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	<updated>2026-04-21T10:26:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_bear&amp;diff=542718</id>
		<title>Giant bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_bear&amp;diff=542718"/>
		<updated>2020-12-17T18:11:06Z</updated>

		<summary type="html">&lt;p&gt;MIGFREE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Kaerna, Crossing&lt;br /&gt;
|MapList=*{{rmap|9a|Journalai Route (9a)}}&lt;br /&gt;
|simulevel=45&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bear paw&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#July_2020|Tuesday Tidings 20]].&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Inspecting the giant bear, you can easily see where its name came from, as it towers over you.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Current level comes from GM post, skill caps are estimated based on comparisons to rock guardians.  Adjust down as needed/more info becomes available. 06:32, 3 September 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
&lt;br /&gt;
NOTES: 12/17, Armor Tert. Evasion stuck at 1/34 with 4 on me at 330 ranks.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A giant bear stands up on its hind legs and sniffs inquisitively at the air.&lt;br /&gt;
*Entrance:  &#039;&#039;A giant bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A giant bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death:     &#039;&#039;A giant bear growls one last time and collapses.&lt;br /&gt;
*Decay:     &#039;&#039;A giant bear rots away into nothingness.&lt;br /&gt;
*Other:     &#039;&#039;A giant bear rears up on its hind legs and growls.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>MIGFREE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_hunting_ladder&amp;diff=500607</id>
		<title>Empath hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_hunting_ladder&amp;diff=500607"/>
		<updated>2019-02-26T03:56:22Z</updated>

		<summary type="html">&lt;p&gt;MIGFREE: added telga orek&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HuntingLadder}}&lt;br /&gt;
&lt;br /&gt;
Below is a list of creatures that [[Empath]]s are capable of hunting without experiencing [[Empathic Shock]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A few notes:&lt;br /&gt;
*The skill ranges come from Elanthipedia and may not be right for 3.0, but this should still give you a general idea of how they rank.&lt;br /&gt;
*For the location, I listed only the most convenient, least restricted area. Click the creature link for other locations.&lt;br /&gt;
*Creatures that are only found during invasions or quests have been excluded.&lt;br /&gt;
&lt;br /&gt;
==Shock-Free Offense Training==&lt;br /&gt;
&lt;br /&gt;
*In order to hunt the undead without experiencing shock, you must cast the ritual spell of [[Absolution]].&lt;br /&gt;
:*Absolution requires 80 ranks of [[Utility skill|utility magic]] and [[Arcana skill|arcana]]&amp;lt;ref&amp;gt;[[Post:Rank Requirement to Study Absolution Scroll - 04/02/2015 - 07:34]]&amp;lt;/ref&amp;gt; to cast.&lt;br /&gt;
:*The spell can be learned from the scroll sold at [[Sierack&#039;s Reagents]] in Shard. According to GM Armifer, it takes less significantly less [[Arcana skill|arcana]] skill to learn the spell than to use the spell.&amp;lt;ref&amp;gt;[[Post:Rank Requirement to Study Absolution Scroll - 04/02/2015 - 18:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*If you do not have a life mana [[Focus_(item)|ritual focus]] and the [[Magical feats|Improvised Rituals feat]], you will need to purchase the consumable Body Purification focus from [[Herilo&#039;s Artifacts]] in Crossing.&lt;br /&gt;
*Incorporeal undead require [[Bless]]ed weapons to hit.&lt;br /&gt;
&lt;br /&gt;
===Constructs and Undead===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Creature!!Min Ranks!!Max Ranks!!Type!!Location!!Skins!!Boxes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Goblin|zombie goblin]]||0||32||undead-corp||[[RanikMap4|P1: near Tiger Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Squirrel|pale grey death squirrel]]||10||29||undead-corp||[[RanikMap7b|P1: near Arthe Dale]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fell hog|fell hog]]||10||40||undead-corp||[[RanikMap4|P1: near Crossing]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Skeleton|lesser skeleton]]||12||28||undead-corp||[[RanikMap13|P1: near Dirge]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortured Soul (1)|tortured soul]]||16||45||undead-incorp||[[RanikMap30b|P2: near Riverhaven]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Origami Creature|origami creature]]||20||55||construct||[[RanikMap13|P1: near Dirge]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul|ghoul]]||26||44||undead-corp||[[RanikMap7b|P1: near Crossing]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae reaver|faenrae reaver]]||35||52||undead-corp||[[RanikMap12|P1: Silverwater Lake]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Conscript|revenant conscript]]||40||60||undead-incorp||[[RanikMap8|P1: near Crossing]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant zombie|revenant zombie]]||45||59||undead-corp||[[RanikMap63|P1: near Leth Deriel]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Endrus serpent|endrus serpent]]||50||90||construct||[[RanikMap60|P1: near Leth Deriel]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter|skeletal kobold headhunter]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage|skeletal kobold savage]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter|zombie kobold headhunter]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage|zombie kobold savage]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Blight Bat|giant blight bat]]||90||150||undead-corp||[[RanikMap129|P5: Pilgrimage Trail]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Drowned one|drowned one]]||90||150||undead-corp||[[RanikMap150|P3: Fang Cove]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle|granite gargoyle]]||100||155||construct||[[RanikMap64|P3: Dragon&#039;s Spine]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Eidolon Steed|eidolon steed]]||100||160||undead-corp||[[RanikMap68a|P3: Darkling Woods]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Togball|mutant togball]]||130||165||undead-corp||[[RanikMap121|P5: Boar Clan]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz gargoyle|quartz gargoyle]]||135||200||construct||[[RanikMap150|P3: Fang Cove]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad|rotting deadwood dryad]]||150||200||undead-corp||[[RanikMap134|P5: Vela&#039;Tohr Woods]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark spirit|dark spirit]]||150||200||undead-incorp||[[RanikMap4a|P1: Tiger Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Soldier|grey clay soldier]]||150||240||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lachmate|lachmate]]||150||250||construct||[[RanikMap106|P4: Hara&#039;jaal]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Cadaverous yeehar|cadaverous yeehar]]||150||300||undead-corp||[[RanikMap48|P2: near Haizen Cugis]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickly Blightwater Nyad|sickly blightwater nyad]]||160||245||undead-corp||[[RanikMap134|P5: Vela&#039;Tohr Woods]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Mage|grey clay mage]]||175||250||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Archer|grey clay archer]]||180||240||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock guardian|rock guardian]]||180||260||construct||[[RanikMap11|P1: NTR]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit|pale grey death spirit]]||200||250||undead-incorp||[[RanikMap8a|P1: lost Crossing]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinuous Ice Adder|sinuous ice adder]]||200||300||undead-corp||[[RanikMap139|P5: Adder&#039;s Nest]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor|skeletal sailor]]||210||?||undead-corp||[[RanikMap92|P4: Ratha]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad|zombie nomad]]||260||410||undead-corp||[[RanikMap46a|P2: near Muspar&#039;i]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul Raven|ghoul raven]]||260||?||undead-corp||[[RanikMap99c|P4: Aesry]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Icy blue ghast|icy blue ghast]]||280||?||undead||[[RanikMap140|P5: Temple of the North Wind]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle|black marble gargoyle]]||300||375||construct||[[RanikMap138|P5: Asketi&#039;s Mount]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego|wir dinego]]||300||400||undead-corp||[[RanikMap9b|P1: Sorrow&#039;s Reach]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Gam Chaga|gam chaga]]||300||450||construct||[[RanikMap46|P2: near Muspar&#039;i]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith|vaporous blood wraith]]||320||?||undead-incorp||[[RanikMap64d|P3: Abyss]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din|misshapen germish&#039;di]]||330||520||undead-corp||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae assassin|faenrae assassin]]||375||500||undead-corp||[[RanikMap67b|P3: Undershard]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith|vile plague wraith]]||450||630||undead-corp||[[RanikMap143|P5: Hrendh Skogar]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper|zombie stomper]]||460||670||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler|zombie mauler]]||500||625||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi|ashu hhinvi]]||500||700||construct||[[RanikMap46|P2: near Muspar&#039;i]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Enraged Tusky|enraged tusky]]||500||750||undead-corp||[[RanikMap121|P5: Boar Clan]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant|sinister Maelshyvean hierophant]]||500||750||undead-corp||[[RanikMap31d|P2: Maelshyve&#039;s Fortress]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||550||800||undead-corp||[[RanikMap12a|P1: Misenseor Abbey]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter|zombie head-splitter]]||600||725||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava Drake|lava drake]]||900||1,300||construct||[[RanikMap13|P1: near Dirge]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Orek|telga orek]]||900||1,300||undead||[[RanikMap70b|P3: near Shard]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuligin Umbral Moth|fuligin umbral moth]]||1,100||1,750||undead-corp|||P1: near Dirge?||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice archon|ice archon]]||1,200||1,650||construct||[[RanikMap70b|P3: near Shard]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone wyvern|bone wyvern]]||?||?||undead-corp||[[RanikMap70b|P3: near Shard]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortured Soul (2)|tortured soul]]||flex||flex||undead-incorp||[[RanikMap12a|P1: Misenseor Abbey]]||no||no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Constructs Only===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[creature is construct::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Manipulatable Creatures==&lt;br /&gt;
&lt;br /&gt;
Most living creatures can be [[Manipulate ability|manipulated]] for [[Empathy skill|Empathy]] experience, provided the creature poses a sufficient challenge.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[is manipulatable::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Empath_new_player_guide#Combat_Empath|Combat Empaths]]&lt;br /&gt;
&lt;br /&gt;
===Play.net posts===&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Empaths,Player guides,Guild player guides,hunting ladders}}&lt;/div&gt;</summary>
		<author><name>MIGFREE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_head-splitter&amp;diff=500377</id>
		<title>Zombie head-splitter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_head-splitter&amp;diff=500377"/>
		<updated>2019-02-11T01:01:05Z</updated>

		<summary type="html">&lt;p&gt;MIGFREE: /* DR 3.1 Skill Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=600&lt;br /&gt;
|MaxCap=733&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|121|Boar Clan (121)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Bits of rotting flesh drop off this large rotting biped.  The tattered remains of a once-colorful jersey hang from its torso, and flaps of leather hang from ancient boots on its massive feet.  The whole horrid mess is covered in a thick layer of mud.  A look of combined rage and puzzlement adorns what&#039;s left of its face.  Perhaps dinner is late?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Loot and Equipment===&lt;br /&gt;
It is wearing some {{cloot|i|rotting leather boots}}, the {{cloot|a|tatters of a mud-soaked togball uniform}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
Years ago, Boar Clan had a different togball field than the slick modern one used today.  Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground.  Details are shrouded in mystery, but the players became cursed to wander the field as undead.  The field itself fell into swampy disrepair.&lt;br /&gt;
&lt;br /&gt;
===DR 3.1 Skill Caps===&lt;br /&gt;
Armor: ~735 soft cap&amp;lt;br&amp;gt;&lt;br /&gt;
Defending: ~720 soft cap&amp;lt;br&amp;gt;&lt;br /&gt;
Evasion: &amp;lt;740 (had 740 evasion from maulers pre 3.1, didn&#039;t move past dabbling with 4 head-splitters post 3.1)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: ~620 soft cap&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth: ~800 soft cap - was able to push it to about 800 with snipe, ambush fell off probably closer to mid 700&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
Shield: &amp;gt;708&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2/6/19: Evasion:  750 27% engaged (22/34) - Takes a while but still working..&lt;br /&gt;
Evasion stays dabbling at 773. 2/10/19&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*Defense notably lower than offense&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Bugged creatures}}&lt;/div&gt;</summary>
		<author><name>MIGFREE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=497526</id>
		<title>Osrel Meraud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=497526"/>
		<updated>2018-12-05T02:04:06Z</updated>

		<summary type="html">&lt;p&gt;MIGFREE: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Osrel Meraud&lt;br /&gt;
|abbrev=om&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=200&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|magic=Holy magic&lt;br /&gt;
|spellbook=Metamagic&lt;br /&gt;
|prereqs=Circle 30, [[Sanctify Pattern]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favour of the spell&#039;s namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir.  If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb.  These spells will affect the caster, but feed off of the orb as long as it has energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Creates an orb to store cleric buff spells.&lt;br /&gt;
|messaging=You gesture over the Meraud orb, muttering tones of enchantment!&lt;br /&gt;
&lt;br /&gt;
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Not Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tugging sensation emanates from the orb, as if it hungers for more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a minor amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A sense of fullness emanates from the orb.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.&lt;br /&gt;
*Powered by mana held within orb, can be refilled by casting OM on the orb, or by infusing mana into the orb.&lt;br /&gt;
*Only the cleric spells listed below can be stored within the orb.&lt;br /&gt;
&lt;br /&gt;
Per Ricinus:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Casting OM uses the standard Utility and Holy Magic skill blend to determine how much mana you can use per cast. This applies to the original cast as well refreshing casts. &amp;lt;br/&amp;gt; &lt;br /&gt;
* OM casts always use 100% of the mana you are able to use to cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The size of the orb is determined based on your Holy Magic skill when the orb is created. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for casting OM is based on Holy Magic. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for touching or breaking the orb is based on Arcana. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Infusions loss is reduced by Arcana. (For example, at 800 Arcana skill, you infuse with 75% of mana attempted.)&amp;lt;br/&amp;gt;&lt;br /&gt;
* Arcana is the skill that determines how many spells you can load up into OM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast.&lt;br /&gt;
&lt;br /&gt;
To tie a spell into the orb prepare the desired spell and then &#039;&#039;&#039;TOUCH ORB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To release a spell tied to the orb simply &#039;&#039;&#039;RELEASE &amp;lt;SPELL&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To toggle the atmospheric messaging of the orb &#039;&#039;&#039;TAP ORB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells cast into an orb that can be cast on items, such as Bless and water or [[Glythtide&#039;s Gift]] and drinks, can be cast on items without interfering with the orb-stored spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a pile of cold ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a pile of smoldering ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a nearly burnt-out candle wick.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a half-melted burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a tall burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a blazing torch.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a small campfire.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a roaring bonfire.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon&#039;s maw.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capacity Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of a stream in your mind&#039;s eye. (216 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of a pond in your mind&#039;s eye. (~200/250 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of a river in your mind&#039;s eye. (~300 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of a lake in your mind&#039;s eye. (400&amp;lt;PM&amp;lt;409 raised discipline to 30 just prior if it matters) &amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of a sea in your mind&#039;s eye. (510 PM, 40 disc, 45 int, 39 wis (if this matters))&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of an ocean in your mind&#039;s eye. (~650 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of Drogor&#039;s deeps in your mind&#039;s eye. (750? PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of Elanthia&#039;s tides rising toward Katamba in your mind&#039;s eye. (&amp;gt;=1000 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of the sapphirine planet Merewalda in your mind&#039;s eye. (&amp;gt;=1200 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of Alamhif&#039;s Bridge arching from the cold seas of Death in your mind&#039;s eye. (&amp;gt;=1400 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
#The pervasiveness of the sensation evokes the image of the fathomless ebon abysms of the Starry Road in your mind&#039;s eye. (&amp;gt;=1600?? PM) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: 10/26/18 - 580 PM, 6 Spells in OM.&lt;br /&gt;
Note 12/04/18 - 650 PM, 7 spells in OM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Auspice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Benediction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Centering]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Radiance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Glythtide&#039;s Gift]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Major Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Minor Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Murrula&#039;s Flames]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sanyu Lyba]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shield of Light]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soul Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Persistence of Mana]]&lt;br /&gt;
&lt;br /&gt;
===Favor orb-based appearances===&lt;br /&gt;
* a brilliant orb of rippling cerulean light (Meraud- Wolf)&lt;br /&gt;
* a shadowy orb rippling with silver arcs of light (Firulf- Owl)&lt;br /&gt;
* a luminous orb of coruscating rainbowed light (Kerenhappuch- Shrew )&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>MIGFREE</name></author>
	</entry>
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