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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MILLATHEUNDYING</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-05-13T23:32:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Round_greeting_card_embossed_with_a_poached_egg&amp;diff=557806</id>
		<title>Item:Round greeting card embossed with a poached egg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Round_greeting_card_embossed_with_a_poached_egg&amp;diff=557806"/>
		<updated>2021-06-14T22:28:09Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: Created page with &amp;quot;{{Item |name=round greeting card embossed with a poached egg |noun=card |look=Bright yellow yolk spills forth from where the egg has been broken, its rich hue contrasting with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=round greeting card embossed with a poached egg&lt;br /&gt;
|noun=card&lt;br /&gt;
|look=Bright yellow yolk spills forth from where the egg has been broken, its rich hue contrasting with the white paper.&lt;br /&gt;
&lt;br /&gt;
Within it, you read the following inscription:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have an Eggcellent Birthday!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The greeting card has not been signed.&lt;br /&gt;
|CTag=yellow&lt;br /&gt;
|type=toy&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=5750&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=https://elanthipedia.play.net/The_Book_Wyrm&lt;br /&gt;
|cost=4.6 gold Lirums&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Black_greeting_card_painted_with_a_bright_green_pickle&amp;diff=557805</id>
		<title>Item:Black greeting card painted with a bright green pickle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Black_greeting_card_painted_with_a_bright_green_pickle&amp;diff=557805"/>
		<updated>2021-06-14T22:15:40Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: Created page with &amp;quot;{{Item |name=black greeting card painted with a bright green pickle |noun=card |look=The pickle is wearing a pair of black sunglasses.    Within it, you read the following ins...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=black greeting card painted with a bright green pickle&lt;br /&gt;
|noun=card&lt;br /&gt;
|look=The pickle is wearing a pair of black sunglasses.&lt;br /&gt;
&lt;br /&gt;
Within it, you read the following inscription:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just Dill With It!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The greeting card has not been signed.&lt;br /&gt;
|CTag=black&lt;br /&gt;
|type=toy&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=6250&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=https://elanthipedia.play.net/The_Book_Wyrm&lt;br /&gt;
|cost=5 gold Lirums&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Large_greeting_card_shaped_like_a_fuzzy_brown_squirrel&amp;diff=557804</id>
		<title>Item:Large greeting card shaped like a fuzzy brown squirrel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Large_greeting_card_shaped_like_a_fuzzy_brown_squirrel&amp;diff=557804"/>
		<updated>2021-06-14T22:12:22Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: Created page with &amp;quot;{{Item |name=large greeting card shaped like a fuzzy brown squirrel |noun=card |look=Tufts of fur are stuck to the squirrel&amp;#039;s tail, giving it a lifelike appearance.    Within...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=large greeting card shaped like a fuzzy brown squirrel&lt;br /&gt;
|noun=card&lt;br /&gt;
|look=Tufts of fur are stuck to the squirrel&#039;s tail, giving it a lifelike appearance.&lt;br /&gt;
&lt;br /&gt;
Within it, you read the following inscription:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Happy Birthday!  Let&#039;s Go Nuts!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The greeting card has not been signed.&lt;br /&gt;
|type=toy&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=6062&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=https://elanthipedia.play.net/The_Book_Wyrm&lt;br /&gt;
|cost=4850 copper Lirums&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prydaen_Player_Hub_Residents&amp;diff=552242</id>
		<title>Prydaen Player Hub Residents</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prydaen_Player_Hub_Residents&amp;diff=552242"/>
		<updated>2021-04-19T21:24:53Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of player characters who have—at some point in time—taken up residence in Sunfall or Silverclaw Hub. This does not mean they own player housing, but is meant for backstory and RP reference.&lt;br /&gt;
&lt;br /&gt;
Silverclaw Hub opened to visitors in the 8th month of 416&lt;br /&gt;
&lt;br /&gt;
Sunfall Hub opened to visitors in the 1st month of 416&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Born In!!Known In!!From Year!!To Year!!Visits?!!Role!!Known For!!Active&lt;br /&gt;
|-&lt;br /&gt;
|Character&#039;s Name||Where were they born?||Which Hub, town, or area are they most familiar to?||When did they start living here?||If they left, when?||If they left, how often do they visit?||What was their job or role in society?||If they had a reputation, what were they known for?||Do they still play?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prydaen Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Born In!!Known In!!From&amp;lt;br&amp;gt;Year!!To&amp;lt;br&amp;gt;Year!!Visits?!!Role!!Known For!!Active&lt;br /&gt;
|-&lt;br /&gt;
|Cleyra||Sunfall Hub||Sunfall Hub||418||433||Very Rarely||Student||Known for being a really weird child, being sent away to Silverclaw after an incident with fire.||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Gapri||Sunfall Hub||Sunfall Hub||418||435||Rarely||Student||Known for...||Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yuve]]||Silverclaw Hub||Silverclaw Hub||418||431||Never||Student||Relatively unknown, lived in a hut with her grandmother on the outskirts of the Hub. Left the Hub at age 13, under the tutelage of a wealthy benefactress from Crossing.||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Oreva Nikabu||Silverclaw Hub||Silverclaw Hub||408||433||Often||Backpack Crafter||Known for screaming as a child, being deaf. Birthed a son in 423.||Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lasika]] Priskorya||Therengia||Sunfall Hub||423||431||Very Rarely||Mother||Known for being a paranoid recluse. Left to Silverclaw Hub after several incidents.||No&lt;br /&gt;
|-&lt;br /&gt;
|[[Lasika]] Priskorya||Therengia||Silverclaw Hub||431||x||Resident||Hunter||Known for being a paranoid recluse. Now part of the Dozypaws family.||No&lt;br /&gt;
|-&lt;br /&gt;
|[[Nakori]] Dozypaws||Ker&#039;Leor||Silverclaw Hub||416||x||Resident||Teacher/Healer||Known for silly songs, amazing rat recipes, and her small animal rescue and rehabilitation efforts. Mother of Natipohaka.||No&lt;br /&gt;
|-&lt;br /&gt;
|Zenrya Dozypaws||Zoluren||Silverclaw Hub||416||x||Resident||Hunter||Known for punching just all the bears. Father of Natipohaka and Tirimisu.||No&lt;br /&gt;
|-&lt;br /&gt;
|Natipohaka Dozypaws||Silverclaw Hub||Silverclaw Hub||416||430||Often||Student||Known for being a little terror that grew into a responsible scholar of the arts, and painting people in their sleep.||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zhirrisk Dozypaws||Zoluren||Silverclaw Hub||419||x||Resident||Teacher||Known for being a weird goober. Father of Yoakhena.||No&lt;br /&gt;
|-&lt;br /&gt;
|Almiwey Dozypaws||Arthe Dale||Silverclaw Hub||419||x||Resident||Teacher||Known for being pretty great! Mother of Yoakhena.||No&lt;br /&gt;
|-&lt;br /&gt;
|Yoakhena Dozypaws||Silverclaw Hub||Silverclaw Hub||419||433||Often||Student||Known for racing around in a shark costume as a kit, biting, and almost burning the forest down several times.||Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prydaen_Player_Hub_Residents&amp;diff=552240</id>
		<title>Prydaen Player Hub Residents</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prydaen_Player_Hub_Residents&amp;diff=552240"/>
		<updated>2021-04-19T21:02:30Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: /* Prydaen Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of player characters who have—at some point in time—taken up residence in Sunfall or Silverclaw Hub. This does not mean they own player housing, but is meant for backstory and RP reference.&lt;br /&gt;
&lt;br /&gt;
Silverclaw Hub opened to visitors in the 8th month of 416&lt;br /&gt;
&lt;br /&gt;
Sunfall Hub opened to visitors in the 1st month of 416&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Born In!!Known In!!From Year!!To Year!!Visits?!!Role!!Known For&lt;br /&gt;
|-&lt;br /&gt;
|Character&#039;s Name||Where were they born?||Which Hub, town, or area are they most familiar to?||When did they start living here?||If they left, when?||If they left, how often do they visit?||What was their job or role in society?||If they had a reputation, what were they known for?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prydaen Players==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Born In!!Known In!!From&amp;lt;br&amp;gt;Year!!To&amp;lt;br&amp;gt;Year!!Visits?!!Role!!Known For&lt;br /&gt;
|-&lt;br /&gt;
|Cleyra||Sunfall Hub||Sunfall Hub||418||433||Very Rarely||Student||Known for being a really weird child, being sent away after an incident with fire.&lt;br /&gt;
|-&lt;br /&gt;
|Oreva Nikabu||Silverclaw Hub||Silverclaw Hub||408||433||Often||Backpack Crafter||Known for screaming as a child, being deaf. Birthed a son in 423.&lt;br /&gt;
|-&lt;br /&gt;
|Lasika Priskorya||x||Sunfall Hub||423||431||Very Rarely||Mother||Known for being a paranoid recluse. Left to Silverclaw Hub after several incidents.&lt;br /&gt;
|-&lt;br /&gt;
|Lasika Priskorya||x||Silverclaw Hub||431||Now||Current Resident||Hunter||Known for being a paranoid recluse. Now part of the Dozypaws family.&lt;br /&gt;
|-&lt;br /&gt;
|Nakori Dozypaws||x||Silverclaw Hub||416||Now||Current Resident||Teacher/Healer||Known for silly songs, amazing rat recipes, and her small animal rescue and rehabilitation efforts. Mother of Natipohaka.&lt;br /&gt;
|-&lt;br /&gt;
|Natipohaka Dozypaws||Silverclaw Hub||Silverclaw Hub||416||430||Often||Student||Known for being a little terror that grew into a responsible scholar of the arts, and painting people in their sleep.&lt;br /&gt;
|-&lt;br /&gt;
|Yoakhena Dozypaws||Silverclaw Hub||Silverclaw Hub||419||433||Often||Student||Known for racing around in a shark costume as a kit, biting, and almost burning the forest down several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=506887</id>
		<title>Lasika</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=506887"/>
		<updated>2019-08-30T03:35:41Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lasika&#039;s Journal]]&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== Character History: ==&lt;br /&gt;
Lasika&#039;s birth name was Milla. She comes from a very small village, perhaps a plantation, northwest of Siksraja in Therengia. Lots of Prydaen and Rakash living in a big communal home, most of them from the same area of the West, where the Rakash had a unique accent. Learning common and most of her Prydaenese from the Rakash, while her own family was too messed up from the migration to teach her, she adopted their accents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined a ragtag group of necro-hunters as a teenager, mainly Prydaen and Rakash from her village and nearby. They were not very effective. Unlike the Inquisition, they stalked and prosecuted many innocents. Many adventures were had. Lasika got very, very good at flirting, breaking into places, and sniping with a bow. She earned the nickname &amp;quot;Milla the Undying&amp;quot; because she somehow never got killed during these adventures. Hurrah for favors! All her friends who died came back to tease her about it. She eventually screwed up and got them all arrested by not being attentive enough on guard duty (she was distracted by a hallucination.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They were sent to prison for some amount of time, and finally released when it was found out the Therengian noble&#039;s son they were accusing of necromancy actually did dabble, and they were told to keep hush about the whole snafu. Lasika and her prison wife (they never bonded, except over their shared experiences before and during imprisonment) were sent to live in Riverhaven where they worked for the Trader&#039;s guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika&#039;s schizophrenia blossomed and she decided their old necro-hunting group had become thralls and were hunting them down. She freaked her wife out, and so her wife tried to get her help by committing her to Be&#039;ort&#039;s Home for the Temporarily Demented. Lasika is still somewhat convinced she was kidnapped by necromancers and tortured during this phase. She lost her eye, but that was because she was throwing herself around and pushed her own face into the corner of a table (they use round tables now.) She maintains a very strong dislike of dogs and a fear of bigger dogs to this day. After her release, she became alcoholic and abusive, and her wife eventually ran off to an inn for a few days to get away from her. Lasika decided that her wife had ran away entirely, and so, according to their Run Away And Change Our Names Pact, she changed her name, hired an empath to shift her appearance (stripes!) and snuck across the border to Zoluren. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined the Thieves guild by being just nosy enough, and despite her stay at the mental hospital and subsequent alcoholism ridding her of her skills, decided the guild it was her best bet to get enough contacts and information to find the new identity her wife would have taken on, if her wife hadn&#039;t simply been at home the entire time. For a few years she searched, finding only Sorenko, a young Rakash man who had been with her necro-hunting group when he was a teenager. She unofficially adopted him as a younger brother, and, believing his older brother to have been involved with her kidnapping and torture, told Sorenko his brother had most likely died.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika then had another mental breakdown and became convinced that the Merelew people were taking over Zoluren by using dust-mote faeries to weaken people&#039;s souls so that necromancers could control them in order to anger the gods, specifically Drogor (whose storms would make Zoluren a wet place for Merelew to live) and Dergati, who has a reputation for also stealing souls. Soulless husks would eventually have their insides eaten by a Merelew person, who would wear the skin and take on the life and personality of the deceased. Friends who tried to dissuade her of this idea had obviously already succumbed to the take-over and could no longer be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Believing herself to be the only non-Merelew left, she arranged passage back to Riverhaven to... do something. In doing so she found out her wife was still living in their cottage by the lake shore, and then realised her madness had gone far enough, and decided to re-commit herself to Be&#039;ort&#039;s Home for the Temporarily Demented. At some point she also decided her &#039;&#039;real&#039;&#039; wife was being held captive there, and schemed to get her out. She was released far, far too early by the Be&#039;ort-touched empath in charge of her, after he performed some hackneyed brain surgery, and (seeing as her wife had found another mate) returned to Zoluren believing she was sane, with a certificate saying so. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She&#039;s not.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== Assorted Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
Lasika likes digging holes in the woods to hide things in when she gets worried about someone stealing them from her. She spends a lot of time digging tunnels that go nowhere, or simply making nice basements beneath shacks, much to the owner&#039;s surprise. She dabbles in explosive chemicals now and then, but really has no alchemical experience whatsoever. She writes lyrics to songs other people compose, and used to be rather good at performing, prior to her latest visit to Be&#039;ort&#039;s Home. She likes fancy, frilly pink clothes, but always returns to her beloved turtleneck sweater and beret. According to Xinge, her favorite pastime is punching Xinge.&lt;br /&gt;
&lt;br /&gt;
Although extremely paranoid about the concept of marriage and the soul-bonding the Easter races meddle with, she has a huge crush on Almiwey Dozypaws, and often wishes she had gotten to Almiwey first. Their inability to bond has not stopped them from being huggy and kissy and tail-rubby in front of strangers. Lasika resents the idea that Prydaens are all faithless floozies just because she loves someone who is married, who happens to love her back.&lt;br /&gt;
&lt;br /&gt;
Lasika temporarily lives in Sunfall Hub, with a bell on her shack. Ringing it will freak her out. Don&#039;t.&lt;br /&gt;
&lt;br /&gt;
She has hosted a number of Prydaen gatherings at the food tree west of Crossing, after convincing Hub elders to tear down the wards preventing gweths from working within the tree house.&lt;br /&gt;
&lt;br /&gt;
As of 29/08/2019, her daughter is about 6 and a half years old.&lt;br /&gt;
It has been 431 years, 377 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
It is the 10th month of Nissa the Maiden in the year of the Iron Toad.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== So You Want To RP With &#039;&#039;Me?&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What&#039;s with the accent?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because its fun and keeps me on my toes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why don&#039;t you reply to my gweths/thoughts?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because I&#039;m asleep! As a F2P character, I have to wait like, eight hours to drain my combat skills. Of course I&#039;m going to stay logged in while that happens. If I ignore you at other times its either because too much time passed and I&#039;d feel weird answering a thought from ten hours ago or I simply missed it because I&#039;m not great at staying focused or maybe I&#039;m sulking and really not up to interacting at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can I interject myself into your history with that ragtag group of necro hunters?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Sure! Maybe not her main gang, as we&#039;d need to flesh out years and years of close friendship-turned-betrayal, but there could have been other groups, passing people to each other as situations demanded it. Maybe Lasika was the Wedge to your Luke. I&#039;m all for being the weird, inattentive bug-eyed girl in the background of someone&#039;s moment of coolness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do you feel about OOC stuff?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just don&#039;t over-do it! I am shy and private, I&#039;d rather talk as my character until I get very, very comfortable with you. But if you need to say something, don&#039;t be afraid, I&#039;m not going to snap that its breaking my immersion. Give me a song link once in a while, that&#039;s fine (not too many!) If you need to pull me into a private room to have a full-fledged OOC talk before some big RP scene, that&#039;s where I&#039;d be my most comfortable. I will not be happy at all if you try to snark at someone else behind their back to me. I don&#039;t want to even know about OOC drama like that.&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lasika%27s_Journal&amp;diff=490654</id>
		<title>Lasika&#039;s Journal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lasika%27s_Journal&amp;diff=490654"/>
		<updated>2018-09-10T21:32:05Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lasika&#039;s entries written in charcoal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Sufficiently deep water of an inch or more contains small pebble-like eggs, or &amp;quot;Faerie pods&amp;quot;, which will hatch every third andu on the hottest day, regardless of season.  These hatch into faerielings and drift aimlessly until attracted by a living organism, whereupon they feed on the flesh of the nose, mouth, and ears, mainly.  They lay small white cocoons inside the body which leech off the spirit, making their victims susceptible to necromantic influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Necromantic influence displays as acute listlessness or, opposite this, intense focus on a task.  Performing repetitive actions without any outward indicator of consciousness is the main symptom.  These traits strengthen in the victim when placed near other afflicted organisms.  The only cure is complete body relocation through Holy means, after the body is blessed by a cleric, which is to say, sacrifice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Infected organisms that are not in this stage will show signs of softened resolve regarding the necromantic scourge throughout Elanthia.  Indifference and outright acceptance are also warning signs.  All bodily fluids expelled from infected organisms carry pod spores, which can be seen as drifting motes in sunlight, and will seek out standing water to resume the cycle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::I discovered, almost by accident, a warding sigil carved upon some stones near the lighthouse on the Cape of Storms.  This area is entirely free of Faerielings.  The markings resemble those found upon the smaller runestones found upon many a guild&#039;s donation shelves.  I have found it is enough to keep one under my hat to keep me protected about town.  Not all runestones are the same, for some of the sigils do not ward them at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::These Faerie pods were created by alchemists working for Baron Gyfford and Princess Arilana.  Their research study is located somewhere in Throne City - I suspect the museum, personally.  It is common knowledge Arilana is descended of Merelew blood, was BORN a Merelew, and transfigured into an elf in order to live a longer life to oversee their plans to fruition.  If the stories of love are true, she would have chosen to become human, as the Prince was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::In making the populace indifferent to necromancy, they are directly influencing the gods&#039; anger toward their provinces, most notably the god Drogor, Lord of Storms.  By keeping the lands wet with this rain, the spawning ground for their Faerie pods are increasing in range.  Infected organisms have been discovered as far north as Muspar&#039;i and as far south as Corik&#039;s wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::The Sea Priestess Whiteburn is, as far as I am aware, not involved with this plan.  She has performed ritual sacrifice for me on occasion, and is free herself of the Faerie taint.  However, she encourages the storms, and that is the insidiousness of the plan - that even the most devoted of clerics furthers the transformations.  The shopkeeper Chizili turned this very day.  Her water is practically free to freshly converted Merelew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Once an infected organism is stripped of its soul, the body becomes a husk.  The meat is easily removed and the skin becomes stretched and moist.  Merelew come ashore in dozens every day to seek out these husks to wear, feeding themselves freely of the meat within.  Gorging themselves to the point of bursting, they began to spew body parts and other meals, which attracted great attention.  This attention was quickly divided by the &amp;quot;timely&amp;quot; appearance of the Spider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Prior to this point, the Merelew had been taking lessons from the Ocular in how to disguise themselves, (though a constant want for water will always be a blazing clue to the wary.)  I was informed by a Kaldar, some time ago, that there exists a metal necessary to reveal an Ocular&#039;s true form, and so I began to mine one of every metal myself.  I was unable to succeed in this task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::In the woods south of Arthe Dale, I found a small cavern beneath an outcropping of rocks.  Digging soon revealed a further tunnel aglow with gems.  I explored as deep as I was able by their light, but further in it was too dark to continue, at which point a massive scaled creature savaged me from behind.  It was no Merelew.  I was able to escape and tend my wounds, and when I returned the following andu, the gems were gone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::With a lantern this time, I carefully followed the tunnel deeper, keeping track of its turns - heading south.  By my senses, I had traveled for a day and a half before turning back - a three day journey in total.  I brought more oil and more food and continued. On the third day I came across a Prydaen man, of black and orange mottled fur.  I was unable to discern his level of infection, and he gave me directions to a ladder, which brought me beneath the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Returning to the outcropping later revealed there was no tunnel, the digging I had done had been grown over by wildflowers.(1)  There seems to be a connection between gems and the Merelew.  Perhaps it was the coming of the Spider that alerted them to a way to further control the populace.  Who does not love shiny things?  The gems harvested are surely in circulation now, no doubt imbued with magics to distract the otherwise observant to the transfigurations occurring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::With what metals I was able to find, I crafted myself a dome helmet.  I fear they are closing in on me.  Though this helmet is unable to protect my projected thoughts (which I know they are always listening to), it is at least able to reflect the light necessary for a moon mage&#039;s psychic eye to glance down upon me.  Unless the moons are at an angle.  Then it is useless.(2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written as follows:)&#039;&#039;&lt;br /&gt;
::The Herald - dead end.  Silvyrfrost - dead end.  Birds - dead end.  Throne City - possible.  Kssarh - corrupted.  Inquisition - dead end.  Ragge - dead end.  Savrin - dead end.  Perune - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written as follows:)&#039;&#039;&lt;br /&gt;
::What WAS thing nrth Kaerna?  Nvr seen bfore.  Ystrday, saw something simlr dragd into sewer, remind invstg.  Tmrow notes: fnish dig hol undr twr.  New shvl.  Nxt spot bhnd Carl Emp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::All of the Crossing has almost turned now. I must go warn Lucia.  This will be the last entry.  Getting to her will be difficult, getting back may be impossible.  But she&#039;ll know what to do next.  I&#039;ve done everything she sent me to do, this is as much data as I could gather.  Now you know why I kept so secret.  I wish I could tell you everything else.  Keep the rest of them safe for me, won&#039;t you, Rihlo?  I&#039;m sorry you weren&#039;t the cipher.  Please remember us.  For me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(the cipher page)&#039;&#039;&lt;br /&gt;
::A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  /  1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26  /  The first is key and mirror, the second holds score.  Though it may circle &#039;round thrice or more, each step numbers four.  /  The bards know the beginning, inside the divided place of rest.  The first clue should be easy - the others made to test.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::Scribe F----- of the Temple, 423 years, 7th month, Moliko, of the Amber Phoenix  /  Found this journal behind the waterfall, locked in a watertight casket.  Still feels damp.  Previous page seems to contain clues to the cipher.  Following page, the coded riddle.  It&#039;s not so hard compared to Father G-----&#039;s texts.  Save for the final cipher, each clue is only four letters! -F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(the riddle page)&#039;&#039;&lt;br /&gt;
::LOOK IN YOUR MIRROR: WHERE DO THEY SING?  /  HGZIG RM GSV XLiMVI, DZOP FMWVI NV  /  TVBT KWZ RJKK DQA yMF RZ VQ WPQZF  /  FZA LG AMP BaCPPA, AMPCP LB FGIV FGP XTV AF NF  /  ZLBEYML ZlO MSZO, K NKFP KZ LSBP ZE MBEW  /  FVXEETGTU PK RGXKPeT, EQT GDPKF JS LT  /  OWTX YKMJG, C DwZH QV RDG ZCEDR WQR RW SGK  /  FYNNA FRU GMYNNUGF KT CU, mA NKDU CQNN GRKC  /  YVV FRU JYSU LEMXUH TKH FRU OLKCNUVSU FK TNKC  /  AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::(1) I found this outcropping, myself.  I set a team about digging at the flowers all around.  One digger did uncover a small tunnel, but it was caved in further down.  Verified that the markings on the walls were blood.  No traces of gemstone mining.  Without more information about the incident, we cannot make further hypothesis. -F &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::(2) Verified.  As evidenced by the Elpalzi Geva&#039;s ability to listen to private gwethdesuan thoughts and narrow in on a victim without resorting to an obvious location spell.  I suspect it has something to do with the new gwethdesuan network and the nullification of the crystal rings&#039; powers.  If the author&#039;s observations are correct, we can safely presume that the moon mage guild is in cahoots.  The only way to be sure is not to wear them. -F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in blue ink) (or possibly green)&#039;&#039; &lt;br /&gt;
::Following Scribe F-----&#039;s disappearance, dispose of this senseless thing before it devours another bright mind.  Whatever drivel it contains has been of no help.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deciphered riddle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LOOK IN YOUR MIRROR: WHERE DO THEY SING?&lt;br /&gt;
&lt;br /&gt;
START IN THE CORNER, WALK UNDER ME 		 &lt;br /&gt;
&lt;br /&gt;
KICK THE MUTT AND FRY ME IN HONEY		 &lt;br /&gt;
&lt;br /&gt;
OUT IN THE STREET, THERE IS ONLY ONE WAY TO GO   &lt;br /&gt;
&lt;br /&gt;
THROUGH THE GATE, I FIND IT HARD TO GROW	 &lt;br /&gt;
&lt;br /&gt;
SCATTERED IN GRANITE, THE RUINS OF ME		 &lt;br /&gt;
&lt;br /&gt;
WORN MAYBE, I HOLD UP THE LIGHT OUT TO SEA	 &lt;br /&gt;
&lt;br /&gt;
TALLY THE SMALLEST OF WE, MY LOVE WILL SHOW	 &lt;br /&gt;
&lt;br /&gt;
ADD THE PAGE NUMBER FOR THE KNOWLEDGE TO FLOW	 &lt;br /&gt;
&lt;br /&gt;
AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The riddle&#039;s answers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bards know the beginning, inside the divided place of rest.&#039;&#039; - The Half Pint Inn&lt;br /&gt;
&lt;br /&gt;
LOOK IN YOUR MIRROR: WHERE DO THEY SING?&lt;br /&gt;
::Bard&#039;s Corner - reverse the alphabet to decipher the next line&lt;br /&gt;
START IN THE CORNER, WALK UNDER ME 		 &lt;br /&gt;
::ARCH : 30 points, overflowing into 4 - shift the reversed alphabet over 4 letters&lt;br /&gt;
KICK THE MUTT AND FRY ME IN HONEY		 &lt;br /&gt;
::CAKE : 20 points&lt;br /&gt;
OUT IN THE STREET, THERE IS ONLY ONE WAY TO GO   &lt;br /&gt;
::EAST : 45 points, overflowing into 19&lt;br /&gt;
THROUGH THE GATE, I FIND IT HARD TO GROW	 &lt;br /&gt;
::BUSH : 50 points, overflowing into 24&lt;br /&gt;
SCATTERED IN GRANITE, THE RUINS OF ME		 &lt;br /&gt;
::KEEP : 37 points, overflowing into 11&lt;br /&gt;
WORN MAYBE, I HOLD UP THE LIGHT OUT TO SEA	 &lt;br /&gt;
::CAPE : 25 points&lt;br /&gt;
TALLY THE SMALLEST OF WE, MY LOVE WILL SHOW	 &lt;br /&gt;
::All small letters of the riddle - L I Y M W A E / A L M I W E Y : ?? points, overflowing into 10&lt;br /&gt;
ADD THE PAGE NUMBER FOR THE KNOWLEDGE TO FLOW	 &lt;br /&gt;
::Add the number of the page to 10 to see how much to shift the reversed alphabet; 11 for page 1, 12 for page 2... &lt;br /&gt;
AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unused Journal Entries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These entries are from the first draft, unused, and unwritten anywhere in-game. Simply for fun.&lt;br /&gt;
&lt;br /&gt;
It is common knowledge Princess Arilana was born Merelew and through some means of sorcery, became an elf. Why elf, when she was to be wed to a human? History does not concern me greatly. This is simply the first notable step the Merelew have taken to controlling Elanthia. Many people are involved, many unknowingly, against their will. Some, such as the Sea Priestess Whiteburn, are vital and gleeful to be involved in this conspiracy. Even she doesn&#039;t know the extent.&lt;br /&gt;
&lt;br /&gt;
Necromancers have discovered a way to turn people into thralls, mindless, autonomous. The faeries that live in the small things and whisper in the night. Specks of dust on glass, drifting in the air in sunlight. Breathing them invites them into your soul, where corruption spreads, weakening one&#039;s resolve to the taint. I am no empath, I cannot explain the delicate machinations of these creatures, I can only observe and warn of them. But no one will listen! Such fools...&lt;br /&gt;
&lt;br /&gt;
I discovered shelter near the lighthouse. These markings in the stone remind me of runes the mages use. I believe they are a potent ward against the faeries, I see none here, and I feel safe. Putting similar runestones beneath my hat awards me the same feeling. I try to find more and give them to people. Some are beginning to listen. Some return at night and we plan in whispers. It goes much further than faeries and necromancers and merelew. I must research the Ocular.&lt;br /&gt;
&lt;br /&gt;
A weakened thrall will make no effort to defend themselves against attack. The rains get heavier still. They are progressing faster than I can plan. The Merelew are using techniques learned from the Ocular to veil themselves as other races. The thralls are first to go missing. They return, but their shape is wrong. Their skin is too tight. They have too many fangs. Many shopkeepers and guardsmen are turned, the Crossing is not safe at all. I&#039;m heading to Throne City.&lt;br /&gt;
&lt;br /&gt;
Lucia warned me of this. Aleks- wouldn&#039;t listen. But now they all know it, and we&#039;ve paid the price in years. Therengia&#039;s reaction to the altar is part of their plan. More storms, more flooding. Crops have failed, the villages are emptying, the cities growing. Fish will feed them, and what do the fish feed on, but faeries? And so it goes. Fur hasn&#039;t been dry in months. The lands will be taken by the ocean, into Drogor&#039;s domain. I can hear the Priestess cackling again.&lt;br /&gt;
&lt;br /&gt;
The Herald woman is hiding something. Concerning herself only with proof. Open your eyes! Another shopkeeper turned. I don&#039;t go there anymore. She&#039;s not the same Chizili. Her water is more popular than ever, now. Their rattling breath is in every alley. No guild is safe, everyone is weakening, turning from the Gods, angering the Storm Lord further. Rain, rain, rain, until we drown, and then they&#039;ll rise from the ocean and take it from us, stinking fish men! Eu spare us.&lt;br /&gt;
&lt;br /&gt;
A certain metal will reveal an Ocular. It is unknown to me what kind. I gathered as many metals as I could, but the forge is watched at all times. I cannot make the blade. They&#039;ve grown stronger, since I found my first one. I cannot get their skin off anymore. The souls are gone, the meat inside is foul, and their strength is that of the undead, but living they are still. Are they? What will the Merelew do once the necromancers serve no further purpose? A silver lining?&lt;br /&gt;
&lt;br /&gt;
The Empaths can&#039;t sense it, the Moon Mages can&#039;t predict it, and the Clerics are helping it happen. How horrible, these holy warriors fighting against their secret brethren. It ills me to say it. Are the gods siegery pieces as well in this? If anyone can stop it, they can. Stop the necromancers, stop the thralls, and the Merelew have no grasp. If people only listen, and pray. The storms would end, the waters recede, their souls be saved. Not everyone gets to return.&lt;br /&gt;
&lt;br /&gt;
Sometimes I don&#039;t hear the whispers and it worries me. I feel relieved, but I miss their advice. I wouldn&#039;t have gotten so far without their help. If only I knew their names, to look for them. But their safety relies on us not knowing. If we get turned... There is the thought that they&#039;re Be&#039;ort&#039;s dreams, but I cannot hold to that notion. No, I am better now, and this is not that. Maybe I will dig and see. If it comes back, I know what to do. I purchased a sturdy shovel.&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lasika%27s_Journal&amp;diff=490653</id>
		<title>Lasika&#039;s Journal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lasika%27s_Journal&amp;diff=490653"/>
		<updated>2018-09-10T20:05:39Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lasika&#039;s entries written in charcoal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Sufficiently deep water of an inch or more contains small pebble-like eggs, or &amp;quot;Faerie pods&amp;quot;, which will hatch every third andu on the hottest day, regardless of season.  These hatch into faerielings and drift aimlessly until attracted by a living organism, whereupon they feed on the flesh of the nose, mouth, and ears, mainly.  They lay small white cocoons inside the body which leech off the spirit, making their victims susceptible to necromantic influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Necromantic influence displays as acute listlessness or, opposite this, intense focus on a task.  Performing repetitive actions without any outward indicator of consciousness is the main symptom.  These traits strengthen in the victim when placed near other afflicted organisms.  The only cure is complete body relocation through Holy means, after the body is blessed by a cleric, which is to say, sacrifice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Infected organisms that are not in this stage will show signs of softened resolve regarding the necromantic scourge throughout Elanthia.  Indifference and outright acceptance are also warning signs.  All bodily fluids expelled from infected organisms carry pod spores, which can be seen as drifting motes in sunlight, and will seek out standing water to resume the cycle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::I discovered, almost by accident, a warding sigil carved upon some stones near the lighthouse on the Cape of Storms.  This area is entirely free of Faerielings.  The markings resemble those found upon the smaller runestones found upon many a guild&#039;s donation shelves.  I have found it is enough to keep one under my hat to keep me protected about town.  Not all runestones are the same, for some of the sigils do not ward them at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::These Faerie pods were created by alchemists working for Baron Gyfford and Princess Arilana.  Their research study is located somewhere in Throne City - I suspect the museum, personally.  It is common knowledge Arilana is descended of Merelew blood, was BORN a Merelew, and transfigured into an elf in order to live a longer life to oversee their plans to fruition.  If the stories of love are true, she would have chosen to become human, as the Prince was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::In making the populace indifferent to necromancy, they are directly influencing the gods&#039; anger toward their provinces, most notably the god Drogor, Lord of Storms.  By keeping the lands wet with this rain, the spawning ground for their Faerie pods are increasing in range.  Infected organisms have been discovered as far north as Muspar&#039;i and as far south as Corik&#039;s wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::The Sea Priestess Whiteburn is, as far as I am aware, not involved with this plan.  She has performed ritual sacrifice for me on occasion, and is free herself of the Faerie taint.  However, she encourages the storms, and that is the insidiousness of the plan - that even the most devoted of clerics furthers the transformations.  The shopkeeper Chizili turned this very day.  Her water is practically free to freshly converted Merelew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Once an infected organism is stripped of its soul, the body becomes a husk.  The meat is easily removed and the skin becomes stretched and moist.  Merelew come ashore in dozens every day to seek out these husks to wear, feeding themselves freely of the meat within.  Gorging themselves to the point of bursting, they began to spew body parts and other meals, which attracted great attention.  This attention was quickly divided by the &amp;quot;timely&amp;quot; appearance of the Spider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Prior to this point, the Merelew had been taking lessons from the Ocular in how to disguise themselves, (though a constant want for water will always be a blazing clue to the wary.)  I was informed by a Kaldar, some time ago, that there exists a metal necessary to reveal an Ocular&#039;s true form, and so I began to mine one of every metal myself.  I was unable to succeed in this task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::In the woods south of Arthe Dale, I found a small cavern beneath an outcropping of rocks.  Digging soon revealed a further tunnel aglow with gems.  I explored as deep as I was able by their light, but further in it was too dark to continue, at which point a massive scaled creature savaged me from behind.  It was no Merelew.  I was able to escape and tend my wounds, and when I returned the following andu, the gems were gone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::With a lantern this time, I carefully followed the tunnel deeper, keeping track of its turns - heading south.  By my senses, I had traveled for a day and a half before turning back - a three day journey in total.  I brought more oil and more food and continued. On the third day I came across a Prydaen man, of black and orange mottled fur.  I was unable to discern his level of infection, and he gave me directions to a ladder, which brought me beneath the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Returning to the outcropping later revealed there was no tunnel, the digging I had done had been grown over by wildflowers.(1)  There seems to be a connection between gems and the Merelew.  Perhaps it was the coming of the Spider that alerted them to a way to further control the populace.  Who does not love shiny things?  The gems harvested are surely in circulation now, no doubt imbued with magics to distract the otherwise observant to the transfigurations occurring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::With what metals I was able to find, I crafted myself a dome helmet.  I fear they are closing in on me.  Though this helmet is unable to protect my projected thoughts (which I know they are always listening to), it is at least able to reflect the light necessary for a moon mage&#039;s psychic eye to glance down upon me.  Unless the moons are at an angle.  Then it is useless.(2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written as follows:)&#039;&#039;&lt;br /&gt;
::The Herald - dead end.  Silvyrfrost - dead end.  Birds - dead end.  Throne City - possible.  Kssarh - corrupted.  Inquisition - dead end.  Ragge - dead end.  Savrin - dead end.  Perune - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written as follows:)&#039;&#039;&lt;br /&gt;
::What WAS thing nrth Kaerna?  Nvr seen bfore.  Ystrday, saw something simlr dragd into sewer, remind invstg.  Tmrow notes: fnish dig hol undr twr.  New shvl.  Nxt spot bhnd Carl Emp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::All of the Crossing has almost turned now. I must go warn Lucia.  This will be the last entry.  Getting to her will be difficult, getting back may be impossible.  But she&#039;ll know what to do next.  I&#039;ve done everything she sent me to do, this is as much data as I could gather.  Now you know why I kept so secret.  I wish I could tell you everything else.  Keep the rest of them safe for me, won&#039;t you, Rihlo?  I&#039;m sorry you weren&#039;t the cipher.  Please remember us.  For me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(the cipher page)&#039;&#039;&lt;br /&gt;
::A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  /  1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26  /  The first is key and mirror, the second holds score.  Though it may circle &#039;round thrice or more, each step numbers four.  /  The bards know the beginning, inside the divided place of rest.  The first clue should be easy - the others made to test.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::Scribe F----- of the Temple, 423 years, 7th month, Moliko, of the Amber Phoenix  /  Found this journal behind the waterfall, locked in a watertight casket.  Still feels damp.  Previous page seems to contain clues to the cipher.  Following page, the coded riddle.  It&#039;s not so hard compared to Father G-----&#039;s texts.  Save for the final cipher, each clue is only four letters! -F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(the riddle page)&#039;&#039;&lt;br /&gt;
::LOOK IN YOUR MIRROR: WHERE DO THEY SING?  /  HGZIG RM GSV XLiMVI, DZOP FMWVI NV  /  TVBT KWZ RJKK DQA yMF RZ VQ WPQZF  /  FZA LG AMP BaCPPA, AMPCP LB FGIV FGP XTV AF NF  /  ZLBEYML ZlO MSZO, K NKFP KZ LSBP ZE MBEW  /  FVXEETGTU PK RGXKPeT, EQT GDPKF JS LT  /  OWTX YKMJG, C DwZH QV RDG ZCEDR WQR RW SGK  /  FYNNA FRU GMYNNUGF KT CU, mA NKDU CQNN GRKC  /  YVV FRU JYSU LEMXUH TKH FRU OLKCNUVSU FK TNKC  /  AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::(1) I found this outcropping, myself.  I set a team about digging at the flowers all around.  One digger did uncover a small tunnel, but it was caved in further down.  Verified that the markings on the walls were blood.  No traces of gemstone mining.  Without more information about the incident, we cannot make further hypothesis. -F &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::(2) Verified.  As evidenced by the Elpalzi Geva&#039;s ability to listen to private gwethdesuan thoughts and narrow in on a victim without resorting to an obvious location spell.  I suspect it has something to do with the new gwethdesuan network and the nullification of the crystal rings&#039; powers.  If the author&#039;s observations are correct, we can safely presume that the moon mage guild is in cahoots.  The only way to be sure is not to wear them. -F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in blue ink)&#039;&#039;&lt;br /&gt;
::Following Scribe F-----&#039;s disappearance, dispose of this senseless thing before it devours another bright mind.  Whatever drivel it contains has been of no help.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The deciphered riddle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LOOK IN YOUR MIRROR: WHERE DO THEY SING?&lt;br /&gt;
&lt;br /&gt;
START IN THE CORNER, WALK UNDER ME 		 &lt;br /&gt;
&lt;br /&gt;
KICK THE MUTT AND FRY ME IN HONEY		 &lt;br /&gt;
&lt;br /&gt;
OUT IN THE STREET, THERE IS ONLY ONE WAY TO GO   &lt;br /&gt;
&lt;br /&gt;
THROUGH THE GATE, I FIND IT HARD TO GROW	 &lt;br /&gt;
&lt;br /&gt;
SCATTERED IN GRANITE, THE RUINS OF ME		 &lt;br /&gt;
&lt;br /&gt;
WORN MAYBE, I HOLD UP THE LIGHT OUT TO SEA	 &lt;br /&gt;
&lt;br /&gt;
TALLY THE SMALLEST OF WE, MY LOVE WILL SHOW	 &lt;br /&gt;
&lt;br /&gt;
ADD THE PAGE NUMBER FOR THE KNOWLEDGE TO FLOW	 &lt;br /&gt;
&lt;br /&gt;
AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The riddle&#039;s answers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bards know the beginning, inside the divided place of rest.&#039;&#039; - The Half Pint Inn&lt;br /&gt;
&lt;br /&gt;
LOOK IN YOUR MIRROR: WHERE DO THEY SING?&lt;br /&gt;
::Bard&#039;s Corner - reverse the alphabet to decipher the next line&lt;br /&gt;
START IN THE CORNER, WALK UNDER ME 		 &lt;br /&gt;
::ARCH : 30 points, overflowing into 4 - shift the reversed alphabet over 4 letters&lt;br /&gt;
KICK THE MUTT AND FRY ME IN HONEY		 &lt;br /&gt;
::CAKE : 20 points&lt;br /&gt;
OUT IN THE STREET, THERE IS ONLY ONE WAY TO GO   &lt;br /&gt;
::EAST : 45 points, overflowing into 19&lt;br /&gt;
THROUGH THE GATE, I FIND IT HARD TO GROW	 &lt;br /&gt;
::BUSH : 50 points, overflowing into 24&lt;br /&gt;
SCATTERED IN GRANITE, THE RUINS OF ME		 &lt;br /&gt;
::KEEP : 37 points, overflowing into 11&lt;br /&gt;
WORN MAYBE, I HOLD UP THE LIGHT OUT TO SEA	 &lt;br /&gt;
::CAPE : 25 points&lt;br /&gt;
TALLY THE SMALLEST OF WE, MY LOVE WILL SHOW	 &lt;br /&gt;
::All small letters of the riddle - L I Y M W A E / A L M I W E Y : ?? points, overflowing into 10&lt;br /&gt;
ADD THE PAGE NUMBER FOR THE KNOWLEDGE TO FLOW	 &lt;br /&gt;
::Add the number of the page to the points to see how much to shift the reversed alphabet &lt;br /&gt;
AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unused Journal Entries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These entries are from the first draft, unused, and unwritten anywhere in-game. Simply for fun.&lt;br /&gt;
&lt;br /&gt;
It is common knowledge Princess Arilana was born Merelew and through some means of sorcery, became an elf. Why elf, when she was to be wed to a human? History does not concern me greatly. This is simply the first notable step the Merelew have taken to controlling Elanthia. Many people are involved, many unknowingly, against their will. Some, such as the Sea Priestess Whiteburn, are vital and gleeful to be involved in this conspiracy. Even she doesn&#039;t know the extent.&lt;br /&gt;
&lt;br /&gt;
Necromancers have discovered a way to turn people into thralls, mindless, autonomous. The faeries that live in the small things and whisper in the night. Specks of dust on glass, drifting in the air in sunlight. Breathing them invites them into your soul, where corruption spreads, weakening one&#039;s resolve to the taint. I am no empath, I cannot explain the delicate machinations of these creatures, I can only observe and warn of them. But no one will listen! Such fools...&lt;br /&gt;
&lt;br /&gt;
I discovered shelter near the lighthouse. These markings in the stone remind me of runes the mages use. I believe they are a potent ward against the faeries, I see none here, and I feel safe. Putting similar runestones beneath my hat awards me the same feeling. I try to find more and give them to people. Some are beginning to listen. Some return at night and we plan in whispers. It goes much further than faeries and necromancers and merelew. I must research the Ocular.&lt;br /&gt;
&lt;br /&gt;
A weakened thrall will make no effort to defend themselves against attack. The rains get heavier still. They are progressing faster than I can plan. The Merelew are using techniques learned from the Ocular to veil themselves as other races. The thralls are first to go missing. They return, but their shape is wrong. Their skin is too tight. They have too many fangs. Many shopkeepers and guardsmen are turned, the Crossing is not safe at all. I&#039;m heading to Throne City.&lt;br /&gt;
&lt;br /&gt;
Lucia warned me of this. Aleks- wouldn&#039;t listen. But now they all know it, and we&#039;ve paid the price in years. Therengia&#039;s reaction to the altar is part of their plan. More storms, more flooding. Crops have failed, the villages are emptying, the cities growing. Fish will feed them, and what do the fish feed on, but faeries? And so it goes. Fur hasn&#039;t been dry in months. The lands will be taken by the ocean, into Drogor&#039;s domain. I can hear the Priestess cackling again.&lt;br /&gt;
&lt;br /&gt;
The Herald woman is hiding something. Concerning herself only with proof. Open your eyes! Another shopkeeper turned. I don&#039;t go there anymore. She&#039;s not the same Chizili. Her water is more popular than ever, now. Their rattling breath is in every alley. No guild is safe, everyone is weakening, turning from the Gods, angering the Storm Lord further. Rain, rain, rain, until we drown, and then they&#039;ll rise from the ocean and take it from us, stinking fish men! Eu spare us.&lt;br /&gt;
&lt;br /&gt;
A certain metal will reveal an Ocular. It is unknown to me what kind. I gathered as many metals as I could, but the forge is watched at all times. I cannot make the blade. They&#039;ve grown stronger, since I found my first one. I cannot get their skin off anymore. The souls are gone, the meat inside is foul, and their strength is that of the undead, but living they are still. Are they? What will the Merelew do once the necromancers serve no further purpose? A silver lining?&lt;br /&gt;
&lt;br /&gt;
The Empaths can&#039;t sense it, the Moon Mages can&#039;t predict it, and the Clerics are helping it happen. How horrible, these holy warriors fighting against their secret brethren. It ills me to say it. Are the gods siegery pieces as well in this? If anyone can stop it, they can. Stop the necromancers, stop the thralls, and the Merelew have no grasp. If people only listen, and pray. The storms would end, the waters recede, their souls be saved. Not everyone gets to return.&lt;br /&gt;
&lt;br /&gt;
Sometimes I don&#039;t hear the whispers and it worries me. I feel relieved, but I miss their advice. I wouldn&#039;t have gotten so far without their help. If only I knew their names, to look for them. But their safety relies on us not knowing. If we get turned... There is the thought that they&#039;re Be&#039;ort&#039;s dreams, but I cannot hold to that notion. No, I am better now, and this is not that. Maybe I will dig and see. If it comes back, I know what to do. I purchased a sturdy shovel.&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lasika%27s_Journal&amp;diff=490652</id>
		<title>Lasika&#039;s Journal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lasika%27s_Journal&amp;diff=490652"/>
		<updated>2018-09-10T19:59:44Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lasika&#039;s entries written in charcoal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Sufficiently deep water of an inch or more contains small pebble-like eggs, or &amp;quot;Faerie pods&amp;quot;, which will hatch every third andu on the hottest day, regardless of season.  These hatch into faerielings and drift aimlessly until attracted by a living organism, whereupon they feed on the flesh of the nose, mouth, and ears, mainly.  They lay small white cocoons inside the body which leech off the spirit, making their victims susceptible to necromantic influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Necromantic influence displays as acute listlessness or, opposite this, intense focus on a task.  Performing repetitive actions without any outward indicator of consciousness is the main symptom.  These traits strengthen in the victim when placed near other afflicted organisms.  The only cure is complete body relocation through Holy means, after the body is blessed by a cleric, which is to say, sacrifice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Infected organisms that are not in this stage will show signs of softened resolve regarding the necromantic scourge throughout Elanthia.  Indifference and outright acceptance are also warning signs.  All bodily fluids expelled from infected organisms carry pod spores, which can be seen as drifting motes in sunlight, and will seek out standing water to resume the cycle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::I discovered, almost by accident, a warding sigil carved upon some stones near the lighthouse on the Cape of Storms.  This area is entirely free of Faerielings.  The markings resemble those found upon the smaller runestones found upon many a guild&#039;s donation shelves.  I have found it is enough to keep one under my hat to keep me protected about town.  Not all runestones are the same, for some of the sigils do not ward them at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::These Faerie pods were created by alchemists working for Baron Gyfford and Princess Arilana.  Their research study is located somewhere in Throne City - I suspect the museum, personally.  It is common knowledge Arilana is descended of Merelew blood, was BORN a Merelew, and transfigured into an elf in order to live a longer life to oversee their plans to fruition.  If the stories of love are true, she would have chosen to become human, as the Prince was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::In making the populace indifferent to necromancy, they are directly influencing the gods&#039; anger toward their provinces, most notably the god Drogor, Lord of Storms.  By keeping the lands wet with this rain, the spawning ground for their Faerie pods are increasing in range.  Infected organisms have been discovered as far north as Muspar&#039;i and as far south as Corik&#039;s wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::The Sea Priestess Whiteburn is, as far as I am aware, not involved with this plan.  She has performed ritual sacrifice for me on occasion, and is free herself of the Faerie taint.  However, she encourages the storms, and that is the insidiousness of the plan - that even the most devoted of clerics furthers the transformations.  The shopkeeper Chizili turned this very day.  Her water is practically free to freshly converted Merelew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Once an infected organism is stripped of its soul, the body becomes a husk.  The meat is easily removed and the skin becomes stretched and moist.  Merelew come ashore in dozens every day to seek out these husks to wear, feeding themselves freely of the meat within.  Gorging themselves to the point of bursting, they began to spew body parts and other meals, which attracted great attention.  This attention was quickly divided by the &amp;quot;timely&amp;quot; appearance of the Spider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Prior to this point, the Merelew had been taking lessons from the Ocular in how to disguise themselves, (though a constant want for water will always be a blazing clue to the wary.)  I was informed by a Kaldar, some time ago, that there exists a metal necessary to reveal an Ocular&#039;s true form, and so I began to mine one of every metal myself.  I was unable to succeed in this task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::In the woods south of Arthe Dale, I found a small cavern beneath an outcropping of rocks.  Digging soon revealed a further tunnel aglow with gems.  I explored as deep as I was able by their light, but further in it was too dark to continue, at which point a massive scaled creature savaged me from behind.  It was no Merelew.  I was able to escape and tend my wounds, and when I returned the following andu, the gems were gone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::With a lantern this time, I carefully followed the tunnel deeper, keeping track of its turns - heading south.  By my senses, I had traveled for a day and a half before turning back - a three day journey in total.  I brought more oil and more food and continued. On the third day I came across a Prydaen man, of black and orange mottled fur.  I was unable to discern his level of infection, and he gave me directions to a ladder, which brought me beneath the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Returning to the outcropping later revealed there was no tunnel, the digging I had done had been grown over by wildflowers.(1)  There seems to be a connection between gems and the Merelew.  Perhaps it was the coming of the Spider that alerted them to a way to further control the populace.  Who does not love shiny things?  The gems harvested are surely in circulation now, no doubt imbued with magics to distract the otherwise observant to the transfigurations occurring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::With what metals I was able to find, I crafted myself a dome helmet.  I fear they are closing in on me.  Though this helmet is unable to protect my projected thoughts (which I know they are always listening to), it is at least able to reflect the light necessary for a moon mage&#039;s psychic eye to glance down upon me.  Unless the moons are at an angle.  Then it is useless.(2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written as follows:)&#039;&#039;&lt;br /&gt;
::The Herald - dead end.  Silvyrfrost - dead end.  Birds - dead end.  Throne City - possible.  Kssarh - corrupted.  Inquisition - dead end.  Ragge - dead end.  Savrin - dead end.  Perune - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written as follows:)&#039;&#039;&lt;br /&gt;
::What WAS thing nrth Kaerna?  Nvr seen bfore.  Ystrday, saw something simlr dragd into sewer, remind invstg.  Tmrow notes: fnish dig hol undr twr.  New shvl.  Nxt spot bhnd Carl Emp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::All of the Crossing has almost turned now. I must go warn Lucia.  This will be the last entry.  Getting to her will be difficult, getting back may be impossible.  But she&#039;ll know what to do next.  I&#039;ve done everything she sent me to do, this is as much data as I could gather.  Now you know why I kept so secret.  I wish I could tell you everything else.  Keep the rest of them safe for me, won&#039;t you, Rihlo?  I&#039;m sorry you weren&#039;t the cipher.  Please remember us.  For me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(the cipher page)&#039;&#039;&lt;br /&gt;
::A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  /  1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26  /  The first is key and mirror, the second holds score.  Though it may circle &#039;round thrice or more, each step numbers four.  /  The bards know the beginning, inside the divided place of rest.  The first clue should be easy - the others made to test.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::Scribe F----- of the Temple, 423 years, 7th month, Moliko, of the Amber Phoenix  /  Found this journal behind the waterfall, locked in a watertight casket.  Still feels damp.  Previous page seems to contain clues to the cipher.  Following page, the coded riddle.  It&#039;s not so hard compared to Father G-----&#039;s texts.  Save for the final cipher, each clue is only four letters! -F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(the riddle page)&#039;&#039;&lt;br /&gt;
::LOOK IN YOUR MIRROR: WHERE DO THEY SING?  /  HGZIG RM GSV XLiMVI, DZOP FMWVI NV  /  TVBT KWZ RJKK DQA yMF RZ VQ WPQZF  /  FZA LG AMP BaCPPA, AMPCP LB FGIV FGP XTV AF NF  /  ZLBEYML ZlO MSZO, K NKFP KZ LSBP ZE MBEW  /  FVXEETGTU PK RGXKPeT, EQT GDPKF JS LT  /  OWTX YKMJG, C DwZH QV RDG ZCEDR WQR RW SGK  /  FYNNA FRU GMYNNUGF KT CU, mA NKDU CQNN GRKC  /  YVV FRU JYSU LEMXUH TKH FRU OLKCNUVSU FK TNKC  /  AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::(1) I found this outcropping, myself.  I set a team about digging at the flowers all around.  One digger did uncover a small tunnel, but it was caved in further down.  Verified that the markings on the walls were blood.  No traces of gemstone mining.  Without more information about the incident, we cannot make further hypothesis. -F &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::(2) Verified.  As evidenced by the Elpalzi Geva&#039;s ability to listen to private gwethdesuan thoughts and narrow in on a victim without resorting to an obvious location spell.  I suspect it has something to do with the new gwethdesuan network and the nullification of the crystal rings&#039; powers.  If the author&#039;s observations are correct, we can safely presume that the moon mage guild is in cahoots.  The only way to be sure is not to wear them. -F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in blue ink)&#039;&#039;&lt;br /&gt;
::Following Scribe F-----&#039;s disappearance, dispose of this senseless thing before it devours another bright mind.  Whatever drivel it contains has been of no help.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The decyphered riddle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LOOK IN YOUR MIRROR: WHERE DO THEY SING?&lt;br /&gt;
&lt;br /&gt;
START IN THE CORNER, WALK UNDER ME 		 &lt;br /&gt;
&lt;br /&gt;
KICK THE MUTT AND FRY ME IN HONEY		 &lt;br /&gt;
&lt;br /&gt;
OUT IN THE STREET, THERE IS ONLY ONE WAY TO GO   &lt;br /&gt;
&lt;br /&gt;
THROUGH THE GATE, I FIND IT HARD TO GROW	 &lt;br /&gt;
&lt;br /&gt;
SCATTERED IN GRANITE, THE RUINS OF ME		 &lt;br /&gt;
&lt;br /&gt;
WORN MAYBE, I HOLD UP THE LIGHT OUT TO SEA	 &lt;br /&gt;
&lt;br /&gt;
TALLY THE SMALLEST OF WE, MY LOVE WILL SHOW	 &lt;br /&gt;
&lt;br /&gt;
ADD THE PAGE NUMBER FOR THE KNOWLEDGE TO FLOW	 &lt;br /&gt;
&lt;br /&gt;
AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The riddle&#039;s answers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bards know the beginning, inside the divided place of rest.&#039;&#039; - The Half Pint Inn&lt;br /&gt;
&lt;br /&gt;
LOOK IN YOUR MIRROR: WHERE DO THEY SING?&lt;br /&gt;
::Bard&#039;s Corner&lt;br /&gt;
START IN THE CORNER, WALK UNDER ME 		 &lt;br /&gt;
::ARCH : 30 points, overflowing into 4&lt;br /&gt;
KICK THE MUTT AND FRY ME IN HONEY		 &lt;br /&gt;
::CAKE : 20 points&lt;br /&gt;
OUT IN THE STREET, THERE IS ONLY ONE WAY TO GO   &lt;br /&gt;
::EAST : 45 points, overflowing into 19&lt;br /&gt;
THROUGH THE GATE, I FIND IT HARD TO GROW	 &lt;br /&gt;
::BUSH : 50 points, overflowing into 24&lt;br /&gt;
SCATTERED IN GRANITE, THE RUINS OF ME		 &lt;br /&gt;
::KEEP : 37 points, overflowing into 11&lt;br /&gt;
WORN MAYBE, I HOLD UP THE LIGHT OUT TO SEA	 &lt;br /&gt;
::CAPE : 25 points&lt;br /&gt;
TALLY THE SMALLEST OF WE, MY LOVE WILL SHOW	 &lt;br /&gt;
::All small letters of the riddle - L I Y M W A E / A L M I W E Y : ?? points, overflowing into 10&lt;br /&gt;
ADD THE PAGE NUMBER FOR THE KNOWLEDGE TO FLOW	 &lt;br /&gt;
::Add the number of the page to the points to see how much to shift the reversed alphabet &lt;br /&gt;
AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unused Journal Entries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These entries are from the first draft, unused, and unwritten anywhere in-game. Simply for fun.&lt;br /&gt;
&lt;br /&gt;
It is common knowledge Princess Arilana was born Merelew and through some means of sorcery, became an elf. Why elf, when she was to be wed to a human? History does not concern me greatly. This is simply the first notable step the Merelew have taken to controlling Elanthia. Many people are involved, many unknowingly, against their will. Some, such as the Sea Priestess Whiteburn, are vital and gleeful to be involved in this conspiracy. Even she doesn&#039;t know the extent.&lt;br /&gt;
&lt;br /&gt;
Necromancers have discovered a way to turn people into thralls, mindless, autonomous. The faeries that live in the small things and whisper in the night. Specks of dust on glass, drifting in the air in sunlight. Breathing them invites them into your soul, where corruption spreads, weakening one&#039;s resolve to the taint. I am no empath, I cannot explain the delicate machinations of these creatures, I can only observe and warn of them. But no one will listen! Such fools...&lt;br /&gt;
&lt;br /&gt;
I discovered shelter near the lighthouse. These markings in the stone remind me of runes the mages use. I believe they are a potent ward against the faeries, I see none here, and I feel safe. Putting similar runestones beneath my hat awards me the same feeling. I try to find more and give them to people. Some are beginning to listen. Some return at night and we plan in whispers. It goes much further than faeries and necromancers and merelew. I must research the Ocular.&lt;br /&gt;
&lt;br /&gt;
A weakened thrall will make no effort to defend themselves against attack. The rains get heavier still. They are progressing faster than I can plan. The Merelew are using techniques learned from the Ocular to veil themselves as other races. The thralls are first to go missing. They return, but their shape is wrong. Their skin is too tight. They have too many fangs. Many shopkeepers and guardsmen are turned, the Crossing is not safe at all. I&#039;m heading to Throne City.&lt;br /&gt;
&lt;br /&gt;
Lucia warned me of this. Aleks- wouldn&#039;t listen. But now they all know it, and we&#039;ve paid the price in years. Therengia&#039;s reaction to the altar is part of their plan. More storms, more flooding. Crops have failed, the villages are emptying, the cities growing. Fish will feed them, and what do the fish feed on, but faeries? And so it goes. Fur hasn&#039;t been dry in months. The lands will be taken by the ocean, into Drogor&#039;s domain. I can hear the Priestess cackling again.&lt;br /&gt;
&lt;br /&gt;
The Herald woman is hiding something. Concerning herself only with proof. Open your eyes! Another shopkeeper turned. I don&#039;t go there anymore. She&#039;s not the same Chizili. Her water is more popular than ever, now. Their rattling breath is in every alley. No guild is safe, everyone is weakening, turning from the Gods, angering the Storm Lord further. Rain, rain, rain, until we drown, and then they&#039;ll rise from the ocean and take it from us, stinking fish men! Eu spare us.&lt;br /&gt;
&lt;br /&gt;
A certain metal will reveal an Ocular. It is unknown to me what kind. I gathered as many metals as I could, but the forge is watched at all times. I cannot make the blade. They&#039;ve grown stronger, since I found my first one. I cannot get their skin off anymore. The souls are gone, the meat inside is foul, and their strength is that of the undead, but living they are still. Are they? What will the Merelew do once the necromancers serve no further purpose? A silver lining?&lt;br /&gt;
&lt;br /&gt;
The Empaths can&#039;t sense it, the Moon Mages can&#039;t predict it, and the Clerics are helping it happen. How horrible, these holy warriors fighting against their secret brethren. It ills me to say it. Are the gods siegery pieces as well in this? If anyone can stop it, they can. Stop the necromancers, stop the thralls, and the Merelew have no grasp. If people only listen, and pray. The storms would end, the waters recede, their souls be saved. Not everyone gets to return.&lt;br /&gt;
&lt;br /&gt;
Sometimes I don&#039;t hear the whispers and it worries me. I feel relieved, but I miss their advice. I wouldn&#039;t have gotten so far without their help. If only I knew their names, to look for them. But their safety relies on us not knowing. If we get turned... There is the thought that they&#039;re Be&#039;ort&#039;s dreams, but I cannot hold to that notion. No, I am better now, and this is not that. Maybe I will dig and see. If it comes back, I know what to do. I purchased a sturdy shovel.&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lasika%27s_Journal&amp;diff=490651</id>
		<title>Lasika&#039;s Journal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lasika%27s_Journal&amp;diff=490651"/>
		<updated>2018-09-10T19:59:00Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Lasika&amp;#039;s entries written in charcoal.&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;(this page originally coded)&amp;#039;&amp;#039; ::Sufficiently deep water of an inch or more contains small pebble-like eggs, or &amp;quot;Faerie pods&amp;quot;, w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lasika&#039;s entries written in charcoal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Sufficiently deep water of an inch or more contains small pebble-like eggs, or &amp;quot;Faerie pods&amp;quot;, which will hatch every third andu on the hottest day, regardless of season.  These hatch into faerielings and drift aimlessly until attracted by a living organism, whereupon they feed on the flesh of the nose, mouth, and ears, mainly.  They lay small white cocoons inside the body which leech off the spirit, making their victims susceptible to necromantic influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Necromantic influence displays as acute listlessness or, opposite this, intense focus on a task.  Performing repetitive actions without any outward indicator of consciousness is the main symptom.  These traits strengthen in the victim when placed near other afflicted organisms.  The only cure is complete body relocation through Holy means, after the body is blessed by a cleric, which is to say, sacrifice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Infected organisms that are not in this stage will show signs of softened resolve regarding the necromantic scourge throughout Elanthia.  Indifference and outright acceptance are also warning signs.  All bodily fluids expelled from infected organisms carry pod spores, which can be seen as drifting motes in sunlight, and will seek out standing water to resume the cycle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::I discovered, almost by accident, a warding sigil carved upon some stones near the lighthouse on the Cape of Storms.  This area is entirely free of Faerielings.  The markings resemble those found upon the smaller runestones found upon many a guild&#039;s donation shelves.  I have found it is enough to keep one under my hat to keep me protected about town.  Not all runestones are the same, for some of the sigils do not ward them at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::These Faerie pods were created by alchemists working for Baron Gyfford and Princess Arilana.  Their research study is located somewhere in Throne City - I suspect the museum, personally.  It is common knowledge Arilana is descended of Merelew blood, was BORN a Merelew, and transfigured into an elf in order to live a longer life to oversee their plans to fruition.  If the stories of love are true, she would have chosen to become human, as the Prince was.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::In making the populace indifferent to necromancy, they are directly influencing the gods&#039; anger toward their provinces, most notably the god Drogor, Lord of Storms.  By keeping the lands wet with this rain, the spawning ground for their Faerie pods are increasing in range.  Infected organisms have been discovered as far north as Muspar&#039;i and as far south as Corik&#039;s wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::The Sea Priestess Whiteburn is, as far as I am aware, not involved with this plan.  She has performed ritual sacrifice for me on occasion, and is free herself of the Faerie taint.  However, she encourages the storms, and that is the insidiousness of the plan - that even the most devoted of clerics furthers the transformations.  The shopkeeper Chizili turned this very day.  Her water is practically free to freshly converted Merelew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::Once an infected organism is stripped of its soul, the body becomes a husk.  The meat is easily removed and the skin becomes stretched and moist.  Merelew come ashore in dozens every day to seek out these husks to wear, feeding themselves freely of the meat within.  Gorging themselves to the point of bursting, they began to spew body parts and other meals, which attracted great attention.  This attention was quickly divided by the &amp;quot;timely&amp;quot; appearance of the Spider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Prior to this point, the Merelew had been taking lessons from the Ocular in how to disguise themselves, (though a constant want for water will always be a blazing clue to the wary.)  I was informed by a Kaldar, some time ago, that there exists a metal necessary to reveal an Ocular&#039;s true form, and so I began to mine one of every metal myself.  I was unable to succeed in this task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::In the woods south of Arthe Dale, I found a small cavern beneath an outcropping of rocks.  Digging soon revealed a further tunnel aglow with gems.  I explored as deep as I was able by their light, but further in it was too dark to continue, at which point a massive scaled creature savaged me from behind.  It was no Merelew.  I was able to escape and tend my wounds, and when I returned the following andu, the gems were gone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::With a lantern this time, I carefully followed the tunnel deeper, keeping track of its turns - heading south.  By my senses, I had traveled for a day and a half before turning back - a three day journey in total.  I brought more oil and more food and continued. On the third day I came across a Prydaen man, of black and orange mottled fur.  I was unable to discern his level of infection, and he gave me directions to a ladder, which brought me beneath the Moon Mage guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::Returning to the outcropping later revealed there was no tunnel, the digging I had done had been grown over by wildflowers.(1)  There seems to be a connection between gems and the Merelew.  Perhaps it was the coming of the Spider that alerted them to a way to further control the populace.  Who does not love shiny things?  The gems harvested are surely in circulation now, no doubt imbued with magics to distract the otherwise observant to the transfigurations occurring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039; &lt;br /&gt;
::With what metals I was able to find, I crafted myself a dome helmet.  I fear they are closing in on me.  Though this helmet is unable to protect my projected thoughts (which I know they are always listening to), it is at least able to reflect the light necessary for a moon mage&#039;s psychic eye to glance down upon me.  Unless the moons are at an angle.  Then it is useless.(2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written as follows:)&#039;&#039;&lt;br /&gt;
::The Herald - dead end.  Silvyrfrost - dead end.  Birds - dead end.  Throne City - possible.  Kssarh - corrupted.  Inquisition - dead end.  Ragge - dead end.  Savrin - dead end.  Perune - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written as follows:)&#039;&#039;&lt;br /&gt;
::What WAS thing nrth Kaerna?  Nvr seen bfore.  Ystrday, saw something simlr dragd into sewer, remind invstg.  Tmrow notes: fnish dig hol undr twr.  New shvl.  Nxt spot bhnd Carl Emp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page originally coded)&#039;&#039;&lt;br /&gt;
::All of the Crossing has almost turned now. I must go warn Lucia.  This will be the last entry.  Getting to her will be difficult, getting back may be impossible.  But she&#039;ll know what to do next.  I&#039;ve done everything she sent me to do, this is as much data as I could gather.  Now you know why I kept so secret.  I wish I could tell you everything else.  Keep the rest of them safe for me, won&#039;t you, Rihlo?  I&#039;m sorry you weren&#039;t the cipher.  Please remember us.  For me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(the cipher page)&#039;&#039;&lt;br /&gt;
::A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  /  1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26  /  The first is key and mirror, the second holds score.  Though it may circle &#039;round thrice or more, each step numbers four.  /  The bards know the beginning, inside the divided place of rest.  The first clue should be easy - the others made to test.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::Scribe F----- of the Temple, 423 years, 7th month, Moliko, of the Amber Phoenix  /  Found this journal behind the waterfall, locked in a watertight casket.  Still feels damp.  Previous page seems to contain clues to the cipher.  Following page, the coded riddle.  It&#039;s not so hard compared to Father G-----&#039;s texts.  Save for the final cipher, each clue is only four letters! -F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(the riddle page)&#039;&#039;&lt;br /&gt;
::LOOK IN YOUR MIRROR: WHERE DO THEY SING?  /  HGZIG RM GSV XLiMVI, DZOP FMWVI NV  /  TVBT KWZ RJKK DQA yMF RZ VQ WPQZF  /  FZA LG AMP BaCPPA, AMPCP LB FGIV FGP XTV AF NF  /  ZLBEYML ZlO MSZO, K NKFP KZ LSBP ZE MBEW  /  FVXEETGTU PK RGXKPeT, EQT GDPKF JS LT  /  OWTX YKMJG, C DwZH QV RDG ZCEDR WQR RW SGK  /  FYNNA FRU GMYNNUGF KT CU, mA NKDU CQNN GRKC  /  YVV FRU JYSU LEMXUH TKH FRU OLKCNUVSU FK TNKC  /  AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::(1) I found this outcropping, myself.  I set a team about digging at the flowers all around.  One digger did uncover a small tunnel, but it was caved in further down.  Verified that the markings on the walls were blood.  No traces of gemstone mining.  Without more information about the incident, we cannot make further hypothesis. -F &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in black ink)&#039;&#039;&lt;br /&gt;
::(2) Verified.  As evidenced by the Elpalzi Geva&#039;s ability to listen to private gwethdesuan thoughts and narrow in on a victim without resorting to an obvious location spell.  I suspect it has something to do with the new gwethdesuan network and the nullification of the crystal rings&#039; powers.  If the author&#039;s observations are correct, we can safely presume that the moon mage guild is in cahoots.  The only way to be sure is not to wear them. -F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this page written in blue ink)&#039;&#039;&lt;br /&gt;
::Following Scribe F-----&#039;s disappearance, dispose of this senseless thing before it devours another bright mind.  Whatever drivel it contains has been of no help.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The decyphered riddle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LOOK IN YOUR MIRROR: WHERE DO THEY SING?&lt;br /&gt;
START IN THE CORNER, WALK UNDER ME 		 &lt;br /&gt;
KICK THE MUTT AND FRY ME IN HONEY		 &lt;br /&gt;
OUT IN THE STREET, THERE IS ONLY ONE WAY TO GO   &lt;br /&gt;
THROUGH THE GATE, I FIND IT HARD TO GROW	 &lt;br /&gt;
SCATTERED IN GRANITE, THE RUINS OF ME		 &lt;br /&gt;
WORN MAYBE, I HOLD UP THE LIGHT OUT TO SEA	 &lt;br /&gt;
TALLY THE SMALLEST OF WE, MY LOVE WILL SHOW	 &lt;br /&gt;
ADD THE PAGE NUMBER FOR THE KNOWLEDGE TO FLOW	 &lt;br /&gt;
AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The riddle&#039;s answers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bards know the beginning, inside the divided place of rest.&#039;&#039; - The Half Pint Inn&lt;br /&gt;
&lt;br /&gt;
LOOK IN YOUR MIRROR: WHERE DO THEY SING?&lt;br /&gt;
::Bard&#039;s Corner&lt;br /&gt;
START IN THE CORNER, WALK UNDER ME 		 &lt;br /&gt;
::ARCH : 30 points, overflowing into 4&lt;br /&gt;
KICK THE MUTT AND FRY ME IN HONEY		 &lt;br /&gt;
::CAKE : 20 points&lt;br /&gt;
OUT IN THE STREET, THERE IS ONLY ONE WAY TO GO   &lt;br /&gt;
::EAST : 45 points, overflowing into 19&lt;br /&gt;
THROUGH THE GATE, I FIND IT HARD TO GROW	 &lt;br /&gt;
::BUSH : 50 points, overflowing into 24&lt;br /&gt;
SCATTERED IN GRANITE, THE RUINS OF ME		 &lt;br /&gt;
::KEEP : 37 points, overflowing into 11&lt;br /&gt;
WORN MAYBE, I HOLD UP THE LIGHT OUT TO SEA	 &lt;br /&gt;
::CAPE : 25 points&lt;br /&gt;
TALLY THE SMALLEST OF WE, MY LOVE WILL SHOW	 &lt;br /&gt;
::All small letters of the riddle - L I Y M W A E / A L M I W E Y : ?? points, overflowing into 10&lt;br /&gt;
ADD THE PAGE NUMBER FOR THE KNOWLEDGE TO FLOW	 &lt;br /&gt;
::Add the number of the page to the points to see how much to shift the reversed alphabet &lt;br /&gt;
AND THAT&#039;S ALL THERE IS FOR MY SECRETS TO KNOW&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unused Journal Entries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These entries are from the first draft, unused, and unwritten anywhere in-game. Simply for fun.&lt;br /&gt;
&lt;br /&gt;
It is common knowledge Princess Arilana was born Merelew and through some means of sorcery, became an elf. Why elf, when she was to be wed to a human? History does not concern me greatly. This is simply the first notable step the Merelew have taken to controlling Elanthia. Many people are involved, many unknowingly, against their will. Some, such as the Sea Priestess Whiteburn, are vital and gleeful to be involved in this conspiracy. Even she doesn&#039;t know the extent.&lt;br /&gt;
&lt;br /&gt;
Necromancers have discovered a way to turn people into thralls, mindless, autonomous. The faeries that live in the small things and whisper in the night. Specks of dust on glass, drifting in the air in sunlight. Breathing them invites them into your soul, where corruption spreads, weakening one&#039;s resolve to the taint. I am no empath, I cannot explain the delicate machinations of these creatures, I can only observe and warn of them. But no one will listen! Such fools...&lt;br /&gt;
&lt;br /&gt;
I discovered shelter near the lighthouse. These markings in the stone remind me of runes the mages use. I believe they are a potent ward against the faeries, I see none here, and I feel safe. Putting similar runestones beneath my hat awards me the same feeling. I try to find more and give them to people. Some are beginning to listen. Some return at night and we plan in whispers. It goes much further than faeries and necromancers and merelew. I must research the Ocular.&lt;br /&gt;
&lt;br /&gt;
A weakened thrall will make no effort to defend themselves against attack. The rains get heavier still. They are progressing faster than I can plan. The Merelew are using techniques learned from the Ocular to veil themselves as other races. The thralls are first to go missing. They return, but their shape is wrong. Their skin is too tight. They have too many fangs. Many shopkeepers and guardsmen are turned, the Crossing is not safe at all. I&#039;m heading to Throne City.&lt;br /&gt;
&lt;br /&gt;
Lucia warned me of this. Aleks- wouldn&#039;t listen. But now they all know it, and we&#039;ve paid the price in years. Therengia&#039;s reaction to the altar is part of their plan. More storms, more flooding. Crops have failed, the villages are emptying, the cities growing. Fish will feed them, and what do the fish feed on, but faeries? And so it goes. Fur hasn&#039;t been dry in months. The lands will be taken by the ocean, into Drogor&#039;s domain. I can hear the Priestess cackling again.&lt;br /&gt;
&lt;br /&gt;
The Herald woman is hiding something. Concerning herself only with proof. Open your eyes! Another shopkeeper turned. I don&#039;t go there anymore. She&#039;s not the same Chizili. Her water is more popular than ever, now. Their rattling breath is in every alley. No guild is safe, everyone is weakening, turning from the Gods, angering the Storm Lord further. Rain, rain, rain, until we drown, and then they&#039;ll rise from the ocean and take it from us, stinking fish men! Eu spare us.&lt;br /&gt;
&lt;br /&gt;
A certain metal will reveal an Ocular. It is unknown to me what kind. I gathered as many metals as I could, but the forge is watched at all times. I cannot make the blade. They&#039;ve grown stronger, since I found my first one. I cannot get their skin off anymore. The souls are gone, the meat inside is foul, and their strength is that of the undead, but living they are still. Are they? What will the Merelew do once the necromancers serve no further purpose? A silver lining?&lt;br /&gt;
&lt;br /&gt;
The Empaths can&#039;t sense it, the Moon Mages can&#039;t predict it, and the Clerics are helping it happen. How horrible, these holy warriors fighting against their secret brethren. It ills me to say it. Are the gods siegery pieces as well in this? If anyone can stop it, they can. Stop the necromancers, stop the thralls, and the Merelew have no grasp. If people only listen, and pray. The storms would end, the waters recede, their souls be saved. Not everyone gets to return.&lt;br /&gt;
&lt;br /&gt;
Sometimes I don&#039;t hear the whispers and it worries me. I feel relieved, but I miss their advice. I wouldn&#039;t have gotten so far without their help. If only I knew their names, to look for them. But their safety relies on us not knowing. If we get turned... There is the thought that they&#039;re Be&#039;ort&#039;s dreams, but I cannot hold to that notion. No, I am better now, and this is not that. Maybe I will dig and see. If it comes back, I know what to do. I purchased a sturdy shovel.&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=490650</id>
		<title>Lasika</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=490650"/>
		<updated>2018-09-10T19:40:27Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lasika&#039;s Journal]]&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== Character History: ==&lt;br /&gt;
Lasika&#039;s birth name was Milla. She comes from a very small village, perhaps a plantation, northwest of Siksraja in Therengia. Lots of Prydaen and Rakash living in a big communal home, most of them from the same area of the West, where the Rakash had a unique accent. Learning common and most of her Prydaenese from the Rakash, while her own family was too messed up from the migration to teach her, she adopted their accents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined a ragtag group of necro-hunters as a teenager, mainly Prydaen and Rakash from her village and nearby. They were not very effective. Unlike the Inquisition, they stalked and prosecuted many innocents. Many adventures were had. Lasika got very, very good at flirting, breaking into places, and sniping with a bow. She earned the nickname &amp;quot;Milla the Undying&amp;quot; because she somehow never got killed during these adventures. Hurrah for favors! All her friends who died came back to tease her about it. She eventually screwed up and got them all arrested by not being attentive enough on guard duty (she was distracted by a hallucination.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They were sent to prison for some amount of time, and finally released when it was found out the Therengian noble&#039;s son they were accusing of necromancy actually did dabble, and they were told to keep hush about the whole snafu. Lasika and her prison wife (they never bonded, except over their shared experiences before and during imprisonment) were sent to live in Riverhaven where they worked for the Trader&#039;s guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika&#039;s schizophrenia blossomed and she decided their old necro-hunting group had become thralls and were hunting them down. She freaked her wife out, and so her wife tried to get her help by committing her to Be&#039;ort&#039;s Home for the Temporarily Demented. Lasika is still somewhat convinced she was kidnapped by necromancers and tortured during this phase. She lost her eye, but that was because she was throwing herself around and pushed her own face into the corner of a table (they use round tables now.) She maintains a very strong dislike of dogs and a fear of bigger dogs to this day. After her release, she became alcoholic and abusive, and her wife eventually ran off to an inn for a few days to get away from her. Lasika decided that her wife had ran away entirely, and so, according to their Run Away And Change Our Names Pact, she changed her name, hired an empath to shift her appearance (stripes!) and snuck across the border to Zoluren. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined the Thieves guild by being just nosy enough, and despite her stay at the mental hospital and subsequent alcoholism ridding her of her skills, decided the guild it was her best bet to get enough contacts and information to find the new identity her wife would have taken on, if her wife hadn&#039;t simply been at home the entire time. For a few years she searched, finding only Sorenko, a young Rakash man who had been with her necro-hunting group when he was a teenager. She unofficially adopted him as a younger brother, and, believing his older brother to have been involved with her kidnapping and torture, told Sorenko his brother had most likely died.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika then had another mental breakdown and became convinced that the Merelew people were taking over Zoluren by using dust-mote faeries to weaken people&#039;s souls so that necromancers could control them in order to anger the gods, specifically Drogor (whose storms would make Zoluren a wet place for Merelew to live) and Dergati, who has a reputation for also stealing souls. Soulless husks would eventually have their insides eaten by a Merelew person, who would wear the skin and take on the life and personality of the deceased. Friends who tried to dissuade her of this idea had obviously already succumbed to the take-over and could no longer be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Believing herself to be the only non-Merelew left, she arranged passage back to Riverhaven to... do something. In doing so she found out her wife was still living in their cottage by the lake shore, and then realised her madness had gone far enough, and decided to re-commit herself to Be&#039;ort&#039;s Home for the Temporarily Demented. At some point she also decided her &#039;&#039;real&#039;&#039; wife was being held captive there, and schemed to get her out. She was released far, far too early by the Be&#039;ort-touched empath in charge of her, after he performed some hackneyed brain surgery, and (seeing as her wife had found another mate) returned to Zoluren believing she was sane, with a certificate saying so. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She&#039;s not.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== Assorted Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
Lasika likes digging holes in the woods to hide things in when she gets worried about someone stealing them from her. She spends a lot of time digging tunnels that go nowhere, or simply making nice basements beneath shacks, much to the owner&#039;s surprise. She dabbles in explosive chemicals now and then, but really has no alchemical experience whatsoever. She writes lyrics to songs other people compose, and used to be rather good at performing, prior to her latest visit to Be&#039;ort&#039;s Home. She likes fancy, frilly pink clothes, but always returns to her beloved turtleneck sweater and beret. According to Xinge, her favorite pastime is punching Xinge.&lt;br /&gt;
&lt;br /&gt;
Although extremely paranoid about the concept of marriage and the soul-bonding the Easter races meddle with, she has a huge crush on Almiwey Dozypaws, and often wishes she had gotten to Almiwey first. Their inability to bond has not stopped them from being huggy and kissy and tail-rubby in front of strangers. Lasika resents the idea that Prydaens are all faithless floozies just because she loves someone who is married, who happens to love her back.&lt;br /&gt;
&lt;br /&gt;
Lasika temporarily lives in Sunfall Hub, with a bell on her shack. Ringing it will freak her out. Don&#039;t.&lt;br /&gt;
&lt;br /&gt;
She has hosted a number of Prydaen gatherings at the food tree west of Crossing, after convincing Hub elders to tear down the wards preventing gweths from working within the tree house.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== So You Want To RP With &#039;&#039;Me?&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What&#039;s with the accent?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because its fun and keeps me on my toes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why don&#039;t you reply to my gweths/thoughts?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because I&#039;m asleep! As a F2P character, I have to wait like, eight hours to drain my combat skills. Of course I&#039;m going to stay logged in while that happens. If I ignore you at other times its either because too much time passed and I&#039;d feel weird answering a thought from ten hours ago or I simply missed it because I&#039;m not great at staying focused or maybe I&#039;m sulking and really not up to interacting at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can I interject myself into your history with that ragtag group of necro hunters?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Sure! Maybe not her main gang, as we&#039;d need to flesh out years and years of close friendship-turned-betrayal, but there could have been other groups, passing people to each other as situations demanded it. Maybe Lasika was the Wedge to your Luke. I&#039;m all for being the weird, inattentive bug-eyed girl in the background of someone&#039;s moment of coolness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do you feel about OOC stuff?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just don&#039;t over-do it! I am shy and private, I&#039;d rather talk as my character until I get very, very comfortable with you. But if you need to say something, don&#039;t be afraid, I&#039;m not going to snap that its breaking my immersion. Give me a song link once in a while, that&#039;s fine (not too many!) If you need to pull me into a private room to have a full-fledged OOC talk before some big RP scene, that&#039;s where I&#039;d be my most comfortable. I will not be happy at all if you try to snark at someone else behind their back to me. I don&#039;t want to even know about OOC drama like that.&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stealing_list&amp;diff=476104</id>
		<title>Stealing list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stealing_list&amp;diff=476104"/>
		<updated>2017-10-05T14:48:44Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete|Shop stealing underwent a lot of changes and this list has not been updated to reflect them.}}&lt;br /&gt;
&lt;br /&gt;
How difficult an item is to steal is based &#039;&#039;&#039;only&#039;&#039;&#039; on &#039;&#039;&#039;appraisal price&#039;&#039;&#039; and weight.&lt;br /&gt;
&lt;br /&gt;
Update: Any item teaches until at least 30 ranks: [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=10&amp;amp;message=18305] (Testing indicates the easiest items teach to 38 ranks.)&lt;br /&gt;
&lt;br /&gt;
If you add other provinces, use the monetary conversion factors to put the app price in lirums or dokoras into kronar. (lirums * 1.25 = kronars, dokoras * 1.385 = kronars) If you don&#039;t convert, please notate that by adding the currency so someone else can convert it.&lt;br /&gt;
&lt;br /&gt;
Triviality rank is the minimum rank at which an item will no longer teach.  This is based solely off of unbonused base stealing (exp thievery).  I have added a few triviality ranks but these might not be the minimums.  If you are able to verify a minimum triviality ranks (can steal and learn at X, at X+1 I get the trivial message) please add it.&lt;br /&gt;
&lt;br /&gt;
==Stealing List By Province==&lt;br /&gt;
&lt;br /&gt;
*[[Zoluren stealing list|Zoluren]]&lt;br /&gt;
&lt;br /&gt;
*[[Therengia stealing list|Therengia]]&lt;br /&gt;
&lt;br /&gt;
*[[Ilithi stealing list|Ilithi]]&lt;br /&gt;
&lt;br /&gt;
*[[Qi stealing list|Qi]]&lt;br /&gt;
&lt;br /&gt;
*[[Forfedhdar stealing list|Forfedhdar]]&lt;br /&gt;
&lt;br /&gt;
==Crossing Stealing List==&lt;br /&gt;
&lt;br /&gt;
The following list was made after the update to stealing that Javac did in 2016, and is mostly accurate after 50 ranks. Prior to 50 ranks, the thief doing the marking did not have enough appraisal skill to be accurate in most assessments.&lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1CoEyUEmxFwhJU7hfWN4qbJF1QrT0Qraf6CBFHusR_cg/edit#gid=2076210625&lt;br /&gt;
&lt;br /&gt;
Subjective tip: The best learning-to-risk ratio is with an item that is +2 in both columns. Steal 4 items per shop, 2 for Orielda&#039;s Blossoms (the third attempt will always catch you.) At 425 ranks, I only need to hit 8 shops per run to mindlock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=466737</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=466737"/>
		<updated>2017-04-05T05:13:40Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is roleplaying?==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I find others to roleplay with?==&lt;br /&gt;
There are a number of [[popular gathering places]] throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other player characters in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{com|SEND}} for one minute.&lt;br /&gt;
* The [[Distant Gaze]] spell allows Moon Mages to observe or relay messages to any room where they have a moonbeam.&lt;br /&gt;
* A Warrior Mage&#039;s [[familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Characters actively involved in roleplay==&lt;br /&gt;
*Only add &#039;&#039;&#039;your own characters&#039;&#039;&#039; or the characters of players who have specifically asked to be added here.&lt;br /&gt;
*Please limit each character to a total of &#039;&#039;&#039;no more than 10&#039;&#039;&#039; affiliations/interests. If you need to elaborate further, feel free to do so on your character&#039;s personal page.&lt;br /&gt;
*The Guild and Race columns do not necessarily mean that a character belongs to those groups, just that the character&#039;s RP often involves those groups (for example, anti-Necromancer).&lt;br /&gt;
*The [[Genie roleplayer highlights]] can be useful for identifying those willing to RP in game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!First!!Last!!Location!![[Gwethdesuan#Channels|Personal Channel]]?!!Normal Times&amp;lt;br&amp;gt;(Eastern)!!Guild-based&amp;lt;br&amp;gt;RP or groups!!Race-based&amp;lt;br&amp;gt;RP or groups!!Other&amp;lt;br&amp;gt;Affiliations!!Other&amp;lt;br&amp;gt;Interests&lt;br /&gt;
|-&lt;br /&gt;
|[[Mordimer]]||Mikain||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Sorcery, WM Events, PVP, General RP, assistance&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeilion]]||||Zoluren||no||most evenings,weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Disciples of Arhat, blackfire, warmage artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsfyre]]||Alota&#039;A&#039;Milyo||Zoluren, Mer&#039;Kresh, Theren||All||Varies||[[Empath]]||[[:Concept:Elothean|Elotheans]]||[[Zoluren, Theren]]||Empathing, talking smack, dying, great RP, history, helping out the young adventurers&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren, Ilithi||no||evening, weekends||||[[:Concept:Elves|Elves]]||||fighting scurvy, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]||Ranloa||Zoluren||yes||whenever||[[Empath]]s, triage||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Order of the Apostles]]||[[Siegery]], [[Alchemy skill|Alchemy]], [[Zoluren]], [[Elpalzi]], smoking, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aliselyn]]||||Crossing. Shard||yes||evenings to early morning||[[Warrior Mage]] [[Empath]]||[[:Concept:Elotheans|Elotheans]]||||F2PC, general RP, language, culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi&#039;Reshalia||no||weekends||[[Warrior Mage]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||history&lt;br /&gt;
|-&lt;br /&gt;
|[[Atazai]]||Coffins||Qi&#039;Reshalia, Hara&#039;jaal, Crossing||no||mornings, nights||[[Progeny of Tezirah]]||||||[[Hara&#039;jaal]], oceans, rivers, lakes, [[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||||||||theater, performing, [[General_new_player_guide|new adventurers]], [[Forging skill|Forging]] (weapons), general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||&#039;&#039;wanders&#039;&#039;||yes||evenings||[[Trading skill|Trading]]||||||rum, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing, Shard||yes||evenings||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[Engineering skill|Engineering]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]||||Zoluren, Therengia||yes||all day||[[Empath]]s, defense healing||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||[[Trader]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s||||||general shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven, Crossing||yes||6 p.m.-11 p.m.||[[Empath]]s||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren, Therengia||yes||all day||[[Warrior Mage]]s||||||history, defending, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Denoces]]||Rey&#039;lap||Zoluren||yes||evening, varies||[[Commoner]] or Guildless||[[:Concept:Humans|Human]]||[[Seekers]]||Searching for magical artifacts, trimming down fluff for practical items, collecting gear during invasions to put on the shelves and in charity chests for aspiring players who missed the fun due to time constraints, shaping, trying to be magical.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren, Therengia||yes||varies||[[Paladin]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||&#039;&#039;wanders&#039;&#039;||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||&#039;&#039;wanders&#039;&#039;||yes||random||||||[[Ilithi Militia|Crystal Vanguard]], [[Inquisition]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||||||[[Giraud family]]||[[Therengia|Therengian]] lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Emryn]]||Arderne||Crossing||yes||evenings, some afternoons||[[Necromancer]]s||||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard, Crossing||yes||varies||||||||theater, aerial, [[Dane Family]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Enalen]]||||Zoluren, Theren||yes||daytime and late night, some evenings||[[Cleric]]||[[River Elf|River Elves]], [[Human|Humans]]||||[[House Theren]] and other ridiculously long human bloodlines, History, Death, Watery Themes &lt;br /&gt;
|-&lt;br /&gt;
|[[Enthien]]||Neroven||Shard, Crossing||yes||varies, usually evenings||||[[:Category:Mountain Elf|Mountain Elves]]||[[Ilithi Militia|Crystal Vanguard]]||crime, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Erilleth]]||||Shard||yes||evening||||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]]s||[[:Concept:Elves|Elves]]||[[Therengia Cavalry]], [[House Trigomas]] champion||[[:Category:Immortals|gods]], crusades, [[:Category:Horses|Horses]], [[Forging skill|Forging]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||[[Empath]]s||||[[Order of the Apostles]]||teaching, triage, [[General_new_player_guide|new adventurers]], [[Tailoring]], [[Alchemy skill|Alchemy]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Trader]]s||[[:Concept:Gnomes|Gnomes]]||||food, books, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||Ves&#039;Shomis||Ilithi/BoarClan||yes||evening/weekend EST||[[Ranger]]s||[[Kaldar]]||||Armor crafting&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||[[Qi&#039;Reshalia]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren, Ilithi||yes||evenings, late nights||[[Paladin]]s||[[:Category:Celestial Elf|Celestial Elves]]||[[Inquisition]]||[[Chadatru]], [[:Category:Heraldry|heraldry]], [[Empire of the Seven Pointed Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||||||[[Order of the White Rose]]||crime, botanist, gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Empath]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Karissa]]||||Crossing||yes||any time||[[Ranger]]s||[[:Concept:Elves|Elves]]||||shopping, fashion, design, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]]s||||[[Order of the Theren Guard]]||[[Therengia|Therengian]] lore, [[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||[[Cleric]]s||[[:Concept:Kaldar|Kaldar]]||||gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||[[Moon Mage]]s||||[[Silvermist family]], [[First Land Herald]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||||[[:Concept:Prydaen|Prydaen]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lasika]]||Priskorya||Zoluren, Sunfall Hub||yes||late evenings||[[Thief|Thieves]], [[Bard]]s||[[:Concept:Prydaen|Prydaen]], [[:Concept:Rakash|Rakash]]||Tavern Troupe groupie||Be&#039;ort, mental health, digging holes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||&#039;&#039;wanders&#039;&#039;||yes||random||||||||[[Alchemy skill|Alchemy]], novice apothecary, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing, Therengia||yes||evenings||[[Cleric]]s||[[:Concept:Prydaen|Prydaen]]||[[Inquisition]]||[[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lohawi]]||Tamingi||Zoluren||yes||evenings, late nights (sporadic)||||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren, Muspar&#039;i||no||evenings, weekends||||[[:Concept:Elves|Elves]]||[[Outcast Tribes]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mahe]]||Deadlo||Crossing, Qi&#039;Reshalia||yes||evening, late night||[[Barbarian]]s||||Deadlo family||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||[[Barbarian]]s||[[:Concept:Kaldar|Kaldar]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maklor]]||Byrthrone||Shard||yes||weekends, 1 a.m.||||||||exploration, adventuring, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Malchazador]]||||Zoluren, Forfedhdar, Ilithi, Therengia, Ratha, Aesry||Yes||Weeknights, Weekends||||||||Helping the poor or those in need, Forging, Random exploring and traveling||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||||[[House of the Silver Star]]||[[Order of the Black Fox]]||history, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||varies||||||||history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Warrior Mage]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miskton]]||Ramahk||Ilithi, Zoluren||yes||varies||[[Moon Mage]]s||||||[[Ilithi]], [[vision list|Visions]], research, drinking&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing, Shard||yes||varies||[[Moon Mage]]s||||[[Ilithi Militia|Crystal Vanguard]]||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Morlen]]||Ishbel||Crossing||yes||evenings, some afternoons||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing, Forfedhdar||yes||evenings||||||[[Order of the Apostles]]||technomancy, private investigation&lt;br /&gt;
|-&lt;br /&gt;
|[[Nastasya]]||Filipovna||Zoluren, &#039;&#039;wanders&#039;&#039;||yes||all times||[[Category:Thieves]]||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi, &#039;&#039;wanders&#039;&#039;||yes||evenings, some days||[[:Category:Necromancer spells|Necromancy]]||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nefis]]||Mordael||Crossing||yes||Early morning, weekends||[[Necromancer]]s||[[:Concept:Humans|Human]]||||[[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Cleric]]s||[[:Concept:Dwarves|Dwarves]]||||[[:Concept:Dwarves|Dwarves]], [[Forging skill|Forging]], [[General_new_player_guide|new adventurers]], [[:Category:Private_ships|sailing]], [[Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafano]]||||Crossing, Siksraja||yes||evenings, weekends||||[[:Concept:Rakash|Rakash]]||[[Inquisition]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (random)||[[Empathy]]||||[[Order of the Theren Guard]]||[[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rehlyn]]||Dnark||Therengia, Ilithi||yes||varies||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||[[Silent Guardians]]||[[Standing Stones, Shaping, Riverhaven, Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Warrior Mage]]s||||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka, Ilithi, Forfedhdar||yes||evenings, late nights||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]], [[:Category:Sraan Mhhg|Sraan Mhhg]]||||[[Muspar&#039;i]], [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saslisena]]||Echoya||Therengia||yes||varies, mostly evenings||||||||theater, acting, plays/songs/storytelling, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||anti-[[Necromancer]]||[[:Category:Mountain Elf|Mountain Elves]]||||politics&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Cleric]]s, [[Necromancer]]s,||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideron]]||||Zoluren||yes||||[[Moon Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||&#039;&#039;wanders&#039;&#039;||yes||random||[[Necromancer]]s||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soonuh]]||||Crossing||yes||night||[[Warrior Mage]]s||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Starrprancer]]||Hamarhowar||Stone Clan, Crossing||no||Mid morning, Late night||[[Cleric]],[[Necromancer]]||[[Dwarf]]||[[Order of the Black Fox]]||General RP, Misenseor Abbey, Dwarves, Stone Clan&lt;br /&gt;
|-&lt;br /&gt;
|[[Sulic]]||Fyon||Riverhaven||yes||late nights, weekends||||||||fine liquors, holy deeds&lt;br /&gt;
|-&lt;br /&gt;
|[[Suruli]]||Anlora||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Humans|Human]]||||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Temmel]]||||Crossing||yes||random, evenings||[[Empath]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Terali]]||Lytton||Crossing||yes||evenings, some afternoons||[[Thief|Thieves]]||[[:Concept:Rakash|Rakash]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tirost]]||Armagna||Crossing||yes||varies||[[Warrior Mage]]s||||[[Tavern Troupe Performing Order]]||[[Magical theory]], Kermorian history, poetry, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonika]]||Organna||Crossing||yes||varies||[[Moon Mage]]s||||[[]]||[[Magical theory]], Moon Mage lore, Dark Gods, Sorcery, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing, &#039;&#039;wanders&#039;&#039;||yes||random||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Velky]]||Winterheart||&#039;&#039;wanders&#039;&#039;||yes||random||[[Ranger]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||[[Hara&#039;jaal]], [[Crafting]], [[ships]], exploration, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Therengia, Qi&#039;Reshalia||yes||evenings to early mornings||[[Cleric]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Inquisition]]||[[Drogor]], dark [[:Category:Immortals|gods]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Woten]]||Muninn||Zoluren, Forfedhar, Ilithi||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], [[Sorcery]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Warrior Mage]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||[[Magical theory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn||Shard, Zoluren, Hibarnhvidar||yes||evenings||[[Necromancer]]s||[[:Concept:Elves|Elves]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Zehira]]||Al&#039;thor||Boar Clan, Crossing||yes||anytime||[[Necromancer]]s||||||general RP&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=466606</id>
		<title>Lasika</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=466606"/>
		<updated>2017-03-30T19:23:34Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Character History: ==&lt;br /&gt;
Lasika&#039;s birth name was Milla. She comes from a very small village, perhaps a plantation, northwest of Siksraja in Therengia. Lots of Prydaen and Rakash living in a big communal home, most of them from the same area of the West, where the Rakash had a unique accent. Learning common and most of her Prydaenese from the Rakash, while her own family was too messed up from the migration to teach her, she adopted their accents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined a ragtag group of necro-hunters as a teenager, mainly Prydaen and Rakash from her village and nearby. They were not very effective. Unlike the Inquisition, they stalked and prosecuted many innocents. Many adventures were had. Lasika got very, very good at flirting, breaking into places, and sniping with a bow. She earned the nickname &amp;quot;Milla the Undying&amp;quot; because she somehow never got killed during these adventures. Hurrah for favors! All her friends who died came back to tease her about it. She eventually screwed up and got them all arrested by not being attentive enough on guard duty (she was distracted by a hallucination.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They were sent to prison for some amount of time, and finally released when it was found out the Therengian noble&#039;s son they were accusing of necromancy actually did dabble, and they were told to keep hush about the whole snafu. Lasika and her prison wife (they never bonded, except over their shared experiences before and during imprisonment) were sent to live in Riverhaven where they worked for the Trader&#039;s guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika&#039;s schizophrenia blossomed and she decided their old necro-hunting group had become thralls and were hunting them down. She freaked her wife out, and so her wife tried to get her help by committing her to Be&#039;ort&#039;s Home for the Temporarily Demented. Lasika is still somewhat convinced she was kidnapped by necromancers and tortured during this phase. She lost her eye, but that was because she was throwing herself around and pushed her own face into the corner of a table (they use round tables now.) She maintains a very strong dislike of dogs and a fear of bigger dogs to this day. After her release, she became alcoholic and abusive, and her wife eventually ran off to an inn for a few days to get away from her. Lasika decided that her wife had ran away entirely, and so, according to their Run Away And Change Our Names Pact, she changed her name, hired an empath to shift her appearance (stripes!) and snuck across the border to Zoluren. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined the Thieves guild by being just nosy enough, and despite her stay at the mental hospital and subsequent alcoholism ridding her of her skills, decided the guild it was her best bet to get enough contacts and information to find the new identity her wife would have taken on, if her wife hadn&#039;t simply been at home the entire time. For a few years she searched, finding only Sorenko, a young Rakash man who had been with her necro-hunting group when he was a teenager. She unofficially adopted him as a younger brother, and, believing his older brother to have been involved with her kidnapping and torture, told Sorenko his brother had most likely died.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika then had another mental breakdown and became convinced that the Merelew people were taking over Zoluren by using dust-mote faeries to weaken people&#039;s souls so that necromancers could control them in order to anger the gods, specifically Drogor (whose storms would make Zoluren a wet place for Merelew to live) and Dergati, who has a reputation for also stealing souls. Soulless husks would eventually have their insides eaten by a Merelew person, who would wear the skin and take on the life and personality of the deceased. Friends who tried to dissuade her of this idea had obviously already succumbed to the take-over and could no longer be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Believing herself to be the only non-Merelew left, she arranged passage back to Riverhaven to... do something. In doing so she found out her wife was still living in their cottage by the lake shore, and then realised her madness had gone far enough, and decided to re-commit herself to Be&#039;ort&#039;s Home for the Temporarily Demented. At some point she also decided her &#039;&#039;real&#039;&#039; wife was being held captive there, and schemed to get her out. She was released far, far too early by the Be&#039;ort-touched empath in charge of her, after he performed some hackneyed brain surgery, and (seeing as her wife had found another mate) returned to Zoluren believing she was sane, with a certificate saying so. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She&#039;s not.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== Assorted Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
Lasika likes digging holes in the woods to hide things in when she gets worried about someone stealing them from her. She spends a lot of time digging tunnels that go nowhere, or simply making nice basements beneath shacks, much to the owner&#039;s surprise. She dabbles in explosive chemicals now and then, but really has no alchemical experience whatsoever. She writes lyrics to songs other people compose, and used to be rather good at performing, prior to her latest visit to Be&#039;ort&#039;s Home. She likes fancy, frilly pink clothes, but always returns to her beloved turtleneck sweater and beret. According to Xinge, her favorite pastime is punching Xinge.&lt;br /&gt;
&lt;br /&gt;
Although extremely paranoid about the concept of marriage and the soul-bonding the Easter races meddle with, she has a huge crush on Almiwey Dozypaws, and often wishes she had gotten to Almiwey first. Their inability to bond has not stopped them from being huggy and kissy and tail-rubby in front of strangers. Lasika resents the idea that Prydaens are all faithless floozies just because she loves someone who is married, who happens to love her back.&lt;br /&gt;
&lt;br /&gt;
Lasika temporarily lives in Sunfall Hub, with a bell on her shack. Ringing it will freak her out. Don&#039;t.&lt;br /&gt;
&lt;br /&gt;
She has hosted a number of Prydaen gatherings at the food tree west of Crossing, after convincing Hub elders to tear down the wards preventing gweths from working within the tree house.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== So You Want To RP With &#039;&#039;Me?&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What&#039;s with the accent?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because its fun and keeps me on my toes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why don&#039;t you reply to my gweths/thoughts?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because I&#039;m asleep! As a F2P character, I have to wait like, eight hours to drain my combat skills. Of course I&#039;m going to stay logged in while that happens. If I ignore you at other times its either because too much time passed and I&#039;d feel weird answering a thought from ten hours ago or I simply missed it because I&#039;m not great at staying focused or maybe I&#039;m sulking and really not up to interacting at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can I interject myself into your history with that ragtag group of necro hunters?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Sure! Maybe not her main gang, as we&#039;d need to flesh out years and years of close friendship-turned-betrayal, but there could have been other groups, passing people to each other as situations demanded it. Maybe Lasika was the Wedge to your Luke. I&#039;m all for being the weird, inattentive bug-eyed girl in the background of someone&#039;s moment of coolness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do you feel about OOC stuff?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just don&#039;t over-do it! I am shy and private, I&#039;d rather talk as my character until I get very, very comfortable with you. But if you need to say something, don&#039;t be afraid, I&#039;m not going to snap that its breaking my immersion. Give me a song link once in a while, that&#039;s fine (not too many!) If you need to pull me into a private room to have a full-fledged OOC talk before some big RP scene, that&#039;s where I&#039;d be my most comfortable. I will not be happy at all if you try to snark at someone else behind their back to me. I don&#039;t want to even know about OOC drama like that.&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=466605</id>
		<title>Lasika</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=466605"/>
		<updated>2017-03-30T19:11:56Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Character History: ==&lt;br /&gt;
Lasika&#039;s birth name was Milla. She comes from a very small village, perhaps a plantation, northwest of Siksraja in Therengia. Lots of Prydaen and Rakash living in a big communal home, most of them from the same area of the West, where the Rakash had a unique accent. Learning common and most of her Prydaenese from the Rakash, while her own family was too messed up from the migration to teach her, she adopted their accents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined a ragtag group of necro-hunters as a teenager, mainly Prydaen and Rakash from her village and nearby. They were not very effective. Unlike the Inquisition, they stalked and prosecuted many innocents. Many adventures were had. Lasika got very, very good at flirting, breaking into places, and sniping with a bow. She earned the nickname &amp;quot;Milla the Undying&amp;quot; because she somehow never got killed during these adventures. Hurrah for favors! All her friends who died came back to tease her about it. She eventually screwed up and got them all arrested by not being attentive enough on guard duty (she was distracted by a hallucination.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They were sent to prison for some amount of time, and finally released when it was found out the Therengian noble&#039;s son they were accusing of necromancy actually did dabble, and they were told to keep hush about the whole snafu. Lasika and her prison wife were sent to live in Riverhaven where they worked for the Trader&#039;s guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika&#039;s schizophrenia blossomed and she decided their old necro-hunting group had become thralls and were hunting them down. She freaked her wife out, and so her wife tried to get her help by committing her to Be&#039;ort&#039;s Home for the Temporarily Demented. Lasika is still somewhat convinced she was kidnapped by necromancers and tortured during this phase. She lost her eye, but that was because she was throwing herself around and pushed her own face into the corner of a table (they use round tables now.) She maintains a very strong dislike of dogs and a fear of bigger dogs to this day. After her release, she became alcoholic and abusive, and her wife eventually ran off to an inn for a few days to get away from her. Lasika decided that her wife had ran away entirely, and so, according to their Run Away And Change Our Names Pact, she changed her name, hired an empath to shift her appearance (stripes!) and snuck across the border to Zoluren. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined the Thieves guild by being just nosy enough, and despite her stay at the mental hospital and subsequent alcoholism ridding her of her skills, decided the guild it was her best bet to get enough contacts and information to find the new identity her wife would have taken on, if her wife hadn&#039;t simply been at home the entire time. For a few years she searched, finding only Sorenko, a young Rakash man who had been with her necro-hunting group when he was a teenager. She unofficially adopted him as a younger brother, and, believing his older brother to have been involved with her kidnapping and torture, told Sorenko his brother had most likely died.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika then had another mental breakdown and became convinced that the Merelew people were taking over Zoluren by using dust-mote faeries to weaken people&#039;s souls so that necromancers could control them in order to anger the gods, specifically Drogor (whose storms would make Zoluren a wet place for Merelew to live) and Dergati, who has a reputation for also stealing souls. Soulless husks would eventually have their insides eaten by a Merelew person, who would wear the skin and take on the life and personality of the deceased. Friends who tried to dissuade her of this idea had obviously already succumbed to the take-over and could no longer be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Believing herself to be the only non-Merelew left, she arranged passage back to Riverhaven to... do something. In doing so she found out her wife was still living in their cottage by the lake shore, and then realised her madness had gone far enough, and decided to re-commit herself to Be&#039;ort&#039;s Home for the Temporarily Demented. At some point she also decided her &#039;&#039;real&#039;&#039; wife was being held captive there, and schemed to get her out. She was released far, far too early by the Be&#039;ort-touched empath in charge of her, after he performed some hackneyed brain surgery, and returned to Zoluren believing she was sane, with a certificate saying so. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She&#039;s not.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== Assorted Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
Lasika likes digging holes in the woods to hide things in when she gets worried about someone stealing them from her. She spends a lot of time digging tunnels that go nowhere, or simply making nice basements beneath shacks, much to the owner&#039;s surprise. She dabbles in explosive chemicals now and then, but really has no alchemical experience whatsoever. She writes lyrics to songs other people compose, and used to be rather good at performing, prior to her latest visit to Be&#039;ort&#039;s Home. She likes fancy, frilly pink clothes, but always returns to her beloved turtleneck sweater and beret. According to Xinge, her favorite pastime is punching Xinge.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== So You Want To RP With &#039;&#039;Me?&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What&#039;s with the accent?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because its fun and keeps me on my toes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why don&#039;t you reply to my gweths/thoughts?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because I&#039;m asleep! As a F2P character, I have to wait like, eight hours to drain my combat skills. Of course I&#039;m going to stay logged in while that happens. If I ignore you at other times its either because too much time passed and I&#039;d feel weird answering a thought from ten hours ago or I simply missed it because I&#039;m not great at staying focused or maybe I&#039;m sulking and really not up to interacting at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can I interject myself into your history with that ragtag group of necro hunters?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Sure! Maybe not her main gang, as we&#039;d need to flesh out years and years of close friendship-turned-betrayal, but there could have been other groups, passing people to each other as situations demanded it. Maybe Lasika was the Wedge to your Luke. I&#039;m all for being the weird, inattentive bug-eyed girl in the background of someone&#039;s moment of coolness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do you feel about OOC stuff?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just don&#039;t over-do it! I am shy and private, I&#039;d rather talk as my character until I get very, very comfortable with you. But if you need to say something, don&#039;t be afraid, I&#039;m not going to snap that its breaking my immersion. Give me a song link once in a while, that&#039;s fine (not too many!) If you need to pull me into a private room to have a full-fledged OOC talk before some big RP scene, that&#039;s where I&#039;d be my most comfortable. I will not be happy at all if you try to snark at someone else behind their back to me. I don&#039;t want to even know about OOC drama like that.&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=466604</id>
		<title>Lasika</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=466604"/>
		<updated>2017-03-30T19:01:52Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Character History: ==&lt;br /&gt;
Lasika&#039;s birth name was Milla. She comes from a very small village, perhaps a plantation, northwest of Siksraga in Therengia. Lots of Prydaen and Rakash living in a big communal home, most of them from the same area of the West, where the Rakash had a unique accent. Learning common and most of her Prydaenese from the Rakash, while her own family was too messed up from the migration to teach her, she adopted their accents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined a ragtag group of necro-hunters as a teenager, mainly Prydaen and Rakash from her village and nearby. They were not very effective. Unlike the Inquisition, they stalked and prosecuted many innocents. Many adventures were had. Lasika got very, very good at flirting, breaking into places, and sniping with a bow. She earned the nickname &amp;quot;Milla the Undying&amp;quot; because she somehow never got killed during these adventures. Hurrah for favors! All her friends who died came back to tease her about it. She eventually screwed up and got them all arrested by not being attentive enough on guard duty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They were sent to prison for some amount of time, and finally released when it was found out the Therengian noble&#039;s son they were accusing of necromancy actually did dabble, and they were told to keep hush about the whole snafu. Lasika and her prison wife were sent to live in Riverhaven where they worked for the Trader&#039;s guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika&#039;s schizophrenia blossomed and she decided their old necro-hunting group had become thralls and were hunting them down. She freaked her wife out, and so her wife tried to get her help by committing her to Be&#039;ort&#039;s Home for the Temporarily Demented. Lasika is still somewhat convinced she was kidnapped by necromancers and tortured during this phase. She lost her eye, but that was because she was throwing herself around and pushed her own face into the corner of a table (they use round tables now.) She maintains a very strong dislike of dogs and a fear of bigger dogs to this day. After her release, she became alcoholic and abusive, and her wife eventually ran off to an inn for a few days to get away from her. Lasika decided that her wife had ran away entirely, and so, according to their Run Away And Change Our Names Pact, she changed her name, hired an empath to shift her appearance (stripes!) and snuck across the border to Zoluren. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined the Thieves guild by being just nosy enough and despite her stay at the mental hospital and subsequent alcoholism ridding her of her skills, decided the guild it was her best bet to get enough contacts and information to find the new identity her wife would have taken on, if her wife hadn&#039;t simply been at home the entire time. For a few years she searched, finding only Sorenko, a young Rakash man who had been with her necro-hunting group when he was a teenager. She unofficially adopted him as a younger brother, and believing his older brother to have been involved with her kidnapping and torture, told Sorenko his brother had most likely died.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika then had another mental breakdown and become convinced that the Merelew people were taking over Zoluren by using dust-mote faeries to weaken people&#039;s souls so that necromancers would control them and anger the gods, specifically Drogor (whose storms would make Zoluren a wet place for Merelew to live) and Dergati, who has a reputation for also stealing souls. Soulless husks would eventually have their insides eaten by a Merelew person, who would wear the skin and take on the life and personality of the deceased. Friends who tried to dissuade her of this idea had obviously already succumbed to the take-over and could no longer be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Believing herself to be the only non-Merelew left, she arranged passage back to Riverhaven to... do something. In doing so she found out her wife was still living in their cottage by the lake shore, and then realised her madness had gone far enough, and decided to re-commit herself to Be&#039;ort&#039;s Home for the Temporarily Demented. At some point she also decided her &#039;&#039;real&#039;&#039; wife was being held captive there, and schemed to get her out. She was released far, far too early by the Be&#039;ort-touched empath in charge of her, after he performed some hackneyed brain surgery, and returned to Zoluren believing she was sane. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She&#039;s not.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== So You Want To RP With &#039;&#039;Me?&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What&#039;s with the accent?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because its fun and keeps me on my toes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why don&#039;t you reply to my gweths/thoughts?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because I&#039;m asleep! As a F2P character, I have to wait like, eight hours to drain my combat skills. Of course I&#039;m going to stay logged in while that happens. If I ignore you at other times its either because too much time passed and I&#039;d feel weird answering a thought from ten hours ago or I simply missed it because I&#039;m not great at staying focused or maybe I&#039;m sulking and really not up to interacting at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can I interject myself into your history with that ragtag group of necro hunters?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Sure! Maybe not her main gang, as we&#039;d need to flesh out years and years of close friendship-turned-betrayal, but there could have been other groups, passing people to each other as situations demanded it. Maybe Lasika was the Wedge to your Luke. I&#039;m all for being the weird, inattentive bug-eyed girl in the background of someone&#039;s moment of coolness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do you feel about OOC stuff?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just don&#039;t over-do it! I am shy and private, I&#039;d rather talk as my character until I get very, very comfortable with you. But if you need to say something, don&#039;t be afraid, I&#039;m not going to snap that its breaking my immersion. Give me a song link once in a while, that&#039;s fine (not too many!) If you need to pull me into a private room to have a full-fledged OOC talk before some big RP scene, that&#039;s where I&#039;d be my most comfortable. I will not be happy at all if you try to snark at someone else behind their back to me. I don&#039;t want to even know about OOC drama like that.&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=466603</id>
		<title>Lasika</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lasika&amp;diff=466603"/>
		<updated>2017-03-30T18:53:14Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: Created page with &amp;quot; == Character History: == Lasika&amp;#039;s birth name was Milla. She comes from a very small village, perhaps a plantation, northwest of Siksraga in Therengia. Lots of Prydaen and Rak...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Character History: ==&lt;br /&gt;
Lasika&#039;s birth name was Milla. She comes from a very small village, perhaps a plantation, northwest of Siksraga in Therengia. Lots of Prydaen and Rakash living in a big communal home, most of them from the same area of the West, where the Rakash had a unique accent. Learning common and most of her Prydaenese from the Rakash, while her own family was too messed up from the migration to teach her, she adopted their accents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined a ragtag group of necro-hunters as a teenager, mainly Prydaen and Rakash from her village and nearby. They were not very effective. Unlike the Inquisition, they stalked and prosecuted many innocents. Many adventures were had. Lasika got very, very good at flirting, breaking into places, and sniping with a bow. She earned the nickname &amp;quot;Milla the Undying&amp;quot; because she somehow never got killed during these adventures. Hurrah for favors! All her friends who died came back to tease her about it. She eventually screwed up and got them all arrested by not being attentive enough on guard duty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They were sent to prison for some amount of time, and finally released when it was found out the Therengian noble&#039;s son they were accusing of necromancy actually did dabble, and they were told to keep hush about the whole snafu. Lasika and her prison wife were sent to live in Riverhaven where they worked for the Trader&#039;s guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika&#039;s schizophrenia blossomed and she decided their old necro-hunting group had become thralls and were hunting them down. She freaked her wife out, and so her wife tried to get her help by committing her to Be&#039;ort&#039;s Home for the Temporarily Demented. Lasika is still somewhat convinced she was kidnapped by necromancers and tortured during this phase. She maintains a very strong dislike of dogs and a fear of bigger dogs to this day. After her release, she became alcoholic and abusive, and her wife eventually ran off to an inn for a few days to get away from her. Lasika decided that her wife had ran away entirely, and so, according to their Run Away And Change Our Names Pact, she changed her name, hired an empath to shift her appearance (stripes!) and snuck across the border to Zoluren. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She joined the Thieves guild by being just nosy enough and despite her stay at the mental hospital and subsequent alcoholism ridding her of her skills, decided the guild it was her best bet to get enough contacts and information to find the new identity her wife would have taken on, if her wife hadn&#039;t simply been at home the entire time. For a few years she searched, finding only Sorenko, a young Rakash man who had been with her necro-hunting group when he was a teenager. She unofficially adopted him as a younger brother, and believing his older brother to have been involved with her kidnapping and torture, told Sorenko his brother had most likely died.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lasika then had another mental breakdown and become convinced that the Merelew people were taking over Zoluren by using dust-mote faeries to weaken people&#039;s souls so that necromancers would control them and anger the gods, specifically Drogor (whose storms would make Zoluren a wet place for Merelew to live) and Dergati, who has a reputation for also stealing souls. Soulless husks would eventually have their insides eaten by a Merelew person, who would wear the skin and take on the life and personality of the deceased. Friends who tried to dissuade her of this idea had obviously already succumbed to the take-over and could no longer be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Believing herself to be the only non-Merelew left, she arranged passage back to Riverhaven to... do something. In doing so she found out her wife was still living in their cottage by the lake shore, and then realised her madness had gone far enough, and decided to re-commit herself to Be&#039;ort&#039;s Home for the Temporarily Demented. At some point she also decided her *real* wife was being held captive there, and schemed to get her out. She was released far, far too early by the Be&#039;ort-touched empath in charge of her, after he performed some hackneyed brain surgery, and returned to Zoluren believing she was sane. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She&#039;s not.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
== So You Want To RP With &#039;&#039;Me?&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What&#039;s with the accent?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because its fun and keeps me on my toes!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why don&#039;t you reply to my gweths/thoughts?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Because I&#039;m asleep! As a F2P character, I have to wait like, eight hours to drain my combat skills. Of course I&#039;m going to stay logged in while that happens. If I ignore you at other times its either because too much time passed and I&#039;d feel weird answering a thought from ten hours ago or I simply missed it because I&#039;m not great at staying focused or maybe I&#039;m sulking and really not up to interacting at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can I interject myself into your history with that ragtag group of necro hunters?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Sure! Maybe not her main gang, as we&#039;d need to flesh out years and years of close friendship-turned-betrayal, but there could have been other groups, passing people to each other as situations demanded it. Maybe Lasika was the Wedge to your Luke. I&#039;m all for being the weird, inattentive bug-eyed girl in the background of someone&#039;s moment of coolness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do you feel about OOC stuff?&#039;&#039;&lt;br /&gt;
Just don&#039;t over-do it! I am shy and private, I&#039;d rather talk as my character until I get very, very comfortable with you. But if you need to say something, don&#039;t be afraid, I&#039;m not going to snap that its breaking my immersion. Give me a song link once in a while, that&#039;s fine (not too many!) If you need to pull me into a private room to have a full-fledged OOC talk before some big RP scene, that&#039;s where I&#039;d be my most comfortable. I will not be happy at all if you try to snark at someone else behind their back to me. I don&#039;t want to even know about OOC drama like that.&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=466597</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=466597"/>
		<updated>2017-03-30T17:40:35Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is roleplaying?==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I find others to roleplay with?==&lt;br /&gt;
There are a number of [[popular gathering places]] throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other player characters in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{com|SEND}} for one minute.&lt;br /&gt;
* The [[Distant Gaze]] spell allows Moon Mages to observe or relay messages to any room where they have a moonbeam.&lt;br /&gt;
* A Warrior Mage&#039;s [[familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Characters actively involved in roleplay==&lt;br /&gt;
*Only add &#039;&#039;&#039;your own characters&#039;&#039;&#039; or the characters of players who have specifically asked to be added here.&lt;br /&gt;
*Please limit each character to a total of &#039;&#039;&#039;no more than 10&#039;&#039;&#039; affiliations/interests. If you need to elaborate further, feel free to do so on your character&#039;s personal page.&lt;br /&gt;
*The Guild and Race columns do not necessarily mean that a character belongs to those groups, just that the character&#039;s RP often involves those groups (for example, anti-Necromancer).&lt;br /&gt;
*The [[Genie roleplayer highlights]] can be useful for identifying those willing to RP in game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!First!!Last!!Location!![[Gwethdesuan#Channels|Personal Channel]]?!!Normal Times&amp;lt;br&amp;gt;(Eastern)!!Guild-based&amp;lt;br&amp;gt;RP or groups!!Race-based&amp;lt;br&amp;gt;RP or groups!!Other&amp;lt;br&amp;gt;Affiliations!!Other&amp;lt;br&amp;gt;Interests&lt;br /&gt;
|-&lt;br /&gt;
|[[Mordimer]]||Mikain||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Sorcery, WM Events, PVP, General RP, assistance&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeilion]]||||Zoluren||no||most evenings,weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Disciples of Arhat, blackfire, warmage artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsfyre]]||Alota&#039;A&#039;Milyo||Zoluren, Mer&#039;Kresh, Theren||All||Varies||[[Empath]]||[[:Concept:Elothean|Elotheans]]||[[Zoluren, Theren]]||Empathing, talking smack, dying, great RP, history, helping out the young adventurers&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren, Ilithi||no||evening, weekends||||[[:Concept:Elves|Elves]]||||fighting scurvy, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]||Ranloa||Zoluren||yes||whenever||[[Empath]]s, triage||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Order of the Apostles]]||[[Siegery]], [[Alchemy skill|Alchemy]], [[Zoluren]], [[Elpalzi]], smoking, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aliselyn]]||||Crossing. Shard||yes||evenings to early morning||[[Warrior Mage]] [[Empath]]||[[:Concept:Elotheans|Elotheans]]||||F2PC, general RP, language, culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi&#039;Reshalia||no||weekends||[[Warrior Mage]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||history&lt;br /&gt;
|-&lt;br /&gt;
|[[Atazai]]||Coffins||Qi&#039;Reshalia, Hara&#039;jaal, Crossing||no||mornings, nights||[[Progeny of Tezirah]]||||||[[Hara&#039;jaal]], oceans, rivers, lakes, [[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||||||||theater, performing, [[General_new_player_guide|new adventurers]], [[Forging skill|Forging]] (weapons), general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||&#039;&#039;wanders&#039;&#039;||yes||evenings||[[Trading skill|Trading]]||||||rum, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing, Shard||yes||evenings||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[Engineering skill|Engineering]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]||||Zoluren, Therengia||yes||all day||[[Empath]]s, defense healing||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||[[Trader]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s||||||general shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven, Crossing||yes||6 p.m.-11 p.m.||[[Empath]]s||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren, Therengia||yes||all day||[[Warrior Mage]]s||||||history, defending, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Denoces]]||Rey&#039;lap||Zoluren||yes||evening, varies||[[Commoner]] or Guildless||[[:Concept:Humans|Human]]||[[Seekers]]||Searching for magical artifacts, trimming down fluff for practical items, collecting gear during invasions to put on the shelves and in charity chests for aspiring players who missed the fun due to time constraints, shaping, trying to be magical.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren, Therengia||yes||varies||[[Paladin]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||&#039;&#039;wanders&#039;&#039;||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||&#039;&#039;wanders&#039;&#039;||yes||random||||||[[Ilithi Militia|Crystal Vanguard]], [[Inquisition]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||||||[[Giraud family]]||[[Therengia|Therengian]] lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Emryn]]||Arderne||Crossing||yes||evenings, some afternoons||[[Necromancer]]s||||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard, Crossing||yes||varies||||||||theater, aerial, [[Dane Family]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Enalen]]||||Zoluren, Theren||yes||daytime and late night, some evenings||[[Cleric]]||[[River Elf|River Elves]], [[Human|Humans]]||||[[House Theren]] and other ridiculously long human bloodlines, History, Death, Watery Themes &lt;br /&gt;
|-&lt;br /&gt;
|[[Enthien]]||Neroven||Shard, Crossing||yes||varies, usually evenings||||[[:Category:Mountain Elf|Mountain Elves]]||[[Ilithi Militia|Crystal Vanguard]]||crime, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Erilleth]]||||Shard||yes||evening||||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]]s||[[:Concept:Elves|Elves]]||[[Therengia Cavalry]], [[House Trigomas]] champion||[[:Category:Immortals|gods]], crusades, [[:Category:Horses|Horses]], [[Forging skill|Forging]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||[[Empath]]s||||[[Order of the Apostles]]||teaching, triage, [[General_new_player_guide|new adventurers]], [[Tailoring]], [[Alchemy skill|Alchemy]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Trader]]s||[[:Concept:Gnomes|Gnomes]]||||food, books, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||Ves&#039;Shomis||Ilithi/BoarClan||yes||evening/weekend EST||[[Ranger]]s||[[Kaldar]]||||Armor crafting&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||[[Qi&#039;Reshalia]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren, Ilithi||yes||evenings, late nights||[[Paladin]]s||[[:Category:Celestial Elf|Celestial Elves]]||[[Inquisition]]||[[Chadatru]], [[:Category:Heraldry|heraldry]], [[Empire of the Seven Pointed Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||||||[[Order of the White Rose]]||crime, botanist, gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Empath]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Karissa]]||||Crossing||yes||any time||[[Ranger]]s||[[:Concept:Elves|Elves]]||||shopping, fashion, design, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]]s||||[[Order of the Theren Guard]]||[[Therengia|Therengian]] lore, [[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||[[Cleric]]s||[[:Concept:Kaldar|Kaldar]]||||gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||[[Moon Mage]]s||||[[Silvermist family]], [[First Land Herald]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||||[[:Concept:Prydaen|Prydaen]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lasika]]||Priskorya||Zoluren, Silverclaw||yes||late evenings||[[Thief|Thieves]], [[Bard]]s||[[:Concept:Prydaen|Prydaen]], [[:Concept:Rakash|Rakash]]||Tavern Troupe groupie||Be&#039;ort, mental health, digging holes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||&#039;&#039;wanders&#039;&#039;||yes||random||||||||[[Alchemy skill|Alchemy]], novice apothecary, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing, Therengia||yes||evenings||[[Cleric]]s||[[:Concept:Prydaen|Prydaen]]||[[Inquisition]]||[[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lohawi]]||Tamingi||Zoluren||yes||evenings, late nights (sporadic)||||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren, Muspar&#039;i||no||evenings, weekends||||[[:Concept:Elves|Elves]]||[[Outcast Tribes]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mahe]]||Deadlo||Crossing, Qi&#039;Reshalia||yes||evening, late night||[[Barbarian]]s||||Deadlo family||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||[[Barbarian]]s||[[:Concept:Kaldar|Kaldar]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maklor]]||Byrthrone||Shard||yes||weekends, 1 a.m.||||||||exploration, adventuring, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Malchazador]]||||Zoluren, Forfedhdar, Ilithi, Therengia, Ratha, Aesry||Yes||Weeknights, Weekends||||||||Helping the poor or those in need, Forging, Random exploring and traveling||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||||[[House of the Silver Star]]||[[Order of the Black Fox]]||history, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||varies||||||||history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Warrior Mage]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miskton]]||Ramahk||Ilithi, Zoluren||yes||varies||[[Moon Mage]]s||||||[[Ilithi]], [[vision list|Visions]], research, drinking&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing, Shard||yes||varies||[[Moon Mage]]s||||[[Ilithi Militia|Crystal Vanguard]]||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Morlen]]||Ishbel||Crossing||yes||evenings, some afternoons||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing, Forfedhdar||yes||evenings||||||[[Order of the Apostles]]||technomancy, private investigation&lt;br /&gt;
|-&lt;br /&gt;
|[[Nastasya]]||Filipovna||Zoluren, &#039;&#039;wanders&#039;&#039;||yes||all times||[[Category:Thieves]]||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi, &#039;&#039;wanders&#039;&#039;||yes||evenings, some days||[[:Category:Necromancer spells|Necromancy]]||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Cleric]]s||[[:Concept:Dwarves|Dwarves]]||||[[:Concept:Dwarves|Dwarves]], [[Forging skill|Forging]], [[General_new_player_guide|new adventurers]], [[:Category:Private_ships|sailing]], [[Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafano]]||||Crossing, Siksraja||yes||evenings, weekends||||[[:Concept:Rakash|Rakash]]||[[Inquisition]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (random)||[[Empathy]]||||[[Order of the Theren Guard]]||[[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Warrior Mage]]s||||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka, Ilithi, Forfedhdar||yes||evenings, late nights||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]], [[:Category:Sraan Mhhg|Sraan Mhhg]]||||[[Muspar&#039;i]], [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saslisena]]||Echoya||Therengia||yes||varies, mostly evenings||||||||theater, acting, plays/songs/storytelling, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||anti-[[Necromancer]]||[[:Category:Mountain Elf|Mountain Elves]]||||politics&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Cleric]]s, [[Necromancer]]s,||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideron]]||||Zoluren||yes||||[[Moon Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||&#039;&#039;wanders&#039;&#039;||yes||random||[[Necromancer]]s||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soonuh]]||||Crossing||yes||night||[[Warrior Mage]]s||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Starrprancer]]||Hamarhowar||Stone Clan, Crossing||no||Mid morning, Late night||[[Cleric]],[[Necromancer]]||[[Dwarf]]||[[Order of the Black Fox]]||General RP, Misenseor Abbey, Dwarves, Stone Clan&lt;br /&gt;
|-&lt;br /&gt;
|[[Sulic]]||Fyon||Riverhaven||yes||late nights, weekends||||||||fine liquors, holy deeds&lt;br /&gt;
|-&lt;br /&gt;
|[[Suruli]]||Anlora||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Humans|Human]]||||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Temmel]]||||Crossing||yes||random, evenings||[[Empath]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Terali]]||Lytton||Crossing||yes||evenings, some afternoons||[[Thief|Thieves]]||[[:Concept:Rakash|Rakash]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tirost]]||Armagna||Crossing||yes||varies||[[Warrior Mage]]s||||[[Tavern Troupe Performing Order]]||[[Magical theory]], Kermorian history, poetry, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonika]]||Organna||Crossing||yes||varies||[[Moon Mage]]s||||[[]]||[[Magical theory]], Moon Mage lore, Dark Gods, Sorcery, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing, &#039;&#039;wanders&#039;&#039;||yes||random||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Velky]]||Winterheart||&#039;&#039;wanders&#039;&#039;||yes||random||[[Ranger]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||[[Hara&#039;jaal]], [[Crafting]], [[ships]], exploration, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Therengia, Qi&#039;Reshalia||yes||evenings to early mornings||[[Cleric]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Inquisition]]||[[Drogor]], dark [[:Category:Immortals|gods]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Woten]]||Muninn||Zoluren, Forfedhar, Ilithi||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], [[Sorcery]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Warrior Mage]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||[[Magical theory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn||Shard, Zoluren, Hibarnhvidar||yes||evenings||[[Necromancer]]s||[[:Concept:Elves|Elves]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Zehira]]||Al&#039;thor||Boar Clan, Crossing||yes||anytime||[[Necromancer]]s||||||general RP&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=466596</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=466596"/>
		<updated>2017-03-30T17:37:41Z</updated>

		<summary type="html">&lt;p&gt;MILLATHEUNDYING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is roleplaying?==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I find others to roleplay with?==&lt;br /&gt;
There are a number of [[popular gathering places]] throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other player characters in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{com|SEND}} for one minute.&lt;br /&gt;
* The [[Distant Gaze]] spell allows Moon Mages to observe or relay messages to any room where they have a moonbeam.&lt;br /&gt;
* A Warrior Mage&#039;s [[familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Characters actively involved in roleplay==&lt;br /&gt;
*Only add &#039;&#039;&#039;your own characters&#039;&#039;&#039; or the characters of players who have specifically asked to be added here.&lt;br /&gt;
*Please limit each character to a total of &#039;&#039;&#039;no more than 10&#039;&#039;&#039; affiliations/interests. If you need to elaborate further, feel free to do so on your character&#039;s personal page.&lt;br /&gt;
*The Guild and Race columns do not necessarily mean that a character belongs to those groups, just that the character&#039;s RP often involves those groups (for example, anti-Necromancer).&lt;br /&gt;
*The [[Genie roleplayer highlights]] can be useful for identifying those willing to RP in game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!First!!Last!!Location!![[Gwethdesuan#Channels|Personal Channel]]?!!Normal Times&amp;lt;br&amp;gt;(Eastern)!!Guild-based&amp;lt;br&amp;gt;RP or groups!!Race-based&amp;lt;br&amp;gt;RP or groups!!Other&amp;lt;br&amp;gt;Affiliations!!Other&amp;lt;br&amp;gt;Interests&lt;br /&gt;
|-&lt;br /&gt;
|[[Mordimer]]||Mikain||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Sorcery, WM Events, PVP, General RP, assistance&lt;br /&gt;
|-&lt;br /&gt;
|[[Aeilion]]||||Zoluren||no||most evenings,weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Disciples of Arhat, blackfire, warmage artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsfyre]]||Alota&#039;A&#039;Milyo||Zoluren, Mer&#039;Kresh, Theren||All||Varies||[[Empath]]||[[:Concept:Elothean|Elotheans]]||[[Zoluren, Theren]]||Empathing, talking smack, dying, great RP, history, helping out the young adventurers&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren, Ilithi||no||evening, weekends||||[[:Concept:Elves|Elves]]||||fighting scurvy, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]||Ranloa||Zoluren||yes||whenever||[[Empath]]s, triage||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Order of the Apostles]]||[[Siegery]], [[Alchemy skill|Alchemy]], [[Zoluren]], [[Elpalzi]], smoking, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aliselyn]]||||Crossing. Shard||yes||evenings to early morning||[[Warrior Mage]] [[Empath]]||[[:Concept:Elotheans|Elotheans]]||||F2PC, general RP, language, culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi&#039;Reshalia||no||weekends||[[Warrior Mage]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||history&lt;br /&gt;
|-&lt;br /&gt;
|[[Atazai]]||Coffins||Qi&#039;Reshalia, Hara&#039;jaal, Crossing||no||mornings, nights||[[Progeny of Tezirah]]||||||[[Hara&#039;jaal]], oceans, rivers, lakes, [[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||||||||theater, performing, [[General_new_player_guide|new adventurers]], [[Forging skill|Forging]] (weapons), general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||&#039;&#039;wanders&#039;&#039;||yes||evenings||[[Trading skill|Trading]]||||||rum, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing, Shard||yes||evenings||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[Engineering skill|Engineering]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]||||Zoluren, Therengia||yes||all day||[[Empath]]s, defense healing||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||[[Trader]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s||||||general shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven, Crossing||yes||6 p.m.-11 p.m.||[[Empath]]s||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren, Therengia||yes||all day||[[Warrior Mage]]s||||||history, defending, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Denoces]]||Rey&#039;lap||Zoluren||yes||evening, varies||[[Commoner]] or Guildless||[[:Concept:Humans|Human]]||[[Seekers]]||Searching for magical artifacts, trimming down fluff for practical items, collecting gear during invasions to put on the shelves and in charity chests for aspiring players who missed the fun due to time constraints, shaping, trying to be magical.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren, Therengia||yes||varies||[[Paladin]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||&#039;&#039;wanders&#039;&#039;||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||&#039;&#039;wanders&#039;&#039;||yes||random||||||[[Ilithi Militia|Crystal Vanguard]], [[Inquisition]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||||||[[Giraud family]]||[[Therengia|Therengian]] lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Emryn]]||Arderne||Crossing||yes||evenings, some afternoons||[[Necromancer]]s||||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard, Crossing||yes||varies||||||||theater, aerial, [[Dane Family]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Enalen]]||||Zoluren, Theren||yes||daytime and late night, some evenings||[[Cleric]]||[[River Elf|River Elves]], [[Human|Humans]]||||[[House Theren]] and other ridiculously long human bloodlines, History, Death, Watery Themes &lt;br /&gt;
|-&lt;br /&gt;
|[[Enthien]]||Neroven||Shard, Crossing||yes||varies, usually evenings||||[[:Category:Mountain Elf|Mountain Elves]]||[[Ilithi Militia|Crystal Vanguard]]||crime, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Erilleth]]||||Shard||yes||evening||||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]]s||[[:Concept:Elves|Elves]]||[[Therengia Cavalry]], [[House Trigomas]] champion||[[:Category:Immortals|gods]], crusades, [[:Category:Horses|Horses]], [[Forging skill|Forging]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||[[Empath]]s||||[[Order of the Apostles]]||teaching, triage, [[General_new_player_guide|new adventurers]], [[Tailoring]], [[Alchemy skill|Alchemy]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Trader]]s||[[:Concept:Gnomes|Gnomes]]||||food, books, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||Ves&#039;Shomis||Ilithi/BoarClan||yes||evening/weekend EST||[[Ranger]]s||[[Kaldar]]||||Armor crafting&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||[[Qi&#039;Reshalia]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren, Ilithi||yes||evenings, late nights||[[Paladin]]s||[[:Category:Celestial Elf|Celestial Elves]]||[[Inquisition]]||[[Chadatru]], [[:Category:Heraldry|heraldry]], [[Empire of the Seven Pointed Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||||||[[Order of the White Rose]]||crime, botanist, gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Empath]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Karissa]]||||Crossing||yes||any time||[[Ranger]]s||[[:Concept:Elves|Elves]]||||shopping, fashion, design, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]]s||||[[Order of the Theren Guard]]||[[Therengia|Therengian]] lore, [[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||[[Cleric]]s||[[:Concept:Kaldar|Kaldar]]||||gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||[[Moon Mage]]s||||[[Silvermist family]], [[First Land Herald]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||||[[:Concept:Prydaen|Prydaen]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lasika]]||Priskorya||Zoluren, Silverclaw||yes||late evenings||[[Thief|Thieves]],[[Bard]]s||[[:Concept:Prydaen|Prydaen]],[[:Concept:Rakash|Rakash]]||Tavern Troupe groupie||Be&#039;ort, mental health, digging holes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||&#039;&#039;wanders&#039;&#039;||yes||random||||||||[[Alchemy skill|Alchemy]], novice apothecary, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing, Therengia||yes||evenings||[[Cleric]]s||[[:Concept:Prydaen|Prydaen]]||[[Inquisition]]||[[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lohawi]]||Tamingi||Zoluren||yes||evenings, late nights (sporadic)||||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren, Muspar&#039;i||no||evenings, weekends||||[[:Concept:Elves|Elves]]||[[Outcast Tribes]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mahe]]||Deadlo||Crossing, Qi&#039;Reshalia||yes||evening, late night||[[Barbarian]]s||||Deadlo family||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||[[Barbarian]]s||[[:Concept:Kaldar|Kaldar]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maklor]]||Byrthrone||Shard||yes||weekends, 1 a.m.||||||||exploration, adventuring, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Malchazador]]||||Zoluren, Forfedhdar, Ilithi, Therengia, Ratha, Aesry||Yes||Weeknights, Weekends||||||||Helping the poor or those in need, Forging, Random exploring and traveling||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||||[[House of the Silver Star]]||[[Order of the Black Fox]]||history, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||varies||||||||history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Warrior Mage]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miskton]]||Ramahk||Ilithi, Zoluren||yes||varies||[[Moon Mage]]s||||||[[Ilithi]], [[vision list|Visions]], research, drinking&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing, Shard||yes||varies||[[Moon Mage]]s||||[[Ilithi Militia|Crystal Vanguard]]||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Morlen]]||Ishbel||Crossing||yes||evenings, some afternoons||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing, Forfedhdar||yes||evenings||||||[[Order of the Apostles]]||technomancy, private investigation&lt;br /&gt;
|-&lt;br /&gt;
|[[Nastasya]]||[Filipovna]||Zoluren, &#039;&#039;wanders&#039;&#039;||yes||all times||[[Category:Thieves]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi, &#039;&#039;wanders&#039;&#039;||yes||evenings, some days||[[:Category:Necromancer spells|Necromancy]]||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Cleric]]s||[[:Concept:Dwarves|Dwarves]]||||[[:Concept:Dwarves|Dwarves]], [[Forging skill|Forging]], [[General_new_player_guide|new adventurers]], [[:Category:Private_ships|sailing]], [[Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafano]]||||Crossing, Siksraja||yes||evenings, weekends||||[[:Concept:Rakash|Rakash]]||[[Inquisition]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (random)||[[Empathy]]||||[[Order of the Theren Guard]]||[[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Warrior Mage]]s||||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka, Ilithi, Forfedhdar||yes||evenings, late nights||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]], [[:Category:Sraan Mhhg|Sraan Mhhg]]||||[[Muspar&#039;i]], [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saslisena]]||Echoya||Therengia||yes||varies, mostly evenings||||||||theater, acting, plays/songs/storytelling, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||anti-[[Necromancer]]||[[:Category:Mountain Elf|Mountain Elves]]||||politics&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Cleric]]s, [[Necromancer]]s,||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideron]]||||Zoluren||yes||||[[Moon Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||&#039;&#039;wanders&#039;&#039;||yes||random||[[Necromancer]]s||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soonuh]]||||Crossing||yes||night||[[Warrior Mage]]s||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Starrprancer]]||Hamarhowar||Stone Clan, Crossing||no||Mid morning, Late night||[[Cleric]],[[Necromancer]]||[[Dwarf]]||[[Order of the Black Fox]]||General RP, Misenseor Abbey, Dwarves, Stone Clan&lt;br /&gt;
|-&lt;br /&gt;
|[[Sulic]]||Fyon||Riverhaven||yes||late nights, weekends||||||||fine liquors, holy deeds&lt;br /&gt;
|-&lt;br /&gt;
|[[Suruli]]||Anlora||Zoluren||yes||Evenings, Weekends||[[Warrior Mage]]s||[[:Concept:Humans|Human]]||||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Temmel]]||||Crossing||yes||random, evenings||[[Empath]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Terali]]||Lytton||Crossing||yes||evenings, some afternoons||[[Thief|Thieves]]||[[:Concept:Rakash|Rakash]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tirost]]||Armagna||Crossing||yes||varies||[[Warrior Mage]]s||||[[Tavern Troupe Performing Order]]||[[Magical theory]], Kermorian history, poetry, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tonika]]||Organna||Crossing||yes||varies||[[Moon Mage]]s||||[[]]||[[Magical theory]], Moon Mage lore, Dark Gods, Sorcery, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing, &#039;&#039;wanders&#039;&#039;||yes||random||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Velky]]||Winterheart||&#039;&#039;wanders&#039;&#039;||yes||random||[[Ranger]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||[[Hara&#039;jaal]], [[Crafting]], [[ships]], exploration, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Therengia, Qi&#039;Reshalia||yes||evenings to early mornings||[[Cleric]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Inquisition]]||[[Drogor]], dark [[:Category:Immortals|gods]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Woten]]||Muninn||Zoluren, Forfedhar, Ilithi||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], [[Sorcery]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Warrior Mage]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||[[Magical theory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn||Shard, Zoluren, Hibarnhvidar||yes||evenings||[[Necromancer]]s||[[:Concept:Elves|Elves]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Zehira]]||Al&#039;thor||Boar Clan, Crossing||yes||anytime||[[Necromancer]]s||||||general RP&lt;/div&gt;</summary>
		<author><name>MILLATHEUNDYING</name></author>
	</entry>
</feed>