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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LILEATH-U</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-11-01T05:22:46Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696126</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696126"/>
		<updated>2026-10-22T01:12:32Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are wearing a long translucent spidersilk cloak with a delicate silver wildlace mantle, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a compact lirisan quiver and some diaphanous fae-winged slippers tied with knee-high silveress ribbons.&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baubles==&lt;br /&gt;
During her wanderings Lileath has accumulated a few things which caught her fancy:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bits of plants and dirt film the surface of the medallion, muting the luminescence of the moonsilver.  Although almost worn smooth in places, an insignia can still be made out: a crouching mountain lioness baring her fangs and surrounded by a ring of thorns.  The back of the pendant is decorated with delicately incised vines intertwined with flowing script.&lt;br /&gt;
&lt;br /&gt;
- There appears to be something written on it.  A moonsilver pendant reads: &amp;quot;No Ranger Stands Alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Curiously, when worn, this pendant causes the bearer to be accompanied by a pair of faintly glowing will-o-wisps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-The living meshwork of deep green leaves and soft mosses is accented by a few sprigs of baby&#039;s breath, all of which have taken up residence among the sturdy weave of the ivy vines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a long translucent spidersilk cloak with a delicate silver wildlace mantle&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The clasp appears as: Multifaceted glimmering violet eyes, formed by the distinctive purple hue of crushed lightning amethyst mingled with glaes, cast a haunting pall across the dark chitinous body of the blade spider.  The lidless compound eyes glint as if tirelessly surveying the spider&#039;s surroundings in search of prey.  Six of the limbs interdigitate to secure the cloak, while the remaining pair of legs are menacingly held aloft and poised to strike.&lt;br /&gt;
&lt;br /&gt;
- Beware this cloak is inhabited by spiders...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a thorny vine-like garter accented with silver Elven tears&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cords of faesilk dyed in rich earthen hues are woven to resemble a cluster of tendrils which can be wrapped around the thigh.  Dusky leaves spun of sapphire icesilk sprout from surface of the vines at regular intervals.  Intertwined amongst the foliage are Elven tears and small hooked thorns, each finely sculpted from eventide moonstones.  The pearly silver luminescence of the carved gems contrasts with the muted sapphire luster of the leaves over the surface of the garter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;some diaphanous fae-winged slippers tied with knee-high silveress ribbons&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Accented with silver wildlace piping, the laces are designed to cross over the feet and encircle the ankles before climbing like tendrils up the legs in an intertwining helical pattern.  The end of each ribbon is tipped with tiny dangling moonsilver charms depicting mischievous winged sprites in flight.  Light from the suspended, luminous fae refracts in the crystalline droplets of the laces like fleeting moonlight on diminutive dew drops at daybreak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a silver talon-shaped skinning knife with a marbled mossbone grip&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A glint of silvery light plays along the incurvate blade&#039;s expertly honed concave and convex edges.  Shaped from a length of femur, the handle is awash in a marbled pattern of organic greens and earthy browns reminiscent of a lush forest dappled by early morning sunlight.  A cambrinth sphere, carved to resemble the visage of a snarling silvery-ashen-hued wolverine streaked with crimson highlights, is set within the hollowed-out femoral head as a perfect counterweight to the blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a silver talon-shaped athame with an etched demonbone grip&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- The concave edge of the sickle-shaped blade is expertly finished with wicked serrations tapering to a needle point, while its demonbone grip is adorned with encircling helixes of thorn-laden vines.  Inlaid tear-shaped blossoms wrought from blackened Elven silver appear to sprout from the vines while faintly glowing droplets of crimson moonsilver cling to the pointy thorns, a glittering reminder of the athame&#039;s sharp and deadly beauty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a faesilk satchel draped with leaves and clumps of moss&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Woven from strands of light wispy fabric, the satchel is dyed in varied shades of forest greens and earthen browns.  Bits of moss and leaves cling to the faesilk obscuring the surface of the satchel, though closer inspection reveals intricately crafted cambrinth clasps affixed to the leaf-shaped flap that&#039;s used to secure the container.  Thin slivers of sky opals shaped into tiny Will o&#039; Wisps are dusted over the cloth and when hit by light cast shimmering trails across the fabric.&lt;br /&gt;
&lt;br /&gt;
- Holds 108 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a pure white spiritwood scabbard inset with totemic cambrinth symbols&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Luminescent vines with petite leaves and vicious thorns are formed by a delicate moonsilver filagree inlay cascading along the polished surface of the spiritwood.  Nestled like budding flowers among the tendrils are varied totemic symbols rendered in a silvery-ashen hue with red highlights, the most prominent of which is a snarling wolverine.  Fiery globes of lava leer malevolently from beneath its narrowed eyelids, each burning pool encased in the crystal clear prism of tiny molten-core diamonds.&lt;br /&gt;
&lt;br /&gt;
- Holds 50 Mana                                    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a compact lirisan quiver&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Embedded in the surface of the verdant-hued wood are four glimmering nightfire opals and tiny twilight sapphires, the stones arranged to form the constellation of the Archer down the length of the quiver.  Below the stars, filaments of Elven silver and truegold depict a huntress accompanied by a wolverine standing within a sanrisi grove.  The sylphlike figure stands poised, her back slightly arched and arm unwavering, ready to release a pair of drake fang arrows from her silver bow at an unseen foe. &lt;br /&gt;
&lt;br /&gt;
- Whether due to a blessing of the Archer, or other magics, this quiver will generate 6 [[/elanthipedia.play.net/Weapon:Drake-fang arrow|drake-fang arrows]] about every 2 days.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a dark green Elven silk carryall with woven straps of ice-white banshee hair&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Numerous tarnished silver buttons line the carryall&#039;s straps, each of which may be loosened or tightened so that it may be worn in different locations.  The ice-white straps cross over the dark green silk, contrasting like winter snow against evergreen trees.  Each tarnished button is carved with the imprint of a wolverine&#039;s paw, although other features seem to have been worn down by repetitive use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;an ivy enshrouded forester&#039;s pack&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Nestled between the tangled ivy tendrils, patches of moss and wisps of grass cling to the braided strips of silverwillow that form the pack&#039;s frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a shadesatin lootpouch festooned by tendrils of wildlace and faesoul blossoms&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The wildlace is spun to form a delicate interlocking web of vines, allowing light to pass through them onto the dark silvery fabric below.  The filtered light causes shifting shadows to dance across the shadesatin&#039;s surface, making it appear as if a shadowy maelstrom is contained within the webbing.  Faesoul blossoms appear to sprout from the spun tendrils contrasting with the shadows beneath, their pale petals supporting a delicate fringe of blue and white filaments.&lt;br /&gt;
&lt;br /&gt;
- The shadesatin lootpouch can hold up to 90 items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a dark wooden ring inlaid with a glistening green and silver serpent&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wrought from icesteel laced with slivers of vibrant green and silver gemstones, the serpent&#039;s body is masterfully crafted to give it the appearance of undulating scales.  The sinuous beast coils around the band in endless loops, almost as if it were seeking prey.  A pair of brilliant inferno hearts set into the ring form leering lidless eyes, the gems displaying all the varicolored hues found at the intensely hot core of a radiant fire.&lt;br /&gt;
&lt;br /&gt;
- This ring is temperamental much like a snake.  It may cure poison if in the right mood, or may envenomate the wearer.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696125</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696125"/>
		<updated>2026-10-22T01:07:52Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are wearing a long translucent spidersilk cloak with a delicate silver wildlace mantle, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a compact lirisan quiver and some diaphanous fae-winged slippers tied with knee-high silveress ribbons.&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baubles==&lt;br /&gt;
During her wanderings Lileath has accumulated a few things which caught her fancy:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bits of plants and dirt film the surface of the medallion, muting the luminescence of the moonsilver.  Although almost worn smooth in places, an insignia can still be made out: a crouching mountain lioness baring her fangs and surrounded by a ring of thorns.  The back of the pendant is decorated with delicately incised vines intertwined with flowing script.&lt;br /&gt;
&lt;br /&gt;
- There appears to be something written on it.  A moonsilver pendant reads: &amp;quot;No Ranger Stands Alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Curiously, when worn, this pendant causes the bearer to be accompanied by a pair of faintly glowing will-o-wisps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-The living meshwork of deep green leaves and soft mosses is accented by a few sprigs of baby&#039;s breath, all of which have taken up residence among the sturdy weave of the ivy vines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a long translucent spidersilk cloak with a delicate silver wildlace mantle&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The clasp appears as: Multifaceted glimmering violet eyes, formed by the distinctive purple hue of crushed lightning amethyst mingled with glaes, cast a haunting pall across the dark chitinous body of the blade spider.  The lidless compound eyes glint as if tirelessly surveying the spider&#039;s surroundings in search of prey.  Six of the limbs interdigitate to secure the cloak, while the remaining pair of legs are menacingly held aloft and poised to strike.&lt;br /&gt;
&lt;br /&gt;
- Beware this cloak is inhabited by spiders...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a thorny vine-like garter accented with silver Elven tears&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cords of faesilk dyed in rich earthen hues are woven to resemble a cluster of tendrils which can be wrapped around the thigh.  Dusky leaves spun of sapphire icesilk sprout from surface of the vines at regular intervals.  Intertwined amongst the foliage are Elven tears and small hooked thorns, each finely sculpted from eventide moonstones.  The pearly silver luminescence of the carved gems contrasts with the muted sapphire luster of the leaves over the surface of the garter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;some diaphanous fae-winged slippers tied with knee-high silveress ribbons&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Accented with silver wildlace piping, the laces are designed to cross over the feet and encircle the ankles before climbing like tendrils up the legs in an intertwining helical pattern.  The end of each ribbon is tipped with tiny dangling moonsilver charms depicting mischievous winged sprites in flight.  Light from the suspended, luminous fae refracts in the crystalline droplets of the laces like fleeting moonlight on diminutive dew drops at daybreak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a silver talon-shaped skinning knife with a marbled mossbone grip&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A glint of silvery light plays along the incurvate blade&#039;s expertly honed concave and convex edges.  Shaped from a length of femur, the handle is awash in a marbled pattern of organic greens and earthy browns reminiscent of a lush forest dappled by early morning sunlight.  A cambrinth sphere, carved to resemble the visage of a snarling silvery-ashen-hued wolverine streaked with crimson highlights, is set within the hollowed-out femoral head as a perfect counterweight to the blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a silver talon-shaped athame with an etched demonbone grip&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- The concave edge of the sickle-shaped blade is expertly finished with wicked serrations tapering to a needle point, while its demonbone grip is adorned with encircling helixes of thorn-laden vines.  Inlaid tear-shaped blossoms wrought from blackened Elven silver appear to sprout from the vines while faintly glowing droplets of crimson moonsilver cling to the pointy thorns, a glittering reminder of the athame&#039;s sharp and deadly beauty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a faesilk satchel draped with leaves and clumps of moss&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Woven from strands of light wispy fabric, the satchel is dyed in varied shades of forest greens and earthen browns.  Bits of moss and leaves cling to the faesilk obscuring the surface of the satchel, though closer inspection reveals intricately crafted cambrinth clasps affixed to the leaf-shaped flap that&#039;s used to secure the container.  Thin slivers of sky opals shaped into tiny Will o&#039; Wisps are dusted over the cloth and when hit by light cast shimmering trails across the fabric.&lt;br /&gt;
&lt;br /&gt;
- Holds 108 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a pure white spiritwood scabbard inset with totemic cambrinth symbols&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Luminescent vines with petite leaves and vicious thorns are formed by a delicate moonsilver filagree inlay cascading along the polished surface of the spiritwood.  Nestled like budding flowers among the tendrils are varied totemic symbols rendered in a silvery-ashen hue with red highlights, the most prominent of which is a snarling wolverine.  Fiery globes of lava leer malevolently from beneath its narrowed eyelids, each burning pool encased in the crystal clear prism of tiny molten-core diamonds.&lt;br /&gt;
&lt;br /&gt;
- Holds 50 Mana            &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a compact lirisan quiver&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Embedded in the surface of the verdant-hued wood are four glimmering nightfire opals and tiny twilight sapphires, the stones arranged to form the constellation of the Archer down the length of the quiver.  Below the stars, filaments of Elven silver and truegold depict a huntress accompanied by a wolverine standing within a sanrisi grove.  The sylphlike figure stands poised, her back slightly arched and arm unwavering, ready to release a pair of drake fang arrows from her silver bow at an unseen foe. &lt;br /&gt;
&lt;br /&gt;
- Whether due to a blessing of the Archer, or other magics, this quiver will generate 6 [[/elanthipedia.play.net/Weapon:Drake-fang arrow|drake-fang arrows]] about every 2 days.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a dark green Elven silk carryall with woven straps of ice-white banshee hair&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Numerous tarnished silver buttons line the carryall&#039;s straps, each of which may be loosened or tightened so that it may be worn in different locations.  The ice-white straps cross over the dark green silk, contrasting like winter snow against evergreen trees.  Each tarnished button is carved with the imprint of a wolverine&#039;s paw, although other features seem to have been worn down by repetitive use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;an ivy enshrouded forester&#039;s pack&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Nestled between the tangled ivy tendrils, patches of moss and wisps of grass cling to the braided strips of silverwillow that form the pack&#039;s frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a shadesatin lootpouch festooned by tendrils of wildlace and faesoul blossoms&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The wildlace is spun to form a delicate interlocking web of vines, allowing light to pass through them onto the dark silvery fabric below.  The filtered light causes shifting shadows to dance across the shadesatin&#039;s surface, making it appear as if a shadowy maelstrom is contained within the webbing.  Faesoul blossoms appear to sprout from the spun tendrils contrasting with the shadows beneath, their pale petals supporting a delicate fringe of blue and white filaments.&lt;br /&gt;
&lt;br /&gt;
- The shadesatin lootpouch can hold up to 90 items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a dark wooden ring inlaid with a glistening green and silver serpent&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wrought from icesteel laced with slivers of vibrant green and silver gemstones, the serpent&#039;s body is masterfully crafted to give it the appearance of undulating scales.  The sinuous beast coils around the band in endless loops, almost as if it were seeking prey.  A pair of brilliant inferno hearts set into the ring form leering lidless eyes, the gems displaying all the varicolored hues found at the intensely hot core of a radiant fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696124</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696124"/>
		<updated>2026-10-22T01:06:59Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are wearing a long translucent spidersilk cloak with a delicate silver wildlace mantle, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a compact lirisan quiver and some diaphanous fae-winged slippers tied with knee-high silveress ribbons.&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baubles==&lt;br /&gt;
During her wanderings Lileath has accumulated a few things which caught her fancy:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bits of plants and dirt film the surface of the medallion, muting the luminescence of the moonsilver.  Although almost worn smooth in places, an insignia can still be made out: a crouching mountain lioness baring her fangs and surrounded by a ring of thorns.  The back of the pendant is decorated with delicately incised vines intertwined with flowing script.&lt;br /&gt;
&lt;br /&gt;
- There appears to be something written on it.  A moonsilver pendant reads: &amp;quot;No Ranger Stands Alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Curiously, when worn, this pendant causes the bearer to be accompanied by a pair of faintly glowing will-o-wisps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-The living meshwork of deep green leaves and soft mosses is accented by a few sprigs of baby&#039;s breath, all of which have taken up residence among the sturdy weave of the ivy vines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a long translucent spidersilk cloak with a delicate silver wildlace mantle&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The clasp appears as: Multifaceted glimmering violet eyes, formed by the distinctive purple hue of crushed lightning amethyst mingled with glaes, cast a haunting pall across the dark chitinous body of the blade spider.  The lidless compound eyes glint as if tirelessly surveying the spider&#039;s surroundings in search of prey.  Six of the limbs interdigitate to secure the cloak, while the remaining pair of legs are menacingly held aloft and poised to strike.&lt;br /&gt;
&lt;br /&gt;
- Beware this cloak is inhabited by spiders...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a thorny vine-like garter accented with silver Elven tears&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cords of faesilk dyed in rich earthen hues are woven to resemble a cluster of tendrils which can be wrapped around the thigh.  Dusky leaves spun of sapphire icesilk sprout from surface of the vines at regular intervals.  Intertwined amongst the foliage are Elven tears and small hooked thorns, each finely sculpted from eventide moonstones.  The pearly silver luminescence of the carved gems contrasts with the muted sapphire luster of the leaves over the surface of the garter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;some diaphanous fae-winged slippers tied with knee-high silveress ribbons&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Accented with silver wildlace piping, the laces are designed to cross over the feet and encircle the ankles before climbing like tendrils up the legs in an intertwining helical pattern.  The end of each ribbon is tipped with tiny dangling moonsilver charms depicting mischievous winged sprites in flight.  Light from the suspended, luminous fae refracts in the crystalline droplets of the laces like fleeting moonlight on diminutive dew drops at daybreak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a silver talon-shaped skinning knife with a marbled mossbone grip&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A glint of silvery light plays along the incurvate blade&#039;s expertly honed concave and convex edges.  Shaped from a length of femur, the handle is awash in a marbled pattern of organic greens and earthy browns reminiscent of a lush forest dappled by early morning sunlight.  A cambrinth sphere, carved to resemble the visage of a snarling silvery-ashen-hued wolverine streaked with crimson highlights, is set within the hollowed-out femoral head as a perfect counterweight to the blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a silver talon-shaped athame with an etched demonbone grip&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- The concave edge of the sickle-shaped blade is expertly finished with wicked serrations tapering to a needle point, while its demonbone grip is adorned with encircling helixes of thorn-laden vines.  Inlaid tear-shaped blossoms wrought from blackened Elven silver appear to sprout from the vines while faintly glowing droplets of crimson moonsilver cling to the pointy thorns, a glittering reminder of the athame&#039;s sharp and deadly beauty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a faesilk satchel draped with leaves and clumps of moss&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Woven from strands of light wispy fabric, the satchel is dyed in varied shades of forest greens and earthen browns.  Bits of moss and leaves cling to the faesilk obscuring the surface of the satchel, though closer inspection reveals intricately crafted cambrinth clasps affixed to the leaf-shaped flap that&#039;s used to secure the container.  Thin slivers of sky opals shaped into tiny Will o&#039; Wisps are dusted over the cloth and when hit by light cast shimmering trails across the fabric.&lt;br /&gt;
&lt;br /&gt;
- Holds 108 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a pure white spiritwood scabbard inset with totemic cambrinth symbols&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Luminescent vines with petite leaves and vicious thorns are formed by a delicate moonsilver filagree inlay cascading along the polished surface of the spiritwood.  Nestled like budding flowers among the tendrils are varied totemic symbols rendered in a silvery-ashen hue with red highlights, the most prominent of which is a snarling wolverine.  Fiery globes of lava leer malevolently from beneath its narrowed eyelids, each burning pool encased in the crystal clear prism of tiny molten-core diamonds.&lt;br /&gt;
&lt;br /&gt;
- Holds 50 Mana    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a compact lirisan quiver&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Embedded in the surface of the verdant-hued wood are four glimmering nightfire opals and tiny twilight sapphires, the stones arranged to form the constellation of the Archer down the length of the quiver.  Below the stars, filaments of Elven silver and truegold depict a huntress accompanied by a wolverine standing within a sanrisi grove.  The sylphlike figure stands poised, her back slightly arched and arm unwavering, ready to release a pair of drake fang arrows from her silver bow at an unseen foe. &lt;br /&gt;
&lt;br /&gt;
- Whether due to a blessing of the Archer, or other magics, this quiver will generate 6 [[/elanthipedia.play.net/Weapon:Drake-fang arrow|drake-fang arrows]] about every 2 days.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a dark green Elven silk carryall with woven straps of ice-white banshee hair&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Numerous tarnished silver buttons line the carryall&#039;s straps, each of which may be loosened or tightened so that it may be worn in different locations.  The ice-white straps cross over the dark green silk, contrasting like winter snow against evergreen trees.  Each tarnished button is carved with the imprint of a wolverine&#039;s paw, although other features seem to have been worn down by repetitive use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;an ivy enshrouded forester&#039;s pack&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Nestled between the tangled ivy tendrils, patches of moss and wisps of grass cling to the braided strips of silverwillow that form the pack&#039;s frame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a shadesatin lootpouch festooned by tendrils of wildlace and faesoul blossoms&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The wildlace is spun to form a delicate interlocking web of vines, allowing light to pass through them onto the dark silvery fabric below.  The filtered light causes shifting shadows to dance across the shadesatin&#039;s surface, making it appear as if a shadowy maelstrom is contained within the webbing.  Faesoul blossoms appear to sprout from the spun tendrils contrasting with the shadows beneath, their pale petals supporting a delicate fringe of blue and white filaments.&lt;br /&gt;
&lt;br /&gt;
- The shadesatin lootpouch can hold up to 90 items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a dark wooden ring inlaid with a glistening green and silver serpent&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wrought from icesteel laced with slivers of vibrant green and silver gemstones, the serpent&#039;s body is masterfully crafted to give it the appearance of undulating scales.  The sinuous beast coils around the band in endless loops, almost as if it were seeking prey.  A pair of brilliant inferno hearts set into the ring form leering lidless eyes, the gems displaying all the varicolored hues found at the intensely hot core of a radiant fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696123</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696123"/>
		<updated>2026-10-22T01:04:39Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are wearing a long translucent spidersilk cloak with a delicate silver wildlace mantle, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a compact lirisan quiver and some diaphanous fae-winged slippers tied with knee-high silveress ribbons.&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baubles==&lt;br /&gt;
During her wanderings Lileath has accumulated a few things which caught her fancy:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bits of plants and dirt film the surface of the medallion, muting the luminescence of the moonsilver.  Although almost worn smooth in places, an insignia can still be made out: a crouching mountain lioness baring her fangs and surrounded by a ring of thorns.  The back of the pendant is decorated with delicately incised vines intertwined with flowing script.&lt;br /&gt;
&lt;br /&gt;
- There appears to be something written on it.  A moonsilver pendant reads: &amp;quot;No Ranger Stands Alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Curiously, when worn, this pendant causes the bearer to be accompanied by a pair of faintly glowing will-o-wisps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-The living meshwork of deep green leaves and soft mosses is accented by a few sprigs of baby&#039;s breath, all of which have taken up residence among the sturdy weave of the ivy vines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a long translucent spidersilk cloak with a delicate silver wildlace mantle&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a thorny vine-like garter accented with silver Elven tears&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cords of faesilk dyed in rich earthen hues are woven to resemble a cluster of tendrils which can be wrapped around the thigh.  Dusky leaves spun of sapphire icesilk sprout from surface of the vines at regular intervals.  Intertwined amongst the foliage are Elven tears and small hooked thorns, each finely sculpted from eventide moonstones.  The pearly silver luminescence of the carved gems contrasts with the muted sapphire luster of the leaves over the surface of the garter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;some diaphanous fae-winged slippers tied with knee-high silveress ribbons&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Accented with silver wildlace piping, the laces are designed to cross over the feet and encircle the ankles before climbing like tendrils up the legs in an intertwining helical pattern.  The end of each ribbon is tipped with tiny dangling moonsilver charms depicting mischievous winged sprites in flight.  Light from the suspended, luminous fae refracts in the crystalline droplets of the laces like fleeting moonlight on diminutive dew drops at daybreak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a silver talon-shaped skinning knife with a marbled mossbone grip&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A glint of silvery light plays along the incurvate blade&#039;s expertly honed concave and convex edges.  Shaped from a length of femur, the handle is awash in a marbled pattern of organic greens and earthy browns reminiscent of a lush forest dappled by early morning sunlight.  A cambrinth sphere, carved to resemble the visage of a snarling silvery-ashen-hued wolverine streaked with crimson highlights, is set within the hollowed-out femoral head as a perfect counterweight to the blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a silver talon-shaped athame with an etched demonbone grip&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- The concave edge of the sickle-shaped blade is expertly finished with wicked serrations tapering to a needle point, while its demonbone grip is adorned with encircling helixes of thorn-laden vines.  Inlaid tear-shaped blossoms wrought from blackened Elven silver appear to sprout from the vines while faintly glowing droplets of crimson moonsilver cling to the pointy thorns, a glittering reminder of the athame&#039;s sharp and deadly beauty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a faesilk satchel draped with leaves and clumps of moss&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Woven from strands of light wispy fabric, the satchel is dyed in varied shades of forest greens and earthen browns.  Bits of moss and leaves cling to the faesilk obscuring the surface of the satchel, though closer inspection reveals intricately crafted cambrinth clasps affixed to the leaf-shaped flap that&#039;s used to secure the container.  Thin slivers of sky opals shaped into tiny Will o&#039; Wisps are dusted over the cloth and when hit by light cast shimmering trails across the fabric.&lt;br /&gt;
&lt;br /&gt;
- Holds 108 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a pure white spiritwood scabbard inset with totemic cambrinth symbols&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Luminescent vines with petite leaves and vicious thorns are formed by a delicate moonsilver filagree inlay cascading along the polished surface of the spiritwood.  Nestled like budding flowers among the tendrils are varied totemic symbols rendered in a silvery-ashen hue with red highlights, the most prominent of which is a snarling wolverine.  Fiery globes of lava leer malevolently from beneath its narrowed eyelids, each burning pool encased in the crystal clear prism of tiny molten-core diamonds.&lt;br /&gt;
&lt;br /&gt;
- Holds 50 Mana  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a compact lirisan quiver&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Embedded in the surface of the verdant-hued wood are four glimmering nightfire opals and tiny twilight sapphires, the stones arranged to form the constellation of the Archer down the length of the quiver.  Below the stars, filaments of Elven silver and truegold depict a huntress accompanied by a wolverine standing within a sanrisi grove.  The sylphlike figure stands poised, her back slightly arched and arm unwavering, ready to release a pair of drake fang arrows from her silver bow at an unseen foe. &lt;br /&gt;
&lt;br /&gt;
- Whether due to a blessing of the Archer, or other magics, this quiver will generate 6 [[/elanthipedia.play.net/Weapon:Drake-fang arrow|drake-fang arrows]] about every 2 days.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a dark green Elven silk carryall with woven straps of ice-white banshee hair&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Numerous tarnished silver buttons line the carryall&#039;s straps, each of which may be loosened or tightened so that it may be worn in different locations.  The ice-white straps cross over the dark green silk, contrasting like winter snow against evergreen trees.  Each tarnished button is carved with the imprint of a wolverine&#039;s paw, although other features seem to have been worn down by repetitive use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;an ivy enshrouded forester&#039;s pack&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Nestled between the tangled ivy tendrils, patches of moss and wisps of grass cling to the braided strips of silverwillow that form the pack&#039;s frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a shadesatin lootpouch festooned by tendrils of wildlace and faesoul blossoms&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The wildlace is spun to form a delicate interlocking web of vines, allowing light to pass through them onto the dark silvery fabric below.  The filtered light causes shifting shadows to dance across the shadesatin&#039;s surface, making it appear as if a shadowy maelstrom is contained within the webbing.  Faesoul blossoms appear to sprout from the spun tendrils contrasting with the shadows beneath, their pale petals supporting a delicate fringe of blue and white filaments.&lt;br /&gt;
&lt;br /&gt;
- The shadesatin lootpouch can hold up to 90 items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a dark wooden ring inlaid with a glistening green and silver serpent&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wrought from icesteel laced with slivers of vibrant green and silver gemstones, the serpent&#039;s body is masterfully crafted to give it the appearance of undulating scales.  The sinuous beast coils around the band in endless loops, almost as if it were seeking prey.  A pair of brilliant inferno hearts set into the ring form leering lidless eyes, the gems displaying all the varicolored hues found at the intensely hot core of a radiant fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696122</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696122"/>
		<updated>2026-10-22T01:02:28Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are wearing a long translucent spidersilk cloak with a delicate silver wildlace mantle, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a compact lirisan quiver and some diaphanous fae-winged slippers tied with knee-high silveress ribbons.&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baubles==&lt;br /&gt;
During her wanderings Lileath has accumulated a few items:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-The living meshwork of deep green leaves and soft mosses is accented by a few sprigs of baby&#039;s breath, all of which have taken up residence among the sturdy weave of the ivy vines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a long translucent spidersilk cloak with a delicate silver wildlace mantle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a thorny vine-like garter accented with silver Elven tears&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cords of faesilk dyed in rich earthen hues are woven to resemble a cluster of tendrils which can be wrapped around the thigh.  Dusky leaves spun of sapphire icesilk sprout from surface of the vines at regular intervals.  Intertwined amongst the foliage are Elven tears and small hooked thorns, each finely sculpted from eventide moonstones.  The pearly silver luminescence of the carved gems contrasts with the muted sapphire luster of the leaves over the surface of the garter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;some diaphanous fae-winged slippers tied with knee-high silveress ribbons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Accented with silver wildlace piping, the laces are designed to cross over the feet and encircle the ankles before climbing like tendrils up the legs in an intertwining helical pattern.  The end of each ribbon is tipped with tiny dangling moonsilver charms depicting mischievous winged sprites in flight.  Light from the suspended, luminous fae refracts in the crystalline droplets of the laces like fleeting moonlight on diminutive dew drops at daybreak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a silver talon-shaped skinning knife with a marbled mossbone grip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A glint of silvery light plays along the incurvate blade&#039;s expertly honed concave and convex edges.  Shaped from a length of femur, the handle is awash in a marbled pattern of organic greens and earthy browns reminiscent of a lush forest dappled by early morning sunlight.  A cambrinth sphere, carved to resemble the visage of a snarling silvery-ashen-hued wolverine streaked with crimson highlights, is set within the hollowed-out femoral head as a perfect counterweight to the blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a silver talon-shaped athame with an etched demonbone grip&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- The concave edge of the sickle-shaped blade is expertly finished with wicked serrations tapering to a needle point, while its demonbone grip is adorned with encircling helixes of thorn-laden vines.  Inlaid tear-shaped blossoms wrought from blackened Elven silver appear to sprout from the vines while faintly glowing droplets of crimson moonsilver cling to the pointy thorns, a glittering reminder of the athame&#039;s sharp and deadly beauty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a faesilk satchel draped with leaves and clumps of moss&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Woven from strands of light wispy fabric, the satchel is dyed in varied shades of forest greens and earthen browns.  Bits of moss and leaves cling to the faesilk obscuring the surface of the satchel, though closer inspection reveals intricately crafted cambrinth clasps affixed to the leaf-shaped flap that&#039;s used to secure the container.  Thin slivers of sky opals shaped into tiny Will o&#039; Wisps are dusted over the cloth and when hit by light cast shimmering trails across the fabric.&lt;br /&gt;
&lt;br /&gt;
- Holds 08 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a pure white spiritwood scabbard inset with totemic cambrinth symbols&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Luminescent vines with petite leaves and vicious thorns are formed by a delicate moonsilver filagree inlay cascading along the polished surface of the spiritwood.  Nestled like budding flowers among the tendrils are varied totemic symbols rendered in a silvery-ashen hue with red highlights, the most prominent of which is a snarling wolverine.  Fiery globes of lava leer malevolently from beneath its narrowed eyelids, each burning pool encased in the crystal clear prism of tiny molten-core diamonds.&lt;br /&gt;
&lt;br /&gt;
- Holds 50 Mana &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a compact lirisan quiver&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Embedded in the surface of the verdant-hued wood are four glimmering nightfire opals and tiny twilight sapphires, the stones arranged to form the constellation of the Archer down the length of the quiver.  Below the stars, filaments of Elven silver and truegold depict a huntress accompanied by a wolverine standing within a sanrisi grove.  The sylphlike figure stands poised, her back slightly arched and arm unwavering, ready to release a pair of drake fang arrows from her silver bow at an unseen foe. &lt;br /&gt;
&lt;br /&gt;
- Whether due to a blessing of the Archer, or other magics, this quiver will generate 6 [[/elanthipedia.play.net/Weapon:Drake-fang arrow|drake-fang arrows]] about every 2 days.  &lt;br /&gt;
&lt;br /&gt;
a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest&lt;br /&gt;
&lt;br /&gt;
- Bits of plants and dirt film the surface of the medallion, muting the luminescence of the moonsilver.  Although almost worn smooth in places, an insignia can still be made out: a crouching mountain lioness baring her fangs and surrounded by a ring of thorns.  The back of the pendant is decorated with delicately incised vines intertwined with flowing script.&lt;br /&gt;
&lt;br /&gt;
- There appears to be something written on it.  A moonsilver pendant reads: &amp;quot;No Ranger Stands Alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Curiously, when worn, this pendant causes the bearer to be accompanied by a pair of faintly glowing will-o-wisps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a dark green Elven silk carryall with woven straps of ice-white banshee hair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Numerous tarnished silver buttons line the carryall&#039;s straps, each of which may be loosened or tightened so that it may be worn in different locations.  The ice-white straps cross over the dark green silk, contrasting like winter snow against evergreen trees.  Each tarnished button is carved with the imprint of a wolverine&#039;s paw, although other features seem to have been worn down by repetitive use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;an ivy enshrouded forester&#039;s pack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Nestled between the tangled ivy tendrils, patches of moss and wisps of grass cling to the braided strips of silverwillow that form the pack&#039;s frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a shadesatin lootpouch festooned by tendrils of wildlace and faesoul blossoms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The wildlace is spun to form a delicate interlocking web of vines, allowing light to pass through them onto the dark silvery fabric below.  The filtered light causes shifting shadows to dance across the shadesatin&#039;s surface, making it appear as if a shadowy maelstrom is contained within the webbing.  Faesoul blossoms appear to sprout from the spun tendrils contrasting with the shadows beneath, their pale petals supporting a delicate fringe of blue and white filaments.&lt;br /&gt;
&lt;br /&gt;
- The shadesatin lootpouch can hold up to 90 items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a dark wooden ring inlaid with a glistening green and silver serpent&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wrought from icesteel laced with slivers of vibrant green and silver gemstones, the serpent&#039;s body is masterfully crafted to give it the appearance of undulating scales.  The sinuous beast coils around the band in endless loops, almost as if it were seeking prey.  A pair of brilliant inferno hearts set into the ring form leering lidless eyes, the gems displaying all the varicolored hues found at the intensely hot core of a radiant fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696121</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696121"/>
		<updated>2026-10-22T01:01:28Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are wearing a long translucent spidersilk cloak with a delicate silver wildlace mantle, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a compact lirisan quiver and some diaphanous fae-winged slippers tied with knee-high silveress ribbons.&lt;br /&gt;
br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baubles==&lt;br /&gt;
During her wanderings Lileath has accumulated a few items:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-The living meshwork of deep green leaves and soft mosses is accented by a few sprigs of baby&#039;s breath, all of which have taken up residence among the sturdy weave of the ivy vines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a long translucent spidersilk cloak with a delicate silver wildlace mantle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a thorny vine-like garter accented with silver Elven tears&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cords of faesilk dyed in rich earthen hues are woven to resemble a cluster of tendrils which can be wrapped around the thigh.  Dusky leaves spun of sapphire icesilk sprout from surface of the vines at regular intervals.  Intertwined amongst the foliage are Elven tears and small hooked thorns, each finely sculpted from eventide moonstones.  The pearly silver luminescence of the carved gems contrasts with the muted sapphire luster of the leaves over the surface of the garter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;some diaphanous fae-winged slippers tied with knee-high silveress ribbons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Accented with silver wildlace piping, the laces are designed to cross over the feet and encircle the ankles before climbing like tendrils up the legs in an intertwining helical pattern.  The end of each ribbon is tipped with tiny dangling moonsilver charms depicting mischievous winged sprites in flight.  Light from the suspended, luminous fae refracts in the crystalline droplets of the laces like fleeting moonlight on diminutive dew drops at daybreak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a silver talon-shaped skinning knife with a marbled mossbone grip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A glint of silvery light plays along the incurvate blade&#039;s expertly honed concave and convex edges.  Shaped from a length of femur, the handle is awash in a marbled pattern of organic greens and earthy browns reminiscent of a lush forest dappled by early morning sunlight.  A cambrinth sphere, carved to resemble the visage of a snarling silvery-ashen-hued wolverine streaked with crimson highlights, is set within the hollowed-out femoral head as a perfect counterweight to the blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a silver talon-shaped athame with an etched demonbone grip&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- The concave edge of the sickle-shaped blade is expertly finished with wicked serrations tapering to a needle point, while its demonbone grip is adorned with encircling helixes of thorn-laden vines.  Inlaid tear-shaped blossoms wrought from blackened Elven silver appear to sprout from the vines while faintly glowing droplets of crimson moonsilver cling to the pointy thorns, a glittering reminder of the athame&#039;s sharp and deadly beauty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a faesilk satchel draped with leaves and clumps of moss&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Woven from strands of light wispy fabric, the satchel is dyed in varied shades of forest greens and earthen browns.  Bits of moss and leaves cling to the faesilk obscuring the surface of the satchel, though closer inspection reveals intricately crafted cambrinth clasps affixed to the leaf-shaped flap that&#039;s used to secure the container.  Thin slivers of sky opals shaped into tiny Will o&#039; Wisps are dusted over the cloth and when hit by light cast shimmering trails across the fabric.&lt;br /&gt;
&lt;br /&gt;
- Holds 08 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a pure white spiritwood scabbard inset with totemic cambrinth symbols&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Luminescent vines with petite leaves and vicious thorns are formed by a delicate moonsilver filagree inlay cascading along the polished surface of the spiritwood.  Nestled like budding flowers among the tendrils are varied totemic symbols rendered in a silvery-ashen hue with red highlights, the most prominent of which is a snarling wolverine.  Fiery globes of lava leer malevolently from beneath its narrowed eyelids, each burning pool encased in the crystal clear prism of tiny molten-core diamonds.&lt;br /&gt;
&lt;br /&gt;
- Holds 50 Mana &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a compact lirisan quiver&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Embedded in the surface of the verdant-hued wood are four glimmering nightfire opals and tiny twilight sapphires, the stones arranged to form the constellation of the Archer down the length of the quiver.  Below the stars, filaments of Elven silver and truegold depict a huntress accompanied by a wolverine standing within a sanrisi grove.  The sylphlike figure stands poised, her back slightly arched and arm unwavering, ready to release a pair of drake fang arrows from her silver bow at an unseen foe. &lt;br /&gt;
&lt;br /&gt;
- Whether due to a blessing of the Archer, or other magics, this quiver will generate 6 [[/elanthipedia.play.net/Weapon:Drake-fang arrow|drake-fang arrows]] about every 2 days.  &lt;br /&gt;
&lt;br /&gt;
a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest&lt;br /&gt;
&lt;br /&gt;
- Bits of plants and dirt film the surface of the medallion, muting the luminescence of the moonsilver.  Although almost worn smooth in places, an insignia can still be made out: a crouching mountain lioness baring her fangs and surrounded by a ring of thorns.  The back of the pendant is decorated with delicately incised vines intertwined with flowing script.&lt;br /&gt;
&lt;br /&gt;
- There appears to be something written on it.  A moonsilver pendant reads: &amp;quot;No Ranger Stands Alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Curiously, when worn, this pendant causes the bearer to be accompanied by a pair of faintly glowing will-o-wisps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a dark green Elven silk carryall with woven straps of ice-white banshee hair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Numerous tarnished silver buttons line the carryall&#039;s straps, each of which may be loosened or tightened so that it may be worn in different locations.  The ice-white straps cross over the dark green silk, contrasting like winter snow against evergreen trees.  Each tarnished button is carved with the imprint of a wolverine&#039;s paw, although other features seem to have been worn down by repetitive use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;an ivy enshrouded forester&#039;s pack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Nestled between the tangled ivy tendrils, patches of moss and wisps of grass cling to the braided strips of silverwillow that form the pack&#039;s frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a shadesatin lootpouch festooned by tendrils of wildlace and faesoul blossoms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The wildlace is spun to form a delicate interlocking web of vines, allowing light to pass through them onto the dark silvery fabric below.  The filtered light causes shifting shadows to dance across the shadesatin&#039;s surface, making it appear as if a shadowy maelstrom is contained within the webbing.  Faesoul blossoms appear to sprout from the spun tendrils contrasting with the shadows beneath, their pale petals supporting a delicate fringe of blue and white filaments.&lt;br /&gt;
&lt;br /&gt;
- The shadesatin lootpouch can hold up to 90 items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a dark wooden ring inlaid with a glistening green and silver serpent&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wrought from icesteel laced with slivers of vibrant green and silver gemstones, the serpent&#039;s body is masterfully crafted to give it the appearance of undulating scales.  The sinuous beast coils around the band in endless loops, almost as if it were seeking prey.  A pair of brilliant inferno hearts set into the ring form leering lidless eyes, the gems displaying all the varicolored hues found at the intensely hot core of a radiant fire.&lt;br /&gt;
&lt;br /&gt;
- a dark wooden ring inlaid with a glistening green and silver serpent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696115</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=696115"/>
		<updated>2026-10-22T00:42:59Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are wearing a long translucent spidersilk cloak with a delicate silver wildlace mantle, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a compact lirisan quiver and some diaphanous fae-winged slippers tied with knee-high silveress ribbons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Baubles==&lt;br /&gt;
During her wanderings Lileath has accumulated a few items:&lt;br /&gt;
&lt;br /&gt;
- a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses&lt;br /&gt;
&lt;br /&gt;
- a long translucent spidersilk cloak with a delicate silver wildlace mantle&lt;br /&gt;
&lt;br /&gt;
- a thorny vine-like garter accented with silver Elven tears&lt;br /&gt;
&lt;br /&gt;
- some diaphanous fae-winged slippers tied with knee-high silveress ribbons&lt;br /&gt;
&lt;br /&gt;
- a silver talon-shaped skinning knife with a marbled mossbone grip&lt;br /&gt;
&lt;br /&gt;
- a faesilk satchel draped with leaves and clumps of moss&lt;br /&gt;
&lt;br /&gt;
- a pure white spiritwood scabbard inset with totemic cambrinth symbols&lt;br /&gt;
&lt;br /&gt;
- a compact lirisan quiver &lt;br /&gt;
&lt;br /&gt;
- a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest&lt;br /&gt;
&lt;br /&gt;
- a dark green Elven silk carryall with woven straps of ice-white banshee hair&lt;br /&gt;
&lt;br /&gt;
- an ivy enshrouded forester&#039;s pack&lt;br /&gt;
&lt;br /&gt;
- a shadesatin lootpouch festooned by tendrils of wildlace and faesoul blossoms&lt;br /&gt;
&lt;br /&gt;
- a dark wooden ring inlaid with a glistening green and silver serpent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=695632</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=695632"/>
		<updated>2026-09-27T02:47:32Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Post room string items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.  See [[Alteration/Noun_Changes|this page]] for some guidelines.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====[[Chippable weapons|Chippable Weapons]]====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* Since SimuCon2024 makers marks now appear on a separate line and do not need to be incorporated directly into alterations.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====[[Prayer mat|Prayer Mat]]====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====[[Signet ring|Signet rings]] (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
====[[Eddy]]====&lt;br /&gt;
* The noun *must* remain an EDDY.  &lt;br /&gt;
* The eddy must remain a moving bright colored light.  &lt;br /&gt;
* The light can&#039;t be divine, holy, shadowy, or dark.  The light can&#039;t be sunlight, starlight, or moonlight, but it can resemble it.  &lt;br /&gt;
* The light needs to be constrained/contained in a physical object and the interior can&#039;t be described beyond the watery portal.&lt;br /&gt;
* The object the light is contained in needs to be something which can be opened and closed.&lt;br /&gt;
&lt;br /&gt;
====[[Item:Gold-speckled coralite yiamura with sharkstone spines|Yiamuru]]====&lt;br /&gt;
* The noun must remain &amp;quot;yiamura&amp;quot;.&lt;br /&gt;
* Must remain a starfish shape, with three arms instead of the typical five arms.&lt;br /&gt;
* Cosmetic aspects outside of noun and shape may be altered.&lt;br /&gt;
&lt;br /&gt;
====Clerical Collars ([[Sister Seendra&#039;s Salvation Station]])====&lt;br /&gt;
* The LOOK &amp;lt;b&amp;gt;cannot&amp;lt;/b&amp;gt; be modified.&lt;br /&gt;
* The READ &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; be modified.&lt;br /&gt;
* Must remain a &amp;quot;clerical collar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Elemental Weapon Tomes ([[Books of Binding]])====&lt;br /&gt;
* The TAP must remain 65 characters or less, not including the weapon template.&lt;br /&gt;
* The LOOK should remain 485 characters or less, not including the weapon template.&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Post room string|Post room string]] items====&lt;br /&gt;
* Any creatures in the post room string should be clearly illusory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dinner Bells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Depending the merchant, you may be able to both the bell, the table surface it creates, or add/remove food types.&lt;br /&gt;
* Some merchants may do all 3, some may only offer changes to the food types while other may only offer changes to the bell and table surface.&lt;br /&gt;
* Both the bell and the table surface can have their Tap/Look modified.  &lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.  The color variable must be in the Short and Tap, but can not appear in the look.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[Holy weapon|Holy Weapon]]&amp;lt;nowiki/&amp;gt;s (Requires [[Hrinagri]]&amp;lt;ref&amp;gt;https://discord.com/channels/619301383451181075/619612851727761428/1292321797781458944&amp;lt;/ref&amp;gt;, a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Fang-quenching]]&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell and Ability Customizations==&lt;br /&gt;
* [[Alteration/Spell prep|Spell Prep Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Banner of Truce|Banner of Truce Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Beckon the Naga|Beckon the Naga Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Call From Within|Call From Within Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Deadfall|Deadfall Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Elemental Weapons|Elemental Weapon Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Magnetic Ballista|Magnetic Ballista Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Osrel Meraud|Osrel Meraud Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Sorrow|Sorrow Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Starcrash|Starcrash Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Thief Contact|Thief Contact Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=695631</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=695631"/>
		<updated>2026-09-27T02:44:13Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Added info on dinner bells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.  See [[Alteration/Noun_Changes|this page]] for some guidelines.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====[[Chippable weapons|Chippable Weapons]]====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* Since SimuCon2024 makers marks now appear on a separate line and do not need to be incorporated directly into alterations.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====[[Prayer mat|Prayer Mat]]====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====[[Signet ring|Signet rings]] (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
====[[Eddy]]====&lt;br /&gt;
* The noun *must* remain an EDDY.  &lt;br /&gt;
* The eddy must remain a moving bright colored light.  &lt;br /&gt;
* The light can&#039;t be divine, holy, shadowy, or dark.  The light can&#039;t be sunlight, starlight, or moonlight, but it can resemble it.  &lt;br /&gt;
* The light needs to be constrained/contained in a physical object and the interior can&#039;t be described beyond the watery portal.&lt;br /&gt;
* The object the light is contained in needs to be something which can be opened and closed.&lt;br /&gt;
&lt;br /&gt;
====[[Item:Gold-speckled coralite yiamura with sharkstone spines|Yiamuru]]====&lt;br /&gt;
* The noun must remain &amp;quot;yiamura&amp;quot;.&lt;br /&gt;
* Must remain a starfish shape, with three arms instead of the typical five arms.&lt;br /&gt;
* Cosmetic aspects outside of noun and shape may be altered.&lt;br /&gt;
&lt;br /&gt;
====Clerical Collars ([[Sister Seendra&#039;s Salvation Station]])====&lt;br /&gt;
* The LOOK &amp;lt;b&amp;gt;cannot&amp;lt;/b&amp;gt; be modified.&lt;br /&gt;
* The READ &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; be modified.&lt;br /&gt;
* Must remain a &amp;quot;clerical collar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Elemental Weapon Tomes ([[Books of Binding]])====&lt;br /&gt;
* The TAP must remain 65 characters or less, not including the weapon template.&lt;br /&gt;
* The LOOK should remain 485 characters or less, not including the weapon template.&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Post room string|Post room string]] items====&lt;br /&gt;
* Any creatures in the post room string should be clearly illusory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dinner Bells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Depending the merchant, you may be able to both the bell, the table surface it creates, or add/remove food types.&lt;br /&gt;
* Some merchants may do all 3, some may only offer changes to the food types while other may only offer changes to the bell and table surface.&lt;br /&gt;
* Both the bell and the table surface can have their Tap/Look modified.  &lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.  The color variable must be in the Short and Tap, but can not appear in the look.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[Holy weapon|Holy Weapon]]&amp;lt;nowiki/&amp;gt;s (Requires [[Hrinagri]]&amp;lt;ref&amp;gt;https://discord.com/channels/619301383451181075/619612851727761428/1292321797781458944&amp;lt;/ref&amp;gt;, a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?has material property =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Fang-quenching]]&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell and Ability Customizations==&lt;br /&gt;
* [[Alteration/Spell prep|Spell Prep Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Banner of Truce|Banner of Truce Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Beckon the Naga|Beckon the Naga Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Call From Within|Call From Within Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Deadfall|Deadfall Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Elemental Weapons|Elemental Weapon Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Magnetic Ballista|Magnetic Ballista Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Osrel Meraud|Osrel Meraud Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Sorrow|Sorrow Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Starcrash|Starcrash Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Thief Contact|Thief Contact Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Therenborough_Gardens&amp;diff=694079</id>
		<title>Therenborough Gardens</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Therenborough_Gardens&amp;diff=694079"/>
		<updated>2026-08-22T21:59:15Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Summer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Found on Horseman&#039;s Run in [[found in::Therenborough]] in [[found in::Therengia]], this garden features a number of different flowers which vary by season, as well as benches for relaxing.&lt;br /&gt;
&lt;br /&gt;
Added with [[Tuesday Tidings]] 336.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Rooms=&lt;br /&gt;
==Entry==&lt;br /&gt;
{{RoomDescription|roomname=Therenborough Gardens, Entry&lt;br /&gt;
|desc=Crafted from large, irregularly shaped blocks, the tall walls provide protection for the exquisite garden beds and ornamental trees.  Nearby beds feature rose bushes, snapdragons, dragon primroses, and carnations while star jasmine vines climb the walls.  Brick pathways wind between the planters and plantings, offering access deeper into the garden.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an arched garden gate in a tall stone wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: north.}}&lt;br /&gt;
===Pickable Items===&lt;br /&gt;
====Spring====&lt;br /&gt;
* {{sloot|i|red rose (3)|red rose}} - &#039;&#039;requires a knife&#039;&#039;&lt;br /&gt;
* {{sloot|i|multi-colored snapdragon}} - &#039;&#039;requires a knife&#039;&#039;&lt;br /&gt;
* {{sloot|i|dragon primrose}}&lt;br /&gt;
* {{sloot|i|jasmine blossom (2)|jasmine blossom}}&lt;br /&gt;
&lt;br /&gt;
====Summer====&lt;br /&gt;
&lt;br /&gt;
* red rose&lt;br /&gt;
* flame-red dragon primroses&lt;br /&gt;
* delicately fringed scarlet carnations&lt;br /&gt;
* sprawling star jasmine vines88&lt;br /&gt;
&lt;br /&gt;
====Autumn====&lt;br /&gt;
====Winter====&lt;br /&gt;
====Unknown====&lt;br /&gt;
* carnation?&lt;br /&gt;
&lt;br /&gt;
==Branching Path==&lt;br /&gt;
{{RoomDescription|roomname=Therenborough Gardens, Garden Path&lt;br /&gt;
|desc=Brick pathways split three ways here, offering access deeper into the garden.  Nearby beds feature forsythia, phlox, boneflower, and desert scorpion blossom while firefall vines climb the walls.  Crafted from large, irregularly shaped blocks, the tall walls provide protection for the exquisite garden beds and ornamental trees.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a plain stone bench.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: northeast, south, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pickable Items===&lt;br /&gt;
====Spring====&lt;br /&gt;
* {{sloot|i|forsythia bloom}}&lt;br /&gt;
* {{sloot|i|phlox flower}}&lt;br /&gt;
* {{sloot|i|white boneflower}}&lt;br /&gt;
* {{sloot|i|scorpion blossom}}&lt;br /&gt;
&lt;br /&gt;
====Summer====&lt;br /&gt;
&lt;br /&gt;
* delicate white boneflower&lt;br /&gt;
&lt;br /&gt;
desert scorpion blossoms&lt;br /&gt;
&lt;br /&gt;
* spreading firefall vines9&lt;br /&gt;
&lt;br /&gt;
====Autumn====&lt;br /&gt;
====Winter====&lt;br /&gt;
====Unknown====&lt;br /&gt;
* firefall?&lt;br /&gt;
&lt;br /&gt;
==Northwest Path==&lt;br /&gt;
{{RoomDescription|roomname=Therenborough Gardens, Garden Path&lt;br /&gt;
|desc=Seemingly aimless, the brick walkways wind amongst the flower plantings and ornamental foliage.  Nearby beds feature lilac bushes, nightflowers, fox blossoms, and oxeye daisies while wisteria vines climb the walls.  Crafted from large, irregularly shaped blocks, the tall walls protect the exquisite garden beds and ornamental trees.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a plain stone bench.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: northeast, southeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pickable Items===&lt;br /&gt;
====Spring====&lt;br /&gt;
* {{sloot|i|fox blossom}}&lt;br /&gt;
====Summer====&lt;br /&gt;
&lt;br /&gt;
* lilac bushes&lt;br /&gt;
* small red-brown fox blossom&lt;br /&gt;
* oxeye daisy with white petals around a golden center&lt;br /&gt;
* wisteria vines&lt;br /&gt;
&lt;br /&gt;
====Autumn====&lt;br /&gt;
====Winter====&lt;br /&gt;
====Unknown====&lt;br /&gt;
* lilac blossom?&lt;br /&gt;
* nightflower?&lt;br /&gt;
* daisy?&lt;br /&gt;
* wisteria?&lt;br /&gt;
&lt;br /&gt;
==North End==&lt;br /&gt;
{{RoomDescription|roomname=Therenborough Gardens, Garden Path&lt;br /&gt;
|desc=Circling around the ornamental beds, wide brick pathways allow easy walking while still allowing admiration of the exquisite plantings.  Crafted from large, irregularly shaped blocks, the tall walls protect the exquisite garden beds and ornamental trees.  Nearby beds feature gardenia bushes, verbena, mournblooms, and hollyhocks while trumpet flower vines climb the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a plain stone bench.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: southeast, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pickable Items===&lt;br /&gt;
====Spring====&lt;br /&gt;
* {{sloot|i|mournbloom blossom}}&lt;br /&gt;
&lt;br /&gt;
====Summer====&lt;br /&gt;
&lt;br /&gt;
* pale cream gardenia&lt;br /&gt;
* trumpet creeper vines&lt;br /&gt;
&lt;br /&gt;
====Autumn====&lt;br /&gt;
====Winter====&lt;br /&gt;
====Unknown====&lt;br /&gt;
* gardenia?&lt;br /&gt;
* verbena?&lt;br /&gt;
* hollyhock?&lt;br /&gt;
* trumpet flower?&lt;br /&gt;
&lt;br /&gt;
==Northeast Path==&lt;br /&gt;
{{RoomDescription|roomname=Therenborough Gardens, Garden Path&lt;br /&gt;
|desc=Brick pathways wind around the flower beds, each brick carefully laid into sand to provide safe footing.  Nearby beds feature dahlia bushes, bellflowers, shield flowers, and hellebore while dolphin vines climb the walls.  Crafted from large, irregularly shaped blocks, the tall walls provide protection for the exquisite garden beds and ornamental trees.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a plain stone bench.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: southwest, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pickable Items===&lt;br /&gt;
====Spring====&lt;br /&gt;
* {{sloot|i|hellebore blossom}}&lt;br /&gt;
* {{sloot|i|dolphin flower}} &lt;br /&gt;
&lt;br /&gt;
====Summer====&lt;br /&gt;
&lt;br /&gt;
* low-slung dahlia bushes&lt;br /&gt;
* rambling dolphin vines&lt;br /&gt;
* thin tubular dolphin flower&lt;br /&gt;
&lt;br /&gt;
====Autumn====&lt;br /&gt;
====Winter====&lt;br /&gt;
====Unknown====&lt;br /&gt;
* dahlia blossom?&lt;br /&gt;
* bellflower?&lt;br /&gt;
* shieldflower?&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Landmarks}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elven_Tears_blossom&amp;diff=692531</id>
		<title>Elven Tears blossom</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elven_Tears_blossom&amp;diff=692531"/>
		<updated>2026-06-21T22:34:23Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[page type is::definition| ]]&lt;br /&gt;
&lt;br /&gt;
Per Lyneya:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ELVEN TEARS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
common&lt;br /&gt;
&lt;br /&gt;
Delicate, tear-shaped silver blossoms droop from a tangle of thorny black vines. Legend says that the rare plant blooms only when watered by the bitter tears of an Elven woman who has faced a tragedy harsher than death.&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/619301383451181075/619612851727761428/1257148874905092136&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|Elven Tears blossom}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|flora,Flowers,Rare flowers}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elven_Tears_blossom&amp;diff=692530</id>
		<title>Elven Tears blossom</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elven_Tears_blossom&amp;diff=692530"/>
		<updated>2026-06-21T22:33:37Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[page type is::definition| ]]&lt;br /&gt;
&lt;br /&gt;
Per Lyneya:  ```&lt;br /&gt;
&#039;&#039;ELVEN TEARS&lt;br /&gt;
common&lt;br /&gt;
Delicate, tear-shaped silver blossoms droop from a tangle of thorny black vines. Legend says that the rare plant blooms only when watered by the bitter tears of an Elven woman who has faced a tragedy harsher than death.&lt;br /&gt;
&#039;&#039;```&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/619301383451181075/619612851727761428/1257148874905092136&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|Elven Tears blossom}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|flora,Flowers,Rare flowers}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fenvol&amp;diff=691556</id>
		<title>Fenvol</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fenvol&amp;diff=691556"/>
		<updated>2026-05-31T17:12:43Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Fenvol Ferris&lt;br /&gt;
|status=a&lt;br /&gt;
|gender=Male&lt;br /&gt;
|race=Human&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|assoc=Indaris&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Illuminary Fenvol Ferris of Elanthia, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Fenvol has an angular face with a series of four thin scars across one high cheekbone and some rectangular spectacles with bold black frames accenting intelligent mint-green eyes.  His black hair is close-cropped and thick with silvery frosted temples.  He has pale skin and a lean build.&lt;br /&gt;
He is tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br&amp;gt;&lt;br /&gt;
He is clean shaven.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing an inkshade oilskin messenger bag with silver brocade panels, a sleeveless surcoat cut from parchment-white silk clasped by silver quill buttons, a high-collared lotusweave shirt with sapphire inkpot buttons, a pair of ink-black pants with silvery seams and some supple calf-high boots with silver grommets.&lt;br /&gt;
&lt;br /&gt;
[[File:FenvolsFolly2026.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Fenvol Ferris learned silence early, finding in written words a steadier company than conversation.  That quiet preference deepened into devotion, furthering his studies with the Moon Mage guild and granting him rising status in the Heritage House, where reverence for books matched his own.  As his skill grew, his world narrowed to ink, margin, and meaning, and even in adulthood, his affection was measured in shared reading rather than speech.&lt;br /&gt;
&lt;br /&gt;
Fenvol met Indaris in early adulthood, when his world was still small and carefully kept.  Where he was reserved, she was effortlessly bright, quick to speak, quicker to laugh, and unafraid to draw him outward.  She loved his stories as deeply as he did, but where he consumed them, she shared them, pressing books into his hands and pulling him into conversations he never would have sought on his own.  With her, the world felt wider, less daunting, something to be explored rather than avoided.&lt;br /&gt;
&lt;br /&gt;
Following a boating accident, Indaris walked the Starry Road, and her loss shattered Fenvol&#039;s fragile world.  He withdrew entirely, sealing himself within his personal collection.  Years passed in dim light and careful study, his grief transmuting into determination.  He began experimenting, not to command magic, but to preserve presence.  He sought a way to give his stories a permanence akin to life.&lt;br /&gt;
&lt;br /&gt;
Fenvol&#039;s early explorations into illusion magic were delicate things: faintly animated bindings, whispering margins, crude figures shaped from layered scrolls and lacquered covers.  They were meant to linger, to fill the hollow quiet.  But intention and outcome drifted apart.  The enchanted objects took too strongly to their purpose.  They did not merely accompany; they guarded.&lt;br /&gt;
&lt;br /&gt;
Over time, the library grew and adapted. Stacks shifted, bookcases moved, and passages formed, randomly connecting different sections of Fenvol&#039;s vast collection.  The constructs created to be companions and pets grew more willful, less precise reflections of their intended design, shaped as much by their creator&#039;s solitude as by his craft.  They became territorial, restless, and fiercely protective of every volume, every shelf, every corner of their home.&amp;lt;ref&amp;gt;[[Post:Fenvols-folly - Avaari - 5/1/2026 - 13:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A decade later, Fenvol is prepared to step back into the world.  Time has worn away the sharpest edges of his grief, leaving something quieter in its wake: maybe not acceptance, but a certain willingness to see and be seen once more.  He has decided to throw wide the doors of his home, inviting strangers into the private world he crafted in isolation and offering them a glimpse of his creations.&amp;lt;ref&amp;gt;[[Post:Fenvols-folly - Avaari - 5/8/2026 - 16:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of being lost within Fenvol&#039;s manor, where he was metaphorically trapped for so long, visitors are given all the information they need to walk free. Curious travelers, beware! Its magical guardians, born of devastating loss and a love of all things literature, defend it with a ferocious devotion that borders on dangerous, as though they fear what might be lost if the silence is broken. Are you prepared to face the challenges of Fenvol&#039;s Folly?&amp;lt;ref&amp;gt;[[Post:Fenvols-folly - Avaari - 5/15/2026 - 21:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fenvol says, &amp;quot;Today I am working on general, or simple, items that do not have a lot of complexity.  I will add inkshade or phantasma effects to eligible items, provided you have the right materials on hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fenvol says, &amp;quot;Prices start at 2500 inkbits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Question about a noun change)&lt;br /&gt;
&lt;br /&gt;
Fenvol says, &amp;quot;If the nouns are compatible, I would allow it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: &amp;lt;nowiki&amp;gt;https://elanthipedia.play.net/Alteration/Noun_Changes&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fenvol says, &amp;quot;If you have an item you&#039;d like to ask me about, please hold it in your hands so I can take a peek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fenvol says, &amp;quot;I will work on weapons and armor, provided they don&#039;t have any fancy features.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Question about armor with a flare already)&lt;br /&gt;
&lt;br /&gt;
Fenvol says, &amp;quot;I will work on them, but only the appearance, not the enchantment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
See also: [[Fenvol&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fenvol&#039;s Folly]]&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fenvol&amp;diff=691555</id>
		<title>Fenvol</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fenvol&amp;diff=691555"/>
		<updated>2026-05-31T17:08:52Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Added Fenvo&amp;#039;s Alteration Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Fenvol Ferris&lt;br /&gt;
|status=a&lt;br /&gt;
|gender=Male&lt;br /&gt;
|race=Human&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|assoc=Indaris&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Illuminary Fenvol Ferris of Elanthia, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Fenvol has an angular face with a series of four thin scars across one high cheekbone and some rectangular spectacles with bold black frames accenting intelligent mint-green eyes.  His black hair is close-cropped and thick with silvery frosted temples.  He has pale skin and a lean build.&lt;br /&gt;
He is tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br&amp;gt;&lt;br /&gt;
He is clean shaven.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing an inkshade oilskin messenger bag with silver brocade panels, a sleeveless surcoat cut from parchment-white silk clasped by silver quill buttons, a high-collared lotusweave shirt with sapphire inkpot buttons, a pair of ink-black pants with silvery seams and some supple calf-high boots with silver grommets.&lt;br /&gt;
&lt;br /&gt;
[[File:FenvolsFolly2026.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Fenvol Ferris learned silence early, finding in written words a steadier company than conversation.  That quiet preference deepened into devotion, furthering his studies with the Moon Mage guild and granting him rising status in the Heritage House, where reverence for books matched his own.  As his skill grew, his world narrowed to ink, margin, and meaning, and even in adulthood, his affection was measured in shared reading rather than speech.&lt;br /&gt;
&lt;br /&gt;
Fenvol met Indaris in early adulthood, when his world was still small and carefully kept.  Where he was reserved, she was effortlessly bright, quick to speak, quicker to laugh, and unafraid to draw him outward.  She loved his stories as deeply as he did, but where he consumed them, she shared them, pressing books into his hands and pulling him into conversations he never would have sought on his own.  With her, the world felt wider, less daunting, something to be explored rather than avoided.&lt;br /&gt;
&lt;br /&gt;
Following a boating accident, Indaris walked the Starry Road, and her loss shattered Fenvol&#039;s fragile world.  He withdrew entirely, sealing himself within his personal collection.  Years passed in dim light and careful study, his grief transmuting into determination.  He began experimenting, not to command magic, but to preserve presence.  He sought a way to give his stories a permanence akin to life.&lt;br /&gt;
&lt;br /&gt;
Fenvol&#039;s early explorations into illusion magic were delicate things: faintly animated bindings, whispering margins, crude figures shaped from layered scrolls and lacquered covers.  They were meant to linger, to fill the hollow quiet.  But intention and outcome drifted apart.  The enchanted objects took too strongly to their purpose.  They did not merely accompany; they guarded.&lt;br /&gt;
&lt;br /&gt;
Over time, the library grew and adapted. Stacks shifted, bookcases moved, and passages formed, randomly connecting different sections of Fenvol&#039;s vast collection.  The constructs created to be companions and pets grew more willful, less precise reflections of their intended design, shaped as much by their creator&#039;s solitude as by his craft.  They became territorial, restless, and fiercely protective of every volume, every shelf, every corner of their home.&amp;lt;ref&amp;gt;[[Post:Fenvols-folly - Avaari - 5/1/2026 - 13:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A decade later, Fenvol is prepared to step back into the world.  Time has worn away the sharpest edges of his grief, leaving something quieter in its wake: maybe not acceptance, but a certain willingness to see and be seen once more.  He has decided to throw wide the doors of his home, inviting strangers into the private world he crafted in isolation and offering them a glimpse of his creations.&amp;lt;ref&amp;gt;[[Post:Fenvols-folly - Avaari - 5/8/2026 - 16:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of being lost within Fenvol&#039;s manor, where he was metaphorically trapped for so long, visitors are given all the information they need to walk free. Curious travelers, beware! Its magical guardians, born of devastating loss and a love of all things literature, defend it with a ferocious devotion that borders on dangerous, as though they fear what might be lost if the silence is broken. Are you prepared to face the challenges of Fenvol&#039;s Folly?&amp;lt;ref&amp;gt;[[Post:Fenvols-folly - Avaari - 5/15/2026 - 21:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fenvol says, &amp;quot;Today I am working on general, or simple, items that do not have a lot of complexity.  I will add inkshade or phantasma effects to eligible items, provided you have the right materials on hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fenvol says, &amp;quot;Prices start at 2500 inkbits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fenvol says, &amp;quot;If the nouns are compatible, I would allow it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: &amp;lt;nowiki&amp;gt;https://elanthipedia.play.net/Alteration/Noun_Changes&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fenvol says, &amp;quot;If you have an item you&#039;d like to ask me about, please hold it in your hands so I can take a peek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
See also: [[Fenvol&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fenvol&#039;s Folly]]&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=689305</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=689305"/>
		<updated>2026-03-28T16:18:38Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I have information to share and then we&#039;ll answer any lingering questions.  After that we&#039;ll close the list and choose five names up front.  I will not be doing more than five today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Different nouns of the exact same template are eligible.&lt;br /&gt;
     Templates are very specific, please ask about your items while holding them.&lt;br /&gt;
     Stats will not be changed in any way, only copied. No exceptions.&lt;br /&gt;
     The appearance details will be moved but not altered in any way.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Cosmetic atmospheric messaging will be moved.&lt;br /&gt;
     Beneficial atmospheric messaging, such as regeneration items, will NOT be moved.&lt;br /&gt;
     Flare enchantments will not be added to the better item if it did not have one.&lt;br /&gt;
     Most verb features can be moved, but not all.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;If the better item currently has a script or other cosmetic features, they will be removed to match the original.&lt;br /&gt;
     We are not melding parts into a new item, simply upgrading the physical attributes.&lt;br /&gt;
     The original cosmetic item will not be returned.&lt;br /&gt;
     Please ask questions early!&amp;quot;&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salubrie asks, &amp;quot;So sorry, I&#039;m trying to understand here,  I&#039;m assuming we don&#039;t need one of the canopic jars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will be the one doing the evaluating and changing.  I can be a bit more flexible when it comes to checking the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;How is &amp;quot;original&amp;quot; versus &amp;quot;better&amp;quot; decided?  If the item we are forgbinding has a flare, does the item lose the flare if its stats are being upgraded using an item that has no flare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;You tell me which one has the cosmetic features you prefer and what item you&#039;d like to move them to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;If the better item had a flare, it will stay but I am not moving one from the cosmetic item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;So it&#039;s a change of cosmetic features only then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Discord Notes==&lt;br /&gt;
&lt;br /&gt;
Nouns need not match: https://discord.com/channels/619301383451181075/619612817057906688/1307407564652281857&lt;br /&gt;
&lt;br /&gt;
EZ Scripts might be moved: https://discord.com/channels/619301383451181075/619612817057906688/1307411197313945752&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adding and Removing Flares==&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Today I will remove any flare and/or add tier 1 flares of any grade to eligible weapons and armor.  The cost to remove a flare is 400 bloodscrip, and the cost to add a flare is 2000 bloodscrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Scrip should be redeemed please.  I&#039;m not fiddling with stacks of stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;For each item, you will need to tell me the type of flare, the grade, and color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Color: https://elanthipedia.play.net/Serdal#Ask_Serdal_about_Color&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will leave the list open until near the end of the session.   You are free to rejoin as time allows.  I will work on up to three items for each time your name is pulled, each item is the same price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Three at once.  It goes very very fast if folks are ready with type, color, and grade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;You can rejoin the list as often as time allows.  It will work from the top down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;It is possible for me to simply remove the existing flare from many items so that the Novices would be able to work on them.  Not all items work this way, but we can look at each to determine if your item is compatible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;As a general guide, if you FOCUS on something and see non-standard features, that would make an item ineligible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I cannot flare an elemental weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Duskruin weapons are fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;IF they have been fully upgraded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;If they&#039;re still being assembled or lack a tsuba, no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I&#039;ll have to double check a gore weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I was able to find a previous gore item with a flare that did not explode, so I believe those will be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Thrown can be flared, whips specifically cannot.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=689304</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=689304"/>
		<updated>2026-03-28T16:04:54Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I have information to share and then we&#039;ll answer any lingering questions.  After that we&#039;ll close the list and choose five names up front.  I will not be doing more than five today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Different nouns of the exact same template are eligible.&lt;br /&gt;
     Templates are very specific, please ask about your items while holding them.&lt;br /&gt;
     Stats will not be changed in any way, only copied. No exceptions.&lt;br /&gt;
     The appearance details will be moved but not altered in any way.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Cosmetic atmospheric messaging will be moved.&lt;br /&gt;
     Beneficial atmospheric messaging, such as regeneration items, will NOT be moved.&lt;br /&gt;
     Flare enchantments will not be added to the better item if it did not have one.&lt;br /&gt;
     Most verb features can be moved, but not all.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;If the better item currently has a script or other cosmetic features, they will be removed to match the original.&lt;br /&gt;
     We are not melding parts into a new item, simply upgrading the physical attributes.&lt;br /&gt;
     The original cosmetic item will not be returned.&lt;br /&gt;
     Please ask questions early!&amp;quot;&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salubrie asks, &amp;quot;So sorry, I&#039;m trying to understand here,  I&#039;m assuming we don&#039;t need one of the canopic jars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will be the one doing the evaluating and changing.  I can be a bit more flexible when it comes to checking the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;How is &amp;quot;original&amp;quot; versus &amp;quot;better&amp;quot; decided?  If the item we are forgbinding has a flare, does the item lose the flare if its stats are being upgraded using an item that has no flare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;You tell me which one has the cosmetic features you prefer and what item you&#039;d like to move them to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;If the better item had a flare, it will stay but I am not moving one from the cosmetic item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;So it&#039;s a change of cosmetic features only then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Discord Notes==&lt;br /&gt;
&lt;br /&gt;
Nouns need not match: https://discord.com/channels/619301383451181075/619612817057906688/1307407564652281857&lt;br /&gt;
&lt;br /&gt;
EZ Scripts might be moved: https://discord.com/channels/619301383451181075/619612817057906688/1307411197313945752&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adding and Removing Flares==&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Today I will remove any flare and/or add tier 1 flares of any grade to eligible weapons and armor.  The cost to remove a flare is 400 bloodscrip, and the cost to add a flare is 2000 bloodscrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;For each item, you will need to tell me the type of flare, the grade, and color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Color: https://elanthipedia.play.net/Serdal#Ask_Serdal_about_Color&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will leave the list open until near the end of the session.   You are free to rejoin as time allows.  I will work on up to three items for each time your name is pulled, each item is the same price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;It is possible for me to simply remove the existing flare from many items so that the Novices would be able to work on them.  Not all items work this way, but we can look at each to determine if your item is compatible.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mummified_rock_troll_hand_clutching_a_fire_opal_the_size_of_its_own_palm&amp;diff=689291</id>
		<title>Item:Mummified rock troll hand clutching a fire opal the size of its own palm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mummified_rock_troll_hand_clutching_a_fire_opal_the_size_of_its_own_palm&amp;diff=689291"/>
		<updated>2026-03-28T02:39:58Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=hand&lt;br /&gt;
|look=The multitude of unhealed wounds marring the dessicated flesh of the troll&#039;s hand speak to a less-than-willing donation of the extremity to its current function.  In stark contrast to its grisley bearer, the large fire opal caught securely betwixt craggy claws is polished to a hemispherical perfection, allowing any available light to dance with fiery red and blue brilliance within its depths.&lt;br /&gt;
|MTag=fire opal, opal&lt;br /&gt;
|CTag=red. blue&lt;br /&gt;
|STag=troll&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|type=hiding&lt;br /&gt;
|hidetype=belt-worn items, lumpy bundles&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=312,500&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|analyze}}:&lt;br /&gt;
: Recharge Info:&lt;br /&gt;
: Using an infuser stone on the troll hand will recharge it back to 20 charges.&lt;br /&gt;
: The troll hand currently has 20 uses remaining.&lt;br /&gt;
: A moon mage can also recharge the hand without need of an infuser stone.&lt;br /&gt;
: An infuser stone would be ineffective, because the troll hand has too many charges already.&lt;br /&gt;
&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
: You focus your magical senses on a mummified rock troll hand clutching a fire opal the size of its own palm.&lt;br /&gt;
: Small magical currents trace across the surface of the hand.&lt;br /&gt;
: You recognize the pattern as a manifestation of Lunar magic.&lt;br /&gt;
: The hand is scribed with a minor invisibility spell (TURN to activate)and has twenty charges left.&lt;br /&gt;
: The hand is enchanted to make lumpy bundles, and belt items invisible when properly turned.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Luminescent_starshine_signet_ring_of_a_rampant_dragon&amp;diff=688881</id>
		<title>Item:Luminescent starshine signet ring of a rampant dragon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Luminescent_starshine_signet_ring_of_a_rampant_dragon&amp;diff=688881"/>
		<updated>2026-03-19T02:26:46Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=The silvery metal shines softly with a pale luminosity that highlights the curved wings and pointed claws of the sculpted mythical beast.&lt;br /&gt;
|MTag=starshine&lt;br /&gt;
|STag=dragon&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=1&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The ring transports its owner to a pocket version of a location with dangerous foes that will test one&#039;s combat prowess.  You believe the ring can be manipulated in the following ways:&lt;br /&gt;
    FOCUS - gain insight to the type of magic contained within the device&lt;br /&gt;
    RAISE - activate the magic while in an outside area (unless it&#039;s been depleted) to travel to the pocket&lt;br /&gt;
            [A pocket may be generated once per day and will last for 6 hours.]&lt;br /&gt;
            [If you leave early, you can re-raise to return until the pocket collapses.]&lt;br /&gt;
  ANALYZE - gain insight into any remaining magic the ring may have&lt;br /&gt;
&lt;br /&gt;
[You currently do not have a pocket area active.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recharge Info:&lt;br /&gt;
An infuser stone can be used to add 180 days of continued use to the signet ring.&lt;br /&gt;
The ring will currently be usable until (date 180 days from now).  Adding an infuser stone would extend the ability to use it until (another 180 days).&lt;br /&gt;
You can&#039;t tell anything else about a luminescent starshine signet ring of a rampant dragon.&lt;br /&gt;
&lt;br /&gt;
==Pocket Information==&lt;br /&gt;
* Once you {{com|raise}} {{tt|my ring}}, you will immediately be transported into the pocket space.  It will have a room title similar to where you summoned it and will have a room look that mirrors that space.  For example, when summoned from a room in [[Whitehall Commons]], the pocket looked like this:&lt;br /&gt;
{{RoomDescription|roomname=Whitehall Commons, Elsewhere&lt;br /&gt;
|desc=Majestic oaks stand between the dwellings, their vast boughs spreading above the rooftops like enormous embracing arms.  Tiny birds flit from tree to tree, filling the air with their bright song as they tend their nests in the branches high above.  The small grove luxuriates in the sounds of wildlife and a sense of deep calm.  A shimmering haze surrounds the area like a bubble.  You also see a luminescent silvery vortex in the shape of a dragon&#039;s maw.&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
* [[White marble gargoyle]] will spawn after a short delay, maybe 30 seconds.&lt;br /&gt;
* {{com|go}} {{tt|vortex}} to leave the pocket.  You may continue to RAISE and leave the pocket repeatedly for 6 RL hours.&lt;br /&gt;
* When you have an active pocket, the {{com|study}} on the ring will change to reflect the remaining time.  Ex: &#039;&#039;&amp;lt;nowiki&amp;gt;[You have a pocket area currently active.  It will remain for about 346 more minutes.]&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes from Zadraes==&lt;br /&gt;
&lt;br /&gt;
  * You can spawn the area once per calendar day -- it resets at the same time as login rewards.&lt;br /&gt;
  * Once it&#039;s spawned, it lasts the full duration.  You can come and go so long as it remains spawned -- you just re-RAISE the ring to get back in.&lt;br /&gt;
  * It uses the same room-reservation stuff that rent-a-forges do to make a micro instance.&lt;br /&gt;
  * It does *not* leave anything visible in the room you summon from.  It merely teleports you into a sub-area and provides an exit if you need/want to leave early.&lt;br /&gt;
  * Only the one who summons the area is teleported in.  Groups aren&#039;t allowed.&lt;br /&gt;
  * The creatures inside are a flexing BMG variant -- white marble gargoyles.  Messaging was updated to be less tied to Asketi, but otherwise, they&#039;re clones -- same magic/specials, same treasure options (coins/gems/boxes), skinnable, and they&#039;re a construct.  The skin will look slightly different, but for crafting purposes, when processed it mirrors BMG&#039;s.  The spawner attempts to maintain 4 and checks every 30 seconds.&lt;br /&gt;
  * If you die, you&#039;ll be evicted from the area within ~60 seconds.  The mechanic that handles the area&#039;s expiration checks in once a minute, and if it finds you dead, it drags you out to where you entered.  Again...you can re-RAISE the ring so long as the initial duration remains to return.&lt;br /&gt;
  * The rings do not bond.  They can be sold/traded/given to alts/others.&lt;br /&gt;
  * The cooldown is tied to the item.  You cannot use it and then hand it to an alt to use it on the same day -- they must way for the daily reset.&lt;br /&gt;
  * They copy the area you initially RAISE from -- including enviro/mana/urban/wilderness settings.  Once it&#039;s spawned, it&#039;s tied to that spot for the duration, you can&#039;t re-spawn it that day in another area.  Tomorrow, you can spawn it in a new location if you like.&lt;br /&gt;
  * These areas do not have justice, so far as I know.  You cannot burgle from them.&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/619301383451181075/619613598754406403/1020517864928723034&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Moonsilk_makeup_kit_with_a_tiny_sapphire_clasp&amp;diff=688758</id>
		<title>Item:Moonsilk makeup kit with a tiny sapphire clasp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Moonsilk_makeup_kit_with_a_tiny_sapphire_clasp&amp;diff=688758"/>
		<updated>2026-03-14T20:21:15Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Created page with &amp;quot;{{Item |noun=kit |look=The delicate fabric, tinted with a whisper of pale blue, exhibits an enchanting opalescent sheen.  Securing this soft container is a tiny clasp shaped like a crescent moon, adorned with a shimmering sapphire that adds a touch of celestial elegance. |ptype=container |verby=No |pcrystal=No |atmos=No |istone=No |wearloc=belt |metal=no |weight=10 |appcost=180400 |lsize=1 |wsize=1 |hsize=1 |ilsize=2 |iwsize=2 |ihsize=2 |csize=150 |enchanted=No |feature-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=kit&lt;br /&gt;
|look=The delicate fabric, tinted with a whisper of pale blue, exhibits an enchanting opalescent sheen.  Securing this soft container is a tiny clasp shaped like a crescent moon, adorned with a shimmering sapphire that adds a touch of celestial elegance.&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=180400&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=150&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Intricate_goldenglow_glaes_locket_with_a_matching_chain&amp;diff=688223</id>
		<title>Item:Intricate goldenglow glaes locket with a matching chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Intricate_goldenglow_glaes_locket_with_a_matching_chain&amp;diff=688223"/>
		<updated>2026-02-21T20:58:17Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=locket&lt;br /&gt;
|look=A faint translucence hints at layers of depth beneath the locket&#039;s pale golden surface that is washed in a radiant sheen.&lt;br /&gt;
|MTag=goldenglow glaes&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=3,000,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You think that you could BOUNCE, CLENCH, CLOSE, FIDGET, OPEN, PINCH, PROD, ROLL, SHAKE, and YANK the glaes locket.&lt;br /&gt;
&lt;br /&gt;
You could also RUB the glaes locket to imprint your current features within.&lt;br /&gt;
&lt;br /&gt;
(Note: The lockets will display a portrait of the first person to RUBs them.  After that, only that person  can RUB, but anyone else can   wear or interact with them.)&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Polished_goldenglow_glaes_locket_with_a_matching_chain&amp;diff=688222</id>
		<title>Item:Polished goldenglow glaes locket with a matching chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Polished_goldenglow_glaes_locket_with_a_matching_chain&amp;diff=688222"/>
		<updated>2026-02-21T20:55:55Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Created page with &amp;quot;{{Item |noun=locket |look=A faint translucence hints at layers of depth beneath the locket&amp;#039;s pale golden surface that is washed in a radiant sheen. |ptype=jewelry |verby=Yes |pcrystal=No |atmos=No |istone=No |wearloc=neck |metal=yes |weight=2 |appcost=2164800 |rarity=festival |lsize=1 |wsize=1 |hsize=1 |enchanted=No |feature-change=No |generator=No |stacker=No |sourcetype=- |fname=No }} You think that you could BOUNCE, CLENCH, CLOSE, FIDGET, OPEN, PINCH, PROD, ROLL, SHAK...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=locket&lt;br /&gt;
|look=A faint translucence hints at layers of depth beneath the locket&#039;s pale golden surface that is washed in a radiant sheen.&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=2164800&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You think that you could BOUNCE, CLENCH, CLOSE, FIDGET, OPEN, PINCH, PROD, ROLL, SHAKE, and YANK the glaes locket.&lt;br /&gt;
&lt;br /&gt;
You could also RUB the glaes locket to imprint your current features within.&lt;br /&gt;
&lt;br /&gt;
(Note: The lockets will display a portrait of the first person to RUBs them.  After that, only that person  can RUB, but anyone else can   wear or interact with them.)&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Black_gold_deck_of_cards&amp;diff=685027</id>
		<title>Item:Black gold deck of cards</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Black_gold_deck_of_cards&amp;diff=685027"/>
		<updated>2025-12-02T02:21:18Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Created page with &amp;quot;{{Item |look=Purporting to be a functional deck of cards, the discolored black gold cards are nothing more than a small statuette.  The word &amp;quot;ROI&amp;quot; is engraved on the cards. |verby=No |pcrystal=No |atmos=No |istone=No |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=Purporting to be a functional deck of cards, the discolored black gold cards are nothing more than a small statuette.&lt;br /&gt;
The word &amp;quot;ROI&amp;quot; is engraved on the cards.&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaizahi&amp;diff=684213</id>
		<title>Shaizahi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaizahi&amp;diff=684213"/>
		<updated>2025-11-27T03:22:45Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|name=Shaizahi Pomana&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|race=Gnome&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Services and Prices==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Service!!Platinum&amp;lt;br&amp;gt;Kronars!!Platinum&amp;lt;br&amp;gt;Lirums!!Platinum&amp;lt;br&amp;gt;Dokoras&lt;br /&gt;
|-&lt;br /&gt;
|rare material addition||25||20||20&lt;br /&gt;
|-&lt;br /&gt;
|add muted [[:Category:Chromatic_enchantment_items|chromatic enchantment]]||5||4||4&lt;br /&gt;
|-&lt;br /&gt;
|add or upgrade to bright [[:Category:Chromatic_enchantment_items|chromatic enchantment]]||10||8||7&lt;br /&gt;
|-&lt;br /&gt;
|add or upgrade to vibrant [[:Category:Chromatic_enchantment_items|chromatic enchantment]]||20||16||14&lt;br /&gt;
|-&lt;br /&gt;
|add or upgrade to radiant [[:Category:Chromatic_enchantment_items|chromatic enchantment]]||500||400||360&lt;br /&gt;
|-&lt;br /&gt;
|add custom color||25||20||20&lt;br /&gt;
|-&lt;br /&gt;
|customize messaging||50||40||35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
See [[Alteration/Chromatic_enchantment]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Spectromancer &#039;&#039;&#039;Shaizahi Pomana&#039;&#039;&#039;, Mistress of Many Hues, a Gnome Trader.&amp;lt;br&amp;gt;&lt;br /&gt;
Shaizahi&#039;s heart-shaped face glimmers with tiny metallic sparkles, reflected by the prismatic rings dangling from her slender ears.  Her iridescent violet eyes sparkle with warmth and mischief.  Worn in a glittery pixie cut, her opalescent hair shimmers with shifting bands of color.&amp;lt;br&amp;gt;&lt;br /&gt;
Her vibrant presence is unhampered by her diminutive stature.&amp;lt;br&amp;gt;&lt;br /&gt;
She is unblemished by the shadow of age.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a spun rainbow dress with a wildlace corset, a prismatic chaosknit shawl threaded with spectrolite beads that is loosely wound around the head and neck, some sheer sage-green stockings of starshine spun glitter, some violet faelight leather pumps with wedge-shaped gweldgold heels, a dazzling glitterstar fastened to a starshine chain, a kuwinite signet ring inlaid with rainbow sapphire and a vibrant eddy of light refracted by a truegold prism.&lt;br /&gt;
&lt;br /&gt;
==Merchant Introduction to Services==&lt;br /&gt;
&lt;br /&gt;
Shaizahi exclaims in a lilting accent, &amp;quot;All right, gather &#039;round!  I&#039;m gonna explain how these chromatic enchantments work before you go splashing colors where they don&#039;t belong!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Now, listen close, &#039;cause this ain&#039;t just glitter and giggles -- there are rules to keep your shiny from turning into smoky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;To add a muted chromatic enchantment, it&#039;ll be five plats.  This simple enchantment cycles through 18 colors but does not support custom colors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;If you&#039;d like to add or upgrade to a bright enchantment, that&#039;s ten plats.  This enchantment cycles through 82 colors and can support up to five custom colors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;If you&#039;d like to add or upgrade to a vibrant enchantment, that&#039;s 20 plats.  This enchantment cycles through 134 colors and can support up to seven custom colors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi exclaims in a lilting accent, &amp;quot;And if you want to go all-out and upgrade to radiant -- well, that&#039;ll set you back 500 plats.  But it&#039;s worth it, because a radiant enchantment cycles through 167 colors and supports up to 15 custom colors!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Each custom color I add is 25 plats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Now, what can I enchant?  I can enchant just about any item that doesn&#039;t already have any special tricks or hidden workings.  I can even work with flared weapons, armor, and targeted magic foci -- but no ritual foci.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Before someone asks: I am not changing the color of flares.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;But if the material is something that has its own inherent color -- like sungold or moonsilver -- then no, no, no!  Those metals already think they&#039;re prettier than the rest of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Cambrinth?  Aye, I can work with that!  Just don&#039;t go trying to change the cambrinth&#039;s color.  It&#039;s fussy about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Now, let&#039;s talk about your design options.  Colors can be as flashy or as subtle as you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Color tokens can go in the adjective, tap, or look.  Make sure that your tap and look follow the length limits of 80 and 500 characters, even with the longest color in use.&lt;br /&gt;
&lt;br /&gt;
OOC: We have dynamic article support for colors, so you can have a/an precede the color name.  But sentences in your look can&#039;t begin with a color token, because it can&#039;t be capitalized.&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;If you don&#039;t want the whole thing changing colors, you can pick a part of it, like the hem of your dress or the hilt of your sword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: If specifying a custom component, you will generally need to end with a preposition, because the default color-change messaging is formatted as &amp;quot;the [component] your [item].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;You can even flaunt two adjacent hues in the same item.  That lets you make dual-color items, but you can&#039;t pick the two colors independently.  It&#039;ll always be the last two colors you rubbed or turned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: There is no dynamic article support for the old color, so if you are writing a design that uses it, write it in a way that does not need a/an before the old color.&lt;br /&gt;
&lt;br /&gt;
Shaizahi exclaims in a lilting accent, &amp;quot;Now then, about the changing of colors!  When you RUB or TURN your shiny thing, you can have a little bit of flair pop up for everyone to see.  Think shimmering, sparkling, or even a little light, but don&#039;t go putting on an entire play!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: The custom color-change messaging cannot exceed 300 characters and should be chromatic in nature.&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;I charge 50 plats for this sort of flair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi exclaims in a lilting accent, &amp;quot;There you have it.  Follow those rules, and your item will dazzle everyone from here to Hibarnhvidar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazilyn asks, &amp;quot;How custom can our custom colors get?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazilyn asks, &amp;quot;Like mazilyn&#039;s teal? or something that exists already?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Mazilyn in a lilting accent, &amp;quot;Any real color that exists in Elanthia.  Even rainbow.  But if you want to change colors with flair, keep your custom colors in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vixonia says, &amp;quot;Is glitter a color?  Asking for a friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Mazilyn in a lilting accent, &amp;quot;No naming colors after people or places (with some few exceptions for established colors like Musparan green or Reshalian blue).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Vixonia in a lilting accent, &amp;quot;Glitter is glitter, not a specific color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vixonia says, &amp;quot;I was kind of hoping to add glittery as a color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vixonia says, &amp;quot;For when I want sparkle but not a specific color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Glittery pink could be a color, if it makes sense for the material.  But not glitter by itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Illiya asks, &amp;quot;What about Zoluren azure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Illiya in a lilting accent, &amp;quot;If you can show us where you&#039;ve seen that color before, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: I&#039;m happy to use preexisting place-name colors, but I can&#039;t approve new ones on the fly, as that&#039;s a lore discussion with the GM overseeing that area.&lt;br /&gt;
&lt;br /&gt;
OOC: Elanthipedia examples can include GM-created items or other GM-written text.&lt;br /&gt;
&lt;br /&gt;
Illiya asks, &amp;quot;Do the colors all need to be hyphenated or can they be spaced?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Illiya in a lilting accent, &amp;quot;Sometimes!  If it&#039;s a phrasal adjective that will describe a noun, like taffelberry-black, yes.  Dark green, no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kythryn asks in a Prairie accent, &amp;quot;If there is a gem for it, can it also be a color?  Like Ilithic emerald, from the Ilithi emeralds?  Or should the example be an exact match?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Kythryn in a lilting accent, &amp;quot;I&#039;d prefer to see an exact match.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Korelene&amp;diff=683521</id>
		<title>Korelene</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Korelene&amp;diff=683521"/>
		<updated>2025-11-22T03:10:53Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Appearance Hollow Eve 454 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Korelene&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
A raffle attendant first noted during the [[Thorkim Family Farm 429]] event.&lt;br /&gt;
&lt;br /&gt;
Ran Alterations for [[Vanity_pet|Vanity Pets]] at [[Hollow_Eve_Festival_447|Hollow Eve 447]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Raffle Picker Korelene, a Human.&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene has a heart-shaped face, green eyes and a straight nose.  Her ginger-streaked dark brown hair is shoulder length and fine.  She has fair skin and a wiry figure.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is tall for a Human.&amp;lt;br/&amp;gt;&lt;br /&gt;
She appears to be middle-aged.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding a green jar in her right hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is wearing a sturdy canvas work apron covered with pockets of all sizes, a pale green linen shirt rolled up to her elbows, some homemade patchwork leggings and a pair of green leather boots embossed with twining ivy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korelene says, &amp;quot;I will work on either a pet or a home. I won&#039;t be doing both.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene exclaims, &amp;quot;It&#039;s only one alteration! So that means one thing!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;So while the list is open, I&#039;ll talk a bit on what I&#039;m willing to do.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;I will not injure a pet.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Asks about doing something mean to an animal will get a hard no from me and you should really think about your life choices.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks Korelene, &amp;quot;Will you be allowing rats to be .. restyled into a different varmit? Other.. small.. pesky critters?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says to &amp;lt;player&amp;gt;, &amp;quot;I don&#039;t change your friends! I just style them.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks, &amp;quot;Wha do ya charge fer ya excellent services?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;It depends on how much work you want done, but my base charge will be 10 plats.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Rats don&#039;t like outfits, they realllly don&#039;t like clothes.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Rats will accept a collar, but that&#039;s about it.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks, &amp;quot;Not like a little harness?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;A little harness would work.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance Hollow Eve 454==&lt;br /&gt;
You see Pet Image Consultant Korelene, a Human.&lt;br /&gt;
&lt;br /&gt;
Korelene has a heart-shaped face, green eyes and a straight nose.  Her ginger-streaked dark brown hair is shoulder length and fine.  She has fair skin and a wiry figure.&lt;br /&gt;
&lt;br /&gt;
She is tall for a Human.&lt;br /&gt;
&lt;br /&gt;
She appears to be elderly.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a sturdy canvas work apron covered with pockets of all sizes, a pale green linen shirt rolled up to her elbows, some homemade patchwork leggings and a pair of green leather boots embossed with twining ivy.&lt;br /&gt;
&lt;br /&gt;
Korelene says, &amp;quot;My name is Korelene and I&#039;m a pet image consultant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korelene exclaims, &amp;quot;I can help folks make their animal companions show their very best selves!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korelene exclaims, &amp;quot;I think that I should be able to work with everyone on the list, so it should be a good day for all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korelene asks, &amp;quot;Are there any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korelene says, &amp;quot;My fees should be considered fairly reasonable. Small pets like rats will be 20 platinum, medium pets like kittens and small dogs are 25 platinum, and larger pets like monkeys, pigs, a nd large dogs are 30 platinum.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Korelene&amp;diff=683519</id>
		<title>Korelene</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Korelene&amp;diff=683519"/>
		<updated>2025-11-22T03:10:04Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Korelene&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
A raffle attendant first noted during the [[Thorkim Family Farm 429]] event.&lt;br /&gt;
&lt;br /&gt;
Ran Alterations for [[Vanity_pet|Vanity Pets]] at [[Hollow_Eve_Festival_447|Hollow Eve 447]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Raffle Picker Korelene, a Human.&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene has a heart-shaped face, green eyes and a straight nose.  Her ginger-streaked dark brown hair is shoulder length and fine.  She has fair skin and a wiry figure.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is tall for a Human.&amp;lt;br/&amp;gt;&lt;br /&gt;
She appears to be middle-aged.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding a green jar in her right hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is wearing a sturdy canvas work apron covered with pockets of all sizes, a pale green linen shirt rolled up to her elbows, some homemade patchwork leggings and a pair of green leather boots embossed with twining ivy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korelene says, &amp;quot;I will work on either a pet or a home. I won&#039;t be doing both.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene exclaims, &amp;quot;It&#039;s only one alteration! So that means one thing!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;So while the list is open, I&#039;ll talk a bit on what I&#039;m willing to do.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;I will not injure a pet.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Asks about doing something mean to an animal will get a hard no from me and you should really think about your life choices.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks Korelene, &amp;quot;Will you be allowing rats to be .. restyled into a different varmit? Other.. small.. pesky critters?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says to &amp;lt;player&amp;gt;, &amp;quot;I don&#039;t change your friends! I just style them.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks, &amp;quot;Wha do ya charge fer ya excellent services?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;It depends on how much work you want done, but my base charge will be 10 plats.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Rats don&#039;t like outfits, they realllly don&#039;t like clothes.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Rats will accept a collar, but that&#039;s about it.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks, &amp;quot;Not like a little harness?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;A little harness would work.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance Hollow Eve 454==&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Densely_forged_ka%27hurst_mail_hauberk_richly_padded_with_electroweave&amp;diff=674120</id>
		<title>Armor:Densely forged ka&#039;hurst mail hauberk richly padded with electroweave</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Densely_forged_ka%27hurst_mail_hauberk_richly_padded_with_electroweave&amp;diff=674120"/>
		<updated>2025-09-27T22:06:57Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=hauberk&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Shadowy black with a strikingly green sheen visible only at close range, the natural aesthetic of the metal is enhanced by the addition of ample layers of soft fabric padding that gently coruscates in luminous shades of white, blue, and green running along a network of jagged silvery streaks in the weave.&lt;br /&gt;
|MTag=ka&#039;hurst, electroweave&lt;br /&gt;
|CTag=white, blue, green, silver&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=mild&lt;br /&gt;
|absorbance=exceptional&lt;br /&gt;
|puncture=high&lt;br /&gt;
|slice=high&lt;br /&gt;
|impact=very good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=675&lt;br /&gt;
|appcost=150,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=13&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=magnitude&lt;br /&gt;
|flare=Electric&lt;br /&gt;
|fdecoration=green&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Per Merchant Abreya - this item has an electric grade 2, green flare&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_niello_ring&amp;diff=666184</id>
		<title>Item:Resplendent niello ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_niello_ring&amp;diff=666184"/>
		<updated>2025-05-26T15:37:06Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the niello ring.&lt;br /&gt;
|MTag=niello&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Reflex (stat)|Reflex]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**&#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_glitvire_ring&amp;diff=666183</id>
		<title>Item:Resplendent glitvire ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_glitvire_ring&amp;diff=666183"/>
		<updated>2025-05-26T15:36:12Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the glitvire ring.&lt;br /&gt;
|MTag=glitvire&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Charisma (stat)|Charisma]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**&#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_haralun_ring&amp;diff=666182</id>
		<title>Item:Resplendent haralun ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_haralun_ring&amp;diff=666182"/>
		<updated>2025-05-26T15:35:36Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the haralun ring.&lt;br /&gt;
|MTag=haralun&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Strength (stat)|Strength]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**&#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_iroko_ring&amp;diff=666181</id>
		<title>Item:Resplendent iroko ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_iroko_ring&amp;diff=666181"/>
		<updated>2025-05-26T15:35:05Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the iroko ring.&lt;br /&gt;
|MTag=iroko&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Wisdom (stat)|Wisdom]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**&#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_audrualm_ring&amp;diff=666180</id>
		<title>Item:Resplendent audrualm ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_audrualm_ring&amp;diff=666180"/>
		<updated>2025-05-26T15:34:34Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the audrualm ring.&lt;br /&gt;
|MTag=audrualm&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Agility (stat)|Agility]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**You can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_alerce_ring&amp;diff=666179</id>
		<title>Item:Resplendent alerce ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_alerce_ring&amp;diff=666179"/>
		<updated>2025-05-26T15:34:08Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the alerce ring.&lt;br /&gt;
|MTag=alerce&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Intelligence (stat)|Intelligence]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**You can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_gloomwood_ring&amp;diff=666178</id>
		<title>Item:Resplendent gloomwood ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_gloomwood_ring&amp;diff=666178"/>
		<updated>2025-05-26T15:33:20Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the gloomwood ring.&lt;br /&gt;
|MTag=gloomwood&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Discipline (stat)|Discipline]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
** &#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
** You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
** Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_darkstone_ring&amp;diff=666177</id>
		<title>Item:Resplendent darkstone ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_darkstone_ring&amp;diff=666177"/>
		<updated>2025-05-26T15:32:04Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the darkstone ring.&lt;br /&gt;
|MTag=darkstone&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Stamina (stat)|Stamina]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
** &#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.  &lt;br /&gt;
** You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
** Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658258</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658258"/>
		<updated>2024-12-18T01:46:22Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is wearing a swordsman&#039;s armguard of layered matte black steel plates, a translucent spidersilk cloak, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a thorny vine-like garter accented with silver Elven tears and a compact lirisan quiver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658257</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658257"/>
		<updated>2024-12-18T01:44:24Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
She is mature.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is wearing a swordsman&#039;s armguard of layered matte black steel plates, a translucent spidersilk cloak, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a thorny vine-like garter accented with silver Elven tears and a compact lirisan quiver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658256</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658256"/>
		<updated>2024-12-18T01:27:07Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
You are Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Your flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
You have a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Your scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  You have snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around your waist, glowing with a lustrous sheen against your skin.&lt;br /&gt;
&lt;br /&gt;
You are mature.&lt;br /&gt;
&lt;br /&gt;
Your shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a swordsman&#039;s armguard of layered matte black steel plates, a translucent spidersilk cloak, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a thorny vine-like garter accented with silver Elven tears and a compact lirisan quiver.&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655477</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655477"/>
		<updated>2024-11-16T20:26:01Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I have information to share and then we&#039;ll answer any lingering questions.  After that we&#039;ll close the list and choose five names up front.  I will not be doing more than five today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Different nouns of the exact same template are eligible.&lt;br /&gt;
     Templates are very specific, please ask about your items while holding them.&lt;br /&gt;
     Stats will not be changed in any way, only copied. No exceptions.&lt;br /&gt;
     The appearance details will be moved but not altered in any way.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Cosmetic atmospheric messaging will be moved.&lt;br /&gt;
     Beneficial atmospheric messaging, such as regeneration items, will NOT be moved.&lt;br /&gt;
     Flare enchantments will not be added to the better item if it did not have one.&lt;br /&gt;
     Most verb features can be moved, but not all.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;If the better item currently has a script or other cosmetic features, they will be removed to match the original.&lt;br /&gt;
     We are not melding parts into a new item, simply upgrading the physical attributes.&lt;br /&gt;
     The original cosmetic item will not be returned.&lt;br /&gt;
     Please ask questions early!&amp;quot;&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salubrie asks, &amp;quot;So sorry, I&#039;m trying to understand here,  I&#039;m assuming we don&#039;t need one of the canopic jars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will be the one doing the evaluating and changing.  I can be a bit more flexible when it comes to checking the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;How is &amp;quot;original&amp;quot; versus &amp;quot;better&amp;quot; decided?  If the item we are forgbinding has a flare, does the item lose the flare if its stats are being upgraded using an item that has no flare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;You tell me which one has the cosmetic features you prefer and what item you&#039;d like to move them to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;If the better item had a flare, it will stay but I am not moving one from the cosmetic item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;So it&#039;s a change of cosmetic features only then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Discord Notes==&lt;br /&gt;
&lt;br /&gt;
Nouns need not match: https://discord.com/channels/619301383451181075/619612817057906688/1307407564652281857&lt;br /&gt;
&lt;br /&gt;
EZ Scripts might be moved: https://discord.com/channels/619301383451181075/619612817057906688/1307411197313945752&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655462</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655462"/>
		<updated>2024-11-16T19:19:58Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I have information to share and then we&#039;ll answer any lingering questions.  After that we&#039;ll close the list and choose five names up front.  I will not be doing more than five today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Different nouns of the exact same template are eligible.&lt;br /&gt;
     Templates are very specific, please ask about your items while holding them.&lt;br /&gt;
     Stats will not be changed in any way, only copied. No exceptions.&lt;br /&gt;
     The appearance details will be moved but not altered in any way.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Cosmetic atmospheric messaging will be moved.&lt;br /&gt;
     Beneficial atmospheric messaging, such as regeneration items, will NOT be moved.&lt;br /&gt;
     Flare enchantments will not be added to the better item if it did not have one.&lt;br /&gt;
     Most verb features can be moved, but not all.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;If the better item currently has a script or other cosmetic features, they will be removed to match the original.&lt;br /&gt;
     We are not melding parts into a new item, simply upgrading the physical attributes.&lt;br /&gt;
     The original cosmetic item will not be returned.&lt;br /&gt;
     Please ask questions early!&amp;quot;&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salubrie asks, &amp;quot;So sorry, I&#039;m trying to understand here,  I&#039;m assuming we don&#039;t need one of the canopic jars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will be the one doing the evaluating and changing.  I can be a bit more flexible when it comes to checking the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;How is &amp;quot;original&amp;quot; versus &amp;quot;better&amp;quot; decided?  If the item we are forgbinding has a flare, does the item lose the flare if its stats are being upgraded using an item that has no flare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;You tell me which one has the cosmetic features you prefer and what item you&#039;d like to move them to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;If the better item had a flare, it will stay but I am not moving one from the cosmetic item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;So it&#039;s a change of cosmetic features only then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Correct.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655458</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655458"/>
		<updated>2024-11-16T19:15:25Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I have information to share and then we&#039;ll answer any lingering questions.  After that we&#039;ll close the list and choose five names up front.  I will not be doing more than five today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Different nouns of the exact same template are eligible.&lt;br /&gt;
     Templates are very specific, please ask about your items while holding them.&lt;br /&gt;
     Stats will not be changed in any way, only copied. No exceptions.&lt;br /&gt;
     The appearance details will be moved but not altered in any way.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Cosmetic atmospheric messaging will be moved.&lt;br /&gt;
     Beneficial atmospheric messaging, such as regeneration items, will NOT be moved.&lt;br /&gt;
     Flare enchantments will not be added to the better item if it did not have one.&lt;br /&gt;
     Most verb features can be moved, but not all.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;If the better item currently has a script or other cosmetic features, they will be removed to match the original.&lt;br /&gt;
     We are not melding parts into a new item, simply upgrading the physical attributes.&lt;br /&gt;
     The original cosmetic item will not be returned.&lt;br /&gt;
     Please ask questions early!&amp;quot;&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salubrie asks, &amp;quot;So sorry, I&#039;m trying to understand here,  I&#039;m assuming we don&#039;t need one of the canopic jars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will be the one doing the evaluating and changing.  I can be a bit more flexible when it comes to checking the details.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655456</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655456"/>
		<updated>2024-11-16T19:12:29Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655454</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655454"/>
		<updated>2024-11-16T19:09:02Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Created page with &amp;quot;{{NPC |name=Abreya |status=y |guild=- |race=Elf |gender=Female |location=- |type=alterer }} &amp;#039;&amp;#039;&amp;#039;Abreya&amp;#039;&amp;#039;&amp;#039; is an alterer who performs Forgebinding. During Hollow Eve Festival 450 she made her first appearance..  ==Appearance== You see Forgebinder Abreya, an Elf. She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven int...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=654426</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=654426"/>
		<updated>2024-11-08T23:48:12Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
You see Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a handful of different-sized ivy leaves scattered down one side of a sylphlike figure.. &amp;lt;br&amp;gt;A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&amp;lt;br&amp;gt;She is mature.&amp;lt;br&amp;gt;She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a translucent spidersilk cloak, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a faesilk satchel draped with leaves and clumps of moss, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a swordsman&#039;s armguard of layered matte black steel plates, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a thorny vine-like garter accented with silver Elven tears and a compact lirisan quiver.{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652892</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652892"/>
		<updated>2024-10-31T01:27:23Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: added shimmer clarification by Tullie/Lynea from discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.  The color variable must be in the Short and Tap, but can not appear in the look.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[Holy weapon|Holy Weapon]]&amp;lt;nowiki/&amp;gt;s (Requires [[Hrinagri]]&amp;lt;ref&amp;gt;https://discord.com/channels/619301383451181075/619612851727761428/1292321797781458944&amp;lt;/ref&amp;gt;, a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652451</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652451"/>
		<updated>2024-10-06T17:31:15Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Magical/Scripted Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[Holy weapon|Holy Weapon]]&amp;lt;nowiki/&amp;gt;s (Requires [[Hrinagri]]&amp;lt;ref&amp;gt;https://discord.com/channels/619301383451181075/619612851727761428/1292321797781458944&amp;lt;/ref&amp;gt;, a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652450</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652450"/>
		<updated>2024-10-06T17:29:59Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* Holy Weapons (Requires [[Hrinagri]]&amp;lt;ref&amp;gt;https://discord.com/channels/619301383451181075/619612851727761428/1292321797781458944&amp;lt;/ref&amp;gt;, a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652449</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652449"/>
		<updated>2024-10-06T17:26:54Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* Holy Weapons (Requires Hrinagri, a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652448</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652448"/>
		<updated>2024-10-06T17:25:09Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Updated that holy weapons require a live alterer per Cordulia: https://discord.com/channels/619301383451181075/619612851727761428/1292321797781458944&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* Holy Weapons (Require a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=647100</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=647100"/>
		<updated>2024-06-22T22:17:58Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
You see Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a handful of different-sized ivy leaves scattered down one side of a sylphlike figure.. &amp;lt;br&amp;gt;A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&amp;lt;br&amp;gt;She is mature.&amp;lt;br&amp;gt;She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, some black hunting leathers tooled with a clenched silver fist, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, an ivy enshrouded forester&#039;s pack, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest and some wooden sandals with knee-length leather laces.&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=645118</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=645118"/>
		<updated>2024-06-01T13:58:42Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Added link to the proposed Tier System for difficulty/cost.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
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