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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MOTHRA</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MOTHRA"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/MOTHRA"/>
	<updated>2026-05-30T02:07:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Crafting&amp;diff=594296</id>
		<title>Player suggestions for Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Crafting&amp;diff=594296"/>
		<updated>2022-08-20T13:04:17Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spawning from [https://discord.com/channels/619301383451181075/619364324233838593/1010010554892558376 This post by GM Zadraes on the official Discord] Binu and I (Mahtra) collated the suggestions that players made in that thread, we cleaned them up, re-worded and merged them. The Impact Rating field is entirely subjective, based on our opinion at the time this page is created. Where possible, names of those who suggested were kept, unless multiple people suggested the same/similar things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Crafting&lt;br /&gt;
|-&lt;br /&gt;
! From !! suggestion !! impact rating !! related craft !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Nideya || Increase access to, and availability of rare materials || low - &amp;quot;would be nice if&amp;quot; || all ||&lt;br /&gt;
|-&lt;br /&gt;
| Vlachodimos || Add at least one Tier 12 recipe to artificing. There&#039;s currently none and it makes learning in the 1500+ range much slower and impossible to get hard work orders at that point too || high - allows progression of training  || Enchanting ||&lt;br /&gt;
|-&lt;br /&gt;
| Mahtra || Enchanting could do with a speed brazier template. Enchanting could do with not requiring sigil farming (which is extremely painful at the top tiers) The sigil minigame is neat and all, but punishing too. || low - brings braziers in line with other tools that have speed and quality templates || Enchanting ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || RT reductions (with commensurate rewards reductions?) || low - this would just be nice to have at this stage || all ||&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger || Custom recipe books so we can scribe commonly used patterns and not need to carry all books around all the time. || low  - This could be an awesome MT item... || all ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Carving lockpicks brought into Engineering || medium - Thief lockpick carving is a wasted &amp;quot;class&amp;quot; thing at the moment. || Engineering ||&lt;br /&gt;
|-&lt;br /&gt;
| Malkien || Carreer/Hobby reset option || medium - QoL for incomplete systems || all ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Add secondary sigils to enchanting societies || high - allows progression of training  || Enchanting ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Add herbs to societies: Blue Flowers, Hulij Leaves, Dioica Sap, Belradi Moss, qun pollen (also normalize blue/red flowers across all societies) || high - allows progression of training  || Remedies ||&lt;br /&gt;
|-&lt;br /&gt;
| Inneth || Sigil gathering whilst invisible please || high - necros are locked out of the system altogether || enchanting ||&lt;br /&gt;
|-&lt;br /&gt;
| Binu/CU || Craftable consumables (pins, oil, lotion, stain, hilts, etc).  These not being master crafted causes problems with the higher tier templates combined with low workability materials. || high - high tier recipes are impossible without || multiple crafts ||&lt;br /&gt;
|-&lt;br /&gt;
| Binu/CU || Separate registers (or sections in the main register) for leather, cloth, bone, stone, wood, and metal. || medium - Akin to other games having crafting dedicated containers || multiple crafts ||&lt;br /&gt;
|-&lt;br /&gt;
| Binu/CU || Allow crafting of Mortars, bellows, clamps, bowls, and any tool a player may need for crafting || High - some items can be hard to find, raising the barrier of entry into these professions || Remedies, forging ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Herb to cure disease.  Combo herbs for wounds the way we have cebi and hisan for scars.&amp;quot; || High - Help necros out here || Remedies ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Do something with advanced marks. Maybe an automated system for people to choose &amp;quot;custom&amp;quot; marks like 2021 HE&#039;s gift? || low - This might be a neat TT by itself, but in terms of things broken in crafting... this is low priority || Forging ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Allow re-use/combine crafting materials. Stone, bone, leather, cloth || Medium - This is extremely frustrating, especially for rarer materials. So much wastage. || Carving/Tailoring ||&lt;br /&gt;
|-&lt;br /&gt;
| Hanryu || Allow foraging in all rooms with presses/grinders for herbs. || medium - If I had to choose, I&#039;d rather have the herbs available in societies, but this is an either/or to that in a way. || Remedies ||&lt;br /&gt;
|-&lt;br /&gt;
| Hanryu ||Renta-forge (instanced forges) in all locations|| medium || Forging ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rummage_command&amp;diff=591330</id>
		<title>Rummage command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rummage_command&amp;diff=591330"/>
		<updated>2022-07-06T03:08:57Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Command to search through containers with various types of filters.&lt;br /&gt;
|messaging=&#039;&#039;&#039;RUMMAGE &amp;lt;container&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: &#039;&#039;Search results.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; rummages through &amp;lt;container&amp;gt; searching with intent, but it quickly becomes apparent she&#039;s not got a clue where to look.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Rummage Help:&lt;br /&gt;
&lt;br /&gt;
  Syntax:&lt;br /&gt;
&lt;br /&gt;
   RUMMAGE {/OPTION} {IN|UNDER|BEHIND|ON} {MY} [CONTAINER]&lt;br /&gt;
    RUMMAGE MY BACKPACK - View items in your backpack.&lt;br /&gt;
    RUMMAGE /G MY BACKPACK - View gems in your backpack.&lt;br /&gt;
    RUMMAGE BACKPACK ON TABLE - View items in backpack on another object.&lt;br /&gt;
&lt;br /&gt;
  Valid Options:&lt;br /&gt;
&lt;br /&gt;
    A = Armor          G = Gems&lt;br /&gt;
    AM = Ammunition    H = Healing Herbs or Potions&lt;br /&gt;
    B = Boxes          S = Skins, Hides and Bones&lt;br /&gt;
    F = Fish           W = Weapons&lt;br /&gt;
    SC = Scrolls&lt;br /&gt;
    M = Raw Materials (stone, metal ore, bone, skins, wood)&lt;br /&gt;
    &lt;br /&gt;
    C = Custom&lt;br /&gt;
      Custom is a special option that will allow you to search&lt;br /&gt;
      the target container matching the word following the /C switch.&lt;br /&gt;
      For example, &#039;RUMMAGE /C LOCKPICK BACKPACK&#039; will search your&lt;br /&gt;
      backpack and look for anything that matches the word &#039;lockpick&#039; in the&lt;br /&gt;
      object&#039;s noun.&lt;br /&gt;
&lt;br /&gt;
  {} = Optional&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Some surfaces carrying inventory items are not compatible with Rummage &amp;lt;surface&amp;gt;.  Rummage On &amp;lt;surface&amp;gt; should work in these cases.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Donation racks]]&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=589418</id>
		<title>Murrula&#039;s Flames quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=589418"/>
		<updated>2022-06-11T20:14:21Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
Given by: Father [[Karjon]] in the church of [[Tiger Clan]]&lt;br /&gt;
&lt;br /&gt;
The original version of this walkthrough was put together by Renkxil and reformatted by Dasffion. It was copied to Elanthipedia from the now shuttered DRSecrets website.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* 35 Discipline&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* 13 altar candles and a way to light them&lt;br /&gt;
* holy water&lt;br /&gt;
* a decent amount of devotion&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
You need to be able to hit the [[bony fylgja]]. In general, this requires at least a 24 mana cast of [[Harm Horde]] or 45 mana cast of [[Harm Evil]] with a minimum of 35 discipline. After reading the tome (step 3), you will be randomly ambushed by [[bony fylgja]]. If you can kill them outside the void, then you will be fine on the quest. If you can&#039;t kill them, find someone to teach you Targeted Magic and guard you while you work on the below. Here are some things you can do to improve your chances of hitting:&lt;br /&gt;
&lt;br /&gt;
* Have a 270 minimum average of Holy Magic and Targeted Magic&lt;br /&gt;
* Pick up the Targeted Mastery [[Magical feats|magical feat]]&lt;br /&gt;
* [[Cleric_3.0#Alignment|Align]] to a god to get a Targeted Magic bonus&lt;br /&gt;
* Use [[Time of the Red Spiral]] to boost your [[Harm Evil]] or [[Harm Horde]] spells&lt;br /&gt;
* Get a Moon Mage [[prediction]] on Targeted Magic and/or Holy Magic&lt;br /&gt;
* Adjust your {{com|SPELLS}} {{tt|STANCE 100 70 130}}&lt;br /&gt;
&lt;br /&gt;
Other recommendations for the quest include:&lt;br /&gt;
&lt;br /&gt;
* Using [[Major Physical Protection]] and [[Shield of Light]] with an evasion/shield stance give you the best chance to avoid being hit&lt;br /&gt;
* Cast [[Protection from Evil]] and [[Minor Physical Protection]] just in case you are hit&lt;br /&gt;
* Cast [[Persistence of Mana]] before entering the void to help with mana-intensive casting&lt;br /&gt;
* OM will discharge when going through the portal, so don&#039;t rely on it for POM, or other spells.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# Talk to Father Karjon in the {{rmap|4a|church of Tiger Clan}}. He&#039;s hard to miss. {{com|ASK}} {{tt|Karjon about Murrula&#039;s Flames}} and he&#039;ll give you a key.&lt;br /&gt;
# Head down to the dark spirits (use [[Divine Radiance]] as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. {{com|UNLOCK}} it with the key, {{com|OPEN}} and {{com|GO}} {{tt|trap door}}.&lt;br /&gt;
# {{com|Open}} {{tt|tome}}. {{com|READ}} {{tt|tome}}. {{com|Turn}} {{tt|tome}} to change pages and continue reading until the end. There is heavy [[Roundtime|RT]] here, but the area is safe.&lt;br /&gt;
# Head to the death spirit area in the {{rmap|60|Forest of Night}} north of Leth Deriel. You may enter through [[Silverclaw Hub]] at any time of day. Begin to {{com|SAY}} {{tt|Findylis}} in every room of the death spirit area.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for a while then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil and your feather then head back to the blood dryad and nyad spot. Kill a dryad, cast soul bonding on it, {{com|DIP}} {{tt|feather in holy oil}}, {{com|MARK}} {{tt|dryad with feather}} and then [[Resurrection|raise]] it.  If your devotion level is too low, you won&#039;t be able to complete this step. Wait for the newly risen dryad to leave the area before heading back to Findylis, or she will not recognize that you completed her task.&lt;br /&gt;
#*&#039;&#039;MAKE SURE YOU SOUL BOND THE DRYAD.&#039;&#039; If you don&#039;t it&#039;ll raise a corrupted dryad that will kill you.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos.&amp;quot;&lt;br /&gt;
# Climb the tree and {{com|LISTEN}}. Various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds. {{com|TOUCH}} the figures who correspond to the music. After you touch the figures enough times correctly a long sequence will begin, and you will receive an egg.&lt;br /&gt;
#*You only need to listen once, even if prompted to listen again later.&lt;br /&gt;
#*Wait until an egg appears on the altar and pick it up.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. Head to the Crossing Temple.&lt;br /&gt;
# The rest of this sequence must be completed in a timed window, or your phoenix will turn back into an egg and you will have to restart at this point. Make sure you have six uninterrupted hours of time on hand.&lt;br /&gt;
# Buy thirteen {{ilink|i|altar candle}}s from a cleric shop or the cart-monk on the temple grounds. Head up to the Eyes of the Thirteen and put a lit candle in each of the candlestick next to each of the Thirteen&#039;s altars. Once they&#039;re all lit hurry down to the {{rmap|2|High altar}} and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It should read something about the starry road. This means, its off to the {{rmap|31a|Zaulfung}} swamp again!&lt;br /&gt;
#*Apparently if you do not clean the phoenix at the altar it won&#039;t message, but you will be able to complete the quest so long as the phoenix is clean.&lt;br /&gt;
# Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; (lich 10860) (room name: [Zaulfung, Aldauth&#039;s Maw]) and climb it.&lt;br /&gt;
#*If your climbing skill is lacking, ask a Ranger to cast [[Athleticism]] upon you. 150 Athletics was enough to not need the buff.&lt;br /&gt;
# Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire (rm93-genie). When you get to the top {{com|PUT}} {{tt|phoenix in spire}}. After a short sequence, a portal will open. Get the phoenix from the spire and go through the portal. &lt;br /&gt;
#*Once you enter you will not be able to use any of your inventory. Cast [[Persistence of Mana]] before entering the void.&lt;br /&gt;
#*Don&#039;t drop your phoenix while in the Starry Road.  If you do and it disappears, you will be stuck requiring GM intervention.&lt;br /&gt;
# Now, you&#039;re back in the void. Thirteen total [[bony fylgja]] will spawn each holding a carving for a triptych; kill the bony fylgjas and get the carving that they drop. Affix the carving to the triptych of where that aspect of the god is missing (map with god grouping hints: https://imgur.com/a/nBfxYyZ). For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. See the recommendations above for Targeted/Holy Magic and spell cast mana requirements. Suffice to say, if you have the minimum recommended requirements it will take hours to kill them all.&lt;br /&gt;
#*You will be naked while in the void, so it is necessary to constantly {{com|RETREAT}} when you are engaged. Shield/Evasion stance with [[Shield of Light]], [[Protection from Evil]], and [[Minor Physical Protection]] will help prevent being one-shot if you do get hit. The safest approach is to not let anything get to melee range. It is rumored to require 500 evasion to avoid getting hit without retreating.&lt;br /&gt;
#*There are random stuns in this area that may drag you off to another room or knock you to the ground. BE CAREFUL!&lt;br /&gt;
#*RECOMMENDATION: If you have [[Harm Horde]], try to group up multiple bony fylgja in one room and kill them together to save time.&lt;br /&gt;
# Once you place all the triptychs, a nebulous rift will open randomly. Go into the nebulous rift.&lt;br /&gt;
#*The rift jumps around the area. If you are having trouble finding it stand in the center room and wait for it to come to you.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the phoenix on the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
#*You will use one favor whenever Murrula&#039;s Flames triggers, including this first time.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=588992</id>
		<title>Skaen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=588992"/>
		<updated>2022-05-25T01:46:18Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Skaen S&#039;kursk&lt;br /&gt;
|status=r&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Celestial Compact]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Skaen S&#039;kursk&#039;&#039;&#039;, a [[S&#039;kra Mur]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have slitted Grazhir-white eyes, white scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
You are archaic.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a tattoo of ominous black symbols on your shoulder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links, a silver wirework and pale moonstone sur&#039;nidrel, a coiled bronze clockwork viper pin with slitted topaz eyes, a sleek scalene satchel dyed in graduated grey tones, a smooth black tourmaline ru&#039;at bracelet, some runesmith&#039;s gloves branded with cabalistic sigils, a thin animite band prominently displaying a Hekemhhg lazuli, some polished thin-edged zills with silvered esoteric filigree and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
*some runesmith&#039;s gloves branded with cabalistic sigils &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*an uaro&#039;s&#039;sugi of desert-tan Musparan silk &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links &amp;lt;br /&amp;gt;&lt;br /&gt;
:Subtly ridged to give the impression of scales across the outer layer, the garment is hemmed with geometrically stylized beaded wood violets and white chrysanthemum embroidery.  Interlocking cobras of verdant metal loosely belt the waist of the flowing fabric.&lt;br /&gt;
&lt;br /&gt;
*a sickle-bladed parang with a khor&#039;vela hilt&lt;br /&gt;
:Delicate yellow enameled khor&#039;vela blossoms are inlaid in a cascading pattern down the flat of the sharply curved silver-black blade.  The severe drop point has a beveled spine to enhance the deadly slicing edge without compromising strength.  A simple finger quillon slopes into the hilt of deeply polished khor&#039;vela wood, emphasizing the luster of fine grey woodgrain that is peppered with undigested crystallized bone.  The initials &amp;quot;C. M.&amp;quot; are impressed into the surface of the metal.&lt;br /&gt;
&lt;br /&gt;
*a silver wirework and pale moonstone sur&#039;nidrel&lt;br /&gt;
:The finely woven silver wire delicately embraces an oval moonstone that curves to follow the ridges above the right eye.  Dancing S&#039;Kra picked out in shallow bas-relief cavort asymmetrically across the face of the iridescent milky-white stone.&lt;br /&gt;
&lt;br /&gt;
*a cloak pin worked in strangely warped orichalcum&lt;br /&gt;
:Complex geometrical formulae pointing toward elementary moongate symbols are cunningly wrought in fine reddish gold wirework upon the cloak pin.  The mathematical symbols become twisted and distorted in artistic rendition of the various components of the Moongate spell.&lt;br /&gt;
&lt;br /&gt;
*a weathered beisswurm backpack embroidered with a faded seal of the Celestial Compact&lt;br /&gt;
:Originally worked in black thread with silver highlights, the embroidered seal has faded to shades of grey.&lt;br /&gt;
&lt;br /&gt;
*a smooth black tourmaline ru&#039;at bracelet&lt;br /&gt;
:The inky, opaque gemstone fades into a pure white circular inclusion.  The nebulous circle surrounds a pitch-black sphere nestled in the heart of the band, bearing a striking similarity to the malevolent darkness of the planet Szeldia complete with glowing corona.&lt;br /&gt;
&lt;br /&gt;
*a hornbilled glaes shh&#039;oi&#039;ata&lt;br /&gt;
:The provocative curve of the murky twilight glaes hornbill bladed axe head smoothly falls from haft to the nearly translucent cutting edge of the shh&#039;oi&#039;ata.  Impressed into the sharply spiked rear punch are the initials, &amp;quot;C.M.&amp;quot;.  Along the lengthy two-handed Khor&#039;vela wood haft are carved the thick coils of a hooded cobra, curling up to rest it&#039;s head upon the axe&#039;s shoulder.  Serpentine grey scales inlaid with viridian jungle turquoise ring the handle&#039;s grips.&lt;br /&gt;
&lt;br /&gt;
*a slim yardstick featuring precise tel&#039;athi-inlaid markings and numerals&lt;br /&gt;
:Adroitly inset in the measuring instrument, grass-hued metal divides the flexible but sturdy tool into clearly marked sections allowing the user to make exact calculations.  Ingenious hinges allow the item to be neatly folded up for easier storage.&lt;br /&gt;
[[Category:Player_Sraan_T&#039;Lar]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield_talk:Reinforced_shuri-kota&amp;diff=587790</id>
		<title>Shield talk:Reinforced shuri-kota</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield_talk:Reinforced_shuri-kota&amp;diff=587790"/>
		<updated>2022-04-22T00:55:48Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any chance this is the same item as https://elanthipedia.play.net/Shield:Excellent_shuri-kota_shield [[User:TRAIGA|TRAIGA]] ([[User talk:TRAIGA|talk]]) 00:42, 19 April 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
No, the reinforced shuri-kota is a different shield appraisal than the excellent shuri-kota. [[User:MOTHRA|MOTHRA]] ([[User talk:MOTHRA|talk]]) 19:55, 21 April 2022 (CDT)&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Expertise_skill&amp;diff=587293</id>
		<title>Expertise skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Expertise_skill&amp;diff=587293"/>
		<updated>2022-04-08T04:47:56Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;Expertise&#039;&#039;&#039; is the [[guild association is::Barbarian]]-only [[page type is::skill]].  This skill represents the ultimate combat mastery that barbs have.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Expertise==&lt;br /&gt;
{{#ask:[[Boosts::Expertise skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Expertise==&lt;br /&gt;
{{#ask:[[Debuffs::Expertise skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Expertise is learned from either using [[Combat Maneuvers#Advanced Combat_Maneuvers|Advanced Combat Maneuvers]] (ACM), which will train Expertise no matter the level of the critter you are hunting, or Barbarian Combat Maneuvers (BCM), known as self analyzes, which will only train Expertise if the critter will train the weapon you are using.&amp;lt;br/&amp;gt;&lt;br /&gt;
ACM attacks are now instantaneous and no longer have a charge up time.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Combat Maneuvers==&lt;br /&gt;
Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill.  These BCMs are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can analyze the specific type (listed below) to begin a self combo. If you forget the combination required, you can ANALYZE &amp;lt;Your Name&amp;gt; to see what attacks are still required to complete the combo. These combinations work very similar to Tactics-based analyze combat maneuvers, except they use Expertise skill and do not require hitting your target to complete the combo.  BCMs do not have a strength, and subsequent ANALYZE attempts will be wasted.  It is possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
End Messaging if you do not complete the combo in time: &amp;quot;The battle shifts away from you, ruining any tactical openings you were attempting to exploit.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Expertise&lt;br /&gt;
! End message&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|  Flame &lt;br /&gt;
| 0&lt;br /&gt;
| n/a&lt;br /&gt;
| Instantaneous&lt;br /&gt;
| Regenerates a small amount of Inner Fire.&lt;br /&gt;
|-&lt;br /&gt;
|  Accuracy&lt;br /&gt;
| 50&lt;br /&gt;
| You sense your combat accuracy decrease as the battle shifts before you.&lt;br /&gt;
| ~ 6 to 7 minutes&lt;br /&gt;
| Increases your combat accuracy to hit with weapons.&lt;br /&gt;
|-&lt;br /&gt;
|  Damage &lt;br /&gt;
| 125&lt;br /&gt;
| You sense your ability to land deadly blows decrease as the battle shifts before you.&lt;br /&gt;
| ~ 6 to 7 minutes&lt;br /&gt;
| Increases your combat damage.&lt;br /&gt;
|-&lt;br /&gt;
|  Intimidation &lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| ~15 seconds&lt;br /&gt;
| Prevents opponent from retreating for a short period of time and generates roundtime for them.&lt;br /&gt;
|-&lt;br /&gt;
|  Fatigue&lt;br /&gt;
| 350&lt;br /&gt;
| The moment of respite brought by your attack combination is lost as the battle shifts.&lt;br /&gt;
|  1.5 minutes&lt;br /&gt;
| Reduces the amount of fatigue from attacking (will be expanded to include other sources of fatigue in time)&lt;br /&gt;
|-&lt;br /&gt;
|  Balance &lt;br /&gt;
| 600&lt;br /&gt;
| Your enhanced balance escapes as the battle shifts before you.&lt;br /&gt;
|  2 minutes&lt;br /&gt;
| Reduces balance lost from combat.&lt;br /&gt;
|-&lt;br /&gt;
|  Vitality &lt;br /&gt;
| 900&lt;br /&gt;
| The invigoration brought by your attack combination diminishes.&lt;br /&gt;
| ~ 3 to 4 minutes&lt;br /&gt;
| Recovers some lost vitality in combat.&lt;br /&gt;
|-&lt;br /&gt;
|  Rage &lt;br /&gt;
| 1200&lt;br /&gt;
| The rage enhancing your movements diminishes.&lt;br /&gt;
| 1.5 minutes&lt;br /&gt;
| Allows the next Berserk to be started at reduced initial IF cost.&lt;br /&gt;
|-&lt;br /&gt;
|  Calm &lt;br /&gt;
| 1600&lt;br /&gt;
| The calm strengthening your resolve slips away.&lt;br /&gt;
| 6.75 minutes&lt;br /&gt;
| Allows the next meditation to be started at no IF cost. (confirmed 1/6/2020)&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild skills,Weapon skillset,Experience 3.0 skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Analyze_command&amp;diff=587292</id>
		<title>Analyze command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Analyze_command&amp;diff=587292"/>
		<updated>2022-04-08T04:41:54Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=No&lt;br /&gt;
|combat=Yes&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|guild=Barbarian&lt;br /&gt;
|description=Gather information about crafted items, use in combat to cause a temporary penalty to a type of defense, or used by Barbarians to begin a self combo.&lt;br /&gt;
|messaging=&#039;&#039;&#039;ANALYZE &amp;lt;weapon/armor/crafted item&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ANALYZE (&amp;lt;engaged enemy&amp;gt;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Barbarians&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ANALYZE &amp;lt;type&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Game Helpfile==&lt;br /&gt;
&amp;lt;pre&amp;gt;ANALYZE &amp;lt;crafted item&amp;gt;&lt;br /&gt;
 It is possible to analyze crafted items to determine their properties.  Depending on your appraisal and crafting skill a person may identify the maker, difficulty of the item, ingredients used, enhancements applied and more.&lt;br /&gt;
&lt;br /&gt;
ANALYZE &amp;lt;unfinished crafted item&amp;gt;&lt;br /&gt;
 During crafting a person may ANALYZE unfinished items to identify what further actions are required required, and what problems may need correcting.&lt;br /&gt;
&lt;br /&gt;
ANALYZE &amp;lt;engaged enemy&amp;gt;&lt;br /&gt;
 ANALYZE may also be used on an engaged enemy to attempt a tactical combo.  Tactical combo success depends on the user&#039;s Tactics skill and require a certain number of moves be performed within a short amount of time.  If done a large penalty is applied to the enemy&#039;s combat prowess.  Additional ANALYZE attempts on the enemy will increase the size of the penalty when the combo is completed, and increase the time allowed to complete it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crafted Items==&lt;br /&gt;
* This command will provide detailed information, including such things as the item&#039;s maker. The amount of information provided is based on a count that is invisible to players. The counter is based off the user&#039;s own experience at the forge, with items of the same skill as the object having greater weight in the contest.&lt;br /&gt;
* For project that reside on a tool while being worked, analyze defaults to analyzing both tool and project with a combined roundtime. You may specify the name of the item being crafted to analyze the in-progress item by itself.&lt;br /&gt;
* Some [[techniques]] improve the ability to analyze.&lt;br /&gt;
&lt;br /&gt;
===Levels of Success===&lt;br /&gt;
Greatest:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You analyze every minute detail of the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt; and smile knowingly to yourself.&lt;br /&gt;
Craftmanship, difficulty, relative crafter ability, volume, mark&amp;lt;br/&amp;gt;&lt;br /&gt;
*You analyze every aspect of the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt; and nod as your understanding grows.&lt;br /&gt;
Craftmanship, difficulty, relative crafter ability, volume, mark&amp;lt;br/&amp;gt;&lt;br /&gt;
*You deeply analyze the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt; and pour over its construction.&lt;br /&gt;
Craftmanship, difficulty, crafter ability, volume&amp;lt;br/&amp;gt;&lt;br /&gt;
*You thoroughly analyze the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt;, revealing some of its secrets.&lt;br /&gt;
Craftmanship, difficulty, relative crafter ability, durability(tools) &amp;lt;br/&amp;gt;&lt;br /&gt;
*You analyze the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt; and learn more about its construction.&lt;br /&gt;
Craftmanship, difficulty&amp;lt;br/&amp;gt;&lt;br /&gt;
*You roughly analyze the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt; and make a few observations.&lt;br /&gt;
Craftmanship&amp;lt;br /&amp;gt;&lt;br /&gt;
*You try to analyze the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt;, but are unable to discerne hardly anything about it.&lt;br /&gt;
Only what it will be when finished/what it is(condition if tool)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
* In combat, this command will provide information on what next combat move(s) should be landed on the creature you are fighting in order to cause a temporary penalty to a type of defense. See [[combo]] for more details.&lt;br /&gt;
* Tactical combo success depends on the user&#039;s Tactics skill and require a certain number of moves be performed within a short amount of time. If completed, a large penalty is applied to the enemy&#039;s combat prowess. Additional {{tt|analyze}} attempts on the enemy will increase the size of the penalty when the combo is completed, and increase the time allowed to complete it.&lt;br /&gt;
* Using {{tt|analyze}} without a target in combat works as above, but defaults to the creature you are facing. It requires you to be engaged with at least one enemy, and can apply a variety of effects and effect levels.&lt;br /&gt;
&lt;br /&gt;
==Barbarians==&lt;br /&gt;
&lt;br /&gt;
* Barbarians can analyze themselves to begin a self combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent {{tt|analyze}} attempts will be wasted. It is also possible to {{tt|analyze flame}}, {{tt|accuracy}}, {{tt|damage}}, {{tt|intimidation}}, {{tt|fatigue}}, {{tt|balance}}, {{tt|vitality}}, {{tt|rage}}, or {{tt|calm}}.&lt;br /&gt;
* This has been referred to as &#039;analyze self&#039; whereas the typical combat analyze is &#039;analyze other&#039;.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Forging skill]]&lt;br /&gt;
* [[Carving discipline]]&lt;br /&gt;
* [[Expertise skill]]&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pile_of_stacked_stones&amp;diff=586877</id>
		<title>Item:Pile of stacked stones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pile_of_stacked_stones&amp;diff=586877"/>
		<updated>2022-03-30T03:30:50Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=stones&lt;br /&gt;
|look=A number of stones have been stacked to form a crude pyramid.&lt;br /&gt;
|MTag=stone,rock&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=pyramid&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=6,250,002&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The sign is a tool for certain types of RP where a family or group wishes to leave a mark upon an area.  NO ownership is conveyed by marking an area rather these types of items serve as a communication tool to inform others involved in the RP.&lt;br /&gt;
&lt;br /&gt;
The marker must be {{com|RUB}}bed by the person with the last name to use. This is permanent, and cannot be changed. Only the owner may place/remove the marker. &lt;br /&gt;
&lt;br /&gt;
Only one can be placed in a room at a time, and will be automatically removed and delivered to Lost &amp;amp; Found after a certain number of days. If the owner is online, they&#039;ll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in Fang Cove, most quest areas, safe rooms, homes, vaults, and rooms that block locate/familiars.&lt;br /&gt;
&lt;br /&gt;
{{com|TURN}} adjusts how others see your &#039;mark&#039;. An alterer may add a custom TURN option at their discretion.&lt;br /&gt;
&lt;br /&gt;
These items will not be replaced if lost.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Bundle_of_thin_bark&amp;diff=586876</id>
		<title>Item:Bundle of thin bark</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Bundle_of_thin_bark&amp;diff=586876"/>
		<updated>2022-03-30T03:30:17Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bark&lt;br /&gt;
|look=Someone skilled with wood working has assembled the bundle of bark from different trees.  In places, a layer of green indicates that some are freshly gathered.&lt;br /&gt;
|MTag=wood,bark&lt;br /&gt;
|CTag=green&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=3,125,001&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The sign is a tool for certain types of RP where a family or group wishes to leave a mark upon an area.  NO ownership is conveyed by marking an area rather these types of items serve as a communication tool to inform others involved in the RP.&lt;br /&gt;
&lt;br /&gt;
The marker must be {{com|RUB}}bed by the person with the last name to use. This is permanent, and cannot be changed. Only the owner may place/remove the marker. &lt;br /&gt;
&lt;br /&gt;
Only one can be placed in a room at a time, and will be automatically removed and delivered to Lost &amp;amp; Found after a certain number of days. If the owner is online, they&#039;ll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in Fang Cove, most quest areas, safe rooms, homes, vaults, and rooms that block locate/familiars.&lt;br /&gt;
&lt;br /&gt;
{{com|TURN}} adjusts how others see your &#039;mark&#039;. An alterer may add a custom TURN option at their discretion.&lt;br /&gt;
&lt;br /&gt;
These items will not be replaced if lost.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Piece_of_crumbling_bark&amp;diff=586875</id>
		<title>Item:Piece of crumbling bark</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Piece_of_crumbling_bark&amp;diff=586875"/>
		<updated>2022-03-30T03:30:08Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bark&lt;br /&gt;
|look=Termites have bored through the bark, weakening it to the point that it crumbles away in places with the slightest touch.&lt;br /&gt;
|MTag=bark,wood&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=termite&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=3,125,001&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The sign is a tool for certain types of RP where a family or group wishes to leave a mark upon an area.  NO ownership is conveyed by marking an area rather these types of items serve as a communication tool to inform others involved in the RP.&lt;br /&gt;
&lt;br /&gt;
The marker must be {{com|RUB}}bed by the person with the last name to use. This is permanent, and cannot be changed. Only the owner may place/remove the marker. &lt;br /&gt;
&lt;br /&gt;
Only one can be placed in a room at a time, and will be automatically removed and delivered to Lost &amp;amp; Found after a certain number of days. If the owner is online, they&#039;ll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in Fang Cove, most quest areas, safe rooms, homes, vaults, and rooms that block locate/familiars.&lt;br /&gt;
&lt;br /&gt;
{{com|TURN}} adjusts how others see your &#039;mark&#039;. An alterer may add a custom TURN option at their discretion.&lt;br /&gt;
&lt;br /&gt;
These items will not be replaced if lost.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_pebble&amp;diff=586874</id>
		<title>Item:Small pebble</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_pebble&amp;diff=586874"/>
		<updated>2022-03-30T03:29:55Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pebble&lt;br /&gt;
|look=The small pebble appears as if it were dipped in paint, as a large droplet nearly half its size has hardened along one side.&lt;br /&gt;
|MTag=rock,pebble,stone&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=6,250,002&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The sign is a tool for certain types of RP where a family or group wishes to leave a mark upon an area.  NO ownership is conveyed by marking an area rather these types of items serve as a communication tool to inform others involved in the RP.&lt;br /&gt;
&lt;br /&gt;
The marker must be {{com|RUB}}bed by the person with the last name to use. This is permanent, and cannot be changed. Only the owner may place/remove the marker. &lt;br /&gt;
&lt;br /&gt;
Only one can be placed in a room at a time, and will be automatically removed and delivered to Lost &amp;amp; Found after a certain number of days. If the owner is online, they&#039;ll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in Fang Cove, most quest areas, safe rooms, homes, vaults, and rooms that block locate/familiars.&lt;br /&gt;
&lt;br /&gt;
{{com|TURN}} adjusts how others see your &#039;mark&#039;. An alterer may add a custom TURN option at their discretion.&lt;br /&gt;
&lt;br /&gt;
These items will not be replaced if lost.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Large_stone&amp;diff=586873</id>
		<title>Item:Large stone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Large_stone&amp;diff=586873"/>
		<updated>2022-03-30T03:29:37Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=stone&lt;br /&gt;
|look=The large chunk of sandstone is crudely hewn, but whatever the craftsman working on it intended is entirely indiscernible.&lt;br /&gt;
|MTag=sandstone,stone&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=6,250,002&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The sign is a tool for certain types of RP where a family or group wishes to leave a mark upon an area.  NO ownership is conveyed by marking an area rather these types of items serve as a communication tool to inform others involved in the RP.&lt;br /&gt;
&lt;br /&gt;
The marker must be {{com|RUB}}bed by the person with the last name to use. This is permanent, and cannot be changed. Only the owner may place/remove the marker. &lt;br /&gt;
&lt;br /&gt;
Only one can be placed in a room at a time, and will be automatically removed and delivered to Lost &amp;amp; Found after a certain number of days. If the owner is online, they&#039;ll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in Fang Cove, most quest areas, safe rooms, homes, vaults, and rooms that block locate/familiars.&lt;br /&gt;
&lt;br /&gt;
{{com|TURN}} adjusts how others see your &#039;mark&#039;. An alterer may add a custom TURN option at their discretion.&lt;br /&gt;
&lt;br /&gt;
These items will not be replaced if lost.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Weathered_sign&amp;diff=586872</id>
		<title>Item:Weathered sign</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Weathered_sign&amp;diff=586872"/>
		<updated>2022-03-30T03:29:13Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=sign&lt;br /&gt;
|look=Whatever wood the sign was cut from has faded to a dull grey.  The sides curl inwards slightly as time has taken its toll.&lt;br /&gt;
|MTag=wood&lt;br /&gt;
|CTag=grey&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=9,375,004&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The sign is a tool for certain types of RP where a family or group wishes to leave a mark upon an area.  NO ownership is conveyed by marking an area rather these types of items serve as a communication tool to inform others involved in the RP.&lt;br /&gt;
&lt;br /&gt;
The marker must be {{com|RUB}}bed by the person with the last name to use. This is permanent, and cannot be changed. Only the owner may place/remove the marker. &lt;br /&gt;
&lt;br /&gt;
Only one can be placed in a room at a time, and will be automatically removed and delivered to Lost &amp;amp; Found after a certain number of days. If the owner is online, they&#039;ll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in Fang Cove, most quest areas, safe rooms, homes, vaults, and rooms that block locate/familiars.&lt;br /&gt;
&lt;br /&gt;
{{com|TURN}} adjusts how others see your &#039;mark&#039;. An alterer may add a custom TURN option at their discretion.&lt;br /&gt;
&lt;br /&gt;
These items will not be replaced if lost.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Cracked_wooden_sign&amp;diff=586871</id>
		<title>Item:Cracked wooden sign</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Cracked_wooden_sign&amp;diff=586871"/>
		<updated>2022-03-30T03:28:50Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=sign&lt;br /&gt;
|look=A coat of watery white paint has been half-heartedly splashed across most of the wood, though the many cracks reveal rotting wood within.&lt;br /&gt;
|MTag=wood&lt;br /&gt;
|CTag=white&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=9,375,004&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The sign is a tool for certain types of RP where a family or group wishes to leave a mark upon an area.  NO ownership is conveyed by marking an area rather these types of items serve as a communication tool to inform others involved in the RP.&lt;br /&gt;
&lt;br /&gt;
The marker must be {{com|RUB}}bed by the person with the last name to use. This is permanent, and cannot be changed. Only the owner may place/remove the marker. &lt;br /&gt;
&lt;br /&gt;
Only one can be placed in a room at a time, and will be automatically removed and delivered to Lost &amp;amp; Found after a certain number of days. If the owner is online, they&#039;ll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in Fang Cove, most quest areas, safe rooms, homes, vaults, and rooms that block locate/familiars.&lt;br /&gt;
&lt;br /&gt;
{{com|TURN}} adjusts how others see your &#039;mark&#039;. An alterer may add a custom TURN option at their discretion.&lt;br /&gt;
&lt;br /&gt;
These items will not be replaced if lost.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Piece_of_sap-covered_bark&amp;diff=586869</id>
		<title>Item:Piece of sap-covered bark</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Piece_of_sap-covered_bark&amp;diff=586869"/>
		<updated>2022-03-30T03:26:15Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bark&lt;br /&gt;
|look=Bits of dirt and other muck cling to the sticky sap leaking from the bark.&lt;br /&gt;
|MTag=bark,wood&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=sap&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=3,125,001&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The sign is a tool for certain types of RP where a family or group wishes to leave a mark upon an area.  NO ownership is conveyed by marking an area rather these types of items serve as a communication tool to inform others involved in the RP.&lt;br /&gt;
&lt;br /&gt;
The marker must be {{com|RUB}}bed by the person with the last name to use. This is permanent, and cannot be changed. Only the owner may place/remove the marker. &lt;br /&gt;
&lt;br /&gt;
Only one can be placed in a room at a time, and will be automatically removed and delivered to Lost &amp;amp; Found after a certain number of days. If the owner is online, they&#039;ll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in Fang Cove, most quest areas, safe rooms, homes, vaults, and rooms that block locate/familiars.&lt;br /&gt;
&lt;br /&gt;
{{com|TURN}} adjusts how others see your &#039;mark&#039;. An alterer may add a custom TURN option at their discretion.&lt;br /&gt;
&lt;br /&gt;
These items will not be replaced if lost.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gnarled_sign&amp;diff=586868</id>
		<title>Item:Gnarled sign</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gnarled_sign&amp;diff=586868"/>
		<updated>2022-03-30T03:24:37Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=sign&lt;br /&gt;
|look=Cut from poor quality wood, the sign hangs at an angle from a single rusted nail smashed through it.&lt;br /&gt;
|MTag=wood&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=9,375,004&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The sign is a tool for certain types of RP where a family or group wishes to leave a mark upon an area.  NO ownership is conveyed by marking an area rather these types of items serve as a communication tool to inform others involved in the RP.&lt;br /&gt;
&lt;br /&gt;
The marker must be {{com|RUB}}bed by the person with the last name to use. This is permanent, and cannot be changed. Only the owner may place/remove the marker. &lt;br /&gt;
&lt;br /&gt;
Only one can be placed in a room at a time, and will be automatically removed and delivered to Lost &amp;amp; Found after a certain number of days. If the owner is online, they&#039;ll be messaged. The same owner can place multiple markers in different rooms. These can be placed in normal provincial areas. They cannot be placed in Fang Cove, most quest areas, safe rooms, homes, vaults, and rooms that block locate/familiars.&lt;br /&gt;
&lt;br /&gt;
{{com|TURN}} adjusts how others see your &#039;mark&#039;. An alterer may add a custom TURN option at their discretion.&lt;br /&gt;
&lt;br /&gt;
These items will not be replaced if lost.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Bardic_scream&amp;diff=585603</id>
		<title>Talk:Bardic scream</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Bardic_scream&amp;diff=585603"/>
		<updated>2022-03-18T03:35:42Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Forum Posts==&lt;br /&gt;
Made copies of them so as not to lose them when they vanish from the forums. -[[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 02:07, 7 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Scream Mechanics ==&lt;br /&gt;
&lt;br /&gt;
[[Lyneya]] — [https://discord.com/channels/619301383451181075/619326268113944576/953126443678834788 03/14/2022 at 8:03 PM]&amp;lt;br&amp;gt;&lt;br /&gt;
@Imerald asked me a question over the weekend about bardic screams, and I put it on my list to look at today.  His question was.. what are the contests??  Most spells and abilities get released without details like that, but over time players are able to suss it out.  That hasn&#039;t really happened with screams.  Can we know what they do?!&lt;br /&gt;
&lt;br /&gt;
So I looked at it today.. and I couldn&#039;t tell.  Bardic screams are handled a bit differently than other abilities in that they use special combat attack mechanics (the same mechs that creatures use).  I am not skilled enough with the code to follow it through all of those rabbit holes.. but @[[Zadraes]] is!  He spent quite a while today digging into it for me.&lt;br /&gt;
&lt;br /&gt;
I present to you:&amp;lt;br&amp;gt;&lt;br /&gt;
defiance&amp;lt;br&amp;gt;&lt;br /&gt;
-- Initial: (Buffed) charisma is contested against a 1-100 random to determine if you break the stun or not.&amp;lt;br&amp;gt;&lt;br /&gt;
-- Pulses: Similar contest, but not as in-your-favor as the initial one.&amp;lt;br&amp;gt;&lt;br /&gt;
-- Gets a barrier-like effect to reduce incoming damage for a time -- both a % reduction based on your mojo and then a cap that effectively eliminates low-level damage.&lt;br /&gt;
&lt;br /&gt;
havoc&amp;lt;br&amp;gt;&lt;br /&gt;
-- (Buffed) bardic lore with a charisma-based buff (every 5 charisma = 1% bonus) is &amp;quot;attacker&#039;s&amp;quot; skill&amp;lt;br&amp;gt;&lt;br /&gt;
-- weapon template: impact &amp;gt; puncture &amp;gt; slice || weakest &#039;impact&#039; of havoc/dissonance/concussive&amp;lt;br&amp;gt;&lt;br /&gt;
-- can be evaded, cannot be parried, can be shield blocked, reflex aids the defender, armor doesn&#039;t matter and damage isn&#039;t done&amp;lt;br&amp;gt;&lt;br /&gt;
-- inflicts a balance hit based on how successful the &#039;hit&#039; was&amp;lt;br&amp;gt;&lt;br /&gt;
-- hits that are strong enough can push back engagement range&amp;lt;br&amp;gt;&lt;br /&gt;
-- hits that are really strong can knock the target prone&amp;lt;br&amp;gt;&lt;br /&gt;
-- if already at missile range, the intent is for it to do an additional balance hit, but GSL math may be buffing their balance instead?&lt;br /&gt;
&lt;br /&gt;
dissonance&amp;lt;br&amp;gt;&lt;br /&gt;
-- (Buffed) bardic lore with a charisma-based buff (every 5 charisma = 1% bonus) is &amp;quot;attacker&#039;s&amp;quot; skill&amp;lt;br&amp;gt;&lt;br /&gt;
-- weapon template: impact &amp;gt; puncture &amp;gt; slice || strongest &#039;impact&#039; of havoc/dissonance/concussive&amp;lt;br&amp;gt;&lt;br /&gt;
-- can be evaded, cannot be parried, can be shield blocked, reflex assists defender, armor helps, damage is done&amp;lt;br&amp;gt;&lt;br /&gt;
-- if it hits, it does damage using combat&#039;s damage-dealing utility and has a bonused chance to stun the target&lt;br /&gt;
&lt;br /&gt;
concussive&amp;lt;br&amp;gt;&lt;br /&gt;
-- (Buffed) bardic lore with a charisma-based buff (every 5 charisma = 1% bonus) is &amp;quot;attacker&#039;s&amp;quot; skill&amp;lt;br&amp;gt;&lt;br /&gt;
-- weapon template: impact &amp;gt; puncture &amp;gt; slice || middle &#039;impact&#039; value of havoc/dissonance/concussive&amp;lt;br&amp;gt;&lt;br /&gt;
-- can be evaded, cannot be parried, can be shield blocked, reflex aids defender, armor helps, does damage&amp;lt;br&amp;gt;&lt;br /&gt;
-- if it hits, it does damage using combat&#039;s damage-dealing utility, can stun but not a bonused chance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... now, here you might say &amp;quot;Dissonance?!  What the heck is dissonance?!&amp;quot;  Well, apparently there&#039;s another scream in there that hasn&#039;t been released!  Once again Zadraes to the rescue.  Stand outside and type SCREAM HELP!&lt;br /&gt;
&lt;br /&gt;
@Bard&lt;br /&gt;
&lt;br /&gt;
== Scream Dissonance learned ability messaging ==&lt;br /&gt;
An exasperated curly-haired Halfling dashes up to you.  She pants heavily trying to recover her breath for several moments.  At last, she says, &amp;quot;You would NOT believe the trip I had to find you!  Macfrae sent me with a message and a lesson...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She continues, &amp;quot;As an experienced Bard, hopefully familiar with the guild&#039;s screaming techniques, a subtle adjustment to apply dissonant tones to the concussive force of a scream can inflict some nasty head wounds, maybe even enough to momentarily stun your foe!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She stands awkwardly for a moment, then shrugs and says, &amp;quot;That was it.  That was all Macfrae wanted me to convey.  Maybe it&#039;ll mean something to you.&amp;quot;  With that, she turns and dashes away once again.&lt;br /&gt;
[You&#039;ve just learned the SCREAM DISSONANCE ability!  Check SCREAM HELP for more information!]&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bardic_scream&amp;diff=585602</id>
		<title>Bardic scream</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bardic_scream&amp;diff=585602"/>
		<updated>2022-03-18T03:32:10Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Dissonance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
After centuries of isolation, the [[Ru&#039;atin Peri&#039;el]] agreed to teach Bards some of what they had preserved of the ancient art of using the voice as both a weapon and a means to focus themselves to accomplish amazing feats. Such an action is not without its price, however. The scream draws from your own [[Bardic_Mojo|inner reserve of strength]], and using it without sufficient cause may leave you too drained to use it or other abilities when you truly do need them&lt;br /&gt;
&lt;br /&gt;
With their superior vocal training, Bards are able to focus their voices to do some extraordinary tasks.  Bardic Screams are taught by the Guild and provide a variety of tools to aid the Bard in whatever situation they may come across.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|scream}} {{tt|&amp;lt;bardic scream&amp;gt;}}: &lt;br /&gt;
:example: {{tt|scream}} {{tt|havoc}}&lt;br /&gt;
&lt;br /&gt;
==Concussive==&lt;br /&gt;
* Available upon joining the [[Bard]] guild.&lt;br /&gt;
* Basic damage-dealing attack that scales similarly to [[throwing blade]]s.&lt;br /&gt;
* Teaches {{skill|Bardic Lore}}, (some) {{skill|Performance}}, and {{skill|Melee Mastery}}.&lt;br /&gt;
* 10 second re-use timer.&lt;br /&gt;
* (Buffed) Bardic Lore with a [[Charisma]]-based buff (every 5 charisma = 1% bonus) is &amp;quot;attacker&#039;s&amp;quot; skill.&lt;br /&gt;
* Weapon template: impact &amp;gt; puncture &amp;gt; slice&amp;lt;br&amp;gt;(Middle &#039;impact&#039; value of havoc/dissonance/concussive.)&lt;br /&gt;
* Can be evaded, cannot be parried, can be shield blocked, [[Reflex]] aids defender, armor helps, does damage.&lt;br /&gt;
* If it hits, it does damage using combat&#039;s damage-dealing utility, can stun but not a bonused chance.&lt;br /&gt;
&lt;br /&gt;
==Havoc==&lt;br /&gt;
* Available upon joining the [[Bard]] guild.&lt;br /&gt;
* Wave of sound that can unbalance the target or knock them back.&lt;br /&gt;
* Chance of knockdown as well if the target loses too much balance.&lt;br /&gt;
* Teaches {{skill|Bardic Lore}}, (some) {{skill|Performance}}, and {{skill|Melee Mastery}}.&lt;br /&gt;
* 15 second re-use timer.&lt;br /&gt;
* (Buffed) Bardic Lore with a [[Charisma]]-based buff (every 5 charisma = 1% bonus) is &amp;quot;attacker&#039;s&amp;quot; skill.&lt;br /&gt;
* Weapon template: impact &amp;gt; puncture &amp;gt; slice&amp;lt;br&amp;gt;(Weakest &#039;impact&#039; of havoc/dissonance/concussive.)&lt;br /&gt;
* Can be evaded, cannot be parried, can be shield blocked, [[Reflex]] aids the defender, armor doesn&#039;t matter and damage isn&#039;t done.&lt;br /&gt;
* Inflicts a balance hit based on how successful the &#039;hit&#039; was.&lt;br /&gt;
* Hits that are strong enough can push back engagement range.&lt;br /&gt;
* Hits that are really strong can knock the target prone.&lt;br /&gt;
* If already at missile range, the intent is for it to do an additional balance hit, but GSL math may be buffing their balance instead?&lt;br /&gt;
&lt;br /&gt;
==Defiance==&lt;br /&gt;
* Taught at 32nd circle by any [[Bard#Guild_Hall_Locations|Guild Leader]].  &lt;br /&gt;
* {{com|ASK}} {{tt|&amp;lt;Guild leader&amp;gt; FOR SCREAM}}&lt;br /&gt;
* Short duration defense/utility buff that will do the following:&lt;br /&gt;
** Attempts to remove a stun, each pulse, which is random based on [[charisma]] (high enough charisma can virtually negate the chance to fail)&lt;br /&gt;
** Helps the Bard maintain a minimum of solid balance if not completely prone in combat.&lt;br /&gt;
** Reduces incoming damage by both a percentage and a flat amount (can reduce incoming damage to 0), based on the bard&#039;s mojo.&lt;br /&gt;
* The duration of the ability is based on {{skill|Performance}}.&lt;br /&gt;
* Can be used while stunned, webbed, or otherwise immobile.&lt;br /&gt;
* You will no longer go hoarse from use but you will lose [[Bardic_Mojo|Mojo]], and thus effectiveness.&lt;br /&gt;
* No justice check for disturbing the peace.&lt;br /&gt;
* Requires and uses [[Bardic_Mojo|Bardic Mojo]]&lt;br /&gt;
* Teaches only {{skill|Bardic Lore}}.&lt;br /&gt;
* 70 second re-use timer for experience yield.&lt;br /&gt;
* Initial: (Buffed) [[Charisma]] is contested against a 1-100 random to determine if you break the stun or not.&lt;br /&gt;
* Pulses: Similar contest, but not as in-your-favor as the initial one.&lt;br /&gt;
* Gets a barrier-like effect to reduce incoming damage for a time -- both a % reduction based on your mojo and then a cap that effectively eliminates low-level damage.&lt;br /&gt;
&lt;br /&gt;
==Dissonance==&lt;br /&gt;
* (Buffed) Bardic Lore with a [[Charisma]]-based buff (every 5 charisma = 1% bonus) is &amp;quot;attacker&#039;s&amp;quot; skill.&lt;br /&gt;
* Weapon template: impact &amp;gt; puncture &amp;gt; slice&amp;lt;br&amp;gt;(Strongest &#039;impact&#039; of havoc/dissonance/concussive.)&lt;br /&gt;
* Can be evaded, cannot be parried, can be shield blocked, reflex assists defender, armor helps, damage is done&lt;br /&gt;
* If it hits, it does damage using combat&#039;s damage-dealing utility and has a bonused chance to stun the target&lt;br /&gt;
* 20 second re-use timer.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Bard Abilities Chart]]&lt;br /&gt;
[[page type is::ability| ]][[guild association is::bard| ]]{{Cat|Bard abilities}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Mountains&amp;diff=585196</id>
		<title>Category talk:Mountains</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Mountains&amp;diff=585196"/>
		<updated>2022-03-02T02:29:19Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: Created page with &amp;quot;reminder to circle back around and categorize volcanoes as a geographic feature: Lesser Fist, Greater Fist, Pivilho, Nardel Aesker, Undogoz ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;reminder to circle back around and categorize volcanoes as a geographic feature: Lesser Fist, Greater Fist, Pivilho, Nardel Aesker, Undogoz [[User:MOTHRA|MOTHRA]] ([[User talk:MOTHRA|talk]]) 20:29, 1 March 2022 (CST)&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tattoo&amp;diff=584671</id>
		<title>Tattoo</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tattoo&amp;diff=584671"/>
		<updated>2022-02-14T04:06:14Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Tattoo Removal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A &#039;&#039;&#039;tattoo&#039;&#039;&#039; or &#039;&#039;&#039;cosmetic tattoo&#039;&#039;&#039; is a decorative adornment to your character that shows up in the [[Features]] section of your display.  &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;tattoo&#039;&#039;&#039; will show up on the 2nd to last line of your features section, immediately above your health display.  As an example:&lt;br /&gt;
: You have a name, guild &amp;amp; race.&lt;br /&gt;
: You have some eyes, nose, etc. (ie. features).&lt;br /&gt;
: You have a height.&lt;br /&gt;
: You have an age.&lt;br /&gt;
: &#039;&#039;&#039;You have a tattoo.&#039;&#039;&#039;&lt;br /&gt;
: You are in good shape.&lt;br /&gt;
&lt;br /&gt;
==Tattoo Placement==&lt;br /&gt;
Standard tattoos can be placed in one of twenty-four locations.&lt;br /&gt;
&lt;br /&gt;
You will {{com|CHOOSE}} the location for your art after {{com|ORDER}}ing your tattoo.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* forehead &lt;br /&gt;
* cheekbone&lt;br /&gt;
* left cheekbone&lt;br /&gt;
* right cheekbone&lt;br /&gt;
* left temple&lt;br /&gt;
* right temple&lt;br /&gt;
* chin&lt;br /&gt;
* abdomen&lt;br /&gt;
* shoulder&lt;br /&gt;
* forearm&lt;br /&gt;
* left wrist&lt;br /&gt;
* right wrist&lt;br /&gt;
* left palm&lt;br /&gt;
* right palm&lt;br /&gt;
* thigh&lt;br /&gt;
* left hip&lt;br /&gt;
* right hip&lt;br /&gt;
* calf&lt;br /&gt;
* left knee&lt;br /&gt;
* right knee&lt;br /&gt;
* left shin&lt;br /&gt;
* right shin&lt;br /&gt;
* left ankle&lt;br /&gt;
* right ankle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Standard tattoos will follow one of the following patterns:&lt;br /&gt;
# [He/She] has a tattoo of [tattoo description] on [his/her] [location].&lt;br /&gt;
# [His/her] [location] has a tattoo of [tattoo description].&lt;br /&gt;
&lt;br /&gt;
==Tattoo Shops==&lt;br /&gt;
In addition to [[Alteration#Tattoos|custom tattoos]] given at festivals and via auctions, there are a number of tattoo shops that offer a wide variety of styles, themes and locations for the tattoo.&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[shop type is::tattoo]]|?Location|order=asc|format=ul}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tattoo Removal==&lt;br /&gt;
Cosmetic tattoo removal can be found at the tattoo shops listed above.  However, many of these shops are retired, [[:Category:Microtrans_events|microtransaction event]] or festival-only.&amp;lt;br&amp;gt;&lt;br /&gt;
Tattoo removal available 24/7 ingame can be purchased at:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shop !! Location !! Cost !! Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|[[Solvajelt_Lasa&#039;Zindu|Solvajelt Lasa&#039;Zindu]] || [[Hara&#039;jaal]] || 5000 lirums (5 gold) || Open to the Public&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical_Art|Magical Art]] || [[Ratha]] || 30 [[Estate_Holder#Long_Term_Benefits|LTB points]] || [[Estate Holder]] and LTBs&lt;br /&gt;
|-&lt;br /&gt;
|[[Prickle_Tattoo_Shop|Prickle Tattoo Shop]] || [[Crossing]] || 30 [[Estate_Holder#Long_Term_Benefits|LTB points]] || [[Estate Holder]] and LTBs&lt;br /&gt;
|-&lt;br /&gt;
|[[Athyiro&#039;s_Art_for_Skin|Athyiro&#039;s Art for Skin]] || [[Riverhaven]] || 30 [[Estate_Holder#Long_Term_Benefits|LTB points]] || [[Estate Holder]] and LTBs&lt;br /&gt;
|-&lt;br /&gt;
|[[Skin_Deep|Skin Deep]] || [[Hibarnhvidar]] || 30 [[Estate_Holder#Long_Term_Benefits|LTB points]] || [[Estate Holder]] and LTBs&lt;br /&gt;
|-&lt;br /&gt;
|[[Castaways%27_Tattoo_Parlor|Castaway&#039;s Tattoo Parlor]] || [[Fang Cove]] || 30 [[Estate_Holder#Long_Term_Benefits|LTB points]] || [[Estate Holder]] and LTBs&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey_Raven_Commissary|Grey Raven Commissary]] || [[Crossing]] || 25 [[Tickets_command#Scrip|scrip]] || Grey Raven prison scrip*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* [[Quelling_the_Riot|Quelling the Riot]] and [[Prison_Riot:_The_Aftermath|Prison Riot:The Aftermath]] Grey Raven [[:Category:Quests|Box Office Quests]] are currently shut down.  No new Grey Raven Prison scrip may be accrued. The Grey Raven Commissary shop is still open and available to those with unspent scrip. Unspent scrip balance may be checked via the {{com|Tickets}} and [[Currency]] commands.&lt;br /&gt;
* &#039;&#039;&#039;Warning&#039;&#039;&#039;: Using tattoo removal services on an existing [[Magical tattoo|magical tattoo]] will result in the loss of your magical tattoo.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
{{TattooAlterationRules}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Magical tattoo]]&lt;br /&gt;
* [[Teleportation tattoo]]&lt;br /&gt;
* [[Heroic tattoo]]&lt;br /&gt;
* [[Brand]]&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wild_Horse_jasper&amp;diff=584446</id>
		<title>Wild Horse jasper</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wild_Horse_jasper&amp;diff=584446"/>
		<updated>2022-02-09T16:34:22Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|description=A gem featuring bands of stormy grey, dusky brown, and deep tan that blend inside the gem to mimic a prairie landscape.&lt;br /&gt;
|type=gems&lt;br /&gt;
|stype=jaspers&lt;br /&gt;
|rarity=quest-only&lt;br /&gt;
|CTag=grey, brown, tan&lt;br /&gt;
|STag=prairie&lt;br /&gt;
|special=none&lt;br /&gt;
|noalt=No&lt;br /&gt;
|crafting=No&lt;br /&gt;
|alchemy=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Telescopes&amp;diff=582303</id>
		<title>Telescopes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Telescopes&amp;diff=582303"/>
		<updated>2022-01-29T01:38:07Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A tool that is useful to the [[Moon Mage]] for attempting to locate [[constellations]], [[planets]] and other celestial anomalies that are not immediately apparent to the Mage.  They can be used by anyone, but do not offer any training benefits.  &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|open}} {{tt|my telescope}}: To extend your mobile handheld telescope.&lt;br /&gt;
* {{com|Study}} {{tt|my telescope}}: :General use info, relative telescope quality, and instructions if it needs to be {{tt|focused}}.&lt;br /&gt;
* {{com|CENTER}} {{tt|my TELESCOPE ON &amp;lt;TARGET&amp;gt;}}: Where &amp;lt;target&amp;gt; is a heavenly body from the [[Star_chart|star chart]].&lt;br /&gt;
* {{com|Study}} {{tt|my telescope}}: &amp;lt;Optional&amp;gt;. To see telescope commands and determine the quality of your telescope.&lt;br /&gt;
* {{com|focus}} {{tt|my telescope}}: If needed, to improve the focus. This might require multiple attempts.&lt;br /&gt;
* {{com|PEER}} {{tt|my TELESCOPE}}: To make a telescope aided observation.&lt;br /&gt;
* {{com|close}} {{tt|my telescope}}:To close your mobile handheld telescope.&lt;br /&gt;
* {{com|Lower}} {{tt|&amp;lt;ground/ground left&amp;gt;}}: To carefully place your telescope [[Inventory_(concept)#At_Feet_Slot|at your feet]]. {{tt|Drop}}ping a telescope will break it and render it useless until repaired.&lt;br /&gt;
&lt;br /&gt;
==Telescope Quality==&lt;br /&gt;
* Crudely made&lt;br /&gt;
* Poorly made&lt;br /&gt;
* Averagely made&lt;br /&gt;
* Finely made&lt;br /&gt;
* Exquisitely crafted&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
==Stationary Variations==&lt;br /&gt;
This list of telescopes can be found in permanent locations throughout the provinces.  These will withstand the elements and can be used at any time.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!City!!Location||Restrictions||Quality&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[Hibarnhvidar]]||[[Trabe Plateau]], Moon Mage Guild|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Haalikshal Highway ||Along the road near [[RanikMap115|Lewkar Awg]]|| || Out of Order&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pilgrimage Trail ||Within the Cleric&#039;s Guild, genie zone 127, roomid 225|| ||Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[Shard]]||[[House of the Silver Star (location)]]|| House Member-only || &lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[Shard]]||[[RanikMap67a|Observatory]] (next to shard Marendin)|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[Aesry]]||[[Ger Ilerthan]], genie 99, 31|| ||Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[Aesry]]||[[RanikMap99|Misrel Lemicus&#039;a Magical Studies Room]], genie 99, 172|| ||Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[Mer&#039;Kresh]]||[[RanikMap107|Mer&#039;Kresh]], [[Caress-of-the-Moons Manor]], genie 107, 299|| ||Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[Ratha]]||2nd tier Windward Overlook (NW from [[Selridge Road]]), genie 90, 199|| ||Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[Ratha]]||3rd tier, [[Phelim]] Temple, genie 90, 398|| ||Crudely Made&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[Taisgath]]||[[Moon Mage]] guildhall, genie 90d, 10|| ||Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[Langenfirth]]||[[RanikMap41|Gorbesh Fortress]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[Therenborough]]||[[RanikMap42|Konezu&#039;s Lenses]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[Throne City]]||[[RanikMap35|Medical Pavilion Rooftop]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[Throne City]]||[[RanikMap35|Observatory]], genie 35, 139|| ||Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[Riverhaven]]||[[RanikMap31f|Observatory]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[Riverhaven]]||[[RanikMap30|Pierless Inn Rooftop]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Crossing]]||[[RanikMap1|Crofton Close]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Crossing]]||[[RanikMap1|Rooftop Gazebo]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Crossing]]||[[RanikMap8|Observatory, NE of Kssarh, atop a looming skeleton]]|| || Non-functioning&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Crossing]]||[[RanikMap8|Observatory, all others on third level]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Ilaya Taipa]]||[[RanikMap112|Yol Dushmal, NW N NW from General Store]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Ilaya Taipa]]||[[RanikMap112|Harbor Tower Rooftop]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Leth Deriel]]||[[RanikMap61|Observatory]]|| || Poorly Made&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Leth Deriel]]||[[RanikMap61|University]]|| || Crudely Made&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Wolf Clan]]||[[RanikMap5|in the Ancient Tower]]|| || Poorly Made&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Variations==&lt;br /&gt;
These telescopes are carried by the Mage.  They are prone to damage from the elements and should be kept in containers, often they will be sold paired with a telescope case or tube.&lt;br /&gt;
&lt;br /&gt;
* {{com|Open}} {{tt|telescope}}: To extend your telescope for use. It will measure 3x1x1 while open.&lt;br /&gt;
: To {{tt|study}} or {{tt|focus}} your telescope it must be {{tt|open}}.&lt;br /&gt;
* {{com|Close}} {{tt|telescope}}: To collapse your telescope down to 2x1x1.&lt;br /&gt;
&lt;br /&gt;
{{ISearch|telescope}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Planar Observatory]] (home to the planar telescope)&lt;br /&gt;
* [[Prediction]]&lt;br /&gt;
{{Cat|Items,Definitions}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=568121</id>
		<title>Current Events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=568121"/>
		<updated>2021-09-22T23:26:19Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Dragon Priests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cat|Events}}&lt;br /&gt;
__TOC__&lt;br /&gt;
Some events (player and GM-run) are scheduled in advance and will be put on some of the following link:&lt;br /&gt;
*[http://forums.play.net/calendar?game=dragonrealms DragonRealms News and Events Calendar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Prime|Prime]] Instance=&lt;br /&gt;
&lt;br /&gt;
;[[Current Events/Logs#Prime - DR|Prime Event Logs]]&lt;br /&gt;
&lt;br /&gt;
==Dragon Priests==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/18/21&lt;br /&gt;
  |gamedate=439-05&lt;br /&gt;
  |headline=Ayrell Lectures on Dragon Priest History &lt;br /&gt;
  |summary=Lady of Elamiri Ayrell hosted a lecture on the rooftop of [[Shard]]&#039;s theater, during which she detailed the full history of the [[Dragon Priest]]s. She began with the peaceful founder [[Sh&#039;kial]], then moved on to the Hag [[Dzree]], the Priests&#039; conquest of much of [[Kermoria]], the targeting of the [[Bard]]s, Dzree&#039;s encounter with [[Sithsia]] and her prophecy,  Dzree&#039;s eventual death by heart attack, the reign of [[Tenebraus]] and later Dzree&#039;s daughter [[Hhrsaraa]], and finally the Priests&#039; new direction under the dragon [[Ael&#039;tharaxus]].&lt;br /&gt;
*Related link: [[History_on_the_Rooftop:_The_Dragon_Priests|History on the Rooftop: The Dragon Priests]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/03/21&lt;br /&gt;
  |gamedate=439-04&lt;br /&gt;
  |headline=Ecclesiarch Suulnir Speaks at the Spire &lt;br /&gt;
  |summary=A group of adventurers set off in a diplomatic mission to the Spire, expecting little and prepared for battle instead. To their surprise, on their arrival, they were invited into the Temple of the World Dragon within to meet with [[Suulnir]], a priestess claiming to be spiritual advisor to the Dragon Emperor, [[Ael&#039;tharaxus]]. Many questions were asked, most expertly evaded, including questions of her unusual favor, the &amp;quot;glory&amp;quot; the Priests hope to attain, her claims that [[Bards]] are no longer the Priests&#039; enemy, and the strange noises coming from deep below. Ultimately, she was attacked by [[Raikage]], after which point she asked everyone to leave, which they did peacefully.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/439-04-05|Dragon Priest Suulnir Speaks]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/13/21&lt;br /&gt;
  |gamedate=438-03&lt;br /&gt;
  |headline=Dragon Priests Strike at Milene&#039;s Rose &lt;br /&gt;
  |summary=[[Ayrell]] hosted a social gathering in Milene&#039;s Rose of [[Shard]], where a [[Dragon Priest assassin]] appeared suddenly and engaged two of the party-goers.  Although it was quickly dispatched, the adventurers present decided to take the fight to the [[Black Spire]], where they encountered all sorts of [[Dragon Priests]] displaying various new powers, including summoning [[pivuh]], volatile moongates, attempts at magical draining (which failed), breaking a [[Banner of Truce]], and a strange, creeping blood.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/438-03-02|New Dragon Priest Powers Revealed in Skirmish at the Spire]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=4/8/21&lt;br /&gt;
  |gamedate=437-09&lt;br /&gt;
  |headline=Dragon Priests Attempt to Assassinate Navesi &lt;br /&gt;
  |summary=[[Navesi]] gave a lecture on the Elemental Experiments at the [[Crossing]] [[Bard]] guild.  At the end of the lecture, a faint smell of charred flesh and sulfur permeated the room, followed by a faint purple glow and a crackle near the stairs.  Suddenly, a poison-tipped crossbow bolt was fired from the shadows, grazing Navesi&#039;s abdomen, and a number of [[Dragon Priest assassin]]s appeared and attacked.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-09-10|Custodians are Evolving, Slip Restraints and Invade Again]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/9/20&lt;br /&gt;
  |gamedate=436-01&lt;br /&gt;
  |headline=Yraggahh Leads an Assault on the Black Spire &lt;br /&gt;
  |summary=[[Yraggahh]] the Black led a group of adventurers agains the Black Spire in retaliation for the [[Dragon Priest]] attack on the [[Ru&#039;atin Peri&#039;el]].  They succeeded in killing many of the Priests, though they also heard strange grinding noises, the sound of metal screeching, and the distant rumble of gears and chains spinning.  The voice of an ancient crone echoed through the area, &amp;quot;Your blood will feed the stones!&amp;quot;  There was then a loud thud, and a number of stones in the floor and walls suddenly receded. The stones shifted around with a loud rumble, and a series of clicks emanated from behind the masonry.  After that, though, there was only silence.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/31/20&lt;br /&gt;
  |gamedate=435-04&lt;br /&gt;
  |headline=Dragon Priests Attack the Ru&#039;atin Peri&#039;el &lt;br /&gt;
  |summary=[[Yraggahh]] the Black led a group of mainly [[S&#039;Kra Mur]] to visit the [[Ru&#039;atin Peri&#039;el]] on [[Aesry Surlaenis&#039;a]], with the purpose of discussing the [[Kra&#039;hei]] and the curse they have suffered.  They met [[Nerekh]], a Sister, and spoke briefly, but soon after were attacked by [[Dragon Priests]] from the shadows, who grievously wounded their ally, [[Ashunara]], with a bolt to the eye.  A greenish-black portal was opened to a Dragon Priest war camp, and those who went through it were sacrificed to the [[World Dragon]].  Nerekh dragged Ashunara into the sanctum as the Priests were dispatched, not to be seen again.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Experiments==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=8/21/21&lt;br /&gt;
  |gamedate=439-02&lt;br /&gt;
  |headline=Custodian Makes Pulsing Song and Lights &lt;br /&gt;
  |summary=[[Mazrian]] invited interested participants to come study a [[voltaic custodian]] at the [[Zengmodaleth]].  The one captured chirped in an understandable pattern, which was carried through by the other custodians in the area.  It also had a wire that pulsated in sequence, and it flashed in a sequence of repeating colors.  Oddly, there were times when slight deviations appeared in the patterns, for example dropping a color in the flashing sequence.  When [[Navesi]] tried singing back the tonal sequence, it gave a loud chirp and changed the sequence.  When she tried again, it buzzed loudly, and shortly thereafter exploded.  The scientists then encountered a group of hostile [[voltaic custodian]]s and [[lightning selrek]]s.&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=4/3/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack Again, Have Evolved&lt;br /&gt;
  |summary=The [[Crossing]] was attacked by unstable [[voltaic custodian]]s and [[lightning selrek]]s. Grove Scholar [[Uryutis]] was heard on the gweth saying that the custodians had &amp;quot;slipped a restraint&amp;quot; and seemed &amp;quot;more capable,&amp;quot; and several adventurers decided to meet with him in the [[Zengmodaleth]] afterward. He believes that the custodians are now a little faster and stronger and &amp;quot;some of their prime functionality appears slightly more independent.&amp;quot; He also made it clear that he doesn&#039;t believe the portal to Zengmodaleth is their primary means of accessing the Plane of Abiding, and that these invasions are not the fault of any adventurers or the opening of the portal. More discussion was had about experiments that could be done to learn more.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-09-10|Custodians are Evolving, Slip Restraints and Invade Again]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/28/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack, New Area of Zengmodaleth Revealed&lt;br /&gt;
  |summary=A lightning storm struck the [[Crossing]], and the city was attacked by unstable [[voltaic custodians]] and [[lightning selreks]].  The storm (and attacks) moved north to [[Riverhaven]], then [[Therenborough]].  Finally, adventurers gathered in the [[Zengmodaleth]] west of Therenborough to speak to Scholar of the Grove [[Uryutis]]. He revealed a crackling orb of blue and green swirled lightning that transports people to a new area of the Zengmodaleth populated by custodians. He believes that [[Daervlan]] has allowed access to this area for a reason, that he wants us to see and understand something.  It is a test.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-08-17|Lightning Creatures Strike, New Area of Zengmodaleth Revealed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/25/20&lt;br /&gt;
  |gamedate=435-03&lt;br /&gt;
  |headline=The Grand Magic Symposium&lt;br /&gt;
  |summary=Theorists were invited to submit written works for discussion and judging at the [[Zengmodaleth]] in a grand event that celebrated magical knowledge and research.&lt;br /&gt;
&lt;br /&gt;
*See [[Magic Symposium]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/21/20&lt;br /&gt;
  |gamedate=434-06&lt;br /&gt;
  |headline=The Opening of the Zengmodaleth, aka the Plane of Electricity&lt;br /&gt;
  |summary=Four Elemental mages, [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]], guided by Grove Scholar [[Uryutis]], gathered enormous groups of [[Warrior Mages]] and [[Bards]] in an attempt to open a portal to the Plane of Electricity.  Shockingly, they succeeded, and a new portal was revealed on the Handsome Plateau west of [[Therenborough]], a crackling ring of blue and green swirled lightning, which leads to the [[Zengmodaleth]] area.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#434-06-38_-_STUNNING_SUCCESS_OF_ELEMENTAL_EXPERIMENT:_A_FIRST_LOOK_INTO_THE_PLANE_OF_ELECTRICITY|Stunning Success of Elemental Experiment]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/8/20&lt;br /&gt;
  |gamedate=433-09&lt;br /&gt;
  |headline=The Aetheric Anomaly&lt;br /&gt;
  |summary=Working with Grove Scholar [[Uryutis]], [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]] gathered numerous [[Warrior Mages]] and [[Bards]] in order to thicken or strengthen the Aetheric canvas of an area, the hope being that this might protect it from extraplanar influence.  The result was an Aetheric Anomaly that presented as a curiosity to many of the mages present, who each had his or her own perception of its nature.  Some theorized it was a portal to the Plane of [[Aether]], though it killed those who entered it.  Over the course of a few weeks or months, the anomaly slowly shrank until it disappeared.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#433-09-25_-_WARRIOR_MAGES_AND_BARDS_CREATE_AETHERIC_ANOMALY|Warrior Mages and Bards Create Aetheric Anomaly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=2/10/19&lt;br /&gt;
  |gamedate=429-10&lt;br /&gt;
  |headline=Uryutis Lectures on Aether&lt;br /&gt;
  |summary=Grove Scholar [[Uryutis]] favored adventurers with a lengthy lecture on [[Aether]], revealing much about sensing it through Othersight, its role as the &amp;quot;canvas&amp;quot; upon which our Plane is painted, and its ubiquity throughout our universe.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#429-10-15_-_ELEMENTAL_ENLIGHTENMENT:_A_LECTURE_BY_GROVE_SCHOLAR_URYUTIS|Elemental Enlightenment: A Lecture by Grove Scholar Uryutis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Adventurers Meddle with Aether&lt;br /&gt;
  |summary=[[Perune]] had an idea of how to weave [[Aether]] in order to strengthen it in an area, and a small group of adventurers tried this in a private setting. Their meddling did little more than cause some minor injuries, but it also alerted Grove Scholar [[Uryutis]], and he later visited them to discuss it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Raid on Basalt Isle==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=Ongoing&lt;br /&gt;
  |gamedate= Ongoing&lt;br /&gt;
  |headline=The Raid on Basalt Isle&lt;br /&gt;
  |summary=* See [[Dantia#The_Assault_on_Basalt_Isle|Dantia&#039;s summary]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Platinum|Platinum]] Instance=&lt;br /&gt;
&lt;br /&gt;
;[[Current Events/Logs#Platinum - DRX|Platinum Event Logs]]&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/7/21&lt;br /&gt;
  |gamedate= 438-41&lt;br /&gt;
  |headline=Adan&#039;f Invasion&lt;br /&gt;
  |summary=A group of Adan&#039;f, led by a champion blood warrior snuck into Shard by unknown means.  They were engaged by a local Rakash who also gwethed and received help by a S&#039;kra, Phez.  The two fought off the invasion and killed the champion.  It is unknown at this time if the incursion was part of a larger offensive or the infrequent breach of Shard security. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/4/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Temple Protest&lt;br /&gt;
  |summary=A protest organized by a Dwarven commoner erupted in anger when a Purified Scholar [[Zauldin]] arrived and engaged in a theological discussion.  Ultimately, both sides went their separate ways peacefully, but both sides made ominous threats regarding the nature of the soul, humanity, and mortality. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Srinoja and pirate gang pick a fight&lt;br /&gt;
  |summary=Following rumors of a pirate crew working in the area and the name &amp;quot;Srinoja&amp;quot;, Srinoja herself arrived at the Riverhaven docks on the Dawnsinger.  She claimed to be purchasing cookies and baked goods to be resold to Muspar&#039;i &amp;quot;instrument merchants&amp;quot;.  A cadre of adventurers arrived and offered her booze and a treasure map which she readily accepted.  However, a Bard and a Gnome attempted to hijack the Dawnsinger which initiated a brawl.  A pitched battle ensued and ultimately the pirate crew were defeated while Srinoja herself departed via rift to another ship promising to return. The Dawnsinger ultimately sailed off after the adventurers departed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Dragon Priest Assassins attack Bard&#039;s Guild&lt;br /&gt;
  |summary=Dragon Priests sent assassins into the inner halls of various Bard Guildhalls throughout Elanthia.  They were handily dispatched.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/25/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Campaign to save the seagulls&lt;br /&gt;
  |summary=A group of adventurers lead by a Ranger and a Trader used bread a lure to bring ailing seagulls from Fang Cove to Eluned&#039;s Temple off Aesry.  The seagulls became enraged on the voyage and were particularly aggressive in attacking the Ranger leading the expedition.  After having no luck in receiving Eluned&#039;s blessing in Aesry, the group sailed to a island temple and offered a stuffed seagull that the Ranger had fixated on in offering. After prayer, the attendees had a vision of a ship sailing under black sail to attack mainland cities and the seagull attacks ceased.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ru%27atin_Peri%27el&amp;diff=568005</id>
		<title>Ru&#039;atin Peri&#039;el</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ru%27atin_Peri%27el&amp;diff=568005"/>
		<updated>2021-09-20T03:06:03Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Historic Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally formed in [[Reshalia]] by High Priest of Peri&#039;el [[Maligen]] Shanati, the Ru&#039;atin Peri&#039;el are comprised entirely of female [[S&#039;Kra Mur]].  The group is sometimes referred to as the Sisterhood, the Sisters of Peri&#039;el, the Daughters of Peri&#039;el, the Singers of Peri&#039;el, and the Circle of Peri&#039;el.  Note - There is no direct Common translation of the word ru&#039;at, nor the word for those within it (ru&#039;atin).  The Sisters are primarily [[Cleric]]s and [[Bard]]s, though there are historic notes proving that others are accepted as well.   The group&#039;s purpose is to strengthen and aid [[Peri&#039;el]] in her eternal task of keeping the [[World Dragon]] asleep.  Entry into the sisterhood is noted to be difficult, even more so in modern days due to their reclusive nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The first [[Reshalia|Reshalian]] King, [[Sarkhhl]] Smoneh is noted to have ordered the creation of the Ru&#039;atin Peri&#039;el after he sought answers from the High Priest of [[Hav&#039;roth]] and was told that the earthquakes plaguing Reshalia were due to the World Dragon.  The priest told the king that Peri&#039;el must be weakening from her thousands of years spent keeping the creature captive.  When the priest returned to his order to confer over a way to stop the earthquakes, it was High Priest Maligen that suggested the mortals help.&lt;br /&gt;
&lt;br /&gt;
Maligen commanded the [[Cleric]]s to seek out other female S&#039;Kra Mur of the priestly and bardic persuasions that venerated Peri&#039;el.  Once they had been gathered, Maligen resigned from her positions as High Priestess of Peri&#039;el and became instead, the First Singer or Ur&#039;Kapo([[S&#039;Kra Mur Lexicon|First Song]]).  Thus, the group was formed around a singular purpose: strengthen and aid the goddess Peri&#039;el in her efforts to keep the World Dragon asleep.  The sisters utilized their divine inner strength and powerful voices to sing the songs of the goddess and enhance and supplement her powers.&lt;br /&gt;
&lt;br /&gt;
Once the tale was returned to King Sarkhhl, Maligen and the first of the Ru&#039;atin Peri&#039;el went to Reshalia Island and formed the first Great Sanctuary.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
For many ages, the Sisters had Great Sanctuaries located throughout [[Kermoria]].  This changed when the [[Dragon Priest (Cult)|Dragon Priests]] of the [[Dragon Priest Empire]] and their leader, [[Dzree]] sought to eradicate them.  ([[Dzree]] herself had in her youth, failed to pass the entry examination to become one of the singers.)  As a result of the persecution, the only surviving enclave of the singers is found in [[Aesry Surlaenis&#039;a]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Positions and Septs==&lt;br /&gt;
;Ur&#039;Kapo Peri&#039;el ([[S&#039;Kra Mur Lexicon|First Song Peri&#039;el]])&lt;br /&gt;
The Sisters are led by the First Singer of Peri&#039;el.  She is responsible for cultivating the order and serves as the lifeline between the Sisters and Peri&#039;el.&lt;br /&gt;
&lt;br /&gt;
The Ur&#039;Kapo leads the most challenging rituals and the most powerful songs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Sara&#039;pon Peri&#039;el ([[S&#039;Kra Mur Lexicon|Voice Peri&#039;el]])&lt;br /&gt;
The Voice of Peri&#039;el are those that have earned the Ru&#039;atin the vaunted reputation as the greatest singers.  Entry requirements into the Voice are much more daunting.&lt;br /&gt;
&lt;br /&gt;
Most of the rituals of the Sisters are performed by this division, such as The Songs of Renewal and Sustaining are carried out by the Voice of Peri&#039;el.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Shh&#039;oi Pohokapo ([[S&#039;Kra Mur Lexicon|Great Lady Song]])&lt;br /&gt;
The Great Lady of the Song is both a title used to reference Peri&#039;el herself and a distinguished and devout Daughter of her Sept.  The Shh&#039;oi Pohokapo is seen as a leader and model for the Sept.&lt;br /&gt;
&lt;br /&gt;
The Shh&#039;oi Pohokapo play a part in the ritual communes of prospective members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Pohokapo ([[S&#039;Kra Mur Lexicon|Lady of Song]])&lt;br /&gt;
Those within a Sept that have risen above the rank of Kapo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Kapo Peri&#039;el ([[S&#039;Kra Mur Lexicon|Song Peri&#039;el]])&lt;br /&gt;
The general members of the group are known as Song of Peri&#039;el.  The Kapo are both the initiates and those who attend to the most basic chores and tasks.   They deal with the society outside the Sisters, provide aid and comfort to the sick and the poor, take in and raise lost orphans, and seek to gain information from the outside.&lt;br /&gt;
&lt;br /&gt;
This division of the Sisters also performs many lower level rituals, such as those songs which do not require the greatest level of skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Qi Peri&#039;el ([[S&#039;Kra Mur Lexicon|Soul Peri&#039;el]])&lt;br /&gt;
A subgroup only rumored to exist within the order, this group is said to be mixed into the other groups.  The Soul of Peri&#039;el are supposedly charged with the duty of stopping anyone who would seek to wake the World Dragon or harm Peri&#039;el.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Four Septs===&lt;br /&gt;
;Tuul ([[S&#039;Kra Mur Lexicon|Silver]])&lt;br /&gt;
Often quiet and shy, the gentlest of the Ru&#039;atin hold the soprano.  They wear robes of silver bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tuul wears a coiled kingsnake circlet of silver.&lt;br /&gt;
&lt;br /&gt;
;Tan&#039;yi ([[S&#039;Kra Mur Lexicon|Copper]])&lt;br /&gt;
The most devoted to Peri&#039;el&#039;s music, they play a wide variety of instruments and are singer of the alto line.  Those of Tan&#039;yi that are most devoted are rumored to hear the Voice of the goddess more than others.  hey wear robes of copper bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tan&#039;yi wears a coiled kingsnake circlet of copper.&lt;br /&gt;
&lt;br /&gt;
;Malk ([[S&#039;Kra Mur Lexicon|Gold]])&lt;br /&gt;
Embodying Peri&#039;el&#039;s legendary honor, they revere most the virtues of the tail.  Singing the powerful tenor line, they are the proudest of the Ru&#039;atin, and often serve as lawmakers.  They wear robes of gold bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tuul wears a coiled kingsnake circlet of gold.&lt;br /&gt;
&lt;br /&gt;
;Dai ([[S&#039;Kra Mur Lexicon|Steel]])&lt;br /&gt;
Valorous warriors, they hold the bass line with a low, rhythmic chant.  These warriors have figured in to many battles and their valor is unmatched.  They wear robes of steel grey bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tuul wears a coiled kingsnake circlet of steel.&lt;br /&gt;
&lt;br /&gt;
==Joining the Ru&#039;atin==&lt;br /&gt;
There are four ways in which to join the Ru&#039;atin Peri&#039;el:&lt;br /&gt;
&lt;br /&gt;
* Be personally selected by the Ur&#039;Kapo.  Those who demonstrate utterly remarkable talents or a strong devotion will often be offered a place.&lt;br /&gt;
* Pass the First Test.  The first test is only available to a daughter of a member of the Ru&#039;atin Peri&#039;el.  This test is known to be the easiest and any daughter will be granted admission should she possess even the slightest aptitude, especially if they are the fourth daughter of a fourth daughter.  These daughters are thought of as a divine sign and generally possess the greatest talents.&lt;br /&gt;
* Pass the Second Test.  This test is only available to orphans who were taken in and raised by the Sisters.  It is more difficult than the first, but slightly less strenuous than the final test.&lt;br /&gt;
* Pass the Third Test.  This test is for those outside of the Ru&#039;atin Peri&#039;el and lacking connection to it, their test is the most difficult of all.&lt;br /&gt;
&lt;br /&gt;
Entry into the Ru&#039;atin begins with a ritual commune.  The prospective acolyte travels to a cave deep below the surface of the earth.  There, she is cleansed and blessed by the Shh&#039;oi Pohokapo and garbed in robes of white.  The petitioner will begin to sing, placing her passion and will into the song.  If Peri&#039;el accepts her, she colors the robes, simultaneously accepting her as Ru&#039;atin and placing her into a Sept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
===Accoutrements===&lt;br /&gt;
;Brown velvet ribbon or small leather bag filled with earth.&lt;br /&gt;
:Many Ru&#039;atin carry or wear these to retain their connections to Hav&#039;roth.&lt;br /&gt;
;Small velvet pouch holding the saran&#039;pon&#039;hhs Peri&#039;el&lt;br /&gt;
;Pendant with three beads&lt;br /&gt;
:Beads of gold, ivory, and iron to represent Hav&#039;roth, Peri&#039;el, and Ushnish are commonly carried by all septs and ranks.  It is also common to include a contemplation bag with this pendant.&lt;br /&gt;
;Contemplation bag&lt;br /&gt;
:A small soft leather satchel filled with sand, sage leaves, dried cactus, and cinnamon.  When inhaled, this compound is thought to enhance meditation.&lt;br /&gt;
;Songbook&lt;br /&gt;
:Commonly kept in a leather satchel.&lt;br /&gt;
;Kingsnake ring&lt;br /&gt;
:The most noticeable of the accoutrements, it is a slender golden snake that coils around the second largest finger of the right hand.  It is presented by the Ur&#039;Kapo upon entry.&lt;br /&gt;
;Gold tail jewelry&lt;br /&gt;
:The jewelry may be gifts from the devotee&#039;s family, while others are given as awards of prestige and become part of everyday wear.  The Dai often forgoes jewelry and will instead only wear a wide, flat band of gold unless an affair requires ceremony.&lt;br /&gt;
;Other accessories&lt;br /&gt;
:Circlet of violets, herb bag, bone-beaded sandals.&lt;br /&gt;
&lt;br /&gt;
===Offerings===&lt;br /&gt;
* Peri&#039;el is said to appreciate sage leaves, which are burned on a cleansed brazier and dedicated to her with prayer.&lt;br /&gt;
* She also accepts sacrifice from successful hunts and these offerings are often created into a meal and used to feed the poor.  A portion of herbs used in the meal is then sacrificed upon an altar.  The Ru&#039;atin do not approve of sacrificing an animal or solid food to the goddess, instead holding the belief that Peri&#039;el would wish any food to go to the hungry and not be burned on her altars.&lt;br /&gt;
&lt;br /&gt;
===Ograth Smo&#039;kku&#039;par ([[S&#039;Kra Mur Lexicon|Hand Together]])===&lt;br /&gt;
A unique form of ceremonial singing, &amp;quot;hands together&amp;quot; is a duet performed by a main singer called syo&#039;kapo ([[S&#039;Kra Mur Lexicon|main song]] and a companion singer called fe&#039;kapo ([[S&#039;Kra Mur Lexicon|companion song]]).  The singers will sit closely side by side or facing each other such that their bodies remain in contact and they are able to clasp each others hands.  Often, the pair will sit close enough that their knees will touch.  While singing, they will move their heads in a swaying motion, as if wanting to touch them together as well.&lt;br /&gt;
&lt;br /&gt;
The singing is shared in such as way that when the main singer has brought a verse to about the third syllable from the end, or last measure, and the supporting singer comes in with her voice, and thus both complete the phrase. Then the second singer repeats the verse alone in a slightly varied way and tone. The main singer alone adds the next text, similarly repeated by the supporting singer, and so on until the song&#039;s conclusion&lt;br /&gt;
&lt;br /&gt;
===Songs===&lt;br /&gt;
;Songs of Renewal and Sustaining&lt;br /&gt;
:Powerful songs that resound with those of Peri&#039;el.&lt;br /&gt;
;Praise Song&lt;br /&gt;
:An ancient tradition and the founding force of the Ru&#039;atin, this rite is performed at dawn on the Day of Praise by twenty-four total priestesses - six from each of the sept.  It is a four-part harmony that can be performed in a smaller group if the faith is great and the parts are divided evenly.&lt;br /&gt;
:The Praise Song serves as a conduit to the uninitiated and is not among the most sacred rituals, thus is not performed in the ograth smo&#039;kku&#039;par style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
;Khurmary ([[S&#039;Kra Mur Lexicon|Breath&#039;s journey]])&lt;br /&gt;
:The Breath&#039;s journey is a small five-stringed lap harp.  It is the most common form of communion and is both traditional and the most used instrument for Ru&#039;atin rituals.&lt;br /&gt;
;Saran&#039;pon&#039;hhs Peri&#039;el ([[S&#039;Kra Mur Lexicon|Goddess Voice]])&lt;br /&gt;
:The Goddess Voice is a steel flute roughly a handspan in length.  It possesses a high, mellow sound with a celestial roundness.  Use of this flute has grown in popularity.  The Tan&#039;yi shun the use of the more modern instrument as untraditional and even somewhat vulgar, at least as performed in a ritual; the sweetness of the instrument is nearly universally revered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Members==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ur&#039;Kapo Peri&#039;el [[Renrosali]]||First Singer of Peri&#039;el.  Current leader of the Ru&#039;atin.&lt;br /&gt;
|-&lt;br /&gt;
|Kapo Peri&#039;el [[Shrada]]||Member.&lt;br /&gt;
|-&lt;br /&gt;
|Dai Ru&#039;atin [[Tasrhhsu]]||Member.&lt;br /&gt;
|-&lt;br /&gt;
|Sara&#039;pon Peri&#039;el [[Vithhanami]]||Voice of Peri&#039;el.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Historic Members==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name||Sept||Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharra]] ersa&#039;dan&#039;Nerhi||Tuul||Betrothed of [[S&#039;zella]] the Satirist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Larsh]] Wolftamer||Dai||[[Ranger]] that was the lone survivor of a [[Human]] attack on her family.  Dedicated herself to Dai Sept after gaining revenge and known for her terrific disdain for Humans.  Her nickname came from an altercation in which she sung a wolf away from a group of children.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maligen]] Shanati||||High Priest of Peri&#039;el that formed the Ru&#039;atin Peri&#039;el.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosaali|Ro&#039;saali]] Red Hand||Dai, Malk||Great warrior that changed Septs after communing with Peri&#039;el.  Famous for the phrase &amp;quot;Change comes to us all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Salhari]], the Lark||Tan&#039;yi||From the underside of society, Peri&#039;el called to her from a life of shadows after being blinded by acid.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Reading==&lt;br /&gt;
:[[Dragon Priest (Cult)|Dragon Priest]]&lt;br /&gt;
:[[Dragon Priest Empire]]&lt;br /&gt;
:[[S&#039;Kra Mur/Beliefs|S&#039;Kra Mur Religious Beliefs and Practices]]&lt;br /&gt;
:[[Isth&#039;hhtaw&#039;hhs_Shh&#039;oiyvh-ur_(book)|Isth&#039;hhtaw&#039;hhs Shh&#039;oiyvh-ur]] - ([[S&#039;Kra Mur Lexicon|The Traditions/Ways of the Dragon]])&lt;br /&gt;
:[[The Ways of the S&#039;kra Mur (book)|The Ways of the S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
===First Land Herald Articles===&lt;br /&gt;
:[[The First Land Herald/434-09-14 (2)|S&#039;Kra Mur Investigate the Kra&#039;Hei]]&lt;br /&gt;
:[[The First Land Herald/410-06-09|Dergatian Chrysalis Awakens - The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
:[[Elanthian Timeline]]&lt;br /&gt;
:[[The First Land Herald]]&lt;br /&gt;
:[[History of the Ru&#039;atin Peri&#039;el (book)|History of the Ru&#039;atin Peri&#039;el]]&lt;br /&gt;
:[[Legend_of_the_World_Dragon_(book)|Legend of the World Dragon]]&lt;br /&gt;
:[[Religions of Elanthia (book)|Religions of Elanthia]]&lt;br /&gt;
:[[The Ru&#039;atin Peri&#039;el (book)|The Ru&#039;atin Peri&#039;el]]&lt;br /&gt;
:[[Singers of Aesry Surlaenis&#039;a (book)|The Singers of Aesry Surlaenis&#039;a]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|S&#039;Kra Mur,Organizations}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ru%27atin_Peri%27el&amp;diff=568004</id>
		<title>Ru&#039;atin Peri&#039;el</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ru%27atin_Peri%27el&amp;diff=568004"/>
		<updated>2021-09-20T03:04:52Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Positions and Septs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally formed in [[Reshalia]] by High Priest of Peri&#039;el [[Maligen]] Shanati, the Ru&#039;atin Peri&#039;el are comprised entirely of female [[S&#039;Kra Mur]].  The group is sometimes referred to as the Sisterhood, the Sisters of Peri&#039;el, the Daughters of Peri&#039;el, the Singers of Peri&#039;el, and the Circle of Peri&#039;el.  Note - There is no direct Common translation of the word ru&#039;at, nor the word for those within it (ru&#039;atin).  The Sisters are primarily [[Cleric]]s and [[Bard]]s, though there are historic notes proving that others are accepted as well.   The group&#039;s purpose is to strengthen and aid [[Peri&#039;el]] in her eternal task of keeping the [[World Dragon]] asleep.  Entry into the sisterhood is noted to be difficult, even more so in modern days due to their reclusive nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The first [[Reshalia|Reshalian]] King, [[Sarkhhl]] Smoneh is noted to have ordered the creation of the Ru&#039;atin Peri&#039;el after he sought answers from the High Priest of [[Hav&#039;roth]] and was told that the earthquakes plaguing Reshalia were due to the World Dragon.  The priest told the king that Peri&#039;el must be weakening from her thousands of years spent keeping the creature captive.  When the priest returned to his order to confer over a way to stop the earthquakes, it was High Priest Maligen that suggested the mortals help.&lt;br /&gt;
&lt;br /&gt;
Maligen commanded the [[Cleric]]s to seek out other female S&#039;Kra Mur of the priestly and bardic persuasions that venerated Peri&#039;el.  Once they had been gathered, Maligen resigned from her positions as High Priestess of Peri&#039;el and became instead, the First Singer or Ur&#039;Kapo([[S&#039;Kra Mur Lexicon|First Song]]).  Thus, the group was formed around a singular purpose: strengthen and aid the goddess Peri&#039;el in her efforts to keep the World Dragon asleep.  The sisters utilized their divine inner strength and powerful voices to sing the songs of the goddess and enhance and supplement her powers.&lt;br /&gt;
&lt;br /&gt;
Once the tale was returned to King Sarkhhl, Maligen and the first of the Ru&#039;atin Peri&#039;el went to Reshalia Island and formed the first Great Sanctuary.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
For many ages, the Sisters had Great Sanctuaries located throughout [[Kermoria]].  This changed when the [[Dragon Priest (Cult)|Dragon Priests]] of the [[Dragon Priest Empire]] and their leader, [[Dzree]] sought to eradicate them.  ([[Dzree]] herself had in her youth, failed to pass the entry examination to become one of the singers.)  As a result of the persecution, the only surviving enclave of the singers is found in [[Aesry Surlaenis&#039;a]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Positions and Septs==&lt;br /&gt;
;Ur&#039;Kapo Peri&#039;el ([[S&#039;Kra Mur Lexicon|First Song Peri&#039;el]])&lt;br /&gt;
The Sisters are led by the First Singer of Peri&#039;el.  She is responsible for cultivating the order and serves as the lifeline between the Sisters and Peri&#039;el.&lt;br /&gt;
&lt;br /&gt;
The Ur&#039;Kapo leads the most challenging rituals and the most powerful songs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Sara&#039;pon Peri&#039;el ([[S&#039;Kra Mur Lexicon|Voice Peri&#039;el]])&lt;br /&gt;
The Voice of Peri&#039;el are those that have earned the Ru&#039;atin the vaunted reputation as the greatest singers.  Entry requirements into the Voice are much more daunting.&lt;br /&gt;
&lt;br /&gt;
Most of the rituals of the Sisters are performed by this division, such as The Songs of Renewal and Sustaining are carried out by the Voice of Peri&#039;el.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Shh&#039;oi Pohokapo ([[S&#039;Kra Mur Lexicon|Great Lady Song]])&lt;br /&gt;
The Great Lady of the Song is both a title used to reference Peri&#039;el herself and a distinguished and devout Daughter of her Sept.  The Shh&#039;oi Pohokapo is seen as a leader and model for the Sept.&lt;br /&gt;
&lt;br /&gt;
The Shh&#039;oi Pohokapo play a part in the ritual communes of prospective members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Pohokapo ([[S&#039;Kra Mur Lexicon|Lady of Song]])&lt;br /&gt;
Those within a Sept that have risen above the rank of Kapo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Kapo Peri&#039;el ([[S&#039;Kra Mur Lexicon|Song Peri&#039;el]])&lt;br /&gt;
The general members of the group are known as Song of Peri&#039;el.  The Kapo are both the initiates and those who attend to the most basic chores and tasks.   They deal with the society outside the Sisters, provide aid and comfort to the sick and the poor, take in and raise lost orphans, and seek to gain information from the outside.&lt;br /&gt;
&lt;br /&gt;
This division of the Sisters also performs many lower level rituals, such as those songs which do not require the greatest level of skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Qi Peri&#039;el ([[S&#039;Kra Mur Lexicon|Soul Peri&#039;el]])&lt;br /&gt;
A subgroup only rumored to exist within the order, this group is said to be mixed into the other groups.  The Soul of Peri&#039;el are supposedly charged with the duty of stopping anyone who would seek to wake the World Dragon or harm Peri&#039;el.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Four Septs===&lt;br /&gt;
;Tuul ([[S&#039;Kra Mur Lexicon|Silver]])&lt;br /&gt;
Often quiet and shy, the gentlest of the Ru&#039;atin hold the soprano.  They wear robes of silver bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tuul wears a coiled kingsnake circlet of silver.&lt;br /&gt;
&lt;br /&gt;
;Tan&#039;yi ([[S&#039;Kra Mur Lexicon|Copper]])&lt;br /&gt;
The most devoted to Peri&#039;el&#039;s music, they play a wide variety of instruments and are singer of the alto line.  Those of Tan&#039;yi that are most devoted are rumored to hear the Voice of the goddess more than others.  hey wear robes of copper bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tan&#039;yi wears a coiled kingsnake circlet of copper.&lt;br /&gt;
&lt;br /&gt;
;Malk ([[S&#039;Kra Mur Lexicon|Gold]])&lt;br /&gt;
Embodying Peri&#039;el&#039;s legendary honor, they revere most the virtues of the tail.  Singing the powerful tenor line, they are the proudest of the Ru&#039;atin, and often serve as lawmakers.  They wear robes of gold bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tuul wears a coiled kingsnake circlet of gold.&lt;br /&gt;
&lt;br /&gt;
;Dai ([[S&#039;Kra Mur Lexicon|Steel]])&lt;br /&gt;
Valorous warriors, they hold the bass line with a low, rhythmic chant.  These warriors have figured in to many battles and their valor is unmatched.  They wear robes of steel grey bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tuul wears a coiled kingsnake circlet of steel.&lt;br /&gt;
&lt;br /&gt;
==Joining the Ru&#039;atin==&lt;br /&gt;
There are four ways in which to join the Ru&#039;atin Peri&#039;el:&lt;br /&gt;
&lt;br /&gt;
* Be personally selected by the Ur&#039;Kapo.  Those who demonstrate utterly remarkable talents or a strong devotion will often be offered a place.&lt;br /&gt;
* Pass the First Test.  The first test is only available to a daughter of a member of the Ru&#039;atin Peri&#039;el.  This test is known to be the easiest and any daughter will be granted admission should she possess even the slightest aptitude, especially if they are the fourth daughter of a fourth daughter.  These daughters are thought of as a divine sign and generally possess the greatest talents.&lt;br /&gt;
* Pass the Second Test.  This test is only available to orphans who were taken in and raised by the Sisters.  It is more difficult than the first, but slightly less strenuous than the final test.&lt;br /&gt;
* Pass the Third Test.  This test is for those outside of the Ru&#039;atin Peri&#039;el and lacking connection to it, their test is the most difficult of all.&lt;br /&gt;
&lt;br /&gt;
Entry into the Ru&#039;atin begins with a ritual commune.  The prospective acolyte travels to a cave deep below the surface of the earth.  There, she is cleansed and blessed by the Shh&#039;oi Pohokapo and garbed in robes of white.  The petitioner will begin to sing, placing her passion and will into the song.  If Peri&#039;el accepts her, she colors the robes, simultaneously accepting her as Ru&#039;atin and placing her into a Sept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
===Accoutrements===&lt;br /&gt;
;Brown velvet ribbon or small leather bag filled with earth.&lt;br /&gt;
:Many Ru&#039;atin carry or wear these to retain their connections to Hav&#039;roth.&lt;br /&gt;
;Small velvet pouch holding the saran&#039;pon&#039;hhs Peri&#039;el&lt;br /&gt;
;Pendant with three beads&lt;br /&gt;
:Beads of gold, ivory, and iron to represent Hav&#039;roth, Peri&#039;el, and Ushnish are commonly carried by all septs and ranks.  It is also common to include a contemplation bag with this pendant.&lt;br /&gt;
;Contemplation bag&lt;br /&gt;
:A small soft leather satchel filled with sand, sage leaves, dried cactus, and cinnamon.  When inhaled, this compound is thought to enhance meditation.&lt;br /&gt;
;Songbook&lt;br /&gt;
:Commonly kept in a leather satchel.&lt;br /&gt;
;Kingsnake ring&lt;br /&gt;
:The most noticeable of the accoutrements, it is a slender golden snake that coils around the second largest finger of the right hand.  It is presented by the Ur&#039;Kapo upon entry.&lt;br /&gt;
;Gold tail jewelry&lt;br /&gt;
:The jewelry may be gifts from the devotee&#039;s family, while others are given as awards of prestige and become part of everyday wear.  The Dai often forgoes jewelry and will instead only wear a wide, flat band of gold unless an affair requires ceremony.&lt;br /&gt;
;Other accessories&lt;br /&gt;
:Circlet of violets, herb bag, bone-beaded sandals.&lt;br /&gt;
&lt;br /&gt;
===Offerings===&lt;br /&gt;
* Peri&#039;el is said to appreciate sage leaves, which are burned on a cleansed brazier and dedicated to her with prayer.&lt;br /&gt;
* She also accepts sacrifice from successful hunts and these offerings are often created into a meal and used to feed the poor.  A portion of herbs used in the meal is then sacrificed upon an altar.  The Ru&#039;atin do not approve of sacrificing an animal or solid food to the goddess, instead holding the belief that Peri&#039;el would wish any food to go to the hungry and not be burned on her altars.&lt;br /&gt;
&lt;br /&gt;
===Ograth Smo&#039;kku&#039;par ([[S&#039;Kra Mur Lexicon|Hand Together]])===&lt;br /&gt;
A unique form of ceremonial singing, &amp;quot;hands together&amp;quot; is a duet performed by a main singer called syo&#039;kapo ([[S&#039;Kra Mur Lexicon|main song]] and a companion singer called fe&#039;kapo ([[S&#039;Kra Mur Lexicon|companion song]]).  The singers will sit closely side by side or facing each other such that their bodies remain in contact and they are able to clasp each others hands.  Often, the pair will sit close enough that their knees will touch.  While singing, they will move their heads in a swaying motion, as if wanting to touch them together as well.&lt;br /&gt;
&lt;br /&gt;
The singing is shared in such as way that when the main singer has brought a verse to about the third syllable from the end, or last measure, and the supporting singer comes in with her voice, and thus both complete the phrase. Then the second singer repeats the verse alone in a slightly varied way and tone. The main singer alone adds the next text, similarly repeated by the supporting singer, and so on until the song&#039;s conclusion&lt;br /&gt;
&lt;br /&gt;
===Songs===&lt;br /&gt;
;Songs of Renewal and Sustaining&lt;br /&gt;
:Powerful songs that resound with those of Peri&#039;el.&lt;br /&gt;
;Praise Song&lt;br /&gt;
:An ancient tradition and the founding force of the Ru&#039;atin, this rite is performed at dawn on the Day of Praise by twenty-four total priestesses - six from each of the sept.  It is a four-part harmony that can be performed in a smaller group if the faith is great and the parts are divided evenly.&lt;br /&gt;
:The Praise Song serves as a conduit to the uninitiated and is not among the most sacred rituals, thus is not performed in the ograth smo&#039;kku&#039;par style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
;Khurmary ([[S&#039;Kra Mur Lexicon|Breath&#039;s journey]])&lt;br /&gt;
:The Breath&#039;s journey is a small five-stringed lap harp.  It is the most common form of communion and is both traditional and the most used instrument for Ru&#039;atin rituals.&lt;br /&gt;
;Saran&#039;pon&#039;hhs Peri&#039;el ([[S&#039;Kra Mur Lexicon|Goddess Voice]])&lt;br /&gt;
:The Goddess Voice is a steel flute roughly a handspan in length.  It possesses a high, mellow sound with a celestial roundness.  Use of this flute has grown in popularity.  The Tan&#039;yi shun the use of the more modern instrument as untraditional and even somewhat vulgar, at least as performed in a ritual; the sweetness of the instrument is nearly universally revered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Members==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ur&#039;Kapo Peri&#039;el [[Renrosali]]||First Singer of Peri&#039;el.  Current leader of the Ru&#039;atin.&lt;br /&gt;
|-&lt;br /&gt;
|Kapo Peri&#039;el [[Shrada]]||Member.&lt;br /&gt;
|-&lt;br /&gt;
|Dai Ru&#039;atin [[Tasrhhsu]]||Member.&lt;br /&gt;
|-&lt;br /&gt;
|Sara&#039;pon Peri&#039;el [[Vithhanami]]||Voice of Peri&#039;el.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Historic Members==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name||Sept||Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharra]] ersa&#039;dan&#039;Nerhi||Tuul||Betrothed of [[S&#039;zella]] the Satirist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Larsh]] Wolftamer||Dai||[[Ranger]] that was the lone survivor of a [[Human]] attack on her family.  Dedicated herself to Dai Sept after gaining revenge and known for her terrific disdain for Humans.  Her nickname came from an altercation in which she sung a wolf away from a group of children.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maligen]]||||High Priest of Peri&#039;el that formed the Ru&#039;atin Peri&#039;el.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosaali|Ro&#039;saali]] Red Hand||Dai, Malk||Great warrior that changed Septs after communing with Peri&#039;el.  Famous for the phrase &amp;quot;Change comes to us all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Salhari]], the Lark||Tan&#039;yi||From the underside of society, Peri&#039;el called to her from a life of shadows after being blinded by acid.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Reading==&lt;br /&gt;
:[[Dragon Priest (Cult)|Dragon Priest]]&lt;br /&gt;
:[[Dragon Priest Empire]]&lt;br /&gt;
:[[S&#039;Kra Mur/Beliefs|S&#039;Kra Mur Religious Beliefs and Practices]]&lt;br /&gt;
:[[Isth&#039;hhtaw&#039;hhs_Shh&#039;oiyvh-ur_(book)|Isth&#039;hhtaw&#039;hhs Shh&#039;oiyvh-ur]] - ([[S&#039;Kra Mur Lexicon|The Traditions/Ways of the Dragon]])&lt;br /&gt;
:[[The Ways of the S&#039;kra Mur (book)|The Ways of the S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
===First Land Herald Articles===&lt;br /&gt;
:[[The First Land Herald/434-09-14 (2)|S&#039;Kra Mur Investigate the Kra&#039;Hei]]&lt;br /&gt;
:[[The First Land Herald/410-06-09|Dergatian Chrysalis Awakens - The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
:[[Elanthian Timeline]]&lt;br /&gt;
:[[The First Land Herald]]&lt;br /&gt;
:[[History of the Ru&#039;atin Peri&#039;el (book)|History of the Ru&#039;atin Peri&#039;el]]&lt;br /&gt;
:[[Legend_of_the_World_Dragon_(book)|Legend of the World Dragon]]&lt;br /&gt;
:[[Religions of Elanthia (book)|Religions of Elanthia]]&lt;br /&gt;
:[[The Ru&#039;atin Peri&#039;el (book)|The Ru&#039;atin Peri&#039;el]]&lt;br /&gt;
:[[Singers of Aesry Surlaenis&#039;a (book)|The Singers of Aesry Surlaenis&#039;a]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|S&#039;Kra Mur,Organizations}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ru%27atin_Peri%27el&amp;diff=568003</id>
		<title>Ru&#039;atin Peri&#039;el</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ru%27atin_Peri%27el&amp;diff=568003"/>
		<updated>2021-09-20T03:03:52Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally formed in [[Reshalia]] by High Priest of Peri&#039;el [[Maligen]] Shanati, the Ru&#039;atin Peri&#039;el are comprised entirely of female [[S&#039;Kra Mur]].  The group is sometimes referred to as the Sisterhood, the Sisters of Peri&#039;el, the Daughters of Peri&#039;el, the Singers of Peri&#039;el, and the Circle of Peri&#039;el.  Note - There is no direct Common translation of the word ru&#039;at, nor the word for those within it (ru&#039;atin).  The Sisters are primarily [[Cleric]]s and [[Bard]]s, though there are historic notes proving that others are accepted as well.   The group&#039;s purpose is to strengthen and aid [[Peri&#039;el]] in her eternal task of keeping the [[World Dragon]] asleep.  Entry into the sisterhood is noted to be difficult, even more so in modern days due to their reclusive nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The first [[Reshalia|Reshalian]] King, [[Sarkhhl]] Smoneh is noted to have ordered the creation of the Ru&#039;atin Peri&#039;el after he sought answers from the High Priest of [[Hav&#039;roth]] and was told that the earthquakes plaguing Reshalia were due to the World Dragon.  The priest told the king that Peri&#039;el must be weakening from her thousands of years spent keeping the creature captive.  When the priest returned to his order to confer over a way to stop the earthquakes, it was High Priest Maligen that suggested the mortals help.&lt;br /&gt;
&lt;br /&gt;
Maligen commanded the [[Cleric]]s to seek out other female S&#039;Kra Mur of the priestly and bardic persuasions that venerated Peri&#039;el.  Once they had been gathered, Maligen resigned from her positions as High Priestess of Peri&#039;el and became instead, the First Singer or Ur&#039;Kapo([[S&#039;Kra Mur Lexicon|First Song]]).  Thus, the group was formed around a singular purpose: strengthen and aid the goddess Peri&#039;el in her efforts to keep the World Dragon asleep.  The sisters utilized their divine inner strength and powerful voices to sing the songs of the goddess and enhance and supplement her powers.&lt;br /&gt;
&lt;br /&gt;
Once the tale was returned to King Sarkhhl, Maligen and the first of the Ru&#039;atin Peri&#039;el went to Reshalia Island and formed the first Great Sanctuary.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
For many ages, the Sisters had Great Sanctuaries located throughout [[Kermoria]].  This changed when the [[Dragon Priest (Cult)|Dragon Priests]] of the [[Dragon Priest Empire]] and their leader, [[Dzree]] sought to eradicate them.  ([[Dzree]] herself had in her youth, failed to pass the entry examination to become one of the singers.)  As a result of the persecution, the only surviving enclave of the singers is found in [[Aesry Surlaenis&#039;a]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Positions and Septs==&lt;br /&gt;
;Ur&#039;Kapo Peri&#039;el ([[S&#039;Kra Mur Lexicon|First Song Peri&#039;el]]&lt;br /&gt;
The Sisters are led by the First Singer of Peri&#039;el.  She is responsible for cultivating the order and serves as the lifeline between the Sisters and Peri&#039;el.&lt;br /&gt;
&lt;br /&gt;
The Ur&#039;Kapo leads the most challenging rituals and the most powerful songs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Sara&#039;pon Peri&#039;el ([[S&#039;Kra Mur Lexicon|Voice Peri&#039;el]])&lt;br /&gt;
The Voice of Peri&#039;el are those that have earned the Ru&#039;atin the vaunted reputation as the greatest singers.  Entry requirements into the Voice are much more daunting.&lt;br /&gt;
&lt;br /&gt;
Most of the rituals of the Sisters are performed by this division, such as The Songs of Renewal and Sustaining are carried out by the Voice of Peri&#039;el.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Shh&#039;oi Pohokapo ([[S&#039;Kra Mur Lexicon|Great Lady Song]])&lt;br /&gt;
The Great Lady of the Song is both a title used to reference Peri&#039;el herself and a distinguished and devout Daughter of her Sept.  The Shh&#039;oi Pohokapo is seen as a leader and model for the Sept.&lt;br /&gt;
&lt;br /&gt;
The Shh&#039;oi Pohokapo play a part in the ritual communes of prospective members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Pohokapo ([[S&#039;Kra Mur Lexicon|Lady of Song]])&lt;br /&gt;
Those within a Sept that have risen above the rank of Kapo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Kapo Peri&#039;el ([[S&#039;Kra Mur Lexicon|Song Peri&#039;el]])&lt;br /&gt;
The general members of the group are known as Song of Peri&#039;el.  The Kapo are both the initiates and those who attend to the most basic chores and tasks.   They deal with the society outside the Sisters, provide aid and comfort to the sick and the poor, take in and raise lost orphans, and seek to gain information from the outside.&lt;br /&gt;
&lt;br /&gt;
This division of the Sisters also performs many lower level rituals, such as those songs which do not require the greatest level of skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Qi Peri&#039;el ([[S&#039;Kra Mur Lexicon|Soul Peri&#039;el]])&lt;br /&gt;
A subgroup only rumored to exist within the order, this group is said to be mixed into the other groups.  The Soul of Peri&#039;el are supposedly charged with the duty of stopping anyone who would seek to wake the World Dragon or harm Peri&#039;el.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Four Septs===&lt;br /&gt;
;Tuul ([[S&#039;Kra Mur Lexicon|Silver]])&lt;br /&gt;
Often quiet and shy, the gentlest of the Ru&#039;atin hold the soprano.  They wear robes of silver bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tuul wears a coiled kingsnake circlet of silver.&lt;br /&gt;
&lt;br /&gt;
;Tan&#039;yi ([[S&#039;Kra Mur Lexicon|Copper]])&lt;br /&gt;
The most devoted to Peri&#039;el&#039;s music, they play a wide variety of instruments and are singer of the alto line.  Those of Tan&#039;yi that are most devoted are rumored to hear the Voice of the goddess more than others.  hey wear robes of copper bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tan&#039;yi wears a coiled kingsnake circlet of copper.&lt;br /&gt;
&lt;br /&gt;
;Malk ([[S&#039;Kra Mur Lexicon|Gold]])&lt;br /&gt;
Embodying Peri&#039;el&#039;s legendary honor, they revere most the virtues of the tail.  Singing the powerful tenor line, they are the proudest of the Ru&#039;atin, and often serve as lawmakers.  They wear robes of gold bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tuul wears a coiled kingsnake circlet of gold.&lt;br /&gt;
&lt;br /&gt;
;Dai ([[S&#039;Kra Mur Lexicon|Steel]])&lt;br /&gt;
Valorous warriors, they hold the bass line with a low, rhythmic chant.  These warriors have figured in to many battles and their valor is unmatched.  They wear robes of steel grey bordered in black and a circlet of violets.&lt;br /&gt;
&lt;br /&gt;
The Pohokapo of Tuul wears a coiled kingsnake circlet of steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining the Ru&#039;atin==&lt;br /&gt;
There are four ways in which to join the Ru&#039;atin Peri&#039;el:&lt;br /&gt;
&lt;br /&gt;
* Be personally selected by the Ur&#039;Kapo.  Those who demonstrate utterly remarkable talents or a strong devotion will often be offered a place.&lt;br /&gt;
* Pass the First Test.  The first test is only available to a daughter of a member of the Ru&#039;atin Peri&#039;el.  This test is known to be the easiest and any daughter will be granted admission should she possess even the slightest aptitude, especially if they are the fourth daughter of a fourth daughter.  These daughters are thought of as a divine sign and generally possess the greatest talents.&lt;br /&gt;
* Pass the Second Test.  This test is only available to orphans who were taken in and raised by the Sisters.  It is more difficult than the first, but slightly less strenuous than the final test.&lt;br /&gt;
* Pass the Third Test.  This test is for those outside of the Ru&#039;atin Peri&#039;el and lacking connection to it, their test is the most difficult of all.&lt;br /&gt;
&lt;br /&gt;
Entry into the Ru&#039;atin begins with a ritual commune.  The prospective acolyte travels to a cave deep below the surface of the earth.  There, she is cleansed and blessed by the Shh&#039;oi Pohokapo and garbed in robes of white.  The petitioner will begin to sing, placing her passion and will into the song.  If Peri&#039;el accepts her, she colors the robes, simultaneously accepting her as Ru&#039;atin and placing her into a Sept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practices==&lt;br /&gt;
===Accoutrements===&lt;br /&gt;
;Brown velvet ribbon or small leather bag filled with earth.&lt;br /&gt;
:Many Ru&#039;atin carry or wear these to retain their connections to Hav&#039;roth.&lt;br /&gt;
;Small velvet pouch holding the saran&#039;pon&#039;hhs Peri&#039;el&lt;br /&gt;
;Pendant with three beads&lt;br /&gt;
:Beads of gold, ivory, and iron to represent Hav&#039;roth, Peri&#039;el, and Ushnish are commonly carried by all septs and ranks.  It is also common to include a contemplation bag with this pendant.&lt;br /&gt;
;Contemplation bag&lt;br /&gt;
:A small soft leather satchel filled with sand, sage leaves, dried cactus, and cinnamon.  When inhaled, this compound is thought to enhance meditation.&lt;br /&gt;
;Songbook&lt;br /&gt;
:Commonly kept in a leather satchel.&lt;br /&gt;
;Kingsnake ring&lt;br /&gt;
:The most noticeable of the accoutrements, it is a slender golden snake that coils around the second largest finger of the right hand.  It is presented by the Ur&#039;Kapo upon entry.&lt;br /&gt;
;Gold tail jewelry&lt;br /&gt;
:The jewelry may be gifts from the devotee&#039;s family, while others are given as awards of prestige and become part of everyday wear.  The Dai often forgoes jewelry and will instead only wear a wide, flat band of gold unless an affair requires ceremony.&lt;br /&gt;
;Other accessories&lt;br /&gt;
:Circlet of violets, herb bag, bone-beaded sandals.&lt;br /&gt;
&lt;br /&gt;
===Offerings===&lt;br /&gt;
* Peri&#039;el is said to appreciate sage leaves, which are burned on a cleansed brazier and dedicated to her with prayer.&lt;br /&gt;
* She also accepts sacrifice from successful hunts and these offerings are often created into a meal and used to feed the poor.  A portion of herbs used in the meal is then sacrificed upon an altar.  The Ru&#039;atin do not approve of sacrificing an animal or solid food to the goddess, instead holding the belief that Peri&#039;el would wish any food to go to the hungry and not be burned on her altars.&lt;br /&gt;
&lt;br /&gt;
===Ograth Smo&#039;kku&#039;par ([[S&#039;Kra Mur Lexicon|Hand Together]])===&lt;br /&gt;
A unique form of ceremonial singing, &amp;quot;hands together&amp;quot; is a duet performed by a main singer called syo&#039;kapo ([[S&#039;Kra Mur Lexicon|main song]] and a companion singer called fe&#039;kapo ([[S&#039;Kra Mur Lexicon|companion song]]).  The singers will sit closely side by side or facing each other such that their bodies remain in contact and they are able to clasp each others hands.  Often, the pair will sit close enough that their knees will touch.  While singing, they will move their heads in a swaying motion, as if wanting to touch them together as well.&lt;br /&gt;
&lt;br /&gt;
The singing is shared in such as way that when the main singer has brought a verse to about the third syllable from the end, or last measure, and the supporting singer comes in with her voice, and thus both complete the phrase. Then the second singer repeats the verse alone in a slightly varied way and tone. The main singer alone adds the next text, similarly repeated by the supporting singer, and so on until the song&#039;s conclusion&lt;br /&gt;
&lt;br /&gt;
===Songs===&lt;br /&gt;
;Songs of Renewal and Sustaining&lt;br /&gt;
:Powerful songs that resound with those of Peri&#039;el.&lt;br /&gt;
;Praise Song&lt;br /&gt;
:An ancient tradition and the founding force of the Ru&#039;atin, this rite is performed at dawn on the Day of Praise by twenty-four total priestesses - six from each of the sept.  It is a four-part harmony that can be performed in a smaller group if the faith is great and the parts are divided evenly.&lt;br /&gt;
:The Praise Song serves as a conduit to the uninitiated and is not among the most sacred rituals, thus is not performed in the ograth smo&#039;kku&#039;par style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
;Khurmary ([[S&#039;Kra Mur Lexicon|Breath&#039;s journey]])&lt;br /&gt;
:The Breath&#039;s journey is a small five-stringed lap harp.  It is the most common form of communion and is both traditional and the most used instrument for Ru&#039;atin rituals.&lt;br /&gt;
;Saran&#039;pon&#039;hhs Peri&#039;el ([[S&#039;Kra Mur Lexicon|Goddess Voice]])&lt;br /&gt;
:The Goddess Voice is a steel flute roughly a handspan in length.  It possesses a high, mellow sound with a celestial roundness.  Use of this flute has grown in popularity.  The Tan&#039;yi shun the use of the more modern instrument as untraditional and even somewhat vulgar, at least as performed in a ritual; the sweetness of the instrument is nearly universally revered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Members==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Ur&#039;Kapo Peri&#039;el [[Renrosali]]||First Singer of Peri&#039;el.  Current leader of the Ru&#039;atin.&lt;br /&gt;
|-&lt;br /&gt;
|Kapo Peri&#039;el [[Shrada]]||Member.&lt;br /&gt;
|-&lt;br /&gt;
|Dai Ru&#039;atin [[Tasrhhsu]]||Member.&lt;br /&gt;
|-&lt;br /&gt;
|Sara&#039;pon Peri&#039;el [[Vithhanami]]||Voice of Peri&#039;el.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Historic Members==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name||Sept||Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharra]] ersa&#039;dan&#039;Nerhi||Tuul||Betrothed of [[S&#039;zella]] the Satirist.&lt;br /&gt;
|-&lt;br /&gt;
|[[Larsh]] Wolftamer||Dai||[[Ranger]] that was the lone survivor of a [[Human]] attack on her family.  Dedicated herself to Dai Sept after gaining revenge and known for her terrific disdain for Humans.  Her nickname came from an altercation in which she sung a wolf away from a group of children.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maligen]]||||High Priest of Peri&#039;el that formed the Ru&#039;atin Peri&#039;el.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rosaali|Ro&#039;saali]] Red Hand||Dai, Malk||Great warrior that changed Septs after communing with Peri&#039;el.  Famous for the phrase &amp;quot;Change comes to us all.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Salhari]], the Lark||Tan&#039;yi||From the underside of society, Peri&#039;el called to her from a life of shadows after being blinded by acid.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Reading==&lt;br /&gt;
:[[Dragon Priest (Cult)|Dragon Priest]]&lt;br /&gt;
:[[Dragon Priest Empire]]&lt;br /&gt;
:[[S&#039;Kra Mur/Beliefs|S&#039;Kra Mur Religious Beliefs and Practices]]&lt;br /&gt;
:[[Isth&#039;hhtaw&#039;hhs_Shh&#039;oiyvh-ur_(book)|Isth&#039;hhtaw&#039;hhs Shh&#039;oiyvh-ur]] - ([[S&#039;Kra Mur Lexicon|The Traditions/Ways of the Dragon]])&lt;br /&gt;
:[[The Ways of the S&#039;kra Mur (book)|The Ways of the S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
===First Land Herald Articles===&lt;br /&gt;
:[[The First Land Herald/434-09-14 (2)|S&#039;Kra Mur Investigate the Kra&#039;Hei]]&lt;br /&gt;
:[[The First Land Herald/410-06-09|Dergatian Chrysalis Awakens - The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
:[[Elanthian Timeline]]&lt;br /&gt;
:[[The First Land Herald]]&lt;br /&gt;
:[[History of the Ru&#039;atin Peri&#039;el (book)|History of the Ru&#039;atin Peri&#039;el]]&lt;br /&gt;
:[[Legend_of_the_World_Dragon_(book)|Legend of the World Dragon]]&lt;br /&gt;
:[[Religions of Elanthia (book)|Religions of Elanthia]]&lt;br /&gt;
:[[The Ru&#039;atin Peri&#039;el (book)|The Ru&#039;atin Peri&#039;el]]&lt;br /&gt;
:[[Singers of Aesry Surlaenis&#039;a (book)|The Singers of Aesry Surlaenis&#039;a]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|S&#039;Kra Mur,Organizations}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/439-04-05&amp;diff=567416</id>
		<title>The First Land Herald/439-04-05</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/439-04-05&amp;diff=567416"/>
		<updated>2021-09-13T03:11:15Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
|author=Navesi&lt;br /&gt;
|date=04/05/21&lt;br /&gt;
|gamedate=439-04-05&lt;br /&gt;
|headline=Dragon Priest Suulnir Speaks&lt;br /&gt;
|article=Yesterday, I rallied the [[Bard]]s and our allies for an attempt at diplomacy with the [[Dragon Priest (Cult)|Dragon Priest]]s.  I will admit, when Ayrell proposed speaking peacefully with our ancient enemy, the very one who so recently made a pointed attempt on my life in the sanctum of my guild ([[The First Land Herald/437-09-10|see the Herald article from 437-09-10]]), my blood boiled.  However, I have come to respect her dedication to diplomacy and acknowledged that we might at least learn something we could use against our foe.  With some Bards voicing agreement and others calling for blood, we came to a compromise: attempt diplomacy first, but make preparations for the battle that would almost certainly ensue.&lt;br /&gt;
&lt;br /&gt;
To our surprise, the [[S&#039;Kra Mur]] who met us, the Ecclesiarch [[Suulnir]], offered peaceful discussion and made no moves to attack us, inviting us instead into the Temple deep within the [[Black Spire]], with its altar carved into the maw of a Dragon.  Grudgingly, those present gave voice to their curiosity and stayed their hands.  We began by allowing [[Ayrell]] to speak without interruption, and as time grew on and we realized that a true opportunity presented itself, Ayrell stepped back and everyone engaged with Suulnir in an orderly session of questions and answers.&lt;br /&gt;
&lt;br /&gt;
Suulnir first claimed that she represented a new faction of Dragon Priests, one with a &amp;quot;unified purpose.&amp;quot;  Those who attacked Aesry and the Bard guild were, according to her, of the &amp;quot;old vanguard,&amp;quot; and have now &amp;quot;come around to [her] way of thinking,&amp;quot; and those who specifically attacked the Bards were no longer &amp;quot;intact.&amp;quot;  She would later confirm that she does not view the Bard guild as an enemy.  However, she denied being the Dragon Priests&#039; leader, saying that the title of Emperor belonged to the Dragon, Ael&#039;tharaxus -- though she would not speak his name.  &amp;quot;I am, simply, one who preaches a new way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
About her new way, she gave some hints without saying much.  &amp;quot;It has taken thirty years for the [[Ael&#039;tharaxus|Dragon]] to come to full ascendance. His brilliance has given us the largest hope of all, and thus unified purpose.  The deaths of [[Hhrsaraa]] and of [[Tenebraus]] were a setback to some, undoubtedly.  We have taken the better part of three decades to recover from the fragmentation.  But with every setback comes an opportunity.  An opportunity to establish a new order among the servants of the Dragon. And the Emperor has finally established himself on a unified throne that stretches an Empire that claims territory from the gates of [[Raven&#039;s Point]] to the [[Nirefrei River]], and to [[Steelclaw Clan]].  For the first time in nearly four decades, we have a singular goal.  The breeding pits again twist with life.  The assassins have sharpened their blades.  And now, our Emperor brings us guidance and hope.  The children of the Dragon will usher in a new era of enlightenment that you will be honored to witness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She would later clarify some about this era of enlightenment, saying, &amp;quot;We have a glorious unified purpose -- the creation of something new, something beautiful.  A new dawn of reborn magic the likes that have only been seen by the [[Shunned]].  Glorious creation will be wrought, and you will behold the works of new magic that we shall manifest something both brilliant and divine.&amp;quot;  When Ayrell probed if the glory would be peaceful, she responded, &amp;quot;This glory is not of conquest, no.&amp;quot;  When asked of [[Necromancy]], she replied, &amp;quot;It is strictly holy, and divine, not some filth to be polluted by demons,&amp;quot; and later also stated that the Emperor would not &amp;quot;sully himself&amp;quot; in pursuit of the divine fire himself.&lt;br /&gt;
&lt;br /&gt;
She also clarified that they do not intend to wake the [[World Dragon]], and that the [[Immortals]] will remain &amp;quot;precisely where they are.&amp;quot;  Nothing would change in relation to our relationship with our Immortals.  [[Zamara]] told me later that Suulnir privately revealed to her that the Dragon may also be accepting of followers outside the S&#039;Kra Mur.  She also said to Zamara that &amp;quot;the powers of the divine were intriguing when harnessed away from the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When I asked what was the need for blood, for which grooves are so clearly built into their altars, Suulnir said, &amp;quot;We have rites that we must maintain, lest we lose our focus.&amp;quot;  We probed her further on the the tapestry nearby, which reads, &amp;quot;Blood brought the World Dragon forth.  Blood will sustain it.  Blood will bring the World Dragon forth once again.  Those who give themselves freely to the World Dragon will rejoice when the dynasty resumes in cleansing fire.&amp;quot;  To this she said, &amp;quot;If you also read the tapestry, it states quite clearly that the blood is given willingly. Blood is given to the Divine.&amp;quot;   Zamara later told me that, before we arrived, she witnessed Suulnir offer both a lizard and a mouse on the altar.  They did not glow or vanish as offerings to the Immortals do, though.&lt;br /&gt;
&lt;br /&gt;
Amazingly, Suulnir also claimed to offer the same peace that [[Ael&#039;tharaxus]] offered Ferdahl [[Aemmin]].  &amp;quot;The promise of peace remains.  Even here in the Spire, we have kept the word of the Emperor.  Much as the Emperor promised we would not attack the city, we have not.  I cannot, naturally, speak for all who serve the Dragon, given the schism after the death of Hhrsaraa.  But I counter that we have expectations as well, ones that I feel the Dragon did not adequately communicate.  Simply, we reserve the right to defend ourselves using any means we see fit, and no wall will stop us, especially not one that simple ruffians could bypass.&amp;quot;  However, she refused to formalize this treaty, claiming to be simply a spiritual advisor, so I formally requested to meet with the Emperor on behalf of the Bards.  Who knows what will come of that.&lt;br /&gt;
&lt;br /&gt;
Mother Whiteburn had the insight to probe the Mur&#039;s aura and discovered that she carries &amp;quot;the mark of the divine, in the form of favor.&amp;quot;  She asked the priestess about this and from which of the Immortals it originated, but Suulnir only said that she did not follow [[Peri&#039;el]].  When later Mother [[Whiteburn]] obtained permission to examine her more thoroughly using the [[Cleric]]al chalice artifact, she discovered that, despite the favor Suulnir carries, none of the Thirteen have granted it.  She reads much as one who has obtained favor from the Triquetra or the Great Pack.&lt;br /&gt;
&lt;br /&gt;
[[Angel]] was granted permission to perceive Suulnir as well, and she reported that [[:Category:Holy magic|Holy magic]] clings to her, and that she was ensorcelled with a number of spells: [[Mental Focus]], [[Tranquility]], [[Refresh]], [[Psychic Shield]], [[Sure Footing]], [[Ethereal Shield]], [[Ghost Shroud]], [[Ease Burden]], and [[Lay Ward]].  Curiously, these spells come from several different schools, and I never witnessed anyone casting on her -- most seemed to expire around the same time, too, which brought upon her a strange appearance of disconnection, her mien troubled for a moment.  I further questioned Zamara, the one person I knew to speak with her before the group arrived, and she confirmed that she too did not cast upon her.&lt;br /&gt;
&lt;br /&gt;
During our conversation, we noticed more than once a strange grinding noise coming from within the corridors of the Spire, as if a large creature were sliding through hallways much too small for its body in the lower chambers of the citadel.  When asked about it, Suulnir replied, &amp;quot;What, you begrudge me my pets?  Perhaps one day you will meet them.  They are quite lovely; we are working on ensuring that it (sic?) has adequate space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The talk was cut short by one adventurer known for claiming to be a Dragon Priest, [[Atuen]].  He insulted Suulnir for &amp;quot;succumbing&amp;quot; to us, after which [[Raikage]] leaped out and slew her.  Curiously, her corpse trembled, writhing as if propelled by a larger force.  A golden serpent rose from her ashes, drawing her back to life.  Zamara later told me that she thought she almost saw wings upon the serpent, though I did not see any.  Atuen and Raikage were repaid for their actions with consuming naphtha, fired and ignited by sentinels who slipped from the shadows.  These were shortly followed by a full unit of armed Dragon Priests.&lt;br /&gt;
&lt;br /&gt;
With a gesture, Suulnir appeared to bring calm.  She allowed for us to leave in peace, then, which we did.  Though not without more questions than answers.&lt;br /&gt;
&lt;br /&gt;
Bards, we have much to discuss.  We will be gathering soon.  By the lute and fist, we remember.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&lt;br /&gt;
True [[Bard]], [[Zoluren]]&#039;s Herald&lt;br /&gt;
Editor in Chief of the [[First Land Herald]]&lt;br /&gt;
|subject=Ael&#039;tharaxus, Aemmin, Dragon, Dragon Priest (Cult), Dragon Priest Empire, Hhrsaraa, S&#039;Kra Mur, S&#039;Kra Mur/Beliefs#The World Dragon, World Dragon, Shunned, Suulnir, Tenebraus&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_companion_quest_walkthrough&amp;diff=565469</id>
		<title>Ranger companion quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_companion_quest_walkthrough&amp;diff=565469"/>
		<updated>2021-08-16T20:14:51Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Wolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
===Raccoon===&lt;br /&gt;
If you meet the requirements you can get your very own useless ball off fluff, by doing the following:&lt;br /&gt;
*Find some [[Foraging Compendium|corn]], this can be foraged year round in certain locations.  Outside [[RanikMap31|ranger tent]] in Haven and [[RanikMap4|clearing]] near the goblin brook are two easy places to find it.&lt;br /&gt;
*Travel to [[RanikMap61|Leth Deriel]].  You want to go to the SW most room outside the SE Gate of Leth.&lt;br /&gt;
*PUT (yes the syntax matters) the corn on the ground.&lt;br /&gt;
*Hide and wait.&lt;br /&gt;
*When a baby raccoon comes out of the bushes and starts to eat the corn, APPROACH raccoon.&lt;br /&gt;
*Repeat until it does not run away form you, then &#039;&#039;&#039;quickly&#039;&#039;&#039; SIGNAL RACCOON TO JUMP.&lt;br /&gt;
**There are hawks in this room that will eat baby raccoons on the ground.&lt;br /&gt;
**Feeding the hawks is endless fun, particularly after you&#039;ve lost your 20th companion to stupid game mechanics.&lt;br /&gt;
&lt;br /&gt;
===Wolf===&lt;br /&gt;
*Acquire some milk.  You can buy this in shops or find it in certain places for free on food tables.&lt;br /&gt;
*Travel to the cougar area near [[RanikMap5|Wolf Clan]].&lt;br /&gt;
*Travel to the room with the trail to climb into ogre area (farthest west from center of cougar area).  Lich: 1516 or Genie: 103.&lt;br /&gt;
&lt;br /&gt;
Daytime room desc: &lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Dense Forest&lt;br /&gt;
|desc=Stray beams of sunlight filter down through the dense, leafy trees, turning the floating dust motes into dancing fairies.  The ground rises to the west, and turns rockier, the trees thinning out a bit in the less fertile soil.&amp;lt;br&amp;gt;You also see a steep trail.&amp;lt;br&amp;gt;Obvious exits: east.}}&lt;br /&gt;
*While holding the milk, kneel and wait.&lt;br /&gt;
*If you meet the requirements, you will receive the following messaging: From nowhere, a wolf pack appears and stops to catch its breath. One of the wolves looks at you and almost seems to smile.&lt;br /&gt;
*When the wolf pack appears, APPROACH it.&lt;br /&gt;
*Messaging for successful approach: One of the wolf cubs timidly moves towards you while its mother looks on. After a moment the pack moves on while leaving the cub here.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=100th_Circle_Moon_Mage_quest&amp;diff=564291</id>
		<title>100th Circle Moon Mage quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=100th_Circle_Moon_Mage_quest&amp;diff=564291"/>
		<updated>2021-07-30T18:19:15Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Moons Are Up? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
=100th Circle Moon Mage Quest=&lt;br /&gt;
=Location=&lt;br /&gt;
;Quest General Location - [[Taisgath]]&lt;br /&gt;
;Map - [[RanikMap90d]]&lt;br /&gt;
&lt;br /&gt;
=Starting The Quest=&lt;br /&gt;
You will obtain the quest information from your guild leader when you try to advance from 99th to 100th.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;ask [[Kssarh]] about training&lt;br /&gt;
:&#039;&#039;[[Kssarh]] slams the book he was reading when you spoke to him and glares at you.  &amp;quot;Now look.  I&#039;ve watched you start off as a runt in this guild and work your way up through the ranks.  Don&#039;t get a big head because I could still demolish you with my pinky!&amp;quot;  He pauses, pondering you with uncharacteristic calm, then quietly says, &amp;quot;Still, I&#039;m proud of you.  It&#039;s time you headed to [[Taisgath]] to learn what it really means to be a Moon Mage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Quest Introduction Text from other Guildleaders==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Lomtaun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Lomtaun]] smiles and says, &amp;quot;No more promotions for you, young &amp;lt;Character Name&amp;gt;.&amp;quot;  Shocked to silence, you stare in disbelief at Lomtaun as he further explains.  &amp;quot;Here on the isle of Sky Magic is where Fate has brought you, and now it is time for a greater experience.  Ask me again about this experience, and I shall speak on what is required of you.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Tiv]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tiv]] fails to answer you immediately, taking a long moment to look you over with a calm expression. &amp;quot;My student, &amp;lt;Character Name&amp;gt;. Every step we take brings us closer to perfection, a goal some claim is impossible. They do not understand why we strive, why we excel and grow, why we live.&amp;quot; He pauses again and adds, &amp;quot;Yet I think you understand, or you would never have reached this point. It is time for you to speak to Lomtaun on Taisgath for what comes next.&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Gylwyn]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;[[Gylwyn]] smiles faintly at you and says, &amp;quot;I am thrilled to see your dedication to our art, &amp;lt;Character Name&amp;gt;, but you need to learn something words alone cannot express to progress beyond this point.  Go to the island of Taisgath and search for meaning.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Cherulisa]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Cherulisa]] gets a serious look on her face and says, &amp;quot;Ah, &amp;lt;Character Name&amp;gt;.  The spirits have guided you well.  No longer a child but becoming a man.  Make the long journey to Taisgath, and there you will find the true nature of what it is to be a Moon Mage.  Only after you have proven that you have learned this will I discuss promotions and progress with you again.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Mortom]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mortom]] gives you a thoughtful look.  He smiles, sighs, and then removes his spectacles to give them a good polishing.  As he does so, he says, &amp;quot;I&#039;m pleased with your progress, &amp;lt;Character Name&amp;gt;.  It&#039;s time you traveled to see Lomtaun on Taisgath.  There are things you must know before I will discuss promotions again.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Messaging for asking again===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Kssarh]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Kssarh]] snorts and glares at you.  &amp;quot;You&#039;re really pushing your luck, aren&#039;t you?  You know where to go, but since you&#039;re acting like a worthless guttersnipe runt, I&#039;ll spell it out for you:  [[Taisgath|T-A-I-S-G-A-T-H]].  And if you can&#039;t figure it out from THAT, you don&#039;t deserve to ever get promoted again.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Cherulisa]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Cherulisa]] chuckles, points east and says, &amp;quot;You&#039;ve already been told what you must do, &amp;lt;Character Name&amp;gt;.  Head to Taisgath and learn.  May the spirits guide you.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Tiv]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tiv]] smiles.  &amp;quot;You have already been told what you must do.  Please, &amp;lt;Character Name&amp;gt;, do not fight fate.  Travel to Taisgath, and speak to Lomtaun.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Gylwyn]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Gylwyn]] looks at you with concern, &amp;quot;You&#039;ve already been told what you must do, &amp;lt;Character Name&amp;gt;.  The next step in your education lies on Taisgath, I would do you an injustice to let you advance without learning this.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Mortom]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mortom]] says, &amp;quot;Hmm.  &amp;lt;Character Name&amp;gt;, I do believe you&#039;ve been told to go to Taisgath.  Upon your return I will be more than ecstatic to speak with you.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optional:  Visit Lomtaun==&lt;br /&gt;
;This step is entirely optional.&lt;br /&gt;
&lt;br /&gt;
Travel now to [[Taisgath]] and visit [[Lomtaun]] near the top of the guild tower located on the island.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;ask [[Lomtaun]] about training&lt;br /&gt;
:&#039;&#039;[[Lomtaun]] looks up expectantly as you speak to him.  &amp;quot;Fate has led you here.&amp;quot;  He takes several dice from within his robe and begins to roll them curiously along the mosaic.  &amp;quot;Time and time again, the dice come up the same.  It is as Fate decrees for all Moon Mages, and thus it is now decreed for you.  Upon this isle, you will find an entry to a place few dare to go -- a place where the defining lines between the Plane of Probability and the Plane of Abiding are weakest.  It is within that place that you will travel, to learn the deeper meaning of what it is to be a Moon Mage.  When the three moons are in the sky, seek this understanding, and return here or to another Guildleader to claim your rightful destiny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Actually Doing the Quest=&lt;br /&gt;
[[Yavash]], [[Xibar]], and [[Katamba]] must all be risen and present in the sky.&lt;br /&gt;
&lt;br /&gt;
;Okay, but how long do I have to wait for this?&lt;br /&gt;
:This seems to happen around every eight real life days.  When it happens, it will happen several times before they fall out of sync again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moons Are Up?==&lt;br /&gt;
Great, go back to Taisgath and travel into the deepest bowels of the [[RanikMap90d|Subterranean Depths]], to the spot labeled on the map as &amp;quot;Arch&amp;quot;. (Genie Room #61)&lt;br /&gt;
&lt;br /&gt;
;The Correct Room&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[Subterranean Depths, Flooded Cavern]&amp;lt;br&amp;gt;&lt;br /&gt;
The water here pools like a silent onyx lake, broken only by the sounds of the incessant dripping that reverberate hollowly around the chamber.  At the western edge, a series of worn stone steps lead up from the water&#039;s surface to a carved archway bearing three colored stones.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once here, perform the following steps:&lt;br /&gt;
;EXAMINE ARCH&lt;br /&gt;
:&#039;&#039;The carved archway is completely sealed, blocked by tightly mortared chunks of basalt.  An interesting sigil is carved right in the center, but time has defaced it and made it illegible.&lt;br /&gt;
&lt;br /&gt;
;EXAMINE STONE&lt;br /&gt;
:&#039;&#039;The stone is square and inset in a similarly shaped opening in the wall.  A glistening coating of deep crimson covers the stone, and a simple sigil of some sort is carved in its front-most side.&lt;br /&gt;
&lt;br /&gt;
;PUSH STONE&lt;br /&gt;
:&#039;&#039;You push a crimson stone into the wall.  It settles into place with a solid thunk.&amp;lt;br&amp;gt;Roundtime: 12 seconds.&lt;br /&gt;
:Note - It&#039;s perfectly okay if your messaging says azure or basalt.&lt;br /&gt;
&lt;br /&gt;
;PUSH OTHER STONE&lt;br /&gt;
:&#039;&#039;You push an azure stone into the wall.  It settles into place with a solid thunk.&amp;lt;br&amp;gt;Roundtime: 12 seconds.&lt;br /&gt;
:Note - It&#039;s perfectly okay if your messaging says crimson or basalt.&lt;br /&gt;
&lt;br /&gt;
;PUSH THIRD STONE&lt;br /&gt;
:&#039;&#039;You push a basalt stone into the wall.  It settles into place with a solid thunk.&amp;lt;br&amp;gt;The stones blocking the carved archway suddenly melt away in a ripple of light and shadow.&amp;lt;br&amp;gt;Roundtime: 12 seconds.&lt;br /&gt;
:Note - It&#039;s perfectly okay if your messaging says azure or crimson.&lt;br /&gt;
&lt;br /&gt;
;GO ARCH&lt;br /&gt;
:&#039;&#039;You reach out and touch the carved archway.  A wave of disorientation washes over you briefly, but soon passes.  You find yourself in...&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[Subterranean Abditory, Hall of the Artifact]&amp;lt;br&amp;gt;Though spared from the flood that has overtaken the tunnels, this room still suffers from the kind of dampness that permeates the surrounding rock.  Shelves holding rotting books line the walls, which have been carved smooth and square.  Amidst the useless and forgotten artifacts, however, one object is untouched by both time and moisture.  Floating amid this wreckage of knowledge, gently spinning in the precise center of this ancient hall, is a spherical metal artifact.  You also see a carved archway.&amp;lt;br&amp;gt;Obvious exits: none.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Artifact=&lt;br /&gt;
In the Hall of the Artifact, your goal is to have all copper nodules on the artifact depressed and no longer sparking.  You achieve this by utilizing the following commands with the artifact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LOOK / EXAMINE ARTIFACT===&lt;br /&gt;
This will tell you your effective location on the artifact.  This will be important for ensuring all nodules are depressed.  You should LOOK after each PUSH, PULL, or TOUCH.&lt;br /&gt;
&lt;br /&gt;
;Example&lt;br /&gt;
:The artifact floats eerily in the air.  Its surface is made of an assortment of various metal plates, including bronze and silver.  A ring of eight copper nodules encircles the device, but only four are visible at a time from any one side.  Flashing blasts of azure and crimson arc between these nodules regularly.&lt;br /&gt;
&lt;br /&gt;
:Two of the copper nodules are pushed in, but still spark with blue and crimson light.&lt;br /&gt;
:One of the copper nodules appears to be depressed, no longer sparking with blue and red light.&lt;br /&gt;
:One of the copper nodules protrudes out of the spherical device, sending sparks of azure, crimson and black flinging through the air.&lt;br /&gt;
&lt;br /&gt;
In the example above, the top line of &#039;&#039;Two of the copper nodules are pushed in, but still spark with blue and crimson light.&#039;&#039; relates to your location.  When it says &#039;&#039;One&#039;&#039; on the first line, then you are at a location you can use TOUCH.&lt;br /&gt;
&lt;br /&gt;
;The Finished LOOK&lt;br /&gt;
:Four of the copper nodules appear to be depressed, no longer sparking with blue and red light.&lt;br /&gt;
&lt;br /&gt;
Note - If you have LOOKed at the ARTIFACT and see &#039;&#039;Four of the copper nodules appear to be depressed, no longer sparking with blue and red light.&#039;&#039; but your TOUCH did not also result in &#039;&#039;The metal artifact begins to hum softly.&#039;&#039;, then you must PUSH or PULL the artifact and find the remaining nodules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PUSH / PULL ARTIFACT===&lt;br /&gt;
These commands will move your location along the artifact.  You can use both or you can use only one.  Again, LOOK is the command that will be useful.  :Tip - If you use PUSH(or PULL) twice without changing the command, you will likely note that the positions of the nodules has changed.  This is because there are two &amp;quot;sides&amp;quot; to the artifact.  PUSH(or PULL) a third time and you will be back on the &amp;quot;first&amp;quot; side.&lt;br /&gt;
&lt;br /&gt;
;Examples&lt;br /&gt;
:You push the metal artifact, rotating it to the right.&amp;lt;br&amp;gt;Roundtime: 2 seconds.&lt;br /&gt;
:You pull the metal artifact, rotating it to the left.&amp;lt;br&amp;gt;Roundtime: 2 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TOUCH ARTIFACT===&lt;br /&gt;
This command is how you manipulate the copper nodules.  Each time you are at a location that has &#039;&#039;One copper nodule..&#039;&#039; and does NOT state that it is no longer sparking, then you should TOUCH the artifact.  ALWAYS LOOK ARTIFACT after you do this.  Sometimes, you can do it twice without using PUSH/PULL.&lt;br /&gt;
&lt;br /&gt;
;Examples&lt;br /&gt;
:Successful TOUCH - You lay your hand on the artifact.&amp;lt;br&amp;gt;The depressed nodule on the artifact suddenly stops sparking.&amp;lt;br&amp;gt;With a rapid series of solid thunks, the copper nodules reorganize as some pop out and some suddenly retract.&amp;lt;br&amp;gt;Roundtime: 3 seconds.&lt;br /&gt;
;Unsuccessful TOUCH - You lay your hand on the artifact.&amp;lt;br&amp;gt;None of the nodules react.&amp;lt;br&amp;gt;Roundtime: 2 seconds.&lt;br /&gt;
&lt;br /&gt;
;The Final TOUCH&lt;br /&gt;
:You lay your hand on the artifact.&amp;lt;br&amp;gt;The depressed nodule on the artifact suddenly stops sparking.&amp;lt;br&amp;gt;With a rapid series of solid thunks, the copper nodules reorganize as some pop out and some suddenly retract.&amp;lt;br&amp;gt;&#039;&#039;The metal artifact begins to hum softly.&#039;&#039;&amp;lt;br&amp;gt;Roundtime: 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FOCUS ARTIFACT===&lt;br /&gt;
This command is the last one you use.  Once you have depressed all of the copper nodules with TOUCH and received the messaging for The Final Touch, you may now FOCUS ARTIFACT.  If you try to do so before you finish depressing them all, you will receive a failure message.&lt;br /&gt;
&lt;br /&gt;
;Failure&lt;br /&gt;
:You focus your magical senses on a spherical metal artifact.&amp;lt;br&amp;gt;A burning sensation rises up your arms and into your body.&amp;lt;br&amp;gt;You sense an incredibly powerful and complex matrix within the artifact, but it is masked by the sparking of energy from the copper nodules.&amp;lt;br&amp;gt;You learn nothing.&amp;lt;br&amp;gt;Roundtime: 15 seconds.&lt;br /&gt;
;Success&lt;br /&gt;
:You focus your magical senses on a spherical metal artifact.&amp;lt;br&amp;gt;A burning sensation rises up your arms and into your body.&amp;lt;br&amp;gt;You sense an incredibly powerful and complex matrix within the artifact, which is a beautiful example of Lunar energy.&amp;lt;br&amp;gt;Formula and theory race through your mind, and you suddenly gain an inkling of the binding forces of the cosmos.&amp;lt;br&amp;gt;Roundtime: 15 seconds.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you&#039;re done!  Go back to your guildleader, or Lomtaun, and ask about training / EXP again.&lt;br /&gt;
&lt;br /&gt;
=Guild Leader Messaging for Circle 100=&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Lomtaun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;[[Lomtaun]] notices as you approach him, and before you can say a single word, begins to speak.  &amp;quot;I foresaw this moment and I knew when you were sent to find the artifact, what the series of events that would happen thereafter would bring.  My predictions were true, as Fate would will, for within your eyes I see that knowledge.  Still, tell me of your thoughts and experiences with the artifact beneath this island.&amp;quot;  [[Lomtaun]] listens as you share the tale with him, and you explain the insight you gained from your quest.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Guildleader leans back, smiling proudly as you finish the story.  &amp;quot;Congratulations, for you have learned the connections that form the basis for our magic and our guild.  The intricate patterns the stellar bodies form are just like those that drive our spells, our skills, and even our powers of foresight.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He continues, &amp;quot;A Moon Mage&#039;s powers are inextricably linked to the four moons.&amp;quot;  [[Lomtaun]] pauses, to see if you caught the reference.  &amp;quot;Yes, *four* moons, young one, for [[Grazhir]] was all but destroyed so long ago.  With this understanding of how interconnected our guild is with the bodies Celestial, you can now latch onto the small fragments of [[Grazhir]] rather than die on a failed [[Teleport]].&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Now,&amp;quot; he says, &amp;quot;We shall discuss if you are fated for further advancement.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Kssarh]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Kssarh]]&#039;s frown curls slowly into a grin as you approach him.  &amp;quot;Well now, I&#039;ve heard you&#039;re not so worthless as we were all so sure you were, &amp;lt;Character Name&amp;gt;!&amp;quot; he exclaims.  &amp;quot;Tell me what you have learned.&amp;quot;  In detail, you explain to Kssarh all the intricasies of the artifact on Taisgath, and the insight you&#039;ve gained from the quest.  When you finish the tale, he stares at you with an uncharacteristic smile for several silent moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Kssarh]] says, &amp;quot;Congratulations, &amp;lt;Character Name&amp;gt;.  You&#039;ve learned that the stellar bodies form intricate patterns, just like those that drive our spells, our skills, and even our contact with the Probability Plane!  Well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Kssarh]] continues, &amp;quot;A Moon Mage&#039;s power is very deeply linked to everything in the sky.  We are Celestial Mages, but it is the four moons which aid us the most.&amp;quot;  He pauses, as you stare puzzled.  &amp;quot;That&#039;s right.  The four moons, for Grazhir was all but destroyed so long ago.  With the understanding you have now, you can latch onto these small fragments rather than die like a worthless guttersnipe on a failed Teleport!&amp;quot;  Kssarh pauses to roar with laughter.  &amp;quot;Now we can talk about your promotion, but don&#039;t expect me to get easier on you now!&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Cherulisa]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Cherulisa]] closes her eyes and calmly smiles as you explain what you learned from the artifact on Taisgath.  Quietly, she listens until you are finished, then opens her eyes to gaze upon you.  &amp;quot;Surely, the spirits have chosen well, &amp;lt;Character Name&amp;gt;.  Now you understand, don&#039;t you?  The stellar bodies form intricate patterns, very much like the ones that drive our spells, our skills and our contact with the Plane of Probability.  We are bound to the universe, and the universe is bound to us.  We are tied to the planets, the stars and the moons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Cherulisa]] continues, &amp;quot;Our power fluctuates as these heavenly bodies move, but contrary to belief it does not fade when a moon is no longer visible.  Look inside yourself, and you&#039;ll see this to be true.&amp;quot;  She pauses to smile as you ponder this statement.  &amp;quot;Teleporting can be fatal if cast without a moonbeam... at least to someone who does not understand the nature of the universe.  A true Moon Mage such as yourself can latch onto the small fragments of Grazhir that fell to Elanthia to establish an anchor point in lieu of a moonbeam.  Congratulations, &amp;lt;Character Name&amp;gt;, for you have learned another lesson of the Ways.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Tiv]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tiv]] steeples his fingers and looks up at your approach.  With a warm smile forming on his lips, he speaks before you get a chance to say a word.  &amp;quot;Is it strange for an old man to recognize knowledge in a young Elothean&#039;s face and to feel joy at his part in bringing about that knowledge?  Some would call this shameful pride, but I am not perfect.  No, perfection is a journey which even after years of study is some distance off.  Tell me, &amp;lt;Character Name&amp;gt;, of your journey to Taisgath.&amp;quot;  [[Tiv]] leans back and listens as you tell him about the artifact and the quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A moment of silence passes after you have finished the tale, but it is not an awkward nor uneasy one.  Finally, [[Tiv]] speaks, his face clearly betraying a sense of calm pride.  &amp;quot;Congratulations are in order.  You have gained one more key and taken one more step along the path to enlightenment, and with this gift learned much.  Now you realize how the intricate patterns of the stellar bodies are very similar to those that drive our spells, that power our skills, and that guide our visions.  Our powers are linked to the four moons inextricably; they are as much a part of us as our arms or our minds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiv pauses, eyes flashing before saying, &amp;quot;Yes, *four* moons.  Grazhir was all but destroyed so long ago.  With this comprehension and the understanding of how all these patterns interact, you can now latch onto the small fragments of Grazhir rather than die on a failed Teleport.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Now,&amp;quot; he says, &amp;quot;We shall discuss if you are fated for further advancement.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Gylwyn]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Gylwyn smiles brightly at you, &amp;quot;Congratulations, &amp;lt;Character Name&amp;gt;!  I knew you could do it!  Tell me what you found on Taisgath.&amp;quot;  She gives you her complete attention as you describe the artifact you found beneath Taisgath.  When you complete your tale she says, &amp;quot;Do you understand now why words alone could not encompass this?  Just as our art is bound in patterns and systems of order, so are the heavens bound in the same.  We are a microcosm of the celestial dance above us, a font of energy and joy that cannot be exhausted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She continues, &amp;quot;Just as our name implies, we are connected most of all to the waxing and waning passions of the moons -- all four of them.&amp;quot; She lets the number sink in for a moment before continuing, &amp;quot;Though Grazhir fell long ago, something of it remains with us.  You can use the sympathetic connection you share with Grazhir to latch on to its shards from a distance.  With your awareness as your aegis, you never need to fear a misplaced moonbeam with Teleport again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gylwyn takes a moment to catch her breath, then says, &amp;quot;Now that you know that fundamental truth, we can continue with the matter at hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gylwyn looks up from a pile of parchment strewn across her desk.  Smiling with pride, she says, &amp;quot;Wonderful!  Your accomplishments have brought you far.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;[[Mortom]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Mortom gazes into a nearby mirror as you speak to him about what you&#039;ve learned on Taisgath, almost as if he were not paying attention at all.  A moment of uneasy silence passes after you finish.  Finally, Mortom looks up at you and allows a smile to curl his lips.  &amp;quot;Excellent, &amp;lt;Character Name&amp;gt;.  I do mean that.  Now you see that the stellar bodies form intricate patterns, very much like the ones that drive our spells, our skills and our contact with the Plane of Probability.  We are bound to the universe, and the universe is bound to us.  We are tied to the planets, the stars and the moons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Continuing, Mortom says, &amp;quot;A Moon Mage&#039;s power is so deeply and intently linked to the movement of the stellar bodies, but it does not fade when a moon sets.&amp;quot;  He holds a mirror up to your face.  &amp;quot;Look inside the source of your own power, &amp;lt;Character Name&amp;gt;.  You have an understanding now.  You can latch onto the small fragments of Grazhir that fell to Elanthia to establish an anchor for your magic -- Teleporting without a moonbeam is no longer fatal, but a boon!  Congratulations, for you have learned the most basic lesson of the Ways.  You have arrived.&amp;quot;  Mortom leans back and smiles at you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mortom looks up from admiring himself in a nearby mirror.  Smiling with pride, he says, &amp;quot;Excellent, excellent.  No longer an initiate, but a true seeker of knowledge.&amp;quot; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point you will be promoted to 100th provided you meet the experience requirements.  If you do not, any guildleader after this point may promote you when your requirements are filled.  Congratulations!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your New Ability=&lt;br /&gt;
You may now cast [[Teleport]] or [[Moongate]] on [[Grazhir]].  This will move you to the closest shard entry point and place you INSIDE the Ways.&lt;br /&gt;
&lt;br /&gt;
You may also cast Teleport on any moon that is NOT up.  If you do not have a [[Focus Moonbeam]] for it, you will move to the closest shard entry point, OUTSIDE of the Ways.&lt;br /&gt;
&lt;br /&gt;
Casting Moongate on any moon that is NOT up (excluding Grazhir) will continue to result in a rogue MoonGate.&lt;br /&gt;
&lt;br /&gt;
Credit to MOCKERJB for the usage details of this ability.&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:MOTHRA&amp;diff=564290</id>
		<title>User talk:MOTHRA</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:MOTHRA&amp;diff=564290"/>
		<updated>2021-07-30T17:25:49Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* guild removal mechanics/syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==manual edits for broken pages==&lt;br /&gt;
to manually edit the page to fix these it means you need to type in the correct URL to directly take you to the edit form page for said item. So to say fix the &amp;quot;Darkened leather siege shield&amp;quot; you would take the form edit URL &amp;quot;https://elanthipedia.play.net/index.php?title=XXX&amp;amp;action=formedit&amp;quot; and the full item name/title &amp;quot;Shield:Darkened_leather_siege_shield&amp;quot; and put that where the XXX is in the form edit URL, as such... &amp;quot;https://elanthipedia.play.net/index.php?title=Shield:Darkened_leather_siege_shield&amp;amp;action=formedit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Imagemap edits==&lt;br /&gt;
https://www.image-map.net/&lt;br /&gt;
&lt;br /&gt;
==keg room locations page==&lt;br /&gt;
Need a page to collect the various keg rooms scattered across the world that allow you to fill containers for togo bevs.&lt;br /&gt;
&lt;br /&gt;
==depart locations==&lt;br /&gt;
list of depart locations still needs documenting&lt;br /&gt;
&lt;br /&gt;
Map106_Hara&#039;jaal.xml 170&amp;lt;br&amp;gt;&lt;br /&gt;
Map107_Mer&#039;Kresh.xml 303&amp;lt;br&amp;gt;&lt;br /&gt;
Map108_M&#039;Riss.xml 168&amp;lt;br&amp;gt;&lt;br /&gt;
Map112_Ilaya_Taipa.xml 188&amp;lt;br&amp;gt;&lt;br /&gt;
Map13_Dirge.xml 119&amp;lt;br&amp;gt;&lt;br /&gt;
Map150_Fang_Cove.xml 123&amp;lt;br&amp;gt;&lt;br /&gt;
Map2a_Temple.xml 44&amp;lt;br&amp;gt;&lt;br /&gt;
Map31b_Maelshyve&#039;s_Fortress.xml 77&amp;lt;br&amp;gt;&lt;br /&gt;
Map34a_Rossman&#039;s_Landing.xml 36&amp;lt;br&amp;gt;&lt;br /&gt;
Map40_Langenfirth_to_Therenborough.xml 308&amp;lt;br&amp;gt;&lt;br /&gt;
Map41_Marauders.xml 205&amp;lt;br&amp;gt;&lt;br /&gt;
Map42_Therenborough_and_Keep.xml 202&amp;lt;br&amp;gt;&lt;br /&gt;
Map47_Muspar&#039;i.xml 184&amp;lt;br&amp;gt;&lt;br /&gt;
Map66_STR3.xml 320&amp;lt;br&amp;gt;&lt;br /&gt;
Map67_Shard.xml 426&amp;lt;br&amp;gt;&lt;br /&gt;
Map69_Shard_West_Gate.xml 361&amp;lt;br&amp;gt;&lt;br /&gt;
Map7_NTR.xml 166&amp;lt;br&amp;gt;&lt;br /&gt;
Map99_Aesry_Surlaenis&#039;a.xml 65&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inner Hib hospital depart 387&lt;br /&gt;
Ratha is Temple of Hodierna&lt;br /&gt;
&lt;br /&gt;
==rub command==&lt;br /&gt;
need 1st and 3rd person pov of rub command documented&lt;br /&gt;
&lt;br /&gt;
==Select all button==&lt;br /&gt;
for pages where the select button shows up without a script box&lt;br /&gt;
changing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
to&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;pre class=&amp;quot;no-select&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...will get rid of the link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to add the select all button link&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing syntax/how to page==&lt;br /&gt;
Need a Writing page to explain writing syntax, tools and links to various methods where systems require different tools and syntax&lt;br /&gt;
&lt;br /&gt;
==Aesry wilderness rooms==&lt;br /&gt;
check if these rooms on aesry are all max wilderness and add their room descriptions to the beseech the dark to sing quest walkthrough page as places to max out bonus:&amp;lt;br&amp;gt;&lt;br /&gt;
[Ranger Guild, Cave Mouth]&amp;lt;br&amp;gt;&lt;br /&gt;
From a light source nearby, long shadows dance across the sandy floor.  Along the eastern wall, something catches the reflection of a flame.  The crisp and pleasant night air of the cave carries with it a scent of a warm meal not too far off.  You also see a wide crevice.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
&lt;br /&gt;
[Ranger Guild, Tunnel]&amp;lt;br&amp;gt;&lt;br /&gt;
Halfway through the torch-lined tunnel, the ceiling begins to bloat downward, forcing all but the smallest of races to stoop over.  Above a small, unattended fire pit, the contents of an iron pot slowly simmer.  Gradually the smell of onions, garlic, and some sort of fowl become recognizable, masking the otherwise dank, musty smell of the cave.  You also see a trash can and some onionskins.&lt;br /&gt;
&lt;br /&gt;
[Ranger Guild, Main Area]&amp;lt;br&amp;gt;&lt;br /&gt;
The low tunnel opens into a magnificent cathedral of stalagmites and stalactites veiled in a thin mist of moisture.  Amplified by the acoustics of the cavern, water droplets and their echoes perform a natural symphony.  To the north, a natural formation of rocks bridges the chasm.  You also see a flat-topped boulder with a guild register on it, a mountain lion and the Ranger Guildleader Marion.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southwest.&lt;br /&gt;
&lt;br /&gt;
[Ranger Guild, Northern Cavern]&amp;lt;br&amp;gt;&lt;br /&gt;
Mushrooms and colorful lichen anchor their roots throughout the crystal formations within the walls, which magnify the natural light in this area.  Small boulders allow the visitors to sit quietly and enjoy the beauty of the caves, while a natural spring offers the perfect solution to soothe aching bodies.  You also see a rocky bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
[Aesry Surlaenis&#039;a, Hemlock Forest]&amp;lt;br&amp;gt;&lt;br /&gt;
In the shadow of the steep cliff rising to the north, the hemlocks grow close together, their branches entwined and woven in a matted mass of snarls.  The sky is barely visible overhead and only a wan light penetrates to the needle-covered forest floor.  The distant sound of tumbling rocks ricochets dully off the cliff face high overhead where something climbs, or falls.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: north, southwest.&lt;br /&gt;
&lt;br /&gt;
==guild removal mechanics/syntax==&lt;br /&gt;
guild removal mechanics and syntax page. currently, empath guild, Ranger guild, Trader guild...necromancer guild? wm guild elemental? paladin guild?&lt;br /&gt;
&lt;br /&gt;
p1 or all? moon mage guild:&lt;br /&gt;
:show &amp;lt;person&amp;gt; door&lt;br /&gt;
&lt;br /&gt;
trader market tent:&lt;br /&gt;
:ASK GUARD FOR REMOVE (and/or removal?) &amp;lt;person&amp;gt;&lt;br /&gt;
:it only requires one Trader to remove someone, if you are at least 10 circles higher than the person you wish to remove. If not, it still requires two Traders&lt;br /&gt;
:two Traders of at least 20th circle or a single Trader at least 10 circles higher than the target ?&lt;br /&gt;
&lt;br /&gt;
trader player owned shops:&lt;br /&gt;
SHOP REMOVE [CUSTOMER] escorts the target customer out of your shop. They will be unable to return to your shop for a specific period of time. By default this is two anlaen, but you can change that using SHOP TIMERS. &lt;br /&gt;
&lt;br /&gt;
If a customer is being especially disruptive, you can use SHOP BLACKLIST [CUSTOMER]. This will place the customer on a &#039;no entry&#039; list that the guards will keep a close eye on, and they will not allow that customer to enter the shop. A blacklist entry lasts for ten Elanthian weeks (10 RL days) by default, which can be changed using SHOP TIMERS BLACKLIST. There is a non-refundable fee of one silver per Elanthian week for every person you blacklist this way.&lt;br /&gt;
&lt;br /&gt;
If you would like to remove somebody from your blacklist prematurely (whitelist them), you can use SHOP BLACKLIST REMOVE [CUSTOMER]. You will not be refunded your fee for the extra work that the guards had to do to keep an eye out for that customer. &lt;br /&gt;
&lt;br /&gt;
p1 empath guild:&lt;br /&gt;
:ASK [[Constanze|CONSTANZE]] FOR REMOVE (and/or removal?) &amp;lt;PERSON&amp;gt; &lt;br /&gt;
:Empaths Under Circle 20 Can Remove:&lt;br /&gt;
::Visibly necro-y necromancers and people with high social outrage.&lt;br /&gt;
:Empaths Between Circles 20 and 50 Can Remove:&lt;br /&gt;
::The above, as well as non-Empaths if at least two Empaths request the person&#039;s removal.&lt;br /&gt;
:Empaths Between Circles 50 and 100 Can Remove:&lt;br /&gt;
::Non-Empaths.&lt;br /&gt;
:Empaths Circle 100 and Above Can Remove&lt;br /&gt;
::The above, as well as Empaths under circle 100.&lt;br /&gt;
&lt;br /&gt;
p1 ranger guild:&lt;br /&gt;
:Ask journeyman for remove (and/or removal?) &amp;lt;person&amp;gt;?&lt;br /&gt;
::still requiring two ranger requests were only necessary until one reached circle 100; now you need two requests to kick out any Ranger that is 100 or higher, even if you are also 100th+.?&lt;br /&gt;
&lt;br /&gt;
p1 cleric guild:&lt;br /&gt;
:ask monk for remove person?&lt;br /&gt;
:Monk npc at Fostra Square and Monk npc at escape tunnels entrance&lt;br /&gt;
::Any two clerics of at least 20 circles can ask for the removal of any non-cleric.&lt;br /&gt;
::Any single cleric of at least 50 circles can ask for the removal of any non-cleric.&lt;br /&gt;
::Any single cleric of at least 100 circles can ask for the removal of anyone, cleric or non-cleric.&lt;br /&gt;
::Requests for removal can be made with either the Fostra Square or Escape Tunnel guard.&lt;br /&gt;
&lt;br /&gt;
meeting halls/towers:&lt;br /&gt;
the player character renting the meeting hall can:&lt;br /&gt;
:remove &amp;lt;person&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==starlight aura==&lt;br /&gt;
Starlight Aura page needs a list of all spells that require starlight aura as well as spells that can use starlight aura to circumvent environmental restrictions.&lt;br /&gt;
&lt;br /&gt;
==Misenseor Abbey puzzle==&lt;br /&gt;
add room descriptions and details to this page&lt;br /&gt;
&lt;br /&gt;
==bard and cleric shops Crossing==&lt;br /&gt;
add syntax for bard and cleric shops&lt;br /&gt;
&lt;br /&gt;
==glaes spatula event log==&lt;br /&gt;
upload log of the event:&lt;br /&gt;
https://elanthipedia.play.net/Glaes_Spatula_Cooking_Competition_423&lt;br /&gt;
http://forums.play.net/forums/DragonRealms/Events%20and%20Happenings%20in%20DragonRealms&#039;%20Elanthia/Festivals%20%60%20Merchants/view/3914&lt;br /&gt;
&lt;br /&gt;
==april 2016 updates need adding==&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/1359&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/1365&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/1366&lt;br /&gt;
&lt;br /&gt;
rest of 2016 needs release posts uploaded, and part of 2017 as well&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
&lt;br /&gt;
Saw you tagging things as mounts (thank you!), and to make things easier I created a new special item property you can now use to flag items to make things a bit easier &amp;quot;mounts&amp;quot;! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 21:08, 22 September 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Magical Tattoos ==&lt;br /&gt;
&lt;br /&gt;
Same thing as flying mounts, but for magical tattoos! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:47, 25 September 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Syntax for Crossing shops==&lt;br /&gt;
need to finish up noobifying the syntax for crossing crafting society shops, bard/music shop, probably others. double check for shops that require typing out entire item name rather than abbreviations and specify that.&lt;br /&gt;
&lt;br /&gt;
==semantic example==&lt;br /&gt;
https://elanthipedia.play.net/index.php?title=Special%3AAsk&amp;amp;q=%5B%5Bpage+type+is%3A%3Abestiary%5D%5D%0D%0A%5B%5BRare%3A%3Afalse%5D%5D%0D%0A%5B%5Bmissing%3A%3AInfobox+entry+on+overall+relative+creature+level%5D%5D&amp;amp;po=%3FRare%0D%0A%3FOverall+relative+creature+level+is%0D%0A%3FFound+on+map%0D%0A&amp;amp;eq=yes&amp;amp;p%5Bformat%5D=broadtable&amp;amp;sort_num=&amp;amp;order_num=ASC&amp;amp;p%5Blimit%5D=500&amp;amp;p%5Boffset%5D=&amp;amp;p%5Blink%5D=all&amp;amp;p%5Bsort%5D=&amp;amp;p%5Bheaders%5D=show&amp;amp;p%5Bmainlabel%5D=&amp;amp;p%5Bintro%5D=&amp;amp;p%5Boutro%5D=&amp;amp;p%5Bsearchlabel%5D=...+further+results&amp;amp;p%5Bdefault%5D=&amp;amp;p%5Bclass%5D=sortable+wikitable+smwtable&amp;amp;p%5Bsep%5D=&amp;amp;eq=yes&lt;br /&gt;
&lt;br /&gt;
==Food Summoner category page==&lt;br /&gt;
lists all food and drink summoning/generating items&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadoweaver&amp;diff=556842</id>
		<title>Shadoweaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadoweaver&amp;diff=556842"/>
		<updated>2021-06-05T14:18:44Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Shadoweaver&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|68b|The Lost Ground (68b)}}&lt;br /&gt;
|simulevel=42&lt;br /&gt;
|naturallevel=43&lt;br /&gt;
|weaponlevel=43&lt;br /&gt;
|defenselevel=42&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=255&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dense shadows of the demon forest coalesce into the stunningly perfect form of a &#039;&#039;&amp;amp;lt;your race&amp;amp;gt;&#039;&#039; battle maiden whose pearl-white eyes gaze back at you seductively.  The shadoweaver moves lithely through the air, weaving a dark tapestry of alluring malevolence that threatens to wrap you in its chilling folds.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Shadoweavers cast the [[casts spell::Earth Meld]] spell.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
Fog obscures the obvious exits in each room, and some rooms have muck that you can get stuck in. {{skill|Athletics}} is used to move through the muck.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* a {{cloot|a|matte-black chain hauberk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
This area is part of the [[Dark Hand]], an evil forest that was pushed back away from Shard by [[Graev]] and the [[Emerald Knights]] during the time of Ferdahl [[Alec]].  A collection of Graev&#039;s letters can be found in [[Book:BggEC1|The Emerald Chronicles]].&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Meditations&amp;diff=556841</id>
		<title>Category:Meditations</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Meditations&amp;diff=556841"/>
		<updated>2021-06-05T14:04:37Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Summary of Meditations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Barbarians]] are trained in more than relentless battle, they are trained to apply their will to the world around them.&lt;br /&gt;
&lt;br /&gt;
Meditations are moderate term buffs that are typically initiated outside of combat.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
  MEDITATE FLAME                       - Check your Inner Fire as well as Available Training Sessions.&lt;br /&gt;
  MEDITATE &amp;lt;ability&amp;gt;                   - Perform a Barbarian Meditation.&lt;br /&gt;
  MEDITATE &amp;lt;object&amp;gt; |CRUSH|BASH|SMASH| - Destroys a held magical item.&lt;br /&gt;
  MEDITATE RESEARCH &amp;lt;ability&amp;gt;          - Mentally study and review a Barbarian ability.&lt;br /&gt;
  MEDITATE STOP                        - Stop all meditations.&lt;br /&gt;
  MEDITATE LIST                        - Show all known Barbarian Meditations.&lt;br /&gt;
&lt;br /&gt;
==Magic Destruction==&lt;br /&gt;
A Barbarian needs no magic, and is harmed by the illusion that they do. However, they can also draw strength from the meditative destruction of tainted items, stoking their [[Inner Fire]]. Upon {{com|meditate}}ing on a magical item, they may destroy it any number of ways, with a chance of a minor Inner Fire boost.&lt;br /&gt;
&lt;br /&gt;
The success of the boost seems to be partially based off [[Strength]], and there is the risk of Inner Fire loss, slight damage to body parts from the item&#039;s destruction, or no change in Inner Fire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; Currently, only [[runestones]] may be affected this way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*They are named after concepts or function.&lt;br /&gt;
&lt;br /&gt;
==Summary of Meditations==&lt;br /&gt;
{{AbilityList|h}}&lt;br /&gt;
{{#ask:[[guild association is::Barbarian]][[Ability type is::meditation]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,prerequisite,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList8&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Barbarian abilities}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sweat_command&amp;diff=550954</id>
		<title>Sweat command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sweat_command&amp;diff=550954"/>
		<updated>2021-04-01T07:23:24Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Gnome, Halfling, Human, Prydaen&lt;br /&gt;
|description=Emotive verb.&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|Lacking race info for Elothean, Gnome, Rakash (moonskin)}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The {{com|SWEAT}} command has different outcomes depending on your race.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::dwarf|Dwarf]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: You perspire and twist your beard nervously.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;&#039;s face glistens as he twists &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
: You consider the size of a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and tug your beard nervously as sweat breaks out on your brow.  Maybe this thing should be approached from below.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and tugs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously as sweat breaks out on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; brow.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; doesn&#039;t like the size of it.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;&lt;br /&gt;
: You ponder &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and tug your beard nervously as sweat breaks out on your brow.  What would be the best way to mine this thing?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and tugs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously as sweat breaks out on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; brow.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039;&#039;d rather it be a piece of rock.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; &lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and tug your beard nervously as sweat breaks out on your brow.  Things would be easier if &#039;&#039;&amp;lt;she/he&amp;gt;&#039;&#039; was a nice block of granite.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and tugs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously as sweat breaks out on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; brow.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039;&#039;d rather it be a piece of rock.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039; &lt;br /&gt;
: You wring out your beard, releasing a surprising amount of sweat trapped there.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; wrings out &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard, releasing a surprising amount of trapped sweat.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::elothean|Elothean]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: You flush briefly.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; flushes briefly.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, your eyes widening as you evaluate the threat it poses.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes widening.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;, twitching slightly as you debate how best to deal with it.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at an &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;, &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hand twitching slightly.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and blink several times.&lt;br /&gt;
: ?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You pause for a moment, closing your eyes to refocus your thoughts.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; pauses momentarily, closing &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes as if to regain focus.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::elf|Elf]]==&lt;br /&gt;
*{{tt|sweat}} - You break into a sweat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; breaks into a sweat.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039; - You regard a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a worried gaze, but decide it&#039;s nothing to sweat over.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; regards a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a worried gaze for a moment.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039; - You regard a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; with a worried gaze, but decide it&#039;s nothing to sweat over.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; regards a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; with a worried gaze for a moment.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039; - You glance over at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; nervously, but soon realize that he is entirely beneath your concern.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at you nervously for a moment before looking away with a faintly amused smile.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039; - A fine line of perspiration starts to form along your brow, beading into faint droplets as your discomfort increases.  With a quick swipe to your forehead you brush away the moisture, unsure if anyone noticed.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; furrows his brow and quickly sweeps a hand along his forehead.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::gnome|Gnome]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: Your face flushes as you break into a sweat.&lt;br /&gt;
: Gnome&#039;s face flushes as (he/she) breaks into a sweat.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You pale and begin to sweat as you glance nervously at &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;.&lt;br /&gt;
: ?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look apprehensively at an &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039; and begin to sweat.&lt;br /&gt;
: Gnome looks apprehensively at an &amp;lt;item&amp;gt; and begin to sweat.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You mop your brow as you stare up at &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039; nervously.&lt;br /&gt;
: Gnome mops (his/her) brow as (he/she) stares up at you nervously.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You rub the back of your neck as you begin to sweat profusely.&lt;br /&gt;
: Gnome rubs the back of her neck as (he/she) begins to sweat profusely.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::gor&#039;tog|Gor&#039;Tog]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: A drop of sweat glides down from the top of your head as you contemplate your sticky situation.&lt;br /&gt;
: Unimpeded by hair, a drop of sweat glides smoothly down &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&#039;s head.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and sweat as you wonder if you can eat all that in one sitting.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and sweats, but you notice that he has also started drooling.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and sweat as you wonder just what you&#039;re supposed to do with it.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and sweats, looking frustrated and puzzled.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and sweat.  He&#039;s probably going to make things difficult.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you and sweats.  He doesn&#039;t look scared exactly -- he looks more like he expects you to cause headaches.  Are you going to make him do math?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;&lt;br /&gt;
: You mop the sweat from your brow, taking a moment to buff your scalp while you&#039;re up there.&lt;br /&gt;
: &amp;lt;Name&amp;gt; mops the sweat from his brow, taking a moment to buff his scalp while he&#039;s up there.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::halfling|Halfling]]==&lt;br /&gt;
* {{tt|sweat}}&lt;br /&gt;
: Your face flushes brightly as you begin to perspire.&lt;br /&gt;
: &amp;lt;Name&amp;gt;&#039;s face flushes brightly as he begins to perspire.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and furrow your brow as you begin to perspire.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and furrows his brow as he begins to sweat.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and furrow your brow as you begin to perspire.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at a &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and furrows his brow as he begins to sweat.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Your breath catches in your throat as you glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;.  Sweat forms on your brow as you contemplate what to make of &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; inhales sharply as he glances at you.  He begins to perspire as he eyes you nervously.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Sweat beading on your brow, your breath quickens as you glance around nervously.&lt;br /&gt;
: &amp;lt;Name&amp;gt; begins to breathe quickly and glance around nervously, sweat forming on his brow.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::human|Human]]==&lt;br /&gt;
* {{tt|sweat}} - You break into a sweat.&lt;br /&gt;
: &amp;lt;Name&amp;gt; breaks into a sweat.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You nervously glance at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, flushing slightly as sweat begins to form on your brow.&lt;br /&gt;
: &amp;lt;Name&amp;gt; flushes slightly as he glances nervously at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, beads of sweat forming on his brow.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begin to sweat, not sure what to make of it.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begins to sweat.  He looks like he doesn&#039;t know what to make of it.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and quickly look away.  Sweat coats your brow as you debate how to properly deal with &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you and quickly looks away.  After a brief moment, you note beads of sweat forming on his brow.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: A bead of sweat rolls down the side of your face as your eyes dart nervously about.&lt;br /&gt;
: &amp;lt;Name&amp;gt; begins to sweat profusely, his eyes darting nervously about.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::kaldar|Kaldar]]==&lt;br /&gt;
* {{tt|sweat}}&lt;br /&gt;
: You furrow your brow as sweat begins to pour down your face.  Get a grip!&lt;br /&gt;
: Sweat begins to pour down &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039;&#039;s face as he furrows his brow.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You begin to sweat as you hesitantly turn toward &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; begins to sweat as he hesitantly turns toward &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You casts a sidelong glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begin to fidget nervously.&lt;br /&gt;
: &amp;lt;Name&amp;gt; casts a sidelong glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begins to fidget nervously.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Sweat coats your brow as you nervously appraise &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you and breaks into a sweat.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You roughly brush sweat from your brow with the back of your hand.&lt;br /&gt;
: &amp;lt;Name&amp;gt; roughly brushes sweat from his brow with the back of his hand.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::prydaen|Prydaen]]==&lt;br /&gt;
* {{tt|sweat}}&lt;br /&gt;
: Your breath quickens as you begin to pant slightly, trying to cool off.&lt;br /&gt;
: &#039;&#039;&amp;lt;Peron&amp;gt;&#039;&#039;&#039;s breath quickens as &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; begins to pant slightly, trying to cool off.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at a &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039; and tense, ears twitching as you try to decide how to approach it.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and tenses, ears twitching slightly.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at an &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039; and tense, bending your knees slightly in case you need to run.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and tenses, bending his knees slightly in preparation to run.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;, and your ears give an involuntary twitch.  Shifting from foot to foot nervously, you eye &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039; cautiously.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you, and his ears give an involuntary twitch.  Shifting from foot to foot nervously, he eyes you cautiously.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: As your discomfort grows, one ear quirks sideways with a twitch.  Your facial expression doesn&#039;t change as the ear comes upright again, but the other flicks out to the side of your head almost of its own volition.  With effort, you get your ears back under control.&lt;br /&gt;
: One of &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&#039;s ears quirks to the side with what appears to be a nervous a twitch. It straightens upright as the other flips to the side in another quick twitch. With visible effort, &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; gets her ears back under control.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::rakash|Rakash]]==&lt;br /&gt;
===Normal===&lt;br /&gt;
* Same as [[#Human|Human]].&lt;br /&gt;
&lt;br /&gt;
===Moonskin===&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: Your fur suddenly feels heavier as your nerves cause sweat to bead on the underlying skin.&lt;br /&gt;
: You notice a faintly salty scent emanating from &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; as &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; begins to sweat.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and immediately begin to sweat, noticing a smell like damp wool with a slightly salty tang begin to waft from your fur.&lt;br /&gt;
: ?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Uncertain of what to make of the &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;, you begin to sweat, causing the faint scent of damp wool to rise from your fur.&lt;br /&gt;
: &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; throws a nervous glance at a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and begins to sweat, a faint scent like damp wool with a slight salty tang rising from &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; fur.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: As you size &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; up with a glance, you get nervous and begin to sweat lightly, causing the scent of damp wool mixed with a hint of salt to waft from your fur.&lt;br /&gt;
: &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; glances at you, nervously sizing you up.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You feel heat building beneath your fur as your nervousness takes hold.  You open your lips slightly to allow some cool air to enter your lungs.&lt;br /&gt;
: &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; opens &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; lips slightly, inhaling deeply as if trying to cool off.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::s&#039;kra mur|S&#039;Kra Mur]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: You wrack your jaw wide open and expel a few hot breaths, releasing some of your excess heat.  Once you feel sufficiently refreshed, you close your jaw again.&lt;br /&gt;
: &amp;lt;Name&amp;gt; opens his mouth widely and expels a few quick breaths.  He holds that pose for a few moments, then closes his mouth with a definite click.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You eye a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; carefully, trying to determine how much it will interfere with your plans.  Maybe you should stay clear, just in case.&lt;br /&gt;
: &amp;lt;Name&amp;gt; eyes a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; carefully, swiveling his head from side to side.  You notice the tip of his tail flick towards the ground slightly.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and try to figure out whether it will pose a significant problem for you or not.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at an &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and emits a quiet clicking noise as he assesses it.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Your eyes widen as you fix your gaze on &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;, assessing that things may become difficult.  Perhaps you should stay on your toes, just in case.&lt;br /&gt;
: &amp;lt;Name&amp;gt;&#039;s eyes widen and he fixes you with a cautious, reptilian stare.  His body seems tense and ready to react as he focuses on you.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance around nervously as your pupils dilate, trying to take in your surroundings quickly.&lt;br /&gt;
: &amp;lt;Name&amp;gt;&#039;s pupils dilate as he glances around quickly, his tail twitching into a slight &amp;quot;U&amp;quot; shape.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Role-playing commands}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gobble_command&amp;diff=550953</id>
		<title>Gobble command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gobble_command&amp;diff=550953"/>
		<updated>2021-04-01T07:21:45Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Halfling, Kaldar, Rakash&lt;br /&gt;
|description=Emotive verb.&lt;br /&gt;
|messaging=-&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|Verb messaging is not complete}}&lt;br /&gt;
{{com|GOBBLE}} is a [[race association is::gor&#039;tog|Gor&#039;Tog]]-only command used to scarf down food.&lt;br /&gt;
&lt;br /&gt;
==Syntax and Messaging==&lt;br /&gt;
* {{tt|GOBBLE}}: Your mind drifts to thoughts of food and you begin to drool, thinking of all of the wonderful things to gobble.&lt;br /&gt;
: ?&lt;br /&gt;
* {{tt|gobble}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;: You gaze hungrily at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;, and for a brief moment, she seems to take on the image of a roasted haunch of savory, dripping meat.&lt;br /&gt;
: ?&lt;br /&gt;
* {{tt|gobble}} &#039;&#039;&amp;lt;GameMaster&amp;gt;&#039;&#039;: BAD &#039;Tog!  Bad, bad &#039;Tog!&lt;br /&gt;
: ?&lt;br /&gt;
* {{tt|gobble}} &#039;&#039;&amp;lt;food&amp;gt;&#039;&#039;: ?&lt;br /&gt;
: ?&lt;br /&gt;
* {{tt|gobble}} &#039;&#039;&amp;lt;non-food item&amp;gt;&#039;&#039;: ?&lt;br /&gt;
: ?&lt;br /&gt;
* {{tt|gobble}}  &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; (If Prydaen): Gobbling takes far too much energy.&lt;br /&gt;
: &amp;lt;Person&amp;gt;&#039;s mouth stretches open wide in a broad yawn.&lt;br /&gt;
* {{tt|gobble}}  &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; (If Dwarf): &lt;br /&gt;
: Dwarf sighs and pats (his/her) belly with regret.&lt;br /&gt;
* {{tt|gobble}}  &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; (If Elf): &lt;br /&gt;
: A nauseated pallor slowly suffuses Elf&#039;s face from neck to ear-tips.&lt;br /&gt;
* {{tt|gobble}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; (If Human): You consider gobbling it down, but decide against it, gagging.&lt;br /&gt;
: &amp;lt;Person&amp;gt; looks faintly uncomfortable, as if gagging on something.&lt;br /&gt;
* {{tt|gobble}} (If Elothean): Elothean frowns in distaste.&lt;br /&gt;
* {{tt|gobble}} (If Gor&#039;Tog): Gor&#039;Tog&#039;s eyes go dreamy and he begins to drool.&lt;br /&gt;
* GOBBLE SELF (Gor&#039;Tog): Gor&#039;Tog noisily licks (his/her) chops.&lt;br /&gt;
* GOBBLE &amp;lt;food&amp;gt; (Gor&#039;Tog): Gor&#039;Tog messily gobbles down &amp;lt;food&amp;gt;.&lt;br /&gt;
* GOBBLE &amp;lt;person&amp;gt; (Gor&#039;Tog): Gor&#039;Tog looks at you, mouth parting slightly and a strand of saliva forming on (his/her) lip. Maybe you should be nervous?&lt;br /&gt;
* GOBBLE &amp;lt;person&amp;gt; (Kaldar): An expression of pride crosses Kaldar&#039;s face.&lt;br /&gt;
* GOBBLE &amp;lt;person&amp;gt; (Halfling): Halfling sniffs disdainfully and dry-washes (his/her) hands.&lt;br /&gt;
* GOBBLE &amp;lt;person&amp;gt; (Rakash): Rakash snorts and folds (his/her) arms across (his/her) chest with disdain.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Eat command|EAT]]&lt;br /&gt;
* [[Nibble command|NIBBLE]]&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snap_command&amp;diff=550952</id>
		<title>Snap command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snap_command&amp;diff=550952"/>
		<updated>2021-04-01T07:21:19Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Gnome, Halfling, Human, Kaldar, Prydaen&lt;br /&gt;
|description=Role-playing commands for various types of snapping and hand motions. Snap has special messaging for humans, with some addition special messaging for all races.&lt;br /&gt;
|messaging=&#039;&#039;&#039;SNAP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY NOSE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Cupping your face with your hands, you slyly press your fingers to the bridge of your nose while sticking your thumb inside your mouth.  You pluck your front teeth with the tip of your nail to create a cracking sound, carefully keeping your mouth and nose hidden from view.  You coordinate the noise with the motion of your fingers, creating the illusion of snapping your nose back and forth.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Cupping &amp;lt;his/her&amp;gt; face with &amp;lt;his/her&amp;gt; hands, &amp;lt;Person&amp;gt; presses &amp;lt;his/her&amp;gt; fingers to the bridge of &amp;lt;his/her&amp;gt; nose.  Suddenly, &amp;lt;he/she&amp;gt; pushes &amp;lt;his/her&amp;gt; nose to the right, creating a horrible snapping noise!  &amp;lt;He/She&amp;gt; repeats the motion to the left and cracks it back into place.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY NECK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Pressing the palm of one hand under your chin, you jerk your neck wildly to the side, causing a loud pop.  You let out an involuntary sigh as your body relaxes. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; grasps &amp;lt;his/her&amp;gt; chin roughly and jerks it to the side.  You hear a loud pop and see &amp;lt;him/her&amp;gt; visibly relax. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY BACK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You clutch your lower back and quickly twist from side to side. You hear a series of loud pops and sigh, feeling your body relax slightly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; grasps &amp;lt;his/her&amp;gt; lower back and twists roughly from side to side.  You hear a loud pop and see &amp;lt;him/her&amp;gt; visibly relax. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; ARM&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stretch your &amp;lt;left/right&amp;gt; arm across your chest, pulling it tight to your body by pushing with your &amp;lt;right/left&amp;gt; hand on the elbow.  After you hear your shoulder make a satisfactory pop, you violently release your arm and snap it around in the opposite direction, creating a few more choice cracking noises in your upper back. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; stretches &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; arm across &amp;lt;his/her&amp;gt; chest, pulling it tight to &amp;lt;his/her&amp;gt; body with &amp;lt;his/her&amp;gt; other hand.  You hear a soft pop from &amp;lt;Person&amp;gt;&#039;s shoulder, and &amp;lt;he/she&amp;gt; suddenly whips &amp;lt;his/her&amp;gt; arm around to crack &amp;lt;his/her&amp;gt; upper back. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; HAND&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You use the palm of your &amp;lt;right/left&amp;gt; hand to push down upon the backs of the fingers on your &amp;lt;left/right&amp;gt;, directly on the joints.  Not unlike the sound of corn popping, your knuckles release several snaps as they succumb to the pressure.  Then, you steeple your hands together and press the &amp;lt;left/right&amp;gt; hand&#039;s fingers firmly backward, causing them to crack yet again.  You clench and unclench your fist a few times to relax the muscles once again. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; pushes directly on the joints of &amp;lt;his/her&amp;gt; left hand with the palm of &amp;lt;his/her&amp;gt; right.  Not unlike the sound of corn popping, &amp;lt;his/her&amp;gt; knuckles release several snaps as they succumb to the pressure.  Next, &amp;lt;he/she&amp;gt; steeples &amp;lt;his/her&amp;gt; hands together and presses the &amp;lt;left/right&amp;gt; hand&#039;s fingers firmly backward, causing them to crack yet again.  Finally, &amp;lt;Person&amp;gt; clenches and unclenches &amp;lt;his/her&amp;gt; fist a few times after the grueling ritual. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; LEG&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You straighten your &amp;lt;left/right&amp;gt; leg completely by pointing the tip of your toes toward the ground and lifting your heel.  With a quick jerk, you kick your foot backwards under your body and flip it forward again.  Your knee emits a few snapping sounds during the process, particularly when you wiggle and stretch your leg again after the initial maneuver. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; straightens &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; leg completely by pointing the tip of &amp;lt;his/her&amp;gt; toes toward the ground and lifting &amp;lt;his/her&amp;gt; heel.  With a quick jerk, &amp;lt;he/she&amp;gt; kicks &amp;lt;his/her&amp;gt; foot backwards and flips it forward.  &amp;lt;His/Her&amp;gt; knee emits a few snapping sounds during the process, particularly when &amp;lt;he/she&amp;gt; wiggles and stretches &amp;lt;his/her&amp;gt; leg afterwards. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; FOOT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lift your &amp;lt;left/right&amp;gt; foot up off the ground and rotate your ankle several times, starting off clockwise and eventually reversing the motions.  A few muted snaps and pops are the result of the deliberate, rhythmic movement. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; foot up off the ground and rotates &amp;lt;his/her&amp;gt; ankle several times, starting off clockwise and eventually reversing the motions.  A few muted snaps and pops are the result of the deliberate, rhythmic motions. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ALTERNATE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap first with your right hand and then your left.  You repeat the routine a few times before you get bored.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps first with &amp;lt;his/her&amp;gt; right hand and then with &amp;lt;his/her&amp;gt; left.  &amp;lt;He/She&amp;gt; repeats the routine a few times to display how talented &amp;lt;his/her&amp;gt; fingers are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps a syncopated rhythm, switching off between right and left hands. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ANGRY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers as you seethe in attempt to keep down your anger. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; seethes angrily, snapping &amp;lt;his/her&amp;gt; fingers warningly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers like the beat of a war drum. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ANNOY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your hand up and begin to snap incessantly, trying to annoy everyone around you. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hand up and starts to snap incessantly.  It&#039;s very annoying, and you wish &amp;lt;he/she&amp;gt; would stop.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hand up and snaps incessantly while trying to hide a mischievous smirk. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP APPLAUD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers in poetic appreciation, marveling in the thrill of onomatopoeia and alliteration. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; repeatedly snaps &amp;lt;his/her&amp;gt; fingers, respectfully acknowledging tasteful, artistic expression.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers pompously around the area. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP APPROVE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers rapidly in approval, showing everyone how truly nonchalant you are. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hands slightly and snaps rapidly as &amp;lt;he/she&amp;gt; nods &amp;lt;his/her&amp;gt; head lazily in approval.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers rapidly, either to stay awake or acknowledge something. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BORED&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: With nothing else to occupy yourself with, you snap your fingers, wondering how long you can keep going at the same pace before either your fingers start to ache or you lose interest.  You manage to last for several moments before your finger and thumb slide silently away from each other, failing to produce the same crisp snap as before.  Oh, well!  Better luck next time. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: With a look of concentration written clearly across &amp;lt;his/her&amp;gt; face, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers repeatedly, managing to keep the pace steady and constant for several breathless moments.  Impressive! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;him/her&amp;gt; fingers repetitiously, the loud sounds quickly grating on your nerves. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP COMMAND &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers at yourself.  Now that is really taking command! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at himself. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP COMMAND &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers once at &amp;lt;Person&amp;gt; and point at the ground in front of you. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at you and points down at the ground in front of &amp;lt;him/her&amp;gt;! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at &amp;lt;Person2&amp;gt; and points at &amp;lt;his/her&amp;gt; feet. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP COMMAND &amp;lt;person&amp;gt; &amp;lt;direction&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers once at &amp;lt;Person&amp;gt; and point &amp;lt;direction&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at you and points &amp;lt;direction&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at &amp;lt;Person2&amp;gt; and points &amp;lt;direction&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP CURSE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers and throw down your arms, accepting defeat.  Oh, well, maybe next time! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers as &amp;lt;he/she&amp;gt; misses &amp;lt;his/her&amp;gt; chance. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers once and looks sheepish. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP DISGUSTED&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers once and spit in a display of pure disgust. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers once and spits in a display of pure disgust. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and then spits.  How vulgar! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP DRINK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers, ordering everyone a drink on the house! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, noting everyone&#039;s thirst, and orders drinks on the house! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, signaling it&#039;s time to drink! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP EASY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You casually snap your fingers, emphasizing how easy things are. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually snaps &amp;lt;his/her&amp;gt; fingers, trying to tell you that it&#039;s a cinch. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FAIL &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You&#039;re a loser! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; scrunches up his face, looking unattractive and very undignified. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FAIL &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shake your head and give a quick succession of loud snaps toward &amp;lt;Person&amp;gt;, indicating your disapproval. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; completes a rapid succession of loud snaps while shaking &amp;lt;his/her&amp;gt; head at you.  Someone is not pleased! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; scowls and shakes &amp;lt;his/her&amp;gt; head at &amp;lt;Person2&amp;gt; while snapping rapidly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FIERCE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Narrowing your eyes and pursing your lips, you snap your fingers and punch your thigh in a conspicuous display of ferocity. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; fixes &amp;lt;his/her&amp;gt; face into a fierce expression before snapping &amp;lt;his/her&amp;gt; fingers and punching &amp;lt;his/her&amp;gt; thigh conspicuously. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; looks disgruntled as &amp;lt;he/she&amp;gt; snaps once and punches &amp;lt;his/her&amp;gt; thigh. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FLIRT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers and pucker your lips, unafraid in the face of love. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; puckers &amp;lt;his/her&amp;gt; lips as &amp;lt;he/she&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, unabashedly vying for your attention. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers beckoningly in what appears to be some bizarre mating ritual. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP HAPPY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers to a happy beat and dance around excitedly! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers to a happy beat and dances around excitedly! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and moves around like a madman! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP IDEA&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers smartly, grinning at your new idea! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers smartly, grinning as if he has an idea. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; grins and snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP LOUD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your arm in the air and loudly snap your fingers, demanding attention. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers loudly in the air, trying to get your attention. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers loudly!  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP MULTI&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You nimbly run your thumb across all four fingers, creating a multilayered snapping noise. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; nimbly runs &amp;lt;his/her&amp;gt; thumb across all of &amp;lt;his/her&amp;gt; fingertips to create an unusual snapping noise. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; somehow makes a snapping noise using all of &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP MUSIC&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers and nod your head to your own unique beat. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and nods &amp;lt;his/her&amp;gt; head to &amp;lt;his/her&amp;gt; own beat. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; attempts to snap &amp;lt;his/her&amp;gt; fingers and bob &amp;lt;his/her&amp;gt; head at the same time. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP NERVOUS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You nervously snap your fingers in anticipation of the worst outcome. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; bites &amp;lt;his/her&amp;gt; lower lip and repeatedly snaps &amp;lt;his/her&amp;gt; fingers in an attempt to calm &amp;lt;his/her&amp;gt; nerves. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; bites &amp;lt;his/her&amp;gt; lower lip and clumsily snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SNAP PONDER&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers repeatedly as you ponder a missing thought.  You know you just had it, but you just can&#039;t seem to remember. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; quickly snaps &amp;lt;his/her&amp;gt; fingers as &amp;lt;he/she&amp;gt; tries to jog &amp;lt;his/her&amp;gt; memory. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers wildly! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP PROUD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You slightly raise your head up and smirk as you pointedly snap your fingers, proud of your latest accomplishments. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; chin and smirks, pointedly snapping &amp;lt;his/her&amp;gt; fingers, obviously proud of &amp;lt;himself/herself&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; smirks and pointedly snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP QUICK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You quickly snap your fingers letting everyone know it&#039;s time to move! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; quickly snaps &amp;lt;his/her&amp;gt; fingers in attempt to get everyone going. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers in a very agitated fashion. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ROLL&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Facing your palm upward, you snap, flatten your fingers, and roll your wrist around in a circle.  As you rotate your hand, you turn it so your palm faces downward and move it away from your body in a smooth motion. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; does the snap and roll, fluidly executing the motions in a veritable ballet of finger and wrist movements.  Exuding confidence, &amp;lt;he/she&amp;gt; winks at you, a fellow Human. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and rolls &amp;lt;his/her&amp;gt; wrist, trying to look cool. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SASSY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You show off your sassy attitude by snapping your fingers and swinging your hand up in an arc while snaking your head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; shows &amp;lt;his/her&amp;gt; sassiness by snapping &amp;lt;his/her&amp;gt; fingers and swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;him/her&amp;gt; fingers and swings &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SASSY &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sassy &amp;lt;man/woman&amp;gt;!  Try someone else. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; glances at &amp;lt;his/her&amp;gt; fingers and smirks to &amp;lt;himself/herself&amp;gt;, looking highly amused. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SASSY &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You give &amp;lt;Person&amp;gt; some sass by getting in her face and snapping your fingers, swinging your hand up in an arc while snaking your head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; gives you some sass by getting in your face and snapping &amp;lt;his/her&amp;gt; fingers, swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; gets really close to &amp;lt;Person&amp;gt; face and snaps &amp;lt;his/her&amp;gt; fingers, swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SILLY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Out of sheer boredom, you try to snap your fingers and twiddle your thumbs at the same time, wondering if you look as ridiculous as you feel.  Just when you think you&#039;ve succeeded, you mangle your fingers instead.  Ouch! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; ambitiously attempts to snap &amp;lt;his/her&amp;gt; fingers and twiddle &amp;lt;his/her&amp;gt; thumbs simultaneously, but fails horribly, having to nurse &amp;lt;his/her&amp;gt; hurting hands instead. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers awkwardly, hurting &amp;lt;himself/herself&amp;gt;.  Silly Human! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SHOWY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers with a flourish, flicking a coin into midair before deftly catching it again.  Yeah, you&#039;re that good. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually flicks a coin with a snap of &amp;lt;his/her&amp;gt; fingers, sending it flying end over end, before snatching it out of midair with a winning smile. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, sending a coin spinning into midair with amazing ease before snatching it back. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SINGLE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your middle finger against your palm, foregoing the use of your thumb.  Nevertheless, you manage to produce a sound of impressive magnitude. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; loudly snaps a single finger against &amp;lt;his/her&amp;gt; palm in an impressive display of manual dexterity. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; makes a sharp snapping noise using only one finger! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SLAP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap the fingers of both hands concurrently, and then quickly slap your palms together.  You repeat the trick over and over, increasing your speed until you finally lose your control. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps the fingers of both &amp;lt;his/her&amp;gt; hands concurrently, and then quickly slaps them together.  &amp;lt;He/She&amp;gt; keeps performing the stunt, increasing the speed as &amp;lt;he/she&amp;gt; continues.  Unfortunately, &amp;lt;he/she&amp;gt; can&#039;t keep it up forever, but it sure looked fun while it lasted! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; creates a lot of noise by snapping &amp;lt;his/her&amp;gt; fingers and slapping &amp;lt;his/her&amp;gt; hands.  After a while, &amp;lt;he/she&amp;gt; stops when &amp;lt;he/she&amp;gt; can no longer keep up the frenetic pace. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SOFT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You softly snap your fingers as if wondering what to do next. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers thoughtfully as if wondering what to do next. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers softly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SUAVE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Winking one eye and tilting your head, you snap your fingers.  To finish the suave move, you ball your fist and stick your thumb in the air. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  Looking suave, &amp;lt;he/she&amp;gt; balls &amp;lt;his/her&amp;gt; fist and sticks &amp;lt;his/her&amp;gt; thumb in the air. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  For no apparent reason other than to amuse &amp;lt;himself/herself&amp;gt;, &amp;lt;he/she&amp;gt; balls &amp;lt;his/her&amp;gt; fist and sticks &amp;lt;his/her&amp;gt; thumb in the air. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SUAVE &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Winking one eye and tilting your head, you snap your fingers.  Creating an &amp;quot;L&amp;quot; with your thumb and forefinger, you point your hand at &amp;lt;Person&amp;gt; in an exaggerated manner so everyone knows you&#039;re top dog. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  &amp;lt;He/She&amp;gt; forms an &amp;quot;L&amp;quot; with &amp;lt;his/her&amp;gt; thumb and forefinger and points at you, looking rather suave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt;  fingers.  &amp;lt;He/She&amp;gt; forms an &amp;quot;L&amp;quot; with &amp;lt;his/her&amp;gt; thumb and forefinger and points at &amp;lt;Person2&amp;gt; in an apparent attempt to look suave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP TEASE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You&#039;re such a tease. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; licks the tip of &amp;lt;his/her&amp;gt; finger and places it on &amp;lt;his/her&amp;gt; hip.  Pretending to have burned &amp;lt;himself/herself&amp;gt;, &amp;lt;he/she&amp;gt; pulls &amp;lt;his/her&amp;gt; hand away quickly and covers &amp;lt;his/her&amp;gt; open mouth in mock surprise. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SUAVE &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap twice in &amp;lt;Person&amp;gt;&#039;s direction to get &amp;lt;his/her&amp;gt; attention, giving &amp;lt;him/her&amp;gt; a playful wink. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: You hear snapping fingers from &amp;lt;Person&amp;gt;&#039;s direction, who is either flirting with you or teasing you.  It&#039;s hard to tell. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers twice at &amp;lt;Person&amp;gt; as &amp;lt;he/she&amp;gt; gives &amp;lt;him/her&amp;gt; a teasing wink. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP WAVE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Pointing your elbows away from your body, you bring your hands in front of your face and double snap.  You then splay your fingers emphatically and move your hands outward in opposite directions, creating a theatrical wave motion as you wiggle your digits. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: Performing the ever spirited snap and wave technique, you watch knowingly as &amp;lt;Person&amp;gt; creates a theatrical show with &amp;lt;his/her&amp;gt; wiggling fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; sticks &amp;lt;his/her&amp;gt; elbows out awkwardly and snaps in front of &amp;lt;his/her&amp;gt; own face.  &amp;lt;He/She&amp;gt; then jerks &amp;lt;his/her&amp;gt; hands open and wiggles &amp;lt;his/her&amp;gt; fingers, looking quite ridiculous. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP WIN &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You&#039;re a winner! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; arm and sticks &amp;lt;his/her&amp;gt; forefinger straight up into the air, beaming like &amp;lt;he/she&amp;gt; just won the lottery. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP WIN &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You nod your head and give a quick snap toward &amp;lt;Person&amp;gt;, acknowledging &amp;lt;his/her&amp;gt; accomplishments. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; briskly snaps &amp;lt;his/her&amp;gt; fingers while nodding in your direction.  Someone is impressed! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; nods to &amp;lt;Person2&amp;gt; and snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SNAP WORRY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You pace back and forth, snapping your fingers as you dwell on worrisome thoughts. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; looks very concerned about something, &amp;lt;his/her&amp;gt; emotions betrayed by the way &amp;lt;he/she&amp;gt; is unconsciously snapping &amp;lt;his/her&amp;gt; fingers and pacing about. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; keeps quietly snapping &amp;lt;his/her&amp;gt; fingers while ignoring you. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP (Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your furry fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; produces a muffled snap with the pads of &amp;lt;his/her&amp;gt; furry fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;part&amp;gt; (Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You rub your furry fingers together but don&#039;t get very far. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; rubs &amp;lt;his/her&amp;gt; furry fingers together, frowning slightly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Dwarf)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Dwarf stares suspiciously at (his/her) fingers as if they had a mind of their own. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Elf)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Elf&#039;s fingers twitch uncomfortably.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Elothean)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Elothean studies (his/her) fingers, shrugs, then lowers them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Gor&#039;Tog)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Gor&#039;Tog glances at (his/her) hands for a moment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Gnome/Halfling)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; furrows (her/his) brow and rubs (her/his) fingers together vigorously.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Kaldar/Rakash)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; rubs (her/his) fingers together quickly, a puzzled look on (her/his) face.&amp;lt;br /&amp;gt;/&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stare_command&amp;diff=550951</id>
		<title>Stare command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stare_command&amp;diff=550951"/>
		<updated>2021-04-01T07:20:35Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gnome, Halfling, Kaldar, Prydaen, Rakash&lt;br /&gt;
|description=Roleplay long looks at people, places, or things.&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|stare}}&lt;br /&gt;
:You stare blankly into the distance.&lt;br /&gt;
:&#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; stares blankly into the distance.&lt;br /&gt;
*{{tt|stare}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;&lt;br /&gt;
:You stare meekly at the ground in a moment of embarrassment.&lt;br /&gt;
:&#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; stares meekly at the ground in a moment of embarrassment.&lt;br /&gt;
*{{tt|stare}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
:You stare blankly at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; stares blankly at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
*{{tt|stare}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039; ([[race association is::Elothean]] only)&lt;br /&gt;
:You stare pensively into the distance, lost in introspection.&lt;br /&gt;
:&#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; stares pensively into the distance.&lt;br /&gt;
&lt;br /&gt;
==Racial Stares==&lt;br /&gt;
*[[race association is::Dwarf]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a gruff, unwavering stare.&lt;br /&gt;
*[[race association is::Elf]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a serene, lofty stare.&lt;br /&gt;
*[[race association is::Elothean]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a calm, clear stare.&lt;br /&gt;
*[[race association is::Gnome]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with an acute, keen-witted stare.&lt;br /&gt;
*[[race association is::gor&#039;tog|Gor&#039;Tog]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a heavy, ponderous stare.&lt;br /&gt;
*[[race association is::Halfling]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with an incredulous stare.&lt;br /&gt;
*[[race association is::Human]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a frank, even stare.&lt;br /&gt;
*[[race association is::Kaldar]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; a proud, defiant stare.&lt;br /&gt;
*[[race association is::Prydaen]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with an intent, predatory stare.&lt;br /&gt;
*[[race association is::Rakash]] &#039;&#039;(not in moonskin)&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a solid, steady stare.&lt;br /&gt;
*Rakash &#039;&#039;(moonskin)&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a sharp, wolfish stare.&lt;br /&gt;
*[[race association is::s&#039;kra mur|S&#039;Kra Mur]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a cold, reptilian stare.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Role-playing commands}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Twiddle_command&amp;diff=550950</id>
		<title>Twiddle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Twiddle_command&amp;diff=550950"/>
		<updated>2021-04-01T07:20:14Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Gnome, Halfling, Prydaen&lt;br /&gt;
|description=Emotive verb.&lt;br /&gt;
}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{cat|Commands}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE&amp;lt;/tt&amp;gt; Syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE {SELF}&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE {PLAYER}&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE {OBJECT}&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE {EMOTE}&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE HELP&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE INFO&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Valid Emotes:&amp;lt;br /&amp;gt;&lt;br /&gt;
cold, drunk, ear, half, happy, idiot, impish, insane, maniac, mischief, nervous, not, pain, sad, silly, smug, stupid, triumph, ugly, weary, wicked, wide, wry&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
All players can use the {SELF}, {PLAYER}, and {OBJECT} versions of the verb. However, only [[Premium]] players can use the emotes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both of the character&#039;s hands must be empty in order to successfully TWIDDLE; there is different messaging for full hands.&lt;br /&gt;
&lt;br /&gt;
===No Target/Emote===&lt;br /&gt;
&lt;br /&gt;
You twiddle your thumbs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; Player twiddles her thumbs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Self===&lt;br /&gt;
&lt;br /&gt;
Messaging varies by race:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039; || &#039;&#039;&#039;You see:&#039;&#039;&#039; ||&#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Elf||You tightly lace your fingers together and deliberately orbit one thumb around the other, seeking a balanced rhythm to assist your contemplations.||&#039;&#039;Player tightly laces his fingers together and deliberately orbits one thumb around the other as he settles into a meditative demeanor.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Elothean||You steeple your fingers together and gaze at them, knowing everyone around you will assume you&#039;re thinking deep thoughts and not simply daydreaming.||&#039;&#039;Steepling his fingertips together, Player gazes at them contemplatively as though lost in deep meditation.&lt;br /&gt;
|-&lt;br /&gt;
|Gnome||You twiddle your thumbs, grinning at the thought of your newest inspiration.||&#039;&#039;Gnome twiddles (his/her) little thumbs, as a devious grin appears on (his/her) face.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gor&#039;Tog||You twiddle your thumbs, pondering nothing in particular.  Maybe food.||&#039;&#039;Gor&#039;Tog twiddles (his/her) heavy thumbs in a slow, methodical motion suitable for mashing turnips.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Halfling||You twiddle your little thumbs.||&#039;&#039;Player twiddles her little thumbs, probably daydreaming about tarts.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Human||You twiddle your thumbs.||&#039;&#039;Player twiddles her thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar||You twiddle your thumbs, casually inspecting the area for possible threats.|| &#039;&#039;Player glances around the area with a keen eye as he casually twiddles his thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar|| || &#039;&#039;Kaldar seems to be contemplating something as (she/he) carefully scoops up a hand full of dirt and lets it shift through (her/his) fingers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Prydaen||You rhythmically rattle your claws against one another while lost in a moment of contemplation.||&#039;&#039;Player rhythmically rattles her claws against one another while lost in a moment of contemplation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Rakash (moonskin)||  ||&#039;&#039;Rakash clacks (his/her) claws together, filling the air with an annoying rat-tat-tat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||You twiddle your thumbs while casually rolling the tip of your tail in circles.||&#039;&#039;Player twiddles his thumbs while casually rolling the tip of his tail in circles.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
&lt;br /&gt;
You gaze through Bob while twiddling your thumbs in thoughtful contemplation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; Jane seems to be gazing through you as she twiddles her thumbs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Object===&lt;br /&gt;
&lt;br /&gt;
In a show of coordination, you drum your fingers upon an {OBJECT} while twiddling your thumbs in agitation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; In a show of coordination, Jane drums her fingers upon an {OBJECT} while twiddling her thumbs in agitation.&lt;br /&gt;
&lt;br /&gt;
===Full Hands===&lt;br /&gt;
&lt;br /&gt;
*When holding one item:&amp;lt;br&amp;gt;&lt;br /&gt;
You try to twiddle, but you have something in your hands. It&#039;s an interesting thumb exercise, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; Jane looks like she is exercising her thumb -- how odd.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When holding two items:&amp;lt;br&amp;gt;&lt;br /&gt;
You try to twiddle, but your hands are full.  Don&#039;t drop things!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; Jane fumbles with some items in her hands -- what is she trying to do?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emote===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emote&#039;&#039;&#039; || &#039;&#039;&#039;You see:&#039;&#039;&#039; ||&#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cold||You idly twiddle your thumbs. Why are you here with these lowlifes?||&#039;&#039;Jane idly twiddles her thumbs, surveying the room with a cold superiority.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Drunk||You drunkenly try to twiddle your thumbs. Who&#039;d have thought it could be so hard to accomplish?||&#039;&#039;Jane tries to twiddle her thumbs, but fails miserably with the timing and coordination. Looks like she has had too much to drink!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ear||You put a thumb in each ear and wave at yourself!||&#039;&#039;Jane looks at her hands and smirks. Placing a thumb firmly in each ear, she begins to wildly wave both hands!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Half||You clasp your hands in front of you and half-heartedly twiddle your thumbs with a slight sigh.||&#039;&#039;Jane clasps her hands in front of her and half-heartedly twiddles her thumbs with a slight sigh of boredom.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Happy||You hum a cheerful tune while absentmindedly twiddling your fingers.||&#039;&#039;Jane hums a cheerful tune while absentmindedly twiddling her fingers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Idiot||You press your fingertips together, making them look like slightly pointed ears, which causes you to scowl and gnash your teeth.||&#039;&#039;Jane presses her fingertips together and scowls as she stares at them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Impish||You grin slightly and unconsciously begin to twiddle your thumbs.||&#039;&#039;Jane grins impishly as she unconsciously twiddles her thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Insane||You begin twitching and cackling like a madman as you endlessly twiddle your thumbs.||&#039;&#039;Twitching and glancing wildly about, Jane begins to drool slightly as she cackles crazily and rapidly twiddles her thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maniac||Unable to quell the compulsion any longer, you twiddle your thumbs until your hands ache!||&#039;&#039;Jane clenches her fingers together tightly, twiddling her thumbs with maddened fervor!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mischief||You press your thumbs together and rhythmically tap your fingers against one another in succession, a knowing grin spreading across your face.||&#039;&#039;Jane holds her thumbs together while rhythmically tapping her fingers against one another in succession, sporting a mischievous grin.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nervous||Your hands tremble involuntarily.||&#039;&#039;Jane&#039;s trembling hands betray her anxiety.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Not||You try to twiddle your thumbs, but you can&#039;t seem to get a rhythm going.||&#039;&#039;Jane looks like she is trying to twiddle her thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pain||You move a couple of joints in your hands and feel an ache; age and the weather must be creeping up on you.||&#039;&#039;Jane stiffly opens and closes her hands.  The wince from a dull ache flits across her face.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sad||You clasp your hands and press your thumbs against your lips as if this will somehow quell the pain you feel wrenching at your very soul.||&#039;&#039;Hands clasped, Jane places her thumbs against her quivering lips, her eyes welled with tears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Silly||You try to twiddle your thumbs...all four of them!||&#039;&#039;Jane tries to twiddle her thumbs but seems to lack the coordination it takes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Smug||You lean back, clasping your hands together and expertly rotating your thumbs over and about each other.  Your eyes alight as you realize the superior ease in which you can do this.||&#039;&#039;Jane leans back with her hands held in front, smoothly twiddling her thumbs with a smug expression in her eyes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stupid||You absentmindedly massage your temple while staring at nothing in particular.  If only you could remember...||&#039;&#039;Jane absentmindedly massages her temple, mouth slightly agape, as she gazes upward with a vacant expression.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Triumph||You hook your thumbs and flap your fingers about while bobbing your head to and fro.  It&#039;s a butterfly!||&#039;&#039;Jane hooks her thumbs and flaps her fingers about.  It&#039;s a rather impressive butterfly.  You think.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ugly||You pull your lower eyelids down with one hand, push the tip of your nose up with the other and stick out your tongue!  Didn&#039;t your mother tell you your face would freeze like that?||&#039;&#039;Jane pulls her lower eyelids down with one hand, pushes the tip of her nose up with the other and sticks out her tongue, making a face only an ogre mother could love.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weary||Your eyes droop as you start to nod off while slowly twiddling your thumbs.||&#039;&#039;Jane&#039;s eyes droop as she starts to nod off while slowly twiddling her thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wicked||You pound your fist into your open hand and begin to twiddle at a frantic pace as a devious idea comes to mind.||&#039;&#039;Jane pounds her fist into her open hand and begins to twiddle at a frantic pace.  An odd gleam comes to her eye.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wide||You hold out your arms as far as they stretch and waggle your fingers for emphasis.  This is the best fish story you&#039;ve ever told!||&#039;&#039;Jane stretches her arms out wide and waggles her fingers for emphasis.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wry||You raise your hands and clasp them in front of you, twiddling your fingertips along the outsides of your knuckles, while smirking to one side of your mouth wryly.||&#039;&#039;Jane raises her hands in front of her and clasps them together before twiddling her fingertips along the outside of her knuckles, smirking wryly to herself.  What could she be thinking?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Footbrush_command&amp;diff=550949</id>
		<title>Footbrush command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Footbrush_command&amp;diff=550949"/>
		<updated>2021-04-01T07:18:26Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Fill in missing messaging}}&lt;br /&gt;
{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Halfling&lt;br /&gt;
|description=Role-playing command for Halflings to brush the hair on their feet.&lt;br /&gt;
|messaging=&#039;&#039;&#039;FOOTBRUSH (Halfling, holding footbrush)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; brushes the tangles and dust from the hair on his/her feet, leaving it neatly groomed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; brushes the hair on (his/her) feet some more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOOTBRUSH (Other races, holding footbrush)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; All you are going to do is scrape the skin off &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039;&#039;s feet.  Find someone with something to brush.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; ?&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Halfing_commands&amp;diff=550948</id>
		<title>Category:Halfing commands</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Halfing_commands&amp;diff=550948"/>
		<updated>2021-04-01T07:16:24Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: MOTHRA moved page Category:Halfing commands to Category:Halfling commands: misspelled page title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Halfling commands]]&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Halfling_commands&amp;diff=550947</id>
		<title>Category:Halfling commands</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Halfling_commands&amp;diff=550947"/>
		<updated>2021-04-01T07:16:24Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: MOTHRA moved page Category:Halfing commands to Category:Halfling commands: misspelled page title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commands with special messaging or functionality for [[Halfling|Halflings]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Halflings&amp;diff=550945</id>
		<title>Concept:Halflings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Halflings&amp;diff=550945"/>
		<updated>2021-04-01T07:11:13Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::halfling||olvi]]}}&lt;br /&gt;
{{incomplete|age chart needs data}}{{RTOC}}[[Image:halflings.gif|200px|left|Male and Female Halflings]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Notorious for their sweet tooth, furry feet, and odd behavior, Halflings are perhaps the most inquisitive and clever of all the sentient races, matched only by the [[Prydaen]] in their tendency to get distracted by what would seem to others to be trivial or inconsequential things. What they lack in strength and discipline they make up for in physical agility; Halflings are uncannily good at getting out of the sticky situations that their own curiosity frequently gets them into.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is a common perception in the Realms that Halflings are universally good-natured -- even child-like -- in manner. Halflings have an affected dialect of Common that often involves the use of simple terms and emphatic gesturing which can, on the surface, imply a simpler outlook on life -- perhaps even a naïve one. Historically, however, there have been Halflings who have tackled gravely serious endeavors that ultimately ensured the survival of the Realms. It is perhaps because of this &amp;quot;simpler outlook&amp;quot; that they were able to endure the strain that surely accompanied such undertakings.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Halfling figurine speaks, a bubbly, high-toned voice that is overrun with jovial humor. &amp;quot;Clever Halfling am I! Strength I have not, and height I have not, and really, I&#039;m not all that skilled in magic -- but clever, clever, clever is this one! We are the curious, the ingenious, the solver of riddles! Always have we an eye on the humor in things, for life is too short to be spent on brooding! [[Lanival]] gave all the lands to us, so all places are ours. Our curiosity untangles the knots that bind and finds that which is not yet lost. What we lack in power and height we make up with skill and accuracy and dexterity.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though short -- half the size of the [[Human]] and smaller than the [[Dwarf|Dwarves]] -- the Halfling radiates a confidence, merriment, and awareness of the world that makes up for size. Bright eyes twinkle with suppressed laughter.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod || width=&amp;quot;30&amp;quot; |  || align=&amp;quot;left&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 6 || align=&amp;quot;center&amp;quot; | +2 || || &#039;&#039;&#039;General&#039;&#039;&#039; - Live to approximately 100 years, with 75 being the average.&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1 || || Both sexes stand from 3&#039; to 4&#039; tall.&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2 || || Olvi are the masters of [[smoke images]].&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || ||&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Age]]s===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Halflings&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||Halflings See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a kneebiter||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20||15 to 20||a tartsnatcher||young&lt;br /&gt;
|-&lt;br /&gt;
|21 to 34||21 to 34||a whippersnapper||young&lt;br /&gt;
|-&lt;br /&gt;
|35 to 44||35 to 64||a daydreamer||an adult&lt;br /&gt;
|-&lt;br /&gt;
|45 to 53||65 to 94||a hairyfoot||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|54 to 62||95 to 112||a pipesmoker/a longbraids||middle-aged&lt;br /&gt;
|-&lt;br /&gt;
|63 to 70||113 to 130||a porchsitter||mature&lt;br /&gt;
|-&lt;br /&gt;
|71 to 77||131 to 148||a grayroot||venerable&lt;br /&gt;
|-&lt;br /&gt;
|78 to 86||149 to 166||a grayhair||elderly&lt;br /&gt;
|-&lt;br /&gt;
|87 to 93||167 to 184||a talespinner||aged&lt;br /&gt;
|-&lt;br /&gt;
|94 to 100||185 to 200||a naptaker||wizened&lt;br /&gt;
|-&lt;br /&gt;
|101+||201+||archaic||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Arthe Dale]]:  The village of Olvi.&lt;br /&gt;
* [[Arthe Dale Tale (book)|Arthe Dale Tale]]: By [[Pundle]] Tickleburr&lt;br /&gt;
* [[House Odalva]]: Rathan house of secretive Olvi merchants.&lt;br /&gt;
* [[Smoke images|Smoke Images]]:  Masters of the art, Olvi are the masters and teachers of smoke images.&lt;br /&gt;
* [[Halfling Titles]]: Racial Titles for Halflings and their requirements.&lt;br /&gt;
* [[:Category:Halfling_commands|Halfling Commands]]: {{com|FOOTBRUSH}}, {{com|SWEAT}}, {{com|GOBBLE}}, {{com|SNAP}}, {{com|STARE}}, {{com|TWIDDLE}}, {{com|GRUNT}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Halflings&amp;diff=550944</id>
		<title>Concept:Halflings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Halflings&amp;diff=550944"/>
		<updated>2021-04-01T07:05:55Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::halfling||olvi]]}}&lt;br /&gt;
{{incomplete|age chart needs data}}{{RTOC}}[[Image:halflings.gif|200px|left|Male and Female Halflings]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Notorious for their sweet tooth, furry feet, and odd behavior, Halflings are perhaps the most inquisitive and clever of all the sentient races, matched only by the [[Prydaen]] in their tendency to get distracted by what would seem to others to be trivial or inconsequential things. What they lack in strength and discipline they make up for in physical agility; Halflings are uncannily good at getting out of the sticky situations that their own curiosity frequently gets them into.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is a common perception in the Realms that Halflings are universally good-natured -- even child-like -- in manner. Halflings have an affected dialect of Common that often involves the use of simple terms and emphatic gesturing which can, on the surface, imply a simpler outlook on life -- perhaps even a naïve one. Historically, however, there have been Halflings who have tackled gravely serious endeavors that ultimately ensured the survival of the Realms. It is perhaps because of this &amp;quot;simpler outlook&amp;quot; that they were able to endure the strain that surely accompanied such undertakings.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Halfling figurine speaks, a bubbly, high-toned voice that is overrun with jovial humor. &amp;quot;Clever Halfling am I! Strength I have not, and height I have not, and really, I&#039;m not all that skilled in magic -- but clever, clever, clever is this one! We are the curious, the ingenious, the solver of riddles! Always have we an eye on the humor in things, for life is too short to be spent on brooding! [[Lanival]] gave all the lands to us, so all places are ours. Our curiosity untangles the knots that bind and finds that which is not yet lost. What we lack in power and height we make up with skill and accuracy and dexterity.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though short -- half the size of the [[Human]] and smaller than the [[Dwarf|Dwarves]] -- the Halfling radiates a confidence, merriment, and awareness of the world that makes up for size. Bright eyes twinkle with suppressed laughter.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod || width=&amp;quot;30&amp;quot; |  || align=&amp;quot;left&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 6 || align=&amp;quot;center&amp;quot; | +2 || || &#039;&#039;&#039;General&#039;&#039;&#039; - Live to approximately 100 years, with 75 being the average.&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1 || || Both sexes stand from 3&#039; to 4&#039; tall.&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2 || || Olvi are the masters of [[smoke images]].&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || ||&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Age]]s===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Halflings&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||Halflings See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a kneebiter||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20||15 to 20||a tartsnatcher||young&lt;br /&gt;
|-&lt;br /&gt;
|21 to 34||21 to 34||a whippersnapper||young&lt;br /&gt;
|-&lt;br /&gt;
|35 to 44||35 to 64||a daydreamer||an adult&lt;br /&gt;
|-&lt;br /&gt;
|45 to 53||65 to 94||a hairyfoot||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|54 to 62||95 to 112||a pipesmoker/a longbraids||middle-aged&lt;br /&gt;
|-&lt;br /&gt;
|63 to 70||113 to 130||a porchsitter||mature&lt;br /&gt;
|-&lt;br /&gt;
|71 to 77||131 to 148||a grayroot||venerable&lt;br /&gt;
|-&lt;br /&gt;
|78 to 86||149 to 166||a grayhair||elderly&lt;br /&gt;
|-&lt;br /&gt;
|87 to 93||167 to 184||a talespinner||aged&lt;br /&gt;
|-&lt;br /&gt;
|94 to 100||185 to 200||a naptaker||wizened&lt;br /&gt;
|-&lt;br /&gt;
|101+||201+||archaic||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Arthe Dale]]:  The village of Olvi.&lt;br /&gt;
* [[Arthe Dale Tale (book)|Arthe Dale Tale]]: By [[Pundle]] Tickleburr&lt;br /&gt;
* [[House Odalva]]: Rathan house of secretive Olvi merchants.&lt;br /&gt;
* [[Smoke images|Smoke Images]]:  Masters of the art, Olvi are the masters and teachers of smoke images.&lt;br /&gt;
* [[Halfling Titles]]: Racial Titles for Halflings and their requirements.&lt;br /&gt;
* [[:Category:Halfing_commands|Halfling Commands]]: {{com|FOOTBRUSH}}, {{com|SWEAT}}, {{com|GOBBLE}}, {{com|SNAP}}, {{com|STARE}}, {{com|TWIDDLE}}, {{com|GRUNT}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=536651</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=536651"/>
		<updated>2020-11-10T07:37:07Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Merchant Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====LTB Scrolls====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
====Event-Tier Scrolls====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: cambrinth, magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scrolls and You - 11/08/2020 - 21:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 512 characters (hard limit)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
====Magic &amp;amp; Lighting====&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====An Item&#039;s History====&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. The words &amp;quot;antiqued&amp;quot; or &amp;quot;antiquated&amp;quot; are better.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
====How It&#039;s Worn====&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
====Style: Races, Locations &amp;amp; Guilds====&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&amp;lt;br/&amp;gt;&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
* Human singular, Humans plural, Human race, Human item&lt;br /&gt;
* Elf singular, Elves plural, Elven race, Elven item&lt;br /&gt;
* Dwarf singular, Dwarves plural, Dwarven race, Dwarven item&lt;br /&gt;
* Halfling singular, Halflings plural, Halfling race, Halfling item&lt;br /&gt;
* Gor&#039;Tog singular, Gor&#039;Togs plural, Gor&#039;Tog race, Gor&#039;Tog item or Toggish item. Note: Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
* Elothean singular, Elotheans plural, Elothean race, Elothean item&lt;br /&gt;
* S&#039;Kra Mur singular, S&#039;Kra Mur plural, S&#039;Kra Mur race, S&#039;Kra item. Note: S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
* Gnome singular, Gnomes plural, Gnome race, Gnomish item&lt;br /&gt;
* Kaldar singular, Kaldar plural, Kaldar race, Kaldaran item&lt;br /&gt;
* Prydaen singular, Prydaens plural, Prydaen race, Prydaen item&lt;br /&gt;
* Rakash singular, Rakash plural, Rakash race, Rakash item&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
* Paladins&#039; Guild, a paladin&lt;br /&gt;
* Barbarians&#039; Guild, a barbarian&lt;br /&gt;
* Rangers&#039; Guild, a ranger&lt;br /&gt;
* Clerics&#039; Guild, a cleric&lt;br /&gt;
* Empaths&#039; Guild, an empath&lt;br /&gt;
* Warrior Mage Guild, a warrior mage. &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
* Thieves&#039; Guild, a thief&lt;br /&gt;
* Moon Mage Guild, a moon mage&lt;br /&gt;
* Bards&#039; Guild, a bard&lt;br /&gt;
* Traders&#039; Guild, a trader&lt;br /&gt;
* Necromancer Guild, a necromancer. &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
====Out of Bounds====&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. If you have a wood instrument it must stay a wood type.&lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example).&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
If a specific material is specified in the tap you may not change the item to be constructed of something else entirely. Adding embellishments using secondary materials is fine.&lt;br /&gt;
* The item material not changing is mostly for weapons and armor.  You can usually move it from the tap to the look, though.&lt;br /&gt;
::Example: if you have &amp;quot;a steel sword&amp;quot; you could make it...&lt;br /&gt;
::TAP:  a long sword with icesteel inlay&lt;br /&gt;
::LOOK:  The steel of the sword is sharpened to a fine point.&lt;br /&gt;
* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Note:  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Always, noun changes are up to the discretion of the merchant.  If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Maker&#039;s Marks===&lt;br /&gt;
====Incorporating Marks====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry can not also function as a magical item hider&lt;br /&gt;
* Holy weapons can not have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* feature-modifying items (see below)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (you may now combine as many hiding mechanics as you want, provided the merchant works on such items)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* passive stat regenerating items, such as {{ilink|i|dull serpent earcuff|dull serpent earcuffs}}&lt;br /&gt;
* [[Pilgrim&#039;s badge|pilgrim&#039;s badges]] (only the tap can be altered, not the look)&lt;br /&gt;
* [[Focus_(item)|ritual foci]]&lt;br /&gt;
* [[soulstone|soulstones]] (special verbs may be lost by the addition of a soulstone)&lt;br /&gt;
* spell-casting items&lt;br /&gt;
* [[vanity pet]]s&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
Unless the profession or title you want to use is listed below, you must display the title to prove that you have earned the right to use it. Additionally, the item design should explain how that title is appropriate. For example, a &amp;quot;legionary&#039;s&amp;quot; pack might be designed to be more comfortable on long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
===Restricted Materials===&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
====[[Fabric]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Creature Parts &amp;amp; [[:Category:Bone|Bone]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Metals]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Woods]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Flowers]] &amp;amp; Plants====&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Gems]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
===General Rules===&lt;br /&gt;
These are mainly common sense, and shouldn&#039;t be considered a comprehensive list. As with all alterations, the alterer has the final say. This list also designed to provide information for Assisted Wedding tattoos, which may be very different than those provided by the average tattoo merchant (the main difference being that wedding tattoos can cover multiple body parts in the description).&lt;br /&gt;
&lt;br /&gt;
Tattoos are available for Queen&#039;s and King&#039;s weddings. There is a maximum of two per wedding, and they go to the couple only -- so no tat for the mother-in-law. They also count as a verbed item slot.&lt;br /&gt;
&lt;br /&gt;
Generally speaking:&lt;br /&gt;
* Tattoos cannot appear to move on their own.&lt;br /&gt;
* As with all wedding alterations, they must not be sexually themed or be inappropriate for a family game.&lt;br /&gt;
* No tattoos with pictures of people mentioning only their name. How do I know that&#039;s your neighbor Samantha on your bicep? I wouldn&#039;t, but I would be able to see a blonde with green eyes perched on a boar.&lt;br /&gt;
* Tattoos are ink only. No throwing gems on top, scarification, branding, etc.&lt;br /&gt;
* Limit for the length of tattoos is approximately 512 characters, spaces included. Don&#039;t forget that in DR, we double space between sentences!&lt;br /&gt;
* Tattoos must begin with &amp;quot;She/He has a tattoo of&amp;quot; and end with &amp;quot;on his/her (area)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Tattoo Rules for Prydaen===&lt;br /&gt;
Prydaen tattoos should be kept minimal and on areas where the fur is likely to be thin or sparse (like limbs, wrists, cheeks). Something on a back or chest or the like would never actually show up unless they are bald in that area.&lt;br /&gt;
&lt;br /&gt;
===Valid Areas===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* face&lt;br /&gt;
* neck&lt;br /&gt;
* arm&lt;br /&gt;
* chest (male) / shoulder (female)&lt;br /&gt;
* back&lt;br /&gt;
* leg&lt;br /&gt;
* hand&lt;br /&gt;
* ankle&lt;br /&gt;
* wrist&lt;br /&gt;
* tail&lt;br /&gt;
* shoulder&lt;br /&gt;
|&lt;br /&gt;
* forehead&lt;br /&gt;
* cheekbone&lt;br /&gt;
* thigh&lt;br /&gt;
* left wrist&lt;br /&gt;
* right wrist&lt;br /&gt;
* chest&lt;br /&gt;
* abdomen&lt;br /&gt;
* forearm&lt;br /&gt;
* chin&lt;br /&gt;
* left cheekbone&lt;br /&gt;
* right cheekbone&lt;br /&gt;
|&lt;br /&gt;
* calf&lt;br /&gt;
* left ankle&lt;br /&gt;
* right ankle&lt;br /&gt;
* left temple&lt;br /&gt;
* right temple&lt;br /&gt;
* left hip&lt;br /&gt;
* right hip&lt;br /&gt;
* lower back&lt;br /&gt;
* left palm&lt;br /&gt;
* right palm&lt;br /&gt;
* right knuckles&lt;br /&gt;
|&lt;br /&gt;
* left knuckles&lt;br /&gt;
* upper lip&lt;br /&gt;
* lower lip&lt;br /&gt;
* lips&lt;br /&gt;
* shins&lt;br /&gt;
* knees&lt;br /&gt;
* right shin&lt;br /&gt;
* left shin&lt;br /&gt;
* right knee&lt;br /&gt;
* left knee&lt;br /&gt;
* scalp (only if a bald race)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Feature alteration|Feature Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (may have a very LITTLE wiggle room here)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you must meet all requirements for that title. If I wanted &amp;quot;Mystic Scythe&amp;quot;, for example, I&#039;d need to be able to display the [[Title:Mystic|Mystic]] title to the GM working on it in order to use the title.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Rules]]&lt;br /&gt;
* [[Post:Alfar_Warrior_Alteration_Guidelines_-_05/31/2013_-_20:24|Guardian Spirit Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Specific SubTypes==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Feature Alteration|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:What_is_uzil%3F_-_11/04/2020_-_05:46&amp;diff=534232</id>
		<title>Post:What is uzil? - 11/04/2020 - 05:46</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:What_is_uzil%3F_-_11/04/2020_-_05:46&amp;diff=534232"/>
		<updated>2020-11-04T17:46:43Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: Created page with &amp;quot;{{Post |a=DR-CORDULIA |t=What is uzil? |d=11/04/2020 05:46 |n=6874 |f=Events and Happenings in DragonRealms&amp;#039; Elanthia/Hollow Eve Festival |c=r,d |p=&amp;gt;&amp;gt;MOTHRA: Back in June we s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-CORDULIA&lt;br /&gt;
|t=What is uzil?&lt;br /&gt;
|d=11/04/2020 05:46&lt;br /&gt;
|n=6874&lt;br /&gt;
|f=Events and Happenings in DragonRealms&#039; Elanthia/Hollow Eve Festival&lt;br /&gt;
|c=r,d&lt;br /&gt;
|p=&amp;gt;&amp;gt;MOTHRA: Back in June we saw an uzil item. Now uzil has popped up in a few more items at HE. For documentation purposes, what is uzil? What is it&#039;s in-character source? Is it required for alterations?&lt;br /&gt;
&lt;br /&gt;
A soft, flowing [[:Category:Fabric|fabric]], [[Uzil|uzil]] was created by a [[Siksraja|Siksrajan]] weaver who said that its name and method of creation came to her in a dream as she napped by the village lake. Careful inclusion of tiny crystalline flecks in the silken threads gives uzil a shimmering appearance reminiscent of the surface of a body of water in the afternoon sun.&lt;br /&gt;
&lt;br /&gt;
Uzil must be provided for [[Alteration|alterations]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM [[Cordulia]]&lt;br /&gt;
|sub=Uzil, Siksraja, Alteration, Category:Fabric,&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2020)&amp;diff=534002</id>
		<title>DragonRealms Updates (2020)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2020)&amp;diff=534002"/>
		<updated>2020-11-04T03:03:36Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* November */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DragonRealmsUpdates|2020}}&lt;br /&gt;
Changes to the game during the 2020 calendar year.&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* [[Breaking and Entering]] in Test.&amp;lt;ref&amp;gt;[[Post:Breaking_and_Entering_in_Test_-_01/01/2020_-_11:19]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Foraging changes make it possible to forage most things outside of their natural habitat with an increased skillcheck.&amp;lt;ref&amp;gt;[[Post:Foraging_Changes_-_01/01/2020_-_13:31]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Foraging_Changes_-_01/01/2020_-_16:13]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Estate holders can now sell gems and furs at night in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Fang_Cove_Gem/Fur_Shop_Updates_-_01/01/2020_-_19:40]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Crossing monastery fields estate holder hunting grounds are updated to separate the various huntable creatures found there.&amp;lt;ref&amp;gt;[[Post:Crossing_Monastery_Hunting_Update_-_01/01/2020_-_19:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Urchin}} command and urchin [[Login reward|Login Rewards]] system guides in Test.&amp;lt;ref&amp;gt;[[Post:URCHIN_Verb_in_Test_-_01/04/2020_-_22:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Harm Horde]] [[Cleric]] spell updated to respect {{com|target|targeting options}} and default to engaged.&amp;lt;ref&amp;gt;[[Post:Harm_Horde_and_target_options_-_01/09/2020_-_03:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Small quality of life update to the {{com|sign}} command for guilded [[Thief|Thieves]].&amp;lt;ref&amp;gt;[[Post:Update_to_SIGN_for_Thieves_-_01/10/2020_-_20:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Name}} command update to be usable outside of special character-creation areas. You can also now check if a name is already taken or not.&amp;lt;ref&amp;gt;[[Post:Minor_Update:_NAME_Verb_-_01/17/2020_-_01:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[House_of_the_Revenant_Fang_433|House of the Revenant Fang 433]] [[:Category:Microtrans_events|microtransaction event]].&lt;br /&gt;
* {{com|Roll}} and {{com|UNROLL}} commands updated for [[Prayer mat|prayer mats and rugs]] to utilize the [[Inventory_(concept)|at feet slot]].&amp;lt;ref&amp;gt;[[Post:Prayer_Mats,_at_feet_slot._-_01/22/2020_-_21:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* [[Regeneration Items]] can all now be [[Item registration|registered]].&amp;lt;ref&amp;gt;[[Post:Registering_regeneration_items_-_02/08/2020_-_19:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Losing your hands to injuries will now result in your held items dropping to your [[Inventory_(concept)#At_Feet_Slot|feet]] instead of the ground.&amp;lt;ref&amp;gt;[[Post:Items_fall_to_your_feet_after_losing_your_hands_-_02/10/2020_-_23:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Breaking and Entering]] goes live in all instances.&amp;lt;ref&amp;gt;[[Post:Breaking_and_Entering_in_Test_-_02/15/2020_-_10:38]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Forge wand]]s now include ingot cutters.&amp;lt;ref&amp;gt;[[Post:Forge_Wands_Now_Include_Ingot_Cutter_-_02/21/2020_-_21:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Recall}} cooldown timer for use is now real life time, instead of logged in time.&amp;lt;ref&amp;gt;[[Post:Recall_Critter_Cooldown_-_02/24/2020_-_15:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] development strike team&#039;s first release.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_1_-_02/25/2020_-_21:00]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:10 new [[Extreme Shop]] items in [[DragonRealms:_The_Fallen|The Fallen]].&lt;br /&gt;
* Changes to {{skill|locksmithing|locksmithing}} experience, discouraging the use of &amp;quot;pet boxes&amp;quot; that grossly outclass your skill level.&amp;lt;ref&amp;gt;[[Post:Changes to Locksmithing Experience - 02/28/2020 - 20:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* [[Tuesday Tidings]] 2: [[Young wyvern|Young wyverns]] [[Estate Holder]] expansion and spawn normalization.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_2_-_03/03/2020_-_20:11]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 3: [[Umbral moth]] expansion in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_3_-_03/10/2020_-_20:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Inventory}} command updates:&amp;lt;ref&amp;gt;[[Post:INVENTORY_updates_-_03/16/2020_-_18:12]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#{{tt|INV SEARCH}} now has a &amp;quot;click-to-get&amp;quot; option in supported front-ends. That is, {{tt|INV SEARCH RING}} will help find and get all of those rings you&#039;re carrying. Try it with different items, and if you run into trouble or aren&#039;t finding something, make sure you&#039;ve {{com|OPEN}}ed your bags first.&lt;br /&gt;
:#{{tt|INV SLOTS}} will now show a count of items at your feet.&lt;br /&gt;
:#{{tt|INV ATFEET}} will show what&#039;s lying at your feet without needing to {{com|LOOK}} at yourself.&lt;br /&gt;
* [[Tuesday Tidings]] 4: [[Vaults#Family_Vaults|Family vault services]] expanded to the [[Vaults|carousels]] of [[Dirge]], [[Leth Deriel]] and [[Therenborough]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_4_-_03/17/2020_-_16:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Circle of Sympathy]] [[Empath]] spell update:&amp;lt;ref&amp;gt;[[Post:Circle_of_Sympathy_spell_changes_-_03/20/2020_-_12:15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#The spell will now pulse more slowly, but there&#039;s no longer a limit to how much attunement a pulse can transfer. It should feel much more impactful overall.&lt;br /&gt;
:#The spell now requires shock-free [[Empathy skill|empathy]].&lt;br /&gt;
* [[Droughtman&#039;s Challenge 433]] [[:Category:Microtrans_events|microtransaction event]].&amp;lt;ref&amp;gt;[[Post:What&#039;s_New_with_Droughtman&#039;s?_-_03/20/2020_-_21:18]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Updates to the {{com|TEST}} command, adding options for your teleportation and financing needs in the [[Test Instance]].&amp;lt;ref&amp;gt;[[Post:Test_Server_Commands_-_03/21/2020_-_13:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 5: New {{com|Badname}} command to flag potentially [[Policy:Character_names|policy]] violating names for staff review.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_5_-_03/24/2020_-_19:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Lakyan&#039;s_Tailored_Goods_and_Repair|Lakyan&#039;s Tailored Goods and Repair]] in [[Fang Cove]] is now open day &#039;&#039;and&#039;&#039; night. (Lakyan&#039;s repairs both metal and nonmetal items.)&lt;br /&gt;
* [[Tuesday Tidings]] 6:&lt;br /&gt;
:#[[Janitor#Junkyard|Junkyard]] mechanics were updated to include a few more verbs to help those of you who end up visiting it. {{com|APPRAISE}}, {{com|BREAK}}, {{com|COUNT}}, {{com|LOWER}} and {{com|UNTIE}} should now be usable.&lt;br /&gt;
:#Update to the {{com|FLAGS}} verb to toggle (yours and others&#039;) custom login/logout messages.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_6_-_03/31/2020_-_22:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
* The [[Spring Promotion 2020]] events begin.&amp;lt;ref&amp;gt;[[Post:Spring_2020_Promotions_-_04/06/2020_-_13:11]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 7: New level 58-63 [[Tree Snake]] and [[Birdcatcher Spider]] hunting ground near [[Siksraja]] released.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_7_-_04/07/2020_-_19:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 8: New level 185-188 [[Void black umbral moth]] hunting ground released in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_8_-_04/14/2020_-_21:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 9: New base level 190 (spawns level 188-192) [[Elder Adan&#039;f blademaster]], [[Elder Adan&#039;f sorcerer]] hunting ground expansion in [[Ilithi]]&#039;s Whistling Woods.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_9_-_04/21/2020_-_22:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#Elder Adan&#039;f blademasters and sorcerers are now skinnable.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_9_-_04/27/2020_-_21:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#The Whistling Wood is now [[Lumberjacking|boreal]].&amp;lt;ref&amp;gt;[[Post:Whistling_Woods_-_04/27/2020_-_21:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 10: [[The Parfumerie]] [[Perfume]] and cologne shop joins the (real life) weekly rotating shops for [[Estate Holder]]s in [[Fang Cove]]. Look for the stately white caravan west of the exit portal in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_10_-_04/28/2020_-_19:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#Fang Cove&#039;s [[:Category:Fang_Cove_shops|rotating shops]] are also reset to rotate on Tuesdays (although this will drift over time).&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
* [[Tuesday Tidings]] 11: [[Vaults#Family_Vaults|Family vaults]] expanded to include locations in [[Shard]], [[Fang Cove]] and [[Ratha]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_11_-_05/05/2020_-_20:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|steal|Stealing}} from players is now mechanically prohibited in all [[Repair Shops]].&amp;lt;ref&amp;gt;[[Post:Change to Stealing Within Repair Shops - 05/10/2020 - 13:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 12: {{com|Hork}} and {{com|Gag}} commands implemented.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_12_-_05/12/2020_-_18:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 13: 85 new [[Homes|player homes]] added throughout [[Zoluren]] in [[DragonRealms Prime|Prime]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 13 - 05/19/2020 - 23:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Su Helmas: The Forbidden Temple 434]] [[:Category:Microtrans_events|microtransaction event]].&lt;br /&gt;
* [[Tuesday Tidings]] 14: [[Arthelun cabalist]] [[Estate_Holder#Private_Areas|estate holder hunting ground]] expansion.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_14_-_05/26/2020_-_19:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* [[Tuesday Tidings]] 15: [[Dira&#039;ela Lloriena&#039;s Beauty Salon]] reopens in [[Leth Deriel]], offering some limited (and basic) [[Features|feature alteration]] options. All services are mundane in nature.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 15 - 06/02/2020 - 20:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Moon Mages]]: Changes to experience given for {{com|OBSERVE}} (or {{com|PEER|PEER TELESCOPE}}), and to the [[Prediction|prediction pool bonus]] when using [[telescopes]].&amp;lt;ref&amp;gt;[[Post:OBSERVE Experience and Telescope Usefulness - 06/05/2020 - 20:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Study}} command update for [[Telescopes|telescopes]] to show syntax and relative telescope quality.&amp;lt;ref&amp;gt;[[Post:OBSERVE_Experience_and_Telescope_Usefulness_-_06/06/2020_-_10:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Paladin|Paladins]] can now [[Appraisal_skill#Appraise_Focus|APPRAISE FOCUS]] for the [[Conviction skill|conviction skill]] with functional [[Soulstone|Soulstone]] items.&amp;lt;ref&amp;gt;[[Post:Appraise_Focus_Conviction_-_06/06/2020_-_10:42]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|test}} {{tt|Evaluate}} command update allows access to a player-friendly version of the staff creature evaluation tool to test creatures in the [[Test Instance|test instance]] for [[Estimated creature level]].&amp;lt;ref&amp;gt;[[Post:TEST_Verb_Update_-_Estimated_Creature_Levels_-_06/08/2020_-_13:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 16: [[Fang Cove]] has gains a [[Jungle Outpost|new housing neighborhood]], and the time requirement for [[DragonRealms Platinum|Platinum&#039;s]] portals are lowered.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 16 - 06/09/2020 - 19:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 17: [[Relative creature level]] 195-198 [[Shadowfrost moth]]s [[Estate Holder]] hunting ground released in the [[Vela&#039;tohr Woods]] in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_17_-_06/16/2020_-_20:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 18:&lt;br /&gt;
:#[[Facial Hair]] RTs have been lowered considerably and there are now {{com|STUDY}} mechanics to explain verbs, tools, and more.&lt;br /&gt;
:#{{com|put}} command update with a new warning message when you try to put an item in/on/under/behind a container in the room that also matches to something you&#039;re wearing.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_18_-_06/23/2020_-_20:10]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 19: [[Vaults#Family_Vaults|Family vault]] locations added to [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Hibarnhvidar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_19_-_06/30/2020_-_19:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[Dragon Priest juggernaut]] bomb&#039;s disarm roundtime is now skill and stat based. It also trains some [[Locksmithing skill|locksmithing]] now.&amp;lt;ref&amp;gt;[[Post:Dragon_Priest_Juggernauts_-_07/01/2020_-_02:55]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The first [[Necromancer]] advanced State of Being, [[Redeemed|Redemption]], released in Platinum.&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/03/2020 - 22:31]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/03/2020 - 23:50]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There is now a circle 10 requirement to become [[Redeemed]].&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/07/2020 - 21:46]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[:Category:Anabasis spellbook|Anabasis spellbook]] spells announced.&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/07/2020 - 21:46]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#[[Solace (spell)|Solace]]: Same as [[Protection from Evil]], but against holy attacks and attackers.&lt;br /&gt;
:#[[Emuin&#039;s Candlelight]] [EMC]: Bonuses {{skill|Evasion|Evasion}} and staggers incoming damage over time.&lt;br /&gt;
:#[[Rite of Forbearance]] [ROF]: Cyclic spell with two effects that grow substantially more powerful the more forbidden spells you know.&lt;br /&gt;
::#Reduces the attunement cost of spellcasting but stops attunement regeneration.&lt;br /&gt;
::#Increases the integrity of outgoing offensive spells for barrier piercing purposes, beyond the normal cap, potentially allowing you to pierce any integrity barrier. &lt;br /&gt;
:*[[Book Burning]] (planned)&lt;br /&gt;
:*[[Ebon Blood of the Scorpion]] [EBOTS]: Metaspell with three Blood Magic effects.&lt;br /&gt;
::#[[Heighten Pain]] gains practically infinite duration but becomes limited to one target at a time. If a creature dies with it, the curse will jump to another creature in the room. (Relatedly, {{com|ASSESS}} will now show HP victims as &amp;quot;pained&amp;quot; for everyone, regardless of the metaspell.)&lt;br /&gt;
::#[[Siphon Vitality]]&#039;s vitality healing effect is replaced by a vitality shield that is more efficient per point of damage.&lt;br /&gt;
::#[[Blood Burst]] loses its bleeder requirement / vitality cost.&lt;br /&gt;
*[[Tuesday Tidings]] 20: [[Giant bear]] [[Relative creature level|relative creature level]] 43-47 hunting ground released in the [[RanikMap9a|Journalai Route]] near [[Rock_troll_(1)|rock trolls]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_20_-_07/07/2020_-_17:19]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Tuesday Tidings]] 21:&lt;br /&gt;
:#[[Locksmithing_skill#Box_Traps|Shrapnel boxes]] have been updated to remove their PvP and mech abuse aspects. When such a box detonates, it will only harm the person who blew it; it will no longer lodge shards in others nearby. Additionally, the wounds were changed from external wounds to internal.&lt;br /&gt;
:#[[Anatomy charts]] and textbooks have been added as valid [[Appraisal_skill#Appraise_Focus|{{tt|APPRAISE FOCUS}}]] targets for [[First Aid skill|First Aid]].&lt;br /&gt;
:#[[Tembeg&#039;s Armory]] in Crossing has three new metal masks (chain, scale, and plate).&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_21_-_07/14/2020_-_18:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Drathrok&#039;s Duskruin 435]] [[:Category:Microtrans_events|microtransaction event]]&amp;lt;ref&amp;gt;[[Post:Drathrok&#039;s_Duskruin_435:General_Info_-_07/18/2020_-_18:09]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 22: A new &#039;&#039;&#039;brush-choked pathway&#039;&#039;&#039; near [[Leth Deriel]]&#039;s NW gate, in the Northern Reaches of Bosque Deriel for [[Estate Holder|premium]] [[Ranger]]s at level 50+ leads to a nature-friendly clearing within the surrounding woods. A mix of cabins and tree-type [[Homes|homes]] are available to be claimed by those eligible.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_22_-_07/21/2020_-_20:29]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Creatures that are attacking other creatures will no longer count toward a hunting area&#039;s spawn population.&lt;br /&gt;
:This means that combat [[Pets|pets]] like [[Guardian Spirit]] and [[Awaken Forest]] will not interfere with other players&#039; hunting.&amp;lt;ref&amp;gt;[[Post:Creature_vs_Creature_and_Spawn_Rates_-_07/23/2020_-_05:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*{{com|burgle}}/[[Breaking and Entering]] updates: &amp;lt;ref&amp;gt;[[Post:BURGLE Updates - 07/23/2020 - 22:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#You will now receive a message about why you&#039;re being arrested.&lt;br /&gt;
:#You can now be arrested for being too close to your [[Inventory (concept)|inventory limit]].&amp;lt;ref&amp;gt;[[Post:BURGLE Updates - 07/23/2020 - 22:55]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 23: &amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_23_-_07/28/2020_-_17:43]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# {{com|atmosphere|ATMOS}} verb has new options.&lt;br /&gt;
:# Group window is more reliable!&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* [[Tuesday Tidings]] 24:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 24 - 08/04/2020 - 18:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# A new weapon shop, [[The Art of Attack]], added into the rotation in [[Fang Cove]].&lt;br /&gt;
:# The number of rotating shops in Fang Cove has increased. Now three shops will be open at a time (up from two).&lt;br /&gt;
* [[Tuesday Tidings]] 25: [[Relative creature level]] 63 (can spawn -2 to +2, range of 61-65) [[Onyx gargoyle]] [[Construct|magical construct]] hunting ground release in the [[RanikMap9a|Journalai Route]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_25_-_Onyx_Gargoyles_-_08/11/2020_-_17:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 26: The [[Mer&#039;Kresh]], [[Muspar&#039;i]], and [[Boar Clan]] carousels have all had [[Vaults#Family_Vault_Locations|family vault]] services added.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_26_More_Account_Vaults_-_08/18/2020_-_20:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Free Accounts|Free to play]] characters have a (30) thirty minute cooldown timer on use of the {{com|give}} and {{com|share}} {{tt|coin}} commands.&amp;lt;ref&amp;gt;[[Post:Changes_for_Free_to_Play_accounts_and_coin_handoffs_-_08/24/2020_-_22:38]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 27: [[Estate Holder|Premium]] [[Juvenile wyvern|juvenile wyvern]] hunting ground expansion into a new valley on [[Wyvern Mountain]] in [[Ilithi]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_27_-_Premium_Juvenile_Wyverns_-_08/25/2020_-_21:33]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
* {{com|snipe}} attacks by [[Ranger]]s and [[Thieves]] will now always show the attacker&#039;s name to the victim, similar to how the [[Vivisection]] spell functions. {{tt|SNIPE}} is no longer subject to special PvP policy of its own, and all {{tt|Snipe}} bans have been lifted.&amp;lt;ref&amp;gt;[[Post:SNIPE Change - 09/01/2020 - 14:45]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 28: [[Relative creature level]] 113 (spawns -2 to +2, so 111-115) [[Bronze leucro|bronze leucro]] hunting ground release in the [[RanikMap40b|Daelfa Seord&#039;telgi area]] near [[Langenfirth]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_28_-_Bronze_Leucros_-_09/01/2020_-_20:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[:Category:Flying carpets|Flying carpets]] can be {{com|roll|rolled}} and {{com|unroll|unrolled}} at [[Inventory_(concept)#At_Feet_Slot|your feet]] to prevent item loss.  Carpets will now follow you around as long as you are in a room where getting on a mount is possible. If it can&#039;t follow you, it will go to the pet storage room until you can be followed, to prevent it getting deleted by the room unloading.&amp;lt;ref&amp;gt;[[Post:Flying_Carpet_Updates_-_09/06/2020_-_17:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Release of [[Response Rewards]], a question and answer system, allowing GMs to award  [[RPA]]s to attentive players who use the {{com|submit}} verb to answer questions. You can opt in or out of this feature with the {{com|flags}} command.&amp;lt;ref&amp;gt;[[Post:Response Rewards - 09/07/2020 - 14:18]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Response Rewards - 09/09/2020 - 21:20]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Response Rewards - 09/15/2020 - 22:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 29:&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_29_-_Home_Catalog_and_Urchin_Guide_Updates_-_09/08/2020_-_18:21]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#{{com|Home|HOME CATALOG NEARBY}} command option release to help you find unclaimed homes in neighborhoods near you.&lt;br /&gt;
:#{{com|urchin|Urchin guides}} expanded to include the {{tt|URCHIN GUIDE HOME}} command to guide you to your own [[Homes|home]].  As with all urchin commands; requires being in a [[Justice|justice area]], having an urchin guide contract, and being in the same province as your home.&lt;br /&gt;
* The {{com|submit}} command now works while traversing [[Ranger trail system|Ranger trails]]. As a result of this update, system level commands also work on Ranger trails now.&amp;lt;ref&amp;gt;[[Post:Verbs_on_Ranger_Trails_-_09/11/2020_-_09:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
::Examples of system level commands: OOC information verbs such as {{com|FIND}}, {{com|WHO}}, [[RPA command|{{tt|RPA}}]], {{com|INTELligence}}, {{com|STREngth}}, {{com|STAMina}}, {{com|EXPERience}}, etc.&lt;br /&gt;
* [[Redeemed]] [[Necromancers]] are now able to obtain a religious [[Affiliation Titles|affiliation title]] (&amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot;) from a [[Cleric]] [[Truffenyi&#039;s commune|communing with Truffenyi]]. If the Redeemed status is then lost, the title will be removed as well.&amp;lt;ref&amp;gt;[[Post:The Redeemed and Religious Affiliation Titles - 09/15/2020 - 12:34]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 30: [[Serene Surfaces]] [[Homes|player home]] table [[:Category:Housing_shops|furniture shop]] opens in [[Shard|Shard&#039;s]] [[RanikMap67e|South Bridge]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_30_-_New_Shard_Home_Shop_-_09/15/2020_-_19:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Taisidon Mystery 435|Fantasy Excursions: Taisidon Mystery 435]] [[:Category:Microtrans_events|microtransaction event]].&lt;br /&gt;
* New [[:Category:Gems|gems]] released during [[Taisidon Mystery 435]]: [[tidal bloodstone]], [[iceblink peridot]], [[fire whirl ruby]], and [[cosmic zircon]].&amp;lt;ref&amp;gt;[[Post:New Gems at Taisidon Mystery! - 09/19/2020 - 20:13]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 31: {{com|PREMIUM}} 6, which lists the various [[Estate_Holder-only_areas#Hunting|premium hunting areas]] around the game, has been updated to a new format using the new mechs.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_31_-_Premium_Verb_Update_-_09/22/2020_-_19:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bronze leucro|Bronze leucros]] are now {{com|skin|skinnable}}.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_28_-_Bronze_Leucros_-_09/24/2020_-_23:43]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* End of the preview period for the [[Imbue]] spell.&amp;lt;ref&amp;gt;[[Post:Imbue - Preview Over - 09/28/2020 - 10:33]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 32:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 32 - New Numerical Toggles and Expanded Armor Hindrance Scale - 09/29/2020 - 19:33]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Current Appraisal Scales - 09/29/2020 - 19:34]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# Two new {{com|TOGGLE}}s have been added to provide numeric values, in {{com|APPRAISE}} messages as well as mana levels via {{com|PERCEIVE}}.&lt;br /&gt;
:# The base armor hindrance rankings have been expanded to 15 visible values, up from 8. The stats of items did NOT change; this is a cosmetic change to provide more granularity when comparing items.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* [[Tuesday Tidings]] 33: [[Scavenger giant|Scavenger giants]] ([[Relative creature level]] 185) introduced in the dense brambles beyond Crossing&#039;s [[RanikMap6a|north gate]]. The existing area has been revamped and includes some [[Estate Holder-only areas|Premium hunting options]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 33 - Scavenger Giants - 10/06/2020 - 23:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 34:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 34 - Debt and TEST Verb Updates - 10/13/2020 - 19:36]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# The debt listing in the {{com|INFO}} and {{com|WEALTH}} verbs now includes a reminder about {{com|urchin}} runners to remotely pay your debts.&lt;br /&gt;
:# The {{com|PAY}} verb has been updated with a {{tt|PAY}} {{tt|ALL}} option for debt offices.&lt;br /&gt;
:# The {{com|TEST}} verb was updated to give you {{ilink|i|potency crystal|potency crystals}} and {{ilink|i|infuser stone|infuser stones}} to assist in testing items that use them.&lt;br /&gt;
* [[Treasure map|Treasure maps]] now only point to places that have been visited by player characters before.&amp;lt;ref&amp;gt;[[Post:Updates_to_treasure_maps_-_10/14/2020_-_20:53]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 35: [[Breaking and Entering]] system loot additions in the [[Breaking_and_Entering/Bedroom_loot|bedroom]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_35_-_New_Breaking_and_Entering_Loot_-_10/20/2020_-_21:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 36: [[Aesry Surlaenis&#039;a]] stairs and climbing barriers get a rework to account for [[Athletics skill]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_36_-_Aesry_Surlaenis&#039;a_Update_-_10/27/2020_-_19:34]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_36_-_Aesry_Surlaenis&#039;a_Update_-_10/28/2020_-_23:06]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{com|Climb|Climbing}} [[Roundtime|roundtime]]/travel time can be reduced to 1 second with skill.&lt;br /&gt;
:[[Fatigue]] cost during climbing on Aesry is reduced with skill.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
* [[Andreshlew]] rises and [[Hollow Eve Festival 436]] begins.&lt;br /&gt;
* Release of new Hollow Eve materials: [[Kelpzyte]], [[Coralite]], [[Asarenjan]], [[Gloomglass]], [[Suirite]], [[Taigo]], [[Zuzaret]], [[Seasilk]], [[Turtleplait]], [[Ayabere]], and [[Voilyne]].&amp;lt;ref&amp;gt;[[Post:HE2020 Materials - 11/02/2020 - 19:39‎]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:HE2020 Materials; Electric Baluga-o - 11/03/2020 - 09:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 37: {{com|toggle}} command updates:&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_37_-_More_Toggles_-_11/03/2020_-_20:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{tt|toggle attributes}} adds support for numeric ratings for [[Luck]].  Future updates will apply to other {{com|info}} command attributes.&lt;br /&gt;
:[[Locksmithing skill|Picking and Disarming trapped boxes]] will now reflect numerical ratings for difficulty tied to {{com|toggle}} {{tt|appraisal}} when using {{tt|identify}}.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|r=y}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tuesday_Tidings&amp;diff=534001</id>
		<title>Tuesday Tidings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tuesday_Tidings&amp;diff=534001"/>
		<updated>2020-11-04T03:03:20Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* November 2020 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A voluntary development strike team composed of [[:Category:GameMasters|GameMasters]] [[Zadraes]], [[Tullie]], [[Ulerith]], [[Cordulia]], and [[Haros]].  Their goal is to push out regular small updates each week, usually on Tuesdays.&lt;br /&gt;
&lt;br /&gt;
==February 2020==&lt;br /&gt;
* Tuesday Tidings 1: 10 new [[Extreme Shop]] inventory items released in [[DragonRealms:_The_Fallen|The Fallen]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_1_-_02/25/2020_-_21:00]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==March 2020==&lt;br /&gt;
* Tuesday Tidings 2: [[Estate Holder]] expansion and spawn normalization of the [[Young wyvern|young wyverns]] hunting ground in [[Shard]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_2_-_03/03/2020_-_20:11]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 3: [[Umbral moth]] expansion in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_3_-_03/10/2020_-_20:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 4: [[Vaults#Family_Vaults|Family vault services]] expanded to the [[Vaults|carousels]] of [[Dirge]], [[Leth Deriel]] and [[Therenborough]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_4_-_03/17/2020_-_16:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 5: New {{com|Badname}} command to flag potentially [[Policy:Character_names|policy]] violating names for staff review.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_5_-_03/24/2020_-_19:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 6: &lt;br /&gt;
:* [[Janitor#Junkyard|Junkyard]] mechanics were updated to include a few more verbs to help those of you who end up visiting it. {{com|APPRAISE}}, {{com|BREAK}}, {{com|COUNT}}, {{com|LOWER}} and {{com|UNTIE}} should now be usable!&lt;br /&gt;
:* An update to the {{com|FLAGS}} verb to help with the custom login/logout messages. There are two options here. First, the FLAG verb now has an option to let you toggle your personal custom messaging completely off or on -- this affects what is seen by those in the same area as you as well as the arrivals window. There&#039;s also an option for you to disable seeing others&#039; custom messaging for the arrivals window only. You&#039;ll still see the area messaging if you&#039;re with someone.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_6_-_03/31/2020_-_22:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==April 2020==&lt;br /&gt;
* Tuesday Tidings 7: New level ~58-63 hunting ground near [[Siksraja]] released.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_7_-_04/07/2020_-_19:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 8: New level 185-188 [[Void black umbral moth]] hunting ground released in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_8_-_04/14/2020_-_21:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 9: New base level 190 (spawns level 188-192) [[Elder Adan&#039;f blademaster]], [[Elder Adan&#039;f sorcerer]] hunting ground expansion in [[Ilithi]]&#039;s Whistling Woods.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_9_-_04/21/2020_-_22:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*Elder Adan&#039;f blademasters and sorcerers are now skinnable.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_9_-_04/27/2020_-_21:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*The Whistling Wood is now [[Lumberjacking|boreal]].&amp;lt;ref&amp;gt;[[Post:Whistling_Woods_-_04/27/2020_-_21:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 10: [[The Parfumerie]] [[Perfume]] and cologne shop joins the (real life) weekly rotating shops for [[Estate Holder]]s in [[Fang Cove]]. Look for the stately white caravan west of the exit portal in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_10_-_04/28/2020_-_19:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*Fang Cove&#039;s [[:Category:Fang_Cove_shops|rotating shops]] are also reset to rotate on Tuesdays (although this will drift over time).&lt;br /&gt;
&lt;br /&gt;
==May 2020==&lt;br /&gt;
* Tuesday Tidings 11: [[Vaults#Family_Vaults|Family vaults]] expanded to include locations in [[Shard]], [[Fang Cove]] and [[Ratha]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_11_-_05/05/2020_-_20:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 12: {{com|Hork}} and {{com|Gag}} commands implemented.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_12_-_05/12/2020_-_18:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 13: 85 new [[Homes|player homes]] added throughout [[Zoluren]] in [[DragonRealms Prime|Prime]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 13 - 05/19/2020 - 23:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 14: [[Arthelun cabalist]] [[Estate_Holder#Private_Areas|estate holder hunting ground]] expansion.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_14_-_05/26/2020_-_19:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==June 2020==&lt;br /&gt;
* Tuesday Tidings 15: [[Dira&#039;ela Lloriena&#039;s Beauty Salon]] reopens in [[Leth Deriel]], offering some limited (and basic) [[Features|feature alteration]] options. All services are mundane in nature.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 15 - 06/02/2020 - 20:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 16: [[Fang Cove]] has gains a [[Jungle Outpost|new housing neighborhood]], and the time requirement for [[DragonRealms Platinum|Platinum&#039;s]] portals are lowered.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 16 - 06/09/2020 - 19:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 17: [[Relative creature level]] 195-198 [[Shadowfrost moth]]s [[Estate Holder]] hunting ground released in the [[Vela&#039;tohr Woods]] in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_17_-_06/16/2020_-_20:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 18:&lt;br /&gt;
:*[[Facial Hair]] RTs have been lowered considerably and there are now {{com|STUDY}} mechanics to explain verbs, tools, and more.&lt;br /&gt;
:*{{com|put}} command update with a new warning message when you try to put an item in/on/under/behind a container in the room that also matches to something you&#039;re wearing.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_18_-_06/23/2020_-_20:10]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 19: [[Vaults#Family_Vaults|Family vault]] locations added to [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Hibarnhvidar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_19_-_06/30/2020_-_19:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==July 2020==&lt;br /&gt;
* Tuesday Tidings 20: [[Relative creature level]] 43-47 [[Giant bear|giant bear]] hunting ground released in the [[RanikMap9a|Journalai Route]] near [[Rock_troll_(1)|rock trolls]]. &amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_20_-_07/07/2020_-_17:19]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 21:&lt;br /&gt;
:#[[Locksmithing_skill#Box_Traps|Shrapnel boxes]] have been updated to remove their PvP and mech abuse aspects. When such a box detonates, it will only harm the person who blew it; it will no longer lodge shards in others nearby. Additionally, the wounds were changed from external wounds to internal.&lt;br /&gt;
:#[[Anatomy charts]] and textbooks have been added as valid [[Appraisal_skill#Appraise_Focus|APPRAISE FOCUS]] targets for [[First Aid skill|First Aid]].&lt;br /&gt;
:#[[Tembeg&#039;s Armory]] in Crossing has three new metal masks (chain, scale, and plate).&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_21_-_07/14/2020_-_18:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 22: A new &#039;&#039;&#039;brush-choked pathway&#039;&#039;&#039; near [[Leth Deriel]]&#039;s NW gate, in the Northern Reaches of Bosque Deriel for [[Estate Holder|premium]] [[Ranger]]s at level 50+ leads to a nature-friendly clearing within the surrounding woods. A mix of cabins and tree-type [[Homes|homes]] are available to be claimed by those eligible.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_22_-_07/21/2020_-_20:29]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 23: &amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_23_-_07/28/2020_-_17:43]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# {{com|atmosphere|ATMOS}} verb has new options.&lt;br /&gt;
:# Group window is more reliable [but in [[Test Instance|Test]] only for a few days]!&lt;br /&gt;
&lt;br /&gt;
==August 2020==&lt;br /&gt;
* Tuesday Tidings 24:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 24 - 08/04/2020 - 18:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# A new weapon shop, [[The Art of Attack]], added into the rotation in [[Fang Cove]].&lt;br /&gt;
:# The number of rotating shops in Fang Cove has increased. Now three shops will be open at a time (up from two).&lt;br /&gt;
* Tuesday Tidings 25: [[Relative creature level]] 63 (can spawn -2 to +2, range of 61-65) [[Onyx gargoyle]] [[Construct|magical construct]] hunting ground release in the [[RanikMap9a|Journalai Route]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_25_-_Onyx_Gargoyles_-_08/11/2020_-_17:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 26: The [[Mer&#039;Kresh]], [[Muspar&#039;i]], and [[Boar Clan]] carousels have all had [[Vaults#Family_Vault_Locations|family vault]] services added.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_26_More_Account_Vaults_-_08/18/2020_-_20:23]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Tuesday Tidings 27: [[Estate Holder|Premium]] [[Juvenile wyvern|juvenile wyvern]] hunting ground expansion into a new valley on [[Wyvern Mountain]] in [[Ilithi]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_27_-_Premium_Juvenile_Wyverns_-_08/25/2020_-_21:33]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September 2020==&lt;br /&gt;
* Tuesday Tidings 28: [[Relative creature level]] 113 (spawns -2 to +2, so 111-115) [[Bronze leucro|bronze leucro]] hunting ground release in the [[RanikMap40b|Daelfa Seord&#039;telgi area]] near [[Langenfirth]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_28_-_Bronze_Leucros_-_09/01/2020_-_20:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 29:&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_29_-_Home_Catalog_and_Urchin_Guide_Updates_-_09/08/2020_-_18:21]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
: {{com|Home|HOME CATALOG NEARBY}} command option release to help you find unclaimed homes in neighborhoods near you.&lt;br /&gt;
: {{com|urchin|Urchin guides}} expanded to include the {{tt|URCHIN GUIDE HOME}} command to guide you to your own [[Homes|home]].  As with all urchin commands; requires being in a [[Justice|justice area]], having an urchin guide contract, and being in the same province as your home.&lt;br /&gt;
* Tuesday Tidings 30: [[Serene Surfaces]] [[Homes|player home]] table [[:Category:Housing_shops|furniture shop]] opens in [[Shard|Shard&#039;s]] [[RanikMap67e|South Bridge]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_30_-_New_Shard_Home_Shop_-_09/15/2020_-_19:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 31: {{com|PREMIUM}} 6, which lists the various [[Estate_Holder-only_areas#Hunting|premium hunting areas]] around the game, has been updated to a new format using the new mechs.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_31_-_Premium_Verb_Update_-_09/22/2020_-_19:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bronze leucro|Bronze leucros]] are now {{com|skin|skinnable}}.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_28_-_Bronze_Leucros_-_09/24/2020_-_23:43]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 32:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 32 - New Numerical Toggles and Expanded Armor Hindrance Scale - 09/29/2020 - 19:33]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# Two new {{com|TOGGLE}}s have been added to provide numeric values, in {{com|APPRAISE}} messages as well as mana levels via {{com|PERCEIVE}}.&lt;br /&gt;
:# The base armor hindrance rankings have been expanded to 15 visible values, up from 8. The stats of items did NOT change; this is a cosmetic change to provide more granularity when comparing items.&lt;br /&gt;
&lt;br /&gt;
==October 2020==&lt;br /&gt;
* Tuesday Tidings 33: [[Scavenger giant|Scavenger giants]] ([[Relative creature level]] 185) introduced in the dense brambles beyond Crossing&#039;s [[RanikMap6a|north gate]]. The existing area has been revamped and includes some [[Estate Holder-only areas|Premium hunting options]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 33 - Scavenger Giants - 10/06/2020 - 23:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 34:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 34 - Debt and TEST Verb Updates - 10/13/2020 - 19:36]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# The debt listing in the {{com|INFO}} and {{com|WEALTH}} verbs now includes a reminder about {{com|urchin}} runners to remotely pay your debts.&lt;br /&gt;
:# The {{com|PAY}} verb has been updated with a {{tt|PAY}} {{tt|ALL}} option for debt offices.&lt;br /&gt;
:# The {{com|TEST}} verb was updated to give you {{ilink|i|potency crystal|potency crystals}} and {{ilink|i|infuser stone|infuser stones}} to assist in testing items that use them.&lt;br /&gt;
* Tuesday Tidings 35: [[Breaking and Entering]] system loot additions in the [[Breaking_and_Entering/Bedroom_loot|bedroom]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_35_-_New_Breaking_and_Entering_Loot_-_10/20/2020_-_21:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 36: [[Aesry Surlaenis&#039;a]] stairs and climbing barriers get a rework to account for [[Athletics skill]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_36_-_Aesry_Surlaenis&#039;a_Update_-_10/27/2020_-_19:34]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_36_-_Aesry_Surlaenis&#039;a_Update_-_10/28/2020_-_23:06]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{com|Climb|Climbing}} [[Roundtime|roundtime]]/travel time can be reduced to 1 second with skill.&lt;br /&gt;
:[[Fatigue]] cost during climbing on Aesry is reduced with skill.&lt;br /&gt;
&lt;br /&gt;
==November 2020==&lt;br /&gt;
* Tuesday Tidings 37: {{com|toggle}} command updates:&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_37_-_More_Toggles_-_11/03/2020_-_20:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{tt|toggle attributes}} adds support for numeric ratings for [[Luck]].  Future updates will apply to other {{com|info}} command attributes.&lt;br /&gt;
:[[Locksmithing skill|Picking and Disarming trapped boxes]] will now reflect numerical ratings for difficulty tied to {{com|toggle}} {{tt|appraisal}} when using {{tt|identify}}.&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2020)&amp;diff=534000</id>
		<title>DragonRealms Updates (2020)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2020)&amp;diff=534000"/>
		<updated>2020-11-04T02:59:59Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* November */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DragonRealmsUpdates|2020}}&lt;br /&gt;
Changes to the game during the 2020 calendar year.&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* [[Breaking and Entering]] in Test.&amp;lt;ref&amp;gt;[[Post:Breaking_and_Entering_in_Test_-_01/01/2020_-_11:19]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Foraging changes make it possible to forage most things outside of their natural habitat with an increased skillcheck.&amp;lt;ref&amp;gt;[[Post:Foraging_Changes_-_01/01/2020_-_13:31]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Foraging_Changes_-_01/01/2020_-_16:13]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Estate holders can now sell gems and furs at night in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Fang_Cove_Gem/Fur_Shop_Updates_-_01/01/2020_-_19:40]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Crossing monastery fields estate holder hunting grounds are updated to separate the various huntable creatures found there.&amp;lt;ref&amp;gt;[[Post:Crossing_Monastery_Hunting_Update_-_01/01/2020_-_19:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Urchin}} command and urchin [[Login reward|Login Rewards]] system guides in Test.&amp;lt;ref&amp;gt;[[Post:URCHIN_Verb_in_Test_-_01/04/2020_-_22:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Harm Horde]] [[Cleric]] spell updated to respect {{com|target|targeting options}} and default to engaged.&amp;lt;ref&amp;gt;[[Post:Harm_Horde_and_target_options_-_01/09/2020_-_03:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Small quality of life update to the {{com|sign}} command for guilded [[Thief|Thieves]].&amp;lt;ref&amp;gt;[[Post:Update_to_SIGN_for_Thieves_-_01/10/2020_-_20:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Name}} command update to be usable outside of special character-creation areas. You can also now check if a name is already taken or not.&amp;lt;ref&amp;gt;[[Post:Minor_Update:_NAME_Verb_-_01/17/2020_-_01:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[House_of_the_Revenant_Fang_433|House of the Revenant Fang 433]] [[:Category:Microtrans_events|microtransaction event]].&lt;br /&gt;
* {{com|Roll}} and {{com|UNROLL}} commands updated for [[Prayer mat|prayer mats and rugs]] to utilize the [[Inventory_(concept)|at feet slot]].&amp;lt;ref&amp;gt;[[Post:Prayer_Mats,_at_feet_slot._-_01/22/2020_-_21:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* [[Regeneration Items]] can all now be [[Item registration|registered]].&amp;lt;ref&amp;gt;[[Post:Registering_regeneration_items_-_02/08/2020_-_19:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Losing your hands to injuries will now result in your held items dropping to your [[Inventory_(concept)#At_Feet_Slot|feet]] instead of the ground.&amp;lt;ref&amp;gt;[[Post:Items_fall_to_your_feet_after_losing_your_hands_-_02/10/2020_-_23:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Breaking and Entering]] goes live in all instances.&amp;lt;ref&amp;gt;[[Post:Breaking_and_Entering_in_Test_-_02/15/2020_-_10:38]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Forge wand]]s now include ingot cutters.&amp;lt;ref&amp;gt;[[Post:Forge_Wands_Now_Include_Ingot_Cutter_-_02/21/2020_-_21:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Recall}} cooldown timer for use is now real life time, instead of logged in time.&amp;lt;ref&amp;gt;[[Post:Recall_Critter_Cooldown_-_02/24/2020_-_15:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] development strike team&#039;s first release.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_1_-_02/25/2020_-_21:00]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:10 new [[Extreme Shop]] items in [[DragonRealms:_The_Fallen|The Fallen]].&lt;br /&gt;
* Changes to {{skill|locksmithing|locksmithing}} experience, discouraging the use of &amp;quot;pet boxes&amp;quot; that grossly outclass your skill level.&amp;lt;ref&amp;gt;[[Post:Changes to Locksmithing Experience - 02/28/2020 - 20:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* [[Tuesday Tidings]] 2: [[Young wyvern|Young wyverns]] [[Estate Holder]] expansion and spawn normalization.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_2_-_03/03/2020_-_20:11]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 3: [[Umbral moth]] expansion in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_3_-_03/10/2020_-_20:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Inventory}} command updates:&amp;lt;ref&amp;gt;[[Post:INVENTORY_updates_-_03/16/2020_-_18:12]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#{{tt|INV SEARCH}} now has a &amp;quot;click-to-get&amp;quot; option in supported front-ends. That is, {{tt|INV SEARCH RING}} will help find and get all of those rings you&#039;re carrying. Try it with different items, and if you run into trouble or aren&#039;t finding something, make sure you&#039;ve {{com|OPEN}}ed your bags first.&lt;br /&gt;
:#{{tt|INV SLOTS}} will now show a count of items at your feet.&lt;br /&gt;
:#{{tt|INV ATFEET}} will show what&#039;s lying at your feet without needing to {{com|LOOK}} at yourself.&lt;br /&gt;
* [[Tuesday Tidings]] 4: [[Vaults#Family_Vaults|Family vault services]] expanded to the [[Vaults|carousels]] of [[Dirge]], [[Leth Deriel]] and [[Therenborough]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_4_-_03/17/2020_-_16:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Circle of Sympathy]] [[Empath]] spell update:&amp;lt;ref&amp;gt;[[Post:Circle_of_Sympathy_spell_changes_-_03/20/2020_-_12:15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#The spell will now pulse more slowly, but there&#039;s no longer a limit to how much attunement a pulse can transfer. It should feel much more impactful overall.&lt;br /&gt;
:#The spell now requires shock-free [[Empathy skill|empathy]].&lt;br /&gt;
* [[Droughtman&#039;s Challenge 433]] [[:Category:Microtrans_events|microtransaction event]].&amp;lt;ref&amp;gt;[[Post:What&#039;s_New_with_Droughtman&#039;s?_-_03/20/2020_-_21:18]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Updates to the {{com|TEST}} command, adding options for your teleportation and financing needs in the [[Test Instance]].&amp;lt;ref&amp;gt;[[Post:Test_Server_Commands_-_03/21/2020_-_13:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 5: New {{com|Badname}} command to flag potentially [[Policy:Character_names|policy]] violating names for staff review.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_5_-_03/24/2020_-_19:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Lakyan&#039;s_Tailored_Goods_and_Repair|Lakyan&#039;s Tailored Goods and Repair]] in [[Fang Cove]] is now open day &#039;&#039;and&#039;&#039; night. (Lakyan&#039;s repairs both metal and nonmetal items.)&lt;br /&gt;
* [[Tuesday Tidings]] 6:&lt;br /&gt;
:#[[Janitor#Junkyard|Junkyard]] mechanics were updated to include a few more verbs to help those of you who end up visiting it. {{com|APPRAISE}}, {{com|BREAK}}, {{com|COUNT}}, {{com|LOWER}} and {{com|UNTIE}} should now be usable.&lt;br /&gt;
:#Update to the {{com|FLAGS}} verb to toggle (yours and others&#039;) custom login/logout messages.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_6_-_03/31/2020_-_22:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
* The [[Spring Promotion 2020]] events begin.&amp;lt;ref&amp;gt;[[Post:Spring_2020_Promotions_-_04/06/2020_-_13:11]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 7: New level 58-63 [[Tree Snake]] and [[Birdcatcher Spider]] hunting ground near [[Siksraja]] released.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_7_-_04/07/2020_-_19:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 8: New level 185-188 [[Void black umbral moth]] hunting ground released in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_8_-_04/14/2020_-_21:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 9: New base level 190 (spawns level 188-192) [[Elder Adan&#039;f blademaster]], [[Elder Adan&#039;f sorcerer]] hunting ground expansion in [[Ilithi]]&#039;s Whistling Woods.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_9_-_04/21/2020_-_22:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#Elder Adan&#039;f blademasters and sorcerers are now skinnable.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_9_-_04/27/2020_-_21:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#The Whistling Wood is now [[Lumberjacking|boreal]].&amp;lt;ref&amp;gt;[[Post:Whistling_Woods_-_04/27/2020_-_21:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 10: [[The Parfumerie]] [[Perfume]] and cologne shop joins the (real life) weekly rotating shops for [[Estate Holder]]s in [[Fang Cove]]. Look for the stately white caravan west of the exit portal in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_10_-_04/28/2020_-_19:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#Fang Cove&#039;s [[:Category:Fang_Cove_shops|rotating shops]] are also reset to rotate on Tuesdays (although this will drift over time).&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
* [[Tuesday Tidings]] 11: [[Vaults#Family_Vaults|Family vaults]] expanded to include locations in [[Shard]], [[Fang Cove]] and [[Ratha]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_11_-_05/05/2020_-_20:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|steal|Stealing}} from players is now mechanically prohibited in all [[Repair Shops]].&amp;lt;ref&amp;gt;[[Post:Change to Stealing Within Repair Shops - 05/10/2020 - 13:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 12: {{com|Hork}} and {{com|Gag}} commands implemented.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_12_-_05/12/2020_-_18:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 13: 85 new [[Homes|player homes]] added throughout [[Zoluren]] in [[DragonRealms Prime|Prime]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 13 - 05/19/2020 - 23:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Su Helmas: The Forbidden Temple 434]] [[:Category:Microtrans_events|microtransaction event]].&lt;br /&gt;
* [[Tuesday Tidings]] 14: [[Arthelun cabalist]] [[Estate_Holder#Private_Areas|estate holder hunting ground]] expansion.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_14_-_05/26/2020_-_19:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* [[Tuesday Tidings]] 15: [[Dira&#039;ela Lloriena&#039;s Beauty Salon]] reopens in [[Leth Deriel]], offering some limited (and basic) [[Features|feature alteration]] options. All services are mundane in nature.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 15 - 06/02/2020 - 20:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Moon Mages]]: Changes to experience given for {{com|OBSERVE}} (or {{com|PEER|PEER TELESCOPE}}), and to the [[Prediction|prediction pool bonus]] when using [[telescopes]].&amp;lt;ref&amp;gt;[[Post:OBSERVE Experience and Telescope Usefulness - 06/05/2020 - 20:54]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Study}} command update for [[Telescopes|telescopes]] to show syntax and relative telescope quality.&amp;lt;ref&amp;gt;[[Post:OBSERVE_Experience_and_Telescope_Usefulness_-_06/06/2020_-_10:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Paladin|Paladins]] can now [[Appraisal_skill#Appraise_Focus|APPRAISE FOCUS]] for the [[Conviction skill|conviction skill]] with functional [[Soulstone|Soulstone]] items.&amp;lt;ref&amp;gt;[[Post:Appraise_Focus_Conviction_-_06/06/2020_-_10:42]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|test}} {{tt|Evaluate}} command update allows access to a player-friendly version of the staff creature evaluation tool to test creatures in the [[Test Instance|test instance]] for [[Estimated creature level]].&amp;lt;ref&amp;gt;[[Post:TEST_Verb_Update_-_Estimated_Creature_Levels_-_06/08/2020_-_13:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 16: [[Fang Cove]] has gains a [[Jungle Outpost|new housing neighborhood]], and the time requirement for [[DragonRealms Platinum|Platinum&#039;s]] portals are lowered.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 16 - 06/09/2020 - 19:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 17: [[Relative creature level]] 195-198 [[Shadowfrost moth]]s [[Estate Holder]] hunting ground released in the [[Vela&#039;tohr Woods]] in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_17_-_06/16/2020_-_20:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 18:&lt;br /&gt;
:#[[Facial Hair]] RTs have been lowered considerably and there are now {{com|STUDY}} mechanics to explain verbs, tools, and more.&lt;br /&gt;
:#{{com|put}} command update with a new warning message when you try to put an item in/on/under/behind a container in the room that also matches to something you&#039;re wearing.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_18_-_06/23/2020_-_20:10]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 19: [[Vaults#Family_Vaults|Family vault]] locations added to [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Hibarnhvidar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_19_-_06/30/2020_-_19:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
*[[Dragon Priest juggernaut]] bomb&#039;s disarm roundtime is now skill and stat based. It also trains some [[Locksmithing skill|locksmithing]] now.&amp;lt;ref&amp;gt;[[Post:Dragon_Priest_Juggernauts_-_07/01/2020_-_02:55]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The first [[Necromancer]] advanced State of Being, [[Redeemed|Redemption]], released in Platinum.&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/03/2020 - 22:31]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/03/2020 - 23:50]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There is now a circle 10 requirement to become [[Redeemed]].&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/07/2020 - 21:46]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[:Category:Anabasis spellbook|Anabasis spellbook]] spells announced.&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/07/2020 - 21:46]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#[[Solace (spell)|Solace]]: Same as [[Protection from Evil]], but against holy attacks and attackers.&lt;br /&gt;
:#[[Emuin&#039;s Candlelight]] [EMC]: Bonuses {{skill|Evasion|Evasion}} and staggers incoming damage over time.&lt;br /&gt;
:#[[Rite of Forbearance]] [ROF]: Cyclic spell with two effects that grow substantially more powerful the more forbidden spells you know.&lt;br /&gt;
::#Reduces the attunement cost of spellcasting but stops attunement regeneration.&lt;br /&gt;
::#Increases the integrity of outgoing offensive spells for barrier piercing purposes, beyond the normal cap, potentially allowing you to pierce any integrity barrier. &lt;br /&gt;
:*[[Book Burning]] (planned)&lt;br /&gt;
:*[[Ebon Blood of the Scorpion]] [EBOTS]: Metaspell with three Blood Magic effects.&lt;br /&gt;
::#[[Heighten Pain]] gains practically infinite duration but becomes limited to one target at a time. If a creature dies with it, the curse will jump to another creature in the room. (Relatedly, {{com|ASSESS}} will now show HP victims as &amp;quot;pained&amp;quot; for everyone, regardless of the metaspell.)&lt;br /&gt;
::#[[Siphon Vitality]]&#039;s vitality healing effect is replaced by a vitality shield that is more efficient per point of damage.&lt;br /&gt;
::#[[Blood Burst]] loses its bleeder requirement / vitality cost.&lt;br /&gt;
*[[Tuesday Tidings]] 20: [[Giant bear]] [[Relative creature level|relative creature level]] 43-47 hunting ground released in the [[RanikMap9a|Journalai Route]] near [[Rock_troll_(1)|rock trolls]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_20_-_07/07/2020_-_17:19]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Tuesday Tidings]] 21:&lt;br /&gt;
:#[[Locksmithing_skill#Box_Traps|Shrapnel boxes]] have been updated to remove their PvP and mech abuse aspects. When such a box detonates, it will only harm the person who blew it; it will no longer lodge shards in others nearby. Additionally, the wounds were changed from external wounds to internal.&lt;br /&gt;
:#[[Anatomy charts]] and textbooks have been added as valid [[Appraisal_skill#Appraise_Focus|{{tt|APPRAISE FOCUS}}]] targets for [[First Aid skill|First Aid]].&lt;br /&gt;
:#[[Tembeg&#039;s Armory]] in Crossing has three new metal masks (chain, scale, and plate).&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_21_-_07/14/2020_-_18:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Drathrok&#039;s Duskruin 435]] [[:Category:Microtrans_events|microtransaction event]]&amp;lt;ref&amp;gt;[[Post:Drathrok&#039;s_Duskruin_435:General_Info_-_07/18/2020_-_18:09]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 22: A new &#039;&#039;&#039;brush-choked pathway&#039;&#039;&#039; near [[Leth Deriel]]&#039;s NW gate, in the Northern Reaches of Bosque Deriel for [[Estate Holder|premium]] [[Ranger]]s at level 50+ leads to a nature-friendly clearing within the surrounding woods. A mix of cabins and tree-type [[Homes|homes]] are available to be claimed by those eligible.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_22_-_07/21/2020_-_20:29]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Creatures that are attacking other creatures will no longer count toward a hunting area&#039;s spawn population.&lt;br /&gt;
:This means that combat [[Pets|pets]] like [[Guardian Spirit]] and [[Awaken Forest]] will not interfere with other players&#039; hunting.&amp;lt;ref&amp;gt;[[Post:Creature_vs_Creature_and_Spawn_Rates_-_07/23/2020_-_05:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*{{com|burgle}}/[[Breaking and Entering]] updates: &amp;lt;ref&amp;gt;[[Post:BURGLE Updates - 07/23/2020 - 22:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#You will now receive a message about why you&#039;re being arrested.&lt;br /&gt;
:#You can now be arrested for being too close to your [[Inventory (concept)|inventory limit]].&amp;lt;ref&amp;gt;[[Post:BURGLE Updates - 07/23/2020 - 22:55]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 23: &amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_23_-_07/28/2020_-_17:43]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# {{com|atmosphere|ATMOS}} verb has new options.&lt;br /&gt;
:# Group window is more reliable!&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
* [[Tuesday Tidings]] 24:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 24 - 08/04/2020 - 18:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# A new weapon shop, [[The Art of Attack]], added into the rotation in [[Fang Cove]].&lt;br /&gt;
:# The number of rotating shops in Fang Cove has increased. Now three shops will be open at a time (up from two).&lt;br /&gt;
* [[Tuesday Tidings]] 25: [[Relative creature level]] 63 (can spawn -2 to +2, range of 61-65) [[Onyx gargoyle]] [[Construct|magical construct]] hunting ground release in the [[RanikMap9a|Journalai Route]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_25_-_Onyx_Gargoyles_-_08/11/2020_-_17:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 26: The [[Mer&#039;Kresh]], [[Muspar&#039;i]], and [[Boar Clan]] carousels have all had [[Vaults#Family_Vault_Locations|family vault]] services added.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_26_More_Account_Vaults_-_08/18/2020_-_20:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Free Accounts|Free to play]] characters have a (30) thirty minute cooldown timer on use of the {{com|give}} and {{com|share}} {{tt|coin}} commands.&amp;lt;ref&amp;gt;[[Post:Changes_for_Free_to_Play_accounts_and_coin_handoffs_-_08/24/2020_-_22:38]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 27: [[Estate Holder|Premium]] [[Juvenile wyvern|juvenile wyvern]] hunting ground expansion into a new valley on [[Wyvern Mountain]] in [[Ilithi]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_27_-_Premium_Juvenile_Wyverns_-_08/25/2020_-_21:33]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
* {{com|snipe}} attacks by [[Ranger]]s and [[Thieves]] will now always show the attacker&#039;s name to the victim, similar to how the [[Vivisection]] spell functions. {{tt|SNIPE}} is no longer subject to special PvP policy of its own, and all {{tt|Snipe}} bans have been lifted.&amp;lt;ref&amp;gt;[[Post:SNIPE Change - 09/01/2020 - 14:45]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 28: [[Relative creature level]] 113 (spawns -2 to +2, so 111-115) [[Bronze leucro|bronze leucro]] hunting ground release in the [[RanikMap40b|Daelfa Seord&#039;telgi area]] near [[Langenfirth]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_28_-_Bronze_Leucros_-_09/01/2020_-_20:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[:Category:Flying carpets|Flying carpets]] can be {{com|roll|rolled}} and {{com|unroll|unrolled}} at [[Inventory_(concept)#At_Feet_Slot|your feet]] to prevent item loss.  Carpets will now follow you around as long as you are in a room where getting on a mount is possible. If it can&#039;t follow you, it will go to the pet storage room until you can be followed, to prevent it getting deleted by the room unloading.&amp;lt;ref&amp;gt;[[Post:Flying_Carpet_Updates_-_09/06/2020_-_17:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Release of [[Response Rewards]], a question and answer system, allowing GMs to award  [[RPA]]s to attentive players who use the {{com|submit}} verb to answer questions. You can opt in or out of this feature with the {{com|flags}} command.&amp;lt;ref&amp;gt;[[Post:Response Rewards - 09/07/2020 - 14:18]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Response Rewards - 09/09/2020 - 21:20]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Response Rewards - 09/15/2020 - 22:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 29:&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_29_-_Home_Catalog_and_Urchin_Guide_Updates_-_09/08/2020_-_18:21]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:#{{com|Home|HOME CATALOG NEARBY}} command option release to help you find unclaimed homes in neighborhoods near you.&lt;br /&gt;
:#{{com|urchin|Urchin guides}} expanded to include the {{tt|URCHIN GUIDE HOME}} command to guide you to your own [[Homes|home]].  As with all urchin commands; requires being in a [[Justice|justice area]], having an urchin guide contract, and being in the same province as your home.&lt;br /&gt;
* The {{com|submit}} command now works while traversing [[Ranger trail system|Ranger trails]]. As a result of this update, system level commands also work on Ranger trails now.&amp;lt;ref&amp;gt;[[Post:Verbs_on_Ranger_Trails_-_09/11/2020_-_09:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
::Examples of system level commands: OOC information verbs such as {{com|FIND}}, {{com|WHO}}, [[RPA command|{{tt|RPA}}]], {{com|INTELligence}}, {{com|STREngth}}, {{com|STAMina}}, {{com|EXPERience}}, etc.&lt;br /&gt;
* [[Redeemed]] [[Necromancers]] are now able to obtain a religious [[Affiliation Titles|affiliation title]] (&amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot;) from a [[Cleric]] [[Truffenyi&#039;s commune|communing with Truffenyi]]. If the Redeemed status is then lost, the title will be removed as well.&amp;lt;ref&amp;gt;[[Post:The Redeemed and Religious Affiliation Titles - 09/15/2020 - 12:34]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 30: [[Serene Surfaces]] [[Homes|player home]] table [[:Category:Housing_shops|furniture shop]] opens in [[Shard|Shard&#039;s]] [[RanikMap67e|South Bridge]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_30_-_New_Shard_Home_Shop_-_09/15/2020_-_19:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Taisidon Mystery 435|Fantasy Excursions: Taisidon Mystery 435]] [[:Category:Microtrans_events|microtransaction event]].&lt;br /&gt;
* New [[:Category:Gems|gems]] released during [[Taisidon Mystery 435]]: [[tidal bloodstone]], [[iceblink peridot]], [[fire whirl ruby]], and [[cosmic zircon]].&amp;lt;ref&amp;gt;[[Post:New Gems at Taisidon Mystery! - 09/19/2020 - 20:13]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 31: {{com|PREMIUM}} 6, which lists the various [[Estate_Holder-only_areas#Hunting|premium hunting areas]] around the game, has been updated to a new format using the new mechs.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_31_-_Premium_Verb_Update_-_09/22/2020_-_19:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bronze leucro|Bronze leucros]] are now {{com|skin|skinnable}}.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_28_-_Bronze_Leucros_-_09/24/2020_-_23:43]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* End of the preview period for the [[Imbue]] spell.&amp;lt;ref&amp;gt;[[Post:Imbue - Preview Over - 09/28/2020 - 10:33]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 32:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 32 - New Numerical Toggles and Expanded Armor Hindrance Scale - 09/29/2020 - 19:33]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Current Appraisal Scales - 09/29/2020 - 19:34]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# Two new {{com|TOGGLE}}s have been added to provide numeric values, in {{com|APPRAISE}} messages as well as mana levels via {{com|PERCEIVE}}.&lt;br /&gt;
:# The base armor hindrance rankings have been expanded to 15 visible values, up from 8. The stats of items did NOT change; this is a cosmetic change to provide more granularity when comparing items.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
* [[Tuesday Tidings]] 33: [[Scavenger giant|Scavenger giants]] ([[Relative creature level]] 185) introduced in the dense brambles beyond Crossing&#039;s [[RanikMap6a|north gate]]. The existing area has been revamped and includes some [[Estate Holder-only areas|Premium hunting options]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 33 - Scavenger Giants - 10/06/2020 - 23:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 34:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 34 - Debt and TEST Verb Updates - 10/13/2020 - 19:36]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# The debt listing in the {{com|INFO}} and {{com|WEALTH}} verbs now includes a reminder about {{com|urchin}} runners to remotely pay your debts.&lt;br /&gt;
:# The {{com|PAY}} verb has been updated with a {{tt|PAY}} {{tt|ALL}} option for debt offices.&lt;br /&gt;
:# The {{com|TEST}} verb was updated to give you {{ilink|i|potency crystal|potency crystals}} and {{ilink|i|infuser stone|infuser stones}} to assist in testing items that use them.&lt;br /&gt;
* [[Treasure map|Treasure maps]] now only point to places that have been visited by player characters before.&amp;lt;ref&amp;gt;[[Post:Updates_to_treasure_maps_-_10/14/2020_-_20:53]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 35: [[Breaking and Entering]] system loot additions in the [[Breaking_and_Entering/Bedroom_loot|bedroom]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_35_-_New_Breaking_and_Entering_Loot_-_10/20/2020_-_21:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 36: [[Aesry Surlaenis&#039;a]] stairs and climbing barriers get a rework to account for [[Athletics skill]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_36_-_Aesry_Surlaenis&#039;a_Update_-_10/27/2020_-_19:34]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_36_-_Aesry_Surlaenis&#039;a_Update_-_10/28/2020_-_23:06]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{com|Climb|Climbing}} [[Roundtime|roundtime]]/travel time can be reduced to 1 second with skill.&lt;br /&gt;
:[[Fatigue]] cost during climbing on Aesry is reduced with skill.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
* [[Andreshlew]] rises and [[Hollow Eve Festival 436]] begins.&lt;br /&gt;
* Release of new Hollow Eve materials: [[Kelpzyte]], [[Coralite]], [[Asarenjan]], [[Gloomglass]], [[Suirite]], [[Taigo]], [[Zuzaret]], [[Seasilk]], [[Turtleplait]], [[Ayabere]], and [[Voilyne]].&amp;lt;ref&amp;gt;[[Post:HE2020 Materials - 11/02/2020 - 19:39‎]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:HE2020 Materials; Electric Baluga-o - 11/03/2020 - 09:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tuesday Tidings]] 37: {{com|toggle}} command updates:&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_37_-_More_Toggles_-_11/03/2020_-_20:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{tt|toggle attributes}} adds support for numeric ratings for [[Luck]].  Future updates will apply to other {{com|info}} command attributes.&lt;br /&gt;
:[[Locksmithing skill|Picking and Disarming trapped boxes]] will now reflect numerical ratings for difficulty based on {{com|toggle}} {{tt|appraisal}} when using {{tt|identify}}.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|r=y}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tuesday_Tidings&amp;diff=533999</id>
		<title>Tuesday Tidings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tuesday_Tidings&amp;diff=533999"/>
		<updated>2020-11-04T02:59:41Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* October 2020 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A voluntary development strike team composed of [[:Category:GameMasters|GameMasters]] [[Zadraes]], [[Tullie]], [[Ulerith]], [[Cordulia]], and [[Haros]].  Their goal is to push out regular small updates each week, usually on Tuesdays.&lt;br /&gt;
&lt;br /&gt;
==February 2020==&lt;br /&gt;
* Tuesday Tidings 1: 10 new [[Extreme Shop]] inventory items released in [[DragonRealms:_The_Fallen|The Fallen]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_1_-_02/25/2020_-_21:00]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==March 2020==&lt;br /&gt;
* Tuesday Tidings 2: [[Estate Holder]] expansion and spawn normalization of the [[Young wyvern|young wyverns]] hunting ground in [[Shard]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_2_-_03/03/2020_-_20:11]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 3: [[Umbral moth]] expansion in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_3_-_03/10/2020_-_20:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 4: [[Vaults#Family_Vaults|Family vault services]] expanded to the [[Vaults|carousels]] of [[Dirge]], [[Leth Deriel]] and [[Therenborough]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_4_-_03/17/2020_-_16:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 5: New {{com|Badname}} command to flag potentially [[Policy:Character_names|policy]] violating names for staff review.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_5_-_03/24/2020_-_19:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 6: &lt;br /&gt;
:* [[Janitor#Junkyard|Junkyard]] mechanics were updated to include a few more verbs to help those of you who end up visiting it. {{com|APPRAISE}}, {{com|BREAK}}, {{com|COUNT}}, {{com|LOWER}} and {{com|UNTIE}} should now be usable!&lt;br /&gt;
:* An update to the {{com|FLAGS}} verb to help with the custom login/logout messages. There are two options here. First, the FLAG verb now has an option to let you toggle your personal custom messaging completely off or on -- this affects what is seen by those in the same area as you as well as the arrivals window. There&#039;s also an option for you to disable seeing others&#039; custom messaging for the arrivals window only. You&#039;ll still see the area messaging if you&#039;re with someone.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_6_-_03/31/2020_-_22:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==April 2020==&lt;br /&gt;
* Tuesday Tidings 7: New level ~58-63 hunting ground near [[Siksraja]] released.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_7_-_04/07/2020_-_19:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 8: New level 185-188 [[Void black umbral moth]] hunting ground released in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_8_-_04/14/2020_-_21:24]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tuesday Tidings 9: New base level 190 (spawns level 188-192) [[Elder Adan&#039;f blademaster]], [[Elder Adan&#039;f sorcerer]] hunting ground expansion in [[Ilithi]]&#039;s Whistling Woods.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_9_-_04/21/2020_-_22:23]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*Elder Adan&#039;f blademasters and sorcerers are now skinnable.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_9_-_04/27/2020_-_21:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*The Whistling Wood is now [[Lumberjacking|boreal]].&amp;lt;ref&amp;gt;[[Post:Whistling_Woods_-_04/27/2020_-_21:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 10: [[The Parfumerie]] [[Perfume]] and cologne shop joins the (real life) weekly rotating shops for [[Estate Holder]]s in [[Fang Cove]]. Look for the stately white caravan west of the exit portal in [[Fang Cove]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_10_-_04/28/2020_-_19:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*Fang Cove&#039;s [[:Category:Fang_Cove_shops|rotating shops]] are also reset to rotate on Tuesdays (although this will drift over time).&lt;br /&gt;
&lt;br /&gt;
==May 2020==&lt;br /&gt;
* Tuesday Tidings 11: [[Vaults#Family_Vaults|Family vaults]] expanded to include locations in [[Shard]], [[Fang Cove]] and [[Ratha]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_11_-_05/05/2020_-_20:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 12: {{com|Hork}} and {{com|Gag}} commands implemented.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_12_-_05/12/2020_-_18:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 13: 85 new [[Homes|player homes]] added throughout [[Zoluren]] in [[DragonRealms Prime|Prime]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 13 - 05/19/2020 - 23:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 14: [[Arthelun cabalist]] [[Estate_Holder#Private_Areas|estate holder hunting ground]] expansion.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_14_-_05/26/2020_-_19:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==June 2020==&lt;br /&gt;
* Tuesday Tidings 15: [[Dira&#039;ela Lloriena&#039;s Beauty Salon]] reopens in [[Leth Deriel]], offering some limited (and basic) [[Features|feature alteration]] options. All services are mundane in nature.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 15 - 06/02/2020 - 20:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 16: [[Fang Cove]] has gains a [[Jungle Outpost|new housing neighborhood]], and the time requirement for [[DragonRealms Platinum|Platinum&#039;s]] portals are lowered.&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 16 - 06/09/2020 - 19:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 17: [[Relative creature level]] 195-198 [[Shadowfrost moth]]s [[Estate Holder]] hunting ground released in the [[Vela&#039;tohr Woods]] in [[Forfedhdar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_17_-_06/16/2020_-_20:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 18:&lt;br /&gt;
:*[[Facial Hair]] RTs have been lowered considerably and there are now {{com|STUDY}} mechanics to explain verbs, tools, and more.&lt;br /&gt;
:*{{com|put}} command update with a new warning message when you try to put an item in/on/under/behind a container in the room that also matches to something you&#039;re wearing.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_18_-_06/23/2020_-_20:10]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 19: [[Vaults#Family_Vaults|Family vault]] locations added to [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Hibarnhvidar]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_19_-_06/30/2020_-_19:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==July 2020==&lt;br /&gt;
* Tuesday Tidings 20: [[Relative creature level]] 43-47 [[Giant bear|giant bear]] hunting ground released in the [[RanikMap9a|Journalai Route]] near [[Rock_troll_(1)|rock trolls]]. &amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_20_-_07/07/2020_-_17:19]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 21:&lt;br /&gt;
:#[[Locksmithing_skill#Box_Traps|Shrapnel boxes]] have been updated to remove their PvP and mech abuse aspects. When such a box detonates, it will only harm the person who blew it; it will no longer lodge shards in others nearby. Additionally, the wounds were changed from external wounds to internal.&lt;br /&gt;
:#[[Anatomy charts]] and textbooks have been added as valid [[Appraisal_skill#Appraise_Focus|APPRAISE FOCUS]] targets for [[First Aid skill|First Aid]].&lt;br /&gt;
:#[[Tembeg&#039;s Armory]] in Crossing has three new metal masks (chain, scale, and plate).&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_21_-_07/14/2020_-_18:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 22: A new &#039;&#039;&#039;brush-choked pathway&#039;&#039;&#039; near [[Leth Deriel]]&#039;s NW gate, in the Northern Reaches of Bosque Deriel for [[Estate Holder|premium]] [[Ranger]]s at level 50+ leads to a nature-friendly clearing within the surrounding woods. A mix of cabins and tree-type [[Homes|homes]] are available to be claimed by those eligible.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_22_-_07/21/2020_-_20:29]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 23: &amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_23_-_07/28/2020_-_17:43]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# {{com|atmosphere|ATMOS}} verb has new options.&lt;br /&gt;
:# Group window is more reliable [but in [[Test Instance|Test]] only for a few days]!&lt;br /&gt;
&lt;br /&gt;
==August 2020==&lt;br /&gt;
* Tuesday Tidings 24:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 24 - 08/04/2020 - 18:41]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# A new weapon shop, [[The Art of Attack]], added into the rotation in [[Fang Cove]].&lt;br /&gt;
:# The number of rotating shops in Fang Cove has increased. Now three shops will be open at a time (up from two).&lt;br /&gt;
* Tuesday Tidings 25: [[Relative creature level]] 63 (can spawn -2 to +2, range of 61-65) [[Onyx gargoyle]] [[Construct|magical construct]] hunting ground release in the [[RanikMap9a|Journalai Route]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_25_-_Onyx_Gargoyles_-_08/11/2020_-_17:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 26: The [[Mer&#039;Kresh]], [[Muspar&#039;i]], and [[Boar Clan]] carousels have all had [[Vaults#Family_Vault_Locations|family vault]] services added.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_26_More_Account_Vaults_-_08/18/2020_-_20:23]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Tuesday Tidings 27: [[Estate Holder|Premium]] [[Juvenile wyvern|juvenile wyvern]] hunting ground expansion into a new valley on [[Wyvern Mountain]] in [[Ilithi]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_27_-_Premium_Juvenile_Wyverns_-_08/25/2020_-_21:33]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==September 2020==&lt;br /&gt;
* Tuesday Tidings 28: [[Relative creature level]] 113 (spawns -2 to +2, so 111-115) [[Bronze leucro|bronze leucro]] hunting ground release in the [[RanikMap40b|Daelfa Seord&#039;telgi area]] near [[Langenfirth]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_28_-_Bronze_Leucros_-_09/01/2020_-_20:37]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 29:&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_29_-_Home_Catalog_and_Urchin_Guide_Updates_-_09/08/2020_-_18:21]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
: {{com|Home|HOME CATALOG NEARBY}} command option release to help you find unclaimed homes in neighborhoods near you.&lt;br /&gt;
: {{com|urchin|Urchin guides}} expanded to include the {{tt|URCHIN GUIDE HOME}} command to guide you to your own [[Homes|home]].  As with all urchin commands; requires being in a [[Justice|justice area]], having an urchin guide contract, and being in the same province as your home.&lt;br /&gt;
* Tuesday Tidings 30: [[Serene Surfaces]] [[Homes|player home]] table [[:Category:Housing_shops|furniture shop]] opens in [[Shard|Shard&#039;s]] [[RanikMap67e|South Bridge]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_30_-_New_Shard_Home_Shop_-_09/15/2020_-_19:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 31: {{com|PREMIUM}} 6, which lists the various [[Estate_Holder-only_areas#Hunting|premium hunting areas]] around the game, has been updated to a new format using the new mechs.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_-_31_-_Premium_Verb_Update_-_09/22/2020_-_19:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Bronze leucro|Bronze leucros]] are now {{com|skin|skinnable}}.&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_28_-_Bronze_Leucros_-_09/24/2020_-_23:43]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 32:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 32 - New Numerical Toggles and Expanded Armor Hindrance Scale - 09/29/2020 - 19:33]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# Two new {{com|TOGGLE}}s have been added to provide numeric values, in {{com|APPRAISE}} messages as well as mana levels via {{com|PERCEIVE}}.&lt;br /&gt;
:# The base armor hindrance rankings have been expanded to 15 visible values, up from 8. The stats of items did NOT change; this is a cosmetic change to provide more granularity when comparing items.&lt;br /&gt;
&lt;br /&gt;
==October 2020==&lt;br /&gt;
* Tuesday Tidings 33: [[Scavenger giant|Scavenger giants]] ([[Relative creature level]] 185) introduced in the dense brambles beyond Crossing&#039;s [[RanikMap6a|north gate]]. The existing area has been revamped and includes some [[Estate Holder-only areas|Premium hunting options]].&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 33 - Scavenger Giants - 10/06/2020 - 23:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 34:&amp;lt;ref&amp;gt;[[Post:Tuesday Tidings - 34 - Debt and TEST Verb Updates - 10/13/2020 - 19:36]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:# The debt listing in the {{com|INFO}} and {{com|WEALTH}} verbs now includes a reminder about {{com|urchin}} runners to remotely pay your debts.&lt;br /&gt;
:# The {{com|PAY}} verb has been updated with a {{tt|PAY}} {{tt|ALL}} option for debt offices.&lt;br /&gt;
:# The {{com|TEST}} verb was updated to give you {{ilink|i|potency crystal|potency crystals}} and {{ilink|i|infuser stone|infuser stones}} to assist in testing items that use them.&lt;br /&gt;
* Tuesday Tidings 35: [[Breaking and Entering]] system loot additions in the [[Breaking_and_Entering/Bedroom_loot|bedroom]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_35_-_New_Breaking_and_Entering_Loot_-_10/20/2020_-_21:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tuesday Tidings 36: [[Aesry Surlaenis&#039;a]] stairs and climbing barriers get a rework to account for [[Athletics skill]].&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_36_-_Aesry_Surlaenis&#039;a_Update_-_10/27/2020_-_19:34]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_36_-_Aesry_Surlaenis&#039;a_Update_-_10/28/2020_-_23:06]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{com|Climb|Climbing}} [[Roundtime|roundtime]]/travel time can be reduced to 1 second with skill.&lt;br /&gt;
:[[Fatigue]] cost during climbing on Aesry is reduced with skill.&lt;br /&gt;
&lt;br /&gt;
==November 2020==&lt;br /&gt;
* Tuesday Tidings 37: {{com|toggle}} command updates:&amp;lt;ref&amp;gt;[[Post:Tuesday_Tidings_37_-_More_Toggles_-_11/03/2020_-_20:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{tt|toggle attributes}} adds support for numeric ratings for [[Luck]].  Future updates will apply to other {{com|info}} command attributes.&lt;br /&gt;
:[[Locksmithing skill|Picking and Disarming trapped boxes]] will now reflect numerical ratings for difficulty based on {{com|toggle}} {{tt|appraisal}} when using {{tt|identify}}.&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Toggle_command&amp;diff=533998</id>
		<title>Toggle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Toggle_command&amp;diff=533998"/>
		<updated>2020-11-04T02:54:40Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: /* Syntax and Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[page type is::command]] much like {{com|set}} and {{com|flags}} that allows switching settings on and off.&lt;br /&gt;
&lt;br /&gt;
==Syntax and Use==&lt;br /&gt;
* {{tt|toggle list}}: Lists available settings&lt;br /&gt;
* {{tt|toggle Bundle}}: Set default location to wear bundle: shoulder (S), around shoulders (D), waist (W), back (B), or belt (T).&lt;br /&gt;
* {{tt|toggle expbrief}}: Displays shorthand information in the Field Experience window in StormFront.&lt;br /&gt;
* {{tt|toggle Shield}}: Set default location to wear shield: shoulder (S) or left arm (A).&lt;br /&gt;
* {{tt|toggle Spell}}: Displays a window for choosing spells when you ask your guildleader about magic.&lt;br /&gt;
* {{tt|toggle release}}: Skips your active cyclic spell when you type {{tt|RELEASE}} by itself.&lt;br /&gt;
* {{tt|toggle DeathLocation}}: Displays the room you died in when alerting other players to your demise. (The default setting is off.)&lt;br /&gt;
* {{tt|toggle HideLogin}}: Hide your character&#039;s game-wide login and logout messaging from other players. The default setting is off (visible login and logout).&lt;br /&gt;
* {{tt|toggle HidePreStrings}}: Removes OTHER players&#039; titles from room LOOKs and the room window.&lt;br /&gt;
* {{tt|toggle HidePostStrings}}: Removes OTHER players&#039; post strings and shortens status indicators from room LOOKs and the room window.&lt;br /&gt;
* {{tt|toggle Appraisal}}: Controls whether you see numeric ratings when appraising gear.&lt;br /&gt;
* {{tt|toggle Mana}}: Controls whether you see numeric ratings when perceiving mana.&lt;br /&gt;
* {{tt|toggle Attributes}}: Controls whether you see numeric ratings for [[Luck|luck]], [[Encumbrance|encumbrance]], etc.      &lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|commands}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Tuesday_Tidings_37_-_More_Toggles_-_11/03/2020_-_20:32&amp;diff=533996</id>
		<title>Post:Tuesday Tidings 37 - More Toggles - 11/03/2020 - 20:32</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Tuesday_Tidings_37_-_More_Toggles_-_11/03/2020_-_20:32&amp;diff=533996"/>
		<updated>2020-11-04T02:48:10Z</updated>

		<summary type="html">&lt;p&gt;MOTHRA: Created page with &amp;quot;{{Post |a=DR-ZADRAES |t=Tuesday Tidings 37 - More Toggles |d=11/03/2020 20:32 |n=1796 |f=Discussions with DragonRealms Staff and Players Open_folder Game Master and Official A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-ZADRAES&lt;br /&gt;
|t=Tuesday Tidings 37 - More Toggles&lt;br /&gt;
|d=11/03/2020 20:32&lt;br /&gt;
|n=1796&lt;br /&gt;
|f=Discussions with DragonRealms Staff and Players Open_folder Game Master and Official Announcements&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=Happy [[Tuesday Tidings|Tuesday]], Elanthians!&lt;br /&gt;
&lt;br /&gt;
This week, [[Cordulia]] is continuing with the new numeric rankings from toggles for those interested in the quick-to-digest format they provide. Reminder that with [[Hollow Eve 436|HE]] going, we&#039;re aiming smaller (even for us!), so that HE can have our focus!&lt;br /&gt;
&lt;br /&gt;
This week&#039;s additions are a new {{com|toggle|TOGGLE ATTRIBUTES}} option, which was needed to support [[Luck]] rankings in {{com|INFO}}. Those who spend time [[Locksmithing skill|disarming and picking boxes]] will also see difficulty rankings when identifying -- this is tied to the existing {{tt|TOGGLE APPRAISAL}}.&lt;br /&gt;
&lt;br /&gt;
Big thanks to both Cordulia for working on it and to Ynami for the toggle QC!&lt;br /&gt;
&lt;br /&gt;
Next week is a mystery! Wait and see!&lt;br /&gt;
&lt;br /&gt;
[[Zadraes]]&lt;br /&gt;
|sub=Toggle command, Info command, Luck, Tuesday Tidings, Locksmithing skill,&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
</feed>