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	<updated>2026-04-08T23:03:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Traim&amp;diff=521233</id>
		<title>Traim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Traim&amp;diff=521233"/>
		<updated>2020-06-16T22:57:20Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Notes of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Human mage previously implicated in controversies involving the [[Children of Kalestraum]], the assassination of Outcast Queen [[Macja]], Ferdahl [[Aemmin]]&#039;s parlay with the dragon [[Ael&#039;tharaxus]], and the necromancers&#039; involvement in the final battle against [[Lyras]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You see Traim Ruin, Suzerain of Night, a Human.&lt;br /&gt;
&amp;lt;br&amp;gt;He has gold eyes.  His black hair is shoulder length and thick, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  He has tanned skin and a wiry build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of two lines, one icy blue and one vivid red, creating a complex serpentine pattern covering his entire left forearm.  The colors bleed together as the lines cross and intersect, converging into a complex lurid purple knot on his left palm.&lt;br /&gt;
&lt;br /&gt;
He is wearing a heavy darkstone and ebony torque capped with obsidian claws, a tattered nightsilk shroud, a shadowy tenebraeling with shiny eyes, a deep crimson steelsilk kimono with ritualized dueling sleeves, a ceremonial shadowbark shield burned with a ring of overlapping runes, some nail-studded rope handwraps, a ceremonial scourge with a diamond-hide grip and some split-toed black cloth boots.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
-Recruited into the [[Flying Company]] upon its creation by [[Mazrian]] Daemondred.&lt;br /&gt;
&lt;br /&gt;
-Appointed as Commander of an Ilithi Militia he named Obsidian Watch during time of turmoil with Dragon Priests, Necromancers, Inquisition, and Therengia.  Dismissed/disbanded under unknown circumstances.&lt;br /&gt;
&lt;br /&gt;
-Organized one of the [[Moon Mage Conclaves]] of 412 with [[Malzard]], [[Mistanna]], [[Sebrahn]], [[Kraggur]], [[Atazai]], [[Skaen]], [[Eyuve]], [[Miskton]], and many other fellow mages dedicated to the survival of the guild.  Led an experimental group prediction heightened with mixed mana patterns that led to disastrous results and the only known appearance of a [[shadowy umbral colossus]].&lt;br /&gt;
&lt;br /&gt;
-Organized Ilithics/Elanthics 2/Provincial Games 405 with members of the Obsidian Watch.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Areas of Research ==&lt;br /&gt;
&lt;br /&gt;
-Pethian philosophy, [[Sithsia]] history and lore, lost artificing knowledge, naming rituals, extraplanar creature lore, mechanical innovation in the weapon industry, location of lost [[Emalerje]] grazhir shard, [[tyura circle]] experimentation.&lt;br /&gt;
&lt;br /&gt;
== Notes of Interest ==&lt;br /&gt;
&lt;br /&gt;
-Pathological gambler, considers himself failed student of [[Tiv]], suffered severe mental break shortly after Moon Mage Conclave of 412 and disappeared, presumed dead by most that knew him, until his unexpected re-appearance in 429.   &lt;br /&gt;
&lt;br /&gt;
-His informal title, &amp;quot;Suzerain of Night,&amp;quot; was first coined in [[gerenshuge]] by Shard citizens sarcastically remarking upon the appointment of a human &amp;quot;shadow mage&amp;quot; as Ferdahl Aemmin&#039;s commander.  Over time, the nickname proved prophetic and stuck.&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
-Hara&#039;jaal dock rat that began his life as a thief in Ratha after escaping [[Var&#039;quel]].  A poorly thought-out attempt at robbing the [[Fortune&#039;s Path]] &amp;quot;hall&amp;quot; on Taisgath led him to the moon mage guild leader [[Lomtaun]].  Lomtaun banished him to [[Tiv]]&#039;s custody after Ratha experienced a viral spread of a [[tokka card]] gambling game that implicated numerous minor members of the Great Houses in a variety of compromising positions.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=512713</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=512713"/>
		<updated>2019-12-07T01:45:17Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Polarity bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images circle one another.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand united alongside one another. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images march in unison. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images come together as an impenetrable formation.  (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is animated and vivid.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is lifelike and alluring.  (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a conversational bartender.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a distant relative.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a favorite childhood toy. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is a distant, jumbled mess.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which appears as a dancing flame tormented by a draft. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is recognizable, but beyond your reach.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=512712</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=512712"/>
		<updated>2019-12-07T01:44:31Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Duration bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images circle one another.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand united alongside one another. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images march in unison. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images come together as an impenetrable formation.  (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is animated and vivid.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is lifelike and alluring.  (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a conversational bartender.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a distant relative.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a favorite childhood toy. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is a distant, jumbled mess.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which appears as a dancing flame tormented by a draft. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=512466</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=512466"/>
		<updated>2019-12-01T16:35:05Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Potency bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images circle one another.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand united alongside one another. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images come together as an impenetrable formation.  (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is animated and vivid.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a conversational bartender.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a distant relative.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a favorite childhood toy. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is a distant, jumbled mess.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which appears as a dancing flame tormented by a draft. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=511742</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=511742"/>
		<updated>2019-11-23T03:29:20Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Alignment bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images circle one another.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is animated and vivid.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a conversational bartender.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a distant relative.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a favorite childhood toy. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is a distant, jumbled mess.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which appears as a dancing flame tormented by a draft. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=510863</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=510863"/>
		<updated>2019-11-14T23:15:20Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Duration bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images circle one another.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is animated and vivid.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a conversational bartender.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a distant relative.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is a distant, jumbled mess.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=510671</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=510671"/>
		<updated>2019-11-11T20:34:00Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Alignment bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images circle one another.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a conversational bartender.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a distant relative.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is a distant, jumbled mess.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=509984</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=509984"/>
		<updated>2019-11-09T14:35:03Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Polarity bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images circle one another.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a conversational bartender.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is a distant, jumbled mess.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=509485</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=509485"/>
		<updated>2019-11-03T16:46:52Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Alignment bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images circle one another.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a conversational bartender.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=509078</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=509078"/>
		<updated>2019-10-30T22:47:11Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Potency bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images circle one another.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508892</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508892"/>
		<updated>2019-10-22T00:09:15Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Polarity bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508891</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508891"/>
		<updated>2019-10-22T00:08:37Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Potency bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508834</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508834"/>
		<updated>2019-10-19T13:32:15Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Duration bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508775</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508775"/>
		<updated>2019-10-17T11:54:06Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Potency bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508458</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508458"/>
		<updated>2019-10-08T13:39:41Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Duration bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that both the Thief of Hearts and the Guildleader can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508434</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508434"/>
		<updated>2019-10-06T21:39:04Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Potency bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that both the Thief of Hearts and the Guildleader can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508408</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=508408"/>
		<updated>2019-10-03T19:17:57Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Duration bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that both the Thief of Hearts and the Guildleader can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=507290</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=507290"/>
		<updated>2019-09-14T16:10:43Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Alignment bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that both the Thief of Hearts and the Guildleader can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=506770</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=506770"/>
		<updated>2019-08-26T22:56:17Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Alignment bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Asaren_celpeze_(1)&amp;diff=506625</id>
		<title>Asaren celpeze (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Asaren_celpeze_(1)&amp;diff=506625"/>
		<updated>2019-08-21T17:43:11Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Background Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Asaren celpeze&lt;br /&gt;
|Image File=asarencelpeze.jpg&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=620&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Mer&#039;Kresh,Ratha&lt;br /&gt;
|MapList=*{{rmap|107a | South Barricade, Mer&#039;Kresh (107a)}}&lt;br /&gt;
|MapList2=*{{rmap|90e | Abandoned Neighborhood (90e)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a celpeze eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=295&lt;br /&gt;
|MaxVal=1,200 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=735&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Asaren Celpeze}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The asaren celpeze is a mottled lizard the size of a large hunting cat. Elven for &amp;quot;sea lizard&amp;quot;, the asaren celpeze are generally content to bask on rocks or beaches near the ocean. Their tough hide is prized for armor, and their pointed teeth valued for many uses, from arrow points to being ground for alchemical compounds. Right now it is in full threat display: crest standing straight up, tail switching back and forth, and jewel-like eyes open wide.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|celpeze anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The asaren celpeze is a mottled lizard the size of a large hunting cat. The artist has depicted the creature in full threat display with its crest standing straight up. A more subtle sign of danger is the secretion glistening on the stinger at the end of its tail. At the bottom of the chart, the author notes that the lizard&#039;s pointed teeth are often used for arrowheads or ground up for alchemical purposes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Poison Attack===&lt;br /&gt;
An asaren celpeze lurches forward to stab its tail stinger at you!&amp;lt;br /&amp;gt;&lt;br /&gt;
The asaren celpeze&#039;s tail lashes at you.  You block the tail with your &#039;&#039;&amp;lt;shield&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Special Treasure===&lt;br /&gt;
The Celpeze sometimes have lumps of ambergris in their gizzards:&lt;br /&gt;
*You find a medium green lump of ambergris in the gizzard of an asaren celpeze!&lt;br /&gt;
*You find a medium yellow lump of ambergris in the gizzard of an asaren celpeze!&lt;br /&gt;
&lt;br /&gt;
===Combat Info===&lt;br /&gt;
*Hunt in packs:&lt;br /&gt;
**&amp;quot;A pack of 3 celpezes just arrived!&amp;quot;&lt;br /&gt;
**&amp;quot;A pack of 2 celpezes just arrived!&amp;quot;&lt;br /&gt;
*Attacks with tail, which is poisoned.&lt;br /&gt;
*All targeted with ranged attacks are half effective.&lt;br /&gt;
*Resistant to fire damage.&lt;br /&gt;
&lt;br /&gt;
===Background Info===&lt;br /&gt;
Celpeze are known to inhabit the island of M&#039;riss.  They frequently hop onto certain areas of the otherwise-secure city of Mer&#039;kresh and, given their very strong combat abilities, are often capable of dismantling whatever hapless player characters happen to be passing through the area. Celpeze found at the southern barricade enterance range from 350-663. Celpeze found by the northern baricade entrance range from 550-800. The canals contain a mix of both.   &lt;br /&gt;
&lt;br /&gt;
12/6/16  - Southern barricade Celpeze soft capped defenses at 615 ranks.  Unable to get past 1/34.&lt;br /&gt;
&lt;br /&gt;
8/21/19  - Ratha Celpeze soft capped evasion at 523 ranks.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Traim&amp;diff=502312</id>
		<title>Traim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Traim&amp;diff=502312"/>
		<updated>2019-05-01T03:54:25Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Human mage previously implicated in controversies involving the [[Children of Kalestraum]], the assassination of Outcast Queen [[Macja]], Ferdahl [[Aemmin]]&#039;s parlay with the dragon [[Ael&#039;tharaxus]], and the necromancers&#039; involvement in the final battle against [[Lyras]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You see Traim Ruin, Suzerain of Night, a Human.&lt;br /&gt;
&amp;lt;br&amp;gt;He has gold eyes.  His black hair is shoulder length and thick, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  He has tanned skin and a wiry build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of two lines, one icy blue and one vivid red, creating a complex serpentine pattern covering his entire left forearm.  The colors bleed together as the lines cross and intersect, converging into a complex lurid purple knot on his left palm.&lt;br /&gt;
&lt;br /&gt;
He is wearing a heavy darkstone and ebony torque capped with obsidian claws, a tattered nightsilk shroud, a shadowy tenebraeling with shiny eyes, a deep crimson steelsilk kimono with ritualized dueling sleeves, a ceremonial shadowbark shield burned with a ring of overlapping runes, some nail-studded rope handwraps, a ceremonial scourge with a diamond-hide grip and some split-toed black cloth boots.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
-Recruited into the [[Flying Company]] upon its creation by [[Mazrian]] Daemondred.&lt;br /&gt;
&lt;br /&gt;
-Appointed as Commander of an Ilithi Militia he named Obsidian Watch during time of turmoil with Dragon Priests, Necromancers, Inquisition, and Therengia.  Dismissed/disbanded under unknown circumstances.&lt;br /&gt;
&lt;br /&gt;
-Organized one of the [[Moon Mage Conclaves]] of 412 with [[Malzard]], [[Mistanna]], [[Sebrahn]], [[Kraggur]], [[Atazai]], [[Skaen]], [[Eyuve]], [[Miskton]], and many other fellow mages dedicated to the survival of the guild.  Led an experimental group prediction heightened with mixed mana patterns that led to disastrous results and the only known appearance of a [[shadowy umbral colossus]].&lt;br /&gt;
&lt;br /&gt;
-Organized Ilithics/Elanthics 2/Provincial Games 405 with members of the Obsidian Watch.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Areas of Research ==&lt;br /&gt;
&lt;br /&gt;
-Pethian philosophy, [[Sithsia]] history and lore, lost artificing knowledge, naming rituals, extraplanar creature lore, mechanical innovation in the weapon industry, location of lost [[Emalerje]] grazhir shard, [[tyura circle]] experimentation.&lt;br /&gt;
&lt;br /&gt;
== Notes of Interest ==&lt;br /&gt;
&lt;br /&gt;
-Pathological gambler, considers himself failed student of [[Tiv]], suffered severe mental break shortly after Moon Mage Conclave of 412 and disappeared, presumed dead by most that knew him, until his unexpected re-appearance in 429. &lt;br /&gt;
&lt;br /&gt;
-Observant associates upon his return have noted his considerably different philosophy towards the practice of sorcery with extraplanar effects, his strangely devout dedication to [[Phelim]], and his curious references to lessons learned in the [[Dark Hand]].  At the time of this writing, he remains the only adventurer holding an estate in [[Shadow&#039;s Reach]].   &lt;br /&gt;
&lt;br /&gt;
-His informal title, &amp;quot;Suzerain of Night,&amp;quot; was first coined in [[gerenshuge]] by Shard citizens sarcastically remarking upon the appointment of a human &amp;quot;shadow mage&amp;quot; as Ferdahl Aemmin&#039;s commander.  Over time, the nickname proved prophetic and stuck.&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
-Hara&#039;jaal dock rat that began his life as a thief in Ratha after escaping [[Var&#039;quel]].  A poorly thought-out attempt at robbing the [[Fortune&#039;s Path]] &amp;quot;hall&amp;quot; on Taisgath led him to the moon mage guild leader [[Lomtaun]].  Lomtaun banished him to [[Tiv]]&#039;s custody after Ratha experienced a viral spread of a [[tokka card]] gambling game that implicated numerous minor members of the Great Houses in a variety of compromising positions.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tenebraeling_(creature)&amp;diff=501983</id>
		<title>Tenebraeling (creature)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tenebraeling_(creature)&amp;diff=501983"/>
		<updated>2019-04-08T15:26:33Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Recall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Tenebraeling&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|City=i&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
{{obsolete|Need to be checked with the shadow creature update}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The tenebraeling is a little bundle of bristling black fur, grasping claws, and a flurry of rapidly beating wings.  Its ugly, batlike face with its beady eyes is barely visible amidst the rest of its chaotic form.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Tenebraelings are violent, weak [[shadow creatures]] that most often are seen emerging through [[Moongate|rogue moongates]]. They attack in large numbers, but are otherwise of little concern.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Tenebraelings were one of the first [[shadow creature]]s encountered and documented, though there continues to be some debate about their exact classification. On one hand they are clearly constructed of shadows and share much of their physiology with the common [[shadowling]]. On the other they seem to be an embodiment of frenzy, albeit a tiny one, which would characterize them as an entirely different species of Probabilistic creature.&lt;br /&gt;
&lt;br /&gt;
Many theories try to reconcile this apparent problem in classification. Some scholars propose they are in fact a fourth branch of denizen, others conjecture that there must be tenebraelings that embody other concepts that haven&#039;t been observed. The most droll theory is that there is no contradiction at all -- its proponents offer only one piece of evidence; the house cat.&lt;br /&gt;
&lt;br /&gt;
Due to their shadow-based physiology, creatures such as these are particularly vulnerable to light-based lunar magic. However, they are generally resistant damage and will actually draw strength from shadow-based lunar magic.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Skill==&lt;br /&gt;
Was able to hit with non-blessed weapons at 65 ranks (and they didn&#039;t even give me experience), and was completely avoiding attacks with ~70 evasion.&lt;br /&gt;
&lt;br /&gt;
I&#039;m gonna guess these are closer to jackals in difficulty than sand sprites.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
A tenebraeling just flew in, making odd little snickering noises.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Traim&amp;diff=501532</id>
		<title>Traim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Traim&amp;diff=501532"/>
		<updated>2019-03-21T17:33:12Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Human mage previously implicated in controversies involving the [[Children of Kalestraum]], the assassination of Outcast Queen [[Macja]], Ferdahl [[Aemmin]]&#039;s parlay with the dragon [[Ael&#039;tharaxus]], and the necromancers&#039; involvement in the final battle against [[Lyras]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You see Traim Ruin, Suzerain of Night, a Human.&lt;br /&gt;
&amp;lt;br&amp;gt;He has gold eyes.  His black hair is shoulder length and thick, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  He has tanned skin and a wiry build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of two lines, one icy blue and one vivid red, creating a complex serpentine pattern covering his entire left forearm.  The colors bleed together as the lines cross and intersect, converging into a complex lurid purple knot on his left palm.&lt;br /&gt;
&lt;br /&gt;
He is wearing a grey Imperial weave scarf cut to cover the lower face and neck, an intricate silversteel medallion engraved with a singing nightingale, a narrow sable-black leather longcoat secured with aevanstone buckles, a clockwork slurbow with a nightsilk-wrapped tyrium barrel, a low collared steelsilk shirt with onyx nightingale cufflinks, some cuffed grey Imperial weave trousers with fey-bone buttons and a pair of black leather boots with orichalcum clockwork gear buckles.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
-Recruited into the [[Flying Company]] upon its creation by [[Mazrian]] Daemondred.&lt;br /&gt;
&lt;br /&gt;
-Appointed as Commander of an Ilithi Militia he named Obsidian Watch during time of turmoil with Dragon Priests, Necromancers, Inquisition, and Therengia.  Dismissed/disbanded under unknown circumstances.&lt;br /&gt;
&lt;br /&gt;
-Organized one of the [[Moon Mage Conclaves]] of 412 with [[Malzard]], [[Mistanna]], [[Sebrahn]], [[Kraggur]], [[Atazai]], [[Skaen]], [[Eyuve]], [[Miskton]], and many other fellow mages dedicated to the survival of the guild.  Led an experimental group prediction heightened with mixed mana patterns that led to disastrous results and the only known appearance of a [[shadowy umbral colossus]].&lt;br /&gt;
&lt;br /&gt;
-Organized Ilithics/Elanthics 2/Provincial Games 405 with members of the Obsidian Watch.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Areas of Research ==&lt;br /&gt;
&lt;br /&gt;
-Pethian philosophy, [[Sithsia]] history and lore, lost artificing knowledge, naming rituals, extraplanar creature lore, mechanical innovation in the weapon industry, location of lost [[Emalerje]] grazhir shard, [[tyura circle]] experimentation.&lt;br /&gt;
&lt;br /&gt;
== Notes of Interest ==&lt;br /&gt;
&lt;br /&gt;
-Pathological gambler, considers himself failed student of [[Tiv]], suffered severe mental break shortly after Moon Mage Conclave of 412 and disappeared, presumed dead by most that knew him, until his unexpected re-appearance in 429. &lt;br /&gt;
&lt;br /&gt;
-Observant associates upon his return have noted his considerably different philosophy towards the practice of sorcery with extraplanar effects, his strangely devout dedication to [[Phelim]], and his curious references to lessons learned in the [[Dark Hand]].  At the time of this writing, he remains the only adventurer holding an estate in [[Shadow&#039;s Reach]].   &lt;br /&gt;
&lt;br /&gt;
-His informal title, &amp;quot;Suzerain of Night,&amp;quot; was first coined in [[gerenshuge]] by Shard citizens sarcastically remarking upon the appointment of a human &amp;quot;shadow mage&amp;quot; as Ferdahl Aemmin&#039;s commander.  Over time, the nickname proved prophetic and stuck.&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
-Hara&#039;jaal dock rat that began his life as a thief in Ratha after escaping [[Var&#039;quel]].  A poorly thought-out attempt at robbing the [[Fortune&#039;s Path]] &amp;quot;hall&amp;quot; on Taisgath led him to the moon mage guild leader [[Lomtaun]].  Lomtaun banished him to [[Tiv]]&#039;s custody after Ratha experienced a viral spread of a [[tokka card]] gambling game that implicated numerous minor members of the Great Houses in a variety of compromising positions.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Traim&amp;diff=501531</id>
		<title>Traim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Traim&amp;diff=501531"/>
		<updated>2019-03-21T17:32:09Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Human mage previously implicated in controversies involving the [[Children of Kalestraum]], the assassination of Outcast Queen [[Macja]], Ferdahl [[Aemmin]]&#039;s parlay with the dragon [[Ael&#039;tharaxus]], and the necromancers&#039; involvement in the final battle against [[Lyras]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You see Traim Ruin, Suzerain of Night, a Human.&lt;br /&gt;
&amp;lt;br&amp;gt;He has gold eyes.  His black hair is shoulder length and thick, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  He has tanned skin and a wiry build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of two lines, one icy blue and one vivid red, creating a complex serpentine pattern covering his entire left forearm.  The colors bleed together as the lines cross and intersect, converging into a complex lurid purple knot on his left palm.&lt;br /&gt;
&lt;br /&gt;
He is wearing a grey Imperial weave scarf cut to cover the lower face and neck, an intricate silversteel medallion engraved with a singing nightingale, a narrow sable-black leather longcoat secured with aevanstone buckles, a clockwork slurbow with a nightsilk-wrapped tyrium barrel, a low collared steelsilk shirt with onyx nightingale cufflinks, some cuffed grey Imperial weave trousers with fey-bone buttons and a pair of black leather boots with orichalcum clockwork gear buckles.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
-Recruited into the [[Flying Company]] upon its creation by [[Mazrian]] Daemondred.&lt;br /&gt;
&lt;br /&gt;
-Appointed as Commander of an Ilithi Militia he names Obsidian Watch during time of turmoil with Dragon Priests, Inquisition, and Therengia.  Dismissed/disbanded under unknown circumstances.&lt;br /&gt;
&lt;br /&gt;
-Organized one of the [[Moon Mage Conclaves]] of 412 with [[Malzard]], [[Mistanna]], [[Sebrahn]], [[Kraggur]], [[Atazai]], [[Skaen]], [[Eyuve]], [[Miskton]], and many other fellow mages dedicated to the survival of the guild.  Led an experimental group prediction heightened with mixed mana patterns that led to disastrous results and the only known appearance of a [[shadowy umbral colossus]].&lt;br /&gt;
&lt;br /&gt;
-Organized Ilithics/Elanthics 2/Provincial Games 405 with members of the Obsidian Watch.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Areas of Research ==&lt;br /&gt;
&lt;br /&gt;
-Pethian philosophy, [[Sithsia]] history and lore, lost artificing knowledge, naming rituals, extraplanar creature lore, mechanical innovation in the weapon industry, location of lost [[Emalerje]] grazhir shard, [[tyura circle]] experimentation.&lt;br /&gt;
&lt;br /&gt;
== Notes of Interest ==&lt;br /&gt;
&lt;br /&gt;
-Pathological gambler, considers himself failed student of [[Tiv]], suffered severe mental break shortly after Moon Mage Conclave of 412 and disappeared, presumed dead by most that knew him, until his unexpected re-appearance in 429. &lt;br /&gt;
&lt;br /&gt;
-Observant associates upon his return have noted his considerably different philosophy towards the practice of sorcery with extraplanar effects, his strangely devout dedication to [[Phelim]], and his curious references to lessons learned in the [[Dark Hand]].  At the time of this writing, he remains the only adventurer holding an estate in [[Shadow&#039;s Reach]].   &lt;br /&gt;
&lt;br /&gt;
-His informal title, &amp;quot;Suzerain of Night,&amp;quot; was first coined in [[gerenshuge]] by Shard citizens sarcastically remarking upon the appointment of a human &amp;quot;shadow mage&amp;quot; as Ferdahl Aemmin&#039;s commander.  Over time, the nickname proved prophetic and stuck.&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
-Hara&#039;jaal dock rat that began his life as a thief in Ratha after escaping [[Var&#039;quel]].  A poorly thought-out attempt at robbing the [[Fortune&#039;s Path]] &amp;quot;hall&amp;quot; on Taisgath led him to the moon mage guild leader [[Lomtaun]].  Lomtaun banished him to [[Tiv]]&#039;s custody after Ratha experienced a viral spread of a [[tokka card]] gambling game that implicated numerous minor members of the Great Houses in a variety of compromising positions.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Obsidian_Watch&amp;diff=500463</id>
		<title>Obsidian Watch</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Obsidian_Watch&amp;diff=500463"/>
		<updated>2019-02-17T18:00:34Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: Created page with &amp;quot;The Obsidian Watch was an Ilithi militia arm instituted by Traim Ruin.  At the time of the Provincial Games of 405, it had at least the following additional members: Squ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Obsidian Watch was an Ilithi militia arm instituted by [[Traim]] Ruin.  At the time of the Provincial Games of 405, it had at least the following additional members: [[Squanto]], [[Hackett]], [[Uthgaar]], [[Heucuva]], [[Synamon]], [[Allye]], [[Eyuve]], [[Osus]], [[Zozuskar]], [[Kattena]], [[Coulin]], [[Patre]], [[Etherian]], [[Miskton]], and [[Yamcer]].  Rumors persist that the militia had another &amp;quot;Shadows&amp;quot; branch that was intended to operate in secret to avoid political repercussions.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Traim&amp;diff=500462</id>
		<title>Traim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Traim&amp;diff=500462"/>
		<updated>2019-02-17T16:56:59Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Human mage previously implicated in controversies involving the [[Children of Kalestraum]], the assassination of Outcast Queen [[Macja]], Ferdahl [[Aemmin]]&#039;s parlay with the dragon [[Ael&#039;tharaxus]], and the necromancers&#039; involvement in the final battle against [[Lyras]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You are Traim Ruin, Suzerain of Night, a Human.&lt;br /&gt;
You have gold eyes.  Your black hair is shoulder length and thick, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  You have tanned skin and a wiry build.&lt;br /&gt;
You are very tall for a Human.&lt;br /&gt;
You are in your prime.&lt;br /&gt;
You are clean shaven.&lt;br /&gt;
You have a tattoo of two lines, one icy blue and one vivid red, creating a complex serpentine pattern covering his entire left forearm.  The colors bleed together as the lines cross and intersect, converging into a complex lurid purple knot on your left palm.&lt;br /&gt;
&lt;br /&gt;
You are wearing a grey Imperial weave scarf cut to cover the lower face and neck, an intricate silversteel medallion engraved with a singing nightingale, a narrow sable-black leather longcoat secured with aevanstone buckles, a clockwork slurbow with a nightsilk-wrapped tyrium barrel, a low collared steelsilk shirt with onyx nightingale cufflinks, some cuffed grey Imperial weave trousers with fey-bone buttons and a pair of black leather boots with orichalcum clockwork gear buckles.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
-Recruited into the [[Flying Company]] upon its creation by [[Mazrian]] Daemondred.&lt;br /&gt;
&lt;br /&gt;
-Appointed as Commander of an Ilithi Militia he names Obsidian Watch during time of turmoil with Dragon Priests, Inquisition, and Therengia.  Dismissed/disbanded under unknown circumstances.&lt;br /&gt;
&lt;br /&gt;
-Organized one of the [[Moon Mage Conclaves]] of 412 with [[Malzard]], [[Mistanna]], [[Sebrahn]], [[Kraggur]], [[Atazai]], [[Skaen]], [[Eyuve]], [[Miskton]], and many other fellow mages dedicated to the survival of the guild.  Led an experimental group prediction heightened with mixed mana patterns that led to disastrous results and the only known appearance of a [[shadowy umbral colossus]].&lt;br /&gt;
&lt;br /&gt;
-Organized Ilithics/Elanthics 2/Provincial Games 405.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Areas of Research ==&lt;br /&gt;
&lt;br /&gt;
-Pethian philosophy, [[Sithsia]] history and lore, lost artificing knowledge, naming rituals, extraplanar creature lore, mechanical innovation in the weapon industry, location of lost [[Emalerje]] grazhir shard, [[tyura circle]] experimentation.&lt;br /&gt;
&lt;br /&gt;
== Notes of Interest ==&lt;br /&gt;
&lt;br /&gt;
-Pathological gambler, considers himself failed student of [[Tiv]], suffered severe mental break shortly after Moon Mage Conclave of 412 and disappeared, presumed dead by most that knew him, until his unexpected re-appearance in 429. &lt;br /&gt;
&lt;br /&gt;
-Observant associates upon his return have noted his considerably different philosophy towards the practice of sorcery with extraplanar effects, his strangely devout dedication to [[Phelim]], and his curious references to lessons learned in the [[Dark Hand]].  At the time of this writing, he remains the only adventurer holding an estate in [[Shadow&#039;s Reach]].   &lt;br /&gt;
&lt;br /&gt;
-His informal title, &amp;quot;Suzerain of Night,&amp;quot; was first coined in [[gerenshuge]] by Shard citizens sarcastically remarking upon the appointment of a human &amp;quot;shadow mage&amp;quot; as Ferdahl Aemmin&#039;s commander.  Over time, the nickname proved prophetic and stuck.&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
-Hara&#039;jaal dock rat that began his life as a thief in Ratha after escaping [[Var&#039;quel]].  A poorly thought-out attempt at robbing the [[Fortune&#039;s Path]] &amp;quot;hall&amp;quot; on Taisgath led him to the moon mage guild leader [[Lomtaun]].  Lomtaun banished him to [[Tiv]]&#039;s custody after Ratha experienced a viral spread of a [[tokka card]] gambling game that implicated numerous minor members of the Great Houses in a variety of compromising positions.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Traim&amp;diff=500461</id>
		<title>Traim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Traim&amp;diff=500461"/>
		<updated>2019-02-17T16:52:13Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Human mage previously implicated in controversies involving the [[Children of Kalestraum]], the assassination of Outcast Queen [[Macja]], Ferdahl [[Aemmin]]&#039;s parlay with the dragon [[Ael&#039;tharaxus]], and the necromancers&#039; involvement in the final battle against [[Lyras]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You are Traim Ruin, Suzerain of Night, a Human.&lt;br /&gt;
You have gold eyes.  Your black hair is shoulder length and thick, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  You have tanned skin and a wiry build.&lt;br /&gt;
You are very tall for a Human.&lt;br /&gt;
You are in your prime.&lt;br /&gt;
You are clean shaven.&lt;br /&gt;
You have a tattoo of two lines, one icy blue and one vivid red, creating a complex serpentine pattern covering his entire left forearm.  The colors bleed together as the lines cross and intersect, converging into a complex lurid purple knot on your left palm.&lt;br /&gt;
&lt;br /&gt;
You are wearing a grey Imperial weave scarf cut to cover the lower face and neck, an intricate silversteel medallion engraved with a singing nightingale, a narrow sable-black leather longcoat secured with aevanstone buckles, a clockwork slurbow with a nightsilk-wrapped tyrium barrel, a low collared steelsilk shirt with onyx nightingale cufflinks, some cuffed grey Imperial weave trousers with fey-bone buttons and a pair of black leather boots with orichalcum clockwork gear buckles.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
-Recruited into the [[Flying Company]] upon its creation by [[Mazrian]] Daemondred.&lt;br /&gt;
&lt;br /&gt;
-Appointed as Commander of an Ilithi Militia he names Obsidian Watch during time of turmoil with Dragon Priests, Inquisition, and Therengia.  Dismissed/disbanded under unknown circumstances.&lt;br /&gt;
&lt;br /&gt;
-Organized one of the [[Moon Mage Conclaves]] of 412 with [[Malzard]], [[Mistanna]], [[Sebrahn]], [[Kraggur]], [[Atazai]], [[Skaen]], [[Eyuve]], [[Miskton]], and many other fellow mages dedicated to the survival of the guild.  Led an experimental group prediction heightened with mixed mana patterns that led to disastrous results and the only known appearance of a [[shadowy umbral colossus]].&lt;br /&gt;
&lt;br /&gt;
-Organized Ilithics/Elanthics 2/Provincial Games 405.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Areas of Research ==&lt;br /&gt;
&lt;br /&gt;
-Pethian philosophy, [[Sithsia]] history and lore, lost artificing knowledge, naming rituals, extraplanar creature lore, mechanical innovation in the weapon industry, location of lost [[Emalerje]] grazhir shard, [[tyura circle]] experimentation.&lt;br /&gt;
&lt;br /&gt;
== Notes of Interest ==&lt;br /&gt;
&lt;br /&gt;
-Pathological gambler, considers himself failed student of [[Tiv]], suffered severe mental break shortly after Moon Mage Conclave of 412 and disappeared, presumed dead by most that knew him, until his unexpected re-appearance in 429. &lt;br /&gt;
&lt;br /&gt;
-Observant associates upon his return have noted his considerably different philosophy towards the practice of sorcery with extraplanar effects, his strangely devout dedication to [[Phelim]], and his curious references to lessons learned in the [[Dark Hand]].  At the time of this writing, he remains the only adventurer holding an estate in Shadow&#039;s Reach.   &lt;br /&gt;
&lt;br /&gt;
-His informal title, &amp;quot;Suzerain of Night,&amp;quot; was first coined in gerenshuge by Shard citizens sarcastically remarking upon the appointment of a human &amp;quot;shadow mage&amp;quot; as Ferdahl Aemmin&#039;s commander.  Over time, the nickname proved prophetic and stuck.&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
-Hara&#039;jaal dock rat that began his life as a thief in Ratha after escaping [[Var&#039;quel]].  A poorly thought-out attempt at robbing the [[Fortune&#039;s Path]] &amp;quot;hall&amp;quot; on Taisgath led him to the moon mage guild leader [[Lomtaun]].  Lomtaun banished him to [[Tiv]]&#039;s custody after Ratha experienced a viral spread of a [[tokka card]] gambling game that implicated numerous minor members of the Great Houses in a variety of compromising positions.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Traim&amp;diff=500452</id>
		<title>Traim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Traim&amp;diff=500452"/>
		<updated>2019-02-17T02:22:55Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Human mage previously implicated in controversies involving the [[Children of Kalestraum]], the assassination of Outcast Queen [[Macja]], Ferdahl [[Aemmin]]&#039;s parlay with the dragon [[Ael&#039;tharaxus]], and the necromancers&#039; involvement in the final battle against [[Lyras]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You are Traim Ruin, Suzerain of Night, a Human.&lt;br /&gt;
You have gold eyes.  Your black hair is shoulder length and thick, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  You have tanned skin and a wiry build.&lt;br /&gt;
You are very tall for a Human.&lt;br /&gt;
You are in your prime.&lt;br /&gt;
You are clean shaven.&lt;br /&gt;
You have a tattoo of two lines, one icy blue and one vivid red, creating a complex serpentine pattern covering his entire left forearm.  The colors bleed together as the lines cross and intersect, converging into a complex lurid purple knot on your left palm.&lt;br /&gt;
&lt;br /&gt;
You are wearing a grey Imperial weave scarf cut to cover the lower face and neck, an intricate silversteel medallion engraved with a singing nightingale, a narrow sable-black leather longcoat secured with aevanstone buckles, a clockwork slurbow with a nightsilk-wrapped tyrium barrel, a low collared steelsilk shirt with onyx nightingale cufflinks, some cuffed grey Imperial weave trousers with fey-bone buttons and a pair of black leather boots with orichalcum clockwork gear buckles.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
-Recruited into the [[Flying Company]] upon its creation by [[Mazrian]] Daemondred.&lt;br /&gt;
&lt;br /&gt;
-Appointed as Commander of a Ilithi Militia he names Obsidian Watch during time of turmoil with Dragon Priests, Inquisition, and Therengia.  Dismissed/disbanded under unknown circumstances.&lt;br /&gt;
&lt;br /&gt;
-Organized one of the [[Moon Mage Conclaves]] of 412 with [[Malzard]], [[Mistanna]], [[Sebrahn]], [[Kraggur]], [[Atazai]], [[Skaen]], [[Eyuve]], [[Miskton]], and many other fellow mages dedicated to the survival of the guild.  Led an experimental group prediction heightened with mixed mana patterns that led to disastrous results and the only known appearance of a [[shadowy umbral colossus]].&lt;br /&gt;
&lt;br /&gt;
-Organized Ilithics/Elanthics 2/Provincial Games 405.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Areas of Research ==&lt;br /&gt;
&lt;br /&gt;
-Pethian philosophy, [[Sithsia]] history and lore, lost artificing knowledge, naming rituals, extraplanar creature lore, mechanical innovation in the weapon industry, location of lost [[Emalerje]] grazhir shard, [[tyura circle]] experimentation.&lt;br /&gt;
&lt;br /&gt;
== Notes of Interest ==&lt;br /&gt;
&lt;br /&gt;
-Pathological gambler, considers himself failed student of [[Tiv]], suffered severe mental break shortly after Moon Mage Conclave of 412 and disappeared, presumed dead by most that knew him, until his unexpected re-appearance in 429. &lt;br /&gt;
&lt;br /&gt;
-Observant associates upon his return have noted his considerably different philosophy towards the practice of sorcery with extraplanar effects, his strangely devout dedication to [[Phelim]], and his curious references to lessons learned in the [[Dark Hand]].  At the time of this writing, he remains the only adventurer holding an estate in Shadow&#039;s Reach.   &lt;br /&gt;
&lt;br /&gt;
-His informal title, &amp;quot;Suzerain of Night,&amp;quot; was first coined in gerenshuge by Shard citizens sarcastically remarking upon the appointment of a human &amp;quot;shadow mage&amp;quot; as Ferdahl Aemmin&#039;s commander.  Over time, the nickname proved prophetic and stuck.&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
-Hara&#039;jaal dock rat that began his life as a thief in Ratha after escaping [[Var&#039;quel]].  A poorly thought-out attempt at robbing the [[Fortune&#039;s Path]] &amp;quot;hall&amp;quot; on Taisgath led him to the moon mage guild leader [[Lomtaun]].  Lomtaun banished him to [[Tiv]]&#039;s custody after Ratha experienced a viral spread of a [[tokka card]] gambling game that implicated numerous minor members of the Great Houses in a variety of compromising positions.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Traim&amp;diff=500451</id>
		<title>Traim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Traim&amp;diff=500451"/>
		<updated>2019-02-17T01:28:41Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Human mage previously implicated in controversies involving the Children of Kalestraum, the assassination of Outcast Queen Macja, Ferdahl Aemmin&#039;s parlay with the dragon Ael&#039;tharaxus, and the necromancers&#039; involvement in the final battle against Lyras.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You are Traim Ruin, Suzerain of Night, a Human.&lt;br /&gt;
You have gold eyes.  Your black hair is shoulder length and thick, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  You have tanned skin and a wiry build.&lt;br /&gt;
You are very tall for a Human.&lt;br /&gt;
You are in your prime.&lt;br /&gt;
You are clean shaven.&lt;br /&gt;
You have a tattoo of two lines, one icy blue and one vivid red, creating a complex serpentine pattern covering his entire left forearm.  The colors bleed together as the lines cross and intersect, converging into a complex lurid purple knot on your left palm.&lt;br /&gt;
&lt;br /&gt;
You are wearing a grey Imperial weave scarf cut to cover the lower face and neck, an intricate silversteel medallion engraved with a singing nightingale, a narrow sable-black leather longcoat secured with aevanstone buckles, a clockwork slurbow with a nightsilk-wrapped tyrium barrel, a low collared steelsilk shirt with onyx nightingale cufflinks, some cuffed grey Imperial weave trousers with fey-bone buttons and a pair of black leather boots with orichalcum clockwork gear buckles.&lt;br /&gt;
&lt;br /&gt;
== Notable Events ==&lt;br /&gt;
&lt;br /&gt;
-Recruited into the Flying Company upon its creation by Mazrian Daemondred.&lt;br /&gt;
&lt;br /&gt;
-Appointed as Commander of a Ilithi Militia he names Obsidian Watch during time of turmoil with Dragon Priests, Inquisition, and Therengia.  Dismissed/disbanded under unknown circumstances.&lt;br /&gt;
&lt;br /&gt;
-Organized Moon Mage Conclave of 412 with Malzard, Mistanna, Sebrahn, Kraggur, Atazai, Skaen, Eyuve, Miskton, and many other fellow mages dedicated to the survival of the guild.  Led an experimental group prediction heightened with mixed mana patterns that led to disastrous results and the only known appearance of an umbral colossus.&lt;br /&gt;
&lt;br /&gt;
-Organized Ilithics/Elanthics 2/Provincial Games 405.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Areas of Research ==&lt;br /&gt;
&lt;br /&gt;
-Pethian philosophy, Sithia history and lore, lost artificing knowledge, naming rituals, extraplanar creature lore, mechanical innovation in the weapon industry, location of lost Emalerje grazhir shard, tyura circle experimentation.&lt;br /&gt;
&lt;br /&gt;
== Notes of Interest ==&lt;br /&gt;
&lt;br /&gt;
-Pathological gambler, considers himself failed student of Tiv, suffered severe mental break shortly after Moon Mage Conclave of 412 and disappeared, presumed dead by most that knew him, until his unexpected re-appearance in 429. &lt;br /&gt;
&lt;br /&gt;
-Observant associates upon his return have noted his considerably different philosophy towards the practice of sorcery with extraplanar effects, his strangely devout dedication to Phelim, and his curious references to lessons learned in the Dark Hand.  At the time of this writing, he remains the only adventurer holding an estate in Shadow&#039;s Reach.   &lt;br /&gt;
&lt;br /&gt;
-His informal title, &amp;quot;Suzerain of Night,&amp;quot; was first coined in gerenshuge by Shard citizens sarcastically remarking upon the appointment of a human &amp;quot;shadow mage&amp;quot; as Ferdahl Aemmin&#039;s commander.  Over time, the nickname proved prophetic and stuck.&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
-Hara&#039;jaal dock rat that began his life as a thief in Ratha after escaping Var&#039;quel.  A poorly thought-out attempt at robbing the Fortune Path &amp;quot;hall&amp;quot; on Taisgath led him to the moon mage guild leader Lomtaun.  Lomtaun banished him to Tiv&#039;s custody after Ratha experienced a viral spread of a tokka card gambling game that implicated numerous minor members of the Great Houses in a variety of compromising positions.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lunar_Accord&amp;diff=499809</id>
		<title>Lunar Accord</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lunar_Accord&amp;diff=499809"/>
		<updated>2019-01-23T18:26:48Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document which joined various lunar sects into a single organization.  The united sects subsequently applied for and attained status as a formal guild, the [[Moon Mage]] guild.  Depending on timelines, the Lunar Accord was signed in 580 or 586 [[BL]].&lt;br /&gt;
&lt;br /&gt;
==Signatories of the Lunar Accord==&lt;br /&gt;
[[Jares]] [[Braun]] of the [[Celestial Compact]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alicia]] [[Crowther]] of the [[Progeny of Tezirah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rietyl]] Thumai (the Nameless One) of the [[G&#039;nar Pethians]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mizuhari]] of the [[Monks of the Crystal Hand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kir Dor&#039;na&#039;torna]] of the [[Nomads of the Arid Steppe#Tribes|Skindancers]] tribe of the [[Nomads of the Arid Steppe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Madielle]] Firejuggler of [[Fortune&#039;s Path]]&lt;br /&gt;
&lt;br /&gt;
==Books detailing the signing of the Lunar Accord==&lt;br /&gt;
[[Book:HtbTCC|The Celestial Compact]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Book:BrtPIMRT|Profiles in Magic, Volume Nine]] The Nameless One: Of G&#039;nar Pethians and the Lunar Accord&amp;lt;br&amp;gt;&lt;br /&gt;
[[Book:BmPIMM|Profiles in Magic, Volume Five]] Mizuhari: Without Doubt, Without Fear &amp;lt;br&amp;gt;&lt;br /&gt;
[[Book:HkkHGMM|A Brief History of the Guild of Moon Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Book:BjbPIMJB|Profiles in Magic, Volume One]] Jares Braun : With Eyes to the Stars&lt;br /&gt;
[[page type is::event| ]][[guild association is::moon mage| ]]&lt;br /&gt;
&lt;br /&gt;
{{cat|History, Moon Mage}}&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Psilocybe&amp;diff=499389</id>
		<title>Psilocybe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Psilocybe&amp;diff=499389"/>
		<updated>2019-01-15T04:53:22Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Summary History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are Psilocybe Sworn, an Elf.&lt;br /&gt;
&lt;br /&gt;
You have an oval face, pointed ears, silver-flecked pale orchid eyes and a broken nose.  Your void black hair is shoulder length and wavy, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  You have tanned skin and a lean build.&lt;br /&gt;
You are average height for an Elf.&lt;br /&gt;
You are young.&lt;br /&gt;
You have some light stubble on your face.&lt;br /&gt;
&lt;br /&gt;
Your left palm has a tattoo of an abstracted star map of the winter sky depicted in rich shades of violet.&lt;br /&gt;
&lt;br /&gt;
You are wearing a matte black thornweave cloak with heavy like-tone embroidery along the hem, a crisp lotus-white silk shirt with celadon buttons, a ceremonial shadowbark shield burned with a ring of overlapping runes, a blackened silver ring set with a large cambrinth nightingale, a pair of thornweave trousers reinforced by heavy golden stitching and a pair of brushed black leather boots with small amber buttons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary History ==&lt;br /&gt;
&lt;br /&gt;
-In lieu of dueling and death, exiled from Elamiri to the Dark Hand at a young age for undisclosed social indiscretions.&lt;br /&gt;
&lt;br /&gt;
-Returns from Dark Hand to join moon mage guild and focuses intently on his studies and travels, spending considerable time with Mortom, Lomtaun, and at the Izma Ru&#039;ef University.  Rumors abound that the name he provides is not his given name.&lt;br /&gt;
&lt;br /&gt;
-Informally banned from Izma Ru&#039;ef University grounds when his mentor and associated research is revealed to relevant authorities.&lt;br /&gt;
&lt;br /&gt;
-Retires from public academic study, occasionally located at Caress-of-the-Moons Manor on Mer&#039;kresh or the Garden of Shadows in Shard.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Psilocybe&amp;diff=499388</id>
		<title>Psilocybe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Psilocybe&amp;diff=499388"/>
		<updated>2019-01-15T04:52:36Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: /* Psilocybe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are Psilocybe Sworn, an Elf.&lt;br /&gt;
&lt;br /&gt;
You have an oval face, pointed ears, silver-flecked pale orchid eyes and a broken nose.  Your void black hair is shoulder length and wavy, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  You have tanned skin and a lean build.&lt;br /&gt;
You are average height for an Elf.&lt;br /&gt;
You are young.&lt;br /&gt;
You have some light stubble on your face.&lt;br /&gt;
&lt;br /&gt;
Your left palm has a tattoo of an abstracted star map of the winter sky depicted in rich shades of violet.&lt;br /&gt;
&lt;br /&gt;
You are wearing a matte black thornweave cloak with heavy like-tone embroidery along the hem, a crisp lotus-white silk shirt with celadon buttons, a ceremonial shadowbark shield burned with a ring of overlapping runes, a blackened silver ring set with a large cambrinth nightingale, a pair of thornweave trousers reinforced by heavy golden stitching and a pair of brushed black leather boots with small amber buttons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary History ==&lt;br /&gt;
&lt;br /&gt;
-In lieu of dueling and death, exiled from Elamiri to the Dark Hand at a young age for undisclosed social indiscretions.&lt;br /&gt;
&lt;br /&gt;
-Returns from Dark Hand to join moon mage guild and focuses intently on his studies and travels, spending considerable time with Mortom, Lomtaun, and at the Izma Ru&#039;ef University.  Rumors abound that the name he provides is not his given name.&lt;br /&gt;
&lt;br /&gt;
-Informally banned from Izma Ru&#039;ef University grounds when his mentor and associated research is revealed to relevant authorities.&lt;br /&gt;
&lt;br /&gt;
-Retires from most public view, occasionally located at Caress-of-the-Moons Manor on Mer&#039;kresh or the Garden of Shadows in Shard.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Psilocybe&amp;diff=499370</id>
		<title>Psilocybe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Psilocybe&amp;diff=499370"/>
		<updated>2019-01-14T21:10:59Z</updated>

		<summary type="html">&lt;p&gt;MOCKERJB1: Created page with &amp;quot; == Psilocybe ==   == Description ==   You are Psilocybe Sworn, an Elf.  You have an oval face, pointed ears, silver-flecked pale orchid eyes and a broken nose.  Your void bla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Psilocybe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are Psilocybe Sworn, an Elf.&lt;br /&gt;
&lt;br /&gt;
You have an oval face, pointed ears, silver-flecked pale orchid eyes and a broken nose.  Your void black hair is shoulder length and wavy, and is worn in a simple, pulled-back style held in place by a pair of crossed tomiek daggers.  You have tanned skin and a lean build.&lt;br /&gt;
You are average height for an Elf.&lt;br /&gt;
You are young.&lt;br /&gt;
You have some light stubble on your face.&lt;br /&gt;
&lt;br /&gt;
Your left palm has a tattoo of an abstracted star map of the winter sky depicted in rich shades of violet.&lt;br /&gt;
&lt;br /&gt;
You are wearing a matte black thornweave cloak with heavy like-tone embroidery along the hem, a crisp lotus-white silk shirt with celadon buttons, a ceremonial shadowbark shield burned with a ring of overlapping runes, a blackened silver ring set with a large cambrinth nightingale, a pair of thornweave trousers reinforced by heavy golden stitching and a pair of brushed black leather boots with small amber buttons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary History ==&lt;br /&gt;
&lt;br /&gt;
-In lieu of dueling and death, exiled from Elamiri to the Dark Hand at a young age for undisclosed social indiscretions.&lt;br /&gt;
&lt;br /&gt;
-Returns from Dark Hand to join moon mage guild and focuses intently on his studies and travels, spending considerable time with Mortom, Lomtaun, and at the Izma Ru&#039;ef University.  Rumors abound that the name he provides is not his given name.&lt;br /&gt;
&lt;br /&gt;
-Informally banned from Izma Ru&#039;ef University grounds when his mentor and associated research is revealed to relevant authorities.&lt;br /&gt;
&lt;br /&gt;
-Retires from most public view, occasionally located at Caress-of-the-Moons Manor on Mer&#039;kresh or the Garden of Shadows in Shard.&lt;/div&gt;</summary>
		<author><name>MOCKERJB1</name></author>
	</entry>
</feed>