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		<id>https://elanthipedia.play.net/index.php?title=Spell_preparation&amp;diff=483113</id>
		<title>Spell preparation</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spell_preparation&amp;diff=483113"/>
		<updated>2018-01-05T21:58:03Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Silent Preparations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Various shops and NPCs may allow you to acquire the ability to cast using many different types of spell preparations. Some can be acquired through guild sects, others as a premium perk, or some simply just for coin. Most (if not all) of these preparations require a Magic Feat to use, and your character may only have up to 3 special preparations at a time. Listed below are the different types of special preparations along with their requirements and/or advantages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See the [[Prepare command|&amp;lt;tt&amp;gt;PREPARE&amp;lt;/tt&amp;gt; command]] for more information on changing your active spell preparation.&lt;br /&gt;
&lt;br /&gt;
*Note: With the release of DragonRealms 3.0 it is necessary to learn [[Magic Feats]] to learn additional spell preparations.&lt;br /&gt;
&lt;br /&gt;
==Basic Preparations==&lt;br /&gt;
These are the default guild preparations. Which default spell preparation you get is determined at character creation and cannot be changed to one of the others.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! You see !! Others See !! Guild&lt;br /&gt;
|-&lt;br /&gt;
| You begin chanting catechisms to invoke the [spellname] spell. &amp;lt;br /&amp;gt;You begin chanting a mantra to invoke the [spellname] spell. &amp;lt;br /&amp;gt;You begin chanting a prayer to invoke the [spellname] spell. &amp;lt;br /&amp;gt;You begin chanting a psalm to invoke the [spellname] spell. &amp;lt;br /&amp;gt;||[player] bows his head and chants catechisms. &amp;lt;br /&amp;gt;[player] bows his head and chants a mantra. &amp;lt;br /&amp;gt;[player] bows his head and chants a prayer. &amp;lt;br /&amp;gt;[player] bows his head and chants a psalm.||[[Cleric]] / [[Paladin ]]&lt;br /&gt;
|-&lt;br /&gt;
| With calm movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;With meditative movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;With rigid movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;With tense movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;||[player] assumes a calm stance, concentrating on something. &amp;lt;br /&amp;gt;[player] assumes a meditative stance, concentrating on something. &amp;lt;br /&amp;gt;[player] assumes a rigid stance, concentrating on something. &amp;lt;br /&amp;gt;[player] assumes a tense stance, concentrating on something. &amp;lt;br /&amp;gt;||[[Empath]] / [[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| You raise an arm skyward, chanting the equation of the [spellname] spell.&amp;lt;br /&amp;gt;You raise your arms skyward, chanting the equation of the [spellname] spell.&amp;lt;br /&amp;gt;You raise your head skyward, chanting the equation of the [spellname] spell.&amp;lt;br /&amp;gt;You raise your palms skyward, chanting the equation of the [spellname] spell.||[player] raises an arm skyward, chanting.&amp;lt;br /&amp;gt;[player] raises his arms skyward, chanting.&amp;lt;br /&amp;gt;[player] raises his head skyward, chanting.&amp;lt;br /&amp;gt;[player] raises his palms skyward, chanting.||[[Moon Mage]]&lt;br /&gt;
|-&lt;br /&gt;
| You mutter a foul-sounding phrase, preparing the [spellname] spell&amp;lt;br/&amp;gt;You mutter blasphemies to yourself, preparing the [spellname] spell&amp;lt;br/&amp;gt;You mutter incoherently to yourself while preparing the [spellname] spell.||[player] mutters a foul-sounding phrase.&amp;lt;br/&amp;gt;[player] mutters blasphemies.&amp;lt;br/&amp;gt;[Player] mutters incoherently.||[[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
| You trace an angular sigil in the air, shaping the pattern of the [spellname] spell.&amp;lt;br /&amp;gt;You trace a careful sigil in the air, shaping the pattern of the &amp;lt;spellname&amp;gt; Spell.&amp;lt;br/&amp;gt; You trace a curving sigil in the air, shaping the pattern of the [spellname] spell.&amp;lt;br /&amp;gt;You trace a geometric sigil in the air, shaping the pattern of the [spellname] spell.&amp;lt;br /&amp;gt;You trace a hasty sigil in the air, shaping the pattern of the [spellname] spell.||[player] traces an angular sigil in the air.&amp;lt;br /&amp;gt;[player] traces a careful sigil in the air.&amp;lt;br /&amp;gt;[player] traces a curving sigil in the air.&amp;lt;br /&amp;gt;[player] traces a geometric sigil in the air.&amp;lt;br /&amp;gt;[player] traces a hasty sigil in the air.||[[Warrior Mage]] /[[Bard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternate Preparations==&lt;br /&gt;
Requires the [[Magic Feats|Alternate Preparations]] feat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! You see !! Others See !! Source&lt;br /&gt;
|-&lt;br /&gt;
| You make a careless gesture as you chant the words for the [spellname] spell. ||[player] makes a careless gesture as he begins an almost musical chant.|| [[Followers of Fortune&#039;s Path]]&lt;br /&gt;
|-&lt;br /&gt;
| You softly whisper the words for the [spellname] spell into the air. ||[player] whispers softly as his words are carried away by an errant breeze.||[[Nomads of the Arid Steppe]]&lt;br /&gt;
|-&lt;br /&gt;
| You focus your sense of touch on the energies in the air while chanting the mantra for the [spellname] spell.  ||[player] raises one hand in a sharp gesture, chanting an obscure mantra.|| [[Prophets of G&#039;nar Peth]]&lt;br /&gt;
|-&lt;br /&gt;
| Smiling slyly, you murmur the words of the [spellname] spell. ||With a sly smile, [player] murmurs a tenebrous phrase.||[[Progeny of Tezirah]]&lt;br /&gt;
|-&lt;br /&gt;
| You giggle to yourself as you move through the syncopated gestures that accompany the preparations of the [spellname] spell. || [Player] giggles quietly as she moves through a series of syncopated gestures.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| Darkly gleaming motes of sanguine light swirl briefly about your fingertips as you gesture while uttering the [spellname] spell. ||Darkly gleaming motes of sanguine light swirl briefly about [player]&#039;s fingertips as he gestures while uttering an incantation.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| A soft breeze surrounds your body as you confidently prepare the [spellname] spell. ||[player] deftly traces an arcane pattern as a subtle breeze begins to swirl around him.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You bring your hand slowly to your forehead as you begin chanting the words of the [spellname] spell. ||[Player] begins a gentle chant as he brings his hand calmly to his forehead.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You rock back and forth, humming tunelessly as you invoke the [spellname] spell. ||[Player] rocks back and forth, humming tunelessly.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You trace an intricate rune in the air with your finger, illusory lines lingering several seconds as you prepare the [spellname] spell.||[player] draws a complex shape in the air, using her finger to etch illusory glowing lines that linger for several seconds.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You take up a handful of dirt in your palm to prepare the [spellname] spell. As you whisper arcane words, you gently blow the dust away and watch as it becomes swirling motes of glittering light that veil your hands in a pale aura. ||[Player] gathers some dirt in her palm.  Whispering arcane words, she gently blows on the dirt, which disperses into swirling motes of glittering light that shroud her hands in a pale aura.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You begin reciting a solemn incantation, causing familiar patterns of geometric shapes to circle your hand as the [spellname] spell forms. ||[Player] begins reciting a solemn incantation, causing patterns of geometric shapes to circle her hand as her spell forms.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You adeptly sing the incantations for the [spellname] spell, setting the words to a favourite tune.||[Player]&#039;s eyes light up as he begins to intone a short, arcane melody|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You steeple your fingers together and mutter an arcane phrase to invoke the [spellname] spell. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You perform a complex rotation of detailed gestures as you softly chant an invocation for the [spellname] spell. || [Player] performs a series of detailed gestures as he chants softly. || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You slowly crack your knuckles, focusing on the [spellname] pattern. ||[Player] slowly cracks his/her knuckles while taking a few deep, steady breaths.  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You briskly utter a few sharp words in an arcane tongue, your mind bent to the task of preparing the [spellname] spell. &lt;br /&gt;
 ||[Player] utters a few sharp words in an arcane tongue.|| -&lt;br /&gt;
|-&lt;br /&gt;
| Icy blue frost crackles up your arms with the ferocity of a blizzard as you begin to prepare the [spellname] spell. ||Icy blue frost suddenly crackles up [player]&#039;s arms with the uttering of several cold words!|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Heatless orange flames blaze between your fingertips as you prepare the [spellname] spell. ||[Player] utters a few arcane words and orange flames abruptly begin to blaze between his fingertips.|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Tiny tendrils of lightning jolt between your hands as you prepare the [spellname] spell. ||Tiny tendrils of lightning begin to jolt between [player]&#039;s hands as he utters a few magical words!|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| A hazy mist swirls up your arms like undulating waves as you prepare the [spellname] spell. ||  || [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Your eyes darken to black as a starless night as you prepare the [spellname] spell. ||With a few arcane words, [player]&#039;s eyes darken unnaturally to a shade as black as a starless night!|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| The wailing of lost souls accompanies your preparations of the [spellname] spell. ||The pained wailing of incorporeal voices accompanies [player&#039;s] spell preparations!|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Drawing yourself up to your full height, you recite the words of the [spellname] spell in an imperious, commanding tone. || Standing tall, [player] raises her voice in a lofty chant. || [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| With a mnemonic tune in your mind, you trace out the symbols of the [spellname] spell. || [Player] lazily waves her hand about as she quietly hums a catchy tune. || [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Your skin briefly withers and tightens, becoming gaunt as the energies of the [spellname] spell begin to build up through your body. ||[player]&#039;s skin briefly withers and tightens, becoming unnaturally gaunt as he mutters some foul phrase.|| [[Spell Library]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Silent Preparations==&lt;br /&gt;
These spell preparations are mechanically easier to hide.&amp;lt;br&amp;gt;&lt;br /&gt;
Requires the [[Magic Feats|Alternate Preparation]] feat and the [[Magic Feats|Silent Preparation]] feat.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!You see!!Others See!!Source&lt;br /&gt;
|- &lt;br /&gt;
|You direct your attention toward the heavens and trace the lunar sigils for the [spellname] spell in the air.||[player] turns his gaze heavenward and traces a series of lunar sigils in the air.||[[Celestial Compact]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|You raise one hand before you and concentrate on forming the [spellname] spell pattern.||Eyes unfocused, [player] raises one hand before him in a studied gesture.||[[Monks of the Crystal Hand]]&lt;br /&gt;
|-&lt;br /&gt;
|  ||[player] spreads his hands apart, then brings them slowly together with fingers interlocked.||[[Heritage House]]&lt;br /&gt;
|-&lt;br /&gt;
|You lick the tip of your finger and trace a sigil in the air, the design of the [spellname] spell showing just faintly enough for you to see.||[player] licks the tip of one finger and traces a pattern in the air, as if painting upon glass.||Festival&lt;br /&gt;
|-&lt;br /&gt;
|Images of streaking stars falling from the heavens flash across your vision as you quickly form the patterns of the [spellname] spell.||[player]&#039;s eyes go distant as she quickly forms intricate patterns in the air.||-&lt;br /&gt;
|-&lt;br /&gt;
| Entering a trance-like state, your hands begin to tremble as you prepare the [spellname] spell.||[Player] seems unaware of his surroundings as his hands begin to tremble||[[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| Closing your eyes and concentrating intensely on the task at hand, you pore all your focus into the formulation of the [spellname] spell. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| Eschewing motions and sound, you painstakingly focus your mind solely on creating the [spellname] spell pattern. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You feel a tension build up in your body as you bend your mind to preparing the [spellname] spell. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You raise your hand commandingly, bending your mind to preparing the [spellname] spell. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| Turning your focus solemnly inward, you allow the configuration of the [spellname] spell to spread across your skin as a shadowy design of fractals and geometric abstractions. || An inky black configuration of fractals and geometric abstractions slowly creeps across [Player]&#039;s skin. || [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| You produce an illusory coin and begin rolling it across your knuckles, focusing on the pattern for the [spellname] spell. || [Player] produces a coin and begins rapidly rolling it across his knuckles. || [[Spell Library]]&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Trader_spells&amp;diff=482770</id>
		<title>Category:Trader spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Trader_spells&amp;diff=482770"/>
		<updated>2017-12-31T03:35:35Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Spell tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spell tree==&lt;br /&gt;
&lt;br /&gt;
[[File:Trader_Spells.png|700px|center]]&lt;br /&gt;
&lt;br /&gt;
==Summary of spell information==&lt;br /&gt;
{{SpellList|h}}&lt;br /&gt;
{{#ask:[[guild association is::Trader]][[page type is::spell]][[Spellbook is::!Analogous Patterns]]&lt;br /&gt;
|?Pretty name is&lt;br /&gt;
|?spell abbreviation is&lt;br /&gt;
|?Signature spell&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|?Spell cast type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?Offensive contest is&lt;br /&gt;
|?Defensive contest is&lt;br /&gt;
|?minimum prep is&lt;br /&gt;
|?casting cap is&lt;br /&gt;
|?minimum skill is&lt;br /&gt;
|?maximum skill is&lt;br /&gt;
|?minimum duration is&lt;br /&gt;
|?maximum duration is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=SpellList&lt;br /&gt;
|link=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Trader spells}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Trader_Spells.png&amp;diff=482769</id>
		<title>File:Trader Spells.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Trader_Spells.png&amp;diff=482769"/>
		<updated>2017-12-31T03:28:34Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: MAGE-WARRIOR uploaded a new version of File:Trader Spells.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trader trader spell image&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Trader_Spells.png&amp;diff=482763</id>
		<title>File:Trader Spells.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Trader_Spells.png&amp;diff=482763"/>
		<updated>2017-12-31T03:00:52Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: Trader trader spell image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trader trader spell image&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=467962</id>
		<title>Warrior Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=467962"/>
		<updated>2017-05-19T05:47:34Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Circle Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Warrior Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Warrior Mage|image=Small_warmie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Survival&lt;br /&gt;
|abilities=[[Familiars]], [[Aethereal Pathways]]&lt;br /&gt;
|mana=Elemental}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wielding both blade and arcane evocation, &#039;&#039;&#039;Warrior Mages&#039;&#039;&#039; are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The &amp;quot;Guild of Elemental Mages&amp;quot; traces its roots to the Age of Myths.&lt;br /&gt;
&lt;br /&gt;
Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over [[Elanthia]], protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: [[Lanival|Lanival the Redeemer]], whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:WarriorMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A wolf&#039;s head shrouded by an aura of flame over twin crossed swords]]Information courtesy of [http://www.play.net/dr/info/guilds/wm.asp Dragonrealms Website].&lt;br /&gt;
===Guild Hall Locations===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: The largest of the Warrior Mage Guild halls is presided by the stern [[Gauthus|Guildleader Gauthus]], who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE  for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: In this historic trading town stands another of the Guild&#039;s halls, where [[Karazhil|Guildmistress Karazhil]] keeps constant vigil.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: From atop the battlements of Stormwill Tower, [[Melear|Guildmistress Melear]] holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.&lt;br /&gt;
; [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
: This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by [[Augrym|Guildmaster Augrym.]]&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: [[Tyrsan|Guildmaster Tyrsan]] leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Jorent|Guildmaster Jorent]] handles [[Hibarnhvidar Warrior Mage Guildhall|Guild]] affairs in Forfedhdar.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: [[Margathe|Guildmistress Margathe]] provides her progressive views from her small island [[Mer&#039;kresh Warrior Mage Guildhall|Guild hall]].&lt;br /&gt;
;[[Muspar&#039;i]]&lt;br /&gt;
:[[Jharlan|Guildmaster Jharlan]] leads the wonderous Guild Hall of Musrap&#039;i.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Warrior Mage&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Magic}}. {{catskill|Lore}} and {{catskill|Weapon}} are secondary skillsets. Finally, the {{catskill|Survival}} and {{catskill|Armor}} skillsets are tertiary.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Warrior Mages tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Kaldar|Kaldar]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Rakash|Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gnome|Gnomish]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded warrior mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Warrior Mage Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Summoning skill|Summoning]]===&lt;br /&gt;
Warrior Mages can {{com|align}} themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|admittance}} can be used to add Elemental Charge, and {{tt|summon impedance}} can be used to reduce it.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|weapon}} can be used to create an elemental weapon (default: Earth) of the Warrior Mage&#039;s highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells.&lt;br /&gt;
&lt;br /&gt;
===[[Aethereal Pathways]]===&lt;br /&gt;
Warrior Mages can utilize mystical pathways of aether to aid their [[Targeted Magic skill|Targeted Magic]].  Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.&lt;br /&gt;
&lt;br /&gt;
===[[Familiars]]===&lt;br /&gt;
As Warrior Mages grow in skill and prowess, they learn to create [[talisman]]s which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals.  By commanding the familiar with its talisman, a Warrior Mage can see through the familiar&#039;s eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things.  Each familiar has its own talisman.&lt;br /&gt;
&lt;br /&gt;
There are four levels of familiar:  Small familiars, Large familiars, Dark familiars, and Fir familiars.  Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.&lt;br /&gt;
&lt;br /&gt;
Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge. &lt;br /&gt;
&lt;br /&gt;
===[[:Category:Elemental Magic|Elemental Magic]]===&lt;br /&gt;
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]].  They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.&lt;br /&gt;
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintigration.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Warrior_Mage_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]] &lt;br /&gt;
rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]]  &lt;br /&gt;
rect 0 1000 250 1050 [[Stone Strike|Stone Strike (Targeted Magic)]] &lt;br /&gt;
rect 0 1200 250 1250 [[Gar Zeng|Gar Zeng (Targeted Magic)]] &lt;br /&gt;
rect 0 1600 250 1650  [[Fire Shards|Fire Shards (Targeted Magic)]] &lt;br /&gt;
rect 300 1350 550 1400 [[Ethereal Shield|Ethereal Shield (Warding)]] &lt;br /&gt;
rect 300 1500 550 1550 [[Elementalism|Elementalism (Utility)]]  &lt;br /&gt;
rect 600 50 850 100 [[Zephyr|Zephyr (Utility)]]  &lt;br /&gt;
rect 600 150 850 200[[Tailwind|Tailwind (Augmentation)]]  &lt;br /&gt;
rect 600 350 850 400 [[Paeldryth&#039;s Wrath|Paeldryth&#039;s Wrath (Targeted)]] &lt;br /&gt;
rect 600 650 850 700 [[Frostbite|Frostbite (Debilitation)]]  &lt;br /&gt;
rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]] &lt;br /&gt;
rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]] &lt;br /&gt;
rect 600 1050 850 1100 [[Anther&#039;s Call|Anther&#039;s Call (Debilitation)]] &lt;br /&gt;
rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]] &lt;br /&gt;
rect 600 1250 850 1300 [[Tingle|Tingle (Debilitation)]]  &lt;br /&gt;
rect 600 1350 850 1400 [[Substratum|Substratum (Augmentation)]]  &lt;br /&gt;
rect 600 1450 850 1500 [[Ward Break|Ward Break (Debilitation)]] &lt;br /&gt;
rect 600 1550 850 1600 [[Ignite|Ignite (Utility)]]  &lt;br /&gt;
rect 600 1650 850 1700 [[Fire Ball|Fire Ball (Targeted Magic)]] &lt;br /&gt;
rect 900 0 1150 50 [[Air Bubble|Air Bubble (Utility)]] &lt;br /&gt;
rect 900 100 1150 150 [[Swirling Winds|Swirling Winds (Augmentation)]] &lt;br /&gt;
rect 900 200 1150 250 [[Y&#039;ntrel Sechra|Y&#039;ntrel Sechra (Augmentation)]] &lt;br /&gt;
rect 900 300 1150 350 [[Vertigo|Vertigo (Debilitation)]]  &lt;br /&gt;
rect 900 400 1150 450 [[Thunderclap|Thunderclap (Debilitation)]]  &lt;br /&gt;
rect 900 500 1150 550 [[Rising Mists|Rising Mists (Utility)]] &lt;br /&gt;
rect 900 600 1150 650 [[Veil of Ice|Veil of Ice (Warding)]]&lt;br /&gt;
rect 900 700 1150 750 [[Fortress of Ice|Fortress of Ice (Utility)]]&lt;br /&gt;
rect 900 800 1150 850 [[Frost Scythe|Frost Scythe (Targeted Magic)]]&lt;br /&gt;
rect 900 900 1150 950 [[Rimefang|Rimefang (Targeted Magic)]]  &lt;br /&gt;
rect 900 1000 1150 1050 [[Tremor|Tremor (Debilitation)]]&lt;br /&gt;
rect 900 1150 1150 1200 [[Electrostatic Eddy|Electrostatic Eddy (Debilitation)]]  &lt;br /&gt;
rect 900 1250 1150 1300 [[Lightning Bolt|Lightning Bolt (Targeted Magic)]] &lt;br /&gt;
rect 900 1400 1150 1450 [[Ethereal Fissure|Ethereal Fissure (Utility)]] &lt;br /&gt;
rect 900 1600 1150 1650 [[Mark of Arhat|Mark of Arhat (Debilitation)]]&lt;br /&gt;
rect 1200 250 1450 300  [[Blufmor Garaen|Blufmor Garaen (Targeted Magic)]] &lt;br /&gt;
rect 1200 400 1450 450 [[Shockwave|Shockwave (Targeted Magic)]]  &lt;br /&gt;
rect 1200 1050 1450 1100 [[Magnetic Ballista|Magnetic Ballista (Targeted Magic)]] &lt;br /&gt;
rect 1200 1200 1450 1250 [[Chain Lightning|Chain Lightning (Targeted Magic)]] &lt;br /&gt;
rect 1200 1300 1450 1350[[Grounding Field|Grounding Field (Warding)]] &lt;br /&gt;
rect 1200 1400 1450 1450 [[Aether Cloak|Aether Cloak (Warding)]] &lt;br /&gt;
rect 1200 1650 1450 1700 [[Dragon&#039;s Breath|Dragon&#039;s Breath (Targeted Magic)]] &lt;br /&gt;
rect 1500 400 1750 450 [[Flame Shockwave|Flame Shockwave (Targeted Magic)]] &lt;br /&gt;
rect 1500 1000 1750 1050 [[Ring of Spears|Ring of Spears (Targeted Magic)]]&lt;br /&gt;
rect 1500 1100 1750 1150 [[Aegis of Granite|Aegis of Granite (Augmentation)]]&lt;br /&gt;
rect 1500 1550 1750 1600 [[Mantle of Flame|Mantle of Flame (Augmentation)]]&lt;br /&gt;
rect 1800 800 2050 850 [[Quick Infusions|Quick Infusions (Utility)]]&lt;br /&gt;
rect 1800 900 2050 950 [[Icy Infusions|Icy Infusions (Utility)]]&lt;br /&gt;
rect 1800 1000 2050 1050 [[Reinforced Infusions|Reinforced Infusions (Utility)]]&lt;br /&gt;
rect 1800 1100 2050 1150 [[Shocking Infusions|Shocking Infusions (Utility)]]&lt;br /&gt;
rect 1800 1200 2050 1250 [[Expansive Infusions|Expansive Infusions (Utility)]]&lt;br /&gt;
rect 1800 1300 2050 1350 [[Fiery Infusions|Fiery Infusions (Utility)]]&lt;br /&gt;
rect 1800 1600 2050 1650 [[Fire Rain|Fire Rain (Targeted Magic)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
Sortable table: [[Warrior Mage Spells 3.0]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell Slots====&lt;br /&gt;
[[Spell slot progressions]]&lt;br /&gt;
&lt;br /&gt;
The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150.  [[Magic Technique]]s or [[Analogous Patterns]] spells also have their own spell slot costs. &#039;&#039;&#039;All magic guilds get a free magical feat at circle 2, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st magic!! 2nd magic !! 3rd magic !! 4th magic  !! 5th magic !! TM !! Summon !! 1st weapon !! 2nd weapon !! 3rd weapon !! Parry !! 1st lore !! 2nd lore ||  3rd lore || Scholarship || armor || defend || 1st, 2nd surviv || 3rd, 4th surviv&lt;br /&gt;
|-&lt;br /&gt;
| 1-10   || 4 || 4 || 3 || 0 || 0 || 4 || 3 || 3 || 0 || 0 || 2 || 2 || 2 || 1 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30  || 4 || 4 || 3 || 3 || 0 || 4 || 4 || 4 || 3 || 0 || 3 || 2 || 2 || 2 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70  || 5 || 4 || 4 || 3 || 3 || 4 || 5 || 4 || 3 || 2 || 3 || 3 || 2 || 2 || 2 || 3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 5 || 5 || 4 || 4 || 4 || 5 || 5 || 5 || 4 || 3 || 4 || 3 || 3 || 3 || 2 || 3 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 101-150|| 6 || 6 || 5 || 5 || 5 || 6 || 5 || 5 || 4 || 4 || 4 || 4 || 3 || 3 || 3 || 4 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 151-200|| 15 || 15 || 13 || 13 || 13 || 15 || 13 || 13 || 10 || 10 || 10 || 10 || 8 || 8 || 8 || 10 || 8 || 8 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Summoning]] is a hard requirement (does not count toward Nth magic requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Targeted Magic]] and [[Scholarship]] are soft requirement (can be used toward Nth skill requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Sorcery_skill|Sorcery]] and [[Thievery_skill|Thievery]] are restricted skills (do not count toward Nth skill requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage Lore==&lt;br /&gt;
* [[Warrior Mage Books|Warrior Mage Books and Articles]]&lt;br /&gt;
* [[Warrior Mage Timeline]]&lt;br /&gt;
* [[Warrior Mage Lore Posts]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
*[[Warrior Mage Newbie Guide]]&lt;br /&gt;
*[[Warrior Mage Titles]]&lt;br /&gt;
*[[Warrior Mage Guild Shop]]&lt;br /&gt;
*[[Warrior Mage Cantrips#Warrior_Mage_cantrips|Warrior Mage Cantrips]]&lt;br /&gt;
*[[Warrior Mages of Renown]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield_of_Light&amp;diff=460246</id>
		<title>Shield of Light</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield_of_Light&amp;diff=460246"/>
		<updated>2016-11-20T18:41:49Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Protection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=sol&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Holy Defense&lt;br /&gt;
|prereqs=Circle 10, [[Divine Radiance]], [[Major Physical Protection]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Shield of Light spell creates a blessed shield, keeping it in existence as long as the pattern holds.  This divine shield is very light, can be shaped somewhat, and will also allow the cleric to block attacks with greater accuracy than they would otherwise with mundane shields.&lt;br /&gt;
|buffs=Shield Usage skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Conjures a shield&lt;br /&gt;
|messaging=&#039;&#039;&#039;Cast without a shield:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
In a fiery blaze, a shimmering tower shield appears in your left hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wearing the shield:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your shield dissolves into a pinpoint of light and quickly reconstructs itself as a flickering oval shield on your left arm.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaping the shield:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your shield suddenly fluctuates, changing shape and reforming into a luminous target shield.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect ends:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your tower shield fades away into nothingness.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cast while holding or wearing a shield:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A fiery blaze covers your shield arm like a vambrace of solid sunlight.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Can be used with an [[Osrel Meraud]] orb.&lt;br /&gt;
*Shield of Light does not summon a shield if you are already holding or wearing one, although you still get the skill buff.&lt;br /&gt;
*The summoned oval (medium sized) shield of light can be arm-worn despite being larger than what a cleric could normally wear.&lt;br /&gt;
*[[Unbend sigil|Unbend sigils]] can destroy a shield of light when dropped in the same room.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|SHAPE}} {{tt|SHIELD TO}} &#039;&#039;&amp;lt;option&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
: SHAPE SHIELD TO TARGET&amp;lt;br /&amp;gt;&lt;br /&gt;
: SHAPE SHIELD TO MERAUD&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Valid options===&lt;br /&gt;
* target (small)&lt;br /&gt;
* oval (medium)&lt;br /&gt;
* tower (large)&lt;br /&gt;
* spiked (adds puncture damage)&lt;br /&gt;
* blank (without spikes)&lt;br /&gt;
* the name of any Immortal (alters appearance)&lt;br /&gt;
* custom (alters appearance, requires custom scroll)&lt;br /&gt;
&lt;br /&gt;
Target (small) and oval (medium) options can be worn on the arm. Tower (large) shields will automatically shape to oval when worn.&lt;br /&gt;
&lt;br /&gt;
====Custom designs====&lt;br /&gt;
Custom scrolls have been sold at various festival shops (e.g. [[See The Light]]) or are available as part of quest loot (e.g. the [[Item:Salt-stained vellum scroll|salt-stained vellum scroll]]). When you {{com|shape}} {{tt|shield to custom}}, your shield will take on the appearance set in the last scroll you studied.&lt;br /&gt;
&lt;br /&gt;
These custom scrolls bind to the user when you {{com|study}} them. Once a scroll has been studied by one cleric, another cleric cannot study them to learn the pattern. The scroll is not destroyed, however, allowing you to collect multiple scrolls with different designs.&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Option||Size||Weight||Hindrance||Held Basic||Held Full||Worn Basic||Worn Full&lt;br /&gt;
|-&lt;br /&gt;
|target||small||35||01-insignificant||03-dismal||09-better than fair||03-dismal||07-low&lt;br /&gt;
|-&lt;br /&gt;
|oval||medium||62||04-minor||05-poor||12-good||05-poor||10-moderate&lt;br /&gt;
|-&lt;br /&gt;
|tower||large||100||07-moderate||07-low||16-great||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection with Shield crafting technique==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Option||Size||Weight||Hindrance||Held Basic||Held Full||Worn Basic||Worn Full&lt;br /&gt;
|-&lt;br /&gt;
|target||small||35||01-insignificant||03-dismal||10-moderate||-||-&lt;br /&gt;
|-&lt;br /&gt;
|oval||medium||62||04-minor||06-rather low||13-very good||-||-&lt;br /&gt;
|-&lt;br /&gt;
|tower||large||100||07-moderate||07-low||17-very great||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=454153</id>
		<title>Magical feats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=454153"/>
		<updated>2016-10-02T06:07:19Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Spell Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Magical Feats&#039;&#039;&#039; are a new feature introduced with the release of [[DR 3.0]].  They provide a wide range of passive enhancements and bonuses to make using [[mana]], [[spells]], [[scrolls]], [[cambrinth]], and other [[:Category:Magical Items|magical items]] easier.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic feats are passive bonuses you can purchase with [[spell slots]].&lt;br /&gt;
* Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.&lt;br /&gt;
* Each ability costs one [[spell slot]] and has prerequisites.&lt;br /&gt;
* You can buy as many as you&#039;d like.&lt;br /&gt;
* You can unlearn feats at a trainer for a small fee (first forgotten feat costs 1250 kronar)&lt;br /&gt;
* You may STUDY &amp;lt;trainer&amp;gt; for the syntax of what to ask.&lt;br /&gt;
You look &amp;lt;trainer&amp;gt; over, realizing they have knowledge of magical feats and can likely answer all of&lt;br /&gt;
your questions.&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FEAT to learn about magical feats in general]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT &amp;lt;feat name&amp;gt; to learn about it - NOTE you must spell it exactly!]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT LEARNING &amp;lt;feat name&amp;gt; to learn that feat]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FORGETTING &amp;lt;feat name&amp;gt; to forget that feat]&lt;br /&gt;
&lt;br /&gt;
==Choosing Feats==&lt;br /&gt;
Feats are gained by learning them from an [[NPC]] Feat Trainer.&lt;br /&gt;
&lt;br /&gt;
There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in [[Asemath Academy]], on the streets of [[Riverhaven]] and [[Ratha]], and out near [[Boar Clan]].&lt;br /&gt;
* Magical Feat Trainer [[Ozursus]] who wanders the halls of the Asemath Academy.&lt;br /&gt;
* [[Eggleston]] who wanders the streets of [[Riverhaven]].&lt;br /&gt;
* [[Ravari]] who wanders in the theater district on the third tier of [[Ratha]].&lt;br /&gt;
* [[Orliss]] who wanders [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Legerdemain||||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others.  This feat improves such attempts.||Increases difficulty of others recognizing which spell you are preparing as well as the chance others have to notice you preparing a spell when using {{com|PREPARE}} {{tt|/HIDE}}.&lt;br /&gt;
|-&lt;br /&gt;
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn [[spell_preparation|alternate spell preparations]] that are easier to conceal.||Silent preparations make it harder for others to notice you are preparing a spell when using {{com|PREPARE}} {{tt|/HIDE}} or preparing from hiding.&amp;lt;br /&amp;gt;They do not affect the chance others have to recognize which spell you are preparing.&amp;lt;br /&amp;gt;This feat will also eliminate the penalty to preparation time added when using {{com|PREPARE}} {{tt|/HIDE}}. This aspect works with any preparation as long as you know the feat, not just a silent one.&lt;br /&gt;
|-&lt;br /&gt;
|Basic Preparation Recognition||||50 Perception||50 Arcana||This feat allows for the recognition of spells as they are being prepared.||Required to see spell name/spellbook/realm of others spells as they are being prepared. For most people, it will allow you to recognize all realms except Arcane. For [[Necromancers]], they are instead blind to the Holy realm.&amp;lt;br /&amp;gt;Moon Mages get this feat for free at second circle. &amp;lt;ref&amp;gt;[[Post:TEST ONLY Spell Recognition Rewrite - 04/24/2016 - 18:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Knowledge||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of magic spells as they are being prepared.||Allows you to see Arcane/Holy, depending on your guild, and provides a moderate bonus to detecting spell preparations.&amp;lt;ref&amp;gt;[[Post:TEST ONLY Spell Recognition Rewrite - 04/24/2016 - 18:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Faster Targeting||||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster.||Reduces targeting time by 2 seconds when using {{com|target}}.&amp;lt;br /&amp;gt;Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Battle Preparations||||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.||Reduces the preparation time of all [[:Category:Battle spells|battle spells]] by 1 second.&amp;lt;br /&amp;gt;Note: This effect is small enough that latency and the way that the game handles timers makes the reduction unnoticeable most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Matrices||||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed.  This training only applies to spells of a non-offensive nature.||Reduces the preparation time of all [[:Category:Standard spells|standard spells]] by 2 seconds.&amp;lt;br /&amp;gt;Note: The in-game description is wrong. The effects of the spell and whether or not it affects a group have no bearing on this feat.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Rituals||||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.||Reduces the preparation time of all [[:Category:Ritual spells|ritual spells]] by 2 seconds.&amp;lt;br /&amp;gt;Note: The in-game description is wrong. The target of the spell has no bearing on this feat.&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Preparation||||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized [[spell_preparation|spell preparations]]||This includes all non-silent alternate and illusory preparations.&amp;lt;br /&amp;gt;Necromancers get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Focused Preparation||||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.||Up to ~85 seconds before losing a preparation instead of ~70 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Casting==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells, as well as the severity when it occurs.||This only impacts spell casting. I.e. it does not affect the backlash rate or severity of research projects.&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Mastery||||100 Augmentation||100 Arcana||Specialized training increases the magician&#039;s capability with Augmentation magic.||Provides a bonus to Augmentation skill thereby raising personal mana cap for Augmentation spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation Mastery||||100 Debilitation||100 Arcana||Specialized training increases the magician&#039;s capability with Debilitation magic.||Provides a bonus to Debilitation skill thereby raising personal mana cap for Debilitation spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Reduces the duration of the [[:Category:Heavy offensive abilities|heavy offensive cooldown]] when initated by a debilitation spell.&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Mastery||||100 Targeted Magic||100 Arcana||Specialized training increases the magician&#039;s capability with Targeted magic.||Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Reduces the duration of the [[:Category:Heavy offensive abilities|heavy offensive cooldown]] when initiated by a TM spell.&amp;lt;br /&amp;gt;Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Utility Mastery||||100 Utility||100 Arcana||Specialized training increases the magician&#039;s capability with Utility magic.||Provides a bonus to Utility skill thereby raising personal mana cap for Utility spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Warding Mastery||||100 Warding||100 Arcana||Specialized training increases the magician&#039;s capability with Warding magic.||Provides a bonus to Warding skill thereby raising personal mana cap for Warding spells. Does not allow max spell cap to be exceeded.&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Rituals||||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.||This feat is required to use foci that work with all spells of a given mana type and do not have charges. E.g. the staves from [[Herilo&#039;s Artifacts]]. Without the feat, only foci that work with a single spellbook and have limited charges can be used.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Casting||||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.||&lt;br /&gt;
|-&lt;br /&gt;
|Injured Casting||||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat.||Empaths get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Area Casting||Augmentation Mastery||200 Augmentation|| ||This feat allows beneficial spells to be cast on all friendly targets in the same area.||Unlocks CAST AREA for beneficial spells that can already be CAST GROUP.&lt;br /&gt;
|-&lt;br /&gt;
|Group Supporter||Augmentation Mastery||200 Augmentation?||200 Arcana?||This feat allows beneficial spells cast on multiple people to be more effective.||Reduces the potency loss when beneficial spells are CAST GROUP/AREA.&lt;br /&gt;
|-&lt;br /&gt;
|Team Player||Augmentation Mastery||100 Augmentation?||100 Arcana?||This feat reduces the penalties for casting beneficial spells on people other than yourself.||Reduces the potency loss when casting on a target other than yourself.&amp;lt;br /&amp;gt;Does not appear to be working.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Attunement||||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.||Without the feat your base regeneration is 2.5% of your attunement pool every 6 seconds. With the feat that increases by 10% to 2.75% every 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Raw Channeling||||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement.||Bards get this feat for free at second circle. Bards also have this ability inherently at first circle at an increased attunement cost per pulse, so earning this feat effectively only eliminates that penalty for them.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Channeling||||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat.||-10% mana cost for cyclic spell pulses.&amp;lt;br /&amp;gt;Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Harnessing||||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.||Casting spells, harnessing mana, charging cambrinth, and maintaining cyclic pulses from raw attunement have a 10% attunement cost reduction.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Harnessing||||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.||&lt;br /&gt;
|-&lt;br /&gt;
|Dedicated Cambrinth Use||||100 Attunement||100 Arcana||This feat allows a cambrinth user to designate specific devices to either power cyclic spells, regular spells, or both.||Unlocks the use of {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; (spell/cyclic)}}. {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt;}} on its own will allow both as normal. All options can be used both when first invoking or after a cambrinth is already invoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Improved Memory||||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.||&lt;br /&gt;
|-&lt;br /&gt;
|Magic Theorist||||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.||This feat is not required to learn cross-guild scrolls of the same mana type. E.g. a Cleric can temporarily {{com|invoke}} Paladin spells without this feat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Memorized spell scrolls can be forgotten using [[Release command|{{tt|RELEASE SCROLL}}]].&lt;br /&gt;
&lt;br /&gt;
==[[Magical Research|Research]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic Research||||||||Grants the ability to RESEARCH basic symbioses||Allows research of the Activate, Cast and Harness symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Mental Matrices||Symbiotic Research||||||Allows research of symbioses that affect mental capabilities||Allows research of the Discern, Impress, Remember and Resolve symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Matrices||Symbiotic Research||||||Allows research of symbioses that affect body capabilities||Allows research of the Avoid, Endure, Spring and Strengthen symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||Symbiotic Research||||||Allows research of symbioses improve scholarly abilities||Allows research of the Examine, Learn and Perform symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist||Symbiotic Research||||||Allows research of symbioses improve wilderness survival||Allows research of the Explore, Harvest, Heal and Watch symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Magic}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449381</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449381"/>
		<updated>2016-08-01T06:07:15Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Repair and maintenance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
Knowledge of Exotic Boltmaking will improve a crafter&#039;s skill with the crafting rarer and more complex bolt types.&lt;br /&gt;
&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
Acumen with the Siege Ammo Crafting technique will improve crafting of massive ammo types.&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
Knowledge of the Simple Gearworking technique will improve your ability to create mechanisms from a gear press.&lt;br /&gt;
&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
Advanced Gearworking will reduce the time it takes to press mechanisms, and occasionally produce additional mechanisms from each ingot.&lt;br /&gt;
&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
Knowledge of Mechanism Crafting will improve skill with crafting basic geared equipment.&lt;br /&gt;
&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
Skill with Toy Crafting reduces the frustation of making all sorts of creative toys and fun siegery pieces.&lt;br /&gt;
&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
Martial Tinkering improves a crafter&#039;s skill with geared items suited for use as weapons.&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
Martial Tinkering improves a crafter&#039;s skill with geared items suited for use as weapons.&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
Knowledge of the Locksmithing technique will improve crafting skill of basic lockpicks somewhat suited for picking all three types of locks.&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
Advanced Locksmithing training reduces the difficulty of crafting lockpicks well-suited for picking two types of locks.&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
Rigorous study of Exotic Locksmithing enhances a crafter&#039;s skill with making lockpicks exceptionally-suited at picking one type of lock.&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
One must excel at Tinkered Maintenance to attempt repair of equipment utilizing gears and mechanisms.&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
With Tinkering Repair a crafter improves the amount of damage restored with each repair attempt.&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
Tinkered Rejuvenation allows complete repair of most badly damaged goods and imparts protection against wear for a short time.&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
Knowledge of Tinkering Specialization will improve the quality of all ingredients used to craft with.&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
Study of Tinkering Theory will improve the quality of any tools used in the crafting process.&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
Mastery of Tinkering Acumen reduces the time each crafting action takes, and reduces tool wear during the process.&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449380</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449380"/>
		<updated>2016-08-01T06:04:52Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Locksmithing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
Knowledge of Exotic Boltmaking will improve a crafter&#039;s skill with the crafting rarer and more complex bolt types.&lt;br /&gt;
&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
Acumen with the Siege Ammo Crafting technique will improve crafting of massive ammo types.&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
Knowledge of the Simple Gearworking technique will improve your ability to create mechanisms from a gear press.&lt;br /&gt;
&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
Advanced Gearworking will reduce the time it takes to press mechanisms, and occasionally produce additional mechanisms from each ingot.&lt;br /&gt;
&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
Knowledge of Mechanism Crafting will improve skill with crafting basic geared equipment.&lt;br /&gt;
&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
Skill with Toy Crafting reduces the frustation of making all sorts of creative toys and fun siegery pieces.&lt;br /&gt;
&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
Martial Tinkering improves a crafter&#039;s skill with geared items suited for use as weapons.&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
Martial Tinkering improves a crafter&#039;s skill with geared items suited for use as weapons.&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
Knowledge of the Locksmithing technique will improve crafting skill of basic lockpicks somewhat suited for picking all three types of locks.&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
Advanced Locksmithing training reduces the difficulty of crafting lockpicks well-suited for picking two types of locks.&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
Rigorous study of Exotic Locksmithing enhances a crafter&#039;s skill with making lockpicks exceptionally-suited at picking one type of lock.&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449379</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449379"/>
		<updated>2016-08-01T06:02:01Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Martial Tinkering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
Knowledge of Exotic Boltmaking will improve a crafter&#039;s skill with the crafting rarer and more complex bolt types.&lt;br /&gt;
&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
Acumen with the Siege Ammo Crafting technique will improve crafting of massive ammo types.&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
Knowledge of the Simple Gearworking technique will improve your ability to create mechanisms from a gear press.&lt;br /&gt;
&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
Advanced Gearworking will reduce the time it takes to press mechanisms, and occasionally produce additional mechanisms from each ingot.&lt;br /&gt;
&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
Knowledge of Mechanism Crafting will improve skill with crafting basic geared equipment.&lt;br /&gt;
&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
Skill with Toy Crafting reduces the frustation of making all sorts of creative toys and fun siegery pieces.&lt;br /&gt;
&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
Martial Tinkering improves a crafter&#039;s skill with geared items suited for use as weapons.&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449378</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449378"/>
		<updated>2016-08-01T06:01:40Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Toy Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
Knowledge of Exotic Boltmaking will improve a crafter&#039;s skill with the crafting rarer and more complex bolt types.&lt;br /&gt;
&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
Acumen with the Siege Ammo Crafting technique will improve crafting of massive ammo types.&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
Knowledge of the Simple Gearworking technique will improve your ability to create mechanisms from a gear press.&lt;br /&gt;
&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
Advanced Gearworking will reduce the time it takes to press mechanisms, and occasionally produce additional mechanisms from each ingot.&lt;br /&gt;
&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
Knowledge of Mechanism Crafting will improve skill with crafting basic geared equipment.&lt;br /&gt;
&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
Skill with Toy Crafting reduces the frustation of making all sorts of creative toys and fun siegery pieces.&lt;br /&gt;
&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449377</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449377"/>
		<updated>2016-08-01T06:01:19Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Mechanism Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
Knowledge of Exotic Boltmaking will improve a crafter&#039;s skill with the crafting rarer and more complex bolt types.&lt;br /&gt;
&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
Acumen with the Siege Ammo Crafting technique will improve crafting of massive ammo types.&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
Knowledge of the Simple Gearworking technique will improve your ability to create mechanisms from a gear press.&lt;br /&gt;
&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
Advanced Gearworking will reduce the time it takes to press mechanisms, and occasionally produce additional mechanisms from each ingot.&lt;br /&gt;
&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
Knowledge of Mechanism Crafting will improve skill with crafting basic geared equipment.&lt;br /&gt;
&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449376</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449376"/>
		<updated>2016-08-01T06:00:57Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Advanced Gearworking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
Knowledge of Exotic Boltmaking will improve a crafter&#039;s skill with the crafting rarer and more complex bolt types.&lt;br /&gt;
&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
Acumen with the Siege Ammo Crafting technique will improve crafting of massive ammo types.&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
Knowledge of the Simple Gearworking technique will improve your ability to create mechanisms from a gear press.&lt;br /&gt;
&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
Advanced Gearworking will reduce the time it takes to press mechanisms, and occasionally produce additional mechanisms from each ingot.&lt;br /&gt;
&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449375</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449375"/>
		<updated>2016-08-01T06:00:38Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Simple Gearworking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
Knowledge of Exotic Boltmaking will improve a crafter&#039;s skill with the crafting rarer and more complex bolt types.&lt;br /&gt;
&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
Acumen with the Siege Ammo Crafting technique will improve crafting of massive ammo types.&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
Knowledge of the Simple Gearworking technique will improve your ability to create mechanisms from a gear press.&lt;br /&gt;
&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449374</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449374"/>
		<updated>2016-08-01T06:00:11Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Siege Ammo Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
Knowledge of Exotic Boltmaking will improve a crafter&#039;s skill with the crafting rarer and more complex bolt types.&lt;br /&gt;
&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
Acumen with the Siege Ammo Crafting technique will improve crafting of massive ammo types.&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449373</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449373"/>
		<updated>2016-08-01T05:59:42Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Exotic Boltmaking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
Knowledge of Exotic Boltmaking will improve a crafter&#039;s skill with the crafting rarer and more complex bolt types.&lt;br /&gt;
&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449372</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449372"/>
		<updated>2016-08-01T05:59:18Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Advanced Boltmaking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449371</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449371"/>
		<updated>2016-08-01T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Tinkered Cable-backing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449370</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449370"/>
		<updated>2016-08-01T05:58:05Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Tinkered Reinforcement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Cable-backing===&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449369</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449369"/>
		<updated>2016-08-01T05:54:56Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Siege Engine Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Reinforcement===&lt;br /&gt;
===Tinkered Cable-backing===&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449368</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449368"/>
		<updated>2016-08-01T05:54:09Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Exotic Crossbow Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
===Tinkered Reinforcement===&lt;br /&gt;
===Tinkered Cable-backing===&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449367</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449367"/>
		<updated>2016-08-01T05:53:39Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Arbalest Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
===Tinkered Reinforcement===&lt;br /&gt;
===Tinkered Cable-backing===&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449366</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449366"/>
		<updated>2016-08-01T05:53:19Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Advanced Powerful Crossbows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
===Tinkered Reinforcement===&lt;br /&gt;
===Tinkered Cable-backing===&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449365</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449365"/>
		<updated>2016-08-01T05:52:53Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Powerful Crossbow Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
===Tinkered Reinforcement===&lt;br /&gt;
===Tinkered Cable-backing===&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449364</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449364"/>
		<updated>2016-08-01T05:52:24Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Advanced Balanced Crossbows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
===Tinkered Reinforcement===&lt;br /&gt;
===Tinkered Cable-backing===&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449363</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449363"/>
		<updated>2016-08-01T05:51:53Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Balanced Crossbow Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
===Tinkered Reinforcement===&lt;br /&gt;
===Tinkered Cable-backing===&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449362</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=449362"/>
		<updated>2016-08-01T05:51:25Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Crossbow Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
===Tinkered Reinforcement===&lt;br /&gt;
===Tinkered Cable-backing===&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Spell_preparation&amp;diff=434126</id>
		<title>Talk:Spell preparation</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Spell_preparation&amp;diff=434126"/>
		<updated>2015-12-26T08:01:19Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This one needs a lot of help filling out. So many preps, and with new feats, some have mechanical advantages while others don&#039;t.&lt;br /&gt;
I&#039;d like to separate into 3 (maybe 4 or 5) tables,One for Basic, Illusory, Silent. I&#039;m not sure what others only require the Alternate Prep feat (Moon Mage sect preps, do they require a second feat?) or what feats may be added in the future. I can code up the format, but I don&#039;t know which preps are what types. --[[User:Leito|Leito]] 06:09, 22 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here is the list from the Premie spell prep vendor with the new updates:&lt;br /&gt;
   1) [alternate] You giggle to yourself as you move through the syncopated gestures that accompany the preparations of the Summon Death Monkey spell.&lt;br /&gt;
   2) [alternate] Darkly gleaming motes of sanguine light swirl briefly about your fingertips as you gesture while uttering the Summon Death Monkey spell.&lt;br /&gt;
   3) [alternate] A soft breeze surrounds your body as you confidently prepare the Summon Death Monkey spell.&lt;br /&gt;
   4) [alternate] You bring your hand slowly to your forehead as you begin chanting the words of the Summon Death Monkey spell.&lt;br /&gt;
   5) [alternate] You rock back and forth, humming tunelessly as you invoke the Summon Death Monkey spell.&lt;br /&gt;
   6) [silent] Entering a trance-like state, your hands begin to tremble as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   7) [alternate] You trace an intricate rune in the air with your finger, illusory lines lingering several seconds as you prepare the Summon Death Monkey spell.&lt;br /&gt;
   8) [alternate] You take up a handful of dirt in your palm to prepare the Summon Death Monkey spell.  As you whisper arcane words, you gently blow the dust away and watch as it becomes swirling motes of glittering light that veil your hands in a pale aura.&lt;br /&gt;
   9) [alternate] You begin reciting a solemn incantation, causing familiar patterns of geometric shapes to circle your hand as the Summon Death Monkey spell forms.&lt;br /&gt;
  10) [alternate] You adeptly sing the incantations for the Summon Death Monkey spell, setting the words to a favorite tune.&lt;br /&gt;
  11) [alternate] You steeple your fingers together and mutter an arcane phrase to invoke the Summon Death Monkey spell.&lt;br /&gt;
  12) [silent] Closing your eyes and concentrating intensely on the task at hand, you pore all your focus into the formulation of the Summon Death Monkey spell.&lt;br /&gt;
  13) [silent] Eschewing motions and sound, you painstakingly focus your mind solely on creating the Summon Death Monkey spell pattern.&lt;br /&gt;
  14) [alternate] You perform a complex rotation of detailed gestures as you softly chant an invocation for the Summon Death Monkey spell.&lt;br /&gt;
  15) [silent] You feel a tension build up in your body as you bend your mind to preparing the Summon Death Monkey spell. &lt;br /&gt;
  16) [alternate] You slowly crack your knuckles, focusing on the Summon Death Monkey pattern.&lt;br /&gt;
  17) [silent] You raise your hand commandingly, bending your mind to preparing the Summon Death Monkey spell.&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Devitalize&amp;diff=405099</id>
		<title>Devitalize</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Devitalize&amp;diff=405099"/>
		<updated>2015-04-17T19:55:09Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Devitalize&lt;br /&gt;
|abbrev=devi&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=109&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Nature Manipulation&lt;br /&gt;
|prereqs=[[See the Wind]] or [[Eagle&#039;s Cry]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Devitalize spell strikes your opponent with a potent form of the blue-green energy patterns, causing a rapid condensing of life energies.  This draining effect is too much for living beings and all corporeal undead to safely handle, causing strange and potentially fatal reactions within them.  However, we are still not entirely certain the full effects of the blue-green energies, despite the myriad ways we use it.  What we know is that through this application, it will generally result in freezing and twisting the target&#039;s body from within.  This magic is in no way Necromancy, nor does it harm Nature in any fashion to use it.&lt;br /&gt;
|effect=cold/impact damage&lt;br /&gt;
|messaging=You clench your fist and mutter a whispered invection against the musk hog.&lt;br /&gt;
With a noise reminiscent of an old groaning oak, a roiling mass of frenzied green and blue energy forms into being, streaking towards the musk hog!&amp;lt;br /&amp;gt;&lt;br /&gt;
The roiling mass sloshes and sprays blue and green blasts of life energy across its left hindleg, each application causing jagged icicles to burst up from within the limb while its limb briefly attempts to contort and twist on its own.&amp;lt;br /&amp;gt;&lt;br /&gt;
The musk hog screams one last time and lies still.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401247</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401247"/>
		<updated>2015-03-23T01:03:12Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*{{com|SUMMON}} {{tt|WEAPON}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability.&lt;br /&gt;
*You may {{com|TURN}} the summoned weapon to swap it between the two templates for that skill&lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}n to another person.&lt;br /&gt;
*The weapons crumble a short period after being dropped.&lt;br /&gt;
*The weapon crumbles if someone else tries to pick it up.&lt;br /&gt;
*You can {{com|BREAK}} the weapon to dismiss it&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to Tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Template !! Base stats (crude/2nd tier) !! Metaspell known stats (?/3rd tier) !! Technique reinforced stats (?/? tier) !! Very rare metal reinforced stats (?/? tier) !! Very rare metal technique reinforced stats (?/? tier)&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged || scimitar (me) || poor/moderate/low fair/decent a.susceptible || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged ({{com|turn}}ed) || short sword (le) || s.fair/low/poor soundly/poorly a.susceptible || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged || broadsword || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged ({{com|turn}}ed) || nimsha || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged || claymore || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged ({{com|turn}}ed) || greatsword || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt || mallet (mb) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt ({{com|turn}}ed) || cudgel (lb) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt || hara || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt ({{com|turn}}ed) || heavy mace || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt || maul || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt ({{com|turn}}ed) || heavy sledgehammer || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Staves || quarterstaff || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Staves ({{com|turn}}ed) || nightstick || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Polearms || lance (pike) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Polearms ({{com|turn}}ed) || bardiche (halberd)  || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown || bola || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown ({{com|turn}}ed) || boomerang || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown || javelin || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown ({{com|turn}}ed) || spear || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Known quality of weapons:&lt;br /&gt;
:#crude (tier 2 base)&lt;br /&gt;
:#&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Absolution&amp;diff=394585</id>
		<title>Absolution</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Absolution&amp;diff=394585"/>
		<updated>2015-01-25T21:28:42Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Absolution&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=140&lt;br /&gt;
|castcap=620&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|spellbook=Body Purification&lt;br /&gt;
|prereqs=[[Cure Disease]] or [[Flush Poisons]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Absolution is a bitter spell, one which the Khalo refuse to teach. Nonetheless it has propagated in the corners of the Five Provinces for its sheer utility. By undergoing the ritual of Absolution, an Empath may dull his talent. While detrimental to his healing and general bodily health, it has one dramatic advantage: while the dampening effect remains, the Empath is too far removed from the twisted life essence of the Undead to empathize with them. A warrior-empath is thus able to confront the undead hordes and their lich overlords with impunity.&lt;br /&gt;
|effect=allows Empath to attack the undead without shock&lt;br /&gt;
|messaging=Your head swims and you feel considerably more numb, as though your mind was somehow disconnected from your body.  The world with all its colors and sensual character seems a step removed from you now&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
* This spell went into Premium preview on 13 Ka&#039;len 415 (1/21/2015).&lt;br /&gt;
* debuffs empathy and stamina (this is not a bug). &lt;br /&gt;
**Unlike most spells, Absolution&#039;s debuffs get weaker with more potency rather than stronger, but never go away entirely.&lt;br /&gt;
* cannot be cast with [[Gift of Life]] already active&lt;br /&gt;
* has a warning message before it expires: A brief spike of raw sensation hits you, taking your breath away.  The ritual pattern dampening your Empathy is coming undone.&lt;br /&gt;
* lasts around 30 minutes at minimum mana, and 90 minutes at maximum mana.&lt;br /&gt;
&lt;br /&gt;
==Play.net Posts==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forging_Society_(Hibarnhvidar)&amp;diff=367137</id>
		<title>Forging Society (Hibarnhvidar)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forging_Society_(Hibarnhvidar)&amp;diff=367137"/>
		<updated>2014-06-21T04:01:46Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: /* Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hibarnhvidar Forging Society&#039;&#039;&#039; is a place to practice the [[forging skill|forging]] disciplines of [[Blacksmithing]], [[Armorsmithing]], and [[Weaponsmithing]].&lt;br /&gt;
&lt;br /&gt;
[[Juln|Forging Society Master Juln]] is on hand to issue workorders, teach techniques, and grant a career or hobby if you choose.{{Store At A Glance&lt;br /&gt;
|Town=Hibarnhvidar&lt;br /&gt;
|MapNumber=118&lt;br /&gt;
|Store Type=Crafting&lt;br /&gt;
|Owner=Juln&lt;br /&gt;
|NumRooms=13&lt;br /&gt;
}}&lt;br /&gt;
==Shops==&lt;br /&gt;
===Book Store===&lt;br /&gt;
{{ShopDescription|roomname=Forging Society, Book Store&lt;br /&gt;
|desc=A glaes arch divides the public forge from the main cavern.  Owned by Juln, a master smith of Hibarnhvidar, the area resounds with the dull roar of the furnaces, the screech of metal against grindstones and the hiss of hot metal being quenched beyond the hatch in the south wall.  At the entry, tables and counters groan beneath the weight of books for both casual and master smiths.  You also see a large sign and a prestige board.&amp;lt;br /&amp;gt;Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling Forging instruction books.  Please ANALYZE and STUDY the &lt;br /&gt;
books before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|apprentice blacksmithing book|name=1).  an apprentice blacksmithing book|451|note=A collection of easy instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|journeyman blacksmithing book|name=2).  a journeyman blacksmithing book|108,240|note=A collection of challenging instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|master blacksmithing book|name=3).  a master blacksmithing book|451,000|note=A collection of difficult instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|apprentice armorsmithing book|name=4).  an apprentice armorsmithing book|451|note=A collection of easy instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|journeyman armorsmithing book|name=5).  a journeyman armorsmithing book|108,240|note=A collection of challenging instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|master armorsmithing book|name=6).  a master armorsmithing book|451,000|note=A collection of difficult instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|apprentice weaponsmithing book|name=7).  an apprentice weaponsmithing book|451|note=A collection of easy instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|journeyman weaponsmithing book|name=8).  a journeyman weaponsmithing book|108,240|note=A collection of challenging instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|master weaponsmithing book|name=9).  a master weaponsmithing book|451,000|note=A collection of difficult instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|forging logbook|name=10).  a forging work order logbook|note=With this logbook, you can ask the crafting trainers for work.|451}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tool Store===&lt;br /&gt;
{{ShopDescription|roomname=Forging Society, Tool Shop&lt;br /&gt;
|desc=A small alcove to one side of the room contains tables displaying tools for sale.  Several vents in the ceiling gently pull warm air from the foundries nearby.  You also see a steel crate and a large sign.&amp;lt;br /&amp;gt;Obvious exits: north, south.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Forging tools.  Please &lt;br /&gt;
ANALYZE all purchased tools before asking for help.  You may ORDER merchandise at any &lt;br /&gt;
time, or BUY it from the crate!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|iron diagonal-peen hammer|name=1).  a diagonal-peen hammer|note=A fundamental tool used to pound metal on an anvil.|451}}&lt;br /&gt;
{{ShopItem|t=i|straight iron tongs|name=2).  some straight iron tongs|note=These sturdy tongs help grip metal being pounded on with a smith&#039;s hammer.|451}}&lt;br /&gt;
{{ShopItem|t=i|curved iron shovel|name=3).  a curved iron shovel|note=Basic tool for shoveling fuel into the forges, and mining.|451}}&lt;br /&gt;
{{ShopItem|t=i|plain iron pliers|name=4).  some plain iron pliers|note=Pliers are useful for bending wire and weaving armor links into place.|451}}&lt;br /&gt;
{{ShopItem|t=i|leather bellows|name=5).  a leather bellows|note=A handy tool for stoking forge fires.|1,082}}&lt;br /&gt;
{{ShopItem|t=i|flask of oil|name=6).  a flask of oil|note=A thick and syrupy substance that easily coats and lubricates metal. 50 uses|721}}&lt;br /&gt;
{{ShopItem|t=i|granite stirring rod|name=7).  a stirring rod|note=A stone rod used to stir crucibles full of molten metal.|451}}&lt;br /&gt;
{{ShopItem|t=i|pouch of aerated salts|name=8).  a pouch of aerated salts|note=Useful for cleaning and repairing crucibles. 1 use|90}}&lt;br /&gt;
{{ShopItem|t=i|borax flux|name=9).  a flask of flux|note=A flask of borax flux useful for refining metals in a crucible. 50 uses|225}}&lt;br /&gt;
{{ShopItem|t=i|iron wire brush|name=10).  an iron wire brush|note=A thick brush used to clean and repair metal tools. 50 uses|360}}&lt;br /&gt;
{{ShopItem|t=i|cleaning cloth|name=11).  a cleaning cloth|note=Used to clean and bring out new appearances of crafted items.|360}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|In the steel crate}}&lt;br /&gt;
{{ShopItem|t=i|small leather backing|102}}&lt;br /&gt;
{{ShopItem|t=i|large leather backing|214}}&lt;br /&gt;
{{ShopItem|t=i|small cloth padding|43}}&lt;br /&gt;
{{ShopItem|t=i|large cloth padding|102}}&lt;br /&gt;
{{ShopItem|t=i|simple oak hilt|85}}&lt;br /&gt;
{{ShopItem|t=i|simple oak haft|85}}&lt;br /&gt;
{{ShopItem|t=i|short leather cord|102}}&lt;br /&gt;
{{ShopItem|t=i|long leather cord|102}}&lt;br /&gt;
{{ShopItem|t=i|short oak pole|68}}&lt;br /&gt;
{{ShopItem|t=i|long oak pole|214}}&lt;br /&gt;
{{ShopItem|t=i|iron shield handle|146}}&lt;br /&gt;
{{ShopItem|t=i|iron shield boss|214}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lobby===&lt;br /&gt;
{{ShopDescription|roomname=Forging Society, Maker&#039;s Mark Hall&lt;br /&gt;
|desc=Maker&#039;s mark attendants wait in a small alcove above which hangs a variety of tools.  Prestigious crafters mill about and eagerly discuss trade skills with each other.  An old grindstone sits off to one side.  You also see a large sign.&lt;br /&gt;
&amp;lt;br /&amp;gt;Obvious exits: north, south.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
Welcome to the Maker&#039;s Mark Shop!  Crafters of some renown can ORDER BASIC specialized &lt;br /&gt;
marking stamps for their designs here.  Crafters with great prestige can ORDER ADVANCED &lt;br /&gt;
Marks.  These marks are permanent, and will span all Crafting Disciplines.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|ORDER}}}}&lt;br /&gt;
{{ShopItem|t=n|Maker mark#Basic|name=Basic Maker Mark|125,000}}&lt;br /&gt;
{{ShopItem|t=nl|Advanced Maker Mark|-|note=Not available yet.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supplies===&lt;br /&gt;
{{ShopDescription|roomname=Forging Society, Supply Depot&lt;br /&gt;
|desc=Fashioned similarly to the rest of the forge, this room offers additional space for the storage and sale of crafting supplies.  Large wooden pallets display materials that can be ordered at any time.  You also see a large sign.&lt;br /&gt;
Obvious exits: north.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  Materials, ingredients and packets for deeding items used &lt;br /&gt;
in the forging process are sold here.  Not all mining locations are civilized &lt;br /&gt;
enough to offer immediate deeding of resources.  To accommodate the fearless miner, &lt;br /&gt;
deed packets are available for purchase here.  Crafters may also use these to deed &lt;br /&gt;
finished goods.  Please STUDY them for instructions, and ORDER them at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|Order}}}}&lt;br /&gt;
{{ShopItem|t=i|tiny coal nugget|name=1).  a tiny coal nugget|22}}&lt;br /&gt;
{{ShopItem|t=i|massive coal nugget|name=2).  a massive coal nugget|153}}&lt;br /&gt;
{{ShopItem|t=i|tiny oravir nugget|name=3).  a tiny oravir nugget|45}}&lt;br /&gt;
{{ShopItem|t=i|tiny tin nugget|name=4).  a tiny tin nugget|36}}&lt;br /&gt;
{{ShopItem|t=i|tiny zinc nugget|name=5).  a tiny zinc nugget|90}}&lt;br /&gt;
{{ShopItem|t=i|tiny iron nugget|name=6).  a tiny iron nugget|94}}&lt;br /&gt;
{{ShopItem|t=i|massive iron nugget|name=7).  a massive iron nugget|902}}&lt;br /&gt;
{{ShopItem|t=i|tiny steel ingot|name=8).  a tiny steel ingot|note=medium carbon|162}}&lt;br /&gt;
{{ShopItem|t=i|massive steel ingot|name=9).  a massive steel ingot|note=medium carbon|1443}}&lt;br /&gt;
{{ShopItem|t=i|tiny nickel nugget|name=10).  a tiny nickel nugget|90}}&lt;br /&gt;
{{ShopItem|t=i|huge bronze ingot|name=11).  a huge bronze ingot|405}}&lt;br /&gt;
{{ShopItem|t=i|tiny copper nugget|name=12).  a tiny copper nugget|58}}&lt;br /&gt;
{{ShopItem|t=i|tiny lead nugget|name=13).  a tiny lead nugget|40}}&lt;br /&gt;
{{ShopItem|t=i|small packet of deed claim forms|name=14).  a small packet of deed claim forms|1,250}}&lt;br /&gt;
{{ShopItem|t=i|packet of deed claim forms|name=15).  a packet of deed claim forms|6,250}}&lt;br /&gt;
{{ShopItem|t=i|large packet of deed claim forms|name=16).  a large packet of deed claim forms|31,250}}&lt;br /&gt;
{{ShopFootnote|tiny is 1 volume, huge is 5 volume, massive is 10 volume&amp;lt;br /&amp;gt; See [[Crafting Materials]] for more details.}}&lt;br /&gt;
{{ShopFootnote|a small packet holds 10 forms, regular holds 50 forms, and large 250 forms.}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Warrior_Mage_Spells&amp;diff=322458</id>
		<title>Category:Warrior Mage Spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Warrior_Mage_Spells&amp;diff=322458"/>
		<updated>2014-05-13T06:07:29Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:WMspelltree3.0.PNG&lt;br /&gt;
rect  15 131 140 166 [[Air Lash]]&lt;br /&gt;
rect  15 299 140 334 [[Geyser]]&lt;br /&gt;
rect  15 467 140 502 [[Gar Zeng]]&lt;br /&gt;
rect  15 593 140 628 [[Stone Strike]]&lt;br /&gt;
rect  15 719 140 754 [[Fire Shards]]&lt;br /&gt;
rect  15 908 140 943 [[Elementalism]]&lt;br /&gt;
rect 215  26 340  61 [[Zephyr]]&lt;br /&gt;
rect 215  68 340 103 [[Tailwind]]&lt;br /&gt;
rect 215 194 340 229 [[Paeldryth&#039;s Wrath]]&lt;br /&gt;
rect 215 278 340 313 [[Rising Mists]]&lt;br /&gt;
rect 215 320 340 355 [[Ice Patch]]&lt;br /&gt;
rect 215 446 340 481 [[Arc Light]]&lt;br /&gt;
rect 215 488 340 523 [[Tingle]]&lt;br /&gt;
rect 215 572 340 607 [[Anther&#039;s Call]]&lt;br /&gt;
rect 215 614 340 649 [[Sure Footing]]&lt;br /&gt;
rect 215 698 340 733 [[Ignite]]&lt;br /&gt;
rect 215 740 340 776 [[Fire Ball]]&lt;br /&gt;
rect 215 845 340 880 [[Ethereal Shield]]&lt;br /&gt;
rect 415   5 540  40 [[Air Bubble]]&lt;br /&gt;
rect 415  47 540  82 [[Swirling Winds]]&lt;br /&gt;
rect 415  89 540 124 [[Y&#039;ntrel Sechra]]&lt;br /&gt;
rect 415 173 540 208 [[Vertigo]]&lt;br /&gt;
rect 415 215 540 250 [[Thunderclap]]&lt;br /&gt;
rect 415 299 540 334 [[Veil of Ice]]&lt;br /&gt;
rect 415 467 540 502 [[Lightning Bolt]]&lt;br /&gt;
rect 415 593 540 628 [[Tremor]]&lt;br /&gt;
rect 415 824 540 859 [[Ward Break]]&lt;br /&gt;
rect 415 908 540 943 [[Substratum]]&lt;br /&gt;
rect 615 278 740 313 [[Frostbite]]&lt;br /&gt;
rect 615 572 740 607 [[Ring of Spears]]&lt;br /&gt;
rect 615 677 740 712 [[Dragon&#039;s Breath]]&lt;br /&gt;
rect 615 782 740 817 [[Mark of Arhat]]&lt;br /&gt;
rect 615 832 740 867 [[Aether Cloak]]&lt;br /&gt;
rect 615 908 740 943 [[Ethereal Fissure]]&lt;br /&gt;
rect 815 131 940 166 [[Blufmor Garaen]]&lt;br /&gt;
rect 815 215 940 250 [[Shockwave]]&lt;br /&gt;
rect 815 341 940 376 [[Fortress of Ice]]&lt;br /&gt;
rect 815 425 940 460 [[Chain Lightning]]&lt;br /&gt;
rect 815 488 940 523 [[Grounding Field]]&lt;br /&gt;
rect 815 551 940 586 [[Aegis of Granite]]&lt;br /&gt;
rect 815 719 940 754 [[Mantle of Flame]]&lt;br /&gt;
rect 1015 215 1140 250 [[Flame Shockwave]]&lt;br /&gt;
rect 1015 698 1140 733 [[Fire Rain]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
Sortable table: [[Warrior Mage Spells 3.0]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[http://i111.photobucket.com/albums/n142/Sirzason/wmsheetupdated.jpg Jhime&#039;s Warrior Mage Cheat Sheet]&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Abbrev !! Type !! Skills !! Slots !! Min Prep !! Max Prep !!Difficulty !! Book !! Availability !! Signature Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal Shield 3.0|Ethereal Shield]]||es||Non-Battle Area||Warding||1||1||100||1 - Introductory||Aether Manipulation||Live ||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Aether Cloak 3.0|Aether Cloak]]||ac||Battle Single-Target||Warding||2||5||30||4 - Esoteric||Aether Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Ward Break]]||wb||Battle Single-Target||Debilitation||2||5||100||2 - Basic||Aether Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Substratum]]||substratum||Non-Battle Single-Target||Augmentation||1||5||100||2 - Basic||Aether Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal Fissure 3.0|Ethereal Fissure]]||etf||Non-Battle Single-Target||Utility\Augmentation||2||15||100||3 - Advanced||Aether Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalism]]||elementalism||Metaspell|| ||0||0||0||1 - Introductory||Aether Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Arc Light 3.0|Arc Light]]||al||Battle Single-Target||Debilitation||2||15||103||3 - Advanced||Electricity Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Tingle 3.0|Tingle]]||ti||Battle Single-Target||Debilitation||3||14||100||3 - Advanced||Electricity Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightning Bolt 3.0|Lightning Bolt]]||lb||Targeted Single-Target||Targeted Magic||2||10||100||3 - Advanced||Electricity Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain Lightning 3.0|Chain Lightning]]||cl||Targeted Area||Targeted Magic||2||30||100||4 - Esoteric||Electricity Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Gar Zeng 3.0|Gar Zeng]]||gz||Targeted Single-Target||Targeted Magic||1||1||100||1 - Introductory||Electricity Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Grounding Field]]||gf||Non-Battle Single-Target|| Warding ||2||30||100|| 4 - Esoteric || Electricity Manipulation || Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Shards 3.0|Fire Shards]]||fs||Targeted Single-Target||Targeted Magic||1||1||100||1 - Introductory||Fire Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Ball 3.0|Fire Ball]]||fb||Targeted Single-Target||Targeted Magic||2||15||100||3 - Advanced||Fire Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon&#039;s Breath 3.0|Dragon&#039;s Breath]]||db||Targeted Single-Target||Utility\Targeted Magic||2||10||100||2 - Basic||Fire Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Mantle of Flame 3.0|Mantle of Flame]]||mof||Ritual||Augmentation||3||250||600||4 - Esoteric||Fire Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Rain 3.0|Fire Rain]]||fr||Targeted Area||Targeted Magic||2||10||40||4 - Esoteric||Fire Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Shockwave]]||fls||Metaspell|| ||1||0||0||1 - Introductory||Fire Manipulation||Scroll||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignite]]||ignite||Non-Battle Single-Target||Utility||1||5||100||2 - Basic||Fire Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Mark of Arhat 3.0|Mark of Arhat]]||moa||Battle Single-Target||Debilitation||1||5||100||2 - Basic||Fire Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite 3.0|Frostbite]]||frostbite||Battle Area||Debilitation||4||15||100||3 - Advanced||Water Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Patch 3.0|Ice Patch]]||ip||Battle Single-Target||Debilitation||2||5||100||2 - Basic||Water Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Mists 3.0|Rising Mists]]||rm||Non-Battle Area||Utility||2||15||100||3 - Advanced||Water Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortress of Ice 3.0|Fortress of Ice]]||foi||Non-Battle Area||Utility||3||26||96||4 - Esoteric||Water Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Geyser]]||geyser||Targeted Single-Target||Targeted Magic||1||1||100||1 - Introductory||Water Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil of Ice 3.0|Veil of Ice]]||voi||Non-Battle Single-Target||Warding||2||15||100||3 - Advanced||Water Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Frost Scythe 3.0|Frost Scythe]]|| || || || || || || || Water Manipulation||Planned||?&lt;br /&gt;
|-&lt;br /&gt;
|[[Rimefang]]|| rimefang || Battle Area || Targeted Magic ||2||5||40||3 - Advanced || Water Manipulation|| 3.1 ||?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tremor 3.0|Tremor]]||trem||Battle Area||Debilitation||3||15||100||3 - Advanced||Earth Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Sure Footing 3.0|Sure Footing]]||suf||Non-Battle Single-Target||Augmentation||2||5||100||2 - Basic||Earth Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Aegis of Granite 3.0|Aegis of Granite]]||aeg||Ritual||Augmentation||3||250||600||4 - Esoteric||Earth Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Strike 3.0|Stone Strike]]||sts||Targeted Single-Target||Targeted Magic||1||1||100||1 - Introductory||Earth Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Anther&#039;s Call 3.0|Anther&#039;s Call]]||anc||Battle Single-Target||Debilitation||1||5||100||2 - Basic||Earth Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring of Spears 3.0|Ring of Spears]]||ros||Battle Area||Targeted Magic||2||5||40||4 - Esoteric||Earth Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnetic Ballista]]||mab||Targeted Single-Target||Utility\Targeted Magic||3||15||100||3 - Advanced||Earth Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Zephyr 3.0|Zephyr]]||zephyr||Battle Area||Augmentation||2||5||100||2 - Basic||Air Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailwind 3.0|Tailwind]]||tw||Non-Battle Single-Target||Augmentation||1||5||100||2 - Basic||Air Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Paeldryth&#039;s Wrath 3.0|Paeldryth&#039;s Wrath]]||pw||Targeted Single-Target||Targeted Magic||2||15||100||3 - Advanced||Air Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Shockwave 3.0|Shockwave]]||shockwave||Targeted Area||Targeted Magic||4||28||98||4 - Esoteric||Air Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Swirling Winds 3.0|Swirling Winds]]||sw||Non-Battle Single-Target||Augmentation||3||5||100||2 - Basic||Air Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Vertigo 3.0|Vertigo]]||vertigo||Battle Single-Target||Debilitation||3||15||100||3 - Advanced||Air Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Lash]]||ala||Targeted Single-Target||Targeted Magic||1||2||100||1 - Introductory||Air Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderclap 3.0|Thunderclap]]||tc||Battle Area||Debilitation||2||10||100||3 - Advanced||Air Manipulation||Live||Y&lt;br /&gt;
|-&lt;br /&gt;
|[[Y&#039;ntrel Sechra 3.0|Y&#039;ntrel Sechra]]||ys||Non-Battle Single-Target||Augmentation||1||15||100||3 - Advanced||Air Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Bubble 3.0|Air Bubble]]||ab||Non-Battle Single-Target||Utility||1||5||100||2 - Basic||Air Manipulation||Live||N&lt;br /&gt;
|-&lt;br /&gt;
|[[Blufmor Garaen 3.0|Blufmor Garaen]]||bg||Targeted Single-Target||Utility\Targeted Magic||3||30||100||4 - Esoteric||Air Manipulation||Live||Y&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Elemental Magic|*Warrior Mage]]&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spotted_bobcat&amp;diff=294648</id>
		<title>Spotted bobcat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spotted_bobcat&amp;diff=294648"/>
		<updated>2014-02-26T23:03:56Z</updated>

		<summary type="html">&lt;p&gt;MAGE-WARRIOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=65&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList={{rmap|150|Talas Sagamat}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=spotted bobcat pelt&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=curved claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bobcat bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=194 Dokoras&lt;br /&gt;
|MaxArrangedVal=217 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=97&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=pelt&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The spotted bobcat is poised, graceful, and appears to be at ease yet ready to spring.  It fixes its golden eyes on you, and you are mesmerized for a moment, yet your instincts scream to submit as you look away first.  Finally the spotted bobcat turns his attention elsewhere, looking bored by the encounter.  Yet you are certain it will mark your every move with a wariness it does not show.&lt;/div&gt;</summary>
		<author><name>MAGE-WARRIOR</name></author>
	</entry>
</feed>