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	<updated>2026-04-22T20:45:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Fragile_cube&amp;diff=521914</id>
		<title>Item:Fragile cube</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Fragile_cube&amp;diff=521914"/>
		<updated>2020-06-22T00:48:01Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=fragile &amp;lt;material&amp;gt; cube with the image of &amp;lt;a design&amp;gt; burned into it&lt;br /&gt;
|noun=cube&lt;br /&gt;
|look=Poorly assembled, the cube looks as if it could fall apart at any moment.  A narrow strip of &#039;&#039;&amp;lt;various leather&amp;gt;&#039;&#039; has been used to try and reinforce the device.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=toy&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|turn}}: You twist your cube. It grows very warm then with a sudden &amp;quot;POP!&amp;quot; it shatters and you see a &#039;&#039;&amp;lt;random prize&amp;gt;&#039;&#039; fall from your hand to the ground.&lt;br /&gt;
==Prizes==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|i|broken-heeled boots}}&lt;br /&gt;
* {{sloot|i|brushed hog-skin trousers}}&lt;br /&gt;
* {{sloot|i|dainty gold-buttoned boots}}&lt;br /&gt;
* {{sloot|i|fitted hide trousers}}&lt;br /&gt;
* {{sloot|i|floppy boar-hide hat}}&lt;br /&gt;
* {{sloot|i|front-laced leather vest}}&lt;br /&gt;
* {{sloot|i|linen peasant blouse}}&lt;br /&gt;
* {{sloot|i|mud-spattered hooded cloak}}&lt;br /&gt;
* {{sloot|i|scuffed leather boots (2)|scuffed leather boots}}&lt;br /&gt;
* {{sloot|i|sleek satin skirt}}&lt;br /&gt;
* {{sloot|i|smooth crystal cube }}&lt;br /&gt;
* {{sloot|i|tattered cotton blouse}}&lt;br /&gt;
* {{sloot|i|trim linen trousers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cube Variations==&lt;br /&gt;
An example of a cube is &#039;&#039;a fragile &#039;&#039;&#039;hickory&#039;&#039;&#039; cube with the image of &#039;&#039;&#039;Loraemor II&#039;&#039;&#039; burned into it&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cube Material&lt;br /&gt;
! Cube Design&lt;br /&gt;
! Leather Type&amp;lt;br&amp;gt;(in the look)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Uses material::acacia]]&lt;br /&gt;
* [[Uses material::acanth]]&lt;br /&gt;
* [[Uses material::ban-minahle]]&lt;br /&gt;
* [[Uses material::basswood]]&lt;br /&gt;
* [[Uses material::bloodwood]]&lt;br /&gt;
* [[Uses material::copperwood]]&lt;br /&gt;
* [[Uses material::fishtail oak]]&lt;br /&gt;
* [[Uses material::goldenoak]]&lt;br /&gt;
* [[Uses material::haon]]&lt;br /&gt;
* [[Uses material::hickory]]&lt;br /&gt;
* [[Uses material::ironwood]]&lt;br /&gt;
* [[Uses material::maple]]&lt;br /&gt;
* [[Uses material::modwir]]&lt;br /&gt;
* [[Uses material::osage]]&lt;br /&gt;
* [[Uses material::purpleheart]]&lt;br /&gt;
* [[Uses material::rosewood]]&lt;br /&gt;
* [[Uses material::sandalwood]]&lt;br /&gt;
* [[Uses material::teak]]&lt;br /&gt;
* [[Uses material::walnut]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* [[Uses symbol::Aestani]]&lt;br /&gt;
* [[Uses symbol::Arilana]]&lt;br /&gt;
* [[Uses symbol::Blaeduan]]&lt;br /&gt;
* [[Uses symbol::Daffleberry]]&lt;br /&gt;
* [[Uses symbol::Elothean]]&lt;br /&gt;
* [[Uses symbol::Gor&#039;Tog]]&lt;br /&gt;
* [[Uses symbol::Halfling]]&lt;br /&gt;
* [[Uses symbol::Henukais]]&lt;br /&gt;
* [[Uses symbol::Keogath]]&lt;br /&gt;
* [[Uses symbol::Loraemor II]]&lt;br /&gt;
* [[Uses symbol::Tegistan]]&lt;br /&gt;
* [[Uses symbol::Veahmic]]&lt;br /&gt;
* [[Uses symbol::Viere]]&lt;br /&gt;
* [[Uses symbol::Vorclaf]]&lt;br /&gt;
* [[Uses symbol::Waemirit]]&lt;br /&gt;
* [[Uses symbol::Yallance]]&lt;br /&gt;
|&lt;br /&gt;
* [[Uses material::bear-hide]]&lt;br /&gt;
* [[Uses material::buckskin]]&lt;br /&gt;
* [[Uses material::deer-hide]]&lt;br /&gt;
* [[Uses material::jackal-hide]]&lt;br /&gt;
* [[Uses material::kidskin]]&lt;br /&gt;
* [[Uses material::oilcloth]]&lt;br /&gt;
* [[Uses material::shagreen]]&lt;br /&gt;
* [[Uses material::sluagh-hide]]&lt;br /&gt;
* [[Uses material::suede]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=520475</id>
		<title>Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=520475"/>
		<updated>2020-06-08T12:48:16Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Need info on creature strength, other stats, health and injuries. Also crafting tools and materials sections.}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Appraisal&#039;&#039;&#039; is a Lore skill with applications in a wide variety of systems.  It can tell you the value, weight, and other qualities of items; the stats of your [[weapon]]s and [[armor]]; the skills of your opponent; the [[mana]] capacity of [[cambrinth]] items; and more.&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Appraisal==&lt;br /&gt;
{{#ask:[[Boosts::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Decrease Appraisal==&lt;br /&gt;
{{#ask:[[Debuffs::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
{{com|appraise}} will give you an assessment of something&#039;s abilities. {{com|compare}} will give you a relative assessment of two items&#039; attributes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When comparing armor, it will give an assessment of the armor&#039;s overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks. You can successfully appraise a creature, albeit inaccurately, without experience gain at 10 ranks. You do not gain experience for appraising creatures until 76 ranks, at which point you can see messaging about how well the critter trains.  It takes closer to around 100 ranks to get [[Appraisal skill#accuracy|accurate information]] on items and creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can appraise [[cambrinth]] items to determine their capacity. Appraisal is the primary factor, but [[Arcana skill|arcana]] also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] get a bonus to Appraisal. In addition they will appraise the monetary value of any item in all three currencies instead of just that of the current province.&lt;br /&gt;
&lt;br /&gt;
You can also use {{tt|APPRAISE}}  to check an item&#039;s [[Item Registration|registration]] status. There is a line if it&#039;s registered indicating whether it&#039;s yours or someone else&#039;s:&lt;br /&gt;
&lt;br /&gt;
:Registered to you: The funny blade looks to bear your familiar marks of registration.&lt;br /&gt;
:Registered to someone else: Unfamiliar marks of registration are evident on the blade.&lt;br /&gt;
&lt;br /&gt;
==Appraisal For Beginners==&lt;br /&gt;
&lt;br /&gt;
====Weapon and Armor Appraisals====&lt;br /&gt;
Choosing the right equipment for your character is one of the most important decisions a new combatant faces.  Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat.  First, let us {{tt|APPRAISE}} some weapons and armor to understand how to differentiate the value of one piece of equipment from another.  Take, for example, this fictional weapon appraisal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets look at it line by line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.&lt;br /&gt;
&lt;br /&gt;
Suitability determines how well it uses strength to grant extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a readout of how resistant to damage your weapon is, as well as it&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the hard-coded value of the weapon. It&#039;s only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluctuate wildly and is completely unrelated.&lt;br /&gt;
&lt;br /&gt;
==Item appraisal==&lt;br /&gt;
There are many ways to train the Appraisal skill. The first way is to appraise items. The quickest way to learn is to appraise an item that is very valuable or has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can&#039;t do this, the next best option is to appraise all of your inventory, the more valuable, the better.&lt;br /&gt;
&lt;br /&gt;
===Appraise Focus===&lt;br /&gt;
A specific type of item appraisal, {{com|APPRAISE}} {{tt|FOCUS &amp;lt;object&amp;gt;}} allows players to focus on valid objects and begin a research project similar to [[magical research]]. This command requires a minimum of 200 ranks in the appraisal skill or a [[Item:Clockwork shark|clockwork shark]] to do. Once completed, this appraisal project will award [[Appraisal skill]] experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an [[RPA]]. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.&lt;br /&gt;
&lt;br /&gt;
This ability uses the same base mechanics as [[Magical Research|magical research]], so cannot be performed at the same time as a research project and will be [[Magical Research#Other_actions_during_research|interupted and prevented by many of the same things]] although it is not quite as restricted.&lt;br /&gt;
&lt;br /&gt;
====Example Messaging====&lt;br /&gt;
;Start of APPRAISE FOCUS&lt;br /&gt;
 You carefully examine your deobar coffer, focusing beyond any individual details.  Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.&lt;br /&gt;
&lt;br /&gt;
;Research is complete, Bonus begins&lt;br /&gt;
 Breakthrough!&lt;br /&gt;
 You&#039;ve pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques.  Finally, you think that you&#039;ve grasped a new approach for the subtleties of locksmithing inspired by its abstract.  All that&#039;s left is to put it into practice.&lt;br /&gt;
&lt;br /&gt;
;Bonus ends&lt;br /&gt;
 Your focused insight of locksmithing has been fully explored.&lt;br /&gt;
&lt;br /&gt;
====Compatible Skills====&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Skillset!!Game help text!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Conviction||Armor||?||Functional [[soulstone]]. (Paladin only)&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine||Armor||Any piece of Brigandine Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Chain Armor||Armor||Any piece of Chain Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Defending||Armor||The term &amp;quot;Defense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Light Armor||Armor||Any piece of Light Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor||Armor||Any piece of Heavy Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Usage||Armor||Any shield can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy||Lore||A crafting book from one of the Alchemy disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Appraisal||Lore||There are no methods to use APPRAISE FOCUS for Appraisal.||This ability cannot boost itself.&lt;br /&gt;
|-&lt;br /&gt;
|Bardic Lore||Lore||The term &amp;quot;Recall&amp;quot; can be used as an APPRAISE FOCUS concept.||the word &amp;quot;Recall&amp;quot; (Bard only)&lt;br /&gt;
|-&lt;br /&gt;
|Empathy||Lore||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Empath only&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting||Lore||A crafting book from one of the Enchanting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Engineering||Lore||A crafting book from one of the Engineering disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Forging||Lore||A crafting book from one of the Forging disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Lore||Lore||There are no methods to use APPRAISE FOCUS for Mechanical Lore.||This skill is not planned to exist much longer.&lt;br /&gt;
|-&lt;br /&gt;
|Outfitting||Lore||A crafting book from one of the Outfitting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Performance||Lore||Any musical instrument can be used as an APPRAISAL FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Scholarship||Lore||The term &amp;quot;Logic&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Lore||The term &amp;quot;Offense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Trading||Lore||A typical ledger can be used as an APPRAISE FOCUS item.||Trader only&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||Magic||Any type of runestone can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Astrology||Magic||Any type of telescope can be used as an APPRAISE FOCUS item.||Moon Mage only&lt;br /&gt;
|-&lt;br /&gt;
|Attunement||Magic||Any type of cambrinth item can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation||Magic||Any spell that primarily uses Augmentation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS FORM for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation||Magic||Any spell that primarily uses Debilitation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS ROAR for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Primary Magic||Magic||The term &amp;quot;Magic&amp;quot; can be used as an APPRAISE FOCUS concept.||KHRI for Thieves, INNER FIRE for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery||Magic||The term &amp;quot;Arcane&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Magic||?||Talisman (Warrior Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Magic||Magic||Any spell that primarily uses Targeted Magic can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Theurgy||Magic||Holy water can be used as an APPRAISE FOCUS item.||Cleric only&lt;br /&gt;
|-&lt;br /&gt;
|Utility||Magic||Any spell that primarily uses Utility can be used as an APPRAISE FOCUS concept||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||Magic||Any spell that primarily uses Warding can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS MEDITATION for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||Survival||Any cardinal direction, or &amp;quot;WATER&amp;quot;, while in a swimming area can be an APPRAISE FOCUS concept.&amp;lt;br&amp;gt;Any climbing obstacle can be an APPRAISE FOCUS item.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Backstab||Survival||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Thief only&lt;br /&gt;
|-&lt;br /&gt;
|Evasion||Survival||You can be used as an APPRAISE FOCUS item.||Yourself&lt;br /&gt;
|-&lt;br /&gt;
|First Aid||Survival||Anatomy Charts and Compendiums can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Locksmithing||Survival||Any locked or trapped treasure container can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Outdoorsmanship||Survival||Foraged plants can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Perception||Survival||Any cardinal direction can be used as an APPRAISE FOCUS concept.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting||Survival||Any type of companion can be used as an APPRAISE FOCUS item.||Ranger Companion&lt;br /&gt;
|-&lt;br /&gt;
|Skinning||Survival||Any skinning knife or part can be a n APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Survival||Any cardinal direction while hidden can be used as an APPRAISE FOCUS concept.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Thanatology||Survival||A ritual knife can be used as an APPRAISE FOCUS item.||Necromancer only&lt;br /&gt;
|-&lt;br /&gt;
|Thievery||Survival||Any coin on the ground can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Bows||Weapon||Any Bows type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Brawling||Weapon||Any type of Brawling gear can be used as an APPRAISE FOCUS item.||Not including parry sticks.&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||Weapon||Any Crossbow type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Expertise||Weapon||Any chakrel item can be used as an APPRAISE FOCUS item.||Chakrel amulets (Barbarian only)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrown||Weapon||Any weapon that is primarily a Heavy Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Blunt||Weapon||Any Large Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Edged||Weapon||Any Large Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Light Thrown||Weapon||Any weapon that is primarily a Light Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Melee Mastery||Weapon||Any swappable weapon can be used as an APPRAISE FOCUS item.||e.g. bastard sword&lt;br /&gt;
|-&lt;br /&gt;
|Missile Mastery||Weapon||Any type of ammo can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Offhand Weapon||Weapon||Any melee weapon held in the left hand can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Parry Ability||Weapon||Parry sticks can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Polearms||Weapon||Any Polearms type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Slings||Weapon||Any Slings type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Small Blunt||Weapon||Any Small Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Small Edged||Weapon||Any Small Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Staves||Weapon||Any Staves type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Blunt||Weapon||Any Twohanded Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Edged||Weapon||Any Twohanded Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature appraisal==&lt;br /&gt;
The second way to learn is to appraise [[#Creature|critters]].  One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability.  Besides being a good way to gain appraisal experience once you have 76 ranks in Appraisal skill, this is a good habit to develop: It&#039;s useful to know in advance how a critter&#039;s skill compares to yours.&amp;lt;br /&amp;gt;&lt;br /&gt;
A normal or {{tt|quick}} appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
At 76 ranks, appraising {{tt|careful}} will also tell you how the critter will train by [[Brawling skill|brawling]], [[Parry Ability skill|parrying]], [[Evasion skill|evading]], [[Shield Usage skill|blocking]], beguile with [[Tactics skill|tactics]], and [[Targeted Magic skill|targeting]].  If you are holding a [[:Category:Weapon Skillset|weapon]], it will also tell you how well it will train, and if you were to throw it, how it would teach thrown.&lt;br /&gt;
&lt;br /&gt;
==Barrier appraisal==&lt;br /&gt;
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It&#039;s not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks.  Successfully appraising a swim or a climb may give you a bonus (&amp;quot;You think you have determined the best route to take&amp;quot;) to climbing or swimming the appraised barrier.&lt;br /&gt;
*It&#039;s worth noting that climbing barriers can be more difficult than the appraisal lets on.&lt;br /&gt;
&lt;br /&gt;
==Item creation==&lt;br /&gt;
The fourth way to learn is through the creation process of several items.  Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item.  For example, when braiding grass/vines, you will learn appraisal.  Every time you braid you are automatically appraising the item to see the quality of the item.  Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll.  This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit.  I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).&lt;br /&gt;
&lt;br /&gt;
==Fine art appraisal==&lt;br /&gt;
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. Currently, the [[Raven&#039;s Court]] is the only place with this type of appraisal available. One must {{tt|STUDY}} a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
==Item weight detection==&lt;br /&gt;
3.0 changed detecting numerical weights in stones to not occur until higher ranks.  For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum.  As you increase in skill, weight detection will become more common and more accurate.  At 400 ranks you receive a fairly accurate weight estimate most of the time.  At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime.  As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.&lt;br /&gt;
&lt;br /&gt;
=Accuracy=&lt;br /&gt;
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. ([[Trader|Traders]] have a bonus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only when &amp;quot;you are certain&amp;quot; about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.&lt;br /&gt;
&lt;br /&gt;
Accuracy Levels (from best to worst)&lt;br /&gt;
&lt;br /&gt;
*are/feel certain that&lt;br /&gt;
*are/feel confident that&lt;br /&gt;
*think that&lt;br /&gt;
*believe that&lt;br /&gt;
*are pretty sure that&lt;br /&gt;
*think it is likely that&lt;br /&gt;
*estimate that&lt;br /&gt;
*guess that&lt;br /&gt;
*wonder if&lt;br /&gt;
&lt;br /&gt;
=Appraisal values=&lt;br /&gt;
==Weapons==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||dismal||1||5&lt;br /&gt;
|-&lt;br /&gt;
|2||poor||5||10&lt;br /&gt;
|-&lt;br /&gt;
|3||low||10||15&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair||15||20&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||20||25&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat moderate||25||30&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||30||35&lt;br /&gt;
|-&lt;br /&gt;
|8||somewhat heavy||35||40&lt;br /&gt;
|-&lt;br /&gt;
|9||heavy||40||45&lt;br /&gt;
|-&lt;br /&gt;
|10||very heavy||45||50&lt;br /&gt;
|-&lt;br /&gt;
|11||great||50||55&lt;br /&gt;
|-&lt;br /&gt;
|12||very great||55||60&lt;br /&gt;
|-&lt;br /&gt;
|13||severe||60||65&lt;br /&gt;
|-&lt;br /&gt;
|14||very severe||65||70&lt;br /&gt;
|-&lt;br /&gt;
|15||extreme||70||75&lt;br /&gt;
|-&lt;br /&gt;
|16||very extreme||75||??&lt;br /&gt;
|-&lt;br /&gt;
|17||mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|18||very mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|19||bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|20||very bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|21||devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|22||very devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|23||overwhelming||||&lt;br /&gt;
|-&lt;br /&gt;
|24||annihilating||||&lt;br /&gt;
|-&lt;br /&gt;
|25||obliterating||||&lt;br /&gt;
|-&lt;br /&gt;
|26||demolishing||||&lt;br /&gt;
|-&lt;br /&gt;
|27||catastrophic||||&lt;br /&gt;
|-&lt;br /&gt;
|28||god-like||||&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Balance/Power/FOI!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0 ||not&lt;br /&gt;
|-&lt;br /&gt;
|1 ||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2 ||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3 ||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4 ||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5 ||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6 ||decently&lt;br /&gt;
|-&lt;br /&gt;
|7 ||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8 ||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9 ||well&lt;br /&gt;
|-&lt;br /&gt;
|10 ||very well&lt;br /&gt;
|-&lt;br /&gt;
|11 ||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12 ||exellently&lt;br /&gt;
|-&lt;br /&gt;
|13 ||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14 ||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15 ||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16 ||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17 ||perfectly&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The numerical values for damage were derived from Copernicus&#039; Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power.  Some information is still missing or incomplete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Draw Strength!!Shortbow!!Longbow!!Composite Bow&lt;br /&gt;
|-&lt;br /&gt;
|extremely low||||||&lt;br /&gt;
|-&lt;br /&gt;
|very low||||||&lt;br /&gt;
|-&lt;br /&gt;
|somewhat low||||||&lt;br /&gt;
|-&lt;br /&gt;
|average||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|somewhat high||||||&lt;br /&gt;
|-&lt;br /&gt;
|very high||||||&lt;br /&gt;
|-&lt;br /&gt;
|exceptionally high||||||&lt;br /&gt;
|-&lt;br /&gt;
|extremely high||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Brawling Gear Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|a little||?||?&lt;br /&gt;
|-&lt;br /&gt;
|some||?||?&lt;br /&gt;
|-&lt;br /&gt;
|quite a bit||?||?&lt;br /&gt;
|-&lt;br /&gt;
|a lot||?||?&lt;br /&gt;
|}&lt;br /&gt;
There are two types of brawling damage.&lt;br /&gt;
:*If the damage stat does not end in &amp;quot;increase,&amp;quot; it replaces the standard stat-based damage and uses the brawling weapon scale.&lt;br /&gt;
:*If the damage stat ends in &amp;quot;increase,&amp;quot; the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons &amp;quot;don&#039;t seem to do much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; shield==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.&lt;br /&gt;
&lt;br /&gt;
* 4/15/09 - Minimally hindered is now within the range of Insignificant.  Unhindered truly means unhindered by your armor.&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Base Shield Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
|Base Armor Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||light&lt;br /&gt;
|-&lt;br /&gt;
|3||fair&lt;br /&gt;
|-&lt;br /&gt;
|4||moderate&lt;br /&gt;
|-&lt;br /&gt;
|5||high&lt;br /&gt;
|-&lt;br /&gt;
|6||great&lt;br /&gt;
|-&lt;br /&gt;
|7||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|8||insane&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|Skill Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor protection and absorption===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Protection&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| low&lt;br /&gt;
|-&lt;br /&gt;
|3|| fair&lt;br /&gt;
|-&lt;br /&gt;
|4|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|5|| good&lt;br /&gt;
|-&lt;br /&gt;
|6|| very good&lt;br /&gt;
|-&lt;br /&gt;
|7|| high&lt;br /&gt;
|-&lt;br /&gt;
|8|| very high&lt;br /&gt;
|-&lt;br /&gt;
|9|| great&lt;br /&gt;
|-&lt;br /&gt;
|10|| very great&lt;br /&gt;
|-&lt;br /&gt;
|11|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|12|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|14|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|15|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Absorbance&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| very poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| poor&lt;br /&gt;
|-&lt;br /&gt;
|3|| low&lt;br /&gt;
|-&lt;br /&gt;
|4|| somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5|| fair&lt;br /&gt;
|-&lt;br /&gt;
|6|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|7|| good&lt;br /&gt;
|-&lt;br /&gt;
|8|| very good&lt;br /&gt;
|-&lt;br /&gt;
|9|| high&lt;br /&gt;
|-&lt;br /&gt;
|10|| very high&lt;br /&gt;
|-&lt;br /&gt;
|11|| great&lt;br /&gt;
|-&lt;br /&gt;
|12|| very great&lt;br /&gt;
|-&lt;br /&gt;
|13|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|14|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|16|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|17|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield protection===&lt;br /&gt;
&lt;br /&gt;
There are two tiers of armor perception, requiring skill to get more detailed information. [[Paladin|Paladins]] always receive the more specific scale.&lt;br /&gt;
&lt;br /&gt;
The message &amp;quot;Your experience with shields allows a better appraisal of the protection capabilities.&amp;quot; means you have received the more detailed appraisal.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||none&lt;br /&gt;
|-&lt;br /&gt;
|?||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||dismal&lt;br /&gt;
|-&lt;br /&gt;
|?||very poor&lt;br /&gt;
|-&lt;br /&gt;
|?||poor&lt;br /&gt;
|-&lt;br /&gt;
|?||rather low&lt;br /&gt;
|-&lt;br /&gt;
|?||low&lt;br /&gt;
|-&lt;br /&gt;
|fair||fair&lt;br /&gt;
|-&lt;br /&gt;
|fair||better than fair&lt;br /&gt;
|-&lt;br /&gt;
|moderate||moderate&lt;br /&gt;
|-&lt;br /&gt;
|?||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|?||good&lt;br /&gt;
|-&lt;br /&gt;
|?||very good&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||high&lt;br /&gt;
|-&lt;br /&gt;
|?||very high&lt;br /&gt;
|-&lt;br /&gt;
|?||great&lt;br /&gt;
|-&lt;br /&gt;
|?||very great&lt;br /&gt;
|-&lt;br /&gt;
|?||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||amazing&lt;br /&gt;
|-&lt;br /&gt;
|?||incredible&lt;br /&gt;
|-&lt;br /&gt;
|?||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|?||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|?||god-like&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment construction and condition==&lt;br /&gt;
===Construction===&lt;br /&gt;
#extremely weak and easily damaged &lt;br /&gt;
#very delicate and easily damaged&lt;br /&gt;
#quite fragile and easily damaged&lt;br /&gt;
#rather flimsy and easily damaged&lt;br /&gt;
#particularly weak against damage&lt;br /&gt;
#somewhat unsound against damage&lt;br /&gt;
#appreciably susceptible to damage&lt;br /&gt;
#marginally vulnerable to damage&lt;br /&gt;
#of average construction&lt;br /&gt;
#a bit safeguarded against damage&lt;br /&gt;
#rather reinforced against damage&lt;br /&gt;
#quite guarded against damage&lt;br /&gt;
#highly protected against damage&lt;br /&gt;
#very strong against damage&lt;br /&gt;
#extremely resistant to damage&lt;br /&gt;
#unusually resilient to damage&lt;br /&gt;
#nearly impervious to damage&lt;br /&gt;
#practically invulnerable to damage&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Condition!!Min Health!!Max Health&lt;br /&gt;
|-&lt;br /&gt;
|in pristine condition||98%||100%&lt;br /&gt;
|-&lt;br /&gt;
|practically in mint condition||90%||97%&lt;br /&gt;
|-&lt;br /&gt;
|in good condition||80%||89%&lt;br /&gt;
|-&lt;br /&gt;
|rather scuffed up||70%||79%&lt;br /&gt;
|-&lt;br /&gt;
|some minor scratches||60%||69%&lt;br /&gt;
|-&lt;br /&gt;
|a few dents and dings||50%||59%&lt;br /&gt;
|-&lt;br /&gt;
|several unsightly notches||40%||49%&lt;br /&gt;
|-&lt;br /&gt;
|heavily scratched and notched||30%||39%&lt;br /&gt;
|-&lt;br /&gt;
|badly damaged||20%||29%&lt;br /&gt;
|-&lt;br /&gt;
|battered and practically destroyed||0%||19%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* Can start appraising creatures with 10 ranks of Appraisal, although it will not teach until 76 ranks when you unlock more information about training.&lt;br /&gt;
* In order from low threat to high threat&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Difficulty!!Difference&lt;br /&gt;
|-&lt;br /&gt;
|is a creature completely beneath your notice.||&lt;br /&gt;
|-&lt;br /&gt;
|is something you could wipe the floor with.||&lt;br /&gt;
|-&lt;br /&gt;
|is something that you could tear to shreds.||&lt;br /&gt;
|-&lt;br /&gt;
|is something that you&#039;d kill quickly.||&lt;br /&gt;
|-&lt;br /&gt;
|is a harmless opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a very easy opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is well beneath your abilities.||&lt;br /&gt;
|-&lt;br /&gt;
|is a simple opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is an easy opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a relatively easy opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is definitely less skilled.||&lt;br /&gt;
|-&lt;br /&gt;
|is a less skilled opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a slightly less skilled opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;is a worthy opponent.&#039;&#039;&#039;||Perfectly at range ??&lt;br /&gt;
|-&lt;br /&gt;
|something in your skill range||&lt;br /&gt;
|-&lt;br /&gt;
|is a challenging opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a solid opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a difficult opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a rather difficult opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a quite difficult opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a very difficult opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a truly skilled opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is well above your abilities.||&lt;br /&gt;
|-&lt;br /&gt;
|couldn&#039;t hope to hurt||&lt;br /&gt;
|-&lt;br /&gt;
|is a master that&#039;s well beyond your abilities.||&lt;br /&gt;
|-&lt;br /&gt;
|mythical being||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Strength!!Min Difference!!Max Difference!!!! Agility / Reflex!!Min Difference!!Max Difference&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal less||?||-30&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly||-29||-25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit less||-24||-20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely less||-19||-15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Rather less||-14||?&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat less||-10||-6&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Not quite||-5||-1&lt;br /&gt;
|-&lt;br /&gt;
|||||||||&#039;&#039;&#039;About as&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|||||||||A little more||1||5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat more||6||10&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely more||11||15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit more||16||20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly more||21||25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal more||30||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
* healthy&lt;br /&gt;
* slightly battered&lt;br /&gt;
* battered&lt;br /&gt;
* beat up&lt;br /&gt;
* very beat up&lt;br /&gt;
* extremely beat up&lt;br /&gt;
* bad shape&lt;br /&gt;
* very bad shape&lt;br /&gt;
* extremely bad shape&lt;br /&gt;
* death&#039;s door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Health!!!! Injury&lt;br /&gt;
|-&lt;br /&gt;
|Dead||||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minor Wound&amp;quot; with bleeding injury&lt;br /&gt;
&amp;quot;Major Wound&amp;quot; occurred with badly bleeding injury.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
# exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
# very well&lt;br /&gt;
# rather well&lt;br /&gt;
# acceptably&lt;br /&gt;
# somewhat poorly&lt;br /&gt;
# very poorly&lt;br /&gt;
# quite badly&lt;br /&gt;
&lt;br /&gt;
==Cambrinth==&lt;br /&gt;
Exact values appear around 360 Appraisal, possible that Arcana plays a role as well.&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Capacity!!Verbal Description&lt;br /&gt;
|-&lt;br /&gt;
|4-20||very lttle mana&lt;br /&gt;
|-&lt;br /&gt;
|30-50||a little mana&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;108||a moderate amount of mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing and swimming==&lt;br /&gt;
&lt;br /&gt;
==Scripts and settings==&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)]]: Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways&lt;br /&gt;
*[[See &#039;n Say Comparison (script)]]: Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.&lt;br /&gt;
*[http://www.genieclient.com/bulletin/index.php?app=downloads&amp;amp;showfile=15 Numerical Appraisal Subs]: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{com|analyze}}&lt;br /&gt;
*[[Trader&#039;s Scale]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Lore skillset,Skills,Trader abilities}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grizzled_old_war_veteran&amp;diff=520203</id>
		<title>Grizzled old war veteran</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grizzled_old_war_veteran&amp;diff=520203"/>
		<updated>2020-06-06T01:08:27Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=The Crossing&lt;br /&gt;
|map=1&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:GrizzledOldWarVeteran.jpg|200px|right]]&lt;br /&gt;
The old war veteran&#039;s hands and face are worn from years of exposure to wind and sun, and his once strong body now grows weaker, but a twinkle in his deep grey eyes tells you that there yet exists a fire in his soul. He is dressed in dusty, travelworn leather, with a wide hat atop his head to keep the rain off. In his hands is a large, superbly fashioned broadsword, polished to an almost mirror shine.&lt;br /&gt;
&lt;br /&gt;
==New Player Weapon/Armor Swapping==&lt;br /&gt;
&lt;br /&gt;
New characters will find that they can {{com|GIVE}} the weapon and armor they start out with to the grizzled veteran and {{com|ORDER}} a replacement. He will only trade with someone who is less than fifth circle and has fewer than 30 ranks in all skills.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
A grizzled old war veteran says, &amp;quot;So you&#039;re looking for a different weapon, huh? Well, let&#039;s see what I can offer you...&amp;quot; He rummages in various packs and pouches for a bit before saying, &amp;quot;Okay, you can pick from any of the following items:[[rare source::false| ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edged weapons -- these tend to be less tiring than blunt weapons&#039;&#039;&#039;&lt;br /&gt;
{| width=60% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 ||{{sloot|w|short sword (1)|short sword}} ||light edged, stabby type&lt;br /&gt;
|-&lt;br /&gt;
|2 ||{{sloot|w|throwing dagger}} ||light edged / light thrown&lt;br /&gt;
|-&lt;br /&gt;
|3 ||{{sloot|w|sabre}} ||medium edged, stabby type&lt;br /&gt;
|-&lt;br /&gt;
|4 ||{{sloot|w|scimitar (1)|scimitar}} ||medium edged, slicing type&lt;br /&gt;
|-&lt;br /&gt;
|5 ||{{sloot|w|longsword}} ||heavy edged, relatively light weight&lt;br /&gt;
|-&lt;br /&gt;
|6 ||{{sloot|w|battle axe}} ||heavy edge, powerful but tiring&lt;br /&gt;
|-&lt;br /&gt;
|7 ||{{sloot|w|claymore}} ||two-handed, powerful but exhausting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blunt weapons -- tend to be more fatiguing than the edged stuff&#039;&#039;&#039;&lt;br /&gt;
{| width=50% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8 ||{{sloot|w|cudgel}} ||light blunt&lt;br /&gt;
|-&lt;br /&gt;
|9 ||{{sloot|w|throwing club}} ||light blunt and light thrown&lt;br /&gt;
|-&lt;br /&gt;
|10 ||{{sloot|w|mace}} ||medium blunt&lt;br /&gt;
|-&lt;br /&gt;
|11 ||{{sloot|w|morning star}} ||heavy blunt&lt;br /&gt;
|-&lt;br /&gt;
|12 ||{{sloot|w|maul}} ||two-handed blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polearms and staffs -- tend to exhaust you quickly&#039;&#039;&#039;&lt;br /&gt;
{| width=20% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|13 ||{{sloot|w|quarterstaff}}&lt;br /&gt;
|-&lt;br /&gt;
|14 ||{{sloot|w|halberd}}&lt;br /&gt;
|-&lt;br /&gt;
|15 ||{{sloot|w|pike}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged weapons -- need ammunition for these, and I don&#039;t have any&#039;&#039;&#039;&lt;br /&gt;
{| width=25% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|16 ||{{sloot|w|longbow}}&lt;br /&gt;
|-&lt;br /&gt;
|17 ||{{sloot|w|light crossbow}}&lt;br /&gt;
|-&lt;br /&gt;
|18 ||{{sloot|w|heavy crossbow}}&lt;br /&gt;
|-&lt;br /&gt;
|19 ||{{sloot|w|short bow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think about it, then just {{tt|ORDER}} the item you want. Make sure you&#039;re still holding the one you want to swap with me when you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{tt|[ORDER # FROM veteran]}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
A grizzled old war veteran says, &amp;quot;So you&#039;re looking for a different kind of armor, huh? Well, let&#039;s see what I can offer you...&amp;quot; He rummages in various packs and pouches for a bit before saying, &amp;quot;Okay, everything I can offer will cover your chest, arms, back and abdomen. You can get accessories from [[Tembeg&#039;s Armory|Tembeg]]&#039;s on the town green to cover your legs, head and hands. You probably won&#039;t need all that right away, though.&lt;br /&gt;
&lt;br /&gt;
For body armor, you can take your pick from any of the following items:&lt;br /&gt;
&lt;br /&gt;
{| width=40% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 ||a {{sloot|a|cloth gambeson}} || cloth armor&lt;br /&gt;
|-&lt;br /&gt;
|2 ||a {{sloot|a|cuirbouilli coat}} ||leather armor&lt;br /&gt;
|-&lt;br /&gt;
|3 ||a {{sloot|a|chain shirt}} || light chain armor&lt;br /&gt;
|-&lt;br /&gt;
|4 ||a {{sloot|a|bone shirt}} ||bone armor&lt;br /&gt;
|-&lt;br /&gt;
|5 ||some {{sloot|a|half plate}} ||plate armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each type has advantages and disadvantages. The cloth stuff&#039;s very easy to move in, but doesn&#039;t offer much protection. The plate is hard to learn to maneuver in while you&#039;re wearing it -- you&#039;ll get hit a lot more -- but it cuts a lot of the damage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think about it, then just {{tt|ORDER}} the item you want. Make sure you&#039;re still holding the one you want to swap with me when you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{tt|[ORDER # FROM veteran]}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grizzled_old_war_veteran&amp;diff=520202</id>
		<title>Grizzled old war veteran</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grizzled_old_war_veteran&amp;diff=520202"/>
		<updated>2020-06-06T01:08:09Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=The Crossing&lt;br /&gt;
|map=1&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:GrizzledOldWarVeteran.jpg|200px|right]]&lt;br /&gt;
The old war veteran&#039;s hands and face are worn from years of exposure to wind and sun, and his once strong body now grows weaker, but a twinkle in his deep grey eyes tells you that there yet exists a fire in his soul. He is dressed in dusty, travelworn leather, with a wide hat atop his head to keep the rain off. In his hands is a large, superbly fashioned broadsword, polished to an almost mirror shine.&lt;br /&gt;
&lt;br /&gt;
==New Player Weapon/Armor Swapping==&lt;br /&gt;
&lt;br /&gt;
New characters will find that they can {{com|GIVE}} the weapon and armor they start out with to the grizzled veteran and {{com|ORDER}} a replacement. He will only trade with someone who is less than fifth circle and has fewer than 30 ranks in all skills.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
A grizzled old war veteran says, &amp;quot;So you&#039;re looking for a different weapon, huh? Well, let&#039;s see what I can offer you...&amp;quot; He rummages in various packs and pouches for a bit before saying, &amp;quot;Okay, you can pick from any of the following items:[[rare source::false| ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edged weapons -- these tend to be less tiring than blunt weapons&#039;&#039;&#039;&lt;br /&gt;
{| width=60% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 ||{{sloot|w|short sword (1)|short sword}} ||light edged, stabby type&lt;br /&gt;
|-&lt;br /&gt;
|2 ||{{sloot|w|throwing dagger}} ||light edged / light thrown&lt;br /&gt;
|-&lt;br /&gt;
|3 ||{{sloot|w|sabre}} ||medium edged, stabby type&lt;br /&gt;
|-&lt;br /&gt;
|4 ||{{sloot|w|scimitar (1)|scimitar}} ||medium edged, slicing type&lt;br /&gt;
|-&lt;br /&gt;
|5 ||{{sloot|w|longsword}} ||heavy edged, relatively light weight&lt;br /&gt;
|-&lt;br /&gt;
|6 ||{{sloot|w|battle axe}} ||heavy edge, powerful but tiring&lt;br /&gt;
|-&lt;br /&gt;
|7 ||{{sloot|w|claymore}} ||two-handed, powerful but exhausting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blunt weapons -- tend to be more fatiguing than the edged stuff&#039;&#039;&#039;&lt;br /&gt;
{| width=50% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8 ||{{sloot|w|cudgel}} ||light blunt&lt;br /&gt;
|-&lt;br /&gt;
|9 ||{{sloot|w|throwing club}} ||light blunt and light thrown&lt;br /&gt;
|-&lt;br /&gt;
|10 ||{{sloot|w|mace}} ||medium blunt&lt;br /&gt;
|-&lt;br /&gt;
|11 ||{{sloot|w|morning star}} ||heavy blunt&lt;br /&gt;
|-&lt;br /&gt;
|12 ||{{sloot|w|maul}} ||two-handed blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polearms and staffs -- tend to exhaust you quickly&#039;&#039;&#039;&lt;br /&gt;
{| width=20% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|13 ||{{sloot|w|quarterstaff}}&lt;br /&gt;
|-&lt;br /&gt;
|14 ||{{sloot|w|halberd}}&lt;br /&gt;
|-&lt;br /&gt;
|15 ||{{sloot|w|pike}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged weapons -- need ammunition for these, and I don&#039;t have any&#039;&#039;&#039;&lt;br /&gt;
{| width=25% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|16 ||{{sloot|w|longbow}}&lt;br /&gt;
|-&lt;br /&gt;
|17 ||{{sloot|w|light crossbow}}&lt;br /&gt;
|-&lt;br /&gt;
|18 ||{{sloot|w|heavy crossbow}}&lt;br /&gt;
|-&lt;br /&gt;
|19 ||{{sloot|w|short bow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think about it, then just {{tt|ORDER}} the item you want. Make sure you&#039;re still holding the one you want to swap with me when you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{tt|[ORDER # FROM veteran]}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
A grizzled old war veteran says, &amp;quot;So you&#039;re looking for a different kind of armor, huh? Well, let&#039;s see what I can offer you...&amp;quot; He rummages in various packs and pouches for a bit before saying, &amp;quot;Okay, everything I can offer will cover your chest, arms, back and abdomen. You can get accessories from [[Tembeg&#039;s Armory|Tembeg]]&#039;s on the town green to cover your legs, head and hands. You probably won&#039;t need all that right away, though.&lt;br /&gt;
&lt;br /&gt;
For body armor, you can take your pick from any of the following items:&lt;br /&gt;
&lt;br /&gt;
{| width=40% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 ||a {{sloot|a|cloth gambeson}} || cloth armor&lt;br /&gt;
|-&lt;br /&gt;
|2 ||a {{sloot|a|cuirbouilli coat}} ||leather armor&lt;br /&gt;
|-&lt;br /&gt;
|3 ||a {{sloot|a|chain shirt}} || light chain armor&lt;br /&gt;
|-&lt;br /&gt;
|4 ||a  ||bone armor&lt;br /&gt;
|-&lt;br /&gt;
|5 ||some {{sloot|a|half plate}} ||plate armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each type has advantages and disadvantages. The cloth stuff&#039;s very easy to move in, but doesn&#039;t offer much protection. The plate is hard to learn to maneuver in while you&#039;re wearing it -- you&#039;ll get hit a lot more -- but it cuts a lot of the damage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think about it, then just {{tt|ORDER}} the item you want. Make sure you&#039;re still holding the one you want to swap with me when you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{tt|[ORDER # FROM veteran]}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Bone_shirt&amp;diff=520201</id>
		<title>Armor:Bone shirt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Bone_shirt&amp;diff=520201"/>
		<updated>2020-06-06T01:07:13Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms&lt;br /&gt;
|hindrance=high&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|punctureab=fair&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very good&lt;br /&gt;
|impact=low&lt;br /&gt;
|impactab=low&lt;br /&gt;
|fire=very high&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=low&lt;br /&gt;
|coldab=somewhat fair&lt;br /&gt;
|electric=very high&lt;br /&gt;
|electricab=very high&lt;br /&gt;
|construction=a bit safeguarded&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=400&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=375&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Bone_shirt&amp;diff=520200</id>
		<title>Armor:Bone shirt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Bone_shirt&amp;diff=520200"/>
		<updated>2020-06-06T01:06:40Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: Created page with &amp;quot;{{Armor |newarmorapp=Yes |type=light armor |area=chest, back, abdomen, arms |hindrance=high |stealth=light |puncture=fair |punctureab=fair |slice=very high |sliceab=very good...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms&lt;br /&gt;
|hindrance=high&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|punctureab=fair&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very good&lt;br /&gt;
|impact=low&lt;br /&gt;
|impactab=low&lt;br /&gt;
|fire=very high&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=low&lt;br /&gt;
|coldab=somewhat fair&lt;br /&gt;
|electric=very high&lt;br /&gt;
|electricab=very high&lt;br /&gt;
|construction=a bit safeguarded&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=400&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=375&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grizzled_old_war_veteran&amp;diff=520197</id>
		<title>Grizzled old war veteran</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grizzled_old_war_veteran&amp;diff=520197"/>
		<updated>2020-06-06T00:41:29Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=The Crossing&lt;br /&gt;
|map=1&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:GrizzledOldWarVeteran.jpg|200px|right]]&lt;br /&gt;
The old war veteran&#039;s hands and face are worn from years of exposure to wind and sun, and his once strong body now grows weaker, but a twinkle in his deep grey eyes tells you that there yet exists a fire in his soul. He is dressed in dusty, travelworn leather, with a wide hat atop his head to keep the rain off. In his hands is a large, superbly fashioned broadsword, polished to an almost mirror shine.&lt;br /&gt;
&lt;br /&gt;
==New Player Weapon/Armor Swapping==&lt;br /&gt;
&lt;br /&gt;
New characters will find that they can {{com|GIVE}} the weapon and armor they start out with to the grizzled veteran and {{com|ORDER}} a replacement. He will only trade with someone who is less than fifth circle and has fewer than 30 ranks in all skills.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
A grizzled old war veteran says, &amp;quot;So you&#039;re looking for a different weapon, huh? Well, let&#039;s see what I can offer you...&amp;quot; He rummages in various packs and pouches for a bit before saying, &amp;quot;Okay, you can pick from any of the following items:[[rare source::false| ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edged weapons -- these tend to be less tiring than blunt weapons&#039;&#039;&#039;&lt;br /&gt;
{| width=60% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 ||{{sloot|w|short sword (1)|short sword}} ||light edged, stabby type&lt;br /&gt;
|-&lt;br /&gt;
|2 ||{{sloot|w|throwing dagger}} ||light edged / light thrown&lt;br /&gt;
|-&lt;br /&gt;
|3 ||{{sloot|w|sabre}} ||medium edged, stabby type&lt;br /&gt;
|-&lt;br /&gt;
|4 ||{{sloot|w|scimitar (1)|scimitar}} ||medium edged, slicing type&lt;br /&gt;
|-&lt;br /&gt;
|5 ||{{sloot|w|longsword}} ||heavy edged, relatively light weight&lt;br /&gt;
|-&lt;br /&gt;
|6 ||{{sloot|w|battle axe}} ||heavy edge, powerful but tiring&lt;br /&gt;
|-&lt;br /&gt;
|7 ||{{sloot|w|claymore}} ||two-handed, powerful but exhausting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blunt weapons -- tend to be more fatiguing than the edged stuff&#039;&#039;&#039;&lt;br /&gt;
{| width=50% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8 ||{{sloot|w|cudgel}} ||light blunt&lt;br /&gt;
|-&lt;br /&gt;
|9 ||{{sloot|w|throwing club}} ||light blunt and light thrown&lt;br /&gt;
|-&lt;br /&gt;
|10 ||{{sloot|w|mace}} ||medium blunt&lt;br /&gt;
|-&lt;br /&gt;
|11 ||{{sloot|w|morning star}} ||heavy blunt&lt;br /&gt;
|-&lt;br /&gt;
|12 ||{{sloot|w|maul}} ||two-handed blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polearms and staffs -- tend to exhaust you quickly&#039;&#039;&#039;&lt;br /&gt;
{| width=20% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|13 ||{{sloot|w|quarterstaff}}&lt;br /&gt;
|-&lt;br /&gt;
|14 ||{{sloot|w|halberd}}&lt;br /&gt;
|-&lt;br /&gt;
|15 ||{{sloot|w|pike}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged weapons -- need ammunition for these, and I don&#039;t have any&#039;&#039;&#039;&lt;br /&gt;
{| width=25% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|16 ||{{sloot|w|longbow}}&lt;br /&gt;
|-&lt;br /&gt;
|17 ||{{sloot|w|light crossbow}}&lt;br /&gt;
|-&lt;br /&gt;
|18 ||{{sloot|w|heavy crossbow}}&lt;br /&gt;
|-&lt;br /&gt;
|19 ||{{sloot|w|short bow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think about it, then just {{tt|ORDER}} the item you want. Make sure you&#039;re still holding the one you want to swap with me when you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{tt|[ORDER # FROM veteran]}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
A grizzled old war veteran says, &amp;quot;So you&#039;re looking for a different kind of armor, huh? Well, let&#039;s see what I can offer you...&amp;quot; He rummages in various packs and pouches for a bit before saying, &amp;quot;Okay, everything I can offer will cover your chest, arms, back and abdomen. You can get accessories from [[Tembeg&#039;s Armory|Tembeg]]&#039;s on the town green to cover your legs, head and hands. You probably won&#039;t need all that right away, though.&lt;br /&gt;
&lt;br /&gt;
For body armor, you can take your pick from any of the following items:&lt;br /&gt;
&lt;br /&gt;
{| width=40% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 ||a {{sloot|a|cloth gambeson}} || cloth armor&lt;br /&gt;
|-&lt;br /&gt;
|2 ||a {{sloot|a|cuirbouilli coat}} ||leather armor&lt;br /&gt;
|-&lt;br /&gt;
|3 ||a {{sloot|a|chain shirt}} || light chain armor&lt;br /&gt;
|-&lt;br /&gt;
|4 ||a {{sloot|a|bone shirt}} ||bone armor&lt;br /&gt;
|-&lt;br /&gt;
|5 ||some {{sloot|a|half plate}} ||plate armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each type has advantages and disadvantages. The cloth stuff&#039;s very easy to move in, but doesn&#039;t offer much protection. The plate is hard to learn to maneuver in while you&#039;re wearing it -- you&#039;ll get hit a lot more -- but it cuts a lot of the damage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think about it, then just {{tt|ORDER}} the item you want. Make sure you&#039;re still holding the one you want to swap with me when you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{tt|[ORDER # FROM veteran]}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grizzled_old_war_veteran&amp;diff=520196</id>
		<title>Grizzled old war veteran</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grizzled_old_war_veteran&amp;diff=520196"/>
		<updated>2020-06-06T00:41:03Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=The Crossing&lt;br /&gt;
|map=1&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:GrizzledOldWarVeteran.jpg|200px|right]]&lt;br /&gt;
The old war veteran&#039;s hands and face are worn from years of exposure to wind and sun, and his once strong body now grows weaker, but a twinkle in his deep grey eyes tells you that there yet exists a fire in his soul. He is dressed in dusty, travelworn leather, with a wide hat atop his head to keep the rain off. In his hands is a large, superbly fashioned broadsword, polished to an almost mirror shine.&lt;br /&gt;
&lt;br /&gt;
==New Player Weapon/Armor Swapping==&lt;br /&gt;
&lt;br /&gt;
New characters will find that they can {{com|GIVE}} the weapon and armor they start out with to the grizzled veteran and {{com|ORDER}} a replacement. He will only trade with someone who is less than fifth circle and has fewer than 30 ranks in all skills.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
A grizzled old war veteran says, &amp;quot;So you&#039;re looking for a different weapon, huh? Well, let&#039;s see what I can offer you...&amp;quot; He rummages in various packs and pouches for a bit before saying, &amp;quot;Okay, you can pick from any of the following items:[[rare source::false| ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edged weapons -- these tend to be less tiring than blunt weapons&#039;&#039;&#039;&lt;br /&gt;
{| width=60% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 ||{{sloot|w|short sword (1)|short sword}} ||light edged, stabby type&lt;br /&gt;
|-&lt;br /&gt;
|2 ||{{sloot|w|throwing dagger}} ||light edged / light thrown&lt;br /&gt;
|-&lt;br /&gt;
|3 ||{{sloot|w|sabre}} ||medium edged, stabby type&lt;br /&gt;
|-&lt;br /&gt;
|4 ||{{sloot|w|scimitar (1)|scimitar}} ||medium edged, slicing type&lt;br /&gt;
|-&lt;br /&gt;
|5 ||{{sloot|w|longsword}} ||heavy edged, relatively light weight&lt;br /&gt;
|-&lt;br /&gt;
|6 ||{{sloot|w|battle axe}} ||heavy edge, powerful but tiring&lt;br /&gt;
|-&lt;br /&gt;
|7 ||{{sloot|w|claymore}} ||two-handed, powerful but exhausting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blunt weapons -- tend to be more fatiguing than the edged stuff&#039;&#039;&#039;&lt;br /&gt;
{| width=50% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8 ||{{sloot|w|cudgel}} ||light blunt&lt;br /&gt;
|-&lt;br /&gt;
|9 ||light blunt and light thrown&lt;br /&gt;
|-&lt;br /&gt;
|10 ||{{sloot|w|mace}} ||medium blunt&lt;br /&gt;
|-&lt;br /&gt;
|11 ||{{sloot|w|morning star}} ||heavy blunt&lt;br /&gt;
|-&lt;br /&gt;
|12 ||{{sloot|w|maul}} ||two-handed blunt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polearms and staffs -- tend to exhaust you quickly&#039;&#039;&#039;&lt;br /&gt;
{| width=20% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|13 ||{{sloot|w|quarterstaff}}&lt;br /&gt;
|-&lt;br /&gt;
|14 ||{{sloot|w|halberd}}&lt;br /&gt;
|-&lt;br /&gt;
|15 ||{{sloot|w|pike}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged weapons -- need ammunition for these, and I don&#039;t have any&#039;&#039;&#039;&lt;br /&gt;
{| width=25% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|16 ||{{sloot|w|longbow}}&lt;br /&gt;
|-&lt;br /&gt;
|17 ||{{sloot|w|light crossbow}}&lt;br /&gt;
|-&lt;br /&gt;
|18 ||{{sloot|w|heavy crossbow}}&lt;br /&gt;
|-&lt;br /&gt;
|19 ||{{sloot|w|short bow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think about it, then just {{tt|ORDER}} the item you want. Make sure you&#039;re still holding the one you want to swap with me when you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{tt|[ORDER # FROM veteran]}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
A grizzled old war veteran says, &amp;quot;So you&#039;re looking for a different kind of armor, huh? Well, let&#039;s see what I can offer you...&amp;quot; He rummages in various packs and pouches for a bit before saying, &amp;quot;Okay, everything I can offer will cover your chest, arms, back and abdomen. You can get accessories from [[Tembeg&#039;s Armory|Tembeg]]&#039;s on the town green to cover your legs, head and hands. You probably won&#039;t need all that right away, though.&lt;br /&gt;
&lt;br /&gt;
For body armor, you can take your pick from any of the following items:&lt;br /&gt;
&lt;br /&gt;
{| width=40% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1 ||a {{sloot|a|cloth gambeson}} || cloth armor&lt;br /&gt;
|-&lt;br /&gt;
|2 ||a {{sloot|a|cuirbouilli coat}} ||leather armor&lt;br /&gt;
|-&lt;br /&gt;
|3 ||a {{sloot|a|chain shirt}} || light chain armor&lt;br /&gt;
|-&lt;br /&gt;
|4 ||a {{sloot|a|bone shirt}} ||bone armor&lt;br /&gt;
|-&lt;br /&gt;
|5 ||some {{sloot|a|half plate}} ||plate armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each type has advantages and disadvantages. The cloth stuff&#039;s very easy to move in, but doesn&#039;t offer much protection. The plate is hard to learn to maneuver in while you&#039;re wearing it -- you&#039;ll get hit a lot more -- but it cuts a lot of the damage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think about it, then just {{tt|ORDER}} the item you want. Make sure you&#039;re still holding the one you want to swap with me when you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{tt|[ORDER # FROM veteran]}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Throwing_club&amp;diff=520191</id>
		<title>Weapon:Throwing club</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Throwing_club&amp;diff=520191"/>
		<updated>2020-06-05T20:47:37Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=inadequately&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|type2=LT&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=40&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=62&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Throwing_club&amp;diff=520190</id>
		<title>Weapon:Throwing club</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Throwing_club&amp;diff=520190"/>
		<updated>2020-06-05T20:46:50Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=inadequately&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|type2=LT&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=40&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=62&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Throwing_club&amp;diff=520189</id>
		<title>Weapon:Throwing club</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Throwing_club&amp;diff=520189"/>
		<updated>2020-06-05T20:46:06Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=-,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=inadequately&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|type2=LT&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=40&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=62&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Throwing_club&amp;diff=520188</id>
		<title>Weapon:Throwing club</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Throwing_club&amp;diff=520188"/>
		<updated>2020-06-05T20:40:00Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: Created page with &amp;quot;{{Weapon |newapp2=Yes |MTag=-, |adraw=No |type=LB |puncture=no |slice=no |impact=somewhat moderate |fire=no |cold=no |electric=no |foi=poorly |balance=inadequately |suitedness...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|MTag=-,&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=inadequately&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|type2=LT&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=40&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=62&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Faenrae_reaver&amp;diff=518628</id>
		<title>Faenrae reaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Faenrae_reaver&amp;diff=518628"/>
		<updated>2020-05-13T16:07:04Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Faenrae reaver&lt;br /&gt;
|Image File=reaver.jpg&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=52&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=8&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|12 | Silverwater Lake (12)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=faenrae reaver pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some reaver bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=&amp;gt;38&lt;br /&gt;
|MaxVal=82 Kronars&lt;br /&gt;
|MaxArrangedVal=193 Kronars&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About five foot in height, the [[race is::faenrae]] reaver is a vicious creature with glowing green eyes and withered gray flesh.  Its lips are curled back from its teeth to reveal sharp fangs, and its hands end in wickedly jagged claws.  Clad in earthly armor, the faenrae reaver floats a few inches off the ground, but moves as if it touched the earth.  A mane of flowing black hair flies behind it like a banner, ragged and tangled by the wind.  Bowlegged and humanoid, the faenrae reaver stares at you with pure madness in its eyes and a crazed, drunken sneer on its lips.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Appear to be immune to (magical?) stuns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of 6 Oct 2015, I believe the below info may be outdated and pre DR 3.0...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Armor hard caps at &amp;gt;82.&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses hard cap at &amp;lt;=74?&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses soft cap around 58&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at &amp;lt;=70?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM soft caps at &amp;lt;=48.&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at &amp;lt;=70.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;gt;92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth hard cap at 76&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap around 60&amp;lt;br /&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post 3.0:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft cap on weapons/parry at 52 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
*It is wearing some {{cloot|a|reinforced greaves}}, some {{cloot|a|reinforced vambraces}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
*It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|battle axe}}.&lt;br /&gt;
*Can not be looted for equipment, disappears on death. &lt;br /&gt;
*Recommended 35+ ranks of [[Locksmithing]] for boxes.&lt;br /&gt;
*Boxes are a rare drop.&lt;br /&gt;
*Fight with [[Wind hound|wind hounds]] (who drop no loot).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Faenrae Stalker]]&lt;br /&gt;
*[[Faenrae Chanter]]&lt;br /&gt;
*[[Faenrae Executioner]]&lt;br /&gt;
*[[Faenrae Assassin]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{cat|Faenrae,Fae}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=518627</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=518627"/>
		<updated>2020-05-13T16:06:20Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=32&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Defenses soft-capping at 236.&lt;br /&gt;
*Does not teach evasion past dabbling (survival primary) at 232 ranks.&lt;br /&gt;
*[[Corpse grub|Corpse grubs]] may come out when it decays.&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=518624</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=518624"/>
		<updated>2020-05-13T14:48:18Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=32&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Defenses soft-capping at 236.&lt;br /&gt;
*Does not teach evasion past dabbling (survival primary) at 232 ranks.&lt;br /&gt;
*Corpse grubs may come out upon it&#039;s death.&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Steal_command&amp;diff=516960</id>
		<title>Steal command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Steal_command&amp;diff=516960"/>
		<updated>2020-04-06T22:41:20Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|STEAL}} [[page type is::command]]&#039;&#039;&#039; is used to steal from shops and players.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|STEAL}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; - Will steal the indicated item from a shop.&lt;br /&gt;
* {{tt|STEAL}} &#039;&#039;&amp;lt;player/npc&amp;gt;&#039;&#039; &#039;&#039;(&amp;lt;coin/gem&amp;gt;)&#039;&#039; - Will steal from the specified player or NPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Using the steal command can result in various levels of success or failure. Shop and NPC stealing teaches the [[Stealing skill]] based on the level of difficulty of the item or the npc&#039;s perceptiveness.&lt;br /&gt;
&lt;br /&gt;
For shop stealing, a success results in getting the item requested, whereas for PC and NPC stealing, coins or gems are stolen. The difficulty of a shop stealing attempt is based on the appraisal value of the item and its weight, although the exact formula for item difficulty is not known. Failure results in various criminal charges as part of the [[Justice|Justice System]] depending on the kind of stealing (shop, npc or pc).&lt;br /&gt;
&lt;br /&gt;
A general &amp;lt;steal (player)&amp;gt; command will try and grab for gems first, if there are any available to be stolen, then try for coins if there are no gems. A clever person can protect all the coins they are carrying by having an open gem pouch full of glass pebbles. In response, someone with enough stealing skill is able to choose between coins or gems when they steal from a player. The syntax for this is &amp;lt;steal (player) coin&amp;gt; or &amp;lt;steal (player) gem&amp;gt;.  It should be noted that you cannot steal from someone when they are at melee with a target.&lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
Stealing from PCs will result in being locked [[Profile command|PvP open]] for 4 hours.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;gt;steal &amp;lt;player&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
As you begin to reach towards &amp;lt;Player&amp;gt;, you hesitate.&amp;lt;br /&amp;gt;&lt;br /&gt;
[Stealing from another player signifies your willingness to engage in Player versus Player conflict, and as such will set and lock your PvP stance Open.  If you&#039;re sure, perform the action again in the next fifteen seconds.  If you don&#039;t understand what this means, type PROFILE HELP PVP.]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;steal &amp;lt;player&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[Your profile setting has been locked Open for at least the next four hours.  Further player stealing will reset this timer but not message you.]&amp;lt;br /&amp;gt;&lt;br /&gt;
You silently work your way toward &amp;lt;Player&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Each time you steal from another PC, the timer is reset to 4 hours from that moment.  When the timer expires, you will be set back to your previous PvP stance.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
 ***************&amp;lt;br /&amp;gt;&lt;br /&gt;
Your time for being forced PvP OPEN has ended.  You have been set back to GUARDED and will not be able  to change it for 24 hours.&amp;lt;br /&amp;gt;&lt;br /&gt;
 ***************&amp;lt;br ?&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; If you steal from another PC during the 24-hour period following your locked-open period, you will be set back to PvP OPEN for whatever remains of the original 24-hour timer.  This is intended&amp;lt;sup&amp;gt;[http://forums.play.net/forums/DragonRealms/DragonRealms%20Policy%20Discussions/Stealing%20policy/view/557]&amp;lt;/sup&amp;gt;.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}[[guild association is::thief| ]]&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moss_mey&amp;diff=516893</id>
		<title>Moss mey</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moss_mey&amp;diff=516893"/>
		<updated>2020-04-05T02:17:55Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Moss Mey&lt;br /&gt;
|Image File=mossmey.jpg&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=135&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=21&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Aesry&lt;br /&gt;
|MapList=*{{rmap|61a | Boggy Marsh (61a)}}&lt;br /&gt;
|MapList2=*{{rmap|98 | Lower Birch Woods (98)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a lock of mey mosshair&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;75&lt;br /&gt;
|MaxVal=33 Kronars&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The mey smiles tauntingly, as her pale luminosity shimmers in the misty light.  Her tangled hair and slender figure have a bit of the greenish-grey hue of the trees and mist, and she herself does not appear completely real and solid. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Moss mey have a kiss attack that does damage.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|Hug}}ging, {{com|Kiss}}ing or attempting to interact with moss meys in similar ways will give you a large stun and do spirit damage, as well as cause internal head bleeders.&lt;br /&gt;
The mey appears immune to cold, unholy attacks and electricity.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|c|silvery woven-leaf gown}}&lt;br /&gt;
*Boxes require 70 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
&lt;br /&gt;
===3.0 combat===&lt;br /&gt;
Weapons and Defenses cap at 135.&lt;br /&gt;
&lt;br /&gt;
Moss Meys on on Aesry train weapons higher than the ones in Leth.  Cleric was unable to move weapons at 98 ranks off of 0/34 in Leth, but is training fine at 104 ranks in Aesry. (10/31/2017)&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s undead, [[Soul Sickness]] does not work for training Debilitation.  [[Phelim&#039;s Sanction]] debilitation training slows noticably at 105.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fire_maiden&amp;diff=516892</id>
		<title>Fire maiden</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fire_maiden&amp;diff=516892"/>
		<updated>2020-04-05T02:17:01Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Fire Maiden&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14 | Blackened Hills (14)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A fire maiden is a lithe, agile creature with ruddy skin and flowing red hair.  Her bright, flashing sanguine eyes are filled with burning rage as she dances about in a ceaseless blur of motion.  Beautiful in a charming manner, there is an obvious -- if subtle -- madness about the maiden that undermines her deceptively sweet, childlike nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Casts [[casts spell::Fire Shard]].&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The maiden appears immune to fire.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a pair of {{sloot|c|black boots}}, a {{sloot|a|leather jerkin (1)}}&lt;br /&gt;
*It is carrying a {{sloot|w|damaged greatsword}} / a {{sloot|w|scorched greatsword}} / a {{sloot|w|blackened greatsword}} / a {{sloot|w|gleaming greatsword}}&lt;br /&gt;
*Boxes require 60+ ranks of Lockpicking &amp;amp; Disarm. Still very difficult/dangerous with 50 ranks.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Attempting to {{com|Kiss}}, {{com|Lick}}, or {{com|Touch}} a fire maiden will result in a short stun AND an external head bleeder.&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fire_sprite&amp;diff=516891</id>
		<title>Fire sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fire_sprite&amp;diff=516891"/>
		<updated>2020-04-05T02:16:47Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Fire Sprite&lt;br /&gt;
|Image File=firesprite.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14 | Blackened Hills (14)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A fire sprite is a lithe, agile creature with ruddy skin and flowing red hair.  Her bright, flashing sanguine eyes are filled with burning rage as she dances about in a ceaseless blur of motion.  Beautiful in a charming manner, there is an obvious -- if subtle -- madness about the sprite that undermines her deceptively sweet, childlike nature.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The sprite appears immune to fire.&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require 60+ ranks of Lockpicking &amp;amp; Disarm. Still very difficult/dangerous with 50 ranks.&lt;br /&gt;
&#039;&#039;&#039;Blackened Hills (harder):&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a pair of {{cloot|c|black boots}}, a {{cloot|a|scorched shroud}}.&lt;br /&gt;
*It is carrying a {{cloot|w|scorched greatsword|scorched}}/{{cloot|w|damaged greatsword}}/ a {{cloot|w|battle axe}}.&lt;br /&gt;
&#039;&#039;&#039;Sicle Grove:&#039;&#039;&#039;&lt;br /&gt;
Warning!:The air here can give you neck bleeders! [[Riolur]] leaf and [[Hisan]] salve is very useful here Riolur leaf to heal the internal wound itself and Hisan salve to get rid of the nasty scars.&lt;br /&gt;
===Notes===&lt;br /&gt;
Attempting to {{com|Kiss}}, {{com|Lick}}, or {{com|Touch}} a fire sprite will result in a short stun AND an external head bleeder.&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fire_maiden&amp;diff=516890</id>
		<title>Fire maiden</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fire_maiden&amp;diff=516890"/>
		<updated>2020-04-05T02:16:30Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Fire Maiden&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14 | Blackened Hills (14)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A fire maiden is a lithe, agile creature with ruddy skin and flowing red hair.  Her bright, flashing sanguine eyes are filled with burning rage as she dances about in a ceaseless blur of motion.  Beautiful in a charming manner, there is an obvious -- if subtle -- madness about the maiden that undermines her deceptively sweet, childlike nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Casts [[casts spell::Fire Shard]].&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The maiden appears immune to fire.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a pair of {{sloot|c|black boots}}, a {{sloot|a|leather jerkin (1)}}&lt;br /&gt;
*It is carrying a {{sloot|w|damaged greatsword}} / a {{sloot|w|scorched greatsword}} / a {{sloot|w|blackened greatsword}} / a {{sloot|w|gleaming greatsword}}&lt;br /&gt;
*Boxes require 60+ ranks of Lockpicking &amp;amp; Disarm. Still very difficult/dangerous with 50 ranks.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Attempting to {{com|Kiss}}, {{com|Lick}}, or {{com|Kiss}} a fire maiden will result in a short stun AND an external head bleeder.&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fire_sprite&amp;diff=516889</id>
		<title>Fire sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fire_sprite&amp;diff=516889"/>
		<updated>2020-04-05T02:15:21Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Fire Sprite&lt;br /&gt;
|Image File=firesprite.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14 | Blackened Hills (14)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A fire sprite is a lithe, agile creature with ruddy skin and flowing red hair.  Her bright, flashing sanguine eyes are filled with burning rage as she dances about in a ceaseless blur of motion.  Beautiful in a charming manner, there is an obvious -- if subtle -- madness about the sprite that undermines her deceptively sweet, childlike nature.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The sprite appears immune to fire.&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require 60+ ranks of Lockpicking &amp;amp; Disarm. Still very difficult/dangerous with 50 ranks.&lt;br /&gt;
&#039;&#039;&#039;Blackened Hills (harder):&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a pair of {{cloot|c|black boots}}, a {{cloot|a|scorched shroud}}.&lt;br /&gt;
*It is carrying a {{cloot|w|scorched greatsword|scorched}}/{{cloot|w|damaged greatsword}}/ a {{cloot|w|battle axe}}.&lt;br /&gt;
&#039;&#039;&#039;Sicle Grove:&#039;&#039;&#039;&lt;br /&gt;
Warning!:The air here can give you neck bleeders! [[Riolur]] leaf and [[Hisan]] salve is very useful here Riolur leaf to heal the internal wound itself and Hisan salve to get rid of the nasty scars.&lt;br /&gt;
===Notes===&lt;br /&gt;
Attempting to {{com|Kiss}}, {{com|Lick}}, or {{com|Kiss}} a fire sprite will result in a short stun AND an external head bleeder.&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fire_sprite&amp;diff=516888</id>
		<title>Fire sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fire_sprite&amp;diff=516888"/>
		<updated>2020-04-05T02:13:29Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Fire Sprite&lt;br /&gt;
|Image File=firesprite.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14 | Blackened Hills (14)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A fire sprite is a lithe, agile creature with ruddy skin and flowing red hair.  Her bright, flashing sanguine eyes are filled with burning rage as she dances about in a ceaseless blur of motion.  Beautiful in a charming manner, there is an obvious -- if subtle -- madness about the sprite that undermines her deceptively sweet, childlike nature.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The sprite appears immune to fire.&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require 60+ ranks of Lockpicking &amp;amp; Disarm. Still very difficult/dangerous with 50 ranks.&lt;br /&gt;
&#039;&#039;&#039;Blackened Hills (harder):&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a pair of {{cloot|c|black boots}}, a {{cloot|a|scorched shroud}}.&lt;br /&gt;
*It is carrying a {{cloot|w|scorched greatsword|scorched}}/{{cloot|w|damaged greatsword}}/ a {{cloot|w|battle axe}}.&lt;br /&gt;
&#039;&#039;&#039;Sicle Grove:&#039;&#039;&#039;&lt;br /&gt;
Warning!:The air here can give you neck bleeders! [[Riolur]] leaf and [[Hisan]] salve is very useful here Riolur leaf to heal the internal wound itself and Hisan salve to get rid of the nasty scars.&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
Attempting to {{com|Kiss}}, {{com|Lick}}, or {{com|Kiss}} a fire sprite will result in a short stun AND an external head bleeder.&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fire_sprite&amp;diff=516887</id>
		<title>Fire sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fire_sprite&amp;diff=516887"/>
		<updated>2020-04-05T02:11:29Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Fire Sprite&lt;br /&gt;
|Image File=firesprite.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14 | Blackened Hills (14)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A fire sprite is a lithe, agile creature with ruddy skin and flowing red hair.  Her bright, flashing sanguine eyes are filled with burning rage as she dances about in a ceaseless blur of motion.  Beautiful in a charming manner, there is an obvious -- if subtle -- madness about the sprite that undermines her deceptively sweet, childlike nature.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
The sprite appears immune to fire.&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require 60+ ranks of Lockpicking &amp;amp; Disarm. Still very difficult/dangerous with 50 ranks.&lt;br /&gt;
&#039;&#039;&#039;Blackened Hills (harder):&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a pair of {{cloot|c|black boots}}, a {{cloot|a|scorched shroud}}.&lt;br /&gt;
*It is carrying a {{cloot|w|scorched greatsword|scorched}}/{{cloot|w|damaged greatsword}}/ a {{cloot|w|battle axe}}.&lt;br /&gt;
&#039;&#039;&#039;Sicle Grove:&#039;&#039;&#039;&lt;br /&gt;
Warning!:The air here can give you neck bleeders! [[Riolur]] leaf and [[Hisan]] salve is very useful here Riolur leaf to heal the internal wound itself and Hisan salve to get rid of the nasty scars.&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
Attempting to [[kiss]], [[lick]], or [[touch]] a fire sprite will result in a short stun AND an external head bleeder.&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Applaud_command&amp;diff=516854</id>
		<title>Applaud command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Applaud_command&amp;diff=516854"/>
		<updated>2020-04-03T20:47:28Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|desc=The applaud command is used to show appreciation of something, or lack of appreciation by tossing food.&lt;br /&gt;
|messaging=&#039;&#039;&#039;APPLAUD&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You applaud. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; applauds. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLAUD (ITEM)&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You step back and gaze at &amp;lt;item&amp;gt; admiringly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; steps back and gazes at &amp;lt;item&amp;gt; admiringly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLAUD &amp;lt;creature&amp;gt;&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You applaud &amp;lt;creature&amp;gt;, cheering it on! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; applauds &amp;lt;creature&amp;gt;, cheering it on!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLAUD (PERSON)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You gaze into &amp;lt;Person&amp;gt;&#039;s eyes and applaud her heartily.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; looks at you and applauds!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; looks at &amp;lt;Person&amp;gt; and applauds!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLAUD (PERSON)(COPPER/BRONZE/SILVER/GOLD/PLATINUM) COIN&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You applaud enthusiastically and flip a silver Kronar in &amp;lt;Person&amp;gt;&#039;s direction.  &amp;lt;He/She&amp;gt; snatches it nimbly from the air!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; applauds enthusiastically and flips a silver Kronar in your direction.  You snatch it nimbly from the air!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; applauds enthusiastically and flips a silver Kronar in &amp;lt;Person2&amp;gt;&#039;s direction.  &amp;lt;He/She&amp;gt; snatches it nimbly from the air!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLAUD &amp;lt;person&amp;gt; &amp;lt;food&amp;gt;&#039;&#039;&#039; WARNING! Food item will destroyed&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Taking careful aim, you huck the &amp;lt;food&amp;gt; in &amp;lt;Person&amp;gt;&#039;s direction.  Oooo, near miss!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees - Squinting at you, &amp;lt;Person&amp;gt; takes careful aim and throws &amp;lt;food&amp;gt; at you.  Duck!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see - &amp;lt;Person&amp;gt; squints at &amp;lt;Person2&amp;gt;, then throws &amp;lt;food&amp;gt; in &amp;lt;his/her&amp;gt; direction.  Oooo, near miss!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLAUD &amp;lt;person&amp;gt; &amp;lt;drink&amp;gt;&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Raising your &amp;lt;drink&amp;gt; to &amp;lt;Person&amp;gt;, you give &amp;lt;him/her&amp;gt; a toast.  Cheers!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: Raising &amp;lt;his/her&amp;gt; &amp;lt;drink&amp;gt; to you, &amp;lt;Person&amp;gt; gives you a toast.  Cheers!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Raising &amp;lt;his/her&amp;gt; &amp;lt;drink&amp;gt; to &amp;lt;Person2&amp;gt;, &amp;lt;Person&amp;gt; gives &amp;lt;him/her&amp;gt; a toast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLAUD &amp;lt;person&amp;gt; &amp;lt;certain flowers&amp;gt;&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You throw your &amp;lt;flower&amp;gt; with a deft flick of the wrist, sending it to land neatly at &amp;lt;Person&amp;gt;&#039;s feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; gently tosses &amp;lt;his/her&amp;gt; &amp;lt;flower&amp;gt; with a deft flick of &amp;lt;his/her&amp;gt; wrist, sending it to land neatly at your feet.  Bravo!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; gently tosses &amp;lt;his/her&amp;gt; &amp;lt;flower&amp;gt; with a deft flick of &amp;lt;his/her&amp;gt; wrist, sending it to land neatly at &amp;lt;Person2&amp;gt;&#039;s feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
From Applaud help:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;APPLAUD HELP&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
    APPLAUD&lt;br /&gt;
    APPLAUD &amp;lt;ITEM/CREATURE&amp;gt;&lt;br /&gt;
    APPLAUD &amp;lt;PERSON&amp;gt;&lt;br /&gt;
      - Using this while holding a food in your right hand will&lt;br /&gt;
        result in pelting the miscreant with food.&lt;br /&gt;
        (Warning:  The food being thrown is destroyed.)&lt;br /&gt;
      - Using this while holding a drink in your right hand will&lt;br /&gt;
        result in giving them a toast.&lt;br /&gt;
      - Using this while holding some types of real flowers in your&lt;br /&gt;
        right hand will result in throwing it at their feet appreciatively.&lt;br /&gt;
&lt;br /&gt;
    APPLAUD &amp;lt;PERSON&amp;gt; &amp;lt;COPPER/BRONZE/SILVER/GOLD/PLATINUM&amp;gt; COIN&lt;br /&gt;
      - Using this option allows you to throw a single coin to someone&lt;br /&gt;
        who isn&#039;t visibly guarded or avoiding mischievous play.&lt;br /&gt;
&lt;br /&gt;
  [Note: Your victim&#039;s demeanor may affect your attempts to throw various things.]&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=516761</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=516761"/>
		<updated>2020-04-02T14:54:22Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|MaxVal=548&lt;br /&gt;
|MaxArrangedVal=606&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dire Bears are much harder foes than their neighboring [[Silver-backed Bear]]s. Someone who can dance four Silver-backed Bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[Shaggy Black Barghest]]s (daytime barghests), but with better spawn. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you&#039;re going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly.&lt;br /&gt;
*Defensive learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170. (7/31/2016) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Bottom cap for offenses around 70. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Tactics: Hard cap (0/34) at 202 with no Soft cap. (7/31/2016) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Teaches skinning great at 160, but still not getting perfect pelts. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Locked skinning (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251. (7/31/2016) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Dire Bears sometimes wander into the [[Silver-backed Bear]] and [[Blood_wolf_(1) | Blood Wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}}. (5/21/2015) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a skin, part or bone.&lt;br /&gt;
Skin ({{ilink|i|bear pelt}}) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarranged max value:  548 Kronars.  High Quality (70) - &#039;&#039;work loose a sterling example of a bear pelt&lt;br /&gt;
*Arranged max value:  606 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve a perfect pelt&lt;br /&gt;
Part ({{ilink|i|bear paw}}) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarranged max value:  531 Kronars.  Quality (N/A) - &#039;&#039;skillfully remove a bear paw&lt;br /&gt;
*Arranged max value:  602 Kronars.  Quality (N/A) - &#039;&#039;retrieve a perfect paw&lt;br /&gt;
Bone ({{ilink|i|bear bones}}) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarranged max value: N/A&lt;br /&gt;
*Arranged max value:  602 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve some perfect bones&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A dire bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A dire bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A dire bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A dire bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A dire bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A dire bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall reading once that the dire bear got its name from the long canine teeth it has. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Deadfall&amp;diff=516499</id>
		<title>Deadfall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Deadfall&amp;diff=516499"/>
		<updated>2020-03-25T20:36:51Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=df&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=33&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Nature Manipulation&lt;br /&gt;
|prereqs=[[Eagle&#039;s Cry]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Deadfall spell calls on nature to strike down your foes, rendering them stunned or even unconscious through the application of blunt trauma. This spell does not damage part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth.  Due to this, it can be cast anywhere that is not too &amp;quot;corrupted&amp;quot;.  Upon a strike, it will stun or knock out your target, depending on the level of success of the strike. The spell is ineffective against already stunned or sleeping targets.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Stuns or knocks out target&lt;br /&gt;
|messaging=You narrow your eyes and, with furrowed brow, grimace at a musk hog.&lt;br /&gt;
Small globes of blue and orange light appear and dart upward like fireflies.&lt;br /&gt;
Creating an ominous shadow, a large cracked rock falls from above!&lt;br /&gt;
The rock slams heavily into a musk hog, stunning it!&lt;br /&gt;
&lt;br /&gt;
Shattered in the strike, the rock is absorbed back into the earth.&lt;br /&gt;
|offtype=magic&lt;br /&gt;
|deftype=reflexes&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Wilderness requirement reduced as of [[Magic 3.2]].&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Swarm&amp;diff=516112</id>
		<title>Swarm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Swarm&amp;diff=516112"/>
		<updated>2020-03-15T17:25:38Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Nature Manipulation&lt;br /&gt;
|prereqs=[[Harawep&#039;s Bonds]] or [[Carrion Call]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Swarm spell is aptly named, for it summons an angry horde of swarming insects to distract and annoy everyone in the area.  As might be expected this is highly distracting and may defeat the victim&#039;s attempts at stealth.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Perception skill, Stealth skill&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=reveals hidden target&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A circle of blue and green light radiates outward from you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Almost immediately, hundreds of stinging insects explode from their hiding places, heeding your magical summons!&amp;lt;br /&amp;gt;&lt;br /&gt;
A group of the insects launch themselves at a musk hog, crawling over it and hindering its efforts and vision!&amp;lt;br /&amp;gt;&lt;br /&gt;
The bugs swarming around a musk hog buzz with renewed anger!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continued:&amp;lt;br /&amp;gt;&lt;br /&gt;
The insects continue to swarm over a musk hog, distracting it!&lt;br /&gt;
|offtype=magic&lt;br /&gt;
|deftype=fortitude&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation, area of effect&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Can pull hidden targets out of hiding on a pulsing basis.&lt;br /&gt;
*Can be cast at the area to affect all targets in room.&lt;br /&gt;
*Casting in Justice Zone results in Endangering the Public charge.&lt;br /&gt;
*Says it will Empathic shock when cast on living creatures/players or undead without Absolution, but currently does not.&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Icesteel_cutlass_with_a_lapis_lazuli_hilt&amp;diff=516111</id>
		<title>Weapon:Icesteel cutlass with a lapis lazuli hilt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Icesteel_cutlass_with_a_lapis_lazuli_hilt&amp;diff=516111"/>
		<updated>2020-03-15T16:59:24Z</updated>

		<summary type="html">&lt;p&gt;LOLFACE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=cutlass&lt;br /&gt;
|look=The deep blue of the gold-flecked stone hilt contrasts with the light blue of the curved blade.&lt;br /&gt;
|MTag=icesteel, lapis lazuli,&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=ME&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=somewhat heavy&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=35&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1062500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LOLFACE</name></author>
	</entry>
</feed>