || 17 – nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bar mace (2hb) || 02 – poor || 10 – very heavy || 18 - very mighty || 12 – excellently || 04 -inadequately || 09 – well || 17 – nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bar mace (lb) || 00 - no  || 07 - moderate || 17 – mighty || 13 – superbly || 04 -inadequately || 08 - soundly || 14 – very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bar mace (2hb) || 01 - dismal || 10 – very heavy || 18 - very mighty ||  || 05 - fairly || 08 - soundly || 14 – very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE SB SE and 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| tyrium || half-handled riste (sb) || 00 - no  || 04 - somewhat fair || 12 - very great || 09 - well || 04 - inadequately || 08 - soundly || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || half-handled riste (se) || 03 - low || 10 - very heavy || 09 - somewhat heavy || 04 - inadequately || 06- decently  || 06 - decently ||  17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || half-handled riste (2hb)|| 02 - poor || 07 - moderate || 14 - very severe || 10 - very well || 03 - poorly || 10 - very well ||  17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LB LE and 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (lb) || 00 - no || 05 - fair || 11 - great || 08 - soundly || 03 - poorly || 08 - soundly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (le) || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (2hb)|| 01 - dismal || 06 - somewhat moderate || 14 - very severe || 09 - well || 03 - poorly || 08 - soundly ||  17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (lb) || 00 - no || 05 - fair || 11 - great || 08 - soundly || 02 - dismally || 09 - well || 17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (le) || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 06 - decently || 17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (2hb)|| 01 - dismal || 06 - somewhat moderate || 14 - very severe || 10 - very well || 02 - dismally || 09 - well ||  17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BRAWLING GEAR ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked knuckles || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || knee spikes || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || knee spikes || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hand claws || a lot || a lot || no || not || n/a || n/a || 10 - a bit || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || elbow spikes || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || elbow spikes || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || elbow spikes || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || knee spikes || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || knee spikes || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || elbow spikes || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || knee spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || knee spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || elbow spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || elbow spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MAKER&#039;S MARK STAMP ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Type !! Material  !! Durability !! Speed &lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 20% oravir 80% damite || 15 – extremely resistant || very effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 25.71 % oravir 74.28% kertig || 15 – extremely resistant || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 20 % copper 80% silversteel || 18 - practically invulnerable || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% kertig 17% gold 16% lead || 15 – extremely resistant || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% glaes 32.99% oravir || 11 – rather reinforced || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% glaes 33% oravir || 11 – rather reinforced || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISCLAIMER == &lt;br /&gt;
The preceding is a compilation of information compiled by the player of [[Squanto]] since the release of the new crafting system.  It is presented to you as a point of reference and will continue to be a dynamic source as things change, and he creates more and more awesome.  Please feel free to contact him via AIM at SquantoDR.  He is happy to discuss creating you the best possible weapon, or how you can become a master-crafter yourself!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISCLAIMER PART TWO! ==&lt;br /&gt;
The preceding compilation of the compilation was typed and formatted by the player of [[Synamon]].  Usually these things happen with little or no input from the subject, but this incredible amount of knowledge would never be pulled from her weapon-illiterate brain.  (However, lessons were learned and she likely thinks she knows stuff now... you have been warned!)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Crafting Guide of Awesome ==&lt;br /&gt;
Please check out [[User:SQUANTO/Squanto&#039;s Crafting for Dummies]]  for a complete guide to all things crafting.  It is a work in progress, but all your forging needs should be met!&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Squanto%27s_rare_metal_weapons&amp;diff=608157</id>
		<title>Squanto&#039;s rare metal weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Squanto%27s_rare_metal_weapons&amp;diff=608157"/>
		<updated>2023-01-17T05:36:38Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Light Thrown Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
===WELCOME===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome friends, and enemies, to [[Squanto]]&#039;s Rare Metal Weapons and Wares. ( Okay, so it is mostly weapons but “wares” makes it seems more friendly and less ARGH! COME GET A STABBY THING!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here, we have broken down each weapon by type and then listed them by the metal used from the least dense to the most dense. You can see the stats of each weapon, and compare them all in one place. Each magnificent piece is beautifully crafted to the highest possible standards, and is stamped by [[Squanto]] Longstalk himself, so you know it is an original. Because not everyone is well versed in the nuances of choosing a weapon, we will break it down for you simply. If you are comfortable with your knowledge of all things sharp, dull, pointy, and OUCH!-tastic, please feel free to skip on down to the tables and ignore the rest! ( You will be missing out though, just saying.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===METAL, METAL, METAL... it is all the same, right??===&lt;br /&gt;
NO! It is not the same, in fact, which metal you choose will greatly affect how well your weapon works in your hands. Silversteel is the lightest, then Glaes, Tyrium, Kertig, and finally Haralun at the heaviest. The weight of the metal is very important when it comes to how YOU will wield the weapon. Heavier weapons hit harder, but, will tend to be less balanced. ALSO! Keep in mind, if you take the heaviest, densest metal available, turn it into the head of a hammer and put in on the end of a stick... it is going to be a lot harder to get moving, even if it does hit like a charging caravan.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silversteel]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glaes]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyrium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kertig]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Haralun]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===DENSITY! Does it really matter?===&lt;br /&gt;
The density of the metal used in creating your weapon of mass destruction is very important.  It affects the weight of the weapon and that will influence the damage, balance, force of impact and suitedness.  Lower density metals will create better balanced weapons,  but they will also do less damage, have a lower force of impact and be less suited when it comes to usuing your strength.  The higher density metals are going to give you weapons that will hit harder and your strength will matter more, but the balance might leave you spinning if you are swinging a way with a 125 stone haralun sledgehammer.&amp;lt;br&amp;gt;   &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When considering the metals we are talking about, there are a few important things to keep in mind.  Silversteel and Glaes are the lightest (they can be at the lowest craftable density of 3 stones per volume) and Haralun and Kertig are the heaviest (they can be at the cap of 7.5 stones per volume, you can go higher but it just makes it heavier, nothing else will change).  Tyrium can get up to 6.99 stones per volume, which is only a smidge lower than the base density of Kertig, and remember, weapons don&#039;t care about fractions.  Even though Tryium can not be as dense as Haralun and Kertig, it is harder, so you can create weapons that will hit almost as hard and be just about as suited to your strength, but not spin you like a top because the weight will be slightly lower. &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Got it??&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Good!!&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
(if not, talk to [[Squanto]] because it is very possible that this part left [[Synamon]] drooling on herself a little bit)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DAMAGE!!! Getting your hurt on!! ===&lt;br /&gt;
How do you do battle? Are you a stabber? A feint-er? A basher? When looking at weapons, you need to consider what skill you are training, but also how you train. Some folks just feint their way to victory, while others like to poke holes in their victims. Bashing your foe into oblivion is also fun. You can look at the TYPE of damage a weapon is designed to do, and choose the one that works best with your style. Keep in mind, a nightstick is not going to poke a hole in anything, and if you bash something with a scimitar, you will likely be slicing away parts as opposed to denting them in.  Of course, there is a lot more to it than this, but this gives you a basic understanding, and will not melt your brain with the influx of knowledge!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FOI * - FORCE OF IMPACT ===&lt;br /&gt;
You like to hit things? You like to hit them hard? Stunning! No, really, stunning. Force of impact is how much more likely the weapon is to cause a stun. Remember, how well YOU train and how well YOU use the weapon is the key, but an increase in force of impact can make it that much more likely your opponent will get knocked out! ( They get knocked out, and don&#039;t get up again! Your Tyrium mallet is going to keep them down! )&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
===BALANCE===&lt;br /&gt;
Have you always wanted to frolic in the fields like a pretty, pretty pixie? Are you agile like a grey death squirrel? Do the trailing skirts of your gossamer gown float gracefully behind you as you fly into the heat of battle? The balance of the weapon is affected by your agility, the more balanced it is, the easier it will be to swing and then recover, as opposed to leaving you spinning like a top.&lt;br /&gt;
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===SUITABILITY===&lt;br /&gt;
Bulging biceps that dance in the pale moonlight affect the suitability of the weapon. YOUR strength can influence the damage dealt with the weapon and the more suitable it is to your strength, the more damage you can potentially do.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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===DURABLITY===&lt;br /&gt;
Rare metals are excellent for many things, but one of the things that make them EVEN BETTER (dun dun dun) is their durability!! These weapons are created to last long into the battle with nary a scratch, or ding! Not a piffle of a ripple! No notches or splotches! Ladies and Gentlemen, you will find that the repair shops will become a thing of the past and your time in battle will greatly improve. “WHOA!” Right? (You totally said that out loud and the people around you are looking at you weird. Shhh! ) It is true! You will notice that the durability of these metals far outmatches that of the common steel. “What is the catch!” ( Stop yelling at the computer!) There really is none, improved durability means you can train longer and earn more, they are a little more expensive to repair, but you more than make up for that with your time in the field.&lt;br /&gt;
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===THE MORE YOU KNOW! ===&lt;br /&gt;
So, now, you know all the things. ( At least most anyway. ) It is time to move forward and CHOOSE YOUR WEAPON!! A few things to keep in mind as you look over the vast selection of awesomeness: What skill are you training? How do you fight? Are you stronger or more agile? Do you like cheese on your waffles? As you browse through the weapon types you will see a lot of information, keep the things that are most important to YOU in mind and you will do great.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Simply stated, if you are a giant pink Kaldar Barbarian, you will do well with a Tryium or Kertig slicer, but if you are a tiny furry-footed Halfling Thief, a Glaes stabber will suit you perfectly. If you are a Dwarven Paladin... you are awesome and anything you touch will become perfection in your hands! ( But, only if your name is [[Uthgaar]], otherwise, grab that Haralun hammer and chuck it at your foes.)  &lt;br /&gt;
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=== MEETING THE MASTER!===&lt;br /&gt;
[[Squanto]] Longstalk is an intimidating figure. The witch balls!  The pink! The amazing!  But, fear not, gentle non-Squanto person! This awesome mountain of a Kaldar is a generous soul and always happy to help. (unless he is busy, then he has to get back to you or something!)  Please journey to the bottom of the page and learn how YOU too, can speak with the master!&lt;br /&gt;
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=== Approved Vendor List ===&lt;br /&gt;
Pick up your Squanto-crafted rare metal weapons at these fine retailers:&lt;br /&gt;
&lt;br /&gt;
Tiddeggur&#039;s House Of Pain - operated by [[Tiddeggur]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tindle&#039;s Ores and More - operated by [[Tindle]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Miss Gnomer&#039;s - operated by [[Tinkery]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you would like to carry Squanto-crafted rare metal weapons in your shop, contact me at AIM Squantodr.&lt;br /&gt;
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&lt;br /&gt;
===Limited use templates===&lt;br /&gt;
&lt;br /&gt;
Please note that all items with an asterisk (*) at the start of the name indicate weapons made with a limited use template.&lt;br /&gt;
&lt;br /&gt;
List should be updated regularly, but check [[Weaponsmithing_products#Special_Instructions|The special instructions page]] as well.&lt;br /&gt;
&lt;br /&gt;
===Small Edged Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || foil || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 18 - practically invulnerable || 15&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || rapier || 09 - heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 13 - superbly || 01 - terribly || 18 - practically invulnerable || 21&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 18 - practically invulnerable || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hawkbill* || 04 - somewhat fair || 05 - fair || 01 - dismal || 01 - terribly || 10 - very well || 04 - inadequately || 12 - quite guarded || 3&lt;br /&gt;
|-&lt;br /&gt;
| glaes || dagger || 04 - somewhat fair || 06 - somewhat moderate || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || stiletto || 07 - moderate || 03 - low || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || telek || 07 - moderate || 03 - low || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sunblade || 06 - somewhat moderate || 04 - somewhat fair || 02 - poor || n/a || 13 - superbly || 02 - dismally || 12 - quite guarded || 9&lt;br /&gt;
|-&lt;br /&gt;
| glaes || kasai || 06 - somewhat moderate || 04 - somewhat fair || 02 - poor || 01 - terribly || 11 - extremely well || 02 - dismally || 12 - quite guarded || 9&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pasabas || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || rapier || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated parazonium* || 08 - somewhat heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 07 - moderate || 04 - somewhat fair || 02 - dismally || 08 - soundly || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 08 - somewhat heavy || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || gladius || 08 - somewhat heavy || 03 - low || 03 - low || 02 - dismally || 09 - well || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 07 - moderate || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 09 - heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 12 - quite guarded || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pasabas || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || foil || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || gladius || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe (unbalanced) || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar (unbalanced) || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 37&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hawkbill* || 04 - somewhat fair || 06 - somewhat moderate || 02 - poor || n/a || 12 - excellently || 05 - fairly || 17 - nearly impervious || 6&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || telek || 08 - somewhat heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 17 - nearly impervious || 13&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || rapier || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 17 - nearly impervious || 22&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || pasabas || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || rapier || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || thrusting blade || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated parazonium* || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 09 - well || 05 - fairly || 18 - practically invulnerable || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated parazonium* || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || parang || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cutlass || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 47&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cutlass || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hurling axe || 05 - fair || 10 - very heavy || 07 - moderate || n/a || 05 - fairly || 06 - decently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || shotel || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated khopesh* || 03 - low || 10 - very heavy || 09 - heavy || 05 - fairly || 02 - dismally || 12 - excellently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hawkbill* || 04 - somewhat fair || 06 - somewhat moderate || 02 - poor || 01 - terribly || 09 - well || 05 - fairly || 16 - unusually resilient || 7&lt;br /&gt;
|-&lt;br /&gt;
| kertig || stiletto || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 16 - unusually resilient || 14&lt;br /&gt;
|-&lt;br /&gt;
| kertig || telek || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 16 - unusually resilent || 15&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sunblade || 07 - moderate || 05 - fair || 03 - low || 02 - dismally || 10 - very well || 03 - poorly || 16 - unusually resilient || 22&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 29&lt;br /&gt;
|-&lt;br /&gt;
| kertig || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || n/a || 08 - soundly || 05 - fairly || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || pasabas || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - ususually resilient || 32&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated parazonium* || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 17 - nearly impervious || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 09 - heavy || 06 - somewhat moderate || n/a || 06 - decently || 05 - fairly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || scimitar || 03 - low || 10 - very heavy || 05 - fair || n/a || 07 - reasonably || 06 - decently || 16 - unusually resilient || 38&lt;br /&gt;
|-&lt;br /&gt;
| kertig || shotel || 03 - low || 09 - heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 39&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cutlass || 03 - low || 09 - heavy || 07 - moderate || n/a || 05 - fairly || 08 - soundly || 16 - unusually resilient || 47&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cutlass || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hand axe || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated iltesh* || 09 - heavy || 07 - moderate || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || telek || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| haralun || stiletto || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 28&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || serrated parazonium* || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 15 - extremely || 30 &lt;br /&gt;
|-&lt;br /&gt;
| haralun || dao || 02 - poor || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 04 - inadequately || 09 - well || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || foil || 10 - very heavy || 04 - somewhat fair || 04 - somewhat fair || 02 - dismally || 10 - very well || 03 - poorly || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 04 - somewhat fair || 02 - dismally || 10 - very well || 03 - poorly || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || adze || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || mambeli || 11 - great || 03 - low || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || gladius || 11 - great || 03 - low || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || parang || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || 14 - very strong || 46&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cutlass || 03 - low || 09 - heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 08 - soundly || 14 - very strong || 48&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cutlass || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || shotel || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hatchet || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Large Edged Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || hurling axe || 04 - somewhat fair || 09 - heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || dagesse || 10 - very heavy || 07 - moderate || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 14 - very strong || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadsword || 02 - poor || 10 - very heavy || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || kudalata || 02 - poor || 10 - very heavy || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated kudalata* || 02 - poor || 10 - very heavy || 03 - low || n/a || 09 - well || 04 - inadequately || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cinquedea || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || namkomba || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated recade* || 07 - moderate || 07 - moderate || 02 - poor || 02 - dismally || 10 - very well || 03 - poorly || 13 - highly protected || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* || 01 - dismal || 08 - somewhat heavy || 08 - somewhat heavy || 03 - poorly || 08 - soundly || 06 - decently || 13 - highly protected || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || phalanx sword* || 03 - low || 10 - very heavy || 05 - fair  || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadsword || 02 - poor || 11 - great || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* || 01 - dismal || 09 - heavy || 09 - heavy || 03 - poorly || 06 - decently || 08 - soundly || 13 - highly protected || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* (unbalanced) || 01 - dismal || 09 - heavy || 09 - heavy || 03 - poorly || 06 - decently || 08 - soundly || 13 - highly protected || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spatha || 02 - poor || 11 - great || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 37&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated recade* || 08 - somewhat heavy || 08 - somewhat heavy || 03 - low || 03 - poorly || 08 - soundly || 05 - fairly || 13 - highly protected || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || battle axe || 01 - dismal || 10 - very heavy || 10 - very heavy || n/a || 04 - inadequately || 09 - well || n/a || 50&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 11 - great || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 13 - severe || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 13 - severe || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 - low || 12 - very great || 06 - somewhat moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 - low || 12 - very great || 07 - moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 18 - practically invulnerable || 59&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 18 - practically invulnerable || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 05 - fairly || 10 - very well || 18 - practically invulnerable || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || phalanx sword* || 04 - somewhat fair || 14 - very severe || 08 - somewhat heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 62&lt;br /&gt;
|-&lt;br /&gt;
| kertig - alloy || broadsword || 02 - poor || 11 - great || 05 - fair || n/a || 06 - decently || 07 - reasonably || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cinquedea || 10 - very heavy || 06 - somewhat moderate || 04 - somewhat fair || 02 - dismally || 07 - reasonably || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 50&lt;br /&gt;
|-&lt;br /&gt;
| kertig || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || n/a || 04 - inadequately || 04 - inadequately || 07 - reasonably || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 59&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated recade* || 09 - heavy || 09 - heavy || 05 - fair || 04 - inadequately || 06 - decently || 07 - reasonably || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 17 - nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 04 - inadequately || 10 - very well || 17 - nearly impervious || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || falchion || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || phalanx sword* || 03 - low || 14 - very severe || 08 - somewhat heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || robe sword || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 01 - terribly || 12 - excellently || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || robe sword || 01 - dismal || 12 - very great || 11 - great || n/a || 02 - dismally || 13 - superbly || 16 - unusually resilient || 68&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadsword || 02 - poor || 12 - very great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || n/a || 47&lt;br /&gt;
|-&lt;br /&gt;
| haralun || schiavona || 01 - dismal || 11 - great || 10 - very heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 51&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 08 - soundly || 14 - very strong || n/a || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || falchion || 01 - dismal || 12 - very great || 11 - great || n/a || 03 - poorly || 12 - excellently || 14 - very strong || 62&lt;br /&gt;
|-&lt;br /&gt;
| haralun || robe sword || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 01 - terribly || 12 - excellently || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || falchion || 01 - dismal || 12 - very great || 11 - great || n/a || 02 - dismally || 13 - superbly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || schiavona || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 04 - inadequately || 10 - very well || 15 - extremely resistant || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || battle axe || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadaxe || 03 - low || 13 - severe || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boarding axe || 10 - very heavy || 02 - poor || 11 - great || 06 - decently || 04 - inadequately || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boarding axe || 01 - dismal || 12 - very great || 10 - very heavy || 06 - decently || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Two - Handed Edged Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !!Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || greataxe || 02 - poor || 16 - very extreme || 05 - fair || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes ||  marauder blade || 02 - poor || 16 - very extreme || 05 - fair || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 16 - very extreme || 05 - fair || n/a || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 17 - mighty || 05 - fair || n/a || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 18 - very might || 06 - somewhat moderate || 06 - decently || 06 - decently || 08 - soundly || 12 - quite guarded || 49&lt;br /&gt;
|-&lt;br /&gt;
| glaes || flamberge || 03 - low || 15 - extreme || 09 - heavy || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 54&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greatsword || 03 - low || 15 - extreme || 09 - heavy || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 55&lt;br /&gt;
|-&lt;br /&gt;
| glaes || marauder blade || 02 - poor || 19 - bone crushing || 07 - moderate || 06 - decently || 05 - fairly || 09 - well || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || shh&#039;oi&#039;ata || 01 - dismal || 15 - extreme || 12 - very great || 06 - decently || 05 - fairly || 09 - well || 12 - quite guarded || 61&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greataxe || 02 - poor || 20 - very bone-crushing || 08 - somewhat heavy || 07 - reasonably || 04 - inadequately || 10 - very well || 12 - quite guarded || 67&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 20 - very bone-crushing || 08 - somewhat heavy || n/a || 05 - fairly || 09 - well || 12 - quite guarded || 67&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greatsword || 03 - low || 19 - bone crushing || 12 - very great || 06 - decently || 04 - inadequately || 10 - very well || 12 - quite guarded || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 - somewhat fair || 15 - extreme || 07 - moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 - somewhat fair || 15 - extreme || 09 - heavy|| n/a || 06 - decently|| 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 – somewhat fair || 16 – very extreme || 09 – heavy || 04 – inadequately || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || marauder blade || 03 - low || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 12 - excellently || 17 - nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || shh&#039;oi&#039;ata || 02 - poor || 20 - very bone-crushing || 17 - mighty || 09 - well || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 104&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || greatsword || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 124&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || flamberge || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || greatsword || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || double axe || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| kertig || kaskara || 01 - dismal || 17 - mighty || 13 - severe || n/a || 04 - inadequately || 12 - excellently || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greataxe || 02 - poor || 21 - devastating || 10 - very heavy || n/a || 03 - poorly || 13 - superbly || 16 - unusually resilient || 89&lt;br /&gt;
|-&lt;br /&gt;
| kertig || two-handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greatsword || 03 - low || 19 - bone crushing || 12 - very great || 06 - decently || 04 - inadequately || 10 - very well || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || warring axe || 02 - poor || 22 - very devastating || 10 - very heavy || n/a || 02 - dismally || 13 - superbly || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || kaskara || 01 - dismal || 20 - very bone-crushing || 17 - mighty || 09 - well || 01 - terribly || 13 - superbly || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greatsword || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadaxe || 03 - low || 16 - very extreme || 09 - heavy || 05 - fairly || 05 - fairly || 08 - soundly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two-handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 11 - extremely well || 14 - very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two - handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || n/a || 02 - dismally || 13 - superbly || 14 - very strong || 91&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double axe || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double axe || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 02 - dismally || 12 - excellently || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || greatsword || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Thrown Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 18 - practically invulnerable || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing spike || 00 - no  || 00 - no  || 05 - fair || 01 - terribly || 05 - fairly || 05 - fairly || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bola || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing dagger (balanced/tempered) || 05 - fair  || 04 - somewhat fair || 01 - dismal || 01 terribly || 10 - very well || 02 - dismally || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cuska || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 07 - moderate || 04 - somewhat fair || 02 - dismally || 08 - soundly || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 08 - somewhat heavy || 06 - decently || 07 - reasonably || 05 - fairly || 12 - quite guarded || 19&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 06 - decently || 06 - decently || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe (unbalanced) || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || n/a || 06 - decently || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing club || 00 - no  || 01 - dismal || 10 - very heavy || 07 - reasonably || 06 - decently || 06 - decently || 17 - nearly impervious || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || 07 - reasonably || 06 - decently || 06 - decently || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 09 - heavy || 06 - somewhat moderate || n/a || 06 - decently || 05 - fairly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 44&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boomerang || 01 - dismal || 03 - low || 04 - somewhat fair || 03 - poorly || 06 - decently || 06 - decently || 14 - very strong || 22&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf (unbalanced) || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cuska || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 41&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || n/a || 04 - inadequately || 05 - fairly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Thrown Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light spear || 09 - heavy || 04 - somewhat fair || 03 - low || n/a || 13 - superbly || 03 - poorly || 18 - practically invulnerable || 21&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || hurling axe || 04 - somewhat fair || 09 - heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || javelin || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light spear || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 00 - no || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing mallet || 00 - no  || 00 - no || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 - very heavy || 04 - somewhat fair || 05 - fair || n/a || 09 - well || 05 - fairly || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 06 - decently || 06 - decently || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 - very heavy || 04 - somewhat fair || 05 - fair || 03 - poorly || 09 - well || 05 - fairly || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *imperial spear || 11 - great || 05 - fair || 05 - fair || 03 - poorly || 10 - very well || 04 - inadequately || 14 - very strong || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spear || 11 - great || 05 - fair || 03 - low || n/a || 08 - soundly || 05 - fairly || 08 - marginally || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 03 - low || 14 - very severe || 10 - very well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 13 - severe || 05 - fair || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hurling axe || 05 - fair || 10 - very heavy || 07 - moderate || n/a || 05 - fairly || 06 - decently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 14 - very severe || 06 - somewhat moderate || 06 - somewhat moderate || n/a || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || military fork || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 04 - inadequately || 09 - well || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || duraka skefne || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *imperial spear || 16 - very extreme || 06 - somewhat moderate || 10 - very heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hunthsleg || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || javelin || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 07 - reasonably || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 59&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hhr&#039;ata || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || military fork || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *imperial spear || 16 - very extreme || 05 - fair || 10 - very heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || allarh || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || n/a || 08 - soundly || 06 - decently || 14 - very strong || 56&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || military fork || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spear || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing mallet || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 76&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 02 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well ||  || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Blunt Weapons === &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing spike || 00 - no  || 00 - no  || 05 - fair || 01 - terribly || 05 - fairly || 05 - fairly || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bola || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cuska || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 08 - somewhat heavy || 06 - decently || 07 - reasonably || 05 - fairly || 12 - quite guarded || 19&lt;br /&gt;
|-&lt;br /&gt;
| glaes || belaying pin || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || belaying pin (unbalanced) || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || war hammer || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *light penarch || 01 - dismal || 00 - no || 10 - very heavy || 09 - well || 11 - extremely well || 05 - fairly || 12 - quite guarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 06 - decently || 06 - decently || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || war hammer || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 07 - reasonably || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 06 - decently || 07 - reasonably || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace (unbalanced) || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 06 - decently || 07 - reasonably || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cudgel || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 08 - soundly || 06 - decently || 17 - nearly impervious || 17&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || n/a || 06 - decently || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing club || 00 - no  || 01 - dismal || 10 - very heavy || 07 - reasonably || 06 - decently || 06 - decently || 17 - nearly impervious || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || belaying pin || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 09 - well || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 09 - well || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 06 - decently || 08 - soundly || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *light penarch || 04 - somewhat fair || 00 - no || 14 - very severe || 11 - extremely well || 08 - soundly || 08 - soundly || 18 - practically invulnerable || 55&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || 07 - reasonably || 06 - decently || 06 - decently || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bludgeon || 03 - low || 00 - no  || 10 - very heavy || 07 - reasonably || 05 - fairly || 08 - soundly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 12 - very great || 09 - well || 06 - decently || 07 - reasonably || 16 - unusually resilient || 48&lt;br /&gt;
|-&lt;br /&gt;
| kertig || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 04 - inadequately || 09 - well || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *light penarch || 04 - somewhat fair || 00 - no || 14 - very severe || 11 - extremely well || 07 - reasonably || 08 - soundly || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boomerang || 01 - dismal || 03 - low || 04 - somewhat fair || 03 - poorly || 06 - decently || 06 - decently || 14 - very strong || 22&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf (unbalanced) || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cuska || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 41&lt;br /&gt;
|-&lt;br /&gt;
| haralun || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || belaying pin || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || flanged mace || 05 - fair || 05 - fair || 09 - heavy || 07 - reasonably || 03 - poorly || 10 - very well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Large Blunt Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greathammer || 01 - dismal || 02 - poor || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || imperial war hammer || 01 - dismal || 02 - poor || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 00 - no  || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing mallet || 00 - no  || 00 - no  || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || morning star || 02 - poor || 00 - no || 12 - very great || 10 - very well || 07 - reasonably || 06 - decently || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ukabi || 02 - poor || 00 - no  || 12 - very great || 10 - very well || 08 - soundly || 05 - fairly || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked ball and chain || 02 - poor || 00 - no  || 12 - very great || 10 - very well || 08 - soundly || 05 - fairly || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 06 - decently || 06 - decently || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || imperial war hammer || 03 - low || 04 - somewhat fair || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 03 - low || 14 - very severe || 10 - very well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace || 00 - no  || 04 - somewhat fair || 14 - very severe || 11 - extremely well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 04 - inadequately || 09 - well || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| kertig || horesman&#039;s flail || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sledgehammer || 00 - no  || 04 - somewhat fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 70&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sledgehammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hhr&#039;ata || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || imperial war hammer || 04 - somewhat fair || 05 - fair || 15 - extreme || 10 - very well || 03 - poorly || 10 - very well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 10 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || ball and chain || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy chain || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || sledgehammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 01 - terribly || 12 - excellently || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || greathammer || 04 - somewhat fair || 05 - fair || 15 - extreme || 09 - well || 03 - poorly || 10 - very well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double - headed hammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy mace || 04 - somewhat fair || 05 - fair || 15 - extreme || 10 - very well || 03 - poorly || 10 - very well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing mallet || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 76&lt;br /&gt;
|-&lt;br /&gt;
| haralun || morning star || 07 - moderate || 00 - no  || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
| haralun || morning star || 07 - moderate || 00 - no  || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Two - handed Blunt Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| glaes || akabo || 03 - low || 05 - fair || 12 - very great || 10 - very well || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - headed hammer || 02 - poor || 03 - low || 16 - very extreme || 13 - superbly || 09 - well || 05 - fairly || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || giant mallet || 02 - poor || 03 - low || 16 - very extreme || 13 - superbly || 09 - well || 05 - fairly || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || maul || 03 - low || 02 - poor || 17 - mighty || 13 - superbly || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 48&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace || 01 - dismal || 07 - moderate || 15 - extreme || 11 - extremely well || 05 - fairly || 08 - soundly || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || giant mallet || 02 - poor || 07 - moderate || 20 - very bone crushing || 15 - amazingly || 05 - fairly || 09 - well || 12 - quite guarded || 84&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || footman&#039;s flail || 04 - somewhat fair || 07 - moderate || 15 - extreme || 11 - extremely well || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || heavy sledgehammer || 09 - heavy || 03 - low || 23 - overwhelming || n/a || 02 - dismally || 14 - incredibly || 17 - nearly impervious || 102&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || dire mace || 10 - very heavy || 03 - low || 23 - overwhelming || 17 - perfectly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 110&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || heavy sledgehammer || 10 - very heavy || 03 - low || 23 - overwhelming || 17 - perfectly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 111&lt;br /&gt;
|-&lt;br /&gt;
| kertig || footman&#039;s flail || 03 - low || 08 - somewhat heavy || 16 - very extreme || 12 - excellently || 04 - inadequately || 10 - very well || 16 - unusually resilient || 78&lt;br /&gt;
|-&lt;br /&gt;
| kertig || footman&#039;s flail || 03 - low || 10 - very heavy || 18 - very mighty || 13 - superbly || 03 - poorly || 11 - extremely well || 16 - unusually resilient || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || war mattock || 07 - moderate || 06 - somewhat moderate || 20 - very bone crushing || n/a || 01 - terribly || 16 - unbelievably || 15 - extremely resistant || 106&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mallet || 02 - poor || 10 - very heavy || 22 - very devastating || 16 - unbelievably || 03 - poorly || 11 - extremely well || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| kertig || dire mace || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 120&lt;br /&gt;
|-&lt;br /&gt;
| kertig || heavy sledgehammer || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 120&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two-headed hammer || 02 - poor || 10 - very heavy || 22 - very devastating || 16 - unbelievably || 02 - dismally || 12 - excellently || 14 - very strong || 112&lt;br /&gt;
|-&lt;br /&gt;
| haralun || maul || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 14 - very strong || 120&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy sledgehammer || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 14 - very strong || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Polearms  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light spear || 09 – heavy || 04 - somewhat fair || 03 – low || n/a || 13 – superbly || 03 – poorly || 18 – practically invulnderable || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || javelin || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light spear || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe || 07 – moderate || 11 - great || 03 – low || 03 - poorly || 09 – well || 04 – inadequately || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || 03 - poorly || 08 - soundly || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe (unbalanced) || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || 03 - poorly || 08 - soundly || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 – very heavy || 04 - somewhat fair || 05 - fair || n/a || 09 – well || 05 - fairly || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || glaive || 03 – low || 13 - severe || 07 - moderate || 05 - fairly || 07 - reasonably || 06 - decently || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 – very heavy || 04 - somewhat fair || 05 - fair || 03 - poorly || 09 – well || 05 - fairly || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - pronged halberd || 03 – low || 13 - severe || 07 - moderate || 05 - fairly || 07 - reasonably || 06 - decently || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *imperial spear || 11 - great || 05 - fair || 05 - fair || 03 - poorly || 10 - very well || 04 - inadequately || 14 - very strong || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spear || 11 – great || 05 - fair || 03 – low || n/a || 08 - soundly || 05 - fairly || 08 – marginally vulnerable || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bardiche || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || n/a || 08 - soundly || 05 - fairly || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || lance || 14 – very severe || 04 - somewhat fair || 03 – low || 03 - poorly || 10 – very well || 04 – inadequately || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork (unbalanced) || 12 - very great || 04 - somewhat fair || 03 – low || 08 - soundly || 06 – decently || NA || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ilglaiks skefne || 15 - extreme || 04 - somewhat fair || 04 - somewhat fair || 03 - poorly || 09 – well || 06 - decently || 12 - quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 13 - severe || 05 - fair || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ranseur || 16 – very extreme || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 07 - reasonably || 12 - quite guarded || 69&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pike || 17 - mighty || 04 - somewhat fair || 07 - moderate || 04 – inadequately || 07 - reasonably || 08 - soundly || 12 - quite guarded || 81&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ilglaiks skefne || 18 – very mighty || 04 - somewhat fair || 07 - moderate || 05 - fairly || 06 – decently || 08 - soundly || 12 - quite guarded || 84&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || scythe || 08 - somewhat heavy || 12 – very great || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 17 - nearly impervious || 45&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 14 – very severe || 06 - somewhat moderate || 06 - somewhat moderate || n/a || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || duraka skefne || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || military fork || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || khuj || 04 – somewhat fair || 18 - very mighty || 13 - severe || 08 - soundly || 01 – terribly || 13 – superbly || 17 - nearly impervious || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *imperial spear || 16 - very extreme || 06 - somewhat moderate || 10 - very heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || lance || 20 - very bone-crushing || 05 - fair || 10 - very heavy || 06 - decently || 05 – fairly || 10 - very well || 17 - nearly impervious || 104&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hunthsleg || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || javelin || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || military fork || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || halbred || 13 - severe || 13 - severe || 08 - somewhat heavy || 05 - fairly || 04 – inadequately || well – 10 || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spetum || 18 – very mighty || 04 - somewhat fair || 08 - somewhat heavy || 05 - fairly || 06 – decently || well – 10 || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || khuj || 03 – low || 18 - very mighty || 13 - severe || 08 - soundly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *imperial spear || 16 - very extreme || 05 - fair || 10 - very heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || lance || 20 - very bone-crushing || 04 - somewhat fair || 10 - very heavy || 06 - decently || 04 – inadequately || 11 - extremely well || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| haralun || allarh || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || n/a || 08 - soundly || 06 - decently || 14 - very strong || 56&lt;br /&gt;
|-&lt;br /&gt;
| haralun || military fork || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scythe || 09 – heavy || 13 - severe || 08 - somewhat heavy || 05 - fairly || 05 – fairly || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spear || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || halberd || 13 - severe || 13 - severe || 08 - somewhat heavy || 05 - fairly || 03 - poorly || 10 - very well || 14 - very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || khuj || 03 – low || 18 - very mighty || 13 - severe || 08 - soundly || 02 - dismally || 11 - extremely well || 14 - very strong || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || ngalio || 13 - severe || 10 – very heavy || 09 – heavy || 06 - decently || 03 - poorly || 11 - extremely well || 14 - very strong || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || lance || 20 - very bone-crushing || 04 - somewhat fair || 10 - very heavy || 06 - decently || 03 - poorly || 12 - excellently || 14 - very strong || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Staves  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || nightstick || 00 – no || 01 – dismal || 07 – moderate || 06 – decently || 11 – extremely well || 05 – fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane (unbalanced) || 04 - somewhat fair || 02 - poor || 10 – very heavy || 06 – decently || 11 – extremely well || 05 – fairly || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 03 – low || 01 – dismal || 11 - great || 07 - reasonably || 12 – excellently || 03 – poorly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane || 04 - somewhat fair || 02 - poor || 11 - great || 07 - reasonably || 10 - very well || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane (unbalanced) || 04 - somewhat fair || 02 - poor || 11 - great || 07 - reasonably || 10 - very well || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 04 - somewhat fair || 01 – dismal || 12 -very great || n/a || 12 – excellently || 05 – fairly || 08 – marginally vulnerable || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 06 – somewhat moderate || 01 – dismal || 14 – very severe || 09 – well || 09 – well || 07 – reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || weighted staff || 08 – somewhat heavy || 02 - poor || 15 – extreme || 10 – very well || 05 – fairly || 11 – extremely well || 17 – nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| kertig || nightstick || 00 – no || 04 – somewhat fair || 10 – very heavy || 08 – soundly || 08 – soundly || 08 – soundly || 16 – unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || quarterstaff || 08 – somewhat heavy || 01 – dismal || 15 – extreme || 10 – very well || 08 – soundly || 08 – soundly || 16 – unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || nightstick || 00 – no || 04 – somewhat fair || 10 – very heavy || 08 – soundly || 08 – soundly || 08 – soundly || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || quarterstaff || 08 – somewhat heavy || 01 – dismal || 15 – extreme || 10 – very well || 08 – soundly || 08 – soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || pike staff || 10 - very heavy || 06 - somewhat moderate || 11 - great || 07 - reasonably || 06 - decently || 10 - very well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LE AND 2HE ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (le) || 03 – low || 08 – somewhat heavy || 04 – somewhat fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (2he) || 03 – low || 12 – very great || 05 – fair || 02 – dismally || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadaxe (le) || 03 – low || 09 – heavy || 04 – somewhat fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadaxe(2he) || 03 – low || 12 – very great || 05 – fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (le) || 03 – low || 11 – great || 06 – somewhat moderate || 04 – inadequately || 06 – decently || 06 – decently || 12 – quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (2he) || 03 – low || 14 – very severe || 08 – somewhat heavy || 04 – inadequately || 06 – decently || 07 – reasonably || 12 – quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 - low || 12 - very great || 06 - somewhat moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 - somewhat fair || 15 - extreme || 07 - moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 - low || 12 - very great || 07 - moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 - somewhat fair || 15 - extreme || 09 - heavy|| n/a || 06 - decently|| 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 – somewhat fair || 16 – very extreme || 09 – heavy || 04 – inadequately || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bastard sword (le) || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 04 – inadequately || 08 – soundly || 14 – very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bastard sword (2he) || 03 – low || 16 – very extreme || 09 – heavy ||  || 05 – fairly || 08 – soundly || 14 – very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LB AND 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 02 – poor || 12 – very great || 09 – well || 07 – reasonably || 05 – fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || fair - 5 || 13 – severe || 10 – very well || 08 -soundly || 05 – fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 04 - somewhat fair || 13 – severe || 11 - extremely well || 06 – decently || 06 – decently || 12 - quite guarded || 52&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || 06 – somewhat moderate || 14 - very severe || 11 - extremely well || 06 – decently || 07 - reasonably || 12 - quite guarded || 52&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 04 - somewhat fair || 14 - very severe || 11 - extremely well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || 07 - moderate || 15 - extreme || 12 – excellently || 05 - fairly || 08 - soundly || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bar mace (lb) || 00 - no  || 07 - moderate || 17 – mighty || 13 – superbly || 04 -inadequately || 09 – well || 17 – nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bar mace (2hb) || 02 – poor || 10 – very heavy || 18 - very mighty || 12 – excellently || 04 -inadequately || 09 – well || 17 – nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bar mace (lb) || 00 - no  || 07 - moderate || 17 – mighty || 13 – superbly || 04 -inadequately || 08 - soundly || 14 – very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bar mace (2hb) || 01 - dismal || 10 – very heavy || 18 - very mighty ||  || 05 - fairly || 08 - soundly || 14 – very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE SB SE and 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| tyrium || half-handled riste (sb) || 00 - no  || 04 - somewhat fair || 12 - very great || 09 - well || 04 - inadequately || 08 - soundly || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || half-handled riste (se) || 03 - low || 10 - very heavy || 09 - somewhat heavy || 04 - inadequately || 06- decently  || 06 - decently ||  17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || half-handled riste (2hb)|| 02 - poor || 07 - moderate || 14 - very severe || 10 - very well || 03 - poorly || 10 - very well ||  17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LB LE and 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (lb) || 00 - no || 05 - fair || 11 - great || 08 - soundly || 03 - poorly || 08 - soundly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (le) || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (2hb)|| 01 - dismal || 06 - somewhat moderate || 14 - very severe || 09 - well || 03 - poorly || 08 - soundly ||  17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (lb) || 00 - no || 05 - fair || 11 - great || 08 - soundly || 02 - dismally || 09 - well || 17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (le) || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 06 - decently || 17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (2hb)|| 01 - dismal || 06 - somewhat moderate || 14 - very severe || 10 - very well || 02 - dismally || 09 - well ||  17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BRAWLING GEAR ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked knuckles || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || knee spikes || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || knee spikes || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hand claws || a lot || a lot || no || not || n/a || n/a || 10 - a bit || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || elbow spikes || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || elbow spikes || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || elbow spikes || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || knee spikes || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || knee spikes || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || elbow spikes || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || knee spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || knee spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || elbow spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || elbow spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MAKER&#039;S MARK STAMP ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Type !! Material  !! Durability !! Speed &lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 20% oravir 80% damite || 15 – extremely resistant || very effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 25.71 % oravir 74.28% kertig || 15 – extremely resistant || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 20 % copper 80% silversteel || 18 - practically invulnerable || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% kertig 17% gold 16% lead || 15 – extremely resistant || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% glaes 32.99% oravir || 11 – rather reinforced || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% glaes 33% oravir || 11 – rather reinforced || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISCLAIMER == &lt;br /&gt;
The preceding is a compilation of information compiled by the player of [[Squanto]] since the release of the new crafting system.  It is presented to you as a point of reference and will continue to be a dynamic source as things change, and he creates more and more awesome.  Please feel free to contact him via AIM at SquantoDR.  He is happy to discuss creating you the best possible weapon, or how you can become a master-crafter yourself!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISCLAIMER PART TWO! ==&lt;br /&gt;
The preceding compilation of the compilation was typed and formatted by the player of [[Synamon]].  Usually these things happen with little or no input from the subject, but this incredible amount of knowledge would never be pulled from her weapon-illiterate brain.  (However, lessons were learned and she likely thinks she knows stuff now... you have been warned!)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Crafting Guide of Awesome ==&lt;br /&gt;
Please check out [[User:SQUANTO/Squanto&#039;s Crafting for Dummies]]  for a complete guide to all things crafting.  It is a work in progress, but all your forging needs should be met!&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mages_of_renown&amp;diff=608083</id>
		<title>Moon Mages of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mages_of_renown&amp;diff=608083"/>
		<updated>2023-01-13T05:14:57Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Riverhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Observatory, Third Level&lt;br /&gt;
|desc=A soft sitting mat covers the floor entirely, save for a narrow strip of anti-color bordering starkly on all sides. Painted onto the crystal hemisphere, a detailed star diagram spreads over your head, marking the constellations and their positions at various times of the year.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;tricolored scroll&#039;&#039;&#039;, the Guildleader [[Kssarh]], an elegant silver stand with a guild register on it and a rounded archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
astrology, scholarship, perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 22 Lirisa 444 (1/11/2023)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!firstname!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vaerek]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Theodrid]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Daryn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Fuss]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Banassi]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Puug]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ashildr]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Tiakim]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Fortress (NTR)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Platform&#039;s Edge, Seat of the Guildmaster&lt;br /&gt;
|desc=A large circular stone platform rests suspended in mid-air over the center of the volcano. The precarious catwalk extends to its edge.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;faded amber scroll&#039;&#039;&#039; and the Guildleader [[Tiv]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Shorka 410 (9/26/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the pursuit of martial perfection: &amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks an unknown assortment of combat skills.&amp;lt;br /&amp;gt; The Fortress scroll is currently buried in the ruins of the Fortress of the Crystal Hand following the eruption of the Fists.&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Zynara]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Darkese]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Atazai]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Vansiil]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Treiz]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Locistone]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Asuran]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Elabela]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Kraggur]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Addrius]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Skaen]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Arsenyka]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Tearlyn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kitarro]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Killashandrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Mistanna]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Toldorf]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Ceranora]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kaijana]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Obsidian Spire, Balcony&lt;br /&gt;
|desc=Subtly-tinted glass forms a protective dome around the balcony stopping just short of the knee-high perimeter wall, allowing rain access to the beds of greenery growing in its surface channel. A simple driftwood desk rests facing the archway leading into the spire, covered in a multitude of books and parchments.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;alabaster scroll&#039;&#039;&#039; and the Guild Leader [[Gylwyn]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
total lore ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 26 Lirisa 444 (1/13/2023)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!firstname!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Abselom]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Fuss]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Daryn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Theodrid]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Grixlek]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Denyo]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Darkgaze]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Askogara]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Throne City==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Imperial Palace, Zohkhalo Hall&lt;br /&gt;
|desc=Displayed upon a platform of dark night-blue lapis, a huge marble throne fills the center of the room, its intricate carvings and faintly glowing runes brought to life in the flickering light of the crystalline chandelier that is suspended from the polished granite ceiling.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;purple scroll&#039;&#039;&#039; and a marble arch leading to the conference chambers.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southeast, south, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039;  5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence!&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks advancement [[Circle|circles]] attained within the guild.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Nilassa]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aaoskar]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Crannach]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Traim]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vanxa]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Vaerek]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aysta]]||Rakash||200&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kaldean]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Mitkiahn]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Aedarin]]||Elothean||188&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Aluriaz]]||S&#039;Kra Mur||185&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Tiakim]]||Elothean||178&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Eyuve]]||Kaldar||176&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Telamont]]||Elf||173&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lagu]]||Human||170&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Aayveia]]||Human||164&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lyzalian]]||Prydaen||164&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Zynara]]||Elothean||163&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Selesthiel]]||S&#039;Kra Mur||163&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Addrius]]||Elothean||160&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Djordje]]||Human||160&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Atazai]]||Elothean||157&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Hotoke]]||S&#039;Kra Mur||155&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Pathian]]||Elf||154&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ithrios]]||Elf||154&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Moon Mage Guild, Guildmaster&#039;s Chamber&lt;br /&gt;
|desc=Tropical birds nest in marble creches flanking this wide hall, sometimes fluttering through the air beneath the crystal skylights far above. Soft harp music can faintly be heard in the air, and a gentle breeze carries the scent of pears and pineapples. A silver dais sits at the head of the hall, a throne for the city&#039;s Moon Mage guildleader.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;ebony scroll&#039;&#039;&#039; and the Guildleader [[Mortom]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 9 Shorka 440 (12/14/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the art of artifice:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks [[Arcana skill|Arcana]] and [[Enchanting skill|Enchanting]] ranks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Abselom]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Keemar]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Djordje]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Ghanan]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taisgath==&lt;br /&gt;
{{RoomDescription|roomname=Taisgath Guildhouse, Walk of the Winds&lt;br /&gt;
|desc=The flood of blue and white spirals into the chamber and a mosaic whirlpool threatens to engulf those seeking knowledge as they cross the hall to the lectern of Guildmaster.  A natural curl of the shell curves up around the outer wall to an opening far above.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;vibrantly colorful scroll&#039;&#039;&#039; and the Guildleader [[Lomtaun]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south, up.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the study of things to come:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Prediction|predictions]] made.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Daerte]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sydnee]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Sulli]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Taleicia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aayveia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Whirlingblade]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kehlbins]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Rieum]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Arcaneor]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Yoldin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Aedarin]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Spire, Guildleader&#039;s Chamber&lt;br /&gt;
|desc=Great arched windows are carved from the crystalline walls, allowing an unparalleled view of the Arid Steppe whenever the wind jostles the heavy leather curtains. Heavy furs are heaped across the floor, their piles indented inward from use. The low howl of the winds outside mixes with the creaking of the curtains, filling the chamber with a constant drone.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;sky blue scroll&#039;&#039;&#039;, a descending spiral staircase and the Guildleader [[Cherulisa]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 9 Shorka 440 (12/14/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in understanding the way of the land and sky:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Survival]] ranks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Vaerek]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aluren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Deutimus]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Aerathor]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ghanan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Lenaea]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Renown scrolls,Moon Mages}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mages_of_renown&amp;diff=608082</id>
		<title>Moon Mages of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mages_of_renown&amp;diff=608082"/>
		<updated>2023-01-13T05:14:13Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* The Crossing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Observatory, Third Level&lt;br /&gt;
|desc=A soft sitting mat covers the floor entirely, save for a narrow strip of anti-color bordering starkly on all sides. Painted onto the crystal hemisphere, a detailed star diagram spreads over your head, marking the constellations and their positions at various times of the year.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;tricolored scroll&#039;&#039;&#039;, the Guildleader [[Kssarh]], an elegant silver stand with a guild register on it and a rounded archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
astrology, scholarship, perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 22 Lirisa 444 (1/11/2023)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!firstname!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vaerek]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Theodrid]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Daryn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Fuss]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Banassi]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Puug]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ashildr]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Tiakim]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Fortress (NTR)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Platform&#039;s Edge, Seat of the Guildmaster&lt;br /&gt;
|desc=A large circular stone platform rests suspended in mid-air over the center of the volcano. The precarious catwalk extends to its edge.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;faded amber scroll&#039;&#039;&#039; and the Guildleader [[Tiv]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Shorka 410 (9/26/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the pursuit of martial perfection: &amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks an unknown assortment of combat skills.&amp;lt;br /&amp;gt; The Fortress scroll is currently buried in the ruins of the Fortress of the Crystal Hand following the eruption of the Fists.&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Zynara]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Darkese]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Atazai]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Vansiil]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Treiz]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Locistone]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Asuran]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Elabela]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Kraggur]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Addrius]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Skaen]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Arsenyka]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Tearlyn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kitarro]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Killashandrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Mistanna]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Toldorf]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Ceranora]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kaijana]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Obsidian Spire, Balcony&lt;br /&gt;
|desc=Subtly-tinted glass forms a protective dome around the balcony stopping just short of the knee-high perimeter wall, allowing rain access to the beds of greenery growing in its surface channel. A simple driftwood desk rests facing the archway leading into the spire, covered in a multitude of books and parchments.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;alabaster scroll&#039;&#039;&#039; and the Guild Leader [[Gylwyn]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 26 Lirisa 444 (1/13/2023)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!firstname!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Abselom]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Fuss]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Daryn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Theodrid]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Grixlek]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Denyo]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Darkgaze]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Askogara]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Throne City==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Imperial Palace, Zohkhalo Hall&lt;br /&gt;
|desc=Displayed upon a platform of dark night-blue lapis, a huge marble throne fills the center of the room, its intricate carvings and faintly glowing runes brought to life in the flickering light of the crystalline chandelier that is suspended from the polished granite ceiling.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;purple scroll&#039;&#039;&#039; and a marble arch leading to the conference chambers.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southeast, south, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039;  5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence!&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks advancement [[Circle|circles]] attained within the guild.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Nilassa]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aaoskar]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Crannach]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Traim]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vanxa]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Vaerek]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aysta]]||Rakash||200&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kaldean]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Mitkiahn]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Aedarin]]||Elothean||188&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Aluriaz]]||S&#039;Kra Mur||185&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Tiakim]]||Elothean||178&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Eyuve]]||Kaldar||176&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Telamont]]||Elf||173&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lagu]]||Human||170&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Aayveia]]||Human||164&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lyzalian]]||Prydaen||164&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Zynara]]||Elothean||163&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Selesthiel]]||S&#039;Kra Mur||163&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Addrius]]||Elothean||160&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Djordje]]||Human||160&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Atazai]]||Elothean||157&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Hotoke]]||S&#039;Kra Mur||155&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Pathian]]||Elf||154&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ithrios]]||Elf||154&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Moon Mage Guild, Guildmaster&#039;s Chamber&lt;br /&gt;
|desc=Tropical birds nest in marble creches flanking this wide hall, sometimes fluttering through the air beneath the crystal skylights far above. Soft harp music can faintly be heard in the air, and a gentle breeze carries the scent of pears and pineapples. A silver dais sits at the head of the hall, a throne for the city&#039;s Moon Mage guildleader.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;ebony scroll&#039;&#039;&#039; and the Guildleader [[Mortom]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 9 Shorka 440 (12/14/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the art of artifice:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks [[Arcana skill|Arcana]] and [[Enchanting skill|Enchanting]] ranks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Abselom]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Keemar]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Djordje]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Ghanan]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taisgath==&lt;br /&gt;
{{RoomDescription|roomname=Taisgath Guildhouse, Walk of the Winds&lt;br /&gt;
|desc=The flood of blue and white spirals into the chamber and a mosaic whirlpool threatens to engulf those seeking knowledge as they cross the hall to the lectern of Guildmaster.  A natural curl of the shell curves up around the outer wall to an opening far above.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;vibrantly colorful scroll&#039;&#039;&#039; and the Guildleader [[Lomtaun]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south, up.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the study of things to come:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Prediction|predictions]] made.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Daerte]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sydnee]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Sulli]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Taleicia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aayveia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Whirlingblade]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kehlbins]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Rieum]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Arcaneor]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Yoldin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Aedarin]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Spire, Guildleader&#039;s Chamber&lt;br /&gt;
|desc=Great arched windows are carved from the crystalline walls, allowing an unparalleled view of the Arid Steppe whenever the wind jostles the heavy leather curtains. Heavy furs are heaped across the floor, their piles indented inward from use. The low howl of the winds outside mixes with the creaking of the curtains, filling the chamber with a constant drone.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;sky blue scroll&#039;&#039;&#039;, a descending spiral staircase and the Guildleader [[Cherulisa]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 9 Shorka 440 (12/14/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in understanding the way of the land and sky:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Survival]] ranks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Vaerek]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aluren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Deutimus]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Aerathor]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ghanan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Lenaea]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Renown scrolls,Moon Mages}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mages_of_renown&amp;diff=608081</id>
		<title>Moon Mages of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mages_of_renown&amp;diff=608081"/>
		<updated>2023-01-13T05:12:42Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Riverhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Observatory, Third Level&lt;br /&gt;
|desc=A soft sitting mat covers the floor entirely, save for a narrow strip of anti-color bordering starkly on all sides. Painted onto the crystal hemisphere, a detailed star diagram spreads over your head, marking the constellations and their positions at various times of the year.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;tricolored scroll&#039;&#039;&#039;, the Guildleader [[Kssarh]], an elegant silver stand with a guild register on it and a rounded archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 22 Lirisa 444 (1/11/2023)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!firstname!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vaerek]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Theodrid]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Daryn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Fuss]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Banassi]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Puug]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ashildr]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Tiakim]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Fortress (NTR)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Platform&#039;s Edge, Seat of the Guildmaster&lt;br /&gt;
|desc=A large circular stone platform rests suspended in mid-air over the center of the volcano. The precarious catwalk extends to its edge.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;faded amber scroll&#039;&#039;&#039; and the Guildleader [[Tiv]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Shorka 410 (9/26/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the pursuit of martial perfection: &amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks an unknown assortment of combat skills.&amp;lt;br /&amp;gt; The Fortress scroll is currently buried in the ruins of the Fortress of the Crystal Hand following the eruption of the Fists.&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Zynara]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Darkese]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Atazai]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Vansiil]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Treiz]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Locistone]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Asuran]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Elabela]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Kraggur]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Addrius]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Skaen]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Arsenyka]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Tearlyn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kitarro]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Killashandrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Mistanna]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Toldorf]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Ceranora]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kaijana]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Obsidian Spire, Balcony&lt;br /&gt;
|desc=Subtly-tinted glass forms a protective dome around the balcony stopping just short of the knee-high perimeter wall, allowing rain access to the beds of greenery growing in its surface channel. A simple driftwood desk rests facing the archway leading into the spire, covered in a multitude of books and parchments.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;alabaster scroll&#039;&#039;&#039; and the Guild Leader [[Gylwyn]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 26 Lirisa 444 (1/13/2023)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!firstname!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Abselom]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Fuss]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Daryn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Theodrid]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Grixlek]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Denyo]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Darkgaze]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Askogara]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Throne City==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Imperial Palace, Zohkhalo Hall&lt;br /&gt;
|desc=Displayed upon a platform of dark night-blue lapis, a huge marble throne fills the center of the room, its intricate carvings and faintly glowing runes brought to life in the flickering light of the crystalline chandelier that is suspended from the polished granite ceiling.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;purple scroll&#039;&#039;&#039; and a marble arch leading to the conference chambers.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southeast, south, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039;  5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence!&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks advancement [[Circle|circles]] attained within the guild.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Nilassa]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aaoskar]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Crannach]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Traim]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vanxa]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Vaerek]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aysta]]||Rakash||200&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kaldean]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Mitkiahn]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Aedarin]]||Elothean||188&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Aluriaz]]||S&#039;Kra Mur||185&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Tiakim]]||Elothean||178&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Eyuve]]||Kaldar||176&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Telamont]]||Elf||173&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lagu]]||Human||170&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Aayveia]]||Human||164&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lyzalian]]||Prydaen||164&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Zynara]]||Elothean||163&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Selesthiel]]||S&#039;Kra Mur||163&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Addrius]]||Elothean||160&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Djordje]]||Human||160&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Atazai]]||Elothean||157&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Hotoke]]||S&#039;Kra Mur||155&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Pathian]]||Elf||154&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ithrios]]||Elf||154&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Moon Mage Guild, Guildmaster&#039;s Chamber&lt;br /&gt;
|desc=Tropical birds nest in marble creches flanking this wide hall, sometimes fluttering through the air beneath the crystal skylights far above. Soft harp music can faintly be heard in the air, and a gentle breeze carries the scent of pears and pineapples. A silver dais sits at the head of the hall, a throne for the city&#039;s Moon Mage guildleader.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;ebony scroll&#039;&#039;&#039; and the Guildleader [[Mortom]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 9 Shorka 440 (12/14/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the art of artifice:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks [[Arcana skill|Arcana]] and [[Enchanting skill|Enchanting]] ranks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Abselom]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Keemar]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Djordje]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Ghanan]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taisgath==&lt;br /&gt;
{{RoomDescription|roomname=Taisgath Guildhouse, Walk of the Winds&lt;br /&gt;
|desc=The flood of blue and white spirals into the chamber and a mosaic whirlpool threatens to engulf those seeking knowledge as they cross the hall to the lectern of Guildmaster.  A natural curl of the shell curves up around the outer wall to an opening far above.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;vibrantly colorful scroll&#039;&#039;&#039; and the Guildleader [[Lomtaun]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south, up.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the study of things to come:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Prediction|predictions]] made.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Daerte]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sydnee]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Sulli]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Taleicia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aayveia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Whirlingblade]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kehlbins]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Rieum]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Arcaneor]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Yoldin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Aedarin]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Spire, Guildleader&#039;s Chamber&lt;br /&gt;
|desc=Great arched windows are carved from the crystalline walls, allowing an unparalleled view of the Arid Steppe whenever the wind jostles the heavy leather curtains. Heavy furs are heaped across the floor, their piles indented inward from use. The low howl of the winds outside mixes with the creaking of the curtains, filling the chamber with a constant drone.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;sky blue scroll&#039;&#039;&#039;, a descending spiral staircase and the Guildleader [[Cherulisa]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 9 Shorka 440 (12/14/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in understanding the way of the land and sky:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Survival]] ranks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Vaerek]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aluren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Deutimus]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Aerathor]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ghanan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Lenaea]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Renown scrolls,Moon Mages}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mages_of_renown&amp;diff=608080</id>
		<title>Moon Mages of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mages_of_renown&amp;diff=608080"/>
		<updated>2023-01-13T05:10:42Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* The Crossing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Observatory, Third Level&lt;br /&gt;
|desc=A soft sitting mat covers the floor entirely, save for a narrow strip of anti-color bordering starkly on all sides. Painted onto the crystal hemisphere, a detailed star diagram spreads over your head, marking the constellations and their positions at various times of the year.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;tricolored scroll&#039;&#039;&#039;, the Guildleader [[Kssarh]], an elegant silver stand with a guild register on it and a rounded archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 22 Lirisa 444 (1/11/2023)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!firstname!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vaerek]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Theodrid]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Daryn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Fuss]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Banassi]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Puug]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ashildr]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Tiakim]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Fortress (NTR)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Platform&#039;s Edge, Seat of the Guildmaster&lt;br /&gt;
|desc=A large circular stone platform rests suspended in mid-air over the center of the volcano. The precarious catwalk extends to its edge.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;faded amber scroll&#039;&#039;&#039; and the Guildleader [[Tiv]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Shorka 410 (9/26/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the pursuit of martial perfection: &amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks an unknown assortment of combat skills.&amp;lt;br /&amp;gt; The Fortress scroll is currently buried in the ruins of the Fortress of the Crystal Hand following the eruption of the Fists.&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Zynara]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Darkese]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Atazai]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Vansiil]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Treiz]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Locistone]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Asuran]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Elabela]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Kraggur]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Addrius]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Skaen]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Arsenyka]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Tearlyn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kitarro]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Killashandrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Mistanna]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Toldorf]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Ceranora]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kaijana]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Obsidian Spire, Balcony&lt;br /&gt;
|desc=Subtly-tinted glass forms a protective dome around the balcony stopping just short of the knee-high perimeter wall, allowing rain access to the beds of greenery growing in its surface channel. A simple driftwood desk rests facing the archway leading into the spire, covered in a multitude of books and parchments.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;alabaster scroll&#039;&#039;&#039; and the Guild Leader [[Gylwyn]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 9 Shorka 440 (12/14/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the study of all things:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Lore skillset|lore]] ranks.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Abselom]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Daryn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Grixlek]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Denyo]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Darkgaze]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Wealand]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Ithrios]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Noyarao]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Throne City==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Imperial Palace, Zohkhalo Hall&lt;br /&gt;
|desc=Displayed upon a platform of dark night-blue lapis, a huge marble throne fills the center of the room, its intricate carvings and faintly glowing runes brought to life in the flickering light of the crystalline chandelier that is suspended from the polished granite ceiling.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;purple scroll&#039;&#039;&#039; and a marble arch leading to the conference chambers.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southeast, south, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039;  5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence!&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks advancement [[Circle|circles]] attained within the guild.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Nilassa]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aaoskar]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Crannach]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Traim]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Vanxa]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Vaerek]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aysta]]||Rakash||200&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kaldean]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Mitkiahn]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Aedarin]]||Elothean||188&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Aluriaz]]||S&#039;Kra Mur||185&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Tiakim]]||Elothean||178&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Eyuve]]||Kaldar||176&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Telamont]]||Elf||173&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lagu]]||Human||170&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Aayveia]]||Human||164&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lyzalian]]||Prydaen||164&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Zynara]]||Elothean||163&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Selesthiel]]||S&#039;Kra Mur||163&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Addrius]]||Elothean||160&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Djordje]]||Human||160&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Atazai]]||Elothean||157&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Hotoke]]||S&#039;Kra Mur||155&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Pathian]]||Elf||154&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ithrios]]||Elf||154&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Moon Mage Guild, Guildmaster&#039;s Chamber&lt;br /&gt;
|desc=Tropical birds nest in marble creches flanking this wide hall, sometimes fluttering through the air beneath the crystal skylights far above. Soft harp music can faintly be heard in the air, and a gentle breeze carries the scent of pears and pineapples. A silver dais sits at the head of the hall, a throne for the city&#039;s Moon Mage guildleader.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;ebony scroll&#039;&#039;&#039; and the Guildleader [[Mortom]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 9 Shorka 440 (12/14/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the art of artifice:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks [[Arcana skill|Arcana]] and [[Enchanting skill|Enchanting]] ranks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Aluren]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Selesthiel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Abselom]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Keemar]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Djordje]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Ghanan]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taisgath==&lt;br /&gt;
{{RoomDescription|roomname=Taisgath Guildhouse, Walk of the Winds&lt;br /&gt;
|desc=The flood of blue and white spirals into the chamber and a mosaic whirlpool threatens to engulf those seeking knowledge as they cross the hall to the lectern of Guildmaster.  A natural curl of the shell curves up around the outer wall to an opening far above.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;vibrantly colorful scroll&#039;&#039;&#039; and the Guildleader [[Lomtaun]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south, up.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Ka&#039;len 437 (1/27/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following [[Moon Mages]] have displayed excellence in the study of things to come:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Prediction|predictions]] made.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Vanxa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Drachefeuer]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Daerte]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sydnee]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Sulli]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Taleicia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Traim]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aayveia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Whirlingblade]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lyzalian]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kehlbins]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Rieum]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Arcaneor]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Yoldin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Aedarin]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Spire, Guildleader&#039;s Chamber&lt;br /&gt;
|desc=Great arched windows are carved from the crystalline walls, allowing an unparalleled view of the Arid Steppe whenever the wind jostles the heavy leather curtains. Heavy furs are heaped across the floor, their piles indented inward from use. The low howl of the winds outside mixes with the creaking of the curtains, filling the chamber with a constant drone.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;sky blue scroll&#039;&#039;&#039;, a descending spiral staircase and the Guildleader [[Cherulisa]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 9 Shorka 440 (12/14/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in understanding the way of the land and sky:&amp;lt;br /&amp;gt;&lt;br /&gt;
This scroll tracks total [[Survival]] ranks.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kaldean]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Cinamod]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Mitkiahn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aaoskar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Bazdin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Vaerek]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aluren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Hotoke]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Fidon]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crannach]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kystrk]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Aedarin]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Ryoukai]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Aysta]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Nilassa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Tiakim]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aluriaz]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Deutimus]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Eyuve]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Skilair]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Aerathor]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ghanan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Lagu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Telamont]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Lenaea]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Renown scrolls,Moon Mages}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Squanto%27s_rare_metal_weapons&amp;diff=607914</id>
		<title>Squanto&#039;s rare metal weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Squanto%27s_rare_metal_weapons&amp;diff=607914"/>
		<updated>2023-01-08T22:58:42Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Large Edged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
===WELCOME===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome friends, and enemies, to [[Squanto]]&#039;s Rare Metal Weapons and Wares. ( Okay, so it is mostly weapons but “wares” makes it seems more friendly and less ARGH! COME GET A STABBY THING!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here, we have broken down each weapon by type and then listed them by the metal used from the least dense to the most dense. You can see the stats of each weapon, and compare them all in one place. Each magnificent piece is beautifully crafted to the highest possible standards, and is stamped by [[Squanto]] Longstalk himself, so you know it is an original. Because not everyone is well versed in the nuances of choosing a weapon, we will break it down for you simply. If you are comfortable with your knowledge of all things sharp, dull, pointy, and OUCH!-tastic, please feel free to skip on down to the tables and ignore the rest! ( You will be missing out though, just saying.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===METAL, METAL, METAL... it is all the same, right??===&lt;br /&gt;
NO! It is not the same, in fact, which metal you choose will greatly affect how well your weapon works in your hands. Silversteel is the lightest, then Glaes, Tyrium, Kertig, and finally Haralun at the heaviest. The weight of the metal is very important when it comes to how YOU will wield the weapon. Heavier weapons hit harder, but, will tend to be less balanced. ALSO! Keep in mind, if you take the heaviest, densest metal available, turn it into the head of a hammer and put in on the end of a stick... it is going to be a lot harder to get moving, even if it does hit like a charging caravan.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silversteel]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glaes]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyrium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kertig]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Haralun]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===DENSITY! Does it really matter?===&lt;br /&gt;
The density of the metal used in creating your weapon of mass destruction is very important.  It affects the weight of the weapon and that will influence the damage, balance, force of impact and suitedness.  Lower density metals will create better balanced weapons,  but they will also do less damage, have a lower force of impact and be less suited when it comes to usuing your strength.  The higher density metals are going to give you weapons that will hit harder and your strength will matter more, but the balance might leave you spinning if you are swinging a way with a 125 stone haralun sledgehammer.&amp;lt;br&amp;gt;   &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When considering the metals we are talking about, there are a few important things to keep in mind.  Silversteel and Glaes are the lightest (they can be at the lowest craftable density of 3 stones per volume) and Haralun and Kertig are the heaviest (they can be at the cap of 7.5 stones per volume, you can go higher but it just makes it heavier, nothing else will change).  Tyrium can get up to 6.99 stones per volume, which is only a smidge lower than the base density of Kertig, and remember, weapons don&#039;t care about fractions.  Even though Tryium can not be as dense as Haralun and Kertig, it is harder, so you can create weapons that will hit almost as hard and be just about as suited to your strength, but not spin you like a top because the weight will be slightly lower. &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Got it??&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Good!!&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
(if not, talk to [[Squanto]] because it is very possible that this part left [[Synamon]] drooling on herself a little bit)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DAMAGE!!! Getting your hurt on!! ===&lt;br /&gt;
How do you do battle? Are you a stabber? A feint-er? A basher? When looking at weapons, you need to consider what skill you are training, but also how you train. Some folks just feint their way to victory, while others like to poke holes in their victims. Bashing your foe into oblivion is also fun. You can look at the TYPE of damage a weapon is designed to do, and choose the one that works best with your style. Keep in mind, a nightstick is not going to poke a hole in anything, and if you bash something with a scimitar, you will likely be slicing away parts as opposed to denting them in.  Of course, there is a lot more to it than this, but this gives you a basic understanding, and will not melt your brain with the influx of knowledge!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FOI * - FORCE OF IMPACT ===&lt;br /&gt;
You like to hit things? You like to hit them hard? Stunning! No, really, stunning. Force of impact is how much more likely the weapon is to cause a stun. Remember, how well YOU train and how well YOU use the weapon is the key, but an increase in force of impact can make it that much more likely your opponent will get knocked out! ( They get knocked out, and don&#039;t get up again! Your Tyrium mallet is going to keep them down! )&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===BALANCE===&lt;br /&gt;
Have you always wanted to frolic in the fields like a pretty, pretty pixie? Are you agile like a grey death squirrel? Do the trailing skirts of your gossamer gown float gracefully behind you as you fly into the heat of battle? The balance of the weapon is affected by your agility, the more balanced it is, the easier it will be to swing and then recover, as opposed to leaving you spinning like a top.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===SUITABILITY===&lt;br /&gt;
Bulging biceps that dance in the pale moonlight affect the suitability of the weapon. YOUR strength can influence the damage dealt with the weapon and the more suitable it is to your strength, the more damage you can potentially do.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===DURABLITY===&lt;br /&gt;
Rare metals are excellent for many things, but one of the things that make them EVEN BETTER (dun dun dun) is their durability!! These weapons are created to last long into the battle with nary a scratch, or ding! Not a piffle of a ripple! No notches or splotches! Ladies and Gentlemen, you will find that the repair shops will become a thing of the past and your time in battle will greatly improve. “WHOA!” Right? (You totally said that out loud and the people around you are looking at you weird. Shhh! ) It is true! You will notice that the durability of these metals far outmatches that of the common steel. “What is the catch!” ( Stop yelling at the computer!) There really is none, improved durability means you can train longer and earn more, they are a little more expensive to repair, but you more than make up for that with your time in the field.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===THE MORE YOU KNOW! ===&lt;br /&gt;
So, now, you know all the things. ( At least most anyway. ) It is time to move forward and CHOOSE YOUR WEAPON!! A few things to keep in mind as you look over the vast selection of awesomeness: What skill are you training? How do you fight? Are you stronger or more agile? Do you like cheese on your waffles? As you browse through the weapon types you will see a lot of information, keep the things that are most important to YOU in mind and you will do great.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Simply stated, if you are a giant pink Kaldar Barbarian, you will do well with a Tryium or Kertig slicer, but if you are a tiny furry-footed Halfling Thief, a Glaes stabber will suit you perfectly. If you are a Dwarven Paladin... you are awesome and anything you touch will become perfection in your hands! ( But, only if your name is [[Uthgaar]], otherwise, grab that Haralun hammer and chuck it at your foes.)  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== MEETING THE MASTER!===&lt;br /&gt;
[[Squanto]] Longstalk is an intimidating figure. The witch balls!  The pink! The amazing!  But, fear not, gentle non-Squanto person! This awesome mountain of a Kaldar is a generous soul and always happy to help. (unless he is busy, then he has to get back to you or something!)  Please journey to the bottom of the page and learn how YOU too, can speak with the master!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Approved Vendor List ===&lt;br /&gt;
Pick up your Squanto-crafted rare metal weapons at these fine retailers:&lt;br /&gt;
&lt;br /&gt;
Tiddeggur&#039;s House Of Pain - operated by [[Tiddeggur]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tindle&#039;s Ores and More - operated by [[Tindle]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Miss Gnomer&#039;s - operated by [[Tinkery]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you would like to carry Squanto-crafted rare metal weapons in your shop, contact me at AIM Squantodr.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Limited use templates===&lt;br /&gt;
&lt;br /&gt;
Please note that all items with an asterisk (*) at the start of the name indicate weapons made with a limited use template.&lt;br /&gt;
&lt;br /&gt;
List should be updated regularly, but check [[Weaponsmithing_products#Special_Instructions|The special instructions page]] as well.&lt;br /&gt;
&lt;br /&gt;
===Small Edged Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || foil || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 18 - practically invulnerable || 15&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || rapier || 09 - heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 13 - superbly || 01 - terribly || 18 - practically invulnerable || 21&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 18 - practically invulnerable || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hawkbill* || 04 - somewhat fair || 05 - fair || 01 - dismal || 01 - terribly || 10 - very well || 04 - inadequately || 12 - quite guarded || 3&lt;br /&gt;
|-&lt;br /&gt;
| glaes || dagger || 04 - somewhat fair || 06 - somewhat moderate || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || stiletto || 07 - moderate || 03 - low || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || telek || 07 - moderate || 03 - low || 01 - dismal || 01 - terribly || 12 - excellently || 00 - not || 12 - quite guarded || 6&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sunblade || 06 - somewhat moderate || 04 - somewhat fair || 02 - poor || n/a || 13 - superbly || 02 - dismally || 12 - quite guarded || 9&lt;br /&gt;
|-&lt;br /&gt;
| glaes || kasai || 06 - somewhat moderate || 04 - somewhat fair || 02 - poor || 01 - terribly || 11 - extremely well || 02 - dismally || 12 - quite guarded || 9&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pasabas || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || rapier || 08 - somewhat heavy || 04 - somewhat fair || 01 - dismal || 01 - terribly || 13 - superbly || 00 - not || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated parazonium* || 08 - somewhat heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 07 - moderate || 04 - somewhat fair || 02 - dismally || 08 - soundly || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 08 - somewhat heavy || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || gladius || 08 - somewhat heavy || 03 - low || 03 - low || 02 - dismally || 09 - well || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 07 - moderate || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 09 - heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 12 - quite guarded || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pasabas || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || foil || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || gladius || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe (unbalanced) || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar (unbalanced) || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scimitar || 03 - low || 10 - very heavy || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cutlass || 03 - low || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 12 - quite guarded || 37&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hawkbill* || 04 - somewhat fair || 06 - somewhat moderate || 02 - poor || n/a || 12 - excellently || 05 - fairly || 17 - nearly impervious || 6&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || telek || 08 - somewhat heavy || 04 - somewhat fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 17 - nearly impervious || 13&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || rapier || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 17 - nearly impervious || 22&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || pasabas || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || rapier || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || thrusting blade || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 12 - excellently || 02 - dismally || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated parazonium* || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 09 - well || 05 - fairly || 18 - practically invulnerable || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated parazonium* || 10 - very heavy || 05 - fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || parang || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cutlass || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 47&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cutlass || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hurling axe || 05 - fair || 10 - very heavy || 07 - moderate || n/a || 05 - fairly || 06 - decently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || shotel || 04 - somewhat fair || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 09 - well || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || serrated khopesh* || 03 - low || 10 - very heavy || 09 - heavy || 05 - fairly || 02 - dismally || 12 - excellently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hawkbill* || 04 - somewhat fair || 06 - somewhat moderate || 02 - poor || 01 - terribly || 09 - well || 05 - fairly || 16 - unusually resilient || 7&lt;br /&gt;
|-&lt;br /&gt;
| kertig || stiletto || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 16 - unusually resilient || 14&lt;br /&gt;
|-&lt;br /&gt;
| kertig || telek || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 16 - unusually resilent || 15&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sunblade || 07 - moderate || 05 - fair || 03 - low || 02 - dismally || 10 - very well || 03 - poorly || 16 - unusually resilient || 22&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 29&lt;br /&gt;
|-&lt;br /&gt;
| kertig || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sabre || 10 - very heavy || 03 - low || 04 - somewhat fair || n/a || 08 - soundly || 05 - fairly || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || pasabas || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 16 - ususually resilient || 32&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated parazonium* || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 17 - nearly impervious || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 09 - heavy || 06 - somewhat moderate || n/a || 06 - decently || 05 - fairly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || scimitar || 03 - low || 10 - very heavy || 05 - fair || n/a || 07 - reasonably || 06 - decently || 16 - unusually resilient || 38&lt;br /&gt;
|-&lt;br /&gt;
| kertig || shotel || 03 - low || 09 - heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 39&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cutlass || 03 - low || 09 - heavy || 07 - moderate || n/a || 05 - fairly || 08 - soundly || 16 - unusually resilient || 47&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cutlass || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hand axe || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated iltesh* || 09 - heavy || 07 - moderate || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || telek || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| haralun || stiletto || 08 - somewhat heavy || 03 - low || 02 - poor || 01 - terribly || 12 - excellently || 01 - terribly || 14 - very strong || 15&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 28&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || thrusting blade || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 02 - dismally || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || serrated parazonium* || 10 - very heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 15 - extremely || 30 &lt;br /&gt;
|-&lt;br /&gt;
| haralun || dao || 02 - poor || 08 - somewhat heavy || 06 - somewhat moderate || 03 - poorly || 04 - inadequately || 09 - well || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || foil || 10 - very heavy || 04 - somewhat fair || 04 - somewhat fair || 02 - dismally || 10 - very well || 03 - poorly || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || rapier || 10 - very heavy || 04 - somewhat fair || 04 - somewhat fair || 02 - dismally || 10 - very well || 03 - poorly || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || adze || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || mambeli || 11 - great || 03 - low || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || gladius || 11 - great || 03 - low || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 07 - reasonably || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || parang || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 08 - soundly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scimitar || 03 - low || 11 - great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || 14 - very strong || 46&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cutlass || 03 - low || 09 - heavy || 08 - somewhat heavy || 04 - inadequately || 05 - fairly || 08 - soundly || 14 - very strong || 48&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cutlass || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || shotel || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hatchet || 03 - low || 10 - very heavy || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 52&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Large Edged Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || hurling axe || 04 - somewhat fair || 09 - heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || dagesse || 10 - very heavy || 07 - moderate || 03 - low || 02 - dismally || 08 - soundly || 05 - fairly || 14 - very strong || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadsword || 02 - poor || 10 - very heavy || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || kudalata || 02 - poor || 10 - very heavy || 04 - somewhat fair || 02 - dismally || 08 - soundly || 05 - fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated kudalata* || 02 - poor || 10 - very heavy || 03 - low || n/a || 09 - well || 04 - inadequately || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cinquedea || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || namkomba || 09 - heavy || 05 - fair || 02 - poor || 01 - terribly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated recade* || 07 - moderate || 07 - moderate || 02 - poor || 02 - dismally || 10 - very well || 03 - poorly || 13 - highly protected || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* || 01 - dismal || 08 - somewhat heavy || 08 - somewhat heavy || 03 - poorly || 08 - soundly || 06 - decently || 13 - highly protected || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || phalanx sword* || 03 - low || 10 - very heavy || 05 - fair  || 03 - poorly || 07 - reasonably || 06 - decently || 14 - very strong || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadsword || 02 - poor || 11 - great || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 35&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* || 01 - dismal || 09 - heavy || 09 - heavy || 03 - poorly || 06 - decently || 08 - soundly || 13 - highly protected || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || sterak axe* (unbalanced) || 01 - dismal || 09 - heavy || 09 - heavy || 03 - poorly || 06 - decently || 08 - soundly || 13 - highly protected || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spatha || 02 - poor || 11 - great || 05 - fair || 03 - poorly || 07 - reasonably || 06 - decently || 12 - quite guarded || 37&lt;br /&gt;
|-&lt;br /&gt;
| glaes || serrated recade* || 08 - somewhat heavy || 08 - somewhat heavy || 03 - low || 03 - poorly || 08 - soundly || 05 - fairly || 13 - highly protected || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || battle axe || 01 - dismal || 10 - very heavy || 10 - very heavy || n/a || 04 - inadequately || 09 - well || n/a || 50&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 11 - great || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 13 - severe || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || broadsword || 03 - low || 13 - severe || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 - low || 12 - very great || 06 - somewhat moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 - low || 12 - very great || 07 - moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 18 - practically invulnerable || 59&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 18 - practically invulnerable || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 05 - fairly || 10 - very well || 18 - practically invulnerable || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || phalanx sword* || 04 - somewhat fair || 14 - very severe || 08 - somewhat heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 62&lt;br /&gt;
|-&lt;br /&gt;
| kertig - alloy || broadsword || 02 - poor || 11 - great || 05 - fair || n/a || 06 - decently || 07 - reasonably || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| kertig || cinquedea || 10 - very heavy || 06 - somewhat moderate || 04 - somewhat fair || 02 - dismally || 07 - reasonably || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| kertig || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 50&lt;br /&gt;
|-&lt;br /&gt;
| kertig || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || n/a || 04 - inadequately || 04 - inadequately || 07 - reasonably || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 59&lt;br /&gt;
|-&lt;br /&gt;
| kertig || serrated recade* || 09 - heavy || 09 - heavy || 05 - fair || 04 - inadequately || 06 - decently || 07 - reasonably || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 04 - inadequately || 05 - fairly || 10 - very well || 17 - nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 04 - inadequately || 10 - very well || 17 - nearly impervious || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || falchion || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || phalanx sword* || 03 - low || 14 - very severe || 08 - somewhat heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || robe sword || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 01 - terribly || 12 - excellently || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || robe sword || 01 - dismal || 12 - very great || 11 - great || n/a || 02 - dismally || 13 - superbly || 16 - unusually resilient || 68&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadsword || 02 - poor || 12 - very great || 06 - somewhat moderate || n/a || 06 - decently || 07 - reasonably || n/a || 47&lt;br /&gt;
|-&lt;br /&gt;
| haralun || schiavona || 01 - dismal || 11 - great || 10 - very heavy || 04 - inadequately || 04 - inadequately || 09 - well || 14 - very strong || 51&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadsword || 02 - poor || 13 - severe || 07 - moderate || 04 - inadequately || 05 - fairly || 08 - soundly || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 08 - soundly || 14 - very strong || n/a || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || falchion || 01 - dismal || 12 - very great || 11 - great || n/a || 03 - poorly || 12 - excellently || 14 - very strong || 62&lt;br /&gt;
|-&lt;br /&gt;
| haralun || robe sword || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 01 - terribly || 12 - excellently || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || falchion || 01 - dismal || 12 - very great || 11 - great || n/a || 02 - dismally || 13 - superbly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || schiavona || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || sterak axe* || 01 - dismal || 12 - very great || 12 - very great || 05 - fairly || 04 - inadequately || 10 - very well || 15 - extremely resistant || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || battle axe || 01 - dismal || 12 - very great || 11 - great || 05 - fairly || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadaxe || 03 - low || 13 - severe || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boarding axe || 10 - very heavy || 02 - poor || 11 - great || 06 - decently || 04 - inadequately || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boarding axe || 01 - dismal || 12 - very great || 10 - very heavy || 06 - decently || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Two - Handed Edged Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !!Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || greataxe || 02 - poor || 16 - very extreme || 05 - fair || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes ||  marauder blade || 02 - poor || 16 - very extreme || 05 - fair || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 16 - very extreme || 05 - fair || n/a || 08 - soundly || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 17 - mighty || 05 - fair || n/a || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 18 - very might || 06 - somewhat moderate || 06 - decently || 06 - decently || 08 - soundly || 12 - quite guarded || 49&lt;br /&gt;
|-&lt;br /&gt;
| glaes || flamberge || 03 - low || 15 - extreme || 09 - heavy || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 54&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greatsword || 03 - low || 15 - extreme || 09 - heavy || 05 - fairly || 08 - soundly || 06 - decently || 12 - quite guarded || 55&lt;br /&gt;
|-&lt;br /&gt;
| glaes || marauder blade || 02 - poor || 19 - bone crushing || 07 - moderate || 06 - decently || 05 - fairly || 09 - well || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || shh&#039;oi&#039;ata || 01 - dismal || 15 - extreme || 12 - very great || 06 - decently || 05 - fairly || 09 - well || 12 - quite guarded || 61&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greataxe || 02 - poor || 20 - very bone-crushing || 08 - somewhat heavy || 07 - reasonably || 04 - inadequately || 10 - very well || 12 - quite guarded || 67&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - handed sword || 02 - poor || 20 - very bone-crushing || 08 - somewhat heavy || n/a || 05 - fairly || 09 - well || 12 - quite guarded || 67&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greatsword || 03 - low || 19 - bone crushing || 12 - very great || 06 - decently || 04 - inadequately || 10 - very well || 12 - quite guarded || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 - somewhat fair || 15 - extreme || 07 - moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 - somewhat fair || 15 - extreme || 09 - heavy|| n/a || 06 - decently|| 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword || 04 – somewhat fair || 16 – very extreme || 09 – heavy || 04 – inadequately || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || marauder blade || 03 - low || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 12 - excellently || 17 - nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || shh&#039;oi&#039;ata || 02 - poor || 20 - very bone-crushing || 17 - mighty || 09 - well || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 104&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || greatsword || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 124&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || flamberge || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || greatsword || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || double axe || 04 - somewhat fair || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 125&lt;br /&gt;
|-&lt;br /&gt;
| kertig || kaskara || 01 - dismal || 17 - mighty || 13 - severe || n/a || 04 - inadequately || 12 - excellently || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greataxe || 02 - poor || 21 - devastating || 10 - very heavy || n/a || 03 - poorly || 13 - superbly || 16 - unusually resilient || 89&lt;br /&gt;
|-&lt;br /&gt;
| kertig || two-handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greatsword || 03 - low || 19 - bone crushing || 12 - very great || 06 - decently || 04 - inadequately || 10 - very well || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || warring axe || 02 - poor || 22 - very devastating || 10 - very heavy || n/a || 02 - dismally || 13 - superbly || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || kaskara || 01 - dismal || 20 - very bone-crushing || 17 - mighty || 09 - well || 01 - terribly || 13 - superbly || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| kertig || greatsword || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || broadaxe || 03 - low || 16 - very extreme || 09 - heavy || 05 - fairly || 05 - fairly || 08 - soundly || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two-handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || 08 - soundly || 02 - dismally || 11 - extremely well || 14 - very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two - handed sword || 02 - poor || 22 - very devastating || 10 - very heavy || n/a || 02 - dismally || 13 - superbly || 14 - very strong || 91&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double axe || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double axe || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 02 - dismally || 12 - excellently || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
| haralun || greatsword || 03 - low || 23 - overwhelming || 16 - very extreme || 08 - soundly || 01 - terribly || 13 - superbly || 14 - very strong || 135&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light Thrown Weapons ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 18 - practically invulnerable || 25&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing spike || 00 - no  || 00 - no  || 05 - fair || 01 - terribly || 05 - fairly || 05 - fairly || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bola || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cuska || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 07 - moderate || 04 - somewhat fair || 02 - dismally || 08 - soundly || 04 - inadequately || 12 - quite guarded || 18&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 08 - somewhat heavy || 06 - decently || 07 - reasonably || 05 - fairly || 12 - quite guarded || 19&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 06 - decently || 06 - decently || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light throwing axe (unbalanced) || 02 - poor || 08 - somewhat heavy || 05 - fair || 03 - poorly || 06 - decently || 06 - decently || 12 - quite guarded || 32&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || n/a || 06 - decently || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing club || 00 - no  || 01 - dismal || 10 - very heavy || 07 - reasonably || 06 - decently || 06 - decently || 17 - nearly impervious || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 40&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || light throwing axe || 03 - low || 10 - very heavy || 07 - moderate || 04 - inadequately || 06 - decently || 06 - decently || 17 - nearly impervious || 41&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || 07 - reasonably || 06 - decently || 06 - decently || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light throwing axe || 02 - poor || 09 - heavy || 06 - somewhat moderate || n/a || 06 - decently || 05 - fairly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 44&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || 04 - inadequately || 05 - fairly || 06 - decently || 16 - unusually resilient || 45&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boomerang || 01 - dismal || 03 - low || 04 - somewhat fair || 03 - poorly || 06 - decently || 06 - decently || 14 - very strong || 22&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf (unbalanced) || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cuska || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 41&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light throwing axe || 02 - poor || 10 - very heavy || 07 - moderate || n/a || 04 - inadequately || 05 - fairly || 14 - very strong || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Thrown Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light spear || 09 - heavy || 04 - somewhat fair || 03 - low || n/a || 13 - superbly || 03 - poorly || 18 - practically invulnerable || 21&lt;br /&gt;
|-&lt;br /&gt;
| silversteel || hurling axe || 04 - somewhat fair || 09 - heavy || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 18 - practically invulnerable || 34&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || javelin || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light spear || 09 - heavy || 04 - somewhat fair || 03 - low || 02 - dismally || 11 - extremely well || 03 - poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hurling axe || 04 - somewhat fair || 08 - somewhat heavy || 05 - fair || 03 - poorly || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 00 - no || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing mallet || 00 - no  || 00 - no || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 - very heavy || 04 - somewhat fair || 05 - fair || n/a || 09 - well || 05 - fairly || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 06 - decently || 06 - decently || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 - very heavy || 04 - somewhat fair || 05 - fair || 03 - poorly || 09 - well || 05 - fairly || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *imperial spear || 11 - great || 05 - fair || 05 - fair || 03 - poorly || 10 - very well || 04 - inadequately || 14 - very strong || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spear || 11 - great || 05 - fair || 03 - low || n/a || 08 - soundly || 05 - fairly || 08 - marginally || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 03 - low || 14 - very severe || 10 - very well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 13 - severe || 05 - fair || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || hurling axe || 05 - fair || 10 - very heavy || 07 - moderate || n/a || 05 - fairly || 06 - decently || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 14 - very severe || 06 - somewhat moderate || 06 - somewhat moderate || n/a || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || military fork || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 04 - inadequately || 09 - well || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || duraka skefne || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *imperial spear || 16 - very extreme || 06 - somewhat moderate || 10 - very heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hunthsleg || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || javelin || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 07 - reasonably || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 59&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || 04 - inadequately || 04 - inadequately || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hhr&#039;ata || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || military fork || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *imperial spear || 16 - very extreme || 05 - fair || 10 - very heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || allarh || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 08 - soundly || 06 - decently || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 - inadequately || 07 - reasonably || 07 - reasonably || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || n/a || 08 - soundly || 06 - decently || 14 - very strong || 56&lt;br /&gt;
|-&lt;br /&gt;
| haralun || hurling axe || 04 - somewhat fair || 11 - great || 08 - somewhat heavy || n/a || 04 - inadequately || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || military fork || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spear || 14 - very severe || 05 - fair || 07 - moderate || 04 - inadequately || 06 - decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing mallet || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 76&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 02 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well ||  || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Blunt Weapons === &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing spike || 00 - no  || 00 - no  || 05 - fair || 01 - terribly || 05 - fairly || 05 - fairly || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bola || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cuska || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 07 - moderate || 06 - decently || 07 - reasonably || 04 - inadequately || 12 - quite guarded || 15&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 00 - no  || 08 - somewhat heavy || 06 - decently || 07 - reasonably || 05 - fairly || 12 - quite guarded || 19&lt;br /&gt;
|-&lt;br /&gt;
| glaes || belaying pin || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || belaying pin (unbalanced) || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || war hammer || 02 - poor || 00 - no  || 10 - very heavy || 08 - soundly || 09 - well || 04 - inadequately || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *light penarch || 01 - dismal || 00 - no || 10 - very heavy || 09 - well || 11 - extremely well || 05 - fairly || 12 - quite guarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing club || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 06 - decently || 06 - decently || 12 - quite guarded || 28&lt;br /&gt;
|-&lt;br /&gt;
| glaes || war hammer || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 07 - reasonably || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 06 - decently || 07 - reasonably || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || mace (unbalanced) || 02 - poor || 01 - dismal || 11 - great || 08 - soundly || 06 - decently || 07 - reasonably || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || cudgel || 00 - no  || 01 - dismal || 08 - somewhat heavy || 06 - decently || 08 - soundly || 06 - decently || 17 - nearly impervious || 17&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || n/a || 06 - decently || 06 - decently || 17 - nearly impervious || 30&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing club || 00 - no  || 01 - dismal || 10 - very heavy || 07 - reasonably || 06 - decently || 06 - decently || 17 - nearly impervious || 34&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || belaying pin || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 09 - well || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 09 - well || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 06 - decently || 08 - soundly || 17 - nearly impervious || 55&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *light penarch || 04 - somewhat fair || 00 - no || 14 - very severe || 11 - extremely well || 08 - soundly || 08 - soundly || 18 - practically invulnerable || 55&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 01 - dismal || 09 - heavy || 07 - reasonably || 06 - decently || 06 - decently || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bludgeon || 03 - low || 00 - no  || 10 - very heavy || 07 - reasonably || 05 - fairly || 08 - soundly || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 16 - unusually resilient || 37&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 12 - very great || 09 - well || 06 - decently || 07 - reasonably || 16 - unusually resilient || 48&lt;br /&gt;
|-&lt;br /&gt;
| kertig || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 16 - unusually resilient || 56&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 04 - inadequately || 09 - well || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 16 - unusually resilient || 60&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *light penarch || 04 - somewhat fair || 00 - no || 14 - very severe || 11 - extremely well || 07 - reasonably || 08 - soundly || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || boomerang || 01 - dismal || 03 - low || 04 - somewhat fair || 03 - poorly || 06 - decently || 06 - decently || 14 - very strong || 22&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf (unbalanced) || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 04 - inadequately || 07 - reasonably || 14 - very strong || 36&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bola || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing club || 00 - no  || 02 - poor || 09 - heavy || 07 - reasonably || 05 - fairly || 06 - decently || 14 - very strong || 37&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bulhawf || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 38&lt;br /&gt;
|-&lt;br /&gt;
| haralun || cuska || 00 - no  || 02 - poor || 09 - heavy || n/a || 05 - fairly || 06 - decently || 14 - very strong || 41&lt;br /&gt;
|-&lt;br /&gt;
| haralun || war hammer || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || belaying pin || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || mace || 03 - low || 02 - poor || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 14 - very strong || 60&lt;br /&gt;
|-&lt;br /&gt;
| haralun || flanged mace || 05 - fair || 05 - fair || 09 - heavy || 07 - reasonably || 03 - poorly || 10 - very well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Large Blunt Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| glaes || greathammer || 01 - dismal || 02 - poor || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || imperial war hammer || 01 - dismal || 02 - poor || 10 - very heavy || 08 - soundly || 08 - soundly || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 00 - no  || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing mallet || 00 - no  || 00 - no  || 11 - great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || morning star || 02 - poor || 00 - no || 12 - very great || 10 - very well || 07 - reasonably || 06 - decently || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ukabi || 02 - poor || 00 - no  || 12 - very great || 10 - very well || 08 - soundly || 05 - fairly || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked ball and chain || 02 - poor || 00 - no  || 12 - very great || 10 - very well || 08 - soundly || 05 - fairly || 12 - quite guarded || 33&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 07 - reasonably || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 01 - dismal || 12 - very great || 09 - well || 06 - decently || 06 - decently || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || imperial war hammer || 03 - low || 04 - somewhat fair || 13 - severe || 09 - well || 05 - fairly || 08 - soundly || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || throwing hammer || 00 - no  || 03 - low || 14 - very severe || 10 - very well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace || 00 - no  || 04 - somewhat fair || 14 - very severe || 11 - extremely well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 04 - inadequately || 09 - well || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| kertig || horesman&#039;s flail || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 67&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sledgehammer || 00 - no  || 04 - somewhat fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 70&lt;br /&gt;
|-&lt;br /&gt;
| kertig || sledgehammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hhr&#039;ata || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || imperial war hammer || 04 - somewhat fair || 05 - fair || 15 - extreme || 10 - very well || 03 - poorly || 10 - very well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || 10 - extremely well || 03 - poorly || 09 - well || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || ball and chain || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy chain || 00 - no  || 05 - fair || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || sledgehammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 01 - terribly || 12 - excellently || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || greathammer || 04 - somewhat fair || 05 - fair || 15 - extreme || 09 - well || 03 - poorly || 10 - very well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || double - headed hammer || 00 - no  || 05 - fair || 17 - mighty || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy mace || 04 - somewhat fair || 05 - fair || 15 - extreme || 10 - very well || 03 - poorly || 10 - very well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing mallet || 00 - no  || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 76&lt;br /&gt;
|-&lt;br /&gt;
| haralun || morning star || 07 - moderate || 00 - no  || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
| haralun || morning star || 07 - moderate || 00 - no  || 16 - very extreme || 12 - excellently || 02 - dismally || 11 - extremely well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no  || 05 - fair || 15 - extreme || n/a || 03 - poorly || 09 - well || 14 - very strong || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Two - handed Blunt Weapons  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight&lt;br /&gt;
|-&lt;br /&gt;
| glaes || akabo || 03 - low || 05 - fair || 12 - very great || 10 - very well || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - headed hammer || 02 - poor || 03 - low || 16 - very extreme || 13 - superbly || 09 - well || 05 - fairly || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || giant mallet || 02 - poor || 03 - low || 16 - very extreme || 13 - superbly || 09 - well || 05 - fairly || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || maul || 03 - low || 02 - poor || 17 - mighty || 13 - superbly || 07 - reasonably || 07 - reasonably || 12 - quite guarded || 48&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace || 01 - dismal || 07 - moderate || 15 - extreme || 11 - extremely well || 05 - fairly || 08 - soundly || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || giant mallet || 02 - poor || 07 - moderate || 20 - very bone crushing || 15 - amazingly || 05 - fairly || 09 - well || 12 - quite guarded || 84&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || footman&#039;s flail || 04 - somewhat fair || 07 - moderate || 15 - extreme || 11 - extremely well || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || heavy sledgehammer || 09 - heavy || 03 - low || 23 - overwhelming || n/a || 02 - dismally || 14 - incredibly || 17 - nearly impervious || 102&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || dire mace || 10 - very heavy || 03 - low || 23 - overwhelming || 17 - perfectly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 110&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || heavy sledgehammer || 10 - very heavy || 03 - low || 23 - overwhelming || 17 - perfectly || 01 - terribly || 14 - incredibly || 17 - nearly impervious || 111&lt;br /&gt;
|-&lt;br /&gt;
| kertig || footman&#039;s flail || 03 - low || 08 - somewhat heavy || 16 - very extreme || 12 - excellently || 04 - inadequately || 10 - very well || 16 - unusually resilient || 78&lt;br /&gt;
|-&lt;br /&gt;
| kertig || footman&#039;s flail || 03 - low || 10 - very heavy || 18 - very mighty || 13 - superbly || 03 - poorly || 11 - extremely well || 16 - unusually resilient || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || war mattock || 07 - moderate || 06 - somewhat moderate || 20 - very bone crushing || n/a || 01 - terribly || 16 - unbelievably || 15 - extremely resistant || 106&lt;br /&gt;
|-&lt;br /&gt;
| kertig || mallet || 02 - poor || 10 - very heavy || 22 - very devastating || 16 - unbelievably || 03 - poorly || 11 - extremely well || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| kertig || dire mace || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 120&lt;br /&gt;
|-&lt;br /&gt;
| kertig || heavy sledgehammer || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 16 - unusually resilient || 120&lt;br /&gt;
|-&lt;br /&gt;
| haralun || throwing hammer || 00 - no || 05 - fair || 15 - extreme || 11 - extremely well || 03 - poorly || 09 - well || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || two-headed hammer || 02 - poor || 10 - very heavy || 22 - very devastating || 16 - unbelievably || 02 - dismally || 12 - excellently || 14 - very strong || 112&lt;br /&gt;
|-&lt;br /&gt;
| haralun || maul || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 14 - very strong || 120&lt;br /&gt;
|-&lt;br /&gt;
| haralun || heavy sledgehammer || 10 - very heavy || 02 - poor || 23 - overwhelming || 17 - perfectly || 01 - terribly || 13 - superbly || 14 - very strong || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Polearms  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| silversteel || light spear || 09 – heavy || 04 - somewhat fair || 03 – low || n/a || 13 – superbly || 03 – poorly || 18 – practically invulnderable || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || javelin || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || light spear || 09 – heavy || 04 - somewhat fair || 03 – low || 02 – dismally || 11 – extremely well || 03 – poorly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe || 07 – moderate || 11 - great || 03 – low || 03 - poorly || 09 – well || 04 – inadequately || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || 03 - poorly || 08 - soundly || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || scythe (unbalanced) || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || 03 - poorly || 08 - soundly || 05 - fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 – very heavy || 04 - somewhat fair || 05 - fair || n/a || 09 – well || 05 - fairly || 12 - quite guarded || 38&lt;br /&gt;
|-&lt;br /&gt;
| glaes || glaive || 03 – low || 13 - severe || 07 - moderate || 05 - fairly || 07 - reasonably || 06 - decently || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hunthsleg || 10 – very heavy || 04 - somewhat fair || 05 - fair || 03 - poorly || 09 – well || 05 - fairly || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || two - pronged halberd || 03 – low || 13 - severe || 07 - moderate || 05 - fairly || 07 - reasonably || 06 - decently || 12 - quite guarded || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || *imperial spear || 11 - great || 05 - fair || 05 - fair || 03 - poorly || 10 - very well || 04 - inadequately || 14 - very strong || 39&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spear || 11 – great || 05 - fair || 03 – low || n/a || 08 - soundly || 05 - fairly || 08 – marginally vulnerable || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bardiche || 08 - somewhat heavy || 11 - great || 04 - somewhat fair || n/a || 08 - soundly || 05 - fairly || 12 - quite guarded || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || lance || 14 – very severe || 04 - somewhat fair || 03 – low || 03 - poorly || 10 – very well || 04 – inadequately || 12 - quite guarded || 45&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 12 - very great || 05 - fair || 04 - somewhat fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork (unbalanced) || 12 - very great || 04 - somewhat fair || 03 – low || 08 - soundly || 06 – decently || NA || 12 - quite guarded || 46&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ilglaiks skefne || 15 - extreme || 04 - somewhat fair || 04 - somewhat fair || 03 - poorly || 09 – well || 06 - decently || 12 - quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| glaes || military fork || 13 - severe || 05 - fair || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ranseur || 16 – very extreme || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 07 - reasonably || 12 - quite guarded || 69&lt;br /&gt;
|-&lt;br /&gt;
| glaes || pike || 17 - mighty || 04 - somewhat fair || 07 - moderate || 04 – inadequately || 07 - reasonably || 08 - soundly || 12 - quite guarded || 81&lt;br /&gt;
|-&lt;br /&gt;
| glaes || ilglaiks skefne || 18 – very mighty || 04 - somewhat fair || 07 - moderate || 05 - fairly || 06 – decently || 08 - soundly || 12 - quite guarded || 84&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || scythe || 08 - somewhat heavy || 12 – very great || 05 - fair || 03 - poorly || 08 - soundly || 06 - decently || 17 - nearly impervious || 45&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 14 – very severe || 06 - somewhat moderate || 06 - somewhat moderate || n/a || 07 - reasonably || 08 - soundly || 17 - nearly impervious || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spear || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || duraka skefne || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || military fork || 15 - extreme || 06 - somewhat moderate || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 17 - nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || khuj || 04 – somewhat fair || 18 - very mighty || 13 - severe || 08 - soundly || 01 – terribly || 13 – superbly || 17 - nearly impervious || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || *imperial spear || 16 - very extreme || 06 - somewhat moderate || 10 - very heavy || 05 - fairly || 05 - fairly || 09 - well || 18 - practically invulnerable || 90&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || lance || 20 - very bone-crushing || 05 - fair || 10 - very heavy || 06 - decently || 05 – fairly || 10 - very well || 17 - nearly impervious || 104&lt;br /&gt;
|-&lt;br /&gt;
| kertig || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || hunthsleg || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || javelin || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 16 - unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || military fork || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 16 - unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| kertig || halbred || 13 - severe || 13 - severe || 08 - somewhat heavy || 05 - fairly || 04 – inadequately || well – 10 || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spetum || 18 – very mighty || 04 - somewhat fair || 08 - somewhat heavy || 05 - fairly || 06 – decently || well – 10 || 16 - unusually resilient || 90&lt;br /&gt;
|-&lt;br /&gt;
| kertig || khuj || 03 – low || 18 - very mighty || 13 - severe || 08 - soundly || 02 - dismally || 11 - extremely well || 16 - unusually resilient || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || *imperial spear || 16 - very extreme || 05 - fair || 10 - very heavy || 05 - fairly || 04 - inadequately || 09 - well || 17 - nearly impervious || 97&lt;br /&gt;
|-&lt;br /&gt;
| kertig || lance || 20 - very bone-crushing || 04 - somewhat fair || 10 - very heavy || 06 - decently || 04 – inadequately || 11 - extremely well || 16 - unusually resilient || 112&lt;br /&gt;
|-&lt;br /&gt;
| haralun || allarh || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 08 - soundly || 06 - decently || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || 04 – inadequately || 07 - reasonably || 07 - reasonably || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || light spear || 12 - very great || 04 - somewhat fair || 06 - somewhat moderate || n/a || 08 - soundly || 06 - decently || 14 - very strong || 56&lt;br /&gt;
|-&lt;br /&gt;
| haralun || military fork || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || scythe || 09 – heavy || 13 - severe || 08 - somewhat heavy || 05 - fairly || 05 – fairly || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spear || 14 – very severe || 05 - fair || 07 - moderate || 04 – inadequately || 06 – decently || 08 - soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || halberd || 13 - severe || 13 - severe || 08 - somewhat heavy || 05 - fairly || 03 - poorly || 10 - very well || 14 - very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || khuj || 03 – low || 18 - very mighty || 13 - severe || 08 - soundly || 02 - dismally || 11 - extremely well || 14 - very strong || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || ngalio || 13 - severe || 10 – very heavy || 09 – heavy || 06 - decently || 03 - poorly || 11 - extremely well || 14 - very strong || 97&lt;br /&gt;
|-&lt;br /&gt;
| haralun || lance || 20 - very bone-crushing || 04 - somewhat fair || 10 - very heavy || 06 - decently || 03 - poorly || 12 - excellently || 14 - very strong || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Staves  ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || nightstick || 00 – no || 01 – dismal || 07 – moderate || 06 – decently || 11 – extremely well || 05 – fairly || 12 - quite guarded || 21&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane (unbalanced) || 04 - somewhat fair || 02 - poor || 10 – very heavy || 06 – decently || 11 – extremely well || 05 – fairly || 12 - quite guarded || 24&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 03 – low || 01 – dismal || 11 - great || 07 - reasonably || 12 – excellently || 03 – poorly || 12 - quite guarded || 30&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane || 04 - somewhat fair || 02 - poor || 11 - great || 07 - reasonably || 10 - very well || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || cane (unbalanced) || 04 - somewhat fair || 02 - poor || 11 - great || 07 - reasonably || 10 - very well || 06 - decently || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 04 - somewhat fair || 01 – dismal || 12 -very great || n/a || 12 – excellently || 05 – fairly || 08 – marginally vulnerable || 40&lt;br /&gt;
|-&lt;br /&gt;
| glaes || quarterstaff || 06 – somewhat moderate || 01 – dismal || 14 – very severe || 09 – well || 09 – well || 07 – reasonably || 12 - quite guarded || 56&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || weighted staff || 08 – somewhat heavy || 02 - poor || 15 – extreme || 10 – very well || 05 – fairly || 11 – extremely well || 17 – nearly impervious || 69&lt;br /&gt;
|-&lt;br /&gt;
| kertig || nightstick || 00 – no || 04 – somewhat fair || 10 – very heavy || 08 – soundly || 08 – soundly || 08 – soundly || 16 – unusually resilient || 52&lt;br /&gt;
|-&lt;br /&gt;
| kertig || quarterstaff || 08 – somewhat heavy || 01 – dismal || 15 – extreme || 10 – very well || 08 – soundly || 08 – soundly || 16 – unusually resilient || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || nightstick || 00 – no || 04 – somewhat fair || 10 – very heavy || 08 – soundly || 08 – soundly || 08 – soundly || 14 - very strong || 52&lt;br /&gt;
|-&lt;br /&gt;
| haralun || quarterstaff || 08 – somewhat heavy || 01 – dismal || 15 – extreme || 10 – very well || 08 – soundly || 08 – soundly || 14 - very strong || 75&lt;br /&gt;
|-&lt;br /&gt;
| haralun || pike staff || 10 - very heavy || 06 - somewhat moderate || 11 - great || 07 - reasonably || 06 - decently || 10 - very well || 14 - very strong || 82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LE AND 2HE ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (le) || 03 – low || 08 – somewhat heavy || 04 – somewhat fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (2he) || 03 – low || 12 – very great || 05 – fair || 02 – dismally || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadaxe (le) || 03 – low || 09 – heavy || 04 – somewhat fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || broadaxe(2he) || 03 – low || 12 – very great || 05 – fair || 03 – poorly || 08 – soundly || 04 – inadequately || 10 – bit safeguarded || 27&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (le) || 03 – low || 11 – great || 06 – somewhat moderate || 04 – inadequately || 06 – decently || 06 – decently || 12 – quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bastard sword (2he) || 03 – low || 14 – very severe || 08 – somewhat heavy || 04 – inadequately || 06 – decently || 07 – reasonably || 12 – quite guarded || 50&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 - low || 12 - very great || 06 - somewhat moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 - somewhat fair || 15 - extreme || 07 - moderate || n/a || 07 - reasonably || 06 - decently || 17 - nearly impervious || 44&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 - low || 12 - very great || 07 - moderate || n/a || 06 - decently || 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 - somewhat fair || 15 - extreme || 09 - heavy|| n/a || 06 - decently|| 07 - reasonably || 17 - nearly impervious || 54&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (le) || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bastard sword (2he) || 04 – somewhat fair || 16 – very extreme || 09 – heavy || 04 – inadequately || 05 – fairly || 08 – soundly || 17 – nearly impervious || 62&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bastard sword (le) || 03 – low || 13 – severe || 08 – somewhat heavy || 05 – fairly || 04 – inadequately || 08 – soundly || 14 – very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bastard sword (2he) || 03 – low || 16 – very extreme || 09 – heavy ||  || 05 – fairly || 08 – soundly || 14 – very strong || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LB AND 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 02 – poor || 12 – very great || 09 – well || 07 – reasonably || 05 – fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || fair - 5 || 13 – severe || 10 – very well || 08 -soundly || 05 – fairly || 12 - quite guarded || 36&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 04 - somewhat fair || 13 – severe || 11 - extremely well || 06 – decently || 06 – decently || 12 - quite guarded || 52&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || 06 – somewhat moderate || 14 - very severe || 11 - extremely well || 06 – decently || 07 - reasonably || 12 - quite guarded || 52&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (lb) || 00 - no  || 04 - somewhat fair || 14 - very severe || 11 - extremely well || 05 - fairly || 07 - reasonably || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| glaes || bar mace (2hb) || 01 - dismal || 07 - moderate || 15 - extreme || 12 – excellently || 05 - fairly || 08 - soundly || 12 - quite guarded || 60&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bar mace (lb) || 00 - no  || 07 - moderate || 17 – mighty || 13 – superbly || 04 -inadequately || 09 – well || 17 – nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || bar mace (2hb) || 02 – poor || 10 – very heavy || 18 - very mighty || 12 – excellently || 04 -inadequately || 09 – well || 17 – nearly impervious || 83&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bar mace (lb) || 00 - no  || 07 - moderate || 17 – mighty || 13 – superbly || 04 -inadequately || 08 - soundly || 14 – very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
| haralun || bar mace (2hb) || 01 - dismal || 10 – very heavy || 18 - very mighty ||  || 05 - fairly || 08 - soundly || 14 – very strong || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE SB SE and 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| tyrium || half-handled riste (sb) || 00 - no  || 04 - somewhat fair || 12 - very great || 09 - well || 04 - inadequately || 08 - soundly || 17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || half-handled riste (se) || 03 - low || 10 - very heavy || 09 - somewhat heavy || 04 - inadequately || 06- decently  || 06 - decently ||  17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|tyrium || half-handled riste (2hb)|| 02 - poor || 07 - moderate || 14 - very severe || 10 - very well || 03 - poorly || 10 - very well ||  17 - nearly impervious || 48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SWAPPABLE LB LE and 2HB ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (lb) || 00 - no || 05 - fair || 11 - great || 08 - soundly || 03 - poorly || 08 - soundly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (le) || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 06 - decently || 05 - fairly || 17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (2hb)|| 01 - dismal || 06 - somewhat moderate || 14 - very severe || 09 - well || 03 - poorly || 08 - soundly ||  17 - nearly impervious || 57&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (lb) || 00 - no || 05 - fair || 11 - great || 08 - soundly || 02 - dismally || 09 - well || 17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (le) || 03 - low || 11 - great || 06 - somewhat moderate || 03 - poorly || 05 - fairly || 06 - decently || 17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
| kadepa || riste (2hb)|| 01 - dismal || 06 - somewhat moderate || 14 - very severe || 10 - very well || 02 - dismally || 09 - well ||  17 - nearly impervious || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BRAWLING GEAR ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Weapon !! Puncture  !! Slice !! Impact !! FOI [[#Asterisk|*]] !! Balance !! Suited !! Guarded !!  Weight &lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked knuckles || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || knee spikes || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || knee spikes || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || hand claws || a lot || a lot || no || not || n/a || n/a || 10 - a bit || 22&lt;br /&gt;
|-&lt;br /&gt;
| glaes || elbow spikes || quite a bit || no || quite a bit || not || n/a || n/a || 12 - quite guarded || 12&lt;br /&gt;
|-&lt;br /&gt;
| glaes || elbow spikes || a lot || no || a lot || not || n/a || n/a || 12 - quite guarded || 22&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || elbow spikes || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || knee spikes || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| tyrium || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 17 - nearly impervious || 27&lt;br /&gt;
|-&lt;br /&gt;
| haralun || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || knee spikes || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| haralun || elbow spikes || a lot || no || a lot || not || n/a || n/a || 14 - very strong || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || knee spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || knee spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || elbow spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || elbow spikes || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 21&lt;br /&gt;
|-&lt;br /&gt;
| kertig || spiked knuckles || a lot || no || a lot || not || n/a || n/a || 16 - unusually resilient || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MAKER&#039;S MARK STAMP ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class =&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Type !! Material  !! Durability !! Speed &lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 20% oravir 80% damite || 15 – extremely resistant || very effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 25.71 % oravir 74.28% kertig || 15 – extremely resistant || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 20 % copper 80% silversteel || 18 - practically invulnerable || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% kertig 17% gold 16% lead || 15 – extremely resistant || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% glaes 32.99% oravir || 11 – rather reinforced || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| basic stamp || 67% glaes 33% oravir || 11 – rather reinforced || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISCLAIMER == &lt;br /&gt;
The preceding is a compilation of information compiled by the player of [[Squanto]] since the release of the new crafting system.  It is presented to you as a point of reference and will continue to be a dynamic source as things change, and he creates more and more awesome.  Please feel free to contact him via AIM at SquantoDR.  He is happy to discuss creating you the best possible weapon, or how you can become a master-crafter yourself!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISCLAIMER PART TWO! ==&lt;br /&gt;
The preceding compilation of the compilation was typed and formatted by the player of [[Synamon]].  Usually these things happen with little or no input from the subject, but this incredible amount of knowledge would never be pulled from her weapon-illiterate brain.  (However, lessons were learned and she likely thinks she knows stuff now... you have been warned!)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Crafting Guide of Awesome ==&lt;br /&gt;
Please check out [[User:SQUANTO/Squanto&#039;s Crafting for Dummies]]  for a complete guide to all things crafting.  It is a work in progress, but all your forging needs should be met!&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=607697</id>
		<title>Murrula&#039;s Flames quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=607697"/>
		<updated>2022-12-21T19:46:06Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
Given by: Father [[Karjon]] in the church of [[Tiger Clan]]&lt;br /&gt;
&lt;br /&gt;
The original version of this walkthrough was put together by Renkxil and reformatted by Dasffion. It was copied to Elanthipedia from the now shuttered DRSecrets website.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* 35 Discipline&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* 13 altar candles and a way to light them&lt;br /&gt;
* holy water&lt;br /&gt;
* a decent amount of devotion&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
You need to be able to hit the [[bony fylgja]]. In general, this requires at least a 24 mana cast of [[Harm Horde]] or 45 mana cast of [[Harm Evil]] with a minimum of 35 discipline. After reading the tome (step 3), you will be randomly ambushed by [[bony fylgja]]. If you can kill them outside the void, then you will be fine on the quest. If you can&#039;t kill them, find someone to teach you Targeted Magic and guard you while you work on the below. Here are some things you can do to improve your chances of hitting:&lt;br /&gt;
&lt;br /&gt;
* Have a 270 minimum average of Holy Magic and Targeted Magic&lt;br /&gt;
* Pick up the Targeted Mastery [[Magical feats|magical feat]]&lt;br /&gt;
* [[Cleric_3.0#Alignment|Align]] to a god to get a Targeted Magic bonus&lt;br /&gt;
* Use [[Time of the Red Spiral]] to boost your [[Harm Evil]] or [[Harm Horde]] spells&lt;br /&gt;
* Get a Moon Mage [[prediction]] on Targeted Magic and/or Holy Magic&lt;br /&gt;
* Adjust your {{com|SPELLS}} {{tt|STANCE 100 70 130}}&lt;br /&gt;
&lt;br /&gt;
Other recommendations for the quest include:&lt;br /&gt;
&lt;br /&gt;
* Using [[Major Physical Protection]] and [[Shield of Light]] with an evasion/shield stance give you the best chance to avoid being hit&lt;br /&gt;
* Cast [[Protection from Evil]] and [[Minor Physical Protection]] just in case you are hit&lt;br /&gt;
* Cast [[Persistence of Mana]] before entering the void to help with mana-intensive casting&lt;br /&gt;
* OM will discharge when going through the portal, so don&#039;t rely on it for POM, or other spells.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
 If at any time you lose the egg or phoenix, you&#039;ll have to restart the entire quest.  Go back to Karjon and {{com|Ask}} {{tt|Karjon to QUIT}}.  This comes with a &#039;&#039;&#039;steep&#039;&#039;&#039; price, however.  You won&#039;t be able to start the quest again for &#039;&#039;&#039;&#039;&#039;3 RL months&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Talk to Father Karjon in the {{rmap|4a|church of Tiger Clan}}. He&#039;s hard to miss. {{com|ASK}} {{tt|Karjon about Murrula&#039;s Flames}} and he&#039;ll give you a key.&lt;br /&gt;
# Head down to the dark spirits (use [[Divine Radiance]] as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. {{com|UNLOCK}} it with the key, {{com|OPEN}} and {{com|GO}} {{tt|trap door}}.&lt;br /&gt;
# {{com|Open}} {{tt|tome}}. {{com|READ}} {{tt|tome}}. {{com|Turn}} {{tt|tome}} to change pages and continue reading until the end. There is heavy [[Roundtime|RT]] here, but the area is safe.&lt;br /&gt;
# Head to the death spirit area in the {{rmap|60|Forest of Night}} north of Leth Deriel. You may enter through [[Silverclaw Hub]] at any time of day. Begin to {{com|SAY}} {{tt|Findylis}} in every room of the death spirit area.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for a while then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil and your feather then head back to the blood dryad and nyad spot. Kill a dryad, cast soul bonding on it, {{com|DIP}} {{tt|feather in holy oil}}, {{com|MARK}} {{tt|dryad with feather}} and then [[Resurrection|raise]] it.  If your devotion level is too low, you won&#039;t be able to complete this step. Wait for the newly risen dryad to leave the area before heading back to Findylis, or she will not recognize that you completed her task.&lt;br /&gt;
#*&#039;&#039;MAKE SURE YOU SOUL BOND THE DRYAD.&#039;&#039; If you don&#039;t it&#039;ll raise a corrupted dryad that will kill you.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos.&amp;quot;&lt;br /&gt;
# Climb the tree and {{com|LISTEN}}. Various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds, and singing. {{com|TOUCH}} the figures who correspond to the music. After you touch the figures enough times correctly a long sequence will begin, and you will receive an egg.&lt;br /&gt;
#*You only need to listen once, even if prompted to listen again later.&lt;br /&gt;
#*Wait until an egg appears on the altar and pick it up.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. Head to the Crossing Temple.&lt;br /&gt;
# The rest of this sequence must be completed in a timed window, or your phoenix will turn back into an egg and you will have to restart at this point. Make sure you have six uninterrupted hours of time on hand.&lt;br /&gt;
# Buy thirteen {{ilink|i|altar candle}}s from a cleric shop or the cart-monk on the temple grounds. Head up to the Eyes of the Thirteen and put a lit candle in each of the candlestick next to each of the Thirteen&#039;s altars. Once they&#039;re all lit hurry down to the {{rmap|2|High altar}} and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It should read something about the starry road. This means, its off to the {{rmap|31a|Zaulfung}} swamp again!&lt;br /&gt;
#*Apparently if you do not clean the phoenix at the altar it won&#039;t message, but you will be able to complete the quest so long as the phoenix is clean.&lt;br /&gt;
# Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; (lich 10860) (room name: [Zaulfung, Aldauth&#039;s Maw]) and climb it.&lt;br /&gt;
#*If your climbing skill is lacking, ask a Ranger to cast [[Athleticism]] upon you. 150 Athletics was enough to not need the buff.&lt;br /&gt;
# Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire (rm93-genie)(lich 12060). When you get to the massive black basalt spire {{com|PUT}} {{tt|phoenix in spire}}. After a short sequence, a portal will open. Get the phoenix from the spire and go through the portal. &lt;br /&gt;
#*Once you enter you will not be able to use any of your inventory. Cast [[Persistence of Mana]] before entering the void.&lt;br /&gt;
#*Don&#039;t drop your phoenix while in the Starry Road.  If you do and it disappears, you will be stuck requiring GM intervention.&lt;br /&gt;
# Now, you&#039;re back in the void. Thirteen total [[bony fylgja]] will spawn each holding a carving for a triptych; kill the bony fylgjas and get the carving that they drop. Affix the carving to the triptych of where that aspect of the god is missing (map with god grouping hints: https://imgur.com/a/nBfxYyZ). For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. See the recommendations above for Targeted/Holy Magic and spell cast mana requirements. Suffice to say, if you have the minimum recommended requirements it will take hours to kill them all.&lt;br /&gt;
#*You will be naked while in the void, so it is necessary to constantly {{com|RETREAT}} when you are engaged. Shield/Evasion stance with [[Shield of Light]], [[Protection from Evil]], and [[Minor Physical Protection]] will help prevent being one-shot if you do get hit. The safest approach is to not let anything get to melee range. It is rumored to require 500 evasion to avoid getting hit without retreating. But make sure your stance is set up for evasion.&lt;br /&gt;
#*There are random stuns in this area that may drag you off to another room or knock you to the ground. BE CAREFUL!&lt;br /&gt;
#*RECOMMENDATION: If you have [[Harm Horde]], try to group up multiple bony fylgja in one room and kill them together to save time.&lt;br /&gt;
# Once you place all the triptychs, a nebulous rift will open randomly. Go into the nebulous rift.&lt;br /&gt;
#*The rift jumps around the area. If you are having trouble finding it stand in the center room and wait for it to come to you.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the phoenix on the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
#*You will use one favor whenever Murrula&#039;s Flames triggers, including this first time.&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=607694</id>
		<title>Murrula&#039;s Flames quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=607694"/>
		<updated>2022-12-21T14:13:10Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
Given by: Father [[Karjon]] in the church of [[Tiger Clan]]&lt;br /&gt;
&lt;br /&gt;
The original version of this walkthrough was put together by Renkxil and reformatted by Dasffion. It was copied to Elanthipedia from the now shuttered DRSecrets website.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* 35 Discipline&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* 13 altar candles and a way to light them&lt;br /&gt;
* holy water&lt;br /&gt;
* a decent amount of devotion&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
You need to be able to hit the [[bony fylgja]]. In general, this requires at least a 24 mana cast of [[Harm Horde]] or 45 mana cast of [[Harm Evil]] with a minimum of 35 discipline. After reading the tome (step 3), you will be randomly ambushed by [[bony fylgja]]. If you can kill them outside the void, then you will be fine on the quest. If you can&#039;t kill them, find someone to teach you Targeted Magic and guard you while you work on the below. Here are some things you can do to improve your chances of hitting:&lt;br /&gt;
&lt;br /&gt;
* Have a 270 minimum average of Holy Magic and Targeted Magic&lt;br /&gt;
* Pick up the Targeted Mastery [[Magical feats|magical feat]]&lt;br /&gt;
* [[Cleric_3.0#Alignment|Align]] to a god to get a Targeted Magic bonus&lt;br /&gt;
* Use [[Time of the Red Spiral]] to boost your [[Harm Evil]] or [[Harm Horde]] spells&lt;br /&gt;
* Get a Moon Mage [[prediction]] on Targeted Magic and/or Holy Magic&lt;br /&gt;
* Adjust your {{com|SPELLS}} {{tt|STANCE 100 70 130}}&lt;br /&gt;
&lt;br /&gt;
Other recommendations for the quest include:&lt;br /&gt;
&lt;br /&gt;
* Using [[Major Physical Protection]] and [[Shield of Light]] with an evasion/shield stance give you the best chance to avoid being hit&lt;br /&gt;
* Cast [[Protection from Evil]] and [[Minor Physical Protection]] just in case you are hit&lt;br /&gt;
* Cast [[Persistence of Mana]] before entering the void to help with mana-intensive casting&lt;br /&gt;
* OM will discharge when going through the portal, so don&#039;t rely on it for POM, or other spells.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
 If at any time you lose the egg or phoenix, you&#039;ll have to restart the entire quest.  Go back to Karjon and {{com|Ask}} {{tt|Karjon to QUIT}}.  This comes with a &#039;&#039;&#039;steep&#039;&#039;&#039; price, however.  You won&#039;t be able to start the quest again for &#039;&#039;&#039;&#039;&#039;3 RL months&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Talk to Father Karjon in the {{rmap|4a|church of Tiger Clan}}. He&#039;s hard to miss. {{com|ASK}} {{tt|Karjon about Murrula&#039;s Flames}} and he&#039;ll give you a key.&lt;br /&gt;
# Head down to the dark spirits (use [[Divine Radiance]] as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. {{com|UNLOCK}} it with the key, {{com|OPEN}} and {{com|GO}} {{tt|trap door}}.&lt;br /&gt;
# {{com|Open}} {{tt|tome}}. {{com|READ}} {{tt|tome}}. {{com|Turn}} {{tt|tome}} to change pages and continue reading until the end. There is heavy [[Roundtime|RT]] here, but the area is safe.&lt;br /&gt;
# Head to the death spirit area in the {{rmap|60|Forest of Night}} north of Leth Deriel. You may enter through [[Silverclaw Hub]] at any time of day. Begin to {{com|SAY}} {{tt|Findylis}} in every room of the death spirit area.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for a while then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil and your feather then head back to the blood dryad and nyad spot. Kill a dryad, cast soul bonding on it, {{com|DIP}} {{tt|feather in holy oil}}, {{com|MARK}} {{tt|dryad with feather}} and then [[Resurrection|raise]] it.  If your devotion level is too low, you won&#039;t be able to complete this step. Wait for the newly risen dryad to leave the area before heading back to Findylis, or she will not recognize that you completed her task.&lt;br /&gt;
#*&#039;&#039;MAKE SURE YOU SOUL BOND THE DRYAD.&#039;&#039; If you don&#039;t it&#039;ll raise a corrupted dryad that will kill you.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos.&amp;quot;&lt;br /&gt;
# Climb the tree and {{com|LISTEN}}. Various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds, and singing. {{com|TOUCH}} the figures who correspond to the music. After you touch the figures enough times correctly a long sequence will begin, and you will receive an egg.&lt;br /&gt;
#*You only need to listen once, even if prompted to listen again later.&lt;br /&gt;
#*Wait until an egg appears on the altar and pick it up.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. Head to the Crossing Temple.&lt;br /&gt;
# The rest of this sequence must be completed in a timed window, or your phoenix will turn back into an egg and you will have to restart at this point. Make sure you have six uninterrupted hours of time on hand.&lt;br /&gt;
# Buy thirteen {{ilink|i|altar candle}}s from a cleric shop or the cart-monk on the temple grounds. Head up to the Eyes of the Thirteen and put a lit candle in each of the candlestick next to each of the Thirteen&#039;s altars. Once they&#039;re all lit hurry down to the {{rmap|2|High altar}} and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It should read something about the starry road. This means, its off to the {{rmap|31a|Zaulfung}} swamp again!&lt;br /&gt;
#*Apparently if you do not clean the phoenix at the altar it won&#039;t message, but you will be able to complete the quest so long as the phoenix is clean.&lt;br /&gt;
# Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; (lich 10860) (room name: [Zaulfung, Aldauth&#039;s Maw]) and climb it.&lt;br /&gt;
#*If your climbing skill is lacking, ask a Ranger to cast [[Athleticism]] upon you. 150 Athletics was enough to not need the buff.&lt;br /&gt;
# Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire (rm93-genie)(lich 12060). When you get to the massive black basalt spire {{com|PUT}} {{tt|phoenix in spire}}. After a short sequence, a portal will open. Get the phoenix from the spire and go through the portal. &lt;br /&gt;
#*Once you enter you will not be able to use any of your inventory. Cast [[Persistence of Mana]] before entering the void.&lt;br /&gt;
#*Don&#039;t drop your phoenix while in the Starry Road.  If you do and it disappears, you will be stuck requiring GM intervention.&lt;br /&gt;
# Now, you&#039;re back in the void. Thirteen total [[bony fylgja]] will spawn each holding a carving for a triptych; kill the bony fylgjas and get the carving that they drop. Affix the carving to the triptych of where that aspect of the god is missing (map with god grouping hints: https://imgur.com/a/nBfxYyZ). For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. See the recommendations above for Targeted/Holy Magic and spell cast mana requirements. Suffice to say, if you have the minimum recommended requirements it will take hours to kill them all.&lt;br /&gt;
#*You will be naked while in the void, so it is necessary to constantly {{com|RETREAT}} when you are engaged. Shield/Evasion stance with [[Shield of Light]], [[Protection from Evil]], and [[Minor Physical Protection]] will help prevent being one-shot if you do get hit. The safest approach is to not let anything get to melee range. It is rumored to require 500 evasion to avoid getting hit without retreating.&lt;br /&gt;
#*There are random stuns in this area that may drag you off to another room or knock you to the ground. BE CAREFUL!&lt;br /&gt;
#*RECOMMENDATION: If you have [[Harm Horde]], try to group up multiple bony fylgja in one room and kill them together to save time.&lt;br /&gt;
# Once you place all the triptychs, a nebulous rift will open randomly. Go into the nebulous rift.&lt;br /&gt;
#*The rift jumps around the area. If you are having trouble finding it stand in the center room and wait for it to come to you.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the phoenix on the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
#*You will use one favor whenever Murrula&#039;s Flames triggers, including this first time.&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=607693</id>
		<title>Murrula&#039;s Flames quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=607693"/>
		<updated>2022-12-21T14:11:09Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
Given by: Father [[Karjon]] in the church of [[Tiger Clan]]&lt;br /&gt;
&lt;br /&gt;
The original version of this walkthrough was put together by Renkxil and reformatted by Dasffion. It was copied to Elanthipedia from the now shuttered DRSecrets website.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* 35 Discipline&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* 13 altar candles and a way to light them&lt;br /&gt;
* holy water&lt;br /&gt;
* a decent amount of devotion&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
You need to be able to hit the [[bony fylgja]]. In general, this requires at least a 24 mana cast of [[Harm Horde]] or 45 mana cast of [[Harm Evil]] with a minimum of 35 discipline. After reading the tome (step 3), you will be randomly ambushed by [[bony fylgja]]. If you can kill them outside the void, then you will be fine on the quest. If you can&#039;t kill them, find someone to teach you Targeted Magic and guard you while you work on the below. Here are some things you can do to improve your chances of hitting:&lt;br /&gt;
&lt;br /&gt;
* Have a 270 minimum average of Holy Magic and Targeted Magic&lt;br /&gt;
* Pick up the Targeted Mastery [[Magical feats|magical feat]]&lt;br /&gt;
* [[Cleric_3.0#Alignment|Align]] to a god to get a Targeted Magic bonus&lt;br /&gt;
* Use [[Time of the Red Spiral]] to boost your [[Harm Evil]] or [[Harm Horde]] spells&lt;br /&gt;
* Get a Moon Mage [[prediction]] on Targeted Magic and/or Holy Magic&lt;br /&gt;
* Adjust your {{com|SPELLS}} {{tt|STANCE 100 70 130}}&lt;br /&gt;
&lt;br /&gt;
Other recommendations for the quest include:&lt;br /&gt;
&lt;br /&gt;
* Using [[Major Physical Protection]] and [[Shield of Light]] with an evasion/shield stance give you the best chance to avoid being hit&lt;br /&gt;
* Cast [[Protection from Evil]] and [[Minor Physical Protection]] just in case you are hit&lt;br /&gt;
* Cast [[Persistence of Mana]] before entering the void to help with mana-intensive casting&lt;br /&gt;
* OM will discharge when going through the portal, so don&#039;t rely on it for POM, or other spells.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
 If at any time you lose the egg or phoenix, you&#039;ll have to restart the entire quest.  Go back to Karjon and {{com|Ask}} {{tt|Karjon to QUIT}}.  This comes with a &#039;&#039;&#039;steep&#039;&#039;&#039; price, however.  You won&#039;t be able to start the quest again for &#039;&#039;&#039;&#039;&#039;3 RL months&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Talk to Father Karjon in the {{rmap|4a|church of Tiger Clan}}. He&#039;s hard to miss. {{com|ASK}} {{tt|Karjon about Murrula&#039;s Flames}} and he&#039;ll give you a key.&lt;br /&gt;
# Head down to the dark spirits (use [[Divine Radiance]] as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. {{com|UNLOCK}} it with the key, {{com|OPEN}} and {{com|GO}} {{tt|trap door}}.&lt;br /&gt;
# {{com|Open}} {{tt|tome}}. {{com|READ}} {{tt|tome}}. {{com|Turn}} {{tt|tome}} to change pages and continue reading until the end. There is heavy [[Roundtime|RT]] here, but the area is safe.&lt;br /&gt;
# Head to the death spirit area in the {{rmap|60|Forest of Night}} north of Leth Deriel. You may enter through [[Silverclaw Hub]] at any time of day. Begin to {{com|SAY}} {{tt|Findylis}} in every room of the death spirit area.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for a while then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil and your feather then head back to the blood dryad and nyad spot. Kill a dryad, cast soul bonding on it, {{com|DIP}} {{tt|feather in holy oil}}, {{com|MARK}} {{tt|dryad with feather}} and then [[Resurrection|raise]] it.  If your devotion level is too low, you won&#039;t be able to complete this step. Wait for the newly risen dryad to leave the area before heading back to Findylis, or she will not recognize that you completed her task.&lt;br /&gt;
#*&#039;&#039;MAKE SURE YOU SOUL BOND THE DRYAD.&#039;&#039; If you don&#039;t it&#039;ll raise a corrupted dryad that will kill you.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos.&amp;quot;&lt;br /&gt;
# Climb the tree and {{com|LISTEN}}. Various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds, and singing. {{com|TOUCH}} the figures who correspond to the music. After you touch the figures enough times correctly a long sequence will begin, and you will receive an egg.&lt;br /&gt;
#*You only need to listen once, even if prompted to listen again later.&lt;br /&gt;
#*Wait until an egg appears on the altar and pick it up.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. Head to the Crossing Temple.&lt;br /&gt;
# The rest of this sequence must be completed in a timed window, or your phoenix will turn back into an egg and you will have to restart at this point. Make sure you have six uninterrupted hours of time on hand.&lt;br /&gt;
# Buy thirteen {{ilink|i|altar candle}}s from a cleric shop or the cart-monk on the temple grounds. Head up to the Eyes of the Thirteen and put a lit candle in each of the candlestick next to each of the Thirteen&#039;s altars. Once they&#039;re all lit hurry down to the {{rmap|2|High altar}} and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It should read something about the starry road. This means, its off to the {{rmap|31a|Zaulfung}} swamp again!&lt;br /&gt;
#*Apparently if you do not clean the phoenix at the altar it won&#039;t message, but you will be able to complete the quest so long as the phoenix is clean.&lt;br /&gt;
# Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; (lich 10860) (room name: [Zaulfung, Aldauth&#039;s Maw]) and climb it.&lt;br /&gt;
#*If your climbing skill is lacking, ask a Ranger to cast [[Athleticism]] upon you. 150 Athletics was enough to not need the buff.&lt;br /&gt;
# Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire (rm93-genie). When you get to the top {{com|PUT}} {{tt|phoenix in spire}}. After a short sequence, a portal will open. Get the phoenix from the spire and go through the portal. &lt;br /&gt;
#*Once you enter you will not be able to use any of your inventory. Cast [[Persistence of Mana]] before entering the void.&lt;br /&gt;
#*Don&#039;t drop your phoenix while in the Starry Road.  If you do and it disappears, you will be stuck requiring GM intervention.&lt;br /&gt;
# Now, you&#039;re back in the void. Thirteen total [[bony fylgja]] will spawn each holding a carving for a triptych; kill the bony fylgjas and get the carving that they drop. Affix the carving to the triptych of where that aspect of the god is missing (map with god grouping hints: https://imgur.com/a/nBfxYyZ). For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. See the recommendations above for Targeted/Holy Magic and spell cast mana requirements. Suffice to say, if you have the minimum recommended requirements it will take hours to kill them all.&lt;br /&gt;
#*You will be naked while in the void, so it is necessary to constantly {{com|RETREAT}} when you are engaged. Shield/Evasion stance with [[Shield of Light]], [[Protection from Evil]], and [[Minor Physical Protection]] will help prevent being one-shot if you do get hit. The safest approach is to not let anything get to melee range. It is rumored to require 500 evasion to avoid getting hit without retreating.&lt;br /&gt;
#*There are random stuns in this area that may drag you off to another room or knock you to the ground. BE CAREFUL!&lt;br /&gt;
#*RECOMMENDATION: If you have [[Harm Horde]], try to group up multiple bony fylgja in one room and kill them together to save time.&lt;br /&gt;
# Once you place all the triptychs, a nebulous rift will open randomly. Go into the nebulous rift.&lt;br /&gt;
#*The rift jumps around the area. If you are having trouble finding it stand in the center room and wait for it to come to you.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the phoenix on the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
#*You will use one favor whenever Murrula&#039;s Flames triggers, including this first time.&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=607692</id>
		<title>Murrula&#039;s Flames quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=607692"/>
		<updated>2022-12-21T14:10:17Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
Given by: Father [[Karjon]] in the church of [[Tiger Clan]]&lt;br /&gt;
&lt;br /&gt;
The original version of this walkthrough was put together by Renkxil and reformatted by Dasffion. It was copied to Elanthipedia from the now shuttered DRSecrets website.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* 35 Discipline&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* 13 altar candles and a way to light them&lt;br /&gt;
* holy water&lt;br /&gt;
* a decent amount of devotion&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
You need to be able to hit the [[bony fylgja]]. In general, this requires at least a 24 mana cast of [[Harm Horde]] or 45 mana cast of [[Harm Evil]] with a minimum of 35 discipline. After reading the tome (step 3), you will be randomly ambushed by [[bony fylgja]]. If you can kill them outside the void, then you will be fine on the quest. If you can&#039;t kill them, find someone to teach you Targeted Magic and guard you while you work on the below. Here are some things you can do to improve your chances of hitting:&lt;br /&gt;
&lt;br /&gt;
* Have a 270 minimum average of Holy Magic and Targeted Magic&lt;br /&gt;
* Pick up the Targeted Mastery [[Magical feats|magical feat]]&lt;br /&gt;
* [[Cleric_3.0#Alignment|Align]] to a god to get a Targeted Magic bonus&lt;br /&gt;
* Use [[Time of the Red Spiral]] to boost your [[Harm Evil]] or [[Harm Horde]] spells&lt;br /&gt;
* Get a Moon Mage [[prediction]] on Targeted Magic and/or Holy Magic&lt;br /&gt;
* Adjust your {{com|SPELLS}} {{tt|STANCE 100 70 130}}&lt;br /&gt;
&lt;br /&gt;
Other recommendations for the quest include:&lt;br /&gt;
&lt;br /&gt;
* Using [[Major Physical Protection]] and [[Shield of Light]] with an evasion/shield stance give you the best chance to avoid being hit&lt;br /&gt;
* Cast [[Protection from Evil]] and [[Minor Physical Protection]] just in case you are hit&lt;br /&gt;
* Cast [[Persistence of Mana]] before entering the void to help with mana-intensive casting&lt;br /&gt;
* OM will discharge when going through the portal, so don&#039;t rely on it for POM, or other spells.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
 If at any time you lose the egg or phoenix, you&#039;ll have to restart the entire quest.  Go back to Karjon and {{com|Ask}} {{tt|Karjon to QUIT}}.  This comes with a &#039;&#039;&#039;steep&#039;&#039;&#039; price, however.  You won&#039;t be able to start the quest again for &#039;&#039;&#039;&#039;&#039;3 RL months&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Talk to Father Karjon in the {{rmap|4a|church of Tiger Clan}}. He&#039;s hard to miss. {{com|ASK}} {{tt|Karjon about Murrula&#039;s Flames}} and he&#039;ll give you a key.&lt;br /&gt;
# Head down to the dark spirits (use [[Divine Radiance]] as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. {{com|UNLOCK}} it with the key, {{com|OPEN}} and {{com|GO}} {{tt|trap door}}.&lt;br /&gt;
# {{com|Open}} {{tt|tome}}. {{com|READ}} {{tt|tome}}. {{com|Turn}} {{tt|tome}} to change pages and continue reading until the end. There is heavy [[Roundtime|RT]] here, but the area is safe.&lt;br /&gt;
# Head to the death spirit area in the {{rmap|60|Forest of Night}} north of Leth Deriel. You may enter through [[Silverclaw Hub]] at any time of day. Begin to {{com|SAY}} {{tt|Findylis}} in every room of the death spirit area.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for a while then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil and your feather then head back to the blood dryad and nyad spot. Kill a dryad, cast soul bonding on it, {{com|DIP}} {{tt|feather in holy oil}}, {{com|MARK}} {{tt|dryad with feather}} and then [[Resurrection|raise]] it.  If your devotion level is too low, you won&#039;t be able to complete this step. Wait for the newly risen dryad to leave the area before heading back to Findylis, or she will not recognize that you completed her task.&lt;br /&gt;
#*&#039;&#039;MAKE SURE YOU SOUL BOND THE DRYAD.&#039;&#039; If you don&#039;t it&#039;ll raise a corrupted dryad that will kill you.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos.&amp;quot;&lt;br /&gt;
# Climb the tree and {{com|LISTEN}}. Various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds, and singing. {{com|TOUCH}} the figures who correspond to the music. After you touch the figures enough times correctly a long sequence will begin, and you will receive an egg.&lt;br /&gt;
#*You only need to listen once, even if prompted to listen again later.&lt;br /&gt;
#*Wait until an egg appears on the altar and pick it up.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. Head to the Crossing Temple.&lt;br /&gt;
# The rest of this sequence must be completed in a timed window, or your phoenix will turn back into an egg and you will have to restart at this point. Make sure you have six uninterrupted hours of time on hand.&lt;br /&gt;
# Buy thirteen {{ilink|i|altar candle}}s from a cleric shop or the cart-monk on the temple grounds. Head up to the Eyes of the Thirteen and put a lit candle in each of the candlestick next to each of the Thirteen&#039;s altars. Once they&#039;re all lit hurry down to the {{rmap|2|High altar}} and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It should read something about the starry road. This means, its off to the {{rmap|31a|Zaulfung}} swamp again!&lt;br /&gt;
#*Apparently if you do not clean the phoenix at the altar it won&#039;t message, but you will be able to complete the quest so long as the phoenix is clean.&lt;br /&gt;
# Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; (lich 10860) (room name: [Zaulfung, Aldauth&#039;s Maw]) and climb it.&lt;br /&gt;
#*If your climbing skill is lacking, ask a Ranger to cast [[Athleticism]] upon you. 150 Athletics was enough to not need the buff.&lt;br /&gt;
# Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire (rm93-genie) (lich 12060). When you get to the top {{com|PUT}} {{tt|phoenix in spire}}. After a short sequence, a portal will open. Get the phoenix from the spire and go through the portal. &lt;br /&gt;
#*Once you enter you will not be able to use any of your inventory. Cast [[Persistence of Mana]] before entering the void.&lt;br /&gt;
#*Don&#039;t drop your phoenix while in the Starry Road.  If you do and it disappears, you will be stuck requiring GM intervention.&lt;br /&gt;
# Now, you&#039;re back in the void. Thirteen total [[bony fylgja]] will spawn each holding a carving for a triptych; kill the bony fylgjas and get the carving that they drop. Affix the carving to the triptych of where that aspect of the god is missing (map with god grouping hints: https://imgur.com/a/nBfxYyZ). For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. See the recommendations above for Targeted/Holy Magic and spell cast mana requirements. Suffice to say, if you have the minimum recommended requirements it will take hours to kill them all.&lt;br /&gt;
#*You will be naked while in the void, so it is necessary to constantly {{com|RETREAT}} when you are engaged. Shield/Evasion stance with [[Shield of Light]], [[Protection from Evil]], and [[Minor Physical Protection]] will help prevent being one-shot if you do get hit. The safest approach is to not let anything get to melee range. It is rumored to require 500 evasion to avoid getting hit without retreating.&lt;br /&gt;
#*There are random stuns in this area that may drag you off to another room or knock you to the ground. BE CAREFUL!&lt;br /&gt;
#*RECOMMENDATION: If you have [[Harm Horde]], try to group up multiple bony fylgja in one room and kill them together to save time.&lt;br /&gt;
# Once you place all the triptychs, a nebulous rift will open randomly. Go into the nebulous rift.&lt;br /&gt;
#*The rift jumps around the area. If you are having trouble finding it stand in the center room and wait for it to come to you.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the phoenix on the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
#*You will use one favor whenever Murrula&#039;s Flames triggers, including this first time.&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=607680</id>
		<title>Murrula&#039;s Flames quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=607680"/>
		<updated>2022-12-21T04:20:45Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
Given by: Father [[Karjon]] in the church of [[Tiger Clan]]&lt;br /&gt;
&lt;br /&gt;
The original version of this walkthrough was put together by Renkxil and reformatted by Dasffion. It was copied to Elanthipedia from the now shuttered DRSecrets website.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* 35 Discipline&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* 13 altar candles and a way to light them&lt;br /&gt;
* holy water&lt;br /&gt;
* a decent amount of devotion&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
You need to be able to hit the [[bony fylgja]]. In general, this requires at least a 24 mana cast of [[Harm Horde]] or 45 mana cast of [[Harm Evil]] with a minimum of 35 discipline. After reading the tome (step 3), you will be randomly ambushed by [[bony fylgja]]. If you can kill them outside the void, then you will be fine on the quest. If you can&#039;t kill them, find someone to teach you Targeted Magic and guard you while you work on the below. Here are some things you can do to improve your chances of hitting:&lt;br /&gt;
&lt;br /&gt;
* Have a 270 minimum average of Holy Magic and Targeted Magic&lt;br /&gt;
* Pick up the Targeted Mastery [[Magical feats|magical feat]]&lt;br /&gt;
* [[Cleric_3.0#Alignment|Align]] to a god to get a Targeted Magic bonus&lt;br /&gt;
* Use [[Time of the Red Spiral]] to boost your [[Harm Evil]] or [[Harm Horde]] spells&lt;br /&gt;
* Get a Moon Mage [[prediction]] on Targeted Magic and/or Holy Magic&lt;br /&gt;
* Adjust your {{com|SPELLS}} {{tt|STANCE 100 70 130}}&lt;br /&gt;
&lt;br /&gt;
Other recommendations for the quest include:&lt;br /&gt;
&lt;br /&gt;
* Using [[Major Physical Protection]] and [[Shield of Light]] with an evasion/shield stance give you the best chance to avoid being hit&lt;br /&gt;
* Cast [[Protection from Evil]] and [[Minor Physical Protection]] just in case you are hit&lt;br /&gt;
* Cast [[Persistence of Mana]] before entering the void to help with mana-intensive casting&lt;br /&gt;
* OM will discharge when going through the portal, so don&#039;t rely on it for POM, or other spells.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
 If at any time you lose the egg or phoenix, you&#039;ll have to restart the entire quest.  Go back to Karjon and {{com|Ask}} {{tt|Karjon to QUIT}}.  This comes with a &#039;&#039;&#039;steep&#039;&#039;&#039; price, however.  You won&#039;t be able to start the quest again for &#039;&#039;&#039;&#039;&#039;3 RL months&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Talk to Father Karjon in the {{rmap|4a|church of Tiger Clan}}. He&#039;s hard to miss. {{com|ASK}} {{tt|Karjon about Murrula&#039;s Flames}} and he&#039;ll give you a key.&lt;br /&gt;
# Head down to the dark spirits (use [[Divine Radiance]] as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. {{com|UNLOCK}} it with the key, {{com|OPEN}} and {{com|GO}} {{tt|trap door}}.&lt;br /&gt;
# {{com|Open}} {{tt|tome}}. {{com|READ}} {{tt|tome}}. {{com|Turn}} {{tt|tome}} to change pages and continue reading until the end. There is heavy [[Roundtime|RT]] here, but the area is safe.&lt;br /&gt;
# Head to the death spirit area in the {{rmap|60|Forest of Night}} north of Leth Deriel. You may enter through [[Silverclaw Hub]] at any time of day. Begin to {{com|SAY}} {{tt|Findylis}} in every room of the death spirit area.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for a while then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil and your feather then head back to the blood dryad and nyad spot. Kill a dryad, cast soul bonding on it, {{com|DIP}} {{tt|feather in holy oil}}, {{com|MARK}} {{tt|dryad with feather}} and then [[Resurrection|raise]] it.  If your devotion level is too low, you won&#039;t be able to complete this step. Wait for the newly risen dryad to leave the area before heading back to Findylis, or she will not recognize that you completed her task.&lt;br /&gt;
#*&#039;&#039;MAKE SURE YOU SOUL BOND THE DRYAD.&#039;&#039; If you don&#039;t it&#039;ll raise a corrupted dryad that will kill you.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos.&amp;quot;&lt;br /&gt;
# Climb the tree and {{com|LISTEN}}. Various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds, and singing. {{com|TOUCH}} the figures who correspond to the music. After you touch the figures enough times correctly a long sequence will begin, and you will receive an egg.&lt;br /&gt;
#*You only need to listen once, even if prompted to listen again later.&lt;br /&gt;
#*Wait until an egg appears on the altar and pick it up.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. Head to the Crossing Temple.&lt;br /&gt;
# The rest of this sequence must be completed in a timed window, or your phoenix will turn back into an egg and you will have to restart at this point. Make sure you have six uninterrupted hours of time on hand.&lt;br /&gt;
# Buy thirteen {{ilink|i|altar candle}}s from a cleric shop or the cart-monk on the temple grounds. Head up to the Eyes of the Thirteen and put a lit candle in each of the candlestick next to each of the Thirteen&#039;s altars. Once they&#039;re all lit hurry down to the {{rmap|2|High altar}} and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It should read something about the starry road. This means, its off to the {{rmap|31a|Zaulfung}} swamp again!&lt;br /&gt;
#*Apparently if you do not clean the phoenix at the altar it won&#039;t message, but you will be able to complete the quest so long as the phoenix is clean.&lt;br /&gt;
# Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; (lich 10860) (room name: [Zaulfung, Aldauth&#039;s Maw]) and climb it.&lt;br /&gt;
#*If your climbing skill is lacking, ask a Ranger to cast [[Athleticism]] upon you. 150 Athletics was enough to not need the buff.&lt;br /&gt;
# Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire (rm93-genie). When you get to the top {{com|PUT}} {{tt|phoenix in spire}}. After a short sequence, a portal will open. Get the phoenix from the spire and go through the portal. &lt;br /&gt;
#*Once you enter you will not be able to use any of your inventory. Cast [[Persistence of Mana]] before entering the void.&lt;br /&gt;
#*Don&#039;t drop your phoenix while in the Starry Road.  If you do and it disappears, you will be stuck requiring GM intervention.&lt;br /&gt;
# Now, you&#039;re back in the void. Thirteen total [[bony fylgja]] will spawn each holding a carving for a triptych; kill the bony fylgjas and get the carving that they drop. Affix the carving to the triptych of where that aspect of the god is missing (map with god grouping hints: https://imgur.com/a/nBfxYyZ). For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. See the recommendations above for Targeted/Holy Magic and spell cast mana requirements. Suffice to say, if you have the minimum recommended requirements it will take hours to kill them all.&lt;br /&gt;
#*You will be naked while in the void, so it is necessary to constantly {{com|RETREAT}} when you are engaged. Shield/Evasion stance with [[Shield of Light]], [[Protection from Evil]], and [[Minor Physical Protection]] will help prevent being one-shot if you do get hit. The safest approach is to not let anything get to melee range. It is rumored to require 500 evasion to avoid getting hit without retreating.&lt;br /&gt;
#*There are random stuns in this area that may drag you off to another room or knock you to the ground. BE CAREFUL!&lt;br /&gt;
#*RECOMMENDATION: If you have [[Harm Horde]], try to group up multiple bony fylgja in one room and kill them together to save time.&lt;br /&gt;
# Once you place all the triptychs, a nebulous rift will open randomly. Go into the nebulous rift.&lt;br /&gt;
#*The rift jumps around the area. If you are having trouble finding it stand in the center room and wait for it to come to you.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the phoenix on the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
#*You will use one favor whenever Murrula&#039;s Flames triggers, including this first time.&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=607638</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=607638"/>
		<updated>2022-12-19T18:03:55Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Reputation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Returning players may want to read the page for [[Returning Players]], and [[Thief Newbie Help Guide]] before continuing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[:Category:Khri|Khri]], [[Blindside]], [[Thief#Sign Language|Sign]], [[Thief#Passages|Passages]], [[Ventriloquism|Voice throw]], [[Slip]], [[Contact_command|Contact]], [[Lockpick carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the [[Thief Guildhall (Zoluren)|Guild]].&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow (person)|Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their [[Thief Guildhall (Therengia)|Den]].&lt;br /&gt;
:Kingpin [[Wulras]] runs the Musparan [[Thief Guildhall (Muspar&#039;i)|crime syndicate]].&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The [[Thief Guildhall (Ilithi)|Guildhall]] here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The [[Thief Guildhall (Qi&#039;Reshalia)|criminal element]] of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this [[Thief Guildhall (Forfedhdar)|province]] in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillset===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
All thief abilities are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt; SMIRK SELF&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.  Urban bonus cannot be negative, it varies from 0 (neutral) to positive.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
To check reputation find the wandering guild representative in the Crossing, ask them about reputation and they will tell you for 100 copper Kronars.&lt;br /&gt;
&lt;br /&gt;
ex:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, here&#039;s what I&#039;ve heard about you lately.&lt;br /&gt;
In the young snake&#039;s territory, he&#039;s personally told me how highly he regards your work.&lt;br /&gt;
In the birds&#039; territory, they&#039;re basically ambivalent.&lt;br /&gt;
In the old serpent&#039;s territory, she doesn&#039;t have an opinion yet.&lt;br /&gt;
In the pencil pusher&#039;s territory, he doesn&#039;t care, one way or the other.&lt;br /&gt;
In the queen&#039;s territory, she hasn&#039;t taken notice of you yet.&lt;br /&gt;
That&#039;s all I&#039;ve heard, now git!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK SELF&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.  &lt;br /&gt;
&lt;br /&gt;
Confidence can vary from positive to negative.&lt;br /&gt;
&lt;br /&gt;
*Right now only [[stealth skill|stealth]], [[blindside skill|blindside]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence.&lt;br /&gt;
&lt;br /&gt;
*Starting [[Khri]] now checks confidence. It is possible to not be able to use some [[Khri]] with low [[confidence]].&lt;br /&gt;
&lt;br /&gt;
===[[Blindside]]===&lt;br /&gt;
[[Blindside]] is the act of surprising an opponent from hiding with a high damage attack. &lt;br /&gt;
&lt;br /&gt;
This attack, when successful, causes far more damage and death than a simple ambush or weapon attack. It requires melee range, hiding, and a melee weapon.&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
&lt;br /&gt;
A secret, thief only, language. It uses sleight of hand to communicate with other thieves.  With enough perception, non-thieves may notice the hand motions. This skill is taught by the lovely assistant to the guild leader Crow&lt;br /&gt;
&lt;br /&gt;
===[[Thief Spoilers|Passages]]===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town, but no central hub. Shard features a large, interconnected, passage system while Riverhaven has a system which combines a small hub and many not-connected bolt-holes.  The only passage in Throne City access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===[[contact_command|Contacts]]===&lt;br /&gt;
The guild has [[contact_command|Contact]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5. Up to 5 may be used simultaneously.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpick_carving|Lockpick Carving]]===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|carving]] are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
This is slated to become an ability all guilds can engage in, with the lore system rewrite. No current date is available.&lt;br /&gt;
&lt;br /&gt;
===[[:category:khri|Khri]]===&lt;br /&gt;
[[:category:khri|Khri]] is a Thief-only ability based on intense concentration that leads to surpassing normal body limitations.  All guild leaders teach all Khri.  &amp;quot;Khri&amp;quot; is both the singular and the plural term.  Thieves acquire [[:Category:Magic#Slot_Progression|slots]] for purchasing abilities as a tertiary guild.&lt;br /&gt;
&lt;br /&gt;
Khri use [[Concentration]]; each one consumes a certain amount when the ability is started, and then will consume a smaller amount each time the ability pulses. Khri have a duration determined by skill, as well as a maximum duration.  A thief&#039;s ability to maintain multiple khri is determine by his concentration and supernatural skill.&lt;br /&gt;
&lt;br /&gt;
Thieves have no ability to modify the concentration costs of abilities (unlike [[Mana]]-using classes)&lt;br /&gt;
&lt;br /&gt;
Thieves get an additional Khri slot for being subscribers. &lt;br /&gt;
&lt;br /&gt;
Please see the [[Thief abilities]] for more detailed information, including descriptions of individual khri.&lt;br /&gt;
&lt;br /&gt;
===[[Thief_ambushes|Ambush Moves]]===&lt;br /&gt;
Thieves have special guild-only ambush moves. These require a physical component, like dirt or a melee weapon, and usually require hiding and melee range.&lt;br /&gt;
&lt;br /&gt;
Thief ambushes are taught by specific guild leaders, so a potential thief should be ready to travel.&lt;br /&gt;
&lt;br /&gt;
Ambushes require a khri slot to learn.&lt;br /&gt;
&lt;br /&gt;
See [[ambush]] or [[Thief_ambushes|Thief ambushes]]&lt;br /&gt;
&lt;br /&gt;
===[[Slip]]===&lt;br /&gt;
[[Slip]] is a command thieves share with several other guilds, including [[Bards]], [[Necromancers]], and [[Rangers]].  Thieves have the widest variety of options, and learn them earlier.&lt;br /&gt;
&lt;br /&gt;
===[[Ventriloquism|Voice Throw]]===&lt;br /&gt;
Thieves of sufficient skill and level can use [[Ventriloquism]] in several ways. This is an ability shared with Bards, and may only be learned from a member of that guild.&lt;br /&gt;
&lt;br /&gt;
===[[Mark]]===&lt;br /&gt;
Mark is a thief-only command which allows the thief to gauge the difficulty of stealing from another player, fighting an opponent, or shoplifting from a store.&lt;br /&gt;
&lt;br /&gt;
See [[Mark]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with [[Stealth skill|Stealth]] and [[Thievery skill|Thievery]] skills as a Soft Requirement; meaning they can also count as Nth skills.  &lt;br /&gt;
&lt;br /&gt;
:Some survival skills Thieves might find important:&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild. Most thieves would suggest one to be a [[Small Edged skill|Small Edged]] weapon user for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of either [[Bow skill]] or [[Crossbow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
Three of the many {{catskill|lore}} skills are required for gaining circles as a thief. [[Tactics skill|Tactics]], [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices, as is one of the various crafting skills.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
[[Light Armor skill|Leather Armor]] is an excellent choice that offers good protection and light [[Appraisal_skill#Armor_.26_Shield|stealth hindrance]].  One may consider Cloth Armor to be an option as well, which is the least stealth hindering at the cost of lower absorption.  &lt;br /&gt;
&lt;br /&gt;
The armor for sale in [[Tembeg&#039;s Armory]] is good for new characters - it is very close to player crafted quality, at an affordable price.  Most other store bought armor is not recommended, as it typically has very poor protection, very high hindrance, and is much heavier than the Tembeg sets or player crafted armor.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves use magic skills to power their supernatural abilities (i.e. [[Khri]]) in a manner similar to magic classes. This means they require ranks in the [[Augmentation]], [[Debilitation]], [[Primary Magic|Inner Magic]], [[Utility]], and [[Warding]] skills. The skillset is renamed for thieves, as supernatural instead of magic, though magic is an alias.&lt;br /&gt;
&lt;br /&gt;
Thieves cannot learn [[Targeted Magic]] or [[Attunement]] skill, either through guild abilities or classes. If a thief joins a class on either, he will join as though he used the &#039;listen observe&#039; command, and will gain no ranks in the magic skill (instead, all of the experience is awarded to scholarship).  This is done so thieves can pretend to be magic users.&lt;br /&gt;
&lt;br /&gt;
Thieves can learn [[Arcana skill|arcana skill]] from [[Item:Achaedi crystal|Achaedi crystals]] and [[Item:Sanowret crystal|sanowret crystals]]. They cannot harness mana, cast spells, charge cambrinth (although faux cambrinth exists to support disguises) or perceive mana. Thieves gain no inherent benefit or penalty from learning arcana, though it can reduce the difficulty and cost of activating some magical devices.&lt;br /&gt;
&lt;br /&gt;
Thieves may use scholarship to read spell scrolls to identify them, but cannot invoke or learn them.&lt;br /&gt;
&lt;br /&gt;
Thieves cannot focus on runestones to identify them. Thieves cannot activate runestones.&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest (Cult)|Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! Skillset&lt;br /&gt;
! Skill&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 1-10&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 11-30&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 31-70&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 71-100&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 101-150&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 150+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | {{Skill|Thievery|Thievery}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | {{Skill|Stealth|Stealth}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 1st Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 2nd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 3rd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 4th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 5th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 6th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 7th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 8th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapons&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | {{Skill|Parry Ability|Parry Ability}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapons&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | 1st Weapon&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapons&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | 2nd Weapon&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 1st Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 2nd Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 3rd Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | armor&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | 1st Armor&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | {{Skill|Inner Magic|Inner Magic}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 1st Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 2nd Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | {{Skill|Thievery|Thievery}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 520&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | {{Skill|Stealth|Stealth}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 470&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 970&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 1st Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 470&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 770&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 1520&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 2nd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 280&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 430&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 730&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 1480&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 3rd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 110&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 420&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 720&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 1470&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 4th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 110&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 420&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 720&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 1470&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 5th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 110&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 390&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 640&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 1290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 6th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 360&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 610&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 1260&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 7th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 570&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 1220&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 8th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 220&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 770&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;780&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,980&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;3,030&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;5,130&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;10,480&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapons&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | {{Skill|Parry Ability|Parry Ability}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 220&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 770&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapons&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | 1st Weapon&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 620&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 1270&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapons&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | 2nd Weapon&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 460&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 960&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #fff2f2;&amp;quot; |&#039;&#039;&#039;weapons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color: #fff2f2;&amp;quot; |&#039;&#039;&#039;Total Weapons&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #fff2f2;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #fff2f2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #fff2f2;&amp;quot; |&#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #fff2f2;&amp;quot; |&#039;&#039;&#039;630&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #fff2f2;&amp;quot; |&#039;&#039;&#039;1,080&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #fff2f2;&amp;quot; |&#039;&#039;&#039;2,230&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 1st Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 460&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 960&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 2nd Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 220&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 770&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 3rd Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 110&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 320&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 720&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;410&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;650&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,150&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;2,450&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | armor&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | 1st Armor&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 230&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 380&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 780&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;230&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;780&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | {{Skill|Inner Magic|Inner Magic}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 460&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 960&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 1st Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 220&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 870&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 2nd Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 340&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 740&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;210&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;360&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;710&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right; background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,610&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;320&#039;&#039;&#039;||&#039;&#039;&#039;1,160&#039;&#039;&#039;||&#039;&#039;&#039;3,160&#039;&#039;&#039;||&#039;&#039;&#039;4,900&#039;&#039;&#039;||&#039;&#039;&#039;8,450&#039;&#039;&#039;||&#039;&#039;&#039;17,550&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607526</id>
		<title>Coarse leather armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607526"/>
		<updated>2022-12-13T17:23:34Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Amber-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Antelope-skin leather||| good|fair|good|fair|mod|fair|good|fair|good|fair|mod|fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Ape-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Arzumos-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|good|fair|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Azure merrows hide|||high|good|high|good|v.good|good|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Azure poloh&#039;izh hide|||||||||||||||| }}&lt;br /&gt;
{{CraftL|t=la|Badger-pelt leather|||good|fair|good|fair|mod|fair|mod|s.fair|mod|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Bear-pelt leather|||high|good|high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Bison-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|v.strong|}}&lt;br /&gt;
{{CraftL|t=la|Black-goblin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Black-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Black-leucro leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Blue-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Boar-skin leather|||v.good|mod|high|mod|good|mod|mod|s.fair|mod|s.fair|fair|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Bobcat-pelt leather|||good|fair|v.good|fair|mod|fair|fair|low|fair|low|mod|s.fair|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Brown-scale leather|a=Green-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Caracal-pelt leather|||high|good|high|good|v.good|good|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Cave-troll leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Corrugated-hide leather|high|minor|v.high|v.good|great|v.good|high|v.good|high|good|high|good|high|v.good|e.resistant|192|}}&lt;br /&gt;
{{CraftL|t=la|Corrugated-hide leather|high|minor|v.high|v.good|great|v.good|high|v.good|high|good|v.high|good|high|v.good|e.resistant|240|}}&lt;br /&gt;
{{CraftL|t=la|Cougar-pelt leather|||v.good|mod|high|mod|v.good|mod|low|poor|fair|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Crimson-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Crocodile-skin leather|||high|good|v.high|good|v.good|good|good|fair|good|fair|low|low|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Damaska-skin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Dark-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Deer-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Dark dragon-scale hide|||v.great|v.high|exceptional|v.high|great|v.high|v.high|v.good|great|v.good|high|v.good|p.invulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Eel-skin leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|poor|v.poor|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Firecat-skin leather|||high|good|v.high|good|v.good|good|v.good|mod|high|mod|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Frog-skin leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|poor|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Gargoyle-hide leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Ghoul-skin leather|||fair|low|mod|low|fair|low|poor|v.poor|poor|v.poor|v.good|good|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-hide leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Grey-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Gryphon-pelt leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Hound-pelt leather|||mod|s.fair|mod|s.fair|mod|s.fair|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Jackal-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Kobold-skin leather|||good|fair|good|fair|mod|fair|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|La&#039;tami-hide leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|low|poor|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|great|minor|v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|e.resistant|330|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|extreme|minor|great|v.good|great|v.good|v.high|v.good|v.high|v.good|v.great|v.good|v.high|v.good|e.resistant|412|}}&lt;br /&gt;
{{CraftL|t=la|Marble-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Ogre-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|fair|s.fair|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Pivuh-skin leather|||v.good|mod|high|mod|v.good|mod|low|poor|low|poor|mod|fair|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Punka leather|significant|minor|v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|r.reinforced|247|}}&lt;br /&gt;
{{CraftL|t=la|Punka leather|significant|minor|v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|r.reinforced|308|}}&lt;br /&gt;
{{CraftL|t=la|Quartz-hide leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Rat-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Reaver-pelt leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|v.good|mod|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Red-leucro leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Red-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Serpent-skin leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|significant|minor|great|high|v.great|high|v.high|high|high|good|high|good|high|v.good|p.invulnerable|275|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|great|minor|great|high|v.great|high|v.high|high|high|good|v.high|good|high|v.good|p.invulnerable|343|}}&lt;br /&gt;
{{CraftL|t=la|Shalswar-hide leather|||v.high|v.good|great|v.good|high|v.good|mod|s.fair|good|s.fair|mod|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Sharkskin leather|||high|good|v.high|good|v.good|good|fair|low|mod|low|low|low|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Sheepskin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|good|s.fair|mod|s.fair|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Silver-leucro leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|low|low|appreciably susceptible|}}&lt;br /&gt;
{{CraftL|t=la|Sluagh-hide leather|||v.good|mod|v.good|mod|good|mod|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|Stalker-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Storm-bull leather|insignificant|insignificant|high|good|v.high|good|high|good|poor|v.poor|poor|v.poor|v.good|good|a bit safeguarded|}}&lt;br /&gt;
{{CraftL|t=la|Troll-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Trollkin-hide leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Warcat-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|White-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|fair|low|mod|low|fair|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Wolf-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Zombie-skin leather|||fair|low|mod|low|fair|low|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pieces==&lt;br /&gt;
{{#ask:[[recipe style is::coarse leather armor]]|?Protects area=Area|format=table}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607525</id>
		<title>Coarse leather armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607525"/>
		<updated>2022-12-13T17:20:59Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Amber-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Antelope-skin leather||| good|fair|good|fair|mod|fair|good|fair|good|fair|mod|fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Ape-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Arzumos-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|good|fair|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Azure merrows hide|||high|good|high|good|v.good|good|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Azure poloh&#039;izh hide|||||||||||||||| }}&lt;br /&gt;
{{CraftL|t=la|Badger-pelt leather|||good|fair|good|fair|mod|fair|mod|s.fair|mod|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Bear-pelt leather|||high|good|high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Bison-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|v.strong|}}&lt;br /&gt;
{{CraftL|t=la|Black-goblin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Black-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Black-leucro leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Blue-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Boar-skin leather|||v.good|mod|high|mod|good|mod|mod|s.fair|mod|s.fair|fair|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Bobcat-pelt leather|||good|fair|v.good|fair|mod|fair|fair|low|fair|low|mod|s.fair|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Brown-scale leather|a=Green-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Caracal-pelt leather|||high|good|high|good|v.good|good|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Cave-troll leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Corrugated-hide leather|high|minor|v.high|v.good|great|v.good|high|v.good|high|good|high|good|high|v.good|e.resistant|192|}}&lt;br /&gt;
{{CraftL|t=la|Corrugated-hide leather|high|minor|v.high|v.good|great|v.good|high|v.good|high|good|v.high|good|high|v.good|e.resistant|240|}}&lt;br /&gt;
{{CraftL|t=la|Cougar-pelt leather|||v.good|mod|high|mod|v.good|mod|low|poor|fair|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Crimson-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Crocodile-skin leather|||high|good|v.high|good|v.good|good|good|fair|good|fair|low|low|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Damaska-skin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Dark-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Deer-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Dark dragon-scale hide|||v.great|v.high|exceptional|v.high|great|v.high|v.high|v.good|great|v.good|high|v.good|p.invulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Eel-skin leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|poor|v.poor|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Firecat-skin leather|||high|good|v.high|good|v.good|good|v.good|mod|high|mod|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Frog-skin leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|poor|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Gargoyle-hide leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Ghoul-skin leather|||fair|low|mod|low|fair|low|poor|v.poor|poor|v.poor|v.good|good|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-hide leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Grey-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Gryphon-pelt leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Hound-pelt leather|||mod|s.fair|mod|s.fair|mod|s.fair|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Jackal-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Kobold-skin leather|||good|fair|good|fair|mod|fair|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|La&#039;tami-hide leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|low|poor|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|great|minor|v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|e.resistant|330|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|extreme|minor|great|v.good|great|v.good|v.high|v.good|v.high|v.good|v.great|v.good|v.high|v.good|e.resistant|412|}}&lt;br /&gt;
{{CraftL|t=la|Marble-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Ogre-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|fair|s.fair|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Pivuh-skin leather|||v.good|mod|high|mod|v.good|mod|low|poor|low|poor|mod|fair|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Punka leather|significant|minor|v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|r.reinforced|247|}}&lt;br /&gt;
{{CraftL|t=la|Quartz-hide leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Rat-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Reaver-pelt leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|v.good|mod|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Red-leucro leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Red-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Serpent-skin leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|significant|minor|great|high|v.great|high|v.high|high|high|good|high|good|high|v.good|p.invulnerable|275|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|great|minor|great|high|v.great|high|v.high|high|high|good|v.high|good|high|v.good|p.invulnerable|343|}}&lt;br /&gt;
{{CraftL|t=la|Shalswar-hide leather|||v.high|v.good|great|v.good|high|v.good|mod|s.fair|good|s.fair|mod|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Sharkskin leather|||high|good|v.high|good|v.good|good|fair|low|mod|low|low|low|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Sheepskin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|good|s.fair|mod|s.fair|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Silver-leucro leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|low|low|appreciably susceptible|}}&lt;br /&gt;
{{CraftL|t=la|Sluagh-hide leather|||v.good|mod|v.good|mod|good|mod|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|Stalker-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Storm-bull leather|insignificant|insignificant|high|good|v.high|good|high|good|poor|v.poor|poor|v.poor|v.good|good|a bit safeguarded|}}&lt;br /&gt;
{{CraftL|t=la|Troll-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Trollkin-hide leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Warcat-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|White-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|fair|low|mod|low|fair|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Wolf-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Zombie-skin leather|||fair|low|mod|low|fair|low|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pieces==&lt;br /&gt;
{{#ask:[[recipe style is::coarse leather armor]]|?Protects area=Area|format=table}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607524</id>
		<title>Coarse leather armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607524"/>
		<updated>2022-12-13T17:04:04Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Amber-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Antelope-skin leather||| good|fair|good|fair|mod|fair|good|fair|good|fair|mod|fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Ape-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Arzumos-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|good|fair|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Azure merrows hide|||high|good|high|good|v.good|good|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Azure poloh&#039;izh hide|||||||||||||||| }}&lt;br /&gt;
{{CraftL|t=la|Badger-pelt leather|||good|fair|good|fair|mod|fair|mod|s.fair|mod|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Bear-pelt leather|||high|good|high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Bison-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|v.strong|}}&lt;br /&gt;
{{CraftL|t=la|Black-goblin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Black-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Black-leucro leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Blue-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Boar-skin leather|||v.good|mod|high|mod|good|mod|mod|s.fair|mod|s.fair|fair|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Bobcat-pelt leather|||good|fair|v.good|fair|mod|fair|fair|low|fair|low|mod|s.fair|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Brown-scale leather|a=Green-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Caracal-pelt leather|||high|good|high|good|v.good|good|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Cave-troll leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Corrugated-hide leather|high|minor|v.high|v.good|great|v.good|high|v.good|high|good|high|good|high|v.good|h.protected|192|}}&lt;br /&gt;
{{CraftL|t=la|Cougar-pelt leather|||v.good|mod|high|mod|v.good|mod|low|poor|fair|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Crimson-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Crocodile-skin leather|||high|good|v.high|good|v.good|good|good|fair|good|fair|low|low|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Damaska-skin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Dark-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Deer-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Dark dragon-scale hide|||v.great|v.high|exceptional|v.high|great|v.high|v.high|v.good|great|v.good|high|v.good|p.invulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Eel-skin leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|poor|v.poor|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Firecat-skin leather|||high|good|v.high|good|v.good|good|v.good|mod|high|mod|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Frog-skin leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|poor|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Gargoyle-hide leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Ghoul-skin leather|||fair|low|mod|low|fair|low|poor|v.poor|poor|v.poor|v.good|good|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-hide leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Grey-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Gryphon-pelt leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Hound-pelt leather|||mod|s.fair|mod|s.fair|mod|s.fair|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Jackal-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Kobold-skin leather|||good|fair|good|fair|mod|fair|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|La&#039;tami-hide leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|low|poor|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|great|minor|v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|e.resistant|330|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|extreme|minor|great|v.good|great|v.good|v.high|v.good|v.high|v.good|v.great|v.good|v.high|v.good|e.resistant|412|}}&lt;br /&gt;
{{CraftL|t=la|Marble-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Ogre-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|fair|s.fair|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Pivuh-skin leather|||v.good|mod|high|mod|v.good|mod|low|poor|low|poor|mod|fair|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Punka leather|||v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|u.resilient|}}&lt;br /&gt;
{{CraftL|t=la|Quartz-hide leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Rat-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Reaver-pelt leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|v.good|mod|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Red-leucro leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Red-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Serpent-skin leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|significant|minor|great|high|v.great|high|v.high|high|high|good|high|good|high|v.good|p.invulnerable|275|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|great|minor|great|high|v.great|high|v.high|high|high|good|v.high|good|high|v.good|p.invulnerable|343|}}&lt;br /&gt;
{{CraftL|t=la|Shalswar-hide leather|||v.high|v.good|great|v.good|high|v.good|mod|s.fair|good|s.fair|mod|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Sharkskin leather|||high|good|v.high|good|v.good|good|fair|low|mod|low|low|low|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Sheepskin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|good|s.fair|mod|s.fair|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Silver-leucro leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|low|low|appreciably susceptible|}}&lt;br /&gt;
{{CraftL|t=la|Sluagh-hide leather|||v.good|mod|v.good|mod|good|mod|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|Stalker-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Storm-bull leather|insignificant|insignificant|high|good|v.high|good|high|good|poor|v.poor|poor|v.poor|v.good|good|a bit safeguarded|}}&lt;br /&gt;
{{CraftL|t=la|Troll-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Trollkin-hide leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Warcat-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|White-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|fair|low|mod|low|fair|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Wolf-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Zombie-skin leather|||fair|low|mod|low|fair|low|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pieces==&lt;br /&gt;
{{#ask:[[recipe style is::coarse leather armor]]|?Protects area=Area|format=table}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607523</id>
		<title>Coarse leather armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607523"/>
		<updated>2022-12-13T17:00:18Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Amber-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Antelope-skin leather||| good|fair|good|fair|mod|fair|good|fair|good|fair|mod|fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Ape-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Arzumos-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|good|fair|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Azure merrows hide|||high|good|high|good|v.good|good|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Azure poloh&#039;izh hide|||||||||||||||| }}&lt;br /&gt;
{{CraftL|t=la|Badger-pelt leather|||good|fair|good|fair|mod|fair|mod|s.fair|mod|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Bear-pelt leather|||high|good|high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Bison-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|v.strong|}}&lt;br /&gt;
{{CraftL|t=la|Black-goblin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Black-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Black-leucro leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Blue-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Boar-skin leather|||v.good|mod|high|mod|good|mod|mod|s.fair|mod|s.fair|fair|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Bobcat-pelt leather|||good|fair|v.good|fair|mod|fair|fair|low|fair|low|mod|s.fair|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Brown-scale leather|a=Green-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Caracal-pelt leather|||high|good|high|good|v.good|good|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Cave-troll leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Corrugated-hide  leather|fair|light|v.high|v.good|great|v.good|high|v.good|high|good|high|good|high|v.good|unusually resilient|}}&lt;br /&gt;
{{CraftL|t=la|Cougar-pelt leather|||v.good|mod|high|mod|v.good|mod|low|poor|fair|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Crimson-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Crocodile-skin leather|||high|good|v.high|good|v.good|good|good|fair|good|fair|low|low|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Damaska-skin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Dark-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Deer-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Dark dragon-scale hide|||v.great|v.high|exceptional|v.high|great|v.high|v.high|v.good|great|v.good|high|v.good|p.invulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Eel-skin leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|poor|v.poor|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Firecat-skin leather|||high|good|v.high|good|v.good|good|v.good|mod|high|mod|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Frog-skin leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|poor|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Gargoyle-hide leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Ghoul-skin leather|||fair|low|mod|low|fair|low|poor|v.poor|poor|v.poor|v.good|good|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-hide leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Grey-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Gryphon-pelt leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Hound-pelt leather|||mod|s.fair|mod|s.fair|mod|s.fair|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Jackal-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Kobold-skin leather|||good|fair|good|fair|mod|fair|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|La&#039;tami-hide leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|low|poor|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|great|minor|v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|e.resistant|330|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|extreme|minor|great|v.good|great|v.good|v.high|v.good|v.high|v.good|v.great|v.good|v.high|v.good|e.resistant|412|}}&lt;br /&gt;
{{CraftL|t=la|Marble-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Ogre-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|fair|s.fair|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Pivuh-skin leather|||v.good|mod|high|mod|v.good|mod|low|poor|low|poor|mod|fair|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Punka leather|||v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|u.resilient|}}&lt;br /&gt;
{{CraftL|t=la|Quartz-hide leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Rat-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Reaver-pelt leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|v.good|mod|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Red-leucro leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Red-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Serpent-skin leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|significant|minor|great|high|v.great|high|v.high|high|high|good|high|good|high|v.good|p.invulnerable|275|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|great|minor|great|high|v.great|high|v.high|high|high|good|v.high|good|high|v.good|p.invulnerable|343|}}&lt;br /&gt;
{{CraftL|t=la|Shalswar-hide leather|||v.high|v.good|great|v.good|high|v.good|mod|s.fair|good|s.fair|mod|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Sharkskin leather|||high|good|v.high|good|v.good|good|fair|low|mod|low|low|low|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Sheepskin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|good|s.fair|mod|s.fair|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Silver-leucro leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|low|low|appreciably susceptible|}}&lt;br /&gt;
{{CraftL|t=la|Sluagh-hide leather|||v.good|mod|v.good|mod|good|mod|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|Stalker-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Storm-bull leather|insignificant|insignificant|high|good|v.high|good|high|good|poor|v.poor|poor|v.poor|v.good|good|a bit safeguarded|}}&lt;br /&gt;
{{CraftL|t=la|Troll-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Trollkin-hide leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Warcat-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|White-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|fair|low|mod|low|fair|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Wolf-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Zombie-skin leather|||fair|low|mod|low|fair|low|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pieces==&lt;br /&gt;
{{#ask:[[recipe style is::coarse leather armor]]|?Protects area=Area|format=table}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607522</id>
		<title>Coarse leather armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607522"/>
		<updated>2022-12-13T16:53:27Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Amber-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Antelope-skin leather||| good|fair|good|fair|mod|fair|good|fair|good|fair|mod|fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Ape-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Arzumos-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|good|fair|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Azure merrows hide|||high|good|high|good|v.good|good|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Azure poloh&#039;izh hide|||||||||||||||| }}&lt;br /&gt;
{{CraftL|t=la|Badger-pelt leather|||good|fair|good|fair|mod|fair|mod|s.fair|mod|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Bear-pelt leather|||high|good|high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Bison-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|v.strong|}}&lt;br /&gt;
{{CraftL|t=la|Black-goblin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Black-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Black-leucro leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Blue-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Boar-skin leather|||v.good|mod|high|mod|good|mod|mod|s.fair|mod|s.fair|fair|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Bobcat-pelt leather|||good|fair|v.good|fair|mod|fair|fair|low|fair|low|mod|s.fair|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Brown-scale leather|a=Green-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Caracal-pelt leather|||high|good|high|good|v.good|good|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Cave-troll leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Corrugated-hide  leather|fair|light|v.high|v.good|great|v.good|high|v.good|high|good|high|good|high|v.good|unusually resilient|}}&lt;br /&gt;
{{CraftL|t=la|Cougar-pelt leather|||v.good|mod|high|mod|v.good|mod|low|poor|fair|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Crimson-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Crocodile-skin leather|||high|good|v.high|good|v.good|good|good|fair|good|fair|low|low|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Damaska-skin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Dark-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Deer-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Dark dragon-scale hide|||v.great|v.high|exceptional|v.high|great|v.high|v.high|v.good|great|v.good|high|v.good|p.invulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Eel-skin leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|poor|v.poor|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Firecat-skin leather|||high|good|v.high|good|v.good|good|v.good|mod|high|mod|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Frog-skin leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|poor|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Gargoyle-hide leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Ghoul-skin leather|||fair|low|mod|low|fair|low|poor|v.poor|poor|v.poor|v.good|good|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-hide leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Grey-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Gryphon-pelt leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Hound-pelt leather|||mod|s.fair|mod|s.fair|mod|s.fair|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Jackal-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Kobold-skin leather|||good|fair|good|fair|mod|fair|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|La&#039;tami-hide leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|low|poor|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Mammoth-hide leather|extreme|minor|great|v.good|great|v.good|v.high|v.good|v.high|v.good|v.great|v.good|v.high|v.good|e.resistant|412|}}&lt;br /&gt;
{{CraftL|t=la|Marble-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Ogre-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|fair|s.fair|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Pivuh-skin leather|||v.good|mod|high|mod|v.good|mod|low|poor|low|poor|mod|fair|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Punka leather|||v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|u.resilient|}}&lt;br /&gt;
{{CraftL|t=la|Quartz-hide leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Rat-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Reaver-pelt leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|v.good|mod|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Red-leucro leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Red-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Serpent-skin leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|significant|minor|great|high|v.great|high|v.high|high|high|good|high|good|high|v.good|p.invulnerable|275|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|great|minor|great|high|v.great|high|v.high|high|high|good|v.high|good|high|v.good|p.invulnerable|343|}}&lt;br /&gt;
{{CraftL|t=la|Shalswar-hide leather|||v.high|v.good|great|v.good|high|v.good|mod|s.fair|good|s.fair|mod|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Sharkskin leather|||high|good|v.high|good|v.good|good|fair|low|mod|low|low|low|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Sheepskin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|good|s.fair|mod|s.fair|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Silver-leucro leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|low|low|appreciably susceptible|}}&lt;br /&gt;
{{CraftL|t=la|Sluagh-hide leather|||v.good|mod|v.good|mod|good|mod|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|Stalker-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Storm-bull leather|insignificant|insignificant|high|good|v.high|good|high|good|poor|v.poor|poor|v.poor|v.good|good|a bit safeguarded|}}&lt;br /&gt;
{{CraftL|t=la|Troll-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Trollkin-hide leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Warcat-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|White-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|fair|low|mod|low|fair|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Wolf-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Zombie-skin leather|||fair|low|mod|low|fair|low|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pieces==&lt;br /&gt;
{{#ask:[[recipe style is::coarse leather armor]]|?Protects area=Area|format=table}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Imperial_quilted_hauberk_(crafted)&amp;diff=607521</id>
		<title>Armor:Imperial quilted hauberk (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Imperial_quilted_hauberk_(crafted)&amp;diff=607521"/>
		<updated>2022-12-13T16:48:11Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Imperial quilted hauberk&lt;br /&gt;
|noun=hauberk&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
|MTag=heavy imperial weave cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=minor&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|punctureab=very high&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very good&lt;br /&gt;
|impact=great&lt;br /&gt;
|impactab=high&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=moderate&lt;br /&gt;
|cold=high&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=good&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=quite guarded&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|weight=215&lt;br /&gt;
|appcost=8575000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Heavy Imperial Weave Cloth&lt;br /&gt;
reinforcing doesn&#039;t change protection numbers but increases hinderance +1&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Imperial_quilted_hauberk_(crafted)&amp;diff=607520</id>
		<title>Armor:Imperial quilted hauberk (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Imperial_quilted_hauberk_(crafted)&amp;diff=607520"/>
		<updated>2022-12-13T16:47:03Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=an Imperial quilted heavy imperial weave hauberk&lt;br /&gt;
|noun=hauberk&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
|MTag=heavy imperial weave cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=minor&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|punctureab=very high&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very good&lt;br /&gt;
|impact=great&lt;br /&gt;
|impactab=high&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=moderate&lt;br /&gt;
|cold=high&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=good&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=quite guarded&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|weight=215&lt;br /&gt;
|appcost=8575000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
reinforcing doesn&#039;t change protection numbers but increases hinderance +1&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Imperial_quilted_hauberk_(crafted)&amp;diff=607519</id>
		<title>Armor:Imperial quilted hauberk (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Imperial_quilted_hauberk_(crafted)&amp;diff=607519"/>
		<updated>2022-12-13T16:34:53Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: Created page with &amp;quot;{{Armor |name=an Imperial quilted heavy imperial weave hauberk |noun=hauberk |armorapp2020=Yes |MTag=heavy imperial weave cloth |type=light armor |area=chest, back, abdomen, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=an Imperial quilted heavy imperial weave hauberk&lt;br /&gt;
|noun=hauberk&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
|MTag=heavy imperial weave cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=minor&lt;br /&gt;
|puncture=very great&lt;br /&gt;
|punctureab=very high&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very good&lt;br /&gt;
|impact=great&lt;br /&gt;
|impactab=high&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=moderate&lt;br /&gt;
|cold=high&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=good&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=quite guarded&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=-&lt;br /&gt;
|weight=215&lt;br /&gt;
|appcost=8575000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
heavy imperial weave&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607518</id>
		<title>Coarse leather armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Coarse_leather_armor&amp;diff=607518"/>
		<updated>2022-12-13T16:22:31Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Amber-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Antelope-skin leather||| good|fair|good|fair|mod|fair|good|fair|good|fair|mod|fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Ape-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Arzumos-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|good|fair|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Azure merrows hide|||high|good|high|good|v.good|good|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Azure poloh&#039;izh hide|||||||||||||||| }}&lt;br /&gt;
{{CraftL|t=la|Badger-pelt leather|||good|fair|good|fair|mod|fair|mod|s.fair|mod|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Bear-pelt leather|||high|good|high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Bison-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|v.strong|}}&lt;br /&gt;
{{CraftL|t=la|Black-goblin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Black-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|mod|s.fair|fair|s.fair|r.reinforced|}}&lt;br /&gt;
{{CraftL|t=la|Black-leucro leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Blue-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Boar-skin leather|||v.good|mod|high|mod|good|mod|mod|s.fair|mod|s.fair|fair|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Bobcat-pelt leather|||good|fair|v.good|fair|mod|fair|fair|low|fair|low|mod|s.fair|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Brown-scale leather|a=Green-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Caracal-pelt leather|||high|good|high|good|v.good|good|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Cave-troll leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Corrugated-hide  leather|fair|light|v.high|v.good|great|v.good|high|v.good|high|good|high|good|high|v.good|unusually resilient|}}&lt;br /&gt;
{{CraftL|t=la|Cougar-pelt leather|||v.good|mod|high|mod|v.good|mod|low|poor|fair|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Crimson-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Crocodile-skin leather|||high|good|v.high|good|v.good|good|good|fair|good|fair|low|low|quite guarded|}}&lt;br /&gt;
{{CraftL|t=la|Damaska-skin leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Dark-scale leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Deer-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Dark dragon-scale hide|||v.great|v.high|exceptional|v.high|great|v.high|v.high|v.good|great|v.good|high|v.good|p.invulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Eel-skin leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|poor|v.poor|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Firecat-skin leather|||high|good|v.high|good|v.good|good|v.good|mod|high|mod|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Frog-skin leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|poor|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Gargoyle-hide leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|Ghoul-skin leather|||fair|low|mod|low|fair|low|poor|v.poor|poor|v.poor|v.good|good|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-hide leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Goblin-skin leather|||mod|s.fair|good|s.fair|mod|s.fair|fair|low|fair|low|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Grey-scale leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Gryphon-pelt leather|||v.good|mod|high|mod|good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Hound-pelt leather|||mod|s.fair|mod|s.fair|mod|s.fair|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Jackal-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Kobold-skin leather|||good|fair|good|fair|mod|fair|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|La&#039;tami-hide leather|||v.good|mod|high|mod|v.good|mod|fair|low|mod|low|low|poor|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Marble-hide leather|||high|good|v.high|good|v.good|good|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Ogre-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|fair|s.fair|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Pivuh-skin leather|||v.good|mod|high|mod|v.good|mod|low|poor|low|poor|mod|fair|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Punka leather|||v.high|v.good|great|v.good|high|v.good|v.high|v.good|great|v.good|high|v.good|u.resilient|}}&lt;br /&gt;
{{CraftL|t=la|Quartz-hide leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Rat-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|mod|s.fair|low|low|p.weak|}}&lt;br /&gt;
{{CraftL|t=la|Reaver-pelt leather|||v.good|mod|high|mod|good|mod|poor|v.poor|poor|v.poor|v.good|mod|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Red-leucro leather|||v.good|mod|high|mod|good|mod|mod|s.fair|good|s.fair|low|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Red-scale leather|||v.good|mod|high|mod|good|mod|high|good|high|good|poor|v.poor|average|}}&lt;br /&gt;
{{CraftL|t=la|Serpent-skin leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|fair|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|significant|minor|great|high|v.great|high|v.high|high|high|good|high|good|high|v.good|p.invulnerable|275|}}&lt;br /&gt;
{{CraftL|t=la|Shadowleaf leather|great|minor|great|high|v.great|high|v.high|high|high|good|v.high|good|high|v.good|p.invulnerable|343|}}&lt;br /&gt;
{{CraftL|t=la|Shalswar-hide leather|||v.high|v.good|great|v.good|high|v.good|mod|s.fair|good|s.fair|mod|s.fair|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Sharkskin leather|||high|good|v.high|good|v.good|good|fair|low|mod|low|low|low|e.weak|}}&lt;br /&gt;
{{CraftL|t=la|Sheepskin leather|||mod|s.fair|good|s.fair|mod|s.fair|mod|s.fair|good|s.fair|mod|s.fair|quite fragile|}}&lt;br /&gt;
{{CraftL|t=la|Silver-leucro leather|||v.good|mod|v.good|mod|good|mod|fair|low|fair|low|low|low|appreciably susceptible|}}&lt;br /&gt;
{{CraftL|t=la|Sluagh-hide leather|||v.good|mod|v.good|mod|good|mod|low|poor|low|poor|low|poor|v.delicate|}}&lt;br /&gt;
{{CraftL|t=la|Stalker-pelt leather||||||||||||||||}}&lt;br /&gt;
{{CraftL|t=la|Storm-bull leather|insignificant|insignificant|high|good|v.high|good|high|good|poor|v.poor|poor|v.poor|v.good|good|a bit safeguarded|}}&lt;br /&gt;
{{CraftL|t=la|Troll-skin leather|||v.good|mod|high|mod|good|mod|low|poor|low|poor|low|poor|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Trollkin-hide leather|||mod|s.fair|mod|s.fair|fair|s.fair|mod|s.fair|good|s.fair|mod|s.fair|s.unsound|}}&lt;br /&gt;
{{CraftL|t=la|Warcat-pelt leather|||v.good|mod|high|mod|v.good|mod|fair|low|fair|low|mod|s.fair|average|}}&lt;br /&gt;
{{CraftL|t=la|White-pelt leather|||mod|s.fair|mod|s.fair|fair|s.fair|fair|low|mod|low|fair|low|r.flimsy|}}&lt;br /&gt;
{{CraftL|t=la|Wolf-pelt leather|||high|good|v.high|good|v.good|good|fair|low|fair|low|fair|low|m.vulnerable|}}&lt;br /&gt;
{{CraftL|t=la|Zombie-skin leather|||fair|low|mod|low|fair|low|fair|low|fair|low|low|low|r.flimsy|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pieces==&lt;br /&gt;
{{#ask:[[recipe style is::coarse leather armor]]|?Protects area=Area|format=table}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=607327</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=607327"/>
		<updated>2022-12-05T18:37:55Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||900||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ effective ranks 140+ agility.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=607325</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=607325"/>
		<updated>2022-12-05T16:16:29Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||900||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||1500?||N|||--||Randomly found one at 1500+ effective ranks 140+ agility.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=607317</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=607317"/>
		<updated>2022-12-05T15:12:30Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||?||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||900||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1000||N|||--||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=607316</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=607316"/>
		<updated>2022-12-05T15:10:35Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||?||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||900||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||1200||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||1200||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1250||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1250||N|||--||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=607315</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=607315"/>
		<updated>2022-12-05T15:08:35Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
In January 2020, a change was rolled into the foraging system that removed specific terrain, daylight and seasonal requirements from many foraged herbs.  In general, with enough skill, you can now possibly find all non-water terrain, non-quest, non-special zone (ie. Tasidon) herbs in any room outside those restrictions.&lt;br /&gt;
: For example, [[dioica sap]] is no longer found only in desert or icy terrain, but with enough skill, can be found in any non-water room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions&amp;lt;br&amp;gt;(&#039;&#039;May be obsolete from the 01/2020 update&#039;&#039;)!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||Indoors||Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tiny fish bone}}||0||N||--||Possibly used in the [[Eluned&#039;s Scry]] enchantment. &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||Can {{com|braid}} to learn [[Engineering]] to 50.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||Found both Indoors &amp;amp; Outdoors; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||autumn||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime; Not winter|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||Special use for [[Thief|Thieves]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||Found both Indoors &amp;amp; Outdoors; can have a random color (white, black, etc).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||Indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild corn}}||20||N||--||Food for [[Ranger companion]]s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]] (very hot).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of blueberries|blueberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|Georin grass}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plump strawberry (2)|strawberry}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries (1)|taffelberries}}||30||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||Indoors||Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||Can {{com|braid}} to learn [[Mechanical Lore]]; Will burn in a [[portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||summer, autumn||Used to make {{ilink|i|jasmine oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth (2)|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|Aloe leaves}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberries (1)|briarberries}}||60||N||spring, summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|Nemoih root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|Yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (3)|apple}}||65||N||autumn, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon (2)|lemon}}||65||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange (2)|orange}}||70||N||summer||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose (2)|rose}}||70||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||very hard in winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||Not winter||Used to make {{ilink|i|draconaeia oil}} / {{ilink|i|dracon crystal}}s.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries (1)|gooseberries}}||80||N||summer, autumn||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of lavender (2)|lavender}}||80||N||summer, autumn||Special use for [[Cleric|Clerics]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||autumn||Used to make {{ilink|i|almond oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|Nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||Found both Indoors &amp;amp; Outdoors; Can be burnt in a [[Portable stove]] (short duration).&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|Plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of sage|sage}}||90||N||Not winter||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||spring||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose (2)|white rose}}||90||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|Hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|Riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||--||Can be burnt in a [[Portable stove]] (moderate duration); Used to make {{ilink|i|pig root oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|Blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose (2)|red rose}}||120||N||Not winter||Can be used in [[Brewing]]; Used to make {{ilink|i|rose oil}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|Sufil sap}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||Verby role-play device.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|Eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|Muljin sap}}||175||Y||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||daytime||Can be used in [[Brewing]] &amp;amp; [[Candlemaking]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid (1)|butterfly orchid}}||240||N||very hard in autumn-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||daytime||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|Cebi root}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|Genich stem}}||275||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|Jadice pollen}}||275||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|Nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|Qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||279||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||Found both Indoors &amp;amp; Outdoors.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|Hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|Junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||Can be used in [[Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|Ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris (2)|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|Dioica sap}}||380||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris (1)|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hearty beetroot|beetroot}}||436||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|empty cocoon|cocoon}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white carrot (2)|white carrot}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|short boar-bristle blade|boar-bristle blade}}||475||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild berries}}||600||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stained wine cork|wine cork}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white larkspur (2)|white larkspur}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grapefruit (2)|grapefruit}}||?||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red clover}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken runestone fragment|runestone fragment}}||650||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot||pink clover (2)|pink clover}}||?||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flint}}||650||N|||--||can be used to light items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple larkspur}}||900||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white clover}}||1000||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink larkspur}}||1200||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow larkspur}}||1250||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of four-leafed clover|four-leafed clover}}||1250||N|||--||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==System Additions==&lt;br /&gt;
* New items were added to the system in 2021.&lt;br /&gt;
{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/819304089426198558/903000335939952651}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&amp;lt;/s&amp;gt;: &#039;&#039;This information is now migrated to this page - [[Kythryn]] 00:56, 17 September 2018 (CDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=607277</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=607277"/>
		<updated>2022-12-04T19:27:01Z</updated>

		<summary type="html">&lt;p&gt;MWEST01523: /* astrology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
== Setup and Installation ==&lt;br /&gt;
[https://github.com/rpherbig/dr-scripts/wiki/First-Time-Setup Lich install instructions]&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/AXhcahpdnN Come to the Lich Discord #install channel if you need help]&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings Introduction-to-Character-Settings].&lt;br /&gt;
&lt;br /&gt;
For any bugs, please see us on GitHub [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human-friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
Many users prefer to have certain scripts automatically start every time their character loads.  To do that, use the below commands to designate scripts to start for every character or character-specific.&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo list_autostarts will show you the files being autostarted on a given character&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;other&#039;&#039; autostart ==&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. The above commands are for normal use.  Advanced options found below under [[Lich_script_repository#autostart_2|autostart]] script details.&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
|usage=Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;arrows drake-fang maple&lt;br /&gt;
 ;arrows drake-fang balsa yes&lt;br /&gt;
 ;arrows continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains [[attunement]] via power walking or perceiving in a single room. Empaths can optionally train [[empathy]] via health walking.&lt;br /&gt;
|usage=&lt;br /&gt;
* attunement - &#039;&#039;run with no arguments to power walk&#039;&#039;&lt;br /&gt;
* attunement health - &#039;&#039;run with &#039;health&#039; argument to health walk&#039;&#039; (Empaths only)&lt;br /&gt;
|args=&lt;br /&gt;
&#039;&#039;Optional&#039;&#039;&lt;br /&gt;
* health - As an Empath, specify this argument to perform a health walk to train empathy and attunement&lt;br /&gt;
|settings=&lt;br /&gt;
&#039;&#039;Example Config&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Town to train attunement in.&lt;br /&gt;
# Most towns have a pre-defined list of rooms in base-towns.yaml.&lt;br /&gt;
hometown: Crossing&lt;br /&gt;
&lt;br /&gt;
# Town to train attunement in if NOT using hometown as your training town.&lt;br /&gt;
# This variable is used in other scripts for the same purpose.&lt;br /&gt;
# Useful if using Fang Cove as your hometown, since many scripts don&#039;t work with that setting.&lt;br /&gt;
fang_cove_override_town: Crossing&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where magic users will visit to&lt;br /&gt;
# train attunement via &#039;perceive&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is ignored for lunar mages and instead they train in their current room.&lt;br /&gt;
# This is useful for power walking near your safe room, such as&lt;br /&gt;
# non-justice areas, which may be preferrable to Necromancers&lt;br /&gt;
# or if your hometown does not have any room data yet.&lt;br /&gt;
attunement_rooms:&lt;br /&gt;
&lt;br /&gt;
# These override the default rooms where Empaths will visit to&lt;br /&gt;
# train empathy via &#039;perceive health&#039; command.&lt;br /&gt;
# If not defined then the rooms are taken from base-towns.yaml.&lt;br /&gt;
# This is useful if your hometown does not have any room data yet.&lt;br /&gt;
perceive_health_rooms:&lt;br /&gt;
- 100&lt;br /&gt;
- 200&lt;br /&gt;
- 300&lt;br /&gt;
&lt;br /&gt;
# If true then you will perform the perceive commands&lt;br /&gt;
# in your current room rather than walk to different rooms.&lt;br /&gt;
# This setting is ignored for Lunar mages (Traders and Moon Mages)&lt;br /&gt;
# and is treated as if it were set to true.&lt;br /&gt;
crossing_training_stationary_skills_only: true|false&lt;br /&gt;
&lt;br /&gt;
# The max learning rate of attunement (power walking) or empathy (health walking)&lt;br /&gt;
# at which point the script will exit.&lt;br /&gt;
crossing_training_max_threshold: 30 &lt;br /&gt;
&lt;br /&gt;
# The desired number of mind states to increase by.&lt;br /&gt;
# Respects crossing_training_max_threshold as an upper threshold.&lt;br /&gt;
attunement_target_increment: 17&lt;br /&gt;
&lt;br /&gt;
# The script will cast the spells listed in the &#039;attunement&#039; waggle&lt;br /&gt;
# at the beginning of training.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  attunement:&lt;br /&gt;
    Aura Sight:&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autocontingency ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Moon Mages only.  It can be run two different ways. First, by providing two arguments for a contingency target (anchor), and the room number that anchor will be in. Your character will run to the room in question, and cast both SEER and Contingency on the anchor. i.e. &amp;lt;code&amp;gt;autocontingency Eteu 798&amp;lt;/code&amp;gt;. Contingency established, you can then go about your business. &lt;br /&gt;
&lt;br /&gt;
The other method is &amp;lt;code&amp;gt;autocontingency invoke&amp;lt;/code&amp;gt;. When run in this manner, typically after a hunt or a long athletics trip to the far side of Elanthia, the script will invoke the Contingency to bring you back to your point of origin.&lt;br /&gt;
|usage= Ensure that a waggle titled `contingency` is present in your YAML. Example below:&lt;br /&gt;
   contingency:&lt;br /&gt;
    Seer&#039;s Sense:&lt;br /&gt;
      abbrev: SEER&lt;br /&gt;
      recast: 2&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
    Contingency:&lt;br /&gt;
      abbrev: CONTINGENCY&lt;br /&gt;
      recast: 1&lt;br /&gt;
      mana: 15&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 7&lt;br /&gt;
      - 7&lt;br /&gt;
&lt;br /&gt;
The waggle does not have to include both spell entries, but SEER should only not be included if you are casting that by hand (or in another script) on your anchor target before the Contingency cast. Best practice, include both.&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as a &amp;lt;code&amp;gt;before&amp;lt;/code&amp;gt; in a hunt:&lt;br /&gt;
   hunting_info:&lt;br /&gt;
   - :zone:&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     - rats&lt;br /&gt;
     :duration: 30&lt;br /&gt;
     args:&lt;br /&gt;
       - d0&lt;br /&gt;
       - combat&lt;br /&gt;
     before:&lt;br /&gt;
     - go2 798&lt;br /&gt;
     - autocontingency Etreu&lt;br /&gt;
     after:&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     stop_on:&lt;br /&gt;
     - Large Blunt&lt;br /&gt;
     - Large Edged&lt;br /&gt;
     - Small Edged&lt;br /&gt;
     - Staves&lt;br /&gt;
&lt;br /&gt;
Example YAML usage for including autocontingency as part of T2&#039;s &amp;lt;code&amp;gt;training_list&amp;lt;/code&amp;gt;:&lt;br /&gt;
   training_list:&lt;br /&gt;
   - skill: &lt;br /&gt;
     - Targeted Magic&lt;br /&gt;
     start: 4&lt;br /&gt;
     scripts:&lt;br /&gt;
     - autocontingency Etreu 798&lt;br /&gt;
     - buff main&lt;br /&gt;
     - hunting-buddy&lt;br /&gt;
     - autocontingency invoke&lt;br /&gt;
     - safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== autostart ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Advanced core lich autostart option&lt;br /&gt;
|usage=Often called &#039;&#039;other&#039;&#039; autostart, this script allows users to change to the way lich itself is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS IS NOT A TRAINING SCRIPT.  EXTREMELY ADVANCED USERS ONLY!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE THESE COMMANDS UNLESS YOU INTEND TO EDIT THE VERY FABRIC OF LICH BEHAVIOR.  BREAKAGE LIKELY!!  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To autoload training scripts on startup such as roomnumbers or sanowret-crystal, please see the correct [[Lich_script_repository#autostart|autostart]] instructions at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of core &#039;&#039;&#039;lich&#039;&#039;&#039;.  It should only be used for scripts that are also a part of core lich.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts that make use of the dr-scripts github repository and common functions defined there. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bolts ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, boltheads, and bolts all in one script. &lt;br /&gt;
Syntax: ;bolts type lumber yes&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
 ;bolts drake-fang maple&lt;br /&gt;
 ;bolts drake-fang balsa yes&lt;br /&gt;
 ;bolts continue&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools, continue&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 couger-claw &lt;br /&gt;
 boar-tusk &lt;br /&gt;
 sabertooth &lt;br /&gt;
 angiswaerd &lt;br /&gt;
 hele&#039;la &lt;br /&gt;
 basilisk &lt;br /&gt;
 elsralael &lt;br /&gt;
 soot-stained &lt;br /&gt;
 ice-adder &lt;br /&gt;
 jagged-horn &lt;br /&gt;
 drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is for retrieving and storing your tools at the Society. This setting is optional. &#039;&#039;&#039;tools&#039;&#039;&#039; is the setting.}}^{{Lich setting|name=continue|desc=Allows to continue crafting in the event something interrupted the process.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle | prioritylockpick | priorityrope&lt;br /&gt;
  max_priority_mindstate: 26                # only used if priority setting for entry_type is used.  Sets max mindstate value before switchover to other entry_method. Default: 26&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:     # array of **full item names** (adj + noun) of items to keep no matter what.  Case Sensitive.  Default: empty list&lt;br /&gt;
    - blunt-tipped arrows   # armory - non-lodging ammo&lt;br /&gt;
    - blunt-tipped bolts    # armory - non-lodging ammo&lt;br /&gt;
    - blunt stones          # armory - non-lodging ammo&lt;br /&gt;
    - keepsake box          # bedroom - limited use (35) locksmithing trainer&lt;br /&gt;
    # - mixing bowl           # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mixing stick          # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic mortar         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - rustic pestle         # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - mesh sieve            # kitchen - alchemy tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - butcher&#039;s knife       # kitchen - wrist worn &#039;belt&#039; knife&lt;br /&gt;
    - worn book             # library - scroll stacker (15 page, 10 copies per page)&lt;br /&gt;
    # - contract case         # library - Trader Jewelry&lt;br /&gt;
    # - dainty cowbell        # library - wrist worn weatherproof instrument&lt;br /&gt;
    # - writing quill         # library - writing instrument (ledgers, etc)&lt;br /&gt;
    # - thumb ring            # library - Trader Jewelry&lt;br /&gt;
    # - glass lens            # sanctum - minion identifier&lt;br /&gt;
    # - letter opener         # sanctum - belt worn belt knife&lt;br /&gt;
    - memory orb            # sanctum - random skill absorber&lt;br /&gt;
    # - crystal prism         # sanctum - divination tool&lt;br /&gt;
    # - celestial charts      # sanctum - divination tool&lt;br /&gt;
    # - tool case             # work room - belt worn lockspick stacker - 25 ct&lt;br /&gt;
    # - stirring rod          # work room - forging tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - carving knife         # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - wood shaper           # work room - shaping tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - metal rasp            # work room - shaping/carving tool: 12/12 MC. 11/18 durability, 5/11 speed&lt;br /&gt;
    # - imbuement rod         # work room - enchanting tool&lt;br /&gt;
    # - !ruby/regexp &#039;/\S+ fabric/&#039;  # Bedroom - illustrates REGEX syntax for items&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Silence&lt;br /&gt;
    - Hasten&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle, prioritylockpick, priorityrope.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}^{{Lich setting|name=follow|desc=Optional.  Puts brugle into group follow mode.  To be used when you&#039;ve already joined someone to do a group burglary.  This will buff, then hide if needed and then wait for the leader to burgle.  Will attempt to leave the group if you are following once in, to prevent getting lost.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have both if you are using the &amp;lt;code&amp;gt;prioritylockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;priorityrope&amp;lt;/code&amp;gt; settings.  the priority settings will use that entry method unless your mindstate is above the max value.}}^{{Lich setting|name=burgle_settings:max_priority_mindstate|desc=Tha maximum mindstate to use when using one of the priority entry settings, before switching to the other entry method.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-bead ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Automates the creation of a prayer bead, either from a held block or foraged and crafted block.&lt;br /&gt;
|usage= Run the script to create a prayer bead based on config information. If started while holding a block, will use that block, otherwise forages and creates one. Will use primer if configured, but not buy you one.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Optional. Forces script into debug mode}}^{{Lich setting|name=primer|desc=Optional.  Override yaml setting for primer use.}}^{{Lich setting|name=aspect|desc=Optional.  Override yaml setting for animal to carve.}}^{{Lich setting|name=help|desc=Optional. Displays usage information and exits}}&lt;br /&gt;
|settings={{Lich setting|name=carve-bead|desc=Main setting block which holds the other settings.}}^{{Lich setting|name=carve-bead:debug|desc=Turns on debug logging}}^{{Lich setting|name=carve-bead:primer|desc=True/False for if a primer should be used. Defaults to false.}}^{{Lich setting|name=carve-bead:knife-adjective|desc=Optional. Adjective for the knife to use for carving, if not &#039;carving&#039;.}}^{{Lich setting|name=theurgy_supply_container|desc=}}^{{Lich setting|name=immortal_aspect|desc=}}^{{Lich setting|name=crafting_container|desc=}}^{{Lich setting|name=crafting_items_in_container|desc=}}^{{Lich setting|name=engineering_belt|desc=}}^{{Lich setting|name=water_holder|desc=}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve-lockpicks ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Carves lockpicks from keyblanks on your person, then puts those lockpicks on rings.&lt;br /&gt;
|usage= Store the keyblank pockets in any open container. Designate via yaml settings below a bag for your grandmaster&#039;s picks, master&#039;s picks, and anything less than master&#039;s (professional, ordinary, etc). Place rings for each type(master/grandmaster) in the same bag you designate for the completed picks.&lt;br /&gt;
|args= &amp;lt;code&amp;gt;;carve-lockpicks ring&amp;lt;/code&amp;gt;&lt;br /&gt;
*Put completed batches of lockpicks on rings, need rings in the same bag as the lockpicks (grands rings in grands bag). Not necessary if you have the yaml setting true below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_last&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays most recent percentage of grandmaster to master picks carved from last run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_all&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays overall percentage of grandmaster to master picks carved from all runs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks ratio_reset&amp;lt;/code&amp;gt;&lt;br /&gt;
*Delete all past recorded carving projects data&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;carve-lockpicks help&amp;lt;/code&amp;gt;&lt;br /&gt;
*Displays the above messages&lt;br /&gt;
|settings=&lt;br /&gt;
^Settings below are required to use the script, defaults are NOT in base:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lockpick_carve_settings:&lt;br /&gt;
      grand_container: #bag for complete grandmaster&#039;s lockpicks&lt;br /&gt;
      master_container: #bag for completed master&#039;s lockpicks&lt;br /&gt;
      trash_container: #bag for anything less than master/grandmaster&lt;br /&gt;
      initial_grand: #true/false as to whether to initial your grandmasters&#039; lockpicks&lt;br /&gt;
      full_rings_container: #bag for full rings, can&#039;t be either grand/master bag&lt;br /&gt;
      ring_picks: #true/false as a default to put carved picks on rings&lt;br /&gt;
      carve_past_ring_capacity: #true/false to continue carving after you&#039;ve run out of lockpick rings&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=UserVars.grands_ratio|desc=Stores ratio of grandmaster&#039;s picks carved to master&#039;s picks for parsing.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== charge-holy-weapon ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Charges holy weapon if below 200 estimated remaining uses. Usable in Crossing or Shard Chadatru temples, or in a player-specified room using a holy icon. There is a large cooldown, and if too low circle &amp;amp; charisma, this could be bad. Best used independently on lower circle Paladins.&lt;br /&gt;
|usage= Run it as a before or after within training manager, as a normal part of T2&#039;s system, or as an independent script.&lt;br /&gt;
|settings={{Lich setting|name=holy_weapon|desc=Main setting which holds the other settings.}}^{{Lich setting|name=holy_weapon:weapon_name|desc=Name of the holy weapon, MUST match gear setting entry exactly.}}^{{Lich setting|name=holy_weapon:icon_name|desc=Name of the icon to use for the ritual.}}^{{Lich setting|name=holy_weapon:icon_container|desc=Name of the container which holds the icon, optional.}}^{{Lich setting|name=holy_weapon:icon_room|desc=Room number to use for the icon ritual.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Cycles to next weapon after specified number of actions (generally offensive actions).}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:tattoo_tm|desc=Will tell the system to target the invoked tattoo spell, if it&#039;s Targeted Magic.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=training_abilities:Berserk Avalanche|desc=Trains Utility with Berserk Avalanche.}}^{{Lich setting|name=training_abilities:Berserk Landslide|desc=Trains Warding with Berserk Landslide.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=barb_famine_healing|desc=Barb specific section for automatic usage of Berserk Famine when low health. Has two settings listed below as well as knowledge of Berserk Famine as requirements.}}^{{Lich setting|name=barb_famine_healing:health_threshold:|desc=Famine will be used when below this threshold.}}^{{Lich setting|name=barb_famine_healing:inner_fire_threshold|desc=Will not use Berserk Famine unless above this threshold.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}^{{Lich setting|name=short|desc=Runs the fast 10-task challenge for the harried Halfling.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crowns ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game dice/crowns.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dice_bet_amount|desc=Put this in your yaml and set to some whole number, like dice_bet_amount: 10.}}^{{Lich setting|name=dice_money_on_hand|desc=How much money to withdraw from the bank.}}^{{Lich setting|name=dice_withdraw|desc=Withdraw money from the bank setting.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches for pets, bloodscrip, and loot in [[Drathrok%27s_Duskruin#Labyrinth|Duskruin Labyrinth]].&lt;br /&gt;
|usage=Configure your settings, enter the labyrinth, then start the script. The script will wait for messaging about a critter scurrying about and either try to catch it or move to another room. If no pet has been found by the 5 minute warning then it begins to search each room to collect bloodscrip and incidentals.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|settings={{Lich setting|name=duskruin:labyrinth:pet_noun|desc=(required) Kind of pet searching for, such as &#039;&#039;&#039;monkey&#039;&#039;&#039; or &#039;&#039;&#039;rat&#039;&#039;&#039;.}}^{{Lich setting|name=duskruin:labyrinth:loot_container|desc=(optional) Which container to put the bloodscrip and items you find when searching. If not specified then relies on {{com|STOW}} left/right.}}^{{Lich setting|name=duskruin:labyrinth:redeem_scrip|desc=(optional) Set to &#039;&#039;&#039;true&#039;&#039;&#039; to auto redeem any found bloodscrip. Default is &#039;&#039;false&#039;&#039;.}}&lt;br /&gt;
|uservars={{Lich setting|name=dusk_labyrinth_debug|desc=(optional) Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== empathylink ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Will link to your hunting_buddies while in combat running combat-trainer. Will attempt to link with Hodierna, if known, or Unity if not.&lt;br /&gt;
|usage=Start the script in your autostarts or manually start with ;empathylink when you want to use. Script is meant to run in the background.&lt;br /&gt;
&lt;br /&gt;
In your yaml put the following to never heal these people (replace the example names with yours):&lt;br /&gt;
 &lt;br /&gt;
 noheal_empathylink:&lt;br /&gt;
  - Bob&lt;br /&gt;
  - Joe&lt;br /&gt;
  - Jill&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=has_hodierna|desc=Set to true in your yaml to use Hodierna link.}}^{{Lich setting|name=noheal_empathylink|desc=List of names you never want to heal even if in hunting_buddies list. This setting is in this script.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Wrayth. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faux-atmo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Bring your verby items to life! Turn toys and items with fun verbs into [[Atmospheric_item|atmospherics]] by periodically performing a random verb on a random item based on your settings.&lt;br /&gt;
|usage=Configure which items and verbs you want to periodically do then start the script. It runs in the background.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Enable debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Number of minutes to wait between performing a verb on an item.&lt;br /&gt;
faux_atmo_interval: 15&lt;br /&gt;
&lt;br /&gt;
# Set to true to randomly select an item and verb to perform.&lt;br /&gt;
# Set to false to round-robin select items and verbs to perform.&lt;br /&gt;
faux_atmo_random: true&lt;br /&gt;
&lt;br /&gt;
# Items that don&#039;t have an inherent atmo effect&lt;br /&gt;
# but whose verbs if done periodically would.&lt;br /&gt;
faux_atmo_items:&lt;br /&gt;
  - name: blue basilisk&lt;br /&gt;
    verbs:&lt;br /&gt;
    - pet&lt;br /&gt;
    - pinch&lt;br /&gt;
    - poke&lt;br /&gt;
  - name: hooded cloak&lt;br /&gt;
    verbs:&lt;br /&gt;
    - rub&lt;br /&gt;
    - pat&lt;br /&gt;
    - wave&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if these scripts are running.&lt;br /&gt;
faux_atmo_no_use_scripts:&lt;br /&gt;
- combat-trainer&lt;br /&gt;
- go2&lt;br /&gt;
- get2&lt;br /&gt;
- bescort&lt;br /&gt;
- steal&lt;br /&gt;
- burgle&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t perform verbs on items if in these rooms.&lt;br /&gt;
faux_atmo_no_use_rooms:&lt;br /&gt;
- Carousel Chamber     # Room with vault&lt;br /&gt;
- Carousel Booth       # Room just before vault&lt;br /&gt;
- 1900                 # You can specify room ids, too&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars={{Lich setting|name=faux_atmo_debug|desc=Enable debug mode.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find-darkbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds and plays the Hollow Eve&#039;s game Darkbox.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=override|desc=Optional arg. Passes override to heal-remedy to use remedies instead of herbs if you already have herbs setup in your yaml.}}&lt;br /&gt;
|settings={{Lich setting|name=he_use_herbs_remedies|desc=Put this as true in your yaml if you want to use heal-remedy.}}^{{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== faskinner ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill with training items such as a small blue-belly crocodile with prominently stitched seams or a small fuzzy caracal with tufted ears and double-stitched seams.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Trainer noun should match exactly, such as crocodile or caracal&lt;br /&gt;
fa_skinning_trainer: &lt;br /&gt;
&lt;br /&gt;
# Container where you store your trainer, if it&#039;s not worn.&lt;br /&gt;
fa_skinning_trainer_container: &lt;br /&gt;
&lt;br /&gt;
# If you don&#039;t wear a skinning knife, this is the&lt;br /&gt;
# bladed weapon you want to use to skin with, such as a dagger.&lt;br /&gt;
fa_skinning_knife: &lt;br /&gt;
&lt;br /&gt;
# If you specify &#039;fa_skinning_knife:&#039; then this is&lt;br /&gt;
# the container where that bladed weapon is stored.&lt;br /&gt;
fa_skinning_knife_container: &lt;br /&gt;
&lt;br /&gt;
# Options:  First Aid, Skinning, Both or leave blank for whichever happens first&lt;br /&gt;
fa_skinning_priority: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== feed-cloak ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Feeds [[living vine cloaks]] that you are wearing so that they stay refreshed and healthy.&lt;br /&gt;
|usage=Run on demand or part of a training routine to feed your cloak regularly. Does not run in the background.&lt;br /&gt;
|settings=&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# If your cloak can&#039;t feed in your current room&lt;br /&gt;
# then feed-cloak will move to this specified room id.&lt;br /&gt;
# If not specified, or if the cloak can&#039;t feed here either,&lt;br /&gt;
# then the script will move to your `safe_room`.&lt;br /&gt;
feed_cloak_room: 992 # Crossing, [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args={{Lich setting|name=override|desc=Override setting to force using remedies instead of herbs if herbs are already defined in your yaml.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths.&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses the &#039;healing&#039; waggle set to configure how to cast your spells. Backwards compatible with &#039;empath_healing&#039; setting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;YAML Configuration&amp;lt;/b&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# healme script specific settings for empaths.&lt;br /&gt;
# Highly recommend that you define a &#039;healing&#039; waggle set&lt;br /&gt;
# for maximum control over how you cast your healing spells.&lt;br /&gt;
# If no &#039;healing&#039; waggle set is defined then healme script&lt;br /&gt;
# will use &#039;empath_healing:&#039; settings as backup.&lt;br /&gt;
healme:&lt;br /&gt;
  # Toggle debug mode. Can also use `debug` script argument.&lt;br /&gt;
  # Default is false.&lt;br /&gt;
  debug: false&lt;br /&gt;
  # Wound severities below this threshold will be ignored.&lt;br /&gt;
  # Range is 0 to 13 based on &#039;perceive health self&#039;.&lt;br /&gt;
  # If you have HEAL or REGENERATE, then you may choose&lt;br /&gt;
  # to set a low threshold (1 or 2) since those can be healed over time&lt;br /&gt;
  # rather than waiting for the script to heal them all in one sitting.&lt;br /&gt;
  # Default is 0.&lt;br /&gt;
  severity_threshold: 1&lt;br /&gt;
  # When waiting for a spell to be prepared and if you have wounds to tend,&lt;br /&gt;
  # such as bleeders or lodged ammo or parasites, then this is the max&lt;br /&gt;
  # number of those wounds to tend before casting to be efficient.&lt;br /&gt;
  # Even if you set this to 0, healme script will tend wounds just not&lt;br /&gt;
  # between preparing and casting a spell.&lt;br /&gt;
  # Default is 1.&lt;br /&gt;
  max_wounds_to_tend_while_prep_spells: 1&lt;br /&gt;
&lt;br /&gt;
# This is a sample &#039;healing&#039; waggle set for the healme script.&lt;br /&gt;
# You can configure which spells you want to use and how to cast them.&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  # Used by the &#039;healme&#039; script&lt;br /&gt;
  # Spells are cast as needed, but as you define them here&lt;br /&gt;
  healing:&lt;br /&gt;
    # Required spells&lt;br /&gt;
    Heal Wounds:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    Heal Scars:&lt;br /&gt;
      mana: 1&lt;br /&gt;
      cambrinth:&lt;br /&gt;
      - 5&lt;br /&gt;
      - 5&lt;br /&gt;
      prep_time: 10&lt;br /&gt;
    # Important spells (optional)&lt;br /&gt;
    Blood Staunching:       # cast if bleeding&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Vitality Healing:       # cast if low on vitality&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Niche spells (optional)&lt;br /&gt;
    Flush Poisons:          # cast if poisoned&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Cure Disease:           # cast if diseased&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    # Helpful spells (optional)&lt;br /&gt;
    Heal:                   # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
    Regenerate:             # cast to speed up healing&lt;br /&gt;
      use_auto_mana: true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Script Usage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Heal yourself using default settings.&lt;br /&gt;
;healme&lt;br /&gt;
&lt;br /&gt;
# Heal all wounds EXCEPT external wounds of&lt;br /&gt;
# the listed body parts to preserve pet bleeders.&lt;br /&gt;
;healme &amp;quot;chest, left arm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Heal wounds whose severity is greater than 2.&lt;br /&gt;
# Overrides the healme.severity_threshold setting.&lt;br /&gt;
;healme 2&lt;br /&gt;
&lt;br /&gt;
# Echo debug information.&lt;br /&gt;
;healme debug&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== herb-stock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Restocks herbs for healing with herbs in combat&lt;br /&gt;
|usage=This script will restock either default herbs or herbs defined in the user&#039;s yaml&lt;br /&gt;
|args={{Lich setting|name=town|desc=Override your character&#039;s hometown with a different town to use for stocking herbs.}}&lt;br /&gt;
|settings={{Lich setting|name=herbs|desc=Set this to true to restock default herbs based on your character&#039;s hometown. Alternatively, define a list of herbs to add to or override the default list.}}^{{Lich setting|name=herbs_override_herbstock|desc=Set this to true to ONLY use the herbs defined in the herbs setting.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffs|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with same heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== invoke-rune ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Use to cast spells from runestones. The runestones are the ones purchased from Sierack&#039;s Reagents, https://elanthipedia.play.net/Sierack%27s_Reagents, in Shard. Can add more from Enchanting or other places.&lt;br /&gt;
|usage= ;invoke-rune &amp;quot;&amp;lt;spell name&amp;gt;&amp;quot; example: ;invoke-rune &amp;quot;Clear Vision&amp;quot; &lt;br /&gt;
|args={{Lich setting|name=spell|desc=Name of the spells: &amp;quot;Arc Light&amp;quot; Althleticism Bless Calm &amp;quot;Clear Vision&amp;quot; Compost &amp;quot;Eagle&#039;s Cry&amp;quot; &amp;quot;Fire Shards&amp;quot; &amp;quot;Glythtide&#039;s Gift&amp;quot; Geyser &amp;quot;Protection from Evil&amp;quot; Refresh Shadows Zephyr. Use double quotes for spells with two or more words.}}^{{Lich setting|name=debug|desc=Puts script in debug mode.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== lamprey ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Plays the Hollow Eve&#039;s game lamprey. Can only play this game once every 10 minutes if you get a lamprey or prize.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes. Also trains [[Lich_script_repository#performance|performance]] while picking.&lt;br /&gt;
|usage=Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The [[Lich_script_repository#burgle|burgle_settings: loot_container]] is a shared feature for ease of use with keepsake boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Settings:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you use a worn lockpick ring for picking?&lt;br /&gt;
# If true then specify the name of your lockpick ring as the container.&lt;br /&gt;
use_lockpick_ring: true&lt;br /&gt;
lockpick_container: lockpick ring&lt;br /&gt;
&lt;br /&gt;
# If false then the script will get a loose lockpick from the container.&lt;br /&gt;
#use_lockpick_ring: false&lt;br /&gt;
#lockpick_container: backpack&lt;br /&gt;
&lt;br /&gt;
# When done picking boxes that contains coins, gems, and such,&lt;br /&gt;
# do you want to run the ;sell-loot script?&lt;br /&gt;
sell_loot: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick looted boxes from critters and such?&lt;br /&gt;
# If true then the ;pick script is ran using its settings.&lt;br /&gt;
# Refer to that script for how to set up those settings.&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick a daily use lockbox trainer like a training box or harvest bag?&lt;br /&gt;
# If true then specify your trainer&#039;s name and whether it&#039;s worn or not.&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# Do you want to pick consumable boxes such as limited use trainers from burgling or incidentals?&lt;br /&gt;
# If true then list the names of those discardable consumables here.&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container.&lt;br /&gt;
# IMPORTANT! Consumable boxes should be kept separate from live boxes so as not to cause issues with ;pick script.&lt;br /&gt;
# IMPORTANT! THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
  - keepsake box&lt;br /&gt;
  - box puzzle&lt;br /&gt;
  - jewelry box&lt;br /&gt;
&lt;br /&gt;
# If you use a daily use lockpick trainer,&lt;br /&gt;
# be sure to add it to your gear: config.&lt;br /&gt;
gear:&lt;br /&gt;
- :adjective: training&lt;br /&gt;
  :name: box&lt;br /&gt;
  :skip_repair: true&lt;br /&gt;
  :container: backpack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
At the beginning of the script it will check for deed packets and buy more if it finds less than 2&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mining_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== multi ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts multiple times.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2,sit,kneel,stand&lt;br /&gt;
&lt;br /&gt;
# This toggles autosneak flag before/after burgling.&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - multi 1,flag autosneak off&lt;br /&gt;
  after:&lt;br /&gt;
  - multi 1,flag autosneak on&lt;br /&gt;
  ...&lt;br /&gt;
&lt;br /&gt;
# This example combines doing actions and running scripts.&lt;br /&gt;
# To run a script, prefix its name with a colon.&lt;br /&gt;
# It also passes arguments to the script (each argument separated by a space).&lt;br /&gt;
;multi 5,get sword from my backpack,:myForgingScript sword,put sword in my carryall&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pattern-hues ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts Warrior Mage Pattern Hues cantrip at set intervals.&lt;br /&gt;
|usage= The script will cast pattern hues cantrip based on settings in yaml. If no custom settings set, will cast a random color. Examples: ;pattern-hues now will cast now and exit. ;pattern-hues in you before, after, t2, manually, or in a personal startup script will change cast the cantrip on your interval and with settings. Leave pattern and hue empty if you want to pick from all the available options. Put what you only want the color to go to for random. Custom is for those lucky enough to have their own color (Dartellum has a custom color). Or, put the exact color you want in gesture, such as bright emerald.&lt;br /&gt;
|args= {{Lich setting|name=now|desc=Cast now.}}{{Lich setting|name=debug|desc=Output variable values.}}&lt;br /&gt;
|settings={{Lich setting|name=Pattern Hues yaml settings: gesture is either random, custom, or a specific setting.}}&lt;br /&gt;
  pattern_hues:&lt;br /&gt;
    duration: 600&lt;br /&gt;
    gesture: custom&lt;br /&gt;
    pattern_hues_styles:&lt;br /&gt;
      pattern:&lt;br /&gt;
      - bright&lt;br /&gt;
      - hazy&lt;br /&gt;
      - gleaming&lt;br /&gt;
      - lucent&lt;br /&gt;
      hue:&lt;br /&gt;
      - soot black&lt;br /&gt;
      - emerald&lt;br /&gt;
      - bone white&lt;br /&gt;
      - snowflake white&lt;br /&gt;
      - yellow&lt;br /&gt;
      - charcoal black&lt;br /&gt;
      - sky blue&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, unlocks, and loots monster boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  # Assuming YAML config matches your goals&lt;br /&gt;
  ;pick&lt;br /&gt;
&lt;br /&gt;
  # Pick boxes in different bag, ignoring exp mind state, skipping identify&lt;br /&gt;
  ;pick source=backpack all careful&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &#039;Simple&#039; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  tend_own_wounds: true&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - encompassing.shadows&lt;br /&gt;
  - lootsack&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  - reaper&lt;br /&gt;
  - concussion&lt;br /&gt;
  blacklist_container:&lt;br /&gt;
  too_hard_container:&lt;br /&gt;
&lt;br /&gt;
lockpick_type: stout iron&lt;br /&gt;
lockpick_dismantle: pray&lt;br /&gt;
stop_pick_on_mindlock: false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example &amp;quot;Higher Risk&amp;quot; Configuration&lt;br /&gt;
pick:&lt;br /&gt;
  debug: true&lt;br /&gt;
  disarm_quick_threshold: 0&lt;br /&gt;
  disarm_normal_threshold: 2&lt;br /&gt;
  disarm_careful_threshold: 5&lt;br /&gt;
  disarm_too_hard_threshold: 12&lt;br /&gt;
  pick_quick_threshold: 0&lt;br /&gt;
  pick_normal_threshold: 4&lt;br /&gt;
  pick_careful_threshold: 8&lt;br /&gt;
  trap_blacklist:&lt;br /&gt;
  - teleport&lt;br /&gt;
  picking_box_sources:&lt;br /&gt;
  - chef&#039;s bag&lt;br /&gt;
  - arm pouch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=debug|desc=Turns on debug output}}^&lt;br /&gt;
{{Lich setting|name=refill|desc=Refill your lockpick ring}}^&lt;br /&gt;
{{Lich setting|name=source|desc=The container to get boxes from. Overrides &#039;pick.picking_box_sources&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=all|desc=Keep picking after mindlock. Overrides &#039;stop_pick_on_mindlock&#039; config setting.}}^&lt;br /&gt;
{{Lich setting|name=assume|desc=Skips identification and assumes a given difficulty (i.e. ;pick careful will always do disarm/pick carefully)}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=pick.debug|desc=Turns on debug output. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=pick.use_glance|desc=Set this to false to disable glance if you&#039;re a thief.}}^&lt;br /&gt;
{{Lich setting|name=pick.trash_empty_boxes|desc=Disposes of empty boxes in trash containers (or drops them) instead of dismantling; will use global worn_trashcan settings if set.}}^&lt;br /&gt;
{{Lich setting|name=pick.assumed_difficulty|desc=Skips identification step and uses this &#039;speed&#039; for disarm and pick. NOTE: Using this will disable blacklist functionality.}}^&lt;br /&gt;
{{Lich setting|name=pick.picking_box_sources|desc=The list of bags that unopened boxes are stored in.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_quick_threshold|desc=Difficulty rating to switch to &#039;pick quick&#039;. Ratings below this will use &#039;pick blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_normal_threshold|desc=Difficulty rating to switch to &#039;pick&#039;. Ratings below this will use &#039;pick quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.pick_careful_threshold|desc=Difficulty rating to switch to &#039;pick careful&#039;. Ratings below this will use &#039;pick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_quick_threshold|desc=Difficulty rating to switch to &#039;disarm quick&#039;. Ratings below this will use &#039;disarm blind&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_normal_threshold|desc=Difficulty rating to switch to &#039;disarm&#039;. Ratings below this will use &#039;disarm quick&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_careful_threshold|desc=Difficulty rating to switch to &#039;disarm careful&#039;. Ratings below this will use &#039;disarm&#039;.}}^&lt;br /&gt;
{{Lich setting|name=pick.disarm_too_hard_threshold|desc=Difficulty rating to discard/store the box in the pick.too_hard_container.}}^&lt;br /&gt;
{{Lich setting|name=pick.too_hard_container|desc=The bag to put boxes into that are too difficult to disarm; discards too hard boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist|desc=List of trap types to not auto disarm}}^&lt;br /&gt;
{{Lich setting|name=pick.blacklist_container|desc=Container to store blacklisted boxes in; discards blacklisted boxes if not set.}}^&lt;br /&gt;
{{Lich setting|name=pick.tend_own_wounds|desc=Decides to run tendme.lic after a box pops before heading to your saferoom. Defaults to false.}}^&lt;br /&gt;
{{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^&lt;br /&gt;
{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^&lt;br /&gt;
{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^&lt;br /&gt;
{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^&lt;br /&gt;
{{Lich setting|name=waggle_sets.pick|desc=waggle set of buffs to use while picking}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
|usage = See examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; &amp;quot;red flower&amp;quot; nemoih bar mortar cream&lt;br /&gt;
 # ;remedy remedies 2 &amp;quot;blister cream&amp;quot; nemoih &amp;quot;not used&amp;quot; bar mortar cream  - for when only herb is required&lt;br /&gt;
 remedy &amp;lt;book type&amp;gt; &amp;lt;chapter&amp;gt; &amp;lt;recipe name&amp;gt; &amp;lt;herb1&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 Book type:    What alchemy type is this item. [remedies]&lt;br /&gt;
 Chapter: containing the item. &lt;br /&gt;
 Recipe name:  Name of the recipe, wrap in double quotes if this is multiple words. &lt;br /&gt;
 Herb1:        Prepared herb, wrap in double quotes if this is multiple words.. &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
 remedy &amp;lt;continue&amp;gt; &amp;lt;herb2&amp;gt; &amp;lt;catalyst&amp;gt; &amp;lt;container&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
 continue      &lt;br /&gt;
 herb2:        Prepared herb, wrap in double quotes if this is multiple words. Put none for none. &lt;br /&gt;
 catalyst:     Type of catalyst. &lt;br /&gt;
 container:    Type of container for creating. &lt;br /&gt;
 noun:         End product [cream, salve, wash, balm, ungent, potion, tonic, ointment, elixir, poultices, draught]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Overrides for foraging (all setting in base):&lt;br /&gt;
 # container used to hold herbs for remedy.lic (optional) Not optional if overriding&lt;br /&gt;
 herb_container:&lt;br /&gt;
 # Following settings, including herb_container:, are required to override workorders for remedies&lt;br /&gt;
 # container used for raw herbs foraged - used by alchemy.lic script&lt;br /&gt;
 alchemy_herb_storage:&lt;br /&gt;
 # quantity of gathered herbs, recall a workorder requires 25 herbs per finished product&lt;br /&gt;
 # Set to your workorder_max_items: setting times 4. Example, if workorder_max_items: 4,&lt;br /&gt;
 # set this setting to 100.&lt;br /&gt;
 alchemy_herb_quantity:&lt;br /&gt;
 # How many prepared herbs you want:&lt;br /&gt;
 alchemy_prep_quantity:&lt;br /&gt;
 # if you want to forage careful&lt;br /&gt;
 alchemy_forage_type:&lt;br /&gt;
 # Set an override for foraging if Outdoorsmanship is high enough to find the herb anywhere&lt;br /&gt;
 forage_override_room:&lt;br /&gt;
 # Set an override for town&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 # Set this to true if you want to always forage for your herbs for workorders&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
&lt;br /&gt;
 workorder_recipes:&lt;br /&gt;
   remedies:&lt;br /&gt;
   - some skin ungent&lt;br /&gt;
   #- some skin tonic&lt;br /&gt;
&lt;br /&gt;
 My guy&#039;s example:&lt;br /&gt;
 # Used by alchemy script #####&lt;br /&gt;
 alchemy_herb_storage: *back&lt;br /&gt;
 alchemy_herb_quantity: 25&lt;br /&gt;
 herb_container: *back&lt;br /&gt;
 alchemy_prep_quantity: 25&lt;br /&gt;
 #alchemy_forage_type:&lt;br /&gt;
 forage_override_room: 909 #8860&lt;br /&gt;
 forage_override_town:&lt;br /&gt;
 workorders_override_store: false&lt;br /&gt;
 ##############################&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look.&lt;br /&gt;
|usage=&lt;br /&gt;
Example: &lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to determine your health threshold&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wound severities are based on a 1-8 numeric scale according to https://elanthipedia.play.net/Damage&lt;br /&gt;
&lt;br /&gt;
1. insignificant&amp;lt;br&amp;gt;&lt;br /&gt;
2. negligible&amp;lt;br&amp;gt;&lt;br /&gt;
3. minor&amp;lt;br&amp;gt;&lt;br /&gt;
4. harmful (bleeding wounds)&amp;lt;br&amp;gt;&lt;br /&gt;
5. damaging&amp;lt;br&amp;gt;&lt;br /&gt;
6. severe&amp;lt;br&amp;gt;&lt;br /&gt;
7. devastating&amp;lt;br&amp;gt;&lt;br /&gt;
8. useless&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The script uses an equation to tally up all your wound severities to see if your total damage exceeds your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; yaml setting.&lt;br /&gt;
If yes, it gets you healed.&lt;br /&gt;
If no, it skips healing.&lt;br /&gt;
&lt;br /&gt;
The equation groups your wounds based on that numerical scale above so it knows the quantity of wounds at each severity. To know what severity your wound is you have to look at the wounds by body part table at https://elanthipedia.play.net/Damage#Wounds. For example, &amp;quot;some minor abrasions to the head&amp;quot; are considered &#039;&#039;insignificant&#039;&#039; and &amp;quot;cuts and bruises about the head&amp;quot; are considered &#039;&#039;minor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knowing the severities and having the wounds grouped, the equation computes a number for each group by squaring the severity and multiplying by the number of wounds in that group.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 You have some minor abrasions to the head, some minor abrasions to the left arm, some cuts and bruises about the right arm, some tiny scratches to the left leg, some cuts and bruises about the right leg, some minor abrasions to the right hand.&lt;br /&gt;
&lt;br /&gt;
would be grouped out to be:&lt;br /&gt;
&lt;br /&gt;
 1. insignificant x 3 wounds {minor abrasions to the head, left arm, and right hand} = (1^2 x 3) = 3&lt;br /&gt;
 2. negligible x 1 wounds {tiny scratches to the left leg} = (2^2 x 1) = 4&lt;br /&gt;
 3. minor x 2 wounds {cuts and bruises about the right arm and right leg} = (3^2 x 2) = 18&lt;br /&gt;
 4. harmful x 0 = 0&lt;br /&gt;
 5. damaging x 0 = 0&lt;br /&gt;
 6. severe x 0 = 0&lt;br /&gt;
 7. devastating x 0 = 0&lt;br /&gt;
 8. useless x 0 = 0&lt;br /&gt;
&lt;br /&gt;
The grand total of all those groupings is compared to your &#039;&#039;&#039;health_threshold:&#039;&#039;&#039; setting. In this example, the grand total is 3 + 4 + 18 = 25.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background, gazing or exhaling your sanowret crystal to train [[Arcana]]. Checks for concentration and current mindstate to run only when necessary. Supports worn crystals or stored in a container.&lt;br /&gt;
|usage=This script can be run in passive mode or on-demand, and is well suited as part of your autostarts.&lt;br /&gt;
&lt;br /&gt;
Run once on-demand: &amp;lt;code&amp;gt;;sanowret-crystal run=true&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Run in the background: &amp;lt;code&amp;gt;;sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auto start: &amp;lt;code&amp;gt;;autostart add sanowret-crystal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=In your YAML, configure the adjective of your sanowret crystal and list any scripts or rooms where you don&#039;t want the script to run, such as when burgling or in a room that prevents magical device usage.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sanowret_adjective: sanowret&lt;br /&gt;
    sanowret_no_use_scripts: # Don&#039;t try to use crystal while these scripts are active.&lt;br /&gt;
    - sew&lt;br /&gt;
    - carve&lt;br /&gt;
    - tinker&lt;br /&gt;
    - forge&lt;br /&gt;
    - remedy&lt;br /&gt;
    - shape&lt;br /&gt;
    - enchant&lt;br /&gt;
    - outdoorsmanship&lt;br /&gt;
    - combat-trainer&lt;br /&gt;
    - buff&lt;br /&gt;
    - burgle&lt;br /&gt;
    - go2&lt;br /&gt;
    sanowret_no_use_rooms: # Don&#039;t try to use crystal while in these rooms.&lt;br /&gt;
    - Carousel Chamber     # Room with vault&lt;br /&gt;
    - Carousel Booth       # Room just before vault&lt;br /&gt;
    - 1900                 # You can specify room ids, too (Crossing bank window)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== schedule ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Executes a series of actions or scripts (via &#039;&#039;&#039;multi&#039;&#039;&#039; script) if at least N minutes have elapsed since the last time they were done.&lt;br /&gt;
|usage=Run on-demand or as part of &#039;before&#039; or &#039;after&#039; steps of other scripts or as customized actions to perform with T2. Whatever you can do with &#039;&#039;&#039;multi&#039;&#039;&#039;, you can do with &#039;&#039;&#039;schedule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;schedule [timer-label], [timer-interval], [arguments for multi script]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Usage:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will cause you to sit then kneel then stand then repeat that sequence one time.&lt;br /&gt;
;multi 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This does the same as the above example but only if 5 minutes have elapsed since the last time this ran.&lt;br /&gt;
;schedule aerobics, 5, 2, sit, kneel, stand&lt;br /&gt;
&lt;br /&gt;
# This configures crossing-repair to not run more often than every 2 hours&lt;br /&gt;
training_list:&lt;br /&gt;
- skill:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  ...&lt;br /&gt;
  start: 10&lt;br /&gt;
  scripts:&lt;br /&gt;
  - schedule repairs, 120, 1, :crossing-repair&lt;br /&gt;
  ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=sell_loot_metals_and_stones|desc=Set to true to sell nuggets and bars (e.g. zinc nuggets and bronze bars).}}^{{Lich setting|name=sell_loot_metals_and_stones_container|desc=The container that has the nuggets and bars (e.g. zinc nugget and bronze bar) to sell.}}^{{Lich setting|name=sell_loot_ignored_metals_and_stones|desc=List of metal or stone nuggets and bars NOT to sell.}}^{{Lich setting|name=sell_loot_traps|desc=Sell harvested traps from boxes that are in your &#039;component_container&#039;.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adds a useful selection of aliases to the global list:&lt;br /&gt;
|usage=&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sigilharvest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Script for sigil harvesting&lt;br /&gt;
|usage= Harvests sigils based on parameters passed in as arguments. Can be used to target specific sigils or harvest sigils at random. Automatically detects the current season and reads base-sigils.yaml for rooms containing the desired sigil.&lt;br /&gt;
|args= {{Lich setting|name=&amp;lt;code&amp;gt;;sigilharvest shard congruence 70 10 debug&amp;lt;/code&amp;gt;}}^{{Lich setting|name=city|desc=Full name of city in the vicinity of which to harvest sigils Supported cities are Crossing, Riverhaven, and Shard}}^{{Lich setting|name=sigil|desc=Name of sigil to target or &#039;random&#039; to target a random sigil every loop}}^{{Lich setting|name=precision|desc=Target precision 1 to 100. The script will harvest any sigils that meet or exceed this number. Use &#039;101&#039; to never harvest. Using very low precisions could result in a high number of items in your bags.}}^{{Lich setting|name=roomcap|desc=Optional. Maximum number of rooms to search.}}^{{Lich setting|name=debug|desc=Optional. USe &#039;debug&#039; as final arg to generate additional debug messaging about what the script is doing.}}&lt;br /&gt;
|settings=YAML settings are optional. By default the script avoids most rooms which contain enemies and will maintain a stock of at least 25 scrolls.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
    sigil_harvest_settings:&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;danger_rooms: [5713, 656] #Array. Avoid these rooms even if they&#039;re listed in base-sigils.yaml&lt;br /&gt;
    &amp;amp;nbsp;&amp;amp;nbsp;blank_scrolls: 50 #Integer. Minimum number of blank scrolls to keep on hand.}}&lt;br /&gt;
&lt;br /&gt;
== sigilrecorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=hollow_eve_loot_container|desc=Storage container name.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=smokes an item&lt;br /&gt;
|usage=&lt;br /&gt;
You can run the script two ways, one from command line and the other from a YAML.&lt;br /&gt;
&lt;br /&gt;
Command line: &lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also run it from a YAML setting:&lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;cigar noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=Command Line:&lt;br /&gt;
  &lt;br /&gt;
 &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
YAML:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;cigar noun&amp;gt; (When running from YAML)&lt;br /&gt;
&lt;br /&gt;
|settings=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  smoke:&lt;br /&gt;
    cigar_container: humidor&lt;br /&gt;
    smoke_image:&lt;br /&gt;
    lighter:&lt;br /&gt;
      type: flint&lt;br /&gt;
      container: humidor&lt;br /&gt;
      blade: dagger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sort-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This is an alternative to stack-scrolls. This script uses all scroll stackers of the same noun, labeled with the guild.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without any arguments, it will search your default_container for scrolls and put the in the correct cases.&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls [container]&amp;lt;/code&amp;gt; Script will search container specified for scrolls.^&lt;br /&gt;
&amp;lt;code&amp;gt;;sort-scrolls find [spell]&amp;lt;/code&amp;gt; Script will try to find a scroll matching the spell specified and remove a copy if one exists.  You can search for partial names, but if it matches more than 1 spell (fire rain, fire shards, etc), it will pick the first one alphabetically.&lt;br /&gt;
&lt;br /&gt;
You need 10 scroll stackers all with the same noun, and you have to put a wax label on each of them and label them with guild names.&lt;br /&gt;
They should look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Bard&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Cleric&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Empath&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Moon Mage&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Necromancer&amp;quot;&lt;br /&gt;
a striking felwood scroll case topped with a trio of silver-infused Gnomish kocho labeled &amp;quot;Paladin&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Ranger&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Trader&amp;quot;&lt;br /&gt;
a vibrant pink leather scroll case lined with spun rainbow labeled &amp;quot;Warrior Mage&amp;quot;&lt;br /&gt;
a cerulean watersilk scroll case secured with a silver clasp labeled &amp;quot;Extras&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Extras&amp;quot; case is for overflow if any of the other cases get full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;scroll_sorter:&lt;br /&gt;
    stacker: scroll folio&lt;br /&gt;
    stacker_container: haversack&lt;br /&gt;
    scroll_nouns: [&#039;cerulean scroll&#039;, &#039;glittery-pink scroll&#039;, &#039;silver-stippled scroll&#039;, &#039;gold-stippled scroll&#039;]&lt;br /&gt;
    close_container: false&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stacker|desc=The noun or adjective and noun of the case type you&#039;re using.}}^&lt;br /&gt;
{{Lich setting|name=stacker_container|desc=Where you have your cases stored.  The script will put them back there as well. If you don&#039;t specify this setting, it will use default_container: instead.}}^&lt;br /&gt;
{{Lich setting|name=scroll_nouns|desc=Specify any custom scroll types that come from different cases and also from custom papers you can use.}}^&lt;br /&gt;
{{Lich setting|name=close_container|desc=Closes the stacker container when the script ends if this is true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  eliminate: true&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:eliminate|desc=True/False.  Only used during arena.  Will use krhi eliminate at the beginning of rounds 5/10/15/20/25. &#039;&#039;&#039;Only include if you are a thief with khri eliminate.&#039;&#039;&#039;}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown|desc=The name of the weapon you wish to use for mobs defined in use_thrown_on.  If this is left off, then it will never try thrown (useful for characters with passive abilities that can force flying thins to land - ex khri terrify).}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== summoning ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains summoning via summoning and breaking a magical weapon. Summons admittance to build up charges to summon a weapon. [[Warrior Mages]] must have already {{com|align}}ed to an element.&lt;br /&gt;
|settings={{Lich setting|name=summoning_target_increment|desc=The desired number of mind states to increase by. Respects crossing_training_max_threshold as an upper threshold.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_startup_delay|desc=Number of seconds to wait after first starting before it will eat skills.  Useful when tarantula is added to autostarts, so that it doesn&#039;t eat skills on first login, before login drain.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_noun|desc=Change if you&#039;ve had a tarantula alteration or if you bought the harvester spider at 2020 Corn Maze. Use both the adjective and noun.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_debug|desc=Set true if you wish to see debug messages}}^&lt;br /&gt;
{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^&lt;br /&gt;
{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^&lt;br /&gt;
{{Lich setting|name=tarantula|desc=A list of skills, organized by skillset and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tessera ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses the Tessera item every 6 minutes, 15 second (default). Runs in the background and handles safe pausing and unpausing running scripts.&lt;br /&gt;
|usage= Will attempt to ask retrieve the character&#039;s Tessera by asking it about invest. The script manages the handling of the item to and from storage container and pauses/unpauses scripts.&lt;br /&gt;
|args= None&lt;br /&gt;
|settings={{Lich setting|name=tessera_noun|desc=Item noun. (Default = Tessera).}}^{{Lich setting|name=tessera_retry_interval|desc=Interval in seconds to retry asking the Tessera about invest. (Default = 375).}}^{{Lich setting|name=tessera_startup_delay|desc=Startup delay in seconds Tessera script. Purpose is to avoid other startup conflicts. (Default = 15).}}^{{Lich setting|name=tessera_no_use_scripts|desc=List of scripts that when running delay or pause the processing of the Character&#039;s Tessera attempt.}}^{{Lich setting|name=tessera_no_use_rooms|desc=Add room title to the regex to avoid using the Tessera if in a particular room.}}&lt;br /&gt;
|uservars= {{Lich setting|name=tessera_last_use|desc=Keeps track of the last time asking the Tessera about invest was attempted. Ex: tessera_last_use:  2022-03-21 22:48:29 -0700.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
* Transfer all items from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items backpack haversack&lt;br /&gt;
&lt;br /&gt;
* Transfer only items that respond to &amp;lt;noun&amp;gt; from &amp;lt;source&amp;gt; to &amp;lt;destination&amp;gt;&lt;br /&gt;
  ;transfer-items &amp;lt;source&amp;gt; &amp;lt;destination&amp;gt; &amp;lt;noun&amp;gt;&lt;br /&gt;
  ;transfer-items backpack quiver arrows&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}^{{Lich setting|name=destination|desc=Destination container.}}^{{Lich setting|name=noun|desc=If specified, only items with this noun will be transferred.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== vanity-pet ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Some [[vanity pet|vanity pets]], like hogs and monkeys, can be set on the ground to follow you. At times, these pets need to be stowed away for safe keeping, such as before [[Breaking_and_Entering|burgling]] so that they aren&#039;t lost when a room unloads. When stowing, the script will wait for pet to arrive in your room (sometimes the pet may lag behind, especially if you move fast and far).&lt;br /&gt;
|usage=Run to stow your pet before burgling or entering combat. Drop your pet at other times when you want it to follow you. &lt;br /&gt;
|args=&lt;br /&gt;
&lt;br /&gt;
* Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  vanity-pet pet_action pet_name pet_container [debug]&lt;br /&gt;
&lt;br /&gt;
   pet_action     STOW or DROP to either stow your pet in their container or drop them to the ground. &lt;br /&gt;
&lt;br /&gt;
   pet_name       Name of your pet. &lt;br /&gt;
&lt;br /&gt;
   pet_container  Container for your pet. &lt;br /&gt;
&lt;br /&gt;
   debug          Enable debug output &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Drop Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog from my woven.sack&lt;br /&gt;
&lt;br /&gt;
You pluck a lazy farm hog from a soft woven sack with a golden piglet charm, the creature snorting as you wake it up.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;drop my farm.hog&lt;br /&gt;
&lt;br /&gt;
You set the farm hog on the ground.  It trots around you in a circle, happily oinking.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Stow Pet Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;vanity-pet stow farm.hog woven.sack&lt;br /&gt;
&lt;br /&gt;
--- Lich: vanity-pet active.&lt;br /&gt;
&lt;br /&gt;
[vanity-pet]&amp;gt;get farm.hog&lt;br /&gt;
&lt;br /&gt;
You scoop the farm hog up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[vanity-pet]&amp;gt;put my farm.hog in my woven.sack&lt;br /&gt;
&lt;br /&gt;
You tuck your farm hog into its snug woven sack and it curls up to go to sleep, snorting softly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
--- Lich: vanity-pet has exited.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|settings=&lt;br /&gt;
&lt;br /&gt;
Hook into hunting-buddy:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hunting_info:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hook into burgle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  before:&lt;br /&gt;
  - vanity-pet stow farm.hog woven.sack&lt;br /&gt;
  after:&lt;br /&gt;
  - vanity-pet drop farm.hog woven.sack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wait ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Designed for use with the &#039;&#039;&#039;multi&#039;&#039;&#039; script to pause N seconds between commands.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: Runs &#039;somescript&#039; 20 times with a 100 second interval between each run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 20,:wait 100,:somescript&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example: Coughs, waits 5 seconds, sneezes, waits 5 seconds, then hiccups.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;multi 1,cough,:wait 5,sneeze,:wait 5,hiccup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== wand-watcher ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Activates wands automatically based on cooldown timer&lt;br /&gt;
|usage=Best added to character autostart.&lt;br /&gt;
&lt;br /&gt;
You need to be intelligent about how cooldown / count interact.  If you only have 1 and the cooldown is 60 minutes, don&#039;t set a value less than 60 minutes.&lt;br /&gt;
&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wands:&lt;br /&gt;
  # magic wand:                     #Adj + Noun of the wand.  Must be unique  [Mandatory]&lt;br /&gt;
  #   activation message: Foo Bar   #Spell activation message                 [Mandatory]&lt;br /&gt;
  #   activate verb: tap            #Verb used to activate the wand           [Optional - defaults to &#039;tap&#039;]&lt;br /&gt;
  #   container: backpack           #Container where the wand(s) are stored   [Mandatory]&lt;br /&gt;
  #   cooldown: 32                  #minutes between activation attempts      [Optional - defaults to 30]&lt;br /&gt;
  #   count: 2                      #number of wands you have                 [Optional - defaults to 2]&lt;br /&gt;
  bloodwood branch:&lt;br /&gt;
    activation message: The world around you seems to slow as the spell grips your mind.&lt;br /&gt;
    activate verb: tap&lt;br /&gt;
    container: rucksack&lt;br /&gt;
    cooldown: 32&lt;br /&gt;
    count: 2&lt;br /&gt;
  ironwood wand:&lt;br /&gt;
    activation message: A glistening net of coiling tendrils interlaces itself across your muscles&lt;br /&gt;
    activate verb: rub&lt;br /&gt;
    container: haversack&lt;br /&gt;
    cooldown: 34&lt;br /&gt;
    count: 2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while these scripts are running.&lt;br /&gt;
wand_watcher_no_use_scripts:&lt;br /&gt;
  - burgle&lt;br /&gt;
  - go2&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t try to grab any wands while in these rooms (generally anti-magic rooms), can use roomnumber, title or regex that matches the title.&lt;br /&gt;
wand_watcher_no_use_rooms:&lt;br /&gt;
  - 1900                                          # Crossing bank teller - included with regex below but shown for example&lt;br /&gt;
  - Knife Clan, Triage                            # Dokt - silenced room&lt;br /&gt;
  - !ruby/regexp &#039;/^(?:First )?Provincial Bank,/&#039; # Crossing Bank - mapped, but 1 regex- -&amp;gt; 3 rooms&lt;br /&gt;
  - !ruby/regexp &#039;/Carousel (?:Booth|r)$/&#039;        # Vaults - unmapped silenced / nomagic&lt;br /&gt;
&lt;br /&gt;
# Wait n seconds on startup before doing anything [Optional - defaults to 10 s]&lt;br /&gt;
wand_watcher_startup_delay: 10  &lt;br /&gt;
# Wait n seconds between checks for reusing wands [Optional - defaults to 60 s]&lt;br /&gt;
wand_watcher_passive_delay: 60  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=See example for explanation.&lt;br /&gt;
|uservars={{Lich setting|name=wand_watcher_timers|desc=Persistent storage for next use time for all wands.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/rpherbig/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept. Set to 5 or below or run the risk of not having enough material, which will cause the script to endlessly loop.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>MWEST01523</name></author>
	</entry>
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