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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424548</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424548"/>
		<updated>2015-10-16T08:49:59Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || armed with a throwing hammer.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || armed with a horseman&#039;s flail&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || armed with a broadsword.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || armed with a throwing knife.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || holding an axe in one hand and a hammer in the other.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || holding a loaded bow with several spears slung over his/her back.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || in darkness armed with two slender moonblades.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || sharpening a stiletto.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || listening to the wind.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || clasping the hand of a wounded comrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424474</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424474"/>
		<updated>2015-10-15T03:03:09Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || armed with a throwing hammer.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || armed with a horseman&#039;s flail&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || armed with a broadsword.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || armed with a throwing knife.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || holding an axe in one hand and a hammer in the other.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || holding a loaded bow with several spears slung over his/her back.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || sharpening a stiletto.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || listening to the wind.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || clasping the hand of a wounded comrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424469</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424469"/>
		<updated>2015-10-15T00:54:11Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || armed with a throwing hammer.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || armed with a horseman&#039;s flail&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || armed with a broadsword.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || armed with a throwing knife.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || holding an axe in one hand and a hammer in the other.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || sharpening a stiletto.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || listening to the wind.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || clasping the hand of a wounded comrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=424448</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=424448"/>
		<updated>2015-10-14T05:43:16Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, a blighted gold bracelet studded with large flame opals, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Astral Guide&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ Will take a few days to complete. Price based on Destination.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ Topaz needed that appraises for more than 200 copper.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;• Eluned&#039;s Scry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ Ready for anyone to bond to it.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;• Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Devourer&#039;s&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Seordstone Talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using ANY of these services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Young or New Enchanters see Vehn for FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliation==&lt;br /&gt;
[[Order of the Iron Circle]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=424447</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=424447"/>
		<updated>2015-10-14T05:42:41Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, a blighted gold bracelet studded with large flame opals, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Astral Guide&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ Will take a few days to complete. Price based on Destination.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ Topaz needed that appraises for more than 200 copper.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;• Eluned&#039;s Scry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ Ready for anyone to bond to it.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;• Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;•Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Seordstone Talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using ANY of these services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Young or New Enchanters see Vehn for FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliation==&lt;br /&gt;
[[Order of the Iron Circle]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&amp;diff=424444</id>
		<title>Order of the Iron Circle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&amp;diff=424444"/>
		<updated>2015-10-14T04:06:45Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Order of the Iron Circle&lt;br /&gt;
|province=Qi&#039;Reshalia&lt;br /&gt;
|city=Ratha&lt;br /&gt;
|activemembers=18&lt;br /&gt;
|website= https://sites.google.com/site/orderoftheironcircle&lt;br /&gt;
|speaker=[[Yanbelev]]&lt;br /&gt;
|vicespeaker=[[Tramin]]&lt;br /&gt;
|treasurer=[[Fayenangel]]&lt;br /&gt;
&amp;lt;!-- |logo=tumbra.gif  --&amp;gt;&lt;br /&gt;
|color=000000&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Ederick,Toba,Vehn}}&lt;br /&gt;
|members={{Mem|Aerathor,Altru,Alxndr,Blacksoul,Jarle,Kaijana,Lenaea,Ryuho,Seceyl,Smashytooth,Taleicia, Azaylia}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Order of the Iron Circle (Li Tumbra Mir) ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Qi&#039;Reshalia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen [[Immortals]].  The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the [[Immortals]] themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and [[Immortals]], serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;&#039;: [[Yanbelev]] Woodbury&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Tramin]] Treymoor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;: [[Fayenangel]] Wyndmere&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Ederick]] Sterrekull, [[Toba]] Flinstone, [[Vehn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In times past, many great warriors gathered together to form an Order that would change the face of Elanthia, as it was known...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...and they shall gather in a Circle, wrought of Iron, forged from the Spirit of their souls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They gathered not for glory or for greed, but for Fellowship. It was their spirit that would shape the face of the future, paving a roadway for the generations that would follow. It was in Li Tumbra Mir that they found the means to achieve that end. &amp;quot;The Circle is Forever,&amp;quot; spread across the lands, for they believed that if they were eternally vigilant, the Circle would remain unbroken. And so it did for a time.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After the Great Wars there was not a need for an Order that combined the abilities of many as one there was little need for peace, for it had come to the realms through the deeds of Lanival and his Redeeming Armies. So the Circle slept waiting until it was needed again. Now the Circle has awoken, the need is great, the danger close let the warriors gather at the Iron Table once again, forming the Circle that will save us all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose of the Mir==&lt;br /&gt;
&lt;br /&gt;
To bring Balance and Fellowship into Elanthia. By spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Mir wishes to share the diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves and believe that through this strong bond of faith and brotherhood the Mir shall deliver the teachings back into the Realm. Conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Symbol of the Mir==&lt;br /&gt;
&lt;br /&gt;
The Symbol of the Mir is an etched crystalline sphere resting within three intertwined Iron Rings. Further inspection of the Symbol reveals that the etched crystalline sphere appears to be a detailed miniature likeness of Elanthia that is resting safely within the Rings as they continuously rotate about it in never ending circles.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Each member has also chosen to wear an item that will show his or her devotion to the Order. A dark iron armlet engraved with ancient symbols and inset with an etched crystalline sphere is that item. Looking closely at the armlet all members are able to see the crystalline sphere catch light, and sparkle brightly against the dark iron it is set within. Each member also knows the symbols are ancient Gamgweth and translate to &#039;The Circle is Eternal&#039;, which serves to remind them of the fellowship the Order enjoys.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The traditional colors of the Mir are Black, Silver, and Red.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
You can speak to a member and they can help you with the application process. Check News 4 10, in game, to find information on the next meeting, group hunt, and special events.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Spar information==&lt;br /&gt;
Sparring should be fun. In an attempt to make sparring events more enjoyable, the Iron Circle has developed two ways to match people up with opponents who are as close to their level as possible. ** Show your experience to the person in charge of the event by using the command tellexp &amp;lt;event coordinator&amp;gt; 0 or whisper the name of the critter you normally hunt from the list below.**&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Telling the event coordinator your exp will make it easier for you to be matched up with opponents who are at your fighting level.  Below are a list of critters that are compatible with the Iron Circle Sparring system. &amp;lt;br&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable Border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Critters (case sensitive.)||Toughness Score you will be assigned.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rat]]||14&lt;br /&gt;
|-&lt;br /&gt;
|Goblin||29&lt;br /&gt;
|-&lt;br /&gt;
|Eel||41&lt;br /&gt;
|-&lt;br /&gt;
|Wood Troll 1||44&lt;br /&gt;
|-&lt;br /&gt;
|Cougar||52&lt;br /&gt;
|-&lt;br /&gt;
|Beisswurm||65&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Ogre||72&lt;br /&gt;
|-&lt;br /&gt;
|Bobcat||72&lt;br /&gt;
|-&lt;br /&gt;
|Sand Sprite||75&lt;br /&gt;
|-&lt;br /&gt;
|Rock Troll 1||80&lt;br /&gt;
|-&lt;br /&gt;
|Fire Sprite||90&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wolf||90&lt;br /&gt;
|-&lt;br /&gt;
|Giant Wolf Spider||92&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Kobold Headhunter||97&lt;br /&gt;
|-&lt;br /&gt;
|Morah Vine||105&lt;br /&gt;
|-&lt;br /&gt;
|Morah Creeper||105&lt;br /&gt;
|-&lt;br /&gt;
|Immature Firecat||107&lt;br /&gt;
|-&lt;br /&gt;
|Moss Mey||112&lt;br /&gt;
|-&lt;br /&gt;
|Snowbeast||112&lt;br /&gt;
|-&lt;br /&gt;
|Ruffian||115&lt;br /&gt;
|-&lt;br /&gt;
|Young Firecat||115&lt;br /&gt;
|-&lt;br /&gt;
|Young Ogre||117&lt;br /&gt;
|-&lt;br /&gt;
|Silver Leucro||125&lt;br /&gt;
|-&lt;br /&gt;
|Wood Troll 2||125&lt;br /&gt;
|-&lt;br /&gt;
|Young Cave Troll||127&lt;br /&gt;
|-&lt;br /&gt;
|Gypsy Marauder||132&lt;br /&gt;
|-&lt;br /&gt;
|Bawdy Swain||135&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile||135&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Crow||137&lt;br /&gt;
|-&lt;br /&gt;
|Scout Ogre||140&lt;br /&gt;
|-&lt;br /&gt;
|Snow Goblin 1||145&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Troll 1||145&lt;br /&gt;
|-&lt;br /&gt;
|Retch Fiend||150&lt;br /&gt;
|-&lt;br /&gt;
|Shaggy Black Barghest||150&lt;br /&gt;
|-&lt;br /&gt;
|Vela&#039;tohr Bloodvine||152&lt;br /&gt;
|-&lt;br /&gt;
|Kra&#039;hei Hatchling||155&lt;br /&gt;
|-&lt;br /&gt;
|Giant Thick Viper||160&lt;br /&gt;
|-&lt;br /&gt;
|Heggarangi Boar||165&lt;br /&gt;
|-&lt;br /&gt;
|Spiny Dyrachis||170&lt;br /&gt;
|-&lt;br /&gt;
|Pirate||170&lt;br /&gt;
|-&lt;br /&gt;
|Angiswaerd Hatchling||175&lt;br /&gt;
|-&lt;br /&gt;
|Dark Spirit||175&lt;br /&gt;
|-&lt;br /&gt;
|Footpad||175&lt;br /&gt;
|-&lt;br /&gt;
|River Sprite||175&lt;br /&gt;
|-&lt;br /&gt;
|Snowgoblin 3||175&lt;br /&gt;
|-&lt;br /&gt;
|Thug||175&lt;br /&gt;
|-&lt;br /&gt;
|Nipoh Oshu 1||180&lt;br /&gt;
|-&lt;br /&gt;
|Stumped Blight Ogre||180&lt;br /&gt;
|-&lt;br /&gt;
|Ochre La&#039;heke||185&lt;br /&gt;
|-&lt;br /&gt;
|Grizzled Red Leucro||187&lt;br /&gt;
|-&lt;br /&gt;
|Small Peccary||187&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Gargoyle||195&lt;br /&gt;
|-&lt;br /&gt;
|Lithe Blight Ogre||197&lt;br /&gt;
|-&lt;br /&gt;
|Lachmate||200&lt;br /&gt;
|-&lt;br /&gt;
|Nightreaver Unyn||202&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Troll||205&lt;br /&gt;
|-&lt;br /&gt;
|Grey Clay Mage||212&lt;br /&gt;
|-&lt;br /&gt;
|Orc Scout||215&lt;br /&gt;
|-&lt;br /&gt;
|Shadoweaver||202&lt;br /&gt;
|-&lt;br /&gt;
|Frostweaver||205&lt;br /&gt;
|-&lt;br /&gt;
|Giant Black Leucro||212&lt;br /&gt;
|-&lt;br /&gt;
|Nipoh Oshu 2||220&lt;br /&gt;
|-&lt;br /&gt;
|Vicious Warcat||220&lt;br /&gt;
|-&lt;br /&gt;
|Cadaverous Yeehar||225&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Troll 3||225&lt;br /&gt;
|-&lt;br /&gt;
|Dark Sprite||235&lt;br /&gt;
|-&lt;br /&gt;
|Peccary||235&lt;br /&gt;
|-&lt;br /&gt;
|Vykathi Soldier||235&lt;br /&gt;
|-&lt;br /&gt;
|Lanky Grey Lach||235&lt;br /&gt;
|-&lt;br /&gt;
|Mottled Westanuryn||235&lt;br /&gt;
|-&lt;br /&gt;
|Bull Shark||250&lt;br /&gt;
|-&lt;br /&gt;
|Long-fanged Warcat||260&lt;br /&gt;
|-&lt;br /&gt;
|Rock Guardian||261&lt;br /&gt;
|-&lt;br /&gt;
|Faenrae Stalker||262&lt;br /&gt;
|-&lt;br /&gt;
|Forest Geni||277&lt;br /&gt;
|-&lt;br /&gt;
|Clouded Arzumos||280&lt;br /&gt;
|-&lt;br /&gt;
|Caracal||285&lt;br /&gt;
|-&lt;br /&gt;
|Elba Darvager||289&lt;br /&gt;
|-&lt;br /&gt;
|Emaciated Umbramagus||295&lt;br /&gt;
|-&lt;br /&gt;
|Vykathi Reaper||295&lt;br /&gt;
|-&lt;br /&gt;
|Cave Troll||297&lt;br /&gt;
|-&lt;br /&gt;
|Orc Bandit||300&lt;br /&gt;
|-&lt;br /&gt;
|Marbled Angiswaerd||305&lt;br /&gt;
|-&lt;br /&gt;
|Blue-green Pivuh||310&lt;br /&gt;
|-&lt;br /&gt;
|River Boa||312&lt;br /&gt;
|-&lt;br /&gt;
|Baby Forest Gryphon||315&lt;br /&gt;
|-&lt;br /&gt;
|Fledgling Forest Gryphon 1||315&lt;br /&gt;
|-&lt;br /&gt;
|Adan&#039;f Blood Warrior||325&lt;br /&gt;
|-&lt;br /&gt;
|Adan&#039;f Shadow Mage||325&lt;br /&gt;
|-&lt;br /&gt;
|Muscular Firecat||315&lt;br /&gt;
|-&lt;br /&gt;
|Sinuous Elsralael||325&lt;br /&gt;
|-&lt;br /&gt;
|Nimbus||330&lt;br /&gt;
|-&lt;br /&gt;
|Bristle-backed Peccary||330&lt;br /&gt;
|-&lt;br /&gt;
|Sabre-toothed Warcat||330&lt;br /&gt;
|-&lt;br /&gt;
|Retan Dolomar||335&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Nomad||335&lt;br /&gt;
|-&lt;br /&gt;
|Black Marble Gargoyle||337&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker Unyn||340&lt;br /&gt;
|-&lt;br /&gt;
|Piranha||347&lt;br /&gt;
|-&lt;br /&gt;
|Dobek Moruryn||350&lt;br /&gt;
|-&lt;br /&gt;
|Fledgling Forest Gryphon 2||350&lt;br /&gt;
|-&lt;br /&gt;
|Krah&#039;hei||350&lt;br /&gt;
|-&lt;br /&gt;
|Wir Dinego||350&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan Bone Golem||352&lt;br /&gt;
|-&lt;br /&gt;
|Basilisk||365&lt;br /&gt;
|-&lt;br /&gt;
|Lun&#039;Shele Hunter||370&lt;br /&gt;
|-&lt;br /&gt;
|Gam Chaga||375&lt;br /&gt;
|-&lt;br /&gt;
|Misshapen Germish&#039;din||380&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Purifer||400&lt;br /&gt;
|-&lt;br /&gt;
|Orc Reiver||400&lt;br /&gt;
|-&lt;br /&gt;
|Young Forest Gryphon||375&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Sentinel||380&lt;br /&gt;
|-&lt;br /&gt;
|Sailfin Lizard||400&lt;br /&gt;
|-&lt;br /&gt;
|Ruby-crested Adult Forest Gryphon||425&lt;br /&gt;
|-&lt;br /&gt;
|Telga Moradu||450&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Juggernaut||450&lt;br /&gt;
|-&lt;br /&gt;
|Orc Clan-Chief||450&lt;br /&gt;
|-&lt;br /&gt;
|Insundjen Conjurer||450&lt;br /&gt;
|-&lt;br /&gt;
|Lun&#039;Shele Trekhalo||450&lt;br /&gt;
|-&lt;br /&gt;
|Armored Warklin||455&lt;br /&gt;
|-&lt;br /&gt;
|Orc Raider||455&lt;br /&gt;
|-&lt;br /&gt;
|Scaly Seordmaor||465&lt;br /&gt;
|-&lt;br /&gt;
|Adan&#039;f Spirit Dancer||470&lt;br /&gt;
|-&lt;br /&gt;
|Maelshyvean Cinder Beast||475&lt;br /&gt;
|-&lt;br /&gt;
|Maelshyvean Shadow Beast||485&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Zealot||487&lt;br /&gt;
|-&lt;br /&gt;
|Gold-taloned Elder Forest Gryphon||490&lt;br /&gt;
|-&lt;br /&gt;
|Asaren Celpeze 1||506&lt;br /&gt;
|-&lt;br /&gt;
|Damaska Boar||510&lt;br /&gt;
|-&lt;br /&gt;
|Storm Bull||525&lt;br /&gt;
|-&lt;br /&gt;
|Asaren Celpeze 2||537&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Stomper||546&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Mauler||562&lt;br /&gt;
|-&lt;br /&gt;
|Vile Plague Wraith||579&lt;br /&gt;
|-&lt;br /&gt;
|Ashu Hhinvi||600&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;sugi Malchata||615&lt;br /&gt;
|-&lt;br /&gt;
|Sky Giant||625&lt;br /&gt;
|-&lt;br /&gt;
|Enraged Tusky||625&lt;br /&gt;
|-&lt;br /&gt;
|Black Goblin||635&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Head-splitter||662&lt;br /&gt;
|-&lt;br /&gt;
|Asaren Celpeze 4||675&lt;br /&gt;
|-&lt;br /&gt;
|Sinister Maelshyvean Hierophant||750&lt;br /&gt;
|-&lt;br /&gt;
|Juvenile Desert Armadillo||767&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Assassin||950&lt;br /&gt;
|-&lt;br /&gt;
|Adult Desert Armadillo||962&lt;br /&gt;
|-&lt;br /&gt;
|Elder Desert Armadillo||1150&lt;br /&gt;
|-&lt;br /&gt;
|Lava Drake||1175&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Intercessor||1225&lt;br /&gt;
|-&lt;br /&gt;
|Arthelun Cabalist||1350&lt;br /&gt;
&lt;br /&gt;
{{cat|Martial organizations,Qi&#039;Reshalia organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&amp;diff=424443</id>
		<title>Order of the Iron Circle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&amp;diff=424443"/>
		<updated>2015-10-14T04:00:43Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Order of the Iron Circle&lt;br /&gt;
|province=Qi&#039;Reshalia&lt;br /&gt;
|city=Ratha&lt;br /&gt;
|activemembers=17&lt;br /&gt;
|website= https://sites.google.com/site/orderoftheironcircle&lt;br /&gt;
|speaker=[[Yanbelev]]&lt;br /&gt;
|vicespeaker=[[Tramin]]&lt;br /&gt;
|treasurer=[[Fayenangel]]&lt;br /&gt;
&amp;lt;!-- |logo=tumbra.gif  --&amp;gt;&lt;br /&gt;
|color=000000&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Ederick,Toba,Vehn}}&lt;br /&gt;
|members={{Mem|Aerathor,Altru,Alxndr,Blacksoul,Jarle,Kaijana,Lenaea,Ryuho,Seceyl,Smashytooth,Taleicia, Azaylia}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Order of the Iron Circle (Li Tumbra Mir) ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Qi&#039;Reshalia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen [[Immortals]].  The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the [[Immortals]] themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and [[Immortals]], serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;&#039;: [[Yanbelev]] Woodbury&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Tramin]] Treymoor&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;: [[Fayenangel]] Wyndmere&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Ederick]] Sterrekull, [[Toba]] Flinstone, [[Vehn]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In times past, many great warriors gathered together to form an Order that would change the face of Elanthia, as it was known...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...and they shall gather in a Circle, wrought of Iron, forged from the Spirit of their souls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They gathered not for glory or for greed, but for Fellowship. It was their spirit that would shape the face of the future, paving a roadway for the generations that would follow. It was in Li Tumbra Mir that they found the means to achieve that end. &amp;quot;The Circle is Forever,&amp;quot; spread across the lands, for they believed that if they were eternally vigilant, the Circle would remain unbroken. And so it did for a time.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After the Great Wars there was not a need for an Order that combined the abilities of many as one there was little need for peace, for it had come to the realms through the deeds of Lanival and his Redeeming Armies. So the Circle slept waiting until it was needed again. Now the Circle has awoken, the need is great, the danger close let the warriors gather at the Iron Table once again, forming the Circle that will save us all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose of the Mir==&lt;br /&gt;
&lt;br /&gt;
To bring Balance and Fellowship into Elanthia. By spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Mir wishes to share the diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves and believe that through this strong bond of faith and brotherhood the Mir shall deliver the teachings back into the Realm. Conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Symbol of the Mir==&lt;br /&gt;
&lt;br /&gt;
The Symbol of the Mir is an etched crystalline sphere resting within three intertwined Iron Rings. Further inspection of the Symbol reveals that the etched crystalline sphere appears to be a detailed miniature likeness of Elanthia that is resting safely within the Rings as they continuously rotate about it in never ending circles.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Each member has also chosen to wear an item that will show his or her devotion to the Order. A dark iron armlet engraved with ancient symbols and inset with an etched crystalline sphere is that item. Looking closely at the armlet all members are able to see the crystalline sphere catch light, and sparkle brightly against the dark iron it is set within. Each member also knows the symbols are ancient Gamgweth and translate to &#039;The Circle is Eternal&#039;, which serves to remind them of the fellowship the Order enjoys.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The traditional colors of the Mir are Black, Silver, and Red.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
You can speak to a member and they can help you with the application process. Check News 4 10, in game, to find information on the next meeting, group hunt, and special events.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Spar information==&lt;br /&gt;
Sparring should be fun. In an attempt to make sparring events more enjoyable, the Iron Circle has developed two ways to match people up with opponents who are as close to their level as possible. ** Show your experience to the person in charge of the event by using the command tellexp &amp;lt;event coordinator&amp;gt; 0 or whisper the name of the critter you normally hunt from the list below.**&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Telling the event coordinator your exp will make it easier for you to be matched up with opponents who are at your fighting level.  Below are a list of critters that are compatible with the Iron Circle Sparring system. &amp;lt;br&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable Border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Critters (case sensitive.)||Toughness Score you will be assigned.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rat]]||14&lt;br /&gt;
|-&lt;br /&gt;
|Goblin||29&lt;br /&gt;
|-&lt;br /&gt;
|Eel||41&lt;br /&gt;
|-&lt;br /&gt;
|Wood Troll 1||44&lt;br /&gt;
|-&lt;br /&gt;
|Cougar||52&lt;br /&gt;
|-&lt;br /&gt;
|Beisswurm||65&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Ogre||72&lt;br /&gt;
|-&lt;br /&gt;
|Bobcat||72&lt;br /&gt;
|-&lt;br /&gt;
|Sand Sprite||75&lt;br /&gt;
|-&lt;br /&gt;
|Rock Troll 1||80&lt;br /&gt;
|-&lt;br /&gt;
|Fire Sprite||90&lt;br /&gt;
|-&lt;br /&gt;
|Blood Wolf||90&lt;br /&gt;
|-&lt;br /&gt;
|Giant Wolf Spider||92&lt;br /&gt;
|-&lt;br /&gt;
|Skeletal Kobold Headhunter||97&lt;br /&gt;
|-&lt;br /&gt;
|Morah Vine||105&lt;br /&gt;
|-&lt;br /&gt;
|Morah Creeper||105&lt;br /&gt;
|-&lt;br /&gt;
|Immature Firecat||107&lt;br /&gt;
|-&lt;br /&gt;
|Moss Mey||112&lt;br /&gt;
|-&lt;br /&gt;
|Snowbeast||112&lt;br /&gt;
|-&lt;br /&gt;
|Ruffian||115&lt;br /&gt;
|-&lt;br /&gt;
|Young Firecat||115&lt;br /&gt;
|-&lt;br /&gt;
|Young Ogre||117&lt;br /&gt;
|-&lt;br /&gt;
|Silver Leucro||125&lt;br /&gt;
|-&lt;br /&gt;
|Wood Troll 2||125&lt;br /&gt;
|-&lt;br /&gt;
|Young Cave Troll||127&lt;br /&gt;
|-&lt;br /&gt;
|Gypsy Marauder||132&lt;br /&gt;
|-&lt;br /&gt;
|Bawdy Swain||135&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile||135&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Crow||137&lt;br /&gt;
|-&lt;br /&gt;
|Scout Ogre||140&lt;br /&gt;
|-&lt;br /&gt;
|Snow Goblin 1||145&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Troll 1||145&lt;br /&gt;
|-&lt;br /&gt;
|Retch Fiend||150&lt;br /&gt;
|-&lt;br /&gt;
|Shaggy Black Barghest||150&lt;br /&gt;
|-&lt;br /&gt;
|Vela&#039;tohr Bloodvine||152&lt;br /&gt;
|-&lt;br /&gt;
|Kra&#039;hei Hatchling||155&lt;br /&gt;
|-&lt;br /&gt;
|Giant Thick Viper||160&lt;br /&gt;
|-&lt;br /&gt;
|Heggarangi Boar||165&lt;br /&gt;
|-&lt;br /&gt;
|Spiny Dyrachis||170&lt;br /&gt;
|-&lt;br /&gt;
|Pirate||170&lt;br /&gt;
|-&lt;br /&gt;
|Angiswaerd Hatchling||175&lt;br /&gt;
|-&lt;br /&gt;
|Dark Spirit||175&lt;br /&gt;
|-&lt;br /&gt;
|Footpad||175&lt;br /&gt;
|-&lt;br /&gt;
|River Sprite||175&lt;br /&gt;
|-&lt;br /&gt;
|Snowgoblin 3||175&lt;br /&gt;
|-&lt;br /&gt;
|Thug||175&lt;br /&gt;
|-&lt;br /&gt;
|Nipoh Oshu 1||180&lt;br /&gt;
|-&lt;br /&gt;
|Stumped Blight Ogre||180&lt;br /&gt;
|-&lt;br /&gt;
|Ochre La&#039;heke||185&lt;br /&gt;
|-&lt;br /&gt;
|Grizzled Red Leucro||187&lt;br /&gt;
|-&lt;br /&gt;
|Small Peccary||187&lt;br /&gt;
|-&lt;br /&gt;
|Quartz Gargoyle||195&lt;br /&gt;
|-&lt;br /&gt;
|Lithe Blight Ogre||197&lt;br /&gt;
|-&lt;br /&gt;
|Lachmate||200&lt;br /&gt;
|-&lt;br /&gt;
|Nightreaver Unyn||202&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger Troll||205&lt;br /&gt;
|-&lt;br /&gt;
|Grey Clay Mage||212&lt;br /&gt;
|-&lt;br /&gt;
|Orc Scout||215&lt;br /&gt;
|-&lt;br /&gt;
|Shadoweaver||202&lt;br /&gt;
|-&lt;br /&gt;
|Frostweaver||205&lt;br /&gt;
|-&lt;br /&gt;
|Giant Black Leucro||212&lt;br /&gt;
|-&lt;br /&gt;
|Nipoh Oshu 2||220&lt;br /&gt;
|-&lt;br /&gt;
|Vicious Warcat||220&lt;br /&gt;
|-&lt;br /&gt;
|Cadaverous Yeehar||225&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Troll 3||225&lt;br /&gt;
|-&lt;br /&gt;
|Dark Sprite||235&lt;br /&gt;
|-&lt;br /&gt;
|Peccary||235&lt;br /&gt;
|-&lt;br /&gt;
|Vykathi Soldier||235&lt;br /&gt;
|-&lt;br /&gt;
|Lanky Grey Lach||235&lt;br /&gt;
|-&lt;br /&gt;
|Mottled Westanuryn||235&lt;br /&gt;
|-&lt;br /&gt;
|Bull Shark||250&lt;br /&gt;
|-&lt;br /&gt;
|Long-fanged Warcat||260&lt;br /&gt;
|-&lt;br /&gt;
|Rock Guardian||261&lt;br /&gt;
|-&lt;br /&gt;
|Faenrae Stalker||262&lt;br /&gt;
|-&lt;br /&gt;
|Forest Geni||277&lt;br /&gt;
|-&lt;br /&gt;
|Clouded Arzumos||280&lt;br /&gt;
|-&lt;br /&gt;
|Caracal||285&lt;br /&gt;
|-&lt;br /&gt;
|Elba Darvager||289&lt;br /&gt;
|-&lt;br /&gt;
|Emaciated Umbramagus||295&lt;br /&gt;
|-&lt;br /&gt;
|Vykathi Reaper||295&lt;br /&gt;
|-&lt;br /&gt;
|Cave Troll||297&lt;br /&gt;
|-&lt;br /&gt;
|Orc Bandit||300&lt;br /&gt;
|-&lt;br /&gt;
|Marbled Angiswaerd||305&lt;br /&gt;
|-&lt;br /&gt;
|Blue-green Pivuh||310&lt;br /&gt;
|-&lt;br /&gt;
|River Boa||312&lt;br /&gt;
|-&lt;br /&gt;
|Baby Forest Gryphon||315&lt;br /&gt;
|-&lt;br /&gt;
|Fledgling Forest Gryphon 1||315&lt;br /&gt;
|-&lt;br /&gt;
|Adan&#039;f Blood Warrior||325&lt;br /&gt;
|-&lt;br /&gt;
|Adan&#039;f Shadow Mage||325&lt;br /&gt;
|-&lt;br /&gt;
|Muscular Firecat||315&lt;br /&gt;
|-&lt;br /&gt;
|Sinuous Elsralael||325&lt;br /&gt;
|-&lt;br /&gt;
|Nimbus||330&lt;br /&gt;
|-&lt;br /&gt;
|Bristle-backed Peccary||330&lt;br /&gt;
|-&lt;br /&gt;
|Sabre-toothed Warcat||330&lt;br /&gt;
|-&lt;br /&gt;
|Retan Dolomar||335&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Nomad||335&lt;br /&gt;
|-&lt;br /&gt;
|Black Marble Gargoyle||337&lt;br /&gt;
|-&lt;br /&gt;
|Nightstalker Unyn||340&lt;br /&gt;
|-&lt;br /&gt;
|Piranha||347&lt;br /&gt;
|-&lt;br /&gt;
|Dobek Moruryn||350&lt;br /&gt;
|-&lt;br /&gt;
|Fledgling Forest Gryphon 2||350&lt;br /&gt;
|-&lt;br /&gt;
|Krah&#039;hei||350&lt;br /&gt;
|-&lt;br /&gt;
|Wir Dinego||350&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan Bone Golem||352&lt;br /&gt;
|-&lt;br /&gt;
|Basilisk||365&lt;br /&gt;
|-&lt;br /&gt;
|Lun&#039;Shele Hunter||370&lt;br /&gt;
|-&lt;br /&gt;
|Gam Chaga||375&lt;br /&gt;
|-&lt;br /&gt;
|Misshapen Germish&#039;din||380&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Purifer||400&lt;br /&gt;
|-&lt;br /&gt;
|Orc Reiver||400&lt;br /&gt;
|-&lt;br /&gt;
|Young Forest Gryphon||375&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Sentinel||380&lt;br /&gt;
|-&lt;br /&gt;
|Sailfin Lizard||400&lt;br /&gt;
|-&lt;br /&gt;
|Ruby-crested Adult Forest Gryphon||425&lt;br /&gt;
|-&lt;br /&gt;
|Telga Moradu||450&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Juggernaut||450&lt;br /&gt;
|-&lt;br /&gt;
|Orc Clan-Chief||450&lt;br /&gt;
|-&lt;br /&gt;
|Insundjen Conjurer||450&lt;br /&gt;
|-&lt;br /&gt;
|Lun&#039;Shele Trekhalo||450&lt;br /&gt;
|-&lt;br /&gt;
|Armored Warklin||455&lt;br /&gt;
|-&lt;br /&gt;
|Orc Raider||455&lt;br /&gt;
|-&lt;br /&gt;
|Scaly Seordmaor||465&lt;br /&gt;
|-&lt;br /&gt;
|Adan&#039;f Spirit Dancer||470&lt;br /&gt;
|-&lt;br /&gt;
|Maelshyvean Cinder Beast||475&lt;br /&gt;
|-&lt;br /&gt;
|Maelshyvean Shadow Beast||485&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Zealot||487&lt;br /&gt;
|-&lt;br /&gt;
|Gold-taloned Elder Forest Gryphon||490&lt;br /&gt;
|-&lt;br /&gt;
|Asaren Celpeze 1||506&lt;br /&gt;
|-&lt;br /&gt;
|Damaska Boar||510&lt;br /&gt;
|-&lt;br /&gt;
|Storm Bull||525&lt;br /&gt;
|-&lt;br /&gt;
|Asaren Celpeze 2||537&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Stomper||546&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Mauler||562&lt;br /&gt;
|-&lt;br /&gt;
|Vile Plague Wraith||579&lt;br /&gt;
|-&lt;br /&gt;
|Ashu Hhinvi||600&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;sugi Malchata||615&lt;br /&gt;
|-&lt;br /&gt;
|Sky Giant||625&lt;br /&gt;
|-&lt;br /&gt;
|Enraged Tusky||625&lt;br /&gt;
|-&lt;br /&gt;
|Black Goblin||635&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Head-splitter||662&lt;br /&gt;
|-&lt;br /&gt;
|Asaren Celpeze 4||675&lt;br /&gt;
|-&lt;br /&gt;
|Sinister Maelshyvean Hierophant||750&lt;br /&gt;
|-&lt;br /&gt;
|Juvenile Desert Armadillo||767&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Assassin||950&lt;br /&gt;
|-&lt;br /&gt;
|Adult Desert Armadillo||962&lt;br /&gt;
|-&lt;br /&gt;
|Elder Desert Armadillo||1150&lt;br /&gt;
|-&lt;br /&gt;
|Lava Drake||1175&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Priest Intercessor||1225&lt;br /&gt;
|-&lt;br /&gt;
|Arthelun Cabalist||1350&lt;br /&gt;
&lt;br /&gt;
{{cat|Martial organizations,Qi&#039;Reshalia organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424435</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424435"/>
		<updated>2015-10-13T22:00:12Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || armed with a throwing hammer.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || armed with a horseman&#039;s flail&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || in darkness armed with a broadsword.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || in darkness armed with a throwing knife.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || sharpening a stiletto.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || listening to the wind.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || clasping the hand of a wounded comrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424430</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424430"/>
		<updated>2015-10-13T18:34:32Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || armed with a throwing hammer.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || armed with a horseman&#039;s flail&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || in darkness armed with a broadsword.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || sharpening a stiletto.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || listening to the wind.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || clasping the hand of a wounded comrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424338</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424338"/>
		<updated>2015-10-09T20:47:10Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || armed with a throwing hammer.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || in darkness armed with a horseman&#039;s flail&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || sharpening a stiletto.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || listening to the wind.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || clasping the hand of a wounded comrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424330</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424330"/>
		<updated>2015-10-09T08:38:08Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || armed with a throwing hammer.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || sharpening a stiletto.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || listening to the wind.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || in darkness clasping the hand of a wounded comrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424328</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424328"/>
		<updated>2015-10-09T06:26:43Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || armed with a throwing hammer.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || sharpening a stiletto.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || in darkness listening to the wind.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424321</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424321"/>
		<updated>2015-10-08T20:51:00Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || in darkness armed with a throwing hammer.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || sharpening a stiletto.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424286</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424286"/>
		<updated>2015-10-07T22:15:16Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || in darkness sharpening a stiletto.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424279</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424279"/>
		<updated>2015-10-07T05:45:25Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || in darkness trailed by a tiny frosty sphere.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424277</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424277"/>
		<updated>2015-10-07T05:05:20Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || in darkness with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || in darkness armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana || in darkness holding a hunk of cambrinth.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || in darkness holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || in darkness swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424272</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424272"/>
		<updated>2015-10-07T04:23:13Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || in darkness with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || in darkness armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana ||&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || in darkness holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || in darkness swirling a flask.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424260</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424260"/>
		<updated>2015-10-06T22:00:43Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || in darkness with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || in darkness armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana ||&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || in darkness holding a coin pouch.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424259</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424259"/>
		<updated>2015-10-06T21:40:20Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || in darkness with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || in darkness armed with a crossbow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana ||&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424256</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424256"/>
		<updated>2015-10-06T20:00:47Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || in darkness with fists raised.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana ||&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424094</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424094"/>
		<updated>2015-10-01T21:54:21Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || in darkness holding a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana ||&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || in darkness appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  in darkness alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424092</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424092"/>
		<updated>2015-10-01T19:57:51Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || &lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana ||&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || in darkness appraising a gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  in darkness alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424089</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424089"/>
		<updated>2015-10-01T18:53:52Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || in darkness clad in brigandine armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || &lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana ||&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  in darkness alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424088</id>
		<title>Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions&amp;diff=424088"/>
		<updated>2015-10-01T18:49:54Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Affected skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Must {{Com|ALIGN}} to a skill or skillset.&lt;br /&gt;
*Carries no roundtime, but has a 10 second delay before the prediction takes place.&lt;br /&gt;
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.&lt;br /&gt;
*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
The seer must have made a successful observation in the relevant skillset.  The syntax is {{com|PREDICT}} Future &amp;lt;target&amp;gt; &amp;lt;skillset&amp;gt;, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the {{com|PREDICT}} command or be otherwise hindered.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself fiddling with a small object.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see a rabbit being roasted on a spit.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You see some fish spawning in a river.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The fate you see brings a chill to your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Your observations of the heavens have served you well.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are able to turn this fate to a positive one.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You sense this vision involves the astrology skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
#The first line indicates the skillset of the prediction.&lt;br /&gt;
#The second line indicates the magnitude of the prediction.  Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.&lt;br /&gt;
#The third line indicates the duration of the prediction.  Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.&lt;br /&gt;
#The fourth line indicate the polarity.&lt;br /&gt;
#The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.&lt;br /&gt;
&lt;br /&gt;
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;=0 ranks&lt;br /&gt;
! width=50%| &amp;gt;25 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child skating on a frozen pond.&lt;br /&gt;
| a bed heavily piled with luxurious furs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| children throwing balls of snow at each other.&lt;br /&gt;
| a biting wind blowing through some dessicated leaves.&lt;br /&gt;
|- align=center&lt;br /&gt;
| layer of sparkling snow blanketing the landscape.&lt;br /&gt;
| frost obscuring a window pane in a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| some icicles hanging from the eaves of a house.&lt;br /&gt;
| a man trudging against a cold stinging wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
| snow falling upon a high, stony mountain.&lt;br /&gt;
| a stand of frost-covered pine trees.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman slogging through a blizzard.&lt;br /&gt;
| the sun rising on a bitterly cold winter&#039;s morning.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;50 ranks&lt;br /&gt;
! &amp;gt;75 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| a chill rain splattering a muddy trail.&lt;br /&gt;
| a billowing chimney in a country home.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a lightning bolt flash in a darkened sky.&lt;br /&gt;
| the dawning sun staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a low-lying fog nestled among some rolling hills.&lt;br /&gt;
| false dawn staining the sky with pastel colors.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mist-covered mountain in the distance.&lt;br /&gt;
| the morning sun breaking over the horizon.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a murky, cloud-filled sky.&lt;br /&gt;
| a mother hen sitting on its brood.&lt;br /&gt;
|- align=center&lt;br /&gt;
| raindrops making concentric circles in a puddle.&lt;br /&gt;
| a sheltered tidal pool with small sea creatures in it.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;100 ranks&lt;br /&gt;
! &amp;gt;125 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the high noontime sun on a perfect summer day.&lt;br /&gt;
| a blacksmith pounding a glowing metal slab.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a loaf of bread being pulled from an oven.&lt;br /&gt;
| a blazing bonfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| the midday sun warming you under its soft face.&lt;br /&gt;
| a bolt of lightning strike a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a rabbit being roasted on a spit.&lt;br /&gt;
| heat waves shimmering in the air under a blazing sun.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a steaming tub of hot water.&lt;br /&gt;
| a pot of water bubbling over atop a cookfire.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a warm spring bubbling from a rocky outcropping.&lt;br /&gt;
| yourself grabbing a glowing ember from a firepit.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;150 ranks&lt;br /&gt;
! &amp;gt;175 ranks&lt;br /&gt;
|- align=center&lt;br /&gt;
| the blistering desert sun.&lt;br /&gt;
It shines brilliantly upon you, parching your throat.&lt;br /&gt;
| an earthquake devastate a small village.&lt;br /&gt;
People are fleeing in every direction.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a fire raging through a pine forest.&lt;br /&gt;
| Grazhir cracking open in one sharp movement.&lt;br /&gt;
The World Dragon emerges, roaring soundlessly.&lt;br /&gt;
&lt;br /&gt;
It moves to sear Katamba to a lifeless black.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a firestorm erupt above your head.&lt;br /&gt;
Waves of heat wash over you, making you gasp for breath.&lt;br /&gt;
| a grossly bloated sun.&lt;br /&gt;
It has grown many times its normal size.&lt;br /&gt;
&lt;br /&gt;
The sky is filled with its eerie, red light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a geyser spewing gouts of steam into the air.&lt;br /&gt;
| jagged streaks of lightning fill the sky.&lt;br /&gt;
The countryside is bathed in a ghostly blue-white light.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a great, red drake belching fire in the sky.&lt;br /&gt;
| Katamba moving to completely block out the sun.&lt;br /&gt;
Darkness creeps across the land at an alarming rate.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a volcano spewing great masses of molten rock.&lt;br /&gt;
The lava is falling upon a burning countryside.&lt;br /&gt;
| the midnight sun against the velvet black of night.&lt;br /&gt;
Tendrils of fire flicker around the sphere in an endless dance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
! width=50%| &amp;gt;0 minutes&lt;br /&gt;
! width=50%| &amp;gt;25 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bird warbling to its mate.&lt;br /&gt;
| a candle burning in a window.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a child laughing at the antics of a kitten.&lt;br /&gt;
| a full Katamba/Xibar/Yavash, shining high in the night sky.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hooded figure being led to a gallows.&lt;br /&gt;
| sand draining to the bottom of an hourglass.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a mouse being stalked by a cat.&lt;br /&gt;
| some fish spawning in a river.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a small insect trapped in a spider&#039;s web.&lt;br /&gt;
| a summer storm battering a small town.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy snapping his fingers.&lt;br /&gt;
| a young puppy frolicking in a meadow.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;35 minutes&lt;br /&gt;
! &amp;gt;45 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a bee buzzing around flowers in a field.&lt;br /&gt;
| a man building a small cottage.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a caterpillar weaving a cocoon.&lt;br /&gt;
| several figures setting sail on a schooner.&lt;br /&gt;
|- align=center&lt;br /&gt;
| an elderly man/woman, laying on his/her deathbed.&lt;br /&gt;
| a small bird sitting upon a nest full of eggs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a father teaching his young son to throw a spear.&lt;br /&gt;
| a tortoise sunning itself on a rock.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a pregnant woman reading a book.&lt;br /&gt;
| a wizened scholar writing a set of memoirs.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a woman cleaning her cottage.&lt;br /&gt;
| a young man enclosing a field with a stone fence.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;65 minutes&lt;br /&gt;
! &amp;gt;75 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| a flawless gold band resting on a table.&lt;br /&gt;
| an ancient city, perched atop a low hill.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a hermit, living in solitude in the wilds.&lt;br /&gt;
| an Elven village elder kneeling under a tree.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a man and woman exchanging wedding vows.&lt;br /&gt;
| a jeweled gold crown on a velvet pillow.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a shackled figure being led into a dungeon.&lt;br /&gt;
| a man kneeling before his family&#039;s crypt.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a soldier, heading off to war.&lt;br /&gt;
| a proud fortress built against a cliff.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a young boy taking his vows of apprenticeship.&lt;br /&gt;
| a tall pine, swaying in the wind.&lt;br /&gt;
|- align=center&lt;br /&gt;
! &amp;gt;85 minutes&lt;br /&gt;
! &amp;gt;95 minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
| an ancient, underground tomb.&lt;br /&gt;
| all of the Gods together in council.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a ghost, haunting the place of its death.&lt;br /&gt;
| an ancient mountain, worn by the sands of time.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a glacier flowing down a tall mountain.&lt;br /&gt;
| a celestial display of the planets in orbit.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a river wending its way towards the sea.&lt;br /&gt;
| an endless sea of crystal-blue water.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a striated sandstone cliff rising toward the sky.&lt;br /&gt;
| the night sky, filled with stars.&lt;br /&gt;
|- align=center&lt;br /&gt;
| a waterfall falling from a terrific height.&lt;br /&gt;
| sand dunes shifting slowly in the desert winds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
A sudden feeling of warmth pervades your soul. - Good prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
A shiver runs through your spine as the visions fade. - Bad prediction.&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly your mind receives a numbing jolt!  The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble.  Causes a large negative curse, prone, stunned, and clears out observation pools.  Reduced chance of occurrence for the [[Progeny of Tezirah]].&amp;lt;br&amp;gt;&lt;br /&gt;
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected skill===&lt;br /&gt;
&lt;br /&gt;
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prediction Group !! Skill !! Message &#039;&#039;(A man/woman stands in darkness...)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Brigandine || &lt;br /&gt;
|-&lt;br /&gt;
| Defense || Defending || in a defensive posture.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Chain Armor || clad in chain armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Light Armor || clad in leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Parry Ability || holding a parry stick.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Plate Armor || clad in plate armor.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Shield Usage || &lt;br /&gt;
|-&lt;br /&gt;
| Defense || Endurance || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Bow || armed with a bow and arrow.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Brawling || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Crossbow || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Heavy Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Large Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Light Thrown || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Melee Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Missile Mastery || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Offhand Weapon || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Polearm || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Slings || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Small Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Staves || armed with a cane.&lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Blunt || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Twohanded Edged || &lt;br /&gt;
|-&lt;br /&gt;
| Offense || Expertise || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Arcana ||&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Attunement || accompanied by a shadowling.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Augmentation || as a ritual infuses him/her with strength.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Debilitation || as he/she gestures at a foe.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Primary Magic ||  murmuring a magical mnemonic.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Targeted Magic || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Sorcery || shrouded in purple and bruise colored energies.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Utility || as a moongate forms before him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Warding || surrounded by pale yellow light.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Astrology || gazing towards the heavens.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Summoning || &lt;br /&gt;
|-&lt;br /&gt;
| Magic || Theurgy || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Athletics || gazing towards a snow-capped mountain.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Evasion || as a foe strikes at him/her.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || First Aid || with blood dripping from his/her wounds.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Locksmithing || fiddling with a small lock.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Outdoorsmanship || surrounded by wildlife.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Perception || scanning the shadows for threats.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Skinning || over a freshly slain deer.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Stealth || barely visible in the gloom.&lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thievery || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Backstab || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Scouting || &lt;br /&gt;
|-&lt;br /&gt;
| Survival || Thanatology || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Alchemy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Appraisal || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Enchanting || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Engineering || alongside a grandfather clock.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Forging ||  in darkness alongside a forge.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Mechanical Lore || counting a handful of stones.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Outfitting || painting a picture.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Performance || humming to him/herself.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Scholarship || reading a book.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Tactics || studying a map pocked with multicolored pins.&lt;br /&gt;
|-&lt;br /&gt;
| Lore || Bardic Lore || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Empathy || &lt;br /&gt;
|-&lt;br /&gt;
| Lore || Trading || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Does not teach mechanical lore when used unlike tools.&lt;br /&gt;
*If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Vision List]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[guild association is::moon mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423743</id>
		<title>Azaylia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423743"/>
		<updated>2015-09-24T04:50:13Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Azaylia&lt;br /&gt;
|status=A|&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Nurse Azaylia, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Azaylia has pouting lips and gold-flecked sapphire eyes.  Her lavender hair is long and wavy, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a trio of Dergati&#039;s Night blossoms bound by fiery lava samite ribbons.  She has fair skin and a curvaceous figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is tiny for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
A deep blue Xibar topaz adorned with an intaglio constellation of the shrike nestles at the top of her forehead, brightened by faint, darting sparkles deep within the gem.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has some fine silver chains linked together with butterfly-shaped clips attached several times to one ear, then looped to clip once to an eyebrow ring.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a Merelew maiden lounging on a rock amongst rough surf on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a dull serpent earcuff, a moonstone stud, some silvery drop post earrings suspending twin Enelne&#039;s eyes, a pewter skull and crossbones nosestud, a modest silver choker accented with a trillion-cut vela&#039;tohr tourmaline, a glass globe encasing an ivory skull, a diamond and platinum locket embossed with a small triquetra symbol, a grey gossamer cloak that flows over the shoulders and trails down the back like twilight mist, a silversteel triskele brooch, a white-edged deep pink rose, a bourde seamstress&#039; belt embroidered with elegant flowers, a carved onyx morah vine bauble, an off-the-shoulder brocade silk gown dyed the dark hues of eventide, a cambrinth armband with silver filigree tracery and cabochon gemstone moons, a blighted gold bracelet studded with large flame opals, a set of senci bangles dangling platinum charms, a copperwood parry stick carved with sinuously twining wyverns, a mood ring, a delicate animite engagement ring set with a flawless princess-cut blue diamond, a diaphanous white silk belt edged with gold threads, a bronze thigh knife featuring a gryphon-carved hilt and some white crane-winged slippers.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423741</id>
		<title>Azaylia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423741"/>
		<updated>2015-09-24T04:48:20Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423725</id>
		<title>Azaylia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423725"/>
		<updated>2015-09-24T04:35:35Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Azaylia&lt;br /&gt;
|status=A|&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Nurse Azaylia, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Azaylia has pouting lips and gold-flecked sapphire eyes.  Her lavender hair is long and wavy, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a trio of Dergati&#039;s Night blossoms bound by fiery lava samite ribbons.  She has fair skin and a curvaceous figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is tiny for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
A deep blue Xibar topaz adorned with an intaglio constellation of the shrike nestles at the top of her forehead, brightened by faint, darting sparkles deep within the gem.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has some fine silver chains linked together with butterfly-shaped clips attached several times to one ear, then looped to clip once to an eyebrow ring.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a Merelew maiden lounging on a rock amongst rough surf on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a dull serpent earcuff, a moonstone stud, some silvery drop post earrings suspending twin Enelne&#039;s eyes, a pewter skull and crossbones nosestud, a modest silver choker accented with a trillion-cut vela&#039;tohr tourmaline, a glass globe encasing an ivory skull, a diamond and platinum locket embossed with a small triquetra symbol, a grey gossamer cloak that flows over the shoulders and trails down the back like twilight mist, a silversteel triskele brooch, a white-edged deep pink rose, a bourde seamstress&#039; belt embroidered with elegant flowers, a carved onyx morah vine bauble, an off-the-shoulder brocade silk gown dyed the dark hues of eventide, a cambrinth armband with silver filigree tracery and cabochon gemstone moons, a blighted gold bracelet studded with large flame opals, a set of senci bangles dangling platinum charms, a copperwood parry stick carved with sinuously twining wyverns, a mood ring, a delicate animite engagement ring set with a flawless princess-cut blue diamond, a diaphanous white silk belt edged with gold threads, a bronze thigh knife featuring a gryphon-carved hilt and some white crane-winged slippers.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423722</id>
		<title>Azaylia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423722"/>
		<updated>2015-09-24T04:34:56Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Azaylia&lt;br /&gt;
|status=A&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Nurse Azaylia, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Azaylia has pouting lips and gold-flecked sapphire eyes.  Her lavender hair is long and wavy, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a trio of Dergati&#039;s Night blossoms bound by fiery lava samite ribbons.  She has fair skin and a curvaceous figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is tiny for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
A deep blue Xibar topaz adorned with an intaglio constellation of the shrike nestles at the top of her forehead, brightened by faint, darting sparkles deep within the gem.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has some fine silver chains linked together with butterfly-shaped clips attached several times to one ear, then looped to clip once to an eyebrow ring.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a Merelew maiden lounging on a rock amongst rough surf on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a dull serpent earcuff, a moonstone stud, some silvery drop post earrings suspending twin Enelne&#039;s eyes, a pewter skull and crossbones nosestud, a modest silver choker accented with a trillion-cut vela&#039;tohr tourmaline, a glass globe encasing an ivory skull, a diamond and platinum locket embossed with a small triquetra symbol, a grey gossamer cloak that flows over the shoulders and trails down the back like twilight mist, a silversteel triskele brooch, a white-edged deep pink rose, a bourde seamstress&#039; belt embroidered with elegant flowers, a carved onyx morah vine bauble, an off-the-shoulder brocade silk gown dyed the dark hues of eventide, a cambrinth armband with silver filigree tracery and cabochon gemstone moons, a blighted gold bracelet studded with large flame opals, a set of senci bangles dangling platinum charms, a copperwood parry stick carved with sinuously twining wyverns, a mood ring, a delicate animite engagement ring set with a flawless princess-cut blue diamond, a diaphanous white silk belt edged with gold threads, a bronze thigh knife featuring a gryphon-carved hilt and some white crane-winged slippers.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423720</id>
		<title>Azaylia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423720"/>
		<updated>2015-09-24T04:34:44Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Azaylia&lt;br /&gt;
|status=A&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Nurse Azaylia, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Azaylia has pouting lips and gold-flecked sapphire eyes.  Her lavender hair is long and wavy, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a trio of Dergati&#039;s Night blossoms bound by fiery lava samite ribbons.  She has fair skin and a curvaceous figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is tiny for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
A deep blue Xibar topaz adorned with an intaglio constellation of the shrike nestles at the top of her forehead, brightened by faint, darting sparkles deep within the gem.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has some fine silver chains linked together with butterfly-shaped clips attached several times to one ear, then looped to clip once to an eyebrow ring.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a Merelew maiden lounging on a rock amongst rough surf on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a dull serpent earcuff, a moonstone stud, some silvery drop post earrings suspending twin Enelne&#039;s eyes, a pewter skull and crossbones nosestud, a modest silver choker accented with a trillion-cut vela&#039;tohr tourmaline, a glass globe encasing an ivory skull, a diamond and platinum locket embossed with a small triquetra symbol, a grey gossamer cloak that flows over the shoulders and trails down the back like twilight mist, a silversteel triskele brooch, a white-edged deep pink rose, a bourde seamstress&#039; belt embroidered with elegant flowers, a carved onyx morah vine bauble, an off-the-shoulder brocade silk gown dyed the dark hues of eventide, a cambrinth armband with silver filigree tracery and cabochon gemstone moons, a blighted gold bracelet studded with large flame opals, a set of senci bangles dangling platinum charms, a copperwood parry stick carved with sinuously twining wyverns, a mood ring, a delicate animite engagement ring set with a flawless princess-cut blue diamond, a diaphanous white silk belt edged with gold threads, a bronze thigh knife featuring a gryphon-carved hilt and some white crane-winged slippers.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423719</id>
		<title>Azaylia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423719"/>
		<updated>2015-09-24T04:34:32Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Azaylia&lt;br /&gt;
|status=A&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Nurse Azaylia, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Azaylia has pouting lips and gold-flecked sapphire eyes.  Her lavender hair is long and wavy, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a trio of Dergati&#039;s Night blossoms bound by fiery lava samite ribbons.  She has fair skin and a curvaceous figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is tiny for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
A deep blue Xibar topaz adorned with an intaglio constellation of the shrike nestles at the top of her forehead, brightened by faint, darting sparkles deep within the gem.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has some fine silver chains linked together with butterfly-shaped clips attached several times to one ear, then looped to clip once to an eyebrow ring.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a Merelew maiden lounging on a rock amongst rough surf on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a dull serpent earcuff, a moonstone stud, some silvery drop post earrings suspending twin Enelne&#039;s eyes, a pewter skull and crossbones nosestud, a modest silver choker accented with a trillion-cut vela&#039;tohr tourmaline, a glass globe encasing an ivory skull, a diamond and platinum locket embossed with a small triquetra symbol, a grey gossamer cloak that flows over the shoulders and trails down the back like twilight mist, a silversteel triskele brooch, a white-edged deep pink rose, a bourde seamstress&#039; belt embroidered with elegant flowers, a carved onyx morah vine bauble, an off-the-shoulder brocade silk gown dyed the dark hues of eventide, a cambrinth armband with silver filigree tracery and cabochon gemstone moons, a blighted gold bracelet studded with large flame opals, a set of senci bangles dangling platinum charms, a copperwood parry stick carved with sinuously twining wyverns, a mood ring, a delicate animite engagement ring set with a flawless princess-cut blue diamond, a diaphanous white silk belt edged with gold threads, a bronze thigh knife featuring a gryphon-carved hilt and some white crane-winged slippers.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423717</id>
		<title>Azaylia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Azaylia&amp;diff=423717"/>
		<updated>2015-09-24T04:33:59Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: Created page with &amp;quot;{{PC |name=Azaylia |status=A |race=Human |gender=Female |guild=Empath |instance=Prime }} ==Appearance== You see Nurse Azaylia, a Human.&amp;lt;br&amp;gt; Azaylia has pouting lips and gold...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Azaylia&lt;br /&gt;
|status=A&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Nurse Azaylia, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Azaylia has pouting lips and gold-flecked sapphire eyes.  Her lavender hair is long and wavy, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a trio of Dergati&#039;s Night blossoms bound by fiery lava samite ribbons.  She has fair skin and a curvaceous figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is tiny for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
A deep blue Xibar topaz adorned with an intaglio constellation of the shrike nestles at the top of her forehead, brightened by faint, darting sparkles deep within the gem.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has some fine silver chains linked together with butterfly-shaped clips attached several times to one ear, then looped to clip once to an eyebrow ring.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of a Merelew maiden lounging on a rock amongst rough surf on her leg.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a dull serpent earcuff, a moonstone stud, some silvery drop post earrings suspending twin Enelne&#039;s eyes, a pewter skull and crossbones nosestud, a modest silver choker accented with a trillion-cut vela&#039;tohr tourmaline, a glass globe encasing an ivory skull, a diamond and platinum locket embossed with a small triquetra symbol, a grey gossamer cloak that flows over the shoulders and trails down the back like twilight mist, a silversteel triskele brooch, a white-edged deep pink rose, a bourde seamstress&#039; belt embroidered with elegant flowers, a carved onyx morah vine bauble, an off-the-shoulder brocade silk gown dyed the dark hues of eventide, a cambrinth armband with silver filigree tracery and cabochon gemstone moons, a blighted gold bracelet studded with large flame opals, a set of senci bangles dangling platinum charms, a copperwood parry stick carved with sinuously twining wyverns, a mood ring, a delicate animite engagement ring set with a flawless princess-cut blue diamond, a diaphanous white silk belt edged with gold threads, a bronze thigh knife featuring a gryphon-carved hilt and some white crane-winged slippers.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423631</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423631"/>
		<updated>2015-09-24T03:29:43Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, a blighted gold bracelet studded with large flame opals, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using ANY of these services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Young or New Enchanters see Vehn for FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliation==&lt;br /&gt;
[[Order of the Iron Circle]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423623</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423623"/>
		<updated>2015-09-24T03:11:11Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using ANY of these services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Young or New Enchanters see Vehn for FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliation==&lt;br /&gt;
[[Order of the Iron Circle]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423622</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423622"/>
		<updated>2015-09-24T03:08:01Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Enchanting Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using ANY of these services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Young or New Enchanters see Vehn for FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423621</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423621"/>
		<updated>2015-09-24T03:06:42Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Enchanting Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Enchanting Services==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using ANY of these services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Young or New Enchanters see Vehn for FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423620</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423620"/>
		<updated>2015-09-24T03:05:49Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Enchanting Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Enchanting Services==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using ANY of these services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;•Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Young or New Enchanters Burins see Vehn for FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423616</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423616"/>
		<updated>2015-09-24T03:00:37Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Enchanting Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Enchanting Services==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using ANY of these services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Young or New Enchanters Burins see Vehn for FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423615</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423615"/>
		<updated>2015-09-24T02:59:21Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Enchanting Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Enchanting Services==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using ANY of the services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Young or New Enchanters Burins see Vehn for FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423612</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423612"/>
		<updated>2015-09-24T02:58:00Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Enchanting Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Enchanting Services==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using any of my services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Young or New Enchanters Burins I offer FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423611</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423611"/>
		<updated>2015-09-24T02:57:18Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Enchanting Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Enchanting Services==&lt;br /&gt;
&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039; &#039;&#039;Italic text&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using any of my services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Young or New Enchanters Burins I offer FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423610</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423610"/>
		<updated>2015-09-24T02:56:33Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Enchanting Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Enchanting Services==&lt;br /&gt;
&#039;&#039;&#039;See Vehn for pricing:&#039;&#039;&#039;&#039;&#039;Italic text&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using any of my services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Young or New Enchanters Burins I offer FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;Italic text&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423609</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423609"/>
		<updated>2015-09-24T02:56:05Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: /* Enchanting Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Enchanting Services==&lt;br /&gt;
See Vehn for pricing:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using any of my services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Young or New Enchanters Burins I offer FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;Italic text&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423608</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423608"/>
		<updated>2015-09-24T02:55:22Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Enchanting Services==&lt;br /&gt;
See Vehn for pricing:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwethdesuan&#039;s both Jadeite and Kyanite&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~If you provide the stones a discount is applied.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gweth Smashers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mirkik Sokis&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the medium or large topaz&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devourer&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~ You provide the Pearl or Umbragus talon&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Astoshe&#039;s Eclipse&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;~Free re-charges for any Customers using any of my services.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cambrinth Retuning&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Young or New Enchanters Burins I offer FREE Burins and Inscribed Scrolls&#039;&#039;&#039;&#039;&#039;Italic text&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423599</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423599"/>
		<updated>2015-09-24T02:37:40Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423598</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423598"/>
		<updated>2015-09-24T02:35:48Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423597</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423597"/>
		<updated>2015-09-24T02:35:13Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a | }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423596</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423596"/>
		<updated>2015-09-24T02:34:18Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423595</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423595"/>
		<updated>2015-09-24T02:33:42Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a |&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423594</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423594"/>
		<updated>2015-09-24T02:33:18Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a |&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423593</id>
		<title>Vehn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vehn&amp;diff=423593"/>
		<updated>2015-09-24T02:32:29Z</updated>

		<summary type="html">&lt;p&gt;MEEKSG3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Vehn |&lt;br /&gt;
      Race        = Gnome |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
      Status      = a |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see Vehn, Recruiting Officer of the Order of the Iron Circle, a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
Vehn has slightly pointed ears and silver-flecked blue-green eyes.  His amber-streaked golden brown hair is short and wavy, and is worn in a careless, windblown arrangement.  He has fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is very tall for a Gnome.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a blue-white Xibar that dominates his right shoulder.  Smaller versions of shadowy Katamba and fiery Yavash perch high on his chest and back, sharing an umbral background that blankets his shoulders like the night sky.  The blackness extends down his right arm in tenebrous spirals, outlining shards of silvery-white that descend toward a rogue moongate tinged with blackfire on his right palm.&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a black silk tricornered hat with silver trim, a jadeite gwethdesuan, a kyanite gwethdesuan, a winter emerald and platinum pendant, an exquisitely embroidered Xibar-blue leather cloak with fading at the shoulders, a dark iron armlet engraved with aged symbols and inset with an etched crystalline sphere, a shadowling-shaped badge stamped &amp;quot;Kepoo merp axo&amp;quot;, a dark leather harness embroidered with a bath scene down its length, a large spidersilk sack, an elegant black traveler&#039;s rucksack, a flowing white pirate shirt with black embroidery along the cuffs, some royal blue spikes, a blighted gold bracelet studded with large flame opals, an albredine crystal ring, a pair of ebony pants wrapped around the hips with a tightly woven belt of spidersilk and some giant black boots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spouse==&lt;br /&gt;
Engaged to [[Azaylia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Vehn grew up in a community that primarily consisted of Kaldars. Rolling hills of the greenest grass created a backdrop for this incredibly small village. The Kaldars had a war-camp set up and would rely on the Gnome population to assist them with things they couldn’t understand. Most, dabbled in creating new ways to make stronger steel for blades. Others worked on a water supply for the fields.  Vehn’s father wasn’t around much, due to his job, he was the Chief Engineer for a project to improve a suspension bridge that would hold the weight of a caravan for many [[Kaldar]] solders, and his mother was ill for the majority of his childhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His father was a very sad man. Vehn recalls how his father used to come home and not say anything to his family and just go to sleep. Vehn didn&#039;t think much of it, until he followed him to work one day. He discovered that his father wasn&#039;t an engineer; he was a farmer, a [[Gnome]] farmer. His father was picking strawberries in the very field that his uncle supplied water for. Vehn became enraged, so enraged he wanted to run away, not even return home, just leave straight from the field, but he couldn’t leave his sick mother.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehn never saw his father in the same regard as he had before. He had always wanted to follow in his father’s footsteps, he wanted to make enough coin working for the Kaldars that he could find a cure of his mother’s illness. Vehn slowly begin to loose all hope, he became obsessed with his father’s lie and that he had lied to his sick mother. A few months passed, he couldn’t hold it in any longer, he didn’t want his mother to know the truth, so he left, he left his mother on her death bed.  Soon after Vehn disappeared his mother died.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn learned of his mother’s death, regret and revenge filled his soul. He continued to wander, doing odd jobs, something that was expected of a commoner. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On his way to a job he had heard about from this scruffy looking [[Halfling]], he got lost on his way to [[Arthe Dale]]. He stopped at this little brook to get a drink of water. When he stumbled over a pile of clothing, as he was recovering from his fall a shadow loomed over him, glancing upward he saw a beautiful Halfling covering herself with just a small cloth. Vehn, now quite embarrassed he had stumbled across someone bathing in the brook, averted his eyes quickly as she laughed, and picked up her clothing. Needless to say they began to talk and she would laugh at his very bad jokes. She took Vehn in, to her home in Arthe Dale. Vehn soon learned she was a daughter of the famous farmer, Burrell, who had developed a way to farm peppers in the winter; people shunned him, they didn&#039;t like the idea of farming against the season.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burrell was a wonderful man, taught Vehn everything he knew, of farming, pipe weed, magic, and life. They grew to become great friends. Burrell would talk about his younger years, how he had dreamed of becoming a Moon Mage, how his mother told him not to be silly, he was the son of a farmer and a clothier and he belonged in Arthe Dale, so that’s where he was to stay. So he did stay, but still dreamed of the guild he never joined.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seasons changed, winter soon found it’s way to Arthe Dale, Burrell decided to try his new formula for pepper growth. The town’s folk came after Burrell, they killed him, they killed him with pitchforks. Vehn was there when it happened he saw the whole thing and couldn&#039;t do anything to stop them. He was far too small. Burrell’s daughter begged Vehn to stop them.  After her father died she couldn&#039;t look at Vehn. She hated him, loathed him. She didn’t eat, didn’t sleep, her eyes became lifeless. The twinkle was gone, not even a slight grin from a joke Vehn would tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She killed herself, Vehn found her in her father’s house, hanging from a rafter in the common room. Vehn left Arthe Dale that day, and wandered towards the [[Crossing]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Vehn arrived at the Northeast Gate of the city, there was a man just sitting there digging though some dirt. It was quite odd because right after he found a twig, or piece of grass. He would just toss it in a bucket not far from his right hand. Vehn watched for a bit since he found this to be quite odd. As some passed the man stopped digging and began to chant, he gestured, and a beam of clear silvery-blue light descended from the heavens, it was translucent, but yet it had distinct edges. Vehn was lost for words; he had never seen such a thing. He then remembered Burrell&#039;s stories from not so long ago. Vehn asked the man if he was part of a guild, he replied, “Yes young man, I’m a [[Moon Mage]].”&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MEEKSG3</name></author>
	</entry>
</feed>