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	<updated>2026-10-10T01:05:33Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pathway_of_Precision_quest_walkthrough&amp;diff=694234</id>
		<title>Pathway of Precision quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pathway_of_Precision_quest_walkthrough&amp;diff=694234"/>
		<updated>2026-08-26T02:16:30Z</updated>

		<summary type="html">&lt;p&gt;MW6575: Labeled room ID&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
Ask leader about quest. &amp;lt;br/&amp;gt;&lt;br /&gt;
I&#039;d suggest doing this in Riverhaven since it&#039;s the closest city to Throne City. &amp;lt;br/&amp;gt;&lt;br /&gt;
The guild leader will tell you that you need to go to the tower you went to for Accuracy. &amp;lt;br/&amp;gt;&lt;br /&gt;
Travel to the ruined tower in Throne City, from the stone docks go: South, Southeast, Southeast, Climb Slope, Go gate, south, southwest, southwest, southwest, go alley, south, west, west, west, climb stair, southwest (Genie RoomID 22) &amp;lt;br/&amp;gt;&lt;br /&gt;
{{com|Show}} Letter to Guard that the guild leader gave you to the tower guard then climb tower, Climb step, Climb Stair, NW NW go arch, North. &amp;lt;br/&amp;gt; &lt;br /&gt;
Ethereal Shield is recommended. The hound uses a spell similar to Tingle which will cause a bit of damage and a moderate stun. ES took the full impact of it and left no stun or vit loss. &amp;lt;br/&amp;gt;&lt;br /&gt;
You have to kill the Aetheral Hound here, use Pathway Accuracy or Pathway Secrecy and use Targeted magic to kill it. &amp;lt;br/&amp;gt;&lt;br /&gt;
Make sure you pick up the shimmering aethereal hide. &amp;lt;br/&amp;gt;&lt;br /&gt;
Take the hide back to the guild leader that gave you the quest. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exiting Tower:  On this quest (perhaps others) you can exit the tower by returning to the room you first arrive in after climbing the tower.  Look for &amp;quot;Above the base of the dilapidated staircase is a squat window&amp;quot; go window to exit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Do NOT have EE up as it will make the hound flee and you must wait a few minutes for it to reappear.&lt;br /&gt;
&lt;br /&gt;
Additional note: It appears magnetic ballista works well, possibly because it is not directly targeted. Dragon&#039;s Breath appears to have a bugged interaction, and Blufmor Garaen causes the hound to disperse into mist similar to Electrostatic Eddy as shown below.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The aethereal hound fades away briefly before reappearing in a different location, causing the Electrostatic Eddy spell to miss.&lt;br /&gt;
The aethereal hound dissolves into a fine, ethereal mist which floats quickly out of the room.&lt;/div&gt;</summary>
		<author><name>MW6575</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fir_familiar_quest&amp;diff=694021</id>
		<title>Fir familiar quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fir_familiar_quest&amp;diff=694021"/>
		<updated>2026-08-21T02:50:31Z</updated>

		<summary type="html">&lt;p&gt;MW6575: RoomID for Genie users&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
==Things You Will Need &amp;amp; Where==&lt;br /&gt;
* a piece of bark from a fir tree - You will get this during the quest.&lt;br /&gt;
* a fir talisman - You will get this during the quest.&lt;br /&gt;
* some {{ilink|i|holy water}} - You can hold water and have a [[Cleric]] bless it or get it from various other places around the Realms - NOTE: You only need 1 holy water no mater how many talismans you are going to pick up, and it will not be consumed in the process if you don&#039;t mess up.&lt;br /&gt;
* a {{ilink|w|carving knife}} - Novices can get one of these from the kitchen in the [[Tenderfoot Inn]]&#039;s Kitchen. The Inn is located in Jadewater Mansion. Once in the kitchen nod at the Cook and read or SKIP what he has to say then ACCEPT the carving knife when he offers it to you. Then you can leave or continue to read what he has to say. You can also purchase one from any Engineering society.&lt;br /&gt;
:[[Ghoul]]s and [[Crazed Madman|Crazed Madmen]] near [[Dirge]] also carry carving knives.&lt;br /&gt;
&lt;br /&gt;
==Obtaining the Fir Talisman==&lt;br /&gt;
# You will have to go to the Fir Tree in front of the old [[Warrior Mage|Warrior Mage&#039;s]] Guild near [[Crossing]]. To get there from outside the Northeast Gate, go Southeast, East, and East. (lich room 989)&lt;br /&gt;
# Once there you will have to {{com|PULL}} {{tt|TREE}} until you have a piece of bark from the tree.&lt;br /&gt;
# Go to an area near Shard called the Dead Animal Trail.  From the path to Steelclaw Clan, go South, Climb Stile, east, south, south, west. (lich room 2894 then west once more - Genie 227)&lt;br /&gt;
# Make sure both of your hands are empty and {{com|PUT}} {{tt|RIGHT HAND IN FIRST HOLE}}, &lt;br /&gt;
# Get your BARK out and make sure it&#039;s in your RIGHT HAND then {{tt|PUT LEFT HAND IN SECOND HOLE}}&lt;br /&gt;
# If you mess up here, you will get hand damage and be unable to proceed due to hand damage. Head to the Shard autopath or find an empath to start again.&lt;br /&gt;
# Put your bark away and get the Holy Water. It must be in your LEFT HAND and cannot be in a container. Then {{tt|PUT RIGHT HAND IN THIRD HOLE}}. &lt;br /&gt;
# Move west again to enter the walled area and climb the stairs&lt;br /&gt;
# Make sure you have the bark in your right hand and {{com|GIVE}} {{tt|BARK TO MAN}}, you will receive a talisman in return. You can repeat this step as many times as you have bark and get a new talisman each time, without having to repeat any of the above steps.&lt;br /&gt;
# Leave the area completely.&lt;br /&gt;
&lt;br /&gt;
==Carving the Talisman==&lt;br /&gt;
&#039;&#039;&#039;Steps to Carving Properly&#039;&#039;&#039;&lt;br /&gt;
# With your talisman in your right hand and nothing in your left. {{com|RUB}} {{tt|MY TALISMAN}} until it is attuned to you. &lt;br /&gt;
# Then with your carving knife in hand, CARVE TALISMAN until you see FINE DETAILS.&lt;br /&gt;
# You now have a completed a Fir Familiar talisman! Note: your familiar will be randomly chosen.&lt;br /&gt;
# You may redo the quest to obtain the other familiar types.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes:==&lt;br /&gt;
* At the fir tree, you can pull off up to three pieces after which there is a 60 minute wait before you may pull more. Note that the wait period between bark collections is only counted down while ingame. Since there is no cost in coin, you may as well get as many pieces of bark as you want to help ensure you get the type of familiar you want.&lt;br /&gt;
* Similarly, when you reach the old man in the temple, you can give him all the bark on you and walk out with a fir talisman for each.&lt;br /&gt;
* You only need to open the wall once. You may revisit the area with more bark at a later time and go straight to the old man.&lt;br /&gt;
* WARNING: Be careful about putting your hands in the third hole.  If you do it incorrectly (the wrong hand, or the wrong item in your other hand), you&#039;ll come back with nothing but a stump, and won&#039;t be able to continue until you get it healed.&lt;br /&gt;
===See Also:===&lt;br /&gt;
* [[Familiars]]&lt;br /&gt;
* [[FirTalisman (script)]]&lt;br /&gt;
[[page type is::ability| ]][[guild association is::Warrior Mage| ]]&lt;/div&gt;</summary>
		<author><name>MW6575</name></author>
	</entry>
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