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	<updated>2026-05-14T17:43:11Z</updated>
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		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670887</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670887"/>
		<updated>2025-08-09T22:47:27Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: added midday&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Athletics skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
*Updated as specified, 20250718&lt;br /&gt;
**Added &amp;quot;it is evening.&amp;quot; to time check.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it. &lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands.  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at night unless you are a citizen&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateNight it is early evening.&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
match moveGateNight it is late evening.&lt;br /&gt;
match moveGateNight it is sunset.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late morning.&lt;br /&gt;
match moveGateDay it is midday.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670862</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670862"/>
		<updated>2025-08-09T00:42:45Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Added sunset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Athletics skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
*Updated as specified, 20250718&lt;br /&gt;
**Added &amp;quot;it is evening.&amp;quot; to time check.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it. &lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands.  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at night unless you are a citizen&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateNight it is early evening.&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
match moveGateNight it is late evening.&lt;br /&gt;
match moveGateNight it is sunset.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670604</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670604"/>
		<updated>2025-07-27T01:35:49Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: added late evening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Athletics skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
*Updated as specified, 20250718&lt;br /&gt;
**Added &amp;quot;it is evening.&amp;quot; to time check.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it. &lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands.  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at night unless you are a citizen&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateNight it is early evening.&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
match moveGateNight it is late evening.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670599</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670599"/>
		<updated>2025-07-27T01:20:37Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Changed climbing skill to athletics skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Athletics skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
*Updated as specified, 20250718&lt;br /&gt;
**Added &amp;quot;it is evening.&amp;quot; to time check.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateNight it is early evening.&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670598</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670598"/>
		<updated>2025-07-27T01:17:36Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: added early evening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
*Updated as specified, 20250718&lt;br /&gt;
**Added &amp;quot;it is evening.&amp;quot; to time check.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateNight it is early evening.&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670597</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670597"/>
		<updated>2025-07-27T01:16:30Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Going back to 2020718&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
*Updated as specified, 20250718&lt;br /&gt;
**Added &amp;quot;it is evening.&amp;quot; to time check.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670596</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670596"/>
		<updated>2025-07-27T01:13:40Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Added early evening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;This script was created by the player of Kraelyst the Hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;Theoretically anyone of any skill should be able to use it. &lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands.  &lt;br /&gt;
&lt;br /&gt;
ECHO *** YOU CANNOT run this script at night unless you are a citizen&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
&lt;br /&gt;
match moveGateNight it is early evening.&lt;br /&gt;
&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
&lt;br /&gt;
match moveGateDay it is late morning.&lt;br /&gt;
&lt;br /&gt;
put time&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
&lt;br /&gt;
put look&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
InNorth:&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
InWest:&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
InSouth:&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
&lt;br /&gt;
move go South Square&lt;br /&gt;
&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
&lt;br /&gt;
InEast:&lt;br /&gt;
&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
&lt;br /&gt;
StartScript:&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb embrasure&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move climb ladder&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb city wall&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move climb ladder&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move climb ladder&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb embrasure&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move climb ladder&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb city wall&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move climb ladder&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move climb ladder&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb embrasure&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move climb ladder&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb city wall&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move climb ladder&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move go bridge&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move climb stairway&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb embra&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move climb stairway&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move climb stairway&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move go south square&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
put exp 180&lt;br /&gt;
&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move climb narrow path&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move climb game trail&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move go narrow track&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb steep trail&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb narrow track&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb narrow track&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
put climb steep trail&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
&lt;br /&gt;
PASS12:&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move go narrow track&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move climb bluff&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move climb narrow path&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move go gate&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move climb ladder&lt;br /&gt;
&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
put exp athletic&lt;br /&gt;
&lt;br /&gt;
match Done enthralled&lt;br /&gt;
&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
&lt;br /&gt;
match Done mind lock&lt;br /&gt;
&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move go woodland path&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move go path&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move go crevice&lt;br /&gt;
&lt;br /&gt;
move go woodlands&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb fallen log&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb embankment&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move down&lt;br /&gt;
&lt;br /&gt;
move down&lt;br /&gt;
&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
&lt;br /&gt;
move down&lt;br /&gt;
&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb pit&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb opening&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
&lt;br /&gt;
move down&lt;br /&gt;
&lt;br /&gt;
move down&lt;br /&gt;
&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
&lt;br /&gt;
move down&lt;br /&gt;
&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
&lt;br /&gt;
move down&lt;br /&gt;
&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
&lt;br /&gt;
move down&lt;br /&gt;
&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb rock face&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
&lt;br /&gt;
move down&lt;br /&gt;
&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
&lt;br /&gt;
PASS23:&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb rock face&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
&lt;br /&gt;
PASS24:&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
&lt;br /&gt;
PASS25:&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
&lt;br /&gt;
PASS26:&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
&lt;br /&gt;
PASS27:&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
&lt;br /&gt;
move up&lt;br /&gt;
&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
move ne&lt;br /&gt;
&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb embankment&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
&lt;br /&gt;
match retreat engaged&lt;br /&gt;
&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
&lt;br /&gt;
put climb fallen log&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move go cleft&lt;br /&gt;
&lt;br /&gt;
move go crack&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move go path&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move go wooded path&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
move sw&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move s&lt;br /&gt;
&lt;br /&gt;
move %gateMove&lt;br /&gt;
&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;======================&lt;br /&gt;
&lt;br /&gt;
FALLEN:&lt;br /&gt;
&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
&lt;br /&gt;
put StAND&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
&lt;br /&gt;
match pause ...wait&lt;br /&gt;
&lt;br /&gt;
match pause type ahead&lt;br /&gt;
&lt;br /&gt;
put retreat&lt;br /&gt;
&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
put hide&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
&lt;br /&gt;
EXIT&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670256</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670256"/>
		<updated>2025-07-19T01:44:58Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
*Updated as specified, 20250718&lt;br /&gt;
**Added &amp;quot;it is evening.&amp;quot; to time check.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670253</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670253"/>
		<updated>2025-07-19T01:42:16Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
*Updated as specified, 20250718&lt;br /&gt;
**Added &amp;quot;it is evening.&amp;quot; to time check.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670248</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670248"/>
		<updated>2025-07-19T01:41:14Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: It is evening added to time match&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
*Updated as specified, 20250718&lt;br /&gt;
**Added &amp;quot;it is evening.&amp;quot; to time check.&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670239</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670239"/>
		<updated>2025-07-19T01:39:09Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670199</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670199"/>
		<updated>2025-07-19T01:20:01Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Added line (34 now) to match its evening.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it. &lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands.  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at night unless you are a citizen&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateNight it is evening.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670175</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670175"/>
		<updated>2025-07-18T02:23:28Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Line 590 updated from move go gate to move %gateMove based on additional testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670051</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670051"/>
		<updated>2025-07-16T04:45:21Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Updated day test for late morning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
match moveGateDay it is late-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670050</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670050"/>
		<updated>2025-07-16T04:31:30Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Script notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15&lt;br /&gt;
**Shard Citizen test for interactive climbing.&lt;br /&gt;
**Non-citizen interactive for day climbing.&lt;br /&gt;
**Note about holding for ranks above 450.&lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670049</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670049"/>
		<updated>2025-07-16T04:27:43Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Commenting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15  &lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at NIGHT unless you are a citizen (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670048</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670048"/>
		<updated>2025-07-16T04:24:52Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Updating description and line 347 to change Climbing to Athletics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15  &lt;br /&gt;
**I also update line 347 from &amp;quot;Climbing&amp;quot; to &amp;quot;Athletics&amp;quot; to test for the Undergondola.(Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.(Syllanthis))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands.  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at night unless you are a citizen&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***can&#039;t run this at night.  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
match moveGateDay it is mid-morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Athletics:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670046</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670046"/>
		<updated>2025-07-16T03:58:28Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Update date and author specified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
*Updated, as specified, 2025-07-15  (Syllanthis)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
#I updated the script to interact for citizen or non-citizen (night climbing - Syllanthis). &lt;br /&gt;
#I also added two caveats in the script head.  This only bombs you out if you are NOT a citizen at night. (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at night unless you are a citizen. (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***SORRY, CAN&#039;T RUN THIS AT NIGHT AS A NON-CITIZEN of SHARD  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Climbing:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670045</id>
		<title>Climb Shard (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_Shard_(script)&amp;diff=670045"/>
		<updated>2025-07-16T03:56:24Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Updated script for interactive test of citizenship and if not interactive time interaction.  Changed &amp;quot;go gate&amp;quot; to &amp;quot;%gateMove&amp;quot; based on those interactives where appropriate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival&lt;br /&gt;
|fe=StormFront, Genie&lt;br /&gt;
|auth=[[User:Kraelyst|Kraelyst]]&lt;br /&gt;
}}&lt;br /&gt;
*Excellent teaching past 400 ranks&lt;br /&gt;
*Perfect for ALL skill levels.&lt;br /&gt;
*Will stand up if you fall down.&lt;br /&gt;
*Climbs every wall and embrasure around town then checks [[Climbing skill]] to determine if it will go climb in Dragon Priests (less than 180 ranks) or if it will go climb the cliffs under the gondola (more than 180 ranks)&lt;br /&gt;
*Start inside or outside any town gate or on top of the east city wall.&lt;br /&gt;
*Updated 1/11/2020&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Climbing in Shard&lt;br /&gt;
&lt;br /&gt;
#This script was created by the player of Kraelyst the Hand&lt;br /&gt;
#It will probably teach well to 400 or 500 ranks.&lt;br /&gt;
#Theoretically anyone of any skill should be able to use it.&lt;br /&gt;
#I updated the script to interact for citizen or non-citizen (night climbing - Syllanthis). &lt;br /&gt;
#I also added two caveats in the script head.  This only bombs you out if you are NOT a citizen at night. (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** Start inside or outside any Shard gate (or on the East Gate Wall).&lt;br /&gt;
ECHO *** Script ends on eastern wall because hopefully thugs won&#039;t drag you to Undershard from there.&lt;br /&gt;
ECHO *** If you have more than 450 in athletics, hold awkward things in both hands. (Syllanthis)  &lt;br /&gt;
ECHO *** YOU CANNOT run this script at night unless you are a citizen. (Syllanthis)&lt;br /&gt;
&lt;br /&gt;
CITIZEN:&lt;br /&gt;
ECHO *** ARE YOU A SHARD CITIZEN? SHARD or NOTSHARD&lt;br /&gt;
match notACitzen NOTSHARD&lt;br /&gt;
match checkTime SHARD&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
notACitzen:&lt;br /&gt;
ECHO *** you can&#039;t do this at night. Is it day?  DAY or NIGHT&lt;br /&gt;
match moveGateDay DAY&lt;br /&gt;
match sorry NIGHT&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sorry:&lt;br /&gt;
ECHO ***SORRY, CAN&#039;T RUN THIS AT NIGHT AS A NON-CITIZEN of SHARD  Goodbye.&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
checkTime:&lt;br /&gt;
ECHO ***HELLO CITIZEN!  I&#039;m checking the time.&lt;br /&gt;
pause 1&lt;br /&gt;
match moveGateNight it is night.&lt;br /&gt;
match moveGateNight it is approaching sunrise.&lt;br /&gt;
match moveGateDay it is day.&lt;br /&gt;
match moveGateDay it is dawn.&lt;br /&gt;
match moveGateDay it is early morning.&lt;br /&gt;
put time&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moveGateNight:&lt;br /&gt;
ECHO setting gateMove to knock gate&lt;br /&gt;
setvariable gateMove knock gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
moveGateDay:&lt;br /&gt;
ECHO setting gateMove to go gate&lt;br /&gt;
setvariable gateMove go gate&lt;br /&gt;
ECHO %gateMove&lt;br /&gt;
goto START&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO STARTING RUN&lt;br /&gt;
match OutWest Eerie chanting echoes over the bridge,&lt;br /&gt;
match InWest [Shard, West City Gates]&lt;br /&gt;
match InInSouth [Shard, South Square]&lt;br /&gt;
match OutOutSouth South Square on the city side&lt;br /&gt;
match InSouth stairway to the tower battlements&lt;br /&gt;
match OutSouth a spear stuck in the ground&lt;br /&gt;
match OutEast [Shard, East Bridge]&lt;br /&gt;
match InEast [Shard, East City Gates]&lt;br /&gt;
match InNorth [Shard, North City Gates]&lt;br /&gt;
match OutNorth [Shard, North Bridge]&lt;br /&gt;
match StartScript stone-paved walkway extends a short&lt;br /&gt;
match CLIMB01 High above the East Gate,&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OutNorth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InNorth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutWest:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InWest:&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
OutSouth:&lt;br /&gt;
move %gateMove&lt;br /&gt;
InSouth:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
OutOutSouth:&lt;br /&gt;
move go South Square&lt;br /&gt;
goto InInSouth&lt;br /&gt;
&lt;br /&gt;
InInSouth:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto InEast&lt;br /&gt;
&lt;br /&gt;
OutEast:&lt;br /&gt;
move go gate&lt;br /&gt;
InEast:&lt;br /&gt;
move ClIMB ladder&lt;br /&gt;
StartScript:&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB01:&lt;br /&gt;
SAVE CLIMB01&lt;br /&gt;
match CLIMB02 [Shard, East Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL01 steepness is intimidating&lt;br /&gt;
match FAIL01 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL01 find it hard going.&lt;br /&gt;
match FAIL01 your footing is questionable&lt;br /&gt;
match FAIL01 A wave of dizziness hits you&lt;br /&gt;
match FAIL01 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL01:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB02&lt;br /&gt;
&lt;br /&gt;
CLIMB02:&lt;br /&gt;
SAVE CLIMB02&lt;br /&gt;
match PASS02 [Shard, East Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL02 steepness is intimidating&lt;br /&gt;
match FAIL02 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL02 find it hard going.&lt;br /&gt;
match FAIL02 your footing is questionable&lt;br /&gt;
match FAIL02 A wave of dizziness hits you&lt;br /&gt;
match FAIL02 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS02:&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto FAIL02&lt;br /&gt;
&lt;br /&gt;
FAIL02:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move climb ladder&lt;br /&gt;
move w&lt;br /&gt;
goto CLIMB03&lt;br /&gt;
&lt;br /&gt;
CLIMB03:&lt;br /&gt;
SAVE CLIMB03&lt;br /&gt;
match CLIMB04 [Shard, North Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL03 steepness is intimidating&lt;br /&gt;
match FAIL03 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL03 find it hard going.&lt;br /&gt;
match FAIL03 your footing is questionable&lt;br /&gt;
match FAIL03 A wave of dizziness hits you&lt;br /&gt;
match FAIL03 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL03:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB04&lt;br /&gt;
&lt;br /&gt;
CLIMB04:&lt;br /&gt;
SAVE CLIMB04&lt;br /&gt;
match PASS04 [Shard, North Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL04 steepness is intimidating&lt;br /&gt;
match FAIL04 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL04 find it hard going.&lt;br /&gt;
match FAIL04 your footing is questionable&lt;br /&gt;
match FAIL04 A wave of dizziness hits you&lt;br /&gt;
match FAIL04 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS04:&lt;br /&gt;
move e&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL04&lt;br /&gt;
&lt;br /&gt;
FAIL04:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB05&lt;br /&gt;
&lt;br /&gt;
CLIMB05:&lt;br /&gt;
SAVE CLIMB05&lt;br /&gt;
match CLIMB06 [Shard, West Bridge]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL05 steepness is intimidating&lt;br /&gt;
match FAIL05 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL05 find it hard going.&lt;br /&gt;
match FAIL05 your footing is questionable&lt;br /&gt;
match FAIL05 A wave of dizziness hits you&lt;br /&gt;
match FAIL05 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embrasure&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL05:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB06&lt;br /&gt;
&lt;br /&gt;
CLIMB06:&lt;br /&gt;
SAVE CLIMB06&lt;br /&gt;
match PASS06 [Shard, West Battlements]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL06 steepness is intimidating&lt;br /&gt;
match FAIL06 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL06 find it hard going.&lt;br /&gt;
match FAIL06 your footing is questionable&lt;br /&gt;
match FAIL06 A wave of dizziness hits you&lt;br /&gt;
match FAIL06 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb city wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS06:&lt;br /&gt;
move n&lt;br /&gt;
move climb ladder&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL06&lt;br /&gt;
&lt;br /&gt;
FAIL06:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go bridge&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move climb stairway&lt;br /&gt;
move e&lt;br /&gt;
goto CLIMB07&lt;br /&gt;
&lt;br /&gt;
CLIMB07:&lt;br /&gt;
SAVE CLIMB07&lt;br /&gt;
match CLIMB08 [Old Ilithi Trade Route, Journey&#039;s Rest]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL07 steepness is intimidating&lt;br /&gt;
match FAIL07 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL07 find it hard going.&lt;br /&gt;
match FAIL07 your footing is questionable&lt;br /&gt;
match FAIL07 A wave of dizziness hits you&lt;br /&gt;
match FAIL07 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb embra&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL07:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move go gate&lt;br /&gt;
goto CLIMB08&lt;br /&gt;
&lt;br /&gt;
CLIMB08:&lt;br /&gt;
SAVE CLIMB08&lt;br /&gt;
match PASS08 [The New Bridge, East Tower]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL08 steepness is intimidating&lt;br /&gt;
match FAIL08 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL08 find it hard going.&lt;br /&gt;
match FAIL08 your footing is questionable&lt;br /&gt;
match FAIL08 A wave of dizziness hits you&lt;br /&gt;
match FAIL08 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb gatehouse wall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS08:&lt;br /&gt;
move w&lt;br /&gt;
move climb stairway&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto FAIL08&lt;br /&gt;
&lt;br /&gt;
FAIL08:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move go south square&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
DECISION01:&lt;br /&gt;
pause&lt;br /&gt;
put exp 180&lt;br /&gt;
match GoNorthGate Climbing:&lt;br /&gt;
match GoWestGate EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GoWestGate:&lt;br /&gt;
move %gateMove&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move climb game trail&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go narrow track&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move nw&lt;br /&gt;
move s&lt;br /&gt;
goto CLIMB09&lt;br /&gt;
&lt;br /&gt;
CLIMB09:&lt;br /&gt;
SAVE CLIMB09&lt;br /&gt;
match CLIMB10 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL09 steepness is intimidating&lt;br /&gt;
match FAIL09 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL09 find it hard going.&lt;br /&gt;
match FAIL09 your footing is questionable&lt;br /&gt;
match FAIL09 A wave of dizziness hits you&lt;br /&gt;
match FAIL09 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB10:&lt;br /&gt;
SAVE CLIMB10&lt;br /&gt;
match CLIMB11 [Tanis Belta Gaizen, Streambed]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL10 steepness is intimidating&lt;br /&gt;
match FAIL10 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL10 find it hard going.&lt;br /&gt;
match FAIL10 your footing is questionable&lt;br /&gt;
match FAIL10 A wave of dizziness hits you&lt;br /&gt;
match FAIL10 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL10:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB12&lt;br /&gt;
&lt;br /&gt;
CLIMB11:&lt;br /&gt;
SAVE CLIMB11&lt;br /&gt;
pause&lt;br /&gt;
match CLIMB12 Angling sharply, the track dips&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB11 steepness is intimidating&lt;br /&gt;
match CLIMB11 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB11 find it hard going.&lt;br /&gt;
match CLIMB11 your footing is questionable&lt;br /&gt;
match CLIMB11 A wave of dizziness hits you&lt;br /&gt;
match CLIMB11 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb narrow track&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB12:&lt;br /&gt;
SAVE CLIMB12&lt;br /&gt;
pause&lt;br /&gt;
match PASS12 Bordering the ravine, the track&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match CLIMB12 steepness is intimidating&lt;br /&gt;
match CLIMB12 can&#039;t seem to find purchase&lt;br /&gt;
match CLIMB12 find it hard going.&lt;br /&gt;
match CLIMB12 your footing is questionable&lt;br /&gt;
match CLIMB12 A wave of dizziness hits you&lt;br /&gt;
match CLIMB12 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
put climb steep trail&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL09:&lt;br /&gt;
PASS12:&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move go narrow track&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move se&lt;br /&gt;
move climb bluff&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move climb narrow path&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
ReturningFromNorthGate:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move climb ladder&lt;br /&gt;
goto CheckLearning&lt;br /&gt;
&lt;br /&gt;
CheckLearning:&lt;br /&gt;
pause&lt;br /&gt;
put exp athletic&lt;br /&gt;
match Done enthralled&lt;br /&gt;
match Done nearly locked&lt;br /&gt;
match Done mind lock&lt;br /&gt;
match StartScript EXP HELP for more information&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GoNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move go woodland path&lt;br /&gt;
move nw&lt;br /&gt;
move go path&lt;br /&gt;
move ne&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move go crevice&lt;br /&gt;
move go woodlands&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
&lt;br /&gt;
CLIMB13:&lt;br /&gt;
SAVE CLIMB13&lt;br /&gt;
match CLIMB14 Willowy branches reach out&lt;br /&gt;
match CantClimbLog steepness is intimidating&lt;br /&gt;
match CantClimbLog can&#039;t seem to find purchase&lt;br /&gt;
match CantClimbLog find it hard going.&lt;br /&gt;
match CantClimbLog your footing is questionable&lt;br /&gt;
match CantClimbLog A wave of dizziness hits you&lt;br /&gt;
match CantClimbLog Struck by vertigo&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN Stand up first.&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB14:&lt;br /&gt;
SAVE CLIMB14&lt;br /&gt;
match PASS14 Utter stillness and the grandiose play of nature&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL14 steepness is intimidating&lt;br /&gt;
match FAIL14 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL14 find it hard going.&lt;br /&gt;
match FAIL14 your footing is questionable&lt;br /&gt;
match FAIL14 A wave of dizziness hits you&lt;br /&gt;
match FAIL14 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS14:&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB15&lt;br /&gt;
&lt;br /&gt;
CLIMB15:&lt;br /&gt;
SAVE CLIMB15&lt;br /&gt;
match PASS15 Deep, narrow crevasses form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL15 steepness is intimidating&lt;br /&gt;
match FAIL15 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL15 find it hard going.&lt;br /&gt;
match FAIL15 your footing is questionable&lt;br /&gt;
match FAIL15 A wave of dizziness hits you&lt;br /&gt;
match FAIL15 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS15:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB16&lt;br /&gt;
&lt;br /&gt;
FAIL15:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB16:&lt;br /&gt;
SAVE CLIMB16&lt;br /&gt;
match CLIMB17 [Undergondola, Deep Pit]&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL16 steepness is intimidating&lt;br /&gt;
match FAIL16 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL16 find it hard going.&lt;br /&gt;
match FAIL16 your footing is questionable&lt;br /&gt;
match FAIL16 A wave of dizziness hits you&lt;br /&gt;
match FAIL16 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb pit&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL16:&lt;br /&gt;
goto PASS17&lt;br /&gt;
&lt;br /&gt;
CLIMB17:&lt;br /&gt;
SAVE CLIMB17&lt;br /&gt;
match PASS17 Pocketing the face of the cliffs are&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb opening&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS17:&lt;br /&gt;
move up&lt;br /&gt;
move down&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB18&lt;br /&gt;
&lt;br /&gt;
CLIMB18:&lt;br /&gt;
SAVE CLIMB18&lt;br /&gt;
match PASS18 Chilly breezes caress your face,&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL18 steepness is intimidating&lt;br /&gt;
match FAIL18 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL18 find it hard going.&lt;br /&gt;
match FAIL18 your footing is questionable&lt;br /&gt;
match FAIL18 A wave of dizziness hits you&lt;br /&gt;
match FAIL18 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS18:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB19&lt;br /&gt;
&lt;br /&gt;
CLIMB19:&lt;br /&gt;
SAVE CLIMB19&lt;br /&gt;
match PASS19 A pair of mockingbirds perches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL19 steepness is intimidating&lt;br /&gt;
match FAIL19 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL19 find it hard going.&lt;br /&gt;
match FAIL19 your footing is questionable&lt;br /&gt;
match FAIL19 A wave of dizziness hits you&lt;br /&gt;
match FAIL19 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS19:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB20&lt;br /&gt;
&lt;br /&gt;
CLIMB20:&lt;br /&gt;
SAVE CLIMB20&lt;br /&gt;
match PASS20 Water trickles slowly in patches&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL20 steepness is intimidating&lt;br /&gt;
match FAIL20 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL20 find it hard going.&lt;br /&gt;
match FAIL20 your footing is questionable&lt;br /&gt;
match FAIL20 A wave of dizziness hits you&lt;br /&gt;
match FAIL20 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS20:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB21&lt;br /&gt;
&lt;br /&gt;
CLIMB21:&lt;br /&gt;
SAVE CLIMB21&lt;br /&gt;
match PASS21 Clusters of moss peek out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL21 steepness is intimidating&lt;br /&gt;
match FAIL21 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL21 find it hard going.&lt;br /&gt;
match FAIL21 your footing is questionable&lt;br /&gt;
match FAIL21 A wave of dizziness hits you&lt;br /&gt;
match FAIL21 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS21:&lt;br /&gt;
move down&lt;br /&gt;
goto CLIMB22&lt;br /&gt;
&lt;br /&gt;
CLIMB22:&lt;br /&gt;
SAVE CLIMB22&lt;br /&gt;
match CLIMB23 Clay and limestone form&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match FAIL22 steepness is intimidating&lt;br /&gt;
match FAIL22 can&#039;t seem to find purchase&lt;br /&gt;
match FAIL22 find it hard going.&lt;br /&gt;
match FAIL22 your footing is questionable&lt;br /&gt;
match FAIL22 A wave of dizziness hits you&lt;br /&gt;
match FAIL22 Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLIMB23:&lt;br /&gt;
SAVE CLIMB23&lt;br /&gt;
match PASS23 Firm handholds are hard to come by&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky crag&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL22:&lt;br /&gt;
PASS23:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB24&lt;br /&gt;
&lt;br /&gt;
CLIMB24:&lt;br /&gt;
SAVE CLIMB24&lt;br /&gt;
match PASS24 Sweet alyssum pokes its&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rock face&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL21:&lt;br /&gt;
PASS24:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB25&lt;br /&gt;
&lt;br /&gt;
CLIMB25:&lt;br /&gt;
SAVE CLIMB25&lt;br /&gt;
match PASS25 The forces of nature are constantly&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb rocky overhang&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL20:&lt;br /&gt;
PASS25:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB26&lt;br /&gt;
&lt;br /&gt;
CLIMB26:&lt;br /&gt;
SAVE CLIMB26&lt;br /&gt;
match PASS26 The peak of the mountain comes into view&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb slanted ledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL19:&lt;br /&gt;
PASS26:&lt;br /&gt;
move up&lt;br /&gt;
goto CLIMB27&lt;br /&gt;
&lt;br /&gt;
CLIMB27:&lt;br /&gt;
SAVE CLIMB27&lt;br /&gt;
match PASS27 Eroded by time and the&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb narrow rift&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL18:&lt;br /&gt;
PASS27:&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move up&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
goto CLIMB28&lt;br /&gt;
&lt;br /&gt;
CLIMB28:&lt;br /&gt;
SAVE CLIMB28&lt;br /&gt;
match CLIMB29 Willowy branches reach out&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb embankment&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FAIL14:&lt;br /&gt;
pause&lt;br /&gt;
goto CLIMB29&lt;br /&gt;
&lt;br /&gt;
CLIMB29:&lt;br /&gt;
SAVE CLIMB29&lt;br /&gt;
match PASS29 Tamarisk bushes display their feathery&lt;br /&gt;
match FALLEN slip after a few feet&lt;br /&gt;
match FALLEN You must be standing&lt;br /&gt;
match PAUSE steepness is intimidating&lt;br /&gt;
match PAUSE can&#039;t seem to find purchase&lt;br /&gt;
match PAUSE find it hard going.&lt;br /&gt;
match PAUSE your footing is questionable&lt;br /&gt;
match PAUSE A wave of dizziness hits you&lt;br /&gt;
match PAUSE Struck by vertigo&lt;br /&gt;
match retreat engaged&lt;br /&gt;
match PAUSE ...wait&lt;br /&gt;
put climb fallen log&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PASS29:&lt;br /&gt;
CantClimbLog:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move go cleft&lt;br /&gt;
move go crack&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move go path&lt;br /&gt;
move se&lt;br /&gt;
move go wooded path&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move %gateMove&lt;br /&gt;
goto ReturningFromNorthGate&lt;br /&gt;
&lt;br /&gt;
#======================&lt;br /&gt;
FALLEN:&lt;br /&gt;
pause&lt;br /&gt;
match STOOD You stand&lt;br /&gt;
match STOOD You are already standing&lt;br /&gt;
match FALLEN cannot manage to stand.&lt;br /&gt;
match FALLEN The weight of all your possessions&lt;br /&gt;
match FALLEN ...wait&lt;br /&gt;
put StAND&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STOOD:&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
RETREAT:&lt;br /&gt;
match retreat You retreat back to pole range.&lt;br /&gt;
match retreat still stunned&lt;br /&gt;
match %s You retreat from combat.&lt;br /&gt;
match pause ...wait&lt;br /&gt;
match pause type ahead&lt;br /&gt;
put retreat&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PAUSE:&lt;br /&gt;
pause&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
DONE:&lt;br /&gt;
pause&lt;br /&gt;
put hide&lt;br /&gt;
ECHO&lt;br /&gt;
ECHO *** You are at least bewildering in your Climbing Skill.  Break time!&lt;br /&gt;
ECHO&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=523383</id>
		<title>Climbing and Swimming list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=523383"/>
		<updated>2020-07-07T19:45:46Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
* NOTE: A timer is assigned to xp gained from standard climbing travel actions (not climb practice or special climbs like the 100 foot cliff near Boar Clan.) Testing has confirmed it to be a random time between 45 and 60 seconds.&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers in the location column indicate the #goto number for Genie&#039;s AutoMapper.&lt;br /&gt;
&lt;br /&gt;
==Climbing and Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Type!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||34||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Apple tree||[[RanikMap1|Midton Circle]]||10||||34||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||38||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||400||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Oak Tree||[[RanikMap11a|Geni Wilderness (127)]]||90||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||&amp;lt;455||Climb only goes one way - In.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Segoltha||[[RanikMap60b|Crossing]]||442||||540+||Made it with 442 all empath buffs up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||175||||270+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128.  Slows a lot at 129.  Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||&amp;lt;170||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||&amp;lt;274||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||85||||||by deer trail to Gwenalion fens. Was able to practice with 86 Ath, 25 Str.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Sewage Entrance to Undershard, lake of tears||[[RanikMap68|Shard, Deep Currants]]||120|||200?|||Watch out for crocs and elsraels, soft cap is 190.  &lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||350+|||A full climb practice moves me 6 mind states at 344 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;275||350||&amp;lt;400||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot; Only the last south stretch really teaches at 343 athletics.  Soft cap might be 350 Syllanthis&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry stream||[[RanikMap99d|By town]]||50||||&amp;gt;150||The north-south swim still teaches at 155 (survival primary), and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Piling||[[RanikMap108|M&#039;Riss]]||240||||&amp;gt;643||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Crossbrace, From Pier SE, SW, W, Climb Piling ||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||220||Climb practice will not work at 220 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||350?||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||By deer trail to Gwenalion fens. Trains better than the oak to 80+.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||By deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||85||||||By deer trail to Gwenalion fens. Was able to practice with 86 Athletics, 25 Str.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard, Under the Bridge of Rooks||[[RanikMap67|Climbing the bridge out of rats]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||220|| Climb practice will not work at 220 ranks, but slows down well before this.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Segoltha||[[RanikMap60b|Crossing]]||500||||540+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128. Slows a lot at 129. Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||Can swim around the center rock at exactly 170&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||Cannot swim northeast at 190&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Sewage Entrance to Undershard||[[RanikMap68|Shard, Deep Currants]]||120||||||Watch out for crocs and elsraels&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry stream||[[RanikMap99d|By town]]||50||||&amp;gt;150||The north-south swim still teaches at 155 (survival prime), and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||280||||500+||Cleric with 275 no buffs. Successful southbound about 40% of time.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides}}&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dark_leather_lockpick_case_embossed_with_crimson_scorpions&amp;diff=522092</id>
		<title>Item:Dark leather lockpick case embossed with crimson scorpions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dark_leather_lockpick_case_embossed_with_crimson_scorpions&amp;diff=522092"/>
		<updated>2020-06-24T23:16:03Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=case&lt;br /&gt;
|look=Claws interlocked together, the scorpions seem to wage war with each other.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|CTag=crimson,red&lt;br /&gt;
|STag=scorpion&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=thigh&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=12,995&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=1&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This item can only hold 16 grandmaster&#039;s iron lockpicks&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=521306</id>
		<title>Lanky grey lach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=521306"/>
		<updated>2020-06-17T19:25:33Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Lanky Grey Lach&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|MinCap=190&lt;br /&gt;
|MaxCap=316&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a thick grey lach claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxArrangedVal=401&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones.  There is a definite methodical grace about the creature&#039;s movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance.  Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.&lt;br /&gt;
==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Even on paper, the lach&#039;s eyes seem blank and dark, void of any expression the artist may have otherwise sketched.  Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance.  Its sickly hue is uniform, the body as devoid of feeling as its eyes.  A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. &lt;br /&gt;
&lt;br /&gt;
At 195 locksmithing, no boxes blown while using disarm careful. &amp;lt;br \&amp;gt;&lt;br /&gt;
Can rarely get a claw at 150 skinning.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It carries some combination of the following 3 items.&lt;br /&gt;
*a {{cloot|i|rotting table leg}}&lt;br /&gt;
*a {{cloot|i|cracked clay brick}}&lt;br /&gt;
*a {{cloot|i|dented copper pipe}}&lt;br /&gt;
&lt;br /&gt;
===Misc Info===&lt;br /&gt;
8/22/14:&lt;br /&gt;
-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get &amp;quot;simple matter&amp;quot; and &amp;quot;should not take long&amp;quot; messaging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield hardcaps at 305 (5/29/2019)&lt;br /&gt;
&lt;br /&gt;
===Unconsciousness/Death===&lt;br /&gt;
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.&lt;br /&gt;
&lt;br /&gt;
1/14/16:&lt;br /&gt;
&lt;br /&gt;
- Using guardian spirit TM stopped learning at 369 ranks.&lt;br /&gt;
&lt;br /&gt;
- Defending, Armor, and Debilitation hit soft caps at 300 ranks.&lt;br /&gt;
&lt;br /&gt;
- Skinning still moving at 276.&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Lanky Grey Lach area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography. &lt;br /&gt;
&lt;br /&gt;
The western Hierophant&#039;s Chamber is a safe room.&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Heavy_cambrinth_armband_(kertigen)&amp;diff=517519</id>
		<title>Item:Heavy cambrinth armband (kertigen)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Heavy_cambrinth_armband_(kertigen)&amp;diff=517519"/>
		<updated>2020-04-25T00:01:06Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=heavy cambrinth armband&lt;br /&gt;
|noun=armband&lt;br /&gt;
|look=Inlaid into the mottled mineral are three coins one each of platinum, gold and silver.&lt;br /&gt;
|MTag=platinum,gold,silver&lt;br /&gt;
|CTag=gold,platinum,silver&lt;br /&gt;
|STag=coin,kertigen&lt;br /&gt;
|type=cambrinth, jewelry, kaldar style&lt;br /&gt;
|wearloc=upper arm&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=2078715&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|maxcharge=50&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|heavy cambrinth armband}}&lt;br /&gt;
&lt;br /&gt;
Studying the armband, you believe you could do the following:  TAP, RUB, TURN, EAT, or LICK.&lt;br /&gt;
&lt;br /&gt;
TAP: You drum your fingers on your cambrinth armband.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
RUB: You absentmindedly rub your cambrinth armband, deep in thought.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
TURN: You turn and carefully examine a heavy cambrinth armband, searching for signs of imperfection.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
EAT: You exhale on your cambrinth armband and gently buff any smudges away.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
LICK: You lick your finger and use it to clean a spot on a heavy cambrinth armband.&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Heavy_cambrinth_armband_(kertigen)&amp;diff=517518</id>
		<title>Item:Heavy cambrinth armband (kertigen)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Heavy_cambrinth_armband_(kertigen)&amp;diff=517518"/>
		<updated>2020-04-24T23:58:41Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=heavy cambrinth armband&lt;br /&gt;
|noun=armband&lt;br /&gt;
|look=Inlaid into the mottled mineral are three coins one each of platinum, gold and silver.&lt;br /&gt;
|MTag=platinum,gold,silver&lt;br /&gt;
|CTag=gold,platinum,silver&lt;br /&gt;
|STag=coin,kertigen&lt;br /&gt;
|type=cambrinth, jewelry, kaldar style&lt;br /&gt;
|wearloc=upper arm&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=2078715&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|maxcharge=50&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|heavy cambrinth armband}}&lt;br /&gt;
&lt;br /&gt;
Studying the armband, you believe you could do the following:  TAP, RUB, TURN, EAT, or LICK.&lt;br /&gt;
&lt;br /&gt;
You drum your fingers on your cambrinth armband.&lt;br /&gt;
You absentmindedly rub your cambrinth armband, deep in thought.&lt;br /&gt;
You turn and carefully examine a heavy cambrinth armband, searching for signs of imperfection.&lt;br /&gt;
You exhale on your cambrinth armband and gently buff any smudges away.&lt;br /&gt;
You lick your finger and use it to clean a spot on a heavy cambrinth armband.&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grizzled_red_leucro&amp;diff=460598</id>
		<title>Grizzled red leucro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grizzled_red_leucro&amp;diff=460598"/>
		<updated>2016-11-25T15:43:42Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Grizzled Red Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=225&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|65 | Under the Gondola (65)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a red leucro pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a red leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;140&lt;br /&gt;
|MaxVal=333 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=280&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Covered in russet red fur and looking very much like a giant wolf, the red leucro is half as tall as a normal sized human.  Its eyes burn with a fire that suggests it is much more than just an overgrown wolf.  Something otherwordly seems to burn within its soul.  Though often appearing in large groups, it moves with an independence that seems to go beyond the pack mentality of normal wolves.  Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
The most difficult of the three types of leucro.&lt;br /&gt;
&lt;br /&gt;
Soft caps evasion at 225.&lt;br /&gt;
&lt;br /&gt;
Tactics are not moving at 279, before it was moving well.  Targeted magic via Warrior still moving at 212.&lt;br /&gt;
&lt;br /&gt;
A good creature to hunt if you are trying to gain enough ranks to begin hunting gryphons.&lt;br /&gt;
&lt;br /&gt;
2FEB16 --&amp;gt; They have effectively the same teaching range as Black Leucros, suspect above information is outdated. The area can essentially support only 1 hunter at a time, although it&#039;s remoteness will likely not make that a problem. One upside is that moving around in their hunting area will teach Athletics.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Giant Black Leucro]]&lt;br /&gt;
*[[Silver Leucro]]&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=454096</id>
		<title>Climbing and Swimming list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=454096"/>
		<updated>2016-10-01T09:39:50Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: /* Climbing and Swimming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers in the location column indicate the #goto number for Genie&#039;s AutoMapper.&lt;br /&gt;
&lt;br /&gt;
==Climbing and Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Type!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||400||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||175||||270+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128.  Slows a lot at 129.  Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||&amp;lt;170||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||&amp;lt;274||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||145||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Sewage Entrance to Undershard, lake of tears||[[RanikMap68|Shard, Deep Currants]]||120|||200?|||Watch out for crocs and elsraels, soft cap is 190.  &lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||350+|||A full climb practice moves me 6 mind states at 344 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||350||&amp;lt;400||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot; Only the last south stretch really teaches at 343 athletics.  Soft cap might be 350 Syllanthis&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry stream||[[RanikMap99d|By town]]||50||||100?||The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Piling||[[RanikMap108|M&#039;Riss]]||240||||&amp;gt;643||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||&amp;gt;190||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||350?||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||145||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||&amp;gt;190||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128. Slows a lot at 129. Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||Can swim around the center rock at exactly 170&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||Cannot swim northeast at 190&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Sewage Entrance to Undershard||[[RanikMap68|Shard, Deep Currants]]||120||||||Watch out for crocs and elsraels&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry stream||[[RanikMap99d|By town]]||50||||100?||The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides}}&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=454059</id>
		<title>Climbing and Swimming list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=454059"/>
		<updated>2016-09-30T21:07:06Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: /* Climbing and Swimming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers in the location column indicate the #goto number for Genie&#039;s AutoMapper.&lt;br /&gt;
&lt;br /&gt;
==Climbing and Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Type!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||400||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||175||||270+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128.  Slows a lot at 129.  Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||&amp;lt;170||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||&amp;lt;274||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||145||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Sewage Entrance to Undershard, lake of tears||[[RanikMap68|Shard, Deep Currants]]||120|||200?|||Watch out for crocs and elsraels, soft cap is 190.  &lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||350||&amp;lt;400||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot; Only the last south stretch really teaches at 343 athletics.  Soft cap might be 350 Syllanthis&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry stream||[[RanikMap99d|By town]]||50||||100?||The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Piling||[[RanikMap108|M&#039;Riss]]||240||||&amp;gt;643||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||&amp;gt;190||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||350?||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||145||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||&amp;gt;190||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128. Slows a lot at 129. Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||Can swim around the center rock at exactly 170&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||Cannot swim northeast at 190&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Sewage Entrance to Undershard||[[RanikMap68|Shard, Deep Currants]]||120||||||Watch out for crocs and elsraels&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry stream||[[RanikMap99d|By town]]||50||||100?||The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides}}&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Braided_silvery_twine&amp;diff=451353</id>
		<title>Item:Braided silvery twine</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Braided_silvery_twine&amp;diff=451353"/>
		<updated>2016-08-17T23:37:24Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=twine&lt;br /&gt;
|look=-&lt;br /&gt;
|CTag=silver&lt;br /&gt;
|type=toy, trainer&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=625&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Trains [[Perception]]. Each action gets progressively harder to pull off. See the [[#Working Combinations|Working Combinations table]].&lt;br /&gt;
&lt;br /&gt;
I cannot pull-off a Master level construction with 351 perception (I fail on the last step) - Syllanthis&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*&#039;&#039;&#039;Success:&#039;&#039;&#039; You carefully and delicately put the finishing touches on your twine pattern.  You then put your hands together to let the pattern go slack, and then pull all the strings taut to dramatically reveal some braided silvery twine arranged into a/an &amp;lt;pattern&amp;gt;!&lt;br /&gt;
*&#039;&#039;&#039;Failure:&#039;&#039;&#039; You attempt to incorporate your last movement into the pattern, the twine begins to tangle.  In response to the bad move, the twine grows warm briefly and the tangles fall apart.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}: Studying some braided silvery twine, you believe you could do the following: FLIP, LACE, NIBBLE, POKE, PULL, PUSH, PRY, RAISE, REMOVE, SHAKE, TILT, TURN, and WEAR.  You&#039;re fairly certain that with some skill, you could make interesting patterns with the twine.&lt;br /&gt;
*{{com|wear}}: You loop some braided silvery twine over your wrists.&lt;br /&gt;
*{{com|remove}}: You let some braided silvery twine fall from your wrists.&lt;br /&gt;
*{{com|shake}}: You shake some braided silvery twine, destroying the pattern in progress.&lt;br /&gt;
*{{com|shake}}: You shake some braided silvery twine, waving it about.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*{{com|flip}}: You carefully flip one of the loops completely over your wrist, saving that piece of twine for use later in the pattern.&lt;br /&gt;
*{{com|lace}}: You lace the loop of twine through your little fingers and thumbs, then take up the twine on the palms of your hands on first your left index finger and then your right, ending up with a vague diamond pattern in the center.&lt;br /&gt;
*{{com|nibble}}: You bite on one of the loops of twine in the pattern and raise it up, giving yourself room and enough slack to alter the pattern with your fingers.  After you complete your work, you let go again.&lt;br /&gt;
*{{com|poke}}: You lightly poke your fingers through a couple of the loops on your fingers and pull them taut, changing the pattern slightly. &lt;br /&gt;
*{{com|pull}}: You pull some of the twine off your fingers and thread them onto other fingers, shaping the pattern closer to what you want.&lt;br /&gt;
*{{com|push}}: You carefully push the twine off two of your fingers and onto your wrists instead,  keeping the loops in place while letting them settle downward.&lt;br /&gt;
*{{com|pry}}: You pry the loops off your thumbs, letting the twine go fairly slack, then you use your index fingers to incorporate the twine further into the pattern.&lt;br /&gt;
*{{com|raise}}: You raise a couple of sections of twine and put them over existing loops, making the pattern more complicated.&lt;br /&gt;
*{{com|tilt}}: You lightly tilt one hand underneath the other and use it to carefully arrange the twine, giving you a somewhat asymmetrical pattern.&lt;br /&gt;
*{{com|turn}}: You carefully turn one of the loops of twine around so that the strands are on opposite hands, leaving a slight twist in the center of the pattern.&lt;br /&gt;
&lt;br /&gt;
==Working Combinations==&lt;br /&gt;
Combinations with more moves are also more difficult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pattern&lt;br /&gt;
!Tier&lt;br /&gt;
!Move 1!!Move 2!!Move 3!!Move 4!!Move 5!!Move 6&lt;br /&gt;
|-&lt;br /&gt;
|many-rayed sunset&lt;br /&gt;
|3 - Simple&lt;br /&gt;
|{{com|lace}}||{{com|pull}}||{{com|lace}}|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|three-pronged fish spear&lt;br /&gt;
|3 - Simple&lt;br /&gt;
|{{com|lace}}||{{com|pull}}||{{com|turn}}|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|simple mountain&lt;br /&gt;
|3 - Simple&lt;br /&gt;
|{{com|lace}}||{{com|pull}}||{{com|flip}}|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|semi-rounded sun with six rays&lt;br /&gt;
|3 - Simple&lt;br /&gt;
|{{com|lace}}||{{com|pull}}||{{com|pull}}|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|slender arrow with a triangular tip&lt;br /&gt;
|3 - Simple&lt;br /&gt;
|{{com|lace}}||{{com|pull}}||{{com|push}}|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|coiled rattlesnake&lt;br /&gt;
|3 - Simple&lt;br /&gt;
|{{com|lace}}||{{com|pull}}||{{com|poke}}|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|blocky house with a pitched roof&lt;br /&gt;
|3 - Simple&lt;br /&gt;
|{{com|lace}}||{{com|pull}}||{{com|raise}}|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|small island with a spindly tree&lt;br /&gt;
|3 - Simple&lt;br /&gt;
|{{com|lace}}||{{com|pull}}||{{com|pry}}|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|a blocky circle&lt;br /&gt;
|3 - Simple&lt;br /&gt;
|{{com|lace}}||{{com|pull}}||{{com|tilt}}|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|knotwork finger catch&lt;br /&gt;
|3 - Simple&lt;br /&gt;
|{{com|lace}}||{{com|pull}}||{{com|nibble}}|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4 - Skilled&lt;br /&gt;
|{{com|push}}||{{com|poke}}||{{com|lace}}||{{com|lace}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4 - Skilled&lt;br /&gt;
|{{com|push}}||{{com|poke}}||{{com|lace}}||{{com|turn}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4 - Skilled&lt;br /&gt;
|{{com|push}}||{{com|poke}}||{{com|lace}}||{{com|flip}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4 - Skilled&lt;br /&gt;
|{{com|push}}||{{com|poke}}||{{com|lace}}||{{com|pull}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4 - Skilled&lt;br /&gt;
|{{com|push}}||{{com|poke}}||{{com|lace}}||{{com|push}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4 - Skilled&lt;br /&gt;
|{{com|push}}||{{com|poke}}||{{com|lace}}||{{com|poke}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4 - Skilled&lt;br /&gt;
|{{com|push}}||{{com|poke}}||{{com|lace}}||{{com|raise}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4 - Skilled&lt;br /&gt;
|{{com|push}}||{{com|poke}}||{{com|lace}}||{{com|pry}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|small many-finned fish&lt;br /&gt;
|4 - Skilled&lt;br /&gt;
|{{com|push}}||{{com|poke}}||{{com|lace}}||{{com|tilt}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|4 - Skilled&lt;br /&gt;
|{{com|push}}||{{com|poke}}||{{com|lace}}||{{com|nibble}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5 - Expert&lt;br /&gt;
|{{com|turn}}||{{com|nibble}}||{{com|tilt}}||{{com|pry}}||{{com|lace}}||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5 - Expert&lt;br /&gt;
|{{com|turn}}||{{com|nibble}}||{{com|tilt}}||{{com|pry}}||{{com|turn}}||&lt;br /&gt;
|-&lt;br /&gt;
|angular elk with large antlers&lt;br /&gt;
|5 - Expert&lt;br /&gt;
|{{com|turn}}||{{com|nibble}}||{{com|tilt}}||{{com|pry}}||{{com|flip}}||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5 - Expert&lt;br /&gt;
|{{com|turn}}||{{com|nibble}}||{{com|tilt}}||{{com|pry}}||{{com|pull}}||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5 - Expert&lt;br /&gt;
|{{com|turn}}||{{com|nibble}}||{{com|tilt}}||{{com|pry}}||{{com|push}}||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5 - Expert&lt;br /&gt;
|{{com|turn}}||{{com|nibble}}||{{com|tilt}}||{{com|pry}}||{{com|poke}}||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5 - Expert&lt;br /&gt;
|{{com|turn}}||{{com|nibble}}||{{com|tilt}}||{{com|pry}}||{{com|raise}}||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5 - Expert&lt;br /&gt;
|{{com|turn}}||{{com|nibble}}||{{com|tilt}}||{{com|pry}}||{{com|pry}}||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|5 - Expert&lt;br /&gt;
|{{com|turn}}||{{com|nibble}}||{{com|tilt}}||{{com|pry}}||{{com|tilt}}||&lt;br /&gt;
|-&lt;br /&gt;
|S-shaped lizard&lt;br /&gt;
|5 - Expert&lt;br /&gt;
|{{com|turn}}||{{com|nibble}}||{{com|tilt}}||{{com|pry}}||{{com|nibble}}||&lt;br /&gt;
|-&lt;br /&gt;
|winding sea snake&lt;br /&gt;
|6 - Master&lt;br /&gt;
|{{com|pull}}||{{com|turn}}||{{com|flip}}||{{com|lace}}||{{com|push}}||{{com|lace}}&lt;br /&gt;
|-&lt;br /&gt;
|rendition of the Shard bridge&lt;br /&gt;
|6 - Master&lt;br /&gt;
|{{com|pull}}||{{com|turn}}||{{com|flip}}||{{com|lace}}||{{com|push}}||{{com|turn}}&lt;br /&gt;
|-&lt;br /&gt;
|rendition of the Great Tower&lt;br /&gt;
|6 - Master&lt;br /&gt;
|{{com|pull}}||{{com|turn}}||{{com|flip}}||{{com|lace}}||{{com|push}}||{{com|flip}}&lt;br /&gt;
|-&lt;br /&gt;
|curled snake biting a small figure&lt;br /&gt;
|6 - Master&lt;br /&gt;
|{{com|pull}}||{{com|turn}}||{{com|flip}}||{{com|lace}}||{{com|push}}||{{com|pull}}&lt;br /&gt;
|-&lt;br /&gt;
|snarling Hound surging forward on a leash&lt;br /&gt;
|6 - Master&lt;br /&gt;
|{{com|pull}}||{{com|turn}}||{{com|flip}}||{{com|lace}}||{{com|push}}||{{com|push}}&lt;br /&gt;
|-&lt;br /&gt;
|series of jagged lightning bolts&lt;br /&gt;
|6 - Master&lt;br /&gt;
|{{com|pull}}||{{com|turn}}||{{com|flip}}||{{com|lace}}||{{com|push}}||{{com|poke}}&lt;br /&gt;
|-&lt;br /&gt;
|tilted slender palm tree with large triangular fronds&lt;br /&gt;
|6 - Master&lt;br /&gt;
|{{com|pull}}||{{com|turn}}||{{com|flip}}||{{com|lace}}||{{com|push}}||{{com|raise}}&lt;br /&gt;
|-&lt;br /&gt;
|couple of small swimming fish&lt;br /&gt;
|6 - Master&lt;br /&gt;
|{{com|pull}}||{{com|turn}}||{{com|flip}}||{{com|lace}}||{{com|push}}||{{com|pry}}&lt;br /&gt;
|-&lt;br /&gt;
|flurry of jagged clouds&lt;br /&gt;
|6 - Master&lt;br /&gt;
|{{com|pull}}||{{com|turn}}||{{com|flip}}||{{com|lace}}||{{com|push}}||{{com|tilt}}&lt;br /&gt;
|-&lt;br /&gt;
|intricate breastplate&lt;br /&gt;
|6 - Master&lt;br /&gt;
|{{com|pull}}||{{com|turn}}||{{com|flip}}||{{com|lace}}||{{com|push}}||{{com|nibble}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Silver_breeze_perfume&amp;diff=440861</id>
		<title>Item:Silver breeze perfume</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Silver_breeze_perfume&amp;diff=440861"/>
		<updated>2016-04-21T22:43:56Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Created page with &amp;quot;{{Item |noun=perfume |look=The perfume bottle is full. |weight=1 |appcost=750 |lsize=1 |wsize=1 |hsize=1 |sourcetype=- |fname=No }} wear perfume (1st): You smell like rose pet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=perfume&lt;br /&gt;
|look=The perfume bottle is full.&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=750&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
wear perfume (1st): You smell like rose petals and sun-ripened lemons.&lt;br /&gt;
wear perfume (2nd): You smell like elegant white roses touched with the cool scent of lemon.&lt;br /&gt;
wear perfume (3rd): You smell like a profusion of fragrant rose petals spread beneath a blossoming citrus tree.&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sweet_innocence_perfume&amp;diff=440859</id>
		<title>Item:Sweet innocence perfume</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sweet_innocence_perfume&amp;diff=440859"/>
		<updated>2016-04-21T20:29:20Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Created page with &amp;quot;{{Item |noun=perfume |look=The perfume bottle is full. |type=prydaen style |weight=1 |appcost=750 |sourcetype=- |fname=No }} wear perfume 1st: You smell like fresh cut lilacs....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=perfume&lt;br /&gt;
|look=The perfume bottle is full.&lt;br /&gt;
|type=prydaen style&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=750&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
wear perfume 1st: You smell like fresh cut lilacs.&lt;br /&gt;
wear perfume 2nd: You smell like a fresh spring flower garden.&lt;br /&gt;
wear perfume 3rd: You smell like a warm breeze blowing through a fresh spring flower garden.&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Golden_panther_perfume&amp;diff=440853</id>
		<title>Item:Golden panther perfume</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Golden_panther_perfume&amp;diff=440853"/>
		<updated>2016-04-21T01:14:29Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=golden panther perfume&lt;br /&gt;
|look=The perfume bottle is full.&lt;br /&gt;
|type=celestial jewelry&lt;br /&gt;
|uses=13&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=750&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
3rd dab: You smell like a sweet warm memory tugging gently at the corners of your mind.&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Golden_panther_perfume&amp;diff=440852</id>
		<title>Item:Golden panther perfume</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Golden_panther_perfume&amp;diff=440852"/>
		<updated>2016-04-21T01:06:38Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: Created page with &amp;quot;{{Item |name=golden panther perfume |uses=1 |weight=1 |appcost=750 |sourcetype=- |fname=No }}  3rd dab: You smell like a sweet warm memory tugging gently at the corners of yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=golden panther perfume&lt;br /&gt;
|uses=1&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=750&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
3rd dab: You smell like a sweet warm memory tugging gently at the corners of your mind.&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hand-carved_ivory_dart_case_fastened_with_etched_platinum_clasps&amp;diff=440266</id>
		<title>Item:Hand-carved ivory dart case fastened with etched platinum clasps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hand-carved_ivory_dart_case_fastened_with_etched_platinum_clasps&amp;diff=440266"/>
		<updated>2016-04-07T12:54:20Z</updated>

		<summary type="html">&lt;p&gt;LIQUIDTHEOREMS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=case&lt;br /&gt;
|look=The interior is lined with a soft black spidersilk cloth.  Evidenced by the space inside, the case is designed to hold a fair amount of darts.&lt;br /&gt;
|MTag=ivory,platinum,spidersilk&lt;br /&gt;
|CTag=ivory,white,silver,black&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=43750&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=40&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LIQUIDTHEOREMS</name></author>
	</entry>
</feed>