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		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=691817</id>
		<title>Player owned shop</title>
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		<updated>2026-06-11T02:49:42Z</updated>

		<summary type="html">&lt;p&gt;MCQUEENE1: /* Crossing&amp;#039;s Market Plaza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shop Hours==&lt;br /&gt;
{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the [[Shop Plazas]] of [[Market Plaza|Crossing]], [[Knight&#039;s Hall|Riverhaven]] and [[Crystal Plaza|Shard]].  Circle/10; rounded down, is the number of hours you can have the shop open regardless if you&#039;re there or not. For example, 3 open hours at 30th, 15 hours at 150th, and higher, presumably 20 hours at 200th.&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. You can read the plaza board in the market plaza to see when when will be due next.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it. Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.&lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
* SHOP PRICE - Set the price for an item in your shop. Sometimes this doesnt work so try SELL my &amp;lt;item&amp;gt; for &amp;lt;price&amp;gt; on &amp;lt;surface&amp;gt;&lt;br /&gt;
* SHOP RESERVE - Reserve an item for a certain person to buy.&lt;br /&gt;
* SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
* SHOP REMOVE - Removes an item from your table or a player from your shop&lt;br /&gt;
* SHOP BLACKLIST - You can ban a person from your shop permanently.&lt;br /&gt;
* SHOP SCHEDULE - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
* SHOP TIMERS - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
* SHOP WIDTH - Modify the width of your ledger.&lt;br /&gt;
* SHOP NAME - Change the name of your shop.&lt;br /&gt;
* SHOP STATUS - Find out how your shop is doing.&lt;br /&gt;
* SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
See the {{com|SHOP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
* BASICS - Get basic information about how a shop is run.&lt;br /&gt;
* OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
* SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
* MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
* PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
* BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
* EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
* EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
* FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
* EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
* CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
See the {{com|HELP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.&lt;br /&gt;
 &lt;br /&gt;
The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Protections against [[Currency#Bank_Balance_Maximums|rollover issues]] are in place, and will prevent transactions (deposits and sales) that would push your shop&#039;s bank account into an overflow situation.&amp;lt;ref&amp;gt;[[Talk:Player owned shop#Rollover Protections|Rollover protections]], outlined by [[Zadraes]] on the official [[Discord]] server.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees. Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot; With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can PUSH a surface to have it moved between the sales floor and the backroom. To exchange or replace a surface, it must be in the backroom and empty of all items, then simply SELL SURFACE (table, rack, etc) and it will require you to repeat that to confirm. Once sold, a replacement can be purchased from a trader furniture shop, such as Clerk&#039;s Collections, Krobble&#039;s Karavan or the Furniture Warehouse in Crossing Market Plaza.&amp;lt;br /&amp;gt;&lt;br /&gt;
Surfaces can be {{com|ADJUST|adjusted}} in the back room to change the noun used to identify it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Purchased Item&lt;br /&gt;
! Adjust 1&lt;br /&gt;
! Adjust 2&lt;br /&gt;
! Adjust 3&lt;br /&gt;
! Adjust 4&lt;br /&gt;
! Adjust 5&lt;br /&gt;
! Adjust 6&lt;br /&gt;
! Adjust 7&lt;br /&gt;
! Adjust 8&lt;br /&gt;
! Adjust 9&lt;br /&gt;
! Adjust 10&lt;br /&gt;
! Adjust 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;cabinet&#039;&#039;&lt;br /&gt;
| armoir&lt;br /&gt;
| bureau&lt;br /&gt;
| dresser&lt;br /&gt;
| endtable&lt;br /&gt;
| sideboard&lt;br /&gt;
| breakfront&lt;br /&gt;
| highboy&lt;br /&gt;
| vanity&lt;br /&gt;
| locker&lt;br /&gt;
| cupboard&lt;br /&gt;
| bar&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;rack&#039;&#039;&lt;br /&gt;
| shelf&lt;br /&gt;
| shelves&lt;br /&gt;
| mantle&lt;br /&gt;
| mantle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;table&#039;&#039;&lt;br /&gt;
| worktable&lt;br /&gt;
| desk&lt;br /&gt;
| workbench&lt;br /&gt;
| stand&lt;br /&gt;
| cart&lt;br /&gt;
| buffet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;trunk&#039;&#039;&lt;br /&gt;
| chest&lt;br /&gt;
| case&lt;br /&gt;
| crate&lt;br /&gt;
| footlocker&lt;br /&gt;
| lowboy&lt;br /&gt;
| bin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repairs==&lt;br /&gt;
&lt;br /&gt;
Your shop may incur damage over time which can be repaired. This damage is purely cosmetic and will not affect the functionality of your shop. Use the {{com|REPAIR}} command while inside your shop to check for, and repair any damage.&lt;br /&gt;
&lt;br /&gt;
Repair costs are taken from your shop&#039;s balance. You do not need the coin on hand. The actual prices are random and may vary from the table below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You take a moment to glance around your shop and look for damage...&lt;br /&gt;
&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
|         Issue            |  Cost  |&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
| some dripping leaks      |  10000 |&lt;br /&gt;
| a dented wall panel      |   5000 |&lt;br /&gt;
| some small puddles       |   1250 |&lt;br /&gt;
| some shattered glass     |   1000 |&lt;br /&gt;
| a food spill             |   1000 |&lt;br /&gt;
| a swarm of flies         |   1000 |&lt;br /&gt;
| a swarm of gnats         |   1000 |&lt;br /&gt;
| some heavy grime         |    750 |&lt;br /&gt;
| some useless clutter     |    500 |&lt;br /&gt;
| a spilled drink          |    500 |&lt;br /&gt;
| some splintered wood     |    500 |&lt;br /&gt;
| some light dust          |    500 |&lt;br /&gt;
| some muddy tracks        |    500 |&lt;br /&gt;
| some white cobwebs       |    250 |&lt;br /&gt;
| a large horsefly         |    250 |&lt;br /&gt;
| a noxious odor           |    250 |&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
 You can REPAIR any of these issues,&lt;br /&gt;
 and for some of them, you can use a&lt;br /&gt;
 broom to SWEEP the problem away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;{|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You take a moment to glance around your shop and look for damage...&lt;br /&gt;
&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
|         Issue            |  Cost  |&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
| some dripping leaks      |  10000 |&lt;br /&gt;
| a dented wall panel      |   5000 |&lt;br /&gt;
| some small puddles       |   1250 |&lt;br /&gt;
| some shattered glass     |   1000 |&lt;br /&gt;
| a food spill             |   1000 |&lt;br /&gt;
| a swarm of flies         |   1000 |&lt;br /&gt;
| a swarm of gnats         |   1000 |&lt;br /&gt;
| some heavy grime         |    750 |&lt;br /&gt;
| some useless clutter     |    500 |&lt;br /&gt;
| a spilled drink          |    500 |&lt;br /&gt;
| some splintered wood     |    500 |&lt;br /&gt;
| some light dust          |    500 |&lt;br /&gt;
| some muddy tracks        |    500 |&lt;br /&gt;
| some white cobwebs       |    250 |&lt;br /&gt;
| a large horsefly         |    250 |&lt;br /&gt;
| a noxious odor           |    250 |&lt;br /&gt;
+--------------------------+--------+&lt;br /&gt;
 You can REPAIR any of these issues,&lt;br /&gt;
 and for some of them, you can use a&lt;br /&gt;
 broom to SWEEP the problem away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of current shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024) &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Teh Black Market||[[Pucktin]]||3am||11pm||Sun Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Cloudberry||[[Choni]]||2pm||12am||Sun Room||a marble entryway&lt;br /&gt;
|-&lt;br /&gt;
|Osija Ameshi Kashik||Tibsley||9pm||7am||Sun Room||an azure entrance&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||2pm||12am||Sun Room||some bright double doors&lt;br /&gt;
|-&lt;br /&gt;
|Northern Watch Tower||[[Parkons]]||3pm||4am||Sun Room||a silverwood drawbridge extending from a recessed alcove&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||9pm||11am||Water Room||a honey-colored goldenoak doorway carved with a pair of coins&lt;br /&gt;
|-&lt;br /&gt;
|Buy The Way||[[Klausette|Akharis]]||unkown||unknown||Water Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tipsy Taboo||[[Kalyssia]]||11am||2am||Water Room||an ornately engraved arch &lt;br /&gt;
|-&lt;br /&gt;
|Two Pinches Of Pipeweed||[[Narresun]]||9am||12am||Grass Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Just Scrolls||[[Nituki|Ealaine]]||unknown||unknown||Grass Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu||[[Eledion]]||12pm||3am||Grass Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alizee Shoppe||[[Alizee]]||9pm||12am||Solarium||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Boots And Bows Boutique||[[Kattressa]]||1pm||11pm||Solarium||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Bounty Trading Co.||Valdendir||5pm||11pm||Solarium||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Crossing Connection||[[Hirem]]||2pm||2am||Forest Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Rhudee&#039;s Emporium||[[Rhudee]]||5pm||8pm||Forest Room||a vine-shrouded arch&lt;br /&gt;
|-&lt;br /&gt;
|Erzo&#039;s Illicit Imports||[[Tibsley|Erzo]]||1pm||10pm||Forest Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tezler&#039;s Shop||[[Tezler]]||12pm||8am||Dimly-Lit Storage||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Joolie&#039;s Jingling Pockets||[[Joolie]]||5am||12am||Dimly-Lit Storage||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Sleepless Knights||[[Vhern]]||4pm||11pm||Dimly-Lit Storage||a low metal entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Caravan Collective||[[Arizona]]||6pm||10am||Meeting Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Cache||[[Endrath]]||1pm||11pm||Meeting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||5pm||12am||Meeting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tsuchikage&#039;s Place||[[Tsuchikage]]||5pm||12am||Moon Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|From Here to Antiquity||[[Maybeth]]||5pm||11pm||Moon Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Depot||[[Juggo]]||3pm||1am||Moon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Mister Purr&#039;s Purrfect Paw-nshop||[[Zowpurr]]||8am||2am||Armor Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Treasures||[[Avaritia]]||9am||12am||Armor Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|South End Exchange||[[Dobi]]||11am||11pm||Armor Room||a silver-plated ornate entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scroll On Down!||[[Lelliana]]||4pm||12am||Lodge Room||a dimly-lit recessed arch&lt;br /&gt;
|-&lt;br /&gt;
|Anglers Daily Catch||[[Schieffelin]]||1pm||10pm||Lodge Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Treasures||[[Selasious]]||5pm||3am||Lodge Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Plix&#039;s Treasure Trove||[[Gashler]]||12pm||3am||Gladiolus Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Amberwynn&#039;s Fluff And Stuff||[[Amberwynn]]||7pm||10pm||Gladiolus Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Starkeeper Alley||[[Bradlie|Linvala]]||11am||2am||Gladiolus Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Family Kronar||[[Ulgok]]||3pm||1am||Fire Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Kythe And Cauldron||[[Rexal|Kahrl]]||3pm||11pm||Fire Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Banisad&#039;s Quest N Fest Rares||[[Banisad]]||1pm||10pm||Fire Room||a fiery red entrance&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||3pm||4am||Library||a dark entrance almost hidden by old bookshelves&lt;br /&gt;
|-&lt;br /&gt;
|Kiyora&#039;s Starlight Selections||[[Kiyora]]||7pm||3am||Library||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Apodu Hekemhhg||Bovi||9am||3am||Library||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Pack, Pryde, And Ru&#039;atin||Kyoto||12pm||3pm||Library||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Stravaig&#039;s Shop||[[Pretti|Stravaig]]||3pm||1am||Savannah Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Home Of The Famous Value Ape||[[Rombel]]||4pm||12am||Savannah Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dancing Swan Catering Company||[[Dewblossom]]||6pm||1am||Savannah Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Shop Siobe&#039;s Shenanigans||[[Arkial|Siobe]]||3pm||10pm||Jungle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Malk Akom||[[Shakhra]]||12pm||9pm||Jungle Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bare Necessities||[[Ellis]]||6am||12am||Jungle Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Hoarder&#039;s Corner||[[Liham]]||2pm||11pm||Tundra Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Savage Steel Company||[[Vinari]]||12pm||1am||Tundra Room||a stone-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Prison Maze Paraphernalia||[[Nuxes]]||4pm||11pm||Tundra Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Vanadesse&#039;s||[[Kikilakita|Vanadesse]]||12pm||6am||Palm Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Help! Allye Made Me Sell Stuff||[[Hannana]]||6pm||12am||Palm Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6pm||11pm||Palm Room||a paneled palmwood door&lt;br /&gt;
|-&lt;br /&gt;
|Deame&#039;s Dreams And Follies||[[Deame]]||6pm||2am||River Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Blowout Sale!||[[Utred]]||2pm||1am||River Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Jennye&#039;s Jubilee||[[Jennye]]||6pm||12am||River Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Free Range Goods!||[[Ellysia]]||5pm||2am||Desert Room||a sandstone framed door&lt;br /&gt;
|-&lt;br /&gt;
|LADY LOURETTE&#039;S BOUTIQUE||[[Lourette]]||8pm||2am||Desert Room||a sandstone framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Beaver and Fox||[[Smavandree]]||4pm||112am||Desert Room||am ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Quest, Fest, and Crafted||[[Acronyx]]||3am||11pm||Ocean Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Trindin&#039;s Lost And Found||[[Trindin]]||2pm||12am||Ocean Room||a cypress-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|About It! Always In Style||[[Secretia]]||9am||1am||Ocean Room||a paneled cypress door&lt;br /&gt;
|-&lt;br /&gt;
|METAL Skin Cloth Bone And TOOLS||[[Jerde]]||12pm||2am||Volcano Room||an obsidian arch&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Treats||[[Hazelnut]]||6pm||1am||Volcano Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazy Karakhan&#039;s Kombat Krafts||[[Karakhan]]||3pm||1am||Volcano Room||an obsidian-inlaid door&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Tables||[[Tayria]]||7pm||5am||Tasting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Vault of Wonder||[[Dheese]]||1pm||10pm||Tasting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Whimsical Whimsies And Whatnot||[[Triesti]]||6pm||4am||Tasting Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Aro&#039;s Assorted Oddities||[[Arohuko]]||4pm||3am||Barrel Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Diamonds||[[Spyra]]||3pm||4am||Barrel Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Shale&#039;s Crafting Tools And More!||[[Shalendrya]]||3pm||1am||Barrel Room||an aged oak door&lt;br /&gt;
|-&lt;br /&gt;
|Jelayna From The Block||[[Jelayna]]||5pm||8pm||Bottle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Kotu&#039;s Shop||[[Bovi|Kotu]]||6pm||9pm||Bottle Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|RKM Curios||[[Remigius]]||9am||12am||Bottle Room||a solid oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Armory And Things By Loshant||[[Loshant]]||5pm||3am||Stomping Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Muleie&#039;s Mercantile||[[Muleie]]||2pm||5am||Stomping Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Martyka&#039;s Secret Room||[[Martyka]]||5pm||3am||Stomping Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tiddy&#039;s Titillating Timeout||[[Tiddeggur]]||8pm||2pm||Cooper Room||an antique oak-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Witch||[[Lycette]]||10am||2am||Cooper Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Tidal Brokerage||[[Menela|Theobault]]||2pm||2am||Cooper Room||an antique oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo||[[Ishcah]]||8am||2am||Fermentation Room||a deep-set door&lt;br /&gt;
|-&lt;br /&gt;
|Gray Market||[[Gray]]||7pm||2am||Fermentation Room||a deep-set limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|Drackyn&#039;s Distinguished Doodads||[[Sunete|Drackyn]]||7am||12pm||Fermentation Room||a stooped granite entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 26 Uthmor 456 (16 May 2026)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Lirum Tree||Notocar||7pm||2am||Keep Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Repo North||Alyanah||8pm||3am||Keep Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Stalwart Gearworks Inc.||Fargill||3pm||12am||Keep Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAATRADING: Gwen&#039;s Mercantile||[[Gwenhwyfach]]||2pm||3am||Rose Room||an aged barn door etched with a herd of wild horses&lt;br /&gt;
|-&lt;br /&gt;
|Whack! N&#039; Bows&amp;quot; By Wakbau||Wakbau||6pm||9pm||Rose Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar Junk Is Elven Treasure||Bijoun||4pm||10pm||Rose Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Anino&#039;s By Rainbow Retail||Hallbera||3pm||9pm||Theatre Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|JAK&#039;S Treasures||Jarxaxle||9am||12am||Theatre Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Nice Guy Vaahn&#039;s||Notocar||7pm||10pm||Theatre Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Practical Provisions||[[Urbaj]]||9am||4am||World Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Restoration Hardware||Plats||6pm||11pm||World Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Augtaire Apothecary||Aesmaor||12pm||5pm||World Room||a carved gloomwood door with a design of grape vines&lt;br /&gt;
|-&lt;br /&gt;
|Pop Shop ~ A FizzCo Subsidiary||Fizzlepop||6pm||1am||Warrior Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lasaia&#039;s Ferda Sea Fashions||[[Lasaia]]||11am||1am||Warrior Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Liriums or Bust||Jayte||4pm||3am||Warrior Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|Abigaile&#039;s BIZARRE||Taysan||2pm||8pm||Food Plaza||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Bucko&#039;s Bargain Bin||Bucko||12pm||9pm||Food Plaza||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Ahae&#039;s Wild N&#039; Wacky Things||Ahae||8am||12am||Food Plaza||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dream Vision||Eygor||2pm||11pm||Dungeon Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|East Kermoria Trading Company||Jinzhi||7pm||11pm||Dungeon Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Mirarva&#039;s Mischief And Mayhem||Mirarva||3pm||8pm||Dungeon Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Mr. Nice Gys Best Buys||Gysburne|| || ||Storage Area||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Tears of the World Dragon||Monne||12pm||3am||Storage Area||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Caveat Emptorium||Cauchy||1pm||10pm||Storage Area||an oak door&lt;br /&gt;
|-&lt;br /&gt;
|Sawnacehs||Sfolstikena||8pm||3am||Children&#039;s Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Finer Things By Zincir||Zincir||10am||12am||Children&#039;s Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Khauskho&#039;s Wholesale||Khauskho||3pm||3am||Children&#039;s Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Keshko And Co.||[[Keshko]]||1pm||3am||The Back Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Gnara&#039;s Tiny Shop||Gnara||1pm||11pm||The Back Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|New World Treasures||Refractal||6pm||11pm||The Back Room||a dark entrance&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Tower Room||a tall and narrow screen&lt;br /&gt;
|-&lt;br /&gt;
|Galune&#039;s Gadgets||Galune||8am||12am||Tower Room||a dimly lit entrance&lt;br /&gt;
|-&lt;br /&gt;
|Organized Chaos||Tranon||2pm||2am||Tower Room||a pitch-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Ardor Acquisitions||Sanzia||11am||2am||Tower Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||The Shieldery||a painted lion-shaped screen&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||Balistrade||5am||11pm||The Shieldery||a curtained entrance&lt;br /&gt;
|-&lt;br /&gt;
|House Of Goods And Antiquities||Milaar||11am||2am||The Shieldery||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Kerpal&#039;s Mart Of Marvels||Kerpal||9am||1am||The Shieldery||a hammered metal door&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Brothers Trading Emporium||Derkyn||6am||11pm||Skyward Atrium||a painted snowflake screen&lt;br /&gt;
|-&lt;br /&gt;
|Couri&#039;s Curious Curios||Couri||10am||10pm||Skyward Atrium||a cloud-canopied entrance&lt;br /&gt;
|-&lt;br /&gt;
|Everything Ever||Eada||10am||2am||Skyward Atrium||a glitter-dusted arch&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Skyward Atrium||a rainbow-striped door&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*the command to enter a shop with a &#039;glass door&#039; is to &#039;go door&#039;&lt;br /&gt;
&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Lacee&#039;s Leather and Lockpicks||[[Lacee]]||4pm||1am||Luminous Room||a gleaming white entrance&lt;br /&gt;
|-&lt;br /&gt;
|General Dokora||Toviah||3pm||12am||Luminous Room||a heavy iron door &lt;br /&gt;
|-&lt;br /&gt;
|Rasgrim&#039;s Shop||Rasgrim||2pm||12am||Luminous Room||a crystalline arch&lt;br /&gt;
|-&lt;br /&gt;
|Jep&#039;s Jems||Jep||12pm||4am||Oak Room||an engraved oak entrance&lt;br /&gt;
|-&lt;br /&gt;
|Busy Bee&#039;s Bodega||Buisen||2pm||12am||Oak Room||a stately carved marble door with a gilt frame &lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||Jondac||6pm||3am||Oak Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Miss Gnomer&#039;s||Tinkery||5pm||10pm||Prism Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||12pm||3am||Prism Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Nyr And Far||Nyrhin||12pm||3am||Prism Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Inabelle&#039;s Exotics||Inabelle||7pm||10pm||Play Yard||an embossed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Anvils Ablaze By Slixy Stars||[[Slixy]]||3pm||1am||Play Yard||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Function over Fashion||Tellel||12pm||3am||Play Yard||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Silvyandril&#039;s Shop||Silvyandril||2pm||1am||The Sea||a crab entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazeil&#039;s Troop Supply And Arms||Krazeil||3pm||11pm||The Sea||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Bits And Pieces||Aycius||1pm||8pm||The Sea||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Ciarelle&#039;s Parlor||Ciarelle||5pm||1am||Food Court||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAAOutpost: Nineve&#039;s Nook||[[Nineve]]||5pm||12am||Food Court||a red-framed door&lt;br /&gt;
|-&lt;br /&gt;
|Fish Habitat||Notocar||6pm||12am||Food Court||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Junk And Disorderly||Greyhallow||8am||11pm||Storage||a simple entrance&lt;br /&gt;
|-&lt;br /&gt;
|Fertin Store||Fertin||10am||6am||Storage||a hidden door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo, South||Zayreal||8am||9pm||Storage||an obscured arch&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a gull-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|Southern Goods and Treasures&lt;br /&gt;
|Tabrett&lt;br /&gt;
|11am&lt;br /&gt;
|2pm&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a cloud-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a bolt-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wren-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|Dashing Rabbit&lt;br /&gt;
|Monedero&lt;br /&gt;
|10pm&lt;br /&gt;
|10am&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wolf-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a pail-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a teardrop-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a leaf-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a flower-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a branch-shaped entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[http://drservice.info/Plaza/ Plaza Shop Browser]: [[User:GALLAHAN|Etherian]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[https://dr-scripts.firebaseapp.com/ Searchable Shop Listings]: [[User:SEPED|Seped]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: Isharon&#039;s set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[[ShopCrossing_(script)|Crossing market plaza shopping script]]: A StormFront script that runs your character through every open shop in the Crossing Market Plaza searching for the item noun you input via the SHOP command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Trader abilities}}&lt;/div&gt;</summary>
		<author><name>MCQUEENE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sukidesu&amp;diff=690291</id>
		<title>Sukidesu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sukidesu&amp;diff=690291"/>
		<updated>2026-05-01T03:58:24Z</updated>

		<summary type="html">&lt;p&gt;MCQUEENE1: /* Doctor of Kittens Sukidesu Gozaimasu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Doctor of Kittens Sukidesu Gozaimasu&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;Defender of Tamsine, a Kaldaran Empath, Citizen of Shard&#039;&#039;&lt;br /&gt;
{{PC&lt;br /&gt;
|name=Sukidesu Gozaimasu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Aishiteru, Sonjha, Azume, Xiala&lt;br /&gt;
|Image File=Sukidesu2.png&lt;br /&gt;
}}&lt;br /&gt;
{{Cat|Player Kaldar,Player Empath}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Self-proclaimed uncle of the Rakash of [[Sfek Vauns Arotru|Svek Vauns Arotru]], Sukidesu is married officially to Aishiteru Gozaimasu and unofficially to Sonjha vin&#039;Rofakaha. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages known: Common, Gorbesh, Rakash, Prydaenese&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;Appearance&amp;lt;/b&amp;gt; ==&lt;br /&gt;
You have an androgynous face with elegant arched eyebrows, an ice sapphire dragon with glacial blue tail spikes grasping the right of two pointed ears, tilted almond-shaped violet eyes, a high-bridged nose and dimples.  Your deep blue-streaked red hair is hip-length and silky, and is worn pulled up into a ponytail to reveal a tapered undercut.  You have fair skin and a brawny build.&lt;br /&gt;
You are unusually tall for a Kaldar.&lt;br /&gt;
You are middle-aged.&lt;br /&gt;
Your forearm has a tattoo of a pair of calico kittens tangled in a basket of yarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Pets&#039;&#039;&#039; ==&lt;br /&gt;
Long white fur peeks out from underneath the shimmering silken fabric.  The odaj is carefully tailored to fit the feline without interfering with its movements.  Curious icy blue eyes and a little pink nose round out the animal&#039;s elegant features.  Around the kitten&#039;s neck is a marblesilk collar strung with a piece of howlite shaped like a large fang and a small gold nametag.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;Marshmallow&amp;quot;&lt;/div&gt;</summary>
		<author><name>MCQUEENE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sukidesu&amp;diff=690290</id>
		<title>Sukidesu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sukidesu&amp;diff=690290"/>
		<updated>2026-05-01T03:56:36Z</updated>

		<summary type="html">&lt;p&gt;MCQUEENE1: /* Doctor of Kittens Sukidesu Gozaimasu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Doctor of Kittens Sukidesu Gozaimasu&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;Defender of Tamsine, a Kaldaran Empath, Citizen of Shard&#039;&#039;&lt;br /&gt;
{{PC&lt;br /&gt;
|name=Sukidesu Gozaimasu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Aishiteru, Sonjha, Azume, Xiala&lt;br /&gt;
|Image File=Sukidesu2.png&lt;br /&gt;
}}&lt;br /&gt;
{{Cat|Player Kaldar,Player Empath}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Self-proclaimed uncle of the Rakash of [[Sfek Vauns Arotru|Svek Vauns Arotru]], Sukidesu is married officially to Aishiteru Gozaimasu and unofficially to Sonjha vin&#039;Rofakaha. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages known: Common, Gorbesh, Rakash, Prydaen&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;Appearance&amp;lt;/b&amp;gt; ==&lt;br /&gt;
You have an androgynous face with elegant arched eyebrows, an ice sapphire dragon with glacial blue tail spikes grasping the right of two pointed ears, tilted almond-shaped violet eyes, a high-bridged nose and dimples.  Your deep blue-streaked red hair is hip-length and silky, and is worn pulled up into a ponytail to reveal a tapered undercut.  You have fair skin and a brawny build.&lt;br /&gt;
You are unusually tall for a Kaldar.&lt;br /&gt;
You are middle-aged.&lt;br /&gt;
Your forearm has a tattoo of a pair of calico kittens tangled in a basket of yarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Pets&#039;&#039;&#039; ==&lt;br /&gt;
Long white fur peeks out from underneath the shimmering silken fabric.  The odaj is carefully tailored to fit the feline without interfering with its movements.  Curious icy blue eyes and a little pink nose round out the animal&#039;s elegant features.  Around the kitten&#039;s neck is a marblesilk collar strung with a piece of howlite shaped like a large fang and a small gold nametag.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;Marshmallow&amp;quot;&lt;/div&gt;</summary>
		<author><name>MCQUEENE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sukidesu&amp;diff=690289</id>
		<title>Sukidesu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sukidesu&amp;diff=690289"/>
		<updated>2026-05-01T03:55:05Z</updated>

		<summary type="html">&lt;p&gt;MCQUEENE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Doctor of Kittens Sukidesu Gozaimasu&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;Defender of Tamsine, a Kaldaran Empath&#039;&#039;&lt;br /&gt;
{{PC&lt;br /&gt;
|name=Sukidesu Gozaimasu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Aishiteru, Sonjha, Azume, Xiala&lt;br /&gt;
|Image File=Sukidesu2.png&lt;br /&gt;
}}&lt;br /&gt;
{{Cat|Player Kaldar,Player Empath}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Self-proclaimed uncle of the Rakash of [[Sfek Vauns Arotru|Svek Vauns Arotru]], Sukidesu is married officially to Aishiteru Gozaimasu and unofficially to Sonjha vin&#039;Rofakaha. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages known: Common, Gorbesh, Rakash, Prydaen&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;Appearance&amp;lt;/b&amp;gt; ==&lt;br /&gt;
You have an androgynous face with elegant arched eyebrows, an ice sapphire dragon with glacial blue tail spikes grasping the right of two pointed ears, tilted almond-shaped violet eyes, a high-bridged nose and dimples.  Your deep blue-streaked red hair is hip-length and silky, and is worn pulled up into a ponytail to reveal a tapered undercut.  You have fair skin and a brawny build.&lt;br /&gt;
You are unusually tall for a Kaldar.&lt;br /&gt;
You are middle-aged.&lt;br /&gt;
Your forearm has a tattoo of a pair of calico kittens tangled in a basket of yarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Pets&#039;&#039;&#039; ==&lt;br /&gt;
Long white fur peeks out from underneath the shimmering silken fabric.  The odaj is carefully tailored to fit the feline without interfering with its movements.  Curious icy blue eyes and a little pink nose round out the animal&#039;s elegant features.  Around the kitten&#039;s neck is a marblesilk collar strung with a piece of howlite shaped like a large fang and a small gold nametag.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;Marshmallow&amp;quot;&lt;/div&gt;</summary>
		<author><name>MCQUEENE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Sukidesu2.png&amp;diff=690288</id>
		<title>File:Sukidesu2.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Sukidesu2.png&amp;diff=690288"/>
		<updated>2026-05-01T03:20:08Z</updated>

		<summary type="html">&lt;p&gt;MCQUEENE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;created with chatGPT&lt;/div&gt;</summary>
		<author><name>MCQUEENE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sfek_Vauns_Arotru&amp;diff=690283</id>
		<title>Sfek Vauns Arotru</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sfek_Vauns_Arotru&amp;diff=690283"/>
		<updated>2026-04-30T23:47:16Z</updated>

		<summary type="html">&lt;p&gt;MCQUEENE1: /* Pack Adjacent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Who We Are==&lt;br /&gt;
&#039;&#039;&#039;Sfek Vauns Arotru&amp;lt;br \&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Translation: &amp;quot;Strength Together&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the time of the Great Migration, the Rakash people were uprooted from their homeland. As we scattered and resettled across the eastern provinces of Kermoria, most long-established packs were fractured and fragmented. &lt;br /&gt;
This devastation of our traditional social units left a ragged wound in the collective psyche of the eastern Rakash, for we are One, and the Pack is everything to us. In the east, packs have become smaller, and even the unthinkable happened: many of our kind have become isolated and alone.&lt;br /&gt;
&lt;br /&gt;
Sfek Vauns Arotru is a pack based on choice rather than on blood. We are a loose collection of Rakash from all over Elanthia. We cherish friendship and fellowship, and we seek connection with our ancestral tradition, even as we forge our way in the modern world. We welcome the lost and the seeking. We invite communion with traditional packs whose numbers have dwindled since the days of Odcoru. If your spirit feels the pull toward solidarity, toward Oneness, we embrace you.&lt;br /&gt;
&lt;br /&gt;
==Pack History==&lt;br /&gt;
The unofficially official Pack - or Dzirta - Sfek Vauns Arotru (meaning &amp;quot;Strength Together&amp;quot; in the Rakash tongue) began on a whim.  Siendra (then Heira) was finding more and more of her kin, spread far and wide, expressing a lost connection with each other.  But through these interactions she began feeling the opposite; she felt her roots more deeply, and the call to the Pack more poignantly than ever before.  And so she started devising a way to begin to bring the Rakash together again.  The invitation was extended broadly, to any who might be interested, and one by one they began to gather.&lt;br /&gt;
&lt;br /&gt;
It grew enough that the first impromptu Moot was called, and the Rakash from all across the Realms congregated in Crossing&#039;s Town Green, pulling stories from the cobwebs of their minds while toasting with fratvarit.  Then an even greater Moot was organized, and people of all races attended, and it was sworn that day that the Pack was family, and family could be from any walk of life.  The feeling of belonging, of togetherness, was what tied everyone together.  Taliciah had even revealed that she had taken the Pack name as her own surname, inviting all who felt this new connection to join her in doing so.  And so the Pack became known and respected as Sfek Vauns Arotru.  They strive to carry on the Moots and invite all to attend, to share their culture and traditions with any who wish to partake.&lt;br /&gt;
&lt;br /&gt;
==Pack Mission==&lt;br /&gt;
Sfek Vauns Arotru is primarily considered a nomadic pack, due to its members being spread far and wide across the various provinces.  It allows for the feeling of Oneness without tying the members down to any one territory.  There are many who reside in Siskraja, who petition for their village&#039;s needs and will stand to defend it.  Others hope to establish a new Rakash village in the south, nearer the snowy mountains that feel like home to them.  But all come together in support no matter where or when.  The Pack is about family and tradition, and Sfek Vauns Arotru will do everything they can to continue to uphold those values together.&lt;br /&gt;
&lt;br /&gt;
==Pack Token and Symbols==&lt;br /&gt;
===Pack Crest===&lt;br /&gt;
&#039;&#039;Lovingly created for our Pack by Finnris, the official Sfek Vauns Arotru Pack Crest is below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SVA_Maybe.png]]&lt;br /&gt;
&lt;br /&gt;
===Pack Token===&lt;br /&gt;
&#039;&#039;This token is worn by all the current members of the Dzirta Sfek Vauns Arotru.&#039;&#039;&lt;br /&gt;
* {{sloot|i|a grey leather armband adorned with onyx carvings and cobalt blue embroidery}}&lt;br /&gt;
===Pack Colors===&lt;br /&gt;
* Cobalt and Silver&lt;br /&gt;
===Pack Charm===&lt;br /&gt;
* an apple blossom&lt;br /&gt;
&#039;&#039;The apple has always meant a great deal to the Rakash people, having been a backbone of agricultural success and a staple of Rakash cuisine.  During the Migration to the East, the Rakash carried apple seeds with them to establish in whatever new world they found themselves in.  The blossoms of the apple trees, with their five perfect petals, resemble a multitude of stars when in bloom.  Looking over an orchard at this time, a Rakash might be reminded of a clear sky, one watched over by the Great Pack and granting an unimpeded view of Katamba.  The Dzirta Sfek Vauns Arotru has therefore adopted the apple blossom as a charm of sorts, to signify luck, prosperity, and hope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Members and Friends==&lt;br /&gt;
&lt;br /&gt;
As stated above, while the Pack &amp;quot;proper&amp;quot; is composed of Rakash members, there is an acknowledgement in that anyone associated with its members and events are happily accepted as an extension of the Pack.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Player_Sfek_Vauns_Arotru|Players who&#039;ve associated themselves as Sfek Vauns Arotru]]&lt;br /&gt;
&lt;br /&gt;
===Current Members===&lt;br /&gt;
&lt;br /&gt;
[[File:Full-color e091e5 182278-1-1.jpg|700px]] &lt;br /&gt;
&lt;br /&gt;
*[[Siendra]] Vauns&#039;Arotru&lt;br /&gt;
*[[Taliciah]] VaunsArotru&lt;br /&gt;
*[[Malykai]] Daemonhart&lt;br /&gt;
*[[Khearkrash]] NoRoken&#039;Vilks&lt;br /&gt;
*[[Dytt]] Frozenfang&lt;br /&gt;
*[[Evalaut]] Daemonhart&lt;br /&gt;
*[[Lupdels]] Del&#039;Albaum&lt;br /&gt;
*[[Vekara]] Vauns&#039;Arotru&lt;br /&gt;
*[[Azume]] Rosepaw&lt;br /&gt;
*[[Hondashi]] Rosepaw&lt;br /&gt;
*[[Tystreith]] Rosepaw&lt;br /&gt;
*[[Kayena]] Vauns&#039;Arotru&lt;br /&gt;
*[[Tekhelet]] Augtaire&lt;br /&gt;
*[[Felles]] Clair-Delacroix&lt;br /&gt;
*[[Jindala]] Thallo&lt;br /&gt;
*[[Medir]] al&#039;Malik&lt;br /&gt;
*[[Nawain]] Augtaire&lt;br /&gt;
*[[Alma, the AwooOoOoer]]&lt;br /&gt;
*[[Finnris]]&lt;br /&gt;
*[[Sfolstikena]] NoRoken&#039;Vilks&lt;br /&gt;
*[[Gorteous]] Rezerk&lt;br /&gt;
*[[Atvus]] Zer&#039;Devesis&lt;br /&gt;
*[[Dallylia]] Undergrove&lt;br /&gt;
&lt;br /&gt;
===Pack Adjacent===&lt;br /&gt;
*[[Sukidesu]] Gozaimasu&lt;br /&gt;
*[[Emyrose]] Dane&lt;br /&gt;
*[[Severei]] Ni&#039;Rosepaw&lt;br /&gt;
*[[Keirynn]] Rosepaw&lt;br /&gt;
*[[Tirost]] Armagna&lt;br /&gt;
*[[Stelling]] Constalon&lt;br /&gt;
*[[Aaiyaah]] Kenman&lt;br /&gt;
&lt;br /&gt;
===Pack Villain===&lt;br /&gt;
*[[Agalea]] Al&#039;thor, evil witch and confirmed practitioner of necromancy&lt;br /&gt;
&lt;br /&gt;
===Neighboring Pack Members===&lt;br /&gt;
*[[Remyngton]] Mason-Wells, of the [[Zawreli Zvaigne Dzirta]]&lt;br /&gt;
*[[Warbrolus]], of the [[Zawreli Zvaigne Dzirta]]&lt;br /&gt;
*[[Clairseach]], of the [[Zawreli Zvaigne Dzirta]]&lt;br /&gt;
&lt;br /&gt;
==Pack Crafters==&lt;br /&gt;
===Forging===&lt;br /&gt;
*Siendra - weaponsmithing&lt;br /&gt;
*Sfolstikena - weaponsmithing&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*Jindala - remedies&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
*Dytt - tailoring&lt;br /&gt;
===Engineering===&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
==Family Name==&lt;br /&gt;
Several members of the Pack have taken the Pack name as their surname. Any member in good standing is invited to take this name as well.&lt;br /&gt;
&lt;br /&gt;
From [[Taliciah]]&#039;s speech at [[Rakash Moot 435]]:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For me, VaunsArotru represents my chosen pack. It represents the bonds I have formed here, and it represents the ties I will continue to make. The desire to connect with others and to find family outside of the bounds of blood.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VaunsArotru&#039;&#039;&#039; &#039;&#039;- contact [[Taliciah]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vauns&#039;Arotru&#039;&#039;&#039; &#039;&#039;- contact [[Siendra]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rakash History and Traditions==&lt;br /&gt;
&lt;br /&gt;
Rakash, after the Migration, have had to adjust in some degree to a new way of life.  However, the race is well-known for their oral traditions - which have helped to pass along what could have been a lost culture - and for their ability to adapt and change.  Using the recollections that have survived their tumultuous history, a modern pack is able to honor their ancestors as well as create new traditions.  Here is a small collection of writings and references that have helped Sfek Vauns Arotru build up the solid groundwork of their pack on which to build upon.&lt;br /&gt;
&lt;br /&gt;
* [[Rakash Traditions and Dawvs]]&lt;br /&gt;
* [[Coming of Age]]&lt;br /&gt;
* [[Rakash Menu]]&lt;br /&gt;
* [[Rakash Moots]]&lt;br /&gt;
* [[Rakash Traditional Healing Practices]]&lt;br /&gt;
* [[Rakash Holy Symbols]]&lt;br /&gt;
* [[Awksa Dzilvawta Ala]]&lt;br /&gt;
* [[Rakash Attire]]&lt;br /&gt;
* [[Rakash Colors]]&lt;br /&gt;
* [[Rakash Weapons and Armor]]&lt;br /&gt;
* [[Rakash Items and Materials]]&lt;br /&gt;
&lt;br /&gt;
== Sfek Vauns Arotru Moots ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As well as the various Moots held with the help of the wonderful Orders throughout the Realms, please also feel free to join the Rakash on the second Tuesday of each month at the Siksrajan Rendezvous.  It is our chance to showcase our village and our culture to all who are interested!  Special thanks to the [[Order of the Dragon Shield]] for their continued support in these endeavors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rakash Pre-Moot 435]]&lt;br /&gt;
* [[Rakash Moot 435]]&lt;br /&gt;
* [[Rakash Moot 437]]&lt;br /&gt;
* [[Rakash Moot 438]]&lt;br /&gt;
* [[Joint Moot 438]]&lt;br /&gt;
* [[Rakash Moot 439]]&lt;br /&gt;
* [[Rakash Moot 441]]&lt;br /&gt;
* [[Rakash Moot 441 (2)]]&lt;br /&gt;
* [[Rakash Moot 442]]&lt;br /&gt;
{{Cat|Player organizations,Unofficial organizations}}&lt;/div&gt;</summary>
		<author><name>MCQUEENE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sfek_Vauns_Arotru&amp;diff=690282</id>
		<title>Sfek Vauns Arotru</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sfek_Vauns_Arotru&amp;diff=690282"/>
		<updated>2026-04-30T23:46:34Z</updated>

		<summary type="html">&lt;p&gt;MCQUEENE1: /* Pack Adjacent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Who We Are==&lt;br /&gt;
&#039;&#039;&#039;Sfek Vauns Arotru&amp;lt;br \&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Translation: &amp;quot;Strength Together&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the time of the Great Migration, the Rakash people were uprooted from their homeland. As we scattered and resettled across the eastern provinces of Kermoria, most long-established packs were fractured and fragmented. &lt;br /&gt;
This devastation of our traditional social units left a ragged wound in the collective psyche of the eastern Rakash, for we are One, and the Pack is everything to us. In the east, packs have become smaller, and even the unthinkable happened: many of our kind have become isolated and alone.&lt;br /&gt;
&lt;br /&gt;
Sfek Vauns Arotru is a pack based on choice rather than on blood. We are a loose collection of Rakash from all over Elanthia. We cherish friendship and fellowship, and we seek connection with our ancestral tradition, even as we forge our way in the modern world. We welcome the lost and the seeking. We invite communion with traditional packs whose numbers have dwindled since the days of Odcoru. If your spirit feels the pull toward solidarity, toward Oneness, we embrace you.&lt;br /&gt;
&lt;br /&gt;
==Pack History==&lt;br /&gt;
The unofficially official Pack - or Dzirta - Sfek Vauns Arotru (meaning &amp;quot;Strength Together&amp;quot; in the Rakash tongue) began on a whim.  Siendra (then Heira) was finding more and more of her kin, spread far and wide, expressing a lost connection with each other.  But through these interactions she began feeling the opposite; she felt her roots more deeply, and the call to the Pack more poignantly than ever before.  And so she started devising a way to begin to bring the Rakash together again.  The invitation was extended broadly, to any who might be interested, and one by one they began to gather.&lt;br /&gt;
&lt;br /&gt;
It grew enough that the first impromptu Moot was called, and the Rakash from all across the Realms congregated in Crossing&#039;s Town Green, pulling stories from the cobwebs of their minds while toasting with fratvarit.  Then an even greater Moot was organized, and people of all races attended, and it was sworn that day that the Pack was family, and family could be from any walk of life.  The feeling of belonging, of togetherness, was what tied everyone together.  Taliciah had even revealed that she had taken the Pack name as her own surname, inviting all who felt this new connection to join her in doing so.  And so the Pack became known and respected as Sfek Vauns Arotru.  They strive to carry on the Moots and invite all to attend, to share their culture and traditions with any who wish to partake.&lt;br /&gt;
&lt;br /&gt;
==Pack Mission==&lt;br /&gt;
Sfek Vauns Arotru is primarily considered a nomadic pack, due to its members being spread far and wide across the various provinces.  It allows for the feeling of Oneness without tying the members down to any one territory.  There are many who reside in Siskraja, who petition for their village&#039;s needs and will stand to defend it.  Others hope to establish a new Rakash village in the south, nearer the snowy mountains that feel like home to them.  But all come together in support no matter where or when.  The Pack is about family and tradition, and Sfek Vauns Arotru will do everything they can to continue to uphold those values together.&lt;br /&gt;
&lt;br /&gt;
==Pack Token and Symbols==&lt;br /&gt;
===Pack Crest===&lt;br /&gt;
&#039;&#039;Lovingly created for our Pack by Finnris, the official Sfek Vauns Arotru Pack Crest is below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SVA_Maybe.png]]&lt;br /&gt;
&lt;br /&gt;
===Pack Token===&lt;br /&gt;
&#039;&#039;This token is worn by all the current members of the Dzirta Sfek Vauns Arotru.&#039;&#039;&lt;br /&gt;
* {{sloot|i|a grey leather armband adorned with onyx carvings and cobalt blue embroidery}}&lt;br /&gt;
===Pack Colors===&lt;br /&gt;
* Cobalt and Silver&lt;br /&gt;
===Pack Charm===&lt;br /&gt;
* an apple blossom&lt;br /&gt;
&#039;&#039;The apple has always meant a great deal to the Rakash people, having been a backbone of agricultural success and a staple of Rakash cuisine.  During the Migration to the East, the Rakash carried apple seeds with them to establish in whatever new world they found themselves in.  The blossoms of the apple trees, with their five perfect petals, resemble a multitude of stars when in bloom.  Looking over an orchard at this time, a Rakash might be reminded of a clear sky, one watched over by the Great Pack and granting an unimpeded view of Katamba.  The Dzirta Sfek Vauns Arotru has therefore adopted the apple blossom as a charm of sorts, to signify luck, prosperity, and hope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Members and Friends==&lt;br /&gt;
&lt;br /&gt;
As stated above, while the Pack &amp;quot;proper&amp;quot; is composed of Rakash members, there is an acknowledgement in that anyone associated with its members and events are happily accepted as an extension of the Pack.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Player_Sfek_Vauns_Arotru|Players who&#039;ve associated themselves as Sfek Vauns Arotru]]&lt;br /&gt;
&lt;br /&gt;
===Current Members===&lt;br /&gt;
&lt;br /&gt;
[[File:Full-color e091e5 182278-1-1.jpg|700px]] &lt;br /&gt;
&lt;br /&gt;
*[[Siendra]] Vauns&#039;Arotru&lt;br /&gt;
*[[Taliciah]] VaunsArotru&lt;br /&gt;
*[[Malykai]] Daemonhart&lt;br /&gt;
*[[Khearkrash]] NoRoken&#039;Vilks&lt;br /&gt;
*[[Dytt]] Frozenfang&lt;br /&gt;
*[[Evalaut]] Daemonhart&lt;br /&gt;
*[[Lupdels]] Del&#039;Albaum&lt;br /&gt;
*[[Vekara]] Vauns&#039;Arotru&lt;br /&gt;
*[[Azume]] Rosepaw&lt;br /&gt;
*[[Hondashi]] Rosepaw&lt;br /&gt;
*[[Tystreith]] Rosepaw&lt;br /&gt;
*[[Kayena]] Vauns&#039;Arotru&lt;br /&gt;
*[[Tekhelet]] Augtaire&lt;br /&gt;
*[[Felles]] Clair-Delacroix&lt;br /&gt;
*[[Jindala]] Thallo&lt;br /&gt;
*[[Medir]] al&#039;Malik&lt;br /&gt;
*[[Nawain]] Augtaire&lt;br /&gt;
*[[Alma, the AwooOoOoer]]&lt;br /&gt;
*[[Finnris]]&lt;br /&gt;
*[[Sfolstikena]] NoRoken&#039;Vilks&lt;br /&gt;
*[[Gorteous]] Rezerk&lt;br /&gt;
*[[Atvus]] Zer&#039;Devesis&lt;br /&gt;
*[[Dallylia]] Undergrove&lt;br /&gt;
&lt;br /&gt;
===Pack Adjacent===&lt;br /&gt;
*Sukidesu Gozaimasu&lt;br /&gt;
*[[Emyrose]] Dane&lt;br /&gt;
*[[Severei]] Ni&#039;Rosepaw&lt;br /&gt;
*[[Keirynn]] Rosepaw&lt;br /&gt;
*[[Tirost]] Armagna&lt;br /&gt;
*[[Stelling]] Constalon&lt;br /&gt;
*[[Aaiyaah]] Kenman&lt;br /&gt;
&lt;br /&gt;
===Pack Villain===&lt;br /&gt;
*[[Agalea]] Al&#039;thor, evil witch and confirmed practitioner of necromancy&lt;br /&gt;
&lt;br /&gt;
===Neighboring Pack Members===&lt;br /&gt;
*[[Remyngton]] Mason-Wells, of the [[Zawreli Zvaigne Dzirta]]&lt;br /&gt;
*[[Warbrolus]], of the [[Zawreli Zvaigne Dzirta]]&lt;br /&gt;
*[[Clairseach]], of the [[Zawreli Zvaigne Dzirta]]&lt;br /&gt;
&lt;br /&gt;
==Pack Crafters==&lt;br /&gt;
===Forging===&lt;br /&gt;
*Siendra - weaponsmithing&lt;br /&gt;
*Sfolstikena - weaponsmithing&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*Jindala - remedies&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
*Dytt - tailoring&lt;br /&gt;
===Engineering===&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
==Family Name==&lt;br /&gt;
Several members of the Pack have taken the Pack name as their surname. Any member in good standing is invited to take this name as well.&lt;br /&gt;
&lt;br /&gt;
From [[Taliciah]]&#039;s speech at [[Rakash Moot 435]]:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For me, VaunsArotru represents my chosen pack. It represents the bonds I have formed here, and it represents the ties I will continue to make. The desire to connect with others and to find family outside of the bounds of blood.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VaunsArotru&#039;&#039;&#039; &#039;&#039;- contact [[Taliciah]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vauns&#039;Arotru&#039;&#039;&#039; &#039;&#039;- contact [[Siendra]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rakash History and Traditions==&lt;br /&gt;
&lt;br /&gt;
Rakash, after the Migration, have had to adjust in some degree to a new way of life.  However, the race is well-known for their oral traditions - which have helped to pass along what could have been a lost culture - and for their ability to adapt and change.  Using the recollections that have survived their tumultuous history, a modern pack is able to honor their ancestors as well as create new traditions.  Here is a small collection of writings and references that have helped Sfek Vauns Arotru build up the solid groundwork of their pack on which to build upon.&lt;br /&gt;
&lt;br /&gt;
* [[Rakash Traditions and Dawvs]]&lt;br /&gt;
* [[Coming of Age]]&lt;br /&gt;
* [[Rakash Menu]]&lt;br /&gt;
* [[Rakash Moots]]&lt;br /&gt;
* [[Rakash Traditional Healing Practices]]&lt;br /&gt;
* [[Rakash Holy Symbols]]&lt;br /&gt;
* [[Awksa Dzilvawta Ala]]&lt;br /&gt;
* [[Rakash Attire]]&lt;br /&gt;
* [[Rakash Colors]]&lt;br /&gt;
* [[Rakash Weapons and Armor]]&lt;br /&gt;
* [[Rakash Items and Materials]]&lt;br /&gt;
&lt;br /&gt;
== Sfek Vauns Arotru Moots ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As well as the various Moots held with the help of the wonderful Orders throughout the Realms, please also feel free to join the Rakash on the second Tuesday of each month at the Siksrajan Rendezvous.  It is our chance to showcase our village and our culture to all who are interested!  Special thanks to the [[Order of the Dragon Shield]] for their continued support in these endeavors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rakash Pre-Moot 435]]&lt;br /&gt;
* [[Rakash Moot 435]]&lt;br /&gt;
* [[Rakash Moot 437]]&lt;br /&gt;
* [[Rakash Moot 438]]&lt;br /&gt;
* [[Joint Moot 438]]&lt;br /&gt;
* [[Rakash Moot 439]]&lt;br /&gt;
* [[Rakash Moot 441]]&lt;br /&gt;
* [[Rakash Moot 441 (2)]]&lt;br /&gt;
* [[Rakash Moot 442]]&lt;br /&gt;
{{Cat|Player organizations,Unofficial organizations}}&lt;/div&gt;</summary>
		<author><name>MCQUEENE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empathic_shock&amp;diff=690228</id>
		<title>Empathic shock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empathic_shock&amp;diff=690228"/>
		<updated>2026-04-28T00:31:42Z</updated>

		<summary type="html">&lt;p&gt;MCQUEENE1: /* Lost Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Empathic Shock&#039;&#039;&#039; is the temporary loss of guild abilities that [[Empath]]s suffer when they perform violent acts.&lt;br /&gt;
&lt;br /&gt;
==Shock Theory==&lt;br /&gt;
Every sentient creature in [[Elanthia]] is born with innate empathy for the life forces of other living things. But for most, this sense is dulled and suppressed by a lifetime of the tiny (or not so tiny) harmful actions that are usually necessary for survival. Empaths, in contrast, strengthen and focus this natural sense into a highly refined sense, but to do so they must entirely avoid violence.&lt;br /&gt;
&lt;br /&gt;
When a non-Empath does harm, the suppression of natural empathy means they experience no ill effects. When an Empath attempts harm, it clashes violently with their finely-honed sensitivity to the life forces around them and causes shock.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, shock is not a punishment for breaching a moral code of pacifism. Rather, it is an automatic physiological reaction. Borrowing a player&#039;s analogy, Salvur made the following comparison:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you dwelt in a cave for a year and a day, and then wandered out into the noonday sun, the bright light would hurt your eyes, and you would be temporarily blinded. This is much like Empathic shock, which is pain followed by a temporary insensitivity that is caused by over-stimulation of one&#039;s empathic senses.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no inherent moral component to shock, although many Empaths view shock as a highly personal issue and will only discuss it with their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon 2003 Empath Guild Seminar&#039;&#039;&#039;: Why can an Empath not hunt, or not swing a sword without getting shock even if they don&#039;t actually hit anything? (Note: this is partially obsolete, as you must actually cause injury to experience empathic shock; intent is irrelevant.)&lt;br /&gt;
&lt;br /&gt;
When people are born today, over many generations, people have been developing the skill that will be empathy. As that power/ability developed, the suppression of it also developed. Everyone is capable of becoming an Empath. Those who make the choice to be combat oriented learn to suppress empathy. Empathy and the suppression of empathy are reflexive mental actions. When someone joins the Empath guild, suppression is not developed much if at all, but the empathy instinct is primed. The skill for suppression is suppressed and empathy is enhanced when a person joins the guild. Empathic shock is something done to the self when the suppression is suddenly activated to the empathy part of the brain. It is the natural suppression reflex which has been suppressed kicking in and kicking hard.&lt;br /&gt;
&lt;br /&gt;
==Causes of Shock==&lt;br /&gt;
Empathic shock is primarily caused by directly harming living beings. Examples of actions that cause shock:&lt;br /&gt;
*injuring another creature or adventurer with weapons or damaging magic (as opposed to an unsuccessful attempt)&lt;br /&gt;
*fishing&lt;br /&gt;
*healing a [[Necromancer]] with sufficient [[Divine Outrage]]&lt;br /&gt;
&lt;br /&gt;
The only surefire way to avoid empathic shock is to never attempt a shock-causing action.&lt;br /&gt;
&lt;br /&gt;
Shock will not happen when an Empath causes &#039;&#039;indirect&#039;&#039; harm, for example by hiring an assassin or firing a mangonel at a boat. Generally speaking, shock-causing actions require the Empath to be the &#039;&#039;&#039;primary, direct, and deliberate causative agent&#039;&#039;&#039; of harm. In the case of mangonels, the Empath is absolved since the direct target is an inanimate object (the boat) and not a living being. Finding a way to directly harm other characters without receiving shock is warnable as [[mechanics abuse]], and shock may be applied retroactively by a GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The creatures that spawn from the [[Ranger]] spell [[Awaken Forest]] are NOT constructs. Attacking them as an [[Empath]] WILL result in Empathic Shock.&lt;br /&gt;
&lt;br /&gt;
Shock wears off with time as long as you are not &amp;quot;perma-shocked&amp;quot; or completely insensitive, but its duration can be considerable. Generally speaking, the more harm that was caused, the longer the length of shock. Merely punching or kicking someone will incur only perhaps an hour or two of shock, but it might take many days of being logged in for your empathy to recover from murder. Once you reach &amp;quot;perma-shock&amp;quot; or complete insensitivity, the [[Shock Quest|quest]] must be performed to jump-start the recovery process. The details of the quest are an in-game secret, so try discreetly asking other Empaths.&lt;br /&gt;
&lt;br /&gt;
==Shock Levels==&lt;br /&gt;
Empaths can use a [[cassava root]] to determine their shock levels by {{tt|TOUCH}}ing it.&lt;br /&gt;
:{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Shock !! Message&lt;br /&gt;
|-&lt;br /&gt;
| n/a || You thumb your [item]. (Non-Empaths)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Your [item]&#039;s life force is brimming with unblemished vigor!&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Your [item]&#039;s life force remains unblemished save for a single, tiny deadened speck.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Your [item]&#039;s life force remains largely robust, though several small deadened areas have formed.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Your [item]&#039;s life force is still mostly strong, though it shows more than the occasional deadened area.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Your [item]&#039;s life force displays interwoven strands connecting each of the deadened areas within.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Your [item]&#039;s life force is pulsing between vigor and numbness.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Your [item]&#039;s life force is waning, the strands connecting its deadened areas growing more numerous.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Your [item]&#039;s life force is significantly weakened, with large portions of it numbed and deadened completely.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Your [item]&#039;s life force is imperceptible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Consequences of Shock==&lt;br /&gt;
The first consequence of getting shock is a short stun. Empaths who have significantly deadened their Empathic sensitivity will have significantly shorter stuns than more sensitive Empaths. That is, the more shocked you are, the shorter your shock stun will be. Shock is granular, and as you accrue more shock, you will gradually weaken many of your abilities, and your effective skill with empathy may be penalized. For example, a partially shocked Empath will cast self-healing spells with less efficiency, and will not be able to perceive life as far as an unshocked Empath of equal skill. When you reach complete insensitivity (&amp;quot;perma-shock&amp;quot;), many of your abilities will not work at all or will only function at reduced power.&amp;lt;ref&amp;gt;[[Post:Shock Rewrite - 07/21/2012 - 21:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;The amount of shock an empath has will automatically drain as long as the Empath is both online and not currently permashocked/completely insensitive.&#039;&#039;&#039; If the Empath is completely insensitive the [[Shock Quest Walkthrough|shock quest]] must be performed to start the recovery process. The quest can also be performed before being completely insensitive to reduce recovery time.&lt;br /&gt;
&lt;br /&gt;
===Lost Abilities ===&lt;br /&gt;
The following abilities and spells will &#039;&#039;&#039;not work&#039;&#039;&#039; for the Empath who is completely insensitive (&amp;quot;perma-shocked&amp;quot;):&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*[[Empath Healing|healing others]]&lt;br /&gt;
*[[Link ability|link]]&lt;br /&gt;
*[[Perceive Health|perceive health]]&lt;br /&gt;
*[[Manipulate ability|manipulate]]&lt;br /&gt;
*[[Shift ability|shift]]&lt;br /&gt;
*[[Scholarship skill|teaching or listening to classes]] on {{skill|Empathy|Empathy}} (comes back somewhere in the middle of shock rank 3)&lt;br /&gt;
*[[Fountain of Creation]]&lt;br /&gt;
*[[Guardian Spirit]]&lt;br /&gt;
*[[Heart Link]]&lt;br /&gt;
*[[Regenerate]]&lt;br /&gt;
*[[Circle of Sympathy]] (lost with even the barest amount of shock, excluding shock scar) &lt;br /&gt;
*[[Embrace of the Vela&#039;Tohr]] (lost with even the barest amount of shock, excluding shock scar) &lt;br /&gt;
}}&lt;br /&gt;
Additionally, you will appear to be a non-Empath to Empaths who [[Perceive Health|perceive health]].&lt;br /&gt;
&lt;br /&gt;
===Reduced Abilities===&lt;br /&gt;
For playability reasons, the following &amp;quot;bread-and-butter&amp;quot; healing spells will still work but at &#039;&#039;&#039;reduced power/efficiency&#039;&#039;&#039;:&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*[[Heal Wounds]]&lt;br /&gt;
*[[Heal Scars]]&lt;br /&gt;
*[[Heal]]&lt;br /&gt;
*[[Vitality Healing]]&lt;br /&gt;
*[[Flush Poisons]]&lt;br /&gt;
*[[Cure Disease]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unaffected Abilities===&lt;br /&gt;
These spells continue to work at full power while completely insensitive:&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*[[Aesandry Darlaeth]]&lt;br /&gt;
*[[Aggressive Stance]]&lt;br /&gt;
*[[Awaken]]&lt;br /&gt;
*[[Blood Staunching]]&lt;br /&gt;
*[[Compel]]&lt;br /&gt;
*[[Gift of Life]]&lt;br /&gt;
*[[Innocence]]&lt;br /&gt;
*[[Iron Constitution]]&lt;br /&gt;
*[[Lethargy]]&lt;br /&gt;
*[[Mental Focus]]&lt;br /&gt;
*[[Nissa&#039;s Binding]]&lt;br /&gt;
*[[Paralysis]]&lt;br /&gt;
*[[Perseverance of Peri&#039;el]]&lt;br /&gt;
*[[Refresh]]&lt;br /&gt;
*[[Tranquility]]&lt;br /&gt;
*[[Vigor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Requires Shock===&lt;br /&gt;
Lastly, this spell cannot be learned or cast &#039;&#039;without&#039;&#039; a minimum amount of shock:&lt;br /&gt;
*[[Icutu Zaharenela]]&lt;br /&gt;
&lt;br /&gt;
==Sharing Shock==&lt;br /&gt;
At 10th circle, other Empaths can {{tt|TAKE}} a portion of the shock to reduce the amount of time you are affected by it, but by doing so, they will become shocked themselves. Each time an Empath shares shock from a guildmate, he/she takes approximately half of the remaining shock, leaving half behind. &#039;&#039;&#039;Sharing shock from a guildmate does not cause stunning.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most efficient way to reduce shock is by organizing a &#039;&#039;&#039;Shock Circle&#039;&#039;&#039;. Since shock is reduced by half each time it is shared, you can benefit from this geometric reduction by setting up several tiers of Empaths to repeatedly take the shock in a hierarchical tree-like progression. A properly organized circle can quickly reduce shock since it will be worked off by many Empaths simultaneously. Shock circles are not easy to set up, since ideally you need five or more Empaths who are all willing to sacrifice their skills for several [[Elanthian Time|anlaen]] in order to help.&lt;br /&gt;
&lt;br /&gt;
Empathic shock scars the Empath who first experienced it. Although the scar is permanent and perceptible (to other Empaths who touch you), there is no lingering mechanical effect once the shock wears off. &#039;&#039;&#039;You cannot get a scar by sharing shock from another Empath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shock Quest==&lt;br /&gt;
Empaths also have the ability now to complete a lengthy quest to help reduce the time it takes to manage shock. A trip to the [[Adder&#039;s Coil]] in [[Forfedhdar]] will start the shocked Empath on the road to restoring their empathic senses.&lt;br /&gt;
&lt;br /&gt;
The following link contains spoilers about the quest:&lt;br /&gt;
* [[Shock Quest Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
[[guild association is::Empath| ]]&lt;br /&gt;
[[page type is::definition| ]]&lt;/div&gt;</summary>
		<author><name>MCQUEENE1</name></author>
	</entry>
</feed>