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	<updated>2026-04-23T18:05:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wir_dinego&amp;diff=512939</id>
		<title>Wir dinego</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wir_dinego&amp;diff=512939"/>
		<updated>2019-12-18T12:55:45Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Wir Dinego&lt;br /&gt;
|Image File=dinego.jpg&lt;br /&gt;
|MinCap=360&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=62&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Crossing, Aesry&lt;br /&gt;
|MapList=*{{rmap|9b | Abandoned Cemetary Kaerna Village (9b)}}&lt;br /&gt;
|MapList2=*{{rmap|99c | Aesry Cemetery (99c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The wir dinego is nothing more than the rotting corpse of some long since dead Human.  What is left of its flesh hangs from its skeletal structure in rotting chunks that peel away to expose down to the bare bones.  Dressed in what was obviously once its best attire, now only shreds hang off the body in tattered ruins.  The empty eye sockets seem to glow with an eerie, unseen inner light that  chills you to your very soul.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Only comes out at night.&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Can throw its ribs at its enemies as a ranged attack.&lt;br /&gt;
ver3.2&lt;br /&gt;
about 380 needed in shield or Evade to not get run over with there rib throws, and still hit good hits every so often and still need Sure footing.&lt;br /&gt;
Some will stay out of combat and throw ribs non-stop and try to stay out of melee when you advance, can have four critter&#039;s on you and have a few dingo&#039;s sit back a chuck ribs at you.&lt;br /&gt;
&lt;br /&gt;
Still trains but in soft cap Armor 550, Weapons 570, and TM 580&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snaer_hafwa&amp;diff=512938</id>
		<title>Snaer hafwa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snaer_hafwa&amp;diff=512938"/>
		<updated>2019-12-18T12:49:51Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Snaer Hafwa&lt;br /&gt;
|Image File=SnaerHafwa.jpg&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|new=No&lt;br /&gt;
|level=66&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Dirge, Aesry&lt;br /&gt;
|MapList=*{{rmap|12a|Temple on NTR (12a)}}&lt;br /&gt;
|MapList2=*{{rmap|99b|Aesry Cliffs (99b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The snaer hafwa is a vaporous white mist that glistens like lacy ice crystals.  Tendril-like hands with knife-like claws flail the air, and dark cold eyes glare from within the vapor.  It moves with purpose and drifts about lightly and delicately.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*The hafwa appears immune to electricity and cold.&lt;br /&gt;
===Special Attack 1===&lt;br /&gt;
*The hafwa wails and whistles, &amp;quot;Masinyo Aeshiro!&amp;quot;  The air grows colder and colder, breath freezing in droplets and choking at the hafwa&#039;s words!&lt;br /&gt;
**Successful Resistance: You manage to inhale a breath!&lt;br /&gt;
**Failure: Effects similar to the [[Frostbite]] spell. Use [[Ethereal Shield]] to minimize the effect or [[Mantle of Flame]] to eliminate the effect.&lt;br /&gt;
** 3.2&lt;br /&gt;
** Protection from evil blocks most of their special attacks but spirit drain can still hit you. With mentals in 70&#039;s range and charisma at 25 was able to stop spirit attack 100% while running Protection from Evil spell(this may be lower)&lt;br /&gt;
** Their melee attacks have an added cold or un-holy effect that is stopped with Protection from evil&lt;br /&gt;
** Susspect they drop scrolls due to other items found runestones, herbs, and other stuff normally found when a critter drops scrolls.&lt;br /&gt;
&lt;br /&gt;
===Special Attack 2===&lt;br /&gt;
*The hafwa wails and whistles, &amp;quot;Masinyo Aeshiro!&amp;quot;  You involuntarily shiver as you feel something pulling on your spirit as the hafwa chants!&lt;br /&gt;
**Successful Resistance: You manage to protect your spirit!&lt;br /&gt;
**Failure: Drains your spirit until you die of [[Spirit]] death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Magical Words===&lt;br /&gt;
*Other magical words it might use for the same spells/abilities instead of &amp;quot;Masinyo Aeshiro!&amp;quot; (Firefrost Wrath! in [[Gamgweth]]) are &amp;quot;Spirit-rime come!&amp;quot; and &amp;quot;Avtai bluf, daelfa-hiro!&amp;quot; (Star wind, trail-frost! in [[Gamgweth]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot/Inventory===&lt;br /&gt;
Inventory None&lt;br /&gt;
Loot Herbs, Gems, Coins, Bars, Nuggets, Runestones, and Coins&lt;br /&gt;
&lt;br /&gt;
===Area Notes===&lt;br /&gt;
Still getting past softcap on TM 580, Weapons 570, and Armor 550.&lt;br /&gt;
In Aesry the back section of the area is a cave that has no light and requires a light source or ability to see in the dark.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dobek_moruryn&amp;diff=512208</id>
		<title>Dobek moruryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dobek_moruryn&amp;diff=512208"/>
		<updated>2019-11-27T23:20:56Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Dobek Moruryn&lt;br /&gt;
|Image File=dobek.jpg&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|91a|Cavern of Glass (91a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a moruryn stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=175+&lt;br /&gt;
|MaxVal=915&lt;br /&gt;
|MaxArrangedVal=1024&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dobek moruryn is a relative to the classic scorpion that has grown to a phenomenal size. Rivaling a ram in mass, the moruryn has been known to kill and eat almost anything it could sink its pincers into. Legend suggests [[Urrem&#039;tier]] created them to protect the caverns from any intruders and to prevent them from making it back to the outerworld.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
spawn in room message&lt;br /&gt;
  &amp;quot;A section of shadows breaks away, revealing a dobek moruryn!&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Important to note that this is a justice area.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Poison stinger attack&lt;br /&gt;
&lt;br /&gt;
Attack appears to be negated by pfe, although character was also a cleric with high devotion. More testing necessary to be certain.&lt;br /&gt;
&lt;br /&gt;
A dobek moruryn lurches forward to stab a pointed stinger at you!&lt;br /&gt;
Your silvery-white glow shines brightly like a holy armor.&lt;br /&gt;
The dobek moruryn&#039;s stinger lashes at you.  The stinger lands a light hit that lodges in your chest!&lt;br /&gt;
Sparks fly as the stinger collides with your protective holy aura!&lt;br /&gt;
&lt;br /&gt;
Your faith has preserved you from the unholy poison!&lt;br /&gt;
[You&#039;re bruised, nimbly balanced and in good position.]&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* Occasionally drops a ruby (small, medium or large) when searched&lt;br /&gt;
* Also occasionally find a ruby when skinned. (This was a bug and has been fixed)&lt;br /&gt;
&lt;br /&gt;
==Level Notes==&lt;br /&gt;
*Should be noted that with 359 evasion, wearing LC/HC mix, insig hindered, while dancing badger with 40 reflex/30 evasion, that they were still hitting me with their stingers, and with 3 on me, getting light hits.&lt;br /&gt;
&lt;br /&gt;
*With 415 evasion, using composite bow, wearing a mix of LC and HC, dancing badger with 40 reflex/agility I am dodging 99% of the attacks.&lt;br /&gt;
&lt;br /&gt;
3.0 evasion cap at 541-543.&amp;lt;br /&amp;gt;&lt;br /&gt;
3.0 tactics cap 502.&amp;lt;br /&amp;gt;&lt;br /&gt;
3.0 with 40 agility, nearly max [[Benediction]] and 250 LE was rarely connecting with attacks.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
01:37, 2 October 2016 (CDT) Changed the lower cap to 300, to better reflect buffless hunting. (It might even need to be 350).&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paedraig&amp;diff=512142</id>
		<title>Paedraig</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paedraig&amp;diff=512142"/>
		<updated>2019-11-27T14:25:41Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Gor&#039;Tog&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Paedraig&#039;s Pawn&lt;br /&gt;
|map=90&lt;br /&gt;
|type=shopowner&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|Full task list is missing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Paedraig is a middle-aged Gor&#039;Tog with oiled olive skin that highlights his muscular physique.  He wears a dingy white leather vest and brown breeches with an aura of antiquity about them, or at least an aura of having been slept in this past month or three.  A brand has been burned into his right shoulder, and two fingers are missing from his right hand, common punishments for theft in the province.&lt;br /&gt;
==Task==&lt;br /&gt;
Paedraig says, &amp;quot;I do have a small favor to ask.  A friend of mine recently lost a very precious ribbon.  He lost it in the area near The Crossing, Gildleaf Circle.  If you could recover that for him I would greatly appreciate it.&lt;br /&gt;
[You may accept by typing ACCEPT TASK, or decline by typing DECLINE TASK]&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=512029</id>
		<title>S&#039;sugi malchata</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=512029"/>
		<updated>2019-11-25T16:04:10Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=S&#039;Sugi Malchata&lt;br /&gt;
|Image File=malchata.jpg&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Shard&lt;br /&gt;
|MapList=*{{rmap|66b| Shard Remcli Amarcen (66b)}}&lt;br /&gt;
|MapList2=*{{rmap|97a| Ratha Korgi (97a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a malchata rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=400&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=rib&lt;br /&gt;
|Weight=10 stones&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alien in appearance, the s&#039;sugi malchata could be mistaken for a humanoid at a great distance.  However, up close there&#039;s no room for uncertainty.  An insect-like head and slitted yellow eyes cap a sinuous three part body.  Long, segmented appendages protrude out of the creature&#039;s back, hooked around its torso like an extra set of ribs.  Short, jagged claws cap its humanoid-hands, and wavering antennae probe the air.  Oddly, the s&#039;sugi malchata&#039;s multi-jointed legs don&#039;t make contact with the ground, it appears to hover above the sand on an invisible cushion.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Spawn message&lt;br /&gt;
&amp;quot;The sands shift and slide until a dark hole opens and a s&#039;sugi malchata climbs to the surface.&amp;quot;&lt;br /&gt;
===Special Attack===&lt;br /&gt;
* Sandstorm: Creates a sandstorm that pulls people from hiding and stuns them. Also has possibility of throwing into another room and causing injury.&lt;br /&gt;
* Sand webs: Immobilizes for 1-3 seconds.&lt;br /&gt;
* Sandstorms can improve the balance of all the malchata in the room.&lt;br /&gt;
* Casts [[Fire Ball]]&lt;br /&gt;
===Special Defense===&lt;br /&gt;
*S&#039;sgui malchata cannot be knocked over.&lt;br /&gt;
** Frostbite will make them fall over 8-29-2019&lt;br /&gt;
** Has a ranged attack where they thrust their hands into the sands and the sands swirl at your feet, you can dodge this&lt;br /&gt;
***A s&#039;sugi malchata drifts down and traces images in the sand, studying the area carefully...&lt;br /&gt;
***A s&#039;sugi malchata plunges one of its clawed hands into the sand, clucking and chattering wildly.  The sand about your feet begins to swirl until it&lt;br /&gt;
***rises up around you, holding you fast in place!&lt;br /&gt;
***Roundtime: 4 sec.&lt;br /&gt;
***[You&#039;re bruised, solidly balanced and in strong position.]&lt;br /&gt;
** Sandstorms can damage armor worn&lt;br /&gt;
** Retan also are in this hunting ground&lt;br /&gt;
** Have the ability to do damage to your overall skin&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;[T]heir fireballs are much stronger, such that they even kill themselves with the splash damage&amp;quot;&lt;br /&gt;
*&amp;quot;Went from no wounds to bleeding skin and less than 30% vitality. I have 99 stamina. Using plate/brigandine armor. Have 600 ranks in each. Have 75 mana Sure Footing, Swirling Winds and YS up. Have Etheral Shield up also at 70 mana. have defending at near 700ranks. Shield, evasion parry all nearining 700 ranks.&amp;quot;&lt;br /&gt;
*&amp;quot;Untouchable with 725 evasion, 650 armors/shield/parry, 70 reflex. Fireballs blocked, but still hitting other Malchata&amp;quot; 1/6/2016&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armored_warklin&amp;diff=509044</id>
		<title>Armored warklin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armored_warklin&amp;diff=509044"/>
		<updated>2019-10-29T15:37:01Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Web Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=ArmoredWarklin.jpg&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=No&lt;br /&gt;
|level=65&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Stone Clan, Ratha&lt;br /&gt;
|MapList=*{{rmap|10|The Abandoned Mine, Stone Clan (10)}}&lt;br /&gt;
|MapList2=*{{rmap|97|Pokekehekepi Beach, Ratha (97)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warklin foreleg&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=220&lt;br /&gt;
|MaxVal=640 Lirum&lt;br /&gt;
|MaxArrangedVal=662 Lirum&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=716&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The armored warklin resembles some of the more exotic tropical beetle forms, inasmuch as it has many legs, and a hardened carapace surrounding its segmented body.  The two legs closest to its face are heavily armored, the plates covered with sharp, serrated edges and capped with barbed hooks.  However, the remaining legs are incredibly long, and arch up perhaps a Tog in height before descending to where the body hangs several handsbreadths above the ground.  Glossy black eyes peer out from behind a visor-like shell protrusion, seemingly looking into distant space, but the jerking precision of its movements suggests that it is fully aware of what transpires around it.  That and the speed with which it rends apart invaders to its dwelling demonstrates its strangely insectile cunning.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very slice resistant, blunt weapons or brawling gear would be ideal. Not as resistant to slice as [[Warklin Mauler|Warklin Maulers]].&lt;br /&gt;
&lt;br /&gt;
Weapons hard cap at 643, Defenses at 634.&lt;br /&gt;
In 3.1 Defenses are starting to slow down around 525 ranks.&lt;br /&gt;
&lt;br /&gt;
Looks like soft cap is around 530 for armored warklins.&lt;br /&gt;
&lt;br /&gt;
==Web Attack==&lt;br /&gt;
&lt;br /&gt;
An armored warklin spreads its legs for leverage and appears to take in a deep breath.&lt;br /&gt;
&lt;br /&gt;
The armored warklin squirts a stream of sticky webbing at you, but you manage to avoid the sticky bonds!&lt;br /&gt;
&lt;br /&gt;
The armored warklin squirts a stream of sticky webbing at you, holding you fast in place!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Evasion all but stopped very slow at 535 in 3.0 (barb 55 agil)&lt;br /&gt;
&lt;br /&gt;
04/14/19 Evasion (primary) 529 64% dabbling (1/34) - soft capped at 529&lt;br /&gt;
10/2019 Evasion 534 still moving lowly to locked 380 skinning just started skinning full arranged body -WM&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nightstalker_unyn&amp;diff=509002</id>
		<title>Nightstalker unyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nightstalker_unyn&amp;diff=509002"/>
		<updated>2019-10-28T01:35:55Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Nightstalker Unyn&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Riverhaven, Aesry&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|MapList2=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a nightstalker spinneret&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;225&amp;lt;377&lt;br /&gt;
|MaxVal=634,&lt;br /&gt;
|MaxArrangedVal=929,&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Located outside the east gate of Riverhaven in the Pejek Bog. They are in a &#039;Estate Holder&#039;s Only&#039; area.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Unyns can web their enemies from any range.&lt;br /&gt;
&lt;br /&gt;
Unable to get TM past dabbling (1/34) at 354 &amp;lt;br /&amp;gt;&lt;br /&gt;
Large Edge moves slowly at 325&amp;lt;br /&amp;gt;&lt;br /&gt;
full arrange perfect Spinner with 377 still locks 10-2019&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nightreaver Unyn]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Nightweaver Unyn]]&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nightstalker_unyn&amp;diff=509001</id>
		<title>Nightstalker unyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nightstalker_unyn&amp;diff=509001"/>
		<updated>2019-10-28T01:19:05Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Nightstalker Unyn&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Riverhaven, Aesry&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|MapList2=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a nightstalker spinneret&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;225&amp;lt;377&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Located outside the east gate of Riverhaven in the Pejek Bog. They are in a &#039;Estate Holder&#039;s Only&#039; area.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Unyns can web their enemies from any range.&lt;br /&gt;
&lt;br /&gt;
Unable to get TM past dabbling (1/34) at 354 &amp;lt;br /&amp;gt;&lt;br /&gt;
Large Edge moves slowly at 325&amp;lt;br /&amp;gt;&lt;br /&gt;
full arrange perfect Spinner with 377 still locks 10-2019&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nightreaver Unyn]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Nightweaver Unyn]]&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elba_Darvager&amp;diff=508926</id>
		<title>Elba Darvager</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elba_Darvager&amp;diff=508926"/>
		<updated>2019-10-26T05:06:53Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Elba Darvager&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=325&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=65&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grey horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;160&lt;br /&gt;
|MaxArrangedVal=497,&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The elba Darvager is a queer creature, a product of some ill union between insect and dwarf.  It looks like an over-muscled dwarf except for an extra set of long black &amp;quot;legs&amp;quot; that dangle from its midsection and a smooth, charcoal colored shell that shields its flesh body.  A great horn grows out from the top of the shell, perhaps to scare off other beasts.  Despite the elba Darvager&#039;s grotesque appeareance there is obvious intelligence behind dark Dwarven eyes.&lt;br /&gt;
&lt;br /&gt;
You notice that the elba Darvager is unnaturally quick.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Elba Darvager is usually translated as Dark Dwarf in [[Gamgweth]].&lt;br /&gt;
# 2/2019 ver3.*&lt;br /&gt;
# 150 ranks to climb the stairs to their hunting grounds&lt;br /&gt;
# Avg Horn value with no arrange at 160 skill is 359 Lirum. &lt;br /&gt;
#   can start getting one arrange in at 175 ranks and can skin a single arrange at 207 rank just over half the time.&lt;br /&gt;
#   220 ranks needed for value of horns to reach same as non-arrange value and can start to skin second arrange attempt&lt;br /&gt;
# Weapons solw around 300 but still cap at 326, Magic like DEB and TM slow around 305 and soft cap at 300 still getting 1/34 at 347 TM&lt;br /&gt;
# Armor soft caps 300, parry shield eva still locking&lt;br /&gt;
# pretty safe to hunt at 270 avg armor/eva/shield/parry just watch for bolt getting lodged&lt;br /&gt;
# Boxes are easy but still say lack when picked with 220 locks 250 per 290 app 30 ref, mind locks in 1/2 a bag of boxes using careful&lt;br /&gt;
# full pouch tied pouch from here avg. 45 plat this is drops and boxes, and a tied bundle of horns no arrange is 6.5 plat avg.&lt;br /&gt;
# coin drops are around 300-500 copper value each &lt;br /&gt;
# As a rare drop it drops clothing and such you cant buy in shops.&lt;br /&gt;
# Also Drops Scrolls close to 1 in 1000 kills&lt;br /&gt;
# TM still getting 1/34 at 354, still getting 1/34 in armor, parry, defending, and eva from 300-320, weapons still get 1/34 after 330 ranks &lt;br /&gt;
# still locks Skinning at 377 ranks perfect horn on max arrange&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Trained shield to 355 (appears to be hard cap).&lt;br /&gt;
&lt;br /&gt;
Trained brawling to 308 (appears to be hard cap).&lt;br /&gt;
&lt;br /&gt;
Boxes still teaching disarm and lock-picking at 254 (quick). At level with 190-200 ranks.&lt;br /&gt;
&lt;br /&gt;
Multi-opponent has slowed greatly sometime around 320, current have 332 and it is inching along.&lt;br /&gt;
&lt;br /&gt;
The Darvager appears immune to puncture and electricity.&lt;br /&gt;
&lt;br /&gt;
===Area Info===&lt;br /&gt;
Elba Darvagers live in the dark Aesry sea caves, so a light source or dark vision is helpful.&lt;br /&gt;
They also live in a mining area so a shovel or pickaxe is nice.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Can cast [[casts spell::Tingle]] and [[casts spell::Gar Zeng]]&lt;br /&gt;
20 Discipline was not enough to avoid the Tingle, 40 was.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Carries many different combinations of equipment including:&lt;br /&gt;
* It is carrying a {{cloot|s|kite shield (1)}}, a {{cloot|w|Dwarven hammer}}.&lt;br /&gt;
* It is carrying some {{cloot|w|crossbow bolt}}s, a {{cloot|w|light crossbow}}.&lt;br /&gt;
* It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|flanged mace}}.&lt;br /&gt;
* It is carrying a {{cloot|s|tower shield (1)}}, a Dwarven hammer.&lt;br /&gt;
* It is carrying an oval shield, a {{cloot|w|war hammer}}.&lt;br /&gt;
* It is carrying some {{cloot|w|slender tip bolt}}s, a {{cloot|w|heavy crossbow}}.&lt;br /&gt;
* About one in ten Elba Darvager&#039;s geared for range and carry&#039;s an Arbalest.&lt;br /&gt;
===Message&#039;s===&lt;br /&gt;
An elba Darvager adjusts its shell and strolls &amp;lt;Direction&amp;gt;.&lt;br /&gt;
An elba Darvager ambles in.&lt;br /&gt;
An elba Darvager stares at your hands for a moment, but nothing happens.&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elba_Darvager&amp;diff=508925</id>
		<title>Elba Darvager</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elba_Darvager&amp;diff=508925"/>
		<updated>2019-10-26T05:05:18Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Elba Darvager&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=325&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=65&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grey horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;160&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The elba Darvager is a queer creature, a product of some ill union between insect and dwarf.  It looks like an over-muscled dwarf except for an extra set of long black &amp;quot;legs&amp;quot; that dangle from its midsection and a smooth, charcoal colored shell that shields its flesh body.  A great horn grows out from the top of the shell, perhaps to scare off other beasts.  Despite the elba Darvager&#039;s grotesque appeareance there is obvious intelligence behind dark Dwarven eyes.&lt;br /&gt;
&lt;br /&gt;
You notice that the elba Darvager is unnaturally quick.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Elba Darvager is usually translated as Dark Dwarf in [[Gamgweth]].&lt;br /&gt;
# 2/2019 ver3.*&lt;br /&gt;
# 150 ranks to climb the stairs to their hunting grounds&lt;br /&gt;
# Avg Horn value with no arrange at 160 skill is 359 Lirum. &lt;br /&gt;
#   can start getting one arrange in at 175 ranks and can skin a single arrange at 207 rank just over half the time.&lt;br /&gt;
#   220 ranks needed for value of horns to reach same as non-arrange value and can start to skin second arrange attempt&lt;br /&gt;
# Weapons solw around 300 but still cap at 326, Magic like DEB and TM slow around 305 and soft cap at 300 still getting 1/34 at 347 TM&lt;br /&gt;
# Armor soft caps 300, parry shield eva still locking&lt;br /&gt;
# pretty safe to hunt at 270 avg armor/eva/shield/parry just watch for bolt getting lodged&lt;br /&gt;
# Boxes are easy but still say lack when picked with 220 locks 250 per 290 app 30 ref, mind locks in 1/2 a bag of boxes using careful&lt;br /&gt;
# full pouch tied pouch from here avg. 45 plat this is drops and boxes, and a tied bundle of horns no arrange is 6.5 plat avg.&lt;br /&gt;
# coin drops are around 300-500 copper value each &lt;br /&gt;
# As a rare drop it drops clothing and such you cant buy in shops.&lt;br /&gt;
# Also Drops Scrolls close to 1 in 1000 kills&lt;br /&gt;
# TM still getting 1/34 at 354, still getting 1/34 in armor, parry, defending, and eva from 300-320, weapons still get 1/34 after 330 ranks &lt;br /&gt;
# still locks Skinning at 377 ranks perfect horn on max arrange&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Trained shield to 355 (appears to be hard cap).&lt;br /&gt;
&lt;br /&gt;
Trained brawling to 308 (appears to be hard cap).&lt;br /&gt;
&lt;br /&gt;
Boxes still teaching disarm and lock-picking at 254 (quick). At level with 190-200 ranks.&lt;br /&gt;
&lt;br /&gt;
Multi-opponent has slowed greatly sometime around 320, current have 332 and it is inching along.&lt;br /&gt;
&lt;br /&gt;
The Darvager appears immune to puncture and electricity.&lt;br /&gt;
&lt;br /&gt;
===Area Info===&lt;br /&gt;
Elba Darvagers live in the dark Aesry sea caves, so a light source or dark vision is helpful.&lt;br /&gt;
They also live in a mining area so a shovel or pickaxe is nice.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Can cast [[casts spell::Tingle]] and [[casts spell::Gar Zeng]]&lt;br /&gt;
20 Discipline was not enough to avoid the Tingle, 40 was.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Carries many different combinations of equipment including:&lt;br /&gt;
* It is carrying a {{cloot|s|kite shield (1)}}, a {{cloot|w|Dwarven hammer}}.&lt;br /&gt;
* It is carrying some {{cloot|w|crossbow bolt}}s, a {{cloot|w|light crossbow}}.&lt;br /&gt;
* It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|flanged mace}}.&lt;br /&gt;
* It is carrying a {{cloot|s|tower shield (1)}}, a Dwarven hammer.&lt;br /&gt;
* It is carrying an oval shield, a {{cloot|w|war hammer}}.&lt;br /&gt;
* It is carrying some {{cloot|w|slender tip bolt}}s, a {{cloot|w|heavy crossbow}}.&lt;br /&gt;
* About one in ten Elba Darvager&#039;s geared for range and carry&#039;s an Arbalest.&lt;br /&gt;
===Message&#039;s===&lt;br /&gt;
An elba Darvager adjusts its shell and strolls &amp;lt;Direction&amp;gt;.&lt;br /&gt;
An elba Darvager ambles in.&lt;br /&gt;
An elba Darvager stares at your hands for a moment, but nothing happens.&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elba_Darvager&amp;diff=508924</id>
		<title>Elba Darvager</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elba_Darvager&amp;diff=508924"/>
		<updated>2019-10-26T04:43:10Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Elba Darvager&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=325&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=65&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grey horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;160&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The elba Darvager is a queer creature, a product of some ill union between insect and dwarf.  It looks like an over-muscled dwarf except for an extra set of long black &amp;quot;legs&amp;quot; that dangle from its midsection and a smooth, charcoal colored shell that shields its flesh body.  A great horn grows out from the top of the shell, perhaps to scare off other beasts.  Despite the elba Darvager&#039;s grotesque appeareance there is obvious intelligence behind dark Dwarven eyes.&lt;br /&gt;
&lt;br /&gt;
You notice that the elba Darvager is unnaturally quick.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Elba Darvager is usually translated as Dark Dwarf in [[Gamgweth]].&lt;br /&gt;
# 2/2019 ver3.*&lt;br /&gt;
# 150 ranks to climb the stairs to their hunting grounds&lt;br /&gt;
# Avg Horn value with no arrange at 160 skill is 359 Lirum. &lt;br /&gt;
#   can start getting one arrange in at 175 ranks and can skin a single arrange at 207 rank just over half the time.&lt;br /&gt;
#   220 ranks needed for value of horns to reach same as non-arrange value and can start to skin second arrange attempt&lt;br /&gt;
# Weapons solw around 300 but still cap at 326, Magic like DEB and TM slow around 305 and soft cap at 300 still getting 1/34 at 347 TM&lt;br /&gt;
# Armor soft caps 300, parry shield eva still locking&lt;br /&gt;
# pretty safe to hunt at 270 avg armor/eva/shield/parry just watch for bolt getting lodged&lt;br /&gt;
# Boxes are easy but still say lack when picked with 220 locks 250 per 290 app 30 ref, mind locks in 1/2 a bag of boxes using careful&lt;br /&gt;
# full pouch tied pouch from here avg. 45 plat this is drops and boxes, and a tied bundle of horns no arrange is 6.5 plat avg.&lt;br /&gt;
# coin drops are around 300-500 copper value each &lt;br /&gt;
# As a rare drop it drops clothing and such you cant buy in shops.&lt;br /&gt;
# Also Drops Scrolls close to 1 in 1000 kills&lt;br /&gt;
# TM still getting 1/34 at 354, still getting 1/34 in armor, parry, defending, and eva from 300-320, weapons still get 1/34 after 330 ranks &lt;br /&gt;
# still locks Skinning at 377 ranks&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Trained shield to 355 (appears to be hard cap).&lt;br /&gt;
&lt;br /&gt;
Trained brawling to 308 (appears to be hard cap).&lt;br /&gt;
&lt;br /&gt;
Boxes still teaching disarm and lock-picking at 254 (quick). At level with 190-200 ranks.&lt;br /&gt;
&lt;br /&gt;
Multi-opponent has slowed greatly sometime around 320, current have 332 and it is inching along.&lt;br /&gt;
&lt;br /&gt;
The Darvager appears immune to puncture and electricity.&lt;br /&gt;
&lt;br /&gt;
===Area Info===&lt;br /&gt;
Elba Darvagers live in the dark Aesry sea caves, so a light source or dark vision is helpful.&lt;br /&gt;
They also live in a mining area so a shovel or pickaxe is nice.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Can cast [[casts spell::Tingle]] and [[casts spell::Gar Zeng]]&lt;br /&gt;
20 Discipline was not enough to avoid the Tingle, 40 was.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Carries many different combinations of equipment including:&lt;br /&gt;
* It is carrying a {{cloot|s|kite shield (1)}}, a {{cloot|w|Dwarven hammer}}.&lt;br /&gt;
* It is carrying some {{cloot|w|crossbow bolt}}s, a {{cloot|w|light crossbow}}.&lt;br /&gt;
* It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|flanged mace}}.&lt;br /&gt;
* It is carrying a {{cloot|s|tower shield (1)}}, a Dwarven hammer.&lt;br /&gt;
* It is carrying an oval shield, a {{cloot|w|war hammer}}.&lt;br /&gt;
* It is carrying some {{cloot|w|slender tip bolt}}s, a {{cloot|w|heavy crossbow}}.&lt;br /&gt;
* About one in ten Elba Darvager&#039;s geared for range and carry&#039;s an Arbalest.&lt;br /&gt;
===Message&#039;s===&lt;br /&gt;
An elba Darvager adjusts its shell and strolls &amp;lt;Direction&amp;gt;.&lt;br /&gt;
An elba Darvager ambles in.&lt;br /&gt;
An elba Darvager stares at your hands for a moment, but nothing happens.&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=House_Tierskel&amp;diff=508906</id>
		<title>House Tierskel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=House_Tierskel&amp;diff=508906"/>
		<updated>2019-10-24T13:38:45Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* House Crest and Phrase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Description==&lt;br /&gt;
The &#039;&#039;&#039;Tierskel [[page type is::organization|family]]&#039;&#039;&#039; gained importance by being one of the first to employ Gor&#039;Togs and bring them over from the mainland after the S&#039;Kra Mur there discovered the race. The Tierskels put the Gor&#039;Togs to work, and earned a fortune from their efforts. The family now controls the docks, shipyards, and dry docks of Ratha.&amp;lt;ref&amp;gt;[[Book:HkmGRTH|The Government of Ratha Through History]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==House Crest and Phrase==&lt;br /&gt;
&#039;&#039;&#039;Crest&#039;&#039;&#039;&lt;br /&gt;
:A taloned foot crushing a polished ivory skull.&lt;br /&gt;
&#039;&#039;&#039;Phrase and Translation&#039;&#039;&#039;&lt;br /&gt;
:Zhoss l&#039;ot-jukun&#039;ta&#039;n.	(No Boundaries)&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
*S&#039;Kra Mur House or Gamant.&lt;br /&gt;
*First to employ and ship Gor&#039;Togs to Qi.&lt;br /&gt;
*Control docks, shipyards, and dry docks of Ratha.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Families,Organizations|Tierskel}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Asaren_celpeze_(1)&amp;diff=508677</id>
		<title>Asaren celpeze (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Asaren_celpeze_(1)&amp;diff=508677"/>
		<updated>2019-10-15T20:02:20Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Asaren celpeze&lt;br /&gt;
|Image File=asarencelpeze.jpg&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=620&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Mer&#039;Kresh,Ratha&lt;br /&gt;
|MapList=*{{rmap|107a | South Barricade, Mer&#039;Kresh (107a)}}&lt;br /&gt;
|MapList2=*{{rmap|90e | Abandoned Neighborhood (90e)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a celpeze eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=295&lt;br /&gt;
|MaxVal=1,200 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=735&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Asaren Celpeze}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The asaren celpeze is a mottled lizard the size of a large hunting cat. Elven for &amp;quot;sea lizard&amp;quot;, the asaren celpeze are generally content to bask on rocks or beaches near the ocean. Their tough hide is prized for armor, and their pointed teeth valued for many uses, from arrow points to being ground for alchemical compounds. Right now it is in full threat display: crest standing straight up, tail switching back and forth, and jewel-like eyes open wide.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|celpeze anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The asaren celpeze is a mottled lizard the size of a large hunting cat. The artist has depicted the creature in full threat display with its crest standing straight up. A more subtle sign of danger is the secretion glistening on the stinger at the end of its tail. At the bottom of the chart, the author notes that the lizard&#039;s pointed teeth are often used for arrowheads or ground up for alchemical purposes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Poison Attack===&lt;br /&gt;
An asaren celpeze lurches forward to stab its tail stinger at you!&amp;lt;br /&amp;gt;&lt;br /&gt;
The asaren celpeze&#039;s tail lashes at you.  You block the tail with your &#039;&#039;&amp;lt;shield&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Special Treasure===&lt;br /&gt;
The Celpeze sometimes have lumps of ambergris in their gizzards:&lt;br /&gt;
*You find a medium green lump of ambergris in the gizzard of an asaren celpeze!&lt;br /&gt;
*You find a medium yellow lump of ambergris in the gizzard of an asaren celpeze!&lt;br /&gt;
&lt;br /&gt;
===Combat Info===&lt;br /&gt;
*Hunt in packs:&lt;br /&gt;
**&amp;quot;A pack of 3 celpezes just arrived!&amp;quot;&lt;br /&gt;
**&amp;quot;A pack of 2 celpezes just arrived!&amp;quot;&lt;br /&gt;
*Attacks with tail, which is poisoned.&lt;br /&gt;
*All targeted with ranged attacks are half effective.&lt;br /&gt;
*Resistant to fire damage.&lt;br /&gt;
&lt;br /&gt;
===Background Info===&lt;br /&gt;
Celpeze are known to inhabit the island of M&#039;riss.  They frequently hop onto certain areas of the otherwise-secure city of Mer&#039;kresh and, given their very strong combat abilities, are often capable of dismantling whatever hapless player characters happen to be passing through the area. Celpeze found at the southern barricade enterance range from 350-663. Celpeze found by the northern baricade entrance range from 550-800. The canals contain a mix of both.   &lt;br /&gt;
&lt;br /&gt;
12/6/16  - Southern barricade Celpeze soft capped defenses at 615 ranks.  Unable to get past 1/34.&lt;br /&gt;
&lt;br /&gt;
8/21/19  - Ratha Celpeze soft capped evasion at 523 ranks.&lt;br /&gt;
10/16/19 - Ratha ver soft capped parry at 533&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Selkie&amp;diff=508661</id>
		<title>Selkie</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Selkie&amp;diff=508661"/>
		<updated>2019-10-15T13:06:18Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Selkie&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94a | Tembat Nai Itan (94a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
given what was seen the skills min and max are in this range&lt;br /&gt;
==Description==&lt;br /&gt;
Not nearly as tall as an ale barrel, the hairless, pink-skinned selkie looks very much like a thin Halfling child wearing a grey pelt cloak.  The selkie&#039;s golden, almond-shaped eyes glint from beneath the hood like the first light of dawn and it moves with a feline grace that exudes an aura of wisdom as would an ancient creature conscious of its place in time.&lt;br /&gt;
&lt;br /&gt;
===GM Ghisel&#039;s announcement of their release, 21 August 2003===&lt;br /&gt;
In the Age of Myth, [[Peri&#039;el]] put the selkie upon [[Reshalia]], where they would gather on the bluffs to sing to the sun, calling it up at each dawn and setting it to rest at dusk.&lt;br /&gt;
&lt;br /&gt;
When the S&#039;Kra arrived, they tried to enslave the selkie and use their songs to dry the oceans into deserts. The selkie fled to the caves and used their song to sing up the children of [[Ushnish]], to defend them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When using a [[shintu]], bards can have a special interaction with these creatures. The syntax for this is PLAY SHINTU GENTLE.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The selkie remain in their place without sun waiting for the island to become still and empty again.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a new addition to the island of Ratha and to old Elepaio&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Selkies are passive and will not attack unless attacked first.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Selkies have a shriek which negates physical attacks from players (&amp;quot;The selkie lets loose in your direction with an ear-piercing shriek, halting your attack.&amp;quot;) However, a Ranger&#039;s water spawn (created by the [[Awaken Forest]] spell) is able to attack the selkies.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
Much of the area the selkies inhabit is underwater. Aside from needing an air source, bows and some spells are ineffective.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|c|soft grey pelt}} (wearable as shirt or robe)&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Garnets&amp;diff=508378</id>
		<title>Category:Garnets</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Garnets&amp;diff=508378"/>
		<updated>2019-10-03T04:46:08Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Amaranth|1,487|1,487|1,700|1,700}}&lt;br /&gt;
{{Gems|Amber|276|404}}&lt;br /&gt;
{{Gems|Auburn|340|488}}&lt;br /&gt;
{{Gems|Azure|276|1,405|892|892}}&lt;br /&gt;
{{Gems|Azure|m=Banded|340|340}}&lt;br /&gt;
{{Gems|Bistre|||722|722|2,211|2,211}}&lt;br /&gt;
{{Gems|Bistre|m=Smokey|722|722}}&lt;br /&gt;
{{Gems|Blue|||552|892}}&lt;br /&gt;
{{Gems|Blue-green|||680|1615}}&lt;br /&gt;
{{Gems|Blue-purple|m=Faceted|||||||9,525|9,525}}&lt;br /&gt;
{{Gems|Bronze-colored|m=Faceted|||||||2,551|2,551}}&lt;br /&gt;
{{Gems|Brown|340|340}}&lt;br /&gt;
{{Gems|Brown|m=Faceted|212|212}}&lt;br /&gt;
{{Gems|Carmine|||2,677|2,677|1,445|1,445}}&lt;br /&gt;
{{Gems|Cerulean|382|850}}&lt;br /&gt;
{{Gems|Chesnut|m=Banded|||552|552}}&lt;br /&gt;
{{Gems|Chesnut|m=Smokey|||552|552}}&lt;br /&gt;
{{Gems|Cinnamon|255|1,912}}&lt;br /&gt;
{{Gems|Clear|232|340}}&lt;br /&gt;
{{Gems|Clear|m=Smoky|||||||2,306|2,306}}&lt;br /&gt;
{{Gems|Cobalt|232|892|595|595}}&lt;br /&gt;
{{Gems|Cobalt|m=Faceted|850|850}}&lt;br /&gt;
{{Gems|Copper-colored|297|828}}&lt;br /&gt;
{{Gems|Cream-Colored|742|742}}&lt;br /&gt;
{{Gems|Crimson|||1,360|1,360}}&lt;br /&gt;
{{Gems|Cyan|276|276}}&lt;br /&gt;
{{Gems|Cyan|m=Faceted|403|403}}&lt;br /&gt;
{{Gems|Flax-colored|212|233|||||1,700|1,700}}&lt;br /&gt;
{{Gems|Gold-colored|361|361}}&lt;br /&gt;
{{Gems|Green|||||850|850}}&lt;br /&gt;
{{Gems|Green-yellow|||680|680}}&lt;br /&gt;
{{Gems|Grey|||&#039;&#039;&#039;467&#039;&#039;&#039;|2338|2,636|6,037|5,443|5,443}}&lt;br /&gt;
{{Gems|Indigo|m=Banded|||||||9865|9865}}&lt;br /&gt;
{{Gems|Lavender|255|935}}&lt;br /&gt;
{{Gems|Lilac|m=Smokey|892|892}}&lt;br /&gt;
{{Gems|Maroon|297|552|892|892}}&lt;br /&gt;
{{Gems|Mint Green|1,253|1,253|467|467}}&lt;br /&gt;
{{Gems|Mint Green|m=Banded|||397|397}}&lt;br /&gt;
{{Gems|Moss-green|679|871|425|595|1,360|1,360}}&lt;br /&gt;
{{Gems|Nomlas|m=Smoky| | | | |7,491|7,491}}&lt;br /&gt;
{{Gems|Orange|||||850|850}}&lt;br /&gt;
{{Gems|Orange|m=Banded|318|318}}&lt;br /&gt;
{{Gems|Orange-red|||1,742|1,742|1,105|1,105}}&lt;br /&gt;
{{Gems|Pear-colored|1,593|1,593}}&lt;br /&gt;
{{Gems|Pear-colored|m=Smokey|||510|510}}&lt;br /&gt;
{{Gems|Purple|212|552}}&lt;br /&gt;
{{Gems|Purple-blue|1,508|1,508|||8,078|8,078}}&lt;br /&gt;
{{Gems|Purple-blue|m=Faceted|||1,317|1,317}}&lt;br /&gt;
{{Gems|Red|1,423|1,423|||||6,460|6,460}}&lt;br /&gt;
{{Gems|Red|m=Smoky|||2,253|2,253}}&lt;br /&gt;
{{Gems|Red-orange|||467|467}}&lt;br /&gt;
{{Gems|Rose| | | | | | |8,214|8,214||}}&lt;br /&gt;
{{Gems|Rose|m=Banded|255|255}}&lt;br /&gt;
{{Gems|Russet|276|510|1634|1634}}&lt;br /&gt;
{{Gems|Rust-colored|213|213|467|679}}&lt;br /&gt;
{{Gems|Rust-colored|m=Banded|722|722}}&lt;br /&gt;
{{Gems|Saffron|318|318}}&lt;br /&gt;
{{Gems|Scarlet|871|871|||850|850}}&lt;br /&gt;
{{Gems|Sepia|m=Smokey|||255|255}}&lt;br /&gt;
{{Gems|Sepia|1,742|1,742|467|467}}&lt;br /&gt;
{{Gems|Sky Blue|255|255}}&lt;br /&gt;
{{Gems|Taupe|||467|467}}&lt;br /&gt;
{{Gems|Turquoise|297|297}}&lt;br /&gt;
{{Gems|Turquoise|m=Smokey|255|255}}&lt;br /&gt;
{{Gems|Umber|233|361|935|935}}&lt;br /&gt;
{{Gems|Yellow|510|510}}&lt;br /&gt;
{{Gems|Yellow-green|765|765}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=508377</id>
		<title>Category:Sapphires</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=508377"/>
		<updated>2019-10-03T04:37:02Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for types of sapphires.{{Cat|Gems}}&lt;br /&gt;
==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Amaranth| 554 | 555| 6,273 | 7,573 |11,519  |11,519 |  | | 53,353 | 53,353}}&lt;br /&gt;
{{Gems|Azure|||3 738|3 738}}&lt;br /&gt;
{{Gems|Bistre|  | | 1,111 | 1,717|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue| 806 | 1,818|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Faceted| 704 | 704|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Smokey|  | | 2,020 | 2,020|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue-green| 958 | 958| 2714 | 2714 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Bronze-colored| 656 | 656|  | | | | | | | }}&lt;br /&gt;
{{Gems|Cerise| 554 | 554|  | |3,224|6,446|  | |  | }}&lt;br /&gt;
{{Gems|Cerulean| 505 | 1,918|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Chartreuse|  | | 2,930 | 2,930|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|  | | | | 6895 | 6895|  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|m=Faceted|  | | 4,107 | 4,107|  | |  | |  | }}&lt;br /&gt;
{{Gems|Clear| 444 | 444| 1,515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cobalt| 858 | 858| 6603 | 6603 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Copper-colored| 505 | 505|  | |  | |38,398|38,398|  | }}&lt;br /&gt;
{{Gems|Cobalt|  | | 1,312 | 1,312|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cream-colored| 1,060 | 1,060|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Crimson| 1,312 | 1,312|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Green|606|2029|  | | 7,472 | 7,472 || |  | }}&lt;br /&gt;
{{Gems|Green|m=Faceted|705|871}}&lt;br /&gt;
{{Gems|Green-yellow| 1,161 | 1,161|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Indigo|1590|1590 |  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|807|807| 1101 | 1101 | 7,358 |7,358 |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|m=Faceted| 757 | 757|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Mauve|  | | 1,818 | 1,818|  | |  | |  | }}&lt;br /&gt;
{{Gems|Moss Green| 505 | 505|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Moss Green|m=Faceted|  | | 6749 | 6749 |  | |  | |  | }}&lt;br /&gt;
{{Gems|[[Nomlas]]| 505 | 705|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Olive| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Orange| 2121 | 2121|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Peach|  504 | 504|  | |  | |  | }}&lt;br /&gt;
{{Gems|Pear-colored|2,425|3,563| 1 515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Periwinkle| 706 | 706|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Pink| 908 |10,808| 4,745 | 18,850 | 5,419 | 25,636 | 17,927 | 17,927|  | }}&lt;br /&gt;
{{Gems|Pink|m=Faceted| 7417 |8753| 7,908| 7,908 |  | |  | }}&lt;br /&gt;
{{Gems|Pink|m=Smoky| 3,558|3,558|  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple| 606 | 655|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple-Blue| 2,272 | 2,355|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Russet|  | |1112|1112|  | |  | |  | }}&lt;br /&gt;
{{Gems|Sea-green| 504 | 1,060| 1,010 | 1,010| | | 16,167 | 16,167 |  | }}&lt;br /&gt;
{{Gems|Sepia|  | |4,850|5,886|  | |  | |  | }}&lt;br /&gt;
{{Gems|Skyblue|  | |2,626|5,075|  | |  | |  | }}&lt;br /&gt;
{{Gems|Teal| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Turquoise| 555 |1,008|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Umber|m=Smokey| 2,020 | 2,020|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow| 858 | 1,363| 4472 |4472 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow-green| 1,767 | 1,767|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=508376</id>
		<title>Category:Sapphires</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=508376"/>
		<updated>2019-10-03T04:31:04Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for types of sapphires.{{Cat|Gems}}&lt;br /&gt;
==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Amaranth| 554 | 555| 6,273 | 7,573 |11,519  |11,519 |  | | 53,353 | 53,353}}&lt;br /&gt;
{{Gems|Azure|||3 738|3 738}}&lt;br /&gt;
{{Gems|Bistre|  | | 1,111 | 1,717|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue| 806 | 1,818|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Faceted| 704 | 704|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Smokey|  | | 2,020 | 2,020|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue-green| 958 | 958| 2714 | 2714 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Bronze-colored| 656 | 656|  | | | | | | | }}&lt;br /&gt;
{{Gems|Cerise| 554 | 554|  | |3,224|6,446|  | |  | }}&lt;br /&gt;
{{Gems|Cerulean| 505 | 1,918|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Chartreuse|  | | 2,930 | 2,930|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|  | | | | 6895 | 6895|  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|m=Faceted|  | | 4,107 | 4,107|  | |  | |  | }}&lt;br /&gt;
{{Gems|Clear| 444 | 444| 1,515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cobalt| 858 | 858| 6603 | 6603 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Copper-colored| 505 | 505|  | |  | |38,398|38,398|  | }}&lt;br /&gt;
{{Gems|Cobalt|  | | 1,312 | 1,312|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cream-colored| 1,060 | 1,060|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Crimson| 1,312 | 1,312|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Green|606|2029|  | | 7,472 | 7,472 || |  | }}&lt;br /&gt;
{{Gems|Green|m=Faceted|705|871}}&lt;br /&gt;
{{Gems|Green-yellow| 1,161 | 1,161|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Indigo|1590|1590 |  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|807|807| 1101 | 1101 | 7,358 |7,358 |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|m=Faceted| 757 | 757|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Mauve|  | | 1,818 | 1,818|  | |  | |  | }}&lt;br /&gt;
{{Gems|Moss Green| 505 | 505|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Moss Green|m=Faceted|  | | 6749 | 6749 |  | |  | |  | }}&lt;br /&gt;
{{Gems|[[Nomlas]]| 505 | 705|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Olive| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Orange| 2121 | 2121|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Peach|  504 | 504|  | |  | |  | }}&lt;br /&gt;
{{Gems|Pear-colored|2,425|3,563| 1 515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Periwinkle| 706 | 706|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Pink| 908 |10,808| 4,745 | 18,850 | 25,636 | 25,636 | 17,927 | 17,927|  | }}&lt;br /&gt;
{{Gems|Pink|m=Faceted| 7417 |8753| 7,908| 7,908 |  | |  | }}&lt;br /&gt;
{{Gems|Pink|m=Smoky| 3,558|3,558|  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple| 606 | 655|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple-Blue| 2,272 | 2,355|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Sea-green| 504 | 1,060| 1,010 | 1,010| | | 16,167 | 16,167 |  | }}&lt;br /&gt;
{{Gems|Sepia|  | |4,850|5,886|  | |  | |  | }}&lt;br /&gt;
{{Gems|skyblue|  | |2,626|2,626|  | |  | |  | }}&lt;br /&gt;
{{Gems|Teal| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Turquoise| 555 |1,008|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Umber|m=Smokey| 2,020 | 2,020|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow| 858 | 1,363| 4472 |4472 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow-green| 1,767 | 1,767|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=508375</id>
		<title>Category:Diamonds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=508375"/>
		<updated>2019-10-03T04:25:48Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for types of diamonds.&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
[[page type is::substance| ]]&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems| Brown| 1,317 |9,755| 2,900 | 3,585| 21,370 | 21,370|  | |  | }}&lt;br /&gt;
{{Gems| Brown|m=Faceted| 1,450 | 1,450|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems| Clear| 773 | 7,378|2,108|11,037|5,272|50,619|9,140|57,288| 81,558 | 81,558}}&lt;br /&gt;
{{Gems| Clear|m=Faceted|||5272|5574}}&lt;br /&gt;
{{Gems| Clear|m=Smoky|1,060|1,060|9,491|9,491}}&lt;br /&gt;
{{Gems| Flawless|||||  | | &#039;&#039;&#039;12,500&#039;&#039;&#039; |&#039;&#039;&#039;12,500&#039;&#039;&#039; |  | }}&lt;br /&gt;
{{Gems| Grey| 1,450 | 8,172| 2,109 | 7,117| 5,272| 5,272|30,585|30,585|  | }}&lt;br /&gt;
{{Gems| Grey|m=Smoky|1,317|1,317|18,191|18,191}}&lt;br /&gt;
{{Gems| Yellow| 1,235| 5,772| 5,385 |6,428| 10,489 |23,366 |  | |  | }}&lt;br /&gt;
{{Gems| Yellow|m=Faceted| 1,976 |3031|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=508374</id>
		<title>Category:Diamonds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=508374"/>
		<updated>2019-10-03T04:24:06Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for types of diamonds.&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
[[page type is::substance| ]]&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems| Brown| 1,317 |9,755| 2,900 | 3,585| 21370 | 21370|  | |  | }}&lt;br /&gt;
{{Gems| Brown|m=Faceted| 1,450 | 1,450|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems| Clear| 773 | 7,378|2,108|11,037|5,272|50,619|26013|57288| 81,558 | 81,558}}&lt;br /&gt;
{{Gems| Clear|m=Faceted|||5272|5574}}&lt;br /&gt;
{{Gems| Clear|m=Smoky|1060|1060|9491|9491}}&lt;br /&gt;
{{Gems| Flawless|||||  | | &#039;&#039;&#039;12,500&#039;&#039;&#039; |&#039;&#039;&#039;12,500&#039;&#039;&#039; |  | }}&lt;br /&gt;
{{Gems| Grey| 1,450 | 8172| 2,109 | 7,117| 5,272| 5,272|30,585|30,585|  | }}&lt;br /&gt;
{{Gems| Grey|m=Smoky|1,317|1,317|18,191|18,191}}&lt;br /&gt;
{{Gems| Yellow| 1,235| 5,772| 5,385 |6,428| 10,489 |23,366 |  | |  | }}&lt;br /&gt;
{{Gems| Yellow|m=Faceted| 1,976 |3031|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=508373</id>
		<title>Category:Diamonds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=508373"/>
		<updated>2019-10-03T04:16:22Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for types of diamonds.&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
[[page type is::substance| ]]&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems| Brown| 1,317 |9,755| 2,900 | 3,585|  | |  | |  | }}&lt;br /&gt;
{{Gems| Brown|m=Faceted| 1,450 | 1,450|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems| Clear| 773 | 7,378|2,108|5,447|5,272|50,619|26013|57288| 81,558 | 81,558}}&lt;br /&gt;
{{Gems| Clear|m=Faceted|||5272|5574}}&lt;br /&gt;
{{Gems| Clear|m=Smoky|||9491|9491}}&lt;br /&gt;
{{Gems| Flawless|||||  | | &#039;&#039;&#039;12,500&#039;&#039;&#039; |&#039;&#039;&#039;12,500&#039;&#039;&#039; |  | }}&lt;br /&gt;
{{Gems| Grey| 1,450 | 8172| 2,109 | 7,117| 5,272| 5,272|30,585|30,585|  | }}&lt;br /&gt;
{{Gems| Grey|m=Smoky|1,317|1,317|18,191|18,191}}&lt;br /&gt;
{{Gems| Yellow| 1,712 | 5772| 5385 |6428| 10489 |16055 |  | |  | }}&lt;br /&gt;
{{Gems| Yellow|m=Faceted| 1,976 |3031|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Garnets&amp;diff=508200</id>
		<title>Category:Garnets</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Garnets&amp;diff=508200"/>
		<updated>2019-09-26T14:45:27Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Amaranth|1,487|1,487|1,700|1,700}}&lt;br /&gt;
{{Gems|Amber|276|404}}&lt;br /&gt;
{{Gems|Auburn|340|488}}&lt;br /&gt;
{{Gems|Azure|276|276|892|892}}&lt;br /&gt;
{{Gems|Azure|m=Banded|340|340}}&lt;br /&gt;
{{Gems|Bistre|||722|722|2,211|2,211}}&lt;br /&gt;
{{Gems|Bistre|m=Smokey|722|722}}&lt;br /&gt;
{{Gems|Blue|||552|892}}&lt;br /&gt;
{{Gems|Blue-green|||680|1615}}&lt;br /&gt;
{{Gems|Blue-purple|m=Faceted|||||||9,525|9,525}}&lt;br /&gt;
{{Gems|Bronze-colored|m=Faceted|||||||2,551|2,551}}&lt;br /&gt;
{{Gems|Brown|340|340}}&lt;br /&gt;
{{Gems|Brown|m=Faceted|212|212}}&lt;br /&gt;
{{Gems|Carmine|||2,677|2,677|1,445|1,445}}&lt;br /&gt;
{{Gems|Cerulean|382|850}}&lt;br /&gt;
{{Gems|Chesnut|m=Banded|||552|552}}&lt;br /&gt;
{{Gems|Chesnut|m=Smokey|||552|552}}&lt;br /&gt;
{{Gems|Cinnamon|255|1,912}}&lt;br /&gt;
{{Gems|Clear|232|340}}&lt;br /&gt;
{{Gems|Cobalt|232|892|595|595}}&lt;br /&gt;
{{Gems|Cobalt|m=Faceted|850|850}}&lt;br /&gt;
{{Gems|Copper-colored|297|828}}&lt;br /&gt;
{{Gems|Cream-Colored|742|742}}&lt;br /&gt;
{{Gems|Crimson|||1,360|1,360}}&lt;br /&gt;
{{Gems|Cyan|276|276}}&lt;br /&gt;
{{Gems|Cyan|m=Faceted|403|403}}&lt;br /&gt;
{{Gems|Flax-colored|212|233|||||1,700|1,700}}&lt;br /&gt;
{{Gems|Gold-colored|361|361}}&lt;br /&gt;
{{Gems|Green|||||850|850}}&lt;br /&gt;
{{Gems|Green-yellow|||680|680}}&lt;br /&gt;
{{Gems|Grey|||&#039;&#039;&#039;467&#039;&#039;&#039;|2338|2,636|6,037|5,443|5,443}}&lt;br /&gt;
{{Gems|Indigo|m=Banded|||||||9865|9865}}&lt;br /&gt;
{{Gems|Lavender|255|935}}&lt;br /&gt;
{{Gems|Lilac|m=Smokey|892|892}}&lt;br /&gt;
{{Gems|Maroon|297|552|892|892}}&lt;br /&gt;
{{Gems|Mint Green|1,253|1,253|467|467}}&lt;br /&gt;
{{Gems|Mint Green|m=Banded|||397|397}}&lt;br /&gt;
{{Gems|Moss-green|679|871|425|595|1,360|1,360}}&lt;br /&gt;
{{Gems|Orange|||||850|850}}&lt;br /&gt;
{{Gems|Orange|m=Banded|318|318}}&lt;br /&gt;
{{Gems|Orange-red|||1,742|1,742|1,105|1,105}}&lt;br /&gt;
{{Gems|Pear-colored|1,593|1,593}}&lt;br /&gt;
{{Gems|Pear-colored|m=Smokey|||510|510}}&lt;br /&gt;
{{Gems|Purple|212|552}}&lt;br /&gt;
{{Gems|Purple-blue|1,508|1,508|||8,078|8,078}}&lt;br /&gt;
{{Gems|Purple-blue|m=Faceted|||1,317|1,317}}&lt;br /&gt;
{{Gems|Red|1,423|1,423|||||6,460|6,460}}&lt;br /&gt;
{{Gems|Red|m=Smoky|||2,253|2,253}}&lt;br /&gt;
{{Gems|Red-orange|||467|467}}&lt;br /&gt;
{{Gems|Rose|m=Banded|255|255}}&lt;br /&gt;
{{Gems|Russet|276|510}}&lt;br /&gt;
{{Gems|Rust-colored|213|213|467|679}}&lt;br /&gt;
{{Gems|Rust-colored|m=Banded|722|722}}&lt;br /&gt;
{{Gems|Saffron|318|318}}&lt;br /&gt;
{{Gems|Scarlet|871|871|||850|850}}&lt;br /&gt;
{{Gems|Sepia|m=Smokey|||255|255}}&lt;br /&gt;
{{Gems|Sepia|1,742|1,742|467|467}}&lt;br /&gt;
{{Gems|Sky Blue|255|255}}&lt;br /&gt;
{{Gems|Taupe|||467|467}}&lt;br /&gt;
{{Gems|Turquoise|297|297}}&lt;br /&gt;
{{Gems|Turquoise|m=Smokey|255|255}}&lt;br /&gt;
{{Gems|Umber|233|361|935|935}}&lt;br /&gt;
{{Gems|Yellow|510|510}}&lt;br /&gt;
{{Gems|Yellow-green|765|765}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Rubies&amp;diff=508199</id>
		<title>Category:Rubies</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Rubies&amp;diff=508199"/>
		<updated>2019-09-26T14:42:56Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Brown|720|4595|1,441|1,441|5408|5408}}&lt;br /&gt;
{{Gems|Brown|m=Faceted|1,656|1,656}}&lt;br /&gt;
{{Gems|Brown|m=Smoky|||||4,035|4,035}}&lt;br /&gt;
{{Gems|Carmine|792|2,377|||3,746|3,746}}&lt;br /&gt;
{{Gems|Carmine|m=Faceted|||4 467|4 467}}&lt;br /&gt;
{{Gems|Red|5136|5,765|1,441|1,441|5,476|5,476}}&lt;br /&gt;
{{Gems|Red|m=Faceted|936|936}}&lt;br /&gt;
{{Gems|Red-orange|697|2 810|2450|2450|15411|15411}}&lt;br /&gt;
{{Gems|Red-orange|m=Faceted|||||||38,048|38,048}}&lt;br /&gt;
{{Gems|Rose|720|5,187|1,585|8651|7029 | 7029| | |23793|65976}}&lt;br /&gt;
{{Gems|Scarlet|792|2,882|14,265|14,265}}&lt;br /&gt;
{{Gems|Star|N/A|N/A|||||||N/A|N/A}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Rubies&amp;diff=508198</id>
		<title>Category:Rubies</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Rubies&amp;diff=508198"/>
		<updated>2019-09-26T14:34:56Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Brown|720|1,225|1,441|1,441}}&lt;br /&gt;
{{Gems|Brown|m=Faceted|1,656|1,656}}&lt;br /&gt;
{{Gems|Brown|m=Smoky|||||4,035|4,035}}&lt;br /&gt;
{{Gems|Carmine|792|2,377|||3,746|3,746}}&lt;br /&gt;
{{Gems|Carmine|m=Faceted|||4 467|4 467}}&lt;br /&gt;
{{Gems|Red|5,765|5,765|1,441|1,441|5,476|5,476}}&lt;br /&gt;
{{Gems|Red|m=Faceted|936|936}}&lt;br /&gt;
{{Gems|Red-orange|697|2 810|2450|2450}}&lt;br /&gt;
{{Gems|Red-orange|m=Faceted|||||||38,048|38,048}}&lt;br /&gt;
{{Gems|Rose|720|5,187|1,585|2,161| | | | |23793|23793}}&lt;br /&gt;
{{Gems|Scarlet|792|2,882|14,265|14,265}}&lt;br /&gt;
{{Gems|Star|N/A|N/A|||||||N/A|N/A}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Rubies&amp;diff=508197</id>
		<title>Category:Rubies</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Rubies&amp;diff=508197"/>
		<updated>2019-09-26T14:34:08Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Brown|720|1,225|1,441|1,441}}&lt;br /&gt;
{{Gems|Brown|m=Faceted|1,656|1,656}}&lt;br /&gt;
{{Gems|Brown|m=Smoky|||||4,035|4,035}}&lt;br /&gt;
{{Gems|Carmine|792|2,377|||3,746|3,746}}&lt;br /&gt;
{{Gems|Carmine|m=Faceted|||4 467|4 467}}&lt;br /&gt;
{{Gems|Red|5,765|5,765|1,441|1,441|5,476|5,476}}&lt;br /&gt;
{{Gems|Red|m=Faceted|936|936}}&lt;br /&gt;
{{Gems|Red-orange|697|2 810|2450|2450}}&lt;br /&gt;
{{Gems|Red-orange|m=Faceted|||||||38,048|38,048}}&lt;br /&gt;
{{Gems|Rose|720|5,187|1,585|2,161|||23793|23793}}&lt;br /&gt;
{{Gems|Scarlet|792|2,882|14,265|14,265}}&lt;br /&gt;
{{Gems|Star|N/A|N/A|||||||N/A|N/A}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=508196</id>
		<title>Category:Sapphires</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=508196"/>
		<updated>2019-09-26T14:32:40Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for types of sapphires.{{Cat|Gems}}&lt;br /&gt;
==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Amaranth| 554 | 555| 6,273 | 7,573 |  | |  | | 53,353 | 53,353}}&lt;br /&gt;
{{Gems|Azure|||3 738|3 738}}&lt;br /&gt;
{{Gems|Bistre|  | | 1,111 | 1,717|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue| 806 | 1,818|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Faceted| 704 | 704|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Smokey|  | | 2,020 | 2,020|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue-green| 958 | 958| 2714 | 2714 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Bronze-colored| 656 | 656|  | | | | | | | }}&lt;br /&gt;
{{Gems|Cerise| 554 | 554|  | |3,224|6,446|  | |  | }}&lt;br /&gt;
{{Gems|Cerulean| 505 | 1,918|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Chartreuse|  | | 2,930 | 2,930|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|  | | | | 6895 | 6895|  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|m=Faceted|  | | 4,107 | 4,107|  | |  | |  | }}&lt;br /&gt;
{{Gems|Clear| 444 | 444| 1,515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cobalt| 858 | 858| 6603 | 6603 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Copper-colored| 505 | 505|  | |  | |38,398|38,398|  | }}&lt;br /&gt;
{{Gems|Cobalt|  | | 1,312 | 1,312|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cream-colored| 1,060 | 1,060|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Crimson| 1,312 | 1,312|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Green|606|2029|  | | 7,472 | 7,472 || |  | }}&lt;br /&gt;
{{Gems|Green|m=Faceted|705|871}}&lt;br /&gt;
{{Gems|Green-yellow| 1,161 | 1,161|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Indigo|1590|1590 |  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|807|807| 1101 | 1101 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|m=Faceted| 757 | 757|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Mauve|  | | 1,818 | 1,818|  | |  | |  | }}&lt;br /&gt;
{{Gems|Moss Green| 505 | 505|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Moss Green|m=Faceted|  | | 6749 | 6749 |  | |  | |  | }}&lt;br /&gt;
{{Gems|[[Nomlas]]| 505 | 705|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Olive| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Orange| 2121 | 2121|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Peach|  504 | 504|  | |  | |  | }}&lt;br /&gt;
{{Gems|Pear-colored|2,425|3,563| 1 515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Periwinkle| 706 | 706|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Pink| 908 |10,808| 4,745 | 7,111 | 25,636 | 25,636 | 17,927 | 17,927|  | }}&lt;br /&gt;
{{Gems|Pink|m=Faceted| 7417 |8753| 7,908| 7,908 |  | |  | }}&lt;br /&gt;
{{Gems|Pink|m=Smoky| 3,558|3,558|  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple| 606 | 655|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple-Blue| 2,272 | 2,355|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Sea-green| 504 | 1,060| 1,010 | 1,010| | | 16,167 | 16,167 |  | }}&lt;br /&gt;
{{Gems|Sepia|  | |4,850|4,850|  | |  | |  | }}&lt;br /&gt;
{{Gems|skyblue|  | |2,626|2,626|  | |  | |  | }}&lt;br /&gt;
{{Gems|Teal| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Turquoise| 555 |1,008|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Umber|m=Smokey| 2,020 | 2,020|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow| 858 | 1,363| 4472 |4472 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow-green| 1,767 | 1,767|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=508195</id>
		<title>Category:Diamonds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=508195"/>
		<updated>2019-09-26T14:27:40Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for types of diamonds.&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
[[page type is::substance| ]]&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems| Brown| 1,317 |9,755| 2,900 | 3,585|  | |  | |  | }}&lt;br /&gt;
{{Gems| Brown|m=Faceted| 1,450 | 1,450|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems| Clear| 773 | 7,378|2,108|5,447|5,272|50,619|26013|26013| 81,558 | 81,558}}&lt;br /&gt;
{{Gems| Clear|m=Faceted|||5272|5574}}&lt;br /&gt;
{{Gems| Clear|m=Smoky|||9491|9491}}&lt;br /&gt;
{{Gems| Flawless|||||  | | &#039;&#039;&#039;12,500&#039;&#039;&#039; |&#039;&#039;&#039;12,500&#039;&#039;&#039; |  | }}&lt;br /&gt;
{{Gems| Grey| 1,450 | 8172| 2,109 | 7,117| 5,272| 5,272|30,585|30,585|  | }}&lt;br /&gt;
{{Gems| Grey|m=Smoky|1,317|1,317|18,191|18,191}}&lt;br /&gt;
{{Gems| Yellow| 1,712 | 5772| 5385 |6428| 10489 |16055 |  | |  | }}&lt;br /&gt;
{{Gems| Yellow|m=Faceted| 1,976 |3031|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Emeralds&amp;diff=508194</id>
		<title>Category:Emeralds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Emeralds&amp;diff=508194"/>
		<updated>2019-09-26T14:25:07Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Green|592|2,016|1,778|3,558|4,502|4,502}}&lt;br /&gt;
{{Gems|Green|m=Banded|828|828}}&lt;br /&gt;
{{Gems|Green|m=Faceted|||1,186|1,186}}&lt;br /&gt;
{{Gems|Ilithi|||201|201|||548|548}}&lt;br /&gt;
{{Gems|Mint Green|889|2,016|1,186|2,135|||5,807|7,117}}&lt;br /&gt;
{{Gems|Mint Green|m=Banded|||7,947|7,947}}&lt;br /&gt;
{{Gems|Mint Green|m=Faceted|770|770}}&lt;br /&gt;
{{Gems|Mint Green|m=Smoky|2,253|2,253}}&lt;br /&gt;
{{Gems|Moss-Green|&#039;&#039;&#039;592&#039;&#039;&#039;|&#039;&#039;&#039;830&#039;&#039;&#039;|1,010|2,727|20,390|20,390}}&lt;br /&gt;
{{Gems|Moss Green|m=Smoky||}}&lt;br /&gt;
{{Gems|Olive|&#039;&#039;&#039;888&#039;&#039;&#039;|1,007|5,575|5,575|||||56,483|56,483}}&lt;br /&gt;
{{Gems|Olive|m=Faceted|651|830}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=507842</id>
		<title>Category:Sapphires</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=507842"/>
		<updated>2019-09-22T17:08:54Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for types of sapphires.{{Cat|Gems}}&lt;br /&gt;
==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Amaranth| 554 | 555| 6,273 | 7,573 |  | |  | | 53,353 | 53,353}}&lt;br /&gt;
{{Gems|Azure|||3 738|3 738}}&lt;br /&gt;
{{Gems|Bistre|  | | 1,111 | 1,717|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue| 806 | 1,818|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Faceted| 704 | 704|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Smokey|  | | 2,020 | 2,020|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue-green| 958 | 958| 2714 | 2714 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Bronze-colored| 656 | 656|  | | | | | | | }}&lt;br /&gt;
{{Gems|Cerise| 554 | 554|  | |3,224|6,446|  | |  | }}&lt;br /&gt;
{{Gems|Cerulean| 505 | 1,918|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Chartreuse|  | | 2,930 | 2,930|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|  | | | | 6895 | 6895|  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|m=Faceted|  | | 4,107 | 4,107|  | |  | |  | }}&lt;br /&gt;
{{Gems|Clear| 444 | 444| 1,515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cobalt| 858 | 858| 6603 | 6603 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Copper-colored| 505 | 505|  | |  | |38,398|38,398|  | }}&lt;br /&gt;
{{Gems|Cobalt|  | | 1,312 | 1,312|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cream-colored| 1,060 | 1,060|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Crimson| 1,312 | 1,312|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Green|606|2029|  | | 7,472 | 7,472 || |  | }}&lt;br /&gt;
{{Gems|Green|m=Faceted|705|871}}&lt;br /&gt;
{{Gems|Green-yellow| 1,161 | 1,161|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Indigo|1590|1590 |  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|807|807| 1101 | 1101 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|m=Faceted| 757 | 757|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Mauve|  | | 1,818 | 1,818|  | |  | |  | }}&lt;br /&gt;
{{Gems|Moss Green| 505 | 505|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Moss Green|m=Faceted|  | | 6749 | 6749 |  | |  | |  | }}&lt;br /&gt;
{{Gems|[[Nomlas]]| 505 | 705|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Olive| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Orange| 2121 | 2121|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Peach|  504 | 504|  | |  | |  | }}&lt;br /&gt;
{{Gems|Pear-colored|2,425|3,563| 1 515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Periwinkle| 706 | 706|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Pink| 908 |10,808| 4,745 | 7,111 | 25,636 | 25,636 | 17,927 | 17,927|  | }}&lt;br /&gt;
{{Gems|Pink|m=Faceted| 8753 |8753| 7,908| 7,908 |  | |  | }}&lt;br /&gt;
{{Gems|Pink|m=Smoky| 3,558|3,558|  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple| 606 | 655|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple-Blue| 2,272 | 2,355|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Sea-green| 504 | 1,060| 1,010 | 1,010| | | 16,167 | 16,167 |  | }}&lt;br /&gt;
{{Gems|Sepia|  | |4,850|4,850|  | |  | |  | }}&lt;br /&gt;
{{Gems|skyblue|  | |2,626|2,626|  | |  | |  | }}&lt;br /&gt;
{{Gems|Teal| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Turquoise| 555 |1,008|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Umber|m=Smokey| 2,020 | 2,020|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow| 858 | 1,363| 4472 |4472 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow-green| 1,767 | 1,767|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Emeralds&amp;diff=507840</id>
		<title>Category:Emeralds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Emeralds&amp;diff=507840"/>
		<updated>2019-09-22T16:52:25Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Green|592|2,016|1,778|3,558|4,502|4,502}}&lt;br /&gt;
{{Gems|Green|m=Banded|828|828}}&lt;br /&gt;
{{Gems|Green|m=Faceted|||1,186|1,186}}&lt;br /&gt;
{{Gems|Ilithi|||201|201|||548|548}}&lt;br /&gt;
{{Gems|Mint Green|889|2,016|1,186|2,135|||5,807|7,117}}&lt;br /&gt;
{{Gems|Mint Green|m=Banded|||7,947|7,947}}&lt;br /&gt;
{{Gems|Mint Green|m=Faceted|770|770}}&lt;br /&gt;
{{Gems|Mint Green|m=Smoky|2,253|2,253}}&lt;br /&gt;
{{Gems|Moss-Green|&#039;&#039;&#039;592&#039;&#039;&#039;|&#039;&#039;&#039;830&#039;&#039;&#039;|1,095|2,727|20,390|20,390}}&lt;br /&gt;
{{Gems|Moss Green|m=Smoky||}}&lt;br /&gt;
{{Gems|Olive|&#039;&#039;&#039;888&#039;&#039;&#039;|1,007|5,575|5,575|||||56,483|56,483}}&lt;br /&gt;
{{Gems|Olive|m=Faceted|651|830}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=507839</id>
		<title>Category:Diamonds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=507839"/>
		<updated>2019-09-22T16:49:28Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for types of diamonds.&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
[[page type is::substance| ]]&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems| Brown| 1,317 |9,755| 2,900 | 3,585|  | |  | |  | }}&lt;br /&gt;
{{Gems| Brown|m=Faceted| 1,450 | 1,450|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems| Clear| 773 | 7,378|2,108|5,447|5,272|50,619|26013|26013| 81,558 | 81,558}}&lt;br /&gt;
{{Gems| Clear|m=Faceted|||5272|5574}}&lt;br /&gt;
{{Gems| Clear|m=Smoky|||9491|9491}}&lt;br /&gt;
{{Gems| Flawless|||||  | | &#039;&#039;&#039;12,500&#039;&#039;&#039; |&#039;&#039;&#039;12,500&#039;&#039;&#039; |  | }}&lt;br /&gt;
{{Gems| Grey| 1,450 | 8172| 2,109 | 7,117| 5,272| 5,272|30,585|30,585|  | }}&lt;br /&gt;
{{Gems| Grey|m=Smoky|1,317|1,317|18,191|18,191}}&lt;br /&gt;
{{Gems| Yellow| 1,712 | 5772| 5385 |5385| 10489 |16055 |  | |  | }}&lt;br /&gt;
{{Gems| Yellow|m=Faceted| 1,976 |3031|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=507838</id>
		<title>Category:Diamonds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Diamonds&amp;diff=507838"/>
		<updated>2019-09-22T16:46:10Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for types of diamonds.&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
[[page type is::substance| ]]&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems| Brown| 1,317 |9,755| 2,900 | 3,585|  | |  | |  | }}&lt;br /&gt;
{{Gems| Brown|m=Faceted| 1,450 | 1,450|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems| Clear| 773 | 7,378|2,108|5,447|5,272|50,619|26013|26013| 81,558 | 81,558}}&lt;br /&gt;
{{Gems| Clear|m=Faceted|||5272|5574}}&lt;br /&gt;
{{Gems| Clear|m=Smoky|||9491|9491}}&lt;br /&gt;
{{Gems| Flawless|||||  | | &#039;&#039;&#039;12,500&#039;&#039;&#039; |&#039;&#039;&#039;12,500&#039;&#039;&#039; |  | }}&lt;br /&gt;
{{Gems| Grey| 1,450 | 4,350| 2,109 | 7,117| 5,272| 5,272|30,585|30,585|  | }}&lt;br /&gt;
{{Gems| Grey|m=Smoky|1,317|1,317|18,191|18,191}}&lt;br /&gt;
{{Gems| Yellow| 1,712 | 5772|  |10489 | 10489 | |  | |  | }}&lt;br /&gt;
{{Gems| Yellow|m=Faceted| 1,976 |3031|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Wooden-handled_marlingspike_engraved_with_a_skull&amp;diff=507644</id>
		<title>Weapon:Wooden-handled marlingspike engraved with a skull</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Wooden-handled_marlingspike_engraved_with_a_skull&amp;diff=507644"/>
		<updated>2019-09-19T17:59:32Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=marlingspike&lt;br /&gt;
|look=A number of small cambrinth beads are set into the handle of the versatile weapon.  Gripping the handle allows the pointed metal end to puncture an opponent while the absence of a sharpened blade enables one to grip the metal end to bash skulls with the handle.  An open-mouthed skull is engraved into the metal just above the weathered wood.&lt;br /&gt;
|MTag=wood, cambrinth&lt;br /&gt;
|STag=skull&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=low&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=extremely well&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|type2=MB&lt;br /&gt;
|puncture2=fair&lt;br /&gt;
|slice2=no&lt;br /&gt;
|impact2=heavy&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=reasonably&lt;br /&gt;
|balance2=fairly&lt;br /&gt;
|suitedness2=soundly&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=40&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=12&lt;br /&gt;
|appcost=131,562&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special2=cambrinth&lt;br /&gt;
|maxcharge=12&lt;br /&gt;
|fname=No&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Damaska_boar&amp;diff=506970</id>
		<title>Damaska boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Damaska_boar&amp;diff=506970"/>
		<updated>2019-09-04T09:30:50Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=390&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|128|Hunter&#039;s Glade near Boar Clan (128)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a damaska boar hide&lt;br /&gt;
|Skin Weight=16&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=450&lt;br /&gt;
|MaxArrangedVal=1,400 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=22&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A [[Black Goblin]] sits atop a damaska boar, mounted in a crudely stitched saddle and holding reins threaded through holes in the boar&#039;s enormous yellow tusks.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
{{Cat|Boars}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=506895</id>
		<title>S&#039;sugi malchata</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=506895"/>
		<updated>2019-08-30T13:41:59Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Special Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=S&#039;Sugi Malchata&lt;br /&gt;
|Image File=malchata.jpg&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Shard&lt;br /&gt;
|MapList=*{{rmap|66b| Shard Remcli Amarcen (66b)}}&lt;br /&gt;
|MapList2=*{{rmap|97a| Ratha Korgi (97a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a malchata rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=400&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=rib&lt;br /&gt;
|Weight=10 stones&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alien in appearance, the s&#039;sugi malchata could be mistaken for a humanoid at a great distance.  However, up close there&#039;s no room for uncertainty.  An insect-like head and slitted yellow eyes cap a sinuous three part body.  Long, segmented appendages protrude out of the creature&#039;s back, hooked around its torso like an extra set of ribs.  Short, jagged claws cap its humanoid-hands, and wavering antennae probe the air.  Oddly, the s&#039;sugi malchata&#039;s multi-jointed legs don&#039;t make contact with the ground, it appears to hover above the sand on an invisible cushion.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
* Sandstorm: Creates a sandstorm that pulls people from hiding and stuns them. Also has possibility of throwing into another room and causing injury.&lt;br /&gt;
* Sand webs: Immobilizes for 1-3 seconds.&lt;br /&gt;
* Sandstorms can improve the balance of all the malchata in the room.&lt;br /&gt;
* Casts [[Fire Ball]]&lt;br /&gt;
===Special Defense===&lt;br /&gt;
*S&#039;sgui malchata cannot be knocked over.&lt;br /&gt;
** Frostbite will make them fall over 8-29-2019&lt;br /&gt;
** Has a ranged attack where they thrust their hands into the sands and the sands swirl at your feet, you can dodge this&lt;br /&gt;
***A s&#039;sugi malchata drifts down and traces images in the sand, studying the area carefully...&lt;br /&gt;
***A s&#039;sugi malchata plunges one of its clawed hands into the sand, clucking and chattering wildly.  The sand about your feet begins to swirl until it&lt;br /&gt;
***rises up around you, holding you fast in place!&lt;br /&gt;
***Roundtime: 4 sec.&lt;br /&gt;
***[You&#039;re bruised, solidly balanced and in strong position.]&lt;br /&gt;
** Sandstorms can damage armor worn&lt;br /&gt;
** Retan also are in this hunting ground&lt;br /&gt;
** Have the ability to do damage to your overall skin&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;[T]heir fireballs are much stronger, such that they even kill themselves with the splash damage&amp;quot;&lt;br /&gt;
*&amp;quot;Went from no wounds to bleeding skin and less than 30% vitality. I have 99 stamina. Using plate/brigandine armor. Have 600 ranks in each. Have 75 mana Sure Footing, Swirling Winds and YS up. Have Etheral Shield up also at 70 mana. have defending at near 700ranks. Shield, evasion parry all nearining 700 ranks.&amp;quot;&lt;br /&gt;
*&amp;quot;Untouchable with 725 evasion, 650 armors/shield/parry, 70 reflex. Fireballs blocked, but still hitting other Malchata&amp;quot; 1/6/2016&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=506894</id>
		<title>S&#039;sugi malchata</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=506894"/>
		<updated>2019-08-30T13:08:27Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Special Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=S&#039;Sugi Malchata&lt;br /&gt;
|Image File=malchata.jpg&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Shard&lt;br /&gt;
|MapList=*{{rmap|66b| Shard Remcli Amarcen (66b)}}&lt;br /&gt;
|MapList2=*{{rmap|97a| Ratha Korgi (97a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a malchata rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=400&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=rib&lt;br /&gt;
|Weight=10 stones&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alien in appearance, the s&#039;sugi malchata could be mistaken for a humanoid at a great distance.  However, up close there&#039;s no room for uncertainty.  An insect-like head and slitted yellow eyes cap a sinuous three part body.  Long, segmented appendages protrude out of the creature&#039;s back, hooked around its torso like an extra set of ribs.  Short, jagged claws cap its humanoid-hands, and wavering antennae probe the air.  Oddly, the s&#039;sugi malchata&#039;s multi-jointed legs don&#039;t make contact with the ground, it appears to hover above the sand on an invisible cushion.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
* Sandstorm: Creates a sandstorm that pulls people from hiding and stuns them. Also has possibility of throwing into another room and causing injury.&lt;br /&gt;
* Sand webs: Immobilizes for 1-3 seconds.&lt;br /&gt;
* Sandstorms can improve the balance of all the malchata in the room.&lt;br /&gt;
* Casts [[Fire Ball]]&lt;br /&gt;
===Special Defense===&lt;br /&gt;
*S&#039;sgui malchata cannot be knocked over.&lt;br /&gt;
** Frostbite will make them fall over 8-29-2019&lt;br /&gt;
** Has a ranged attack where they thrust their hands into the sands and the sands swirl at your feet, you can dodge this&lt;br /&gt;
***A s&#039;sugi malchata drifts down and traces images in the sand, studying the area carefully...&lt;br /&gt;
***A s&#039;sugi malchata plunges one of its clawed hands into the sand, clucking and chattering wildly.  The sand about your feet begins to swirl until it&lt;br /&gt;
***rises up around you, holding you fast in place!&lt;br /&gt;
***Roundtime: 4 sec.&lt;br /&gt;
***[You&#039;re bruised, solidly balanced and in strong position.]&lt;br /&gt;
** Sandstorms can damage armor worn&lt;br /&gt;
** Retan also are in this hunting ground&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;[T]heir fireballs are much stronger, such that they even kill themselves with the splash damage&amp;quot;&lt;br /&gt;
*&amp;quot;Went from no wounds to bleeding skin and less than 30% vitality. I have 99 stamina. Using plate/brigandine armor. Have 600 ranks in each. Have 75 mana Sure Footing, Swirling Winds and YS up. Have Etheral Shield up also at 70 mana. have defending at near 700ranks. Shield, evasion parry all nearining 700 ranks.&amp;quot;&lt;br /&gt;
*&amp;quot;Untouchable with 725 evasion, 650 armors/shield/parry, 70 reflex. Fireballs blocked, but still hitting other Malchata&amp;quot; 1/6/2016&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=506893</id>
		<title>S&#039;sugi malchata</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=506893"/>
		<updated>2019-08-30T13:06:51Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Special Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=S&#039;Sugi Malchata&lt;br /&gt;
|Image File=malchata.jpg&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Shard&lt;br /&gt;
|MapList=*{{rmap|66b| Shard Remcli Amarcen (66b)}}&lt;br /&gt;
|MapList2=*{{rmap|97a| Ratha Korgi (97a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a malchata rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=400&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=rib&lt;br /&gt;
|Weight=10 stones&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alien in appearance, the s&#039;sugi malchata could be mistaken for a humanoid at a great distance.  However, up close there&#039;s no room for uncertainty.  An insect-like head and slitted yellow eyes cap a sinuous three part body.  Long, segmented appendages protrude out of the creature&#039;s back, hooked around its torso like an extra set of ribs.  Short, jagged claws cap its humanoid-hands, and wavering antennae probe the air.  Oddly, the s&#039;sugi malchata&#039;s multi-jointed legs don&#039;t make contact with the ground, it appears to hover above the sand on an invisible cushion.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
* Sandstorm: Creates a sandstorm that pulls people from hiding and stuns them. Also has possibility of throwing into another room and causing injury.&lt;br /&gt;
* Sand webs: Immobilizes for 1-3 seconds.&lt;br /&gt;
* Sandstorms can improve the balance of all the malchata in the room.&lt;br /&gt;
* Casts [[Fire Ball]]&lt;br /&gt;
===Special Defense===&lt;br /&gt;
*S&#039;sgui malchata cannot be knocked over.&lt;br /&gt;
** Frostbite will make them fall over 8-29-2019&lt;br /&gt;
** Has a ranged attack where they thrust their hands into the sands and the sands swirl at your feet, you can dodge this&lt;br /&gt;
***A s&#039;sugi malchata drifts down and traces images in the sand, studying the area carefully...&lt;br /&gt;
***A s&#039;sugi malchata plunges one of its clawed hands into the sand, clucking and chattering wildly.  The sand about your feet begins to swirl until it ***rises up around you, holding you fast in place!&lt;br /&gt;
***Roundtime: 4 sec.&lt;br /&gt;
[You&#039;re bruised, solidly balanced and in strong position.]&lt;br /&gt;
** Sandstorms can damage armor worn&lt;br /&gt;
** Retan also are in this hunting ground&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;[T]heir fireballs are much stronger, such that they even kill themselves with the splash damage&amp;quot;&lt;br /&gt;
*&amp;quot;Went from no wounds to bleeding skin and less than 30% vitality. I have 99 stamina. Using plate/brigandine armor. Have 600 ranks in each. Have 75 mana Sure Footing, Swirling Winds and YS up. Have Etheral Shield up also at 70 mana. have defending at near 700ranks. Shield, evasion parry all nearining 700 ranks.&amp;quot;&lt;br /&gt;
*&amp;quot;Untouchable with 725 evasion, 650 armors/shield/parry, 70 reflex. Fireballs blocked, but still hitting other Malchata&amp;quot; 1/6/2016&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=506892</id>
		<title>S&#039;sugi malchata</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=506892"/>
		<updated>2019-08-30T12:53:28Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Special Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=S&#039;Sugi Malchata&lt;br /&gt;
|Image File=malchata.jpg&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Shard&lt;br /&gt;
|MapList=*{{rmap|66b| Shard Remcli Amarcen (66b)}}&lt;br /&gt;
|MapList2=*{{rmap|97a| Ratha Korgi (97a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a malchata rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=400&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=rib&lt;br /&gt;
|Weight=10 stones&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alien in appearance, the s&#039;sugi malchata could be mistaken for a humanoid at a great distance.  However, up close there&#039;s no room for uncertainty.  An insect-like head and slitted yellow eyes cap a sinuous three part body.  Long, segmented appendages protrude out of the creature&#039;s back, hooked around its torso like an extra set of ribs.  Short, jagged claws cap its humanoid-hands, and wavering antennae probe the air.  Oddly, the s&#039;sugi malchata&#039;s multi-jointed legs don&#039;t make contact with the ground, it appears to hover above the sand on an invisible cushion.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
* Sandstorm: Creates a sandstorm that pulls people from hiding and stuns them. Also has possibility of throwing into another room and causing injury.&lt;br /&gt;
* Sand webs: Immobilizes for 1-3 seconds.&lt;br /&gt;
* Sandstorms can improve the balance of all the malchata in the room.&lt;br /&gt;
* Casts [[Fire Ball]]&lt;br /&gt;
===Special Defense===&lt;br /&gt;
*S&#039;sgui malchata cannot be knocked over.&lt;br /&gt;
** Frostbite will make them fall over 8-29-2019&lt;br /&gt;
** Has a ranged attack where they thrust their hands into the sands and the sands swirl at your feet, you can dodge this&lt;br /&gt;
** Sandstorms can damage armor worn&lt;br /&gt;
** Retan also are in this hunting ground&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;[T]heir fireballs are much stronger, such that they even kill themselves with the splash damage&amp;quot;&lt;br /&gt;
*&amp;quot;Went from no wounds to bleeding skin and less than 30% vitality. I have 99 stamina. Using plate/brigandine armor. Have 600 ranks in each. Have 75 mana Sure Footing, Swirling Winds and YS up. Have Etheral Shield up also at 70 mana. have defending at near 700ranks. Shield, evasion parry all nearining 700 ranks.&amp;quot;&lt;br /&gt;
*&amp;quot;Untouchable with 725 evasion, 650 armors/shield/parry, 70 reflex. Fireballs blocked, but still hitting other Malchata&amp;quot; 1/6/2016&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506723</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506723"/>
		<updated>2019-08-24T04:19:08Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Creatures with boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid- to High-Level Box Difficulty Chart by Kaxis==&lt;br /&gt;
&lt;br /&gt;
===Messaging Scale===&lt;br /&gt;
&lt;br /&gt;
There are 17 different difficulty level messages that can result when Disarm IDing a box. These were numbered from 1-17 (easiest to hardest).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variables===&lt;br /&gt;
&lt;br /&gt;
There are two notable variables. The first is when disarm IDing a box multiple times, the difficulty messages generated will be similar but not exact. They will cluster as an average around the unknown true difficulty level. The second variable is that some boxes from a creature type are easier or harder than others.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Testing Procedure===&lt;br /&gt;
&lt;br /&gt;
To compensate, a 10-box sample was collected from each creature type and then each box disarm IDed 100 times. This generated 1000 data points, with each data point representing a particular difficulty level. These were totaled to give a final numerical score for each creature type. The higher the score, the more difficult the box.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final scores for each creature type were arranged in descending numerical order to create a box difficulty chart. The chart below was done on mid- to high-level creatures. At the time, Dragon Priest intercessors were the highest creature in DragonRealms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tests were run without change of either statistics or skill ranks. Thus, each creature type was tested against the same parameters.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
This method does not deal with Locksmithing ranks. The final scores are unitless and allow boxes to be accurately scaled against each other.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It must be understood that the numbers in the chart were unique to Kaxis at the time. Were he to run the test now with different Locksmithing ranks and statistics, he would get different numbers, but the box order generated would be virtually identical. This would hold true for any character from any guild. The scores in the chart were included only for reference purposes and increased transparency of the testing procedures.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an effectiveness overlap between creatures on the chart, so as the player goes up the list, some can be skipped if there are other hunting requirements. The notable exception is the rather significant gap between Misenseor resuscitants and Dragon Priest assassins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This testing method was chosen because the considerable random number generation in the box system, combined with the wide variety of player stats, ranks, spells, guild abilities, bonuses, disarming techniques/approaches, and other factors makes accuracy in a Locksmithing ranks-based system impractical. Such a system could be useful but only as a rough guide.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original Thread on the DragonRealms Forums===&lt;br /&gt;
&lt;br /&gt;
[http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box Difficulty Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Score&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest intercessor]]||9762&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest assassin]]||8812&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||4496&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean hierophant]]||4239&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie head-splitter]]||4080&lt;br /&gt;
|-&lt;br /&gt;
|[[Black goblin]]||3522&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi]]||3396&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi malchata]]||3321&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie mauler]]||3131&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky giant]]||3119&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile plague wraith]]||2984&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie stomper]]||2771&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean cinder beast]]||2756&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f spirit dancer]]||2703&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean shadow beast]]||2585&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain giant]]||2580&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen conjurer]]||2492&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored shalswar]]||2250&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest juggernaut]]||2226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest zealot]]||2177&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest purifier]]||2163&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (2nd floor)||2159&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle]]||2156&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest crone]]||2131&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga moradu]]||2089&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest sentinel]]||2088&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (1st floor)||2084&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen germish&#039;din]]||2077&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||2071&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir dinego]]||2054&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele hunter]]||2025&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
Additionally, on a successful open, a box can contain coins, gems or items from the [[Random creature drop]] pool.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||320 softcap||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]||140||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||250 softcap|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||350(?)||700|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||160|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||150?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||150?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||240||350|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||260||350?||high||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean cinder beast]]||340||??||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||340||??||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||300||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||300||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506722</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506722"/>
		<updated>2019-08-24T04:17:01Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Creatures with boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
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|default=None&lt;br /&gt;
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&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
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|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
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&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid- to High-Level Box Difficulty Chart by Kaxis==&lt;br /&gt;
&lt;br /&gt;
===Messaging Scale===&lt;br /&gt;
&lt;br /&gt;
There are 17 different difficulty level messages that can result when Disarm IDing a box. These were numbered from 1-17 (easiest to hardest).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variables===&lt;br /&gt;
&lt;br /&gt;
There are two notable variables. The first is when disarm IDing a box multiple times, the difficulty messages generated will be similar but not exact. They will cluster as an average around the unknown true difficulty level. The second variable is that some boxes from a creature type are easier or harder than others.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Testing Procedure===&lt;br /&gt;
&lt;br /&gt;
To compensate, a 10-box sample was collected from each creature type and then each box disarm IDed 100 times. This generated 1000 data points, with each data point representing a particular difficulty level. These were totaled to give a final numerical score for each creature type. The higher the score, the more difficult the box.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final scores for each creature type were arranged in descending numerical order to create a box difficulty chart. The chart below was done on mid- to high-level creatures. At the time, Dragon Priest intercessors were the highest creature in DragonRealms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tests were run without change of either statistics or skill ranks. Thus, each creature type was tested against the same parameters.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
This method does not deal with Locksmithing ranks. The final scores are unitless and allow boxes to be accurately scaled against each other.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It must be understood that the numbers in the chart were unique to Kaxis at the time. Were he to run the test now with different Locksmithing ranks and statistics, he would get different numbers, but the box order generated would be virtually identical. This would hold true for any character from any guild. The scores in the chart were included only for reference purposes and increased transparency of the testing procedures.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an effectiveness overlap between creatures on the chart, so as the player goes up the list, some can be skipped if there are other hunting requirements. The notable exception is the rather significant gap between Misenseor resuscitants and Dragon Priest assassins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This testing method was chosen because the considerable random number generation in the box system, combined with the wide variety of player stats, ranks, spells, guild abilities, bonuses, disarming techniques/approaches, and other factors makes accuracy in a Locksmithing ranks-based system impractical. Such a system could be useful but only as a rough guide.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original Thread on the DragonRealms Forums===&lt;br /&gt;
&lt;br /&gt;
[http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box Difficulty Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Score&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest intercessor]]||9762&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest assassin]]||8812&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||4496&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean hierophant]]||4239&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie head-splitter]]||4080&lt;br /&gt;
|-&lt;br /&gt;
|[[Black goblin]]||3522&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi]]||3396&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi malchata]]||3321&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie mauler]]||3131&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky giant]]||3119&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile plague wraith]]||2984&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie stomper]]||2771&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean cinder beast]]||2756&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f spirit dancer]]||2703&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean shadow beast]]||2585&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain giant]]||2580&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen conjurer]]||2492&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored shalswar]]||2250&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest juggernaut]]||2226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest zealot]]||2177&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest purifier]]||2163&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (2nd floor)||2159&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle]]||2156&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest crone]]||2131&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga moradu]]||2089&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest sentinel]]||2088&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (1st floor)||2084&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen germish&#039;din]]||2077&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||2071&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir dinego]]||2054&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele hunter]]||2025&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
Additionally, on a successful open, a box can contain coins, gems or items from the [[Random creature drop]] pool.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||320 softcap||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]||140||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||250 softcap|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||350(?)||700|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||160|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||150?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||150?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||240||350|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||260||350?||high||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||340||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||300||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||300||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506721</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506721"/>
		<updated>2019-08-24T04:07:33Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Creatures with boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid- to High-Level Box Difficulty Chart by Kaxis==&lt;br /&gt;
&lt;br /&gt;
===Messaging Scale===&lt;br /&gt;
&lt;br /&gt;
There are 17 different difficulty level messages that can result when Disarm IDing a box. These were numbered from 1-17 (easiest to hardest).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variables===&lt;br /&gt;
&lt;br /&gt;
There are two notable variables. The first is when disarm IDing a box multiple times, the difficulty messages generated will be similar but not exact. They will cluster as an average around the unknown true difficulty level. The second variable is that some boxes from a creature type are easier or harder than others.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Testing Procedure===&lt;br /&gt;
&lt;br /&gt;
To compensate, a 10-box sample was collected from each creature type and then each box disarm IDed 100 times. This generated 1000 data points, with each data point representing a particular difficulty level. These were totaled to give a final numerical score for each creature type. The higher the score, the more difficult the box.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final scores for each creature type were arranged in descending numerical order to create a box difficulty chart. The chart below was done on mid- to high-level creatures. At the time, Dragon Priest intercessors were the highest creature in DragonRealms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tests were run without change of either statistics or skill ranks. Thus, each creature type was tested against the same parameters.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
This method does not deal with Locksmithing ranks. The final scores are unitless and allow boxes to be accurately scaled against each other.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It must be understood that the numbers in the chart were unique to Kaxis at the time. Were he to run the test now with different Locksmithing ranks and statistics, he would get different numbers, but the box order generated would be virtually identical. This would hold true for any character from any guild. The scores in the chart were included only for reference purposes and increased transparency of the testing procedures.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an effectiveness overlap between creatures on the chart, so as the player goes up the list, some can be skipped if there are other hunting requirements. The notable exception is the rather significant gap between Misenseor resuscitants and Dragon Priest assassins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This testing method was chosen because the considerable random number generation in the box system, combined with the wide variety of player stats, ranks, spells, guild abilities, bonuses, disarming techniques/approaches, and other factors makes accuracy in a Locksmithing ranks-based system impractical. Such a system could be useful but only as a rough guide.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original Thread on the DragonRealms Forums===&lt;br /&gt;
&lt;br /&gt;
[http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box Difficulty Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Score&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest intercessor]]||9762&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest assassin]]||8812&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||4496&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean hierophant]]||4239&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie head-splitter]]||4080&lt;br /&gt;
|-&lt;br /&gt;
|[[Black goblin]]||3522&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi]]||3396&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi malchata]]||3321&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie mauler]]||3131&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky giant]]||3119&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile plague wraith]]||2984&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie stomper]]||2771&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean cinder beast]]||2756&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f spirit dancer]]||2703&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean shadow beast]]||2585&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain giant]]||2580&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen conjurer]]||2492&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored shalswar]]||2250&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest juggernaut]]||2226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest zealot]]||2177&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest purifier]]||2163&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (2nd floor)||2159&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle]]||2156&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest crone]]||2131&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga moradu]]||2089&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest sentinel]]||2088&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (1st floor)||2084&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen germish&#039;din]]||2077&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||2071&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir dinego]]||2054&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele hunter]]||2025&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
Additionally, on a successful open, a box can contain coins, gems or items from the [[Random creature drop]] pool.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||320 softcap||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||250 softcap|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||350(?)||700|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||160|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||150?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||150?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||240||350|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||260||350?||high||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||340||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||300||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||300||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Maelshyvean_shadow_beast&amp;diff=506720</id>
		<title>Maelshyvean shadow beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Maelshyvean_shadow_beast&amp;diff=506720"/>
		<updated>2019-08-24T03:37:35Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Maelshyvean Shadow Beast&lt;br /&gt;
|MinCap=320&lt;br /&gt;
|MaxCap=650&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=72&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a midnight-blue scaled hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=300&lt;br /&gt;
|MaxVal=300 Lirums&lt;br /&gt;
|MaxArrangedVal=870 Lirums&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An elite soldier in [[Maelshyve]]&#039;s army, the shadow beast is no more the height of an [[Olvi]], yet by virtue of sheer musculature is as powerful as any [[Gor&#039;Tog]].  Its body is nearly completely covered in a swirling mass of pure darkness, and its broad head and oversized pointed ears combine with lips and fangs bent into a permanent horrifying smile to give the shadow beast a cruel demeanor.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Evasion hard caps at 680.&lt;br /&gt;
8/2019&lt;br /&gt;
seems to cast self buff&lt;br /&gt;
*The shadows surrounding a Maelshyvean shadow beast swirl quickly and darken.&lt;br /&gt;
**A Maelshyvean shadow beast sighs in pleasure and appears to strengthen.&lt;br /&gt;
seems to cast a buff then retreat&lt;br /&gt;
*A Maelshyvean shadow beast&#039;s body blurs rapidly as it moves in a frenzy of color.&lt;br /&gt;
**The shadow beast retreats from you.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing some {{cloot|a|riveted steel chain}}, a {{cloot|a|chain balaclava (1)}}, some {{cloot|a|mail gloves}}.&lt;br /&gt;
*It is carrying an {{cloot|w|ivory-hilted jambiya}}, a {{cloot|s|leather bound targe}}.&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Maelshyvean_shadow_beast&amp;diff=506716</id>
		<title>Maelshyvean shadow beast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Maelshyvean_shadow_beast&amp;diff=506716"/>
		<updated>2019-08-24T03:21:32Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Maelshyvean Shadow Beast&lt;br /&gt;
|MinCap=320&lt;br /&gt;
|MaxCap=650&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=72&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31d|Maelshyve&#039;s Fortress (31d)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a midnight-blue scaled hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=300&lt;br /&gt;
|MaxVal=300 Lirums&lt;br /&gt;
|MaxArrangedVal=870 Lirums&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An elite soldier in [[Maelshyve]]&#039;s army, the shadow beast is no more the height of an [[Olvi]], yet by virtue of sheer musculature is as powerful as any [[Gor&#039;Tog]].  Its body is nearly completely covered in a swirling mass of pure darkness, and its broad head and oversized pointed ears combine with lips and fangs bent into a permanent horrifying smile to give the shadow beast a cruel demeanor.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Evasion hard caps at 680.&lt;br /&gt;
8/2019&lt;br /&gt;
seems to cast self buff&lt;br /&gt;
*The shadows surrounding a Maelshyvean shadow beast swirl quickly and darken.&lt;br /&gt;
**A Maelshyvean shadow beast sighs in pleasure and appears to strengthen.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing some {{cloot|a|riveted steel chain}}, a {{cloot|a|chain balaclava (1)}}, some {{cloot|a|mail gloves}}.&lt;br /&gt;
*It is carrying an {{cloot|w|ivory-hilted jambiya}}, a {{cloot|s|leather bound targe}}.&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506696</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506696"/>
		<updated>2019-08-23T15:42:32Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Creatures with boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid- to High-Level Box Difficulty Chart by Kaxis==&lt;br /&gt;
&lt;br /&gt;
===Messaging Scale===&lt;br /&gt;
&lt;br /&gt;
There are 17 different difficulty level messages that can result when Disarm IDing a box. These were numbered from 1-17 (easiest to hardest).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variables===&lt;br /&gt;
&lt;br /&gt;
There are two notable variables. The first is when disarm IDing a box multiple times, the difficulty messages generated will be similar but not exact. They will cluster as an average around the unknown true difficulty level. The second variable is that some boxes from a creature type are easier or harder than others.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Testing Procedure===&lt;br /&gt;
&lt;br /&gt;
To compensate, a 10-box sample was collected from each creature type and then each box disarm IDed 100 times. This generated 1000 data points, with each data point representing a particular difficulty level. These were totaled to give a final numerical score for each creature type. The higher the score, the more difficult the box.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final scores for each creature type were arranged in descending numerical order to create a box difficulty chart. The chart below was done on mid- to high-level creatures. At the time, Dragon Priest intercessors were the highest creature in DragonRealms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tests were run without change of either statistics or skill ranks. Thus, each creature type was tested against the same parameters.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
This method does not deal with Locksmithing ranks. The final scores are unitless and allow boxes to be accurately scaled against each other.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It must be understood that the numbers in the chart were unique to Kaxis at the time. Were he to run the test now with different Locksmithing ranks and statistics, he would get different numbers, but the box order generated would be virtually identical. This would hold true for any character from any guild. The scores in the chart were included only for reference purposes and increased transparency of the testing procedures.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an effectiveness overlap between creatures on the chart, so as the player goes up the list, some can be skipped if there are other hunting requirements. The notable exception is the rather significant gap between Misenseor resuscitants and Dragon Priest assassins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This testing method was chosen because the considerable random number generation in the box system, combined with the wide variety of player stats, ranks, spells, guild abilities, bonuses, disarming techniques/approaches, and other factors makes accuracy in a Locksmithing ranks-based system impractical. Such a system could be useful but only as a rough guide.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original Thread on the DragonRealms Forums===&lt;br /&gt;
&lt;br /&gt;
[http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box Difficulty Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Score&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest intercessor]]||9762&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest assassin]]||8812&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||4496&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean hierophant]]||4239&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie head-splitter]]||4080&lt;br /&gt;
|-&lt;br /&gt;
|[[Black goblin]]||3522&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi]]||3396&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi malchata]]||3321&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie mauler]]||3131&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky giant]]||3119&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile plague wraith]]||2984&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie stomper]]||2771&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean cinder beast]]||2756&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f spirit dancer]]||2703&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean shadow beast]]||2585&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain giant]]||2580&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen conjurer]]||2492&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored shalswar]]||2250&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest juggernaut]]||2226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest zealot]]||2177&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest purifier]]||2163&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (2nd floor)||2159&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle]]||2156&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest crone]]||2131&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga moradu]]||2089&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest sentinel]]||2088&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (1st floor)||2084&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen germish&#039;din]]||2077&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||2071&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir dinego]]||2054&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele hunter]]||2025&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
Additionally, on a successful open, a box can contain coins, gems or items from the [[Random creature drop]] pool.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||320 softcap||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||250 softcap|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||350(?)||700|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||160|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||150?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||150?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||240||350|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||260||350?||high||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||300||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||300||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506695</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506695"/>
		<updated>2019-08-23T15:39:41Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Creatures with boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
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&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid- to High-Level Box Difficulty Chart by Kaxis==&lt;br /&gt;
&lt;br /&gt;
===Messaging Scale===&lt;br /&gt;
&lt;br /&gt;
There are 17 different difficulty level messages that can result when Disarm IDing a box. These were numbered from 1-17 (easiest to hardest).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variables===&lt;br /&gt;
&lt;br /&gt;
There are two notable variables. The first is when disarm IDing a box multiple times, the difficulty messages generated will be similar but not exact. They will cluster as an average around the unknown true difficulty level. The second variable is that some boxes from a creature type are easier or harder than others.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Testing Procedure===&lt;br /&gt;
&lt;br /&gt;
To compensate, a 10-box sample was collected from each creature type and then each box disarm IDed 100 times. This generated 1000 data points, with each data point representing a particular difficulty level. These were totaled to give a final numerical score for each creature type. The higher the score, the more difficult the box.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final scores for each creature type were arranged in descending numerical order to create a box difficulty chart. The chart below was done on mid- to high-level creatures. At the time, Dragon Priest intercessors were the highest creature in DragonRealms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tests were run without change of either statistics or skill ranks. Thus, each creature type was tested against the same parameters.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
This method does not deal with Locksmithing ranks. The final scores are unitless and allow boxes to be accurately scaled against each other.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It must be understood that the numbers in the chart were unique to Kaxis at the time. Were he to run the test now with different Locksmithing ranks and statistics, he would get different numbers, but the box order generated would be virtually identical. This would hold true for any character from any guild. The scores in the chart were included only for reference purposes and increased transparency of the testing procedures.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an effectiveness overlap between creatures on the chart, so as the player goes up the list, some can be skipped if there are other hunting requirements. The notable exception is the rather significant gap between Misenseor resuscitants and Dragon Priest assassins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This testing method was chosen because the considerable random number generation in the box system, combined with the wide variety of player stats, ranks, spells, guild abilities, bonuses, disarming techniques/approaches, and other factors makes accuracy in a Locksmithing ranks-based system impractical. Such a system could be useful but only as a rough guide.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original Thread on the DragonRealms Forums===&lt;br /&gt;
&lt;br /&gt;
[http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box Difficulty Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Score&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest intercessor]]||9762&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest assassin]]||8812&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||4496&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean hierophant]]||4239&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie head-splitter]]||4080&lt;br /&gt;
|-&lt;br /&gt;
|[[Black goblin]]||3522&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi]]||3396&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi malchata]]||3321&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie mauler]]||3131&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky giant]]||3119&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile plague wraith]]||2984&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie stomper]]||2771&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean cinder beast]]||2756&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f spirit dancer]]||2703&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean shadow beast]]||2585&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain giant]]||2580&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen conjurer]]||2492&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored shalswar]]||2250&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest juggernaut]]||2226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest zealot]]||2177&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest purifier]]||2163&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (2nd floor)||2159&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle]]||2156&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest crone]]||2131&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga moradu]]||2089&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest sentinel]]||2088&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (1st floor)||2084&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen germish&#039;din]]||2077&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||2071&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir dinego]]||2054&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele hunter]]||2025&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
Additionally, on a successful open, a box can contain coins, gems or items from the [[Random creature drop]] pool.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||320 softcap||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||250 softcap|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||350(?)||700|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||160|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||240||350|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||260||350||high||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||300||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||300||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506694</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=506694"/>
		<updated>2019-08-23T15:34:39Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Creatures with boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid- to High-Level Box Difficulty Chart by Kaxis==&lt;br /&gt;
&lt;br /&gt;
===Messaging Scale===&lt;br /&gt;
&lt;br /&gt;
There are 17 different difficulty level messages that can result when Disarm IDing a box. These were numbered from 1-17 (easiest to hardest).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variables===&lt;br /&gt;
&lt;br /&gt;
There are two notable variables. The first is when disarm IDing a box multiple times, the difficulty messages generated will be similar but not exact. They will cluster as an average around the unknown true difficulty level. The second variable is that some boxes from a creature type are easier or harder than others.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Testing Procedure===&lt;br /&gt;
&lt;br /&gt;
To compensate, a 10-box sample was collected from each creature type and then each box disarm IDed 100 times. This generated 1000 data points, with each data point representing a particular difficulty level. These were totaled to give a final numerical score for each creature type. The higher the score, the more difficult the box.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final scores for each creature type were arranged in descending numerical order to create a box difficulty chart. The chart below was done on mid- to high-level creatures. At the time, Dragon Priest intercessors were the highest creature in DragonRealms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tests were run without change of either statistics or skill ranks. Thus, each creature type was tested against the same parameters.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
This method does not deal with Locksmithing ranks. The final scores are unitless and allow boxes to be accurately scaled against each other.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It must be understood that the numbers in the chart were unique to Kaxis at the time. Were he to run the test now with different Locksmithing ranks and statistics, he would get different numbers, but the box order generated would be virtually identical. This would hold true for any character from any guild. The scores in the chart were included only for reference purposes and increased transparency of the testing procedures.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an effectiveness overlap between creatures on the chart, so as the player goes up the list, some can be skipped if there are other hunting requirements. The notable exception is the rather significant gap between Misenseor resuscitants and Dragon Priest assassins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This testing method was chosen because the considerable random number generation in the box system, combined with the wide variety of player stats, ranks, spells, guild abilities, bonuses, disarming techniques/approaches, and other factors makes accuracy in a Locksmithing ranks-based system impractical. Such a system could be useful but only as a rough guide.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original Thread on the DragonRealms Forums===&lt;br /&gt;
&lt;br /&gt;
[http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box Difficulty Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Score&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest intercessor]]||9762&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest assassin]]||8812&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||4496&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean hierophant]]||4239&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie head-splitter]]||4080&lt;br /&gt;
|-&lt;br /&gt;
|[[Black goblin]]||3522&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi]]||3396&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi malchata]]||3321&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie mauler]]||3131&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky giant]]||3119&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile plague wraith]]||2984&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie stomper]]||2771&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean cinder beast]]||2756&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f spirit dancer]]||2703&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean shadow beast]]||2585&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain giant]]||2580&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen conjurer]]||2492&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored shalswar]]||2250&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest juggernaut]]||2226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest zealot]]||2177&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest purifier]]||2163&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (2nd floor)||2159&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle]]||2156&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest crone]]||2131&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga moradu]]||2089&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest sentinel]]||2088&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (1st floor)||2084&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen germish&#039;din]]||2077&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||2071&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir dinego]]||2054&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele hunter]]||2025&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
Additionally, on a successful open, a box can contain coins, gems or items from the [[Random creature drop]] pool.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||250|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||350(?)||700|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||160|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||240||350|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||260||350|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||300||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||300||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Cow-shaped_bank_covered_with_black_and_white_painted_spots&amp;diff=506249</id>
		<title>Item:Cow-shaped bank covered with black and white painted spots</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Cow-shaped_bank_covered_with_black_and_white_painted_spots&amp;diff=506249"/>
		<updated>2019-08-16T17:00:36Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bank&lt;br /&gt;
|look=A small dial protrudes from the back of the bank, turned to &#039;&#039;&amp;lt;amount&amp;gt; &amp;lt;currency&amp;gt;&#039;&#039;.&lt;br /&gt;
|MTag=paint&lt;br /&gt;
|CTag=black,white&lt;br /&gt;
|STag=cow,spot&lt;br /&gt;
|type=magic, misc&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,250,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Max upgrades is 5 crystals&amp;lt;br/&amp;gt;&lt;br /&gt;
The coins inside can be worth up to 50000 lirums, and up to 12500 can be withdrawn at once in the currency desired.&lt;br /&gt;
&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: It looks like the bank is a combination of a bank and a magical coin exchanger.&lt;br /&gt;
: You think you can:&lt;br /&gt;
::: - PUT {amount} {type} {DOKORA/KRONAR/LIRUM} IN bank to add coins in.&lt;br /&gt;
::: - FILL bank to put all the coins you have in the bank that it will hold.&lt;br /&gt;
::: - TURN bank to change what the bank will give out.&lt;br /&gt;
::: - TURN bank TO {AMOUNT} to change the amount to withdraw.&lt;br /&gt;
::: - PULL bank to withdraw the coin.&lt;br /&gt;
: The dial on the bank indicates:&lt;br /&gt;
: The bank currently has coins worth &#039;&#039;&amp;lt;amount&amp;gt; &amp;lt;currency&amp;gt;&#039;&#039; inside and is set to withdraw up to &#039;&#039;&amp;lt;amount&amp;gt; &amp;lt;currency&amp;gt;&#039;&#039;.&lt;br /&gt;
: The coins inside can be worth up to 40000 &#039;&#039;&amp;lt;currency&amp;gt;&#039;&#039;, and up to 10000 can be withdrawn at once in the currency desired.&lt;br /&gt;
: You think that the bank is ready to be withdrawn from.&lt;br /&gt;
&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
: Small magical currents trace across the surface of the bank.&lt;br /&gt;
: You recognize the pattern as a manifestation of Lunar magic.&lt;br /&gt;
: The pattern appears to be Enlightened Geometry.&lt;br /&gt;
: You believe that this item is designed to permanently change coins from one type to another.&lt;br /&gt;
&lt;br /&gt;
* {{com|analyze}}:&lt;br /&gt;
: Upgrades can increase the bank&#039;s capacity for both withdraw capacity and coins.&lt;br /&gt;
: Each upgrade will give an extra 2000 lirums of storage and increase maximum withdrawals by 500.&lt;br /&gt;
: The bank has been upgraded 0 times.&lt;br /&gt;
&lt;br /&gt;
* Example of use:&lt;br /&gt;
:: &#039;&#039;put 4 plat lirum in bank&#039;&#039;&lt;br /&gt;
:: You take 4 platinum Lirums and drop it into your bank.  It makes a small jingling sound and then quickly disappears!&lt;br /&gt;
:: &#039;&#039;turn bank&#039;&#039;&lt;br /&gt;
:: You carefully fiddle with a dial on the back of the bank, turning it to Dokoras.&lt;br /&gt;
:: &#039;&#039;pull bank&#039;&#039;&lt;br /&gt;
:: You touch a small rune on the outside of your bank, and something inside activates, glowing softly and filling the interior with a soft purplish light.&lt;br /&gt;
:: When the light subsides, you tilt the bank and shake 10000 Dokoras into your hand.&lt;br /&gt;
:: You quickly pocket the coins.&lt;br /&gt;
: There is a withdraw fee assessed when you change currency.  Starting with 4 plat lirum (40000 lirum), when 1 plat dokora was withdrawn, the balance left in the bank was 28914 lirum (approx. 11% fee).&lt;br /&gt;
: 120 Min cool down on withdraws&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Retan_dolomar&amp;diff=506248</id>
		<title>Retan dolomar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Retan_dolomar&amp;diff=506248"/>
		<updated>2019-08-16T14:46:17Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* 10/02/15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Retan Dolomar&lt;br /&gt;
|Image File=retandolomar.jpg&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|97|Pokekehekepi Beach (97)}}&lt;br /&gt;
|MapList2=*{{rmap|106 | Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=dolomar stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=~230&lt;br /&gt;
|MaxVal=286 Lirums&lt;br /&gt;
|mcap=&amp;gt;521&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=&amp;gt;521&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has been known to kill and eat almost anything it could sink its pincers into. Desert legend suggests that it is this very beast that destroyed the entire population of the West Palms Oasis and halted trade to the northern and western quarters of the desert all together.&lt;br /&gt;
==={{ilink|i|dolomar anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has a wickedly barbed stinger and huge claws. A notation at the bottom notes that this beast may have destroyed the entire population of a Reshalian oasis and halted trade to the northern and western quarters altogether.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Level: 53&lt;br /&gt;
*Body Type: Insect&lt;br /&gt;
*Attacks: Claws, Maneuvers and Stings&lt;br /&gt;
*Spits Acid (Pokekehekepi Beach)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===10/02/15===&lt;br /&gt;
As a Barbarian with the following in Hara&#039;jaal dolomars:&lt;br /&gt;
*Weapons: lowest 284, highest 340, locked.&lt;br /&gt;
*Mastery: both 450, moving very well.&lt;br /&gt;
*Defenses/Armor: average of 370, locked.&lt;br /&gt;
*Skinning: 360, locked.&lt;br /&gt;
*Expertise: 423, NOT moving.&lt;br /&gt;
*Dancing with 4 in mixed armors fine.&lt;br /&gt;
&lt;br /&gt;
1/9/2018:&lt;br /&gt;
&lt;br /&gt;
Locking Evasion @ 358, Defending @ 327, Light Armor @ 333, Shield @ 331&lt;br /&gt;
&lt;br /&gt;
Locking Empathy @ 521, Tactics @ 396, Skinning at 344&lt;br /&gt;
&lt;br /&gt;
can get overwhelmed with 4.&lt;br /&gt;
&lt;br /&gt;
8-2019&lt;br /&gt;
War Mage&lt;br /&gt;
470 seems to be soft cap for armor and such&lt;br /&gt;
510 TM still going soft caps around 470&lt;br /&gt;
320 is when I started getting full arrange and a stinger with skinning&lt;br /&gt;
great back trainer was able to use them around 200 ranks in a weapon once mastery passed there cap weapons slow around 450 but are still going past 470&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Poison sting.&lt;br /&gt;
&lt;br /&gt;
Retan Dolomars are bizarre beasts inhabiting Hara&#039;jaal. They are occasionally hunted for their poison glands which are used to make thief poison. They seem to have slightly reduced evasion for their level while being very resistant to piercing and slashing damage, though not as pronounced as [[Seordhevor Kartais]]. Impact and high suited for strength weapons (katar, mattock, various axes) seem to work well. They have an engagement cap of 4. Soft cap on weapons becomes more severe as ranks approach 350.&lt;br /&gt;
&lt;br /&gt;
Spit Acid: (Encountered on Pokekehekepi Beach)&lt;br /&gt;
Acid burns through head worn armor making it worthless also causing severe eye and skin injury.&lt;br /&gt;
 &lt;br /&gt;
A bulge forms in the sand and swarms towards you! You casually move aside and the bulge vanishes.&lt;br /&gt;
&lt;br /&gt;
The sands shift suddenly as a retan dolomar pulls itself out of the ground!&lt;br /&gt;
&lt;br /&gt;
Something moves in the edge of your vision, but as you turn to look a small, many-legged reptile spits a stream of ochre goo at your face, but you twist out of the way of the spray.&lt;br /&gt;
&lt;br /&gt;
The poison is an attack that can occur from missile range.&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Caracal&amp;diff=505435</id>
		<title>Caracal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Caracal&amp;diff=505435"/>
		<updated>2019-08-04T12:48:37Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=caracal.jpg&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=345&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109|Mountain Trail Hunting Area (109)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=caracal pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=300&lt;br /&gt;
|MaxVal=753 Lirums&lt;br /&gt;
|MaxArrangedVal=878 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description== &lt;br /&gt;
The caracal looks like a small, muscular cougar with ridiculously long legs and a short, stubby tail. A tuft of fine hair sticks up from the top of each ear, and you&#039;d almost laugh at it - if the creature weren&#039;t three feet long with impressive teeth, claws, and speed.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|caracal anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Almost three feet long, the caracal is a slender, yet well-musculed cat, with long legs and a short, stubby tail. The creature is covered with tawny golden fur, and each of its long, dark ears displays a healthy tuft of fur at the very tip.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* 3.0: Debil stops at 439, cleric using a cyclic.&lt;br /&gt;
** Skinning at 470, arranging 5 times still gets mind locked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At 419 Empathy, it takes manipulating two to really get empathy moving and mind locked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*12/11/15 - Stealth caps out at 360.&lt;br /&gt;
*May 16, 2016: Parry caps out about 360 as well, won&#039;t go higher than 1/34.&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kra%27hei&amp;diff=504117</id>
		<title>Kra&#039;hei</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kra%27hei&amp;diff=504117"/>
		<updated>2019-06-19T06:27:36Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Spell or No Spell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Kra&#039;hei&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90c | Ehhrsk Highway (90c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The kra&#039;hei looks much like a [[s&#039;kra mur|S&#039;kra]] but its features are warped.  Its limbs are deformed though still powerful.  The kra&#039;hei has a wild look in its eyes and foam at its mouth.  If it was ever a civilized creature there is no longer any signs of that sanity.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|Kra&#039;hei anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The kra&#039;hei resembles a S&#039;Kra Mur, though vaguely twisted and warped. Its deformed limbs are heavily muscled, its thick tail painted in an agitated lash. The creature&#039;s upraised hands are tipped by sharp, ragged claws, an arc of blue-white electricity curving between them. The kra&#039;hei&#039;s eyes are rolled back in their sockets, its face contorted and teeth bared in a maddened snarl. The author notes that the crazed lizards sometimes display facility with electricity, water or fire, or twisted versions of lunar spells.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Ehhrsk Highway is a mazelike sewer system composed of three different regions.  The valves in each region are the exits, but the valves may be closed or opened.  If opened they lead to an unpredictable exit just inside the sewers on one of the three bottom grates.&lt;br /&gt;
&lt;br /&gt;
===Spell or No Spell===&lt;br /&gt;
Although originally programmed to cast spells, Kra&#039;hei spell casting was turned off for several years.  It was only turned on again in early 2007, and unfortunately the spells are much deadlier than regular attacks.  Now they have the following spells:&lt;br /&gt;
*[[casts spell::Fire Ball]]&lt;br /&gt;
*[[casts spell::Ice Patch]]--A kra&#039;hei gestures at you.&lt;br /&gt;
A sheet of slippery ice forms beneath you!&lt;br /&gt;
You barely manage to stay on your feet on the treacherous ice.&lt;br /&gt;
*[[casts spell::Fire Shard]] -- not seen&lt;br /&gt;
*[[casts spell::Mental Blast]]--You feel an ominous pressure build up in your head.&lt;br /&gt;
You reflexively steel yourself against the pressure and manage to keep the sensation in check until the strange attack subsides.&lt;br /&gt;
*[[casts spell::Frostbite]] --not seen&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]--A noose of darkest shadows forms in a kra&#039;hei&#039;s hands.  With a flick of its wrist, it sends it flying at you!&lt;br /&gt;
You block the noose with your triangular sipar.&lt;br /&gt;
*[[casts spell::Tingle]] yes seen&lt;br /&gt;
*[[casts spell::Arc Light]]&lt;br /&gt;
*[[casts spell::Gar Zeng]]&lt;br /&gt;
*[[casts spell::Geyser]]--A spout of steamy water erupts from the ground, sending bits of dirt through the air.  The blast of superheated water and steam suddenly diverts in midair, charging toward you!You manage to get out of the way!&lt;br /&gt;
*unknown spell they cast&lt;br /&gt;
A kra&#039;hei gestures at you.&lt;br /&gt;
A dancing flame springs into existence between a kra&#039;hei and you, quickly growing into a raging inferno.  A large golden lion steps proudly out of the fire, drawing the flames with it like a shroud.  Baring brightly glowing fangs, the lion pounces on you!&lt;br /&gt;
&lt;br /&gt;
The lion suddenly yowls and shies away from you.&lt;br /&gt;
The fiery lion shakes its glowing mane, then vanishes in a swirl of flames.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Kra&#039;hei Hatchling]]&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kra%27hei&amp;diff=504116</id>
		<title>Kra&#039;hei</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kra%27hei&amp;diff=504116"/>
		<updated>2019-06-19T06:25:19Z</updated>

		<summary type="html">&lt;p&gt;MANOFWAR9279: /* Spell or No Spell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Kra&#039;hei&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90c | Ehhrsk Highway (90c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The kra&#039;hei looks much like a [[s&#039;kra mur|S&#039;kra]] but its features are warped.  Its limbs are deformed though still powerful.  The kra&#039;hei has a wild look in its eyes and foam at its mouth.  If it was ever a civilized creature there is no longer any signs of that sanity.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|Kra&#039;hei anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The kra&#039;hei resembles a S&#039;Kra Mur, though vaguely twisted and warped. Its deformed limbs are heavily muscled, its thick tail painted in an agitated lash. The creature&#039;s upraised hands are tipped by sharp, ragged claws, an arc of blue-white electricity curving between them. The kra&#039;hei&#039;s eyes are rolled back in their sockets, its face contorted and teeth bared in a maddened snarl. The author notes that the crazed lizards sometimes display facility with electricity, water or fire, or twisted versions of lunar spells.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Ehhrsk Highway is a mazelike sewer system composed of three different regions.  The valves in each region are the exits, but the valves may be closed or opened.  If opened they lead to an unpredictable exit just inside the sewers on one of the three bottom grates.&lt;br /&gt;
&lt;br /&gt;
===Spell or No Spell===&lt;br /&gt;
Although originally programmed to cast spells, Kra&#039;hei spell casting was turned off for several years.  It was only turned on again in early 2007, and unfortunately the spells are much deadlier than regular attacks.  Now they have the following spells:&lt;br /&gt;
*[[casts spell::Fire Ball]]&lt;br /&gt;
*[[casts spell::Ice Patch]]--A kra&#039;hei gestures at you.&lt;br /&gt;
A sheet of slippery ice forms beneath you!&lt;br /&gt;
You barely manage to stay on your feet on the treacherous ice.&lt;br /&gt;
*[[casts spell::Fire Shard]] -- not seen&lt;br /&gt;
*[[casts spell::Mental Blast]]--You feel an ominous pressure build up in your head.&lt;br /&gt;
You reflexively steel yourself against the pressure and manage to keep the sensation in check until the strange attack subsides.&lt;br /&gt;
*[[casts spell::Frostbite]] --not seen&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]--A noose of darkest shadows forms in a kra&#039;hei&#039;s hands.  With a flick of its wrist, it sends it flying at you!&lt;br /&gt;
You block the noose with your triangular sipar.&lt;br /&gt;
*[[casts spell::Tingle]] yes seen&lt;br /&gt;
*[[casts spell::Arc Light]]&lt;br /&gt;
*[[casts spell::Gar Zeng]]&lt;br /&gt;
*[[casts spell::Geyser]]--A spout of steamy water erupts from the ground, sending bits of dirt through the air.  The blast of superheated water and steam suddenly diverts in midair, charging toward you!&lt;br /&gt;
You manage to get out of the way!&lt;br /&gt;
unknown spell they cast&lt;br /&gt;
A kra&#039;hei gestures at you.&lt;br /&gt;
A dancing flame springs into existence between a kra&#039;hei and you, quickly growing into a raging inferno.  A large golden lion steps proudly out of the fire, drawing the flames with it like a shroud.  Baring brightly glowing fangs, the lion pounces on you!&lt;br /&gt;
&lt;br /&gt;
The lion suddenly yowls and shies away from you.&lt;br /&gt;
The fiery lion shakes its glowing mane, then vanishes in a swirl of flames.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Kra&#039;hei Hatchling]]&lt;/div&gt;</summary>
		<author><name>MANOFWAR9279</name></author>
	</entry>
</feed>