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	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-29T14:18:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=689305</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=689305"/>
		<updated>2026-03-28T16:18:38Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I have information to share and then we&#039;ll answer any lingering questions.  After that we&#039;ll close the list and choose five names up front.  I will not be doing more than five today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Different nouns of the exact same template are eligible.&lt;br /&gt;
     Templates are very specific, please ask about your items while holding them.&lt;br /&gt;
     Stats will not be changed in any way, only copied. No exceptions.&lt;br /&gt;
     The appearance details will be moved but not altered in any way.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Cosmetic atmospheric messaging will be moved.&lt;br /&gt;
     Beneficial atmospheric messaging, such as regeneration items, will NOT be moved.&lt;br /&gt;
     Flare enchantments will not be added to the better item if it did not have one.&lt;br /&gt;
     Most verb features can be moved, but not all.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;If the better item currently has a script or other cosmetic features, they will be removed to match the original.&lt;br /&gt;
     We are not melding parts into a new item, simply upgrading the physical attributes.&lt;br /&gt;
     The original cosmetic item will not be returned.&lt;br /&gt;
     Please ask questions early!&amp;quot;&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salubrie asks, &amp;quot;So sorry, I&#039;m trying to understand here,  I&#039;m assuming we don&#039;t need one of the canopic jars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will be the one doing the evaluating and changing.  I can be a bit more flexible when it comes to checking the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;How is &amp;quot;original&amp;quot; versus &amp;quot;better&amp;quot; decided?  If the item we are forgbinding has a flare, does the item lose the flare if its stats are being upgraded using an item that has no flare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;You tell me which one has the cosmetic features you prefer and what item you&#039;d like to move them to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;If the better item had a flare, it will stay but I am not moving one from the cosmetic item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;So it&#039;s a change of cosmetic features only then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Discord Notes==&lt;br /&gt;
&lt;br /&gt;
Nouns need not match: https://discord.com/channels/619301383451181075/619612817057906688/1307407564652281857&lt;br /&gt;
&lt;br /&gt;
EZ Scripts might be moved: https://discord.com/channels/619301383451181075/619612817057906688/1307411197313945752&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adding and Removing Flares==&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Today I will remove any flare and/or add tier 1 flares of any grade to eligible weapons and armor.  The cost to remove a flare is 400 bloodscrip, and the cost to add a flare is 2000 bloodscrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Scrip should be redeemed please.  I&#039;m not fiddling with stacks of stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;For each item, you will need to tell me the type of flare, the grade, and color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Color: https://elanthipedia.play.net/Serdal#Ask_Serdal_about_Color&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will leave the list open until near the end of the session.   You are free to rejoin as time allows.  I will work on up to three items for each time your name is pulled, each item is the same price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Three at once.  It goes very very fast if folks are ready with type, color, and grade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;You can rejoin the list as often as time allows.  It will work from the top down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;It is possible for me to simply remove the existing flare from many items so that the Novices would be able to work on them.  Not all items work this way, but we can look at each to determine if your item is compatible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;As a general guide, if you FOCUS on something and see non-standard features, that would make an item ineligible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I cannot flare an elemental weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Duskruin weapons are fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;IF they have been fully upgraded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;If they&#039;re still being assembled or lack a tsuba, no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I&#039;ll have to double check a gore weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I was able to find a previous gore item with a flare that did not explode, so I believe those will be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Thrown can be flared, whips specifically cannot.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=689304</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=689304"/>
		<updated>2026-03-28T16:04:54Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I have information to share and then we&#039;ll answer any lingering questions.  After that we&#039;ll close the list and choose five names up front.  I will not be doing more than five today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Different nouns of the exact same template are eligible.&lt;br /&gt;
     Templates are very specific, please ask about your items while holding them.&lt;br /&gt;
     Stats will not be changed in any way, only copied. No exceptions.&lt;br /&gt;
     The appearance details will be moved but not altered in any way.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Cosmetic atmospheric messaging will be moved.&lt;br /&gt;
     Beneficial atmospheric messaging, such as regeneration items, will NOT be moved.&lt;br /&gt;
     Flare enchantments will not be added to the better item if it did not have one.&lt;br /&gt;
     Most verb features can be moved, but not all.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;If the better item currently has a script or other cosmetic features, they will be removed to match the original.&lt;br /&gt;
     We are not melding parts into a new item, simply upgrading the physical attributes.&lt;br /&gt;
     The original cosmetic item will not be returned.&lt;br /&gt;
     Please ask questions early!&amp;quot;&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salubrie asks, &amp;quot;So sorry, I&#039;m trying to understand here,  I&#039;m assuming we don&#039;t need one of the canopic jars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will be the one doing the evaluating and changing.  I can be a bit more flexible when it comes to checking the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;How is &amp;quot;original&amp;quot; versus &amp;quot;better&amp;quot; decided?  If the item we are forgbinding has a flare, does the item lose the flare if its stats are being upgraded using an item that has no flare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;You tell me which one has the cosmetic features you prefer and what item you&#039;d like to move them to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;If the better item had a flare, it will stay but I am not moving one from the cosmetic item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;So it&#039;s a change of cosmetic features only then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Discord Notes==&lt;br /&gt;
&lt;br /&gt;
Nouns need not match: https://discord.com/channels/619301383451181075/619612817057906688/1307407564652281857&lt;br /&gt;
&lt;br /&gt;
EZ Scripts might be moved: https://discord.com/channels/619301383451181075/619612817057906688/1307411197313945752&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adding and Removing Flares==&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Today I will remove any flare and/or add tier 1 flares of any grade to eligible weapons and armor.  The cost to remove a flare is 400 bloodscrip, and the cost to add a flare is 2000 bloodscrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;For each item, you will need to tell me the type of flare, the grade, and color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Color: https://elanthipedia.play.net/Serdal#Ask_Serdal_about_Color&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will leave the list open until near the end of the session.   You are free to rejoin as time allows.  I will work on up to three items for each time your name is pulled, each item is the same price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;It is possible for me to simply remove the existing flare from many items so that the Novices would be able to work on them.  Not all items work this way, but we can look at each to determine if your item is compatible.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mummified_rock_troll_hand_clutching_a_fire_opal_the_size_of_its_own_palm&amp;diff=689291</id>
		<title>Item:Mummified rock troll hand clutching a fire opal the size of its own palm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mummified_rock_troll_hand_clutching_a_fire_opal_the_size_of_its_own_palm&amp;diff=689291"/>
		<updated>2026-03-28T02:39:58Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=hand&lt;br /&gt;
|look=The multitude of unhealed wounds marring the dessicated flesh of the troll&#039;s hand speak to a less-than-willing donation of the extremity to its current function.  In stark contrast to its grisley bearer, the large fire opal caught securely betwixt craggy claws is polished to a hemispherical perfection, allowing any available light to dance with fiery red and blue brilliance within its depths.&lt;br /&gt;
|MTag=fire opal, opal&lt;br /&gt;
|CTag=red. blue&lt;br /&gt;
|STag=troll&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|type=hiding&lt;br /&gt;
|hidetype=belt-worn items, lumpy bundles&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=312,500&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|analyze}}:&lt;br /&gt;
: Recharge Info:&lt;br /&gt;
: Using an infuser stone on the troll hand will recharge it back to 20 charges.&lt;br /&gt;
: The troll hand currently has 20 uses remaining.&lt;br /&gt;
: A moon mage can also recharge the hand without need of an infuser stone.&lt;br /&gt;
: An infuser stone would be ineffective, because the troll hand has too many charges already.&lt;br /&gt;
&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
: You focus your magical senses on a mummified rock troll hand clutching a fire opal the size of its own palm.&lt;br /&gt;
: Small magical currents trace across the surface of the hand.&lt;br /&gt;
: You recognize the pattern as a manifestation of Lunar magic.&lt;br /&gt;
: The hand is scribed with a minor invisibility spell (TURN to activate)and has twenty charges left.&lt;br /&gt;
: The hand is enchanted to make lumpy bundles, and belt items invisible when properly turned.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Luminescent_starshine_signet_ring_of_a_rampant_dragon&amp;diff=688881</id>
		<title>Item:Luminescent starshine signet ring of a rampant dragon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Luminescent_starshine_signet_ring_of_a_rampant_dragon&amp;diff=688881"/>
		<updated>2026-03-19T02:26:46Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=The silvery metal shines softly with a pale luminosity that highlights the curved wings and pointed claws of the sculpted mythical beast.&lt;br /&gt;
|MTag=starshine&lt;br /&gt;
|STag=dragon&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=1&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The ring transports its owner to a pocket version of a location with dangerous foes that will test one&#039;s combat prowess.  You believe the ring can be manipulated in the following ways:&lt;br /&gt;
    FOCUS - gain insight to the type of magic contained within the device&lt;br /&gt;
    RAISE - activate the magic while in an outside area (unless it&#039;s been depleted) to travel to the pocket&lt;br /&gt;
            [A pocket may be generated once per day and will last for 6 hours.]&lt;br /&gt;
            [If you leave early, you can re-raise to return until the pocket collapses.]&lt;br /&gt;
  ANALYZE - gain insight into any remaining magic the ring may have&lt;br /&gt;
&lt;br /&gt;
[You currently do not have a pocket area active.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recharge Info:&lt;br /&gt;
An infuser stone can be used to add 180 days of continued use to the signet ring.&lt;br /&gt;
The ring will currently be usable until (date 180 days from now).  Adding an infuser stone would extend the ability to use it until (another 180 days).&lt;br /&gt;
You can&#039;t tell anything else about a luminescent starshine signet ring of a rampant dragon.&lt;br /&gt;
&lt;br /&gt;
==Pocket Information==&lt;br /&gt;
* Once you {{com|raise}} {{tt|my ring}}, you will immediately be transported into the pocket space.  It will have a room title similar to where you summoned it and will have a room look that mirrors that space.  For example, when summoned from a room in [[Whitehall Commons]], the pocket looked like this:&lt;br /&gt;
{{RoomDescription|roomname=Whitehall Commons, Elsewhere&lt;br /&gt;
|desc=Majestic oaks stand between the dwellings, their vast boughs spreading above the rooftops like enormous embracing arms.  Tiny birds flit from tree to tree, filling the air with their bright song as they tend their nests in the branches high above.  The small grove luxuriates in the sounds of wildlife and a sense of deep calm.  A shimmering haze surrounds the area like a bubble.  You also see a luminescent silvery vortex in the shape of a dragon&#039;s maw.&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
* [[White marble gargoyle]] will spawn after a short delay, maybe 30 seconds.&lt;br /&gt;
* {{com|go}} {{tt|vortex}} to leave the pocket.  You may continue to RAISE and leave the pocket repeatedly for 6 RL hours.&lt;br /&gt;
* When you have an active pocket, the {{com|study}} on the ring will change to reflect the remaining time.  Ex: &#039;&#039;&amp;lt;nowiki&amp;gt;[You have a pocket area currently active.  It will remain for about 346 more minutes.]&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes from Zadraes==&lt;br /&gt;
&lt;br /&gt;
  * You can spawn the area once per calendar day -- it resets at the same time as login rewards.&lt;br /&gt;
  * Once it&#039;s spawned, it lasts the full duration.  You can come and go so long as it remains spawned -- you just re-RAISE the ring to get back in.&lt;br /&gt;
  * It uses the same room-reservation stuff that rent-a-forges do to make a micro instance.&lt;br /&gt;
  * It does *not* leave anything visible in the room you summon from.  It merely teleports you into a sub-area and provides an exit if you need/want to leave early.&lt;br /&gt;
  * Only the one who summons the area is teleported in.  Groups aren&#039;t allowed.&lt;br /&gt;
  * The creatures inside are a flexing BMG variant -- white marble gargoyles.  Messaging was updated to be less tied to Asketi, but otherwise, they&#039;re clones -- same magic/specials, same treasure options (coins/gems/boxes), skinnable, and they&#039;re a construct.  The skin will look slightly different, but for crafting purposes, when processed it mirrors BMG&#039;s.  The spawner attempts to maintain 4 and checks every 30 seconds.&lt;br /&gt;
  * If you die, you&#039;ll be evicted from the area within ~60 seconds.  The mechanic that handles the area&#039;s expiration checks in once a minute, and if it finds you dead, it drags you out to where you entered.  Again...you can re-RAISE the ring so long as the initial duration remains to return.&lt;br /&gt;
  * The rings do not bond.  They can be sold/traded/given to alts/others.&lt;br /&gt;
  * The cooldown is tied to the item.  You cannot use it and then hand it to an alt to use it on the same day -- they must way for the daily reset.&lt;br /&gt;
  * They copy the area you initially RAISE from -- including enviro/mana/urban/wilderness settings.  Once it&#039;s spawned, it&#039;s tied to that spot for the duration, you can&#039;t re-spawn it that day in another area.  Tomorrow, you can spawn it in a new location if you like.&lt;br /&gt;
  * These areas do not have justice, so far as I know.  You cannot burgle from them.&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/619301383451181075/619613598754406403/1020517864928723034&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Moonsilk_makeup_kit_with_a_tiny_sapphire_clasp&amp;diff=688758</id>
		<title>Item:Moonsilk makeup kit with a tiny sapphire clasp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Moonsilk_makeup_kit_with_a_tiny_sapphire_clasp&amp;diff=688758"/>
		<updated>2026-03-14T20:21:15Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Created page with &amp;quot;{{Item |noun=kit |look=The delicate fabric, tinted with a whisper of pale blue, exhibits an enchanting opalescent sheen.  Securing this soft container is a tiny clasp shaped like a crescent moon, adorned with a shimmering sapphire that adds a touch of celestial elegance. |ptype=container |verby=No |pcrystal=No |atmos=No |istone=No |wearloc=belt |metal=no |weight=10 |appcost=180400 |lsize=1 |wsize=1 |hsize=1 |ilsize=2 |iwsize=2 |ihsize=2 |csize=150 |enchanted=No |feature-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=kit&lt;br /&gt;
|look=The delicate fabric, tinted with a whisper of pale blue, exhibits an enchanting opalescent sheen.  Securing this soft container is a tiny clasp shaped like a crescent moon, adorned with a shimmering sapphire that adds a touch of celestial elegance.&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=180400&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=150&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Intricate_goldenglow_glaes_locket_with_a_matching_chain&amp;diff=688223</id>
		<title>Item:Intricate goldenglow glaes locket with a matching chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Intricate_goldenglow_glaes_locket_with_a_matching_chain&amp;diff=688223"/>
		<updated>2026-02-21T20:58:17Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=locket&lt;br /&gt;
|look=A faint translucence hints at layers of depth beneath the locket&#039;s pale golden surface that is washed in a radiant sheen.&lt;br /&gt;
|MTag=goldenglow glaes&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=3,000,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You think that you could BOUNCE, CLENCH, CLOSE, FIDGET, OPEN, PINCH, PROD, ROLL, SHAKE, and YANK the glaes locket.&lt;br /&gt;
&lt;br /&gt;
You could also RUB the glaes locket to imprint your current features within.&lt;br /&gt;
&lt;br /&gt;
(Note: The lockets will display a portrait of the first person to RUBs them.  After that, only that person  can RUB, but anyone else can   wear or interact with them.)&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Polished_goldenglow_glaes_locket_with_a_matching_chain&amp;diff=688222</id>
		<title>Item:Polished goldenglow glaes locket with a matching chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Polished_goldenglow_glaes_locket_with_a_matching_chain&amp;diff=688222"/>
		<updated>2026-02-21T20:55:55Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Created page with &amp;quot;{{Item |noun=locket |look=A faint translucence hints at layers of depth beneath the locket&amp;#039;s pale golden surface that is washed in a radiant sheen. |ptype=jewelry |verby=Yes |pcrystal=No |atmos=No |istone=No |wearloc=neck |metal=yes |weight=2 |appcost=2164800 |rarity=festival |lsize=1 |wsize=1 |hsize=1 |enchanted=No |feature-change=No |generator=No |stacker=No |sourcetype=- |fname=No }} You think that you could BOUNCE, CLENCH, CLOSE, FIDGET, OPEN, PINCH, PROD, ROLL, SHAK...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=locket&lt;br /&gt;
|look=A faint translucence hints at layers of depth beneath the locket&#039;s pale golden surface that is washed in a radiant sheen.&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=2164800&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You think that you could BOUNCE, CLENCH, CLOSE, FIDGET, OPEN, PINCH, PROD, ROLL, SHAKE, and YANK the glaes locket.&lt;br /&gt;
&lt;br /&gt;
You could also RUB the glaes locket to imprint your current features within.&lt;br /&gt;
&lt;br /&gt;
(Note: The lockets will display a portrait of the first person to RUBs them.  After that, only that person  can RUB, but anyone else can   wear or interact with them.)&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Black_gold_deck_of_cards&amp;diff=685027</id>
		<title>Item:Black gold deck of cards</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Black_gold_deck_of_cards&amp;diff=685027"/>
		<updated>2025-12-02T02:21:18Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Created page with &amp;quot;{{Item |look=Purporting to be a functional deck of cards, the discolored black gold cards are nothing more than a small statuette.  The word &amp;quot;ROI&amp;quot; is engraved on the cards. |verby=No |pcrystal=No |atmos=No |istone=No |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=Purporting to be a functional deck of cards, the discolored black gold cards are nothing more than a small statuette.&lt;br /&gt;
The word &amp;quot;ROI&amp;quot; is engraved on the cards.&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaizahi&amp;diff=684213</id>
		<title>Shaizahi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaizahi&amp;diff=684213"/>
		<updated>2025-11-27T03:22:45Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|name=Shaizahi Pomana&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|race=Gnome&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Services and Prices==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Service!!Platinum&amp;lt;br&amp;gt;Kronars!!Platinum&amp;lt;br&amp;gt;Lirums!!Platinum&amp;lt;br&amp;gt;Dokoras&lt;br /&gt;
|-&lt;br /&gt;
|rare material addition||25||20||20&lt;br /&gt;
|-&lt;br /&gt;
|add muted [[:Category:Chromatic_enchantment_items|chromatic enchantment]]||5||4||4&lt;br /&gt;
|-&lt;br /&gt;
|add or upgrade to bright [[:Category:Chromatic_enchantment_items|chromatic enchantment]]||10||8||7&lt;br /&gt;
|-&lt;br /&gt;
|add or upgrade to vibrant [[:Category:Chromatic_enchantment_items|chromatic enchantment]]||20||16||14&lt;br /&gt;
|-&lt;br /&gt;
|add or upgrade to radiant [[:Category:Chromatic_enchantment_items|chromatic enchantment]]||500||400||360&lt;br /&gt;
|-&lt;br /&gt;
|add custom color||25||20||20&lt;br /&gt;
|-&lt;br /&gt;
|customize messaging||50||40||35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
See [[Alteration/Chromatic_enchantment]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Spectromancer &#039;&#039;&#039;Shaizahi Pomana&#039;&#039;&#039;, Mistress of Many Hues, a Gnome Trader.&amp;lt;br&amp;gt;&lt;br /&gt;
Shaizahi&#039;s heart-shaped face glimmers with tiny metallic sparkles, reflected by the prismatic rings dangling from her slender ears.  Her iridescent violet eyes sparkle with warmth and mischief.  Worn in a glittery pixie cut, her opalescent hair shimmers with shifting bands of color.&amp;lt;br&amp;gt;&lt;br /&gt;
Her vibrant presence is unhampered by her diminutive stature.&amp;lt;br&amp;gt;&lt;br /&gt;
She is unblemished by the shadow of age.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a spun rainbow dress with a wildlace corset, a prismatic chaosknit shawl threaded with spectrolite beads that is loosely wound around the head and neck, some sheer sage-green stockings of starshine spun glitter, some violet faelight leather pumps with wedge-shaped gweldgold heels, a dazzling glitterstar fastened to a starshine chain, a kuwinite signet ring inlaid with rainbow sapphire and a vibrant eddy of light refracted by a truegold prism.&lt;br /&gt;
&lt;br /&gt;
==Merchant Introduction to Services==&lt;br /&gt;
&lt;br /&gt;
Shaizahi exclaims in a lilting accent, &amp;quot;All right, gather &#039;round!  I&#039;m gonna explain how these chromatic enchantments work before you go splashing colors where they don&#039;t belong!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Now, listen close, &#039;cause this ain&#039;t just glitter and giggles -- there are rules to keep your shiny from turning into smoky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;To add a muted chromatic enchantment, it&#039;ll be five plats.  This simple enchantment cycles through 18 colors but does not support custom colors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;If you&#039;d like to add or upgrade to a bright enchantment, that&#039;s ten plats.  This enchantment cycles through 82 colors and can support up to five custom colors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;If you&#039;d like to add or upgrade to a vibrant enchantment, that&#039;s 20 plats.  This enchantment cycles through 134 colors and can support up to seven custom colors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi exclaims in a lilting accent, &amp;quot;And if you want to go all-out and upgrade to radiant -- well, that&#039;ll set you back 500 plats.  But it&#039;s worth it, because a radiant enchantment cycles through 167 colors and supports up to 15 custom colors!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Each custom color I add is 25 plats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Now, what can I enchant?  I can enchant just about any item that doesn&#039;t already have any special tricks or hidden workings.  I can even work with flared weapons, armor, and targeted magic foci -- but no ritual foci.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Before someone asks: I am not changing the color of flares.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;But if the material is something that has its own inherent color -- like sungold or moonsilver -- then no, no, no!  Those metals already think they&#039;re prettier than the rest of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Cambrinth?  Aye, I can work with that!  Just don&#039;t go trying to change the cambrinth&#039;s color.  It&#039;s fussy about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Now, let&#039;s talk about your design options.  Colors can be as flashy or as subtle as you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Color tokens can go in the adjective, tap, or look.  Make sure that your tap and look follow the length limits of 80 and 500 characters, even with the longest color in use.&lt;br /&gt;
&lt;br /&gt;
OOC: We have dynamic article support for colors, so you can have a/an precede the color name.  But sentences in your look can&#039;t begin with a color token, because it can&#039;t be capitalized.&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;If you don&#039;t want the whole thing changing colors, you can pick a part of it, like the hem of your dress or the hilt of your sword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: If specifying a custom component, you will generally need to end with a preposition, because the default color-change messaging is formatted as &amp;quot;the [component] your [item].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;You can even flaunt two adjacent hues in the same item.  That lets you make dual-color items, but you can&#039;t pick the two colors independently.  It&#039;ll always be the last two colors you rubbed or turned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: There is no dynamic article support for the old color, so if you are writing a design that uses it, write it in a way that does not need a/an before the old color.&lt;br /&gt;
&lt;br /&gt;
Shaizahi exclaims in a lilting accent, &amp;quot;Now then, about the changing of colors!  When you RUB or TURN your shiny thing, you can have a little bit of flair pop up for everyone to see.  Think shimmering, sparkling, or even a little light, but don&#039;t go putting on an entire play!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: The custom color-change messaging cannot exceed 300 characters and should be chromatic in nature.&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;I charge 50 plats for this sort of flair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi exclaims in a lilting accent, &amp;quot;There you have it.  Follow those rules, and your item will dazzle everyone from here to Hibarnhvidar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazilyn asks, &amp;quot;How custom can our custom colors get?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazilyn asks, &amp;quot;Like mazilyn&#039;s teal? or something that exists already?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Mazilyn in a lilting accent, &amp;quot;Any real color that exists in Elanthia.  Even rainbow.  But if you want to change colors with flair, keep your custom colors in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vixonia says, &amp;quot;Is glitter a color?  Asking for a friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Mazilyn in a lilting accent, &amp;quot;No naming colors after people or places (with some few exceptions for established colors like Musparan green or Reshalian blue).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Vixonia in a lilting accent, &amp;quot;Glitter is glitter, not a specific color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vixonia says, &amp;quot;I was kind of hoping to add glittery as a color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vixonia says, &amp;quot;For when I want sparkle but not a specific color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says in a lilting accent, &amp;quot;Glittery pink could be a color, if it makes sense for the material.  But not glitter by itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Illiya asks, &amp;quot;What about Zoluren azure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Illiya in a lilting accent, &amp;quot;If you can show us where you&#039;ve seen that color before, sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: I&#039;m happy to use preexisting place-name colors, but I can&#039;t approve new ones on the fly, as that&#039;s a lore discussion with the GM overseeing that area.&lt;br /&gt;
&lt;br /&gt;
OOC: Elanthipedia examples can include GM-created items or other GM-written text.&lt;br /&gt;
&lt;br /&gt;
Illiya asks, &amp;quot;Do the colors all need to be hyphenated or can they be spaced?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Illiya in a lilting accent, &amp;quot;Sometimes!  If it&#039;s a phrasal adjective that will describe a noun, like taffelberry-black, yes.  Dark green, no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kythryn asks in a Prairie accent, &amp;quot;If there is a gem for it, can it also be a color?  Like Ilithic emerald, from the Ilithi emeralds?  Or should the example be an exact match?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaizahi says to Kythryn in a lilting accent, &amp;quot;I&#039;d prefer to see an exact match.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Korelene&amp;diff=683521</id>
		<title>Korelene</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Korelene&amp;diff=683521"/>
		<updated>2025-11-22T03:10:53Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Appearance Hollow Eve 454 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Korelene&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
A raffle attendant first noted during the [[Thorkim Family Farm 429]] event.&lt;br /&gt;
&lt;br /&gt;
Ran Alterations for [[Vanity_pet|Vanity Pets]] at [[Hollow_Eve_Festival_447|Hollow Eve 447]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Raffle Picker Korelene, a Human.&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene has a heart-shaped face, green eyes and a straight nose.  Her ginger-streaked dark brown hair is shoulder length and fine.  She has fair skin and a wiry figure.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is tall for a Human.&amp;lt;br/&amp;gt;&lt;br /&gt;
She appears to be middle-aged.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding a green jar in her right hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is wearing a sturdy canvas work apron covered with pockets of all sizes, a pale green linen shirt rolled up to her elbows, some homemade patchwork leggings and a pair of green leather boots embossed with twining ivy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korelene says, &amp;quot;I will work on either a pet or a home. I won&#039;t be doing both.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene exclaims, &amp;quot;It&#039;s only one alteration! So that means one thing!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;So while the list is open, I&#039;ll talk a bit on what I&#039;m willing to do.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;I will not injure a pet.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Asks about doing something mean to an animal will get a hard no from me and you should really think about your life choices.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks Korelene, &amp;quot;Will you be allowing rats to be .. restyled into a different varmit? Other.. small.. pesky critters?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says to &amp;lt;player&amp;gt;, &amp;quot;I don&#039;t change your friends! I just style them.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks, &amp;quot;Wha do ya charge fer ya excellent services?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;It depends on how much work you want done, but my base charge will be 10 plats.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Rats don&#039;t like outfits, they realllly don&#039;t like clothes.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Rats will accept a collar, but that&#039;s about it.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks, &amp;quot;Not like a little harness?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;A little harness would work.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance Hollow Eve 454==&lt;br /&gt;
You see Pet Image Consultant Korelene, a Human.&lt;br /&gt;
&lt;br /&gt;
Korelene has a heart-shaped face, green eyes and a straight nose.  Her ginger-streaked dark brown hair is shoulder length and fine.  She has fair skin and a wiry figure.&lt;br /&gt;
&lt;br /&gt;
She is tall for a Human.&lt;br /&gt;
&lt;br /&gt;
She appears to be elderly.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a sturdy canvas work apron covered with pockets of all sizes, a pale green linen shirt rolled up to her elbows, some homemade patchwork leggings and a pair of green leather boots embossed with twining ivy.&lt;br /&gt;
&lt;br /&gt;
Korelene says, &amp;quot;My name is Korelene and I&#039;m a pet image consultant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korelene exclaims, &amp;quot;I can help folks make their animal companions show their very best selves!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korelene exclaims, &amp;quot;I think that I should be able to work with everyone on the list, so it should be a good day for all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korelene asks, &amp;quot;Are there any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Korelene says, &amp;quot;My fees should be considered fairly reasonable. Small pets like rats will be 20 platinum, medium pets like kittens and small dogs are 25 platinum, and larger pets like monkeys, pigs, a nd large dogs are 30 platinum.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Korelene&amp;diff=683519</id>
		<title>Korelene</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Korelene&amp;diff=683519"/>
		<updated>2025-11-22T03:10:04Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Korelene&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
A raffle attendant first noted during the [[Thorkim Family Farm 429]] event.&lt;br /&gt;
&lt;br /&gt;
Ran Alterations for [[Vanity_pet|Vanity Pets]] at [[Hollow_Eve_Festival_447|Hollow Eve 447]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Raffle Picker Korelene, a Human.&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene has a heart-shaped face, green eyes and a straight nose.  Her ginger-streaked dark brown hair is shoulder length and fine.  She has fair skin and a wiry figure.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is tall for a Human.&amp;lt;br/&amp;gt;&lt;br /&gt;
She appears to be middle-aged.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding a green jar in her right hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is wearing a sturdy canvas work apron covered with pockets of all sizes, a pale green linen shirt rolled up to her elbows, some homemade patchwork leggings and a pair of green leather boots embossed with twining ivy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korelene says, &amp;quot;I will work on either a pet or a home. I won&#039;t be doing both.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene exclaims, &amp;quot;It&#039;s only one alteration! So that means one thing!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;So while the list is open, I&#039;ll talk a bit on what I&#039;m willing to do.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;I will not injure a pet.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Asks about doing something mean to an animal will get a hard no from me and you should really think about your life choices.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks Korelene, &amp;quot;Will you be allowing rats to be .. restyled into a different varmit? Other.. small.. pesky critters?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says to &amp;lt;player&amp;gt;, &amp;quot;I don&#039;t change your friends! I just style them.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks, &amp;quot;Wha do ya charge fer ya excellent services?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;It depends on how much work you want done, but my base charge will be 10 plats.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Rats don&#039;t like outfits, they realllly don&#039;t like clothes.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;Rats will accept a collar, but that&#039;s about it.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;player&amp;gt; asks, &amp;quot;Not like a little harness?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Korelene says, &amp;quot;A little harness would work.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance Hollow Eve 454==&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Densely_forged_ka%27hurst_mail_hauberk_richly_padded_with_electroweave&amp;diff=674120</id>
		<title>Armor:Densely forged ka&#039;hurst mail hauberk richly padded with electroweave</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Densely_forged_ka%27hurst_mail_hauberk_richly_padded_with_electroweave&amp;diff=674120"/>
		<updated>2025-09-27T22:06:57Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=hauberk&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=Shadowy black with a strikingly green sheen visible only at close range, the natural aesthetic of the metal is enhanced by the addition of ample layers of soft fabric padding that gently coruscates in luminous shades of white, blue, and green running along a network of jagged silvery streaks in the weave.&lt;br /&gt;
|MTag=ka&#039;hurst, electroweave&lt;br /&gt;
|CTag=white, blue, green, silver&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=mild&lt;br /&gt;
|absorbance=exceptional&lt;br /&gt;
|puncture=high&lt;br /&gt;
|slice=high&lt;br /&gt;
|impact=very good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=675&lt;br /&gt;
|appcost=150,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=13&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=magnitude&lt;br /&gt;
|flare=Electric&lt;br /&gt;
|fdecoration=green&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Per Merchant Abreya - this item has an electric grade 2, green flare&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_niello_ring&amp;diff=666184</id>
		<title>Item:Resplendent niello ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_niello_ring&amp;diff=666184"/>
		<updated>2025-05-26T15:37:06Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the niello ring.&lt;br /&gt;
|MTag=niello&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Reflex (stat)|Reflex]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**&#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_glitvire_ring&amp;diff=666183</id>
		<title>Item:Resplendent glitvire ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_glitvire_ring&amp;diff=666183"/>
		<updated>2025-05-26T15:36:12Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the glitvire ring.&lt;br /&gt;
|MTag=glitvire&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Charisma (stat)|Charisma]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**&#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_haralun_ring&amp;diff=666182</id>
		<title>Item:Resplendent haralun ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_haralun_ring&amp;diff=666182"/>
		<updated>2025-05-26T15:35:36Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the haralun ring.&lt;br /&gt;
|MTag=haralun&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Strength (stat)|Strength]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**&#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_iroko_ring&amp;diff=666181</id>
		<title>Item:Resplendent iroko ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_iroko_ring&amp;diff=666181"/>
		<updated>2025-05-26T15:35:05Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the iroko ring.&lt;br /&gt;
|MTag=iroko&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Wisdom (stat)|Wisdom]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**&#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_audrualm_ring&amp;diff=666180</id>
		<title>Item:Resplendent audrualm ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_audrualm_ring&amp;diff=666180"/>
		<updated>2025-05-26T15:34:34Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the audrualm ring.&lt;br /&gt;
|MTag=audrualm&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Agility (stat)|Agility]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**You can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_alerce_ring&amp;diff=666179</id>
		<title>Item:Resplendent alerce ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_alerce_ring&amp;diff=666179"/>
		<updated>2025-05-26T15:34:08Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the alerce ring.&lt;br /&gt;
|MTag=alerce&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Intelligence (stat)|Intelligence]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
**You can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
**You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
**Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_gloomwood_ring&amp;diff=666178</id>
		<title>Item:Resplendent gloomwood ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_gloomwood_ring&amp;diff=666178"/>
		<updated>2025-05-26T15:33:20Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the gloomwood ring.&lt;br /&gt;
|MTag=gloomwood&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Discipline (stat)|Discipline]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
** &#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.&lt;br /&gt;
** You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
** Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_darkstone_ring&amp;diff=666177</id>
		<title>Item:Resplendent darkstone ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_darkstone_ring&amp;diff=666177"/>
		<updated>2025-05-26T15:32:04Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: updated ring stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the darkstone ring.&lt;br /&gt;
|MTag=darkstone&lt;br /&gt;
|CTag=-&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=125&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* Boosts [[boosts::Stamina (stat)|Stamina]] by 3. Can only wear one of these rings at a time on your physical hands. However:&lt;br /&gt;
** &#039;&#039;Y&#039;&#039;ou can wear a resplendant ring plus an ornate ring (one on the HoG), which gives a total of +5 bonus.  &lt;br /&gt;
** You can wear a resplendant ring on your hand with a second resplendant ring on the HoG, for a +6 bonus.&lt;br /&gt;
** Alternatively, two resplendant rings can be placed on the HoG for a +6 bonus.&lt;br /&gt;
* Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658258</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658258"/>
		<updated>2024-12-18T01:46:22Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is wearing a swordsman&#039;s armguard of layered matte black steel plates, a translucent spidersilk cloak, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a thorny vine-like garter accented with silver Elven tears and a compact lirisan quiver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658257</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658257"/>
		<updated>2024-12-18T01:44:24Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Her flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&lt;br /&gt;
&lt;br /&gt;
She is mature.&lt;br /&gt;
&lt;br /&gt;
Her shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
Razor-like claws extend from her fingertips.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She is wearing a swordsman&#039;s armguard of layered matte black steel plates, a translucent spidersilk cloak, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a thorny vine-like garter accented with silver Elven tears and a compact lirisan quiver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658256</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=658256"/>
		<updated>2024-12-18T01:27:07Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
You are Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
Your flesh is covered by a fine coat of protective scales, gifted by a sliver of the cycle of nature itself.  They swirl swiftly through vibrant hues of all the colors of the spectrum.&lt;br /&gt;
&lt;br /&gt;
You have a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Your scarlet hair is hip length and silky with feathered layers, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  You have snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a trail of tear-shaped silver blossoms following the contours of a sylphlike figure.&lt;br /&gt;
&lt;br /&gt;
A cluster of luminous will-o-wisps float lazily around your waist, glowing with a lustrous sheen against your skin.&lt;br /&gt;
&lt;br /&gt;
You are mature.&lt;br /&gt;
&lt;br /&gt;
Your shoulder has a tattoo of a chaotic series of blood red tribal markings.&lt;br /&gt;
&lt;br /&gt;
She is mature.&amp;lt;br&amp;gt;She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing a swordsman&#039;s armguard of layered matte black steel plates, a translucent spidersilk cloak, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a thorny vine-like garter accented with silver Elven tears and a compact lirisan quiver.&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655477</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655477"/>
		<updated>2024-11-16T20:26:01Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I have information to share and then we&#039;ll answer any lingering questions.  After that we&#039;ll close the list and choose five names up front.  I will not be doing more than five today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Different nouns of the exact same template are eligible.&lt;br /&gt;
     Templates are very specific, please ask about your items while holding them.&lt;br /&gt;
     Stats will not be changed in any way, only copied. No exceptions.&lt;br /&gt;
     The appearance details will be moved but not altered in any way.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Cosmetic atmospheric messaging will be moved.&lt;br /&gt;
     Beneficial atmospheric messaging, such as regeneration items, will NOT be moved.&lt;br /&gt;
     Flare enchantments will not be added to the better item if it did not have one.&lt;br /&gt;
     Most verb features can be moved, but not all.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;If the better item currently has a script or other cosmetic features, they will be removed to match the original.&lt;br /&gt;
     We are not melding parts into a new item, simply upgrading the physical attributes.&lt;br /&gt;
     The original cosmetic item will not be returned.&lt;br /&gt;
     Please ask questions early!&amp;quot;&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salubrie asks, &amp;quot;So sorry, I&#039;m trying to understand here,  I&#039;m assuming we don&#039;t need one of the canopic jars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will be the one doing the evaluating and changing.  I can be a bit more flexible when it comes to checking the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;How is &amp;quot;original&amp;quot; versus &amp;quot;better&amp;quot; decided?  If the item we are forgbinding has a flare, does the item lose the flare if its stats are being upgraded using an item that has no flare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;You tell me which one has the cosmetic features you prefer and what item you&#039;d like to move them to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;If the better item had a flare, it will stay but I am not moving one from the cosmetic item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;So it&#039;s a change of cosmetic features only then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Discord Notes==&lt;br /&gt;
&lt;br /&gt;
Nouns need not match: https://discord.com/channels/619301383451181075/619612817057906688/1307407564652281857&lt;br /&gt;
&lt;br /&gt;
EZ Scripts might be moved: https://discord.com/channels/619301383451181075/619612817057906688/1307411197313945752&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655462</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655462"/>
		<updated>2024-11-16T19:19:58Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I have information to share and then we&#039;ll answer any lingering questions.  After that we&#039;ll close the list and choose five names up front.  I will not be doing more than five today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Different nouns of the exact same template are eligible.&lt;br /&gt;
     Templates are very specific, please ask about your items while holding them.&lt;br /&gt;
     Stats will not be changed in any way, only copied. No exceptions.&lt;br /&gt;
     The appearance details will be moved but not altered in any way.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Cosmetic atmospheric messaging will be moved.&lt;br /&gt;
     Beneficial atmospheric messaging, such as regeneration items, will NOT be moved.&lt;br /&gt;
     Flare enchantments will not be added to the better item if it did not have one.&lt;br /&gt;
     Most verb features can be moved, but not all.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;If the better item currently has a script or other cosmetic features, they will be removed to match the original.&lt;br /&gt;
     We are not melding parts into a new item, simply upgrading the physical attributes.&lt;br /&gt;
     The original cosmetic item will not be returned.&lt;br /&gt;
     Please ask questions early!&amp;quot;&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salubrie asks, &amp;quot;So sorry, I&#039;m trying to understand here,  I&#039;m assuming we don&#039;t need one of the canopic jars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will be the one doing the evaluating and changing.  I can be a bit more flexible when it comes to checking the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;How is &amp;quot;original&amp;quot; versus &amp;quot;better&amp;quot; decided?  If the item we are forgbinding has a flare, does the item lose the flare if its stats are being upgraded using an item that has no flare?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;You tell me which one has the cosmetic features you prefer and what item you&#039;d like to move them to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;If the better item had a flare, it will stay but I am not moving one from the cosmetic item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothorel asks, &amp;quot;So it&#039;s a change of cosmetic features only then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Correct.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655458</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655458"/>
		<updated>2024-11-16T19:15:25Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I have information to share and then we&#039;ll answer any lingering questions.  After that we&#039;ll close the list and choose five names up front.  I will not be doing more than five today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Different nouns of the exact same template are eligible.&lt;br /&gt;
     Templates are very specific, please ask about your items while holding them.&lt;br /&gt;
     Stats will not be changed in any way, only copied. No exceptions.&lt;br /&gt;
     The appearance details will be moved but not altered in any way.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;Cosmetic atmospheric messaging will be moved.&lt;br /&gt;
     Beneficial atmospheric messaging, such as regeneration items, will NOT be moved.&lt;br /&gt;
     Flare enchantments will not be added to the better item if it did not have one.&lt;br /&gt;
     Most verb features can be moved, but not all.&amp;quot;&lt;br /&gt;
Abreya recites:&lt;br /&gt;
    &amp;quot;If the better item currently has a script or other cosmetic features, they will be removed to match the original.&lt;br /&gt;
     We are not melding parts into a new item, simply upgrading the physical attributes.&lt;br /&gt;
     The original cosmetic item will not be returned.&lt;br /&gt;
     Please ask questions early!&amp;quot;&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Salubrie asks, &amp;quot;So sorry, I&#039;m trying to understand here,  I&#039;m assuming we don&#039;t need one of the canopic jars?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Correct!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I will be the one doing the evaluating and changing.  I can be a bit more flexible when it comes to checking the details.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655456</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655456"/>
		<updated>2024-11-16T19:12:29Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&lt;br /&gt;
Abreya exclaims, &amp;quot;Welcome!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;Today&#039;s services will cost 500 plat and I prefer not to use runners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bovi says to Abreya, &amp;quot;I have a question about your services, and hoepfully can catch you next time if so!  Are you able to improve items that are named in their native tongue, versus common?  I have a shh&#039;oi&#039;lata that some day I would like to update, but am unable with the jars to add a new greatsword to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abreya says, &amp;quot;I can work with unusual nouns, as long as the templates are the same.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655454</id>
		<title>Abreya</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Abreya&amp;diff=655454"/>
		<updated>2024-11-16T19:09:02Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Created page with &amp;quot;{{NPC |name=Abreya |status=y |guild=- |race=Elf |gender=Female |location=- |type=alterer }} &amp;#039;&amp;#039;&amp;#039;Abreya&amp;#039;&amp;#039;&amp;#039; is an alterer who performs Forgebinding. During Hollow Eve Festival 450 she made her first appearance..  ==Appearance== You see Forgebinder Abreya, an Elf. She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven int...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Abreya&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Abreya&#039;&#039;&#039; is an alterer who performs Forgebinding. During [[Hollow Eve Festival 450]] she made her first appearance..&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Forgebinder Abreya, an Elf.&lt;br /&gt;
She has an angular face with high cheekbones, numerous dark amber gold rivets piercing the helix of both ear, and dark lashes defining striking amber eyes.  Her glossy, burnished copper hair is deftly woven into a five strand braid strung with ivory goldfyre beads and a few tendrils are left loose at the front.&lt;br /&gt;
She is petite and willowy for an Elf.&lt;br /&gt;
She is an adult.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing an ivory goldfyre pendant crafted from a matrix of clockwork gears, a short honey-toned wool jacket with flared sleeves cuffed in frothy lace, a sheer high-necked ivory voile blouse with short puffed sleeves, a slim corseted waistcoat made from richly tooled amber brocatelle, some pale brushed suede riding breeches embellished with ivory seam-toggles, an ivory dragonar toolbag with sturdy doeskin thigh straps and a pair of dainty ankle boots protected by ribbon-laced cinnamon velvet spats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=654426</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=654426"/>
		<updated>2024-11-08T23:48:12Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
You see Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a handful of different-sized ivy leaves scattered down one side of a sylphlike figure.. &amp;lt;br&amp;gt;A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&amp;lt;br&amp;gt;She is mature.&amp;lt;br&amp;gt;She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a translucent spidersilk cloak, a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, a faesilk satchel draped with leaves and clumps of moss, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest, a swordsman&#039;s armguard of layered matte black steel plates, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, a thorny vine-like garter accented with silver Elven tears and a compact lirisan quiver.{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652892</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652892"/>
		<updated>2024-10-31T01:27:23Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: added shimmer clarification by Tullie/Lynea from discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.  The color variable must be in the Short and Tap, but can not appear in the look.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[Holy weapon|Holy Weapon]]&amp;lt;nowiki/&amp;gt;s (Requires [[Hrinagri]]&amp;lt;ref&amp;gt;https://discord.com/channels/619301383451181075/619612851727761428/1292321797781458944&amp;lt;/ref&amp;gt;, a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652451</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652451"/>
		<updated>2024-10-06T17:31:15Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Magical/Scripted Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[Holy weapon|Holy Weapon]]&amp;lt;nowiki/&amp;gt;s (Requires [[Hrinagri]]&amp;lt;ref&amp;gt;https://discord.com/channels/619301383451181075/619612851727761428/1292321797781458944&amp;lt;/ref&amp;gt;, a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652450</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652450"/>
		<updated>2024-10-06T17:29:59Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* Holy Weapons (Requires [[Hrinagri]]&amp;lt;ref&amp;gt;https://discord.com/channels/619301383451181075/619612851727761428/1292321797781458944&amp;lt;/ref&amp;gt;, a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652449</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652449"/>
		<updated>2024-10-06T17:26:54Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* Holy Weapons (Requires Hrinagri, a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652448</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=652448"/>
		<updated>2024-10-06T17:25:09Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Updated that holy weapons require a live alterer per Cordulia: https://discord.com/channels/619301383451181075/619612851727761428/1292321797781458944&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* Holy Weapons (Require a live merchant)&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=647100</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=647100"/>
		<updated>2024-06-22T22:17:58Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
You see Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a handful of different-sized ivy leaves scattered down one side of a sylphlike figure.. &amp;lt;br&amp;gt;A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&amp;lt;br&amp;gt;She is mature.&amp;lt;br&amp;gt;She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, some black hunting leathers tooled with a clenched silver fist, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, an ivy enshrouded forester&#039;s pack, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest and some wooden sandals with knee-length leather laces.&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=645118</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=645118"/>
		<updated>2024-06-01T13:58:42Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Added link to the proposed Tier System for difficulty/cost.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=645117</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=645117"/>
		<updated>2024-06-01T13:45:29Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[Https:://Elanthipedia.play.net/Aesthene&#039;s Close 449|Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=645116</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=645116"/>
		<updated>2024-06-01T13:43:58Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Added sub section for description of the tier (difficulty) of alterations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature alteration]] that have their own special rules.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners. At any point if you reconsider your decision to join the list, you may type {{com|leave}} {{tt|list}} to leave the alteration list. If the list has been closed, you will not be able to re{{tt|join}} it.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.  If your rare material &#039;fodder&#039; is in many small pieces; compare the total volumes and make an educated guess on what your alteration will require.  Put the like-type alteration materials in a simple pouch you won&#039;t want back.  Keep any other materials separate to make the alterer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social Outrage - 12/03/2017 - 13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Alteration Scrolls===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an in-game item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
Not all alteration scrolls are equal. Depending on the scroll&#039;s source, the types of items you can have worked performed on will vary. More complex items require that the merchant processing your request have more clearances — not all GameMasters can work on all items. &#039;&#039;&#039;Some items cannot be altered via scroll, period.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Using Scrolls====&lt;br /&gt;
*Hold the object you want altered in your left hand before you write to this scroll.&lt;br /&gt;
*To get rid of your alterer&#039;s scroll, you must DROP it.  It will blow away after a little while.  Once you drop a scroll, all information about your request will be erased, and you will need to get a new one from the merchant.&lt;br /&gt;
*Once you have written to the scroll, you are free to put both items away, and go on about your business.  You&#039;ll be notified when the merchant responds in any way.  However, you will need to have the scroll in your possession in order to respond to any messages or suggestions the merchant makes.&lt;br /&gt;
Merchants have the final word.  Read any posted information about what types of things the merchant alters and what rules the merchant uses.&lt;br /&gt;
&lt;br /&gt;
=====Commands=====&lt;br /&gt;
*WRITE CHANGE: Allows you to change the item you want to be altered. You must be holding the new item in your left hand when you used this option.&lt;br /&gt;
*WRITE NEW {text}: Overwrites any existing request, but if the scroll is already associated with an item, it will not change that association (use CHANGE, in that case). You can use this to start over at any time prior to ACCEPTing the alteration and price.&lt;br /&gt;
*WRITE REPLY {text}: Allows you to respond to a merchant&#039;s message.&lt;br /&gt;
*WRITE ACCEPT: (Signs the alteration contract and authorizes the merchant to charge you and create the alteration.)&lt;br /&gt;
*WRITE OFFER {amount} [province]: When a merchant gives you a price for the alteration, you can bargain a different price using this command. The optional province can be: ZOLUREN, THERENGIA, ILITHI or QI&#039;RESHALIA&lt;br /&gt;
*You ACCEPT after the merchant has approved either an alteration, or a counteroffer on the price for the alteration.&lt;br /&gt;
&lt;br /&gt;
====Scroll Types====&lt;br /&gt;
=====[[LTB_alterations|LTB Scrolls]]=====&lt;br /&gt;
Generally speaking, this type of alteration will consist of a holdable/wearable, non-magical item that isn&#039;t heavily scripted. [[Cambrinth]] items are also acceptable. These are always cosmetic changes only.&lt;br /&gt;
&lt;br /&gt;
=====Event-Tier Scrolls=====&lt;br /&gt;
Scrolls obtained through events can (again, &#039;&#039;generally speaking&#039;&#039;) be used on more complex items than Long-Term Benefit (premium) scrolls. As with LTB scrolls, any changes would be strictly cosmetic (only be to the tap/look/read, not to the functionality or messaging).&lt;br /&gt;
&lt;br /&gt;
Examples of items you &#039;&#039;might&#039;&#039; be able to alter with Event scrolls but not with LTB scrolls: magical foci, and weapons/armor with flare enchantments.&amp;lt;ref&amp;gt;[[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive list of guidelines for [[:Category:Sleeping Dragon Corn Maze|Corn Maze]] scrolls can be [[Post:Corn Maze Scroll Alteration Guidelines - 12/24/2020 - 04:56|found here]].&lt;br /&gt;
&lt;br /&gt;
===Errors &amp;amp; Buyer&#039;s Remorse===&lt;br /&gt;
&#039;&#039;&#039;Alterations are final.&#039;&#039;&#039; Once a design is agreed upon that&#039;s it. Please ensure that you&#039;re happy with the final results before leaving the session. Try not to feel rushed, or that you&#039;re holding up the line. Everyone involved in the process wants you to walk away with a product you&#039;ll be happy with. Sometimes that can take a while.&lt;br /&gt;
* If you&#039;re attending a merchant session and cannot agree upon a design the &amp;quot;slot&amp;quot; can be refunded. You&#039;re not committed and can walk away. Just ask.&lt;br /&gt;
* Items can be re-altered. Where and how you do that depends on what the item is. If it&#039;s something that can only be done by a merchant you&#039;ll have to resubmit it to a merchant.&lt;br /&gt;
* If you have a typo (it happens) you can {{com|ASSIST}} about it.&lt;br /&gt;
* If you just want to change something, though, it&#039;s treated as a new alteration. Another slot, another scroll, etc.&lt;br /&gt;
&lt;br /&gt;
==String Limits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type || Command To See || Length/Guidelines&lt;br /&gt;
|-&lt;br /&gt;
| Item SHORT || (base item) || 15/15/15, &amp;quot;article,adjective,noun&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Item TAP || &amp;lt;tt&amp;gt;INV&amp;amp;nbsp;HELD&amp;lt;/tt&amp;gt; || Cannot exceed 80 characters. No commas.&amp;lt;br/&amp;gt;(including the leading article a/an/some and spaces)&lt;br /&gt;
|-&lt;br /&gt;
| Item LOOK || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || Try to stay under 500 characters. 511 characters is the hard limit. (512+ gets truncated.)&lt;br /&gt;
|-&lt;br /&gt;
| Item READ || &amp;lt;tt&amp;gt;READ&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || 50 characters and 10 words&lt;br /&gt;
|-&lt;br /&gt;
| Face changing mask ||  || 250 characters when worn&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Post_room_string|Post room strings]] || || 80 characters and 10 words.  No commas.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Atmospheric_items|Atmospheric Messages]] || || Ideally the length of a TAP (around 80). Some wiggle room. Keep it as short as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Titles || || 20 characters and 2 words. (Adding connecting words is ok within reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Custom Maker&#039;s Marks || || 150 characters. Automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
|-&lt;br /&gt;
| Custom {{com|depart}} messages || || No longer than 500 characters, including spacing and punctuation.&lt;br /&gt;
|-&lt;br /&gt;
| Custom login/logout messages || || Maximum 150 characters for what you see when you log in or out.&amp;lt;br&amp;gt;Maximum 90 characters for what shows up in the Arrivals window.&lt;br /&gt;
|-&lt;br /&gt;
| Signet ring impressions || &amp;lt;tt&amp;gt;LOOK&amp;amp;nbsp;[ITEM]&amp;lt;/tt&amp;gt; || This field should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There must be two spaces between all sentences.&lt;br /&gt;
&lt;br /&gt;
This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
* The merchant has the final say.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Description from Limited Treasure items should be used with caution.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* The short description is &#039;&#039;purely mechanical&#039;&#039;, and is how you interact with the item. It is setup 15/15/15, &amp;quot;article,adjective,noun&amp;quot;.&amp;lt;ref&amp;gt;For some insight on how this works mechanically, particularly with adjectives, see [[Post:Adjectives With Two Words - 07/08/2020 - 08:51|this post]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Players do not have to define this, as it&#039;s usually obvious and straightforward. If you have specific preferences, however,  please state them to the merchant or their assistant.&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The tap cannot contain commas.  (Commas serve as separators in inventory lists.)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 512 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
:* Phrases and writing should ideally be in the READ and not the LOOK. Be aware that the system automatically appends the phrase &amp;quot;There appears to be something written on it.&amp;quot; when the READ is populated, so having written text in both locations (or referring to the READ text in the LOOK) can occasionally produce awkward results.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
&lt;br /&gt;
===Out of Bounds===&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
:* Items in DragonRealms should generally not be more than PG-13. Players wearing &amp;quot;nothing special&amp;quot; are assumed to be wearing very boring underwear. How a player dresses their character is up to them, but items should not be written with an inherently racy undertone to them.&lt;br /&gt;
:* Avoid: Garter belt, halter-top, panties, thigh-high fishnet stockings, bra, bikini, boxers, ANY &amp;quot;adult toys&amp;quot;&lt;br /&gt;
:* Generally Okay: garter (wedding garter), halter-neck top, bustier, bandeau, chemise, corset, loincloth&lt;br /&gt;
:* Avoid collars (outside priest collars used for that purpose). &amp;quot;Choker&amp;quot;, &amp;quot;scarf&amp;quot;, and &amp;quot;torque&amp;quot; are better alternatives.&lt;br /&gt;
&lt;br /&gt;
===Magic &amp;amp; Lighting===&lt;br /&gt;
* The words &amp;quot;rune&amp;quot;, &amp;quot;sigil&amp;quot;, and &amp;quot;glyph&amp;quot; are reserved for the magic and enchanting systems and are not permitted. Using these on items inherently implies they are magical. Even actual magical items should also not have these terms unless they were originally designed to have runes, sigils, or glyphs on them.&lt;br /&gt;
:* Other synonyms, such as &amp;quot;symbols&amp;quot;, &amp;quot;markings&amp;quot;, or &amp;quot;cursive script&amp;quot; are usually permitted. (Generally, the closest you can get is &amp;quot;symbols resembling celestial sigils&amp;quot; as celestial sigils generally have a defined look.)&lt;br /&gt;
* An item can be described as having light bouncing off it. This does not need any special modifiers such as &amp;quot;when the light hits it&amp;quot; or &amp;quot;in the light&amp;quot;. It&#039;s generally assumed that if a player can see the item, there&#039;s enough light around for the item to also sparkle. However, a should not be described as &#039;brightly lit&#039; all the time.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable. Even if a gem is described as &amp;quot;glowing&amp;quot;, an item should not be made to &amp;quot;glow&amp;quot; by itself. Glowing is generally reserved for scripted or magical items (gaethzen for example).&lt;br /&gt;
:: Good: &amp;quot;sparkling&amp;quot;, &amp;quot;gleaming&amp;quot;, &amp;quot;scintillating&amp;quot;, &amp;quot;shining&amp;quot;, &amp;quot;glistening&amp;quot;, &amp;quot;shimmering&amp;quot;, &amp;quot;brilliant&amp;quot;, &amp;quot;vivid&amp;quot;, etc&lt;br /&gt;
:: Bad: &amp;quot;glowing&amp;quot;, &amp;quot;pulsating&amp;quot;, &amp;quot;burning&amp;quot;, &amp;quot;incandescent&amp;quot;, &amp;quot;luminescent&amp;quot;&lt;br /&gt;
:: Grey area: &amp;quot;luminous&amp;quot;, &amp;quot;fiery&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===An Item&#039;s History===&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* It is okay to artificially &amp;quot;age&amp;quot; an item during an alteration. However, the description should be what you can see in front of you -- while it may be apparent that an item has been &amp;quot;torn and then repaired several times&amp;quot;, it&#039;s impossible to know that it&#039;s because a player &amp;quot;got in a fight with an angry hoard of badgers and came out victorious&amp;quot;. Write what you see, not what the player knows what happened.&lt;br /&gt;
:* A good way to get around this is to make a small scene showing what happened.&lt;br /&gt;
:* Bad: &amp;quot;The backpack has been torn several times by angry badgers over the long years, and repaired by the steady hand of Catrox.&amp;quot;&lt;br /&gt;
:* Better: &amp;quot;The backpack has been torn and repaired several times, apparent from the different threads used in each stitching. A small hoard of angry badgers is painted onto the front.&amp;quot;&lt;br /&gt;
* As above, descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
* It is okay to use the word &amp;quot;worn&amp;quot; on an item as long as it&#039;s obvious it refers to age instead of it being physically worn. &amp;quot;Old&amp;quot; is also acceptable -- unclear if this is still true. The word &amp;quot;antique&amp;quot; should generally be avoided because it implies inflated value. Antiquated is not acceptable because it denotes age on items. The word &amp;quot;antiqued&amp;quot; is better as it could be referring to a process of apply fake aging.&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Bloodstains are okay, but need to be dried blood (which is a rusty brown, not crimson). Where the blood came from should be ambiguous -- IE you should not describe it as &amp;quot;Human&amp;quot; blood or &amp;quot;leucro blood&amp;quot; or &amp;quot;pig blood&amp;quot;. Pretty much all blood looks the same.&lt;br /&gt;
&lt;br /&gt;
===How It&#039;s Worn===&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* Items need to be described in a way that it makes sense no matter if it&#039;s on a player, in a backpack, stuffed in a vault, or lying on the ground. The item descriptions also need to be gender-neutral, and not use &#039;his&#039; or &#039;her&#039; pronouns unless scripted to handle that.&lt;br /&gt;
:* The easiest way to get around this rule is to use such as &amp;quot;cut to&amp;quot;, &amp;quot;designed to&amp;quot;, &amp;quot;made to&amp;quot;. It&#039;s also acceptable to use &amp;quot;wearer&amp;quot; to some extent, which implies that if there isn&#039;t a wearer, the item isn&#039;t currently in that state.&lt;br /&gt;
:* Avoid: &amp;quot;the silk train drapes to the floor behind her&amp;quot;.&lt;br /&gt;
:* Better: &amp;quot;the silk train is designed to drape to the floor behind the wearer&amp;quot;.&lt;br /&gt;
* Also avoid describing the WEARER&#039;s body. For instance, &amp;quot;an evening dress cut to reveal the soft skin beneath&amp;quot; does not take into account Prydaens, S&#039;Kra Mur, people with hardened or weathered skin, and so on.&lt;br /&gt;
&lt;br /&gt;
===Use of Written Language===&lt;br /&gt;
Written language on items may appear in the TAP, LOOK, or READ of an item. In general, keep in mind that the size/nature of the item you are working with can and should influence the amount of written language it can contain. A 15-word phrase of 250+ characters on an earring or ring is jarringly unrealistic.&lt;br /&gt;
&lt;br /&gt;
The following considerations can help guide your decisions while designing your items:&lt;br /&gt;
&lt;br /&gt;
====Written Language in the READ====&lt;br /&gt;
The READ should be the default location for lengthy written text on an item. A player can describe the &amp;quot;flourishing embroidered phrase sweeping across the fabric&amp;quot; or the &amp;quot;spiraling words engraved into the metal&amp;quot; in their LOOK, but then just put the actual written text in the READ. This is particularly true if the phrase is one that would require more than &#039;at a glance&#039; reading (e.g. more than 2 words). Written phrases in the READ should avoid having more than 10 words in them, should never exceed 15 words, and are surrounded by quotes with no additional text outside of the quotes.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the TAP====&lt;br /&gt;
Certain items that make logical sense to have a large written phrase that can be seen from a distance can have written text in the TAP. This includes things such as titles on books, phrases on badges, or slogans on t-shirt. In contrast, the TAP is not a place to casually add a permanent written &amp;quot;label&amp;quot; on any random sort of item. Written language on a TAP should generally be 1 or 2 words (an additional connecting word may be ok), and are surrounded by quotes. The overall TAP should still comply with standard character length requirements.&lt;br /&gt;
&lt;br /&gt;
====Written Language in the LOOK====&lt;br /&gt;
The LOOK may be used for short, label-like descriptions that are not appropriate for the TAP given the nature of the item in question. These sort of written statements in the LOOK should only require &#039;at a glance&#039; effort to read all at once (e.g. 1 or 2 words) and are surrounded by quotes. Something like a silver ring could reasonably have a LOOK of &amp;quot;The flawlessly polished metal is etched with the phrase &amp;quot;My Heart&amp;quot; on the inner band.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Style: Races, Locations &amp;amp; Guilds===&lt;br /&gt;
Places, provinces, and cities are always capitalized. This includes in items.&lt;br /&gt;
&lt;br /&gt;
Races are always capitalized. This includes in items. The proper spellings are as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Singular !! Plural !! Race !! Item !! Language&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || Humans || the Human race || a Human [item] || [[Gamgweth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Dwarves || the Dwarven race || a Dwarven [item] || [[Haakish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || Elves || the Elven race || an Elven [item] || [[Ilithic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || Halflings || the Halfling race || a Halfling [item] || [[Olvio]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Gor&#039;Togs || the Gor&#039;Tog race || a Gor&#039;Tog or Toggish [item] || [[Toggish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]] || Elotheans || the Elothean race || an Elothean [item] || [[Gerenshuge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || S&#039;Kra Mur || the S&#039;Kra Mur race || a S&#039;Kra [item] || [[S&#039;Kra Language|S&#039;Kra]] (spoken) or [[Eth&#039;ral&#039;khh]] (written)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]] || Gnomes || the Gnome race || a Gnomish [item] || [[Gorbesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]] || Kaldar || the Kaldar race || a Kaldaran [item] || Gorbesh&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]] || Prydaens || the Prydaen race || a Prydaen item || [[Prydaenese]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]] || Rakash || the Rakash race || a Rakash item || [[Rakash (language)|Rakash]]&lt;br /&gt;
|}&lt;br /&gt;
:# Gor&#039;Tog can be informally shortened to &amp;quot;Tog&amp;quot;.&lt;br /&gt;
:# S&#039;Kra Mur can be informally shortened to &amp;quot;S&#039;Kra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An example of singular, plural, race, and item:&lt;br /&gt;
: Singular: He is an Elf.&lt;br /&gt;
: Plural: There are four Elves over there.&lt;br /&gt;
: Race: The Elven people have many different clans.&lt;br /&gt;
: Item: This is an Elven longsword.&lt;br /&gt;
&lt;br /&gt;
Profession names are capitalized when talking about the profession as a whole, but not when talking about an individual. The proper spelling is as follows:&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Profession !! Individual&lt;br /&gt;
|-&lt;br /&gt;
| Paladins&#039; Guild || a paladin&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&#039; Guild || a barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&#039; Guild || a ranger&lt;br /&gt;
|-&lt;br /&gt;
| Clerics&#039; Guild || a cleric&lt;br /&gt;
|-&lt;br /&gt;
| Empaths&#039; Guild || an empath&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild || a warrior mage&amp;amp;thinsp;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Thieves&#039; Guild || a thief&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage Guild || a moon mage&lt;br /&gt;
|-&lt;br /&gt;
| Bards&#039; Guild ||  a bard&lt;br /&gt;
|-&lt;br /&gt;
| Traders&#039; Guild || a trader&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Guild || a necromancer&amp;amp;thinsp;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:# &amp;quot;warrior mage&amp;quot; can be informally shortened to &amp;quot;war mage&amp;quot;.&lt;br /&gt;
:# &amp;quot;necromancer&amp;quot; can be shortened to &amp;quot;necro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Avoid using &amp;quot;cutesy&amp;quot; names like &amp;quot;pally&amp;quot;, &amp;quot;warmie&amp;quot;, &amp;quot;teef&amp;quot;, &amp;quot;moonie&amp;quot;, etc in items except within quotes, preferably within the READ or LOOK.&lt;br /&gt;
&lt;br /&gt;
===Material Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
Generally speaking you can change the base materials of clothing, containers, and fluff items. Don&#039;t change the essence of what the item &#039;&#039;fundamentally is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
With regard to weapons, shields, armor, and brawling gear: if a specific material is specified in the tap you may not change the item to be constructed of something else entirely.&lt;br /&gt;
&lt;br /&gt;
# Merchants will not change the functional (base) material of these items, even if the materials are of a comparable tier.&lt;br /&gt;
#* A tyrium greatsword cannot become a coralite greatsword.&lt;br /&gt;
#* Partially, this has to do with the fact that different materials create a different template. And, if it is forged and reclaimed, someone down the line could be really confused as to why their silversteel sword gave them a hunk of regular old steel.&lt;br /&gt;
# If the material is not explicitly stated, merchants will not say that it is made of a particular material, even if the material is of a comparable tier.&lt;br /&gt;
#* An acid-etched greatsword cannot become a tyrium greatsword.&lt;br /&gt;
# Merchants can &#039;&#039;omit&#039;&#039; mention of the base material in most cases.&lt;br /&gt;
#* A steel greatsword can become an acid-etched greatsword.&lt;br /&gt;
&lt;br /&gt;
That being said, you can enhance or embellish weapons and armor with rare materials.  Examples might include inlays, edging, plating, hilts, etc.&lt;br /&gt;
&lt;br /&gt;
The amount needed depends on what you are having altered and how much is called for in the design.  For example, a single silversteel ring is not going to have enough metal to plate a tower shield.&lt;br /&gt;
&lt;br /&gt;
For purely cosmetic applications (alterations), the fodder material doesn&#039;t need to be crafting grade or pure.  It can be part of another existing item (as long as you are willing to sacrifice the entire item).&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
====General Items====&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place. (A dress could not become a skirt, because those items are worn in different slots.)&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;very&#039;&#039; general rule of thumb for noun changes for worn fluff, at a minimum, merchants are usually looking for all of the following conditions to be met:&lt;br /&gt;
# The two nouns are roughly synonymous (e.g., a dress might become a gown but not a tunic).&lt;br /&gt;
# The two nouns would be worn in the same [[Inventory (concept)|slot]].&lt;br /&gt;
# The desired noun is available in a 24/7 shop.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that merchants may have their own rules or professional standards, and some items might have mechanical reasons for restrictions on noun changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
The GM handling your alteration has the final say, and this post should in no way be construed as a guarantee that a noun change will be allowed, even if conditions 1-3 are met. If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
====Racial Noun Changes====&lt;br /&gt;
Racial nouns are... distinct.  There&#039;s typically there&#039;s a reason that makes it separate in some way.&lt;br /&gt;
&lt;br /&gt;
Like, a chmir is designed around the Prydaen form. It&#039;s similar in fashion to a dress, but it&#039;s not... exactly a dress. Or a safos - but again, it&#039;s a style of dress but it&#039;s a specific style designed with the Rakash form in mind.&lt;br /&gt;
&lt;br /&gt;
So, we can swap things like dress/gown - but we wouldn&#039;t swap the racial variant in for the generic via a scroll.  You, might... find a live merchant who&#039;s willing to do that thing. But it would most likely be someone who specializes IN garments for the particular racial style you&#039;re asking for.&lt;br /&gt;
&lt;br /&gt;
====Weapons &amp;amp; Armor====&lt;br /&gt;
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, as a general rule the noun is not alterable.&#039;&#039;&#039; There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.&lt;br /&gt;
&lt;br /&gt;
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.&lt;br /&gt;
&lt;br /&gt;
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.&lt;br /&gt;
&lt;br /&gt;
===Special Items with Specific Rules===&lt;br /&gt;
====Chippable Weapons====&lt;br /&gt;
Typically, [[chippable weapons]] (or chipper weapons) require a special alterer, such as [[Vomna]].  These weapons must follow general alteration rules by default.  (Make sure to review those above, including weapon specific rules.)  Chipper weapon alterations can &#039;&#039;sometimes&#039;&#039; include cosmetically altering a weapon (TAP, LOOK, and/or READ) as well as changing it to a chipper weapon.&lt;br /&gt;
&lt;br /&gt;
There are some limitations on what can and cannot be a chippable weapon.&lt;br /&gt;
* Must be a melee weapon.&lt;br /&gt;
* May be a weapon with an [[Enchanting skill#Flares and Glamours|enchanted flare]].&lt;br /&gt;
* May be an item that has two templates, with the understanding that &#039;&#039;THROWN&#039;&#039; attacks ({{com|lob}}, {{com|hurl}}, {{com|throw}}) will not trigger the chip mechanic.  This applies to items such as the [[hhr&#039;ata]], [[throwing hammer]], [[throwing club]].&lt;br /&gt;
* May be an item that can be used at pole weapon range.  This applies to [[staves]] and [[polearms]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some types of weapons will not be compatible for chipper transformation.  This is is largely due to the inability of any item to have two scripts.  Some examples of incompatible weapons:&lt;br /&gt;
* [[:Category:Brawling items|Brawling weapons]]  ie: elbow spikes, knee spikes, hand claws, knuckles, parry sticks, footwraps&lt;br /&gt;
* [[Exoskeletal weapons]] &lt;br /&gt;
* [[Weapon:Polished_steel_katavdar_with_serrated_edges|katavdar tailbands]]&lt;br /&gt;
* Paladin [[Holy weapon]]s&lt;br /&gt;
* Ranged weapons  ie: [[throwing dagger]]s, [[crossbow]]s, [[sling]]s, [[bow]]s, and their variants.&lt;br /&gt;
* [[Throwing blades|Stackable thrown weapons]] ie: [[:Weapon:glaes throwing stars|glaes throwing stars]]&lt;br /&gt;
* Swappable weapons  ie: [[bastard sword]]s and [[riste]]s&lt;br /&gt;
* [[T&#039;Kashi mirror weapon]]s&lt;br /&gt;
* [[:Category:Gore_Weapons|Gore weapons]]&lt;br /&gt;
&lt;br /&gt;
=====Chip Specific Rules=====&lt;br /&gt;
* Chip noun must be an existing noun in the game.  ie:  sliver, chip, incisor, rock, pebble, shard&lt;br /&gt;
* Chip noun must be pluralized by adding a single &amp;quot;&#039;&#039;s&#039;&#039;&amp;quot;.  ie:  sliver/slivers&lt;br /&gt;
* Only the SHORT TAP may be altered.  See [[Alteration#String Limits|String Limits]].&lt;br /&gt;
* The chip weapon damage type may be chosen as &#039;&#039;&#039;puncture&#039;&#039;&#039;, &#039;&#039;&#039;slice&#039;&#039;&#039;, or &#039;&#039;&#039;impact&#039;&#039;&#039;.  You may choose only one.  The template points are not freely adjustable.&lt;br /&gt;
* The chip type must make sense for the existing construction of the weapon.&lt;br /&gt;
* The chip color must be an existing or allowed color for its material type.&lt;br /&gt;
* Chip material may not be a rare material.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
* Instrument material cannot be changed via scroll alterations. &lt;br /&gt;
* Only a live alterer can change the composition of an instrument (wood to metal for example) and only if it makes sense.&lt;br /&gt;
* A live alterer can change the appraisal of your instrument but not the difficulty of the instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Maker&#039;s Marks====&lt;br /&gt;
=====Incorporating Marks=====&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* Custom maker&#039;s marks must retain their full mark in its original form. A custom mark could theoretically be moved from into the READ, assuming such a change makes sense contextually.&lt;br /&gt;
* On standard marks, you do NOT have to keep the exact wording (e.g. &amp;quot;You see the initials &#039;C. M.&#039; impressed into the surface of the metal&amp;quot;).  You can change it to something similar as long as the mark and initials remains on the item.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====[[Custom Maker&#039;s Marks (new)|Custom Mark Creation]]=====&lt;br /&gt;
* You must provide your own basic stamp. Work cannot be performed on someone else&#039;s stamp.&lt;br /&gt;
* Design can be no more than 150 characters in length, and will be automatically prefixed with with &amp;quot;the image of&amp;quot; and appended &amp;quot;with impressed into the material&#039;s surface&amp;quot; (not counted in character count limit).&lt;br /&gt;
* This is an actual, physical marking.  The design cannot be animated or magical, nor can it shimmer or shine.  There is no guarantee of complete uniqueness — some elements may be shared with other stamps.&lt;br /&gt;
&lt;br /&gt;
====Prayer Mat====&lt;br /&gt;
* Prayer mat alterations (even if just cosmetic) are limited to live merchants.&lt;br /&gt;
* Alterations may or may not include a deity change in addition to a SHORT, TAP, LOOK, and READ change.&lt;br /&gt;
* [[Lasto]] whispers, &amp;quot;Prayer mats must remain one of the Thirteen or their aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Servant]]s====&lt;br /&gt;
* The noun must remain &amp;quot;Servant&amp;quot; and the TAP must keep &amp;quot;Shadow Servant&amp;quot; in it.  Both words must remain capitalized.&lt;br /&gt;
* Shadow Servants must have arms, a mouth, and a stomach.  Their anatomy beyond this is flexible.&lt;br /&gt;
* Shadow Servants are made of shadows only.  No additional colors, clothing, or items may be added.&lt;br /&gt;
* In terms of size, Servants are roughly humanoid sized and must remain this way.&lt;br /&gt;
* Shadow Servants are docile. Their look cannot imply hostility or intimidation in any form.&lt;br /&gt;
** Adjectives already in use by the system are permitted so long as additional wording does not introduce hostility or intimidation.&lt;br /&gt;
*** System adjectives (Incomplete) - &#039;&#039;brooding, cantankerous, disagreeable, gloomy, glowering, grumpy, hunchbacked, indolent, lethargic, looming, lugubrious, misshapen, morose, obstreperous, ornery, ponderous, sluggish, sulking, sullen, surly&#039;&#039;.&lt;br /&gt;
* Adjectives that have been made available on tokens such as [[Item:Shadowy hollow token|shadowy hollow token]] are not necessarily permitted, because these are items available for a limited time.&lt;br /&gt;
&lt;br /&gt;
====Signet rings (MAIL system)====&lt;br /&gt;
* Currently, only the TAP/LOOK is possible to alter via LTB scroll.  A live merchant is required to alter the impression.&lt;br /&gt;
* You can change them like any normal ring with the TAP/LOOK/READ.  You would also customize what the imprint of them comes out like.&lt;br /&gt;
* When creating seals, ensure it makes sense when plugged into this: &amp;quot;It is imprinted with a seal depicting {your customized imprint}.&amp;quot;&lt;br /&gt;
* The customized imprint should not exceed 80 characters.  If you are designing a monogram,  it should not contain more than two or three initials.&lt;br /&gt;
* Keep in mind for the imprints you create - this is a tiny imprinted image.  It can be fairly detailed, but keep the size in mind!  We won&#039;t be putting a big scene on them.&lt;br /&gt;
* The ring doesn&#039;t need to remain a &amp;quot;signet ring&amp;quot;.  If  &amp;quot;signet ring&amp;quot; doesn&#039;t remain in the TAP, it should probably be described in the LOOK to be clear that it&#039;s what it does.&lt;br /&gt;
* An existing custom maker&#039;s mark design can be used for a signet ring.  As long as it will fit within the character limitations and make sense for the level of detail.&lt;br /&gt;
* Much like a normal alteration or custom features, it&#039;s completely possible to duplicate someone else&#039;s design - either intentionally or by accident.&lt;br /&gt;
&lt;br /&gt;
There is currently a quirk where the LOOK of the signet ring will contain two lines.  The second line of the LOOK contains the signet ring&#039;s impression.  The 2nd line will not be visible when SHOWing the ring to others.&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
;Note: generally, an item cannot have two scripts. Some examples...&lt;br /&gt;
* Feature-modifying jewelry cannot also function as a magical item hider.&lt;br /&gt;
* Holy weapons cannot have soulstones added.&lt;br /&gt;
* The hold-x-items containers cannot have ice-veined leather added.&lt;br /&gt;
* Shimmering (color-changing) clothing cannot have additional verbs added.&lt;br /&gt;
&lt;br /&gt;
;Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items (ie: [[drifters|drifters, floaters, or floaties]])&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* [[chippable weapons]] ([[Alteration#Items#ChippableWeapons|See above.]])&lt;br /&gt;
* feature-modifying items ([[Alteration#Feature-modifying_Items|See below]].)&lt;br /&gt;
* [[:Category:Flying brooms|flying brooms]] or [[:Category:Flying carpets|flying carpets]]&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (You may now combine as many hiding mechanics as you want, provided the merchant works on such items.)&lt;br /&gt;
* [[orlog]]s&lt;br /&gt;
* [[Regeneration Items|passive stat regenerating items]] (ie:{{ilink|i|dull serpent earcuff|dull serpent earcuffs}})&lt;br /&gt;
* [[pilgrim&#039;s badge|pilgrim&#039;s badges]] (Only the tap can be altered, not the look.)&lt;br /&gt;
* [[prayer mat]]s (See [[Alteration#Prayer Mat|Prayer Mat section]].)&lt;br /&gt;
* [[focus_(item)|ritual foci]] and [[Focus_(item)#Targeted_Magic_Focus|Targeted Magic foci]].&lt;br /&gt;
* [[soulstone|soulstones]] (Special verbs may be lost by the addition of a soulstone.)&lt;br /&gt;
* [[wands|spell-casting items]] (ie: wands, rattles, items that cast a specific [[Spell]])&lt;br /&gt;
* [[vanity pet]]s  (ie: [[Item:Rat|rats]], [[Item:Kitten|kittens]], [[Item:Pig|pigs]], [[Item:Monkey|monkeys]].)&lt;br /&gt;
* [[:Category:Whisper charms|whisper charms]] (Requires live (in-person) merchant.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feature-modifying Items===&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
The guidelines for incorporating titles in items are basically as follows:&lt;br /&gt;
# If it&#039;s not on this list of pre-approved titles, the character getting the alteration done will need to be able to wear the title.&lt;br /&gt;
# The title that ends up on the item will be lowercase and the same as the one worn (no mixing titles or using partial titles).&lt;br /&gt;
# The desired title needs to make sense as an item descriptor.  (Some of our titles just don&#039;t work on items.)&lt;br /&gt;
# Ideally, the design should make it clear how that item is suited for the profession being used as a descriptor.  For example, a &amp;quot;legionary&#039;s&amp;quot; pack might have adjustable straps ensuring optimal weight distribution, reducing fatigue during long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
===[[Fabric]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Creature Parts===&lt;br /&gt;
For alteration designs that include skins/leathers/bones from huntable creatures, [[Relative creature level|creature level]] determines whether players are required to provide these materials:&amp;lt;ref&amp;gt;GM [[Cordulia]], via [https://discord.com/channels/619301383451181075/619612851727761428/949467671815139441 this Discord post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Level !! Creature Rarity !! Required for Alterations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 100 || Available 24/7 || Common (does not need to be provided)&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 100 || Available 24/7 || Must be provided for alterations.&lt;br /&gt;
|-&lt;br /&gt;
| Any || Not available 24/7&amp;lt;br&amp;gt;(Quests, Invasions, etc.) || Required for alterations, regardless of creature level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furs &amp;amp; [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Bone|Bones]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Metals]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Woods]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Flowers]] &amp;amp; Plants===&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Gems]]===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?uses color =&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Materials From Huntable Creatures===&lt;br /&gt;
In addition to the above specific restrictions, in general the following rules&amp;lt;ref&amp;gt;[https://discordapp.com/channels/619301383451181075/619612851727761428/949467671815139441 Notes on alterations using materials from huntable creatures, via Discord]&amp;lt;/ref&amp;gt; apply to the use of materials taken from creatures which are huntable in-game:&lt;br /&gt;
* If [[relative creature level|creature level]] is less than 100 and they are available in a 24/7 hunting area, the materials are considered common and not required to be provided for alterations.&lt;br /&gt;
* If either [[relative creature level|creature level]] is greater than or equal to 100, or the creature is not available in a 24/7 hunting area (quests, invasions, etc.), the materials must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
===Special Techniques &amp;amp; Processes===&lt;br /&gt;
Some items are created with special techniques and processes and may have special rules. Items utilizing these processes may not be alterable, or may require a special merchant.&lt;br /&gt;
&lt;br /&gt;
This is not a definitive list. As always, the merchant has the final say.&lt;br /&gt;
&lt;br /&gt;
* [[Firestaining]]&lt;br /&gt;
* [[Lifesculpting]]&lt;br /&gt;
* [[Bardic Knot|Bardic Knots]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* [[Alteration/Feature|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
&lt;br /&gt;
==[[Tattoo]]s==&lt;br /&gt;
{{:Alteration/Tattoo}}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* These rules apply only to pre- and post-titles. [[Affiliation Titles|Affiliation titles]] (&amp;quot;of XYZ&amp;quot;) are not available via alteration.&lt;br /&gt;
* 2 words, maximum. (Adding connecting words is ok within reason.)&lt;br /&gt;
* 20 characters, maximum (May have a very LITTLE wiggle room here.)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you &#039;&#039;&#039;must&#039;&#039;&#039; meet all requirements for that title. Please use the {{com|TITLE}} {{tt|FIND}} command for your requested title.  You must qualify for all parts of your request.  If you want to use &amp;quot;Guardian Knight&amp;quot; then you must check both &amp;quot;guardian&amp;quot; and &amp;quot;knight&amp;quot; to be sure that you qualify for both.  You must display anything that is bound by a requirement, so be prepared to put those titles on.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Biomechanical_Tarantula_Alteration_Guidelines_-_11/08/2019_-_10:20|Biomechanical Tarantula Rules]]&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]] - Limited to one familiar alteration per character.&lt;br /&gt;
* [[Post:Living Spider Cloak Alteration Guidelines - 11/13/2021 - 20:37|Living Spider Cloak Alteration Guidelines]]&lt;br /&gt;
* [[Vanity_pet#Alterations|Vanity Pet Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Spell Customizations==&lt;br /&gt;
* [[Alteration/Circle_of_Sympathy|Circle of Sympathy Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Embrace_of_the_Vela&#039;tohr|Embrace of the Vela&#039;Tohr Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Guardian_Spirit|Guardian Spirit Alteration Guidelines]]&lt;br /&gt;
* [[Alteration/Shadowling|Shadowling Alteration Guidelines]]&lt;br /&gt;
* [[Moongate#Alteration_Guidelines|Moongate Alteration Guidelines]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Alterations==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
== Proposed Tier System ==&lt;br /&gt;
A [https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620 ranking of alteration difficulty] has been distributed on the discord server.  This was used to determine alteration cost during the [[/elanthipedia.play.net/Aesthene&#039;s Close 449|Aesthene&#039;s Close 449]] event.&lt;br /&gt;
&lt;br /&gt;
==Writing Tips==&lt;br /&gt;
===Show, Don&#039;t Tell===&lt;br /&gt;
We&#039;re in a text-based world, and rely on words to convey the images since graphics are absent. With that in mind: &amp;quot;show, don&#039;t tell.&amp;quot; Or, to coin a phrase from school: &amp;quot;active versus passive voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let us note here that passive voice is NOT incorrect by any means, and there are many people that prefer passive voice to active voice. It&#039;s a bit of a personal fingernail-on-chalkboard for some, and some GMs and Assistants will try and talk you out of it, but it&#039;s NOT incorrect. However, the difference is that passive voice tends to &amp;quot;list&amp;quot; things, while active voice tends to &amp;quot;paint a picture&amp;quot;. Active voice isn&#039;t an easy way to write for a lot of people, but if it&#039;s something you can get a handle on, you may find it more pleasant to read through. And, as a bonus, you may find that using active voice trims words out of the description, making it more concise.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Flow&amp;quot; of Your Alteration===&lt;br /&gt;
Your inventory is normally in an arranged order, flowing from head to toe in a logical sequence.&lt;br /&gt;
&lt;br /&gt;
Your alteration should probably do the same. There are many options when considering the flow of an item: back to front, front to back, top to bottom. Broad to detailed, or vice versa. It doesn&#039;t matter which direction you choose, but choose one and go with it. Consider the following:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. A ruby clasp framed in gold closes the garment, while red-tipped fox fur lines the hood. Tiny rubies stitched along the hem complement the clasp, and brush the sequined tail. The body of the cloak is lined with snowbeast fur.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; The cloak features a sequined red fox across the back, tail curled and brushing the hem. Red-tipped fox fur lines the hood, blending into the snowbeast fur that lines the body of the cloak. A ruby clasp framed in gold closes the garment, complementing the tiny rubies stitched along the hem.&lt;br /&gt;
&lt;br /&gt;
Both options present the same features, but how does your eye flow in your imagination?&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Back of cloak on the outside, front of the cloak, inside top of the cloak, bottom outside of the cloak to the bottom of the back of the outside of the cloak, inside body of the cloak.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Back of the cloak, inside of the cloak, front of the cloak, bottom of the cloak.&lt;br /&gt;
&lt;br /&gt;
The eye of your imagination follows a more logical progression with Option 2, making you more inclined to have a full visual picture of the cloak when you are done reading.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
# When you {{com|show}} an item to someone else they see the TAP, followed immediately by the LOOK. The first sentence of your item&#039;s description shouldn&#039;t rehash what you &#039;&#039;just said&#039;&#039; in the TAP. Avoid repeating yourself, particularly right out of the gate.&lt;br /&gt;
# Examine your word choices and phrasing. Do they work well together, across the alteration? If you&#039;re trying to evoke a certain feeling: using themetic words, or just swapping out a couple here or there, can help tremendously. Grab a thesaurus!&lt;br /&gt;
# If you&#039;ve written something and aren&#039;t pleased with it, examine the structural bits. Read the whole thing and see if it works together. Excellent flow is often what separates good alterations from great ones.&lt;br /&gt;
::* Think about the cadence. Are your sentences all the same length and shape? Varying the sentence structure, even just slightly, can give your design a big boost. &lt;br /&gt;
::* Similarly, do all of your sentences start the same way? Watch out for overuse of &amp;quot;a/the&amp;quot;. There are other great ways to begin.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shelvy&amp;diff=645115</id>
		<title>Shelvy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shelvy&amp;diff=645115"/>
		<updated>2024-06-01T13:26:17Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Shelvy Arion&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=-&lt;br /&gt;
|gender=-&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
|assoc=-&lt;br /&gt;
}}Shelvy Arion is an alterer who originally appeared during Aesthene&#039;s Close 449 and works on a wide variety of items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
The first visit was during Aesthene&#039;s Close 449 the cost was in Chronocoins.  It is unknown if Shelvy will return during other events utilizing other currencies.  Per Lyneya for Aesthene&#039;s Close 449 pricing is as follows:&lt;br /&gt;
&lt;br /&gt;
* A basic item with no special functions and no special rules (Tier 1) will be 2500 chronocoins.&lt;br /&gt;
* Items that have special rules or restrictions (T2 -- like magic items, guild-restricted items) will be 3000 chronocoins.&lt;br /&gt;
&lt;br /&gt;
* Items that require editing special fields or using tokens (T3 -- like feature jewelry, shimmer items, floaters if the messaging needs changing) or editing the EZAtmo system (like regen items or whisper charms) will be 4000 chronocoins.&lt;br /&gt;
* Items that require adding new fields or creating a new item (T4 -- adding EZAtmo, features, spell customizations) will be 5000 chronocoins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No magic, no camb, no complexity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Cambrinth&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Chakrel&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Flares&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Floater items&lt;br /&gt;
|(no message change)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Focus items&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Gore weapons&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Home Exteriors&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Home Furniture &lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|MAIL signet rings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Spell wands&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Vine Cloaks&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Winged boots&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Automatons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Custom movement string&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|EZAtmo / Regeneration&lt;br /&gt;
|(edit or remove)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Feature items&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Floater items&lt;br /&gt;
|(message change)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gem holding jewelry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Home Furniture&lt;br /&gt;
|(can add 5 storage slots)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Pets&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Post-room strings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Shimmer Items&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Snake Charms&lt;br /&gt;
|(newer version, not original)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Vine Cloak&lt;br /&gt;
|(add flowers)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Whisper charms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Cambrinth&lt;br /&gt;
|(add new)&lt;br /&gt;
|}&lt;br /&gt;
==References:==&lt;br /&gt;
Pricing:  https://discord.com/channels/619301383451181075/958068926007365762/1245185831812075612&lt;br /&gt;
&lt;br /&gt;
Tiers: https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shelvy&amp;diff=645114</id>
		<title>Shelvy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shelvy&amp;diff=645114"/>
		<updated>2024-06-01T13:23:45Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Added links to discord information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Shelvy Arion&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=-&lt;br /&gt;
|gender=-&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
|assoc=-&lt;br /&gt;
}}Shelvy Arion is an alterer who originally appeared during Aesthene&#039;s Close 449 and works on a wide variety of items.&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
The first visit was during Aesthene&#039;s Close 449 the cost was in Chronocoins.  It is unknown if Shelvy will return during other events utilizing other currencies.  Per Lyneya for Aesthene&#039;s Close 449 pricing is as follows:&lt;br /&gt;
&lt;br /&gt;
* A basic item with no special functions and no special rules (Tier 1) will be 2500 chronocoins.&lt;br /&gt;
* Items that have special rules or restrictions (T2 -- like magic items, guild-restricted items) will be 3000 chronocoins.&lt;br /&gt;
&lt;br /&gt;
* Items that require editing special fields or using tokens (T3 -- like feature jewelry, shimmer items, floaters if the messaging needs changing) or editing the EZAtmo system (like regen items or whisper charms) will be 4000 chronocoins.&lt;br /&gt;
* Items that require adding new fields or creating a new item (T4 -- adding EZAtmo, features, spell customizations) will be 5000 chronocoins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No magic, no camb, no complexity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Cambrinth&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Chakrel&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Flares&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Floater items&lt;br /&gt;
|(no message change)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Focus items&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Gore weapons&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Home Exteriors&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Home Furniture &lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|MAIL signet rings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Spell wands&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Vine Cloaks&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Winged boots&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Automatons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Custom movement string&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|EZAtmo / Regeneration&lt;br /&gt;
|(edit or remove)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Feature items&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Floater items&lt;br /&gt;
|(message change)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gem holding jewelry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Home Furniture&lt;br /&gt;
|(can add 5 storage slots)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Pets&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Post-room strings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Shimmer Items&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Snake Charms&lt;br /&gt;
|(newer version, not original)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Vine Cloak&lt;br /&gt;
|(add flowers)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Whisper charms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Cambrinth&lt;br /&gt;
|(add new)&lt;br /&gt;
|}&lt;br /&gt;
==References:==&lt;br /&gt;
Pricing:  https://discord.com/channels/619301383451181075/958068926007365762/1245185831812075612&lt;br /&gt;
&lt;br /&gt;
Tiers: https://discord.com/channels/619301383451181075/619612851727761428/1244440560203202620&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shelvy&amp;diff=645113</id>
		<title>Shelvy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shelvy&amp;diff=645113"/>
		<updated>2024-06-01T13:11:28Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Shelvy Arion&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=-&lt;br /&gt;
|gender=-&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
|assoc=-&lt;br /&gt;
}}Shelvy Arion is an alterer who originally appeared during Aesthene&#039;s Close 449 and works on a wide variety of items.&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Services offered during the first visit (date?)&lt;br /&gt;
!Tier&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No magic, no camb, no complexity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Cambrinth&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Chakrel&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Flares&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Floater items&lt;br /&gt;
|(no message change)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Focus items&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Gore weapons&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Home Exteriors&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Home Furniture &lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|MAIL signet rings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Spell wands&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Vine Cloaks&lt;br /&gt;
|(alter only)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Winged boots&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Automatons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Custom movement string&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|EZAtmo / Regeneration&lt;br /&gt;
|(edit or remove)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Feature items&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Floater items&lt;br /&gt;
|(message change)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gem holding jewelry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Home Furniture&lt;br /&gt;
|(can add 5 storage slots)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Pets&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Post-room strings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Shimmer Items&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Snake Charms&lt;br /&gt;
|(newer version, not original)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Vine Cloak&lt;br /&gt;
|(add flowers)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Whisper charms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Cambrinth&lt;br /&gt;
|(add new)&lt;br /&gt;
|}&lt;br /&gt;
As this first visit was during Aesthene&#039;s Close 449 the cost was in Chronocoins.  It is unknown if Shelvy is specific to Aesthene&#039;s close or if they will return during other events utilizing other currencies.  Per Lyneya for Aesthene&#039;s Close 449 pricing is as follows:&lt;br /&gt;
&lt;br /&gt;
* A basic item with no special functions and no special rules (Tier 1) will be 2500 chronocoins.&lt;br /&gt;
* Items that have special rules or restrictions (T2 -- like magic items, guild-restricted items) will be 3000 chronocoins.&lt;br /&gt;
&lt;br /&gt;
* Items that require editing special fields or using tokens (T3 -- like feature jewelry, shimmer items, floaters if the messaging needs changing) or editing the EZAtmo system (like regen items or whisper charms) will be 4000 chronocoins.&lt;br /&gt;
* Items that require adding new fields or creating a new item (T4 -- adding EZAtmo, features, spell customizations) will be 5000 chronocoins.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shelvy&amp;diff=645112</id>
		<title>Shelvy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shelvy&amp;diff=645112"/>
		<updated>2024-06-01T13:07:13Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Shelvy Arion&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=-&lt;br /&gt;
|gender=-&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
|assoc=-&lt;br /&gt;
}}Shelvy Arion is an alterer who originally appeared during Aesthene&#039;s Close 449 and works on a wide variety of items.&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Services offered during the first visit (date?)&lt;br /&gt;
!Tier&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No magic, no camb, no complexity&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Cambrinth&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Chakrel&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Flares&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Floater items&lt;br /&gt;
|(no message change)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Focus items&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Gore weapons&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Home Exteriors&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Home Furniture &lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|MAIL signet rings&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Spell wands&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Vine Cloaks&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Winged boots&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Automatons&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Custom movement string&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|EZAtmo / Regeneration&lt;br /&gt;
|(edit or remove)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Feature items&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Floater items&lt;br /&gt;
|(message change)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gem holding jewelry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Home Furniture&lt;br /&gt;
|(can add 5 storage slots)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Pets&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Post-room strings&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Shimmer Items&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Snake Charms&lt;br /&gt;
|(newer version, not original)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Vine Cloak&lt;br /&gt;
|(add flowers)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Whisper charms&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Cambrinth&lt;br /&gt;
|(add new)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shelvy&amp;diff=645111</id>
		<title>Shelvy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shelvy&amp;diff=645111"/>
		<updated>2024-06-01T13:03:16Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Created page with available information from discord.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Shelvy Arion&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=-&lt;br /&gt;
|gender=-&lt;br /&gt;
|location=-&lt;br /&gt;
|type=alterer&lt;br /&gt;
|assoc=-&lt;br /&gt;
}}Shelvy Arion is an alterer who originally appeared during Aesthene&#039;s Close 449 and works on a wide variety of items.&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guidelines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Servies offered during the first visit (date?)&lt;br /&gt;
!Tier&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No magic, no camb, no complexity&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Cambrinth&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Chakrel&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Flares&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Floater items&lt;br /&gt;
|(no message change)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Focus items&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Gore weapons&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Home Exteriors&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Home Furniture &lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|MAIL signet rings&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Spell wands&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Vine Cloaks&lt;br /&gt;
|(alter only)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Winged boots&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Automatons&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Custom movement string&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|EZAtmo / Regeneration&lt;br /&gt;
|(edit or remove)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Feature items&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Floater items&lt;br /&gt;
|(message change)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gem holding jewelry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Home Furniture&lt;br /&gt;
|(can add 5 storage slots)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Pets&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Post-room strings&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Shimmer Items&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Snake Charms&lt;br /&gt;
|(newer version, not original)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Vine Cloak&lt;br /&gt;
|(add flowers)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Whisper charms&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Cambrinth&lt;br /&gt;
|(add new)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Herb_stacker&amp;diff=644165</id>
		<title>Herb stacker</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Herb_stacker&amp;diff=644165"/>
		<updated>2024-05-02T01:58:10Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: /* Function */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Function==&lt;br /&gt;
An &#039;&#039;herb stacker&#039;&#039; is a [[stacker]] [[container]] that will allow multiple [[herbs]] or [[remedies]] of the same type to be consolidated into a reduced item count, which helps you get around [[Inventory_(concept)#Maximum_Inventory|max inventory limits]].&lt;br /&gt;
&lt;br /&gt;
Herb stackers are designed for the efficient gathering, storage, and bulk handling of herbs and healing reagents.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|PUT}} an herb or healing reagent into the herb stacker.&lt;br /&gt;
* {{com|GET}} or {{com|TAKE}} an herb or healing reagent from the herb stacker.&lt;br /&gt;
* {{com|FILL}} the herb stacker from another container or the ground.&lt;br /&gt;
:: [To fill from the ground, just FILL &amp;lt;ITEM&amp;gt; while holding the herb stacker. For example, FILL APRON.]&lt;br /&gt;
* {{com|DUMP}} the contents of the herb stacker onto the ground or into a trash receptacle.&lt;br /&gt;
:: [To dump the contents onto the ground, DUMP OUT while holding the herb stacker in your right hand.]&lt;br /&gt;
* {{com|PINCH}} off a single dose of an herb in the herb stacker.&lt;br /&gt;
* {{com|ASSESS}} how full the herb stacker is, including how many doses of each herb or remedy remains.&lt;br /&gt;
* TURN {stacker} TO # -- where # is the number of portions of the herb or remedy you want to take out.  This can be 1-75; the default is 5.  &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Herb stackers are containers, so you can {{com|LOOK}} and {{com|RUMMAGE}} inside them like a normal container.&lt;br /&gt;
* The contents of the herb stacker show with the {{com|INVENTORY|INV LIST}} command, too, but without the remaining doses details provided by the {{tt|ASSESS}} command.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assessing Apron&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; assess apron&lt;br /&gt;
You assess the contents of a dark green gardener&#039;s apron studded with bronze rivets.&lt;br /&gt;
&lt;br /&gt;
In the gardener&#039;s apron you see:&lt;br /&gt;
&lt;br /&gt;
  -  65 doses crushed seolarn&lt;br /&gt;
  -   6 doses sufil sap&lt;br /&gt;
  - 157 doses nemoih roots&lt;br /&gt;
  -   2 doses plovik leaf&lt;br /&gt;
  -   3 doses hisan salve&lt;br /&gt;
&lt;br /&gt;
The gardener&#039;s apron is about one third full by weight and less than a quarter full by volume.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinch off a single dose of an herb in the apron&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pinch seolarn&lt;br /&gt;
&lt;br /&gt;
You pinch a portion of crushed seolarn from the apron.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; glance&lt;br /&gt;
&lt;br /&gt;
You glance down to see some crushed seolarn in your left hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Put herbs into the apron&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; put seolarn in apron&lt;br /&gt;
&lt;br /&gt;
You combine the stacks of herbs together.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Getting the last dose of an herb from the apron&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; get plovik leaf from apron&lt;br /&gt;
&lt;br /&gt;
You get a plovik leaf from the apron.&lt;br /&gt;
That was the last of it!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask:[[Item type is::herb stacker]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?Worn in slot=Worn&lt;br /&gt;
|?Source is=Found&lt;br /&gt;
|format=table|link=all|headers=show|mainlabel=Item|searchlabel=... further results|class=sortable wikitable smwtable|sep=,}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items,Definitions,Item Types}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hunka%27s_Burning_Love_(4)&amp;diff=643604</id>
		<title>Hunka&#039;s Burning Love (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hunka%27s_Burning_Love_(4)&amp;diff=643604"/>
		<updated>2024-04-06T21:52:04Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Corrected owner...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Hunka&#039;s Burning Love}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name       = Hunka&#039;s Burning Love&lt;br /&gt;
|Owner            = Sestiva&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Alchemy, Food&lt;br /&gt;
|Fest             = Hollow Eve Festival 432&lt;br /&gt;
|Coin             = Kronars&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Hunka&#039;s Burning Love&lt;br /&gt;
|desc=Streaks of black dust obscure the paint and cloud the high windows, making the room feel more like a dark cave.  A few shelves hung upon the walls display the merchant&#039;s wares.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large unlonchai chest, a cast-iron pot rack, a wood door, a soot-streaked marble pedestal and a shiny counter.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shiny counter}}&lt;br /&gt;
{{ShopItem|t=i|portable black iron stove with a shiny brass grate|992 }}&lt;br /&gt;
{{ShopItem|t=i|small potbelly stove with stubby cast-iron legs|902 }}&lt;br /&gt;
{{ShopItem|t=i|portable cast-iron oven with silversteel fittings|136,202 }}&lt;br /&gt;
{{ShopItem|t=i|small steel firebox with angled haralun legs|91,102 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the soot-streaked marble pedestal}}&lt;br /&gt;
{{ShopItem|t=i|anthracite nightshade blossom|451}}&lt;br /&gt;
{{ShopItem|t=i|sprawling lignite tarantula|451}}&lt;br /&gt;
{{ShopItem|t=i|tangled coal web|451}}&lt;br /&gt;
{{ShopItem|t=i|round lignite egg sac|451}}&lt;br /&gt;
{{ShopItem|t=i|glossy anthracite spider|451}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the singed oak shelf}}&lt;br /&gt;
{{ShopItem|t=i|leaping lignite deer|405 }}&lt;br /&gt;
{{ShopItem|t=i|crooked coal mouse|451}}&lt;br /&gt;
{{ShopItem|t=i|symmetrical anthracite brain|496 }}&lt;br /&gt;
{{ShopItem|t=i|miniature coal dragon|451 }}&lt;br /&gt;
{{ShopItem|t=i|lustrous anthracite phoenix|496 }}&lt;br /&gt;
{{ShopItem|t=i|sinuous lignite salamander|405 }}&lt;br /&gt;
{{ShopItem|t=i|lumpy coal togball|451 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the charred maple shelf}}&lt;br /&gt;
{{ShopItem|t=i|ridged lignite coin|405 }}&lt;br /&gt;
{{ShopItem|t=i|round coal pig|451 }}&lt;br /&gt;
{{ShopItem|t=i|tiny lignite kitten|405 }}&lt;br /&gt;
{{ShopItem|t=i|miniature anthracite rat|496 }}&lt;br /&gt;
{{ShopItem|t=i|teeny coal tiara|451 }}&lt;br /&gt;
{{ShopItem|t=i|shiny anthracite queen|496 }}&lt;br /&gt;
{{ShopItem|t=i|crumbling lignite king|405 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cast-iron pot rack}}&lt;br /&gt;
{{ShopItem|t=i|octagonal cast-iron grill pan with deep diagonal ridges|4,510}}&lt;br /&gt;
{{ShopItem|t=i|shallow silversteel pan with contoured double handles|315,700}}&lt;br /&gt;
{{ShopItem|t=i|hammered copper pan with an upwardly angled handle|5,412}}&lt;br /&gt;
{{ShopItem|t=i|cast-iron spider skillet with spindly legs|4,510}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the large unlonchai chest}}&lt;br /&gt;
{{ShopItem|t=i|sourdough cheese sandwich|90}}&lt;br /&gt;
{{ShopItem|t=i|herb-crusted raw chicken|135}}&lt;br /&gt;
{{ShopItem|t=i|watery shredded potatoes sprinkled with cheese|72}}&lt;br /&gt;
{{ShopItem|t=i|blackberry cobbler mix|90}}&lt;br /&gt;
{{ShopItem|t=i|cornbread mix|90}}&lt;br /&gt;
{{ShopItem|t=i|tea scone dough|90}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Solidly_stitched_leather_ankle_band&amp;diff=638114</id>
		<title>Item:Solidly stitched leather ankle band</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Solidly_stitched_leather_ankle_band&amp;diff=638114"/>
		<updated>2024-01-04T00:18:57Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: Created page with &amp;quot;{{Item |noun=band |look=You see nothing unusual. |verby=No |pcrystal=No |atmos=No |istone=No |wearloc=ankle |metal=no |weight=1 |appcost=875 |lsize=1 |wsize=1 |hsize=1 |ilsize=2 |iwsize=1 |ihsize=1 |csize=1 |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=band&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=ankle&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=875&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Platinum_jeweler%27s_loupe_embellished_with_an_iniskim_dragon&amp;diff=638113</id>
		<title>Item:Platinum jeweler&#039;s loupe embellished with an iniskim dragon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Platinum_jeweler%27s_loupe_embellished_with_an_iniskim_dragon&amp;diff=638113"/>
		<updated>2024-01-04T00:12:13Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=loupe&lt;br /&gt;
|look=The magnificent creature curls itself around the circumference of the metal eyepiece, encircling its polished glass lens.&lt;br /&gt;
|MTag=platinum,iniskin,glass&lt;br /&gt;
|STag=dragon&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=27,540&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Can be used to study gems:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; study my onyx with my loupe&lt;br /&gt;
&lt;br /&gt;
You study your taupe onyx with your jeweler&#039;s loupe.  The loupe magnifies the onyx greatly, allowing you to detect flaws you would otherwise have missed.&amp;lt;br&amp;gt;&lt;br /&gt;
You estimate that the taupe onyx has not been clarified.&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the taupe onyx has a hardness of 70, placing it at &#039;hard&#039; on the official Trader&#039;s Scale.&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the taupe onyx has a quality of 11, placing it at &#039;very low quality&#039; on the offical Trader&#039;s Scale.&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the taupe onyx has a vitreous luster.&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the taupe onyx is opaque.&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the taupe onyx is unmarked.&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the taupe onyx weighs exactly 1 stone.&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the taupe onyx is worth exactly 278 Kronars.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Platinum_jeweler%27s_loupe_embellished_with_an_iniskim_dragon&amp;diff=638112</id>
		<title>Item:Platinum jeweler&#039;s loupe embellished with an iniskim dragon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Platinum_jeweler%27s_loupe_embellished_with_an_iniskim_dragon&amp;diff=638112"/>
		<updated>2024-01-04T00:10:48Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=loupe&lt;br /&gt;
|look=The magnificent creature curls itself around the circumference of the metal eyepiece, encircling its polished glass lens.&lt;br /&gt;
|MTag=platinum,iniskin,glass&lt;br /&gt;
|STag=dragon&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=27,540&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Can be used to study gems:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; study my onyx with my loupe&lt;br /&gt;
&lt;br /&gt;
You study your taupe onyx with your jeweler&#039;s loupe.  The loupe magnifies the onyx greatly, allowing you to detect flaws you would otherwise have missed.&lt;br /&gt;
&lt;br /&gt;
You estimate that the taupe onyx has not been clarified.&lt;br /&gt;
&lt;br /&gt;
You are certain that the taupe onyx has a hardness of 70, placing it at &#039;hard&#039; on the official Trader&#039;s Scale.&lt;br /&gt;
&lt;br /&gt;
You are certain that the taupe onyx has a quality of 11, placing it at &#039;very low quality&#039; on the offical Trader&#039;s Scale.&lt;br /&gt;
&lt;br /&gt;
You are certain that the taupe onyx has a vitreous luster.&lt;br /&gt;
&lt;br /&gt;
You are certain that the taupe onyx is opaque.&lt;br /&gt;
&lt;br /&gt;
You are certain that the taupe onyx is unmarked.&lt;br /&gt;
&lt;br /&gt;
You are certain that the taupe onyx weighs exactly 1 stone.&lt;br /&gt;
&lt;br /&gt;
You are certain that the taupe onyx is worth exactly 278 Kronars.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Platinum_jeweler%27s_loupe_embellished_with_an_iniskim_dragon&amp;diff=638111</id>
		<title>Item:Platinum jeweler&#039;s loupe embellished with an iniskim dragon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Platinum_jeweler%27s_loupe_embellished_with_an_iniskim_dragon&amp;diff=638111"/>
		<updated>2024-01-04T00:10:16Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=loupe&lt;br /&gt;
|look=The magnificent creature curls itself around the circumference of the metal eyepiece, encircling its polished glass lens.&lt;br /&gt;
|MTag=platinum,iniskin,glass&lt;br /&gt;
|STag=dragon&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=27,540&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Can be used to study gems:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; study my onyx with my loupe&lt;br /&gt;
&lt;br /&gt;
You study your taupe onyx with your jeweler&#039;s loupe.  The loupe magnifies the onyx greatly, allowing you to detect flaws you would otherwise have missed.&lt;br /&gt;
You estimate that the taupe onyx has not been clarified.&lt;br /&gt;
You are certain that the taupe onyx has a hardness of 70, placing it at &#039;hard&#039; on the official Trader&#039;s Scale.&lt;br /&gt;
You are certain that the taupe onyx has a quality of 11, placing it at &#039;very low quality&#039; on the offical Trader&#039;s Scale.&lt;br /&gt;
You are certain that the taupe onyx has a vitreous luster.&lt;br /&gt;
You are certain that the taupe onyx is opaque.&lt;br /&gt;
You are certain that the taupe onyx is unmarked.&lt;br /&gt;
You are certain that the taupe onyx weighs exactly 1 stone.&lt;br /&gt;
You are certain that the taupe onyx is worth exactly 278 Kronars.&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=636251</id>
		<title>Lileath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lileath&amp;diff=636251"/>
		<updated>2023-12-17T14:08:54Z</updated>

		<summary type="html">&lt;p&gt;LILEATH-U: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lileath Ultharan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
You see Forest Sprite Lileath Ultharan, Lirisa&#039;s Disciple, an Elf.&lt;br /&gt;
&lt;br /&gt;
She has a tangle of thorny black vines dripping with silvery Elven tears cascading down one side of the face, pointed ears accented by some green glaes earcuffs shaped as ivy tendrils with moonstained wildflowers, mischievous starry silver eyes and a delicate celestial nose.  Her scarlet hair is hip length and silky, and is worn braided in an elegant wreath held in place by a pure white spiritwood hairstick tipped with silver-veined red blossoms.  She has snow white skin stained with dusky dewberry glitter forming a delicate labyrinth of ivy tendrils and a sylphlike figure. &amp;lt;br&amp;gt;A cluster of luminous will-o-wisps float lazily around her waist, glowing with a lustrous sheen against her skin.&amp;lt;br&amp;gt;She is mature.&amp;lt;br&amp;gt;She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a floor-length lifesculpted ivy-vine tunic liberally draped with leaves and mosses, some black hunting leathers tooled with a clenched silver fist, a blackened silver hip chain dangling with tiny cambrinth wolverines, a silver key with a spider-web design on the grip, an ivy enshrouded forester&#039;s pack, a pure white spiritwood scabbard inset with totemic cambrinth symbols, a faintly glowing moonsilver pendant etched with the Rangers&#039; Guild crest and some wooden sandals with knee-length leather laces.&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Forest Elf}}&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LILEATH-U</name></author>
	</entry>
</feed>