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	<updated>2026-05-02T19:24:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Slip_of_brown_parchment_with_elegant_golden_script_written_upon_its_delicate_surface&amp;diff=599038</id>
		<title>Item:Slip of brown parchment with elegant golden script written upon its delicate surface</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Slip_of_brown_parchment_with_elegant_golden_script_written_upon_its_delicate_surface&amp;diff=599038"/>
		<updated>2022-11-06T21:54:33Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=parchment&lt;br /&gt;
|look=The image of a jade dragon is painted upon one of its corners, with bright red eyes and a mischievous grin.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
|MTag=parchment&lt;br /&gt;
|CTag=brown,gold,jade,red&lt;br /&gt;
|STag=dragon&lt;br /&gt;
|type=housing&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source=Squat Bungalow&lt;br /&gt;
|cost=600 LTB points&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|study}}/{{com|read}}: WHEN STILL ON TABLE &amp;quot;This voucher allows one to purchase pieces of home furniture with an asking price less than or equal to the value of this voucher.  You must cover any remaining costs after the voucher is used out of pocket. &#039;&#039;&#039;[This voucher is not yet bonded.  Any Premium player can RUB it to claim it.]&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
*{{com|study}}/{{com|read}}: &lt;br /&gt;
AFTER YOU GET IT&amp;lt;br&amp;gt;&amp;quot;Estate Holder Furniture Voucher&amp;lt;br&amp;gt;You can use this voucher to purchase pieces of home furniture with an asking price less than or equal to the value of this voucher.&amp;lt;br&amp;gt;Voucher Value equals 1000000 coins.&amp;lt;br&amp;gt;[Hold voucher in right hand when ordering a furniture item to use.]&amp;lt;br&amp;gt;&#039;&#039;&#039;This voucher is not transferable.&#039;&#039;&#039;&amp;lt;br&amp;gt;You must cover any remaining cost after voucher deductions.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Please note: Pick this up with the character who is going to use it, regardless of what the read/study is while it is still on the table.&#039;&#039;&#039;&lt;br /&gt;
{{Cat|LTB Rewards}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Slip_of_brown_parchment_with_elegant_golden_script_written_upon_its_delicate_surface&amp;diff=598955</id>
		<title>Item:Slip of brown parchment with elegant golden script written upon its delicate surface</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Slip_of_brown_parchment_with_elegant_golden_script_written_upon_its_delicate_surface&amp;diff=598955"/>
		<updated>2022-11-06T19:13:31Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=parchment&lt;br /&gt;
|look=The image of a jade dragon is painted upon one of its corners, with bright red eyes and a mischievous grin.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
|MTag=parchment&lt;br /&gt;
|CTag=brown,gold,jade,red&lt;br /&gt;
|STag=dragon&lt;br /&gt;
|type=housing&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source=Squat Bungalow&lt;br /&gt;
|cost=600 LTB points&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|study}}/{{com|read}}: WHEN STILL ON TABLE &amp;quot;This voucher allows one to purchase pieces of home furniture with an asking price less than or equal to the value of this voucher.  You must cover any remaining costs after the voucher is used out of pocket. &#039;&#039;&#039;[This voucher is not yet bonded.  Any Premium player can RUB it to claim it.]&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
*{{com|study}}/{{com|read}}: &lt;br /&gt;
AFTER YOU GET IT&amp;lt;br&amp;gt;&amp;quot;Estate Holder Furniture Voucher&amp;lt;br&amp;gt;You can use this voucher to purchase pieces of home furniture with an asking price less than or equal to the value of this voucher.&amp;lt;br&amp;gt;Voucher Value equals 1000000 coins.&amp;lt;br&amp;gt;[Hold voucher in right hand when ordering a furniture item to use.]&amp;lt;br&amp;gt;&#039;&#039;&#039;This voucher is not transferable.&#039;&#039;&#039;&amp;lt;br&amp;gt;You must cover any remaining cost after voucher deductions.&amp;quot;&lt;br /&gt;
{{Cat|LTB Rewards}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Slip_of_brown_parchment_with_elegant_golden_script_written_upon_its_delicate_surface&amp;diff=598931</id>
		<title>Item:Slip of brown parchment with elegant golden script written upon its delicate surface</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Slip_of_brown_parchment_with_elegant_golden_script_written_upon_its_delicate_surface&amp;diff=598931"/>
		<updated>2022-11-06T18:47:16Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=parchment&lt;br /&gt;
|look=The image of a jade dragon is painted upon one of its corners, with bright red eyes and a mischievous grin.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
|MTag=parchment&lt;br /&gt;
|CTag=brown,gold,jade,red&lt;br /&gt;
|STag=dragon&lt;br /&gt;
|type=housing&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source=Squat Bungalow&lt;br /&gt;
|cost=600 LTB points&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|study}}/{{com|read}}: WHEN STILL ON TABLE &amp;quot;This voucher allows one to purchase pieces of home furniture with an asking price less than or equal to the value of this voucher.  You must cover any remaining costs after the voucher is used out of pocket. [This voucher is not yet bonded.  Any Premium player can RUB it to claim it.]&amp;quot;&lt;br /&gt;
*{{com|study}}/{{com|read}}: &lt;br /&gt;
AFTER YOU GET IT&amp;lt;br&amp;gt;&amp;quot;Estate Holder Furniture Voucher&amp;lt;br&amp;gt;You can use this voucher to purchase pieces of home furniture with an asking price less than or equal to the value of this voucher.&amp;lt;br&amp;gt;Voucher Value equals 1000000 coins.&amp;lt;br&amp;gt;[Hold voucher in right hand when ordering a furniture item to use.]&amp;lt;br&amp;gt;&#039;&#039;&#039;This voucher is not transferable.&#039;&#039;&#039;&amp;lt;br&amp;gt;You must cover any remaining cost after voucher deductions.&amp;quot;&lt;br /&gt;
{{Cat|LTB Rewards}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roundtime&amp;diff=447573</id>
		<title>Roundtime</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roundtime&amp;diff=447573"/>
		<updated>2016-07-08T12:28:58Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{updateDR3|Minimum RT has increased.&lt;br /&gt;
*RT reduction formula and corresponding modifier table need updated.}}&lt;br /&gt;
&#039;&#039;&#039;Roundtime&#039;&#039;&#039; is the in-game term for the activity lockout timer that is incurred when certain actions are performed.  Some actions will always incur a roundtime, such as swinging a weapon in combat or perceiving mana streams; some actions will never incur a roundtime (roleplaying verbs etc) and others may or may not incur roundtime depending on the player&#039;s skill and success in performing the action (climbing, tending wounds etc).  Additionally, some actions may only be taken when the player is not under roundtime and others may be taken whether in roundtime or not.&lt;br /&gt;
&lt;br /&gt;
During roundtime an adventurer is vulnerable to attack since he or she can not properly retaliate or escape until the roundtime has elapsed.&lt;br /&gt;
&lt;br /&gt;
Frequently abbreviated as &#039;&#039;&#039;RT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Weapon Roundtime ==&lt;br /&gt;
Weapon roundtime is calculated using a formula that is capped by minimum roundtimes for a given attack with a given weapon type.&lt;br /&gt;
===Weapon roundtime formula===&lt;br /&gt;
Weapon Roundtime, or Weapon Swing Roundtime is effected by five factors:&lt;br /&gt;
* The weight, suitability, and balance of the wielded weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
* The [[Strength]] and [[Agility]] of the wielding character&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most tables which track weapon roundtimes use an &amp;quot;effective strength&amp;quot; derived from these factors, described with the following formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;br /&gt;
&lt;br /&gt;
Each weapon weight group and swing pair have a &amp;quot;weight modifier&amp;quot;, effectively changing the difficulty to swing a weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 300px;&amp;quot;&lt;br /&gt;
  ! Weapon Weight&lt;br /&gt;
  ! RT&lt;br /&gt;
  ! Modifier&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 4/6 || -15&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 4/4 || -5&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 3/4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 1/3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 1/2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 4/6 || -10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 4/4 || -5&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 3/4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 1/3 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 1/2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Other || 7/9 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Other || 6/7 || -5&lt;br /&gt;
|-&lt;br /&gt;
| Other || 4/6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Other || 3/4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Other || 1/3 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
OTHER = Polearms, Staves&lt;br /&gt;
&lt;br /&gt;
For example, lets say a character is getting 3/4 swing times on a 57 stone Heavy Edged Weapon with 38 Strength and 44 Agility.  The modifier is 10, the formula is applied as follows:&lt;br /&gt;
&lt;br /&gt;
Effective Strength = 10 + ceiling( 57/2 ) = ( suitedness x strength + balance x agility ) / ( suitedness + balance )&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the specific values for suitedness and balance are not made known to players, however, they could be derived using the above formula to reverse them from known roundtime pairs.&lt;br /&gt;
&lt;br /&gt;
===Weapon minimum roundtimes===&lt;br /&gt;
Each class of weapon has a minimum RT which it can achieve for each attack type, beyond which only special abilities can reduce it.&lt;br /&gt;
==== Minimum Roundtimes for Melee Weapons per Attack Type ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Bash !! Chop !! Draw !! Feint !! Jab !! Lunge !! Pummel !! Slam !! Slice !! Sweep !! Swing !! Thrust&lt;br /&gt;
|-&lt;br /&gt;
| Two-Handed Blunt || 5 || 5 || 3 || 2 || 2 || 5 || 4 || 4 || 4 || 5 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blunt || 4 || 4 || 3 || 2 || 2 || 4 || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Medium Blunt || 3 || 3 || 2 || 1 || 1 || 3 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Light Blunt || 2 || 3 || 2 || 1 || 1 || 3 || 3 || 2 || 2 || 2 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Two-Handed Edged || 5 || 5 || 3 || 2 || 2 || 5 || 4 || 4 || 4 || 5 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Edged || 4 || 4 || 3 || 2 || 2 || 4 || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Medium Edged || 3 || 3 || 2 || 1 || 1 || 3 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Light Edged || 3 || 3 || 1 || 1 || 1 || 2 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| OTHER* || 5 || 5 || 3 || 2 || 2 || 5 || 4 || 4 || 4 || 5 || 4 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; OTHER = Polearms and Staves&lt;br /&gt;
&lt;br /&gt;
==== Minimum Roundtimes for Brawling Attack Types (Non-Grappled) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Claw !! Elbow !! Gouge !! Kick !! Punch !! Slap&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 1 || 3 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Minimum Roundtimes for Brawling Attack Types (Grappled) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tackle !! Grab !! Bite !! Knee!! Claw !! Elbow !! Gouge !!  Punch&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 2 || 2 || 2 || 2 || 1 ||  2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Minimum Roundtimes for Thrown Weapons per Attack Type ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Lob !! Throw !! Hurl&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown || 1 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow Load Roundtime Reductions==&lt;br /&gt;
&lt;br /&gt;
===Light Crossbow===&lt;br /&gt;
&#039;&#039;&#039;First 1-Second Reduction:&#039;&#039;&#039;&lt;br /&gt;
*36 [[Agility]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 60&lt;br /&gt;
*251 ranks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Numbers above are when the load time is reduced 100% of the time.  The load time can first be infrequently reduced at 200 ranks and gradually becomes more frequent until 250 ranks when it is constant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second 1-Second Reduction:&#039;&#039;&#039;&lt;br /&gt;
*61 [[Agility]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 110&lt;br /&gt;
*501 ranks&lt;br /&gt;
&lt;br /&gt;
===Heavy Crossbow===&lt;br /&gt;
First Reduction:&lt;br /&gt;
*31 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 60&lt;br /&gt;
*201 ranks&lt;br /&gt;
&lt;br /&gt;
Second Reduction:&lt;br /&gt;
*46 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 80&lt;br /&gt;
*351 ranks&lt;br /&gt;
&lt;br /&gt;
Third Reduction:&lt;br /&gt;
*61 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 110&lt;br /&gt;
*501 ranks&lt;br /&gt;
&lt;br /&gt;
===Arbalest===&lt;br /&gt;
First Reduction:&lt;br /&gt;
*26 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 40&lt;br /&gt;
*151 ranks&lt;br /&gt;
&lt;br /&gt;
Second Reduction:&lt;br /&gt;
*36 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 60&lt;br /&gt;
*251 ranks&lt;br /&gt;
&lt;br /&gt;
Third Reduction:&lt;br /&gt;
*46 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 80&lt;br /&gt;
*351 ranks&lt;br /&gt;
&lt;br /&gt;
Fourth Reduction (14 seconds):&lt;br /&gt;
*56 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 100&lt;br /&gt;
*451 ranks&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roundtime&amp;diff=447571</id>
		<title>Roundtime</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roundtime&amp;diff=447571"/>
		<updated>2016-07-08T12:27:21Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added note about other oudated info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{updateDR3|Minimum RT has increased.&lt;br /&gt;
RT reduction formula and corresponding table needs updated.}}&lt;br /&gt;
&#039;&#039;&#039;Roundtime&#039;&#039;&#039; is the in-game term for the activity lockout timer that is incurred when certain actions are performed.  Some actions will always incur a roundtime, such as swinging a weapon in combat or perceiving mana streams; some actions will never incur a roundtime (roleplaying verbs etc) and others may or may not incur roundtime depending on the player&#039;s skill and success in performing the action (climbing, tending wounds etc).  Additionally, some actions may only be taken when the player is not under roundtime and others may be taken whether in roundtime or not.&lt;br /&gt;
&lt;br /&gt;
During roundtime an adventurer is vulnerable to attack since he or she can not properly retaliate or escape until the roundtime has elapsed.&lt;br /&gt;
&lt;br /&gt;
Frequently abbreviated as &#039;&#039;&#039;RT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Weapon Roundtime ==&lt;br /&gt;
Weapon roundtime is calculated using a formula that is capped by minimum roundtimes for a given attack with a given weapon type.&lt;br /&gt;
===Weapon roundtime formula===&lt;br /&gt;
Weapon Roundtime, or Weapon Swing Roundtime is effected by five factors:&lt;br /&gt;
* The weight, suitability, and balance of the wielded weapon&amp;lt;br/&amp;gt;&lt;br /&gt;
* The [[Strength]] and [[Agility]] of the wielding character&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most tables which track weapon roundtimes use an &amp;quot;effective strength&amp;quot; derived from these factors, described with the following formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;br /&gt;
&lt;br /&gt;
Each weapon weight group and swing pair have a &amp;quot;weight modifier&amp;quot;, effectively changing the difficulty to swing a weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 300px;&amp;quot;&lt;br /&gt;
  ! Weapon Weight&lt;br /&gt;
  ! RT&lt;br /&gt;
  ! Modifier&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 4/6 || -15&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 4/4 || -5&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 3/4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 1/3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 1/2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 4/6 || -10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 4/4 || -5&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 3/4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 1/3 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 1/2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Other || 7/9 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Other || 6/7 || -5&lt;br /&gt;
|-&lt;br /&gt;
| Other || 4/6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Other || 3/4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Other || 1/3 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
OTHER = Polearms, Staves&lt;br /&gt;
&lt;br /&gt;
For example, lets say a character is getting 3/4 swing times on a 57 stone Heavy Edged Weapon with 38 Strength and 44 Agility.  The modifier is 10, the formula is applied as follows:&lt;br /&gt;
&lt;br /&gt;
Effective Strength = 10 + ceiling( 57/2 ) = ( suitedness x strength + balance x agility ) / ( suitedness + balance )&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the specific values for suitedness and balance are not made known to players, however, they could be derived using the above formula to reverse them from known roundtime pairs.&lt;br /&gt;
&lt;br /&gt;
===Weapon minimum roundtimes===&lt;br /&gt;
Each class of weapon has a minimum RT which it can achieve for each attack type, beyond which only special abilities can reduce it.&lt;br /&gt;
==== Minimum Roundtimes for Melee Weapons per Attack Type ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Bash !! Chop !! Draw !! Feint !! Jab !! Lunge !! Pummel !! Slam !! Slice !! Sweep !! Swing !! Thrust&lt;br /&gt;
|-&lt;br /&gt;
| Two-Handed Blunt || 5 || 5 || 3 || 2 || 2 || 5 || 4 || 4 || 4 || 5 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blunt || 4 || 4 || 3 || 2 || 2 || 4 || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Medium Blunt || 3 || 3 || 2 || 1 || 1 || 3 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Light Blunt || 2 || 3 || 2 || 1 || 1 || 3 || 3 || 2 || 2 || 2 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Two-Handed Edged || 5 || 5 || 3 || 2 || 2 || 5 || 4 || 4 || 4 || 5 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Edged || 4 || 4 || 3 || 2 || 2 || 4 || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Medium Edged || 3 || 3 || 2 || 1 || 1 || 3 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Light Edged || 3 || 3 || 1 || 1 || 1 || 2 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| OTHER* || 5 || 5 || 3 || 2 || 2 || 5 || 4 || 4 || 4 || 5 || 4 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; OTHER = Polearms and Staves&lt;br /&gt;
&lt;br /&gt;
==== Minimum Roundtimes for Brawling Attack Types (Non-Grappled) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Claw !! Elbow !! Gouge !! Kick !! Punch !! Slap&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 1 || 3 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Minimum Roundtimes for Brawling Attack Types (Grappled) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tackle !! Grab !! Bite !! Knee!! Claw !! Elbow !! Gouge !!  Punch&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 2 || 2 || 2 || 2 || 1 ||  2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Minimum Roundtimes for Thrown Weapons per Attack Type ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Lob !! Throw !! Hurl&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown || 1 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow Load Roundtime Reductions==&lt;br /&gt;
&lt;br /&gt;
===Light Crossbow===&lt;br /&gt;
&#039;&#039;&#039;First 1-Second Reduction:&#039;&#039;&#039;&lt;br /&gt;
*36 [[Agility]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 60&lt;br /&gt;
*251 ranks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Numbers above are when the load time is reduced 100% of the time.  The load time can first be infrequently reduced at 200 ranks and gradually becomes more frequent until 250 ranks when it is constant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second 1-Second Reduction:&#039;&#039;&#039;&lt;br /&gt;
*61 [[Agility]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 110&lt;br /&gt;
*501 ranks&lt;br /&gt;
&lt;br /&gt;
===Heavy Crossbow===&lt;br /&gt;
First Reduction:&lt;br /&gt;
*31 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 60&lt;br /&gt;
*201 ranks&lt;br /&gt;
&lt;br /&gt;
Second Reduction:&lt;br /&gt;
*46 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 80&lt;br /&gt;
*351 ranks&lt;br /&gt;
&lt;br /&gt;
Third Reduction:&lt;br /&gt;
*61 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 110&lt;br /&gt;
*501 ranks&lt;br /&gt;
&lt;br /&gt;
===Arbalest===&lt;br /&gt;
First Reduction:&lt;br /&gt;
*26 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 40&lt;br /&gt;
*151 ranks&lt;br /&gt;
&lt;br /&gt;
Second Reduction:&lt;br /&gt;
*36 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 60&lt;br /&gt;
*251 ranks&lt;br /&gt;
&lt;br /&gt;
Third Reduction:&lt;br /&gt;
*46 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 80&lt;br /&gt;
*351 ranks&lt;br /&gt;
&lt;br /&gt;
Fourth Reduction (14 seconds):&lt;br /&gt;
*56 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 100&lt;br /&gt;
*451 ranks&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445726</id>
		<title>Shield:Target shield (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445726"/>
		<updated>2016-06-01T04:22:27Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Common metal */  added the missing temper mod label for the bottom line entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|target shield}}&lt;br /&gt;
{{CraftTemplate|itype=target shield|noun=shield|type=ss|mat=metal|dif=3|vol=14|tech=Simple Shield Design|5|5|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Round sipar (crafted)|round sipar}} and {{ilink|s|Triangular sipar (crafted)|triangular sipar}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;Balance and Suitability were measured while held and not worn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |80|80|01|03|08|03|07|00|00|07|06|03|11|3   |42}}&lt;br /&gt;
{{CraftM|t=lsh|m= |84|58|01|03|08|03|07|00|00|07|06|03|08|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|84|58|01|03|08|03|07|00|00|07|06|03|13|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|52|01|03|08|03|07|00|00|07|06|03|07|3.5 |49}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|50|01|03|08|03|07|00|00|07|06|03|07|3.6 |50.4}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|50|01|03|08|03|07|00|00|07|06|03|11|3.6 |50.4}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|02|03|10|03|08|00|00|07|06|03|08|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|07|06|03|13|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|08|06|03|13|5   |70}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|90|50|02|03|10|03|08|00|00|08|06|03|11|4   |56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms|co=n}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|25|02|04|10|04|08|00|00|08|06|03|05|5|70|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|95|40|01|03|10|03|08|00|00|06|06|03|08|3.01|37}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|01|03|10|03|08|00|00|08|06|03|11|3   |48|e=y}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|90|50|02|04|10|04|08|00|00|08|06|03|11|4.98|62}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Shields}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445710</id>
		<title>Shield:Target shield (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445710"/>
		<updated>2016-06-01T03:41:55Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Variations */ added 50 stone temper data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|target shield}}&lt;br /&gt;
{{CraftTemplate|itype=target shield|noun=shield|type=ss|mat=metal|dif=3|vol=14|tech=Simple Shield Design|5|5|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Round sipar (crafted)|round sipar}} and {{ilink|s|Triangular sipar (crafted)|triangular sipar}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;Balance and Suitability were measured while held and not worn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |80|80|01|03|08|03|07|00|00|07|06|03|11|3   |42}}&lt;br /&gt;
{{CraftM|t=lsh|m= |84|58|01|03|08|03|07|00|00|07|06|03|08|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|84|58|01|03|08|03|07|00|00|07|06|03|13|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|52|01|03|08|03|07|00|00|07|06|03|07|3.5 |49}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|50|01|03|08|03|07|00|00|07|06|03|07|3.6 |50.4}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|50|01|03|08|03|07|00|00|07|06|03|11|3.6 |50.4}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|02|03|10|03|08|00|00|07|06|03|08|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|07|06|03|13|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|08|06|03|13|5   |70}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|02|03|10|03|08|00|00|08|06|03|11|4   |56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms|co=n}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|25|02|04|10|04|08|00|00|08|06|03|05|5|70|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|95|40|01|03|10|03|08|00|00|06|06|03|08|3.01|37}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|01|03|10|03|08|00|00|08|06|03|11|3   |48|e=y}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|90|50|02|04|10|04|08|00|00|08|06|03|11|4.98|62}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Shields}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445709</id>
		<title>Shield:Target shield (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445709"/>
		<updated>2016-06-01T03:40:28Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Variations */ added 50 stone temper data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|target shield}}&lt;br /&gt;
{{CraftTemplate|itype=target shield|noun=shield|type=ss|mat=metal|dif=3|vol=14|tech=Simple Shield Design|5|5|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Round sipar (crafted)|round sipar}} and {{ilink|s|Triangular sipar (crafted)|triangular sipar}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;Balance and Suitability were measured while held and not worn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |80|80|01|03|08|03|07|00|00|07|06|03|11|3   |42}}&lt;br /&gt;
{{CraftM|t=lsh|m= |84|58|01|03|08|03|07|00|00|07|06|03|08|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|84|58|01|03|08|03|07|00|00|07|06|03|13|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|52|01|03|08|03|07|00|00|07|06|03|07|3.5 |49}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|50|01|03|08|03|07|00|00|07|06|03|07|3.6 |50.4}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|50|01|03|08|03|07|00|00|07|06|03|11|3.6 |50.4}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|02|03|10|03|08|00|00|07|06|03|08|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|07|06|03|13|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|08|06|03|13|5   |70}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|02|03|10|03|08|00|00|08|06|03|11|4   |56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms|co=n}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|25|02|04|10|04|08|00|00|08|06|03|05|5|70|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|95|40|01|03|10|03|08|00|00|06|06|03|08|3.01|37}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|01|03|10|03|08|00|00|08|06|03|11|3   |48|e=y}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|90|50|02|04|10|04|08|00|00|08|06|03|11|4.98|62}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Shields}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445706</id>
		<title>Shield:Target shield (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445706"/>
		<updated>2016-06-01T03:35:34Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Common metal */ added 50 stone target shield data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|target shield}}&lt;br /&gt;
{{CraftTemplate|itype=target shield|noun=shield|type=ss|mat=metal|dif=3|vol=14|tech=Simple Shield Design|5|5|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Round sipar (crafted)|round sipar}} and {{ilink|s|Triangular sipar (crafted)|triangular sipar}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;Balance and Suitability were measured while held and not worn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |80|80|01|03|08|03|07|00|00|07|06|03|11|3   |42}}&lt;br /&gt;
{{CraftM|t=lsh|m= |84|58|01|03|08|03|07|00|00|07|06|03|08|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|84|58|01|03|08|03|07|00|00|07|06|03|13|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|52|01|03|08|03|07|00|00|07|06|03|07|3.5 |49}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|50|01|03|08|03|07|00|00|07|06|03|07|3.6 |50.4}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|02|03|10|03|08|00|00|07|06|03|08|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|07|06|03|13|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|08|06|03|13|5   |70}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|02|03|10|03|08|00|00|08|06|03|11|4   |56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms|co=n}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|25|02|04|10|04|08|00|00|08|06|03|05|5|70|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|95|40|01|03|10|03|08|00|00|06|06|03|08|3.01|37}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|01|03|10|03|08|00|00|08|06|03|11|3   |48|e=y}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|90|50|02|04|10|04|08|00|00|08|06|03|11|4.98|62}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Shields}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445699</id>
		<title>Shield:Target shield (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445699"/>
		<updated>2016-06-01T02:08:30Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Common metal */ added temper data for lightweight MCS entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|target shield}}&lt;br /&gt;
{{CraftTemplate|itype=target shield|noun=shield|type=ss|mat=metal|dif=3|vol=14|tech=Simple Shield Design|5|5|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Round sipar (crafted)|round sipar}} and {{ilink|s|Triangular sipar (crafted)|triangular sipar}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;Balance and Suitability were measured while held and not worn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |80|80|01|03|08|03|07|00|00|07|06|03|11|3   |42}}&lt;br /&gt;
{{CraftM|t=lsh|m= |84|58|01|03|08|03|07|00|00|07|06|03|08|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|84|58|01|03|08|03|07|00|00|07|06|03|13|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|52|01|03|08|03|07|00|00|07|06|03|07|3.5 |49}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|02|03|10|03|08|00|00|07|06|03|08|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|07|06|03|13|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|08|06|03|13|5   |70}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|02|03|10|03|08|00|00|08|06|03|11|4   |56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms|co=n}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|25|02|04|10|04|08|00|00|08|06|03|05|5|70|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|95|40|01|03|10|03|08|00|00|06|06|03|08|3.01|37}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|01|03|10|03|08|00|00|08|06|03|11|3   |48|e=y}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|90|50|02|04|10|04|08|00|00|08|06|03|11|4.98|62}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Shields}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=445697</id>
		<title>Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=445697"/>
		<updated>2016-06-01T02:05:33Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Shield protection */  format fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Need info on creature strength, other stats, health and injuries. Also crafting tools and materials sections.}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Appraisal&#039;&#039;&#039; is a Lore skill with applications in a wide variety of systems.  It can tell you the value, weight, and other qualities of items; the stats of your [[weapon]]s and [[armor]]; the skills of your opponent; the [[mana]] capacity of [[cambrinth]] items; and more.&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Appraisal==&lt;br /&gt;
{{#ask:[[Boosts::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Decrease Appraisal==&lt;br /&gt;
{{#ask:[[Debuffs::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
{{com|appraise}} will give you an assessment of something&#039;s abilities. {{com|compare}} will give you a relative assessment of two items&#039; attributes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When comparing armor, it will give an assessment of the armor&#039;s overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks. This is also reported to be the threshold to begin learning appraisal from appraising creatures.  You can successfully appraise a creature, albeit inaccurately, without experience gain at 10 ranks. It takes closer to around 100 ranks to get [[Appraisal skill#accuracy|accurate information]] on items and creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can appraise [[cambrinth]] items to determine their capacity. Appraisal is the primary factor, but [[Arcana skill|arcana]] also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] get a bonus to Appraisal. In addition they will appraise the monetary value of any item in all three currencies instead of just that of the current province.&lt;br /&gt;
&lt;br /&gt;
You can also use {{tt|APPRAISE}}  to check an item&#039;s [[Item Registration|registration]] status. There is a line if it&#039;s registered indicating whether it&#039;s yours or someone else&#039;s:&lt;br /&gt;
&lt;br /&gt;
:Registered to you: The funny blade looks to bear your familiar marks of registration.&lt;br /&gt;
:Registered to someone else: Unfamiliar marks of registration are evident on the blade.&lt;br /&gt;
&lt;br /&gt;
==Appraisal For Beginners==&lt;br /&gt;
&lt;br /&gt;
====Weapon and Armor Appraisals====&lt;br /&gt;
Choosing the right equipment for your character is one of the most important decisions a new combatant faces.  Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat.  First, let us {{tt|APPRAISE}} some weapons and armor to understand how to differentiate the value of one piece of equipment from another.  Take, for example, this fictional weapon appraisal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets look at it line by line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.&lt;br /&gt;
&lt;br /&gt;
Suitability determines how well it uses strength to grant extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a readout of how resistant to damage your weapon is, as well as it&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the hard-coded value of the weapon. It&#039;s only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluctuate wildly and is completely unrelated.&lt;br /&gt;
&lt;br /&gt;
==Item appraisal==&lt;br /&gt;
There are many ways to train the Appraisal skill. The first way is to appraise items. The quickest way to learn is to appraise an item that is very valuable or has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can&#039;t do this, the next best option is to appraise all of your inventory, the more valuable, the better.&lt;br /&gt;
&lt;br /&gt;
===Appraise Focus===&lt;br /&gt;
A specific type of item appraisal, {{com|APPRAISE}} {{tt|FOCUS &amp;lt;object&amp;gt;}} allows players to focus on valid objects and begin a research project similar to [[magical research]]. This command requires a minimum of 200 ranks in the appraisal skill or a [[Item:Clockwork shark|clockwork shark]] to do. Once completed, this appraisal project will award [[Appraisal skill]] experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an [[RPA]]. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.&lt;br /&gt;
&lt;br /&gt;
This ability uses the same base mechanics as [[Magical Research|magical research]], so cannot be performed at the same time as a research project and will be [[Magical Research#Other_Actions_During_Research|interupted and prevented by many of the same things]] although it is not quite as restricted.&lt;br /&gt;
&lt;br /&gt;
====Example Messaging====&lt;br /&gt;
;Start of APPRAISE FOCUS&lt;br /&gt;
 You carefully examine your deobar coffer, focusing beyond any individual details.  Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.&lt;br /&gt;
&lt;br /&gt;
;Research is complete, Bonus begins&lt;br /&gt;
 Breakthrough!&lt;br /&gt;
 You&#039;ve pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques.  Finally, you think that you&#039;ve grasped a new approach for the subtleties of locksmithing inspired by its abstract.  All that&#039;s left is to put it into practice.&lt;br /&gt;
&lt;br /&gt;
;Bonus ends&lt;br /&gt;
 Your focused insight of locksmithing has been fully explored.&lt;br /&gt;
&lt;br /&gt;
====Compatible Skills====&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Skillset!!Game help text!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Asceticism||Armor||?||Placeholder skill, this is not yet implemented. (Paladin only)&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine||Armor||Any piece of Brigandine Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Chain Armor||Armor||Any piece of Chain Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Defending||Armor||The term &amp;quot;Defense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Light Armor||Armor||Any piece of Light Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor||Armor||Any piece of Heavy Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Usage||Armor||Any shield can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy||Lore||A crafting book from one of the Alchemy disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Appraisal||Lore||There are no methods to use APPRAISE FOCUS for Appraisal.||This ability cannot boost itself.&lt;br /&gt;
|-&lt;br /&gt;
|Bardic Lore||Lore||?||the word &amp;quot;Recall&amp;quot; (Bard only)&lt;br /&gt;
|-&lt;br /&gt;
|Empathy||Lore||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Empath only&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting||Lore||A crafting book from one of the Enchanting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Engineering||Lore||A crafting book from one of the Engineering disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Forging||Lore||A crafting book from one of the Forging disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Lore||Lore||There are no methods to use APPRAISE FOCUS for Mechanical Lore.||This skill is not planned to exist much longer.&lt;br /&gt;
|-&lt;br /&gt;
|Outfitting||Lore||A crafting book from one of the Outfitting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Performance||Lore||Any musical instrument can be used as an APPRAISAL FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Scholarship||Lore||The term &amp;quot;Logic&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Lore||The term &amp;quot;Offense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Trading||Lore||A typical ledger can be used as an APPRAISE FOCUS item.||Trader only&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||Magic||Any type of runestone can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Astrology||Magic||Any type of telescope can be used as an APPRAISE FOCUS item.||Moon Mage only&lt;br /&gt;
|-&lt;br /&gt;
|Attunement||Magic||Any type of cambrinth item can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation||Magic||Any spell that primarily uses Augmentation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS FORM for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation||Magic||Any spell that primarily uses Debilitation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS ROAR for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Primary Magic||Magic||The term &amp;quot;Magic&amp;quot; can be used as an APPRAISE FOCUS concept.|| KHRI for Thieves, INNER FIRE for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery||Magic||The term &amp;quot;Arcane&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Magic||?||Talisman (Warrior Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Magic||Magic||Any spell that primarily uses Targeted Magic can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Theurgy||Magic||Holy water can be used as an APPRAISE FOCUS item.||Cleric only&lt;br /&gt;
|-&lt;br /&gt;
|Utility||Magic||Any spell that primarily uses Utility can be used as an APPRAISE FOCUS concept||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||Magic||Any spell that primarily uses Warding can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS MEDITATION for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||Survival||Any ordinal direction, or &amp;quot;WATER&amp;quot;, while in a swimming area can be an APPRAISE FOCUS concept.&amp;lt;br&amp;gt;Any climbing obstacle can be an APPRAISE FOCUS item. || Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Backstab||Survival||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Thief only&lt;br /&gt;
|-&lt;br /&gt;
|Evasion||Survival||You can be used as an APPRAISE FOCUS item.||Yourself&lt;br /&gt;
|-&lt;br /&gt;
|First Aid||Survival||Anatomy Charts and Compendiums can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Locksmithing||Survival||Any locked or trapped treasure container can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Outdoorsmanship||Survival||Foraged plants can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Perception||Survival||Any ordinal direction can be used as an APPRAISE FOCUS concept.||Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting||Survival||?||Ranger Companion&lt;br /&gt;
|-&lt;br /&gt;
|Skinning||Survival||Any skinning knife or part can be a n APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Survival||Any ordinal direction while hidden can be used as an APPRAISE FOCUS concept.||Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Thanatology||Survival||A ritual knife can be used as an APPRAISE FOCUS item.||Necromancer only&lt;br /&gt;
|-&lt;br /&gt;
|Thievery||Survival||Any coin on the ground can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Bows||Weapon||Any Bows type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Brawling||Weapon||Any type of Brawling gear can be used as an APPRAISE FOCUS item.||Not including parry sticks.&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||Weapon||Any Crossbow type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Expertise||Weapon||?||Chakrel amulets (Barbarian only)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrown||Weapon||Any weapon that is primarily a Heavy Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Blunt||Weapon||Any Large Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Edged||Weapon||Any Large Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Light Thrown||Weapon||Any weapon that is primarily a Light Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Melee Mastery||Weapon||Any swappable weapon can be used as an APPRAISE FOCUS item.||e.g. bastard sword&lt;br /&gt;
|-&lt;br /&gt;
|Missile Mastery||Weapon||Any type of ammo can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Offhand Weapon||Weapon||Any melee weapon held in the left hand can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Parry Ability||Weapon||Parry sticks can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Polearms||Weapon||Any Polearms type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Slings||Weapon||Any Slings type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Small Blunt||Weapon||Any Small Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Small Edged||Weapon||Any Small Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Staves||Weapon||Any Staves type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Blunt||Weapon||Any Twohanded Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Edged||Weapon||Any Twohanded Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature appraisal==&lt;br /&gt;
The second way to learn is to appraise [[#Creature|critters]].  One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability.  Besides being a good way to gain appraisal experience, this is a good habit to develop: It&#039;s useful to know in advance how a critter&#039;s skill compares to yours.&amp;lt;br /&amp;gt;&lt;br /&gt;
A normal or {{tt|quick}} appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Appraising {{tt|careful}} will also tell you how the critter will train by [[Brawling skill|brawling]], [[Parry Ability skill|parrying]], [[Evasion skill|evading]], [[Shield Usage skill|blocking]], beguile with [[Tactics skill|tactics]], and [[Targeted Magic skill|targeting]].  If you are holding a [[:Category:Weapon Skillset|weapon]], it will also tell you how will it will train, and if you were to throw it, how it would teach thrown.&lt;br /&gt;
&lt;br /&gt;
==Barrier appraisal==&lt;br /&gt;
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It&#039;s not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks.  Successfully appraising a swim or a climb may give you a bonus (&amp;quot;You think you have determined the best route to take&amp;quot;) to climbing or swimming the appraised barrier.&lt;br /&gt;
*It&#039;s worth noting that climbing barriers can be more difficult than the appraisal lets on.&lt;br /&gt;
&lt;br /&gt;
==Item creation==&lt;br /&gt;
The fourth way to learn is through the creation process of several items.  Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item.  For example, when braiding grass/vines, you will learn appraisal.  Every time you braid you are automatically appraising the item to see the quality of the item.  Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll.  This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit.  I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).&lt;br /&gt;
&lt;br /&gt;
==Fine art appraisal==&lt;br /&gt;
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. Currently, the [[Raven&#039;s Court]] is the only place with this type of appraisal available. One must {{tt|STUDY}} a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
==Item weight detection==&lt;br /&gt;
3.0 changed detecting numerical weights in stones to not occur until higher ranks.  For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum.  As you increase in skill, weight detection will become more common and more accurate.  At 400 ranks you receive a fairly accurate weight estimate most of the time.  At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime.  As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.&lt;br /&gt;
&lt;br /&gt;
=Accuracy=&lt;br /&gt;
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. ([[Trader|Traders]] have a bonus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only when &amp;quot;you are certain&amp;quot; about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.&lt;br /&gt;
&lt;br /&gt;
Accuracy Levels (from best to worst)&lt;br /&gt;
&lt;br /&gt;
*are/feel certain that&lt;br /&gt;
*are/feel confident that&lt;br /&gt;
*think that&lt;br /&gt;
*believe that&lt;br /&gt;
*are pretty sure that&lt;br /&gt;
*think it is likely that&lt;br /&gt;
*estimate that&lt;br /&gt;
*guess that&lt;br /&gt;
*wonder if&lt;br /&gt;
&lt;br /&gt;
=Appraisal values=&lt;br /&gt;
==Weapons==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||dismal||1||5&lt;br /&gt;
|-&lt;br /&gt;
|2||poor||5||10&lt;br /&gt;
|-&lt;br /&gt;
|3||low||10||15&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair||15||20&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||20||25&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat moderate||25||30&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||30||35&lt;br /&gt;
|-&lt;br /&gt;
|8||somewhat heavy||35||40&lt;br /&gt;
|-&lt;br /&gt;
|9||heavy||40||45&lt;br /&gt;
|-&lt;br /&gt;
|10||very heavy||45||50&lt;br /&gt;
|-&lt;br /&gt;
|11||great||50||55&lt;br /&gt;
|-&lt;br /&gt;
|12||very great||55||60&lt;br /&gt;
|-&lt;br /&gt;
|13||severe||60||65&lt;br /&gt;
|-&lt;br /&gt;
|14||very severe||65||70&lt;br /&gt;
|-&lt;br /&gt;
|15||extreme||70||75&lt;br /&gt;
|-&lt;br /&gt;
|16||very extreme||75||??&lt;br /&gt;
|-&lt;br /&gt;
|17||mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|18||very mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|19||bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|20||very bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|21||devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|22||very devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|23||overwhelming||||&lt;br /&gt;
|-&lt;br /&gt;
|24||annihilating||||&lt;br /&gt;
|-&lt;br /&gt;
|25||obliterating||||&lt;br /&gt;
|-&lt;br /&gt;
|26||demolishing||||&lt;br /&gt;
|-&lt;br /&gt;
|27||catastrophic||||&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Balance/Power/FOI!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0 ||not&lt;br /&gt;
|-&lt;br /&gt;
|1 ||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2 ||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3 ||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4 ||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5 ||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6 ||decently&lt;br /&gt;
|-&lt;br /&gt;
|7 ||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8 ||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9 ||well&lt;br /&gt;
|-&lt;br /&gt;
|10 ||very well&lt;br /&gt;
|-&lt;br /&gt;
|11 ||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12 ||exellently&lt;br /&gt;
|-&lt;br /&gt;
|13 ||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14 ||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15 ||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16 ||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17 ||perfectly&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The numerical values for damage were derived from Copernicus&#039; Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power.  Some information is still missing or incomplete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Draw Strength!!Shortbow!!Longbow!!Composite Bow&lt;br /&gt;
|-&lt;br /&gt;
|extremely low||||||&lt;br /&gt;
|-&lt;br /&gt;
|very low||||||&lt;br /&gt;
|-&lt;br /&gt;
|somewhat low||||||&lt;br /&gt;
|-&lt;br /&gt;
|average||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|somewhat high||||||&lt;br /&gt;
|-&lt;br /&gt;
|very high||||||&lt;br /&gt;
|-&lt;br /&gt;
|exceptionally high||||||&lt;br /&gt;
|-&lt;br /&gt;
|extremely high||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Brawling Gear Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|a little||?||?&lt;br /&gt;
|-&lt;br /&gt;
|some||?||?&lt;br /&gt;
|-&lt;br /&gt;
|quite a bit||?||?&lt;br /&gt;
|-&lt;br /&gt;
|a lot||?||?&lt;br /&gt;
|}&lt;br /&gt;
There are two types of brawling damage.&lt;br /&gt;
:*If the damage stat does not end in &amp;quot;increase,&amp;quot; it replaces the standard stat-based damage and uses the brawling weapon scale.&lt;br /&gt;
:*If the damage stat ends in &amp;quot;increase,&amp;quot; the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons &amp;quot;don&#039;t seem to do much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; shield==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.&lt;br /&gt;
&lt;br /&gt;
* 4/15/09 - Minimally hindered is now within the range of Insignificant.  Unhindered truly means unhindered by your armor.&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Base Item Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|Skill Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor protection and absorption===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Protection&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| low&lt;br /&gt;
|-&lt;br /&gt;
|3|| fair&lt;br /&gt;
|-&lt;br /&gt;
|4|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|5|| good&lt;br /&gt;
|-&lt;br /&gt;
|6|| very good&lt;br /&gt;
|-&lt;br /&gt;
|7|| high&lt;br /&gt;
|-&lt;br /&gt;
|8|| very high&lt;br /&gt;
|-&lt;br /&gt;
|9|| great&lt;br /&gt;
|-&lt;br /&gt;
|10|| very great&lt;br /&gt;
|-&lt;br /&gt;
|11|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|12|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|14|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|15|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Absorbance&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| very poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| poor&lt;br /&gt;
|-&lt;br /&gt;
|3|| low&lt;br /&gt;
|-&lt;br /&gt;
|4|| somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5|| fair&lt;br /&gt;
|-&lt;br /&gt;
|6|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|7|| good&lt;br /&gt;
|-&lt;br /&gt;
|8|| very good&lt;br /&gt;
|-&lt;br /&gt;
|9|| high&lt;br /&gt;
|-&lt;br /&gt;
|10|| very high&lt;br /&gt;
|-&lt;br /&gt;
|11|| great&lt;br /&gt;
|-&lt;br /&gt;
|12|| very great&lt;br /&gt;
|-&lt;br /&gt;
|13|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|14|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|16|| outstanding&lt;br /&gt;
|-&lt;br /&gt;
|17|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|18|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield protection===&lt;br /&gt;
&lt;br /&gt;
There are two tiers of armor perception, requiring skill to get more detailed information. [[Paladin|Paladins]] always receive the more specific scale.&lt;br /&gt;
&lt;br /&gt;
The message &amp;quot;Your experience with shields allows a better appraisal of the protection capabilities.&amp;quot; means you have received the more detailed appraisal.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||none&lt;br /&gt;
|-&lt;br /&gt;
|?||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||dismal&lt;br /&gt;
|-&lt;br /&gt;
|?||very poor&lt;br /&gt;
|-&lt;br /&gt;
|?||poor&lt;br /&gt;
|-&lt;br /&gt;
|?||rather low&lt;br /&gt;
|-&lt;br /&gt;
|?||low&lt;br /&gt;
|-&lt;br /&gt;
|fair||fair&lt;br /&gt;
|-&lt;br /&gt;
|fair||better than fair&lt;br /&gt;
|-&lt;br /&gt;
|moderate||moderate&lt;br /&gt;
|-&lt;br /&gt;
|?||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|?||good&lt;br /&gt;
|-&lt;br /&gt;
|?||very good&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||high&lt;br /&gt;
|-&lt;br /&gt;
|?||very high&lt;br /&gt;
|-&lt;br /&gt;
|?||great&lt;br /&gt;
|-&lt;br /&gt;
|?||very great&lt;br /&gt;
|-&lt;br /&gt;
|?||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||amazing&lt;br /&gt;
|-&lt;br /&gt;
|?||incredible&lt;br /&gt;
|-&lt;br /&gt;
|?||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|?||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|?||god-like&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment construction and condition==&lt;br /&gt;
#extremely weak and easily damaged&lt;br /&gt;
#very delicate and easily damaged&lt;br /&gt;
#quite fragile and easily damaged&lt;br /&gt;
#rather flimsy and easily damaged&lt;br /&gt;
#particularly weak against damage&lt;br /&gt;
#somewhat unsound against damage&lt;br /&gt;
#appreciably susceptible to damage&lt;br /&gt;
#marginally vulnerable to damage&lt;br /&gt;
#of average construction&lt;br /&gt;
#a bit safeguarded against damage&lt;br /&gt;
#rather reinforced against damage&lt;br /&gt;
#quite guarded against damage&lt;br /&gt;
#highly protected against damage&lt;br /&gt;
#very strong against damage&lt;br /&gt;
#extremely resistant to damage&lt;br /&gt;
#unusually resilient to damage&lt;br /&gt;
#nearly impervious to damage&lt;br /&gt;
#practically invulnerable to damage&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Condition!!Min Health!!Max Health&lt;br /&gt;
|-&lt;br /&gt;
|in pristine condition||98%||100%&lt;br /&gt;
|-&lt;br /&gt;
|practically in mint condition||90%||97%&lt;br /&gt;
|-&lt;br /&gt;
|in good condition||80%||89%&lt;br /&gt;
|-&lt;br /&gt;
|rather scuffed up||70%||79%&lt;br /&gt;
|-&lt;br /&gt;
|some minor scratches||60%||69%&lt;br /&gt;
|-&lt;br /&gt;
|a few dents and dings||50%||59%&lt;br /&gt;
|-&lt;br /&gt;
|several unsightly notches||40%||49%&lt;br /&gt;
|-&lt;br /&gt;
|heavily scratched and notched||30%||39%&lt;br /&gt;
|-&lt;br /&gt;
|badly damaged||20%||29%&lt;br /&gt;
|-&lt;br /&gt;
|battered and practically destroyed||0%||19%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* Can start appraising creatures with 10 ranks of Appraisal.&lt;br /&gt;
* In order from low threat to high threat&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Difficulty!!Difference&lt;br /&gt;
|-&lt;br /&gt;
|completely beneath||&lt;br /&gt;
|-&lt;br /&gt;
|wipe the floor with||&lt;br /&gt;
|-&lt;br /&gt;
|tear to shreds||&lt;br /&gt;
|-&lt;br /&gt;
|you&#039;d kill quickly||&lt;br /&gt;
|-&lt;br /&gt;
|harmless||&lt;br /&gt;
|-&lt;br /&gt;
|very easy||&lt;br /&gt;
|-&lt;br /&gt;
|well beneath||&lt;br /&gt;
|-&lt;br /&gt;
|simple||&lt;br /&gt;
|-&lt;br /&gt;
|easy||&lt;br /&gt;
|-&lt;br /&gt;
|relatively easy||&lt;br /&gt;
|-&lt;br /&gt;
|definitely less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|slightly less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;worthy&#039;&#039;&#039;||Perfectly at range ??&lt;br /&gt;
|-&lt;br /&gt;
|something in your skill range||&lt;br /&gt;
|-&lt;br /&gt;
|challenging||&lt;br /&gt;
|-&lt;br /&gt;
|solid||&lt;br /&gt;
|-&lt;br /&gt;
|difficult||&lt;br /&gt;
|-&lt;br /&gt;
|rather difficult||&lt;br /&gt;
|-&lt;br /&gt;
|quite difficult||&lt;br /&gt;
|-&lt;br /&gt;
|very difficult||&lt;br /&gt;
|-&lt;br /&gt;
|truly skilled||&lt;br /&gt;
|-&lt;br /&gt;
|well above||&lt;br /&gt;
|-&lt;br /&gt;
|couldn&#039;t hope to hurt||&lt;br /&gt;
|-&lt;br /&gt;
|master that&#039;s well beyond||&lt;br /&gt;
|-&lt;br /&gt;
|mythical being||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Strength!!Min Difference!!Max Difference!!!! Agility / Reflex!!Min Difference!!Max Difference&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal less||?||-30&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly||-29||-25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit less||-24||-20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely less||-19||-15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Rather less||-14||?&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat less||-10||-6&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Not quite||-5||-1&lt;br /&gt;
|-&lt;br /&gt;
|||||||||&#039;&#039;&#039;About as&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|||||||||A little more||1||5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat more||6||10&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely more||11||15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit more||16||20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly more||21||25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal more||30||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
* healthy&lt;br /&gt;
* slightly battered&lt;br /&gt;
* battered&lt;br /&gt;
* beat up&lt;br /&gt;
* very beat up&lt;br /&gt;
* extremely beat up&lt;br /&gt;
* bad shape&lt;br /&gt;
* very bad shape&lt;br /&gt;
* extremely bad shape&lt;br /&gt;
* death&#039;s door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Health!!!! Injury&lt;br /&gt;
|-&lt;br /&gt;
|Dead||||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minor Wound&amp;quot; with bleeding injury&lt;br /&gt;
&amp;quot;Major Wound&amp;quot; occurred with badly bleeding injury.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
# exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
# very well&lt;br /&gt;
# rather well&lt;br /&gt;
# acceptably&lt;br /&gt;
# somewhat poorly&lt;br /&gt;
# very poorly&lt;br /&gt;
# quite badly&lt;br /&gt;
&lt;br /&gt;
==Cambrinth==&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Capacity!!Verbal Description&lt;br /&gt;
|-&lt;br /&gt;
|4-20||very lttle mana&lt;br /&gt;
|-&lt;br /&gt;
|30-50||a little mana&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;108||a moderate amount of mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing and swimming==&lt;br /&gt;
&lt;br /&gt;
===Scripts and settings===&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)]]: Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways&lt;br /&gt;
*[[See &#039;n Say Comparison (script)]]: Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.&lt;br /&gt;
*[http://www.genieclient.com/bulletin/index.php?app=downloads&amp;amp;showfile=15 Numerical Appraisal Subs]: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{com|analyze}}&lt;br /&gt;
*[[Trader&#039;s Scale]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Lore skillset,Skills,Trader abilities}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=445696</id>
		<title>Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=445696"/>
		<updated>2016-06-01T02:04:36Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Shield protection */ Basing Tier I fill on noticing a 2 protection level jump on target shields of same physical resist but only 2 stones difference in weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Need info on creature strength, other stats, health and injuries. Also crafting tools and materials sections.}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Appraisal&#039;&#039;&#039; is a Lore skill with applications in a wide variety of systems.  It can tell you the value, weight, and other qualities of items; the stats of your [[weapon]]s and [[armor]]; the skills of your opponent; the [[mana]] capacity of [[cambrinth]] items; and more.&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Appraisal==&lt;br /&gt;
{{#ask:[[Boosts::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Decrease Appraisal==&lt;br /&gt;
{{#ask:[[Debuffs::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
{{com|appraise}} will give you an assessment of something&#039;s abilities. {{com|compare}} will give you a relative assessment of two items&#039; attributes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When comparing armor, it will give an assessment of the armor&#039;s overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks. This is also reported to be the threshold to begin learning appraisal from appraising creatures.  You can successfully appraise a creature, albeit inaccurately, without experience gain at 10 ranks. It takes closer to around 100 ranks to get [[Appraisal skill#accuracy|accurate information]] on items and creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can appraise [[cambrinth]] items to determine their capacity. Appraisal is the primary factor, but [[Arcana skill|arcana]] also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] get a bonus to Appraisal. In addition they will appraise the monetary value of any item in all three currencies instead of just that of the current province.&lt;br /&gt;
&lt;br /&gt;
You can also use {{tt|APPRAISE}}  to check an item&#039;s [[Item Registration|registration]] status. There is a line if it&#039;s registered indicating whether it&#039;s yours or someone else&#039;s:&lt;br /&gt;
&lt;br /&gt;
:Registered to you: The funny blade looks to bear your familiar marks of registration.&lt;br /&gt;
:Registered to someone else: Unfamiliar marks of registration are evident on the blade.&lt;br /&gt;
&lt;br /&gt;
==Appraisal For Beginners==&lt;br /&gt;
&lt;br /&gt;
====Weapon and Armor Appraisals====&lt;br /&gt;
Choosing the right equipment for your character is one of the most important decisions a new combatant faces.  Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat.  First, let us {{tt|APPRAISE}} some weapons and armor to understand how to differentiate the value of one piece of equipment from another.  Take, for example, this fictional weapon appraisal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets look at it line by line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.&lt;br /&gt;
&lt;br /&gt;
Suitability determines how well it uses strength to grant extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a readout of how resistant to damage your weapon is, as well as it&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the hard-coded value of the weapon. It&#039;s only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluctuate wildly and is completely unrelated.&lt;br /&gt;
&lt;br /&gt;
==Item appraisal==&lt;br /&gt;
There are many ways to train the Appraisal skill. The first way is to appraise items. The quickest way to learn is to appraise an item that is very valuable or has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can&#039;t do this, the next best option is to appraise all of your inventory, the more valuable, the better.&lt;br /&gt;
&lt;br /&gt;
===Appraise Focus===&lt;br /&gt;
A specific type of item appraisal, {{com|APPRAISE}} {{tt|FOCUS &amp;lt;object&amp;gt;}} allows players to focus on valid objects and begin a research project similar to [[magical research]]. This command requires a minimum of 200 ranks in the appraisal skill or a [[Item:Clockwork shark|clockwork shark]] to do. Once completed, this appraisal project will award [[Appraisal skill]] experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an [[RPA]]. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.&lt;br /&gt;
&lt;br /&gt;
This ability uses the same base mechanics as [[Magical Research|magical research]], so cannot be performed at the same time as a research project and will be [[Magical Research#Other_Actions_During_Research|interupted and prevented by many of the same things]] although it is not quite as restricted.&lt;br /&gt;
&lt;br /&gt;
====Example Messaging====&lt;br /&gt;
;Start of APPRAISE FOCUS&lt;br /&gt;
 You carefully examine your deobar coffer, focusing beyond any individual details.  Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.&lt;br /&gt;
&lt;br /&gt;
;Research is complete, Bonus begins&lt;br /&gt;
 Breakthrough!&lt;br /&gt;
 You&#039;ve pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques.  Finally, you think that you&#039;ve grasped a new approach for the subtleties of locksmithing inspired by its abstract.  All that&#039;s left is to put it into practice.&lt;br /&gt;
&lt;br /&gt;
;Bonus ends&lt;br /&gt;
 Your focused insight of locksmithing has been fully explored.&lt;br /&gt;
&lt;br /&gt;
====Compatible Skills====&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Skillset!!Game help text!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Asceticism||Armor||?||Placeholder skill, this is not yet implemented. (Paladin only)&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine||Armor||Any piece of Brigandine Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Chain Armor||Armor||Any piece of Chain Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Defending||Armor||The term &amp;quot;Defense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Light Armor||Armor||Any piece of Light Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor||Armor||Any piece of Heavy Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Usage||Armor||Any shield can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy||Lore||A crafting book from one of the Alchemy disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Appraisal||Lore||There are no methods to use APPRAISE FOCUS for Appraisal.||This ability cannot boost itself.&lt;br /&gt;
|-&lt;br /&gt;
|Bardic Lore||Lore||?||the word &amp;quot;Recall&amp;quot; (Bard only)&lt;br /&gt;
|-&lt;br /&gt;
|Empathy||Lore||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Empath only&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting||Lore||A crafting book from one of the Enchanting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Engineering||Lore||A crafting book from one of the Engineering disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Forging||Lore||A crafting book from one of the Forging disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Lore||Lore||There are no methods to use APPRAISE FOCUS for Mechanical Lore.||This skill is not planned to exist much longer.&lt;br /&gt;
|-&lt;br /&gt;
|Outfitting||Lore||A crafting book from one of the Outfitting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Performance||Lore||Any musical instrument can be used as an APPRAISAL FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Scholarship||Lore||The term &amp;quot;Logic&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Lore||The term &amp;quot;Offense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Trading||Lore||A typical ledger can be used as an APPRAISE FOCUS item.||Trader only&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||Magic||Any type of runestone can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Astrology||Magic||Any type of telescope can be used as an APPRAISE FOCUS item.||Moon Mage only&lt;br /&gt;
|-&lt;br /&gt;
|Attunement||Magic||Any type of cambrinth item can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation||Magic||Any spell that primarily uses Augmentation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS FORM for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation||Magic||Any spell that primarily uses Debilitation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS ROAR for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Primary Magic||Magic||The term &amp;quot;Magic&amp;quot; can be used as an APPRAISE FOCUS concept.|| KHRI for Thieves, INNER FIRE for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery||Magic||The term &amp;quot;Arcane&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Magic||?||Talisman (Warrior Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Magic||Magic||Any spell that primarily uses Targeted Magic can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Theurgy||Magic||Holy water can be used as an APPRAISE FOCUS item.||Cleric only&lt;br /&gt;
|-&lt;br /&gt;
|Utility||Magic||Any spell that primarily uses Utility can be used as an APPRAISE FOCUS concept||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||Magic||Any spell that primarily uses Warding can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS MEDITATION for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||Survival||Any ordinal direction, or &amp;quot;WATER&amp;quot;, while in a swimming area can be an APPRAISE FOCUS concept.&amp;lt;br&amp;gt;Any climbing obstacle can be an APPRAISE FOCUS item. || Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Backstab||Survival||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Thief only&lt;br /&gt;
|-&lt;br /&gt;
|Evasion||Survival||You can be used as an APPRAISE FOCUS item.||Yourself&lt;br /&gt;
|-&lt;br /&gt;
|First Aid||Survival||Anatomy Charts and Compendiums can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Locksmithing||Survival||Any locked or trapped treasure container can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Outdoorsmanship||Survival||Foraged plants can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Perception||Survival||Any ordinal direction can be used as an APPRAISE FOCUS concept.||Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting||Survival||?||Ranger Companion&lt;br /&gt;
|-&lt;br /&gt;
|Skinning||Survival||Any skinning knife or part can be a n APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Survival||Any ordinal direction while hidden can be used as an APPRAISE FOCUS concept.||Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Thanatology||Survival||A ritual knife can be used as an APPRAISE FOCUS item.||Necromancer only&lt;br /&gt;
|-&lt;br /&gt;
|Thievery||Survival||Any coin on the ground can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Bows||Weapon||Any Bows type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Brawling||Weapon||Any type of Brawling gear can be used as an APPRAISE FOCUS item.||Not including parry sticks.&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||Weapon||Any Crossbow type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Expertise||Weapon||?||Chakrel amulets (Barbarian only)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrown||Weapon||Any weapon that is primarily a Heavy Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Blunt||Weapon||Any Large Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Edged||Weapon||Any Large Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Light Thrown||Weapon||Any weapon that is primarily a Light Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Melee Mastery||Weapon||Any swappable weapon can be used as an APPRAISE FOCUS item.||e.g. bastard sword&lt;br /&gt;
|-&lt;br /&gt;
|Missile Mastery||Weapon||Any type of ammo can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Offhand Weapon||Weapon||Any melee weapon held in the left hand can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Parry Ability||Weapon||Parry sticks can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Polearms||Weapon||Any Polearms type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Slings||Weapon||Any Slings type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Small Blunt||Weapon||Any Small Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Small Edged||Weapon||Any Small Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Staves||Weapon||Any Staves type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Blunt||Weapon||Any Twohanded Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Edged||Weapon||Any Twohanded Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature appraisal==&lt;br /&gt;
The second way to learn is to appraise [[#Creature|critters]].  One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability.  Besides being a good way to gain appraisal experience, this is a good habit to develop: It&#039;s useful to know in advance how a critter&#039;s skill compares to yours.&amp;lt;br /&amp;gt;&lt;br /&gt;
A normal or {{tt|quick}} appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Appraising {{tt|careful}} will also tell you how the critter will train by [[Brawling skill|brawling]], [[Parry Ability skill|parrying]], [[Evasion skill|evading]], [[Shield Usage skill|blocking]], beguile with [[Tactics skill|tactics]], and [[Targeted Magic skill|targeting]].  If you are holding a [[:Category:Weapon Skillset|weapon]], it will also tell you how will it will train, and if you were to throw it, how it would teach thrown.&lt;br /&gt;
&lt;br /&gt;
==Barrier appraisal==&lt;br /&gt;
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It&#039;s not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks.  Successfully appraising a swim or a climb may give you a bonus (&amp;quot;You think you have determined the best route to take&amp;quot;) to climbing or swimming the appraised barrier.&lt;br /&gt;
*It&#039;s worth noting that climbing barriers can be more difficult than the appraisal lets on.&lt;br /&gt;
&lt;br /&gt;
==Item creation==&lt;br /&gt;
The fourth way to learn is through the creation process of several items.  Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item.  For example, when braiding grass/vines, you will learn appraisal.  Every time you braid you are automatically appraising the item to see the quality of the item.  Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll.  This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit.  I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).&lt;br /&gt;
&lt;br /&gt;
==Fine art appraisal==&lt;br /&gt;
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. Currently, the [[Raven&#039;s Court]] is the only place with this type of appraisal available. One must {{tt|STUDY}} a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
==Item weight detection==&lt;br /&gt;
3.0 changed detecting numerical weights in stones to not occur until higher ranks.  For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum.  As you increase in skill, weight detection will become more common and more accurate.  At 400 ranks you receive a fairly accurate weight estimate most of the time.  At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime.  As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.&lt;br /&gt;
&lt;br /&gt;
=Accuracy=&lt;br /&gt;
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. ([[Trader|Traders]] have a bonus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only when &amp;quot;you are certain&amp;quot; about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.&lt;br /&gt;
&lt;br /&gt;
Accuracy Levels (from best to worst)&lt;br /&gt;
&lt;br /&gt;
*are/feel certain that&lt;br /&gt;
*are/feel confident that&lt;br /&gt;
*think that&lt;br /&gt;
*believe that&lt;br /&gt;
*are pretty sure that&lt;br /&gt;
*think it is likely that&lt;br /&gt;
*estimate that&lt;br /&gt;
*guess that&lt;br /&gt;
*wonder if&lt;br /&gt;
&lt;br /&gt;
=Appraisal values=&lt;br /&gt;
==Weapons==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||dismal||1||5&lt;br /&gt;
|-&lt;br /&gt;
|2||poor||5||10&lt;br /&gt;
|-&lt;br /&gt;
|3||low||10||15&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair||15||20&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||20||25&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat moderate||25||30&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||30||35&lt;br /&gt;
|-&lt;br /&gt;
|8||somewhat heavy||35||40&lt;br /&gt;
|-&lt;br /&gt;
|9||heavy||40||45&lt;br /&gt;
|-&lt;br /&gt;
|10||very heavy||45||50&lt;br /&gt;
|-&lt;br /&gt;
|11||great||50||55&lt;br /&gt;
|-&lt;br /&gt;
|12||very great||55||60&lt;br /&gt;
|-&lt;br /&gt;
|13||severe||60||65&lt;br /&gt;
|-&lt;br /&gt;
|14||very severe||65||70&lt;br /&gt;
|-&lt;br /&gt;
|15||extreme||70||75&lt;br /&gt;
|-&lt;br /&gt;
|16||very extreme||75||??&lt;br /&gt;
|-&lt;br /&gt;
|17||mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|18||very mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|19||bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|20||very bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|21||devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|22||very devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|23||overwhelming||||&lt;br /&gt;
|-&lt;br /&gt;
|24||annihilating||||&lt;br /&gt;
|-&lt;br /&gt;
|25||obliterating||||&lt;br /&gt;
|-&lt;br /&gt;
|26||demolishing||||&lt;br /&gt;
|-&lt;br /&gt;
|27||catastrophic||||&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Balance/Power/FOI!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0 ||not&lt;br /&gt;
|-&lt;br /&gt;
|1 ||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2 ||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3 ||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4 ||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5 ||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6 ||decently&lt;br /&gt;
|-&lt;br /&gt;
|7 ||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8 ||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9 ||well&lt;br /&gt;
|-&lt;br /&gt;
|10 ||very well&lt;br /&gt;
|-&lt;br /&gt;
|11 ||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12 ||exellently&lt;br /&gt;
|-&lt;br /&gt;
|13 ||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14 ||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15 ||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16 ||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17 ||perfectly&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The numerical values for damage were derived from Copernicus&#039; Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power.  Some information is still missing or incomplete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Draw Strength!!Shortbow!!Longbow!!Composite Bow&lt;br /&gt;
|-&lt;br /&gt;
|extremely low||||||&lt;br /&gt;
|-&lt;br /&gt;
|very low||||||&lt;br /&gt;
|-&lt;br /&gt;
|somewhat low||||||&lt;br /&gt;
|-&lt;br /&gt;
|average||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|somewhat high||||||&lt;br /&gt;
|-&lt;br /&gt;
|very high||||||&lt;br /&gt;
|-&lt;br /&gt;
|exceptionally high||||||&lt;br /&gt;
|-&lt;br /&gt;
|extremely high||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Brawling Gear Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|a little||?||?&lt;br /&gt;
|-&lt;br /&gt;
|some||?||?&lt;br /&gt;
|-&lt;br /&gt;
|quite a bit||?||?&lt;br /&gt;
|-&lt;br /&gt;
|a lot||?||?&lt;br /&gt;
|}&lt;br /&gt;
There are two types of brawling damage.&lt;br /&gt;
:*If the damage stat does not end in &amp;quot;increase,&amp;quot; it replaces the standard stat-based damage and uses the brawling weapon scale.&lt;br /&gt;
:*If the damage stat ends in &amp;quot;increase,&amp;quot; the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons &amp;quot;don&#039;t seem to do much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; shield==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.&lt;br /&gt;
&lt;br /&gt;
* 4/15/09 - Minimally hindered is now within the range of Insignificant.  Unhindered truly means unhindered by your armor.&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Base Item Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|Skill Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor protection and absorption===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Protection&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| low&lt;br /&gt;
|-&lt;br /&gt;
|3|| fair&lt;br /&gt;
|-&lt;br /&gt;
|4|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|5|| good&lt;br /&gt;
|-&lt;br /&gt;
|6|| very good&lt;br /&gt;
|-&lt;br /&gt;
|7|| high&lt;br /&gt;
|-&lt;br /&gt;
|8|| very high&lt;br /&gt;
|-&lt;br /&gt;
|9|| great&lt;br /&gt;
|-&lt;br /&gt;
|10|| very great&lt;br /&gt;
|-&lt;br /&gt;
|11|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|12|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|14|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|15|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Absorbance&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| very poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| poor&lt;br /&gt;
|-&lt;br /&gt;
|3|| low&lt;br /&gt;
|-&lt;br /&gt;
|4|| somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5|| fair&lt;br /&gt;
|-&lt;br /&gt;
|6|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|7|| good&lt;br /&gt;
|-&lt;br /&gt;
|8|| very good&lt;br /&gt;
|-&lt;br /&gt;
|9|| high&lt;br /&gt;
|-&lt;br /&gt;
|10|| very high&lt;br /&gt;
|-&lt;br /&gt;
|11|| great&lt;br /&gt;
|-&lt;br /&gt;
|12|| very great&lt;br /&gt;
|-&lt;br /&gt;
|13|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|14|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|16|| outstanding&lt;br /&gt;
|-&lt;br /&gt;
|17|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|18|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield protection===&lt;br /&gt;
&lt;br /&gt;
There are two tiers of armor perception, requiring skill to get more detailed information. [[Paladin|Paladins]] always receive the more specific scale.&lt;br /&gt;
&lt;br /&gt;
The message &amp;quot;Your experience with shields allows a better appraisal of the protection capabilities.&amp;quot; means you have received the more detailed appraisal.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||none&lt;br /&gt;
|-&lt;br /&gt;
|?||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||dismal&lt;br /&gt;
|-&lt;br /&gt;
|?||very poor&lt;br /&gt;
|-&lt;br /&gt;
|?||poor&lt;br /&gt;
|-&lt;br /&gt;
|?||rather low&lt;br /&gt;
|-&lt;br /&gt;
|?||low&lt;br /&gt;
|-&lt;br /&gt;
|?|fair|fair&lt;br /&gt;
|-&lt;br /&gt;
|?|fair|better than fair&lt;br /&gt;
|-&lt;br /&gt;
|?|moderate|moderate&lt;br /&gt;
|-&lt;br /&gt;
|?||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|?||good&lt;br /&gt;
|-&lt;br /&gt;
|?||very good&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||high&lt;br /&gt;
|-&lt;br /&gt;
|?||very high&lt;br /&gt;
|-&lt;br /&gt;
|?||great&lt;br /&gt;
|-&lt;br /&gt;
|?||very great&lt;br /&gt;
|-&lt;br /&gt;
|?||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||amazing&lt;br /&gt;
|-&lt;br /&gt;
|?||incredible&lt;br /&gt;
|-&lt;br /&gt;
|?||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|?||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|?||god-like&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment construction and condition==&lt;br /&gt;
#extremely weak and easily damaged&lt;br /&gt;
#very delicate and easily damaged&lt;br /&gt;
#quite fragile and easily damaged&lt;br /&gt;
#rather flimsy and easily damaged&lt;br /&gt;
#particularly weak against damage&lt;br /&gt;
#somewhat unsound against damage&lt;br /&gt;
#appreciably susceptible to damage&lt;br /&gt;
#marginally vulnerable to damage&lt;br /&gt;
#of average construction&lt;br /&gt;
#a bit safeguarded against damage&lt;br /&gt;
#rather reinforced against damage&lt;br /&gt;
#quite guarded against damage&lt;br /&gt;
#highly protected against damage&lt;br /&gt;
#very strong against damage&lt;br /&gt;
#extremely resistant to damage&lt;br /&gt;
#unusually resilient to damage&lt;br /&gt;
#nearly impervious to damage&lt;br /&gt;
#practically invulnerable to damage&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Condition!!Min Health!!Max Health&lt;br /&gt;
|-&lt;br /&gt;
|in pristine condition||98%||100%&lt;br /&gt;
|-&lt;br /&gt;
|practically in mint condition||90%||97%&lt;br /&gt;
|-&lt;br /&gt;
|in good condition||80%||89%&lt;br /&gt;
|-&lt;br /&gt;
|rather scuffed up||70%||79%&lt;br /&gt;
|-&lt;br /&gt;
|some minor scratches||60%||69%&lt;br /&gt;
|-&lt;br /&gt;
|a few dents and dings||50%||59%&lt;br /&gt;
|-&lt;br /&gt;
|several unsightly notches||40%||49%&lt;br /&gt;
|-&lt;br /&gt;
|heavily scratched and notched||30%||39%&lt;br /&gt;
|-&lt;br /&gt;
|badly damaged||20%||29%&lt;br /&gt;
|-&lt;br /&gt;
|battered and practically destroyed||0%||19%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* Can start appraising creatures with 10 ranks of Appraisal.&lt;br /&gt;
* In order from low threat to high threat&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Difficulty!!Difference&lt;br /&gt;
|-&lt;br /&gt;
|completely beneath||&lt;br /&gt;
|-&lt;br /&gt;
|wipe the floor with||&lt;br /&gt;
|-&lt;br /&gt;
|tear to shreds||&lt;br /&gt;
|-&lt;br /&gt;
|you&#039;d kill quickly||&lt;br /&gt;
|-&lt;br /&gt;
|harmless||&lt;br /&gt;
|-&lt;br /&gt;
|very easy||&lt;br /&gt;
|-&lt;br /&gt;
|well beneath||&lt;br /&gt;
|-&lt;br /&gt;
|simple||&lt;br /&gt;
|-&lt;br /&gt;
|easy||&lt;br /&gt;
|-&lt;br /&gt;
|relatively easy||&lt;br /&gt;
|-&lt;br /&gt;
|definitely less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|slightly less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;worthy&#039;&#039;&#039;||Perfectly at range ??&lt;br /&gt;
|-&lt;br /&gt;
|something in your skill range||&lt;br /&gt;
|-&lt;br /&gt;
|challenging||&lt;br /&gt;
|-&lt;br /&gt;
|solid||&lt;br /&gt;
|-&lt;br /&gt;
|difficult||&lt;br /&gt;
|-&lt;br /&gt;
|rather difficult||&lt;br /&gt;
|-&lt;br /&gt;
|quite difficult||&lt;br /&gt;
|-&lt;br /&gt;
|very difficult||&lt;br /&gt;
|-&lt;br /&gt;
|truly skilled||&lt;br /&gt;
|-&lt;br /&gt;
|well above||&lt;br /&gt;
|-&lt;br /&gt;
|couldn&#039;t hope to hurt||&lt;br /&gt;
|-&lt;br /&gt;
|master that&#039;s well beyond||&lt;br /&gt;
|-&lt;br /&gt;
|mythical being||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Strength!!Min Difference!!Max Difference!!!! Agility / Reflex!!Min Difference!!Max Difference&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal less||?||-30&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly||-29||-25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit less||-24||-20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely less||-19||-15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Rather less||-14||?&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat less||-10||-6&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Not quite||-5||-1&lt;br /&gt;
|-&lt;br /&gt;
|||||||||&#039;&#039;&#039;About as&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|||||||||A little more||1||5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat more||6||10&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely more||11||15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit more||16||20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly more||21||25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal more||30||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
* healthy&lt;br /&gt;
* slightly battered&lt;br /&gt;
* battered&lt;br /&gt;
* beat up&lt;br /&gt;
* very beat up&lt;br /&gt;
* extremely beat up&lt;br /&gt;
* bad shape&lt;br /&gt;
* very bad shape&lt;br /&gt;
* extremely bad shape&lt;br /&gt;
* death&#039;s door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Health!!!! Injury&lt;br /&gt;
|-&lt;br /&gt;
|Dead||||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minor Wound&amp;quot; with bleeding injury&lt;br /&gt;
&amp;quot;Major Wound&amp;quot; occurred with badly bleeding injury.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
# exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
# very well&lt;br /&gt;
# rather well&lt;br /&gt;
# acceptably&lt;br /&gt;
# somewhat poorly&lt;br /&gt;
# very poorly&lt;br /&gt;
# quite badly&lt;br /&gt;
&lt;br /&gt;
==Cambrinth==&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Capacity!!Verbal Description&lt;br /&gt;
|-&lt;br /&gt;
|4-20||very lttle mana&lt;br /&gt;
|-&lt;br /&gt;
|30-50||a little mana&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;108||a moderate amount of mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing and swimming==&lt;br /&gt;
&lt;br /&gt;
===Scripts and settings===&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)]]: Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways&lt;br /&gt;
*[[See &#039;n Say Comparison (script)]]: Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.&lt;br /&gt;
*[http://www.genieclient.com/bulletin/index.php?app=downloads&amp;amp;showfile=15 Numerical Appraisal Subs]: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{com|analyze}}&lt;br /&gt;
*[[Trader&#039;s Scale]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Lore skillset,Skills,Trader abilities}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445694</id>
		<title>Shield:Target shield (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445694"/>
		<updated>2016-06-01T01:27:28Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Common metal */  added 50/50 covellite/HCS and lightweight MCS entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|target shield}}&lt;br /&gt;
{{CraftTemplate|itype=target shield|noun=shield|type=ss|mat=metal|dif=3|vol=14|tech=Simple Shield Design|5|5|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Round sipar (crafted)|round sipar}} and {{ilink|s|Triangular sipar (crafted)|triangular sipar}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;Balance and Suitability were measured while held and not worn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |80|80|01|03|08|03|07|00|00|07|06|03|11|3   |42}}&lt;br /&gt;
{{CraftM|t=lsh|m= |84|58|01|03|08|03|07|00|00|07|06|03|08|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|84|58|01|03|08|03|07|00|00|07|06|03|13|3.2 |44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|52|01|03|08|03|07|00|00|07|06|03|07|3.5 |49}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|02|03|10|03|08|00|00|07|06|03|08|3.69|51.6}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|08|06|03|13|5   |70}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|02|03|10|03|08|00|00|08|06|03|11|4   |56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms|co=n}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|25|02|04|10|04|08|00|00|08|06|03|05|5|70|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|95|40|01|03|10|03|08|00|00|06|06|03|08|3.01|37}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|01|03|10|03|08|00|00|08|06|03|11|3   |48|e=y}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|90|50|02|04|10|04|08|00|00|08|06|03|11|4.98|62}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Shields}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Armorsmithing_discipline&amp;diff=445679</id>
		<title>Talk:Armorsmithing discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Armorsmithing_discipline&amp;diff=445679"/>
		<updated>2016-05-31T21:16:42Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;REYANDO try to leave a name when making a discussion message. As for your question. To my knowledge stats don&#039;t particularly effect crafting. The final stats will be determined by the craftsmanship quality of the final product (mastercraft, outstanding, etc), the pattern used, and the stats of the material used for the pattern. As for avoiding the mistakes that reduce craftsmanship it&#039;s a matter of pattern difficulty and material workability vs player&#039;s crafting skills, relevant techs, and relevant hobbies/professions. Physical Resist + density/weight will determine shield protection as well as armor puncture/blunt/slice protection. Thermal stat + density/weight of the metal will determine fire/cold protection of the armor. Electrical stat + density/weight of the metal will determine the electricity protection of the armor. Physical Resist? + density/weight of the metal will determine the shield bash damage of shields. Metal weight/density will determine the hindrance of the result. Since the final results are based on craftmanship even a newbie forger could make an amazing piece so long as they stick to an easy pattern and amazing metal they can properly manage.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In regards to shield bash damage I noticed that one can use SLAM LEFT to shield bash with an arm worn shield. Likewise not only the protection, but also suitability, balance, and impact damage are reduced in arm worn mode. How should the template data be modified to handle all these differences? - Maylel ([[User talk:MAYLEL|talk]]) 17:10, 31 May 2016.&lt;br /&gt;
&lt;br /&gt;
Upon what skills and stats does the final product depend?  Do ranks in that particular armor type have an affect upon the quality of the final product?&lt;br /&gt;
&lt;br /&gt;
Does one&#039;s strength or agility affect the chance of creating/avoiding errors in the forging process?&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445678</id>
		<title>Shield:Target shield (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445678"/>
		<updated>2016-05-31T20:48:27Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Common metal */  added tempered data for covellite/HCS entry. fixed MCS mod data since it was obviously tempered data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|target shield}}&lt;br /&gt;
{{CraftTemplate|itype=target shield|noun=shield|type=ss|mat=metal|dif=3|vol=14|tech=Simple Shield Design|5|5|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Round sipar (crafted)|round sipar}} and {{ilink|s|Triangular sipar (crafted)|triangular sipar}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;Balance and Suitability were measured while held and not worn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |80|80|01|03|08|03|07|00|00|07|06|03|11|3|42}}&lt;br /&gt;
{{CraftM|t=lsh|m= |84|58|01|03|08|03|07|00|00|07|06|03|08|3.2|44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|84|58|01|03|08|03|07|00|00|07|06|03|13|3.2|44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m=T|85|60|02|03|10|03|08|00|00|08|06|03|13|5|70}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|02|03|10|03|08|00|00|08|06|03|11|4|56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms|co=n}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|25|02|04|10|04|08|00|00|08|06|03|05|5|70|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|95|40|01|03|10|03|08|00|00|06|06|03|08|3.01|37}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|01|03|10|03|08|00|00|08|06|03|11|3   |48|e=y}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|90|50|02|04|10|04|08|00|00|08|06|03|11|4.98|62}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Shields}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445677</id>
		<title>Shield:Target shield (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Target_shield_(metal)&amp;diff=445677"/>
		<updated>2016-05-31T20:28:39Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Common metal */ added data for covellite/HCS alloy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|target shield}}&lt;br /&gt;
{{CraftTemplate|itype=target shield|noun=shield|type=ss|mat=metal|dif=3|vol=14|tech=Simple Shield Design|5|5|1}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|s|Round sipar (crafted)|round sipar}} and {{ilink|s|Triangular sipar (crafted)|triangular sipar}} are identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;Balance and Suitability were measured while held and not worn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m= |80|80|01|03|08|03|07|00|00|07|06|03|11|3|42}}&lt;br /&gt;
{{CraftM|t=lsh|m= |84|58|01|03|08|03|07|00|00|07|06|03|08|3.2|44.8}}&lt;br /&gt;
{{CraftM|t=lsh|m= |85|60|02|03|10|03|08|00|00|08|06|03|13|5|70}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|02|03|10|03|08|00|00|08|06|03|11|4|56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lms|co=n}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|25|02|04|10|04|08|00|00|08|06|03|05|5|70|standard=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lms}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|95|40|01|03|10|03|08|00|00|06|06|03|08|3.01|37}}&lt;br /&gt;
{{CraftM|t=lsh|m= |90|50|01|03|10|03|08|00|00|08|06|03|11|3   |48|e=y}}&lt;br /&gt;
{{CraftM|t=lsh|m=L|90|50|02|04|10|04|08|00|00|08|06|03|11|4.98|62}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Shields}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=444352</id>
		<title>Tinkering products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_products&amp;diff=444352"/>
		<updated>2016-05-23T05:00:37Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added the page to creation systems category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Tinkering discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gearworking==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || mechanism crafting || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood preparation || Apprentice ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow Crafting==&lt;br /&gt;
===Light Crossbow Crafting===&lt;br /&gt;
All light crossbows require 1 finished bow string, 1 or 2 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:toy crossbow (crafted)|toy crossbow]] || Apprentice || 01 - Extremely Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:simple crossbow (crafted)|simple crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:practice crossbow (crafted)|practice crossbow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:farmer&#039;s crossbow (crafted)|farmer&#039;s crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:slim crossbow (crafted)|slim crossbow]] || Apprentice || 03 - Easy ||  || Crossbow Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:sturdy light crossbow (crafted)|sturdy light crossbow]] || Apprentice || 04 - Simple ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light crossbow (crafted)|light crossbow]] || Apprentice || 04 - Simple ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:flight crossbow (crafted)|flight crossbow]] || Journeyman || 05 - Basic ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:saddle crossbow (crafted)|saddle crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:alpine crossbow (crafted)|alpine crossbow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:lockbow (crafted)|lockbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light forester&#039;s crossbow (crafted)|light forester&#039;s crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light battle crossbow (crafted)|light battle crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:steppe crossbow (crafted)|steppe crossbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:latchbow (crafted)|latchbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Crossbow Crafting===&lt;br /&gt;
All heavy crossbows require 1 finished bow string, 3 small mechanisms, plus an amount of lumber.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:simple heavy crossbow (crafted)|simple heavy crossbow ]]|| Apprentice || 04 - Simple ||  || Powerful Crossbow Crafting || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:practice heavy crossbow (crafted)|practice heavy crossbow ]]|| Journeyman || 05 - Basic ||  || Crossbow Basics || 14 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:heavy crossbow (crafted)|heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:sturdy heavy crossbow (crafted)|sturdy heavy crossbow ]]|| Journeyman || 06 - Somewhat Challenging ||  || Powerful Crossbow Crafting || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:flat crossbow (crafted)|flat crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:skirmisher&#039;s crossbow (crafted)|skirmisher&#039;s crossbow ]]|| Journeyman || 07 - Challenging ||  || Powerful Crossbow Crafting || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:slurbow (crafted)|slurbow ]]|| Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:arena crossbow (crafted)|arena crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 15 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:recurve crossbow (crafted)|recurve crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:forester&#039;s crossbow (crafted)|forester&#039;s crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:battle crossbow (crafted)|battle crossbow ]]|| Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:competition crossbow (crafted)|competition crossbow ]]|| Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 16 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
All arbalests require 1 finished bow string, 3 or 4 small mechanisms, plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:arbalest (crafted)| arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:reinforced arbalest (crafted)| reinforced arbalest]] || Journeyman || 07 - Challenging ||  || Arbalest Crafting || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:recurve arbalest (crafted)| recurve arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:forester&#039;s arbalest (crafted)| forester&#039;s arbalest]] || Journeyman || 08 - Complicated ||  || Arbalest Crafting || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:siege arbalest (crafted)| siege arbalest]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:mariner&#039;s arbalest (crafted)| mariner&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:footman&#039;s arbalest (crafted)| footman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Powerful Crossbows || 19 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:horseman&#039;s arbalest (crafted)| horseman&#039;s arbalest]] || Master || 09 - Intricate ||  || Advanced Balanced Crossbows || 18 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:battle arbalest (crafted)| battle arbalest]] || Master || 10 - Difficult ||  || Advanced Powerful Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:competition arbalest (crafted)| competition arbalest]] || Master || 10 - Difficult ||  || Advanced Balanced Crossbows || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stonebow Crafting===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:simple stonebow (crafted)|simple stonebow]] || Apprentice || 02 - Very Easy ||  || Crossbow Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:stonebow (crafted)|stonebow]] || Journeyman || 05 - Basic ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:sturdy stonebow (crafted)|study stonebow]] || Journeyman || 05 - Basic ||  || Crossbow Basics || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:alpine stonebow (crafted)|alpine stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:saddle stonebow (crafted)|saddle stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Balanced Crossbow Crafting || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:lobbing stonebow (crafted)|lobbing stonebow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:steppe stonebow (crafted)|steppe stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:battle stonebow (crafted)|battle stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:forester&#039;s stonebow (crafted)|forester&#039;s stonebow]] || Journeyman || 07 - Challenging ||  || Advanced Balanced Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:slingbow (crafted)|slingbow]] || Journeyman || 07 - Challenging ||  || Advanced Powerful Crossbows || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Weapon:pelletbow (crafted)|pelletbow]] || Journeyman || 08 - Complicated ||  || Advanced Powerful Crossbows || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Siege Weapon Crafting===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boltmaking===&lt;br /&gt;
All bolts require 1 bolt shafts (created from lumber), 1 boltheads (shaped from the appropriate material) and 1 bolt flights. Each production run will produce 5 bolts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || bolt shaft shaping || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|boar-tusk bolt|boar-tusk bolts}} || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|cougar-claw bolt|cougar-claw bolts}} || Apprentice || 04 - Simple ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|hele&#039;la bolt|hele&#039;la bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|angiswaerd bolt|angiswaerd bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|sabertooth bolt|sabertooth bolts}} || Journeyman || 06 - Somewhat Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|elsralael bolt|elsralael bolts}} || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|basilisk bolt|basilisk bolts}} || Journeyman || 07 - Challenging ||  || Advanced Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|soot-stained bolt|soot-stained bolts}} || Journeyman || 08 - Complicated ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|ice-adder bolt|ice-adder bolts}} || Master || 09 - Intricate ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|drake-fang bolt|drake-fang bolts}} || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{sloot|w|jagged-horn bolt|jagged-horn bolts}} || Master || 10 - Difficult ||  || Exotic Boltmaking || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tinkered Miscellany==&lt;br /&gt;
===Tinkered Enhancement===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lamination || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow lightening || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || crossbow cable-backing || || ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinkered Toys and Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || small music box || Apprentice || 03 - Easy ||  || Mechanism Crafting || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || simple telescope || Journeyman || 06 - Somewhat Challenging ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || miniature female soldier || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || miniature male soldier || Journeyman || 06 - Somewhat Challenging ||  || Toy Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || musical box || Journeyman || 07 - Challenging ||  || Mechanism Crafting || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || telescope || Journeyman || 08 - Complicated ||  || Mechanism Crafting || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || clockwork telescope || Master || 12 - Extremely Difficult ||  || Mechanism Crafting || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_stonebow_(crafted)&amp;diff=444351</id>
		<title>Weapon:Simple stonebow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_stonebow_(crafted)&amp;diff=444351"/>
		<updated>2016-05-23T04:58:29Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=simple stonebow|range=ranged|type=weapon|style=lx|mat=wood|dif=2|vol=7|tech=|5|4|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|hickory|85|30||false|8|7|7|1|5-6|124|m=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_crossbow_(crafted)&amp;diff=444350</id>
		<title>Weapon:Simple crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_crossbow_(crafted)&amp;diff=444350"/>
		<updated>2016-05-23T04:57:03Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: rough draft of crossbow stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=simple crossbow|range=ranged|type=weapon|style=lx|mat=wood|dif=2|vol=7|tech=|5|4|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|hickory|85|30||false|8|7|7|1|5-6|124|m=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_crossbow_(crafted)&amp;diff=444349</id>
		<title>Weapon:Simple crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_crossbow_(crafted)&amp;diff=444349"/>
		<updated>2016-05-23T04:56:42Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: Created page with &amp;quot;{{Weapon |newapp2=No |adraw=No |fire=no |cold=no |electric=no |foi=not |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=not&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_stonebow_(crafted)&amp;diff=444348</id>
		<title>Weapon:Simple stonebow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_stonebow_(crafted)&amp;diff=444348"/>
		<updated>2016-05-23T04:56:02Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: rough draft of crossbow stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=simple crossbow|range=ranged|type=weapon|style=lx|mat=wood|dif=2|vol=7|tech=|5|4|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|hickory|85|30||false|8|7|7|1|5-6|124|m=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_products&amp;diff=444346</id>
		<title>Shaping products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_products&amp;diff=444346"/>
		<updated>2016-05-23T04:43:12Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added page to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Shaping discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wood==&lt;br /&gt;
===Lumberjacking and Wood Preparation===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || lumberjacking basics  || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood preparation || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || forest information || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || bowcrafting instructions || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || a short &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; pole || Apprentice || 02 - Very Easy || || Basic Lumberjacking || 2 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shortbow Crafting===&lt;br /&gt;
All shortbows require 1 finished bow string plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:toy bow (crafted)|toy bow]] || Apprentice || 1 - Extremely Easy ||  || Bowcrafting Basics || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:practice shortbow (crafted)|practice shortbow]] || Apprentice || 2 - Very Easy ||  || Bowcrafting Basics || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:simple shortbow (crafted)|simple shortbow]] || Apprentice || 2 - Very Easy ||  || Bowcrafting Basics || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light shortbow (crafted)|light shortbow]] || Apprentice || 3 - Easy ||  || Bowcrafting Basics || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:farmer&#039;s shortbow (crafted)|farmer&#039;s shortbow]] || Apprentice || 3 - Easy ||  || Bowcrafting Basics || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:shortbow (crafted)|shortbow]] || Apprentice || 4 - Simple ||  || Shortbow Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:sturdy shortbow (crafted)|sturdy shortbow]] || Apprentice || 4 - Simple ||  || Bowcrafting Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:alpine shortbow (crafted)|alpine shortbow]] || Journeyman || 5 - Basic ||  || Shortbow Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:saddle bow (crafted)|saddle bow]] || Journeyman || 5 - Basic ||  || Shortbow Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:flight bow (crafted)|flight bow]] || Journeyman || 5 - Basic ||  || Advanced Heavy Bowcraft || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:steppe bow (crafted)|steppe bow]] || Journeyman || 6 - Somewhat Challenging ||  || Advanced Heavy Bowcraft || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:battle shortbow (crafted)|battle shortbow]] || Journeyman || 6 - Somewhat Challenging ||  || Advanced Heavy Bowcraft || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:forester&#039;s shortbow (crafted)|forester&#039;s shortbow]] || Journeyman || 6 - Somewhat Challenging ||  || Advanced Light Bowcraft || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:Nisha shortbow (crafted)|Nisha shortbow]] || Journeyman || 6 - Somewhat Challenging ||  || Advanced Light Bowcraft || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:competition shortbow (crafted)|competition shortbow]] || Journeyman || 7 - Challenging ||  || Advanced Light Bowcraft || 6 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Longbow Crafting===&lt;br /&gt;
All longbows require 1 finished bow string plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:simple longbow (crafted)|simple longbow ]]|| Apprentice || 4 - Simple ||  || Bowcrafting Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:practice longbow (crafted)|practice longbow]] || Journeyman || 5 - Basic ||  || Bowcrafting Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:longbow (crafted)|longbow]] || Journeyman || 6 - Somewhat Challenging ||  || Longbow Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:sturdy longbow (crafted)|sturdy longbow]] || Journeyman || 6 - Somewhat Challenging ||  || Longbow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:flatbow (crafted)|flatbow]] || Journeyman || 7 - Challenging ||  || Longbow Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:skirmisher&#039;s bow (crafted)|skirmisher&#039;s bow]] || Journeyman || 7 - Challenging ||  || Longbow Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:reflex longbow (crafted)|reflex longbow]] || Journeyman || 7 - Challenging ||  || Advanced Heavy Bowcraft || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:self bow (crafted)|self bow]] || Journeyman || 8 - Complicated ||  || Advanced Light Bowcraft || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:recurve longbow (crafted)|recurve longbow]] || Journeyman || 8 - Complicated ||  || Advanced Heavy Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:forester&#039;s longbow (crafted)|forester&#039;s longbow]] || Journeyman || 8 - Complicated ||  || Advanced Light Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:battle longbow (crafted)|battle longbow]] || Journeyman || 8 - complicated ||  || Advanced Heavy Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:competition longbow (crafted)|competition longbow ]]|| Master || 9 - Intricate ||  || Advanced Light Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Composite Bow Crafting===&lt;br /&gt;
All composite bows require 1 finished bow string and 1 bone, wood or horn backing material plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:composite bow (crafted)| composite bow]] || Journeyman || 7 - Challenging ||  || Composite Bow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:double-backed bow (crafted)| double-backed bow]] || Journeyman || 7 - Challenging ||  || Composite Bow Shaping || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:recurve bow (crafted)| recurve bow]] || Journeyman || 8 - Complicated ||  || Composite Bow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:forester&#039;s bow (crafted)| forester&#039;s bow]] || Journeyman || 8 - Complicated ||  || Composite Bow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:reflex bow (crafted)| reflex bow]] || Journeyman || 8 - Complicated ||  || Advanced Heavy Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:savannah bow  (crafted)| savannah bow]] || Master || 9 - Intricate ||  || Advanced Light Bowcraft || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:footman&#039;s bow (crafted)| footman&#039;s bow]]|| Master || 9 - Intricate ||  || Advanced Heavy Bowcraft || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:horseman&#039;s bow (crafted)| horseman&#039;s bow]] || Master || 9 - Intricate ||  || Advanced Light Bowcraft || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:battle bow (crafted)| battle bow || Master]] || 10 - Difficult ||  || Advanced Heavy Bowcraft || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:competition bow (crafted)| competition bow]] || Master || 10 - Difficult ||  || Advanced Light Bowcraft || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fletching===&lt;br /&gt;
All arrows require 1 arrow shafts (created from lumber), 1 arrowheads (shaped from the appropriate material) and 1 arrow flights. Each production run will produce 5 arrows.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || arrowhead shaping || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || arrow shaft shaping || Apprentice ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|cougar-claw arrow|cougar-claw arrows}} || Apprentice || 4 - Simple ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|boar-tusk arrow|boar-tusk arrows}} || Apprentice || 4 - Simple ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|sabertooth arrow|sabertooth arrows}} || Journeyman || 6 - Somewhat Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|angiswaerd arrow|angiswaerd arrows}} || Journeyman || 6 - Somewhat Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|hele&#039;la arrow|hele&#039;la arrows}} || Journeyman || 6 - Somewhat Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|basilisk arrow|basilisk arrows}} || Journeyman || 7 - Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|elsralael arrow|elsralael arrows}} || Journeyman || 7 - Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|soot-stained arrow|soot-stained arrows}}  || Journeyman || 8 - Complicated ||  || Exotic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|ice-adder arrow|ice-adder arrows}} || Master || 9 - Intricate ||  || Exotic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|jagged-horn arrow|jagged-horn arrows}} || Master || 10 - Difficult ||  || Exotic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|drake-fang arrow|drake-fang arrows}} || Master || 10 - Difficult ||  || Exotic Fletching || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shaping Enhancements===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 6 || bow lamination ||  || varies ||  || Bow Lamination || 1 backing material&lt;br /&gt;
|-&lt;br /&gt;
| 6 || bow lightening ||  || varies ||  || Advanced Bow Enhancement || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || bow cable-backing ||  || varies ||  || Advanced Bow Enhancement || 1 leather strips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; band || Apprentice || 1 - Extremely Easy ||  || Decorative Wood Shaping || 1 piece&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; nose ring || Apprentice || 1- Extremely Easy ||  || Decorative Wood Shaping || 1 piece &lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; toe ring || Apprentice || 1 - Extremely Easy ||  || Decorative Wood Shaping || 1 piece&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bracelet || Apprentice || 2 - Very Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; anklet || Apprentice || 2 - Very Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; pin || Apprentice || 2 - Very Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; cloak pin || Apprentice || 3 - Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a shallow &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; cup || Apprentice || 3 - Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039;  hairpin || Apprentice || 3 - Easy ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; tailband || Apprentice || 3 - Easy ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; pendant || Apprentice || 4 - Simple ||  || Decorative Wood Shaping || 1 piece and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; amulet || Apprentice || 4 - Simple ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; medallion || Apprentice || 4 - Simple ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a pair of &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; earrings || Apprentice || 4 - Simple ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; earcuff || Journeyman || 5 - Basic ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; brooch || Journeyman || 5 - Basic ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; armband || Journeyman || 6 - Somewhat Challenging ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; belt buckle || Journeyman || 6 - Somewhat Challenging ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; choker || Journeyman || 7 - Challenging ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; locket || Journeyman || 7 - Challenging ||  || Decorative Wood Shaping || 2 pieces and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; circlet || Journeyman || 8 - Complicated ||  || Exotic Wood Adornments || 3 pieces and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || an articulated &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; necklace || Journeyman || 8 - Complicated ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; crown || Master || 9 - Intricate ||  || Exotic Wood Adornments || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; comb || Master || 10 - Difficult ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; mask || Master || 10 - Difficult ||  || Exotic Wood Adornments || 3 pieces and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; haircomb || Master || 11 - Very Difficult ||  || Exotic Wood Adornments || 3 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shaped Images===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; humanoid bead      || Apprentice ||  1 - Extremely Easy       || requires [[design codex]] || Simple Form Shaping      ||  1 piece &lt;br /&gt;
|-&lt;br /&gt;
| 8 || a detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bead      || Apprentice ||  2 - Very Easy            || requires [[design codex]] || Simple Form Shaping      ||  1 piece&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; totem              || Apprentice ||  3 - Easy                 || requires [[design codex]] || Simple Form Shaping      ||  2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; totem     || Apprentice ||  4 - Simple               || requires [[design codex]] || Simple Form Shaping      ||  2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; figurine           || Journeyman ||  5 - Basic                || requires [[design codex]] || Simple Image Shaping     ||  3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; figurine  || Journeyman ||  6 - Somewhat challenging || requires [[design codex]] || Advanced Image Detailing ||  3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statuette          || Journeyman ||  7 - Challenging          || requires [[design codex]] || Simple Image Shaping     ||  8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statuette || Master ||  8 - Complicated          || requires [[design codex]] || Advanced Image Detailing ||  8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statue             || Master ||  9 - Intricate            || requires [[design codex]] || Simple Image Shaping     || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || a detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statue    || Master || 10 - Difficult            || requires [[design codex]] || Advanced Image Detailing || 20 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Weaponry===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|cane (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; cane}} || Apprentice || 3 - Easy || apprentice || Martial Wood Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|nightstick (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; nightstick}} || Apprentice || 3 - Easy ||  || Martial Wood Shaping || 6 pieces + 1 leather strips&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|quarterstaff (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; quarterstaff}} ||Apprentice  || 4 - Simple ||  || Martial Wood Shaping || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|walking cane (crafted)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; walking cane}} || Apprentice || 4 - Simple ||  || Martial Wood Shaping || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|crook (crafted)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; crook}} || Journeyman  || 5 - Basic ||  || Martial Wood Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|bo staff (crafted)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bo staff}} || Journeyman || 6 - Somewhat Challenging ||  || Martial Wood Shaping || 8 pieces + 1 leather strips&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|weighted staff (wood)|weighted staff}} || Master || 10 - Difficult ||  || Martial Wood Shaping || 9 pieces + 1 leather strips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Furniture===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a rough &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table  || Apprentice || 3 - Easy || || Wood Furniture Shaping || 15 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a low &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table  || Apprentice || 4 - Simple || || Wood Furniture Shaping || 18 pieces + 4 short wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a high &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table  || Journeyman || 5 - Basic || || Wood Furniture Shaping || 20 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a round &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table  ||Journeyman  || 6 - Somewhat Challenging || || Wood Furniture Shaping || 20 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a square &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table  || Journeyman || 6 - Somewhat Challenging || || Wood Furniture Shaping || 20 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a long &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table  || Journeyman || 7 - Challenging || || Wood Furniture Shaping || 25 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || an oval &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table  || Journeyman || 7 - Challenging || || Wood Furniture Shaping || 25 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; dining table  || Master || 8 - Complicated || || Wood Furniture Shaping || 30 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; buffet table  || Master || 8 - Complicated || || Wood Furniture Shaping || 30 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; refectory table  || Master || 9 - Intricate || || Wood Furniture Shaping || 30 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; parquet table  || Master || 10 - Difficult ||Holds 15 items || Wood Furniture Shaping || 32 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; meditation table  || Master || 10 - Difficult || Holds 15 items || Wood Furniture Shaping || 32 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clay==&lt;br /&gt;
===Clay Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&amp;lt;empty&amp;gt;&#039;&#039;  || ||  || ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clay Imagery===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&amp;lt;empty&amp;gt;&#039;&#039;  || ||  || ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_stonebow_(crafted)&amp;diff=444345</id>
		<title>Weapon:Simple stonebow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_stonebow_(crafted)&amp;diff=444345"/>
		<updated>2016-05-23T04:41:02Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: Created page with &amp;quot;{{Weapon |newapp2=No |MTag=Hictory,Nickel |range=ranged |ammo=bolt |rangedRT=5-6 |adraw=No |type=LX |puncture=- |fire=no |cold=no |electric=no |foi=soundly |balance=reasonably...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|MTag=Hictory,Nickel&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|rangedRT=5-6&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LX&lt;br /&gt;
|puncture=-&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=soundly&lt;br /&gt;
|balance=reasonably&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=extremely weak&lt;br /&gt;
|weight=124 stones&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|lsize=5 &lt;br /&gt;
|wsize=4&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=444264</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=444264"/>
		<updated>2016-05-22T19:39:25Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Instruction Understanding */ re-arranged the listing from full understanding to no understanding.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is the catch-all term for a series of new creation systems that are being introduced into [[DragonRealms]] as part of the [[Mechanical Lore skill|Mechanical Lore]] [[Skills 3.0#Mech Split|split]].  There will be five new crafting-specific [[Lore]] skills, each of which will control three creation disciplines.&lt;br /&gt;
&lt;br /&gt;
The {{com|craft}} command can be used to display a range of information related to crafting, both general and specific to your character.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
Not all the disciplines have been released.  Currently, the following are available:&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
**[[Remedies]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
**[[Carving]]&lt;br /&gt;
**[[Shaping]]&lt;br /&gt;
**[[Tinkering]] ([[Test Instance]] only)&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
**[[Armorsmithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weaponsmithing]]&lt;br /&gt;
* [[Outfitting]]&lt;br /&gt;
**[[Tailoring]]&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
*Currently, only stage 1 of furniture making is released, which is limited to tables.&lt;br /&gt;
*Impossible to identify who crafted an item that hasn&#039;t been marked with a [[maker mark|maker&#039;s mark]].&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
The crafting skills all work on the same fundamental concepts, though each have their own quirks and mechanics. The following [[Crafting Player Guides|crafting player guide]]s are available:&lt;br /&gt;
* [[Carving]] - [[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57|Guide to Stonecarving]]&lt;br /&gt;
* [[Carving]] - [http://wrensnesttavern.com/the-no-nonsense-guide-to-carving/ The No-Nonsense Guide to Carving]&lt;br /&gt;
* [[Forging]] - [[Forging guide]]&lt;br /&gt;
* [[Remedies]] - [[Remedies_Player_Guide|Remedies Player Guide]]&lt;br /&gt;
* [[Shaping]] - [[Shaping guide]]&lt;br /&gt;
* [[Tailoring]] - [[Tailoring player guide]]&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
A list of crafting bugs is being maintained on the [[Crafting feedback]] page, to assist GM Kodius in tracking them.&lt;br /&gt;
&lt;br /&gt;
As with all DR bugs, the first thing to do is {{com|assist}} or use {{com|bug}} in-game, and/or post on the appropriate DR message board.  After doing that, please use the [[Crafting feedback]] page to record the bug. &lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:&#039;&#039;For a detailed list of crafting materials and their properties, [[Crafting Materials|see here]]&#039;&#039;&lt;br /&gt;
* There are [[mining]] locations near [[Stone Clan]], [[Dirge]], [[RanikMap32a|Riverhaven]], [[Therenborough]], [[Shard]], north of Raven&#039;s Point in [[Forfedhdar]], [[Ain Ghazal]], and [[Fang Cove]].&lt;br /&gt;
* There are [[logging]] locations near [[Riverhaven]], [[Ker&#039;Leor]], [[RanikMap64|Dragon&#039;s Spine]], [[Mistwood Forest]], [[Wyvern Forest]] and the [[Darkling Wood]].&lt;br /&gt;
*See [[Crafting Tools]] for an in depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The final quality of an item is determined by [[#Difficulty|difficulty]] modified by workability, with bonuses from having [[#Careers/Hobbies|career/hobby]], using high quality material, using high quality tools, and knowing the appropriate [[#Techniques|tech]].&lt;br /&gt;
*Weapons receive a bonus to durability from being masterfully-crafted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Quality Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Range !! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| 99 || masterfully-crafted || 12&lt;br /&gt;
|-&lt;br /&gt;
| 98-95 || outstanding || 11&lt;br /&gt;
|-&lt;br /&gt;
| 94-90 || exceptional || 10&lt;br /&gt;
|-&lt;br /&gt;
| 89-85 || superior || 9&lt;br /&gt;
|-&lt;br /&gt;
| 84-80 || finely-crafted || 8&lt;br /&gt;
|-&lt;br /&gt;
| 79-70 || well-crafted || 7&lt;br /&gt;
|-&lt;br /&gt;
| 69-60 || above-average || 6&lt;br /&gt;
|-&lt;br /&gt;
| 59-50 || about average || 5&lt;br /&gt;
|-&lt;br /&gt;
| 49-40 || mediocre || 4&lt;br /&gt;
|-&lt;br /&gt;
| 39-30 || below-average || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;29 || poorly-crafted || 2&lt;br /&gt;
|-&lt;br /&gt;
|  || dismal || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0 || practically worthless || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, Disciplines and Techniques==&lt;br /&gt;
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 [[:Category:Techniques|techniques]].&lt;br /&gt;
&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039;||&#039;&#039;&#039;Discipline&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Forging}}||[[Blacksmithing discipline]]||[[Crafting Tools|crafting tools]], [[Smelting#Smelting|smelting]], metal containers, metal sundries&lt;br /&gt;
|-&lt;br /&gt;
|||[[Armorsmithing discipline]]||metal armor (including shields)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Weaponsmithing discipline]]||metal weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Engineering}}||[[Tinkering discipline]]||caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Shaping discipline]]||&#039;&#039;&#039;wood&#039;&#039;&#039;: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields&amp;lt;br&amp;gt;&#039;&#039;&#039;clay&#039;&#039;&#039;: containers and accessories, decorative wear, imagery&lt;br /&gt;
|-&lt;br /&gt;
|||[[Carving discipline]]||&#039;&#039;&#039;bone and stone&#039;&#039;&#039;: armor and shields, tools, containers, decorative wear, furniture, imagery, weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Outfitting}}||[[Jewelry Making discipline]]||jewelry&lt;br /&gt;
|-&lt;br /&gt;
|||[[Tailoring discipline]]||tanning, leather and cloth armor and items&lt;br /&gt;
|-&lt;br /&gt;
|||[[Artistry discipline]]||embellishment, alterations, and possibly applying barbarian [[warpaint]]&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Alchemy}}||[[Remedies discipline]]||healing potions, salves, tinctures&lt;br /&gt;
|-&lt;br /&gt;
|||[[Reactants discipline]]||Poisons and other substances&lt;br /&gt;
|-&lt;br /&gt;
|||[[Cooking discipline]]||food and drink, stat buffs&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Enchanting}}||[[Artificing discipline]]||founts, foci, runestones, wands, and other tools (devices that require both arcana skill and mana to use); analogous to blacksmithing&#039;s role in forging&lt;br /&gt;
|-&lt;br /&gt;
|||[[Binding discipline]]||Constellation Jewelry.  Devices that require arcana skill to use, but not mana.&lt;br /&gt;
|-&lt;br /&gt;
|||[[Invoking discipline]]||Devices that work automatically with no use involvement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*All guilds receive 3 bonus technique slots in areas selected by their guild (&#039;&#039;Note: These are currently subject to change&#039;&#039;):&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #1&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #2&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Weaponsmithing||Weaponsmithing||Weaponsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||Tinkering||Shaping||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||Remedies||Remedies||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Reactants||Reactants||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Armorsmithing||Armorsmithing||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Carving||Tailoring||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Carving||Carving||Reactants&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||Blacksmithing||Blacksmithing||Artistry&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Careers/Hobbies==&lt;br /&gt;
Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and {{tt|ASK &amp;lt;master&amp;gt; ABOUT CHOOSING CAREER/HOBBY &amp;lt;discipline&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;*** NOTE: Careers and hobbies are a PERMANENT choice and cannot be changed! *** &amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A career or a hobby is NOT required to be successful at crafting. You can train any of the skills just fine without choosing a career or hobby. It is highly recommended to try out the various crafts to see if it is something you would enjoy specializing in before choosing a career or hobby.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill up to 12. From then on, each technique slot you earn from skill will grant you one extra technique slot up to 12. You also get a small bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except that it caps at 6 slots. You also get a tiny bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
Career and Hobby Slots:&lt;br /&gt;
*Lore Primaries get 2 careers and 1 hobby&lt;br /&gt;
*Lore Secondaries get 1 career and 2 hobbies&lt;br /&gt;
*Lore Tertiaries get 1 career and 1 hobby.&lt;br /&gt;
&lt;br /&gt;
At any time, you can check what careers &amp;amp; hobbies you have chosen, how many techniques you have available, etc. with the {{com|CRAFT}} command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: You can never rechoose a hobby or career&#039;&#039;&#039;, but can forget a technique by talking to a crafting instructor.  It currently costs &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;25&amp;lt;/s&amp;gt; 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
With rare exception (like [[Maker Mark|stamps]]), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it.  However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.&lt;br /&gt;
===Technique Slots===&lt;br /&gt;
*Up to 13 general technique slots per crafting skill are earned based on skill. These can be spent on any discipline within their respective skill.&lt;br /&gt;
*Careers and hobbies provide up to 12 and 6 bonus technique slots respectively and are also earned based on skill. These can only be spent within their specific discipline.&lt;br /&gt;
*Guilds provide 3 bonus technique slots, up to 3 within a single discipline depending on your guild, and are also earned based on skill. These too can only be spent within their specific disciplines.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=2 | Rank || colspan=4 | Technique Slots&lt;br /&gt;
|-&lt;br /&gt;
! General || Career || Hobby || Guild Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 50 || 2 || 2 || 2 || 2 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3 || 3 || 3 || 3 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 6 || 6 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 7 || 7 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 8 || 8 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 9 || 9 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 10 || 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 700 || 11 || 11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 900 || 12 || 12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1200 || 13 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syntax Help ===&lt;br /&gt;
Players can {{tt|STUDY}} crafting society masters for help. &lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;discipline&amp;gt; to learn more about that crafting Discipline]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;career/hobby&amp;gt; to learn more about those]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT CHOOSING &amp;lt;career/hobby&amp;gt; &amp;lt;discipline&amp;gt; to pick that as your own]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT LEARNING &amp;lt;technique&amp;gt; to learn that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT FORGETTING &amp;lt;technique&amp;gt; to forget that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT TECHNIQUE &amp;lt;technique name&amp;gt; to learn more about that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; FOR &amp;lt;difficulty&amp;gt; &amp;lt;discipline&amp;gt; WORK while holding a logbook]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT MINING for instructions on how to do that]&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
&lt;br /&gt;
See the [[Work order]] page for more information on them and their relative difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Difficulty&amp;lt;ref&amp;gt;[[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57]]&amp;lt;/ref&amp;gt; || Base Ranks || With Techs&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || Extremely Easy || 25 || ~18 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || Very Easy || 50 || ~36&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || Easy || 100 || ~71&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || Simple || 200 || ~143 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || Basic || 300 || ~214 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || Somewhat Challenging || 425 || ~304 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || Challenging || 550 || ~368&lt;br /&gt;
|-&lt;br /&gt;
| Tier 8 || Complicated || 700 || ~500&lt;br /&gt;
|-&lt;br /&gt;
| Tier 9 || Intricate || 850 || ~607&lt;br /&gt;
|-&lt;br /&gt;
| Tier 10 || Difficult || 1175 || ~839&lt;br /&gt;
|-&lt;br /&gt;
| Tier 11 || Very Difficult || 1400 || 850-950&lt;br /&gt;
|-&lt;br /&gt;
| Tier 12 || Extremely Difficult || +1500 || 900-1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Instruction Understanding===&lt;br /&gt;
Your understanding of the instructions shows how well you are capable of crafting an item based on your skill, technique, and career/hobby bonuses.&lt;br /&gt;
&lt;br /&gt;
Barring poor tool condition and crafting errors, once you &#039;&#039;&amp;quot;completely understand all facets of design&amp;quot;&#039;&#039; you should be able to create masterfully-crafted items using 70 quality / 50 workability materials and well-crafted (store bought) tools.&lt;br /&gt;
&lt;br /&gt;
When you can &#039;&#039;&amp;quot;comprehend all but several minor details&amp;quot;&#039;&#039; you can generally create masterfully-crafted items using 99 quality / 50 workability materials and masterfully-crafted tools.&lt;br /&gt;
&lt;br /&gt;
Below is a listing of potential messages when you {{com|study}} an instruction book:&lt;br /&gt;
&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;completely understand all facets of the design&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;comprehend all but several minor details in the text&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;confidently discern most of the design&#039;s minutiae&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;interpret many of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;absorb a handful of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;fail to grasp all but the simplest diagrams on the page&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;quickly realize the design is far beyond your abilities&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[Work order|Work Orders]]==&lt;br /&gt;
Each Society Master within the crafting halls can help you determine what items are at your skill level through the issue of a [[work order]].&lt;br /&gt;
&lt;br /&gt;
===[[Prestige]]===&lt;br /&gt;
Completing work orders will increase your [[prestige]] within that crafting discipline.  Gaining sufficient prestige enables you to earn a [[maker mark]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[:Category:Player Crafters|Player crafter listings]]&lt;br /&gt;
*[[:Crafting Player Guides]]&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=444261</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=444261"/>
		<updated>2016-05-22T17:08:22Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Instruction Understanding */  discovered an unlisted comprehension level and tried to splice it into the list using my best judgement where it would be in the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is the catch-all term for a series of new creation systems that are being introduced into [[DragonRealms]] as part of the [[Mechanical Lore skill|Mechanical Lore]] [[Skills 3.0#Mech Split|split]].  There will be five new crafting-specific [[Lore]] skills, each of which will control three creation disciplines.&lt;br /&gt;
&lt;br /&gt;
The {{com|craft}} command can be used to display a range of information related to crafting, both general and specific to your character.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
Not all the disciplines have been released.  Currently, the following are available:&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
**[[Remedies]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
**[[Carving]]&lt;br /&gt;
**[[Shaping]]&lt;br /&gt;
**[[Tinkering]] ([[Test Instance]] only)&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
**[[Armorsmithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weaponsmithing]]&lt;br /&gt;
* [[Outfitting]]&lt;br /&gt;
**[[Tailoring]]&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
*Currently, only stage 1 of furniture making is released, which is limited to tables.&lt;br /&gt;
*Impossible to identify who crafted an item that hasn&#039;t been marked with a [[maker mark|maker&#039;s mark]].&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
The crafting skills all work on the same fundamental concepts, though each have their own quirks and mechanics. The following [[Crafting Player Guides|crafting player guide]]s are available:&lt;br /&gt;
* [[Carving]] - [[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57|Guide to Stonecarving]]&lt;br /&gt;
* [[Carving]] - [http://wrensnesttavern.com/the-no-nonsense-guide-to-carving/ The No-Nonsense Guide to Carving]&lt;br /&gt;
* [[Forging]] - [[Forging guide]]&lt;br /&gt;
* [[Remedies]] - [[Remedies_Player_Guide|Remedies Player Guide]]&lt;br /&gt;
* [[Shaping]] - [[Shaping guide]]&lt;br /&gt;
* [[Tailoring]] - [[Tailoring player guide]]&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
A list of crafting bugs is being maintained on the [[Crafting feedback]] page, to assist GM Kodius in tracking them.&lt;br /&gt;
&lt;br /&gt;
As with all DR bugs, the first thing to do is {{com|assist}} or use {{com|bug}} in-game, and/or post on the appropriate DR message board.  After doing that, please use the [[Crafting feedback]] page to record the bug. &lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:&#039;&#039;For a detailed list of crafting materials and their properties, [[Crafting Materials|see here]]&#039;&#039;&lt;br /&gt;
* There are [[mining]] locations near [[Stone Clan]], [[Dirge]], [[RanikMap32a|Riverhaven]], [[Therenborough]], [[Shard]], north of Raven&#039;s Point in [[Forfedhdar]], [[Ain Ghazal]], and [[Fang Cove]].&lt;br /&gt;
* There are [[logging]] locations near [[Riverhaven]], [[Ker&#039;Leor]], [[RanikMap64|Dragon&#039;s Spine]], [[Mistwood Forest]], [[Wyvern Forest]] and the [[Darkling Wood]].&lt;br /&gt;
*See [[Crafting Tools]] for an in depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The final quality of an item is determined by [[#Difficulty|difficulty]] modified by workability, with bonuses from having [[#Careers/Hobbies|career/hobby]], using high quality material, using high quality tools, and knowing the appropriate [[#Techniques|tech]].&lt;br /&gt;
*Weapons receive a bonus to durability from being masterfully-crafted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Quality Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Range !! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| 99 || masterfully-crafted || 12&lt;br /&gt;
|-&lt;br /&gt;
| 98-95 || outstanding || 11&lt;br /&gt;
|-&lt;br /&gt;
| 94-90 || exceptional || 10&lt;br /&gt;
|-&lt;br /&gt;
| 89-85 || superior || 9&lt;br /&gt;
|-&lt;br /&gt;
| 84-80 || finely-crafted || 8&lt;br /&gt;
|-&lt;br /&gt;
| 79-70 || well-crafted || 7&lt;br /&gt;
|-&lt;br /&gt;
| 69-60 || above-average || 6&lt;br /&gt;
|-&lt;br /&gt;
| 59-50 || about average || 5&lt;br /&gt;
|-&lt;br /&gt;
| 49-40 || mediocre || 4&lt;br /&gt;
|-&lt;br /&gt;
| 39-30 || below-average || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;29 || poorly-crafted || 2&lt;br /&gt;
|-&lt;br /&gt;
|  || dismal || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0 || practically worthless || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, Disciplines and Techniques==&lt;br /&gt;
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 [[:Category:Techniques|techniques]].&lt;br /&gt;
&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039;||&#039;&#039;&#039;Discipline&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Forging}}||[[Blacksmithing discipline]]||[[Crafting Tools|crafting tools]], [[Smelting#Smelting|smelting]], metal containers, metal sundries&lt;br /&gt;
|-&lt;br /&gt;
|||[[Armorsmithing discipline]]||metal armor (including shields)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Weaponsmithing discipline]]||metal weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Engineering}}||[[Tinkering discipline]]||caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Shaping discipline]]||&#039;&#039;&#039;wood&#039;&#039;&#039;: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields&amp;lt;br&amp;gt;&#039;&#039;&#039;clay&#039;&#039;&#039;: containers and accessories, decorative wear, imagery&lt;br /&gt;
|-&lt;br /&gt;
|||[[Carving discipline]]||&#039;&#039;&#039;bone and stone&#039;&#039;&#039;: armor and shields, tools, containers, decorative wear, furniture, imagery, weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Outfitting}}||[[Jewelry Making discipline]]||jewelry&lt;br /&gt;
|-&lt;br /&gt;
|||[[Tailoring discipline]]||tanning, leather and cloth armor and items&lt;br /&gt;
|-&lt;br /&gt;
|||[[Artistry discipline]]||embellishment, alterations, and possibly applying barbarian [[warpaint]]&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Alchemy}}||[[Remedies discipline]]||healing potions, salves, tinctures&lt;br /&gt;
|-&lt;br /&gt;
|||[[Reactants discipline]]||Poisons and other substances&lt;br /&gt;
|-&lt;br /&gt;
|||[[Cooking discipline]]||food and drink, stat buffs&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Enchanting}}||[[Artificing discipline]]||founts, foci, runestones, wands, and other tools (devices that require both arcana skill and mana to use); analogous to blacksmithing&#039;s role in forging&lt;br /&gt;
|-&lt;br /&gt;
|||[[Binding discipline]]||Constellation Jewelry.  Devices that require arcana skill to use, but not mana.&lt;br /&gt;
|-&lt;br /&gt;
|||[[Invoking discipline]]||Devices that work automatically with no use involvement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*All guilds receive 3 bonus technique slots in areas selected by their guild (&#039;&#039;Note: These are currently subject to change&#039;&#039;):&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #1&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #2&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Weaponsmithing||Weaponsmithing||Weaponsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||Tinkering||Shaping||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||Remedies||Remedies||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Reactants||Reactants||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Armorsmithing||Armorsmithing||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Carving||Tailoring||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Carving||Carving||Reactants&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||Blacksmithing||Blacksmithing||Artistry&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Careers/Hobbies==&lt;br /&gt;
Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and {{tt|ASK &amp;lt;master&amp;gt; ABOUT CHOOSING CAREER/HOBBY &amp;lt;discipline&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;*** NOTE: Careers and hobbies are a PERMANENT choice and cannot be changed! *** &amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A career or a hobby is NOT required to be successful at crafting. You can train any of the skills just fine without choosing a career or hobby. It is highly recommended to try out the various crafts to see if it is something you would enjoy specializing in before choosing a career or hobby.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill up to 12. From then on, each technique slot you earn from skill will grant you one extra technique slot up to 12. You also get a small bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except that it caps at 6 slots. You also get a tiny bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
Career and Hobby Slots:&lt;br /&gt;
*Lore Primaries get 2 careers and 1 hobby&lt;br /&gt;
*Lore Secondaries get 1 career and 2 hobbies&lt;br /&gt;
*Lore Tertiaries get 1 career and 1 hobby.&lt;br /&gt;
&lt;br /&gt;
At any time, you can check what careers &amp;amp; hobbies you have chosen, how many techniques you have available, etc. with the {{com|CRAFT}} command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: You can never rechoose a hobby or career&#039;&#039;&#039;, but can forget a technique by talking to a crafting instructor.  It currently costs &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;25&amp;lt;/s&amp;gt; 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
With rare exception (like [[Maker Mark|stamps]]), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it.  However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.&lt;br /&gt;
===Technique Slots===&lt;br /&gt;
*Up to 13 general technique slots per crafting skill are earned based on skill. These can be spent on any discipline within their respective skill.&lt;br /&gt;
*Careers and hobbies provide up to 12 and 6 bonus technique slots respectively and are also earned based on skill. These can only be spent within their specific discipline.&lt;br /&gt;
*Guilds provide 3 bonus technique slots, up to 3 within a single discipline depending on your guild, and are also earned based on skill. These too can only be spent within their specific disciplines.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=2 | Rank || colspan=4 | Technique Slots&lt;br /&gt;
|-&lt;br /&gt;
! General || Career || Hobby || Guild Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 50 || 2 || 2 || 2 || 2 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3 || 3 || 3 || 3 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 6 || 6 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 7 || 7 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 8 || 8 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 9 || 9 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 10 || 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 700 || 11 || 11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 900 || 12 || 12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1200 || 13 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syntax Help ===&lt;br /&gt;
Players can {{tt|STUDY}} crafting society masters for help. &lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;discipline&amp;gt; to learn more about that crafting Discipline]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;career/hobby&amp;gt; to learn more about those]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT CHOOSING &amp;lt;career/hobby&amp;gt; &amp;lt;discipline&amp;gt; to pick that as your own]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT LEARNING &amp;lt;technique&amp;gt; to learn that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT FORGETTING &amp;lt;technique&amp;gt; to forget that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT TECHNIQUE &amp;lt;technique name&amp;gt; to learn more about that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; FOR &amp;lt;difficulty&amp;gt; &amp;lt;discipline&amp;gt; WORK while holding a logbook]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT MINING for instructions on how to do that]&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
&lt;br /&gt;
See the [[Work order]] page for more information on them and their relative difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Difficulty&amp;lt;ref&amp;gt;[[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57]]&amp;lt;/ref&amp;gt; || Base Ranks || With Techs&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || Extremely Easy || 25 || ~18 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || Very Easy || 50 || ~36&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || Easy || 100 || ~71&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || Simple || 200 || ~143 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || Basic || 300 || ~214 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || Somewhat Challenging || 425 || ~304 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || Challenging || 550 || ~368&lt;br /&gt;
|-&lt;br /&gt;
| Tier 8 || Complicated || 700 || ~500&lt;br /&gt;
|-&lt;br /&gt;
| Tier 9 || Intricate || 850 || ~607&lt;br /&gt;
|-&lt;br /&gt;
| Tier 10 || Difficult || 1175 || ~839&lt;br /&gt;
|-&lt;br /&gt;
| Tier 11 || Very Difficult || 1400 || 850-950&lt;br /&gt;
|-&lt;br /&gt;
| Tier 12 || Extremely Difficult || +1500 || 900-1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Instruction Understanding===&lt;br /&gt;
Your understanding of the instructions shows how well you are capable of crafting an item based on your skill, technique, and career/hobby bonuses.&lt;br /&gt;
&lt;br /&gt;
Barring poor tool condition and crafting errors, once you &#039;&#039;&amp;quot;completely understand all facets of design&amp;quot;&#039;&#039; you should be able to create masterfully-crafted items using 70 quality / 50 workability materials and well-crafted (store bought) tools.&lt;br /&gt;
&lt;br /&gt;
When you can &#039;&#039;&amp;quot;comprehend all but several minor details&amp;quot;&#039;&#039; you can generally create masterfully-crafted items using 99 quality / 50 workability materials and masterfully-crafted tools.&lt;br /&gt;
&lt;br /&gt;
Below is a listing of potential messages when you {{com|study}} an instruction book:&lt;br /&gt;
&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;completely understand all facets of the design&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;interpret many of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;comprehend all but several minor details in the text&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;confidently discern most of the design&#039;s minutiae&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;absorb a handful of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;fail to grasp all but the simplest diagrams on the page&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;quickly realize the design is far beyond your abilities&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[Work order|Work Orders]]==&lt;br /&gt;
Each Society Master within the crafting halls can help you determine what items are at your skill level through the issue of a [[work order]].&lt;br /&gt;
&lt;br /&gt;
===[[Prestige]]===&lt;br /&gt;
Completing work orders will increase your [[prestige]] within that crafting discipline.  Gaining sufficient prestige enables you to earn a [[maker mark]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[:Category:Player Crafters|Player crafter listings]]&lt;br /&gt;
*[[:Crafting Player Guides]]&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Darkstone_(metal)&amp;diff=444163</id>
		<title>Darkstone (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Darkstone_(metal)&amp;diff=444163"/>
		<updated>2016-05-21T19:24:59Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added mastercraft value per volume&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This blackish metal is ideal for weapons and armor, and hardens to almost a stone-like consistency when worked into weapons or armor. Sometimes sold as &#039;dark steel&#039; to minimize association with [[Dirge]], its true name is beginning to gain popularity again.&lt;br /&gt;
&lt;br /&gt;
This material must be provided for [[alterations]].[[provided for alterations::true| ]]&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
It produces average weapons but is much easier to work than steel.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=m|85|50|75|70|35|75|20|5.0|875|Metamorphic rock mining|r=u}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|darkstone}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seolarn&amp;diff=443977</id>
		<title>Seolarn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seolarn&amp;diff=443977"/>
		<updated>2016-05-21T02:14:48Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added value based on Pfanston&amp;#039;s remedy guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Foraging details&lt;br /&gt;
|t=g&lt;br /&gt;
|name=seolarn weed&lt;br /&gt;
|season=all&lt;br /&gt;
|time=all&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{CraftProp|t=a|50|35|60|60|60|200|Foraged|r=c}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used as a [[catalyst]] in [[alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
*Crossings: Fountain Walk&lt;br /&gt;
*[[RanikMap61b|Acenamacra, The Beach]]&lt;br /&gt;
*[[RanikMap61b|Acenamacra Road, Marsh]]&lt;br /&gt;
*[[RanikMap7b|Arthe Dale, Community Garden]]&lt;br /&gt;
*[[RanikMap6|Crossing, Northgate]]&lt;br /&gt;
*[[RanikMap13a|Dirge, North Roads Caravansary]]&lt;br /&gt;
*[[RanikMap4a|Tiger Clan, Dirt Pathway]]&lt;br /&gt;
*[[RanikMap61b|Acenamacra, The Village Path]]&lt;br /&gt;
*[[RanikMap61b|Acenamacra Road, Farmland]]&lt;br /&gt;
*[[RanikMap61b|Acenamacra Road, Meadow]]&lt;br /&gt;
*[[RanikMap61b|Acenamacra Road, White Oak Farm]]&lt;br /&gt;
&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap149|Cawrs de Siksraja]] (outside the paper shop)&lt;br /&gt;
*[[RanikMap41|El Bains, Neer&#039;s Hummock]]&lt;br /&gt;
*[[RanikMap48|Heru Taipa, Haizen Cugis]]&lt;br /&gt;
*[[RanikMap40|Langenfirth]] Throughout Town&lt;br /&gt;
*[[RanikMap31|Riverhaven, Cemetery]]&lt;br /&gt;
*[[RanikMap31|Riverhaven, Outside the Ranger&#039;s Guild]]&lt;br /&gt;
*Riverhaven: Temple Garden&lt;br /&gt;
*[[RanikMap34b|Rossgallan Keep, Courtyards]]&lt;br /&gt;
*[[RanikMap34b|Rossgallan Keep, Shepards Meadow]]&lt;br /&gt;
*[[RanikMap149|Siksraja, Siksraja, Vajfakaln]] (path to the shrine)&lt;br /&gt;
*[[RanikMap14|Southern Therengia, North Road Plains]] (southeast of the caravansarry)&lt;br /&gt;
*[[RanikMap14|Southern Therengia, North Road Plains]] (west of the caravansarry)&lt;br /&gt;
*[[RanikMap71a|Zaldi Taipa, Weathering Area]]&lt;br /&gt;
&lt;br /&gt;
===[[Ilithi]]===&lt;br /&gt;
*[[RanikMap71|Gilen Otso Steppes, Prairie Grove]]&lt;br /&gt;
*[[RanikMap66|Prairie, A Large Clearing]] (outside the fur monger)&lt;br /&gt;
*[[RanikMap66|Shard, Fallow Fields]]&lt;br /&gt;
*[[RanikMap66a|Steelclaw Clan, Baily]] (northwest)&lt;br /&gt;
*[[RanikMap66a|Steelclaw Clan, Cistern]]&lt;br /&gt;
*[[RanikMap67|Whitehall Commons, Herbal Gardens]]&lt;br /&gt;
*[[RanikMap70|Wyvern Trail, Narrow Path]] (east room)&lt;br /&gt;
*[[RanikMap71a|Zaldi Taipa, Osage Path]]&lt;br /&gt;
&lt;br /&gt;
===[[Qi&#039;Reshalia]]===&lt;br /&gt;
*[[RanikMap91|Cleric Guild, Garden Retreat]] in [[Ratha]]&lt;br /&gt;
*[[RanikMap91|Empaths&#039; Guild, Grassy Clearing]] in [[Ratha]]&lt;br /&gt;
*[[RanikMap91|Empaths&#039; Guild, Herb Garden]] in [[Ratha]]&lt;br /&gt;
*[[RanikMap90|Ratha, Shore Walk, Cliffs]]&lt;br /&gt;
*[[RanikMap90|Ratha, Shore Walk]] (by the Slab)&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
Seolarn weed is the weakest [[Catalyst]] available.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|seolarn weed+seolarn}}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Catalyst]]&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Herbs,Flora}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orichalcum&amp;diff=443976</id>
		<title>Orichalcum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orichalcum&amp;diff=443976"/>
		<updated>2016-05-21T02:13:18Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added value based on Pfanston&amp;#039;s remedy guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A red-gold, so far only seen sold by [[Uwresari&#039;s Exotic Wonders]].&lt;br /&gt;
&lt;br /&gt;
A reddish gold metal that&#039;s about the softness of platinum. Typically used in jewelry. It&#039;s too soft to hold an edge, but is often used to make filigree for weapons as it holds enchantments well.&lt;br /&gt;
&lt;br /&gt;
Orichalcum must be provided for [[Alteration|alterations]].[[provided for alterations::yes| ]]&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
===Alchemy===&lt;br /&gt;
{{CraftProp|t=a|10|80|60|60|50|17500|Unique|r=s}}&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
{{CraftProp|t=m|30|50|10|40|40|30|?|6.0|17500|Unique|r=s}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|orichalcum}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Niello&amp;diff=443975</id>
		<title>Niello</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Niello&amp;diff=443975"/>
		<updated>2016-05-21T02:11:38Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added value based on Pfanston&amp;#039;s remedy guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}In the real world, it is a brittle black metallic alloy of sulfur, copper, silver and lead, niello is extremely soft and pours easily when melted. This metal is typically used to add embellishments, or to make embossments and engravings stand out.&lt;br /&gt;
&lt;br /&gt;
Niello must be provided for [[Alteration|alterations]].[[provided for alterations::yes| ]]&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
===Alchemy===&lt;br /&gt;
{{CraftProp|t=a|15|50|10|60|30|21136|Unknown|r=r}}&lt;br /&gt;
===Forging===&lt;br /&gt;
{{CraftProp|t=m|5|5|15|85|25|25|40|8.0|21136|Unknown|r=r}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|niello}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muracite&amp;diff=443974</id>
		<title>Muracite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muracite&amp;diff=443974"/>
		<updated>2016-05-21T02:10:33Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added value based on Pfanston&amp;#039;s remedy guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Muracite seems to be a DragonRealms-only metal that has been described as being dark grey with a natural green tint.&lt;br /&gt;
&lt;br /&gt;
This material must be provided for [[alterations]].[[provided for alterations::true| ]]&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
===Alchemy===&lt;br /&gt;
{{CraftProp|t=a|70|30|60|90|50|1125|Metamorphic and igneous rock mining|r=u}}&lt;br /&gt;
===Forging===&lt;br /&gt;
It produces mediocre armor, but it easier to work than steel.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=m|70|55|70|55|55|85|85|4.7|1125|Metamorphic and igneous rock mining|r=u}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|muracite}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Electrum&amp;diff=443973</id>
		<title>Electrum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Electrum&amp;diff=443973"/>
		<updated>2016-05-21T02:09:50Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added value based on Pfanston&amp;#039;s remedy guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}In the real world, it is a natural occurring alloy of gold and silver with trace amount of other metals, sometimes known as &amp;quot;green gold&amp;quot; or &amp;quot;white gold&amp;quot;. Appears pale yellow to yellowish-white in color.&lt;br /&gt;
&lt;br /&gt;
In DragonRealms, it is still an alloy of gold and silver; However, Goldsmith [[Adaerna|Adaerna Mirglyn]] claims it to be an old Gnomish metallurgy recipe.&lt;br /&gt;
&lt;br /&gt;
For properties on this metal for crafting go [[Crafting_Materials|here]]&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
===Alchemy===&lt;br /&gt;
{{CraftProp|t=a|30|80|10|90|50|5625|Igneous rock mining|r=r}}&lt;br /&gt;
===Forging===&lt;br /&gt;
{{CraftProp|t=m|20|20|30|20|20|20|80|8.0|5625|Igneous rock mining|r=r}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|electrum}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=443971</id>
		<title>Remedies products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=443971"/>
		<updated>2016-05-21T02:01:55Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added page to creation systems catagory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Remedies discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Items listed in &#039;&#039;&#039;bold&#039;&#039;&#039; under the notes column are sold fully prepared in alchemy societies.&lt;br /&gt;
&lt;br /&gt;
==Simple Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some blister cream || Apprentice Remedies Book || 01 - extremely easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some moisturizing ointment || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some itch salve || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some wart salve || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/sufil sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some stomach tonic || Apprentice Remedies Book || 04 - simple || blue flowers/muljin sap || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some lip balm || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some mouth wash || Journeyman Remedies Book || 06 - somewhat challenging || blue flowers/&#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some eye wash || Journeyman Remedies Book || 07 - challenging || blue flowers/&#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some hangover potion || || 10 - difficult || blue flowers/&#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal torso scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some refreshment elixir || || 11 - very difficult || blue flowers/belradi moss || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || some vigor poultices || || 12 - extremely difficult || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/dioica sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some neck salve || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some abdominal salve || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some chest salve || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some head salve || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some back salve || Apprentice Remedies Book || 04 - simple || hulnik grass || External Body Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some eye salve || Apprentice Remedies Book || 04 - simple || sufil sap || External Limb Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some skin salve || Journeyman Remedies Book || 05 - basic || aloe leaves || External Limb Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some limb salve || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some neck ungent || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some abdominal ungent || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some chest ungent || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some head ungent || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some back ungent || Journeyman Remedies Book || 07 - challenging || hulnik grass || Critical Body Wound Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some eye ungent || Journeyman Remedies Book || 07 - challenging || sufil sap || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some skin ungent || Journeyman Remedies Book || 08 - complicated || aloe leaves || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || some limb ungent || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a neck potion || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || an abdomen potion || Apprentice Remedies Book || 04 - simple || muljin sap || Internal Body Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a chest potion || Apprentice Remedies Book || 04 - simple || ithor root || Internal Body Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a head potion || Journeyman Remedies Book || 04 - simple || eghmok moss || Internal Limb Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a back potion || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || an eye potion || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Internal Limb Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a skin potion || Journeyman Remedies Book || 06 - somewhat challenging || lujeakave root || Internal Body Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a limb potion || Journeyman Remedies Book || 06 - somewhat challenging || yelith root || Internal Limb Remedies || 5 ([[Healing herbs#Internal 6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || some neck tonic || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || some abdominal tonic || Journeyman Remedies Book || 07 - challenging || muljin sap || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || some chest tonic || Journeyman Remedies Book || 07 - challenging || ithor root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || some head tonic || Journeyman Remedies Book || 07 - challenging || eghmok moss || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || some back tonic || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || some eye tonic || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || some skin tonic || || 09 - intricate || lujeakave root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || some limb tonic || || 09 - intricate || yelith root || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal  6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 5 || some face ointment || Apprentice Remedies Book || 03 - easy || qun pollen || External Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || some body ointment || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || External Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || some limb ointment || Journeyman Remedies Book || 05 - basic || blocil berries || External Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || some face poultices || Journeyman Remedies Book || 06 - somewhat challenging || qun pollen || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || some skin ointment || Journeyman Remedies Book || 06 - somewhat challenging || cebi root || External Body Scar Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || some body poultices || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || some general purpose ointment || Journeyman Remedies Book || 07 - challenging || dioica sap || External Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || some skin poultices || Journeyman Remedies Book || 08 - complicated || cebi root || Critical Body Wound Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || some limb poultices || Journeyman Remedies Book || 08 - complicated || blocil berries || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || some general poultices || || 09 - intricate || dioica sap || Critical Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a body draught || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a face draught || Apprentice Remedies Book || 04 - simple || hulij leaves || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a limb draught || Journeyman Remedies Book || 06 - somewhat challenging || nuloe stem || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a skin draught || Journeyman Remedies Book || 07 - challenging || hisan flower || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a general purpose draught || Journeyman Remedies Book || 08 - complicated || belradi moss || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a skin elixir || || 09 - intricate || hisan flower || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a limb elixir || || 09 - intricate || nuloe stem || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a body elixir || || 09 - intricate || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a face elixir || || 09 - intricate || hulij leaves || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a general elixir || || 10 - difficult || belradi moss || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison and Disease Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Oak&amp;diff=443916</id>
		<title>Oak</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Oak&amp;diff=443916"/>
		<updated>2016-05-20T15:47:00Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oak is a [[Deciduous|deciduous]] tree. Unit of lumber weighs 48 stones.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=w|80|60|80|60|49|80|50|42|5.6|| Deciduous|&amp;quot;standard&amp;quot; wood for wood martial weapons  |r=c}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hemlock&amp;diff=443915</id>
		<title>Hemlock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hemlock&amp;diff=443915"/>
		<updated>2016-05-20T15:43:17Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hemlock trees are found in [[Coniferous|coniferous]] groves. Unit of lumber weighs 33 stones.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=w|25|50|28|41|30|80|40|40|4|215.5| Coniferous |uncommon |r=u}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kapok&amp;diff=443913</id>
		<title>Kapok</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kapok&amp;diff=443913"/>
		<updated>2016-05-20T15:41:03Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The kapok is a majestic [[Tropical|tropical]] tree that can grow to towering heights, dwarfing other trees in its native rainforests. The branches of the kapok grow in horizontal tiers and spread widely to create a crown with an open umbrella shape. Their straight trunks are cylindrical, buttressed, smooth, and gray in color, but their most notable feature are their many large, protruding spines. Kapoks are drought deciduous -- they shed most or all of their long, palmate leaves during the tropical dry season.&lt;br /&gt;
&lt;br /&gt;
Kapok wood is a pinkish white to ashy brown in color, with a straight grain.&lt;br /&gt;
&lt;br /&gt;
This material must be provided for [[alterations]].[[provided for alterations::true| ]]&lt;br /&gt;
&lt;br /&gt;
Unit of lumber weighs 26 stones&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=w|50|70|15|80|40|20|25|15|3.2|| Tropical|rare|r=r}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch}}&lt;br /&gt;
{{Cat|Flora,Woods,Materials}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Walnut&amp;diff=443912</id>
		<title>Walnut</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Walnut&amp;diff=443912"/>
		<updated>2016-05-20T15:39:09Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Walnut trees are found in [[Deciduous|deciduous]] groves.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{CraftProp|t=w|70|75|46|57|50|70|70|70|4.4|388| Deciduous |uncommon |r=u}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aspen&amp;diff=443778</id>
		<title>Aspen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aspen&amp;diff=443778"/>
		<updated>2016-05-20T03:10:31Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aspen grows in both [[Boreal|boreal]] and [[Deciduous|deciduous]] groves. Unit of lumber weighs 28 stones.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=w|30|70|18|48|31|65|20|40|3.2||Boreal, Deciduous |r=c}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Willow&amp;diff=443777</id>
		<title>Willow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Willow&amp;diff=443777"/>
		<updated>2016-05-20T03:09:07Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willow trees can be found in [[Boreal|boreal]] and [[Deciduous|deciduous]] groves. Unit of lumber weighs 28 stones.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
Also comes in black form.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{CraftProp|t=w|15|20|20|38|28|15|60|25|3.2|316.2|Boreal, Deciduous |uncommon |r=u}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bamboo&amp;diff=443734</id>
		<title>Bamboo</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bamboo&amp;diff=443734"/>
		<updated>2016-05-19T23:25:26Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bamboo can be found in [[Tropical|tropical]] groves. Unit of lumber weighs 30 stones.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=w|55|35|85|90|38|20|40|80|3.6|215.5| Tropical|uncommon |r=u}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Larch&amp;diff=443733</id>
		<title>Larch</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Larch&amp;diff=443733"/>
		<updated>2016-05-19T23:23:56Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Larch is a [[Boreal|boreal]] tree. Unit of lumber weighs 36 stones.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=w|60|35|20|64|44|15|10|18|4.4|301.7| Boreal |uncommon |r=u}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alder&amp;diff=443726</id>
		<title>Alder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alder&amp;diff=443726"/>
		<updated>2016-05-19T21:41:13Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alder is a [[Boreal|boreal]] tree. Unit of lumber weighs 33 stones.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=w|20|80|21|47|33|35|40|50|4|230|Boreal|uncommon |r=u}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yellow_gold&amp;diff=443725</id>
		<title>Yellow gold</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yellow_gold&amp;diff=443725"/>
		<updated>2016-05-19T20:00:40Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Crafting Properties */ added value for mastercraft gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Yellow gold&#039;&#039;&#039; is the differentiating name for the plain or pure form of gold, as opposed to [[red gold]] or another form.&lt;br /&gt;
&lt;br /&gt;
According to the Moon Mage [[Malva]], foremost amongst the reasons to value &#039;&#039;&#039;gold&#039;&#039;&#039; is the stabilizing influence it offers on the polarity of prediction.&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=m|10|20|40|15|15|10|80|9.0|6250|Igneous and sedimentary rock mining|r=r}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|yellow gold}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Materials,Metals,Golds}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Platinum_(metal)&amp;diff=443724</id>
		<title>Platinum (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Platinum_(metal)&amp;diff=443724"/>
		<updated>2016-05-19T19:59:35Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: /* Crafting Properties */  added value for mastercraft platinum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crafting Properties==&lt;br /&gt;
Along with gold, it is one of the heaviest metals, so it is often used to weight mixes.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=m|20|15|20|30|10|20|85|9.0|12500|Igneous, metamorphic, and sedimentary rock mining|r=u}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|platinum}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Birch&amp;diff=443723</id>
		<title>Birch</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Birch&amp;diff=443723"/>
		<updated>2016-05-19T19:32:15Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Birch trees are found in [[Deciduous|deciduous]] groves. Unit of lumber weighs 44 stones.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{CraftProp|t=w|30|75|50|54|42|50|50|80|5.2|| Deciduous |r=c}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cherry_(wood)&amp;diff=443722</id>
		<title>Cherry (wood)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cherry_(wood)&amp;diff=443722"/>
		<updated>2016-05-19T19:30:46Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cherry trees are found in [[Deciduous|deciduous]] groves. Unit of lumber weighs 60 stones.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=w|70|75|30|51|42|85|65|70|7.2|| Deciduous |rare|r=r}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ebony&amp;diff=443710</id>
		<title>Ebony</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ebony&amp;diff=443710"/>
		<updated>2016-05-19T14:40:17Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ebony trees are found in [[Coniferous|coniferous]] groves. Unit of Lumber weighs 61 stones.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{CraftProp|t=w|10|15|90|80|75|10|15|65|7.2|575| Coniferous|rare|r=r}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mangrove&amp;diff=443709</id>
		<title>Mangrove</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mangrove&amp;diff=443709"/>
		<updated>2016-05-19T14:38:47Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mangrove can be found in [[Tropical|tropical]] groves. Unit of Lumber weighs 43 stones&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=w|20|45|85|40|65|85|50|30|5.2|| Tropical |r=c}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pewter&amp;diff=443671</id>
		<title>Pewter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pewter&amp;diff=443671"/>
		<updated>2016-05-19T06:54:21Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: updated value with appraisal from pure mastercraft pewter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;Pewter&#039;&#039;&#039; is 3:2 [[tin]] to [[lead]].&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
===Alchemy===&lt;br /&gt;
{{CraftProp|t=a|70|80|80|80|85|275|3 Tin : 2 Lead|r=c}}&lt;br /&gt;
===Forging===&lt;br /&gt;
{{CraftProp|t=m|25|45|70|40|70|25|30|5.0|275|3 Tin : 2 Lead|r=c}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Teak&amp;diff=443669</id>
		<title>Teak</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Teak&amp;diff=443669"/>
		<updated>2016-05-19T06:32:45Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Teak grows in [[Tropical|tropical]] groves.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=w|85|65|45|61|48|60|30|65|6.8|575| Tropical|uncommon |r=u}}&lt;br /&gt;
{{Cat|Flora,Woods}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pine&amp;diff=443668</id>
		<title>Pine</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pine&amp;diff=443668"/>
		<updated>2016-05-19T06:31:32Z</updated>

		<summary type="html">&lt;p&gt;MAYLEL: added density info based on simple shortbow&lt;/p&gt;
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&lt;div&gt;The &#039;&#039;&#039;pine tree&#039;&#039;&#039; is the symbol of the [[Albaria]]n interpretation of [[Truffenyi]], as well as a material for carving. Pine trees grow in [[Boreal|boreal]] and [[Coniferous|coniferous]] groves.&lt;br /&gt;
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==Items==&lt;br /&gt;
{{SSearch|pine tree}}&lt;br /&gt;
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==Materials==&lt;br /&gt;
{{CraftProp|t=w|35|70|25|46|34|25|50|40|3.2||Boreal,Coniferous|r=c}}&lt;br /&gt;
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{{RefAl}}&lt;br /&gt;
{{Cat|Symbols,Woods,Flora}}&lt;/div&gt;</summary>
		<author><name>MAYLEL</name></author>
	</entry>
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