<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MRNEMO</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MRNEMO"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/MRNEMO"/>
	<updated>2026-05-18T22:19:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=473774</id>
		<title>Astral Travel (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=473774"/>
		<updated>2017-08-06T02:05:42Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: /* Genie Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=travel, Moon Mage&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Georgiepoo|Foresee]], [[User:Breusshe|Uversy]], [[User:Mozzik|Mozzik]], [[User:Pathian|Coralin]], and [[Randoon|Randoon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
This script automatically travels the astral plane for you.&lt;br /&gt;
&lt;br /&gt;
Front end: Stormfront&lt;br /&gt;
&lt;br /&gt;
Front end: Genie compatible script at the bottom of the page&lt;br /&gt;
&lt;br /&gt;
Recommended name:  ap&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  .ap [destination] [harness times] [mana] [100th-Ability]&lt;br /&gt;
&lt;br /&gt;
    Where:&lt;br /&gt;
          destination     = Any name from the list you get when you run the script with no arguments.&lt;br /&gt;
          harness times   = 0-4. Number of times to harness &amp;quot;mana&amp;quot;.&lt;br /&gt;
          mana            = Amount of mana to harness&lt;br /&gt;
          100th-Ability   = Include any 4th variable to use the 100th circle ability to enter the AP.&lt;br /&gt;
&lt;br /&gt;
     *** Must be done while standing at a Grazhir shard or script will exit with an error. ***&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
For the full Log see [[Astral Travel Change Log History]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EDITED by Uversy (5-28-2008) -- Version 1.4&lt;br /&gt;
     1.  Completion of a couple of TODO items.  Variable %2 now defines how many times to&lt;br /&gt;
         harness mana while %3 defines how much mana is harnessed each time.  Both apply&lt;br /&gt;
         to the starting point.&lt;br /&gt;
EDITED by Mozzik (9-14-2009) -- Version 2.0&lt;br /&gt;
     1.  Added new shards&lt;br /&gt;
EDITED by Mozzik (11-19-2009) -- Version 3.0&lt;br /&gt;
     1.  Updated for 100th&lt;br /&gt;
EDITED by Coralin (1-13-2012) -- Version 3.5&lt;br /&gt;
     1.  Updated for Dragonrealms 3.0&lt;br /&gt;
EDITED by Randoon (4-1-2013) -- Version 3.6&lt;br /&gt;
     1.  Updated to include Vellano shard&lt;br /&gt;
     2.  Fixed match to properly find Asharshpar&#039;i&lt;br /&gt;
EDITED by Damart (11-19-2015) -- Version 3.7&lt;br /&gt;
     1. Updated to include Vellano 4th variable&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1.  Design method for when a destination shard is not known to return the user to their starting&lt;br /&gt;
    point.  Though many will wind up dying on the return attempt anyhow, for those it saves...&lt;br /&gt;
    they will feel like Meraud himself touched them. :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 11/19/2015&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Version 3.7 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna		the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil		the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge		the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi		the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem		the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen		[Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi		the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin		the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje		the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i		the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren		[Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais		[Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar		the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano		the silvery-white shard Vellano&lt;br /&gt;
    match 100check	Obvious exits:&lt;br /&gt;
    match 100check	Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match harnessMana%c         You feel fully prepared&lt;br /&gt;
    put focus %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana	...wait&lt;br /&gt;
    match wait_harnessMana	Sorry, you may only type&lt;br /&gt;
    match harnessCount		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP		...wait&lt;br /&gt;
    match wait_enterAP		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open&lt;br /&gt;
    put cast %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination%&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c%&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1	...wait&lt;br /&gt;
        match wait_toAxis1	Sorry, you may only type&lt;br /&gt;
        match toAxis_N		the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE		the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E		the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE		the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S		the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW		the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W		the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW		the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N		...wait&lt;br /&gt;
    match wait_toAxis_N		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE	...wait&lt;br /&gt;
    match wait_toAxis_NE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E		...wait&lt;br /&gt;
    match wait_toAxis_E		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE	...wait&lt;br /&gt;
    match wait_toAxis_SE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S		...wait&lt;br /&gt;
    match wait_toAxis_S		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW	...wait&lt;br /&gt;
    match wait_toAxis_SW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W		...wait&lt;br /&gt;
    match wait_toAxis_W		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW	...wait&lt;br /&gt;
    match wait_toAxis_NW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar%&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c%&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1	...wait&lt;br /&gt;
        match wait_fromAxis1	Sorry, you may only type&lt;br /&gt;
        match fromAxis_N	the conduit lies north.&lt;br /&gt;
        match fromAxis_NE	the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E	the conduit lies east.&lt;br /&gt;
        match fromAxis_SE	the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S	the conduit lies south.&lt;br /&gt;
        match fromAxis_SW	the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W	the conduit lies west.&lt;br /&gt;
        match fromAxis_NW	the conduit lies northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N	...wait&lt;br /&gt;
    match wait_fromAxis_N	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE	...wait&lt;br /&gt;
    match wait_fromAxis_NE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E	...wait&lt;br /&gt;
    match wait_fromAxis_E	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE	...wait&lt;br /&gt;
    match wait_fromAxis_SE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S	...wait&lt;br /&gt;
    match wait_fromAxis_S	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW	...wait&lt;br /&gt;
    match wait_fromAxis_SW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W	...wait&lt;br /&gt;
    match wait_fromAxis_W	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW	...wait&lt;br /&gt;
    match wait_fromAxis_NW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match exitAP_cast           You feel fully prepared&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast	...wait&lt;br /&gt;
    match wait_exitAP_cast	Sorry, you may only type&lt;br /&gt;
    match harnessEmergency	The spell goes awry!&lt;br /&gt;
    match release               You attempt to open an astral&lt;br /&gt;
    put cast %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    deletevariable stepsToAxis&lt;br /&gt;
    deletevariable stepsFromAxis&lt;br /&gt;
    deletevariable mana&lt;br /&gt;
    deletevariable Start&lt;br /&gt;
    deletevariable Destination&lt;br /&gt;
    deletevariable Pillar&lt;br /&gt;
    deletevariable counter&lt;br /&gt;
    deletevariable afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100	...wait&lt;br /&gt;
    match wait_harnessMana100	Sorry, you may only type&lt;br /&gt;
    match harnessCount100		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100		...wait&lt;br /&gt;
    match wait_enterAP100		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start%&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo		 did not include a 4th variable!&lt;br /&gt;
    echo		 &lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genie Version==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 8/5/2017&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Edited For Genie, duplicate labels, errors and typos fixed by : Gavinne&lt;br /&gt;
echo = Version 3.8 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen [Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren [Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais [Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano the silvery-white shard Vellano&lt;br /&gt;
    match 100check Obvious exits:&lt;br /&gt;
    match 100check Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestination_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestination_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match harnessMana%c You feel fully prepared&lt;br /&gt;
    put focus %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana ...wait&lt;br /&gt;
    match wait_harnessMana Sorry, you may only type&lt;br /&gt;
    match harnessCount You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP ...wait&lt;br /&gt;
    match wait_enterAP Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open&lt;br /&gt;
    put cast %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1 ...wait&lt;br /&gt;
        match wait_toAxis1 Sorry, you may only type&lt;br /&gt;
        match toAxis_N the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N ...wait&lt;br /&gt;
    match wait_toAxis_N Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE ...wait&lt;br /&gt;
    match wait_toAxis_NE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E ...wait&lt;br /&gt;
    match wait_toAxis_E Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE ...wait&lt;br /&gt;
    match wait_toAxis_SE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S ...wait&lt;br /&gt;
    match wait_toAxis_S Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW ...wait&lt;br /&gt;
    match wait_toAxis_SW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W ...wait&lt;br /&gt;
    match wait_toAxis_W Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW ...wait&lt;br /&gt;
    match wait_toAxis_NW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1 ...wait&lt;br /&gt;
        match wait_fromAxis1 Sorry, you may only type&lt;br /&gt;
        match fromAxis_N the conduit lies north.&lt;br /&gt;
        match fromAxis_NE the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E the conduit lies east.&lt;br /&gt;
        match fromAxis_SE the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S the conduit lies south.&lt;br /&gt;
        match fromAxis_SW the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W the conduit lies west.&lt;br /&gt;
        match fromAxis_NW the conduit lies northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N ...wait&lt;br /&gt;
    match wait_fromAxis_N Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE ...wait&lt;br /&gt;
    match wait_fromAxis_NE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E ...wait&lt;br /&gt;
    match wait_fromAxis_E Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE ...wait&lt;br /&gt;
    match wait_fromAxis_SE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S ...wait&lt;br /&gt;
    match wait_fromAxis_S Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW ...wait&lt;br /&gt;
    match wait_fromAxis_SW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W ...wait&lt;br /&gt;
    match wait_fromAxis_W Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW ...wait&lt;br /&gt;
    match wait_fromAxis_NW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match exitAP_cast feel fully prepared&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast ...wait&lt;br /&gt;
    match wait_exitAP_cast Sorry, you may only type&lt;br /&gt;
    match harnessEmergency The spell goes awry!&lt;br /&gt;
    match release You attempt to open an astral&lt;br /&gt;
    put cast %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    unvar stepsToAxis&lt;br /&gt;
    unvar stepsFromAxis&lt;br /&gt;
    unvar mana&lt;br /&gt;
    unvar Start&lt;br /&gt;
    unvar Destination&lt;br /&gt;
    unvar Pillar&lt;br /&gt;
    unvar counter&lt;br /&gt;
    unvar afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100 ...wait&lt;br /&gt;
    match wait_harnessMana100 Sorry, you may only type&lt;br /&gt;
    match harnessCount100 You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100 ...wait&lt;br /&gt;
    match wait_enterAP100 Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo  did not include a 4th variable!&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;\pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=473773</id>
		<title>Astral Travel (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=473773"/>
		<updated>2017-08-06T02:04:37Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: typos fixed, duplicate labels fixed, errors fixed, edited for use in genie front end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=travel, Moon Mage&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Georgiepoo|Foresee]], [[User:Breusshe|Uversy]], [[User:Mozzik|Mozzik]], [[User:Pathian|Coralin]], and [[Randoon|Randoon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
This script automatically travels the astral plane for you.&lt;br /&gt;
&lt;br /&gt;
Front end: Stormfront&lt;br /&gt;
&lt;br /&gt;
Front end: Genie compatible script at the bottom of the page&lt;br /&gt;
&lt;br /&gt;
Recommended name:  ap&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  .ap [destination] [harness times] [mana] [100th-Ability]&lt;br /&gt;
&lt;br /&gt;
    Where:&lt;br /&gt;
          destination     = Any name from the list you get when you run the script with no arguments.&lt;br /&gt;
          harness times   = 0-4. Number of times to harness &amp;quot;mana&amp;quot;.&lt;br /&gt;
          mana            = Amount of mana to harness&lt;br /&gt;
          100th-Ability   = Include any 4th variable to use the 100th circle ability to enter the AP.&lt;br /&gt;
&lt;br /&gt;
     *** Must be done while standing at a Grazhir shard or script will exit with an error. ***&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
For the full Log see [[Astral Travel Change Log History]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EDITED by Uversy (5-28-2008) -- Version 1.4&lt;br /&gt;
     1.  Completion of a couple of TODO items.  Variable %2 now defines how many times to&lt;br /&gt;
         harness mana while %3 defines how much mana is harnessed each time.  Both apply&lt;br /&gt;
         to the starting point.&lt;br /&gt;
EDITED by Mozzik (9-14-2009) -- Version 2.0&lt;br /&gt;
     1.  Added new shards&lt;br /&gt;
EDITED by Mozzik (11-19-2009) -- Version 3.0&lt;br /&gt;
     1.  Updated for 100th&lt;br /&gt;
EDITED by Coralin (1-13-2012) -- Version 3.5&lt;br /&gt;
     1.  Updated for Dragonrealms 3.0&lt;br /&gt;
EDITED by Randoon (4-1-2013) -- Version 3.6&lt;br /&gt;
     1.  Updated to include Vellano shard&lt;br /&gt;
     2.  Fixed match to properly find Asharshpar&#039;i&lt;br /&gt;
EDITED by Damart (11-19-2015) -- Version 3.7&lt;br /&gt;
     1. Updated to include Vellano 4th variable&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1.  Design method for when a destination shard is not known to return the user to their starting&lt;br /&gt;
    point.  Though many will wind up dying on the return attempt anyhow, for those it saves...&lt;br /&gt;
    they will feel like Meraud himself touched them. :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 11/19/2015&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Version 3.7 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna		the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil		the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge		the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi		the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem		the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen		[Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi		the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin		the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje		the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i		the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren		[Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais		[Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar		the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano		the silvery-white shard Vellano&lt;br /&gt;
    match 100check	Obvious exits:&lt;br /&gt;
    match 100check	Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match harnessMana%c         You feel fully prepared&lt;br /&gt;
    put focus %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana	...wait&lt;br /&gt;
    match wait_harnessMana	Sorry, you may only type&lt;br /&gt;
    match harnessCount		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP		...wait&lt;br /&gt;
    match wait_enterAP		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open&lt;br /&gt;
    put cast %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination%&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c%&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1	...wait&lt;br /&gt;
        match wait_toAxis1	Sorry, you may only type&lt;br /&gt;
        match toAxis_N		the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE		the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E		the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE		the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S		the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW		the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W		the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW		the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N		...wait&lt;br /&gt;
    match wait_toAxis_N		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE	...wait&lt;br /&gt;
    match wait_toAxis_NE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E		...wait&lt;br /&gt;
    match wait_toAxis_E		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE	...wait&lt;br /&gt;
    match wait_toAxis_SE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S		...wait&lt;br /&gt;
    match wait_toAxis_S		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW	...wait&lt;br /&gt;
    match wait_toAxis_SW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W		...wait&lt;br /&gt;
    match wait_toAxis_W		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW	...wait&lt;br /&gt;
    match wait_toAxis_NW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar%&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c%&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1	...wait&lt;br /&gt;
        match wait_fromAxis1	Sorry, you may only type&lt;br /&gt;
        match fromAxis_N	the conduit lies north.&lt;br /&gt;
        match fromAxis_NE	the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E	the conduit lies east.&lt;br /&gt;
        match fromAxis_SE	the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S	the conduit lies south.&lt;br /&gt;
        match fromAxis_SW	the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W	the conduit lies west.&lt;br /&gt;
        match fromAxis_NW	the conduit lies northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N	...wait&lt;br /&gt;
    match wait_fromAxis_N	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE	...wait&lt;br /&gt;
    match wait_fromAxis_NE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E	...wait&lt;br /&gt;
    match wait_fromAxis_E	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE	...wait&lt;br /&gt;
    match wait_fromAxis_SE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S	...wait&lt;br /&gt;
    match wait_fromAxis_S	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW	...wait&lt;br /&gt;
    match wait_fromAxis_SW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W	...wait&lt;br /&gt;
    match wait_fromAxis_W	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW	...wait&lt;br /&gt;
    match wait_fromAxis_NW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match exitAP_cast           You feel fully prepared&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast	...wait&lt;br /&gt;
    match wait_exitAP_cast	Sorry, you may only type&lt;br /&gt;
    match harnessEmergency	The spell goes awry!&lt;br /&gt;
    match release               You attempt to open an astral&lt;br /&gt;
    put cast %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    deletevariable stepsToAxis&lt;br /&gt;
    deletevariable stepsFromAxis&lt;br /&gt;
    deletevariable mana&lt;br /&gt;
    deletevariable Start&lt;br /&gt;
    deletevariable Destination&lt;br /&gt;
    deletevariable Pillar&lt;br /&gt;
    deletevariable counter&lt;br /&gt;
    deletevariable afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100	...wait&lt;br /&gt;
    match wait_harnessMana100	Sorry, you may only type&lt;br /&gt;
    match harnessCount100		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100		...wait&lt;br /&gt;
    match wait_enterAP100		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start%&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo		 did not include a 4th variable!&lt;br /&gt;
    echo		 &lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genie Version==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 8/5/2017&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Edited For Genie, duplicate labels, errors and typos fixed by : Gavinne&lt;br /&gt;
echo = Version 3.7 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen [Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren [Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais [Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano the silvery-white shard Vellano&lt;br /&gt;
    match 100check Obvious exits:&lt;br /&gt;
    match 100check Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestination_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestination_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match harnessMana%c You feel fully prepared&lt;br /&gt;
    put focus %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana ...wait&lt;br /&gt;
    match wait_harnessMana Sorry, you may only type&lt;br /&gt;
    match harnessCount You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP ...wait&lt;br /&gt;
    match wait_enterAP Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open&lt;br /&gt;
    put cast %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1 ...wait&lt;br /&gt;
        match wait_toAxis1 Sorry, you may only type&lt;br /&gt;
        match toAxis_N the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N ...wait&lt;br /&gt;
    match wait_toAxis_N Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE ...wait&lt;br /&gt;
    match wait_toAxis_NE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E ...wait&lt;br /&gt;
    match wait_toAxis_E Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE ...wait&lt;br /&gt;
    match wait_toAxis_SE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S ...wait&lt;br /&gt;
    match wait_toAxis_S Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW ...wait&lt;br /&gt;
    match wait_toAxis_SW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W ...wait&lt;br /&gt;
    match wait_toAxis_W Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW ...wait&lt;br /&gt;
    match wait_toAxis_NW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1 ...wait&lt;br /&gt;
        match wait_fromAxis1 Sorry, you may only type&lt;br /&gt;
        match fromAxis_N the conduit lies north.&lt;br /&gt;
        match fromAxis_NE the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E the conduit lies east.&lt;br /&gt;
        match fromAxis_SE the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S the conduit lies south.&lt;br /&gt;
        match fromAxis_SW the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W the conduit lies west.&lt;br /&gt;
        match fromAxis_NW the conduit lies northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N ...wait&lt;br /&gt;
    match wait_fromAxis_N Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE ...wait&lt;br /&gt;
    match wait_fromAxis_NE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E ...wait&lt;br /&gt;
    match wait_fromAxis_E Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE ...wait&lt;br /&gt;
    match wait_fromAxis_SE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S ...wait&lt;br /&gt;
    match wait_fromAxis_S Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW ...wait&lt;br /&gt;
    match wait_fromAxis_SW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W ...wait&lt;br /&gt;
    match wait_fromAxis_W Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW ...wait&lt;br /&gt;
    match wait_fromAxis_NW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match exitAP_cast feel fully prepared&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast ...wait&lt;br /&gt;
    match wait_exitAP_cast Sorry, you may only type&lt;br /&gt;
    match harnessEmergency The spell goes awry!&lt;br /&gt;
    match release You attempt to open an astral&lt;br /&gt;
    put cast %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    unvar stepsToAxis&lt;br /&gt;
    unvar stepsFromAxis&lt;br /&gt;
    unvar mana&lt;br /&gt;
    unvar Start&lt;br /&gt;
    unvar Destination&lt;br /&gt;
    unvar Pillar&lt;br /&gt;
    unvar counter&lt;br /&gt;
    unvar afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100 ...wait&lt;br /&gt;
    match wait_harnessMana100 Sorry, you may only type&lt;br /&gt;
    match harnessCount100 You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100 ...wait&lt;br /&gt;
    match wait_enterAP100 Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo  did not include a 4th variable!&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;\pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439122</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439122"/>
		<updated>2016-03-15T23:57:59Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== ==&lt;br /&gt;
Gybrush waves his hand in front of a Crossing guards face with a deliberate gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I am not the pirate you&#039;re looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You are not the pirate we are looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I can go about my business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You can go about your business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;Gybrush skips west.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard rubs his head, seemingly confused.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a braided silver necklace dangling a driftwood shark, a fully rigged pirate ship etched into a tortoise shell amulet, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a sleeveless black silk tunic belted with a deep purple sash, a black shadowsilk cloak, a silver bracelet, a shimmering midnight black booty bag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons and a pair of black leather pelican-winged boots.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439121</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439121"/>
		<updated>2016-03-15T23:55:58Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
&lt;br /&gt;
Gybrush waves his hand in front of a Crossing guards face with a deliberate gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I am not the pirate you&#039;re looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You are not the pirate we are looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I can go about my business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You can go about your business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;Gybrush skips west.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard rubs his head, seemingly confused.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a braided silver necklace dangling a driftwood shark, a fully rigged pirate ship etched into a tortoise shell amulet, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a sleeveless black silk tunic belted with a deep purple sash, a black shadowsilk cloak, a silver bracelet, a shimmering midnight black booty bag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons and a pair of black leather pelican-winged boots.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439120</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439120"/>
		<updated>2016-03-15T23:50:46Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a braided silver necklace dangling a driftwood shark, a fully rigged pirate ship etched into a tortoise shell amulet, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a sleeveless black silk tunic belted with a deep purple sash, a black shadowsilk cloak, a silver bracelet, a shimmering midnight black booty bag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons and a pair of black leather pelican-winged boots.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439119</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439119"/>
		<updated>2016-03-15T23:49:05Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a braided silver necklace dangling a driftwood shark, a fully rigged pirate ship etched into a tortoise shell amulet, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a sleeveless black silk tunic belted with a deep purple sash, a black shadowsilk cloak, a silver bracelet, a shimmering midnight black booty bag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons and a pair of white eagle-winged sandals.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439118</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439118"/>
		<updated>2016-03-15T23:47:02Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips,a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439117</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439117"/>
		<updated>2016-03-15T23:32:40Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439116</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439116"/>
		<updated>2016-03-15T23:30:55Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as playing legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439115</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439115"/>
		<updated>2016-03-15T21:57:05Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439112</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439112"/>
		<updated>2016-03-15T21:20:47Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures he has acquired.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439111</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439111"/>
		<updated>2016-03-15T21:12:15Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces and gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures he has acquired.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439110</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439110"/>
		<updated>2016-03-15T21:10:50Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces and gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in Crossings to offer his services or barter treasures he has acquired.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439109</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439109"/>
		<updated>2016-03-15T21:02:36Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces and gives to the wood crafters to make weapons and furniture from for fun. If you have wood walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in Crossings to offer his services or barter treasures he has acquired.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439108</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439108"/>
		<updated>2016-03-15T20:35:33Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You are Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&lt;br /&gt;
You have a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&lt;br /&gt;
You are very tall for a S&#039;Kra Mur.&lt;br /&gt;
A circle of obsidian is positioned between your eyes, surrounded by an aura of shadow rippling against your scales.&lt;br /&gt;
You appear to be elderly.&lt;br /&gt;
You are wearing a trio of delicate golden hoops that pierce the helix of your right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&lt;br /&gt;
You have a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on your arm.&lt;br /&gt;
&lt;br /&gt;
You are wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439107</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439107"/>
		<updated>2016-03-15T20:32:39Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: Created page with &amp;quot;{{PC |name=Gybrush |status=a |race=S&amp;#039;Kra Mur |gender=Male |guild=Thief |instance=Prime }} You are Criminal Mastermind Gybrush La&amp;#039;Realm, Overlord of The Locksmith Union, a S&amp;#039;Kr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
You are Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&lt;br /&gt;
You have a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&lt;br /&gt;
You are very tall for a S&#039;Kra Mur.&lt;br /&gt;
A circle of obsidian is positioned between your eyes, surrounded by an aura of shadow rippling against your scales.&lt;br /&gt;
You appear to be elderly.&lt;br /&gt;
You are wearing a trio of delicate golden hoops that pierce the helix of your right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&lt;br /&gt;
You have a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on your arm.&lt;br /&gt;
&lt;br /&gt;
You are wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
</feed>