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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LUCKYSEVENS</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-05-05T21:01:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Telga_orek_(1)&amp;diff=441225</id>
		<title>Telga orek (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Telga_orek_(1)&amp;diff=441225"/>
		<updated>2016-04-25T17:18:56Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Telga Orek&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Oozing about as a gelatinous slime that could fill a small pool, a telga orek writhes and seethes with necromantic corruption. Its body quivers a bit as it moves about in search of prey, and hundreds of eyes blink out from numerous tendrils that grow and shrink randomly from its jelly-like body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Long said to be a dark perversion of necromantic magic, the Telga Orek is little more than an undead slime that slowly gathers a collection of eyes stolen from its victims.&lt;br /&gt;
&lt;br /&gt;
Favoring forests and underground caverns where little light penetrates, telga orek are masters at hiding, and will lie in wait to ambush their prey.&lt;br /&gt;
&lt;br /&gt;
These creatures have an unyielding obsession with gaining more eyes, and the age of a telga orek can be determined by how many eyes it has.  When struck down, a telga orek&#039;s body disappears, but its eyes roll away and can regenerate the creature after a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Uses invisibility to ambush, uses webs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Coins and Gems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Umbral_moth&amp;diff=441224</id>
		<title>Umbral moth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Umbral_moth&amp;diff=441224"/>
		<updated>2016-04-25T17:17:39Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=&#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; umbral moth&lt;br /&gt;
|MinCap=850&lt;br /&gt;
|MaxCap=1400&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=178&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
Approximate order of difficulty: dingy, gloomy, murky, cinereous... atramentous, night dark&lt;br /&gt;
&lt;br /&gt;
Started appearing after the [[Chrysalis]] opened and the [[Akul&#039;tiz]] emerged. Was part of the Akul&#039;tiz invasions. Located now in Li Surmi Gelv, entered through the Wicked Borrow Mine. Comes in various kinds: fuligin (CR: 170), void-black (CR: 185), dingy, dusky, atramentous, et cetera.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The atramentous moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form.  Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes.  The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers.  A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax.  Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Said to have been created by the goddess Dergati, these creatures are made from an amalgamation of mundane flesh and shadow stuff.  The umbral moth is strongest at night or in overcast weather, flinching from the light of the sun.&lt;br /&gt;
&lt;br /&gt;
The moths feed by grappling with their prey, this proximity usually inspiring terror in the potential victim.  Whether this is merely due to the moth&#039;s awful visage or some insidious poison or exudation is not known.  The strong of mind can resist this attack, depriving the creature of the fear it needs to repair itself and grow stronger.  Whether or not the moth feeds successfully, its savage &#039;kiss&#039; tends to leave its victims tongueless and bleeding.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
A gloomy umbral moth glides in, shadows seeming to warp as it passes.&lt;br /&gt;
&lt;br /&gt;
A gloomy umbral moth glides south in a whorl of shifting shadow.&lt;br /&gt;
&lt;br /&gt;
Stunned: A dingy umbral moth staggers about drunkenly, its massive wings losing coherence.&lt;br /&gt;
&lt;br /&gt;
Standing: A dingy umbral moth&#039;s wings beat soundlessly, returning it gracefully to an upright position.&lt;br /&gt;
&lt;br /&gt;
Death: A dingy umbral moth&#039;s wings spasm one last time, drifting away from its body like a cloud of acrid smoke.  The creature goes still, now nothing more than an ungainly mound of disintegrating shadow.&lt;br /&gt;
&lt;br /&gt;
Now dead, the dingy moth resembles an ungainly mound of rapidly-dissipating shadow.&lt;br /&gt;
&lt;br /&gt;
A dingy umbral moth crumbles into dust, quickly scattered by an errant breeze.&lt;br /&gt;
&lt;br /&gt;
Spawning: A nearby shadow darkens and expands, coalescing into a gloomy umbral moth.  Disorienting gusts of feeling roil through the area, accompanying the uncanny beast.&lt;br /&gt;
&lt;br /&gt;
A painful lump rises in your throat as some nearby shadows darken and shift.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Known to have an attack that poisons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vicious Kiss===&lt;br /&gt;
: A dingy umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fail&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You just manage to escape the questing, shadowy tendrils, though proximity to the creature&#039;s uncanny wings leaves you with the beginnings of a headache.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Success&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Though you struggle to escape, the moth easily ensnares you, drawing you close in perverse mockery of affection.  A shadowy, hand-like appendage grasps your head almost tenderly and you feel the moth&#039;s slick proboscis plunge past your lips in a vicious kiss.  You gag as the coppery taste of your own blood fills your mouth, your tongue savaged in the creature&#039;s brutal quest for sustenance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Terror blossoms within you, multiplying into vastness.  The feeling grows and grows until there is nothing else.  Just when you are certain your heart will burst in your chest your fear is simply...taken from you, leaving you feeling hollow and shaken.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The moth discards you as a child would an empty sweet wrapper, looking bigger and more malevolent.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Akul&#039;tiz}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_archimage&amp;diff=441223</id>
		<title>Xala&#039;shar archimage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_archimage&amp;diff=441223"/>
		<updated>2016-04-25T17:17:18Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar archimage&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1350&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=175&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Xala&#039;shar archimage shuffles about limply, its chest heaving with great difficulty as it struggles to draw breath underneath the robust fabric of the cloak.  Its large, emaciated hands are bound tightly in several layers of filthy bandages, elongated fingers straining to grasp its staff.  Carefully secured to the surface of its robes, a shimmering armor of polished chains surround its withered fame in a web of rattling gold, each link painstakingly engraved with a fluid scrawl.  The deep hood of its robe has been pulled low across the face, concealing it from view, a never-ending stream of muttered babble issuing from within its black depths.  Countless bloody skulls impaled upon golden hook and chains have been suspended from a black gold mantel set low across the Xala&#039;shar archimage&#039;s shoulders, its surface adorned with shards of dark bone surrounded in a jagged scrawl.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing some filthy bandages, some deeply hooded black robes hung with a web of golden chains.&lt;br /&gt;
It is carrying a spiraling oak staff topped with a large uncut bloodgem.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Cat|Xala&#039;shar|archimage}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_archer&amp;diff=441222</id>
		<title>Xala&#039;shar archer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_archer&amp;diff=441222"/>
		<updated>2016-04-25T17:16:59Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Archer&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=172&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Missle&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Deadly foes to be witnessed in battle, the archers of the Xala’Shar are renowned for their deadly accuracy despite the obvious lack of sight. A band of black cloth savagely digs into the muscles of its face, its frayed edges partially overgrown by festering mounds of scar tissue. Mismatched patches of quivering scales have been grafted to its heavily tattooed skin, giving it the appearance of a half-breed S’Kra Mur. Six blue-veined tentacles with broad diamond-shaped heads protrude from a muscular bulge on its back, their smooth glistening surfaces covered in a thick layer of clear viscous slime. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing some {{cloot|a|dark double chain mail reinforced with jagged shards of black bone}}, a {{cloot|i|tattered black blindfold}}, a leather cuirbouilli coat, a tattered black blindfold, some dark double chain mail reinforced with jagged shards of black bone.&lt;br /&gt;
It is carrying some [[Weapon:Barbed_arrow|barbed arrows]], a {{cloot|w|twisted black bone longbow wrapped in a torn acidic-green leather}}, a war club, a twisted black bone longbow wrapped in a torn acidic-green leather, some barbed arrows.&lt;br /&gt;
&lt;br /&gt;
==Special Attack==&lt;br /&gt;
A hulking Xala&#039;shar archer draws a hand through its tangled mane of hair and softly says, &amp;quot;Let us even the odds, shall we?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
With cunning movements, several of the blue-veined tentacles lash violently outward at you with a quivering hiss of delight!&amp;lt;br&amp;gt;&lt;br /&gt;
Moving a moment to late, you are unable to avoid the barrage of wildly flailing tentacles.  Their diamond-shaped heads slam viciously into your hands, arms, and torso with frenzied blows. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===After kill===&lt;br /&gt;
A Xala&#039;shar archer inclines its head as it draws a scarred hand across the band of cloth covering its eyes with a sigh and softly says, &amp;quot;Another organ donor.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
With snake-like movements the Xala&#039;shar archer&#039;s tentacles coil tightly around your limbs and tenderly raise your corpse from the ground with a quivering hiss. With a brutal pull, the Xala&#039;shar archer&#039;s tentacles tear your arms and legs from your body in shower of bone and blood, before tossing your battered corpse aside with ease. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Xala&#039;shar|archer}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_conjurer&amp;diff=441221</id>
		<title>Xala&#039;shar conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_conjurer&amp;diff=441221"/>
		<updated>2016-04-25T17:15:10Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar conjurer&lt;br /&gt;
|MinCap=800&lt;br /&gt;
|MaxCap=1100&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=156&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
{{Cat|Xala&#039;shar|conjurer}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_vanquisher&amp;diff=441220</id>
		<title>Xala&#039;shar vanquisher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_vanquisher&amp;diff=441220"/>
		<updated>2016-04-25T17:14:53Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Vanquisher&lt;br /&gt;
|MinCap=800&lt;br /&gt;
|MaxCap=1100&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=155&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Xala&#039;shar vanquisher is an unusual combination of metal and man, hopping about with surprising agility. Bone-like steel bars have been fused to its skin along the length of its arms, legs and spine to create an odd type of armor plating. Its metallic surface is scribed with a fluid but cryptic scrawl. Half of the vanquisher&#039;s face has been melted away, the rancid flesh peeling back to reveal the skull beneath. His single eye gives no hint of humanity about him, the last shreds of sanity melted away with his face. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing some {{cloot|a|decrepit leather armor heavily patched with rusted steel wire}}, a leather cuirbouilli coat, some decrepit leather armor heavily patched with rusted steel wire.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|serrated-edged scimitar with a black bone hilt}}, a war club, a serrated-edged scimitar with a black bone hilt.&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
A Xala&#039;shar vanquisher slams the dark steel plates attached along the length of its arms together before quickly drawing them against each other with a metallic screech, sending a shower of burning blue sparks hurtling towards &amp;lt;i&amp;gt;&amp;lt;player&amp;gt;&amp;lt;/i&amp;gt;&#039;s face!&amp;lt;br /&amp;gt;&lt;br /&gt;
The shower of burning blue sparks tears into &#039;&#039;&amp;lt;player&amp;gt;&#039;&#039;&#039;s face! they desperately claws at their eyes, grimacing in agony.&amp;lt;br /&amp;gt;&lt;br /&gt;
(This move destroys both interal eyes, blinding the target so that all they see is &amp;quot;A Dark Place&amp;quot; exits: none, wherever they go. This condition can be healed by an empath.) &lt;br /&gt;
&lt;br /&gt;
{{Cat|Xala&#039;shar|vanquisher}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_desert_armadillo_(1)&amp;diff=441219</id>
		<title>Elder desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_desert_armadillo_(1)&amp;diff=441219"/>
		<updated>2016-04-25T17:13:58Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Elder Desert Armadillo&lt;br /&gt;
|MinCap=700&lt;br /&gt;
|MaxCap=950&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=125&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109c | M&#039;riss Dunes of Despair (109c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=plated claw&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=800&lt;br /&gt;
|MaxArrangedVal=1560&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick, articulated hide plating covers the desert armadillo from its dripping, twitchy snout to its barbed tail.  Perfectly adapted to blend into a desert environment, the animal&#039;s coloration is a mottled patchwork of sand and tan.  With powerful claws for digging protective burrows, a barbed tail, and flexible plating that allows the creature to roll itself up tightly, the armadillo appears well built to defend itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Webbing: An elder desert armadillo rears up and spews forth a blast of stringy white webbing at you!&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
*Standard Attacks:  Armadillos use their claws to swipe, swing, slash, and lash at opponents.&lt;br /&gt;
*Armadillo Shields:  Armadillos use their scale plating as an extraordinarily effective shield.  Players should use attacks that bypass shield, such as the [[Lightning Bolt]] spell, or use blunt weapons to attack.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Dunes of Despair is a vast maze, but it is stable, so if you can read the twisted map you might be able to escape.  The Dunes of Despair used to be inhabited by westanuryn and mihmen, but they have been replaced by armadillos.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
Armadillos were introduced into DragonRealms in early 2007.  They first appeared as part of an invasion on the [[Northern Trade Route]] along side [[War Mammoth (creature)|War Mammoth]]s and other upper level creatures. In some respects, such as ranged-defense due to their shields, they are the hardest non-invasion creature in the game.  In most other respects the newer Dragon Priest Intercessors are the hardest non-invasion creature in the game.&lt;br /&gt;
&lt;br /&gt;
DR 3.0&lt;br /&gt;
* Defenses used to hard cap at 1385 with 4 elders on you.  Since then, defensive learning has been changed to allow you to extend this, albeit at a very slow learning rate.&lt;br /&gt;
* Requires roughly 775 skinning to be able to succeed about 25% of the time without arranging&lt;br /&gt;
* TM caps at about 1650, but slows dramatically before this.&lt;br /&gt;
* MO hard caps at 745 with 4 elders on you.&lt;br /&gt;
&lt;br /&gt;
DR 3.1&lt;br /&gt;
* Soft caps on defense at 1070.&lt;br /&gt;
{{-}}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Juvenile Desert Armadillo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adult Desert Armadillo]]&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_thrall&amp;diff=441218</id>
		<title>Xala&#039;shar thrall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_thrall&amp;diff=441218"/>
		<updated>2016-04-25T17:13:01Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Thrall&lt;br /&gt;
|MinCap=750&lt;br /&gt;
|MaxCap=1000&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=138&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Xala&#039;shar thrall has willingly chosen to embark upon its dark path, one day hoping to rise in glory within the ranks of the Xala&#039;Shar. Adorned with a set of black robes two sizes too large, its eyes speak of the raw potential ready to be molded into a fierce killing machine. A pulsing black slime, surrounded in an oozing mass of necrotic skin, covers the side of its face. Partially visible along its lower arm, several small runestones have been sewn into its flesh, dully shimmering with a faint green light. &amp;lt;br / &amp;gt;&amp;lt;br / &amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
It is wearing some {{cloot|a|tattered black robes hung with shards of twisted green bone}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|rusted dagger}}.&amp;lt;br / &amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Thralls are immune to poison.&lt;br /&gt;
&lt;br /&gt;
== Boxes ==&lt;br /&gt;
Many boxes &amp;quot;at level&amp;quot; with 893 locksmithing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At least half of the boxes are showing at level or slightly harder with as little as 520 locksmithing. Boxes can be reliably opened with around 550ish locksmithing skill.&lt;br /&gt;
&lt;br /&gt;
Agility, perception, and skill set placement probably have something to do with the large disparity in skill ranges with these particular boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Xala&#039;shar|thrall}}&amp;lt;br / &amp;gt;&amp;lt;br / &amp;gt;&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_magus&amp;diff=441217</id>
		<title>Xala&#039;shar magus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_magus&amp;diff=441217"/>
		<updated>2016-04-25T17:12:45Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Magus&lt;br /&gt;
|MinCap=750&lt;br /&gt;
|MaxCap=1000&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=140&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Xala&#039;shar magus shuffles about limply, its chest heaving with great difficulty as it struggles to draw breath underneath the robust fabric of the cloak. Its large, emaciated hands are bound tightly in several layers of filthy bandages, elongated fingers straining to grasp its staff. The deep hood of its robe has been pulled low across the face, concealing it from view, a never-ending stream of muttered babble issuing from within its black depths.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
* It is wearing some {{cloot|i|filthy bandages}}, some {{cloot|a|deeply hooded black robes}}, a {{cloot|a|leather cuirbouilli coat}}, some deeply hooded black robes, some filthy bandages.&lt;br /&gt;
It is carrying a {{cloot|w|gnarled white oak staff with deeply carved markings}}, a {{cloot|w|war club}}, a gnarled white oak staff with deeply carved markings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Casts [[casts spell::Malediction]].&lt;br /&gt;
&lt;br /&gt;
A Xala&#039;shar magus&#039;s bandages are suddenly soaked with fresh blood as it claps it hands together with a concussive impact, invoking the power of its spell.&amp;lt;br / &amp;gt;&lt;br /&gt;
Flickering shadows tear away from the Xala&#039;shar magus&#039;s fingertips, shuddering through the air toward you!&amp;lt;br /&amp;gt;&lt;br /&gt;
A feeling of shock washes through your veins like ice water as a swarm of shadowy tendrils coalesce around you, intertwining into a constricting cloak.&amp;lt;br /&amp;gt;  You feel less able to strike out at and defend against your opponents, hindered by the strange curse.&lt;br /&gt;
&lt;br /&gt;
== Boxes ==&lt;br /&gt;
Many boxes &amp;quot;at level&amp;quot; with 893 locksmithing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Xala&#039;shar|Magus}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glythtide%27s_Joy&amp;diff=226022</id>
		<title>Glythtide&#039;s Joy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glythtide%27s_Joy&amp;diff=226022"/>
		<updated>2013-09-22T06:49:13Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Glythtide&#039;s Joy&lt;br /&gt;
|abbrev=gj&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=20&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|spellbook=Fae Arts&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=21&lt;br /&gt;
|desc=Glythtide&#039;s Joy is a curious enchante, one whose origins have been long lost to the annals of time. However, due to its properties in protecting you and your group from targeted magic, it is strongly suspected to involve the rather unique properties of the Lesser Nagas. Those creatures, which live beyond the realm of sight and sound, bear the ability to warp the flow of mana around themselves in response to their will -- and this is strikingly similar to the function of Glythtide&#039;s Joy.&lt;br /&gt;
|effect=TM integrity barrier for outgoing spells.&lt;br /&gt;
|messaging=With a resounding &amp;quot;POP&amp;quot; like the cork from a bottle of effervescent bubbly, a spirited melody suddenly fills the area around you with palpable bands of audible color!&lt;br /&gt;
|offtype=charm&lt;br /&gt;
|deftype=willpower&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
|enchantebook=Fae Arts&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Basic difficulty for non-Bards. Cannot be cast in extremely deep water.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glythtide%27s_Joy&amp;diff=226021</id>
		<title>Glythtide&#039;s Joy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glythtide%27s_Joy&amp;diff=226021"/>
		<updated>2013-09-21T00:48:05Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Glythtide&#039;s Joy&lt;br /&gt;
|abbrev=gj&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=20&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|spellbook=Fae Arts&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=21&lt;br /&gt;
|desc=Glythtide&#039;s Joy is a curious enchante, one whose origins have been long lost to the annals of time. However, due to its properties in protecting you and your group from targeted magic, it is strongly suspected to involve the rather unique properties of the Lesser Nagas. Those creatures, which live beyond the realm of sight and sound, bear the ability to warp the flow of mana around themselves in response to their will -- and this is strikingly similar to the function of Glythtide&#039;s Joy.&lt;br /&gt;
|effect=TM spell integrity barrier.&lt;br /&gt;
|messaging=With a resounding &amp;quot;POP&amp;quot; like the cork from a bottle of effervescent bubbly, a spirited melody suddenly fills the area around you with palpable bands of audible color!&lt;br /&gt;
|offtype=charm&lt;br /&gt;
|deftype=willpower&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
|enchantebook=Fae Arts&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Basic difficulty for non-Bards. Cannot be cast in extremely deep water.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Outdoorsmanship_skill&amp;diff=247985</id>
		<title>Talk:Outdoorsmanship skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Outdoorsmanship_skill&amp;diff=247985"/>
		<updated>2013-08-29T21:22:53Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: Created page with &amp;quot;I think this article is up to date for 3.0. What is the general rule for removing the 3.o disclaimers? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this article is up to date for 3.0. What is the general rule for removing the 3.o disclaimers? --[[User:Luckysevens|Luckysevens]] 21:22, 29 August 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Outdoorsmanship_skill&amp;diff=169649</id>
		<title>Outdoorsmanship skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Outdoorsmanship_skill&amp;diff=169649"/>
		<updated>2013-08-29T21:22:20Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoorsmanship&#039;&#039;&#039; is a new skill in [[DR 3.0]] that replaces and combines [[Foraging skill|Foraging]] and [[Animal Lore skill|Animal Lore]].&lt;br /&gt;
&lt;br /&gt;
Outdoorsmanship is a {{catskill|survival}} skill used to find items in the natural world, interact with animals, and any number of other pursuits. Foraging and Mining are both heavily reliant on the Outdoorsmanship skill, and there is speculation that material gathering for other crafts will be as well.&lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
Outdoorsmanship can be trained by the following activities:&lt;br /&gt;
*{{Com|FORAGE}} or {{com|Collect}} items.&lt;br /&gt;
*[[Mining]] for rock or metal.&lt;br /&gt;
*Feeding, signaling, and releasing Ranger companions.&lt;br /&gt;
*Instructing horses/caravans.&lt;br /&gt;
*Tending parasites (bloodworms, leeches, etc.)&lt;br /&gt;
*[[Fishing]]. &lt;br /&gt;
&lt;br /&gt;
===Foraging Strategy===&lt;br /&gt;
:&#039;&#039;For more information, see [[Foraging]].&#039;&#039;&lt;br /&gt;
One of the best strategies for training Ourdoorsmanship is to use the {{com|collect}} command. Difficulty of the item being foraged doesn&#039;t matter much as the easier item you collect, the more you will get, which grants more experience. Many players simply use {{tt|COLLECT ROCK}}.&lt;br /&gt;
&lt;br /&gt;
[[Healing herbs]] are the best-known of the foraged items, but one can also forage to find wax for [[candlemaking]], limbs and sticks for [[fletching]], firewood, tea leaves, coffee beans, [[alchemy|alchemical catalysts]], grass and vines for [[braiding]], branches for [[carving]], or even items that can be used as improvised weapons, such as rocks and logs.&lt;br /&gt;
&lt;br /&gt;
The general rule in training any skill is that the amount of experience you gain per action is a function of how successful that action was.  So when foraging you want to go after the most difficult item you can reliably find.  A good place to start is the [[Foraging Compendium]], which can be used by referencing your Outdoorsmanship and {{skill|Perception}} and finding where on the chart you are likely to learn.&lt;br /&gt;
&lt;br /&gt;
It is easier to forage during the daytime as opposed to night. It is also easier to forage in good weather. Heavy rain greatly penalizes your chances of finding something.&lt;br /&gt;
&lt;br /&gt;
===Mining Strategy===&lt;br /&gt;
:&#039;&#039;For more information, see [[Mining]].&#039;&#039;&lt;br /&gt;
The release of Mining has proven to be another extremely effective way to train Outdoorsmanship, while also supplying materials for {{skill|Forging|Forging}} and [[Carving]]. Using a [[pickaxe]] or a [[shovel]], a player can mine special areas for various types of metal and stone. The different types of materials do not affect the total experience gained, but the rewarded experience is quite substantial.&lt;br /&gt;
&lt;br /&gt;
Quantity and quality of any material mined is heavily reliant on Outdoorsmanship, meaning the higher your skill, the higher your success. Keep in mind that material gathering difficulties scale, so you may notice that you get far less of one material yet more of another with the exact same skill. This does not impact the experience awarded as failure to find material still grants the same experience. Different materials that can be mined can be found [[Crafting Materials|here]].&lt;br /&gt;
&lt;br /&gt;
===Fishing Strategy===&lt;br /&gt;
:&#039;&#039;For more information, see [[Fishing]].&#039;&#039;&lt;br /&gt;
Fishing can be an effective means of training Outdoorsmanship, provided you are using it to train, and not to be the most effective fisherman. A general rule of thumb is that you should recast your line after 5-10 seconds if you&#039;ve receive no bites. This will optimize your training efficiency. Using worms and basic poles from the fishing shops is just as effective for fishing as any other combination of baits/lines/hooks, so customizing your fishing gear isn&#039;t necessary to train well. You can also use the free poles and bait provided on public ships and at some docks (e.g. Landfall Dock in the Crossing) to keep the costs down.&lt;br /&gt;
&lt;br /&gt;
=Skill Aids=&lt;br /&gt;
Things that help boost Outdoorsmanship skill:&lt;br /&gt;
*Ranger&#039;s raccoon&lt;br /&gt;
*[[Wolf Scent]] Spell&lt;br /&gt;
*Any [[Perception]] boosting ability/spell&lt;br /&gt;
*Any [[Intelligence]] or [[Wisdom]] boosting ability/spell&lt;br /&gt;
*The [[Tenebrous Sense]] spell reduces the night-time penalty to foraging&lt;br /&gt;
&lt;br /&gt;
=Also See=&lt;br /&gt;
*{{com|Forage}} command&lt;br /&gt;
*{{com|Collect}} command&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival Skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=146876</id>
		<title>Red brocket deer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=146876"/>
		<updated>2013-08-29T21:15:31Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: remove 2.0 combat experience notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Red Brocket Deer&lt;br /&gt;
|MinCap=125&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Siksraja&lt;br /&gt;
|MapList=*{{rmap|148|Kads Vawterjra Klajur (148)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a deer skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=125&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=5&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the brocket deer is unusual in that it will aggressively defend its territory.  Standing about twelve hands high, it is characterized by its oversized ears and a reddish tint to its coat.  Its front hooves are quite large in particular, ideal for use in both attacking and swift leaps.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hunting ground is shared with low level cougars. The hunting range comes in levels tiers of four rooms, each with its own tier of hunting deer.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Area spawns 5 red brocket deer and 1 [[cougar]] per hunter.&lt;br /&gt;
As of 3.0, cleric using buffs (mapp, mpp, maf, ben, sol) with ~120 in defenses can comfortably handle 4.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Elder Red Brocket Deer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Young Red Brocket Deer]]&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_red_brocket_deer&amp;diff=146362</id>
		<title>Young red brocket deer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_red_brocket_deer&amp;diff=146362"/>
		<updated>2013-08-29T21:13:16Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Young Red Brocket Deer&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Siksraja&lt;br /&gt;
|MapList=*{{rmap|148|Kads Vawterjra Klajur (148)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a deer skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;60&lt;br /&gt;
|MaxVal=245 Lirums&lt;br /&gt;
|MaxArrangedVal=350 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=4&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the brocket deer is unusual in that it will aggressively defend its territory.  Standing about twelve hands high, it is characterized by its oversized ears and a reddish tint to its coat.  Its front hooves are quite large in particular, ideal for use in both attacking and swift leaps.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
*Soft Cap Stealths at 169&amp;lt;br&amp;gt;&lt;br /&gt;
*Hard cap on TM at 131&amp;lt;br&amp;gt;&lt;br /&gt;
*Hard cap on Armor at 129&lt;br /&gt;
*With 116 evasion, 111 shield, 20 ref/agi 2 young deer don&#039;t touch me, 3 start to get hits with no buffs up.  With a 40 mana swirling winds I can dance 4 no problem.&amp;lt;br&amp;gt;&lt;br /&gt;
*These things are easy to kill - 3-4 hits with 107 in HE (forged 25 stone broadsword).&lt;br /&gt;
*Hard cap on Empathy at 141 manipulating 2 deer&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Red Brocket Deer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elder Red Brocket Deer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged Creatures}}&lt;br /&gt;
*Defenses notably worse compared to offense.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=146875</id>
		<title>Red brocket deer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red_brocket_deer&amp;diff=146875"/>
		<updated>2013-08-29T21:12:43Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Red Brocket Deer&lt;br /&gt;
|MinCap=125&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Siksraja&lt;br /&gt;
|MapList=*{{rmap|148|Kads Vawterjra Klajur (148)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a deer skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=78&amp;lt;x&amp;lt;128&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=5&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the brocket deer is unusual in that it will aggressively defend its territory.  Standing about twelve hands high, it is characterized by its oversized ears and a reddish tint to its coat.  Its front hooves are quite large in particular, ideal for use in both attacking and swift leaps.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hunting ground is shared with low level cougars. The hunting range comes in levels tiers of four rooms, each with its own tier of hunting deer.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Area spawns 5 red brocket deer and 1 [[cougar]] per hunter.&lt;br /&gt;
Barbarian with 20 Ref, 155 MO, 147 Eva, and 158 Parry still getting dominated by two or more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Evasion, shield, and armor going to dabbling (1/34) or perusing (2/34) when dancing with four. MO is moving better, although still slowly. Weapons also barely going past dabbling or perusing. Current skills: Evasion - 232, Shield - 219, MO - 211, Heavy Edged - 169.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 3.0, cleric using buffs (mapp, mpp, maf, ben, sol) with ~120 in defenses can comfortably handle 4.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Elder Red Brocket Deer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Young Red Brocket Deer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged Creatures}}&lt;br /&gt;
*Defenses notably worse compared to offense.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Fanged_pike&amp;diff=307328</id>
		<title>Item:Fanged pike</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Fanged_pike&amp;diff=307328"/>
		<updated>2013-08-29T21:08:04Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pike&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Spiny_loach&amp;diff=287247</id>
		<title>Item:Spiny loach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Spiny_loach&amp;diff=287247"/>
		<updated>2013-08-28T06:03:19Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=loach&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Silver_samlet&amp;diff=289019</id>
		<title>Item:Silver samlet</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Silver_samlet&amp;diff=289019"/>
		<updated>2013-08-28T06:03:11Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=samlet&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Royal_sturgeon&amp;diff=292156</id>
		<title>Item:Royal sturgeon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Royal_sturgeon&amp;diff=292156"/>
		<updated>2013-08-28T06:03:02Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=sturgeon&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:River_pardfish&amp;diff=293109</id>
		<title>Item:River pardfish</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:River_pardfish&amp;diff=293109"/>
		<updated>2013-08-28T06:02:52Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pardfish&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hardscale_carp&amp;diff=304282</id>
		<title>Item:Hardscale carp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hardscale_carp&amp;diff=304282"/>
		<updated>2013-08-28T06:02:44Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=carp&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Crocodile_gar&amp;diff=311439</id>
		<title>Item:Crocodile gar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Crocodile_gar&amp;diff=311439"/>
		<updated>2013-08-28T06:02:36Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=gar&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Roundmouth_eel&amp;diff=292088</id>
		<title>Item:Roundmouth eel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Roundmouth_eel&amp;diff=292088"/>
		<updated>2013-08-28T06:01:52Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=eel&lt;br /&gt;
|look=The roundmouth eel is a long thin fish with an amusing face that appears to scowl at you.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Humpbacked_char&amp;diff=302331</id>
		<title>Item:Humpbacked char</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Humpbacked_char&amp;diff=302331"/>
		<updated>2013-08-28T06:00:42Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=char&lt;br /&gt;
|look=The humpbacked char is a long fish, a pale brown color with a silvery belly and sides.  Numerous black spots on the top, head, and perpendicular fins distinguish it.  This is a small one, but it is rumored that some specimens grow up to three feet and thirty pounds.&lt;br /&gt;
|source=Fishing&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_skill&amp;diff=19553</id>
		<title>Climbing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_skill&amp;diff=19553"/>
		<updated>2013-08-14T00:48:48Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Content should be merged into [[Athletics skill]]}}&lt;br /&gt;
{{Obsolete|Climbing is no longer its own skill.  It is now controlled by [[Athletics skill]]}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Climbing skill&#039;&#039;&#039; is both used and learned by climbing obstacles.  A wide variety of such obstacles exist, from the easiest stairs, steps, and ramps to the hardest sheer cliff walls and barricades.&lt;br /&gt;
&lt;br /&gt;
Under [[DR 3.0]], Climbing and [[Swimming skill|Swimming]] will be combined into the new {{skill|Athletics}}.&lt;br /&gt;
&lt;br /&gt;
==Uses/Learning==&lt;br /&gt;
*Not every example of simple obstacles such as steps or stairs may be climbed.  If it can&#039;t be climbed, just {{tt|GO}} as you would through a door or gate.&lt;br /&gt;
*Learning for climbing is on a 60 second (1 minute) timer.  Which means you can only learn from one climb of any particular obstacle once every 60 seconds.  If an obstacle is climbable from two directions, each direction is considered a separate obstacle that can be learned from.  The timer was tested by Zihnj using a favor orb.  An obstacle was climbed, exp was granted, and a stop watch was started.  A favor orb was rubbed until climbing was clear.  Zihnj then climbed back and forth until climbing got exp again.  The timer was confirmed on 3 different climbing spots.&lt;br /&gt;
*Failing to climb an obstacle teaches just as well or better than successfully climbing an obstacle, so an ideal training strategy is to &#039;&#039;attempt&#039;&#039; to climb many obstacles in a 60 second time, then repeat the loop if not mindlocked. &lt;br /&gt;
*Holding a weapon in one or both hands while climbing increases the amount of experience gained from the climb. (This was true under climbing 2.0, but has not been confirmed for climbing 3.0)&lt;br /&gt;
*You may now also use CLIMB PRACTICE &amp;lt;obstacle&amp;gt; and STOP CLIMB to practice climbing on reasonably challenging obstacles.  Note that practicing will not actually move you, nor will it invoke the experience timers. You would need at least 8 climbs (4 going both ways assuming both ways are roughly equal) in an area that teach you for a climbing script to be as efficient as practice.&amp;lt;ref&amp;gt;[[Post:PRACTICE: Forage? - 1/3/2009 - 11:48:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You now have the option to CLIMB &amp;lt;obstacle&amp;gt; WITH &amp;lt;tool&amp;gt;. If you have an appropriate tool (currently the coiled ropes like those sold at the Crossing General Store are the only ones supported) you will gain a bonus to your climb attempt. However, this comes at the cost of a reduction in experience gained.&lt;br /&gt;
&lt;br /&gt;
==Things that Hinder Climbing==&lt;br /&gt;
*The biggest hindrance to climbing is injuries. Climbs more difficult than stairs/steps will now also check all limb wounds, not just legs like before.&lt;br /&gt;
* [[Encumbrance]] hinders climbing&lt;br /&gt;
*Fatigue hinders climbing. The more difficult the climb, the greater the fatigue cost. The better your success (where applicable) the lower the cost.&lt;br /&gt;
*You may now attempt climbs with items in your hands (any type), but there will be a penalty involved based on the size of the item, and an additional penalty if both hands are filled. Note: climbing tools (see above) are exempt and will not incur a penalty in and of themselves, although the penalty for having both hands filled will be applied if you have something in the other hand as well.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Spells that Boost Climbing==&lt;br /&gt;
*Appraising an obstacle before attempting the climb helps based on your success at appraising.  Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.&lt;br /&gt;
*Being led by a superior climber increases climbing ability. Being led by a superior climbing &#039;&#039;Ranger&#039;&#039; increases it even more.&lt;br /&gt;
*Ranger [[Athletics]] spell&lt;br /&gt;
*Ranger wilderness bonus&lt;br /&gt;
*Warrior Mage [[Sure Footing]] spell&lt;br /&gt;
*Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, &amp;quot;You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don&#039;t have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence.&amp;quot; &lt;br /&gt;
*The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.&lt;br /&gt;
&lt;br /&gt;
==What to Climb==&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers in the location column indicate the #goto number for Genie&#039;s AutoMapper.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zoluren===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Zoluren}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5a|felled tree]]|on way to Knife Clan|0||&amp;gt;19|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap4|vreeland pear tree]]|Crossing, Grassland Road, Meadow (20)|0||80|between west gate and eels}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap13|Rockslide]]|NTR near Dirge (canyon where you get knocked down)|0?|&amp;gt;77||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5|Ancient Tower stairs/steps]]|Zoluren, Ancient Tower, Stairwell|0|N/A||incidental feature}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap0|trellis]]|Jadewater Mansion, East Lawn (295)|0|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap2|Temple stairs and ladders]]|Crossing Temple|0|||incidental feature}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7b|oak tree]]|Arthe Dale, Greensward (537), Swimming Hole|5|30|140|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1|Apple tree]]|Midton Circle|10|||Housing area near TGNE}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap6|Willow Tree]]|Northwall Trail, Birch Copse|15?|||It is a willow tree in a Birch Copse}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|rise]]|Siergelde Cliffs, High Path (371, 372)|20?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing Moon Mage Guild stairs]]|Middens|20?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap10|Ladder/Creeper/Rope to Beisswurms]]|Abandoned Mine|30|||high skill to drag bodies up}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap61a|monolith]]|Eik Wood, Granite Outcroppings (137, 182)|45|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap61a|stream bank in Moss Meys]]|Leth Moss Mey area|45?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap12|Mine shaft]]|Silverwater Mines|50|||UP and DOWN also teach}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5|Cliff and Trail to Crossing Ogres]]|Rocky OutCrop|65|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate embrasures]]|Crossing, Northeast Gate Battlements (411)|85?|225?|350?|2 embrasures}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate embrasures]]|Crossing|100|200?|350?|1 embrasure}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate crenellations]]|Crossing|150?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|Crossing W gate crenellations]]|Crossing|150?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|embrasures]]|Crossing, Wall Battlements (265-267)|150?|200?|350?|3 embrasures}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|Crossing W gate walls]]|Crossing|150?|200?|350?|3 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate walls]]|Crossing|150?|200?|350?|2 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Oak Tree]]|Geni Wilderness|180||400|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate walls]]|Crossing|200?|225?|350?|3 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Branch]]|Geni Wilderness|220||430|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Fireplace in Germish&#039;din]]|Oshu&#039;ehhrsk Manor Grounds, Catacombs|220|||climb mound one way, climb hole other, 350? to climb out}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate crenellations]]|Crossing|225?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Bough]]|Geni Wilderness|250||450|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Limb]]|Geni Wilderness|250||450|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Vine into Kartais]]|Oshu&#039;ehhrsk Manor|&amp;gt;250|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap12|Ladder on Ledge]]|Silverwater Mine shaft|350||500+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap62|Ice Cave in The Gash]]|The Gash, in the cave past the crevice|||285|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1a|Linden Tree]]|Crossing, Willow Walk||||1 north from the center of the area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1e|Empath Pole]]|Crossing Empath Guild||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1e|Manure Pit Wall]]|Crossing Paladin Guild||||you smell like manure, can&#039;t climb up the wall)}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3a|Quarry Chute and Cliff]]|Crossing, Temple Hill||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7a|Vineyards Terraced Hills]]|Crossing, 3 climbs||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7b|oak tree]]|Arthe Dale, Berry Knolls||||center of the housng area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Mason in Kartais]]|Oshu&#039;ehhrsk Manor||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Sinkhole to Germish&#039;din]]|Oshu&#039;ehhrsk Manor Grounds||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Tree in Germish&#039;din]]|Oshu&#039;ehhrsk Manor Grounds||||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Therengia}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Salt Yard ladder]]|Riverhaven Salt Yard|0||&amp;lt;175|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|East Gate rope]]|Riverhaven, East Gate guardhouse 3rd floor|0||&amp;lt;175|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap31c|Tree in Pejek Bog]]|Pejek Bog|0|||in heggi frog area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap47|Hav&#039;roth Temple]]|Muspar&#039;i Hav&#039;roth Temple stairs and ladder|0|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Riverhaven city towers]]|Riverhaven, gates|10||90|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Slippery ladder]]|Riverhaven, underwharf|10||&amp;lt;175|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap31c|Stream bank in Pejek Bog]]|Pejek Bog|10?|||watch for vipers and serpents}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap32|Stream bank in West Meadows]]|Riverhaven West Wilds|10?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Salt mound]]|Riverhaven Salt Yard|20?||&amp;lt;175|Beware of rats/crabs, four sides to climb}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|birch tree]]|Langenfirth, Blufe Path|40|60||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|oak tree]]|Langenfirth, Blufe Path|40|60||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35|Ponthilas Observatory]]|Observatory Ladders|45?||&amp;lt;175|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Logs]]|between Langenfirth and El Bain&#039;s|60?|110|140|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Blue Ash tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||NE Corner}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Elm tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||Northern Middle West Set}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Elm tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||Northern Middle East Set}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Green Ash tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||East Center}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Oak tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||Northern Middle West Set}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Oak tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||Northern Middle East Set}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Oak tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||SE Center}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Red Birch tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||NE Corner}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|White Birch tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||East Center}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap33|Oak tree in Barghests]]|Cecline&#039;s Meadow|70||320|three levels of climbing}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35|Colosseum Ruins]]|Alley Thug hunting area|70?|||multiple items to climb (vine, walls, stairs &amp;amp; ladder)}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap32|Boulder in West Wilds]]|Riverhaven West Wilds|75?||&amp;lt;175|west, south, and southeast faces}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35|Medical Pavilion]]|Medical Pavilion Trellis|75?||200?|outside building to roof}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap33|Footholds on Mistwood Road]]|near Barghests/Unyns|100|||need about 100 perc to search for them}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40b|deobar tree]]|Langenfirth, Blufe Path|120|||near housing area stream}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|pine tree]]|Langenfirth, Blufe Path|145|||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap44|Cliffs/Walls south of Fornsted]]|Ker&#039;Leor|200|250|&amp;gt;300|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap42b|Cherry Tree]]|Therenborough, Market Square|200-250?||&amp;lt;320|by Fit For a Baron}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap42b|Cherry Tree]]|Therenborough, Market Square|200-250?||&amp;lt;320|by Cupcake Cafe}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35a|Large tree]]|Faldesu Inlet|&amp;gt;250|||between boas and crocs}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|fir tree]]|Langenfirth, Blufe Path|250?|||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap46|Vine out of the Sandpit]]|Muspar&#039;i leech sandpit|||325|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35a|Pit Trap]]|Faldesu Inlet by the tree|||350?|between boas and crocs, search out pit and climb pit/climb wall}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34a|Ladder in Rossman&#039;s]]|Ladder to Rossman&#039;s Landing Pier||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34a|Tree in Peccaries]]|Rossman&#039;s Landing peccary hunting||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34b|Ladders in Rossgallan Keep]]|Rossman&#039;s Landing||||multiple ladders around the wall}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34d|Chimney to Gryphons]]|Rossman&#039;s Landing gryphon hunting||||multiple climbs, various difficulties?}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap46a|Slope into Spiders]]|Muspar&#039;i Sand Spider hunting||||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Ilithi}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|Shard Gate ladders]]|Inside N, S, E, and W Gates|10?|40?||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|Empath housing tree]]|Shard, Whitehall Commons in Stormwill Tower|&amp;lt;18|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|Silver Star tree]]|Shard, House of the Silver Star grounds|25?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap66|Horse Clan tree]]|Zaldi Taipa|25?|||tree outside Horse Clan tanner}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap70|West Road tree]]|Shard, Wyvern Wood|25?|||tree on road from Shard to Horse Clan}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Tall stone]]|Diving rock near eels|&amp;lt;40?|||top of the map}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap66|Gilded Longleaf deadfall]]|Shard, House of the Gilded Longleaf grounds|45?|||along road outside Shard east gate}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Ranger Guild tree]]|Gilen Otso Steppes, Game Trail|45?|||tree in Ranger Guild outside Shard}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap69a|Ice Cave walls]]|Whistling Wood, Ice Caves|70?|||beware water current in pool}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap68a|Talus Trail]]|near Corik&#039;s Wall|80|125||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Track/Trail to Dragon Priests]]|Gilen Otso Steppes|80?|||Near Horse Clan}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap68a|Ironwood and Pine Trees]]|Darkling Woods|100?|||trees on road from Shard to Corik&#039;s Wall}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|Embrasures]]|Atop N, S, E, and W gate battlements|110?|&amp;lt;180||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Undergondola Red Leucros Cliffs]]|Shard, Undergondola|110?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Log and Embankment]]|Red Leucro area|~140|&amp;lt;183|225+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|La&#039;tami Cliffs]]|Undergondola|~140?|&amp;lt;183|225+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67b|Undershard spire]]|Undershard|150?|||one way from 3rd tier Spire area into warrens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Deep Pit]]|La&#039;tami Cliff area|&amp;gt;202|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|City Walls]]|N, S, E, and W Bridges|225|||350?}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap68a|Corik&#039;s Wall]]|Corik&#039;s Wall|525|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Branch to Undergondola]]|Undergondola|530|570|&amp;gt;1000|Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Wall in DPs]]|Gilen Otso Steppes||||Near Horse Clan, wall type of object}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Ratha}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Fences]]|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park|0|5|45-85|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Retaining Wall]]|Ratha: 2nd Tier by cliffs to 1st Tier|0|5|~60|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Sandy Embankment]]|Ratha: 2nd Tier Meadow Park near cliffs|5|10|~85|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90b|Ladder/Rung]]|Ratha: Sewers between 3rd and 4th tier|5|25|90|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Sana&#039;ati Tree and Limb]]|Ratha: 2nd Tier Meadow Park near cliffs|8|25|75|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap94|Paths]]|Egress Bluffs to Merrows|10-15|25-35|110-185|8 paths to climb down/up, paths get slightly harder towards the bottom.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Steep Bank]]|Ratha: 2nd Tier Meadow Park near cliffs|&amp;lt;10|10-28|&amp;lt;185|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90a|Foremast]]|La&#039;heke in Ratha|&amp;lt;11|&amp;lt;11|65|need about 130 to drag down}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap91|Drainpipe]]|Ratha: 3rd Tier Hota&#039;grathi Theater|15|35|85-185|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Oak Tree]]|Ratha: Reshalia Trade Road near turnoff to Merrows|25|35|80|Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Sana&#039;ati Tree Rope]]|Ratha: 2nd Tier Meadow Park near cliffs|27|45|85-185|With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Rope Swing]]|Ratha: 2nd Tier Meadow Park near cliffs|27|45|&amp;lt;185|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap92|Narrow Path]]|Deadman&#039;s Confide path to undead|30|40|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Basalt Slabs]]|Ratha: Near Hermit&#039;s Shack on 1st Tier|45|85|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap95|Gorge/Trail]]|Reshalia, Coastal Road to Pokekehekepi Beach|45|85|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Cliff/Narrow Ledge]]|Ratha: Between 1st and 2nd tiers|65|80|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap92|Slide/Washout/Rockface/Slope]]|Deadman&#039;s Confide path to undead|100-110|&amp;lt;110|185+|This area has 7-20 second RTs.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap95|Immense Boulder]]|Reshalia, Coastal Road to Pokekehekepi Beach|130|&amp;lt;185|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap94|Deep Crack]]|Old Field Road to Merrows|180|&amp;gt;185|&amp;lt;645|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap92|Rough Handholds]]|Deadman&#039;s Confide path to undead beach|&amp;lt;185|&amp;lt;185|&amp;lt;185|Must &amp;lt;tt&amp;gt;LOOK CLIFF&amp;lt;/tt&amp;gt; to find handholds}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap94a|Sea Vine]]|From the Crack into Merrows|240|&amp;lt;600|&amp;lt;645|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to Climb in Aesry}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap98|Aesry Stairs]]|Jama and around Aesry Surlaenis&#039;a|0|N/A|unlimited|incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap98|Fissure]]|Aesry Surlaenis&#039;a, Geshiger|30?|||where am I?}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap99b|La&#039;tami Cliffs]]|Aesry|80?||250|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap98a|Fireplace]]|Aesry, Sea Caves|240?||500?|in with nightstalker unyns}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to Climb in M&#039;Riss}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap108|Piling]]|M&#039;Riss|240|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap108|Pier]]|M&#039;Riss|&amp;gt;300||847|Climb practice is no challenge at 847 ranks}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap108|Crossbrace]]|M&#039;Riss|310|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap109|Trees in Caracals]]|M&#039;Riss|||141|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to Climb in Mer&#039;Kresh}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap107|Barricades]]|Mer&#039;Kresh|71-73||&amp;gt;159|bottom cap @40Str/10Agi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Hara&#039;jaal}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap106|Cliff into Moradu]]|Hara&#039;jaal|140|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap106|Lava shaft]]|Hara&#039;jaal|350-635|||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Forfedhdar}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap121|Peregan Tree]]|Boar Clan|&amp;lt;80||&amp;gt;190|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap136|Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook]]|Vela&#039;Tohr Overlook|&amp;lt;80-150||220+|They are all over and vary in difficulty}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap143|Bridge Rubble]]|Hrendh Skogar|&amp;gt;80|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap143|Tree, Slopes, Boulder, and Barricade]]|Hrendh Skogar|&amp;lt;80|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap114|Sinkhole into Cave Trolls]]|Ain Ghazal|&amp;lt;80|||slight difficulties at 80, no problems at 100}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap114|Various precipices, escarpments, cliffs, and slopes]]|Ain Ghazal|&amp;gt;80|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap119|Stones out of Hav&#039;roth Altar]]|Hawstkaal Road|80|||REALLY hard to pull off at 80}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap136|Mountain into Marble Gargoyles]]|Vela&#039;Tohr Overlook|~170|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap144|Waterfall into Pivuhs]]|Cragstone Vale|&amp;gt;728|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap116|Barb Guild Chain]]|Outer Hibarnhvidar|||&amp;gt;80|wall type of climb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Items===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb on Vehicles and in Special Places}}&lt;br /&gt;
{{ListItem|climbing|Ladders and stairs|various ships|0|||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Forlorn Hope Cave&lt;br /&gt;
&lt;br /&gt;
==Climbing Scripts==&lt;br /&gt;
*[[Scripts#Survival_Skills|Crossing Climbing Script]]&lt;br /&gt;
*[[Scripts#Survival_Skills|Shard Climbing Script]]&lt;br /&gt;
*[[Scripts#Survival_Skills|Ratha Climbing Script]]&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*See [[Climbing Titles]]&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_skill&amp;diff=19552</id>
		<title>Climbing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_skill&amp;diff=19552"/>
		<updated>2013-08-13T21:13:25Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Content should be merged into [[Athletics skill]]}}&lt;br /&gt;
{{Obsolete|Climbing is no longer its own skill.  It is now controlled by [[Athletics skill]]}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Climbing skill&#039;&#039;&#039; is both used and learned by climbing obstacles.  A wide variety of such obstacles exist, from the easiest stairs, steps, and ramps to the hardest sheer cliff walls and barricades.&lt;br /&gt;
&lt;br /&gt;
Under [[DR 3.0]], Climbing and [[Swimming skill|Swimming]] will be combined into the new {{skill|Athletics}}.&lt;br /&gt;
&lt;br /&gt;
==Uses/Learning==&lt;br /&gt;
*Not every example of simple obstacles such as steps or stairs may be climbed.  If it can&#039;t be climbed, just {{tt|GO}} as you would through a door or gate.&lt;br /&gt;
*Learning for climbing is on a 60 second (1 minute) timer.  Which means you can only learn from one climb of any particular obstacle once every 60 seconds.  If an obstacle is climbable from two directions, each direction is considered a separate obstacle that can be learned from.  The timer was tested by Zihnj using a favor orb.  An obstacle was climbed, exp was granted, and a stop watch was started.  A favor orb was rubbed until climbing was clear.  Zihnj then climbed back and forth until climbing got exp again.  The timer was confirmed on 3 different climbing spots.&lt;br /&gt;
*Failing to climb an obstacle teaches just as well or better than successfully climbing an obstacle, so an ideal training strategy is to &#039;&#039;attempt&#039;&#039; to climb many obstacles in a 60 second time, then repeat the loop if not mindlocked. &lt;br /&gt;
*Holding a weapon in one or both hands while climbing increases the amount of experience gained from the climb. (This was true under climbing 2.0, but has not been confirmed for climbing 3.0)&lt;br /&gt;
*You may now also use CLIMB PRACTICE &amp;lt;obstacle&amp;gt; and STOP CLIMB to practice climbing on reasonably challenging obstacles.  Note that practicing will not actually move you, nor will it invoke the experience timers. You would need at least 8 climbs (4 going both ways assuming both ways are roughly equal) in an area that teach you for a climbing script to be as efficient as practice.&amp;lt;ref&amp;gt;[[Post:PRACTICE: Forage? - 1/3/2009 - 11:48:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You now have the option to CLIMB &amp;lt;obstacle&amp;gt; WITH &amp;lt;tool&amp;gt;. If you have an appropriate tool (currently the coiled ropes like those sold at the Crossing General Store are the only ones supported) you will gain a bonus to your climb attempt. However, this comes at the cost of a reduction in experience gained.&lt;br /&gt;
&lt;br /&gt;
==Things that Hinder Climbing==&lt;br /&gt;
*The biggest hindrance to climbing is injuries. Climbs more difficult than stairs/steps will now also check all limb wounds, not just legs like before.&lt;br /&gt;
* [[Encumbrance]] hinders climbing&lt;br /&gt;
*Fatigue hinders climbing. The more difficult the climb, the greater the fatigue cost. The better your success (where applicable) the lower the cost.&lt;br /&gt;
*You may now attempt climbs with items in your hands (any type), but there will be a penalty involved based on the size of the item, and an additional penalty if both hands are filled. Note: climbing tools (see above) are exempt and will not incur a penalty in and of themselves, although the penalty for having both hands filled will be applied if you have something in the other hand as well.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Spells that Boost Climbing==&lt;br /&gt;
*Appraising an obstacle before attempting the climb helps based on your success at appraising.  Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.&lt;br /&gt;
*Being led by a superior climber increases climbing ability. Being led by a superior climbing &#039;&#039;Ranger&#039;&#039; increases it even more.&lt;br /&gt;
*Ranger [[Athletics]] spell&lt;br /&gt;
*Ranger wilderness bonus&lt;br /&gt;
*Warrior Mage [[Sure Footing]] spell&lt;br /&gt;
*Bard [[Drums of the Snake]]&lt;br /&gt;
*Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, &amp;quot;You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don&#039;t have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence.&amp;quot; &lt;br /&gt;
*The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.&lt;br /&gt;
&lt;br /&gt;
==What to Climb==&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers in the location column indicate the #goto number for Genie&#039;s AutoMapper.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zoluren===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Zoluren}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5a|felled tree]]|on way to Knife Clan|0||&amp;gt;19|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap4|vreeland pear tree]]|Crossing, Grassland Road, Meadow (20)|0||80|between west gate and eels}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap13|Rockslide]]|NTR near Dirge (canyon where you get knocked down)|0?|&amp;gt;77||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5|Ancient Tower stairs/steps]]|Zoluren, Ancient Tower, Stairwell|0|N/A||incidental feature}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap0|trellis]]|Jadewater Mansion, East Lawn (295)|0|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap2|Temple stairs and ladders]]|Crossing Temple|0|||incidental feature}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7b|oak tree]]|Arthe Dale, Greensward (537), Swimming Hole|5|30|140|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1|Apple tree]]|Midton Circle|10|||Housing area near TGNE}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap6|Willow Tree]]|Northwall Trail, Birch Copse|15?|||It is a willow tree in a Birch Copse}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|rise]]|Siergelde Cliffs, High Path (371, 372)|20?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing Moon Mage Guild stairs]]|Middens|20?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap10|Ladder/Creeper/Rope to Beisswurms]]|Abandoned Mine|30|||high skill to drag bodies up}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap61a|monolith]]|Eik Wood, Granite Outcroppings (137, 182)|45|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap61a|stream bank in Moss Meys]]|Leth Moss Mey area|45?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap12|Mine shaft]]|Silverwater Mines|50|||UP and DOWN also teach}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5|Cliff and Trail to Crossing Ogres]]|Rocky OutCrop|65|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate embrasures]]|Crossing, Northeast Gate Battlements (411)|85?|225?|350?|2 embrasures}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate embrasures]]|Crossing|100|200?|350?|1 embrasure}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate crenellations]]|Crossing|150?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|Crossing W gate crenellations]]|Crossing|150?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|embrasures]]|Crossing, Wall Battlements (265-267)|150?|200?|350?|3 embrasures}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|Crossing W gate walls]]|Crossing|150?|200?|350?|3 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate walls]]|Crossing|150?|200?|350?|2 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Oak Tree]]|Geni Wilderness|180||400|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate walls]]|Crossing|200?|225?|350?|3 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Branch]]|Geni Wilderness|220||430|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Fireplace in Germish&#039;din]]|Oshu&#039;ehhrsk Manor Grounds, Catacombs|220|||climb mound one way, climb hole other, 350? to climb out}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate crenellations]]|Crossing|225?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Bough]]|Geni Wilderness|250||450|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Limb]]|Geni Wilderness|250||450|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Vine into Kartais]]|Oshu&#039;ehhrsk Manor|&amp;gt;250|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap12|Ladder on Ledge]]|Silverwater Mine shaft|350||500+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap62|Ice Cave in The Gash]]|The Gash, in the cave past the crevice|||285|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1a|Linden Tree]]|Crossing, Willow Walk||||1 north from the center of the area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1e|Empath Pole]]|Crossing Empath Guild||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1e|Manure Pit Wall]]|Crossing Paladin Guild||||you smell like manure, can&#039;t climb up the wall)}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3a|Quarry Chute and Cliff]]|Crossing, Temple Hill||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7a|Vineyards Terraced Hills]]|Crossing, 3 climbs||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7b|oak tree]]|Arthe Dale, Berry Knolls||||center of the housng area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Mason in Kartais]]|Oshu&#039;ehhrsk Manor||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Sinkhole to Germish&#039;din]]|Oshu&#039;ehhrsk Manor Grounds||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Tree in Germish&#039;din]]|Oshu&#039;ehhrsk Manor Grounds||||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Therengia}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Salt Yard ladder]]|Riverhaven Salt Yard|0||&amp;lt;175|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|East Gate rope]]|Riverhaven, East Gate guardhouse 3rd floor|0||&amp;lt;175|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap31c|Tree in Pejek Bog]]|Pejek Bog|0|||in heggi frog area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap47|Hav&#039;roth Temple]]|Muspar&#039;i Hav&#039;roth Temple stairs and ladder|0|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Riverhaven city towers]]|Riverhaven, gates|10||90|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Slippery ladder]]|Riverhaven, underwharf|10||&amp;lt;175|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap31c|Stream bank in Pejek Bog]]|Pejek Bog|10?|||watch for vipers and serpents}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap32|Stream bank in West Meadows]]|Riverhaven West Wilds|10?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap30|Salt mound]]|Riverhaven Salt Yard|20?||&amp;lt;175|Beware of rats/crabs, four sides to climb}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|birch tree]]|Langenfirth, Blufe Path|40|60||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|oak tree]]|Langenfirth, Blufe Path|40|60||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35|Ponthilas Observatory]]|Observatory Ladders|45?||&amp;lt;175|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Logs]]|between Langenfirth and El Bain&#039;s|60?|110|140|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Blue Ash tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||NE Corner}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Elm tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||Northern Middle West Set}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Elm tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||Northern Middle East Set}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Green Ash tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||East Center}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Oak tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||Northern Middle West Set}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Oak tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||Northern Middle East Set}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Oak tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||SE Center}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|Red Birch tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||NE Corner}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap41|White Birch tree in Blood Wolves]]|Neer&#039;s Hummock|60+?|||East Center}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap33|Oak tree in Barghests]]|Cecline&#039;s Meadow|70||320|three levels of climbing}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35|Colosseum Ruins]]|Alley Thug hunting area|70?|||multiple items to climb (vine, walls, stairs &amp;amp; ladder)}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap32|Boulder in West Wilds]]|Riverhaven West Wilds|75?||&amp;lt;175|west, south, and southeast faces}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35|Medical Pavilion]]|Medical Pavilion Trellis|75?||200?|outside building to roof}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap33|Footholds on Mistwood Road]]|near Barghests/Unyns|100|||need about 100 perc to search for them}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40b|deobar tree]]|Langenfirth, Blufe Path|120|||near housing area stream}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|pine tree]]|Langenfirth, Blufe Path|145|||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap44|Cliffs/Walls south of Fornsted]]|Ker&#039;Leor|200|250|&amp;gt;300|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap42b|Cherry Tree]]|Therenborough, Market Square|200-250?||&amp;lt;320|by Fit For a Baron}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap42b|Cherry Tree]]|Therenborough, Market Square|200-250?||&amp;lt;320|by Cupcake Cafe}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35a|Large tree]]|Faldesu Inlet|&amp;gt;250|||between boas and crocs}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap40|fir tree]]|Langenfirth, Blufe Path|250?|||by deer trail to Gwenalion fens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap46|Vine out of the Sandpit]]|Muspar&#039;i leech sandpit|||325|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap35a|Pit Trap]]|Faldesu Inlet by the tree|||350?|between boas and crocs, search out pit and climb pit/climb wall}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34a|Ladder in Rossman&#039;s]]|Ladder to Rossman&#039;s Landing Pier||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34a|Tree in Peccaries]]|Rossman&#039;s Landing peccary hunting||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34b|Ladders in Rossgallan Keep]]|Rossman&#039;s Landing||||multiple ladders around the wall}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap34d|Chimney to Gryphons]]|Rossman&#039;s Landing gryphon hunting||||multiple climbs, various difficulties?}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap46a|Slope into Spiders]]|Muspar&#039;i Sand Spider hunting||||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Ilithi}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|Shard Gate ladders]]|Inside N, S, E, and W Gates|10?|40?||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|Empath housing tree]]|Shard, Whitehall Commons in Stormwill Tower|&amp;lt;18|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|Silver Star tree]]|Shard, House of the Silver Star grounds|25?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap66|Horse Clan tree]]|Zaldi Taipa|25?|||tree outside Horse Clan tanner}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap70|West Road tree]]|Shard, Wyvern Wood|25?|||tree on road from Shard to Horse Clan}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Tall stone]]|Diving rock near eels|&amp;lt;40?|||top of the map}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap66|Gilded Longleaf deadfall]]|Shard, House of the Gilded Longleaf grounds|45?|||along road outside Shard east gate}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Ranger Guild tree]]|Gilen Otso Steppes, Game Trail|45?|||tree in Ranger Guild outside Shard}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap69a|Ice Cave walls]]|Whistling Wood, Ice Caves|70?|||beware water current in pool}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap68a|Talus Trail]]|near Corik&#039;s Wall|80|125||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Track/Trail to Dragon Priests]]|Gilen Otso Steppes|80?|||Near Horse Clan}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap68a|Ironwood and Pine Trees]]|Darkling Woods|100?|||trees on road from Shard to Corik&#039;s Wall}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|Embrasures]]|Atop N, S, E, and W gate battlements|110?|&amp;lt;180||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Undergondola Red Leucros Cliffs]]|Shard, Undergondola|110?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Log and Embankment]]|Red Leucro area|~140|&amp;lt;183|225+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|La&#039;tami Cliffs]]|Undergondola|~140?|&amp;lt;183|225+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67b|Undershard spire]]|Undershard|150?|||one way from 3rd tier Spire area into warrens}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Deep Pit]]|La&#039;tami Cliff area|&amp;gt;202|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap67|City Walls]]|N, S, E, and W Bridges|225|||350?}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap68a|Corik&#039;s Wall]]|Corik&#039;s Wall|525|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap65|Branch to Undergondola]]|Undergondola|530|570|&amp;gt;1000|Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap71|Wall in DPs]]|Gilen Otso Steppes||||Near Horse Clan, wall type of object}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Ratha}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Fences]]|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park|0|5|45-85|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Retaining Wall]]|Ratha: 2nd Tier by cliffs to 1st Tier|0|5|~60|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Sandy Embankment]]|Ratha: 2nd Tier Meadow Park near cliffs|5|10|~85|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90b|Ladder/Rung]]|Ratha: Sewers between 3rd and 4th tier|5|25|90|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Sana&#039;ati Tree and Limb]]|Ratha: 2nd Tier Meadow Park near cliffs|8|25|75|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap94|Paths]]|Egress Bluffs to Merrows|10-15|25-35|110-185|8 paths to climb down/up, paths get slightly harder towards the bottom.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Steep Bank]]|Ratha: 2nd Tier Meadow Park near cliffs|&amp;lt;10|10-28|&amp;lt;185|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90a|Foremast]]|La&#039;heke in Ratha|&amp;lt;11|&amp;lt;11|65|need about 130 to drag down}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap91|Drainpipe]]|Ratha: 3rd Tier Hota&#039;grathi Theater|15|35|85-185|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Oak Tree]]|Ratha: Reshalia Trade Road near turnoff to Merrows|25|35|80|Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Sana&#039;ati Tree Rope]]|Ratha: 2nd Tier Meadow Park near cliffs|27|45|85-185|With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Rope Swing]]|Ratha: 2nd Tier Meadow Park near cliffs|27|45|&amp;lt;185|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap92|Narrow Path]]|Deadman&#039;s Confide path to undead|30|40|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Basalt Slabs]]|Ratha: Near Hermit&#039;s Shack on 1st Tier|45|85|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap95|Gorge/Trail]]|Reshalia, Coastal Road to Pokekehekepi Beach|45|85|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap90|Cliff/Narrow Ledge]]|Ratha: Between 1st and 2nd tiers|65|80|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap92|Slide/Washout/Rockface/Slope]]|Deadman&#039;s Confide path to undead|100-110|&amp;lt;110|185+|This area has 7-20 second RTs.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap95|Immense Boulder]]|Reshalia, Coastal Road to Pokekehekepi Beach|130|&amp;lt;185|185+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap94|Deep Crack]]|Old Field Road to Merrows|180|&amp;gt;185|&amp;lt;645|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap92|Rough Handholds]]|Deadman&#039;s Confide path to undead beach|&amp;lt;185|&amp;lt;185|&amp;lt;185|Must &amp;lt;tt&amp;gt;LOOK CLIFF&amp;lt;/tt&amp;gt; to find handholds}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap94a|Sea Vine]]|From the Crack into Merrows|240|&amp;lt;600|&amp;lt;645|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to Climb in Aesry}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap98|Aesry Stairs]]|Jama and around Aesry Surlaenis&#039;a|0|N/A|unlimited|incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap98|Fissure]]|Aesry Surlaenis&#039;a, Geshiger|30?|||where am I?}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap99b|La&#039;tami Cliffs]]|Aesry|80?||250|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap98a|Fireplace]]|Aesry, Sea Caves|240?||500?|in with nightstalker unyns}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to Climb in M&#039;Riss}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap108|Piling]]|M&#039;Riss|240|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap108|Pier]]|M&#039;Riss|&amp;gt;300||847|Climb practice is no challenge at 847 ranks}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap108|Crossbrace]]|M&#039;Riss|310|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap109|Trees in Caracals]]|M&#039;Riss|||141|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to Climb in Mer&#039;Kresh}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap107|Barricades]]|Mer&#039;Kresh|71-73||&amp;gt;159|bottom cap @40Str/10Agi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Hara&#039;jaal}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap106|Cliff into Moradu]]|Hara&#039;jaal|140|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap106|Lava shaft]]|Hara&#039;jaal|350-635|||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Forfedhdar}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap121|Peregan Tree]]|Boar Clan|&amp;lt;80||&amp;gt;190|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap136|Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook]]|Vela&#039;Tohr Overlook|&amp;lt;80-150||220+|They are all over and vary in difficulty}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap143|Bridge Rubble]]|Hrendh Skogar|&amp;gt;80|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap143|Tree, Slopes, Boulder, and Barricade]]|Hrendh Skogar|&amp;lt;80|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap114|Sinkhole into Cave Trolls]]|Ain Ghazal|&amp;lt;80|||slight difficulties at 80, no problems at 100}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap114|Various precipices, escarpments, cliffs, and slopes]]|Ain Ghazal|&amp;gt;80|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap119|Stones out of Hav&#039;roth Altar]]|Hawstkaal Road|80|||REALLY hard to pull off at 80}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap136|Mountain into Marble Gargoyles]]|Vela&#039;Tohr Overlook|~170|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap144|Waterfall into Pivuhs]]|Cragstone Vale|&amp;gt;728|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap116|Barb Guild Chain]]|Outer Hibarnhvidar|||&amp;gt;80|wall type of climb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Items===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb on Vehicles and in Special Places}}&lt;br /&gt;
{{ListItem|climbing|Ladders and stairs|various ships|0|||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Forlorn Hope Cave&lt;br /&gt;
&lt;br /&gt;
==Climbing Scripts==&lt;br /&gt;
*[[Scripts#Survival_Skills|Crossing Climbing Script]]&lt;br /&gt;
*[[Scripts#Survival_Skills|Shard Climbing Script]]&lt;br /&gt;
*[[Scripts#Survival_Skills|Ratha Climbing Script]]&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*See [[Climbing Titles]]&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Climbing_skill&amp;diff=51311</id>
		<title>Talk:Climbing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Climbing_skill&amp;diff=51311"/>
		<updated>2013-08-13T21:08:18Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;What to climb&amp;quot; tables ==&lt;br /&gt;
&lt;br /&gt;
I made a few adjustments to the ClimbTable and ClimbItem templates, to make the tables sortable and clean up excess line breaks.  --[[User:Farman|Farman]] 12:54, 4 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
:Hey!  Nice work!  I was driving myself crazy trying to get rid of that extra line break on the last column of the tables.  --[[User:Kraelyst|Kraelyst]] 17:37, 4 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Yeah, it was the difference between this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
and this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
in the code for ClimbItem and ClimbTable.  At first I thought it was a bug, but after thinking about it, it makes perfect sense.  Anything &#039;&#039;&#039;not&#039;&#039;&#039; enclosed in &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt; tags will be part of the code, so that line break after &amp;lt;/noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; was part of the template.  Wikicode can be damned maddening at times :P --[[User:Farman|Farman]] 22:55, 4 November 2007 (CST)&lt;br /&gt;
:ClimbItem and ClimbTable templates have been combined into the {{tlink|ListHeader}} and {{tlink|ListItem}} templates.  These work identically to the old climbing/swimming templates, except that they also work equally well for Swimming and Escaping (once we set up a list for that skill, that is.)  Also got rid of that annoying newline bug once and for all, which was caused by the noinclude/includeonly tags between the two templates.--[[User:Symphaena|Symphaena]] 22:45, 19 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New system ==&lt;br /&gt;
&lt;br /&gt;
Any idea yet how the Top Cap values apply to the new Practice system? The boulder in Haven west wilds (assuming the one near the gap to the tunnels) is apparently too simple for me to practice on, and I&#039;ve only 66 ranks. Though climb and move on still nets me some decent learning on the steps, ladders, and mound inside Haven. [[User:FuIru|FuIru]] 21:48, 29 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Map Links ==&lt;br /&gt;
&lt;br /&gt;
Added a few links to Ranik&#039;s Maps. Originally I was going to match the map links to the location column as was already in place in the Ratha section, but then I noticed the Swimming skill article had the links on the far left column. In the interests of aesthetics and internal consistency, I decided to mimic that article&#039;s layout. Not sure of some of the locations and which map to use, walls/embrasures/crenellations in particular. Also I know little about the Qi and Forfedhdar so I&#039;m not inclined to hunt for the map links on those climbables (many of which seem to missing from the list in this article anyway). [[User:Valtur|Valtur]] 22:21, 6 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{com|climb|climb practice}} as Limit for Items ==&lt;br /&gt;
&lt;br /&gt;
What do you folks think about using the &amp;quot;Too easy&amp;quot;/&amp;quot;Too hard&amp;quot; messaging in {{tt|Climb Practice}} to rank climbing items. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 11:09, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{com|climb|{{tt|climb practice}}}} as Limit for Items ==&lt;br /&gt;
&lt;br /&gt;
What do you folks think about using the &amp;quot;Too easy&amp;quot;/&amp;quot;Too hard&amp;quot; messaging in {{tt|Climb Practice}} to rank climbing items. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 11:10, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{com|climb|{{tt|climb practice}}}} for climb difficulty listing on the main Climbing Page ==&lt;br /&gt;
&lt;br /&gt;
I tend to use climb practice for training, and have done so almost exclusively since it&#039;s release.  One thing that I think would be nice would be columns showing the information on the same areas to climb.  I don&#039;t want to mess with the formatting here to start one, since it would literally double the data columns.  Anyways, would be nice for a central listing for items based on the range of ranks that are trainable using climb practice on each object. --[[User:Aristrondr|Aristrondr]] 03:30, 22 November 2010 (UTC)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I just started a table in my user space [[User:Aristrondr]].  All I&#039;m doing is looking for data on climb practice.  Since it&#039;s a ternary switch (too trivial - no train!, too hard - no train!, woo - train!), progression is a bit harder to just sort of find, so I started a table there that uses the same format here.  Bottom cap is the lowest skill it will let you start training, Top Cap is the highest skill before it stops letting you climb practice on it.  Haven&#039;t read/tried anything with weapons yet, but that&#039;s there too.--[[User:Aristrondr|Aristrondr]] 16:06, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Climbing with weapons ==&lt;br /&gt;
&lt;br /&gt;
I just found a post from Dartenian, from 2008 that states that climbing with items in your hands does not impact learning. In my testing, I have also found this to be the case. Is there some other source of information that contradicts this? I&#039;m not sure why the table has a separate column for this. Also, I don&#039;t know how to link a forum post to epedia? Thanks! --[[User:Luckysevens|Luckysevens]] 18:43, 12 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
This should hopefully link to the page I was referring to: Dart&#039;s second post on that page.&lt;br /&gt;
: Just past a link straight onto the page. I&#039;ll transfer the post to epedia when you do. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 18:58, 12 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Getting%20There/view?beginning_post_id=1&amp;amp;ending_post_id=1231&amp;amp;page=1 --[[User:Luckysevens|Luckysevens]] 06:39, 14 January 2013 (UTC)&lt;br /&gt;
:: That shows me a large range of posts. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 07:13, 14 January 2013 (UTC)&lt;br /&gt;
:: Sorry, this is the post: http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Getting%20There/view/95 --[[User:Luckysevens|Luckysevens]] 21:08, 13 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Merging with new Athletics page ==&lt;br /&gt;
&lt;br /&gt;
Is it okay if I just copy/paste and edit the information from this page into the new Athletics page? Is there any reason we couldn&#039;t do this with the other combined skills, such as Locksmithing or Stealth? Thanks! --[[User:Luckysevens|Luckysevens]] 21:08, 13 August 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Athletics_skill&amp;diff=169627</id>
		<title>Athletics skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Athletics_skill&amp;diff=169627"/>
		<updated>2013-08-13T21:05:21Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: added steps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Needs content from [[Swimming skill]] and [[Climbing skill]]}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics skill&#039;&#039;&#039; is a new skill under [[DR 3.0]] that combines [[Climbing skill|Climbing]] and [[Swimming skill|Swimming]], as well as some aspects of [[Escaping skill|Escaping]].&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Zoluren==&lt;br /&gt;
&lt;br /&gt;
==Therengia==&lt;br /&gt;
&lt;br /&gt;
==Ilithi==&lt;br /&gt;
===Fang Cove===&lt;br /&gt;
&#039;&#039;&#039;Climbing&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object !! bottom cap !! top cap !! location !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|narrow stairs]] || || || in the shanty ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|hatch-covered ladder]] || || || in the bank ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|steps crudely crafted from gathered stones]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|palm tree/trunk]] || || || enclave ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|seaweed-covered ladder]] || || || to under the dock ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|steep embankment]] || || || to get out of the pool ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|winding trail]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|stone steps]] || 25-30 || || || outside gate/to shore&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|jutting rocks]] || || || going up to Fang Peak ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|rough stairway]] || 35-45 || || beach to Talas Shagamat || can climb prac at 30&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|leafy tangle]] || &amp;lt;75 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|low-hanging branch]] || 80 || &amp;gt;125 || goes to secluded island ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|pale tree trunk]] || 100 || &amp;gt;125 || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|small vine-twined tree]] || &amp;gt;180 || || top of Fang&#039;s Peak || can climb prac at 180&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|low-hanging tree]] || &amp;gt;180 || || secluded island || can climb prac at 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swimming&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object !! bottom cap !! top cap !! location !! notes&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap150|pool]] || || || around the secluded island ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|Under the dock]] || 50? || 100? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|shoreline]] || || || Suw Bizar area || knee deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|coral reef]] || || || Suw Bizar area || waist deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|seaward]] ||  || 80 || Suw Bizar area || neck deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|deep water]] || || 180 || underwater with sharks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Qi&#039;Reshalia==&lt;br /&gt;
&lt;br /&gt;
==Forfedhar==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival Skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Athletics_skill&amp;diff=169626</id>
		<title>Athletics skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Athletics_skill&amp;diff=169626"/>
		<updated>2013-08-13T20:55:03Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Needs content from [[Swimming skill]] and [[Climbing skill]]}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics skill&#039;&#039;&#039; is a new skill under [[DR 3.0]] that combines [[Climbing skill|Climbing]] and [[Swimming skill|Swimming]], as well as some aspects of [[Escaping skill|Escaping]].&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Zoluren==&lt;br /&gt;
&lt;br /&gt;
==Therengia==&lt;br /&gt;
&lt;br /&gt;
==Ilithi==&lt;br /&gt;
===Fang Cove===&lt;br /&gt;
&#039;&#039;&#039;Climbing&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object !! bottom cap !! top cap !! location !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|narrow stairs]] || || || in the shanty ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|hatch-covered ladder]] || || || in the bank ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|steps crudely crafted from gathered stones]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|palm tree/trunk]] || || || enclave ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|seaweed-covered ladder]] || || || to under the dock ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|steep embankment]] || || || to get out of the pool ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|winding trail]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|jutting rocks]] || || || going up to Fang Peak ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|rough stairway]] || 35-45 || || beach to Talas Shagamat || can climb prac at 30&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|leafy tangle]] || &amp;lt;75 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|low-hanging branch]] || 80 || &amp;gt;125 || goes to secluded island ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|pale tree trunk]] || 100 || &amp;gt;125 || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|small vine-twined tree]] || &amp;gt;180 || || top of Fang&#039;s Peak || can climb prac at 180&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|low-hanging tree]] || &amp;gt;180 || || secluded island || can climb prac at 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swimming&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object !! bottom cap !! top cap !! location !! notes&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap150|pool]] || || || around the secluded island ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|Under the dock]] || 50? || 100? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|shoreline]] || || || Suw Bizar area || knee deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|coral reef]] || || || Suw Bizar area || waist deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|seaward]] ||  || 80 || Suw Bizar area || neck deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|deep water]] || || 180 || underwater with sharks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Qi&#039;Reshalia==&lt;br /&gt;
&lt;br /&gt;
==Forfedhar==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival Skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Athletics_skill&amp;diff=169625</id>
		<title>Athletics skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Athletics_skill&amp;diff=169625"/>
		<updated>2013-08-13T20:49:42Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Needs content from [[Swimming skill]] and [[Climbing skill]]}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics skill&#039;&#039;&#039; is a new skill under [[DR 3.0]] that combines [[Climbing skill|Climbing]] and [[Swimming skill|Swimming]], as well as some aspects of [[Escaping skill|Escaping]].&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Zoluren==&lt;br /&gt;
&lt;br /&gt;
==Therengia==&lt;br /&gt;
&lt;br /&gt;
==Ilithi==&lt;br /&gt;
===Fang Cove===&lt;br /&gt;
&#039;&#039;&#039;Climbing&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object !! bottom cap !! top cap !! location !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|narrow stairs]] || || || in the shanty ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|hatch-covered ladder]] || || || in the bank ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|steps crudely crafted from gathered stones]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|palm tree/trunk]] || || || enclave ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|seaweed-covered ladder]] || || || to under the dock ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|steep embankment]] || || || to get out of the pool ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|winding trail]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|jutting rocks]] || || || going up to Fang Peak ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|rough stairway]] || 35-45 || || beach to Talas Shagamat || can climb prac at 30&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|leafy tangle]] || &amp;lt;75 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|low-hanging branch]] || 100 || &amp;gt;125 || goes to secluded island ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|pale tree trunk]] || 75&amp;lt;  &amp;lt;180 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|small vine-twined tree]] || &amp;gt;180 || || top of Fang&#039;s Peak || can climb prac at 180&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|low-hanging tree]] || &amp;gt;180 || || secluded island || can climb prac at 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swimming&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object !! bottom cap !! top cap !! location !! notes&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap150|pool]] || || || around the secluded island ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|Under the dock]] || 50? || 100? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|shoreline]] || || || Suw Bizar area || knee deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|coral reef]] || || || Suw Bizar area || waist deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|seaward]] ||  || 80 || Suw Bizar area || neck deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|deep water]] || || 180 || underwater with sharks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Qi&#039;Reshalia==&lt;br /&gt;
&lt;br /&gt;
==Forfedhar==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival Skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Devour&amp;diff=225376</id>
		<title>Devour</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Devour&amp;diff=225376"/>
		<updated>2013-07-30T06:27:22Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Devour&lt;br /&gt;
|abbrev=Devour&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|validtarget=Corpses&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=[[Consume Flesh]], 50th circle&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Devour spell draws from the power of a ritual of consumption that has been placed upon a corpse, savaging the corpse for the purpose of generally healing the caster. Devour is less precise than its cousin, Consume Flesh, and the practitioner will find its cruder pattern decidedly more painful.&lt;br /&gt;
|effect=General self-healing.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Small streams of viridian and copper leap from your outstretched hand, coalescing around the young forest gryphon&#039;s body and exploiting the thanatological link.  The streams flare a sanguine red, devouring the young forest gryphon&#039;s corpse as your own body is mended.  You are wracked with pain as your flesh writhes and knits, the crude pattern eradicating each wound and blemish with savage efficiency.&lt;br /&gt;
Your body is completely healed.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
|prep=30/&lt;br /&gt;
}}&lt;br /&gt;
It works similarly to Consume Flesh, in that the consume ritual must first be performed on a dead creature or player to use it, and only one cast is available per dead thing. The spell seeks out your worst injuries and attempts to heal them, so it&#039;s just generally cast, not targeted at a specific spot.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ivory_Mask&amp;diff=225484</id>
		<title>Ivory Mask</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ivory_Mask&amp;diff=225484"/>
		<updated>2013-07-30T06:26:41Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Ivory Mask&lt;br /&gt;
|abbrev=ivm&lt;br /&gt;
|minprep=8&lt;br /&gt;
|castcap=103&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=Two of [[Acid Splash]], [[Heighten Pain]], or [[Obfuscation]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Ivory Mask pattern confers a beneficial mutation to the caster that augments their ability to perceive the aetheric, making it easier to form and direct targeted patterns.  It has a side effect of temporary removing the pigment along the user&#039;s face, leading to its moniker.&lt;br /&gt;
|effect=Buffs Targeted Magic.&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; gestures.&amp;lt;br /&amp;gt;&lt;br /&gt;
Color leeches from the &amp;lt;skin/scales&amp;gt; on &amp;lt;Necromancer&amp;gt;&#039;s head, bleaching it to a pallid mask.  Her eyes screw shut in an expression of rapturous pain as her head reshapes itself freakishly, becoming more angular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
you gesture&amp;lt;br /&amp;gt;&lt;br /&gt;
Color leeches from the &amp;lt;skin/scales/fur&amp;gt; on your face as you feel the bone structure underneath shift to accommodate changes on the inside of your skull. Crippling pain and nausea give way to euphoria as your mutation takes hold and the aetheric structure of the plane becomes visible in a blood haze.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Appears on LOOK.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spiteful_Rebirth&amp;diff=225491</id>
		<title>Spiteful Rebirth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spiteful_Rebirth&amp;diff=225491"/>
		<updated>2013-07-30T06:26:20Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Spiteful Rebirth&lt;br /&gt;
|abbrev=sre&lt;br /&gt;
|minprep=0&lt;br /&gt;
|castcap=0&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=[[Consume Flesh 3.0|Consume Flesh]], [[Necrotic Reconstruction 3.0|Necrotic Reconstruction]], and either [[Kura-Silma 3.0|Kura-Silma]] or [[Worm&#039;s Mist 3.0|Worm&#039;s Mist]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Among the most esoteric forms of transcendental magic are the dead patterns, which only those who have thrown off life may cast.  Spiteful Rebirth is regarded as the most useful of this strange magic, which has the humble goal of defeating death itself.&lt;br /&gt;
&lt;br /&gt;
Through Spiteful Rebirth, a Necromancer can replicate the iconic ability of liches to rise bodily from death with nothing but his own magic.  Properly used, it knits together the corpse, then forces its heart to beat, nerves to flare and countless other somatic actions which resuscitate the dead from physical principles.  The soul is said to &amp;quot;snap back&amp;quot; upon the restoration of life -- though this process is far from pleasant and leaves the Necromancer crippled for some time.  Liches are said to gain some special benefit from this magic, but we do not know what, precisely, that is.&lt;br /&gt;
&lt;br /&gt;
The seeming miraculous nature of this spell makes it the most... philosophically contentious of those we agree to teach.  Some Philosophers regard it as spiritual necromancy for its treatment of the soul and steadfastly avoid its demonic taint.  Others regard mastery of physical resuscitation as a vital preliminary to understanding the greater Alchemy of Flesh.  If nothing else, Spiteful Rebirth is the worst possible thing to bring up in polite conversation.&lt;br /&gt;
|effect=Self-raise. See below.&lt;br /&gt;
|messaging=ALIVE: You trace an arcane sigil in the air, shaping the pattern of the Spiteful Rebirth spell.&lt;br /&gt;
You play with the spell pattern in your mind, but stop short of preparing it.  As one of the dead patterns, its magic is useless to the living.&lt;br /&gt;
&lt;br /&gt;
DEAD:&lt;br /&gt;
{{com|DEPART}} {{tt|DEATH}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEAD&amp;gt; &lt;br /&gt;
Bracing yourself for pain, you concentrate on the Spiteful Rebirth spell.  Your unnatural nervous system fires sluggishly even in death, forming the spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your corpse begins to shake violently, sprouting new mass to replace its lost organs.  The magic forces its heart to beat, artificially mimicking the rhythms of life.  After a few seconds of torturous convulsions, you experience a violent sense of dislocation and pain!  You immediately snap from your disembodied state back into your body, gasping for air like a newborn babe.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Third person:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;Necromancer&amp;gt;&amp;lt;/i&amp;gt;&#039;s corpse begins to shake violently, its roiling flesh sealing up gaping wounds.  The convulsions reach a fevered pitch and then abruptly stop when &#039;&#039;&amp;lt;necromancer&amp;gt;&#039;&#039;&#039;s eyes snap open!  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; lies in a fetal position, wracked with pain and gasping for air, but clearly alive.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=-&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*With the spell learned, Necromancers may {{com|DEPART}} {{tt|DEATH}} to resuscitate themselves with no memory loss. This temporarily cripples the Necromancer with a potent version of [[Death&#039;s Sting]] and brings him back at the very brink of life, but it allows him to remain in full control of his possessions and location. There are limits to how often a living necromancer can DEPART DEATH: there&#039;s a hard limit per 24 hour period based on his [[Spirit Health]] and [[Stamina]], and a short-term limit that he cannot use it again while still laboring under the Death&#039;s Sting from a previous death.&lt;br /&gt;
&lt;br /&gt;
* There is no RT involved with using this spell, you can DEPART DEATH and immediately leave a dangerous situation.&lt;br /&gt;
&lt;br /&gt;
*This spell is not pre-cast like [[Murrula&#039;s Flames]] it is invoked via {{com|depart}} {{tt|death}}.&lt;br /&gt;
&lt;br /&gt;
When raised by this spell, the target has a chance to keep a memorized spell scroll and will retain some field experience. The chance of retaining and amount of field experience is static.&lt;br /&gt;
&lt;br /&gt;
*Using this spell twice, or with [[Call from Beyond]] will result in becoming forsaken, and a death at the hands of the [[Immortals]].  Once a forsaken, you will not suffer a death at the hand of the Immortals other than for [[Divine Outrage]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kura-Silma&amp;diff=225498</id>
		<title>Kura-Silma</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kura-Silma&amp;diff=225498"/>
		<updated>2013-07-30T06:25:43Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Kura-Silma&lt;br /&gt;
|abbrev=ks&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=96&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=[[Butcher&#039;s Eye 3.0|Butcher&#039;s Eye]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Kura-Silma builds upon what the Necromancer has learned from the Butcher&#039;s Eye spell.  Through transfusing a kind of gaseous growth in the eyeball, the spell effectively hones one&#039;s sight to greater keenness.  Roots of the resulting cysts are known to travel inward to the skull, improving insight into the multiplicity of Arcane mana with a lighter touch on the brain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This magic once required the caster to cut open her eye in order to bring out the enhancive cysts, a method obsoleted by advances in transcendental patterns.&lt;br /&gt;
|effect=Buffs Attunement, and Perception.&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your eye feels swoollen and heavy as an infinitesimal eddy of mutation twists inside, sowing it with many delicate cyst-buds.&amp;lt;br /&amp;gt;&lt;br /&gt;
A cluster of conjured cysts burst open in your eye, around the pupil. Despite the soreness when blinking, you begin to view the world through pleasingly stretched and skewed angles.&amp;lt;br /&amp;gt;&lt;br /&gt;
The cysts swim across your vision, dipping into Arcane mana to draw the watercolor-esque signs of necromantic power for your eyes alone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt;&#039;s eye seems to split at the pupil as a blistery cluster of tiny sacs burst out, some of them spilling to the surrounding skin.&lt;br /&gt;
&lt;br /&gt;
The tiny translucent sacs in &amp;lt;Necromancer&amp;gt;&#039;s eye slowly opaque their membranes.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Appears on LOOK.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Worm%27s_Mist&amp;diff=225505</id>
		<title>Worm&#039;s Mist</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Worm%27s_Mist&amp;diff=225505"/>
		<updated>2013-07-30T06:25:13Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Worm&#039;s Mist&lt;br /&gt;
|abbrev=worm&lt;br /&gt;
|minprep=26&lt;br /&gt;
|castcap=103&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=[[Philosopher&#039;s Preservation 3.0|Philosopher&#039;s Preservation]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=Worm&#039;s Mist is a powerful yet potentially crippling defense.  The spell mutates the Necromancer&#039;s sweat glands and pores, allowing his body to produce a clinging, supernatural miasma.  Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer&#039;s own.&lt;br /&gt;
&lt;br /&gt;
The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws.  While the Necromancer&#039;s own spells are likewise hindered, that is what Risen are for.  Alternately, he may weave Worm&#039;s Mist into a shell approximately ten feet in diameter.  This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies.&lt;br /&gt;
|effect=Magic barrier.&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; gestures.&amp;lt;br /&amp;gt;&lt;br /&gt;
Greasy black mist rises from &amp;lt;Necromancer&amp;gt;&#039;s &amp;lt;skin/scales&amp;gt; and clings to her body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your &amp;lt;skin/scales&amp;gt; burn as the mutative spell takes hold. Greasy black mist rises from your pores and clings to your flesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defending&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Tiny red and purple shafts appear within the black mist surrounding &amp;lt;Necromancer&amp;gt; and writhe in frenzy.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your spell loses cohesion when it attempts to pass through the unholy miasma.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
* Can be cast near or far.&lt;br /&gt;
Appears on LOOK.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Consume_Flesh&amp;diff=225512</id>
		<title>Consume Flesh</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Consume_Flesh&amp;diff=225512"/>
		<updated>2013-07-30T06:24:32Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Consume Flesh&lt;br /&gt;
|abbrev=cf&lt;br /&gt;
|minprep=12&lt;br /&gt;
|castcap=99&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=Circle 15, [[Siphon Vitality 3.0|Siphon Vitality]] and either [[Butcher&#039;s Eye 3.0|Butcher&#039;s Eye]] or [[Philosopher&#039;s Preservation 3.0|Philosopher&#039;s Preservation]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Consume Flesh spell draws from the power of a ritual of consumption that has been placed upon a corpse, utilizing it to destroy part of the corpse in order to repair the caster.  It should go without saying that it is impossible to consume something that does not exist, so casters should take care to leave the part of the prey they wish to utilize undamaged.&lt;br /&gt;
|effect=Heals self from wounds off corpses.&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;[Tiny/Small/Moderate/Large/Huge/Massive] streams of viridian and copper leap from your outstretched hand, coalescing around the [target]&#039;s [body part] and exploiting the thanatological link. The streams flare a sanguine red, consuming the [body part] as your own mends.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
* Must perform the [[Thanatology#CONSUME_FLESH|Consume Flesh Ritual]] before using.&lt;br /&gt;
* Can be used on dead [[PC|player characters]].&lt;br /&gt;
* Syntax is CAST [BODY PART].&lt;br /&gt;
* A complete [[Empath_Healing#List_of_body_parts| list of body parts]].&lt;br /&gt;
* Casting on a badly damaged part will reduce the spell potency, casting on a destroyed part will cause the spell to fail.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Philosopher%27s_Preservation&amp;diff=225519</id>
		<title>Philosopher&#039;s Preservation</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Philosopher%27s_Preservation&amp;diff=225519"/>
		<updated>2013-07-30T06:23:57Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Philosopher&#039;s Preservation&lt;br /&gt;
|abbrev=php&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=98&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=[[Ivory Mask 3.0|Ivory Mask]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Philosopher&#039;s Preservation overlays the Necromancer&#039;s nervous system with one designed after a far greater being.  This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks.  Being a particularly deep-carved mutation, however, its reversal may prove unpleasant.&lt;br /&gt;
|effect=Buffs Evasion, and Reflex.&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt;&#039;s clenches her hands into fists and grits her teeth.&amp;lt;br /&amp;gt;&lt;br /&gt;
Swirls of reddish-black energy erupt forth from &amp;lt;Necromancer&amp;gt;&#039;s body, eventually settling into a monstrous pattern shining through her &amp;lt;skin/scales&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You clench your hands into fists and grit your teeth, trying to channel mutation through your body!&amp;lt;br /&amp;gt;  &lt;br /&gt;
Swirls of reddish-black energy erupt forth from all over your body, settling into your nervous system. There is the briefest flash of intense pain before the spell improves your mortal reflexes into something beyond that of a normal &amp;lt;race&amp;gt;.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Appears on LOOK.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Calcified_Hide&amp;diff=244472</id>
		<title>Talk:Calcified Hide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Calcified_Hide&amp;diff=244472"/>
		<updated>2013-07-30T06:23:27Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: Created page with &amp;quot;Can anyone more knowledgeable than I help fill out the &amp;quot;Effects&amp;quot; field? I&amp;#039;m going off the information from: https://skydrive.live.com/view.aspx?resid=C874F541D8642BE4!284&amp;amp;app=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone more knowledgeable than I help fill out the &amp;quot;Effects&amp;quot; field? I&#039;m going off the information from: https://skydrive.live.com/view.aspx?resid=C874F541D8642BE4!284&amp;amp;app=Word, which isn&#039;t very helpful. Thanks! --[[User:Luckysevens|Luckysevens]] 06:23, 30 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Calcified_Hide&amp;diff=112301</id>
		<title>Calcified Hide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Calcified_Hide&amp;diff=112301"/>
		<updated>2013-07-30T06:22:22Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Calcified Hide&lt;br /&gt;
|abbrev=ch&lt;br /&gt;
|minprep=14&lt;br /&gt;
|castcap=97&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=[[Philosopher&#039;s Preservation 3.0|Philosopher&#039;s Preservation]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Calcified Hide spell uses mutative energy to form a network of slightly flexible, toughened ridges upon the caster&#039;s body.  These ridges help absorb the shock of all damaging attacks, and may even nullify minor physical damage completely.&lt;br /&gt;
|effect=Damage reduction. Buffs Stamina.&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; holds out her arms to her sides in a preparatory gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; shudders slightly as streams of black energy slide up across her arms from her fingertips before arcing out along her entire body.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whitened ridges rise up from beneath &amp;lt;Necromancer&amp;gt;&#039;s &amp;lt;skin/scales&amp;gt; all across her limbs and torso.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You shudder involuntarily as streams of black energy slide back up across your arms from your fingertips before arcing along your entire body. &amp;lt;br /&amp;gt; &lt;br /&gt;
A brief mixture of pain and euphoria surges through you as whitened ridges rise up from beneath your &amp;lt;skin/scales&amp;gt; all across your limbs and torso, strengthening your body&#039;s ability to absorb damage.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==2.0 Notes==&lt;br /&gt;
*Reduces incoming damage by a percentage, similar to armor Protection. Against physical forms of damage (Puncture, Impact, Slice), in addition to Protection there is also an Absorption analog: if the damage is sufficiently low, it will be removed completely.&lt;br /&gt;
*Appears both in room and on LOOK.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Butcher%27s_Eye&amp;diff=225528</id>
		<title>Butcher&#039;s Eye</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Butcher%27s_Eye&amp;diff=225528"/>
		<updated>2013-07-30T06:21:11Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Butcher&#039;s Eye&lt;br /&gt;
|abbrev=bue&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=95&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=[[Ivory Mask 3.0|Ivory Mask]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Butcher&#039;s Eye spell augments one of the magician&#039;s eyes, improving his sight beyond the limited capacity of the Immortals&#039; own design.  Under its influence, the Necromancer gains an almost intuitive understanding of anatomy, greatly improving his ability to butcher dead game and conduct thanatological rituals.&lt;br /&gt;
|effect=Buffs Thanatology and Skinning.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You feel slight discomfort and an odd tingling sensation as you feel your mutative magic alter your eye, granting yourself the ability to more keenly discern the physiology of those around you.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Appears on LOOK.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Universal_Solvent&amp;diff=225539</id>
		<title>Universal Solvent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Universal_Solvent&amp;diff=225539"/>
		<updated>2013-07-30T06:20:48Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Universal Solvent&lt;br /&gt;
|abbrev=usol&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=55&lt;br /&gt;
|validtarget=PC, creatures&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=Circle 40, [[Blood Burst 3.0|Blood Burst]], and either [[Viscous Solution 3.0|Viscous Solution]] or [[Researcher&#039;s Insight 3.0|Researcher&#039;s Insight]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Universal Solvent is the goal and culmination of the Synthetic Creation book.  Its magical formula is treasured and jealously guarded, seldom taught willingly.  It conjures the most corrosive acid known to the Philosophers of the Knife, starting a widespread and persistent alchemic reaction.&lt;br /&gt;
Similar to the rudimentary Acid Splash spell, this synthetic substance alters its makeup from one conjuration to another, thus making itself nigh-impossible to resist.  As the catalyst, the caster is spared from the forces they have unleashed, but nothing else is.&lt;br /&gt;
|effect=Cyclic AOE direct damage. Randomized damage types (see below).&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; gestures.&amp;lt;br /&amp;gt;&lt;br /&gt;
The air about &amp;lt;Necromancer&amp;gt; begins to bleed with bilious, deep green hues that oddly strain the eye.&amp;lt;br /&amp;gt;&lt;br /&gt;
Alternating waves of hot and cold swirl through the area in abnormal patterns as greenish acid falls in a horizontal rain all around &amp;lt;Necromancer&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
You lift your black shield too late, only blocking some of the acid.&amp;lt;br /&amp;gt;&lt;br /&gt;
The wave deeply pits your chest as it blasts across you.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are stunned!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You draw your spell matrix into a tight sphere around yourself, and the air about you shimmers with bilious, deep green hues.  Alternating waves of hot and cold swirl through the area in abnormal patterns as greenish acid falls in a horizontal rain all around you!&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=scroll&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
Damage types may vary per messaging:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Messaging!!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Alternating waves of hot and cold swirl through the area in abnormal patterns as greenish acid falls in a horizontal rain all around you!||fire/cold&lt;br /&gt;
|-&lt;br /&gt;
|The hiss of bile-green droplets drowns out nearly all other sound as acidic showers erupting from around you soak everything in sizzling wetness!||?&lt;br /&gt;
|-&lt;br /&gt;
|A torrent of sizzling, bile-green acid sprays outward from you!||?&lt;br /&gt;
|-&lt;br /&gt;
|The greenish radiation around you burbles warningly before a sphere of hissing acid spews forth in all directions!||?&lt;br /&gt;
|-&lt;br /&gt;
|Sibilant jets of universal solvent spout from around you, dyeing the vicinity a fascinating shade of green!||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Universal_Solvent&amp;diff=225538</id>
		<title>Universal Solvent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Universal_Solvent&amp;diff=225538"/>
		<updated>2013-07-30T06:20:16Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Universal Solvent&lt;br /&gt;
|abbrev=usol&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=55&lt;br /&gt;
|validtarget=PC, creatures&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=Circle 40, [[Blood Burst 3.0|Blood Burst]], and either [[Viscous Solution 3.0|Viscous Solution]] or [[Researcher&#039;s Insight 3.0|Researcher&#039;s Insight]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Universal Solvent is the goal and culmination of the Synthetic Creation book.  Its magical formula is treasured and jealously guarded, seldom taught willingly.  It conjures the most corrosive acid known to the Philosophers of the Knife, starting a widespread and persistent alchemic reaction.&lt;br /&gt;
Similar to the rudimentary Acid Splash spell, this synthetic substance alters its makeup from one conjuration to another, thus making itself nigh-impossible to resist.  As the catalyst, the caster is spared from the forces they have unleashed, but nothing else is.&lt;br /&gt;
|effect=Cyclic AOE direct damage.&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; gestures.&amp;lt;br /&amp;gt;&lt;br /&gt;
The air about &amp;lt;Necromancer&amp;gt; begins to bleed with bilious, deep green hues that oddly strain the eye.&amp;lt;br /&amp;gt;&lt;br /&gt;
Alternating waves of hot and cold swirl through the area in abnormal patterns as greenish acid falls in a horizontal rain all around &amp;lt;Necromancer&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
You lift your black shield too late, only blocking some of the acid.&amp;lt;br /&amp;gt;&lt;br /&gt;
The wave deeply pits your chest as it blasts across you.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are stunned!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You draw your spell matrix into a tight sphere around yourself, and the air about you shimmers with bilious, deep green hues.  Alternating waves of hot and cold swirl through the area in abnormal patterns as greenish acid falls in a horizontal rain all around you!&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=scroll&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
Damage types may vary per messaging:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Messaging!!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Alternating waves of hot and cold swirl through the area in abnormal patterns as greenish acid falls in a horizontal rain all around you!||fire/cold&lt;br /&gt;
|-&lt;br /&gt;
|The hiss of bile-green droplets drowns out nearly all other sound as acidic showers erupting from around you soak everything in sizzling wetness!||?&lt;br /&gt;
|-&lt;br /&gt;
|A torrent of sizzling, bile-green acid sprays outward from you!||?&lt;br /&gt;
|-&lt;br /&gt;
|The greenish radiation around you burbles warningly before a sphere of hissing acid spews forth in all directions!||?&lt;br /&gt;
|-&lt;br /&gt;
|Sibilant jets of universal solvent spout from around you, dyeing the vicinity a fascinating shade of green!||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Researcher%27s_Insight&amp;diff=225547</id>
		<title>Researcher&#039;s Insight</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Researcher%27s_Insight&amp;diff=225547"/>
		<updated>2013-07-30T06:19:49Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Researcher&#039;s Insight&lt;br /&gt;
|abbrev=rei&lt;br /&gt;
|minprep=17&lt;br /&gt;
|castcap=100&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=[[Acid Splash 3.0|Acid Splash]] and [[Ivory Mask 3.0|Ivory Mask]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Researcher&#039;s Insight spell creates a thin, rising mist from the caster&#039;s hands.  Originally thought to be useless, it was found that inhaling the result of this pattern brings forth improved mental fortitude for a time.  An additional pleasing side-effect is an instinctual understanding of basic research principles that aid in many avenues of study.  The substance created is attuned to the caster, rendering it impotent at best if ingested by another.&lt;br /&gt;
|effect=Buffs Intelligence, Arcana and Alchemy.&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; gestures.&amp;lt;br /&amp;gt;&lt;br /&gt;
A smoky film of grey mist exudes from &amp;lt;Necromancer&amp;gt;&#039;s palms as she draws them close to her face.  Breathing in deeply, her mouth remains open as she trembles for a second.  She recovers after a moment and looks pleased.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
A smoky film of grey mist exudes from your palms as you draw them close to your face. Breathing in deeply, you immediately feel a thrill of cuphoria. Your mind is opened up, new thoughts and insights forming that were previously beyond your grasp.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Does not appear in room or with LOOK.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Viscous_Solution&amp;diff=225554</id>
		<title>Viscous Solution</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Viscous_Solution&amp;diff=225554"/>
		<updated>2013-07-30T06:19:28Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Viscous Solution&lt;br /&gt;
|abbrev=vs&lt;br /&gt;
|minprep=14&lt;br /&gt;
|castcap=100&lt;br /&gt;
|validtarget=PC, creatures&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=[[Acid Splash 3.0|Acid Splash]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Viscous Solution spell creates an enormous mass of viscous goo like a floating pond, then lets it fall upon the area.  The goo seems to stick to living and sentient creatures for some reason, quickly hardening so that it is difficult to move without spending time dealing with it.  Whether hindered or not, a thin coating of the goo remains on all victims, an odd property of the substance causing further applications to have no effect for a short period.&lt;br /&gt;
|effect=AOE immobilization.&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; makes a sweeping gesture with one arm, bringing it up from the sky down towards the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a slurping sound, a massive torrent of viscous red and green goo rains from above!&amp;lt;br /&amp;gt;&lt;br /&gt;
The viscous solution drenches you thoroughly, quickly solidifying and forcing you to struggle to get to a point where you can move more properly again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You make a sweeping gesture with your arm, bringing it up from the sky down towards the ground.&amp;lt;br /&amp;gt; &lt;br /&gt;
With a slurping sound, a massive torrent of viscous red and green goo rains from above!&amp;lt;br /&amp;gt;&lt;br /&gt;
The viscous solution drenches &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The vicious goo burbles and quickly absorbs into the ground nearly as soon as it lands.&lt;br /&gt;
|offtype=magic&lt;br /&gt;
|deftype=fortitude&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vivisection&amp;diff=225564</id>
		<title>Vivisection</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vivisection&amp;diff=225564"/>
		<updated>2013-07-30T06:18:56Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Vivisection&lt;br /&gt;
|abbrev=vivisection&lt;br /&gt;
|minprep=28&lt;br /&gt;
|castcap=109&lt;br /&gt;
|validtarget=PC, creatures&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=Circle 40, [[Viscous Solution 3.0|Viscous Solution]], and [[Researcher&#039;s Insight 3.0|Researcher&#039;s Insight]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Vivisection spell is one of the most deadly in the Necromancer&#039;s arsenal.  The ability to flay a target with none the wiser of who cast the spell, and even to remain in hiding after a cast, is something no other magicians have ever been able to master.&lt;br /&gt;
|effect=Single-target TM. Magical snipe attack.&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a startling sensation, as some sixth sense barely warns you of an assault by &amp;lt;Necromancer&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
You jerk involuntarily you feel a light slash wound open up on your chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You flicker your maelvolent desires towards &amp;lt;name&amp;gt;, summoning invisible blades to strike at him with the merest thought.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Acid_Splash&amp;diff=225560</id>
		<title>Acid Splash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Acid_Splash&amp;diff=225560"/>
		<updated>2013-07-30T06:18:11Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Acid Splash&lt;br /&gt;
|abbrev=acs&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=100&lt;br /&gt;
|validtarget=PC, creatures&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Acid Splash spell conjures up an imperfect fragment of the fabled Universal Solvent that is targeted at an enemy.  While lacking the potency or duration of the often sought alchemical ideal, the Acid Splash spell is powerful in its own right.  Each conjuration is a different acidic solution, meaning that it can be effective against any opponent if used several times.&lt;br /&gt;
|effect=Single-target TM. Randomized damage types.&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; cups her hand before thrusting her palm up and out as if slapping you from afar!&amp;lt;br /&amp;gt;&lt;br /&gt;
Angry hissing accompanies green-hued liquid spraying forth from &amp;lt;Necromancer&amp;gt;&#039;s palm to form a viridian glob that quickly leaps towards you.&amp;lt;br /&amp;gt;&lt;br /&gt;
The glob completely covers your left leg with stinging fumes as it flies on by. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You cup your hand before thrusting your palm up and out in a slapping motion at &amp;lt;target&amp;gt;!&amp;lt;br /&amp;gt;   &lt;br /&gt;
Angry hissing accompanies green-hued liquid spraying forth from your palm to form a viridian glob that quickly leaps towards &amp;lt;target&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
The glob completely covers his left leg with stinging fumes as it flies on by.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rite_of_Contrition&amp;diff=225596</id>
		<title>Rite of Contrition</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rite_of_Contrition&amp;diff=225596"/>
		<updated>2013-07-30T06:17:40Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Rite of Contrition&lt;br /&gt;
|abbrev=roc&lt;br /&gt;
|minprep=4&lt;br /&gt;
|castcap=19&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Corruption&lt;br /&gt;
|prereqs=[[Eyes of the Blind 3.0|Eyes of the Blind]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Rite of Contrition builds on the magician&#039;s earlier knowledge of creating fields of psychic corruption, taking a turn toward the mystical.  Where previous fields focused on affecting the physical senses of those around the Necromancer, Rite of Contrition subverts their supernatural senses.&lt;br /&gt;
&lt;br /&gt;
While the spell is held, the magician can hide any necromantic corruption in his body.  The more power fed into the spell, the more corruption can be washed away.  This affects attempts to perceive the Necromancer&#039;s taint, but does nothing to defend against attempts to exploit it: a Moon Mage can be fooled, Harm Evil cannot.&lt;br /&gt;
&lt;br /&gt;
Finally, the spell matrix is designed to react poorly to the presence of Transcendental Necromancy spells, to aid in the magician&#039;s display of contrition.  While in use, the Rite of Contrition will dispel any active transcendental mutation.&lt;br /&gt;
|effect=Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.&lt;br /&gt;
|messaging=You weave a field of sublime corruption, concealing the scars in your aura under a layer of magical pretense.(1st message)&lt;br /&gt;
&lt;br /&gt;
The Rite of Contrition matrix redoubles its hold on your senses. Joyous corruption seeps into your mind from your own spell, muting your unconscious sense of shame.(2nd message)&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
* Must cast at a certain mana level for second message. Amount depends on level and amount of DO.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Obfuscation&amp;diff=225589</id>
		<title>Obfuscation</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Obfuscation&amp;diff=225589"/>
		<updated>2013-07-30T06:15:48Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Obfuscation&lt;br /&gt;
|abbrev=obfuscation&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=101&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Corruption&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Obfuscation spell projects a psychic field that blunts the mind with a sense of placid normalcy in all those touched by it.  This draws less critical attention to the magician, assisting him in any attempt to stay unperceived.&lt;br /&gt;
|effect=Stealth buff.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You project around yourself a field that suggests total normalcy to any who view you, drawing some measure of attention away from you and making it easier to conceal yourself.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Can be cast in justice zones. Does not appear in LOOK or when cast.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyes_of_the_Blind&amp;diff=225571</id>
		<title>Eyes of the Blind</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyes_of_the_Blind&amp;diff=225571"/>
		<updated>2013-07-30T06:15:21Z</updated>

		<summary type="html">&lt;p&gt;LUCKYSEVENS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Eyes of the Blind&lt;br /&gt;
|abbrev=eotb&lt;br /&gt;
|minprep=8&lt;br /&gt;
|castcap=105&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Corruption&lt;br /&gt;
|prereqs=[[Visions of Darkness 3.0|Visions of Darkness]] or [[Petrifying Visions 3.0|Petrifying Visions]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Eyes of the Blind is a specialized form of the Visions of Darkness spell.  Instead of imposing a strict psychic malady on any particular target, the Necromancer draws upon quirks of the eyes of sentient creatures by corrupting their own body in a way that causes its location to be a blind spot by all who view it.  This corruption is not perfected, and perceptive creatures may notice that they are missing something, or even be able to find the Necromancer him or herself.  Should the Necromancer be revealed, the spell will alter the corruptive mutation slightly in order to reapply the effect, but this takes some time.&lt;br /&gt;
|effect=Pulsing self-invisibility.&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You whisper the final word of your spell so that none may notice your effort.&amp;lt;br /&amp;gt;&lt;br /&gt;
You feel a rippling sensation thoughout your body as your corruptive mutation alters you and your equipment into blind spots invisible to the world.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Will pulse a message to room indicating spell is up.&lt;/div&gt;</summary>
		<author><name>LUCKYSEVENS</name></author>
	</entry>
</feed>