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	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-09-26T22:29:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Forester%27s_crossbow_(crafted)&amp;diff=694971</id>
		<title>Weapon:Forester&#039;s crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Forester%27s_crossbow_(crafted)&amp;diff=694971"/>
		<updated>2026-09-18T03:12:24Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: /* Very rare wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=forester&#039;s crossbow|noun=crossbow|range=-|type=weapon|style=hx|mat=wood|dif=8|vol=16|tech=Advanced Balanced Crossbows|?|?|?|book=Journeyman|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|maple|85|20| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|maple|85|20| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|moabi|80|55| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|elm|80|30| | | | | | | |m= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|hickory |80|30| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|osage   |85|80| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|ramin   |90|75| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|rosewood|85|70| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew     |85|70| 90| well| reasonably| soundly|marginally vulnerable |6 | 214|m= }}&lt;br /&gt;
{{CraftW|t=lcb|yew     |85|70| 90| well| reasonably| soundly| quite guaarded| 6| 214|m=la }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very rare wood===&lt;br /&gt;
{{CraftHead|lcb}}&lt;br /&gt;
{{CraftW|t=lcb|azurelle  |95|65| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|bloodwood |95|70| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|copperwood|95|85| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|goldwood  |95|55| | | | | | | |m= }}&lt;br /&gt;
{{CraftW|t=lcb|mistwood  |95|60| 95| well| soundly| well| somewhat unsound| 6-7| 128|m= }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=694795</id>
		<title>Player owned shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=694795"/>
		<updated>2026-09-09T16:24:25Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: /* Crossing&amp;#039;s Market Plaza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shop Hours==&lt;br /&gt;
{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the [[Shop Plazas]] of [[Market Plaza|Crossing]], [[Knight&#039;s Hall|Riverhaven]] and [[Crystal Plaza|Shard]].  Circle/10; rounded down, is the number of hours you can have the shop open regardless if you&#039;re there or not. For example, 3 open hours at 30th, 15 hours at 150th, and higher, presumably 20 hours at 200th.&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. You can read the plaza board in the market plaza to see when when will be due next.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it. Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.&lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
* SHOP PRICE - Set the price for an item in your shop. Sometimes this doesnt work so try SELL my &amp;lt;item&amp;gt; for &amp;lt;price&amp;gt; on &amp;lt;surface&amp;gt;&lt;br /&gt;
* SHOP RESERVE - Reserve an item for a certain person to buy.&lt;br /&gt;
* SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
* SHOP REMOVE - Removes an item from your table or a player from your shop&lt;br /&gt;
* SHOP BLACKLIST - You can ban a person from your shop permanently.&lt;br /&gt;
* SHOP SCHEDULE - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
* SHOP TIMERS - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
* SHOP WIDTH - Modify the width of your ledger.&lt;br /&gt;
* SHOP NAME - Change the name of your shop.&lt;br /&gt;
* SHOP STATUS - Find out how your shop is doing.&lt;br /&gt;
* SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
See the {{com|SHOP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
* BASICS - Get basic information about how a shop is run.&lt;br /&gt;
* OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
* SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
* MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
* PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
* BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
* EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
* EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
* FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
* EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
* CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
See the {{com|HELP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.&lt;br /&gt;
 &lt;br /&gt;
The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Protections against [[Currency#Bank_Balance_Maximums|rollover issues]] are in place, and will prevent transactions (deposits and sales) that would push your shop&#039;s bank account into an overflow situation.&amp;lt;ref&amp;gt;[[Talk:Player owned shop#Rollover Protections|Rollover protections]], outlined by [[Zadraes]] on the official [[Discord]] server.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees. Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot; With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can PUSH a surface to have it moved between the sales floor and the backroom. To exchange or replace a surface, it must be in the backroom and empty of all items, then simply SELL SURFACE (table, rack, etc) and it will require you to repeat that to confirm. Once sold, a replacement can be purchased from a trader furniture shop, such as Clerk&#039;s Collections, Krobble&#039;s Karavan or the Furniture Warehouse in Crossing Market Plaza.&amp;lt;br /&amp;gt;&lt;br /&gt;
Surfaces can be {{com|ADJUST|adjusted}} in the back room to change the noun used to identify it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Purchased Item&lt;br /&gt;
! Adjust 1&lt;br /&gt;
! Adjust 2&lt;br /&gt;
! Adjust 3&lt;br /&gt;
! Adjust 4&lt;br /&gt;
! Adjust 5&lt;br /&gt;
! Adjust 6&lt;br /&gt;
! Adjust 7&lt;br /&gt;
! Adjust 8&lt;br /&gt;
! Adjust 9&lt;br /&gt;
! Adjust 10&lt;br /&gt;
! Adjust 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;cabinet&#039;&#039;&lt;br /&gt;
| armoir&lt;br /&gt;
| bureau&lt;br /&gt;
| dresser&lt;br /&gt;
| endtable&lt;br /&gt;
| sideboard&lt;br /&gt;
| breakfront&lt;br /&gt;
| highboy&lt;br /&gt;
| vanity&lt;br /&gt;
| locker&lt;br /&gt;
| cupboard&lt;br /&gt;
| bar&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;rack&#039;&#039;&lt;br /&gt;
| shelf&lt;br /&gt;
| shelves&lt;br /&gt;
| mantle&lt;br /&gt;
| mantle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;table&#039;&#039;&lt;br /&gt;
| worktable&lt;br /&gt;
| desk&lt;br /&gt;
| workbench&lt;br /&gt;
| stand&lt;br /&gt;
| cart&lt;br /&gt;
| buffet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;trunk&#039;&#039;&lt;br /&gt;
| chest&lt;br /&gt;
| case&lt;br /&gt;
| crate&lt;br /&gt;
| footlocker&lt;br /&gt;
| lowboy&lt;br /&gt;
| bin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repairs==&lt;br /&gt;
&lt;br /&gt;
Your shop may incur damage over time which can be repaired. This damage is purely cosmetic and will not affect the functionality of your shop. Use the {{com|REPAIR}} command while inside your shop to check for, and repair any damage.&lt;br /&gt;
&lt;br /&gt;
Repair costs are taken from your shop&#039;s balance. You do not need the coin on hand. The actual prices are random and may vary from the table below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You take a moment to glance around your shop and look for damage...&lt;br /&gt;
&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
|         Issue            |  Cost  |&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
| some dripping leaks      |  10000 |&lt;br /&gt;
| a dented wall panel      |   5000 |&lt;br /&gt;
| some small puddles       |   1250 |&lt;br /&gt;
| some shattered glass     |   1000 |&lt;br /&gt;
| a food spill             |   1000 |&lt;br /&gt;
| a swarm of flies         |   1000 |&lt;br /&gt;
| a swarm of gnats         |   1000 |&lt;br /&gt;
| some heavy grime         |    750 |&lt;br /&gt;
| some useless clutter     |    500 |&lt;br /&gt;
| a spilled drink          |    500 |&lt;br /&gt;
| some splintered wood     |    500 |&lt;br /&gt;
| some light dust          |    500 |&lt;br /&gt;
| some muddy tracks        |    500 |&lt;br /&gt;
| some white cobwebs       |    250 |&lt;br /&gt;
| a large horsefly         |    250 |&lt;br /&gt;
| a noxious odor           |    250 |&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
 You can REPAIR any of these issues,&lt;br /&gt;
 and for some of them, you can use a&lt;br /&gt;
 broom to SWEEP the problem away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;{|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You take a moment to glance around your shop and look for damage...&lt;br /&gt;
&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
|         Issue            |  Cost  |&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
| some dripping leaks      |  10000 |&lt;br /&gt;
| a dented wall panel      |   5000 |&lt;br /&gt;
| some small puddles       |   1250 |&lt;br /&gt;
| some shattered glass     |   1000 |&lt;br /&gt;
| a food spill             |   1000 |&lt;br /&gt;
| a swarm of flies         |   1000 |&lt;br /&gt;
| a swarm of gnats         |   1000 |&lt;br /&gt;
| some heavy grime         |    750 |&lt;br /&gt;
| some useless clutter     |    500 |&lt;br /&gt;
| a spilled drink          |    500 |&lt;br /&gt;
| some splintered wood     |    500 |&lt;br /&gt;
| some light dust          |    500 |&lt;br /&gt;
| some muddy tracks        |    500 |&lt;br /&gt;
| some white cobwebs       |    250 |&lt;br /&gt;
| a large horsefly         |    250 |&lt;br /&gt;
| a noxious odor           |    250 |&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
 You can REPAIR any of these issues,&lt;br /&gt;
 and for some of them, you can use a&lt;br /&gt;
 broom to SWEEP the problem away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of current shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 6 September 2026 (Donks) &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;A Misfit&#039;s Mercantile&amp;quot;||Donks||6pm||2am||Sun Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Cloudberry||[[Choni]]||2pm||2am||Sun Room||a marble entryway&lt;br /&gt;
|-&lt;br /&gt;
|Osija Ameshi Kashik||Tibsley||9pm||7am||Sun Room||an azure entrance&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||2pm||12am||Sun Room||some bright double doors&lt;br /&gt;
|-&lt;br /&gt;
|Northern Watch Tower||[[Parkons]]||3pm||4am||Sun Room||a silverwood drawbridge extending from a recessed alcove&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||9pm||11am||Water Room||a honey-colored goldenoak doorway carved with a pair of coins&lt;br /&gt;
|-&lt;br /&gt;
|Arievyln Alireloa Cedai||Arievyln||6pm||9pm||Water Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tipsy Taboo||[[Kalyssia]]||11am||2am||Water Room||an ornately engraved arch &lt;br /&gt;
|-&lt;br /&gt;
|Rhudee&#039;s Emporium||Rhudee||9am||12pm||Grass Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Yrs&#039; Greatest Deals||Yrneha||1pm||4am||Grass Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Glimmering Goodies Galore||Andaris||3pm||12am||Grass Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alizee Shoppe||[[Alizee]]||9pm||2am||Solarium||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Boots And Bows Boutique||[[Kattressa]]||1pm||11pm||Solarium||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Klausette Full Of Things||Klausette||12pm||10pm||Solarium||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Affordable Treasures||Malbog||6am||2am||Forest Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Almost Famous||Heda||2pm||12am||Forest Room||a vine-shrouded arch&lt;br /&gt;
|-&lt;br /&gt;
|Erzo&#039;s Illicit Imports||[[Tibsley|Erzo]]||1pm||10pm||Forest Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tezler&#039;s Shop||[[Tezler]]||12pm||8am||Dimly-Lit Storage||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Clematis Crossing||Shearah||2pm||12am||Dimly-Lit Storage||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Wanderer&#039;s Wares||Anjie||2pm||11pm||Dimly-Lit Storage||a low metal entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Caravan Collective||[[Arizona]]||6pm||10am||Meeting Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Cache||[[Endrath]]||1pm||11pm||Meeting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||8pm||3am||Meeting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Suru Mart||Suru||5pm||12am||Moon Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|From Here to Antiquity||[[Maybeth]]||5pm||11pm||Moon Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Depot||[[Juggo]]||3pm||1am||Moon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Mister Purr&#039;s Purrfect Paw-nshop||[[Zowpurr]]||8am||2am||Armor Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Treasures||[[Avaritia]]||9am||12am||Armor Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|South End Exchange||[[Dobi]]||11am||11pm||Armor Room||a silver-plated ornate entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dumana&#039;s Scrolls||Dumana||8am||4am||Lodge Room||a dimly-lit recessed arch&lt;br /&gt;
|-&lt;br /&gt;
|KLS Metalwork And Leather Goods||Karvonen||10am||5pm||Lodge Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Infamous||[[Selasious]]||6am||4pm||Lodge Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Provisions In The Plaza||Ghillian||3pm||12am||Gladiolus Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Amberwynn&#039;s Fluff And Stuff||[[Amberwynn]]||7pm||10pm||Gladiolus Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Starkeeper Alley||[[Bradlie|Linvala]]||9am||1am||Gladiolus Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Family Kronar||[[Ulgok]]||3pm||1am||Fire Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Kythe And Cauldron||[[Rexal|Kahrl]]||3pm||11pm||Fire Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Banisad&#039;s Quest N Fest Rares||[[Banisad]]||1pm||10pm||Fire Room||a fiery red entrance&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||3pm||4am||Library||a dark entrance almost hidden by old bookshelves&lt;br /&gt;
|-&lt;br /&gt;
|Kiyora&#039;s Starlight Selections||[[Kiyora]]||7pm||3am||Library||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Apodu Hekemhhg||Bovi||9am||3am||Library||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Pack, Pryde, And Ru&#039;atin||Kyoto||3pm||6pm||Library||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Stravaig&#039;s Shop||[[Pretti|Stravaig]]||1pm||11pm||Savannah Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Sar&#039;s Outfitters||Sarleyth||2pm||12am||Savannah Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Perfectly Precise||Precise||1pm||11pm||Savannah Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|House Of Belincia||Belincia||6pm||1am||Jungle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Malk Akom||[[Shakhra]]||12pm||9pm||Jungle Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bare Necessities||[[Ellis]]||6am||12am||Jungle Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Hoarder&#039;s Corner||[[Liham]]||4pm||3am||Tundra Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Savage Steel Company||[[Vinari]]||12pm||1am||Tundra Room||a stone-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Prison Maze Paraphernalia||[[Nuxes]]||4pm||11pm||Tundra Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Gray Market||Gray||11am||7pm||Palm Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Help! Allye Made Me Sell Stuff||[[Hannana]]||4pm||11pm||Palm Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6pm||11pm||Palm Room||a paneled palmwood door&lt;br /&gt;
|-&lt;br /&gt;
|Archi&#039;s Place||Archipelago||8am||4am||River Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Deame&#039;s Dreams And Follies||Deame||5pm||1am||River Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lelliana&#039;s Lovely Shop||Lelliana||6pm||12am||River Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Free Range Goods!||[[Ellysia]]||4pm||2am||Desert Room||a sandstone framed door&lt;br /&gt;
|-&lt;br /&gt;
|Cackle Shack, &amp;quot;Too&amp;quot;||Kyena||2pm||12am||Desert Room||a sandstone framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Beaver and Fox||[[Smavandree]]||4pm||12am||Desert Room||am ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Quest, Fest, and Crafted||[[Acronyx]]||3am||11pm||Ocean Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Trindin&#039;s Lost And Found||[[Trindin]]||2pm||12am||Ocean Room||a cypress-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|About It! Always In Style||[[Secretia]]||9am||1am||Ocean Room||a paneled cypress door&lt;br /&gt;
|-&lt;br /&gt;
|METAL Skin Cloth Bone And TOOLS||[[Jerde]]||12pm||2am||Volcano Room||an obsidian arch&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Treats||[[Hazelnut]]||6pm||1am||Volcano Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazy Karakhan&#039;s Kombat Krafts||[[Karakhan]]||3pm||1am||Volcano Room||an obsidian-inlaid door&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Tables||[[Tayria]]||7pm||5am||Tasting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lozan&#039;s Retail Therapy||Lozan||6pm||9pm||Tasting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Whimsical Whimsies And Whatnot||[[Triesti]]||4pm||2am||Tasting Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Cash&#039;s Cache||Cashmina||3pm||12am||Barrel Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Diamonds||[[Spyra]]||3pm||4am||Barrel Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Itsky Jelly Shop||Itsky||9am||12pm||Barrel Room||an aged oak door&lt;br /&gt;
|-&lt;br /&gt;
|Jelayna From The Block||[[Jelayna]]||5pm||8pm||Bottle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Kotu Mart||[[Bovi|Kotu]]||6pm||9pm||Bottle Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Shop Siobe&#039;s Shenanigans||Siobe||Not Set||Not Set||Bottle Room||a solid oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Armory And Things By Loshant||[[Loshant]]||5pm||3am||Stomping Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Muleie&#039;s Mercantile||[[Muleie]]||2pm||5am||Stomping Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Martyka&#039;s Secret Room||[[Martyka]]||5pm||3am||Stomping Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tiddeggur&#039;s Shop||[[Tiddeggur]]||8pm||2pm||Cooper Room||an antique oak-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Witch||[[Lycette]]||10am||2am||Cooper Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Faery Fancies Boutique||Dewblossom||1pm||1am||Cooper Room||an antique oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Home Of The Famous Value Ape||Rombel||12pm||10pm||Fermentation Room||a deep-set door&lt;br /&gt;
|-&lt;br /&gt;
|Aro&#039;s Assorted Oddities||Arohuko||3pm||3am||Fermentation Room||a deep-set limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|Drackyn&#039;s Distinguished Doodads||[[Sunete|Drackyn]]||5pm||2am||Fermentation Room||a stooped granite entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 21 July 2026 (Donks)&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Lirum Tree||Notocar||7pm||2am||Keep Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Repo North||Alyanah||8pm||3am||Keep Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Stalwart Gearworks Inc.||Fargill||3pm||12am||Keep Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAATRADING: Gwen&#039;s Mercantile||[[Gwenhwyfach]]||2pm||3am||Rose Room||an aged barn door etched with a herd of wild horses&lt;br /&gt;
|-&lt;br /&gt;
|Whack! N&#039; Bows&amp;quot; By Wakbau||Wakbau||6pm||9pm||Rose Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar Junk Is Elven Treasure||Bijoun||4pm||10pm||Rose Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Anino&#039;s By Rainbow Retail||Hallbera||4pm||11pm||Theatre Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|JAK&#039;S Treasures||Jarxaxle||9am||12am||Theatre Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Nice Guy Vaahn&#039;s||Notocar||7pm||10pm||Theatre Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Practical Provisions||[[Urbaj]]||4am||12am||World Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Restoration Hardware||Plats||6pm||11pm||World Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Aunt Tea&#039;s Pack And Pryde||Teavira||12pm||10pm||World Room||a carved gloomwood door with a design of grape vines&lt;br /&gt;
|-&lt;br /&gt;
|Pop Shop ~ A FizzCo Subsidiary||Fizzlepop||6pm||1am||Warrior Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lasaia&#039;s Ferda Sea Fashions||[[Lasaia]]||11am||1am||Warrior Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Liriums or Bust||Jayte||4pm||3am||Warrior Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|Abigaile&#039;s BIZARRE||Taysan||2pm||8pm||Food Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Bucko&#039;s Bargain Bin||Bucko||12pm||9pm||Food Room||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Ahae&#039;s Wild N&#039; Wacky Things||Ahae||8am||12am||Food Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dream Vision||Eygor||2pm||12am||Dungeon Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|East Kermoria Trading Company||Jinzhi||6pm||12am||Dungeon Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Mirarva&#039;s Mischief And Mayhem||Mirarva||3pm||8pm||Dungeon Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Storage Area||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Tears of the World Dragon||Monne||3am||11pm||Storage Area||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Caveat Emptorium||Cauchy||1pm||10pm||Storage Area||an oak door&lt;br /&gt;
|-&lt;br /&gt;
|Sawnacehs||Sfolstikena||4pm||12am||Children&#039;s Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Finer Things By Zincir||Zincir||10am||12am||Children&#039;s Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Khauskho&#039;s Wholesale||Khauskho||12pm||3am||Children&#039;s Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Keshko And Co.||[[Keshko]]||1pm||3am||The Back Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Gnara&#039;s Tiny Shop||Gnara||1pm||11pm||The Back Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|New World Treasures||Refractal||6pm||12am||The Back Room||a dark entrance&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Tower Room||a tall and narrow screen&lt;br /&gt;
|-&lt;br /&gt;
|Galune&#039;s Gadgets||Galune||8am||12am||Tower Room||a dimly lit entrance&lt;br /&gt;
|-&lt;br /&gt;
|Organized Chaos||Tranon||2pm||2am||Tower Room||a pitch-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Ardor Acquisitions||Sanzia||11am||2am||Tower Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
| Things And Stuff|| Licsidio|| Not Set|| Not Set||The Shieldery||a painted lion-shaped screen&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||Balistrade||5am||11pm||The Shieldery||a curtained entrance&lt;br /&gt;
|-&lt;br /&gt;
|House Of Goods And Antiquities||Milaar||12pm||3am||The Shieldery||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Kerpal&#039;s Mart Of Marvels||Kerpal||9am||1am||The Shieldery||a hammered metal door&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Brothers Trading Emporium||Derkyn||6am||11pm||Skyward Atrium||a painted snowflake screen&lt;br /&gt;
|-&lt;br /&gt;
|Couri&#039;s Curious Curios||Couri||10am||10pm||Skyward Atrium||a cloud-canopied entrance&lt;br /&gt;
|-&lt;br /&gt;
|Everything Ever||Eada||8am||4am||Skyward Atrium||a glitter-dusted arch&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Skyward Atrium||a rainbow-striped door&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*the command to enter a shop with a &#039;glass door&#039; is to &#039;go door&#039;&lt;br /&gt;
&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 8/21/2026 (Donks)&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Starcanth Forge And Mercantile||Lexara||9am||1am||Luminous Room||a gleaming white entrance&lt;br /&gt;
|-&lt;br /&gt;
|General Dokora||Toviah||3pm||12am||Luminous Room||a heavy iron door &lt;br /&gt;
|-&lt;br /&gt;
|Worth The Weight||Sylandra||1pm||12am||Luminous Room||a crystalline arch&lt;br /&gt;
|-&lt;br /&gt;
|Jep&#039;s Jems||Jep||12pm||4am||Oak Room||an engraved oak entrance&lt;br /&gt;
|-&lt;br /&gt;
|Busy Bee&#039;s Bodega||Buisen||2pm||12am||Oak Room||a stately carved marble door with a gilt frame &lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||Jondac||6pm||3am||Oak Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Miss Gnomer&#039;s||Tinkery||5pm||10pm||Prism Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||12pm||4am||Prism Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Nyr And Far||Nyrhin||12pm||6am||Prism Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Inabelle&#039;s Exotics||Inabelle||4pm||1am||Play Yard||an embossed entrance&lt;br /&gt;
|-&lt;br /&gt;
|D/R Nightmoon||Roxxana||11am||1am||Play Yard||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Sellatia&#039;s Shop||Sellatia||2pm||12am||Play Yard||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Silvyandril&#039;s Shop||Silvyandril||6am||1am||The Sea||a crab entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazeil&#039;s Troop Supply And Arms||Krazeil||3pm||11pm||The Sea||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE|| || || ||The Sea||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Ciarelle&#039;s Parlor||Ciarelle||3pm||2am||Food Court||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAAOutpost: Nineve&#039;s Nook||[[Nineve]]||5pm||1am||Food Court||a red-framed door&lt;br /&gt;
|-&lt;br /&gt;
|Mersaud&#039;s Shop||Mersaud||4pm||7pm||Food Court||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;The Cramus Collection&#039;||Cramus||4pm||11pm||Storage||a simple entrance&lt;br /&gt;
|-&lt;br /&gt;
|Fertin Store||Fertin||12pm||8am||Storage||a hidden door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo, South||Zayreal||8am||9pm||Storage||an obscured arch&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a gull-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|Southern Goods and Treasures&lt;br /&gt;
|Tabrett&lt;br /&gt;
|11am&lt;br /&gt;
|2am&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a cloud-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Retail&lt;br /&gt;
|Mallie&lt;br /&gt;
|11am&lt;br /&gt;
|2am&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a bolt-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|Sundries, Sunset&lt;br /&gt;
|Quartho&lt;br /&gt;
|8am&lt;br /&gt;
|11pm&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wren-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wolf-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a pail-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a teardrop-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a leaf-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a flower-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a branch-shaped entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[http://drservice.info/Plaza/ Plaza Shop Browser]: [[User:GALLAHAN|Etherian]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[https://dr-scripts.firebaseapp.com/ Searchable Shop Listings]: [[User:SEPED|Seped]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: Isharon&#039;s set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[[ShopCrossing_(script)|Crossing market plaza shopping script]]: A StormFront script that runs your character through every open shop in the Crossing Market Plaza searching for the item noun you input via the SHOP command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Trader abilities}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=XFavors_(script)&amp;diff=694762</id>
		<title>XFavors (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=XFavors_(script)&amp;diff=694762"/>
		<updated>2026-09-08T01:11:20Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=quest&lt;br /&gt;
|fe=Genie&lt;br /&gt;
|auth=Gavinne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Favor getting script. Run anywhere in Crossings. &lt;br /&gt;
&lt;br /&gt;
When you run the script a pop up menu will open with buttons to click for options. Will get the orbs and fill them then drop them off for favors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
rerun:&lt;br /&gt;
put #window remove XFavors&lt;br /&gt;
     pause 0.1&lt;br /&gt;
put #window add XFavors&lt;br /&gt;
     put #clear XFavors&lt;br /&gt;
put #echo &amp;gt;XFavors ** Welcome to XFavors. **&lt;br /&gt;
put #echo &amp;gt;XFavors&lt;br /&gt;
put #echo &amp;gt;XFavors ** Please Click Your Selection. **&lt;br /&gt;
put #echo &amp;gt;XFavors&lt;br /&gt;
put #link &amp;gt;XFavors {Kertigen} {#parse set Kertigen God}&lt;br /&gt;
put #link &amp;gt;XFavors {Hodierna} {#parse set Hodierna God}&lt;br /&gt;
put #link &amp;gt;XFavors {Meraud} {#parse set Meraud God}&lt;br /&gt;
put #link &amp;gt;XFavors {Damaris} {#parse set Damaris God}&lt;br /&gt;
put #link &amp;gt;XFavors {Everild} {#parse set Everild God}&lt;br /&gt;
put #link &amp;gt;XFavors {Truffenyi} {#parse set Truffenyi God}&lt;br /&gt;
put #link &amp;gt;XFavors {Hav&#039;roth} {#parse set Hav&#039;roth God}&lt;br /&gt;
put #link &amp;gt;XFavors {Eluned} {#parse set Eluned God}&lt;br /&gt;
put #link &amp;gt;XFavors {Glythtide} {#parse set Glythtide God}&lt;br /&gt;
put #link &amp;gt;XFavors {Tamsine} {#parse set Tamsine God}&lt;br /&gt;
put #link &amp;gt;XFavors {Faenella} {#parse set Faenella God}&lt;br /&gt;
put #link &amp;gt;XFavors {Chadatru} {#parse set Chadatru God}&lt;br /&gt;
put #link &amp;gt;XFavors {Urrem&#039;tier} {#parse set Urrem&#039;tier God}&lt;br /&gt;
     waitforre set (Kertigen|Hodierna|Meraud|Damaris|Everild|Truffenyi|Hav&#039;roth|Eluned|Glythtide|Tamsine|Faenella|Chadatru|Urrem&#039;tier) God&lt;br /&gt;
     setvariable god $1&lt;br /&gt;
     put #clear XFavors&lt;br /&gt;
put #echo &amp;gt;XFavors ** Please Click Your Selection. **&lt;br /&gt;
put #echo &amp;gt;XFavors&lt;br /&gt;
put #link &amp;gt;XFavors {Get One Favor From %god} {#parse set 1 favors}&lt;br /&gt;
put #link &amp;gt;XFavors {Get Two Favors From %god} {#parse set 2 favors}&lt;br /&gt;
put #link &amp;gt;XFavors {Get Three Favors From %god} {#parse set 3 favors}&lt;br /&gt;
put #link &amp;gt;XFavors {Get Four Favors From %god} {#parse set 4 favors}&lt;br /&gt;
put #link &amp;gt;XFavors {Get Five Favors From %god} {#parse set 5 favors}&lt;br /&gt;
     waitforre set (\d+) favors&lt;br /&gt;
     setvariable quantity $1&lt;br /&gt;
     pause 0.5&lt;br /&gt;
     put #clear XFavors&lt;br /&gt;
     goto gogetem&lt;br /&gt;
put #echo &amp;gt;XFavors ** You have chosen to get %quantity favors from %god. **&lt;br /&gt;
put #echo &amp;gt;XFavors ** Is this correct? **&lt;br /&gt;
    pause 0.1&lt;br /&gt;
put #link &amp;gt;XFavors {Yes} {#parse set correctly}&lt;br /&gt;
put #link &amp;gt;XFavors {No it&#039;s not} {#parse set incorrectly)&lt;br /&gt;
     match rerun set incorrectly&lt;br /&gt;
     match gogetem set correctly&lt;br /&gt;
     matchwait&lt;br /&gt;
gogetem:&lt;br /&gt;
     put #clear XFavors&lt;br /&gt;
put #echo &amp;gt;XFavors ** Getting %quantity favors from %god. **&lt;br /&gt;
put #echo &amp;gt;XFavors&lt;br /&gt;
     pause 1&lt;br /&gt;
put #window remove XFavors&lt;br /&gt;
     setvariable favorsgot 0&lt;br /&gt;
     setvariable display 1&lt;br /&gt;
if &amp;quot;$lefthand&amp;quot; != &amp;quot;Empty&amp;quot; then put stow left&lt;br /&gt;
if &amp;quot;$righthand&amp;quot; != &amp;quot;Empty&amp;quot; then put stow right&lt;br /&gt;
&lt;br /&gt;
favorloop:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
put get my %god orb&lt;br /&gt;
     matchre already-got (You get|already holding)&lt;br /&gt;
     matchre not-already (could not find|What were you)&lt;br /&gt;
     matchwait&lt;br /&gt;
not-already:&lt;br /&gt;
     gosub display Traveling...&lt;br /&gt;
     gosub move w gate&lt;br /&gt;
     gosub move favors&lt;br /&gt;
     goto pray&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pray.p:&lt;br /&gt;
	pause 0.5&lt;br /&gt;
pray:&lt;br /&gt;
     gosub display Praying...&lt;br /&gt;
put pray&lt;br /&gt;
	match pray.p type ahead&lt;br /&gt;
	match pray.p ...wait&lt;br /&gt;
	matchre pray (You feel a sense of peace settle over you|You close your eyes and pray|As you continue to pray, another sound presents itself)&lt;br /&gt;
	match pray.d prepare to prove thy worthiness&lt;br /&gt;
	matchwait&lt;br /&gt;
pray.d:&lt;br /&gt;
put say %god&lt;br /&gt;
	waitfor rise and seek your favor&lt;br /&gt;
put stand&lt;br /&gt;
	match puzzle-start you are enveloped in a bright flash of light&lt;br /&gt;
	match pray You stand back up&lt;br /&gt;
	matchwait&lt;br /&gt;
puzzle-start:&lt;br /&gt;
     gosub display Getting Orb...&lt;br /&gt;
put get %god orb on altar&lt;br /&gt;
	waitforre You get .* atop an altar made of gleaming alabaster trimmed with onyx&lt;br /&gt;
	setvariable next-action go arch&lt;br /&gt;
	goto puzzles&lt;br /&gt;
&lt;br /&gt;
puzzles.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
puzzles:&lt;br /&gt;
     gosub display Solving Puzzles...&lt;br /&gt;
put %next-action&lt;br /&gt;
     match puzzles.p type ahead&lt;br /&gt;
     match puzzles.p ...wait&lt;br /&gt;
	matchre figure-puzzle (some tinders|water jug|small sponge|ancient window|tiny bubbling pool under some mintberry bushes|hedges of oleander and nutflower)&lt;br /&gt;
	matchre check-puzzle (difficult to go through the door from the bottom|You cannot go through a closed window)&lt;br /&gt;
	matchwait&lt;br /&gt;
check-puzzle:&lt;br /&gt;
	setvariable next-action look&lt;br /&gt;
	goto puzzles&lt;br /&gt;
figure-puzzle:&lt;br /&gt;
	setvariable temp $0&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;hedges of oleander and nutflower&amp;quot; then gosub verb get oleander&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;some tinders&amp;quot; then gosub verb light candle&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;water jug&amp;quot; then gosub verb pour jug&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;small sponge&amp;quot; then gosub verb clean altar&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;ancient window&amp;quot; then gosub verb open window&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;some tinders&amp;quot; then setvariable next-action go stair;go door&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;water jug&amp;quot; then setvariable next-action go stair;go door&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;small sponge&amp;quot; then setvariable next-action go stair;go door&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;ancient window&amp;quot; then setvariable next-action go window&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;hedges of oleander and nutflower&amp;quot; then setvariable next-action go tree&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;tiny bubbling pool under some mintberry bushes&amp;quot; then goto got-orb&lt;br /&gt;
	goto puzzles&lt;br /&gt;
&lt;br /&gt;
verb:&lt;br /&gt;
	setvariable verb $0&lt;br /&gt;
	goto verb-enact&lt;br /&gt;
verb.p:&lt;br /&gt;
	pause 0.5&lt;br /&gt;
verb-enact:&lt;br /&gt;
put %verb&lt;br /&gt;
	match verb.p type ahead&lt;br /&gt;
	match verb.p ...wait&lt;br /&gt;
	matchre verb.d (You gingerly take the earthen jug|You have already filled the font|You pick up the sponge and proceed|You have already cleaned the altar|You reach into the bucket and remove a tinder|swift breeze moves into the room|That is already open|You carefully pick some of the|You stand)&lt;br /&gt;
	matchre verb.p (Judging the thickness of the pain|Shaking the frame of the glass once more)&lt;br /&gt;
	matchwait&lt;br /&gt;
verb.d:&lt;br /&gt;
	return&lt;br /&gt;
got-orb:&lt;br /&gt;
     gosub display Traveling...&lt;br /&gt;
     gosub move w gate&lt;br /&gt;
already-got:          &lt;br /&gt;
     gosub move temple&lt;br /&gt;
     gosub display Selecting Room...&lt;br /&gt;
random 1 5&lt;br /&gt;
     if %r = 1 then gosub move 9&lt;br /&gt;
     if %r = 2 then gosub move 8&lt;br /&gt;
     if %r = 3 then gosub move 20&lt;br /&gt;
     if %r = 4 then gosub move 19&lt;br /&gt;
     if %r = 5 then gosub move 22&lt;br /&gt;
collect.reset:&lt;br /&gt;
     gosub display Randomizing Repitions...&lt;br /&gt;
     random 6 10&lt;br /&gt;
     setvariable limit %r&lt;br /&gt;
     setvariable tracker 1&lt;br /&gt;
collect.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
collect:&lt;br /&gt;
     gosub display Collecting %tracker of %limit ...&lt;br /&gt;
     if $standing = 0 then gosub verb stand&lt;br /&gt;
put collect rock&lt;br /&gt;
     match collect.p type ahead&lt;br /&gt;
     match collect.p ...wait&lt;br /&gt;
     match collect.d Roundtime&lt;br /&gt;
     matchwait&lt;br /&gt;
collect.d:&lt;br /&gt;
     goto kick&lt;br /&gt;
kick.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
kick:&lt;br /&gt;
put kick pile&lt;br /&gt;
     match kick.p type ahead&lt;br /&gt;
     match kick.p ...wait&lt;br /&gt;
     match kick.d I could not find what&lt;br /&gt;
     match kick.d You take a step back and run&lt;br /&gt;
     matchwait&lt;br /&gt;
kick.d:&lt;br /&gt;
     math tracker add 1&lt;br /&gt;
     if %tracker &amp;lt; %limit then goto collect&lt;br /&gt;
     gosub display Filling Orb...&lt;br /&gt;
put hug %god orb&lt;br /&gt;
     matchre collect.reset (your sacrifice is not yet fully prepared|you are lacking in the type of sacrifice)&lt;br /&gt;
     match orb-altar You sense that your sacrifice is properly prepared&lt;br /&gt;
     matchwait&lt;br /&gt;
orb-altar:&lt;br /&gt;
     gosub display Traveling...&lt;br /&gt;
     gosub move 2&lt;br /&gt;
     gosub display Placing Orb on Altar&lt;br /&gt;
     pause 0.5&lt;br /&gt;
put go door;put my %god orb on altar&lt;br /&gt;
     waitfor  you feel somehow changed&lt;br /&gt;
move go door&lt;br /&gt;
move south&lt;br /&gt;
move go gate&lt;br /&gt;
     gosub display Thinking...&lt;br /&gt;
     math favorsgot add 1&lt;br /&gt;
     if %favorsgot &amp;lt; %quantity then goto favorloop&lt;br /&gt;
     gosub display All Done!&lt;br /&gt;
     move ne&lt;br /&gt;
     move go bank&lt;br /&gt;
     move go window&lt;br /&gt;
     echo . [ All Done! ]&lt;br /&gt;
     put #statusbar .&lt;br /&gt;
     exit&lt;br /&gt;
&lt;br /&gt;
display:&lt;br /&gt;
     setvariable text $0&lt;br /&gt;
     if %display = 1 then put #statusbar Getting %quantity favors from %god. %favorsgot favors gained so far. --- [ %text ] --- If you like this script please send a tip to Gavinne@play.net via Paypal&lt;br /&gt;
     if %display = 2 then put #statusbar Getting %quantity favors from %god. %favorsgot favors gained so far. --- [ %text ] --- Or contact XLNOTHINGLX on AIM and ask about the awesome scripts we sell!&lt;br /&gt;
     math display add 1&lt;br /&gt;
     if %display &amp;gt; 2 then setvariable display 1&lt;br /&gt;
     return&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
goto move.end&lt;br /&gt;
move.retry:&lt;br /&gt;
        math move.retry add 1&lt;br /&gt;
        if %move.retry &amp;gt; 3 then goto move.fail&lt;br /&gt;
        echo ***&lt;br /&gt;
        echo *** Retrying move to $1 $2 in %move.retry second(s).&lt;br /&gt;
        echo ***&lt;br /&gt;
        pause %move.retry&lt;br /&gt;
        goto move.goto&lt;br /&gt;
move:&lt;br /&gt;
        var move.skip 0&lt;br /&gt;
        var move.retry 0&lt;br /&gt;
        var move.fail 0&lt;br /&gt;
        var move.room $0&lt;br /&gt;
move.goto:&lt;br /&gt;
        matchre move.return ^YOU HAVE ARRIVED&lt;br /&gt;
        matchre move.skip ^SHOP CLOSED&lt;br /&gt;
        matchre move.retry ^MOVE FAILED&lt;br /&gt;
        matchre move.fail ^DESTINATION NOT FOUND&lt;br /&gt;
        put #goto %move.room&lt;br /&gt;
        matchwait&lt;br /&gt;
move.fail:&lt;br /&gt;
        var move.fail 1&lt;br /&gt;
        goto move.return&lt;br /&gt;
move.skip:&lt;br /&gt;
        var move.skip 1&lt;br /&gt;
move.return:&lt;br /&gt;
        return&lt;br /&gt;
move.end:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=XFavors_(script)&amp;diff=694761</id>
		<title>XFavors (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=XFavors_(script)&amp;diff=694761"/>
		<updated>2026-09-08T01:10:56Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: Created page with &amp;quot;{{Script |cat=quest |fe=Genie |auth=Gavinne }}  Favor getting script. When you run the script a pop up menu will open with buttons to click for options. Will get the orbs and fill them then drop them off for favors.  &amp;lt;pre&amp;gt; rerun: put #window remove XFavors      pause 0.1 put #window add XFavors      put #clear XFavors put #echo &amp;gt;XFavors ** Welcome to XFavors. ** put #echo &amp;gt;XFavors put #echo &amp;gt;XFavors ** Please Click Your Selection. ** put #echo &amp;gt;XFavors put #link &amp;gt;XFavors...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=quest&lt;br /&gt;
|fe=Genie&lt;br /&gt;
|auth=Gavinne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Favor getting script. When you run the script a pop up menu will open with buttons to click for options. Will get the orbs and fill them then drop them off for favors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
rerun:&lt;br /&gt;
put #window remove XFavors&lt;br /&gt;
     pause 0.1&lt;br /&gt;
put #window add XFavors&lt;br /&gt;
     put #clear XFavors&lt;br /&gt;
put #echo &amp;gt;XFavors ** Welcome to XFavors. **&lt;br /&gt;
put #echo &amp;gt;XFavors&lt;br /&gt;
put #echo &amp;gt;XFavors ** Please Click Your Selection. **&lt;br /&gt;
put #echo &amp;gt;XFavors&lt;br /&gt;
put #link &amp;gt;XFavors {Kertigen} {#parse set Kertigen God}&lt;br /&gt;
put #link &amp;gt;XFavors {Hodierna} {#parse set Hodierna God}&lt;br /&gt;
put #link &amp;gt;XFavors {Meraud} {#parse set Meraud God}&lt;br /&gt;
put #link &amp;gt;XFavors {Damaris} {#parse set Damaris God}&lt;br /&gt;
put #link &amp;gt;XFavors {Everild} {#parse set Everild God}&lt;br /&gt;
put #link &amp;gt;XFavors {Truffenyi} {#parse set Truffenyi God}&lt;br /&gt;
put #link &amp;gt;XFavors {Hav&#039;roth} {#parse set Hav&#039;roth God}&lt;br /&gt;
put #link &amp;gt;XFavors {Eluned} {#parse set Eluned God}&lt;br /&gt;
put #link &amp;gt;XFavors {Glythtide} {#parse set Glythtide God}&lt;br /&gt;
put #link &amp;gt;XFavors {Tamsine} {#parse set Tamsine God}&lt;br /&gt;
put #link &amp;gt;XFavors {Faenella} {#parse set Faenella God}&lt;br /&gt;
put #link &amp;gt;XFavors {Chadatru} {#parse set Chadatru God}&lt;br /&gt;
put #link &amp;gt;XFavors {Urrem&#039;tier} {#parse set Urrem&#039;tier God}&lt;br /&gt;
     waitforre set (Kertigen|Hodierna|Meraud|Damaris|Everild|Truffenyi|Hav&#039;roth|Eluned|Glythtide|Tamsine|Faenella|Chadatru|Urrem&#039;tier) God&lt;br /&gt;
     setvariable god $1&lt;br /&gt;
     put #clear XFavors&lt;br /&gt;
put #echo &amp;gt;XFavors ** Please Click Your Selection. **&lt;br /&gt;
put #echo &amp;gt;XFavors&lt;br /&gt;
put #link &amp;gt;XFavors {Get One Favor From %god} {#parse set 1 favors}&lt;br /&gt;
put #link &amp;gt;XFavors {Get Two Favors From %god} {#parse set 2 favors}&lt;br /&gt;
put #link &amp;gt;XFavors {Get Three Favors From %god} {#parse set 3 favors}&lt;br /&gt;
put #link &amp;gt;XFavors {Get Four Favors From %god} {#parse set 4 favors}&lt;br /&gt;
put #link &amp;gt;XFavors {Get Five Favors From %god} {#parse set 5 favors}&lt;br /&gt;
     waitforre set (\d+) favors&lt;br /&gt;
     setvariable quantity $1&lt;br /&gt;
     pause 0.5&lt;br /&gt;
     put #clear XFavors&lt;br /&gt;
     goto gogetem&lt;br /&gt;
put #echo &amp;gt;XFavors ** You have chosen to get %quantity favors from %god. **&lt;br /&gt;
put #echo &amp;gt;XFavors ** Is this correct? **&lt;br /&gt;
    pause 0.1&lt;br /&gt;
put #link &amp;gt;XFavors {Yes} {#parse set correctly}&lt;br /&gt;
put #link &amp;gt;XFavors {No it&#039;s not} {#parse set incorrectly)&lt;br /&gt;
     match rerun set incorrectly&lt;br /&gt;
     match gogetem set correctly&lt;br /&gt;
     matchwait&lt;br /&gt;
gogetem:&lt;br /&gt;
     put #clear XFavors&lt;br /&gt;
put #echo &amp;gt;XFavors ** Getting %quantity favors from %god. **&lt;br /&gt;
put #echo &amp;gt;XFavors&lt;br /&gt;
     pause 1&lt;br /&gt;
put #window remove XFavors&lt;br /&gt;
     setvariable favorsgot 0&lt;br /&gt;
     setvariable display 1&lt;br /&gt;
if &amp;quot;$lefthand&amp;quot; != &amp;quot;Empty&amp;quot; then put stow left&lt;br /&gt;
if &amp;quot;$righthand&amp;quot; != &amp;quot;Empty&amp;quot; then put stow right&lt;br /&gt;
&lt;br /&gt;
favorloop:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
put get my %god orb&lt;br /&gt;
     matchre already-got (You get|already holding)&lt;br /&gt;
     matchre not-already (could not find|What were you)&lt;br /&gt;
     matchwait&lt;br /&gt;
not-already:&lt;br /&gt;
     gosub display Traveling...&lt;br /&gt;
     gosub move w gate&lt;br /&gt;
     gosub move favors&lt;br /&gt;
     goto pray&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pray.p:&lt;br /&gt;
	pause 0.5&lt;br /&gt;
pray:&lt;br /&gt;
     gosub display Praying...&lt;br /&gt;
put pray&lt;br /&gt;
	match pray.p type ahead&lt;br /&gt;
	match pray.p ...wait&lt;br /&gt;
	matchre pray (You feel a sense of peace settle over you|You close your eyes and pray|As you continue to pray, another sound presents itself)&lt;br /&gt;
	match pray.d prepare to prove thy worthiness&lt;br /&gt;
	matchwait&lt;br /&gt;
pray.d:&lt;br /&gt;
put say %god&lt;br /&gt;
	waitfor rise and seek your favor&lt;br /&gt;
put stand&lt;br /&gt;
	match puzzle-start you are enveloped in a bright flash of light&lt;br /&gt;
	match pray You stand back up&lt;br /&gt;
	matchwait&lt;br /&gt;
puzzle-start:&lt;br /&gt;
     gosub display Getting Orb...&lt;br /&gt;
put get %god orb on altar&lt;br /&gt;
	waitforre You get .* atop an altar made of gleaming alabaster trimmed with onyx&lt;br /&gt;
	setvariable next-action go arch&lt;br /&gt;
	goto puzzles&lt;br /&gt;
&lt;br /&gt;
puzzles.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
puzzles:&lt;br /&gt;
     gosub display Solving Puzzles...&lt;br /&gt;
put %next-action&lt;br /&gt;
     match puzzles.p type ahead&lt;br /&gt;
     match puzzles.p ...wait&lt;br /&gt;
	matchre figure-puzzle (some tinders|water jug|small sponge|ancient window|tiny bubbling pool under some mintberry bushes|hedges of oleander and nutflower)&lt;br /&gt;
	matchre check-puzzle (difficult to go through the door from the bottom|You cannot go through a closed window)&lt;br /&gt;
	matchwait&lt;br /&gt;
check-puzzle:&lt;br /&gt;
	setvariable next-action look&lt;br /&gt;
	goto puzzles&lt;br /&gt;
figure-puzzle:&lt;br /&gt;
	setvariable temp $0&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;hedges of oleander and nutflower&amp;quot; then gosub verb get oleander&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;some tinders&amp;quot; then gosub verb light candle&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;water jug&amp;quot; then gosub verb pour jug&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;small sponge&amp;quot; then gosub verb clean altar&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;ancient window&amp;quot; then gosub verb open window&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;some tinders&amp;quot; then setvariable next-action go stair;go door&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;water jug&amp;quot; then setvariable next-action go stair;go door&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;small sponge&amp;quot; then setvariable next-action go stair;go door&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;ancient window&amp;quot; then setvariable next-action go window&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;hedges of oleander and nutflower&amp;quot; then setvariable next-action go tree&lt;br /&gt;
	if &amp;quot;%temp&amp;quot; = &amp;quot;tiny bubbling pool under some mintberry bushes&amp;quot; then goto got-orb&lt;br /&gt;
	goto puzzles&lt;br /&gt;
&lt;br /&gt;
verb:&lt;br /&gt;
	setvariable verb $0&lt;br /&gt;
	goto verb-enact&lt;br /&gt;
verb.p:&lt;br /&gt;
	pause 0.5&lt;br /&gt;
verb-enact:&lt;br /&gt;
put %verb&lt;br /&gt;
	match verb.p type ahead&lt;br /&gt;
	match verb.p ...wait&lt;br /&gt;
	matchre verb.d (You gingerly take the earthen jug|You have already filled the font|You pick up the sponge and proceed|You have already cleaned the altar|You reach into the bucket and remove a tinder|swift breeze moves into the room|That is already open|You carefully pick some of the|You stand)&lt;br /&gt;
	matchre verb.p (Judging the thickness of the pain|Shaking the frame of the glass once more)&lt;br /&gt;
	matchwait&lt;br /&gt;
verb.d:&lt;br /&gt;
	return&lt;br /&gt;
got-orb:&lt;br /&gt;
     gosub display Traveling...&lt;br /&gt;
     gosub move w gate&lt;br /&gt;
already-got:          &lt;br /&gt;
     gosub move temple&lt;br /&gt;
     gosub display Selecting Room...&lt;br /&gt;
random 1 5&lt;br /&gt;
     if %r = 1 then gosub move 9&lt;br /&gt;
     if %r = 2 then gosub move 8&lt;br /&gt;
     if %r = 3 then gosub move 20&lt;br /&gt;
     if %r = 4 then gosub move 19&lt;br /&gt;
     if %r = 5 then gosub move 22&lt;br /&gt;
collect.reset:&lt;br /&gt;
     gosub display Randomizing Repitions...&lt;br /&gt;
     random 6 10&lt;br /&gt;
     setvariable limit %r&lt;br /&gt;
     setvariable tracker 1&lt;br /&gt;
collect.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
collect:&lt;br /&gt;
     gosub display Collecting %tracker of %limit ...&lt;br /&gt;
     if $standing = 0 then gosub verb stand&lt;br /&gt;
put collect rock&lt;br /&gt;
     match collect.p type ahead&lt;br /&gt;
     match collect.p ...wait&lt;br /&gt;
     match collect.d Roundtime&lt;br /&gt;
     matchwait&lt;br /&gt;
collect.d:&lt;br /&gt;
     goto kick&lt;br /&gt;
kick.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
kick:&lt;br /&gt;
put kick pile&lt;br /&gt;
     match kick.p type ahead&lt;br /&gt;
     match kick.p ...wait&lt;br /&gt;
     match kick.d I could not find what&lt;br /&gt;
     match kick.d You take a step back and run&lt;br /&gt;
     matchwait&lt;br /&gt;
kick.d:&lt;br /&gt;
     math tracker add 1&lt;br /&gt;
     if %tracker &amp;lt; %limit then goto collect&lt;br /&gt;
     gosub display Filling Orb...&lt;br /&gt;
put hug %god orb&lt;br /&gt;
     matchre collect.reset (your sacrifice is not yet fully prepared|you are lacking in the type of sacrifice)&lt;br /&gt;
     match orb-altar You sense that your sacrifice is properly prepared&lt;br /&gt;
     matchwait&lt;br /&gt;
orb-altar:&lt;br /&gt;
     gosub display Traveling...&lt;br /&gt;
     gosub move 2&lt;br /&gt;
     gosub display Placing Orb on Altar&lt;br /&gt;
     pause 0.5&lt;br /&gt;
put go door;put my %god orb on altar&lt;br /&gt;
     waitfor  you feel somehow changed&lt;br /&gt;
move go door&lt;br /&gt;
move south&lt;br /&gt;
move go gate&lt;br /&gt;
     gosub display Thinking...&lt;br /&gt;
     math favorsgot add 1&lt;br /&gt;
     if %favorsgot &amp;lt; %quantity then goto favorloop&lt;br /&gt;
     gosub display All Done!&lt;br /&gt;
     move ne&lt;br /&gt;
     move go bank&lt;br /&gt;
     move go window&lt;br /&gt;
     echo . [ All Done! ]&lt;br /&gt;
     put #statusbar .&lt;br /&gt;
     exit&lt;br /&gt;
&lt;br /&gt;
display:&lt;br /&gt;
     setvariable text $0&lt;br /&gt;
     if %display = 1 then put #statusbar Getting %quantity favors from %god. %favorsgot favors gained so far. --- [ %text ] --- If you like this script please send a tip to Gavinne@play.net via Paypal&lt;br /&gt;
     if %display = 2 then put #statusbar Getting %quantity favors from %god. %favorsgot favors gained so far. --- [ %text ] --- Or contact XLNOTHINGLX on AIM and ask about the awesome scripts we sell!&lt;br /&gt;
     math display add 1&lt;br /&gt;
     if %display &amp;gt; 2 then setvariable display 1&lt;br /&gt;
     return&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
goto move.end&lt;br /&gt;
move.retry:&lt;br /&gt;
        math move.retry add 1&lt;br /&gt;
        if %move.retry &amp;gt; 3 then goto move.fail&lt;br /&gt;
        echo ***&lt;br /&gt;
        echo *** Retrying move to $1 $2 in %move.retry second(s).&lt;br /&gt;
        echo ***&lt;br /&gt;
        pause %move.retry&lt;br /&gt;
        goto move.goto&lt;br /&gt;
move:&lt;br /&gt;
        var move.skip 0&lt;br /&gt;
        var move.retry 0&lt;br /&gt;
        var move.fail 0&lt;br /&gt;
        var move.room $0&lt;br /&gt;
move.goto:&lt;br /&gt;
        matchre move.return ^YOU HAVE ARRIVED&lt;br /&gt;
        matchre move.skip ^SHOP CLOSED&lt;br /&gt;
        matchre move.retry ^MOVE FAILED&lt;br /&gt;
        matchre move.fail ^DESTINATION NOT FOUND&lt;br /&gt;
        put #goto %move.room&lt;br /&gt;
        matchwait&lt;br /&gt;
move.fail:&lt;br /&gt;
        var move.fail 1&lt;br /&gt;
        goto move.return&lt;br /&gt;
move.skip:&lt;br /&gt;
        var move.skip 1&lt;br /&gt;
move.return:&lt;br /&gt;
        return&lt;br /&gt;
move.end:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=EZMIX_(script)&amp;diff=694760</id>
		<title>EZMIX (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=EZMIX_(script)&amp;diff=694760"/>
		<updated>2026-09-08T01:07:42Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, Forging&lt;br /&gt;
|fe=Genie&lt;br /&gt;
|auth=Gavinne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Simple script for mixing whatever is in the crucible for smithing. &lt;br /&gt;
&lt;br /&gt;
Simply add your metals to the crucible then .ezmix&lt;br /&gt;
&lt;br /&gt;
To purify the metal in the crucible type .ezmix flux&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     action instant setvariable bellows 1 when the fire flickers and is unable to consume its fuel&lt;br /&gt;
     action instant setvariable shovel 1 when the fire dies down and needs more fuel&lt;br /&gt;
     action instant setvariable turn 1 when you observe clumps of molten metal accumulating along the crucible&lt;br /&gt;
     action instant setvariable done 1 when appears to be thoroughly mixed and you pour it into an ingot mold.&lt;br /&gt;
     action instant setvariable pick-up 0 when metal quickly cools and you pick up&lt;br /&gt;
     action instant setvariable pick-up 1 when your hands are full so you set it down upon the ground&lt;br /&gt;
     setvariable done 0&lt;br /&gt;
     gosub verb stow left&lt;br /&gt;
     gosub verb stow right&lt;br /&gt;
&lt;br /&gt;
     gosub reset-vars&lt;br /&gt;
     gosub verb get my rod&lt;br /&gt;
     if &amp;quot;%1&amp;quot; = &amp;quot;flux&amp;quot; then goto flux&lt;br /&gt;
     goto engine&lt;br /&gt;
&lt;br /&gt;
engine:&lt;br /&gt;
     gosub reset-vars&lt;br /&gt;
     gosub verb stir cruc with my rod&lt;br /&gt;
     goto check&lt;br /&gt;
bellows:&lt;br /&gt;
     gosub reset-vars&lt;br /&gt;
     gosub verb get my bellow&lt;br /&gt;
     gosub verb push my bellow&lt;br /&gt;
     gosub verb stow my bellow&lt;br /&gt;
     goto check&lt;br /&gt;
turn:&lt;br /&gt;
     gosub reset-vars&lt;br /&gt;
     gosub verb turn crucib&lt;br /&gt;
     goto check&lt;br /&gt;
shovel:&lt;br /&gt;
     gosub reset-vars&lt;br /&gt;
     gosub verb get my shovel&lt;br /&gt;
     gosub verb push fuel with my shovel&lt;br /&gt;
     gosub verb stow my shovel&lt;br /&gt;
     goto check&lt;br /&gt;
flux:&lt;br /&gt;
     gosub verb get my flux&lt;br /&gt;
     gosub verb pour my flux in crucib&lt;br /&gt;
     gosub verb stow my flux&lt;br /&gt;
     goto check&lt;br /&gt;
check:&lt;br /&gt;
     if %bellows = 1 then goto bellows&lt;br /&gt;
     if %shovel = 1 then goto shovel&lt;br /&gt;
     if %turn = 1 then goto turn&lt;br /&gt;
     if %done = 1 then goto done&lt;br /&gt;
     goto engine&lt;br /&gt;
reset-vars:&lt;br /&gt;
     setvariable bellows 0&lt;br /&gt;
     setvariable shovel 0&lt;br /&gt;
     setvariable turn 0&lt;br /&gt;
     return&lt;br /&gt;
done:&lt;br /&gt;
     gosub verb stow my rod&lt;br /&gt;
     if %pick-up = 1 then gosub verb get ingot&lt;br /&gt;
     echo&lt;br /&gt;
     echo .&lt;br /&gt;
     echo . DONE !&lt;br /&gt;
     echo .&lt;br /&gt;
     echo&lt;br /&gt;
     put #parse ALL MIXED&lt;br /&gt;
     exit&lt;br /&gt;
verb:&lt;br /&gt;
     setvariable verb $0&lt;br /&gt;
     goto verb.a&lt;br /&gt;
verb.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
verb.a:&lt;br /&gt;
put %verb&lt;br /&gt;
     match verb.p type ahead&lt;br /&gt;
     match verb.p ...wait&lt;br /&gt;
     matchre verb.d (You get|You put|Roundtime|STOW HELP|completely undamaged and does not need repair|cannot figure out how to do that|You pick up|not damaged enough to warrant repair)&lt;br /&gt;
     matchwait&lt;br /&gt;
verb.d:&lt;br /&gt;
     return&lt;br /&gt;
fill-crucible:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=EZMIX_(script)&amp;diff=694757</id>
		<title>EZMIX (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=EZMIX_(script)&amp;diff=694757"/>
		<updated>2026-09-08T00:49:45Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: Created page with &amp;quot;{{Script |cat=crafting |fe=Genie |auth=Gavinne }}  Simple script for mixing whatever is in the crucible for smithing.   Simply add your metals to the crucible then .ezmix  To purify the metal in the crucible type .ezmix flux  &amp;lt;pre&amp;gt;      action instant setvariable bellows 1 when the fire flickers and is unable to consume its fuel      action instant setvariable shovel 1 when the fire dies down and needs more fuel      action instant setvariable turn 1 when you observe clu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting&lt;br /&gt;
|fe=Genie&lt;br /&gt;
|auth=Gavinne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Simple script for mixing whatever is in the crucible for smithing. &lt;br /&gt;
&lt;br /&gt;
Simply add your metals to the crucible then .ezmix&lt;br /&gt;
&lt;br /&gt;
To purify the metal in the crucible type .ezmix flux&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     action instant setvariable bellows 1 when the fire flickers and is unable to consume its fuel&lt;br /&gt;
     action instant setvariable shovel 1 when the fire dies down and needs more fuel&lt;br /&gt;
     action instant setvariable turn 1 when you observe clumps of molten metal accumulating along the crucible&lt;br /&gt;
     action instant setvariable done 1 when appears to be thoroughly mixed and you pour it into an ingot mold.&lt;br /&gt;
     action instant setvariable pick-up 0 when metal quickly cools and you pick up&lt;br /&gt;
     action instant setvariable pick-up 1 when your hands are full so you set it down upon the ground&lt;br /&gt;
     setvariable done 0&lt;br /&gt;
     gosub verb stow left&lt;br /&gt;
     gosub verb stow right&lt;br /&gt;
&lt;br /&gt;
     gosub reset-vars&lt;br /&gt;
     gosub verb get my rod&lt;br /&gt;
     if &amp;quot;%1&amp;quot; = &amp;quot;flux&amp;quot; then goto flux&lt;br /&gt;
     goto engine&lt;br /&gt;
&lt;br /&gt;
engine:&lt;br /&gt;
     gosub reset-vars&lt;br /&gt;
     gosub verb stir cruc with my rod&lt;br /&gt;
     goto check&lt;br /&gt;
bellows:&lt;br /&gt;
     gosub reset-vars&lt;br /&gt;
     gosub verb get my bellow&lt;br /&gt;
     gosub verb push my bellow&lt;br /&gt;
     gosub verb stow my bellow&lt;br /&gt;
     goto check&lt;br /&gt;
turn:&lt;br /&gt;
     gosub reset-vars&lt;br /&gt;
     gosub verb turn crucib&lt;br /&gt;
     goto check&lt;br /&gt;
shovel:&lt;br /&gt;
     gosub reset-vars&lt;br /&gt;
     gosub verb get my shovel&lt;br /&gt;
     gosub verb push fuel with my shovel&lt;br /&gt;
     gosub verb stow my shovel&lt;br /&gt;
     goto check&lt;br /&gt;
flux:&lt;br /&gt;
     gosub verb get my flux&lt;br /&gt;
     gosub verb pour my flux in crucib&lt;br /&gt;
     gosub verb stow my flux&lt;br /&gt;
     goto check&lt;br /&gt;
check:&lt;br /&gt;
     if %bellows = 1 then goto bellows&lt;br /&gt;
     if %shovel = 1 then goto shovel&lt;br /&gt;
     if %turn = 1 then goto turn&lt;br /&gt;
     if %done = 1 then goto done&lt;br /&gt;
     goto engine&lt;br /&gt;
reset-vars:&lt;br /&gt;
     setvariable bellows 0&lt;br /&gt;
     setvariable shovel 0&lt;br /&gt;
     setvariable turn 0&lt;br /&gt;
     return&lt;br /&gt;
done:&lt;br /&gt;
     gosub verb stow my rod&lt;br /&gt;
     if %pick-up = 1 then gosub verb get ingot&lt;br /&gt;
     echo&lt;br /&gt;
     echo .&lt;br /&gt;
     echo . DONE !&lt;br /&gt;
     echo .&lt;br /&gt;
     echo&lt;br /&gt;
     put #parse ALL MIXED&lt;br /&gt;
     exit&lt;br /&gt;
verb:&lt;br /&gt;
     setvariable verb $0&lt;br /&gt;
     goto verb.a&lt;br /&gt;
verb.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
verb.a:&lt;br /&gt;
put %verb&lt;br /&gt;
     match verb.p type ahead&lt;br /&gt;
     match verb.p ...wait&lt;br /&gt;
     matchre verb.d (You get|You put|Roundtime|STOW HELP|completely undamaged and does not need repair|cannot figure out how to do that|You pick up|not damaged enough to warrant repair)&lt;br /&gt;
     matchwait&lt;br /&gt;
verb.d:&lt;br /&gt;
     return&lt;br /&gt;
fill-crucible:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=MoveInclude_(script)&amp;diff=694756</id>
		<title>MoveInclude (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=MoveInclude_(script)&amp;diff=694756"/>
		<updated>2026-09-08T00:38:58Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=utility&lt;br /&gt;
|fe=Genie&lt;br /&gt;
|auth=Gavinne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Save as move.cmd&lt;br /&gt;
&lt;br /&gt;
Move.cmd is an INCLUDE. to use it add the text &#039;include move.cmd&#039; at the top or bottom of your script.&lt;br /&gt;
Anytime you need your script to travel simply put &#039;gosub move DESTINATION&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EXAMPLE:&lt;br /&gt;
&lt;br /&gt;
include move.cmd&lt;br /&gt;
&lt;br /&gt;
gosub move pond&lt;br /&gt;
put wave gybrush&lt;br /&gt;
pause 5&lt;br /&gt;
gosub move ne gate&lt;br /&gt;
gosub move faldesu&lt;br /&gt;
gosub move riverhaven&lt;br /&gt;
echo Now we&#039;re in riverhaven!&lt;br /&gt;
gosub move faldesu&lt;br /&gt;
gosub move crossing&lt;br /&gt;
gosub move crossing&lt;br /&gt;
gosub move pond&lt;br /&gt;
echo Now we&#039;re back at the pond in crossing!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#MOVE INCLUDE SCRIPT&lt;br /&gt;
goto move.end&lt;br /&gt;
move.retry:&lt;br /&gt;
         math move.retry add 1&lt;br /&gt;
         if %move.retry &amp;gt; 3 then goto move.fail&lt;br /&gt;
         echo ***&lt;br /&gt;
         echo *** Retrying move to $1 $2 in %move.retry second(s).&lt;br /&gt;
         echo ***&lt;br /&gt;
         pause %move.retry&lt;br /&gt;
         goto move.goto&lt;br /&gt;
move:&lt;br /&gt;
         var move.skip 0&lt;br /&gt;
         var move.retry 0&lt;br /&gt;
         var move.fail 0&lt;br /&gt;
         var move.room $0&lt;br /&gt;
         if &amp;quot;%move.room&amp;quot; = &amp;quot;$roomid&amp;quot; then return&lt;br /&gt;
move.goto:&lt;br /&gt;
         matchre move.return ^YOU HAVE ARRIVED&lt;br /&gt;
         matchre move.skip ^SHOP CLOSED&lt;br /&gt;
         matchre move.retry ^MOVE FAILED&lt;br /&gt;
         matchre move.fail ^DESTINATION NOT FOUND&lt;br /&gt;
         match move.return (You have arrived|you have arrived)&lt;br /&gt;
         match move.retry can&#039;t do that while entangled in a web.&lt;br /&gt;
         put #goto %move.room&lt;br /&gt;
         matchwait&lt;br /&gt;
move.fail:&lt;br /&gt;
         var move.fail 1&lt;br /&gt;
         goto move.return&lt;br /&gt;
move.skip:&lt;br /&gt;
         var move.skip 1&lt;br /&gt;
move.return:&lt;br /&gt;
         return&lt;br /&gt;
move.end:&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=MoveInclude_(script)&amp;diff=694755</id>
		<title>MoveInclude (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=MoveInclude_(script)&amp;diff=694755"/>
		<updated>2026-09-08T00:36:37Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: Created page with &amp;quot;{{Script |cat=utility |fe=Genie |auth=Gavinne }}  Save as move.cmd  Move.cmd is an INCLUDE. to use it add the text &amp;#039;include move.cmd&amp;#039; at the top or bottom of your script. Anytime you need your script to travel simply put &amp;#039;gosub move DESTINATION&amp;#039;  &amp;lt;pre&amp;gt; EXAMPLE: gosub move pond put wave gybrush pause 5 gosub move ne gate gosub move faldesu gosub move riverhaven echo Now we&amp;#039;re in riverhaven! gosub move faldesu gosub move crossing gosub move crossing gosub move pond echo No...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=utility&lt;br /&gt;
|fe=Genie&lt;br /&gt;
|auth=Gavinne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Save as move.cmd&lt;br /&gt;
&lt;br /&gt;
Move.cmd is an INCLUDE. to use it add the text &#039;include move.cmd&#039; at the top or bottom of your script.&lt;br /&gt;
Anytime you need your script to travel simply put &#039;gosub move DESTINATION&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EXAMPLE:&lt;br /&gt;
gosub move pond&lt;br /&gt;
put wave gybrush&lt;br /&gt;
pause 5&lt;br /&gt;
gosub move ne gate&lt;br /&gt;
gosub move faldesu&lt;br /&gt;
gosub move riverhaven&lt;br /&gt;
echo Now we&#039;re in riverhaven!&lt;br /&gt;
gosub move faldesu&lt;br /&gt;
gosub move crossing&lt;br /&gt;
gosub move crossing&lt;br /&gt;
gosub move pond&lt;br /&gt;
echo Now we&#039;re back at the pond in crossing!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#MOVE INCLUDE SCRIPT&lt;br /&gt;
goto move.end&lt;br /&gt;
move.retry:&lt;br /&gt;
         math move.retry add 1&lt;br /&gt;
         if %move.retry &amp;gt; 3 then goto move.fail&lt;br /&gt;
         echo ***&lt;br /&gt;
         echo *** Retrying move to $1 $2 in %move.retry second(s).&lt;br /&gt;
         echo ***&lt;br /&gt;
         pause %move.retry&lt;br /&gt;
         goto move.goto&lt;br /&gt;
move:&lt;br /&gt;
         var move.skip 0&lt;br /&gt;
         var move.retry 0&lt;br /&gt;
         var move.fail 0&lt;br /&gt;
         var move.room $0&lt;br /&gt;
         if &amp;quot;%move.room&amp;quot; = &amp;quot;$roomid&amp;quot; then return&lt;br /&gt;
move.goto:&lt;br /&gt;
         matchre move.return ^YOU HAVE ARRIVED&lt;br /&gt;
         matchre move.skip ^SHOP CLOSED&lt;br /&gt;
         matchre move.retry ^MOVE FAILED&lt;br /&gt;
         matchre move.fail ^DESTINATION NOT FOUND&lt;br /&gt;
         match move.return (You have arrived|you have arrived)&lt;br /&gt;
         match move.retry can&#039;t do that while entangled in a web.&lt;br /&gt;
         put #goto %move.room&lt;br /&gt;
         matchwait&lt;br /&gt;
move.fail:&lt;br /&gt;
         var move.fail 1&lt;br /&gt;
         goto move.return&lt;br /&gt;
move.skip:&lt;br /&gt;
         var move.skip 1&lt;br /&gt;
move.return:&lt;br /&gt;
         return&lt;br /&gt;
move.end:&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=VerbInclude_(script)&amp;diff=694754</id>
		<title>VerbInclude (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=VerbInclude_(script)&amp;diff=694754"/>
		<updated>2026-09-08T00:25:02Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script is an INCLUDE for your genie scripts that easily and properly makes sure actions are matched and accounted for in cases of lag, roundtime, etc. Save as verb.cmd  &lt;br /&gt;
&lt;br /&gt;
This script is for basic verbs with either a &amp;quot;action went through&amp;quot; or &amp;quot;need to repeat command&amp;quot; outcome. not for complex verbs with multiple variable outcomes.  &lt;br /&gt;
&lt;br /&gt;
How to use this script : simply add &amp;quot;include verb.cmd&#039; anywhere in your script, preferably at the top or bottom, then any time you want to do a basic action such as getting your jugglies out or reading a compendium page or turning a compendium page or whatever simply &#039;gosub verb VERB TO DO&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Example code &lt;br /&gt;
include verb.cmd&lt;br /&gt;
&lt;br /&gt;
gosub verb get my jugglies&lt;br /&gt;
gosub verb juggle my jugglies&lt;br /&gt;
gosub verb stow my jugglies&lt;br /&gt;
gosub verb collect rock practice&lt;br /&gt;
gosub verb get my compendium &lt;br /&gt;
gosub verb turn my compendium to human &lt;br /&gt;
gosub verb study my compendium &lt;br /&gt;
gosub verb stow my compendium &lt;br /&gt;
gosub verb perceive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#% VERB INCLUDE SCRIPT&lt;br /&gt;
     goto verb.skip&lt;br /&gt;
verb:&lt;br /&gt;
     setvariable verb $0&lt;br /&gt;
     goto verb.a&lt;br /&gt;
verb.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
verb.a:&lt;br /&gt;
put %verb&lt;br /&gt;
     match verb.p your bindings make it impossible to hide&lt;br /&gt;
     match verb.p type ahead&lt;br /&gt;
     match verb.p ...wait&lt;br /&gt;
     match verb.p still stunned&lt;br /&gt;
     match verb.p you don&#039;t feel like fighting&lt;br /&gt;
     match verb.p can&#039;t do that while entangled in a web&lt;br /&gt;
     matchre verb.d (You stop|You toss|You exhale|You sneak back out|You come out|But you are not|is already loaded with|You search|Skin what|Putting an item on the brazier begins|That doesn&#039;t appear to be|You prepare to clean off|You&#039;re already using|Why do you need to study|You turn|fluid and stealthy movements|lick the tip of your finger and trace|Having no further use|You focus on infusing|You secure|You focus on manipulating|You lack the necessary|You release an accompaniment|The first gentle notes|You let your voice fade|You begin to chant a mesmerizing|With a rising crescendo in your voice|You begin your enchante|The air gradually stills|With a sharp cut to your voice|A few fleeting|You begin to hum the soothing|marches off and become gradually quieter|With a resounding|As your rendition of|You release an accompaniment|You begin to sing|flick of your wrist you stealthily unsheathe|Praying for|eyes darken to black as a starless night|release an accompaniment of elemental air|begin to chant a mesmerizing cadence designed|into your bundle|You release an accompaniment of elemental fire|you begin to chant the rhythm that heralds|trace a careful sigil|You raise your arms skyward|mutter a foul-sounding phrase to yourself|trace a curving sigil|that is already in your inventory|determine anything about this creature|mutter blasphemies to yourself|already dead|mutter incoherently to yourself while preparing|wailing of lost souls accompanies|has already been arranged|blue frost crackles up your arms|you can&#039;t arrange|Your heart skips a beat|newfound fluidity of your mind|orange flames blaze between your fingertips|You deftly|You strap|You stuff|With calm movements|You attach|You remove|You can also|Smiling slyly|not ready|You clench your hands|You hold out your arms to either side as|You fade in|You whisper the final word of your spell so that none may notice your effort|too cluttered|Stalk what|You clap|You speak|Arrange what|With rigid movements|You close yours eyes|With tense movements|You let your concentration|You make a holy gesture|cannot be skinned|You find yourself unable to hunt|could not find what|You clap your hands|You easily strap|That area is not bleeding|You take a step back|could not find what|You strain, but cannot focus your mind|You attempt to relax your mind|You get|You put|STOW HELP|You push|think pushing that would have any effect|You move|You&#039;re already using the Sight|You have not recovered from your previous use|careful focus, you adjust your eyes to see in shadow as they|You close your eyes|You&#039;re not ready to do that again|was just recently mined by someone else|Roundtime|area has already been tended to|work carefully at tending your wound|The spell pattern collapses|You are unable to control|not damaged enough to warrant repair|cannot figure out how to do that|You&#039;re not ready to do that|Drink what|What were you referring|You eat|You drink|You stand|Your analysis has revealed no additional resources|You look around, but can&#039;t see any place to hide yourself|stalking|following|already hidden|You pick up|You cannot|You gesture|You trace a hasty sigil in the air|is now set at|You detach|You snuff|You sling|You begin chanting|You bend|You are already|Quietly touching|You recite| turns up fruitless|You pour|You sprinkle|already stand|You grind|You feel warmth|already empty|You recall|You struggle|You open|You raise|You reach for its center and forge a magical link to it|You trace an angular sigil|cannot produce|You drop|already been skinned|before you arrange|inherently stealthy endeavor|try being out of sight|cannot muster enough energy to vocalize|cannot collect anything|Setting your|You trace a geometric sigil|don&#039;t have a spell prepared|already preparing|already fully prepared|preparing a spell|harnessing any mana|You aren&#039;t preparing|You slip|no matter how you arrange it|There isn&#039;t any more room|With meditative movements)&lt;br /&gt;
     matchwait&lt;br /&gt;
verb.d:&lt;br /&gt;
     return&lt;br /&gt;
verb.skip:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=utility&lt;br /&gt;
|fe=Genie&lt;br /&gt;
|auth=Gavinne&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=VerbInclude_(script)&amp;diff=694753</id>
		<title>VerbInclude (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=VerbInclude_(script)&amp;diff=694753"/>
		<updated>2026-09-08T00:23:52Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script is an INCLUDE for your genie scripts that easily and properly makes sure actions are matched and accounted for in cases of lag, roundtime, etc.  &lt;br /&gt;
&lt;br /&gt;
This script is for basic verbs with either a &amp;quot;action went through&amp;quot; or &amp;quot;need to repeat command&amp;quot; outcome. not for complex verbs with multiple variable outcomes.  &lt;br /&gt;
&lt;br /&gt;
How to use this script : simply add &amp;quot;include verb.cmd&#039; anywhere in your script, preferably at the top or bottom, then any time you want to do a basic action such as getting your jugglies out or reading a compendium page or turning a compendium page or whatever simply &#039;gosub verb VERB TO DO&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Example code &lt;br /&gt;
include verb.cmd&lt;br /&gt;
&lt;br /&gt;
gosub verb get my jugglies&lt;br /&gt;
gosub verb juggle my jugglies&lt;br /&gt;
gosub verb stow my jugglies&lt;br /&gt;
gosub verb collect rock practice&lt;br /&gt;
gosub verb get my compendium &lt;br /&gt;
gosub verb turn my compendium to human &lt;br /&gt;
gosub verb study my compendium &lt;br /&gt;
gosub verb stow my compendium &lt;br /&gt;
gosub verb perceive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#% VERB INCLUDE SCRIPT&lt;br /&gt;
     goto verb.skip&lt;br /&gt;
verb:&lt;br /&gt;
     setvariable verb $0&lt;br /&gt;
     goto verb.a&lt;br /&gt;
verb.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
verb.a:&lt;br /&gt;
put %verb&lt;br /&gt;
     match verb.p your bindings make it impossible to hide&lt;br /&gt;
     match verb.p type ahead&lt;br /&gt;
     match verb.p ...wait&lt;br /&gt;
     match verb.p still stunned&lt;br /&gt;
     match verb.p you don&#039;t feel like fighting&lt;br /&gt;
     match verb.p can&#039;t do that while entangled in a web&lt;br /&gt;
     matchre verb.d (You stop|You toss|You exhale|You sneak back out|You come out|But you are not|is already loaded with|You search|Skin what|Putting an item on the brazier begins|That doesn&#039;t appear to be|You prepare to clean off|You&#039;re already using|Why do you need to study|You turn|fluid and stealthy movements|lick the tip of your finger and trace|Having no further use|You focus on infusing|You secure|You focus on manipulating|You lack the necessary|You release an accompaniment|The first gentle notes|You let your voice fade|You begin to chant a mesmerizing|With a rising crescendo in your voice|You begin your enchante|The air gradually stills|With a sharp cut to your voice|A few fleeting|You begin to hum the soothing|marches off and become gradually quieter|With a resounding|As your rendition of|You release an accompaniment|You begin to sing|flick of your wrist you stealthily unsheathe|Praying for|eyes darken to black as a starless night|release an accompaniment of elemental air|begin to chant a mesmerizing cadence designed|into your bundle|You release an accompaniment of elemental fire|you begin to chant the rhythm that heralds|trace a careful sigil|You raise your arms skyward|mutter a foul-sounding phrase to yourself|trace a curving sigil|that is already in your inventory|determine anything about this creature|mutter blasphemies to yourself|already dead|mutter incoherently to yourself while preparing|wailing of lost souls accompanies|has already been arranged|blue frost crackles up your arms|you can&#039;t arrange|Your heart skips a beat|newfound fluidity of your mind|orange flames blaze between your fingertips|You deftly|You strap|You stuff|With calm movements|You attach|You remove|You can also|Smiling slyly|not ready|You clench your hands|You hold out your arms to either side as|You fade in|You whisper the final word of your spell so that none may notice your effort|too cluttered|Stalk what|You clap|You speak|Arrange what|With rigid movements|You close yours eyes|With tense movements|You let your concentration|You make a holy gesture|cannot be skinned|You find yourself unable to hunt|could not find what|You clap your hands|You easily strap|That area is not bleeding|You take a step back|could not find what|You strain, but cannot focus your mind|You attempt to relax your mind|You get|You put|STOW HELP|You push|think pushing that would have any effect|You move|You&#039;re already using the Sight|You have not recovered from your previous use|careful focus, you adjust your eyes to see in shadow as they|You close your eyes|You&#039;re not ready to do that again|was just recently mined by someone else|Roundtime|area has already been tended to|work carefully at tending your wound|The spell pattern collapses|You are unable to control|not damaged enough to warrant repair|cannot figure out how to do that|You&#039;re not ready to do that|Drink what|What were you referring|You eat|You drink|You stand|Your analysis has revealed no additional resources|You look around, but can&#039;t see any place to hide yourself|stalking|following|already hidden|You pick up|You cannot|You gesture|You trace a hasty sigil in the air|is now set at|You detach|You snuff|You sling|You begin chanting|You bend|You are already|Quietly touching|You recite| turns up fruitless|You pour|You sprinkle|already stand|You grind|You feel warmth|already empty|You recall|You struggle|You open|You raise|You reach for its center and forge a magical link to it|You trace an angular sigil|cannot produce|You drop|already been skinned|before you arrange|inherently stealthy endeavor|try being out of sight|cannot muster enough energy to vocalize|cannot collect anything|Setting your|You trace a geometric sigil|don&#039;t have a spell prepared|already preparing|already fully prepared|preparing a spell|harnessing any mana|You aren&#039;t preparing|You slip|no matter how you arrange it|There isn&#039;t any more room|With meditative movements)&lt;br /&gt;
     matchwait&lt;br /&gt;
verb.d:&lt;br /&gt;
     return&lt;br /&gt;
verb.skip:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=utility&lt;br /&gt;
|fe=Genie&lt;br /&gt;
|auth=Gavinne&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=VerbInclude_(script)&amp;diff=694752</id>
		<title>VerbInclude (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=VerbInclude_(script)&amp;diff=694752"/>
		<updated>2026-09-08T00:22:42Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script is an INCLUDE for your genie scripts that easily and properly makes sure actions are matched and accounted for in cases of lag, roundtime, etc.  &lt;br /&gt;
&lt;br /&gt;
This script is for basic verbs with either a &amp;quot;action went through&amp;quot; or &amp;quot;need to repeat command&amp;quot; outcome. not for complex verbs with multiple variable outcomes.  &lt;br /&gt;
&lt;br /&gt;
How to use this script : simply add &amp;quot;include verb.cmd&#039; anywhere in your script, preferably at the top or bottom, then any time you want to do a basic action such as getting your jugglies out or reading a compendium page or turning a compendium page or whatever simply &#039;gosub verb VERB TO DO&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Example code &lt;br /&gt;
include verb.cmd&lt;br /&gt;
&lt;br /&gt;
gosub verb get my jugglies&lt;br /&gt;
gosub verb juggle my jugglies&lt;br /&gt;
gosub verb stow my jugglies&lt;br /&gt;
gosub verb collect rock practice&lt;br /&gt;
gosub verb get my compendium &lt;br /&gt;
gosub verb turn my compendium to human &lt;br /&gt;
gosub verb study my compendium &lt;br /&gt;
gosub verb stow my compendium &lt;br /&gt;
gosub verb perceive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#% VERB INCLUDE SCRIPT&lt;br /&gt;
     goto verb.skip&lt;br /&gt;
verb:&lt;br /&gt;
     setvariable verb $0&lt;br /&gt;
     goto verb.a&lt;br /&gt;
verb.p:&lt;br /&gt;
     pause 0.5&lt;br /&gt;
verb.a:&lt;br /&gt;
put %verb&lt;br /&gt;
     match verb.p your bindings make it impossible to hide&lt;br /&gt;
     match verb.p type ahead&lt;br /&gt;
     match verb.p ...wait&lt;br /&gt;
     match verb.p still stunned&lt;br /&gt;
     match verb.p you don&#039;t feel like fighting&lt;br /&gt;
     match verb.p can&#039;t do that while entangled in a web&lt;br /&gt;
     matchre verb.d (You stop|You toss|You exhale|You sneak back out|You come out|But you are not|is already loaded with|You search|Skin what|Putting an item on the brazier begins|That doesn&#039;t appear to be|You prepare to clean off|You&#039;re already using|Why do you need to study|You turn|fluid and stealthy movements|lick the tip of your finger and trace|Having no further use|You focus on infusing|You secure|You focus on manipulating|You lack the necessary|You release an accompaniment|The first gentle notes|You let your voice fade|You begin to chant a mesmerizing|With a rising crescendo in your voice|You begin your enchante|The air gradually stills|With a sharp cut to your voice|A few fleeting|You begin to hum the soothing|marches off and become gradually quieter|With a resounding|As your rendition of|You release an accompaniment|You begin to sing|flick of your wrist you stealthily unsheathe|Praying for|eyes darken to black as a starless night|release an accompaniment of elemental air|begin to chant a mesmerizing cadence designed|into your bundle|You release an accompaniment of elemental fire|you begin to chant the rhythm that heralds|trace a careful sigil|You raise your arms skyward|mutter a foul-sounding phrase to yourself|trace a curving sigil|that is already in your inventory|determine anything about this creature|mutter blasphemies to yourself|already dead|mutter incoherently to yourself while preparing|wailing of lost souls accompanies|has already been arranged|blue frost crackles up your arms|you can&#039;t arrange|Your heart skips a beat|newfound fluidity of your mind|orange flames blaze between your fingertips|You deftly|You strap|You stuff|With calm movements|You attach|You remove|You can also|Smiling slyly|not ready|You clench your hands|You hold out your arms to either side as|You fade in|You whisper the final word of your spell so that none may notice your effort|too cluttered|Stalk what|You clap|You speak|Arrange what|With rigid movements|You close yours eyes|With tense movements|You let your concentration|You make a holy gesture|cannot be skinned|You find yourself unable to hunt|could not find what|You clap your hands|You easily strap|That area is not bleeding|You take a step back|could not find what|You strain, but cannot focus your mind|You attempt to relax your mind|You get|You put|STOW HELP|You push|think pushing that would have any effect|You move|You&#039;re already using the Sight|You have not recovered from your previous use|careful focus, you adjust your eyes to see in shadow as they|You close your eyes|You&#039;re not ready to do that again|was just recently mined by someone else|Roundtime|area has already been tended to|work carefully at tending your wound|The spell pattern collapses|You are unable to control|not damaged enough to warrant repair|cannot figure out how to do that|You&#039;re not ready to do that|Drink what|What were you referring|You eat|You drink|You stand|Your analysis has revealed no additional resources|You look around, but can&#039;t see any place to hide yourself|stalking|following|already hidden|You pick up|You cannot|You gesture|You trace a hasty sigil in the air|is now set at|You detach|You snuff|You sling|You begin chanting|You bend|You are already|Quietly touching|You recite| turns up fruitless|You pour|You sprinkle|already stand|You grind|You feel warmth|already empty|You recall|You struggle|You open|You raise|You reach for its center and forge a magical link to it|You trace an angular sigil|cannot produce|You drop|already been skinned|before you arrange|inherently stealthy endeavor|try being out of sight|cannot muster enough energy to vocalize|cannot collect anything|Setting your|You trace a geometric sigil|don&#039;t have a spell prepared|already preparing|already fully prepared|preparing a spell|harnessing any mana|You aren&#039;t preparing|You slip|no matter how you arrange it|There isn&#039;t any more room|With meditative movements)&lt;br /&gt;
     matchwait&lt;br /&gt;
verb.d:&lt;br /&gt;
     return&lt;br /&gt;
verb.skip:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Couri&amp;diff=694751</id>
		<title>Couri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Couri&amp;diff=694751"/>
		<updated>2026-09-07T23:49:38Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: /* Description */ added couris pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CourisPic.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
{{PC&lt;br /&gt;
|name=Couri Fearfly&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
|Image File=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
You are Thinker Couri Fearfly, Gardener, an Elven Trader.&lt;br /&gt;
&lt;br /&gt;
You have an oval face, pointed ears and thick-lashed eyes, one silver and one violet.  Your amber hair is very long and wavy, and is worn loose, tucked behind your ears.  You have tanned skin.&lt;br /&gt;
&lt;br /&gt;
You are tall for an Elf.&lt;br /&gt;
&lt;br /&gt;
Some Xibar-blue moon pearls accented by diamonds float lazily around your neck, glowing with a lustrous sheen against your skin.&lt;br /&gt;
&lt;br /&gt;
You are wearing a smoky black quartz tiara bearing a large dusk spinel with dark amethyst hues, a braided platinum earcuff hung with strands of peridot dragonflies, an elaborate enameled dragonfly drop necklace on a blue gold chain, an intricate goldenglow glaes locket with a matching chain, a dusky purple nightsilk cape with a high collar of ominously barbed widowglass, a gossamer wimple in twilight purples trimmed with shimmering dragonflies, an iridescent dragonfly encased in zoetia, a black silk pouch with a heart-shaped ruby clasp, an enameled-iron black fox pin with bright amber eyes, a dragonfly-shaped loimic pin with blue mistglass wings, a gleaming animite key, a deep crimson haversack decorated by two flitting iridescent winged dragonflies, some soft purple dragonfly wings inset with tiny fire agates, a lilac bodice of smooth rosecloth with delicate off-the-shoulder lace sleeves, an elegant platinum engagement ring crowned with a sparkling garnet heart, a pair of lilac silk leggings with a gossamer overskirt scattered in dragonflies, a trio of purple gold anklets threaded with lightning amethysts and some eccentric tawny suede boots flaunting multi-colored silk fringe.&lt;br /&gt;
&lt;br /&gt;
=== Her Guild ===&lt;br /&gt;
Couri Fearfly is an Elven Trader whose name drifts along Elanthia’s roads like rumor carried on warm wind — half fact, half ballad. Guild records attest to her rank and contracts. Couri herself insists she is “the worst trader in all of Elanthia,” claims to have never completed a productive day’s work, and categorically denies ever hunting anything more dangerous than a misplaced receipt.&lt;br /&gt;
&lt;br /&gt;
No one believes her. Least of all the merchants who have lost negotiations to her soft voice and patient smile.&lt;br /&gt;
&lt;br /&gt;
=== Her Bonding ===&lt;br /&gt;
Her legend, however, cannot be told without the name &#039;&#039;&#039;Eionelthaniel&#039;&#039;&#039;, the Elven Bard known widely as the Bard of Stars. Their bonding is remembered not simply for the vows they once shared, but for the unlikely crossing of two lives shaped by distance, caution, and heartbreak. It is said their paths met like two wandering lights — neither searching for the other, perhaps, until circumstance drew them beneath the same sky.&lt;br /&gt;
&lt;br /&gt;
He sang of constellations.&lt;br /&gt;
&lt;br /&gt;
She walked beneath them.&lt;br /&gt;
&lt;br /&gt;
And somewhere between song and silence, they became part of each other&#039;s story.&lt;br /&gt;
&lt;br /&gt;
For a time, they chose each other, and what grew between them left its mark upon them both. Theirs was always a tale of strange timing — of near-misses, distance, and lives forever tugging them toward opposite horizons. Where he was sky and silver dawn, Couri was mountain and rooted earth. Where she doubted, he answered with melody. Where he drifted, she anchored.&lt;br /&gt;
&lt;br /&gt;
In time, their paths changed, and the bond they once carried was released. Yet not every great love must end in bitterness, nor must everything precious be kept forever to have mattered. What remained between Couri and Eion was something quieter and perhaps rarer: affection without claim, history without regret, and a friendship strong enough to survive the ending of what they had once been.&lt;br /&gt;
&lt;br /&gt;
Eionelthaniel remains woven into Couri&#039;s legend — not as the ending of her story, but as one of its brightest chapters.&lt;br /&gt;
&lt;br /&gt;
And it is still whispered that when the Bard of Stars sings certain old refrains, Couri sometimes looks skyward and smiles.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfly Grace ===&lt;br /&gt;
Once, Couri traveled beneath the lilac painted panels of her beloved caravan, Dragonfly Grace. Adorned with sweeping meadow scenes, bubbling brooks and dragonflies suspended mid-flight, it was more than transport — it was identity. A fragile-winged emblem of endurance. Its destruction became one of the defining sorrows of her life. Those who witnessed the aftermath speak not of rage, but of silence — the kind that settles when something sacred has been taken.&lt;br /&gt;
&lt;br /&gt;
In that season of loss, she retired her longtime driver, Joe, with gentleness born of understanding time’s quiet cruelties. Since then, she has refused any common replacement. She waits for a craftsman worthy of the task — one capable of resurrecting not wood and paint, but memory. Until such hands appear, Dragonfly Grace survives only in story… and in the way Couri’s gaze sometimes lingers on distant roads as though expecting to see it crest the horizon once more.&lt;br /&gt;
&lt;br /&gt;
=== Her Community ===&lt;br /&gt;
Couri is a member of &#039;&#039;&#039;The Order of the Black Foxes&#039;&#039;&#039;, based in Leth Deriel — a fellowship devoted not to secrecy, but to connection. The Foxes work to bring people together across guild lines, provinces, and misunderstandings, fostering community where distance might otherwise settle. It is perhaps fitting that Couri, whose own life has been shaped by separation and reunion, would stand among those who build bridges rather than walls.&lt;br /&gt;
&lt;br /&gt;
She also maintains membership in the &#039;&#039;&#039;Locksmith Union&#039;&#039;&#039;, a quieter skill set she downplays as thoroughly as her trading acumen. Locks yield to patience, precision, and steady hands — qualities Couri possesses in abundance, whether she admits it or not.&lt;br /&gt;
&lt;br /&gt;
=== Her Pretenses ===&lt;br /&gt;
Among guildmates she continues her practiced performance: declaring herself hopeless at trade, dismissing accomplishments, denying productivity with almost theatrical sincerity. She has never hunted, she claims.&lt;br /&gt;
&lt;br /&gt;
She has, however, survived loss.&lt;br /&gt;
&lt;br /&gt;
And that is its own hunt.&lt;br /&gt;
&lt;br /&gt;
When her body bears wounds and scars, when asked, she provides elaborate explanations. Some are humorous. Some improbable. All are told with conviction. The truth is often obscured by storytelling, as though narrative itself is a shield. Few press her for more.&lt;br /&gt;
&lt;br /&gt;
A curious footnote in her tale — repeated with increasing dramatic flair in taverns — concerns her well-documented terror of squirrels. Bards, predictably, refuse restraint. One account involves roadkill, an indignant woodland creature, and a sound described as “not entirely elven in dignity.” The truth remains contested.&lt;br /&gt;
&lt;br /&gt;
=== Her Soul ===&lt;br /&gt;
She favors dragonfly adornments intertwined with delicate touches of starlight—a reflection of both her rooted spirit and her enduring wonder. Those closest to her speak of devotion given wholeheartedly, patience tempered by experience, and a loyalty that runs as deeply as mountain roots.&lt;br /&gt;
&lt;br /&gt;
Whether Trader, legend, or reluctant heroine of her own story, Couri Fearfly remains what every road she has traveled has shaped her to be: mountain-hearted, wing-light, and forever reaching toward whatever beauty waits beyond the next horizon.&lt;br /&gt;
&lt;br /&gt;
Should you travel beneath the open heavens and glimpse dragonflies catching starlight, look closely.&lt;br /&gt;
&lt;br /&gt;
There will be no legend hidden there.&lt;br /&gt;
&lt;br /&gt;
Only Couri Fearfly—&lt;br /&gt;
&lt;br /&gt;
extraordinary, and becoming more so with every mile.&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:CourisPic.jpg&amp;diff=694750</id>
		<title>File:CourisPic.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:CourisPic.jpg&amp;diff=694750"/>
		<updated>2026-09-07T23:49:07Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Couris Pic&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Couri2.jpg&amp;diff=694749</id>
		<title>File:Couri2.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Couri2.jpg&amp;diff=694749"/>
		<updated>2026-09-07T23:46:21Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Couris picture&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sable_nightweaver_silk_handbag_with_a_complex_platinum_knotwork_clasp&amp;diff=694337</id>
		<title>Item:Sable nightweaver silk handbag with a complex platinum knotwork clasp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sable_nightweaver_silk_handbag_with_a_complex_platinum_knotwork_clasp&amp;diff=694337"/>
		<updated>2026-08-26T12:30:52Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=handbag&lt;br /&gt;
|look=Thick yet smooth, the nightweaver silk seems to absorb the sparkle from the complex platinum knot which binds it. Upon closer inspection, the knot seems to be crafted of bent lockpicks in a graceful knotwork design.&lt;br /&gt;
|MTag=nightweaver,platinum,silk&lt;br /&gt;
|CTag=sable,platinum&lt;br /&gt;
|STag=lockpick,knotwork&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=wrist&lt;br /&gt;
|appcost=125000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=200&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe you can OPEN, CLOSE, GLANCE, RUB, TAP, WAVE, and SHAKE the silk handbag&lt;br /&gt;
&lt;br /&gt;
&amp;gt; open handbag&lt;br /&gt;
You open your handbag with a soft *click*.&lt;br /&gt;
&amp;gt; close handbag&lt;br /&gt;
You close your handbag with a soft *click*.&lt;br /&gt;
&amp;gt; glance handbag&lt;br /&gt;
You glance inside your handbag, checking to be sure everything is in place.&lt;br /&gt;
&amp;gt; rub handbag&lt;br /&gt;
You run your fingers along your handbag, discreetly drawing attention to it.&lt;br /&gt;
&amp;gt; tap handbag&lt;br /&gt;
You idly drum your fingers against your handbag.&lt;br /&gt;
&amp;gt; wave handbag&lt;br /&gt;
Perhaps you could try waving it at someone, maybe even yourself, if you&#039;re feeling particularly odd.&lt;br /&gt;
&amp;gt; wave handbag at YOURSELF&lt;br /&gt;
You swing your handbag back and SLAP it against your head!  Ouch!&lt;br /&gt;
&amp;gt; wave handbag at SOMEONE ELSE&lt;br /&gt;
You swing your handbag back and then slap it forward at XXXX!  That&#039;s got to hurt!&lt;br /&gt;
&amp;gt; shake silk handbag&lt;br /&gt;
You adjust your handbag with a smug smile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
P&amp;gt; &lt;br /&gt;
PLAYER opens his handbag with a graceful motion and a soft *click*.&lt;br /&gt;
P&amp;gt; &lt;br /&gt;
PLAYER closes his handbag with a graceful twist of the wrist accompanied by a soft *click*.&lt;br /&gt;
P&amp;gt; &lt;br /&gt;
PLAYER glances at a sable nightweaver silk handbag with a complex platinum knotwork clasp.&lt;br /&gt;
P&amp;gt; &lt;br /&gt;
PLAYER opens his handbag with a graceful motion and a soft *click*.&lt;br /&gt;
P&amp;gt; &lt;br /&gt;
PLAYER glances inside his handbag for a moment before looking up with a smile.&lt;br /&gt;
P&amp;gt; &lt;br /&gt;
PLAYER slides his fingers across his handbag, subtly drawing your attention to it.&lt;br /&gt;
P&amp;gt; &lt;br /&gt;
PLAYER gazes off into the distance, idly tapping his handbag for a moment.&lt;br /&gt;
P&amp;gt; &lt;br /&gt;
PLAYER rolls his eyes before winding up and slapping himself in the head with his handbag.  Odd!&lt;br /&gt;
P&amp;gt; &lt;br /&gt;
PLAYER glares at you fiercely.  With a flash of fabric, you feel a SLAP against your head!  Ouch!&lt;br /&gt;
P&amp;gt; &lt;br /&gt;
PLAYER adjusts his handbag with a smug smile.&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=693892</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=693892"/>
		<updated>2026-08-15T03:30:21Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gybrush.jpg|thumb]]&lt;br /&gt;
{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces and gives to the wood crafters to make weapons and furniture. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant . Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin who has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time. One such was teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city. He has an affinity for tarts and Halflings. He will gladly accept snout thumps and tail rubs as well.&lt;br /&gt;
== ==&lt;br /&gt;
Gybrush waves his hand in front of a Crossing guards face with a deliberate gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I am not the pirate you&#039;re looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You are not the pirate we are looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I can go about my business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You can go about your business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;Gybrush skips west.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard rubs his head, seemingly confused.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a copperwood rapier sheath ornamented with red gold filigree, a silversteel banded shield emblazoned with a molten red verenite skull, a padded tome-shaped carrier inked with a lupine silhouette, a burlap arm quiver, an emerald green trapper&#039;s pouch composed of titanese, a gleaming animite key, a darkened bitterweave scavenger&#039;s pack, a gold band with a ash-grey stone, a large yellowed vulture skull with blood rubies set into the eye sockets, a shimmering misty grey nightsilk corsage holding a Dergati&#039;s Night blossom in golden cobwebs, an Elven gold crown displaying a massive green dwalgim, a burnished gold viper charm, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a bloodgem-eyed albino anaconda charm crafted from oravir, a jade-eyed tel&#039;athi night adder charm, an elegant animite ring set with a smooth black diamond disc, an ornate gloomwood ring, some pelican winged diamond-hide boots with heavy sungold and moonsilver buckles, a kertig ring set with a drab orange morleenite, an oceanic bracelet lifesculpted from ghostly white xibarite, a cobweb-draped ultramarine spidersilk cloak bearing insects stuck to the surface., a square icesteel monocle edged with sapphire chips, a dark moonspun silk eyepatch embroidered with a golden eye, an ebony pegleg carved with images of dancing skeletons, a fist-sized well-fed muted black spider with narrow yellow-grey stripes, a scrawny one-eyed parrot, a dark silverweave lootsack, a silvery-black wire chest harness weighted by kertig&#039;s tears and rainbow sapphires a black leather sword belt with a sky blue elanthite clasp, a wide leather miner&#039;s belt decorated with animite studs, a graceful small-scale galleon gaff-rigged with sails of gossamer, a fluffy white cat that appears to be formed from hazy dark smoke that is stuck to the tail and a rusty iron manacle.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=693891</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=693891"/>
		<updated>2026-08-15T03:22:03Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gybrush.jpg|thumb]]&lt;br /&gt;
{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces and gives to the wood crafters to make weapons and furniture. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant . Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin who has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time. One such was teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city. He has an affinity for tarts and Halflings. He will gladly accept snout thumps and tail rubs as well.&lt;br /&gt;
== ==&lt;br /&gt;
Gybrush waves his hand in front of a Crossing guards face with a deliberate gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I am not the pirate you&#039;re looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You are not the pirate we are looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I can go about my business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You can go about your business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;Gybrush skips west.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard rubs his head, seemingly confused.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a copperwood rapier sheath ornamented with red gold filigree, a simple glaes parry stick, a silversteel banded shield emblazoned with a molten red verenite skull, a padded tome-shaped carrier inked with a lupine silhouette, a burlap arm quiver, an emerald green trapper&#039;s pouch composed of titanese, a gleaming animite key, a large hunting pack crafted from wyvern hide, a darkened bitterweave scavenger&#039;s pack, a gold band with a ash-grey stone, a large yellowed vulture skull with blood rubies set into the eye sockets, a shimmering misty grey nightsilk corsage holding a Dergati&#039;s Night blossom in golden cobwebs, an Elven gold crown displaying a massive green dwalgim, a burnished gold viper charm, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a bloodgem-eyed albino anaconda charm crafted from oravir, a jade-eyed tel&#039;athi night adder charm, an elegant animite ring set with a smooth black diamond disc, a dull serpent earcuff, a dull serpent earcuff, an animite lockpick ring, an ornate gloomwood ring, some pelican winged diamond-hide boots with heavy sungold and moonsilver buckles, a kertig ring set with a drab orange morleenite, an oceanic bracelet lifesculpted from ghostly white xibarite, a cobweb-draped ultramarine spidersilk cloak bearing insects stuck to the surface., a square icesteel monocle edged with sapphire chips, a dark moonspun silk eyepatch embroidered with a golden eye, a simple wooden medallion, a simple wooden medallion, an ebony pegleg carved with images of dancing skeletons, a fist-sized well-fed muted black spider with narrow yellow-grey stripes, an elaborate devotional symbol of tyrium and negerat set with a black diamond disc, a scrawny one-eyed parrot, a dark silverweave lootsack, a silvery-black wire chest harness weighted by kertig&#039;s tears and rainbow sapphires, a tyrium spider armband set with chips of iahja crystal, a silver bracelet, a black leather sword belt with a sky blue elanthite clasp, a wide leather miner&#039;s belt decorated with animite studs, a graceful small-scale galleon gaff-rigged with sails of gossamer, a soft woven sack with a golden piglet charm, a coarse burlap sack, a fluffy white cat that appears to be formed from hazy dark smoke that is stuck to the tail, a bejeweled platinum knife with elaborate gold-filled etchings along the blade and a rusty iron manacle.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=693890</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=693890"/>
		<updated>2026-08-15T03:12:40Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gybrush.jpg|thumb]]&lt;br /&gt;
{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city. He has an affinity for tarts and Halflings. He will gladly accept snout thumps and tail rubs as well.&lt;br /&gt;
== ==&lt;br /&gt;
Gybrush waves his hand in front of a Crossing guards face with a deliberate gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I am not the pirate you&#039;re looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You are not the pirate we are looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I can go about my business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You can go about your business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;Gybrush skips west.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard rubs his head, seemingly confused.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a copperwood rapier sheath ornamented with red gold filigree, a simple glaes parry stick, a silversteel banded shield emblazoned with a molten red verenite skull, a padded tome-shaped carrier inked with a lupine silhouette, a burlap arm quiver, an emerald green trapper&#039;s pouch composed of titanese, a gleaming animite key, a large hunting pack crafted from wyvern hide, a darkened bitterweave scavenger&#039;s pack, a gold band with a ash-grey stone, a large yellowed vulture skull with blood rubies set into the eye sockets, a shimmering misty grey nightsilk corsage holding a Dergati&#039;s Night blossom in golden cobwebs, an Elven gold crown displaying a massive green dwalgim, a burnished gold viper charm, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a bloodgem-eyed albino anaconda charm crafted from oravir, a jade-eyed tel&#039;athi night adder charm, an elegant animite ring set with a smooth black diamond disc, a dull serpent earcuff, a dull serpent earcuff, an animite lockpick ring, an ornate gloomwood ring, some pelican winged diamond-hide boots with heavy sungold and moonsilver buckles, a kertig ring set with a drab orange morleenite, an oceanic bracelet lifesculpted from ghostly white xibarite, a cobweb-draped ultramarine spidersilk cloak bearing insects stuck to the surface., a square icesteel monocle edged with sapphire chips, a dark moonspun silk eyepatch embroidered with a golden eye, a simple wooden medallion, a simple wooden medallion, an ebony pegleg carved with images of dancing skeletons, a fist-sized well-fed muted black spider with narrow yellow-grey stripes, an elaborate devotional symbol of tyrium and negerat set with a black diamond disc, a scrawny one-eyed parrot, a dark silverweave lootsack, a silvery-black wire chest harness weighted by kertig&#039;s tears and rainbow sapphires, a tyrium spider armband set with chips of iahja crystal, a silver bracelet, a black leather sword belt with a sky blue elanthite clasp, a wide leather miner&#039;s belt decorated with animite studs, a graceful small-scale galleon gaff-rigged with sails of gossamer, a soft woven sack with a golden piglet charm, a coarse burlap sack, a fluffy white cat that appears to be formed from hazy dark smoke that is stuck to the tail, a bejeweled platinum knife with elaborate gold-filled etchings along the blade and a rusty iron manacle.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=693889</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=693889"/>
		<updated>2026-08-15T03:09:16Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: added portrait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gybrush.jpg|thumb]]&lt;br /&gt;
{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city. He has an affinity for tarts and Halflings. He will gladly accept snout thumps and tail rubs as well.&lt;br /&gt;
== ==&lt;br /&gt;
Gybrush waves his hand in front of a Crossing guards face with a deliberate gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I am not the pirate you&#039;re looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You are not the pirate we are looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I can go about my business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You can go about your business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;Gybrush skips west.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard rubs his head, seemingly confused.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a braided silver necklace dangling a driftwood shark, a fully rigged pirate ship etched into a tortoise shell amulet, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a sleeveless black silk tunic belted with a deep purple sash, a black shadowsilk cloak, a silver bracelet, a shimmering midnight black booty bag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons and a pair of black leather pelican-winged boots.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Gybrush.jpg&amp;diff=693888</id>
		<title>File:Gybrush.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Gybrush.jpg&amp;diff=693888"/>
		<updated>2026-08-15T03:08:41Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gybrush as done by Mur&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=473774</id>
		<title>Astral Travel (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=473774"/>
		<updated>2017-08-06T02:05:42Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: /* Genie Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=travel, Moon Mage&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Georgiepoo|Foresee]], [[User:Breusshe|Uversy]], [[User:Mozzik|Mozzik]], [[User:Pathian|Coralin]], and [[Randoon|Randoon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
This script automatically travels the astral plane for you.&lt;br /&gt;
&lt;br /&gt;
Front end: Stormfront&lt;br /&gt;
&lt;br /&gt;
Front end: Genie compatible script at the bottom of the page&lt;br /&gt;
&lt;br /&gt;
Recommended name:  ap&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  .ap [destination] [harness times] [mana] [100th-Ability]&lt;br /&gt;
&lt;br /&gt;
    Where:&lt;br /&gt;
          destination     = Any name from the list you get when you run the script with no arguments.&lt;br /&gt;
          harness times   = 0-4. Number of times to harness &amp;quot;mana&amp;quot;.&lt;br /&gt;
          mana            = Amount of mana to harness&lt;br /&gt;
          100th-Ability   = Include any 4th variable to use the 100th circle ability to enter the AP.&lt;br /&gt;
&lt;br /&gt;
     *** Must be done while standing at a Grazhir shard or script will exit with an error. ***&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
For the full Log see [[Astral Travel Change Log History]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EDITED by Uversy (5-28-2008) -- Version 1.4&lt;br /&gt;
     1.  Completion of a couple of TODO items.  Variable %2 now defines how many times to&lt;br /&gt;
         harness mana while %3 defines how much mana is harnessed each time.  Both apply&lt;br /&gt;
         to the starting point.&lt;br /&gt;
EDITED by Mozzik (9-14-2009) -- Version 2.0&lt;br /&gt;
     1.  Added new shards&lt;br /&gt;
EDITED by Mozzik (11-19-2009) -- Version 3.0&lt;br /&gt;
     1.  Updated for 100th&lt;br /&gt;
EDITED by Coralin (1-13-2012) -- Version 3.5&lt;br /&gt;
     1.  Updated for Dragonrealms 3.0&lt;br /&gt;
EDITED by Randoon (4-1-2013) -- Version 3.6&lt;br /&gt;
     1.  Updated to include Vellano shard&lt;br /&gt;
     2.  Fixed match to properly find Asharshpar&#039;i&lt;br /&gt;
EDITED by Damart (11-19-2015) -- Version 3.7&lt;br /&gt;
     1. Updated to include Vellano 4th variable&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1.  Design method for when a destination shard is not known to return the user to their starting&lt;br /&gt;
    point.  Though many will wind up dying on the return attempt anyhow, for those it saves...&lt;br /&gt;
    they will feel like Meraud himself touched them. :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 11/19/2015&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Version 3.7 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna		the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil		the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge		the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi		the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem		the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen		[Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi		the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin		the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje		the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i		the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren		[Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais		[Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar		the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano		the silvery-white shard Vellano&lt;br /&gt;
    match 100check	Obvious exits:&lt;br /&gt;
    match 100check	Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match harnessMana%c         You feel fully prepared&lt;br /&gt;
    put focus %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana	...wait&lt;br /&gt;
    match wait_harnessMana	Sorry, you may only type&lt;br /&gt;
    match harnessCount		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP		...wait&lt;br /&gt;
    match wait_enterAP		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open&lt;br /&gt;
    put cast %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination%&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c%&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1	...wait&lt;br /&gt;
        match wait_toAxis1	Sorry, you may only type&lt;br /&gt;
        match toAxis_N		the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE		the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E		the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE		the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S		the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW		the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W		the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW		the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N		...wait&lt;br /&gt;
    match wait_toAxis_N		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE	...wait&lt;br /&gt;
    match wait_toAxis_NE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E		...wait&lt;br /&gt;
    match wait_toAxis_E		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE	...wait&lt;br /&gt;
    match wait_toAxis_SE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S		...wait&lt;br /&gt;
    match wait_toAxis_S		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW	...wait&lt;br /&gt;
    match wait_toAxis_SW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W		...wait&lt;br /&gt;
    match wait_toAxis_W		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW	...wait&lt;br /&gt;
    match wait_toAxis_NW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar%&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c%&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1	...wait&lt;br /&gt;
        match wait_fromAxis1	Sorry, you may only type&lt;br /&gt;
        match fromAxis_N	the conduit lies north.&lt;br /&gt;
        match fromAxis_NE	the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E	the conduit lies east.&lt;br /&gt;
        match fromAxis_SE	the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S	the conduit lies south.&lt;br /&gt;
        match fromAxis_SW	the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W	the conduit lies west.&lt;br /&gt;
        match fromAxis_NW	the conduit lies northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N	...wait&lt;br /&gt;
    match wait_fromAxis_N	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE	...wait&lt;br /&gt;
    match wait_fromAxis_NE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E	...wait&lt;br /&gt;
    match wait_fromAxis_E	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE	...wait&lt;br /&gt;
    match wait_fromAxis_SE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S	...wait&lt;br /&gt;
    match wait_fromAxis_S	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW	...wait&lt;br /&gt;
    match wait_fromAxis_SW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W	...wait&lt;br /&gt;
    match wait_fromAxis_W	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW	...wait&lt;br /&gt;
    match wait_fromAxis_NW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match exitAP_cast           You feel fully prepared&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast	...wait&lt;br /&gt;
    match wait_exitAP_cast	Sorry, you may only type&lt;br /&gt;
    match harnessEmergency	The spell goes awry!&lt;br /&gt;
    match release               You attempt to open an astral&lt;br /&gt;
    put cast %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    deletevariable stepsToAxis&lt;br /&gt;
    deletevariable stepsFromAxis&lt;br /&gt;
    deletevariable mana&lt;br /&gt;
    deletevariable Start&lt;br /&gt;
    deletevariable Destination&lt;br /&gt;
    deletevariable Pillar&lt;br /&gt;
    deletevariable counter&lt;br /&gt;
    deletevariable afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100	...wait&lt;br /&gt;
    match wait_harnessMana100	Sorry, you may only type&lt;br /&gt;
    match harnessCount100		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100		...wait&lt;br /&gt;
    match wait_enterAP100		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start%&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo		 did not include a 4th variable!&lt;br /&gt;
    echo		 &lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genie Version==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 8/5/2017&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Edited For Genie, duplicate labels, errors and typos fixed by : Gavinne&lt;br /&gt;
echo = Version 3.8 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen [Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren [Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais [Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano the silvery-white shard Vellano&lt;br /&gt;
    match 100check Obvious exits:&lt;br /&gt;
    match 100check Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestination_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestination_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match harnessMana%c You feel fully prepared&lt;br /&gt;
    put focus %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana ...wait&lt;br /&gt;
    match wait_harnessMana Sorry, you may only type&lt;br /&gt;
    match harnessCount You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP ...wait&lt;br /&gt;
    match wait_enterAP Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open&lt;br /&gt;
    put cast %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1 ...wait&lt;br /&gt;
        match wait_toAxis1 Sorry, you may only type&lt;br /&gt;
        match toAxis_N the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N ...wait&lt;br /&gt;
    match wait_toAxis_N Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE ...wait&lt;br /&gt;
    match wait_toAxis_NE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E ...wait&lt;br /&gt;
    match wait_toAxis_E Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE ...wait&lt;br /&gt;
    match wait_toAxis_SE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S ...wait&lt;br /&gt;
    match wait_toAxis_S Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW ...wait&lt;br /&gt;
    match wait_toAxis_SW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W ...wait&lt;br /&gt;
    match wait_toAxis_W Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW ...wait&lt;br /&gt;
    match wait_toAxis_NW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1 ...wait&lt;br /&gt;
        match wait_fromAxis1 Sorry, you may only type&lt;br /&gt;
        match fromAxis_N the conduit lies north.&lt;br /&gt;
        match fromAxis_NE the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E the conduit lies east.&lt;br /&gt;
        match fromAxis_SE the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S the conduit lies south.&lt;br /&gt;
        match fromAxis_SW the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W the conduit lies west.&lt;br /&gt;
        match fromAxis_NW the conduit lies northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N ...wait&lt;br /&gt;
    match wait_fromAxis_N Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE ...wait&lt;br /&gt;
    match wait_fromAxis_NE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E ...wait&lt;br /&gt;
    match wait_fromAxis_E Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE ...wait&lt;br /&gt;
    match wait_fromAxis_SE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S ...wait&lt;br /&gt;
    match wait_fromAxis_S Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW ...wait&lt;br /&gt;
    match wait_fromAxis_SW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W ...wait&lt;br /&gt;
    match wait_fromAxis_W Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW ...wait&lt;br /&gt;
    match wait_fromAxis_NW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match exitAP_cast feel fully prepared&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast ...wait&lt;br /&gt;
    match wait_exitAP_cast Sorry, you may only type&lt;br /&gt;
    match harnessEmergency The spell goes awry!&lt;br /&gt;
    match release You attempt to open an astral&lt;br /&gt;
    put cast %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    unvar stepsToAxis&lt;br /&gt;
    unvar stepsFromAxis&lt;br /&gt;
    unvar mana&lt;br /&gt;
    unvar Start&lt;br /&gt;
    unvar Destination&lt;br /&gt;
    unvar Pillar&lt;br /&gt;
    unvar counter&lt;br /&gt;
    unvar afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100 ...wait&lt;br /&gt;
    match wait_harnessMana100 Sorry, you may only type&lt;br /&gt;
    match harnessCount100 You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100 ...wait&lt;br /&gt;
    match wait_enterAP100 Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo  did not include a 4th variable!&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;\pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=473773</id>
		<title>Astral Travel (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=473773"/>
		<updated>2017-08-06T02:04:37Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: typos fixed, duplicate labels fixed, errors fixed, edited for use in genie front end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=travel, Moon Mage&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Georgiepoo|Foresee]], [[User:Breusshe|Uversy]], [[User:Mozzik|Mozzik]], [[User:Pathian|Coralin]], and [[Randoon|Randoon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
This script automatically travels the astral plane for you.&lt;br /&gt;
&lt;br /&gt;
Front end: Stormfront&lt;br /&gt;
&lt;br /&gt;
Front end: Genie compatible script at the bottom of the page&lt;br /&gt;
&lt;br /&gt;
Recommended name:  ap&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  .ap [destination] [harness times] [mana] [100th-Ability]&lt;br /&gt;
&lt;br /&gt;
    Where:&lt;br /&gt;
          destination     = Any name from the list you get when you run the script with no arguments.&lt;br /&gt;
          harness times   = 0-4. Number of times to harness &amp;quot;mana&amp;quot;.&lt;br /&gt;
          mana            = Amount of mana to harness&lt;br /&gt;
          100th-Ability   = Include any 4th variable to use the 100th circle ability to enter the AP.&lt;br /&gt;
&lt;br /&gt;
     *** Must be done while standing at a Grazhir shard or script will exit with an error. ***&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
For the full Log see [[Astral Travel Change Log History]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EDITED by Uversy (5-28-2008) -- Version 1.4&lt;br /&gt;
     1.  Completion of a couple of TODO items.  Variable %2 now defines how many times to&lt;br /&gt;
         harness mana while %3 defines how much mana is harnessed each time.  Both apply&lt;br /&gt;
         to the starting point.&lt;br /&gt;
EDITED by Mozzik (9-14-2009) -- Version 2.0&lt;br /&gt;
     1.  Added new shards&lt;br /&gt;
EDITED by Mozzik (11-19-2009) -- Version 3.0&lt;br /&gt;
     1.  Updated for 100th&lt;br /&gt;
EDITED by Coralin (1-13-2012) -- Version 3.5&lt;br /&gt;
     1.  Updated for Dragonrealms 3.0&lt;br /&gt;
EDITED by Randoon (4-1-2013) -- Version 3.6&lt;br /&gt;
     1.  Updated to include Vellano shard&lt;br /&gt;
     2.  Fixed match to properly find Asharshpar&#039;i&lt;br /&gt;
EDITED by Damart (11-19-2015) -- Version 3.7&lt;br /&gt;
     1. Updated to include Vellano 4th variable&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1.  Design method for when a destination shard is not known to return the user to their starting&lt;br /&gt;
    point.  Though many will wind up dying on the return attempt anyhow, for those it saves...&lt;br /&gt;
    they will feel like Meraud himself touched them. :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 11/19/2015&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Version 3.7 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna		the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil		the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge		the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi		the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem		the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen		[Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi		the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin		the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje		the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i		the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren		[Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais		[Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar		the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano		the silvery-white shard Vellano&lt;br /&gt;
    match 100check	Obvious exits:&lt;br /&gt;
    match 100check	Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match harnessMana%c         You feel fully prepared&lt;br /&gt;
    put focus %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana	...wait&lt;br /&gt;
    match wait_harnessMana	Sorry, you may only type&lt;br /&gt;
    match harnessCount		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP		...wait&lt;br /&gt;
    match wait_enterAP		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open&lt;br /&gt;
    put cast %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination%&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c%&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1	...wait&lt;br /&gt;
        match wait_toAxis1	Sorry, you may only type&lt;br /&gt;
        match toAxis_N		the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE		the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E		the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE		the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S		the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW		the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W		the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW		the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N		...wait&lt;br /&gt;
    match wait_toAxis_N		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE	...wait&lt;br /&gt;
    match wait_toAxis_NE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E		...wait&lt;br /&gt;
    match wait_toAxis_E		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE	...wait&lt;br /&gt;
    match wait_toAxis_SE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S		...wait&lt;br /&gt;
    match wait_toAxis_S		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW	...wait&lt;br /&gt;
    match wait_toAxis_SW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W		...wait&lt;br /&gt;
    match wait_toAxis_W		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW	...wait&lt;br /&gt;
    match wait_toAxis_NW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar%&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c%&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1	...wait&lt;br /&gt;
        match wait_fromAxis1	Sorry, you may only type&lt;br /&gt;
        match fromAxis_N	the conduit lies north.&lt;br /&gt;
        match fromAxis_NE	the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E	the conduit lies east.&lt;br /&gt;
        match fromAxis_SE	the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S	the conduit lies south.&lt;br /&gt;
        match fromAxis_SW	the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W	the conduit lies west.&lt;br /&gt;
        match fromAxis_NW	the conduit lies northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N	...wait&lt;br /&gt;
    match wait_fromAxis_N	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE	...wait&lt;br /&gt;
    match wait_fromAxis_NE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E	...wait&lt;br /&gt;
    match wait_fromAxis_E	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE	...wait&lt;br /&gt;
    match wait_fromAxis_SE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S	...wait&lt;br /&gt;
    match wait_fromAxis_S	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW	...wait&lt;br /&gt;
    match wait_fromAxis_SW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W	...wait&lt;br /&gt;
    match wait_fromAxis_W	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW	...wait&lt;br /&gt;
    match wait_fromAxis_NW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match exitAP_cast           You feel fully prepared&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast	...wait&lt;br /&gt;
    match wait_exitAP_cast	Sorry, you may only type&lt;br /&gt;
    match harnessEmergency	The spell goes awry!&lt;br /&gt;
    match release               You attempt to open an astral&lt;br /&gt;
    put cast %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    deletevariable stepsToAxis&lt;br /&gt;
    deletevariable stepsFromAxis&lt;br /&gt;
    deletevariable mana&lt;br /&gt;
    deletevariable Start&lt;br /&gt;
    deletevariable Destination&lt;br /&gt;
    deletevariable Pillar&lt;br /&gt;
    deletevariable counter&lt;br /&gt;
    deletevariable afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100	...wait&lt;br /&gt;
    match wait_harnessMana100	Sorry, you may only type&lt;br /&gt;
    match harnessCount100		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100		...wait&lt;br /&gt;
    match wait_enterAP100		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start%&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo		 did not include a 4th variable!&lt;br /&gt;
    echo		 &lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genie Version==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 8/5/2017&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Edited For Genie, duplicate labels, errors and typos fixed by : Gavinne&lt;br /&gt;
echo = Version 3.7 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen [Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren [Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais [Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano the silvery-white shard Vellano&lt;br /&gt;
    match 100check Obvious exits:&lt;br /&gt;
    match 100check Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestination_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestination_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match harnessMana%c You feel fully prepared&lt;br /&gt;
    put focus %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana ...wait&lt;br /&gt;
    match wait_harnessMana Sorry, you may only type&lt;br /&gt;
    match harnessCount You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP ...wait&lt;br /&gt;
    match wait_enterAP Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open&lt;br /&gt;
    put cast %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1 ...wait&lt;br /&gt;
        match wait_toAxis1 Sorry, you may only type&lt;br /&gt;
        match toAxis_N the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N ...wait&lt;br /&gt;
    match wait_toAxis_N Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE ...wait&lt;br /&gt;
    match wait_toAxis_NE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E ...wait&lt;br /&gt;
    match wait_toAxis_E Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE ...wait&lt;br /&gt;
    match wait_toAxis_SE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S ...wait&lt;br /&gt;
    match wait_toAxis_S Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW ...wait&lt;br /&gt;
    match wait_toAxis_SW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W ...wait&lt;br /&gt;
    match wait_toAxis_W Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW ...wait&lt;br /&gt;
    match wait_toAxis_NW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1 ...wait&lt;br /&gt;
        match wait_fromAxis1 Sorry, you may only type&lt;br /&gt;
        match fromAxis_N the conduit lies north.&lt;br /&gt;
        match fromAxis_NE the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E the conduit lies east.&lt;br /&gt;
        match fromAxis_SE the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S the conduit lies south.&lt;br /&gt;
        match fromAxis_SW the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W the conduit lies west.&lt;br /&gt;
        match fromAxis_NW the conduit lies northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N ...wait&lt;br /&gt;
    match wait_fromAxis_N Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE ...wait&lt;br /&gt;
    match wait_fromAxis_NE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E ...wait&lt;br /&gt;
    match wait_fromAxis_E Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE ...wait&lt;br /&gt;
    match wait_fromAxis_SE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S ...wait&lt;br /&gt;
    match wait_fromAxis_S Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW ...wait&lt;br /&gt;
    match wait_fromAxis_SW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W ...wait&lt;br /&gt;
    match wait_fromAxis_W Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW ...wait&lt;br /&gt;
    match wait_fromAxis_NW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match exitAP_cast feel fully prepared&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast ...wait&lt;br /&gt;
    match wait_exitAP_cast Sorry, you may only type&lt;br /&gt;
    match harnessEmergency The spell goes awry!&lt;br /&gt;
    match release You attempt to open an astral&lt;br /&gt;
    put cast %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    unvar stepsToAxis&lt;br /&gt;
    unvar stepsFromAxis&lt;br /&gt;
    unvar mana&lt;br /&gt;
    unvar Start&lt;br /&gt;
    unvar Destination&lt;br /&gt;
    unvar Pillar&lt;br /&gt;
    unvar counter&lt;br /&gt;
    unvar afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100 ...wait&lt;br /&gt;
    match wait_harnessMana100 Sorry, you may only type&lt;br /&gt;
    match harnessCount100 You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100 ...wait&lt;br /&gt;
    match wait_enterAP100 Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo  did not include a 4th variable!&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;\pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439122</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439122"/>
		<updated>2016-03-15T23:57:59Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== ==&lt;br /&gt;
Gybrush waves his hand in front of a Crossing guards face with a deliberate gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I am not the pirate you&#039;re looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You are not the pirate we are looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I can go about my business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You can go about your business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;Gybrush skips west.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard rubs his head, seemingly confused.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a braided silver necklace dangling a driftwood shark, a fully rigged pirate ship etched into a tortoise shell amulet, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a sleeveless black silk tunic belted with a deep purple sash, a black shadowsilk cloak, a silver bracelet, a shimmering midnight black booty bag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons and a pair of black leather pelican-winged boots.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439121</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439121"/>
		<updated>2016-03-15T23:55:58Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
&lt;br /&gt;
Gybrush waves his hand in front of a Crossing guards face with a deliberate gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I am not the pirate you&#039;re looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You are not the pirate we are looking for.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;I can go about my business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;You can go about your business.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Gybrush quietly says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard says, &amp;quot;Move along.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;Gybrush skips west.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Crossing guard rubs his head, seemingly confused.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a braided silver necklace dangling a driftwood shark, a fully rigged pirate ship etched into a tortoise shell amulet, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a sleeveless black silk tunic belted with a deep purple sash, a black shadowsilk cloak, a silver bracelet, a shimmering midnight black booty bag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons and a pair of black leather pelican-winged boots.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439120</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439120"/>
		<updated>2016-03-15T23:50:46Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a braided silver necklace dangling a driftwood shark, a fully rigged pirate ship etched into a tortoise shell amulet, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a sleeveless black silk tunic belted with a deep purple sash, a black shadowsilk cloak, a silver bracelet, a shimmering midnight black booty bag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons and a pair of black leather pelican-winged boots.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439119</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439119"/>
		<updated>2016-03-15T23:49:05Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a braided silver necklace dangling a driftwood shark, a fully rigged pirate ship etched into a tortoise shell amulet, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a sleeveless black silk tunic belted with a deep purple sash, a black shadowsilk cloak, a silver bracelet, a shimmering midnight black booty bag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons and a pair of white eagle-winged sandals.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439118</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439118"/>
		<updated>2016-03-15T23:47:02Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips,a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, a scrawny one-eyed parrot, a stately Ilithic rat, a snake charm, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a skull and crossbone ring, a gold band with a violet stone, an animite lockpick ring, a gleaming animite key, a rusty iron manacle, an ebony pegleg carved with images of dancing skeletons, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439117</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439117"/>
		<updated>2016-03-15T23:32:40Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as play legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439116</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439116"/>
		<updated>2016-03-15T23:30:55Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels, as well as playing legendary pranks from time to time such as teaming up with a Moon Mage to open a moongate and shift it around Riverhaven while the sly old lizard stealthily followed it and threw his voice from the shadows causing the moongate to appear to be demanding sacrifices and gifts of devotion to Xibar as it chased people around the city.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439115</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439115"/>
		<updated>2016-03-15T21:57:05Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures which he has acquired in his travels.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439112</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439112"/>
		<updated>2016-03-15T21:20:47Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces then gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures he has acquired.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439111</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439111"/>
		<updated>2016-03-15T21:12:15Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces and gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in the Crossings to offer his services or barter treasures he has acquired.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439110</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439110"/>
		<updated>2016-03-15T21:10:50Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces and gives to the wood crafters to make weapons and furniture from for fun. If you have wooden walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in Crossings to offer his services or barter treasures he has acquired.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439109</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439109"/>
		<updated>2016-03-15T21:02:36Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Thief extraordinaire, Gybrush roams the mainland from the northern walks of Muspari to the southernmost end of Shard as he liberates treasures from the evil shopkeepers, frees rare metals from the clutches of the wicked stone and earth which trap them in the mines, and with the help of his trusty silversteel lumberjacking axe battles the ever present vile trees which he chops into itty bitty pieces and gives to the wood crafters to make weapons and furniture from for fun. If you have wood walls or floors in your home they were likely crafted from the old S&#039;kras victims. While generally pleasant, Gybrush is a capricious soul who can be as quick to protect the innocent townsfolk from invading forces or defend the weak against grave robbers as he is to lift a purse or slide a blade into the back of those he deems unpleasant on a whim. Though reclusive and preferring to keep to himself, Gybrush is a skilled locksmith and assassin and has been known to occasionally stop at the pond in Crossings to offer his services or barter treasures he has acquired.&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You see Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is very tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
A circle of obsidian is positioned between his eyes, surrounded by an aura of shadow rippling against his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be elderly.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a trio of delicate golden hoops that pierce the helix of his right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on his arm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439108</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439108"/>
		<updated>2016-03-15T20:35:33Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
== &#039;&#039;&#039;Appearance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
You are Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&lt;br /&gt;
You have a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&lt;br /&gt;
You are very tall for a S&#039;Kra Mur.&lt;br /&gt;
A circle of obsidian is positioned between your eyes, surrounded by an aura of shadow rippling against your scales.&lt;br /&gt;
You appear to be elderly.&lt;br /&gt;
You are wearing a trio of delicate golden hoops that pierce the helix of your right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&lt;br /&gt;
You have a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on your arm.&lt;br /&gt;
&lt;br /&gt;
You are wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439107</id>
		<title>Gybrush</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gybrush&amp;diff=439107"/>
		<updated>2016-03-15T20:32:39Z</updated>

		<summary type="html">&lt;p&gt;MRNEMO: Created page with &amp;quot;{{PC |name=Gybrush |status=a |race=S&amp;#039;Kra Mur |gender=Male |guild=Thief |instance=Prime }} You are Criminal Mastermind Gybrush La&amp;#039;Realm, Overlord of The Locksmith Union, a S&amp;#039;Kr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Gybrush&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
You are Criminal Mastermind Gybrush La&#039;Realm, Overlord of The Locksmith Union, a S&#039;Kra Mur.&lt;br /&gt;
You have a sharp-featured face, silver-flecked slitted dark eyes and an elegant snout, black scales, a long tail and an athletic build.&lt;br /&gt;
You are very tall for a S&#039;Kra Mur.&lt;br /&gt;
A circle of obsidian is positioned between your eyes, surrounded by an aura of shadow rippling against your scales.&lt;br /&gt;
You appear to be elderly.&lt;br /&gt;
You are wearing a trio of delicate golden hoops that pierce the helix of your right ear.  A tiny golden link hangs down from the uppermost hoop, allowing a tulip-shaped charm to sway freely.&lt;br /&gt;
You have a tattoo of a bare-chested pirate with a girl under one arm and a keg in the other on your arm.&lt;br /&gt;
&lt;br /&gt;
You are wearing a gold foil-covered chocolate crown stamped with the word &amp;quot;KING&amp;quot;, a square icesteel monocle edged with sapphire chips, a brown leather eye patch, a braided silver necklace dangling a driftwood shark, a one-eyed icesteel parrot charm with a diminutive bloodwood pegleg, an ebony pegleg carved with images of dancing skeletons, a scrawny one-eyed parrot, a gleaming animite key, a stately Ilithic rat, a salt-stained sailor&#039;s duffel bag clasped with a miniature iron anchor, a massive animite-banded bloodwood treasure chest set with a dull midnight black durgauldite, a fully rigged pirate ship etched into a tortoise shell amulet, a sleeveless black silk tunic belted with a deep purple sash, a silver bracelet, a shimmering midnight black handbag of gossamer with a gnarled witchclaw clasp, a diminutive flower charm delicately carved from silver maplewood, a skull and crossbone ring, a gold band with a violet stone, a snake charm, an animite lockpick ring, a rusty iron manacle, a pair of white eagle-winged sandals, and a black shadowsilk cloak.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MRNEMO</name></author>
	</entry>
</feed>