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	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-22T13:52:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Maelshyvean_shadow_beast&amp;diff=453185</id>
		<title>Talk:Maelshyvean shadow beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Maelshyvean_shadow_beast&amp;diff=453185"/>
		<updated>2016-09-16T06:58:34Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evil Creature==&lt;br /&gt;
This creature is both cursed and undead. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 11:34, 28 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
August 2016&lt;br /&gt;
*You are certain that it is quite a bit weaker than you are.(62+)&lt;br /&gt;
*You are certain that it is about as agile as you are.(45)&lt;br /&gt;
*You are certain that it is not quite as disciplined as you are.(50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(45)&lt;br /&gt;
*You are certain that it is about as conditioned as you are.(55+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered warring axe, you are certain that the shadow beast is a *slightly less skilled opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered warring axe, you are certain that the shadow beast is a simple opponent.&lt;br /&gt;
*If you attacked with a tempered warring axe, you are certain that the enemy would train acceptably.(329)&lt;br /&gt;
*If you threw the axe at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(472)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(439)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train acceptably.(495)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(408)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(405)&lt;br /&gt;
*The beast appears immune to fire.&lt;br /&gt;
*Skinning( unarranged) teaches well (408)&lt;br /&gt;
*lockpicking (451) range from &amp;quot;trivial&amp;quot; to &amp;quot;your level&amp;quot;&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Maelshyvean_cinder_beast&amp;diff=452979</id>
		<title>Talk:Maelshyvean cinder beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Maelshyvean_cinder_beast&amp;diff=452979"/>
		<updated>2016-09-09T09:03:26Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are certain that the cinder beast is healthy.&amp;lt;br\&amp;gt;&lt;br /&gt;
The cinder beast is cursed, and you are certain that it has an incredible spirit that is healthy.&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that the cinder beast is somewhat fatigued.&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is about as strong as you are. (65)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less agile than you are. (65)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is not quite as disciplined as you are. (60)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are. (70)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is about as conditioned as you are. (50)&amp;lt;br\&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a kadepa ceremonial shield and a calcified femur, you are certain that the cinder beast is a slightly less skilled opponent.&amp;lt;br\&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the cinder beast is something that you could tear to shreds.&amp;lt;br\&amp;gt;&lt;br /&gt;
If you brawled with the enemy, you are certain that it would train somewhat poorly. (441)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (431)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (440)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (435)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (509)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly. (462)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (513)&amp;lt;br\&amp;gt;&lt;br /&gt;
The beast appears immune to fire.&amp;lt;br\&amp;gt;&lt;br /&gt;
[[User:BICKFORDS3|BICKFORDS3]] ([[User talk:BICKFORDS3|talk]]) 18:44, 27 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
May 2016&lt;br /&gt;
*You are certain that the cinder beast is in bad shape.&lt;br /&gt;
*You are certain that the cinder beast is slightly fatigued.&lt;br /&gt;
*The cinder beast has a couple relatively minor wounds.&lt;br /&gt;
*You are certain that it is about as strong as you are.(55)&lt;br /&gt;
*You are certain that it is not quite as agile as you are.(45)&lt;br /&gt;
*You are certain that it is about as disciplined as you are.(50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(40)&lt;br /&gt;
*You are certain that it is about as conditioned as you are.(50)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a laminated oak and horn crossbow with a blued steel cranequin, you are certain that the *cinder beast is a solid opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a laminated oak and horn crossbow with a blued steel cranequin, you are certain that the *cinder beast is a somewhat skilled opponent.&lt;br /&gt;
*If you attacked with a laminated oak and horn crossbow with a blued steel cranequin, you are certain that the enemy would train rather well.(296)&lt;br /&gt;
*If you threw the crossbow at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train rather well.(421)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train rather well.(398)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train acceptably.(439)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train rather well.(369)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train rather well.(364)&lt;br /&gt;
*Skinning(415) unarranged gets &amp;quot;sterling example&amp;quot;&lt;br /&gt;
*The beast appears immune to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Creature==&lt;br /&gt;
This creature is both cursed and undead. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 11:32, 28 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Maelshyvean_shadow_beast&amp;diff=451347</id>
		<title>Talk:Maelshyvean shadow beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Maelshyvean_shadow_beast&amp;diff=451347"/>
		<updated>2016-08-17T11:58:52Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evil Creature==&lt;br /&gt;
This creature is both cursed and undead. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 11:34, 28 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
August 2016&lt;br /&gt;
*You are certain that it is quite a bit weaker than you are.(62+)&lt;br /&gt;
*You are certain that it is about as agile as you are.(45)&lt;br /&gt;
*You are certain that it is not quite as disciplined as you are.(50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(45)&lt;br /&gt;
*You are certain that it is about as conditioned as you are.(55+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered warring axe, you are certain that the shadow beast is a *slightly less skilled opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered warring axe, you are certain that the shadow beast is a simple opponent.&lt;br /&gt;
*If you attacked with a tempered warring axe, you are certain that the enemy would train acceptably.(329)&lt;br /&gt;
*If you threw the axe at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(472)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(439)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train acceptably.(495)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(408)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(405)&lt;br /&gt;
*The beast appears immune to fire.&lt;br /&gt;
*Skinning( unarranged) teaches well (408)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Lesser_dusky-scaled_basilisk&amp;diff=451346</id>
		<title>Talk:Lesser dusky-scaled basilisk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Lesser_dusky-scaled_basilisk&amp;diff=451346"/>
		<updated>2016-08-17T10:37:00Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evil Creature==&lt;br /&gt;
This creature cursed but not undead. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 11:36, 28 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
August 2016&lt;br /&gt;
&lt;br /&gt;
*You are certain that it is rather weaker than you are. (62+)&lt;br /&gt;
*You are certain that it is about as agile as you are. (45)&lt;br /&gt;
*You are certain that it is not quite as disciplined as you are.(50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(45+)&lt;br /&gt;
*You are certain that it is rather less conditioned than you are.(55+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a blackened steel parry stick with sturdy steelsilk straps, you are certain that the dusky-*scaled basilisk is a worthy opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with your fists, you are certain that the dusky-scaled basilisk is something that you could tear to *shreds.&lt;br /&gt;
*If you brawled with the enemy, you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows.(330)&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly.(472)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(439)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(495)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(407)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(405)&lt;br /&gt;
*The basilisk appears immune to fire..&lt;br /&gt;
*skinning(unarranged) teaching well (408)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Warklin_mauler&amp;diff=448299</id>
		<title>Talk:Warklin mauler</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Warklin_mauler&amp;diff=448299"/>
		<updated>2016-07-22T18:04:32Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Manipulate==&lt;br /&gt;
&#039;&#039;&#039;8/11/2015:&#039;&#039;&#039; Checked manipulate status with 617 Empathy.  Result as added.  [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 07:45, 11 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
JULY 2016&lt;br /&gt;
*You are certain that it is rather weaker than you are.(60)&lt;br /&gt;
*You are certain that it is about as agile as you are.(45)&lt;br /&gt;
*You are certain that it is rather less disciplined than you are.(50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(45)&lt;br /&gt;
*You are certain that it is rather less conditioned than you are.(53)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered hara, you are certain that the warklin mauler is a solid *opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered hara, you are certain that the warklin mauler is a simple opponent.&lt;br /&gt;
*If you attacked with a tempered hara, you are certain that the enemy would train acceptably.(321)&lt;br /&gt;
*If you threw the hara at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(461)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(430)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(470)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(399)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(396)&lt;br /&gt;
*The mauler appears immune to slicing.&lt;br /&gt;
*Also appears to be immune to &amp;quot;stun Foe&amp;quot;&lt;br /&gt;
*very hard to hit at range with bow(321) and HT.(323)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Armored_warklin&amp;diff=448292</id>
		<title>Talk:Armored warklin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Armored_warklin&amp;diff=448292"/>
		<updated>2016-07-22T08:45:56Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Manipulate==&lt;br /&gt;
&#039;&#039;&#039;8/11/2015:&#039;&#039;&#039; Checked manipulate status with 617 Empathy.  Result as added.  [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 07:44, 11 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
July 2016&lt;br /&gt;
&lt;br /&gt;
*You are certain that it is rather weaker than you are.(60+)&lt;br /&gt;
*You are certain that it is about as agile as you are.(45)&lt;br /&gt;
*You are certain that it is rather less disciplined than you are.(50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(45+)&lt;br /&gt;
*You are certain that it is rather less conditioned than you are.(52+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a siege arbalest, you are certain that the armored warklin is *definitely less skilled.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a siege arbalest, you are certain that the armored warklin is a simple opponent.&lt;br /&gt;
*If you attacked with a siege arbalest, you are certain that the enemy would train rather well.(322)&lt;br /&gt;
*If you threw the arbalest at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(460)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(430)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(480)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(398)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(396)&lt;br /&gt;
&lt;br /&gt;
skinning unarranged (401)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Frost_angiswaerd&amp;diff=447396</id>
		<title>Talk:Frost angiswaerd</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Frost_angiswaerd&amp;diff=447396"/>
		<updated>2016-07-05T11:29:30Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(JUNE 2016)&lt;br /&gt;
*You are certain that the frost angiswaerd is healthy.&lt;br /&gt;
*You are certain that the frost angiswaerd is slightly fatigued.&lt;br /&gt;
*You are certain that it is definitely weaker than you are.(59+)&lt;br /&gt;
*You are certain that it is not quite as agile as you are.(45)&lt;br /&gt;
*You are certain that it is definitely less disciplined than you are.(50+)&lt;br /&gt;
*You are certain that it is somewhat less quick to react than you are.(45)&lt;br /&gt;
*You are certain that it is definitely less conditioned than you are.(50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a siege arbalest, you are certain that the frost angiswaerd is a *simple opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a siege arbalest, you are certain that the frost angiswaerd is a harmless opponent.&lt;br /&gt;
*If you attacked with a siege arbalest, you are certain that the enemy would train acceptably.(315)&lt;br /&gt;
*If you threw the arbalest at the enemy you are certain that it would train acceptably.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train quite badly.(449)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train very poorly.(420)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train quite badly.(465)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train very poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly.(389)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly.(386)&lt;br /&gt;
*The angiswaerd appears immune to cold and all poisons.&lt;br /&gt;
&lt;br /&gt;
*skinning(arrange all) training ok (393)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Mountain_giant&amp;diff=447395</id>
		<title>Talk:Mountain giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Mountain_giant&amp;diff=447395"/>
		<updated>2016-07-05T11:28:19Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are certain that the mountain giant is healthy.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that the mountain giant is somewhat fatigued.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit stronger than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is significantly less agile than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is definitely less disciplined than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit less quick to react than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a gargoyle-hide targe, you are certain that the mountain giant is definitely less skilled.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the mountain giant is a very difficult opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you brawled with the enemy, you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
--[[User:JHALIASCLERIC|JHALIASCLERIC]] ([[User talk:JHALIASCLERIC|talk]]) 09:07, 6 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
141 Parry - If you defended by parrying attacks, you are certain that the enemy would train exceptionally well.&amp;lt;br/&amp;gt;&lt;br /&gt;
381 Evasion - If you defended by evading attacks, you are certain that the enemy would train rather well.&amp;lt;br/&amp;gt;&lt;br /&gt;
312 Shield - If you defended by blocking attacks, you are certain that the enemy would train very well.&amp;lt;br/&amp;gt;&lt;br /&gt;
206 Tactics - If you attempted to beguile the enemy with tactics, you are certain that it would train exceptionally well, but you probably won&#039;t be affecting it.&amp;lt;br/&amp;gt;&lt;br /&gt;
422 PM 330 TM - If you targeted and cast a spell at the enemy, you are certain that it would train rather well.&amp;lt;br/&amp;gt;&lt;br /&gt;
259 Debilitation - If you attempted to debilitate the enemy, you are certain that it would train very well, provided you can affect it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removed &amp;quot;Still locking defenses at ~600 ranks.&amp;quot; from front page since evasion at 540 stays at 1/34.&lt;br /&gt;
&lt;br /&gt;
(JUNE 2016)&lt;br /&gt;
*You are certain that the mountain giant is healthy.&lt;br /&gt;
*You are certain that the mountain giant is slightly fatigued.&lt;br /&gt;
*You are certain that it is somewhat stronger than you are.(59+)&lt;br /&gt;
*You are certain that it is definitely less agile than you are.(45)&lt;br /&gt;
*You are certain that it is somewhat less disciplined than you are.(50)&lt;br /&gt;
*You are certain that it is rather less quick to react than you are.(45+)&lt;br /&gt;
*You are certain that it is somewhat less conditioned than you are.(50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered footman&#039;s flail, you are certain that the mountain *giant is a less skilled opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered footman&#039;s flail, you are certain that the mountain giant is a harmless opponent.&lt;br /&gt;
*If you attacked with a tempered footman&#039;s flail, you are certain that the enemy would train acceptably.(314)&lt;br /&gt;
*If you threw the flail at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(449)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(420)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train acceptably.(465)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(389)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(386)&lt;br /&gt;
* Lockpicking(427)traps are mostly &amp;quot;minor&amp;quot;&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=447368</id>
		<title>Mountain giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=447368"/>
		<updated>2016-07-03T10:20:26Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Mountain Giant&lt;br /&gt;
|MinCap=375&lt;br /&gt;
|MaxCap=550&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|125|Himineldar Shel area (125)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones.  A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh.  Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage.  Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size! &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I&#039;ve had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.In my opinion, based on extensive testing, these are now significantly more difficult than Orc Raiders (2/19/2016)&lt;br /&gt;
Can throw a {{cloot|w|large boulder}}.&lt;br /&gt;
*NB: it should be noted that significant numbers of these critters will &amp;quot;shrug off&amp;quot; magical attempts to stun them&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|makeshift patchwork boots}}&lt;br /&gt;
* some {{cloot|i|tattered patchwork pants}}&lt;br /&gt;
* an {{cloot|i|enormous patchwork pouch}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Mountain_giant&amp;diff=447202</id>
		<title>Talk:Mountain giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Mountain_giant&amp;diff=447202"/>
		<updated>2016-06-28T10:16:09Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are certain that the mountain giant is healthy.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that the mountain giant is somewhat fatigued.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit stronger than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is significantly less agile than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is definitely less disciplined than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit less quick to react than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a gargoyle-hide targe, you are certain that the mountain giant is definitely less skilled.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the mountain giant is a very difficult opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you brawled with the enemy, you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
--[[User:JHALIASCLERIC|JHALIASCLERIC]] ([[User talk:JHALIASCLERIC|talk]]) 09:07, 6 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
141 Parry - If you defended by parrying attacks, you are certain that the enemy would train exceptionally well.&amp;lt;br/&amp;gt;&lt;br /&gt;
381 Evasion - If you defended by evading attacks, you are certain that the enemy would train rather well.&amp;lt;br/&amp;gt;&lt;br /&gt;
312 Shield - If you defended by blocking attacks, you are certain that the enemy would train very well.&amp;lt;br/&amp;gt;&lt;br /&gt;
206 Tactics - If you attempted to beguile the enemy with tactics, you are certain that it would train exceptionally well, but you probably won&#039;t be affecting it.&amp;lt;br/&amp;gt;&lt;br /&gt;
422 PM 330 TM - If you targeted and cast a spell at the enemy, you are certain that it would train rather well.&amp;lt;br/&amp;gt;&lt;br /&gt;
259 Debilitation - If you attempted to debilitate the enemy, you are certain that it would train very well, provided you can affect it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removed &amp;quot;Still locking defenses at ~600 ranks.&amp;quot; from front page since evasion at 540 stays at 1/34.&lt;br /&gt;
&lt;br /&gt;
*You are certain that the mountain giant is healthy.&lt;br /&gt;
*You are certain that the mountain giant is slightly fatigued.&lt;br /&gt;
*You are certain that it is somewhat stronger than you are.(59+)&lt;br /&gt;
*You are certain that it is definitely less agile than you are.(45)&lt;br /&gt;
*You are certain that it is somewhat less disciplined than you are.(50)&lt;br /&gt;
*You are certain that it is rather less quick to react than you are.(45+)&lt;br /&gt;
*You are certain that it is somewhat less conditioned than you are.(50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered footman&#039;s flail, you are certain that the mountain *giant is a less skilled opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered footman&#039;s flail, you are certain that the mountain giant is a harmless opponent.&lt;br /&gt;
*If you attacked with a tempered footman&#039;s flail, you are certain that the enemy would train acceptably.(314)&lt;br /&gt;
*If you threw the flail at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(449)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(420)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train acceptably.(465)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(389)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(386)&lt;br /&gt;
* Lockpicking(427)traps are mostly &amp;quot;minor&amp;quot;&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Frost_angiswaerd&amp;diff=447201</id>
		<title>Talk:Frost angiswaerd</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Frost_angiswaerd&amp;diff=447201"/>
		<updated>2016-06-28T10:10:37Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: Created page with &amp;quot;*You are certain that the frost angiswaerd is healthy. *You are certain that the frost angiswaerd is slightly fatigued. *You are certain that it is definitely weaker than you ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You are certain that the frost angiswaerd is healthy.&lt;br /&gt;
*You are certain that the frost angiswaerd is slightly fatigued.&lt;br /&gt;
*You are certain that it is definitely weaker than you are.(59+)&lt;br /&gt;
*You are certain that it is not quite as agile as you are.(45)&lt;br /&gt;
*You are certain that it is definitely less disciplined than you are.(50+)&lt;br /&gt;
*You are certain that it is somewhat less quick to react than you are.(45)&lt;br /&gt;
*You are certain that it is definitely less conditioned than you are.(50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a siege arbalest, you are certain that the frost angiswaerd is a *simple opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a siege arbalest, you are certain that the frost angiswaerd is a harmless opponent.&lt;br /&gt;
*If you attacked with a siege arbalest, you are certain that the enemy would train acceptably.(315)&lt;br /&gt;
*If you threw the arbalest at the enemy you are certain that it would train acceptably.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train quite badly.(449)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train very poorly.(420)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train quite badly.(465)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train very poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly.(389)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly.(386)&lt;br /&gt;
*The angiswaerd appears immune to cold and all poisons.&lt;br /&gt;
&lt;br /&gt;
*skinning(arrange all) training ok (393)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Mountain_giant&amp;diff=447198</id>
		<title>Talk:Mountain giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Mountain_giant&amp;diff=447198"/>
		<updated>2016-06-28T09:34:27Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are certain that the mountain giant is healthy.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that the mountain giant is somewhat fatigued.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit stronger than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is significantly less agile than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is definitely less disciplined than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit less quick to react than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a gargoyle-hide targe, you are certain that the mountain giant is definitely less skilled.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the mountain giant is a very difficult opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you brawled with the enemy, you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train very poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly.&amp;lt;br/&amp;gt;&lt;br /&gt;
--[[User:JHALIASCLERIC|JHALIASCLERIC]] ([[User talk:JHALIASCLERIC|talk]]) 09:07, 6 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
141 Parry - If you defended by parrying attacks, you are certain that the enemy would train exceptionally well.&amp;lt;br/&amp;gt;&lt;br /&gt;
381 Evasion - If you defended by evading attacks, you are certain that the enemy would train rather well.&amp;lt;br/&amp;gt;&lt;br /&gt;
312 Shield - If you defended by blocking attacks, you are certain that the enemy would train very well.&amp;lt;br/&amp;gt;&lt;br /&gt;
206 Tactics - If you attempted to beguile the enemy with tactics, you are certain that it would train exceptionally well, but you probably won&#039;t be affecting it.&amp;lt;br/&amp;gt;&lt;br /&gt;
422 PM 330 TM - If you targeted and cast a spell at the enemy, you are certain that it would train rather well.&amp;lt;br/&amp;gt;&lt;br /&gt;
259 Debilitation - If you attempted to debilitate the enemy, you are certain that it would train very well, provided you can affect it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removed &amp;quot;Still locking defenses at ~600 ranks.&amp;quot; from front page since evasion at 540 stays at 1/34.&lt;br /&gt;
&lt;br /&gt;
*You are certain that the mountain giant is healthy.&lt;br /&gt;
*You are certain that the mountain giant is slightly fatigued.&lt;br /&gt;
*You are certain that it is somewhat stronger than you are.(59+)&lt;br /&gt;
*You are certain that it is definitely less agile than you are.(45)&lt;br /&gt;
*You are certain that it is somewhat less disciplined than you are.(50)&lt;br /&gt;
*You are certain that it is rather less quick to react than you are.(45+)&lt;br /&gt;
*You are certain that it is somewhat less conditioned than you are.(50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered footman&#039;s flail, you are certain that the mountain *giant is a less skilled opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered footman&#039;s flail, you are certain that the mountain giant is a harmless opponent.&lt;br /&gt;
*If you attacked with a tempered footman&#039;s flail, you are certain that the enemy would train acceptably.(314)&lt;br /&gt;
*If you threw the flail at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(449)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(420)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train acceptably.(465)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(389)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(386)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Gam_chaga&amp;diff=446585</id>
		<title>Talk:Gam chaga</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Gam_chaga&amp;diff=446585"/>
		<updated>2016-06-14T18:37:07Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: Created page with &amp;quot;*You are certain that the gam chaga is slightly battered. *You are certain that it is not quite as strong as you are.(58+) *You are certain that it is about as agile as you ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You are certain that the gam chaga is slightly battered.&lt;br /&gt;
*You are certain that it is not quite as strong as you are.(58+)&lt;br /&gt;
*You are certain that it is about as agile as you are.(45)&lt;br /&gt;
*You are certain that it is rather less disciplined than you are.(50+)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(44)&lt;br /&gt;
*You are certain that it is definitely less conditioned than you are.(50)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered warring axe, you are certain that the gam chaga is a *slightly less skilled opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered warring axe, you are certain that the gam chaga is a harmless opponent.&lt;br /&gt;
*If you attacked with a tempered warring axe, you are certain that the enemy would train acceptably.(310)&lt;br /&gt;
*If you threw the axe at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train quite badly.(443)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train quite badly.(416)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train quite badly.(462)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(385)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(381)&lt;br /&gt;
*The chaga appears immune to all poisons.&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Isundjen_conjurer&amp;diff=446551</id>
		<title>Talk:Isundjen conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Isundjen_conjurer&amp;diff=446551"/>
		<updated>2016-06-14T09:14:18Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: /* 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3.1==&lt;br /&gt;
*Lowered max cap to 500, at 500 evasion won&#039;t move off of 1/34 with 4 on me, but still learning parry and shield at 450 (though slowly, but eventually it does hit mind lock). Stealth seems to train higher by hiding, stalking and attacking from stealth. So far stealth is up to 526 ranks, but is really hard to get off of 1/34. Can&#039;t use snipe so don&#039;t know how far that would push it. --June 6, 2015&lt;br /&gt;
* Skinning still moving well at 590 with 5 arranges. --June 6, 2015&lt;br /&gt;
&lt;br /&gt;
*June 2016&lt;br /&gt;
&lt;br /&gt;
*You are certain that the Isundjen conjurer is healthy.&lt;br /&gt;
*You are certain that the Isundjen conjurer is slightly fatigued.&lt;br /&gt;
*You are certain that it is somewhat weaker than you are.(57+)&lt;br /&gt;
*You are certain that it is about as agile as you are.(45)&lt;br /&gt;
*You are certain that it is not quite as disciplined as you are.(50+)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(43)&lt;br /&gt;
*You are certain that it is not quite as conditioned as you are.(50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered hhr&#039;ata, you are certain that the Isundjen conjurer is a less skilled opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered hhr&#039;ata, you are certain that the Isundjen conjurer is a simple opponent.&lt;br /&gt;
*If you attacked with a tempered hhr&#039;ata, you are certain that the enemy would train rather well.(Large Blunt 308)&lt;br /&gt;
*If you threw the hhr&#039;ata at the enemy you are certain that it would train rather well.(Heavy Thrown 308)&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(439)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(412)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(460)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(382)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(377)&lt;br /&gt;
&lt;br /&gt;
*nb. using Lay Ward (Warding 444) works well&lt;br /&gt;
* skinning (385) not good enough for arranging&lt;br /&gt;
* boxes. (420) vary between simple and &amp;quot;your skill level&amp;quot;&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Isundjen_conjurer&amp;diff=446439</id>
		<title>Talk:Isundjen conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Isundjen_conjurer&amp;diff=446439"/>
		<updated>2016-06-12T08:10:05Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: /* 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3.1==&lt;br /&gt;
*Lowered max cap to 500, at 500 evasion won&#039;t move off of 1/34 with 4 on me, but still learning parry and shield at 450 (though slowly, but eventually it does hit mind lock). Stealth seems to train higher by hiding, stalking and attacking from stealth. So far stealth is up to 526 ranks, but is really hard to get off of 1/34. Can&#039;t use snipe so don&#039;t know how far that would push it. --June 6, 2015&lt;br /&gt;
* Skinning still moving well at 590 with 5 arranges. --June 6, 2015&lt;br /&gt;
&lt;br /&gt;
*June 2016&lt;br /&gt;
&lt;br /&gt;
*You are certain that the Isundjen conjurer is healthy.&lt;br /&gt;
*You are certain that the Isundjen conjurer is slightly fatigued.&lt;br /&gt;
*You are certain that it is somewhat weaker than you are.(57+)&lt;br /&gt;
*You are certain that it is about as agile as you are.(45)&lt;br /&gt;
*You are certain that it is not quite as disciplined as you are.(50+)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(43)&lt;br /&gt;
*You are certain that it is not quite as conditioned as you are.(50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered hhr&#039;ata, you are certain that the Isundjen conjurer is a less skilled opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered hhr&#039;ata, you are certain that the Isundjen conjurer is a simple opponent.&lt;br /&gt;
*If you attacked with a tempered hhr&#039;ata, you are certain that the enemy would train rather well.(Large Blunt 308)&lt;br /&gt;
*If you threw the hhr&#039;ata at the enemy you are certain that it would train rather well.(Heavy Thrown 308)&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(439)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(412)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(460)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(382)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(377)&lt;br /&gt;
&lt;br /&gt;
*nb. using Lay Ward works well&lt;br /&gt;
* skinning (385) not good enough for arranging&lt;br /&gt;
* boxes. (420) vary between simple and &amp;quot;your skill level&amp;quot;&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Isundjen_conjurer&amp;diff=446379</id>
		<title>Isundjen conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Isundjen_conjurer&amp;diff=446379"/>
		<updated>2016-06-11T16:21:39Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Isundjen Conjurer&lt;br /&gt;
|MinCap=360&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList={{rmap|46|Velakan Trade Road (46) }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a grey salt-encrusted skin&lt;br /&gt;
|Skin Weight=3&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=320&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Isundjen resembles a [[race association is::Merelew]], perverted and disfigured by the arcane arts.  Deep grey fish-like scales cover the surface of its body, though wide strips are missing, particularly notable around its eyes and mouth.  Its head is lumpy and misshapen, as if it had been crushed and reassembled, and the webs between its fingers and toes are little more than thin membranes marred with scar tissue and holes.  Completing the malicious appearance is its perpetual scowl, with which it displays the jagged shards one would call teeth, and piercing blood-red eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing a {{cloot|i|salt-stained loincloth}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Casts [[casts spell::Heighten Pain]], [[casts spell::Blood Burst]], [[casts spell::Viscous Solution]], [[casts spell::Acid Splash]] and [[casts spell::Quicken the Earth]] variant&lt;br /&gt;
&lt;br /&gt;
Boxes train well for a thief with ~280 ranks, 50 agility and relevant khri.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Relationship to [[Gam Chaga]]&#039;s is interesting. The Isundjen Conjurer may use a version of Quicken the Earth to create a gam chaga.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;An Isundjen conjurer drags a wicked claw deeply across its palm, then gathers some of the salt from its scales around the wound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Isundjen conjurer grinds its salt brutally into the palm of its hand without flinching, blood and mineral forming a viscous paste.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;A grey cloud billows forth from the conjurer&#039;s grasp, accompanied by the stench of burning flesh.  It clenches its fist and the swirling torrent of particles responds, coalescing into a frail gam chaga.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Their grey salt-encrusted skin is intentionally not usable for tanning.&lt;br /&gt;
*Spawn is erratic, sometimes will go for an hour with a steady stream, other times they can&#039;t find me and spawn in all the adjacent rooms then despawn.&lt;br /&gt;
*Can&#039;t use HUNT in this area as it&#039;s a lake.&lt;br /&gt;
==={{com|Recall}}===&lt;br /&gt;
Arguably the greatest shame of the Merelew people is the Isundjen -- a hideous and perverted version of their race, born of cruelty and dark magics.  The Isundjen now require saltwater to survive, growing weak and eventually dying when deprived of it for an extended period.  Their habitat is the salty [[found in::Lake Ratamipak]], located in the [[found in::Velaka Desert]] near the place of their vile origin.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Merelew}}&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
*Evasion at 500 won&#039;t move off of dabbling (1/34).&lt;br /&gt;
*Parry/shield both moving decently around 450.&lt;br /&gt;
*Skinning moves well via 5 arranges at 590.&lt;br /&gt;
*Stealth trained higher than evasion but at 526 it takes work to move off of 1/34, that&#039;s without snipe.&lt;br /&gt;
*Boxes drop pretty frequently when looting for boxes.&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Isundjen_conjurer&amp;diff=446341</id>
		<title>Talk:Isundjen conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Isundjen_conjurer&amp;diff=446341"/>
		<updated>2016-06-11T11:47:11Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3.1==&lt;br /&gt;
*Lowered max cap to 500, at 500 evasion won&#039;t move off of 1/34 with 4 on me, but still learning parry and shield at 450 (though slowly, but eventually it does hit mind lock). Stealth seems to train higher by hiding, stalking and attacking from stealth. So far stealth is up to 526 ranks, but is really hard to get off of 1/34. Can&#039;t use snipe so don&#039;t know how far that would push it. --June 6, 2015&lt;br /&gt;
* Skinning still moving well at 590 with 5 arranges. --June 6, 2015&lt;br /&gt;
&lt;br /&gt;
*June 2016&lt;br /&gt;
&lt;br /&gt;
*You are certain that the Isundjen conjurer is healthy.&lt;br /&gt;
*You are certain that the Isundjen conjurer is slightly fatigued.&lt;br /&gt;
*You are certain that it is somewhat weaker than you are.(57+)&lt;br /&gt;
*You are certain that it is about as agile as you are.(45)&lt;br /&gt;
*You are certain that it is not quite as disciplined as you are.(50+)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(43)&lt;br /&gt;
*You are certain that it is not quite as conditioned as you are.(50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered hhr&#039;ata, you are certain that the Isundjen conjurer is a less skilled opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered hhr&#039;ata, you are certain that the Isundjen conjurer is a simple opponent.&lt;br /&gt;
*If you attacked with a tempered hhr&#039;ata, you are certain that the enemy would train rather well.(Large Blunt 308)&lt;br /&gt;
*If you threw the hhr&#039;ata at the enemy you are certain that it would train rather well.(Heavy Thrown 308)&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(439)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(412)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(460)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(382)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably.(377)&lt;br /&gt;
&lt;br /&gt;
*nb. using Lay Ward works well&lt;br /&gt;
* skinning (385) not good enough for arranging&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Dragon_Priest_purifier&amp;diff=442572</id>
		<title>Talk:Dragon Priest purifier</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Dragon_Priest_purifier&amp;diff=442572"/>
		<updated>2016-05-10T18:20:39Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are certain that the Dragon Priest purifier is healthy.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that the Dragon Priest purifier is slightly fatigued.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is about as strong as you are. (50)&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less agile than you are. (60)&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is about as disciplined as you are. (45)&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is about as quick to react as you are. (40)&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are. (45)&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a puffy-white targe sealed with protective wax and a steel broadsword, you are certain that the Dragon Priest purifier is a solid opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a steel broadsword, you are certain that the Dragon Priest purifier is an easy opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attacked with a steel broadsword, you are certain that the enemy would train rather well. (331)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you threw the broadsword at the enemy you are certain that it would train rather well. (336)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (418)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train somewhat poorly. (482)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (399)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (459)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train rather well. (379)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train very well, provided you can affect it. (305)&amp;lt;br/&amp;gt;&lt;br /&gt;
--[[User:REAVER1|REAVER1]] ([[User talk:REAVER1|talk]]) 01:27, 7 December 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
May 2016&lt;br /&gt;
*You are certain that the Dragon Priest purifier is extremely beat up.&lt;br /&gt;
*The Dragon Priest purifier has a relatively minor wound.&lt;br /&gt;
*You are certain that it is about as strong as you are.(55)&lt;br /&gt;
*You are certain that it is about as agile as you are.(45)&lt;br /&gt;
*You are certain that it is about as disciplined as you are.(50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(40)&lt;br /&gt;
*You are certain that it is rather less conditioned than you are.(50)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a blackened steel parry stick with sturdy steelsilk straps, you are certain that the Dragon *Priest purifier is definitely less skilled.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with your fists, you are certain that the Dragon Priest purifier is a harmless opponent.&lt;br /&gt;
*If you brawled with the enemy, you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows.(297)&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(421)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(398)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train acceptably.(439)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train rather well.(369)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train rather well.(365)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Maelshyvean_cinder_beast&amp;diff=442570</id>
		<title>Talk:Maelshyvean cinder beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Maelshyvean_cinder_beast&amp;diff=442570"/>
		<updated>2016-05-10T17:18:16Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are certain that the cinder beast is healthy.&amp;lt;br\&amp;gt;&lt;br /&gt;
The cinder beast is cursed, and you are certain that it has an incredible spirit that is healthy.&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that the cinder beast is somewhat fatigued.&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is about as strong as you are. (65)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less agile than you are. (65)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is not quite as disciplined as you are. (60)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are. (70)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is about as conditioned as you are. (50)&amp;lt;br\&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a kadepa ceremonial shield and a calcified femur, you are certain that the cinder beast is a slightly less skilled opponent.&amp;lt;br\&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the cinder beast is something that you could tear to shreds.&amp;lt;br\&amp;gt;&lt;br /&gt;
If you brawled with the enemy, you are certain that it would train somewhat poorly. (441)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (431)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (440)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (435)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (509)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly. (462)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (513)&amp;lt;br\&amp;gt;&lt;br /&gt;
The beast appears immune to fire.&amp;lt;br\&amp;gt;&lt;br /&gt;
[[User:BICKFORDS3|BICKFORDS3]] ([[User talk:BICKFORDS3|talk]]) 18:44, 27 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
May 2016&lt;br /&gt;
*You are certain that the cinder beast is in bad shape.&lt;br /&gt;
*You are certain that the cinder beast is slightly fatigued.&lt;br /&gt;
*The cinder beast has a couple relatively minor wounds.&lt;br /&gt;
*You are certain that it is about as strong as you are.(55)&lt;br /&gt;
*You are certain that it is not quite as agile as you are.(45)&lt;br /&gt;
*You are certain that it is about as disciplined as you are.(50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(40)&lt;br /&gt;
*You are certain that it is about as conditioned as you are.(50)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a laminated oak and horn crossbow with a blued steel cranequin, you are certain that the *cinder beast is a solid opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a laminated oak and horn crossbow with a blued steel cranequin, you are certain that the *cinder beast is a somewhat skilled opponent.&lt;br /&gt;
*If you attacked with a laminated oak and horn crossbow with a blued steel cranequin, you are certain that the enemy would train rather well.(296)&lt;br /&gt;
*If you threw the crossbow at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train rather well.(421)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train rather well.(398)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train acceptably.(439)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train rather well.(369)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train rather well.(364)&lt;br /&gt;
*The beast appears immune to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Creature==&lt;br /&gt;
This creature is both cursed and undead. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 11:32, 28 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Maelshyvean_cinder_beast&amp;diff=442569</id>
		<title>Talk:Maelshyvean cinder beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Maelshyvean_cinder_beast&amp;diff=442569"/>
		<updated>2016-05-10T17:16:54Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are certain that the cinder beast is healthy.&amp;lt;br\&amp;gt;&lt;br /&gt;
The cinder beast is cursed, and you are certain that it has an incredible spirit that is healthy.&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that the cinder beast is somewhat fatigued.&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is about as strong as you are. (65)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less agile than you are. (65)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is not quite as disciplined as you are. (60)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are. (70)&amp;lt;br\&amp;gt;&lt;br /&gt;
You are certain that it is about as conditioned as you are. (50)&amp;lt;br\&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a kadepa ceremonial shield and a calcified femur, you are certain that the cinder beast is a slightly less skilled opponent.&amp;lt;br\&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the cinder beast is something that you could tear to shreds.&amp;lt;br\&amp;gt;&lt;br /&gt;
If you brawled with the enemy, you are certain that it would train somewhat poorly. (441)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (431)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (440)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (435)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (509)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly. (462)&amp;lt;br\&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (513)&amp;lt;br\&amp;gt;&lt;br /&gt;
The beast appears immune to fire.&amp;lt;br\&amp;gt;&lt;br /&gt;
[[User:BICKFORDS3|BICKFORDS3]] ([[User talk:BICKFORDS3|talk]]) 18:44, 27 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
May 2016&lt;br /&gt;
*You are certain that the cinder beast is in bad shape.&lt;br /&gt;
*You are certain that the cinder beast is slightly fatigued.&lt;br /&gt;
*The cinder beast has a couple relatively minor wounds.&lt;br /&gt;
*You are certain that it is about as strong as you are.(55)&lt;br /&gt;
*You are certain that it is not quite as agile as you are.(45)&lt;br /&gt;
*You are certain that it is about as disciplined as you are.(50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(40)&lt;br /&gt;
*You are certain that it is about as conditioned as you are.(50)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a laminated oak and horn crossbow with a blued steel cranequin, you are certain that the *cinder beast is a solid opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a laminated oak and horn crossbow with a blued steel cranequin, you are certain that the *cinder beast is a somewhat skilled opponent.&lt;br /&gt;
*If you attacked with a laminated oak and horn crossbow with a blued steel cranequin, you are certain that the enemy would train rather well.&lt;br /&gt;
*If you threw the crossbow at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train rather well.(421)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train rather well.(398)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train acceptably.(439)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train rather well.(369)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train rather well.(364)&lt;br /&gt;
*The beast appears immune to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Creature==&lt;br /&gt;
This creature is both cursed and undead. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 11:32, 28 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Misshapen_germish%27din&amp;diff=441851</id>
		<title>Talk:Misshapen germish&#039;din</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Misshapen_germish%27din&amp;diff=441851"/>
		<updated>2016-04-30T17:58:49Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have not had them try to take a weapon from me and I&#039;ve been hunting them for a long time now. Still moving debilitation at 466 ranks. -Tenike&lt;br /&gt;
&lt;br /&gt;
TM soft cap seems to be 520, started moving considerably slower now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are certain that it is apparently as strong as you are. @32&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less agile than you are. @56&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are. @48&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit less quick to react than you are. @74&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as conditioned as you are. @36&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with an amber-scale targe with fitted seams and a gladius with an ornate damite hilt shaped into a crow with wings spread wide, you are certain that the misshapen germish&#039;din is a relatively easy opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a gladius with an ornate damite hilt shaped into a crow with wings spread wide, you are certain that the misshapen germish&#039;din is a creature completely beneath your notice.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a gladius with an ornate damite hilt shaped into a crow with wings spread wide, you are certain that the enemy would train rather well. @358&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the gladius at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. @356&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train rather well. @323&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well. @321&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. @409&amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train rather well. @355&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train rather well. @354&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Was able to start hunting these when my shield/evasion/defense/armors were ~295 and parry was ~325 as long as I kept to a maximum of two or three germish&#039;din. I did keep HARM/RAGE/DALU/NAME/DRUM up for buffs/debuffs. Would still leave pretty scratched up after approximately half an hour of hunting, but everything would be locked.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
apr. 2016&lt;br /&gt;
&lt;br /&gt;
*You are certain that it is not quite as strong as you are.(str 55)&lt;br /&gt;
*You are certain that it is not quite as agile as you are.(agi 45)&lt;br /&gt;
*You are certain that it is rather less disciplined than you are.(dis 50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(refl 40+)&lt;br /&gt;
*You are certain that it is rather less conditioned than you are.(sta 50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered bludgeon, you are certain that the misshapen *germish&#039;din is definitely less skilled.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered bludgeon, you are certain that the misshapen germish&#039;din is a very easy opponent.&lt;br /&gt;
*If you attacked with a tempered bludgeon, you are certain that the enemy would train rather well.(sb 290)&lt;br /&gt;
*If you threw the bludgeon at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(parry 413)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(evas. 391)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(shield 429)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train rather well.(tm. 363)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train rather well.(debil, 362)&lt;br /&gt;
*boxes generally trivial (lock 398)&lt;br /&gt;
*skinning trains well without arranging (364)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Misshapen_germish%27din&amp;diff=441848</id>
		<title>Misshapen germish&#039;din</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Misshapen_germish%27din&amp;diff=441848"/>
		<updated>2016-04-30T17:54:35Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: /* 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Misshapen Germish&#039;din&lt;br /&gt;
|Image File=germish&#039;din.jpg&lt;br /&gt;
|MinCap=330&lt;br /&gt;
|MaxCap=520&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=61&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63 | Oshu&#039;ehhrsk Manor grounds (63)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blackened collarbone&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;250&lt;br /&gt;
|MaxVal=&amp;gt;875 Kronars&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Held together by a patchwork layer of leathery skin, the misshapen germish&#039;din is a mass of powerful muscle bound by rows of heavy stitching.  A menagerie of twisted limbs rise from the beast&#039;s body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack.  Perhaps the most prominent feature of the germish&#039;din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Name means &amp;quot;Nameless&amp;quot; in [[Gamgweth]].&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
* Snatch weapon/shield away&lt;br /&gt;
* Throw into next room&lt;br /&gt;
* &#039;&#039;&#039;NOTE&#039;&#039;&#039;:  After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you.  This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Immune to stuns&amp;lt;br&amp;gt;&lt;br /&gt;
Soft caps evasion at 479 (Survival Prime)&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
-Appears they cap out stealth fairly quick now, at 397 Stealths it&#039;s VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.&lt;br /&gt;
&lt;br /&gt;
-- Stealth starts going 1/34 and not rising above at 385.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Misshapen_germish%27din&amp;diff=441847</id>
		<title>Talk:Misshapen germish&#039;din</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Misshapen_germish%27din&amp;diff=441847"/>
		<updated>2016-04-30T17:52:59Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have not had them try to take a weapon from me and I&#039;ve been hunting them for a long time now. Still moving debilitation at 466 ranks. -Tenike&lt;br /&gt;
&lt;br /&gt;
TM soft cap seems to be 520, started moving considerably slower now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are certain that it is apparently as strong as you are. @32&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less agile than you are. @56&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are. @48&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit less quick to react than you are. @74&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as conditioned as you are. @36&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with an amber-scale targe with fitted seams and a gladius with an ornate damite hilt shaped into a crow with wings spread wide, you are certain that the misshapen germish&#039;din is a relatively easy opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a gladius with an ornate damite hilt shaped into a crow with wings spread wide, you are certain that the misshapen germish&#039;din is a creature completely beneath your notice.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a gladius with an ornate damite hilt shaped into a crow with wings spread wide, you are certain that the enemy would train rather well. @358&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the gladius at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. @356&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train rather well. @323&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well. @321&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. @409&amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train rather well. @355&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train rather well. @354&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Was able to start hunting these when my shield/evasion/defense/armors were ~295 and parry was ~325 as long as I kept to a maximum of two or three germish&#039;din. I did keep HARM/RAGE/DALU/NAME/DRUM up for buffs/debuffs. Would still leave pretty scratched up after approximately half an hour of hunting, but everything would be locked.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
apr. 2016&lt;br /&gt;
&lt;br /&gt;
9You are certain that it is not quite as strong as you are.(str 55)&lt;br /&gt;
*You are certain that it is not quite as agile as you are.(agi 45)&lt;br /&gt;
*You are certain that it is rather less disciplined than you are.(dis 50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(refl 40+)&lt;br /&gt;
*You are certain that it is rather less conditioned than you are.(sta 50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered bludgeon, you are certain that the misshapen *germish&#039;din is definitely less skilled.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered bludgeon, you are certain that the misshapen germish&#039;din is a very easy opponent.&lt;br /&gt;
*If you attacked with a tempered bludgeon, you are certain that the enemy would train rather well.(sb 290)&lt;br /&gt;
*If you threw the bludgeon at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(parry 413)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(evas. 391)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(shield 429)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train rather well.(tm. 363)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train rather well.(debil, 362)&lt;br /&gt;
*boxes generally trivial (lock 398)&lt;br /&gt;
*skinning trains well without arranging (364)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Misshapen_germish%27din&amp;diff=441841</id>
		<title>Misshapen germish&#039;din</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Misshapen_germish%27din&amp;diff=441841"/>
		<updated>2016-04-30T17:38:42Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: /* 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Misshapen Germish&#039;din&lt;br /&gt;
|Image File=germish&#039;din.jpg&lt;br /&gt;
|MinCap=330&lt;br /&gt;
|MaxCap=520&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=61&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63 | Oshu&#039;ehhrsk Manor grounds (63)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blackened collarbone&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;250&lt;br /&gt;
|MaxVal=&amp;gt;875 Kronars&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Held together by a patchwork layer of leathery skin, the misshapen germish&#039;din is a mass of powerful muscle bound by rows of heavy stitching.  A menagerie of twisted limbs rise from the beast&#039;s body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack.  Perhaps the most prominent feature of the germish&#039;din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Name means &amp;quot;Nameless&amp;quot; in [[Gamgweth]].&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
* Snatch weapon/shield away&lt;br /&gt;
* Throw into next room&lt;br /&gt;
* &#039;&#039;&#039;NOTE&#039;&#039;&#039;:  After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you.  This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Immune to stuns&amp;lt;br&amp;gt;&lt;br /&gt;
Soft caps evasion at 479 (Survival Prime)&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
-Appears they cap out stealth fairly quick now, at 397 Stealths it&#039;s VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.&lt;br /&gt;
&lt;br /&gt;
-- Stealth starts going 1/34 and not rising above at 385.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
apr. 2016&lt;br /&gt;
*You are certain that it is not quite as strong as you are.(str 55)&lt;br /&gt;
*You are certain that it is not quite as agile as you are.(agi 45)&lt;br /&gt;
*You are certain that it is rather less disciplined than you are.(dis 50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(refl 40+)&lt;br /&gt;
*You are certain that it is rather less conditioned than you are.(sta 50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered bludgeon, you are certain that the misshapen *germish&#039;din is definitely less skilled.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered bludgeon, you are certain that the misshapen germish&#039;din is a very easy opponent.&lt;br /&gt;
*If you attacked with a tempered bludgeon, you are certain that the enemy would train rather well.(sb 290)&lt;br /&gt;
*If you threw the bludgeon at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(parry 413)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(evas. 391)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(shield 429)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train rather well.(tm. 363)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train rather well.(debil, 362)&lt;br /&gt;
*boxes generally trivial (lock 398)&lt;br /&gt;
*skinning trains well without arranging (364)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Misshapen_germish%27din&amp;diff=441840</id>
		<title>Misshapen germish&#039;din</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Misshapen_germish%27din&amp;diff=441840"/>
		<updated>2016-04-30T17:34:09Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: /* 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Misshapen Germish&#039;din&lt;br /&gt;
|Image File=germish&#039;din.jpg&lt;br /&gt;
|MinCap=330&lt;br /&gt;
|MaxCap=520&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=61&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63 | Oshu&#039;ehhrsk Manor grounds (63)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blackened collarbone&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;250&lt;br /&gt;
|MaxVal=&amp;gt;875 Kronars&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Held together by a patchwork layer of leathery skin, the misshapen germish&#039;din is a mass of powerful muscle bound by rows of heavy stitching.  A menagerie of twisted limbs rise from the beast&#039;s body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack.  Perhaps the most prominent feature of the germish&#039;din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Name means &amp;quot;Nameless&amp;quot; in [[Gamgweth]].&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
* Snatch weapon/shield away&lt;br /&gt;
* Throw into next room&lt;br /&gt;
* &#039;&#039;&#039;NOTE&#039;&#039;&#039;:  After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you.  This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Immune to stuns&amp;lt;br&amp;gt;&lt;br /&gt;
Soft caps evasion at 479 (Survival Prime)&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
-Appears they cap out stealth fairly quick now, at 397 Stealths it&#039;s VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.&lt;br /&gt;
&lt;br /&gt;
-- Stealth starts going 1/34 and not rising above at 385.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
apr. 2016&lt;br /&gt;
*You are certain that it is not quite as strong as you are.(str 55)&lt;br /&gt;
*You are certain that it is not quite as agile as you are.(agi 45)&lt;br /&gt;
*You are certain that it is rather less disciplined than you are.(dis 50)&lt;br /&gt;
*You are certain that it is about as quick to react as you are.(40+)&lt;br /&gt;
*You are certain that it is rather less conditioned than you are.(sta 50+)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered bludgeon, you are certain that the misshapen *germish&#039;din is definitely less skilled.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a tempered bludgeon, you are certain that the misshapen germish&#039;din is a very easy opponent.&lt;br /&gt;
*If you attacked with a tempered bludgeon, you are certain that the enemy would train rather well.(sb 290)&lt;br /&gt;
*If you threw the bludgeon at the enemy you are certain that it would train rather well.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably.(parry 413)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably.(evas. 391)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(shield 429)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train rather well.(tm. 363)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train rather well.(debil, 362)&lt;br /&gt;
*boxes generally trivial (lock 398)&lt;br /&gt;
*skinning trains well without arranging (364)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kra%27hei&amp;diff=434741</id>
		<title>Kra&#039;hei</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kra%27hei&amp;diff=434741"/>
		<updated>2016-01-08T12:18:35Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: /* Area Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Kra&#039;hei&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90c | Ehhrsk Highway (90c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The kra&#039;hei looks much like a [[s&#039;kra mur|S&#039;kra]] but its features are warped.  Its limbs are deformed though still powerful.  The kra&#039;hei has a wild look in its eyes and foam at its mouth.  If it was ever a civilized creature there is no longer any signs of that sanity.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|Kra&#039;hei anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The kra&#039;hei resembles a S&#039;Kra Mur, though vaguely twisted and warped. Its deformed limbs are heavily muscled, its thick tail painted in an agitated lash. The creature&#039;s upraised hands are tipped by sharp, ragged claws, an arc of blue-white electricity curving between them. The kra&#039;hei&#039;s eyes are rolled back in their sockets, its face contorted and teeth bared in a maddened snarl. The author notes that the crazed lizards sometimes display facility with electricity, water or fire, or twisted versions of lunar spells.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Ehhrsk Highway is a mazelike sewer system composed of three different regions.  The valves in each region are the exits, but the valves may be closed or opened.  If opened they lead to an unpredictable exit just inside the sewers on one of the three bottom grates.&lt;br /&gt;
&lt;br /&gt;
===Spell or No Spell===&lt;br /&gt;
Although originally programmed to cast spells, Kra&#039;hei spell casting was turned off for several years.  It was only turned on again in early 2007, and unfortunately the spells are much deadlier than regular attacks.  Now they have the following spells:&lt;br /&gt;
*[[casts spell::Fire Ball]]&lt;br /&gt;
*[[casts spell::Ice Patch]]&lt;br /&gt;
*[[casts spell::Fire Shard]]&lt;br /&gt;
*[[casts spell::Mental Blast]]&lt;br /&gt;
*[[casts spell::Frostbite]]&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
*[[casts spell::Tingle]]&lt;br /&gt;
*[[casts spell::Arc Light]]&lt;br /&gt;
*[[casts spell::Gar Zeng]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Kra&#039;hei Hatchling]]&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kra%27hei&amp;diff=434740</id>
		<title>Kra&#039;hei</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kra%27hei&amp;diff=434740"/>
		<updated>2016-01-08T12:17:48Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: /* Area Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Kra&#039;hei&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90c | Ehhrsk Highway (90c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The kra&#039;hei looks much like a [[s&#039;kra mur|S&#039;kra]] but its features are warped.  Its limbs are deformed though still powerful.  The kra&#039;hei has a wild look in its eyes and foam at its mouth.  If it was ever a civilized creature there is no longer any signs of that sanity.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|Kra&#039;hei anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The kra&#039;hei resembles a S&#039;Kra Mur, though vaguely twisted and warped. Its deformed limbs are heavily muscled, its thick tail painted in an agitated lash. The creature&#039;s upraised hands are tipped by sharp, ragged claws, an arc of blue-white electricity curving between them. The kra&#039;hei&#039;s eyes are rolled back in their sockets, its face contorted and teeth bared in a maddened snarl. The author notes that the crazed lizards sometimes display facility with electricity, water or fire, or twisted versions of lunar spells.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Ehhrsk Highway is a mazelike sewer system composed of three different regions.  The valves in each region are the exits, but the valves may be closed or opened.  If opened they lead to an unpredictable exit just inside the sewers on one of the three bottom grates.&lt;br /&gt;
&lt;br /&gt;
appraisal Jan, 2016&lt;br /&gt;
You are certain that the kra&#039;hei is in very bad shape.&lt;br /&gt;
The kra&#039;hei has a serious wound.&lt;br /&gt;
You are certain that it is somewhat weaker than you are.&lt;br /&gt;
You are certain that it is about as agile as you are.&lt;br /&gt;
You are certain that it is about as disciplined as you are.&lt;br /&gt;
You are certain that it is about as quick to react as you are.&lt;br /&gt;
You are certain that it is rather less conditioned than you are.&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered warring axe, you are certain that the kra&#039;hei is definitely less skilled. (armors 350)&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a tempered warring axe,(278) you are certain that the kra&#039;hei is something that you&#039;d kill quickly.&lt;br /&gt;
If you attacked with a tempered warring axe, you are certain that the enemy would train rather well.&lt;br /&gt;
If you threw the axe (HT 278) at the enemy you are certain that it would train rather well.&lt;br /&gt;
If you defended by parrying (348) attacks, you are certain that the enemy would train acceptably.&lt;br /&gt;
If you defended by evading (375) attacks, you are certain that the enemy would train acceptably.&lt;br /&gt;
If you defended by blocking (406) attacks, you are certain that the enemy would train somewhat poorly.&lt;br /&gt;
If you attempted to beguile the enemy with tactics (435), you are certain that it would train somewhat poorly.&lt;br /&gt;
If you targeted (350) and cast a spell at the enemy, you are certain that it would train rather well.&lt;br /&gt;
If you attempted to debilitate (352) the enemy, you are certain that it would train rather well.&lt;br /&gt;
The kra&#039;hei appears immune to electricity.&lt;br /&gt;
&lt;br /&gt;
===Spell or No Spell===&lt;br /&gt;
Although originally programmed to cast spells, Kra&#039;hei spell casting was turned off for several years.  It was only turned on again in early 2007, and unfortunately the spells are much deadlier than regular attacks.  Now they have the following spells:&lt;br /&gt;
*[[casts spell::Fire Ball]]&lt;br /&gt;
*[[casts spell::Ice Patch]]&lt;br /&gt;
*[[casts spell::Fire Shard]]&lt;br /&gt;
*[[casts spell::Mental Blast]]&lt;br /&gt;
*[[casts spell::Frostbite]]&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
*[[casts spell::Tingle]]&lt;br /&gt;
*[[casts spell::Arc Light]]&lt;br /&gt;
*[[casts spell::Gar Zeng]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Kra&#039;hei Hatchling]]&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=420849</id>
		<title>Category:Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Horses&amp;diff=420849"/>
		<updated>2015-08-20T11:08:59Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: /* Teaching Adventurers and Horses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
[[File:Horse scale chart 500.jpg|right]]&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Learning About Your Horse==&lt;br /&gt;
&lt;br /&gt;
The {{tt|RECALL MOUNT}} command displays the following information about your horse:&lt;br /&gt;
*Whether you own a horse&lt;br /&gt;
*Its size, color, markings&lt;br /&gt;
*Its last known stable location, if any, and current location if out of stable&lt;br /&gt;
*Whether your horse was caught wild or domestically bred (corral)&lt;br /&gt;
*What training it has received&lt;br /&gt;
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.&lt;br /&gt;
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It&lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
|-&lt;br /&gt;
|Basic Horsemanship&lt;br /&gt;
|Stablemaster&lt;br /&gt;
|Ride horses&lt;br /&gt;
|Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prepare&lt;br /&gt;
|Stablemaster&lt;br /&gt;
|Prepare spells on horseback&lt;br /&gt;
|[[Empath]] at 15th circle; magic-primary at 20th circle; other MU at 25th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|35th circle [[Paladin]]&lt;br /&gt;
|Fight on horseback&lt;br /&gt;
|30th circle ([[Paladin]] at 20th circle)&lt;br /&gt;
|~15-20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Mount&lt;br /&gt;
|40th circle [[Paladin]]&lt;br /&gt;
|Mount horse while in combat&lt;br /&gt;
|[[Paladin]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th circle [[Paladin]]&lt;br /&gt;
|Improved jousting skill&lt;br /&gt;
|36th circle ([[Paladin]] at 25th circle)&lt;br /&gt;
|~6-7 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Load&lt;br /&gt;
|40th circle [[Barbarian]]&lt;br /&gt;
|Load ranged weapons on horseback&lt;br /&gt;
|40th circle ([[Barbarian]] at 30th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Grab&lt;br /&gt;
|40th circle [[Bard]]&lt;br /&gt;
|Grab things off the ground from horseback&lt;br /&gt;
|40th circle&lt;br /&gt;
|5~8 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Bareback&lt;br /&gt;
|20th circle [[Ranger]]&lt;br /&gt;
|Ride without a saddle or padding&lt;br /&gt;
|20th circle ([[Ranger]] any time)&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Riding&lt;br /&gt;
|45th circle [[Trader]]&lt;br /&gt;
|Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
|40th circle ([[Trader]] at 35th circle)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Target&lt;br /&gt;
|30th circle [[Warrior Mage]]&lt;br /&gt;
|Target creatures from horseback&lt;br /&gt;
|40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 Minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.  (ask &amp;lt;stableman&amp;gt; about LEAD)&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|27 Minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|16 Minutes&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|57 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|48 Minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 Minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 Minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 Minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it. (ask &amp;lt;stableman&amp;gt; about SPELL)&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|97.5 Minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see [[Tack]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Success is based on the Ranger&#039;s [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Travel, Creation systems, Fauna}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Emerald_Knight_quest_walkthrough&amp;diff=420665</id>
		<title>Emerald Knight quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Emerald_Knight_quest_walkthrough&amp;diff=420665"/>
		<updated>2015-08-18T10:26:17Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: /* Paladin Quest Spoilers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Ranger Quest Spoilers==&lt;br /&gt;
*The first two quests involve replenishing the arms and healing herb supplies for the guards. &lt;br /&gt;
::The weapons and herbs can be foraged or purchased before starting the quest. (NOTE: Herbs gathered via COLLECT are apparently not fresh enough to be turned in to Dorilee.  You must forage the herbs one-by-one to be awarded credit.)&lt;br /&gt;
::Rangers need to provide 20 longbows. (it would appear to be a random number between 20 and 30 - Athanasius)&lt;br /&gt;
*The third quest requires assisting [[Grimnur]] in killing [[Shadoweaver]]s and [[Wormwood Vine]]s&lt;br /&gt;
::You not only have to survive for an anlas, but also kill a minimum number of invaders. If you fail in the first anlas the commander will come tell you that you need to kill more and extend your service time 1 anlas.&lt;br /&gt;
&lt;br /&gt;
==Paladin Quest Spoilers==&lt;br /&gt;
*The first quest is received from Commander Fenhalut and directs you to The Last, and involves getting large rocks from the trader outpost northeast from the canyon entrance, then repairing the wall with the rocks.  You have to repair the wall completely in each of the four rooms that comprise the base of the wall.&lt;br /&gt;
*The second quest is similar to the first.  You must repair an onager with items gotten from a crate.  This quest is received from the Second of the wall.  You must repair each item individually with the proper material.&lt;br /&gt;
*The final quest you must patrol the forward battlements, killing [[Shadoweaver]]s and [[Wormwood Vine]]s as they appear.  If you do not kill enough, your time will be extended until you do kill enough.  Do not leave the forward battlements except to climb the watch tower and use the clarion to summon aid.  [[Grimnur]] will come to you regularly and check on your progress and will tell you if you are done with the quest and what to do next.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Upon completion of this quest you will receive a sword which will allow you to pass through the gate as well as the ability to choose the [[Title:Emerald Knight|Emerald Knight title]].&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Zombie_nomad&amp;diff=419183</id>
		<title>Talk:Zombie nomad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Zombie_nomad&amp;diff=419183"/>
		<updated>2015-08-12T10:54:40Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are certain that the zombie nomad is healthy.&lt;br /&gt;
You are certain that the zombie nomad is slightly fatigued.&lt;br /&gt;
You are certain that it is about as strong as you are.&lt;br /&gt;
You are certain that it is not quite as agile as you are.&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are.&lt;br /&gt;
You are certain that it is about as quick to react as you are.&lt;br /&gt;
You are certain that it is rather less conditioned than you are.&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered guisarme, you are certain that the zombie nomad is a slightly less skilled opponent.&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a tempered guisarme, you are certain that the zombie nomad is a simple opponent.&lt;br /&gt;
If you attacked with a tempered guisarme, you are certain that the enemy would train acceptably.&lt;br /&gt;
If you threw the guisarme at the enemy you are certain that it would train rather well.&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly.&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably.&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train acceptably.[[User:MDONOVAN300|MDONOVAN300]] ([[User talk:MDONOVAN300|talk]]) 05:54, 12 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Zombie_nomad&amp;diff=419176</id>
		<title>Talk:Zombie nomad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Zombie_nomad&amp;diff=419176"/>
		<updated>2015-08-12T09:20:58Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Zombie_nomad&amp;diff=419175</id>
		<title>Talk:Zombie nomad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Zombie_nomad&amp;diff=419175"/>
		<updated>2015-08-12T09:19:30Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: Created page with &amp;quot;You are certain that the zombie nomad is healthy. You are certain that the zombie nomad is slightly fatigued. You are certain that it is about as strong as you are.(40+) You a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are certain that the zombie nomad is healthy.&lt;br /&gt;
You are certain that the zombie nomad is slightly fatigued.&lt;br /&gt;
You are certain that it is about as strong as you are.(40+)&lt;br /&gt;
You are certain that it is not quite as agile as you are.(40)&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are.(40)&lt;br /&gt;
You are certain that it is about as quick to react as you are.(35+)&lt;br /&gt;
You are certain that it is rather less conditioned than you are.&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a skirmisher&#039;s shield and a tempered guisarme, you are certain that the zombie nomad is a slightly less skilled opponent.&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a tempered guisarme, you are certain that the zombie nomad is a simple opponent.&lt;br /&gt;
If you attacked with a tempered guisarme, you are certain that the enemy would train acceptably.(225)&lt;br /&gt;
If you threw the guisarme at the enemy you are certain that it would train rather well.&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly.(334)&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably.(310)&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.(343)&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.{363)&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(293)&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train acceptably.(284) --mdonovan300&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=410443</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=410443"/>
		<updated>2015-05-28T19:51:47Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith to the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to eventually tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than just being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential [[House Silvermist]] and it was through a series of chance encounters that the &lt;br /&gt;
leader of said House, the Lady [[Kintalia]], was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
At some point the Lady [[Kintalia]], a guilded empath, had embarked upon a personal quest, the &lt;br /&gt;
details of which are private and neither relevant nor need discussing here, but it was in &lt;br /&gt;
connection with this quest that Otaron was able to lend some small assistance utilizing his &lt;br /&gt;
Guilds magic. Towards the completion of the Lady&#039;s quest she bestowed upon Otaron a particular &lt;br /&gt;
item, a weapon of both rarity and worth, and with it&#039;s gifting the extraction of a promise that &lt;br /&gt;
its new owner would ensure its safekeeping and never be tempted to exchange it for coin. Whilst &lt;br /&gt;
the &amp;quot;new owner&amp;quot; was delighted with the gift and sincere about giving his word, he was also&lt;br /&gt;
impressed by the Lady&#039;s resolve and commitment to her own ideals, little realizing the full &lt;br /&gt;
extent their aquaintance would have on his future.&lt;br /&gt;
&lt;br /&gt;
And so life continued for Otaron, meeting folk like Elmerund, a serious and dedicated Paladin,&lt;br /&gt;
Teloc, a Prydean Paladin full of conviction concerning his race and their part in the Realm.&lt;br /&gt;
He was also to meet another Prydean, [[Gotinx]] husband to the Lady Kintalia, a wise but&lt;br /&gt;
reserved warrior mage, and these but a few among a multitude of others. His fascination of &lt;br /&gt;
the skills and abilities found in the differing Guilds, the excitement in discovering the &lt;br /&gt;
highs and lows of assisting in the defence of the Realm&#039;s towns and cities, even the &lt;br /&gt;
everyday conversation and thoughts of others were all grist to his mill. Barely a day passed &lt;br /&gt;
when something new did not crop up, some obvious, others requiring study or even the questioning &lt;br /&gt;
of those concerned as to the how and why, it has to be said that boredom was a stranger to the &lt;br /&gt;
young Paladin&#039;s life.&lt;br /&gt;
&lt;br /&gt;
At some point in Otaron&#039;s training , the need for improvements in his skills and the &lt;br /&gt;
confidence to use those skills became paramount, and it seemed to him that he was doing, if not &lt;br /&gt;
well, then not badly. The only problem that clouded his days was the feeling that his vision of &lt;br /&gt;
the Realm was somewhat foreshortened. He&#039;d made it through the dangers presented by the enraged &lt;br /&gt;
Deity [[Drogor]] but had no real idea as to the whys and wherefores of how the situation had arisen or &lt;br /&gt;
indeed how the Deity had been appeased, he&#039;d also been made aware of the currents of interactions &lt;br /&gt;
that existed between different strata of the society he found himself at large in, not always &lt;br /&gt;
pleasant interactions either. It was to be around this time that he found himself approached by &lt;br /&gt;
the Lady Kintalia, it appeared that her previous body guard (why a Lady and Empath should even &lt;br /&gt;
need such a person was, to Otaron at that time, a mystery) had found himself unable to continue &lt;br /&gt;
in the position and the Lady had deemed Otaron to be a suitable candidate to serve as a replacement.&lt;br /&gt;
Otaron&#039;s reaction to this honour, for indeed he saw it as an honourable position for a Paladin, &lt;br /&gt;
was mixed. His initial conviction was that with his lack of both experience and skills he could &lt;br /&gt;
be of little use to the Lady and that the endeavour would only end in failure, this  conviction &lt;br /&gt;
was, of course, tempered by the pride in being so considered. It was at this juncture that the &lt;br /&gt;
Lady was to start opening the eyes of the young Paladin, explaining the reasoning and needs &lt;br /&gt;
behind her request and it was also at this juncture Otaron&#039;s life was to take a sharp detour &lt;br /&gt;
from that which he had envisioned.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=409044</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=409044"/>
		<updated>2015-05-20T16:11:59Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith to the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to eventually tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than just being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential [[House Silvermist]] and it was through a series of chance encounters that the &lt;br /&gt;
leader of said House, the Lady [[Kintalia]], was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
At some point the Lady [[Kintalia]], a guilded empath, had embarked upon a personal quest, the &lt;br /&gt;
details of which are private and neither relevant nor need discussing here, but it was in &lt;br /&gt;
connection with this quest that Otaron was able to lend some small assistance utilizing his &lt;br /&gt;
Guilds magic. Towards the completion of the Lady&#039;s quest she bestowed upon Otaron a particular &lt;br /&gt;
item, a weapon of both rarity and worth, and with it&#039;s gifting the extraction of a promise that &lt;br /&gt;
its new owner would ensure its safekeeping and never be tempted to exchange it for coin. Whilst &lt;br /&gt;
the &amp;quot;new owner&amp;quot; was delighted with the gift and sincere about giving his word, he was also&lt;br /&gt;
impressed by the Lady&#039;s resolve and commitment to her own ideals, little realizing the full &lt;br /&gt;
extent their aquaintance would have on his future.&lt;br /&gt;
&lt;br /&gt;
And so life continued for Otaron, meeting folk like Elmerund, a serious and dedicated Paladin,&lt;br /&gt;
Teloc, a Prydean Paladin full of conviction concerning his race and their part in the Realm.&lt;br /&gt;
He was also to meet another Prydean, [[Gotinx]] husband to the Lady Kintalia, a wise but&lt;br /&gt;
reserved warrior mage, and these but a few among a multitude of others. His fascination of &lt;br /&gt;
the skills and abilities found in the differing Guilds, the excitement in discovering the &lt;br /&gt;
highs and lows of assisting in the defence of the Realm&#039;s towns and cities, even the &lt;br /&gt;
everyday conversation and thoughts of others were all grist to his mill. Barely a day passed &lt;br /&gt;
when something new did not crop up, some obvious, others requiring study or even the questioning &lt;br /&gt;
of those concerned as to the how and why, it has to be said that boredom was a stranger to the &lt;br /&gt;
young Paladin&#039;s life.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408991</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408991"/>
		<updated>2015-05-19T08:44:12Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith to the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to eventually tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than just being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential [[House Silvermist]] and it was through a series of chance encounters that the &lt;br /&gt;
leader of said House, the Lady [[Kintalia]], was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
At some point the Lady [[Kintalia]], a guilded empath, had embarked upon a personal quest, the &lt;br /&gt;
details of which are private and neither relevant nor need discussing here, but it was in &lt;br /&gt;
connection with this quest that Otaron was able to lend some small assistance utilizing his &lt;br /&gt;
Guilds magic. Towards the completion of the Lady&#039;s quest she bestowed upon Otaron a particular &lt;br /&gt;
item, a weapon of both rarity and worth, and with it&#039;s gifting the extraction of a promise that &lt;br /&gt;
its new owner would ensure its safekeeping and never be tempted to exchange it for coin. Whilst &lt;br /&gt;
the &amp;quot;new owner&amp;quot; was delighted with the gift and sincere about giving his word, he was also&lt;br /&gt;
impressed by the Lady&#039;s resolve and commitment to her own ideals, little realizing the full &lt;br /&gt;
extent their aquaintance would have on his future.&lt;br /&gt;
&lt;br /&gt;
And so life continued for Otaron, meeting folk like Elmerund, a serious and dedicated Paladin,&lt;br /&gt;
[[Teloc]], a Prydean Paladin full of conviction concerning his race and their part in the Realm.&lt;br /&gt;
He was also to meet another Prydean, [[Gotinx]] husband to the Lady Kintalia, a wise but &lt;br /&gt;
reserved warrior mage and these but a few among a multitude of others. His fascination at the skills &lt;br /&gt;
and abilities found in the differing Guilds and crafting  societies, his discovering of the highs &lt;br /&gt;
and lows of assisting others in the defence of the Realm&#039;s towns and cities, barely a day passed &lt;br /&gt;
when something new did not crop up, some obvious, others requiring study or even the questioning &lt;br /&gt;
of those concerned as to the how and why.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408956</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408956"/>
		<updated>2015-05-18T18:05:53Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith to the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than just being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential [[House Silvermist]] and it was through a series of chance encounters that the &lt;br /&gt;
leader of said House, the Lady [[Kintalia]], was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
At some point the Lady [[Kintalia]], a guilded empath, had embarked upon a personal quest, the &lt;br /&gt;
details of which are private and neither relevant nor need discussing here, but it was in &lt;br /&gt;
connection with this quest that Otaron was able to lend some small assistance utilizing his &lt;br /&gt;
Guilds magic. Towards the completion of the Lady&#039;s quest she bestowed upon Otaron a particular &lt;br /&gt;
item, a weapon of both rarity and worth, and with it&#039;s gifting the extraction of a promise that &lt;br /&gt;
its new owner would ensure its safekeeping and never be tempted to exchange it for coin. Whilst &lt;br /&gt;
the &amp;quot;new owner&amp;quot; was delighted with the gift and sincere about giving his word, he was also&lt;br /&gt;
impressed by the Lady&#039;s resolve and commitment to her own ideals, little realizing the full &lt;br /&gt;
extent their aquaintance would have on his future.&lt;br /&gt;
&lt;br /&gt;
And so life continued for Otaron, meeting folk like Elmerund, a serious and dedicated Paladin,&lt;br /&gt;
[[Teloc]], a Prydean Paladin full of conviction concerning his race and their part in the Realm.&lt;br /&gt;
He was also to meet another Prydean, [[Gotinx]] husband to the Lady Kintalia, a wise but &lt;br /&gt;
reserved warrior mage and these but a few among a multitude of others. His fascination at the skills &lt;br /&gt;
and abilities found in the differing Guilds and crafting  societies, his discovering of the highs &lt;br /&gt;
and lows of assisting others in the defence of the Realm&#039;s towns and cities, barely a day passed &lt;br /&gt;
when something new did not crop up, some obvious, others requiring study or even the questioning &lt;br /&gt;
of those concerned as to the how and why.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408955</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408955"/>
		<updated>2015-05-18T17:57:27Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith to the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than just being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential [[House Silvermist]] and it was through a series of chance encounters that the &lt;br /&gt;
leader of said House, the Lady [[Kintalia]], was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
At some point the Lady [[Kintalia]], a guilded empath, had embarked upon a personal quest, the &lt;br /&gt;
details of which are private and neither relevant nor need discussing here, but it was in &lt;br /&gt;
connection with this quest that Otaron was able to lend some small assistance utilizing his &lt;br /&gt;
Guilds magic. Towards the completion of the Lady&#039;s quest she bestowed upon Otaron a particular &lt;br /&gt;
item, a weapon of both rarity and worth, and with it&#039;s gifting the extraction of a promise that &lt;br /&gt;
its new owner would ensure its safekeeping and never be tempted to exchange it for coin. Whilst &lt;br /&gt;
the &amp;quot;new owner&amp;quot; was delighted with the gift and sincere about giving his word, he was also&lt;br /&gt;
impressed by the Lady&#039;s resolve and commitment to her own ideals, little realizing the full &lt;br /&gt;
extent their aquaintance would have on his future.&lt;br /&gt;
&lt;br /&gt;
And so life continued for Otaron, meeting folk like Elmerund, a serious and dedicated Paladin,&lt;br /&gt;
[[Teloc]], a Prydean Paladin full of conviction concerning his race and their part in the Realm.&lt;br /&gt;
He was also to meet another Prydean, [[Gotinx]] husband to the Lady Kintalia, a wise but &lt;br /&gt;
reserved warrior mage and these but a few among a multitude of others. His sheer &lt;br /&gt;
fascination of the skills and abilities found in the differing Guilds and discovering the &lt;br /&gt;
highs and lows of assisting others in the defence of the Realm&#039;s towns and cities, barely &lt;br /&gt;
a day passed when something new did not crop up, some obvious, others requiring study or&lt;br /&gt;
even the questioning of those concerned as to the how and why.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408954</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408954"/>
		<updated>2015-05-18T17:56:21Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith to the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than just being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential [[House Silvermist]] and it was through a series of chance encounters that the &lt;br /&gt;
leader of said House, the Lady [[Kintalia]], was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
At some point the Lady [[Kintalia]], a guilded empath, had embarked upon a personal quest, the &lt;br /&gt;
details of which are personal and neither relevant nor need discussing here, but it was in &lt;br /&gt;
connection with this quest that Otaron was able to lend some small assistance utilizing his &lt;br /&gt;
Guilds magic. Towards the completion of the Lady&#039;s quest she bestowed upon Otaron a particular &lt;br /&gt;
item, a weapon of both rarity and worth, and with it&#039;s gifting the extraction of a promise that &lt;br /&gt;
its new owner would ensure its safekeeping and never be tempted to exchange it for coin. Whilst &lt;br /&gt;
the &amp;quot;new owner&amp;quot; was delighted with the gift and sincere about giving his word, he was also&lt;br /&gt;
impressed by the Lady&#039;s resolve and commitment to her own ideals, little realizing the full &lt;br /&gt;
extent their aquaintance would have on his future.&lt;br /&gt;
&lt;br /&gt;
And so life continued for Otaron, meeting folk like Elmerund, a serious and dedicated Paladin,&lt;br /&gt;
[[Teloc]], a Prydean Paladin full of conviction concerning his race and their part in the Realm.&lt;br /&gt;
He was also to meet another Prydean, [[Gotinx]] husband to the Lady Kintalia, a wise but &lt;br /&gt;
reserved warrior mage and these but a few among a multitude of others. His sheer &lt;br /&gt;
fascination of the skills and abilities found in the differing Guilds and discovering the &lt;br /&gt;
highs and lows of assisting others in the defence of the Realm&#039;s towns and cities, barely &lt;br /&gt;
a day passed when something new did not crop up, some obvious, others requiring study or&lt;br /&gt;
even the questioning of those concerned as to the how and why.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408735</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408735"/>
		<updated>2015-05-16T10:47:48Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith to the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than just being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential [[House Silvermist]] and it was through a series of chance occurences that the &lt;br /&gt;
leader of said House, the Lady [[Kintalia]], was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408734</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408734"/>
		<updated>2015-05-16T10:46:18Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith to the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than just being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential [[Silvermist]] Family and it was through a series of chance occurences that the &lt;br /&gt;
leader of said House, the Lady[[Kintalia]], was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408714</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408714"/>
		<updated>2015-05-16T08:44:13Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith to the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than just being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential Silvermist Family and it was through a series of chance occurences that the &lt;br /&gt;
leader of said House, the Lady Kintalia, was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408704</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408704"/>
		<updated>2015-05-16T08:32:45Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith in the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than just being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential Silvermist Family and it was through a series of chance occurences that the &lt;br /&gt;
leader of said House, the Lady Kintalia, was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408703</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408703"/>
		<updated>2015-05-16T08:21:58Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had hardly gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith in the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential Silvermist Family and it was through a series of chance occurences that the &lt;br /&gt;
leader of said House, the Lady Kintalia, was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408692</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408692"/>
		<updated>2015-05-16T08:01:42Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had just gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith in the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one of the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was at that time a member of the well to do and &lt;br /&gt;
influential Silvermist Family and it was through a series of chance occurences that the &lt;br /&gt;
leader of said House, the Lady Kintalia, was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408680</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408680"/>
		<updated>2015-05-16T07:34:32Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had just gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith in the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunately the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was a sponsored part of the well to do and &lt;br /&gt;
influential Silvermist Family and it was through a series of chance occurences that the &lt;br /&gt;
leader of said House, the Lady Kintalia, was to become aware of Otaron. &lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408578</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=408578"/>
		<updated>2015-05-16T00:02:24Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otarons early life as a Paladin had just gotten underway when a chacce meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that fate had indeed smiled upon &lt;br /&gt;
his choice of vocation, he swore never to waver in his faith in the Paladin ideal or &lt;br /&gt;
his trust in Rutilor, his chosen Deity. &lt;br /&gt;
It must be noted that in these early days Otaron had little idea that a Paladin trained &lt;br /&gt;
all types of armor together with as many weapon styles as they found fit, an undertaking &lt;br /&gt;
he was to tackle with some gusto. He also found an interest in the prayers the Paladins &lt;br /&gt;
used and the gifts they granted, his attitude to these gifts and their use was not unlike &lt;br /&gt;
his attitude to weapons and fighting styles, &amp;quot;if it works use it, if it doesn&#039;t then try &lt;br /&gt;
something else&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their younglings than being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgim&#039;s Badge and he had discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
&lt;br /&gt;
It was also at this early stage of his life that he met and fell into the company &lt;br /&gt;
of a youngish Olvi Empath who deemed that his training vis-a-vis hunting would be a lot &lt;br /&gt;
easier if he had a Paladin to keep him company. Events were soon to prove this theory &lt;br /&gt;
incorrect, despite which, the two settled into an easy friendship. Fortunetly the Empath &lt;br /&gt;
also had a need to craft, a need driven more by necessity than the joy of working with &lt;br /&gt;
his hands from which Otaron seemed to derive so much satisfaction. It need be noted &lt;br /&gt;
however, at the time of of this notation the Empath had far surpassed his Paladin &lt;br /&gt;
friends crafting efforts &lt;br /&gt;
 &lt;br /&gt;
It was through this friend however that one the greatest changes to Otaron&#039;s life was to &lt;br /&gt;
occur. Bodie, for such was the friend named, was a sponsered part of the well to do and &lt;br /&gt;
influential Silvermist Family and it was through a series of chance occurances that the &lt;br /&gt;
leader of said House, the Lady Kintalia, was to become aware of Otaron. The Lady, a guilded &lt;br /&gt;
empath, had embarked upon a personal quest and it was in connection with this quest that&lt;br /&gt;
Otaron was be able to lend assistance via his Paladin spells.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=407847</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=407847"/>
		<updated>2015-05-04T23:33:30Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family by. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had just gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that the Gods had indeed smiled upon &lt;br /&gt;
his choice of vocations he never looked back (at this time, it must be said, he had &lt;br /&gt;
little idea that a Paladin trained all types of armor together with as many weapon &lt;br /&gt;
styles as they found fit).&lt;br /&gt;
His fascination with the prayers, and the gifts they granted, grew and grew with each &lt;br /&gt;
successive bestowing. His attitude to the use of these gifts was not unlike his &lt;br /&gt;
attitude to weapons, &amp;quot;if it works use it, if it doesn&#039;t then try something else&amp;quot;&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their trainees than being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=407846</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=407846"/>
		<updated>2015-05-04T23:32:59Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in genteel style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family bye. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had just gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that the Gods had indeed smiled upon &lt;br /&gt;
his choice of vocations he never looked back (at this time, it must be said, he had &lt;br /&gt;
little idea that a Paladin trained all types of armor together with as many weapon &lt;br /&gt;
styles as they found fit).&lt;br /&gt;
His fascination with the prayers, and the gifts they granted, grew and grew with each &lt;br /&gt;
successive bestowing. His attitude to the use of these gifts was not unlike his &lt;br /&gt;
attitude to weapons, &amp;quot;if it works use it, if it doesn&#039;t then try something else&amp;quot;&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their trainees than being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=407564</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=407564"/>
		<updated>2015-05-02T09:41:35Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in gentile style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family bye. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otaron&#039;s early life as a Paladin had just gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that the Gods had indeed smiled upon &lt;br /&gt;
his choice of vocations he never looked back (at this time, it must be said, he had &lt;br /&gt;
little idea that a Paladin trained all types of armor together with as many weapon &lt;br /&gt;
styles as they found fit).&lt;br /&gt;
His fascination with the prayers, and the gifts they granted, grew and grew with each &lt;br /&gt;
successive bestowing. His attitude to the use of these gifts was not unlike his &lt;br /&gt;
attitude to weapons, &amp;quot;if it works use it, if it doesn&#039;t then try something else&amp;quot;&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their trainees than being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=407357</id>
		<title>Otaron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Otaron&amp;diff=407357"/>
		<updated>2015-05-01T18:53:52Z</updated>

		<summary type="html">&lt;p&gt;MDONOVAN300: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Otaron Blueharte&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Living in gentile style in that area of Zolouren, North of Crossing and South of &lt;br /&gt;
Arthe Dale, Mr and Mrs Blueharte, he a scribe and she a haberdasher, had led a quiet &lt;br /&gt;
existence, happy to let most of life&#039;s Realm shattering events pass them and their &lt;br /&gt;
family bye. The family had, in the opinion of the parents, been raised to be well &lt;br /&gt;
mannered, have a sense of right and wrong, and benefiting from a decent education. &lt;br /&gt;
As proof of this opinion they offered their eldest son (Raolsen) who, with his fathers &lt;br /&gt;
help, had apprenticed to a book binder and was now a journeyman in his own right along &lt;br /&gt;
with the middle child, a daughter(Valli), who had wed a local upholsterer, and was now &lt;br /&gt;
coping with her own child whilst helping to run her husbands business.&lt;br /&gt;
So when their youngest son Otaron had announced that &amp;quot;upon reaching the required age&amp;quot;&lt;br /&gt;
he intended to apply as an Entrant to the Guild of Paladins, Mr and Mrs Blueharte &lt;br /&gt;
had been somewhat taken aback.&lt;br /&gt;
Fortunately, for Otaron anyway, the Bluehartes had always lived by the adage &amp;quot;as you &lt;br /&gt;
decide, so shall you live&amp;quot; which had served them and their offspring not unkindly. &lt;br /&gt;
The fact that no military ambitions, let alone dealings with the &amp;quot;Thirteen&amp;quot; had ever &lt;br /&gt;
figured in the Blueharte family history mattered not a jot to them, their confidence &lt;br /&gt;
in their youngest sons upbringing and the &amp;quot;rightness&amp;quot; of his avowed decision never wavered.&lt;br /&gt;
And so, as in most tales, Otaron reached the age where he ceased to be a lad, became &lt;br /&gt;
a young man and, true to his word, applied to become a Paladin (in training), what &lt;br /&gt;
follows endeavours to be a brief history of his triumphs, disasters and happenstances.&lt;br /&gt;
&lt;br /&gt;
Otarons early life as a Paladin had just gotten underway when a chance meeting with a &lt;br /&gt;
cleric returning from a Safari lead to him being gifted some fine plate armor and a&lt;br /&gt;
decent broadsword. Convinced from that point on that the Gods had indeed smiled upon &lt;br /&gt;
his choice of vocations he never looked back (at this time, it must be said, he had &lt;br /&gt;
little idea that a Paladin trained all types of armor together with as many weapon &lt;br /&gt;
styles as they found fit).&lt;br /&gt;
His fascination with the prayers, and the gifts they granted, grew and grew with each &lt;br /&gt;
successive bestowing. His attitude to the use of these gifts was not unlike his &lt;br /&gt;
attitude to weapons, &amp;quot;if it works use it, if it doesn&#039;t then try something else&amp;quot;&lt;br /&gt;
How much he enjoyed the early simple life of a Paladin is hard to judge, certainly &lt;br /&gt;
the Guild expected more of their trainees than being able to swing a sword or heft a &lt;br /&gt;
shield. He traveled extensively to complete quests, visiting shrines for the &lt;br /&gt;
betterment of his Pilgrim&#039;s Badge and he discovered in passing that he could use &lt;br /&gt;
part of his time changing raw materials into usable and useful items. If being a &lt;br /&gt;
Paladin was his first love then the ability to craft was a close second.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>MDONOVAN300</name></author>
	</entry>
</feed>