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	<updated>2026-04-13T02:48:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_455&amp;diff=688917</id>
		<title>Drathrok&#039;s Duskruin 455</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_455&amp;diff=688917"/>
		<updated>2026-03-20T02:26:56Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[:Category:Drathrok%27s_Duskruin|&amp;lt; Drathrok&#039;s Duskruin]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Duskruin2026.webp|600px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
An overview of the history of the event, along with summaries of the various games and attractions available, can be found on the [[Drathrok&#039;s Duskruin]] page.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Instance !! Event Opens !! Ticket Sales End !! Area Closes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime&#039;&#039;&#039; || Friday, March 20, 2026 || Sunday, March 29, 2026  || Monday, March ??, 2026&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Platinum&#039;&#039;&#039; || Friday, March 20, 2026 || Sunday, March 29, 2026  || Monday, March ??, 2026&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fallen&#039;&#039;&#039; || Friday, March 20, 2026 || Sunday, March 29, 2026  || Monday, March ??, 2026&lt;br /&gt;
|}&lt;br /&gt;
{{HowToParticipateMTX}}&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix=Drathrok&#039;s Duskruin 455/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* [[grizzled Dwarven veteran with a large pack]] - &#039;&#039;incidental exchange&#039;&#039;&lt;br /&gt;
* [[junk collector]] - &#039;&#039;purchases collection pieces&#039;&#039;&lt;br /&gt;
* [[nervous urchin]] - &#039;&#039;&#039;NO LONGER AVAILABLE&#039;&#039;&#039;&lt;br /&gt;
* [[heavy-jowled Chrematistic Investors watchdog]]&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===End Loot===&lt;br /&gt;
{{ilink|i|Duskruin bloodscrip}} can be redeemed at the [[Drathrok&#039;s Duskruin 455/End Loot|Yellow Suite]].&lt;br /&gt;
&lt;br /&gt;
===Incidental Loot===&lt;br /&gt;
See [[{{FULLPAGENAME}}/Incidental_loot|Incidental loot]].&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
There will be no auction during this event.&lt;br /&gt;
&lt;br /&gt;
==Raffle==&lt;br /&gt;
[[{{FULLPAGENAME}}/Raffle|Duskruin Raffle 455]]&lt;br /&gt;
&lt;br /&gt;
==[[Drathrok&#039;s Duskruin (location)|Duskruin Grounds]]==&lt;br /&gt;
A number of high-end foods and drinks as well as pickable items can be found on the grounds and in the buildings.&lt;br /&gt;
&lt;br /&gt;
{{cat|Drathrok&#039;s Duskruin, Microtrans events}}&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=687063</id>
		<title>Outrage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=687063"/>
		<updated>2026-01-04T06:09:10Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necro}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Outrage is the dual-track system applied to [[Necromancer]]s, divided into two distinct and fully separate types: Divine and Social. The Outrage mechanic is intended to model both the social unacceptability of the practice of necromancy as well as the personal enmity of the [[Immortals]] as directed at the Necromancer in question. Social or Divine &#039;&#039;Corruption&#039;&#039; are separate and much less punitive mechanics applied only to non-Necromancers.&lt;br /&gt;
&lt;br /&gt;
Outrage of both types will decay gradually as you are logged in, but you can only get a total of 2.5 hours worth of drain per day, or 6 hours for [[The Fallen]]. This timer resets at midnight central time. Divine Outrage will drain quicker than Social Outrage. &amp;lt;ref&amp;gt;GM [[Armifer]], via the official discord. ([https://discord.com/channels/619301383451181075/619330471637286942/1139976148445565019 link])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Divine Outrage==&lt;br /&gt;
&#039;&#039;&#039;Divine Outrage&#039;&#039;&#039; (DO) is ostensibly a measure of how tainted a [[Necromancer]] is in the eyes of the gods. Little is known about the in-lore physics of Divine Outrage, but its practical effect is that it attracts the Immortals&#039; judgmental attention. A Necromancer with too much Divine Outrage risks the wrath of the gods; performing any action that causes further Outrage has a &amp;gt;5% chance of being slain undramatically where they stand as an expression of the gods&#039; contempt, as a reminder that the Necromancer remains fully within the Immortals&#039; power.&lt;br /&gt;
&lt;br /&gt;
[[Lich]]es or people who have achieved some measure of true [[Transcendence]] are above being struck down by the gods&#039; whimsy. All other Necromancers are subject to the negative effects of Divine Outrage. The [[Philosophers of the Knife]] in particular have historically, for reasons unknown, appeared to attract a disproportionate amount of divine wrath compared to other necromantic cults.&lt;br /&gt;
&lt;br /&gt;
A [[Forsaken]] Necromancer will have a DO &amp;quot;floor&amp;quot; based on their circle, stopping at 100th. Your DO may not drop below this floor. If you are at the floor when you circle, your DO will go up.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
&lt;br /&gt;
* Casting [[:Category:Animation spellbook|Animation]] or [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] spells&lt;br /&gt;
** After you cast your first spell from either spellbook, you do not gain any more Outrage for casting more spells from the same spellbook in the next five minutes, e.g. casting [[Butcher&#039;s Eye]] then [[Kura-Silma]] would result in one hit of DO, but casting Butcher&#039;s Eye and [[Quicken the Earth]] will get you two.&lt;br /&gt;
* Most [[Thanatological rituals]] generate Divine Outrage. This occurs per ritual performed.&lt;br /&gt;
* Getting [[Marriage|married]] (which requires a special process for Forsaken necromancers).&lt;br /&gt;
** When Forsaken, this process generates more DO than any other single action.&lt;br /&gt;
** Unsullied and Redeemed necromancers can get married just like any other adventurer, and do not get DO for it.&lt;br /&gt;
* Forsaken necromancers risk quickly accruing DO for hanging around consecrated holy places, like altars.&lt;br /&gt;
: {|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Holy Area Warning Messages&lt;br /&gt;
|-&lt;br /&gt;
| The back of your neck prickles.&lt;br /&gt;
|-&lt;br /&gt;
| You feel judged and hated.&lt;br /&gt;
|-&lt;br /&gt;
| Muddled thoughts of paranoia nag at you.&lt;br /&gt;
|-&lt;br /&gt;
| You are exposed and vulnerable in this place.&lt;br /&gt;
|-&lt;br /&gt;
| You have a feeling that you aren&#039;t welcome here.&lt;br /&gt;
|-&lt;br /&gt;
| You worry for your safety and well-being.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of Divine Outrage===&lt;br /&gt;
The following happen as more Divine Outrage is accrued, roughly in order. Because the minimum level of DO increases as you circle up to 100th, most of these become unavoidable at some point in a Necromancer&#039;s career.&lt;br /&gt;
&lt;br /&gt;
* Beneficial [[holy magic]] cannot be used on the Necromancer. This is usually invisible; the first person messaging will indicate when this is happening.&lt;br /&gt;
* The ability to gain new favors is lost, though any already acquired remain.&lt;br /&gt;
* [[Clerics]], [[Moon Mages]], and [[Empaths]] may detect corruption in a Necromancer&#039;s aura or life force with {{com|PERCEIVE}} or {{tt|TOUCH}}.&lt;br /&gt;
** [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will conceal the scars in your aura and even allow Empaths to touch you without harm.&lt;br /&gt;
* Empaths are no longer able to transfer wounds from the Necromancer and may receive a very small amount of [[Empathic Shock|Empathic shock]] for {{com|touch}}ing a Necromancer with high levels of Divine Outrage.&amp;lt;ref&amp;gt;[[Post:Empathic Sensitivity vs. Necromantic Corruption: Fight! - 11/22/2012 - 00:28‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will allow a Necromancer to use [[Embrace of the Vela&#039;Tohr]], but an Empath still cannot transfer their wounds directly.&lt;br /&gt;
* [[Harm Evil]] will now be usable on necromancers.&amp;lt;ref&amp;gt;[[Post:I am a little bugged about magic prime. - 6/23/2009 - 20:46:21‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Necromancer now counts as a cursed being for the purposes of holy magic.&lt;br /&gt;
* Their alternate spell preparation becomes unusable.&amp;lt;ref&amp;gt;[[Post:DO &amp;amp; Spell Preparation Change? - 02/21/2012 - 23:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Becoming [[Forsaken]] if they are not already, even in the absence of using Animation spells.&amp;lt;ref&amp;gt;[[Post:DO Smite with no where near high DO - 03/28/2020 - 15:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**This results in death the first time, but is not the same as a smiting and does not message the game that you were smote by an Immortal. &lt;br /&gt;
* Each time more Divine Outrage is accrued, there is a small chance (&amp;gt;5%) of one of the Immortals simply killing the Necromancer outright.&lt;br /&gt;
&lt;br /&gt;
===Managing Divine Outrage===&lt;br /&gt;
{{com|Pray}}ing will give you some indication of your current level of Divine Outrage. This does not give you more Divine Outrage. When initial Outrage thresholds are reached you&#039;ll get messaging about paranoia or anxiety which progresses to physical pain as your Outrage level becomes worse. Praying sets you to kneeling unless done while invisible, and it will always pull you from hiding even if also invisible.&lt;br /&gt;
&lt;br /&gt;
Ranged tier messaging via the {{com|pray}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|pray}} Message&lt;br /&gt;
|-&lt;br /&gt;
| || N/A || You kneel down and begin to pray.&lt;br /&gt;
|-&lt;br /&gt;
|  || N/A  || The experience leaves you feeling somehow exposed.&amp;lt;br&amp;gt;&#039;&#039;(This indicating your DO is at a level that is detectable to Clerics and Moon Mages.&amp;lt;br&amp;gt;You do not pick up more Divine Outrage when you receive this message.&#039;&#039;&amp;lt;ref&amp;gt;GM [[Koror]], via the official discord ([https://discord.com/channels/619301383451181075/619330471637286942/1037069710442893353 link])&amp;lt;/ref&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || You feel as if many eyes are judging you and still find you... lacking.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a [[Redeemed]] necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || No additional information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a non-necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Low || As though in response, you are struck by a feeling of insecurity.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Medium || As though in response, you have a brief, sharp pain in your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || As though in response, you feel a deep pain in your chest.&lt;br /&gt;
The experience leaves you feeling somehow exposed.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || As though in response, you feel a deep pain in your chest.&amp;lt;br/&amp;gt;The experience leaves you feeling naked for all to see.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Divine Outrage may also be reduced once per day with [[Tyura_Circle/Bahaya|bahaya circle]]s. These only become available at 100th circle.&lt;br /&gt;
&lt;br /&gt;
The best way to avoid the &amp;quot;DO Death Spiral&amp;quot; is to be conscientious about when and how you apply your buffs or use Animation magic, avoid altars, and don&#039;t get married.&lt;br /&gt;
&lt;br /&gt;
===Divine Corruption===&lt;br /&gt;
[[Holy magic]] users that attempt to wield necromancy will acquire &#039;&#039;&#039;Divine Corruption&#039;&#039;&#039;. As with Divine Outrage, the afflicted character will experience the adverse effects listed above, like being unable to benefit from holy magic or Empathic healing. It is also possible for non-Necromancers to pick up the apparent taint of necromancy without actually practicing it; Moon Mages that &amp;lt;tt&amp;gt;[[Align_command#Moon_Mage|ALIGN]]&amp;lt;/tt&amp;gt; their foresight to {{skill|Thanatology}} will suffer from corruptive effects for a brief time due to a symbolic interaction with the [[Hunger]].&lt;br /&gt;
&lt;br /&gt;
The effects of Divine Corruption currently last approximately 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Social Outrage==&lt;br /&gt;
&#039;&#039;&#039;Social Outrage&#039;&#039;&#039; (SO) is a measure of how monstrous (or [[Perverse]]) a [[Necromancer]] is in the eyes of society, and by extension how badly that society wants that Necromancer dead. This is handled on a per-province basis, though there are actions and items that may affect your SO in multiple provinces at once. Some non-provincial areas, such as the [[Soul of Maelshyve]] or some festival grounds, default to [[Zoluren]] for purposes of SO. Social Outrage &#039;&#039;only&#039;&#039; applies penalties; it will never benefit a Necromancer to have SO.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
* Having a [[:Category:Necromancer titles|Necromancer title]] up in a standard justice zone.&lt;br /&gt;
* Having the Necromancer profession visible (as in the {{com|SET}} command) in a standard justice zone.&lt;br /&gt;
* Having [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy spells]] active in a standard justice zone.&lt;br /&gt;
* Having a [[Quicken the Earth|construct]] or [[Risen]] with you in a standard justice zone.&lt;br /&gt;
* Casting a Necromancer spell with a &#039;&#039;visible effect&#039;&#039; in a standard justice zone.&lt;br /&gt;
* Attempting to interact with or use any town service if your Outrage is above the 50% threshold&lt;br /&gt;
**Exceptions to this are: withdrawing money, selling bundles or gems, stat training, and paying debts.&lt;br /&gt;
* Acquiring warrants for any crime.&lt;br /&gt;
** [[Sorcery#Sorcerous_Backlash|Sorcerous Backlash]]es in a standard justice zone will apply additional SO.&lt;br /&gt;
** Arrests do not increase SO.&lt;br /&gt;
* Wearing or holding a &amp;quot;[[Outrage/Items|blatantly necromantic item]]&amp;quot;.&amp;lt;ref&amp;gt;[[Post:SO changes - 05/08/2019 - 15:36]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Socially Outrageous items - 11/02/2020 - 12:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Sacrifice|Sacrificing}} another player character.&lt;br /&gt;
&lt;br /&gt;
====Suspicion====&lt;br /&gt;
Suspicion is a mechanic that exists in [[Therengia]] only to reflect its exceptional intolerance to necromancy. Any [[Forsaken]] [[Necromancer]] that stands unconcealed (i.e. unhidden and uninvisible) in a standard justice zone in Therengia will accrue suspicion. When enough time has passed (approximately 45 minutes), this will result in an automatic accusation of [[Forbidden Practices]] and a large amount of Social Outrage. [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will roughly double the amount of time before an automatic accusation. Hiding or becoming invisible will pause but not reset the timer; to drain the timer you must remain outside of Therengian standard justice zones for an equivalent amount of time.&lt;br /&gt;
&lt;br /&gt;
[[Unsullied]] and [[Redeemed]] Necromancers do not accrue suspicion at all, and can spend indefinite amounts of time in standard justice zones provided they are not doing something else to provoke Social Outrage. &amp;lt;ref&amp;gt;[[Post:Suspicion Mechanics &amp;amp; You - A Survival Guide - 05/08/2019 - 09:22]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Effects of Social Outrage===&lt;br /&gt;
The effects of Social Outrage are limited but brutal, and involve effectively locking you out of accessing town services or hanging out in civilized areas.&lt;br /&gt;
&lt;br /&gt;
* Once Social Outrage has reached the 50% threshold, attempting to interact with any town service &#039;&#039;except&#039;&#039; withdrawing money, selling bundles or gems, stat training, or paying debts will add more SO and result in instant arrest.&lt;br /&gt;
* Lingering in a standard justice area after being charged with [[Forbidden Practices]] with high SO may lead to death at the hands of [[Hounds of Rutilor]].&amp;lt;ref&amp;gt;[[Post:Necromancer Policy &amp;amp; System Changes (Please Read) - 05/09/2019 - 18:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Necromancers will high Social Outrage will receive more SO when sending out thoughts on public [[gwethdesuan]] channels.&amp;lt;ref&amp;gt;[[Post:Necromancer Gweth SO - 10/14/2019 18:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Managing Social Outrage===&lt;br /&gt;
The {{com|justice}} command can be used to check the state of an area and will also indicate if your Outrage is still high from a previous accusation and in what province. Broadly, this track is only relevant in standard [[justice]] zones; in clan justice zones, one may freely cast any spell, have a [[Risen]] with them, or teach [[Sorcery]] to your hearts&#039; content, though interacting with most town services with [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy spells]] active will still lead to SO.&lt;br /&gt;
&lt;br /&gt;
Ranged tier messaging via the {{com|Justice}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|Justice}} Message&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Low / None || No information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Your character might still have some Social Outrage but it&#039;s very low.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Suspicious || The citizens of [Province] are growing suspicious of you.&amp;lt;br/&amp;gt;&#039;&#039;(You can still use town services.)&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Note: This message does not refer to the Suspicion meter which is a separate mechanic.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Convinced || In [Province] it is widely believed that you are some kind of sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || Your reputation in [Province] is criminal and the government actively seeks to arrest you.&amp;lt;br/&amp;gt;&#039;&#039;(This is unrelated to outstanding warrants. Use [[Recall_command#Warrants|{{tt|recall warrant}}]] to check for that.)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || You are regarded as a monster by the good folk of [Province].&amp;lt;br/&amp;gt;&#039;&#039;(This tier has a much larger range compared to the others.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Asking a [[Necromancer]] guildleader about the Perverse will provoke various additional responses if you possess at least 50% of the maximum SO possible.&lt;br /&gt;
&lt;br /&gt;
During invasions, there will be an additional note that the guards are distracted or busy at the moment; this means some Social Outrage and Corruption mechanics have been suspended for the duration of the invasion, such as casting obviously sorcerous or necromantic spells. Note that not every kind of invasion will suspend those mechanics.&lt;br /&gt;
&lt;br /&gt;
Once acquired, SO will drain at different rates for different provinces. [[Therengia]] is the most intolerant, [[Ilithi]] is the most lenient, and all other provinces fall somewhere in between with small variations. &#039;&#039;&#039;It takes roughly 3-4 real-life days to drain per tier of Outrage, with potentially longer at the highest tier.&#039;&#039;&#039; There is a cap; to drain SO from max to zero is about one real-life month. &amp;lt;ref&amp;gt;GM [[Armifer]], via the official discord. ([https://discord.com/channels/619301383451181075/619330471637286942/1139975226080383067 link])&amp;lt;/ref&amp;gt; The best way to avoid the &amp;quot;SO Death Spiral&amp;quot; is to get out of any standard justice zone as quickly as possible at the very first Forbidden Practices charge and stay out until the {{com|justice}} command indicates you are no longer infamous.&lt;br /&gt;
&lt;br /&gt;
===Social Corruption===&lt;br /&gt;
Non-necromancers that perform outrageous acts will acquire &#039;&#039;&#039;Social Corruption&#039;&#039;&#039; instead of Social Outrage. This occurs from wearing [[Outrage/Items|blatantly necromantic items]], teaching [[Sorcery_skill|sorcery]], having a [[Sorcery#Sorcerous_Backlash|visible sorcerous backlash]], or performing [[Shifting|Empathic Shifting]] within a standard justice zone. The impact of Social Corruption is similar to that of Outrage, but much less punitive and with a much shorter duration.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Necromancer abilities}}&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=680306</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=680306"/>
		<updated>2025-11-06T18:00:06Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see [[Title:Draconologist|Draconologist]] &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;450&#039;&#039;&#039;. Wild Magic Player Story: [[Lupdels/Logs/The Price of Catching a Thief|The Price of Catching a Thief]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;448.&#039;&#039;&#039; Presented [[The Grey Dragons/Logs/20240417 Dragons 101 Life and Elemental|his extensive knowledge of dragons to a lecture]] hosted by the [[The Grey Dragons|Grey Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;439.&#039;&#039;&#039; Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;436.&#039;&#039;&#039; Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;435.&#039;&#039;&#039; First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;434.&#039;&#039;&#039; Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
[[File:Dragons and Magic.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Necromancer_guild_joining_quest_walkthrough&amp;diff=676921</id>
		<title>Necromancer guild joining quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Necromancer_guild_joining_quest_walkthrough&amp;diff=676921"/>
		<updated>2025-10-19T16:10:28Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilersNecro}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Philosophers of the Knife]], the default/starting [[:Category:Necromancer Ideologies|ideology]] for PC [[necromancer]]s, are headquartered inside a &amp;quot;monastery&amp;quot; just outside the [[Crossing]]&#039;s North Gate. The outward facade of this organization is known as the [[Order of Inquiry]].&lt;br /&gt;
&lt;br /&gt;
Once you enter the monastery grounds you are being watched and judged. The monks, upon request, will give you tasks to accomplish. Some of the jobs are simple menial chores. Other tasks will take place in private areas of the compound requiring an escort, and you will have a chance to look around. Get caught spying during enough of the escorted tasks and the monks will bring you before [[Zamidren|Zamidren Book]], where he will give you an opportunity to {{com|join}} the Philosophers of the Knife.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* This process is &#039;&#039;intentionally&#039;&#039; long and tedious. Regardless of how efficient you are, expect this to take multiple hours.&lt;br /&gt;
* Be patient. You must wait 10 minutes between each task. Don&#039;t ask for jobs too quickly in succession. If you do, [[Adano]] will put you &amp;quot;at the back of his list&amp;quot;, erasing your progress up to this point. (&amp;quot;Too quickly&amp;quot; seems to be three times within a minute or so.)&lt;br /&gt;
* You can leave and come back later. When you begin the quest you will be given a medallion. You need to be wearing it in order to be readmitted to the monastery during this process. (You can {{com|turn}} the medallion to hide it.)&lt;br /&gt;
* Whatever you do, DO NOT ask anyone about necromancy directly. You will be tossed out of the monastery grounds and accused of necromancy by the monks. This will give you a [[Justice#Crimes|Forbidden Practices charge]], likely resulting in your arrest when you reenter town. If this happens you will need to {{com|pay}} your fine at the Debt Collector&#039;s Office ({{com|Directions|dir}} {{tt|debt}}) and wait a considerable period of time before you can return and continue your business.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# Head out the Crossing&#039;s North Gate ([[RanikMap6]]). Go {{tt|NORTH}}, {{tt|NORTHEAST}}, then {{tt|NORTH}} until you find a monk.&lt;br /&gt;
# {{com|ask}} {{tt|monk about job}} twice.&amp;lt;br&amp;gt;(The monk will escort you inside the monastery. These rooms have special mechanics that prevent most commands, as well as keeping you anonymous from others.)&lt;br /&gt;
# Head {{tt|NORTH}}, {{tt|NORTHEAST}}, {{tt|WEST}}, {{tt|NORTH}} until you reach Adano.&lt;br /&gt;
# {{tt|ask adano about job}} &lt;br /&gt;
# Complete the task he assigns you (see table below). You will likely be given a number of menial jobs before you start getting the escorted tasks. Those are the ones you want to receive.&lt;br /&gt;
# Wait 10 minutes, then rinse and repeat.&lt;br /&gt;
# After enough of the escorted tasks you will be taken to Zamidren Book.&lt;br /&gt;
&lt;br /&gt;
===Tasks Overview===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Task !! Type !! Direction from Adano !! Quest Progress Action !! Task Action&lt;br /&gt;
|-&lt;br /&gt;
| Chop Wood || Menial || south || || {{tt|cut fire}}&lt;br /&gt;
|-&lt;br /&gt;
| Tend Plants/Tend to the Vegetables || Menial || go gate, west, open gate || || {{tt|turn plant}}&lt;br /&gt;
|-&lt;br /&gt;
| Prepare Grapes || Menial || go gate || || {{tt|pull grape}}&lt;br /&gt;
|-&lt;br /&gt;
| Gather Herbs || Menial || south, southwest || || {{tt|get herb}}&lt;br /&gt;
|-&lt;br /&gt;
| Water || Menial || south, east, southwest || || {{tt|get water}}&lt;br /&gt;
|-&lt;br /&gt;
| Clean Rug || Menial || go gate, east, east || || {{tt|clean rug}}&lt;br /&gt;
|-&lt;br /&gt;
| Pick Apples || Menial || south, east || || {{tt|get apple}}&lt;br /&gt;
|-&lt;br /&gt;
| Sweep Cobblestones || Menial || go gate, west || || {{tt|clean path}}&lt;br /&gt;
|-&lt;br /&gt;
| Washing Clothes || Menial || go gate, west || || {{tt|wash clothes}}&lt;br /&gt;
|-&lt;br /&gt;
| Open beans || Menial || go gate, west, open gate || || {{tt|open bean}}&lt;br /&gt;
|-&lt;br /&gt;
| Window || Escorted || go gate || {{tt|peer window}} || {{tt|clean window}}&lt;br /&gt;
|-&lt;br /&gt;
| Painting || Escorted || go gate || {{tt|peer crack}} || {{tt|get paint}}&lt;br /&gt;
|-&lt;br /&gt;
| Library || Escorted || go gate || {{tt|open book}} || {{tt|scribe tome}}&lt;br /&gt;
|-&lt;br /&gt;
| Cow Pasture || Escorted || go gate || {{tt|peer dirt}} || {{tt|repair wall}}&lt;br /&gt;
|-&lt;br /&gt;
| Grave || Escorted || go gate || {{tt|look headstone}} || {{tt|pull weed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || Escorted || go gate || {{tt|pull curtain}} || {{tt|repair tile}}&lt;br /&gt;
|-&lt;br /&gt;
| Tower Steps || Escorted || go gate || {{tt|peer key}} || {{tt|clean step}}&lt;br /&gt;
|-&lt;br /&gt;
| Infirmary || Escorted || go gate || {{tt|open cabinet}} || {{tt|clean equipment}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Necromancer_guild_joining_quest_walkthrough&amp;diff=676920</id>
		<title>Necromancer guild joining quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Necromancer_guild_joining_quest_walkthrough&amp;diff=676920"/>
		<updated>2025-10-19T16:08:57Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilersNecro}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Philosophers of the Knife]], the default/starting [[:Category:Necromancer Ideologies|ideology]] for PC [[necromancer]]s, are headquartered inside a &amp;quot;monastery&amp;quot; just outside the [[Crossing]]&#039;s North Gate. The outward facade of this organization is known as the [[Order of Inquiry]].&lt;br /&gt;
&lt;br /&gt;
Once you enter the monastery grounds you are being watched and judged. The monks, upon request, will give you tasks to accomplish. Some of the jobs are simple menial chores. Other tasks will take place in private areas of the compound requiring an escort, and you will have a chance to look around. Get caught spying during enough of the escorted tasks and the monks will bring you before [[Zamidren|Zamidren Book]], where he will give you an opportunity to {{com|join}} the Philosophers of the Knife.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* This process is &#039;&#039;intentionally&#039;&#039; long and tedious. Regardless of how efficient you are, expect this to take multiple hours.&lt;br /&gt;
* Be patient. You must wait 10 minutes between each task. Don&#039;t ask for jobs too quickly in succession. If you do, [[Adano]] will put you &amp;quot;at the back of his list&amp;quot;, erasing your progress up to this point. (&amp;quot;Too quickly&amp;quot; seems to be three times within a minute or so.)&lt;br /&gt;
* You can leave and come back later. When you begin the quest you will be given a medallion. You need to be wearing it in order to be readmitted to the monastery during this process. (You can {{com|turn}} the medallion to hide it.)&lt;br /&gt;
* Whatever you do, DO NOT ask anyone about necromancy directly. You will be tossed out of the monastery grounds and accused of necromancy by the monks. This will give you a [[Justice#Crimes|Forbidden Practices charge]], likely resulting in your arrest when you reenter town. If this happens you will need to {{com|pay}} your fine at the Debt Collector&#039;s Office ({{com|Directions|dir}} {{tt|debt}}) and wait a considerable period of time before you can return and continue your business.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# Head out the Crossing&#039;s North Gate ([[RanikMap6]]). Go {{tt|NORTH}}, {{tt|NORTHEAST}}, then {{tt|NORTH}} until you find a monk.&lt;br /&gt;
# {{com|ask}} {{tt|monk about job}} twice.&amp;lt;br&amp;gt;(The monk will escort you inside the monastery. These rooms have special mechanics that prevent most commands, as well as keeping you anonymous from others.)&lt;br /&gt;
# Head {{tt|NORTH}}, {{tt|NORTHEAST}}, {{tt|WEST}}, {{tt|NORTH}} until you reach Adano.&lt;br /&gt;
# {{tt|ask adano about job}} &lt;br /&gt;
# Complete the task he assigns you (see table below). You will likely be given a number of menial jobs before you start getting the escorted tasks. Those are the ones you want to receive.&lt;br /&gt;
# Wait 10 minutes, then rinse and repeat.&lt;br /&gt;
# After enough of the escorted tasks you will be taken to Zamidren Book.&lt;br /&gt;
&lt;br /&gt;
===Tasks Overview===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Task !! Type !! Direction from Adano !! Quest Progress Action !! Task Action&lt;br /&gt;
|-&lt;br /&gt;
| Window || Escorted || go gate || {{tt|peer window}} || {{tt|clean window}}&lt;br /&gt;
|-&lt;br /&gt;
| Painting || Escorted || go gate || {{tt|peer crack}} || {{tt|get paint}}&lt;br /&gt;
|-&lt;br /&gt;
| Library || Escorted || go gate || {{tt|open book}} || {{tt|scribe tome}}&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || Escorted || go gate || {{tt|pull curtain}} || {{tt|repair tile}}&lt;br /&gt;
|-&lt;br /&gt;
| Cow Pasture || Escorted || go gate || {{tt|peer dirt}} || {{tt|repair wall}}&lt;br /&gt;
|-&lt;br /&gt;
| Grave || Escorted || go gate || {{tt|look headstone}} || {{tt|pull weed}}&lt;br /&gt;
|-&lt;br /&gt;
| Tower Steps || Escorted || go gate || {{tt|peer key}} || {{tt|clean step}}&lt;br /&gt;
|-&lt;br /&gt;
| Infirmary || Escorted || go gate || {{tt|open cabinet}} || {{tt|clean equipment}}&lt;br /&gt;
|-&lt;br /&gt;
| Chop Wood || Menial || south || || {{tt|cut fire}}&lt;br /&gt;
|-&lt;br /&gt;
| Tend Plants/Tend to the Vegetables || Menial || go gate, west, open gate || || {{tt|turn plant}}&lt;br /&gt;
|-&lt;br /&gt;
| Prepare Grapes || Menial || go gate || || {{tt|pull grape}}&lt;br /&gt;
|-&lt;br /&gt;
| Gather Herbs || Menial || south, southwest || || {{tt|get herb}}&lt;br /&gt;
|-&lt;br /&gt;
| Water || Menial || south, east, southwest || || {{tt|get water}}&lt;br /&gt;
|-&lt;br /&gt;
| Clean Rug || Menial || go gate, east, east || || {{tt|clean rug}}&lt;br /&gt;
|-&lt;br /&gt;
| Pick Apples || Menial || south, east || || {{tt|get apple}}&lt;br /&gt;
|-&lt;br /&gt;
| Sweep Cobblestones || Menial || go gate, west || || {{tt|clean path}}&lt;br /&gt;
|-&lt;br /&gt;
| Washing Clothes || Menial || go gate, west || || {{tt|wash clothes}}&lt;br /&gt;
|-&lt;br /&gt;
| Open beans || Menial || go gate, west, open gate || || {{tt|open bean}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ayrell/Logs/Wild_Magic_09252024/Miraena_Visits_Outside_of_Dirge&amp;diff=651973</id>
		<title>Ayrell/Logs/Wild Magic 09252024/Miraena Visits Outside of Dirge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ayrell/Logs/Wild_Magic_09252024/Miraena_Visits_Outside_of_Dirge&amp;diff=651973"/>
		<updated>2024-09-26T16:33:08Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Miraena Visits Outside of Dirge&lt;br /&gt;
|-&lt;br /&gt;
| Event Date: 09/25/2024 &lt;br /&gt;
|-&lt;br /&gt;
| Event Instance: Prime &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Date ==&lt;br /&gt;
&lt;br /&gt;
It has been 450 years, 191 days since the Victory of Lanival the Redeemer.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the 5th month of Uthmor the Giant in the year of the Golden Panther.&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
[North Roads Caravansary]&amp;lt;br&amp;gt;&lt;br /&gt;
The road runs northwest past a cluster of stone buildings and stables to one side.  A narrow path branches off to the east following a rough line of hills while another section continues southeast.  You hear the lowing of sheep and the bleating of goats from nearby and an errant breeze brings the smell of something roasting over a fire.  Elsewhere, you might wonder just what was being cooked that smells so strongly, but here and now you find you are both famished and in dire need of drink.  You also see a freshly-painted roadsign pointing north.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes towards the narrow track, her eyes turning from the ground to the sky repeatedly.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at at Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels gets a blue iris from inside his green backpack.&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;Are you going to attack us, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels shows Miraena his blue iris.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I do not attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena holds her distance.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I watched the battle here, observing the violence, and did not participate. As a Bard, my role is to record and remember history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I heard commotion on the streets from my room in Gaethrend&#039;s, but I did not dare come out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;This seemed like the first day it might be safe to come see what happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle cocks her head.&lt;br /&gt;
&lt;br /&gt;
Lupdels say, &amp;quot;It was very dangerous, many adventurers are eager to risk their lives for their cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;I&#039;ve heard about you.  The farmgirl telling folks to not cast sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena clasps her hands in front of her, her fingers wringing around themselves tightly.&lt;br /&gt;
&lt;br /&gt;
Lupdels say, &amp;quot;Miraena here has been a consistent advocate for a better Elanthia, and it&#039;s most unfortunate more have not listened to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;I wish people would stop calling me a girl. I have hit my eighteenth name day...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels laughs!&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Sorry, farmgirl is just the term I&#039;ve used.  Saying farm-raised young adult takes way  too effort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle chuckles.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says to Lupdels, &amp;quot;And they seem to use &#039;farmer&#039; and &#039;farmgirl&#039; as an insult, as if we do not spend years with back breaking work to feed everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena sighs.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Errr,  heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Adventurers have turned out to be very different than I expected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I don&#039;t think they disrespect the work you do.  At least, no one I know does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods her head, but there is not much confidence behind it.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Kerenelle, &amp;quot;My name is Miraena. It is nice to meet you, and I apologize for my attitude. Things have been very tense the last few weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Hi Miraena, I&#039;m Kerenelle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I have heard about some of that from my mom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Kerenelle, I am Lupdels, a humble Bard recording what has been occuring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I&#039;m an empath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;And I am a farmer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena chuckles.&lt;br /&gt;
&lt;br /&gt;
Miraena hitches up the waistband of her workman&#039;s pants.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Or, I was a farmer. I hoping I still have a farm to return to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off to the west.&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Miraena, &amp;quot;It&#039;s approaching midsummer and after that fall, will you return home for the harvest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle asks, &amp;quot;It was damaged in the wild magic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;I have been struggling with what I should do now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle closes her eyes for a moment and grows still.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Kerenelle, &amp;quot;My village had made disasters as a result of the wild magic caused by adventurers use of sorcerous magic, which is one of the reasons why I came here in the first place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;My village had many disasters, that is. Excuse my fumbling my words. It has been an emotional time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I can understand that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;From what I&#039;ve heard, things are coming down to a battle between the Heralds and the Immortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;I certainly hope that is not the case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;The Heralds are... so powerful. More powerful than I could ever describe to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Miraena, &amp;quot;I am not a Cleric, but I recognize there are many Immortals. Not all have appeared in battle. When you received your message from the Heralds, did you feel like there was one louder or more forceful than others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena shakes her head.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;My vision was more like... an immediate knowing in my head. I did not hear voices speak, no one told me the message directly like I&#039;m talking to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It was like growing up and knowing who your mother and father are. You just know, you don&#039;t need to talk to the midwife who delivered you for proof.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I wonder if there are Immortals who would be more open to a peaceful path forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly asks Lupdels, &amp;quot;If there was... why would they have not come forward yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I think probably everyone does want peace, but they have different ideas about how to achieve it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Miraena, &amp;quot;The Immortals that have engaged seem to be the ones that certain adventurers call on the most for their own personal vendettas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle frowns at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I could not agree with you about Enelne, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;This has been the first time I&#039;ve heard of a Rakash god engaging in any way. But I do know She is not a goddess of war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena remains quiet, turning her eyes silently between those speaking.&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Kerenelle, &amp;quot;Oh I believe that is true of Enelne most of all. Members of the Pack that are most devoted to her and most eager to risk their life may have drawn her into battle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Seems reasonable.  Personally, I wish it were possible for Heralds, Mortals and Immortals all to sit down like adults and talk all of this out, but I think we all know that won&#039;t be happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Kerenelle, &amp;quot;I have not experienced Adventurers to be willing to negotiate anything that inconveniences them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;From what I&#039;ve heard, there seems to be more going on with the wild magic than just the sorcery being a problem.  That&#039;s one factor, certainly, but not the only one. It has sounded like the sorcery is more of an exacerbating factor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Kerenelle, &amp;quot;Would you tell me more? I am not a magic user, so I do not understand how this all works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Kerenelle asks, &amp;quot;Did you hear anything about the theory posed by Valenal?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena shakes her head at Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Asildu and I have not been particularly welcome in gatherings lately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Most unfortunate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Kerenelle, &amp;quot;Could you explain Valenal&#039;s theory?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Well, imagine mana - that which fuels magic - as being like juice, and that juice exists in a bowl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I&#039;m going to try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Kerenelle grins crookedly.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Kerenelle, &amp;quot;I appreciate you trying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Pure mana casting - when an adventurer casts a spell they learn from their guild - has one flavor, and sorcery - when the types of mana get mixed - has a different flavor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;The Heralds do not like the sorcery flavor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It is like a potato grown in one type of dirt versus in another. They are both a potato, but they can have very different taste and texture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You get an odd feeling that someone is watching you.  It quickly passes.&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
A swirling vortex of shadows draws itself from the ground and coalesces into a triangular black Moongate filled with a stormy darkness, which yawns open like a hungry maw.&lt;br /&gt;
&lt;br /&gt;
Mathematician Avrenka came through a triangular black Moongate filled with a stormy darkness.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;When someone casts a pure mana spell, a bit of juice gets taken out of the bowl.  Casting sorcery can return a little bit of that.  And ordinarily it keeps the mana system as a whole working and in balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Well hello there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Avrenka.&lt;br /&gt;
&lt;br /&gt;
A triangular black Moongate filled with a stormy darkness collapses in on itself.&lt;br /&gt;
&lt;br /&gt;
Kerenelle waves to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Avrenka waves.&lt;br /&gt;
&lt;br /&gt;
Miraena blinks.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;But there is evidence of a mana thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels exclaims to Avrenka, &amp;quot;Greetings!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pool of black shadows dissipates.&lt;br /&gt;
&lt;br /&gt;
Avrenka nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Someone who is draining more mana than they should.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says to Lupdels, &amp;quot;It took me half an hour to walk out here from the Crossing Gate. Fascinating that adventurers just... pop in like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Lupdels, &amp;quot;Top o&#039; the morning to ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Miraena, &amp;quot;Not all of us do, I walked too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;And the levels in the bowl drop too low to stay in balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Firehawk Casari just arrived.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Walking is for plebians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Casari.&lt;br /&gt;
&lt;br /&gt;
Lupdels chuckles at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Lupdels moves a blue iris to his left hand.&lt;br /&gt;
&lt;br /&gt;
Lupdels leans over and quickly removes his boots from his feet.&lt;br /&gt;
&lt;br /&gt;
Lupdels picks up each of his boots and shakes them completely out.&lt;br /&gt;
&lt;br /&gt;
Several objects fall out of Lupdels&#039;s boots and land at his feet.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I do a lot of walking, very plebian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka coughs.&lt;br /&gt;
&lt;br /&gt;
Lupdels picks up each of his boots and shakes them completely out.&lt;br /&gt;
&lt;br /&gt;
Lupdels leans over and slips his feet into the boots.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Present company excepted, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;That is why we have wild magic - what is left has like tides and eddies in it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;Oh.  Good morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Kerenelle, &amp;quot;I think I understand. A little...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I wish Heralds and Immortals could join together to find the thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Miraena, &amp;quot;There are those that believe there to be a thief of mana. Avrenka here has been working to determine the identity of the thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels gestures at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;And adventurers don&#039;t know who this mana thief is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Because if we could stop the thief, things should return to normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;They have been trying to track them, but haven&#039;t had success yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari frowns.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;And how are we so sure that this is the correct... metaphor... for what is happening?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Miraena, &amp;quot;We don&#039;t, it&#039;s one theory and that&#039;s being tested. But it seems consistent with other observations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Well, Valenal is more of an expert than I&#039;ll ever be, but he called it an intelligence theory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;I&#039;m sorry, I have not met this Valenal. Maybe he is someone noteworthy in this area?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Intelligent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
The sun slowly pokes its way through soft blankets of clouds as it sleepily rises to create the new day.&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;I think it&#039;s pretty clear that the Heralds are consuming the energy from pure magic usage.  Seems like they need it to survive, and the actions the Immortals have been taking have, perhaps inadvertently, been harming them.  Starving them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims, &amp;quot;I would think Valenal would be someone of high importance if he knows this to be the answer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;We are trying to figure out what is happening, and this seems possible. There are also visions of the past that I have received, along with our Empath and Ranger friends, that reveal a deep history of another mana thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I do not believe he has been here before. And I am unfortunately unfamiliar with his credentials.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;It is not black and white like that, Miraena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blinks at Casari.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;We are all trying to figure things out, and his theory is the closest we have to an explanation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;You think the Immortals are starving the Heralds? And that is... what we need to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena observes Kerenelle with fascination.&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;No.  I think the Immortals and Heralds need to come to equitable terms and stop fighting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods at Casari, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Kerenelle fervently exclaims, &amp;quot;If only!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;So are adventurers trying to empower both the Heralds and Immortals to fight this thief?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Casari, &amp;quot;They have co-existed for aeons, and yet now there&#039;s wild magic? Seems unlikely unless there&#039;s more happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;Unfortunately, it seems like most adventurers are just trying to wipe out the Heralds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Miraena, &amp;quot;Many adventurers believe the thief to be the Heralds, but I find that illogical.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Miraena, &amp;quot;It&#039;s like accusing a farmer who has farmed the land for generations that suddenly they don&#039;t know what they are doing. I don&#039;t believe the Heralds would cause a imbalance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;From Elanthia&#039;s vision, I&#039;d say the Heralds needed more energy in order to stop the Immortals from encroaching as severely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;That would be so rude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Not intentionally anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Lupdels, &amp;quot;What if the farmer has had its land encroached by squatters more and more, and finally had to take drastic measures to kick them out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Casari, &amp;quot;That vision was from the deep past, I don&#039;t believe it reflects the recent actions that have led to wild magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari gives Avrenka a slight nod.&lt;br /&gt;
&lt;br /&gt;
Miraena turns her eyes between everyone as they speak, listening intently.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Something i think any farmer would understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Avrenka, &amp;quot;That theory would propose the Immortals have been doing more and more recently to encroach, which raises the question as to what has changed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Lupdels, &amp;quot;Increasing sorcery casting, leaving less room in the cup for pure magic casting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;One of the visions from Primal Elanthia said as much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;It came to head when the Heralds suddenly acted to restrict the Immortals in some unknown way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle asks, &amp;quot;But if the mana thief is taking the pure mana, wouldn&#039;t that be having a bigger impact on the level of pure mana in the cup?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;I got the impression that Elanthia believed the Immortals were unaware that what they were doing was such a great detriment to the Heralds.  I hope that&#039;s true.  If so, then... the situation may be salvageable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Avrenka, &amp;quot;Yes, the Herlds acted, long, long ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Lupdels, &amp;quot;Are you sure about that? I was under the impression the Heralds welcomed the Immortals at first, according to the earlier visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Miraena, &amp;quot;So you see, there is much debate and discussion going on about what&#039;s really happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena chuckles at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Kerenelle asks Avrenka, &amp;quot;I thought the Immortals got in because of that hungry gardener?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Avrenka, &amp;quot;The visions from Elanthia&#039;s past show that over time the Guardians, the Heralds, had to impose boundaries and rules around the Immortals. And yet they carried on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;It makes me feel a little better that I&#039;m not the only one so confused by things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;I do not wish to detract from what you were all discussing with Miraena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Miraena, &amp;quot;How would a farmer try to catch a theif?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;We would buy some wolf hounds to gaurd the grounds. Or, set a trap where anyone hopping the fence would trigger bells on a string, so we could catch them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Then we would toss sticks and stones at them, and threaten them with worse if they come back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;We&#039;re not the best fighters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;Not everyone is meant to be a fighter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Miraena hitches up the waistband of her workman&#039;s pants.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Casari says to Miraena, &amp;quot;Speaking of fighting.  Be careful, Miraena.  If no one has already told you... several powerful people have inexplicably decided that you should die, and their sycophants will probably try to carry that out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Yes, after that brutal attack on Asildu, I have prepared myself that my death may be coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels frowns.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I am... not sure what will happen to me. I do not know how the Immortals feel about me now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks, &amp;quot;Whatever happened to &amp;quot;don&#039;t kill the messenger?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I think the spiring of the Clans and Dirge upset a lot of people. Asildu played a direct role in causing that to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;People believe what they want to believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena firmly says, &amp;quot;He did not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Kerenelle, &amp;quot;Did he?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Well, in that he called for it to happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;But adventurers choose to see and hear what they want to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;He did not do it himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;I have the feelign the Heralds were gonna encase the second Clan no matter what Asildu did or said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I wish people would understand the overwhelming journey that Asildu and I are on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Excuse me one moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Many adventurers are biased in believing that Asildu&#039;s relationship with the Heralds is like a Cleric and their Immortal Patron, that he can cause the Heralds to take actions he wants. They don&#039;t understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mathematician Avrenka goes north.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;It&#039;s... not exactly what he asked for.  And even what he asked seemed driven by an overwhelming, godly rage, that he could not possibly have controlled.  That&#039;s what I saw, anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena sighs.&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;Seems like he&#039;s a victim of his connection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mathematician Avrenka just arrived.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;His anger has been growing, and I understand why.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;If I might... make some guesses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I think the journey you are on is hard, but frankly, I think the Heralds screwed you both over. They should have sent someone with direct decision-making capacity rather than relying on messengers. I know the Heralds might not be able to make that happen. It&#039;s part of why this whole thing is such a mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Miraena, &amp;quot;I will listen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I have not known Asildu for very long, but we have a certain bond that one can only understand if you find someone else has been given the same burden you have been given.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It was... such a relief... to meet him here in Crossing. I am so grateful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;It is always nice to find a kindred spirit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods at Kerenelle, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I think I understand him much more than other people do. We have spent many evenings talking about what we could do to get people to listen to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Traveling alone far distances is dangerous in of itself ... always good to find a fellow traveler.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims, &amp;quot;I always thought the path forward was just to talk to adventurers. Surely they would listen!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Unfortunately, it&#039;s not that simple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Your path would&#039;ve been simple if there weren&#039;t 4 contradicting voices to your own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;And most of my first interactions here at Crossing were very pleasant. I met people like Lupdels, Jundada, and Casari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Casari.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Casari nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Jundada, excuse me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Miraena babbles incoherently.&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims, &amp;quot;Jundara!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Jundara.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Kerenelle chuckles.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;It can be a very difficult name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena laughs!&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Although I had setbacks, I at least felt that people were hearing me out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Asildu had... a much different first set of interactions than I did, which I think shaped how he thought we could be most effective.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;From what my mom said, part of the problem is people experienced magic feeling more stable after a big gathering of casting sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;And that has been very persuasive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Yes, but even before that. Adventurers seemed to bristle when he said he had been studying what little information there was about the Heralds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka nods.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I am not sure why they would bristle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;No wonder ... Saragos was convinced from the very beginning it was Heralds that banished his wife.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;He wasn&#039;t very socially competent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;He got better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Avrenka, &amp;quot;At one point I had raised with him the idea of a jail break and an escaped prisoner. He moved past that idea quickly, unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;He was also evasive of answering all of my questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka shrugs.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I will admit that both of us grew frustrated the longer were here, but his frustration has... escalated beyond what I think is ASILDU.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Casari nods at Miraena, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Avrenka slowly asks Miraena, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;The best thing for him would be... well, probably severing his connection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle asks Miraena, &amp;quot;What do you mean, beyond what is Asildu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly asks, &amp;quot;Remember I said that we used to speak every night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle tilts her head, clearly curious about something.&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;He has refused to see me since that horrible event at Knife Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels frowns at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;The Asildu I knew would not have done that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle asks, &amp;quot;Could he be...changing somehow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Miraena, &amp;quot;I&#039;m sorry for your loneliness without him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says to Lupdels, &amp;quot;Thank you. It&#039;s hard to feel alone in this mission again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;He has changed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I think his frustrations and anger, which I think he is entitled to, for what that&#039;s worth, are being amplified by his connection with the Heralds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari nods.&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Hrmmmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;Were any of you there for his fight with Unaka?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I was not, although my mom was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Miraena, &amp;quot;As his frustrations and angers have increased with his connection with the Heralds, do you feel yourself changing too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena shakes her head at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;No, I have not felt such a change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;But I have also not been... pushed... so much as Asildu has.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I have been hurt, and angry, sure... but adventurers have not dug at me like they have him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;What can we do to help the situation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I feel like I have to stress that Asildu is NOT a fighter. He did not know how to fight Unaka, when that fight began.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;But I saw changes in him, as he was pushed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;Unaka is a maniac.  Or a saboteur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns at Casari.&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;From what I heard she interrupted the attempt to work with the Heralds to release a clan before it could happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;I think she is a bully for forcing that fight on Asildu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle shakes her head at Casari.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;She was quite contrite for a maniac.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Casari, &amp;quot;She just got a bit overeager to act.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels glances at Casari.&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Casari, &amp;quot;I was not aware of that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;She was pushed via her connection to the Immortals as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;An overeager imbecile is still an imbecile.  If I&#039;d been there, I&#039;d have stopped her or died trying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Asildu winning that fight should not have happened, unless Asildu is changing because of his connection to the Heralds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Hrmmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;But as I said, he won&#039;t talk with me, so I can&#039;t confirm anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;This is very interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Miraena, &amp;quot;Do you think the Heralds know about your plight? The division you have with Asildu?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;I think the Heralds can see everything happening, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Kerenelle shudders.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I think maybe they just haven&#039;t had any cause to... change?... me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Or perhaps they are able to act more easily thru a conduit that identifies with their emotions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
Miraena sadly says, &amp;quot;Maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I would not like to see you be changed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;We&#039;ve seen the same as such with other ... conduits of extraplanar entities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Miraena, &amp;quot;If we do see Asildu, is there a message you would like us to convey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Kerenelle and blushes.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Kerenelle, &amp;quot;I do very much like being me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Lupdels!&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;Would you tell him to at least speak with me? We can figure it out together, whatever it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I shall do my best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;You have been so kind since my arrival, thank you so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Miraena, &amp;quot;I am not one eager to see violence or a reason to die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gets a blue iris from inside her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;There is enough of that as it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;We are here to try to stop people from dying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena sighs.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Casari gets a blue iris from inside her black longcoat.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Casari!&lt;br /&gt;
&lt;br /&gt;
Casari nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;That message would be more powerful if it came directly from the Heralds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;I was going to leave one of my irises here, if you all do not think it would be rude?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Despite what many people think, I am very grateful to see Dirge was able to be returned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Miraena, &amp;quot;I think I still view it as a symbol of peace, and I hope others believe the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;It is a symbol of caring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari puts her iris in her black longcoat.&lt;br /&gt;
&lt;br /&gt;
Miraena nods in agreement.&lt;br /&gt;
&lt;br /&gt;
(Avrenka says nothing, folding his arms and thinking in silence.)&lt;br /&gt;
&lt;br /&gt;
Miraena moves to the side of the road and lowers to her knees.  Reverently, she places a single blue iris on the dirt, laying it so that the petals are not folded over.  Her eyes close and she is silent for a moment, before standing again.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I am very much pleased to see Dirge returned, and very much confused as to what actually happened with the spire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena drops a blue iris.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I am also hoping to visit Knife Clan or Tiger Clan this evening, to do the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Lupdels, &amp;quot;I think the part I didn&#039;t understand was the golden light helping out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reverend Gragnel just arrived.&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;I am eager to discover the spires&#039; purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels gazes about, drinking in his surroundings.&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Gragnel.&lt;br /&gt;
&lt;br /&gt;
Miraena stands near Lupdels.&lt;br /&gt;
&lt;br /&gt;
Casari says to Miraena, &amp;quot;If you do, again... be careful.  If I can, I&#039;ll try to protect you.  Hopefully, you won&#039;t need it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Casari.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Casari!&lt;br /&gt;
&lt;br /&gt;
Gragnel asks Miraena, &amp;quot;Yes? Can I help you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Casari, &amp;quot;Thank you, that would be very kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Miraena, &amp;quot;I will also speak out against any violence against you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel raises an eyebrow in Miraena&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Gragnel, &amp;quot;I&#039;m sorry, have we met?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Everyone has a right to be heard ... though no one has a right to be believed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;I don&#039;t beleive so, or at least, I don&#039;t remember it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Avrenka, &amp;quot;I am also hopeful we could continue your research into identifying the mana thief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel asks Miraena, &amp;quot;I am Reverend Gragnel Durbin, a preacher in the service of Lord Damaris. And, you are?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Gragnel, &amp;quot;I am Farmer Miraena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a small curtsy, but continues to hang a distance back.&lt;br /&gt;
&lt;br /&gt;
Gragnel asks Miraena, &amp;quot;The same Miraena that I&#039;ve been hearing people talk about lately?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Casari.&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods to Gragnel.&lt;br /&gt;
&lt;br /&gt;
Miraena gets an oak peasant&#039;s walking stick from inside her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Lupdels, &amp;quot;I&#039;m glad for your optimism. I nearly tore down all my notes in brief despair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Gragnel, &amp;quot;If there is another Miraena, I have not yet had the pleasure of meeting her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Avrenka, &amp;quot;I think that makes me all the more optimistic. Frustration is a sign of your passion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Lupdels, &amp;quot;But I await further information. It seems you have some great ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;To be truthful, the name is new to me so I doubt there is any confusion. Based upon the random collection of people standing here, I would guess that it is so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Gragnel.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Greetings Gragnel, I am Lupdels. I don&#039;t know if we have met.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tension in Miraena&#039;s body seems to relax, and she stands more at ease again.&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Lupdels, &amp;quot;A pleasure to meet you, Lupdels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Gragnel, &amp;quot;Avrenka.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka nods to Gragnel.&lt;br /&gt;
&lt;br /&gt;
A light rain begins to patter down from above.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Gragnel, &amp;quot;Were you here with the encasing around Dirge was removed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;Indeed. I was. Using my skills at benedictions and sermons to rally the forces.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;I was as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;At least until the drakes got me, that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Gragnel, &amp;quot;I think I recall dragging your fallen body to triage, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You get an odd feeling that someone is watching you.  It quickly passes.&lt;br /&gt;
&lt;br /&gt;
Gragnel nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Gragnel says, &amp;quot;Thankfully I have gained much favor with Lord Damaris, and he has protected me from the starry road many times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Novus Nevali just arrived, leading her group.&lt;br /&gt;
&lt;br /&gt;
Nevali angles her ears forward in curiosity.&lt;br /&gt;
&lt;br /&gt;
Nevali waves to Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels beams at Nevali!&lt;br /&gt;
&lt;br /&gt;
Jundara curtsies to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Jundara!&lt;br /&gt;
&lt;br /&gt;
Nevali nervously asks Miraena, &amp;quot;Hello... did you get my letter?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;You wish to know more about how Dirge was liberated?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara says, &amp;quot;Hiya Miraena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena rummages through a craftsman&#039;s satchel searching with intent, but it quickly becomes apparent she&#039;s not got a clue where to look.&lt;br /&gt;
&lt;br /&gt;
Miraena gets a colorfully illuminated parchment from inside her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Miraena waves a colorfully illuminated parchment around.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;I did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali shifts uncomfortably for a moment.&lt;br /&gt;
&lt;br /&gt;
Miraena puts her parchment in her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Gragnel asks Miraena, &amp;quot;Did you come to see how Dirge fares after the falling of the encasement?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;You left so fast after... the last time...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara rubs Nevali gently, massaging her muscles.&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;One question at a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Gragnel gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Ears tilted forward, Nevali curls her tail around Jundara&#039;s waist loosely.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I would like to know more about what happened here to remove the encasing. I heard commotion when it was happening, but I did not think it safe for me to come see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nods at Miraena, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Gragnel says, &amp;quot;It would have likely been very dangerous, yes. There were many drakes flying around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;I was very concerned for my safety, I didn&#039;t think it was smart for me to stay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;If I may...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara leans on Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara trills, her ears relaxing minutely back against her head.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Miraena, &amp;quot;A group of us adventurers were gathered in Shard, listening to an enthralling sermon by Briaen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Just .. absolutely thrilling sermon by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;Several groups of people set about casting sorcery at each of the spires, and a couple of anlaen later, the Immortals acted.  Five of them struck at the encasement&#039;s weak point, and numerous people began to attack the vines and stone there.  Hundreds of drakes attacked them, but an army came to fight against them, and in the end, the encasement fell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka clears his throat.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;It&#039;s okay, it can be hard to speak with so many people. I understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena grins at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;When five of us suddenly received a vision from one of the Immortals, each specifically tailored to the five of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I am being given the details of the events as we speak. Think? As we think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena babbles incoherently.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;How do you all juggle this so well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;I was one of those five ... I&#039;m not sure why, but Rutilor met me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at a kyanite gwethdesuan.&lt;br /&gt;
&lt;br /&gt;
Miraena adjusts her kyanite gwethdesuan.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Casari moves over to guard Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena pushes her lips together tightly and squints.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;He revealed to me a weakness in the vines around the encasement, and urged me to hurry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;I don&#039;t. I choose to refrain from using the thought speak. It just distracts me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena relaxes her face again.&lt;br /&gt;
&lt;br /&gt;
Miraena slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Miraena grins at Gragnel.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;The other four told the same vision, but from different Immortals, and we all hastily departed for Dirge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Gragnel, &amp;quot;I was grateful for this device at first, but it is very noisy sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Jundara giggles.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;We quickly found a weak point in the encasement like the Immortals had told us, and began chopping away at the vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods at Miraena, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Kerenelle laughingly says, &amp;quot;And sometimes the conversation is pure drivel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel nods at Kerenelle, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Miraena observes Avrenka with fascination.&lt;br /&gt;
&lt;br /&gt;
Miraena grins at Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Elemental Enforcer Voidfang just arrived.&lt;br /&gt;
&lt;br /&gt;
Voidfang bows to Jundara.&lt;br /&gt;
&lt;br /&gt;
Kerenelle grins.&lt;br /&gt;
&lt;br /&gt;
Voidfang bows to Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali waves to Voidfang.&lt;br /&gt;
&lt;br /&gt;
Jundara waves to Voidfang.&lt;br /&gt;
&lt;br /&gt;
Voidfang blinks.&lt;br /&gt;
&lt;br /&gt;
Voidfang fans himself.&lt;br /&gt;
&lt;br /&gt;
Voidfang waves.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Drakes came to defend the encasement, and there was a pitched battle ... eventually the drakes were defeated, the vines were cleared, and suddenly the five Immortals that had appeared to us in a vision appeared again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;There was a huge golden explosion and the encasement was blown away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes into the distance, in the direction of Dirge.&lt;br /&gt;
&lt;br /&gt;
Voidfang peers quizzically at Jundara.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Avrenka, &amp;quot;Were the people inside okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;We quickly ventured forth the city, and found to our shock that Dirge was ... completely normal and unchanged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;As if nothing had even happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;The cabalists in the ruins were a little unhappy about being trapped in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sister Seef just arrived.&lt;br /&gt;
&lt;br /&gt;
Avrenka nods to Casari.&lt;br /&gt;
&lt;br /&gt;
Jundara peers quizzically at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Gragnel nods to Casari.&lt;br /&gt;
&lt;br /&gt;
Miraena perks up, her eyebrows arching against her brow and her head tilted inquisitively.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;It would have been nice if it could have been known from the beginning that the people in the spiried areas were okay. It would have saved a lot of ill feeling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;Perhaps it was just a symbollic effect from the Heralds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Jundara.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Of course the inhabitants had taken note, particularly some cabalists who were quick to blame us adventurers and attacked us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena chuckles at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;What was a symbolic effect?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks Avrenka, &amp;quot;The encasing. Perhaps the Heralds were making a point?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang asks Miraena, &amp;quot;I&#039;m told you&#039;re some sorta... speaker for the/a heralds? What gives?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Kerenelle, &amp;quot;Just because this town was unchanged, doesn&#039;t mean that the others will be the same. I mean, I hope they will, but there is no assurance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;The Heralds, presumably, called out when the spire fell, saying that those who destroyed it did not know what they were destroying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Voidfang looks at Miraena and shrugs.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Indeed ... the function of the spire remains a great mystery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang looks at Miraena and blushes.&lt;br /&gt;
&lt;br /&gt;
Voidfang looks like he could kick himself.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;We had assumed it to be a thing of destruction and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Voidfang, &amp;quot;They gave me a vision and told me what was necessary to do to end the Wild Magic effects, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;But it seemed ... it had done no actual harm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Kerenelle asks, &amp;quot;Although didn&#039;t the Elanthia visions have similar looking spires in them, in places where there were settlements?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I&#039;m still pretty sure the encasements are to protect the Clans so whatever happens in the future, something survives...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang asks Miraena, &amp;quot;I&#039;m told we&#039;re supposed to talk to you. Or ask questions. May I uh. Do you want a hug?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;That being said ... there has been a golden light interfering with each encasement, so it&#039;s possible the encasements actions were hindered by this golden light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Uh, no thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena moves further to the side of the road.&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Which I believe to be from the Immortals, given the golden light&#039;s propensity to aid us in the battle against the drakes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle asks Avrenka, &amp;quot;But has it been seen interfering anywhere except in Dirge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel gives Avrenka a slight nod.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Kerenelle, &amp;quot;There is a golden light on top of each encasement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says, &amp;quot;Golden light has been seen at each...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel points at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Jundara peers quizzically at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Voidfang looks at Jundara and shrugs.&lt;br /&gt;
&lt;br /&gt;
Kerenelle asks, &amp;quot;I know that, but has the light been seen *doing anything* anywhere except in Dirge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Knight of Meraud Tirost just arrived.&lt;br /&gt;
&lt;br /&gt;
Gragnel gives Tirost a slight nod.&lt;br /&gt;
&lt;br /&gt;
Tirost nods to Gragnel.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;During Madigan&#039;s assault on the Knife Clan ... the golden light did seem to waver and burst to life alternatively.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;It&#039;s been theorized the golden light is a kind of bubble that is keeping the vines from interacting with the Clans... keeping the vines and rocks from fully closing over... thus it escapes at the top...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Avrenka, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Nevali, &amp;quot;I see how one might arrive at that conclusion, let us hope so. I do miss my friends and family in Wolf Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel gazes off into the distance.&lt;br /&gt;
&lt;br /&gt;
Tirost nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;It was Nawain&#039;s theory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;I just want to say ... I&#039;m not a religious person. I don&#039;t clean altars, I don&#039;t sacrifice, and I certainly can&#039;t sing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;At least... I first heard it from her. It could be someone else&#039;s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Avrenka, &amp;quot;I can help you with the singing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Avrenka, &amp;quot;I can teach you some of that if you&#039;d like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel smirks at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;I&#039;ve always seen my relationship to the Immortals to be a give and take, purely transactional.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel gets a cup of holy water from inside his simple cassock.&lt;br /&gt;
&lt;br /&gt;
Avrenka chuckles.&lt;br /&gt;
&lt;br /&gt;
Gragnel cleans his panther pin with a cup of holy water, restoring the anloral&#039;s azure purity.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Avrenka, &amp;quot;You said that your preferred Immortal came to you in a vision? And to some other people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;But when Rutilor met me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel puts his water in his simple cassock.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;I was shaken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Kerenelle cocks her head.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Preferred is even too far for me ... I simply offered to him some of my experiences in exchange for his favor to extend my life to research more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;A distant concept.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Miraena, &amp;quot;But yes, 5 of us each met our preferred god.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang clears his throat.&lt;br /&gt;
&lt;br /&gt;
Miraena hesitantly asks, &amp;quot;The one thing I can&#039;t understand, is why now? Why did they wait this long to reach out to anyone and provide guidance? And then, only guidance how to remove an encasement that ultimately did not seem to be doing anything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Miraena, &amp;quot;Good questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;They are nearly as bad at communicating as the Heralds, unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I find all entitites to be pretty ineffable at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Miraena, &amp;quot;As far as I can tell, they seem to be quite at odds with each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Gragnel says, &amp;quot;They did not wait, they have been here the whole time. Not all Immortals are so bold with their displays, many are far more subtle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says, &amp;quot;The Immortals are always with us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel folds his arms across his chest.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Gragnel, &amp;quot;I did not hear their voices when I first came to Crossing. Were they providing guidance then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang asks, &amp;quot;How do we get them people back? IS anything more important than family? I don&#039;t belong to any of &#039;em, but like... are people still lost in the nowheres? What do we do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seef says, &amp;quot;They&#039;ve been providing guidance nearly every step of the way - encouraging us to cast sorcerous spells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Indeed Meraud and Truffenyi have been actively aiding us from the start of when things went south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seef nods at Avrenka, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
Tirost asks Miraena, &amp;quot;What is the purpose of the encasements?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;That is what faith is, the belief of something without requiring some show of proof.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Voidfang, &amp;quot;They are. And no one knows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;In my moment of deepest despair, when my village was being ravaged by wild magic effects, the Heralds came to me with a very clear message. To cease sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I cannot understand why the Immortals would not do the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali twitches an ear at Miraena nervously.&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Jundara ponders.&lt;br /&gt;
&lt;br /&gt;
Voidfang ponders.&lt;br /&gt;
&lt;br /&gt;
Jundara frets.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Miraena, &amp;quot;How troubling that the Immortals came to us with a clear vision to increase sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost asks Miraena, &amp;quot;You can&#039;t? After all this time? Is it possible that the Heralds caused the distruction of your village and blamed it on sorcery?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Tirost, &amp;quot;I don&#039;t know what the purpose of the encasements is. It&#039;s why I came out here today, to see what had changed with Dirge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Miraena, &amp;quot;Do you think you could tell if something has changed with Dirge that we may have overlooked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;Think only the people living there would know...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel turns the clerical collar about his neck for a moment.&lt;br /&gt;
&lt;br /&gt;
Gragnel gestures.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I have never been to Dirge, so I don&#039;t think I&#039;d be able to identify small changes... but I do see that it&#039;s still standing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It gives me hope that the other encasings are the same, temporary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;Casting sorcery makes the plane of abiding - this plane we live on - more porous. And that greater porosity helps the Immortals to be able to access our plane.  They don&#039;t dwell on this plane - they live on the Spiritual Plane. So that&#039;s a big reason they are pro-sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;The bank is a handy location to use, though I most often come here to speak to the shaman who roams. He sells supplies for carving beads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Tirost, &amp;quot;Friend, let us speak more gently with Miraena. She is of open mind right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks Kerenelle, &amp;quot;So Immortals only came to this Plane once adventurers began casting sorcery?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Kerenelle shakes her head at Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;It is all so very confusing. It&#039;s not like they write this stuff down and bring scrolls out to our villages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;There was an early creation of the Heralds - called a gardener.  They started casting sorcery and it is because of them the Immortals got through to our plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;Much of what we think we know now was only recently revealed by visions from what we believe to be Elanthia itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena just blew Casari a kiss.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;The Heralds did punish them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena babbles incoherently.&lt;br /&gt;
&lt;br /&gt;
Gragnel says, &amp;quot;Would that help? I could definately collect up a few books to bring to more rural locations. Missionary work is part of the job, afterall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels beams at Gragnel!&lt;br /&gt;
&lt;br /&gt;
Miraena slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;Honestly, I think all these folks learned all this just in the last few months themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims to Casari, &amp;quot;That is good to know that I am not just the only one out of the loop!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Casari nods.&lt;br /&gt;
&lt;br /&gt;
Jundara nods at Nevali, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;And it&#039;s all visions and vague inferrations...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Notoriously difficult to translate to pure facts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Kerenelle, &amp;quot;I see. So Immortals slipped into our Plane through these holes, and decided to set up shop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;As I understand it, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;And some things still don&#039;t add up... I grew up with the notion that the Immortals frowned on sorcery...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Gragnel, &amp;quot;More knowledge to the outlying village would always be welcomed. But we rarely see travelers out that far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;The Immortals may be ineffable on their views of sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Nevali, &amp;quot;Society frowned on sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Immortals only frowned upon necromancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali exclaims to Avrenka, &amp;quot;There was a whole thing with the spider god!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;The Immortals rarely seem aligned on much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I was but a kit at the time... but I heard stories...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Indeed, Harawep ... that may have been referring to either necromancy or teleologic sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel asks Miraena, &amp;quot;Well, perhaps the postal service could help with distrubiting knowledge. Do the mail folks ever make it out there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;The Immortals slipped into our Plane, and at first there may have been difficulties with the Heralds, the Guardians. But there has been peaceful coexistence for many, many centuries, aeons, since the deep past.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Gragnel.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Gragnel, &amp;quot;You think we have post offices?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;That answers my question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;This recent conflict concerns me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena chuckles.&lt;br /&gt;
&lt;br /&gt;
Tirost nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Peaceful ... or tolerated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara says, &amp;quot;Aside from which person on another plan likes or dislikes sorcery... it physcially hurts to cast...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I just want these Wild Magic effects to stop. That is all I am after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara asks, &amp;quot;Shouldn&#039;t that tell us something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nods to Jundara.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;What if the evidence pointed to Wild Magic effects being abated with sorcery and the actions of the Immortals?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Jundara, &amp;quot;The toll it takes on the mind and body is why Vaerek is still against sorcery...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Right now I&#039;m happy to not be a magic caster at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena chuckles.&lt;br /&gt;
&lt;br /&gt;
Gragnel asks Miraena, &amp;quot;Well, then, hows this for a soultion: I find a copy of &amp;quot;The Immortals&amp;quot; for you and you take it back home whenever you return?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It sounds like a lot of trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;Could you turn your back on the visino you received from the Heralds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Gragnel.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Gragnel, &amp;quot;I would appreciate that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;Most of us want that as well - for magic to go back to normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Gragnel.&lt;br /&gt;
&lt;br /&gt;
Tirost sincerely says to Miraena, &amp;quot;There are many who care about you and your village, Miraena. We&#039;re going to do all we can to stop wild magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;I have two questions...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;That&#039;s just so hard for me to accept. Just like you believe because your Immortal came to your... the Heralds came to me. It&#039;s hard to point to that and say it&#039;s a lie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;I&#039;ll take the day to search out who has an extra copy, perhaps if we see each other in the future I will have it to give.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Not to mention, it would mean the Immortals were happy to let me spread information that was a lie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
The rain stops, leaving only an overcast sky.&lt;br /&gt;
&lt;br /&gt;
Nevali trills softly at Miraena.&lt;br /&gt;
&lt;br /&gt;
Tirost softly says to Miraena, &amp;quot;I think that is hard to lay at the feet of the Immortals. There have been many signs, and we can discuss them with you, if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Tirost, &amp;quot;I appreciate the words, but actions have spoken louder. It has not felt like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;I will try to answer whatever I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali beams at Miraena!&lt;br /&gt;
&lt;br /&gt;
Miraena hitches up the waistband of her workman&#039;s pants.&lt;br /&gt;
&lt;br /&gt;
Miraena glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Nevali asks Miraena, &amp;quot;When... during the Pure Mana casting attempt, when... you know... Did you hear the Heralds? There was a voice we all heard, and felt their emotions... they said that the wild magic was here to stay? To become part of the land? Or did they mean something else--is that something you&#039;re even capable of knowing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Nevali twitches an ear nervously.&lt;br /&gt;
&lt;br /&gt;
Voidfang peers quizzically at Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;And when Dirge was freed... did you feel fear? The voices again called out... &amp;quot;You don&#039;t know what it is you destroy&amp;quot; and there was this big woosh of terror... it woke me up, even, and I was sound asleep through all the fighting until then...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali tilts her head, clearly curious about something.&lt;br /&gt;
&lt;br /&gt;
Voidfang ponders.&lt;br /&gt;
&lt;br /&gt;
Voidfang shrugs.&lt;br /&gt;
&lt;br /&gt;
Jundara angles her ears forward, gazing curiously at Miraena.&lt;br /&gt;
&lt;br /&gt;
Jundara rubs Nevali gently, massaging her muscles.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;Some people who have made sacrifices for the sake of displaced villagers have done so anonymously, because they believe good deeds are better done that way. Because they didn&#039;t want credit, they just wanted to help. Maybe that makes it harder for you to see the actions being done, I do not know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;I ask the big questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali grins.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Nevali and blushes.&lt;br /&gt;
&lt;br /&gt;
Voidfang smirks at Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali trills softly at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I am formulating my response, I appreciate you being patient with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims, &amp;quot;There have been so many events, and it is hard to keep track of when and where I have heard everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Voidfang says to Nevali, &amp;quot;Any chance I could get a hug at some point? Gonna be hard for me to believe I exist after some time without a hug.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods at Miraena, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Tirost smiles.&lt;br /&gt;
&lt;br /&gt;
Nevali nods emphatically.&lt;br /&gt;
&lt;br /&gt;
Tirost nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Nevali looks at Voidfang and sighs.&lt;br /&gt;
&lt;br /&gt;
Nevali hugs Voidfang, getting a smile in return.&lt;br /&gt;
&lt;br /&gt;
Voidfang hugs Nevali, who wraps her arms around Voidfang with a warm smile.&lt;br /&gt;
&lt;br /&gt;
Voidfang beams at Nevali!&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;Going to invent you a hug machine...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;At the mass pure mana casting event, yes, if I remember correctly I heard them encourage adventurers for finally listening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Voidfang asks, &amp;quot;Maybe some sorta box?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang grins at Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Beyond that it is a bit of a blur, I was very upset about Unaka&#039;s actions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks, &amp;quot;Someone correct me if I&#039;m wrong, but didn&#039;t we receive a vision from an Immortal that Miraena was as of yet still under their favor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;With a crank and some springs to squeeze you every anlas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;And then the further actions of Adventurers, after the dual was finished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says to Nevali, &amp;quot;I can&#039;t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali asks Miraena, &amp;quot;I was wondering if it was something that only guilded people were capable of feeling and hearing, and if it washed over normal people... but then, you&#039;re hardly normal anymore, are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;As much as you may wish you were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Nevali and blushes.&lt;br /&gt;
&lt;br /&gt;
Voidfang says to Nevali, &amp;quot;Rude...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I do also recall seeing a figure in black with a menacing wolf. I shut my eyes tightly at that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang hugs Nevali, who wraps her arms around Voidfang with a warm smile.&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Nevali sticks her tongue out at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Voidfang sticks out his tongue at Nevali and lets loose with a loud, &amp;quot;Thbtbtbt&amp;quot; from his lips!&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;That was just Meraud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara quietly says, &amp;quot;Just Meraud...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;He did not seem to me as friendly as people want him to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka chuckles.&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Jundara shakes her head.&lt;br /&gt;
&lt;br /&gt;
Nevali nods at Miraena, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;As for when Dirge was freed, I stayed in my room. The commotion on the streets and on the gweth were far too much for me to come out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;That is why so many turned violent so quickly against Asildu...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says to Miraena, &amp;quot;Yes, he doesn&#039;t appear friendly, but he has protected us many times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns at Nevali.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;I do not know that he is friendly in general. I do think that he has been roused to action in matters of wild magic, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang asks Miraena, &amp;quot;So... do you have any idea how to bring the lost people back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang clears his throat.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;And same, I was at home. But I still felt it, still heard it... it was... very strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel says, &amp;quot;Immortals, like people, are all vastly different and represent different things. Meraud is dedicated to knowledge, so to some he may seem cold or reserved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says, &amp;quot;I might&#039;ve asked that already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;The fight was supposed to be between Unaka and Asildu. It seemed very inappropriate for everyone to rush in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says, &amp;quot;Weird day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nods emphatically at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Voidfang, &amp;quot;I&#039;m very sorry for the loss of your friends, but I don&#039;t know anything about where they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;And I heard some say that about you protecting Asildu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says to Miraena, &amp;quot;...You were the first to rush in, Miraena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;If I heard it, I may have confused it with sounds from this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena adjusts her kyanite gwethdesuan.&lt;br /&gt;
&lt;br /&gt;
Voidfang says to Miraena, &amp;quot;I&#039;m not sure they&#039;re my friends. But also, I&#039;ve no idea where they are, either. Thought you might, considering the circumstances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;While I was trying to guard you to keep you out of harm&#039;s way, to boot...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena shakes her head at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Avrenka flashes a quick grin at Tirost.&lt;br /&gt;
&lt;br /&gt;
Voidfang looks at Miraena and shrugs.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Tirost, &amp;quot;Because Unaka was being a bully! Asildu is not a fighter, and she is much bigger than he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Although I will say there is a vast difference between rushing in to DEFEND someone, and rushing in to murder someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Or at least, he wasn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Tirost says to Miraena, &amp;quot;He is very much a fighter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says, &amp;quot;Unaka had no business fighting Asildu in the first place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Casari.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Indeed .. in fact ... it seemed Asildu&#039;s demeanor and abilities changed drastically after Unaka accidentally struck you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang ponders as deeply as he can imagine... and comes up with a blank stare.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;I do think it might have been better if she&#039;d allowed the experiment we were trying to conduct to complete.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;It definitely seemed the Heralds empowered him with knowledge and capabilities he didn&#039;t know he was capable of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Tirost, &amp;quot;He was not a fighter. I... think the Heralds provided him some abilities to protect himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;Sorry, you missed... a lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It&#039;s like when we did not know we spoke other languages now. We don&#039;t KNOW what these powers we have are, until they come to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says to Nevali, &amp;quot;I know. I&#039;m sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;Not your fault... I missed a lot, too. I&#039;m always playing catch up with the rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost asks Miraena, &amp;quot;That he could use instantenously to such affect?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Hrmmmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks Tirost, &amp;quot;When pushed to defend himself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;...or pushed to defend someone he loves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says to Miraena, &amp;quot;Another explanation is that he is not what he told you he was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang asks Nevali, &amp;quot;The gods shunted my house somewhere else, and I got greatly annoyed, and just decided to sleep for a month or so. Do you blame me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka coughs.&lt;br /&gt;
&lt;br /&gt;
Miraena shakes her head.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;Technically not gods that did that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali grins weakly at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Tirost, &amp;quot;I know more about him than you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Tirost, &amp;quot;I believe you missed the part of the conversation where Miraena told us she thinks Asildu may be changing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;But no, no blame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang looks at Nevali and shrugs.&lt;br /&gt;
&lt;br /&gt;
Tirost nods.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Tirost, &amp;quot;As a result of his connection to the Heralds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says to Kerenelle, &amp;quot;This is the type of pushing I mentioned. They push and demand, without asking questions first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari says to Miraena, &amp;quot;I hope that Asildu can be saved from what has become of him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;It&#039;s what I fear is pushing Asildu&#039;s emotions to mimic that of the Heralds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang asks Nevali, &amp;quot;Also, got kinda tired of being nothing. Dunno how to be anything but nothing though, so... weird. Is it okay if I beg another hug?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;And that&#039;s why I like to point things out they missed, if I know of something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle flashes a wide grin at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena nods at Kerenelle, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
A light rain begins to patter down from above.&lt;br /&gt;
&lt;br /&gt;
Voidfang grins at Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Kerenelle, &amp;quot;And I thank you for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Kerenelle, &amp;quot;You are doing great, you observe most keenly, you could be a Bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali sticks out her tongue at Voidfang and lets loose with a loud, &amp;quot;Thbtbtbt&amp;quot; from her lips!&lt;br /&gt;
&lt;br /&gt;
Nevali gives Voidfang a brotherly hug, rubbing his scalp with her knuckles.&lt;br /&gt;
&lt;br /&gt;
Gragnel asks Lupdels, &amp;quot;Why would you subject anyone to such tormet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel chuckles.&lt;br /&gt;
&lt;br /&gt;
Kerenelle winks at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Lupdels exclaims to Gragnel, &amp;quot;She&#039;d get to drink more!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Lupdels, &amp;quot;I&#039;m just an introvert. Don&#039;t need to clutter my mind up with so much talking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang hugs Nevali, who wraps her arms around Voidfang with a warm smile.&lt;br /&gt;
&lt;br /&gt;
Voidfang beams at Nevali!&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;Was anyone here other than Avrenka contacted by an Immortal personally?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle grins.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Nawain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari shakes her head at Miraena.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Briaen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says, &amp;quot;Kethrai.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams!&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I know Adventurer Kethrai.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost nods.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Karthor, a dwarf empath... he saw Kertigen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says, &amp;quot;Oh, and Karthor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says, &amp;quot;You should speak to him when you have time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims, &amp;quot;And Karthor!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I like them both very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost smiles.&lt;br /&gt;
&lt;br /&gt;
Nevali asks Miraena, &amp;quot;Want to know something really funny?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang looks at Nevali and blushes.&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;One of the Prydaen gods is Eu... spelled E, U. It is less a god, and more the concept of nature. Therefore, I see my god every time I open my eyes, and feel it when they&#039;re closed, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Nevali!&lt;br /&gt;
&lt;br /&gt;
Reverend Gragnel wandered over to a narrow track.&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims to Nevali, &amp;quot;That sounds beautiful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Reverend Gragnel wandered over to a narrow track.&lt;br /&gt;
&lt;br /&gt;
Voidfang asks Nevali, &amp;quot;You lived in the sewers for a while. Sure you&#039;re not confused about that god being called, &amp;quot;Ew&amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I used to believe I could see the Immortals hands every time we had a successful crop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Lupdels frowns at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Nevali chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Tirost smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Gragnel offers Miraena a worn cambrinth-bound volume of &amp;quot;The Immortals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;Goober.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang grins at Nevali.&lt;br /&gt;
&lt;br /&gt;
Voidfang looks at Lupdels and shrugs.&lt;br /&gt;
&lt;br /&gt;
Voidfang says, &amp;quot;I&#039;m a goober. Sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;I would imagine you were quite fond of Berengaria and Hodierna, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Gragnel!&lt;br /&gt;
&lt;br /&gt;
Gragnel offers Miraena a worn cambrinth-bound volume of &amp;quot;The Immortals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Kerenelle, &amp;quot;Although I confess I did not follow one in particular. They were all just kind of.... The Immortals, you know? Pieces of the whole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel offers Miraena a worn cambrinth-bound volume of &amp;quot;The Immortals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Miraena accepts Gragnel&#039;s cambrinth-bound volume.&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Gragnel bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Gragnel.&lt;br /&gt;
&lt;br /&gt;
Jundara beams!&lt;br /&gt;
&lt;br /&gt;
Nevali reaches down and rubs Jundara&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Gragnel, &amp;quot;I will take this back to my village, if I make it back there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena rubs a worn cambrinth-bound volume of &amp;quot;The Immortals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Voidfang clears his throat.&lt;br /&gt;
&lt;br /&gt;
Tirost praises Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Tirost and blushes.&lt;br /&gt;
&lt;br /&gt;
Voidfang asks, &amp;quot;Mirae Pardon? Your village? What village? Where?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali twitches an ear nervously.&lt;br /&gt;
&lt;br /&gt;
Tirost traces a geometric sigil in the air.&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;Perhaps that book will help, I hope it sheds some light on our benevolent Lords and Ladies of the thirty-nine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang clears his throat.&lt;br /&gt;
&lt;br /&gt;
Voidfang asks Miraena, &amp;quot;Pardon? Your village? What village? Where?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Gragnel.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Voidfang, &amp;quot;My village is far to the west of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena wryly says, &amp;quot;And yes, it has no name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;We should name it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Miraenaville.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena laughs at Nevali.&lt;br /&gt;
&lt;br /&gt;
Kerenelle exclaims to Nevali, &amp;quot;I totally just thought the exact same thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;If adventurers turn out to be correct, naming a village after a Herald messenger might not... be a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle raises her voice in merry laughter.&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Tirost chuckles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Voidfang asks, &amp;quot;Naw, too simple. Miraenaton? Miraenaship? Heck. Togstown? They deserve some credit too, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;Better than my other idea, which was The Village of Herald Dreams...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see Messenger Miraena, Voice of the Heralds of Elanthia, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Miraena has a heart-shaped face, sparkling gold eyes and a small nose.  Her mouse brown hair is short and wavy.  She has rosy skin and a plump figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding an oak peasant&#039;s walking stick in her right hand and a worn cambrinth-bound volume of &amp;quot;The Immortals&amp;quot; in her left.&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a craftsman&#039;s satchel, a homespun blue wool cap, a burlap tunic layered under a weathered leather vest, some burlap workman&#039;s pants and some weathered leather sandals with burnished brass buckles.&lt;br /&gt;
&lt;br /&gt;
Miraena laughs!&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Well friends, I thank you very much for your time telling me what happened with Dirge, and about what you have seen in visions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle asks, &amp;quot;Berengaria&#039;s Hold, or maybe Berhold for short?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;How are your flowers doing? You know... you never gave me one. I made a whole speech about how you never gave me one, but I won&#039;t give up on you anyway...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says to Miraena, &amp;quot;Farewell, Miraena. Stay safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Nevali!&lt;br /&gt;
&lt;br /&gt;
Gragnel says to Miraena, &amp;quot;I hope we are well met on this day, Miraena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena puts her stick in her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Miraena gets a blue iris from inside her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Voidfang says to Miraena, &amp;quot;I ain&#039;t seen ... anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks Nevali, &amp;quot;Would you like one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara trills softly at Nevali.&lt;br /&gt;
&lt;br /&gt;
Voidfang coughs.&lt;br /&gt;
&lt;br /&gt;
Nevali asks Miraena, &amp;quot;I certainly don&#039;t need one... but if you want me to have it, I&#039;ll take it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang quivers.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Miraena, &amp;quot;Safe paths, Miraena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena earnestly says to Nevali, &amp;quot;I am so very sorry I never gave you one. You have been very kind to me since I arrived, and that was my error.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena offers Nevali a blue iris.&lt;br /&gt;
&lt;br /&gt;
Nevali shrugs.&lt;br /&gt;
&lt;br /&gt;
Nevali accepts Miraena&#039;s blue iris.&lt;br /&gt;
&lt;br /&gt;
Nevali beams at Miraena!&lt;br /&gt;
&lt;br /&gt;
Ranger Stormreacher just arrived.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I never held it against you. Been passed over for lots of things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara hugs Nevali, who wraps her arms around Jundara with a warm smile.&lt;br /&gt;
&lt;br /&gt;
Nevali gently kisses Jundara on the cheek.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;Never passed over again in my thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Nevali.&lt;br /&gt;
&lt;br /&gt;
Casari grins.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;You were so busy handing them out and speaking, that first day you arrived.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang gestures, and a strong warm breeze swirls around Stormreacher.&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Stormreacher.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;If anyone sees Asildu, please ask him to speak with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormreacher nods to Voidfang.&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Nevali pushes her glasses up the bridge of her nose.&lt;br /&gt;
&lt;br /&gt;
Gragnel nods.&lt;br /&gt;
&lt;br /&gt;
Kerenelle nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Nevali trills softly at Miraena.&lt;br /&gt;
&lt;br /&gt;
Sister Seef goes southeast.&lt;br /&gt;
&lt;br /&gt;
Miraena waves.&lt;br /&gt;
&lt;br /&gt;
Ranger Stormreacher wandered over to a narrow track.&lt;br /&gt;
&lt;br /&gt;
Jundara curtsies gracefully to Miraena.&lt;br /&gt;
&lt;br /&gt;
Gragnel waves.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;We&#039;re glad you&#039;re well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali waves to Miraena.&lt;br /&gt;
&lt;br /&gt;
Casari waves to Miraena.&lt;br /&gt;
&lt;br /&gt;
Jundara waves to Miraena.&lt;br /&gt;
&lt;br /&gt;
Messenger Miraena wanders southeast.&lt;br /&gt;
&lt;br /&gt;
Jundara says, &amp;quot;Be safe, friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali gets a small kertig&#039;s tear meteorite from inside her cambrinth baldric.&lt;br /&gt;
&lt;br /&gt;
Tirost glances at Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Lupdels slowly empties his lungs.&lt;br /&gt;
&lt;br /&gt;
Nevali puts her iris in her tear meteorite.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
 * Miraena returns home from a hard day of adventuring.&lt;br /&gt;
&lt;br /&gt;
Kerenelle raises an eyebrow in Tirost&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
Nevali puts her meteorite in her cambrinth baldric.&lt;br /&gt;
&lt;br /&gt;
Nevali wraps her arms lovingly around Jundara, snuggling close.&lt;br /&gt;
&lt;br /&gt;
Gragnel says, &amp;quot;I think I&#039;ll go say a prayer or two for her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnel gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Reverend Gragnel slogs southeast.&lt;br /&gt;
&lt;br /&gt;
Nevali nods.&lt;br /&gt;
&lt;br /&gt;
Nevali hugs Voidfang, getting a smile in return.&lt;br /&gt;
&lt;br /&gt;
Voidfang says, &amp;quot;Fff... Didn&#039;t get to say bye. My bad, took too long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang grumbles.&lt;br /&gt;
&lt;br /&gt;
Tirost asks Kerenelle, &amp;quot;Did she give any details on how Asildu was changing and in what ways?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels pats Voidfang on the back.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;That&#039;s ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casari dusts herself off.&lt;br /&gt;
&lt;br /&gt;
Firehawk Casari wandered over to a narrow track.&lt;br /&gt;
&lt;br /&gt;
Jundara says, &amp;quot;I heard he was growing scales.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang looks at Lupdels and shrugs.&lt;br /&gt;
&lt;br /&gt;
Tirost nods to Jundara.&lt;br /&gt;
&lt;br /&gt;
Tirost says to Jundara, &amp;quot;I&#039;ve noticed that myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Saw them when Unaka tore a piece of his skin away, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Tirost, &amp;quot;The influence of the Heralds, or whatever entities are behind this, may be influencing his demeanor ... like they are pouring themselves into him and it&#039;s impacting him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Voidfang says to Lupdels, &amp;quot;Pretty sure I was gonna exclaim something about how much I enjoy having my own foot in my mouth or something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost frowns.&lt;br /&gt;
&lt;br /&gt;
Jundara shudders.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;He&#039;s turning into a dragon or something...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Tirost, &amp;quot;Not a ton of details. Part of the problem has been Asildu has refused to speak with her ever since the fight with Unaka and they used to speak every night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost asks Lupdels, &amp;quot;Do you think he can be freed from their influence? Or would want to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says, &amp;quot;Not important at all, I&#039;m sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Still need to figure out what the difference is, between Herald, Dragon, Guardian, Gardener...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost gazes thoughtfully at Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Tirost, &amp;quot;I am not an expert on exorcism. How difficult is it to remove powerful entitites once they have latched onto a host?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;She never quite answered me about the Heralds saying wild magic was here to stay...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says, &amp;quot;I&#039;m uh. Mm. Mmmmm, I love being criminally useless. Feels good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang nods emphatically.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Voidfang, &amp;quot;It takes a while to stop feeling that way.  Just keep training and you&#039;ll get there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;First step is just listening and trying to find people willing to talk to, really...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says to Lupdels, &amp;quot;It&#039;s a good question. I&#039;ve never seen or heard of anything like what&#039;s going on with Asildu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Voidfang.&lt;br /&gt;
&lt;br /&gt;
Nevali brightly says, &amp;quot;I still feel useless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says to Nevali, &amp;quot;I really shoulda been a bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Voidfang grins at Nevali.&lt;br /&gt;
&lt;br /&gt;
Lupdels exclaims to Voidfang, &amp;quot;Maybe there&#039;s still a chance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara peers quizzically at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Voidfang giggles at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Tirost, &amp;quot;I have an understanding it may be similar to other posessions that have occured.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara asks, &amp;quot;Are you trying to say that bard&#039;s are useless and that&#039;s why you should have been one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara angles her ears forward, gazing curiously at Voidfang.&lt;br /&gt;
&lt;br /&gt;
Tirost ponders.&lt;br /&gt;
&lt;br /&gt;
Voidfang asks Lupdels, &amp;quot;You flatter me, but someday, I&#039;m gonna beg you for a hug, and won&#039;t you regret that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Voidfang, &amp;quot;I don&#039;t understand you and hugs, but you seem friendly enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost softly says to Lupdels, &amp;quot;Ciriasa died when we tried to prevent Maelshyve from entering the plane through her...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says to Jundara, &amp;quot;N... no. Mmf. Thou woundest me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Tirost.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;If you keep using the word beg, I&#039;m gonna give you a bone and a headpat and a &amp;quot;Good boy&amp;quot; and then you have every right to rip my arm off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost runs his fingers through his hair.&lt;br /&gt;
&lt;br /&gt;
Tirost says, &amp;quot;It is good that Miraena seems less affected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says to Nevali, &amp;quot;Rip your arm off? No? I would never. Never bite the hand that headpats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rain stops, leaving only an overcast sky.&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Tirost.&lt;br /&gt;
&lt;br /&gt;
Nevali chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Tirost says, &amp;quot;I think Kethrai and Karthor will be good for her to speak with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Tirost, &amp;quot;My observation is that Asildu seems to have more anger within him, which perhaps was an anchor for whatever is influencing him. Or perhaps there are truely different entitites speaking to Asildu and Miraena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Uh.. huh...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Um.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Heyyyyy...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says, &amp;quot;There seem to be multiple voices when they wish to be heard, suggesting multiple entities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;You know that theory about the five missing people being inside the prison of the Hungry Gardener and the wondering about if they somehow let that being out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang says, &amp;quot;Only anger I got left is for myself. Prolly shouldn&#039;t engage with some other entities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;What if that&#039;s Asildu now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Jundara asks, &amp;quot;Oh! like Asildu is the gardener, not a Herald?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nods to Jundara.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;And knows enough about them to kind of...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Nevali, &amp;quot;I am curious if there is Asildu and what is within him or just Asildu pretending to have a transformation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Pretend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Voidfang asks Jundara, &amp;quot;Wha? Who? Gardener?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;The Hungry Gardener.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels frowns.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Voidfang, &amp;quot;Yeah, it&#039;s... a thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali gazes off into the distance.&lt;br /&gt;
&lt;br /&gt;
Voidfang says, &amp;quot;I&#039;m gonna stop talking and hide and go ... uhh.  I promise I won&#039;t hurt myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says to Voidfang, &amp;quot;An entity in a vision when life magic users beseeched Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang nods.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Lupdels, &amp;quot;Don&#039;t think he could pretend to have overwhelming combat abilities over Unaka.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Avrenka, &amp;quot;I suppose one shouldn&#039;t judge a book by its cover, but from what I&#039;ve heard his combat abilities may have exceeded his exterior appearance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voidfang nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Though Miraena claimed to know him best and thought it wasn&#039;t so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost says, &amp;quot;He is far stronger than any adventurer I&#039;ve ever faced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Tirost, &amp;quot;Which makes a certain sense if the Heralds are changing him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;If he&#039;s 100% Asildu, then perhaps the Heralds might have put too much power into keeping him safe to be their ... herald. And that much power in one person is just... bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;I must retire for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka waves.&lt;br /&gt;
&lt;br /&gt;
Avrenka raises his palms skyward, chanting.&lt;br /&gt;
&lt;br /&gt;
Avrenka gestures.&lt;br /&gt;
&lt;br /&gt;
Without fanfare, Avrenka is simply gone.&lt;br /&gt;
&lt;br /&gt;
Tirost thoughtfully says, &amp;quot;I wonder why he is no longer speaking to Miraena...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Lupdels frowns.&lt;br /&gt;
&lt;br /&gt;
Kerenelle says to Tirost, &amp;quot;Yeah, that is an interesting question, for sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara angles her ears forward, gazing curiously at Tirost.&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Tirost.&lt;br /&gt;
&lt;br /&gt;
Tirost nods to Kerenelle.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I wanted to talk to Avrenka more about tracking down the mana thief, oh well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels sighs.&lt;br /&gt;
&lt;br /&gt;
(Everyone started leaving, conversation drifted.  Log ended.)&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels/Logs/The_Price_of_Catching_a_Thief&amp;diff=651839</id>
		<title>Lupdels/Logs/The Price of Catching a Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels/Logs/The_Price_of_Catching_a_Thief&amp;diff=651839"/>
		<updated>2024-09-25T13:36:39Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: Created page with &amp;quot;09/24/2024  It has been 450 years, 188 days since the Victory of Lanival the Redeemer.  It is the 5th month of Uthmor the Giant in the year of the Golden Panther.  It is currently summer and it is early afternoon.  ==Lupdels== The memories of what Lupdels has named the &amp;#039;&amp;#039;[https://discord.com/channels/619301383451181075/619612758702555166/1281809709502038017 Gosen Sansebel]&amp;#039;&amp;#039;, the Hungry Gardener, haunt him.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;You find yourself shaping creation to your whim, ge...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;09/24/2024&lt;br /&gt;
&lt;br /&gt;
It has been 450 years, 188 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It is the 5th month of Uthmor the Giant in the year of the Golden Panther.&lt;br /&gt;
&lt;br /&gt;
It is currently summer and it is early afternoon.&lt;br /&gt;
&lt;br /&gt;
==Lupdels==&lt;br /&gt;
The memories of what Lupdels has named the &#039;&#039;[https://discord.com/channels/619301383451181075/619612758702555166/1281809709502038017 Gosen Sansebel]&#039;&#039;, the Hungry Gardener, haunt him.&amp;lt;blockquote&amp;gt;&#039;&#039;You find yourself shaping creation to your whim, gesturing and twisting nature into an elegant, harmonious design, but find yourself depleted each time – a gnawing hunger filling your being, as you pull from each available mana stream and exhaust its limitations. Years – decades – centuries pass in moments, and yet you find that hunger welling deeper and deeper with each use – insatiable and endless. You reach to broader areas for mana, and are more selective as time passes, but the hunger does not abate.&#039;&#039;&amp;lt;/blockquote&amp;gt;The researcher Valenal has suggested that the mana of the Plane of Abiding is being consumed, accusing the Heralds of draining the system dry. Reality will collapse. But is it really the Heralds?&amp;lt;blockquote&amp;gt;&#039;&#039;Focusing on the hunger, you discover that the only fulfilment you can achieve is by consuming raw, pure mana in immense quantity. In time, you find the thread of new streams of mana just beyond your reach. You call to it, and it does not answer -- and yet the hunger grows, as does your desperation. It takes painful ages, but in that time, you discover a way to grasp that mana -- by pulling something new inside the paradise. Your senses are overwhelmed as you reach out, deliberately slicing into the knitted strands that protect the plane, and force the new threads of mana through, building a new weave. In this moment, you feel more powerful than ever -- and the hunger is sated.&#039;&#039;&amp;lt;/blockquote&amp;gt;And yet in the visions from Elanthia’s past, the &#039;&#039;Gosen Sansebel&#039;&#039; behaved similarly to this mana thief of Valenal’s theory. The hunger was for raw, pure mana, not mixed through sorcerous arts. And the &#039;&#039;Gosen Sansebel&#039;&#039; discovered a way to consume new threads of mana from beyond the world it lived in—slicing through the aether barrier around the plane and building a new &#039;&#039;&#039;weave&#039;&#039;&#039; from the external mana.&lt;br /&gt;
&lt;br /&gt;
Extraplanar corruption, like [[Imagine Dragons|the influence of not just sorcery but lunar and holy magic that corrupt the domains of dragons that Lupdels has long studied]]. Corruption of a domain on a cosmic scale. And yet the voracious entity consumed this new pure mana and was sated.&lt;br /&gt;
&lt;br /&gt;
Was there not a Paladin or Cleric that had said they felt the mana thief seemed most joyous in consuming holy mana? Lupdels glances through his notes, searching, and instead stumbles on the account on the visions experienced by Waydren when he and the other Rangers and Empaths Beseeched Elanthia to Find … the truth?&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;My senses reached back to a time when the planet was teeming with wildness. Vibrant, uncontrolled, untamed life was once present here, in this very location. I sensed the rise and fall of countless civilizations here, in this very soil. Under the careful watch of a cultivating eye pruning and fertilizing the natural life on the planet, I felt the influence of guardians maintaining the balance between wildness and civilization. Existence, self-contained and free of outside influence, remained in balance such that life could thrive.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However, I also sensed that this time was short-lived. I felt a distinct time when these gardeners sustaining the balance could no longer entirely fight off outside influence. As each civilization learned to harness the flowing streams of mana, it crumbled beneath a localized extinction, leaving a bleeding wound where no life could bloom. What was an embrace of wholeness now twists into a litany of trauma, as unnatural blights spread from festering eruptions long forgotten. I felt the overwhelming loss of Life within each wound, as disease propagates alien, twisted life from outside of the plane in each laceration. As portions of Elanthia have died, outsiders have planted their seed and begun cultivating to expand their own presence through new pathways into existence from elsewhere.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As new pathways came to take what was here, lesser guardians attempted to assist the caretakers. They attempted to contain the wounds, and to cultivate life, but their impact was severely limited, as it was dependent on a connection to the outside, as if drawing from a well some distance away to put out a raging fire. The wounds continued to fester and bleed. The primary guardians, who were reliant on the balance of life to continue cultivating, focused on what good they could do, leaving the outsiders to attempt to contain the blights.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;And then …&lt;br /&gt;
&lt;br /&gt;
Lupdels flips over to his own notes from his experiences when he joined with the Empaths and Rangers to Beseech for Clarity.&amp;lt;blockquote&amp;gt;&#039;&#039;You feel the breath of the unseen chorus on your face with each stroke that shapes creation in light gestures, and in turn, the streams of pure mana that ebbs with every act. You watch as Gardeners are created to support the Guardians in more consistent but smaller movements, but see that the Gardeners were flawed, leading to their downfall. They mixed streams of mana to enhance their own influence, introducing new and unintended consequences to the plan of their creators, drawing new beings that were not within the intent of the guiding forces of the universe.&#039;&#039;&amp;lt;/blockquote&amp;gt;The Gardeners, more than one, were all flawed. All too hungry and driven to draw in streams of mana from forces outside of the universe.&lt;br /&gt;
&lt;br /&gt;
And there was also that memory Lupdels had from one particular Gardener …&amp;lt;blockquote&amp;gt;&#039;&#039;Boundless creation followed, and you found yourself pushing each of your limits. Time speeds up as you watch creation become even more intricate. And yet -- time slows until you can focus on a single feeling -- a single moment inside a single vision. The humanoid has returned. Again, you do not understand her words, but you instinctually are familiar with her meaning -- rejection. Failure. With another touch, you are unmade, and in that moment, you become acutely aware that you are accused of poisoning the purity of this world. In the unmaking, your consciousness becomes attached to a speck of dirt inside a beam of light beneath the canopy that surrounds a now-withering spire, helpless to watch as your creations slowly are undone as a consequence of your actions inside a null prison for what appears to be an eternity.&#039;&#039;&amp;lt;/blockquote&amp;gt;Many Gardeners, many hungry entities, many decisions leading to corruption. The impurity of the world could not be reversed, but a higher power—this humanoid that had been an orange dragon—could at least eliminate the flawed Gardeners.&lt;br /&gt;
&lt;br /&gt;
Unmake them. But perhaps not all of them, entirely.&lt;br /&gt;
&lt;br /&gt;
One memory of a Gardener that survived, barely. Attaching to a speck of dirt, so tiny that perhaps even this original Creator did not notice it—like mortals overlooking an ant. Powerless and simply observing from its &#039;&#039;&#039;null prison&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;You watch from the outside as the humanoid crafts a new being -- similar to the one you experienced, except fundamentally different in one fundamental purpose. Where you had experienced the memories of a Gardener, these new creations warded against the fear of rot. Again, you experience time pass in epochs as Elanthia would, watching the verdant glory tarnish, fade, and wilt, and with a feeling of dread, you cannot help but know that something has been beckoned through. You feel pain as war ravages the planet, and time slows to one horrible moment -- when hundreds of these new creations are locked in battle with an incomprehensible outside force. In a flash, one invokes words that have terrible meaning -- and at the expense of the verdant life, it rends everything you consider beautiful into a desiccated wasteland, leaving innumerable creators and their creations joining the soul of the planet. Your vision abruptly returns to normal, leaving you disoriented.&#039;&#039;&amp;lt;/blockquote&amp;gt;A second generation of Gardeners were made, but more Guardians now as they warded against the rot. The rot introduced by other planes. Demons, yes, but perhaps other entities as well—whatever alien intelligences dwell on the Plane of Probability, perhaps even beings now known as Immortals. Open gates to a city can welcome in both friend and foe, good and evil. Regardless of morality, they would all bring new influences to the world …&amp;lt;blockquote&amp;gt;&#039;&#039;Yet, in time, you feel a new powerful influence arrive, and with it, access to their own font of creation, carrying enormous capability and supply of a variant of mana harnessed by new shapers that had no compunctions regarding the mixing of energies. These beings begin to shape and blend and with every exertion of their will, the Guardians&#039; presence feels more distant as the mana streams become further mixed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the tone of the unseen chorus change at this not only do these new beings shape without understanding the Guardians&#039; need, but they do so with impunity, starving the Guardians from the very lands and sources they cultivated for so long. In a single expenditure of will, you feel the Guardians react. You feel the might of these new beings diminished, and the Guardians place boundaries, rules around their capacity to influence and to shape. Despite and without recognizing these limitations, the interlopers persist, enacting their own plans and shepherding their own flocks.&#039;&#039;&amp;lt;/blockquote&amp;gt;A truce? A partition? Lupdels ponders exactly what word precisely describes this imposed order of limitations that do not do away with the interlopers and instead provide structure and boundaries. Non-overlapping domains of authority?&lt;br /&gt;
&lt;br /&gt;
And then there are the blank pages that Lupdels intended to write down his observations from the effort with Avrenka to trace the stolen mana.&lt;br /&gt;
&lt;br /&gt;
The efforts at creating an Aether anomaly and using Othersight to track the mana as it was drained by the thief were unsuccessful. Unless failure to find a thief was itself a success?&lt;br /&gt;
&lt;br /&gt;
Lupdels begins to write down some observations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Valenal believes the Plane of Abiding, like a pitcher of juice, is being drained by an external entity—&#039;&#039;&#039;an entity that consumes pure mana, not mixed-mana.&#039;&#039;&#039; This is creating the wild mana as the low levels have caused the circulation to become erratic.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels pauses to ponder some of the other observations from Valenal, that there is a proper balance between the types of mana juice. But if the analogy is to juice wouldn’t that depend on an consumer’s taste and preferences? That may be an issue after avoiding this specific cause of the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;While the Heralds, the true Heralds, are accused of draining the mana of the Plane of Abiding, Elanthia herself has shown visions of a deep history of their existence in balance before interlopers. What has changed that would explain the Heralds consuming more mana than before, their centuries if not millennia of existence?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the next line Lupdels writes just a single word: &#039;&#039;&#039;“&#039;&#039;&amp;lt;u&amp;gt;Nothing&amp;lt;/u&amp;gt;&#039;&#039;.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“But there were also the original Gardeners, hungry entities that broke the aether barriers between the planes in their quest for more pure mana—including new sources like lunar or holy? These Hungry Gardeners behave very similarly to the observations made by Valenal about a mana thief.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels wishes he could remember more about the claim by a holy magic user that they felt like there was a preference for their mana over others. Perhaps that could be used as bait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;“The experiment to track down the mana thief was unsuccessful.”&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sentence sits on the page for a few moments as Lupdels reflects on the conclusion he has yet to write. It’s possible this single experiment falsifies the theory of Valenal about a mana thief entirely. If so, it throws the explanations of the chaos of wild magic back to the unknown. He shakes his head and continues to write.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Further research is necessary. The visions from Elanthia’s past can be considered independent and collaborating evidence of Valenal’s mana thief. A voracious mana-consuming entity, or entities, existed in Elanthia’s deep past and were unmade&#039;&#039;&#039;—&amp;lt;u&amp;gt;but at least one survived.&amp;lt;/u&amp;gt;&#039;&#039;&#039;”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels underlines the final phrase.&lt;br /&gt;
&lt;br /&gt;
Perhaps the experiment was too crude to properly track the mana as it was being drained. The Othersight should have assisted in picking up the vibrations in the Aether, like focusing on a single instrument played among an orchestra. But perhaps Lupdels was not in tune with all of the streams of mana the thief was interested in? Or perhaps an experiment in which a mana that was most attractive to the thief was used as bait could be more successful? But then how best to ensure the use of Othersight to track the movement of this mana?&lt;br /&gt;
&lt;br /&gt;
A gold tuner sits on Lupdel’s desk. The sharp orichalcum needles give him the chills every time he looks at it. He’s worked it over several times, doing his best to shape it to the bumps along his spine. He’s been studying anatomy charts for weeks to better understand the operation, but he worries he’s not ready. But is there time?&lt;br /&gt;
&lt;br /&gt;
Lupdels picks up the tuner and walks out towards the Empath Guild in the Crossing.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651838</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651838"/>
		<updated>2024-09-25T13:36:14Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Life Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;450&#039;&#039;&#039;. Wild Magic Player Story: [[Lupdels/Logs/The Price of Catching a Thief|The Price of Catching a Thief]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;448.&#039;&#039;&#039; Presented [[The Grey Dragons/Logs/20240417 Dragons 101 Life and Elemental|his extensive knowledge of dragons to a lecture]] hosted by the [[The Grey Dragons|Grey Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;439.&#039;&#039;&#039; Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;436.&#039;&#039;&#039; Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;435.&#039;&#039;&#039; First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;434.&#039;&#039;&#039; Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
[[File:Dragons and Magic.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651837</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651837"/>
		<updated>2024-09-25T13:36:04Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* 450. Wild Magic: The Price of Catching a Thief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
&lt;br /&gt;
450. Wild Magic Player Story: [[Lupdels/Logs/The Price of Catching a Thief|The Price of Catching a Thief]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;448.&#039;&#039;&#039; Presented [[The Grey Dragons/Logs/20240417 Dragons 101 Life and Elemental|his extensive knowledge of dragons to a lecture]] hosted by the [[The Grey Dragons|Grey Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;439.&#039;&#039;&#039; Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;436.&#039;&#039;&#039; Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;435.&#039;&#039;&#039; First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;434.&#039;&#039;&#039; Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
[[File:Dragons and Magic.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651834</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651834"/>
		<updated>2024-09-25T01:41:33Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Player Stories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;450. Wild Magic: [[The Price of Catching a Thief]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
09/24/2024&lt;br /&gt;
&lt;br /&gt;
It has been 450 years, 188 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It is the 5th month of Uthmor the Giant in the year of the Golden Panther.&lt;br /&gt;
&lt;br /&gt;
It is currently summer and it is early afternoon.&lt;br /&gt;
&lt;br /&gt;
The memories of what Lupdels has named the &#039;&#039;[https://discord.com/channels/619301383451181075/619612758702555166/1281809709502038017 Gosen Sansebel]&#039;&#039;, the Hungry Gardener, haunt him.&amp;lt;blockquote&amp;gt;&#039;&#039;You find yourself shaping creation to your whim, gesturing and twisting nature into an elegant, harmonious design, but find yourself depleted each time – a gnawing hunger filling your being, as you pull from each available mana stream and exhaust its limitations. Years – decades – centuries pass in moments, and yet you find that hunger welling deeper and deeper with each use – insatiable and endless. You reach to broader areas for mana, and are more selective as time passes, but the hunger does not abate.&#039;&#039;&amp;lt;/blockquote&amp;gt;The researcher Valenal has suggested that the mana of the Plane of Abiding is being consumed, accusing the Heralds of draining the system dry. Reality will collapse. But is it really the Heralds?&amp;lt;blockquote&amp;gt;&#039;&#039;Focusing on the hunger, you discover that the only fulfilment you can achieve is by consuming raw, pure mana in immense quantity. In time, you find the thread of new streams of mana just beyond your reach. You call to it, and it does not answer -- and yet the hunger grows, as does your desperation. It takes painful ages, but in that time, you discover a way to grasp that mana -- by pulling something new inside the paradise. Your senses are overwhelmed as you reach out, deliberately slicing into the knitted strands that protect the plane, and force the new threads of mana through, building a new weave. In this moment, you feel more powerful than ever -- and the hunger is sated.&#039;&#039;&amp;lt;/blockquote&amp;gt;And yet in the visions from Elanthia’s past, the &#039;&#039;Gosen Sansebel&#039;&#039; behaved similarly to this mana thief of Valenal’s theory. The hunger was for raw, pure mana, not mixed through sorcerous arts. And the &#039;&#039;Gosen Sansebel&#039;&#039; discovered a way to consume new threads of mana from beyond the world it lived in—slicing through the aether barrier around the plane and building a new &#039;&#039;&#039;weave&#039;&#039;&#039; from the external mana.&lt;br /&gt;
&lt;br /&gt;
Extraplanar corruption, like [[Imagine Dragons|the influence of not just sorcery but lunar and holy magic that corrupt the domains of dragons that Lupdels has long studied]]. Corruption of a domain on a cosmic scale. And yet the voracious entity consumed this new pure mana and was sated.&lt;br /&gt;
&lt;br /&gt;
Was there not a Paladin or Cleric that had said they felt the mana thief seemed most joyous in consuming holy mana? Lupdels glances through his notes, searching, and instead stumbles on the account on the visions experienced by Waydren when he and the other Rangers and Empaths Beseeched Elanthia to Find … the truth?&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;My senses reached back to a time when the planet was teeming with wildness. Vibrant, uncontrolled, untamed life was once present here, in this very location. I sensed the rise and fall of countless civilizations here, in this very soil. Under the careful watch of a cultivating eye pruning and fertilizing the natural life on the planet, I felt the influence of guardians maintaining the balance between wildness and civilization. Existence, self-contained and free of outside influence, remained in balance such that life could thrive.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However, I also sensed that this time was short-lived. I felt a distinct time when these gardeners sustaining the balance could no longer entirely fight off outside influence. As each civilization learned to harness the flowing streams of mana, it crumbled beneath a localized extinction, leaving a bleeding wound where no life could bloom. What was an embrace of wholeness now twists into a litany of trauma, as unnatural blights spread from festering eruptions long forgotten. I felt the overwhelming loss of Life within each wound, as disease propagates alien, twisted life from outside of the plane in each laceration. As portions of Elanthia have died, outsiders have planted their seed and begun cultivating to expand their own presence through new pathways into existence from elsewhere.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As new pathways came to take what was here, lesser guardians attempted to assist the caretakers. They attempted to contain the wounds, and to cultivate life, but their impact was severely limited, as it was dependent on a connection to the outside, as if drawing from a well some distance away to put out a raging fire. The wounds continued to fester and bleed. The primary guardians, who were reliant on the balance of life to continue cultivating, focused on what good they could do, leaving the outsiders to attempt to contain the blights.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;And then … Lupdels flips over to his own notes from his experiences when he joined with the Empaths and Rangers to Beseech for Clarity.&amp;lt;blockquote&amp;gt;&#039;&#039;You feel the breath of the unseen chorus on your face with each stroke that shapes creation in light gestures, and in turn, the streams of pure mana that ebbs with every act. You watch as Gardeners are created to support the Guardians in more consistent but smaller movements, but see that the Gardeners were flawed, leading to their downfall. They mixed streams of mana to enhance their own influence, introducing new and unintended consequences to the plan of their creators, drawing new beings that were not within the intent of the guiding forces of the universe.&#039;&#039;&amp;lt;/blockquote&amp;gt;The Gardeners, more than one, were all flawed. All too hungry and driven to draw in streams of mana from forces outside of the universe. And there was also that memory Lupdels had from one particular Gardener …&amp;lt;blockquote&amp;gt;&#039;&#039;Boundless creation followed, and you found yourself pushing each of your limits. Time speeds up as you watch creation become even more intricate. And yet -- time slows until you can focus on a single feeling -- a single moment inside a single vision. The humanoid has returned. Again, you do not understand her words, but you instinctually are familiar with her meaning -- rejection. Failure. With another touch, you are unmade, and in that moment, you become acutely aware that you are accused of poisoning the purity of this world. In the unmaking, your consciousness becomes attached to a speck of dirt inside a beam of light beneath the canopy that surrounds a now-withering spire, helpless to watch as your creations slowly are undone as a consequence of your actions inside a null prison for what appears to be an eternity.&#039;&#039;&amp;lt;/blockquote&amp;gt;Many Gardeners, many hungry entities, many decisions leading to corruption. The impurity of the world could not be reversed, but a higher power—this humanoid that had been an orange dragon—could at least eliminate the flawed Gardeners.&lt;br /&gt;
&lt;br /&gt;
Unmake them. But perhaps not all of them, entirely.&lt;br /&gt;
&lt;br /&gt;
One memory of a Gardener that survived, barely. Attaching to a speck of dirt, so tiny that perhaps even this original Creator did not notice it—like mortals overlooking an ant. Powerless and simply observing from its &#039;&#039;&#039;null prison&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;You watch from the outside as the humanoid crafts a new being -- similar to the one you experienced, except fundamentally different in one fundamental purpose. Where you had experienced the memories of a Gardener, these new creations warded against the fear of rot. Again, you experience time pass in epochs as Elanthia would, watching the verdant glory tarnish, fade, and wilt, and with a feeling of dread, you cannot help but know that something has been beckoned through. You feel pain as war ravages the planet, and time slows to one horrible moment -- when hundreds of these new creations are locked in battle with an incomprehensible outside force. In a flash, one invokes words that have terrible meaning -- and at the expense of the verdant life, it rends everything you consider beautiful into a desiccated wasteland, leaving innumerable creators and their creations joining the soul of the planet. Your vision abruptly returns to normal, leaving you disoriented.&#039;&#039;&amp;lt;/blockquote&amp;gt;A second generation of Gardeners were made, but more Guardians now as they warded against the rot. The rot introduced by other planes. Demons, yes, but perhaps other entities as well—whatever alien intelligences dwell on the Plane of Probability, perhaps even beings now known as Immortals. Open gates to a city can welcome in both friend and foe, good and evil. Regardless of morality, they would all bring new influences to the world …&amp;lt;blockquote&amp;gt;&#039;&#039;Yet, in time, you feel a new powerful influence arrive, and with it, access to their own font of creation, carrying enormous capability and supply of a variant of mana harnessed by new shapers that had no compunctions regarding the mixing of energies. These beings begin to shape and blend and with every exertion of their will, the Guardians&#039; presence feels more distant as the mana streams become further mixed.&#039;&#039; &#039;&#039;You feel the tone of the unseen chorus change at this not only do these new beings shape without understanding the Guardians&#039; need, but they do so with impunity, starving the Guardians from the very lands and sources they cultivated for so long. In a single expenditure of will, you feel the Guardians react. You feel the might of these new beings diminished, and the Guardians place boundaries, rules around their capacity to influence and to shape. Despite and without recognizing these limitations, the interlopers persist, enacting their own plans and shepherding their own flocks.&#039;&#039;&amp;lt;/blockquote&amp;gt;A truce? A partition? Lupdels ponders exactly what word precisely describes this imposed order of limitations that do not do away with the interlopers and instead provide structure and boundaries. Non-overlapping domains of authority?&lt;br /&gt;
&lt;br /&gt;
And then there are the blank pages that Lupdels intended to write down his observations from the effort with Avrenka to trace the stolen mana.&lt;br /&gt;
&lt;br /&gt;
The efforts at creating an Aether anomaly and using Othersight to track the mana as it was drained by the thief were unsuccessful. Unless failure to find a thief was itself a success?&lt;br /&gt;
&lt;br /&gt;
Lupdels begins to write down some observations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Valenal believes the Plane of Abiding, like a pitcher of juice, is being drained by an external entity—&#039;&#039;&#039;an entity that consumes pure mana, not mixed-mana.&#039;&#039;&#039; This is creating the wild mana as the low levels have caused the circulation to become erratic.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels pauses to ponder some of the other observations from Valenal, that there is a proper balance between the types of mana juice. But if the analogy is to juice wouldn’t that depend on an consumer’s taste and preferences? That may be an issue after avoiding this specific cause of the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;While the Heralds, the true Heralds, are accused of draining the mana of the Plane of Abiding, Elanthia herself has shown visions of a deep history of their existence in balance before interlopers. What has changed that would explain the Heralds consuming more mana than before, their centuries if not millennia of existence?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the next line Lupdels writes just a single word: &#039;&#039;&#039;“&#039;&#039;&amp;lt;u&amp;gt;Nothing&amp;lt;/u&amp;gt;&#039;&#039;.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“But there were also the original Gardeners, hungry entities that broke the aether barriers between the planes in their quest for more pure mana—including new sources like lunar or holy? These Hungry Gardeners behave very similarly to the observations made by Valenal about a mana thief.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels wishes he could remember more about the claim by a holy magic user that they felt like there was a preference for their mana over others. Perhaps that could be used as bait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;“The experiment to track down the mana thief was unsuccessful.”&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sentence sits on the page for a few moments as Lupdels reflects on the conclusion he has yet to write. It’s possible this single experiment falsifies the theory of Valenal about a mana thief entirely. If so, it throws the explanations of the chaos of wild magic back to the unknown. He shakes his head and continues to write.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Further research is necessary. The visions from Elanthia’s past can be considered independent and collaborating evidence of Valenal’s mana thief. A voracious mana-consuming entity, or entities, existed in Elanthia’s deep past and were unmade&#039;&#039;&#039;—&amp;lt;u&amp;gt;but at least one survived.&amp;lt;/u&amp;gt;&#039;&#039;&#039;”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels underlines the final phrase.&lt;br /&gt;
&lt;br /&gt;
Perhaps the experiment was too crude to properly track the mana as it was being drained. The Othersight should have assisted in picking up the vibrations in the Aether, like focusing on a single instrument played among an orchestra. But perhaps Lupdels was not in tune with all of the streams of mana the thief was interested in? Or perhaps an experiment in which a mana that was most attractive to the thief was used as bait could be more successful? But then how best to ensure the use of Othersight to track the movement of this mana?&lt;br /&gt;
&lt;br /&gt;
A gold tuner sits on Lupdel’s desk. The sharp orichalcum needles give him the chills every time he looks at it. He’s worked it over several times, doing his best to shape it to the bumps along his spine. He’s been studying anatomy charts for weeks to better understand the operation, but he worries he’s not ready. But is there time?&lt;br /&gt;
&lt;br /&gt;
Lupdels picks up the tuner and walks out towards the Empath Guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;448.&#039;&#039;&#039; Presented [[The Grey Dragons/Logs/20240417 Dragons 101 Life and Elemental|his extensive knowledge of dragons to a lecture]] hosted by the [[The Grey Dragons|Grey Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;439.&#039;&#039;&#039; Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;436.&#039;&#039;&#039; Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;435.&#039;&#039;&#039; First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;434.&#039;&#039;&#039; Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
[[File:Dragons and Magic.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651833</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651833"/>
		<updated>2024-09-25T01:40:47Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
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&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Player Stories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;450. Wild Magic: [[The Price of Catching a Thief]] (Player Story).&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
09/24/2024&lt;br /&gt;
&lt;br /&gt;
It has been 450 years, 188 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It is the 5th month of Uthmor the Giant in the year of the Golden Panther.&lt;br /&gt;
&lt;br /&gt;
It is currently summer and it is early afternoon.&lt;br /&gt;
&lt;br /&gt;
The memories of what Lupdels has named the &#039;&#039;[https://discord.com/channels/619301383451181075/619612758702555166/1281809709502038017 Gosen Sansebel]&#039;&#039;, the Hungry Gardener, haunt him.&amp;lt;blockquote&amp;gt;&#039;&#039;You find yourself shaping creation to your whim, gesturing and twisting nature into an elegant, harmonious design, but find yourself depleted each time – a gnawing hunger filling your being, as you pull from each available mana stream and exhaust its limitations. Years – decades – centuries pass in moments, and yet you find that hunger welling deeper and deeper with each use – insatiable and endless. You reach to broader areas for mana, and are more selective as time passes, but the hunger does not abate.&#039;&#039;&amp;lt;/blockquote&amp;gt;The researcher Valenal has suggested that the mana of the Plane of Abiding is being consumed, accusing the Heralds of draining the system dry. Reality will collapse. But is it really the Heralds?&amp;lt;blockquote&amp;gt;&#039;&#039;Focusing on the hunger, you discover that the only fulfilment you can achieve is by consuming raw, pure mana in immense quantity. In time, you find the thread of new streams of mana just beyond your reach. You call to it, and it does not answer -- and yet the hunger grows, as does your desperation. It takes painful ages, but in that time, you discover a way to grasp that mana -- by pulling something new inside the paradise. Your senses are overwhelmed as you reach out, deliberately slicing into the knitted strands that protect the plane, and force the new threads of mana through, building a new weave. In this moment, you feel more powerful than ever -- and the hunger is sated.&#039;&#039;&amp;lt;/blockquote&amp;gt;And yet in the visions from Elanthia’s past, the &#039;&#039;Gosen Sansebel&#039;&#039; behaved similarly to this mana thief of Valenal’s theory. The hunger was for raw, pure mana, not mixed through sorcerous arts. And the &#039;&#039;Gosen Sansebel&#039;&#039; discovered a way to consume new threads of mana from beyond the world it lived in—slicing through the aether barrier around the plane and building a new &#039;&#039;&#039;weave&#039;&#039;&#039; from the external mana.&lt;br /&gt;
&lt;br /&gt;
Extraplanar corruption, like [[Imagine Dragons|the influence of not just sorcery but lunar and holy magic that corrupt the domains of dragons that Lupdels has long studied]]. Corruption of a domain on a cosmic scale. And yet the voracious entity consumed this new pure mana and was sated.&lt;br /&gt;
&lt;br /&gt;
Was there not a Paladin or Cleric that had said they felt the mana thief seemed most joyous in consuming holy mana? Lupdels glances through his notes, searching, and instead stumbles on the account on the visions experienced by Waydren when he and the other Rangers and Empaths Beseeched Elanthia to Find … the truth?&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;My senses reached back to a time when the planet was teeming with wildness. Vibrant, uncontrolled, untamed life was once present here, in this very location. I sensed the rise and fall of countless civilizations here, in this very soil. Under the careful watch of a cultivating eye pruning and fertilizing the natural life on the planet, I felt the influence of guardians maintaining the balance between wildness and civilization. Existence, self-contained and free of outside influence, remained in balance such that life could thrive.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However, I also sensed that this time was short-lived. I felt a distinct time when these gardeners sustaining the balance could no longer entirely fight off outside influence. As each civilization learned to harness the flowing streams of mana, it crumbled beneath a localized extinction, leaving a bleeding wound where no life could bloom. What was an embrace of wholeness now twists into a litany of trauma, as unnatural blights spread from festering eruptions long forgotten. I felt the overwhelming loss of Life within each wound, as disease propagates alien, twisted life from outside of the plane in each laceration. As portions of Elanthia have died, outsiders have planted their seed and begun cultivating to expand their own presence through new pathways into existence from elsewhere.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As new pathways came to take what was here, lesser guardians attempted to assist the caretakers. They attempted to contain the wounds, and to cultivate life, but their impact was severely limited, as it was dependent on a connection to the outside, as if drawing from a well some distance away to put out a raging fire. The wounds continued to fester and bleed. The primary guardians, who were reliant on the balance of life to continue cultivating, focused on what good they could do, leaving the outsiders to attempt to contain the blights.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;And then … Lupdels flips over to his own notes from his experiences when he joined with the Empaths and Rangers to Beseech for Clarity.&amp;lt;blockquote&amp;gt;&#039;&#039;You feel the breath of the unseen chorus on your face with each stroke that shapes creation in light gestures, and in turn, the streams of pure mana that ebbs with every act. You watch as Gardeners are created to support the Guardians in more consistent but smaller movements, but see that the Gardeners were flawed, leading to their downfall. They mixed streams of mana to enhance their own influence, introducing new and unintended consequences to the plan of their creators, drawing new beings that were not within the intent of the guiding forces of the universe.&#039;&#039;&amp;lt;/blockquote&amp;gt;The Gardeners, more than one, were all flawed. All too hungry and driven to draw in streams of mana from forces outside of the universe. And there was also that memory Lupdels had from one particular Gardener …&amp;lt;blockquote&amp;gt;&#039;&#039;Boundless creation followed, and you found yourself pushing each of your limits. Time speeds up as you watch creation become even more intricate. And yet -- time slows until you can focus on a single feeling -- a single moment inside a single vision. The humanoid has returned. Again, you do not understand her words, but you instinctually are familiar with her meaning -- rejection. Failure. With another touch, you are unmade, and in that moment, you become acutely aware that you are accused of poisoning the purity of this world. In the unmaking, your consciousness becomes attached to a speck of dirt inside a beam of light beneath the canopy that surrounds a now-withering spire, helpless to watch as your creations slowly are undone as a consequence of your actions inside a null prison for what appears to be an eternity.&#039;&#039;&amp;lt;/blockquote&amp;gt;Many Gardeners, many hungry entities, many decisions leading to corruption. The impurity of the world could not be reversed, but a higher power—this humanoid that had been an orange dragon—could at least eliminate the flawed Gardeners.&lt;br /&gt;
&lt;br /&gt;
Unmake them. But perhaps not all of them, entirely.&lt;br /&gt;
&lt;br /&gt;
One memory of a Gardener that survived, barely. Attaching to a speck of dirt, so tiny that perhaps even this original Creator did not notice it—like mortals overlooking an ant. Powerless and simply observing from its &#039;&#039;&#039;null prison&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;You watch from the outside as the humanoid crafts a new being -- similar to the one you experienced, except fundamentally different in one fundamental purpose. Where you had experienced the memories of a Gardener, these new creations warded against the fear of rot. Again, you experience time pass in epochs as Elanthia would, watching the verdant glory tarnish, fade, and wilt, and with a feeling of dread, you cannot help but know that something has been beckoned through. You feel pain as war ravages the planet, and time slows to one horrible moment -- when hundreds of these new creations are locked in battle with an incomprehensible outside force. In a flash, one invokes words that have terrible meaning -- and at the expense of the verdant life, it rends everything you consider beautiful into a desiccated wasteland, leaving innumerable creators and their creations joining the soul of the planet. Your vision abruptly returns to normal, leaving you disoriented.&#039;&#039;&amp;lt;/blockquote&amp;gt;A second generation of Gardeners were made, but more Guardians now as they warded against the rot. The rot introduced by other planes. Demons, yes, but perhaps other entities as well—whatever alien intelligences dwell on the Plane of Probability, perhaps even beings now known as Immortals. Open gates to a city can welcome in both friend and foe, good and evil. Regardless of morality, they would all bring new influences to the world …&amp;lt;blockquote&amp;gt;&#039;&#039;Yet, in time, you feel a new powerful influence arrive, and with it, access to their own font of creation, carrying enormous capability and supply of a variant of mana harnessed by new shapers that had no compunctions regarding the mixing of energies. These beings begin to shape and blend and with every exertion of their will, the Guardians&#039; presence feels more distant as the mana streams become further mixed.&#039;&#039; &#039;&#039;You feel the tone of the unseen chorus change at this not only do these new beings shape without understanding the Guardians&#039; need, but they do so with impunity, starving the Guardians from the very lands and sources they cultivated for so long. In a single expenditure of will, you feel the Guardians react. You feel the might of these new beings diminished, and the Guardians place boundaries, rules around their capacity to influence and to shape. Despite and without recognizing these limitations, the interlopers persist, enacting their own plans and shepherding their own flocks.&#039;&#039;&amp;lt;/blockquote&amp;gt;A truce? A partition? Lupdels ponders exactly what word precisely describes this imposed order of limitations that do not do away with the interlopers and instead provide structure and boundaries. Non-overlapping domains of authority?&lt;br /&gt;
&lt;br /&gt;
And then there are the blank pages that Lupdels intended to write down his observations from the effort with Avrenka to trace the stolen mana.&lt;br /&gt;
&lt;br /&gt;
The efforts at creating an Aether anomaly and using Othersight to track the mana as it was drained by the thief were unsuccessful. Unless failure to find a thief was itself a success?&lt;br /&gt;
&lt;br /&gt;
Lupdels begins to write down some observations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Valenal believes the Plane of Abiding, like a pitcher of juice, is being drained by an external entity—&#039;&#039;&#039;an entity that consumes pure mana, not mixed-mana.&#039;&#039;&#039; This is creating the wild mana as the low levels have caused the circulation to become erratic.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels pauses to ponder some of the other observations from Valenal, that there is a proper balance between the types of mana juice. But if the analogy is to juice wouldn’t that depend on an consumer’s taste and preferences? That may be an issue after avoiding this specific cause of the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;While the Heralds, the true Heralds, are accused of draining the mana of the Plane of Abiding, Elanthia herself has shown visions of a deep history of their existence in balance before interlopers. What has changed that would explain the Heralds consuming more mana than before, their centuries if not millennia of existence?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the next line Lupdels writes just a single word: &#039;&#039;&#039;“&#039;&#039;&amp;lt;u&amp;gt;Nothing&amp;lt;/u&amp;gt;&#039;&#039;.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“But there were also the original Gardeners, hungry entities that broke the aether barriers between the planes in their quest for more pure mana—including new sources like lunar or holy? These Hungry Gardeners behave very similarly to the observations made by Valenal about a mana thief.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels wishes he could remember more about the claim by a holy magic user that they felt like there was a preference for their mana over others. Perhaps that could be used as bait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;“The experiment to track down the mana thief was unsuccessful.”&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sentence sits on the page for a few moments as Lupdels reflects on the conclusion he has yet to write. It’s possible this single experiment falsifies the theory of Valenal about a mana thief entirely. If so, it throws the explanations of the chaos of wild magic back to the unknown. He shakes his head and continues to write.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Further research is necessary. The visions from Elanthia’s past can be considered independent and collaborating evidence of Valenal’s mana thief. A voracious mana-consuming entity, or entities, existed in Elanthia’s deep past and were unmade&#039;&#039;&#039;—&amp;lt;u&amp;gt;but at least one survived.&amp;lt;/u&amp;gt;&#039;&#039;&#039;”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels underlines the final phrase.&lt;br /&gt;
&lt;br /&gt;
Perhaps the experiment was too crude to properly track the mana as it was being drained. The Othersight should have assisted in picking up the vibrations in the Aether, like focusing on a single instrument played among an orchestra. But perhaps Lupdels was not in tune with all of the streams of mana the thief was interested in? Or perhaps an experiment in which a mana that was most attractive to the thief was used as bait could be more successful? But then how best to ensure the use of Othersight to track the movement of this mana?&lt;br /&gt;
&lt;br /&gt;
A gold tuner sits on Lupdel’s desk. The sharp orichalcum needles give him the chills every time he looks at it. He’s worked it over several times, doing his best to shape it to the bumps along his spine. He’s been studying anatomy charts for weeks to better understand the operation, but he worries he’s not ready. But is there time?&lt;br /&gt;
&lt;br /&gt;
Lupdels picks up the tuner and walks out towards the Empath Guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;448.&#039;&#039;&#039; Presented [[The Grey Dragons/Logs/20240417 Dragons 101 Life and Elemental|his extensive knowledge of dragons to a lecture]] hosted by the [[The Grey Dragons|Grey Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;439.&#039;&#039;&#039; Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;436.&#039;&#039;&#039; Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;435.&#039;&#039;&#039; First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;434.&#039;&#039;&#039; Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
[[File:Dragons and Magic.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651832</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651832"/>
		<updated>2024-09-25T01:34:21Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Life Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;450. Wild Magic: [[The Price of Catching a Thief]] (Player Story).&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
09/24/2024&lt;br /&gt;
&lt;br /&gt;
It has been 450 years, 188 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It is the 5th month of Uthmor the Giant in the year of the Golden Panther.&lt;br /&gt;
&lt;br /&gt;
It is currently summer and it is early afternoon.&lt;br /&gt;
&lt;br /&gt;
The memories of what Lupdels has named the &#039;&#039;[https://discord.com/channels/619301383451181075/619612758702555166/1281809709502038017 Gosen Sansebel]&#039;&#039;, the Hungry Gardener, haunt him.&amp;lt;blockquote&amp;gt;&#039;&#039;You find yourself shaping creation to your whim, gesturing and twisting nature into an elegant, harmonious design, but find yourself depleted each time – a gnawing hunger filling your being, as you pull from each available mana stream and exhaust its limitations. Years – decades – centuries pass in moments, and yet you find that hunger welling deeper and deeper with each use – insatiable and endless. You reach to broader areas for mana, and are more selective as time passes, but the hunger does not abate.&#039;&#039;&amp;lt;/blockquote&amp;gt;The researcher Valenal has suggested that the mana of the Plane of Abiding is being consumed, accusing the Heralds of draining the system dry. Reality will collapse. But is it really the Heralds?&amp;lt;blockquote&amp;gt;&#039;&#039;Focusing on the hunger, you discover that the only fulfilment you can achieve is by consuming raw, pure mana in immense quantity. In time, you find the thread of new streams of mana just beyond your reach. You call to it, and it does not answer -- and yet the hunger grows, as does your desperation. It takes painful ages, but in that time, you discover a way to grasp that mana -- by pulling something new inside the paradise. Your senses are overwhelmed as you reach out, deliberately slicing into the knitted strands that protect the plane, and force the new threads of mana through, building a new weave. In this moment, you feel more powerful than ever -- and the hunger is sated.&#039;&#039;&amp;lt;/blockquote&amp;gt;And yet in the visions from Elanthia’s past, the &#039;&#039;Gosen Sansebel&#039;&#039; behaved similarly to this mana thief of Valenal’s theory. The hunger was for raw, pure mana, not mixed through sorcerous arts. And the &#039;&#039;Gosen Sansebel&#039;&#039; discovered a way to consume new threads of mana from beyond the world it lived in—slicing through the aether barrier around the plane and building a new &#039;&#039;&#039;weave&#039;&#039;&#039; from the external mana.&lt;br /&gt;
&lt;br /&gt;
Extraplanar corruption, like [[Imagine Dragons|the influence of not just sorcery but lunar and holy magic that corrupt the domains of dragons that Lupdels has long studied]]. Corruption of a domain on a cosmic scale. And yet the voracious entity consumed this new pure mana and was sated.&lt;br /&gt;
&lt;br /&gt;
Was there not a Paladin or Cleric that had said they felt the mana thief seemed most joyous in consuming holy mana? Lupdels glances through his notes, searching, and instead stumbles on the account on the visions experienced by Waydren when he and the other Rangers and Empaths Beseeched Elanthia to Find … the truth?&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;My senses reached back to a time when the planet was teeming with wildness. Vibrant, uncontrolled, untamed life was once present here, in this very location. I sensed the rise and fall of countless civilizations here, in this very soil. Under the careful watch of a cultivating eye pruning and fertilizing the natural life on the planet, I felt the influence of guardians maintaining the balance between wildness and civilization. Existence, self-contained and free of outside influence, remained in balance such that life could thrive.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However, I also sensed that this time was short-lived. I felt a distinct time when these gardeners sustaining the balance could no longer entirely fight off outside influence. As each civilization learned to harness the flowing streams of mana, it crumbled beneath a localized extinction, leaving a bleeding wound where no life could bloom. What was an embrace of wholeness now twists into a litany of trauma, as unnatural blights spread from festering eruptions long forgotten. I felt the overwhelming loss of Life within each wound, as disease propagates alien, twisted life from outside of the plane in each laceration. As portions of Elanthia have died, outsiders have planted their seed and begun cultivating to expand their own presence through new pathways into existence from elsewhere.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As new pathways came to take what was here, lesser guardians attempted to assist the caretakers. They attempted to contain the wounds, and to cultivate life, but their impact was severely limited, as it was dependent on a connection to the outside, as if drawing from a well some distance away to put out a raging fire. The wounds continued to fester and bleed. The primary guardians, who were reliant on the balance of life to continue cultivating, focused on what good they could do, leaving the outsiders to attempt to contain the blights.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;And then … Lupdels flips over to his own notes from his experiences when he joined with the Empaths and Rangers to Beseech for Clarity.&amp;lt;blockquote&amp;gt;&#039;&#039;You feel the breath of the unseen chorus on your face with each stroke that shapes creation in light gestures, and in turn, the streams of pure mana that ebbs with every act. You watch as Gardeners are created to support the Guardians in more consistent but smaller movements, but see that the Gardeners were flawed, leading to their downfall. They mixed streams of mana to enhance their own influence, introducing new and unintended consequences to the plan of their creators, drawing new beings that were not within the intent of the guiding forces of the universe.&#039;&#039;&amp;lt;/blockquote&amp;gt;The Gardeners, more than one, were all flawed. All too hungry and driven to draw in streams of mana from forces outside of the universe. And there was also that memory Lupdels had from one particular Gardener …&amp;lt;blockquote&amp;gt;&#039;&#039;Boundless creation followed, and you found yourself pushing each of your limits. Time speeds up as you watch creation become even more intricate. And yet -- time slows until you can focus on a single feeling -- a single moment inside a single vision. The humanoid has returned. Again, you do not understand her words, but you instinctually are familiar with her meaning -- rejection. Failure. With another touch, you are unmade, and in that moment, you become acutely aware that you are accused of poisoning the purity of this world. In the unmaking, your consciousness becomes attached to a speck of dirt inside a beam of light beneath the canopy that surrounds a now-withering spire, helpless to watch as your creations slowly are undone as a consequence of your actions inside a null prison for what appears to be an eternity.&#039;&#039;&amp;lt;/blockquote&amp;gt;Many Gardeners, many hungry entities, many decisions leading to corruption. The impurity of the world could not be reversed, but a higher power—this humanoid that had been an orange dragon—could at least eliminate the flawed Gardeners.&lt;br /&gt;
&lt;br /&gt;
Unmake them. But perhaps not all of them, entirely.&lt;br /&gt;
&lt;br /&gt;
One memory of a Gardener that survived, barely. Attaching to a speck of dirt, so tiny that perhaps even this original Creator did not notice it—like mortals overlooking an ant. Powerless and simply observing from its &#039;&#039;&#039;null prison&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;You watch from the outside as the humanoid crafts a new being -- similar to the one you experienced, except fundamentally different in one fundamental purpose. Where you had experienced the memories of a Gardener, these new creations warded against the fear of rot. Again, you experience time pass in epochs as Elanthia would, watching the verdant glory tarnish, fade, and wilt, and with a feeling of dread, you cannot help but know that something has been beckoned through. You feel pain as war ravages the planet, and time slows to one horrible moment -- when hundreds of these new creations are locked in battle with an incomprehensible outside force. In a flash, one invokes words that have terrible meaning -- and at the expense of the verdant life, it rends everything you consider beautiful into a desiccated wasteland, leaving innumerable creators and their creations joining the soul of the planet. Your vision abruptly returns to normal, leaving you disoriented.&#039;&#039;&amp;lt;/blockquote&amp;gt;A second generation of Gardeners were made, but more Guardians now as they warded against the rot. The rot introduced by other planes. Demons, yes, but perhaps other entities as well—whatever alien intelligences dwell on the Plane of Probability, perhaps even beings now known as Immortals. Open gates to a city can welcome in both friend and foe, good and evil. Regardless of morality, they would all bring new influences to the world …&amp;lt;blockquote&amp;gt;&#039;&#039;Yet, in time, you feel a new powerful influence arrive, and with it, access to their own font of creation, carrying enormous capability and supply of a variant of mana harnessed by new shapers that had no compunctions regarding the mixing of energies. These beings begin to shape and blend and with every exertion of their will, the Guardians&#039; presence feels more distant as the mana streams become further mixed.&#039;&#039; &#039;&#039;You feel the tone of the unseen chorus change at this not only do these new beings shape without understanding the Guardians&#039; need, but they do so with impunity, starving the Guardians from the very lands and sources they cultivated for so long. In a single expenditure of will, you feel the Guardians react. You feel the might of these new beings diminished, and the Guardians place boundaries, rules around their capacity to influence and to shape. Despite and without recognizing these limitations, the interlopers persist, enacting their own plans and shepherding their own flocks.&#039;&#039;&amp;lt;/blockquote&amp;gt;A truce? A partition? Lupdels ponders exactly what word precisely describes this imposed order of limitations that do not do away with the interlopers and instead provide structure and boundaries. Non-overlapping domains of authority?&lt;br /&gt;
&lt;br /&gt;
And then there are the blank pages that Lupdels intended to write down his observations from the effort with Avrenka to trace the stolen mana.&lt;br /&gt;
&lt;br /&gt;
The efforts at creating an Aether anomaly and using Othersight to track the mana as it was drained by the thief were unsuccessful. Unless failure to find a thief was itself a success?&lt;br /&gt;
&lt;br /&gt;
Lupdels begins to write down some observations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Valenal believes the Plane of Abiding, like a pitcher of juice, is being drained by an external entity—&#039;&#039;&#039;an entity that consumes pure mana, not mixed-mana.&#039;&#039;&#039; This is creating the wild mana as the low levels have caused the circulation to become erratic.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels pauses to ponder some of the other observations from Valenal, that there is a proper balance between the types of mana juice. But if the analogy is to juice wouldn’t that depend on an consumer’s taste and preferences? That may be an issue after avoiding this specific cause of the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;While the Heralds, the true Heralds, are accused of draining the mana of the Plane of Abiding, Elanthia herself has shown visions of a deep history of their existence in balance before interlopers. What has changed that would explain the Heralds consuming more mana than before, their centuries if not millennia of existence?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the next line Lupdels writes just a single word: &#039;&#039;&#039;“&#039;&#039;&amp;lt;u&amp;gt;Nothing&amp;lt;/u&amp;gt;&#039;&#039;.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“But there were also the original Gardeners, hungry entities that broke the aether barriers between the planes in their quest for more pure mana—including new sources like lunar or holy? These Hungry Gardeners behave very similarly to the observations made by Valenal about a mana thief.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels wishes he could remember more about the claim by a holy magic user that they felt like there was a preference for their mana over others. Perhaps that could be used as bait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;“The experiment to track down the mana thief was unsuccessful.”&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sentence sits on the page for a few moments as Lupdels reflects on the conclusion he has yet to write. It’s possible this single experiment falsifies the theory of Valenal about a mana thief entirely. If so, it throws the explanations of the chaos of wild magic back to the unknown. He shakes his head and continues to write.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Further research is necessary. The visions from Elanthia’s past can be considered independent and collaborating evidence of Valenal’s mana thief. A voracious mana-consuming entity, or entities, existed in Elanthia’s deep past and were unmade&#039;&#039;&#039;—&amp;lt;u&amp;gt;but at least one survived.&amp;lt;/u&amp;gt;&#039;&#039;&#039;”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels underlines the final phrase.&lt;br /&gt;
&lt;br /&gt;
Perhaps the experiment was too crude to properly track the mana as it was being drained. The Othersight should have assisted in picking up the vibrations in the Aether, like focusing on a single instrument played among an orchestra. But perhaps Lupdels was not in tune with all of the streams of mana the thief was interested in? Or perhaps an experiment in which a mana that was most attractive to the thief was used as bait could be more successful? But then how best to ensure the use of Othersight to track the movement of this mana?&lt;br /&gt;
&lt;br /&gt;
A gold tuner sits on Lupdel’s desk. The sharp orichalcum needles give him the chills every time he looks at it. He’s worked it over several times, doing his best to shape it to the bumps along his spine. He’s been studying anatomy charts for weeks to better understand the operation, but he worries he’s not ready. But is there time?&lt;br /&gt;
&lt;br /&gt;
Lupdels picks up the tuner and walks out towards the Empath Guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;448.&#039;&#039;&#039; Presented [[The Grey Dragons/Logs/20240417 Dragons 101 Life and Elemental|his extensive knowledge of dragons to a lecture]] hosted by the [[The Grey Dragons|Grey Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;439.&#039;&#039;&#039; Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;436.&#039;&#039;&#039; Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;435.&#039;&#039;&#039; First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;434.&#039;&#039;&#039; Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
[[File:Dragons and Magic.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651831</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651831"/>
		<updated>2024-09-25T01:33:40Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Life Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;450. Wild Magic: [[The Price of Catching a Thief]] (Player Story).&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
09/24/2024&lt;br /&gt;
&lt;br /&gt;
It has been 450 years, 188 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
It is the 5th month of Uthmor the Giant in the year of the Golden Panther.&lt;br /&gt;
&lt;br /&gt;
It is currently summer and it is early afternoon.&lt;br /&gt;
&lt;br /&gt;
The memories of what Lupdels has named the &#039;&#039;[https://discord.com/channels/619301383451181075/619612758702555166/1281809709502038017 Gosen Sansebel]&#039;&#039;, the Hungry Gardener, haunt him.&amp;lt;blockquote&amp;gt;&#039;&#039;You find yourself shaping creation to your whim, gesturing and twisting nature into an elegant, harmonious design, but find yourself depleted each time – a gnawing hunger filling your being, as you pull from each available mana stream and exhaust its limitations. Years – decades – centuries pass in moments, and yet you find that hunger welling deeper and deeper with each use – insatiable and endless. You reach to broader areas for mana, and are more selective as time passes, but the hunger does not abate.&#039;&#039;&amp;lt;/blockquote&amp;gt;The researcher Valenal has suggested that the mana of the Plane of Abiding is being consumed, accusing the Heralds of draining the system dry. Reality will collapse. But is it really the Heralds?&amp;lt;blockquote&amp;gt;&#039;&#039;Focusing on the hunger, you discover that the only fulfilment you can achieve is by consuming raw, pure mana in immense quantity. In time, you find the thread of new streams of mana just beyond your reach. You call to it, and it does not answer -- and yet the hunger grows, as does your desperation. It takes painful ages, but in that time, you discover a way to grasp that mana -- by pulling something new inside the paradise. Your senses are overwhelmed as you reach out, deliberately slicing into the knitted strands that protect the plane, and force the new threads of mana through, building a new weave. In this moment, you feel more powerful than ever -- and the hunger is sated.&#039;&#039;&amp;lt;/blockquote&amp;gt;And yet in the visions from Elanthia’s past, the &#039;&#039;Gosen Sansebel&#039;&#039; behaved similarly to this mana thief of Valenal’s theory. The hunger was for raw, pure mana, not mixed through sorcerous arts. And the &#039;&#039;Gosen Sansebel&#039;&#039; discovered a way to consume new threads of mana from beyond the world it lived in—slicing through the aether barrier around the plane and building a new &#039;&#039;&#039;weave&#039;&#039;&#039; from the external mana.&lt;br /&gt;
&lt;br /&gt;
Extraplanar corruption, like [[Imagine Dragons|the influence of not just sorcery but lunar and holy magic that corrupt the domains of dragons that Lupdels has long studied]]. Corruption of a domain on a cosmic scale. And yet the voracious entity consumed this new pure mana and was sated.&lt;br /&gt;
&lt;br /&gt;
Was there not a Paladin or Cleric that had said they felt the mana thief seemed most joyous in consuming holy mana? Lupdels glances through his notes, searching, and instead stumbles on the account on the visions experienced by Waydren when he and the other Rangers and Empaths Beseeched Elanthia to Find … the truth?&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;My senses reached back to a time when the planet was teeming with wildness. Vibrant, uncontrolled, untamed life was once present here, in this very location. I sensed the rise and fall of countless civilizations here, in this very soil. Under the careful watch of a cultivating eye pruning and fertilizing the natural life on the planet, I felt the influence of guardians maintaining the balance between wildness and civilization. Existence, self-contained and free of outside influence, remained in balance such that life could thrive.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However, I also sensed that this time was short-lived. I felt a distinct time when these gardeners sustaining the balance could no longer entirely fight off outside influence. As each civilization learned to harness the flowing streams of mana, it crumbled beneath a localized extinction, leaving a bleeding wound where no life could bloom. What was an embrace of wholeness now twists into a litany of trauma, as unnatural blights spread from festering eruptions long forgotten. I felt the overwhelming loss of Life within each wound, as disease propagates alien, twisted life from outside of the plane in each laceration. As portions of Elanthia have died, outsiders have planted their seed and begun cultivating to expand their own presence through new pathways into existence from elsewhere.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As new pathways came to take what was here, lesser guardians attempted to assist the caretakers. They attempted to contain the wounds, and to cultivate life, but their impact was severely limited, as it was dependent on a connection to the outside, as if drawing from a well some distance away to put out a raging fire. The wounds continued to fester and bleed. The primary guardians, who were reliant on the balance of life to continue cultivating, focused on what good they could do, leaving the outsiders to attempt to contain the blights.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;And then … Lupdels flips over to his own notes from his experiences when he joined with the Empaths and Rangers to Beseech for Clarity.&amp;lt;blockquote&amp;gt;&#039;&#039;You feel the breath of the unseen chorus on your face with each stroke that shapes creation in light gestures, and in turn, the streams of pure mana that ebbs with every act. You watch as Gardeners are created to support the Guardians in more consistent but smaller movements, but see that the Gardeners were flawed, leading to their downfall. They mixed streams of mana to enhance their own influence, introducing new and unintended consequences to the plan of their creators, drawing new beings that were not within the intent of the guiding forces of the universe.&#039;&#039;&amp;lt;/blockquote&amp;gt;The Gardeners, more than one, were all flawed. All too hungry and driven to draw in streams of mana from forces outside of the universe. And there was also that memory Lupdels had from one particular Gardener …&amp;lt;blockquote&amp;gt;&#039;&#039;Boundless creation followed, and you found yourself pushing each of your limits. Time speeds up as you watch creation become even more intricate. And yet -- time slows until you can focus on a single feeling -- a single moment inside a single vision. The humanoid has returned. Again, you do not understand her words, but you instinctually are familiar with her meaning -- rejection. Failure. With another touch, you are unmade, and in that moment, you become acutely aware that you are accused of poisoning the purity of this world. In the unmaking, your consciousness becomes attached to a speck of dirt inside a beam of light beneath the canopy that surrounds a now-withering spire, helpless to watch as your creations slowly are undone as a consequence of your actions inside a null prison for what appears to be an eternity.&#039;&#039;&amp;lt;/blockquote&amp;gt;Many Gardeners, many hungry entities, many decisions leading to corruption. The impurity of the world could not be reversed, but a higher power—this humanoid that had been an orange dragon—could at least eliminate the flawed Gardeners.&lt;br /&gt;
&lt;br /&gt;
Unmake them. But perhaps not all of them, entirely.&lt;br /&gt;
&lt;br /&gt;
One memory of a Gardener that survived, barely. Attaching to a speck of dirt, so tiny that perhaps even this original Creator did not notice it—like mortals overlooking an ant. Powerless and simply observing from its &#039;&#039;&#039;null prison&#039;&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;You watch from the outside as the humanoid crafts a new being -- similar to the one you experienced, except fundamentally different in one fundamental purpose. Where you had experienced the memories of a Gardener, these new creations warded against the fear of rot. Again, you experience time pass in epochs as Elanthia would, watching the verdant glory tarnish, fade, and wilt, and with a feeling of dread, you cannot help but know that something has been beckoned through. You feel pain as war ravages the planet, and time slows to one horrible moment -- when hundreds of these new creations are locked in battle with an incomprehensible outside force. In a flash, one invokes words that have terrible meaning -- and at the expense of the verdant life, it rends everything you consider beautiful into a desiccated wasteland, leaving innumerable creators and their creations joining the soul of the planet. Your vision abruptly returns to normal, leaving you disoriented.&#039;&#039;&amp;lt;/blockquote&amp;gt;A second generation of Gardeners were made, but more Guardians now as they warded against the rot. The rot introduced by other planes. Demons, yes, but perhaps other entities as well—whatever alien intelligences dwell on the Plane of Probability, perhaps even beings now known as Immortals. Open gates to a city can welcome in both friend and foe, good and evil. Regardless of morality, they would all bring new influences to the world …&amp;lt;blockquote&amp;gt;&#039;&#039;Yet, in time, you feel a new powerful influence arrive, and with it, access to their own font of creation, carrying enormous capability and supply of a variant of mana harnessed by new shapers that had no compunctions regarding the mixing of energies. These beings begin to shape and blend and with every exertion of their will, the Guardians&#039; presence feels more distant as the mana streams become further mixed.&#039;&#039; &#039;&#039;You feel the tone of the unseen chorus change at this not only do these new beings shape without understanding the Guardians&#039; need, but they do so with impunity, starving the Guardians from the very lands and sources they cultivated for so long. In a single expenditure of will, you feel the Guardians react. You feel the might of these new beings diminished, and the Guardians place boundaries, rules around their capacity to influence and to shape. Despite and without recognizing these limitations, the interlopers persist, enacting their own plans and shepherding their own flocks.&#039;&#039;&amp;lt;/blockquote&amp;gt;A truce? A partition? Lupdels ponders exactly what word precisely describes this imposed order of limitations that do not do away with the interlopers and instead provide structure and boundaries. Non-overlapping domains of authority?&lt;br /&gt;
&lt;br /&gt;
And then there are the blank pages that Lupdels intended to write down his observations from the effort with Avrenka to trace the stolen mana.&lt;br /&gt;
&lt;br /&gt;
The efforts at creating an Aether anomaly and using Othersight to track the mana as it was drained by the thief were unsuccessful. Unless failure to find a thief was itself a success?&lt;br /&gt;
&lt;br /&gt;
Lupdels begins to write down some observations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Valenal believes the Plane of Abiding, like a pitcher of juice, is being drained by an external entity—&#039;&#039;&#039;an entity that consumes pure mana, not mixed-mana.&#039;&#039;&#039; This is creating the wild mana as the low levels have caused the circulation to become erratic.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels pauses to ponder some of the other observations from Valenal, that there is a proper balance between the types of mana juice. But if the analogy is to juice wouldn’t that depend on an consumer’s taste and preferences? That may be an issue after avoiding this specific cause of the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;While the Heralds, the true Heralds, are accused of draining the mana of the Plane of Abiding, Elanthia herself has shown visions of a deep history of their existence in balance before interlopers. What has changed that would explain the Heralds consuming more mana than before, their centuries if not millennia of existence?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the next line Lupdels writes just a single word: &#039;&#039;&#039;“&#039;&#039;&amp;lt;u&amp;gt;Nothing&amp;lt;/u&amp;gt;&#039;&#039;.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“But there were also the original Gardeners, hungry entities that broke the aether barriers between the planes in their quest for more pure mana—including new sources like lunar or holy? These Hungry Gardeners behave very similarly to the observations made by Valenal about a mana thief.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels wishes he could remember more about the claim by a holy magic user that they felt like there was a preference for their mana over others. Perhaps that could be used as bait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;“The experiment to track down the mana thief was unsuccessful.”&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sentence sits on the page for a few moments as Lupdels reflects on the conclusion he has yet to write. It’s possible this single experiment falsifies the theory of Valenal about a mana thief entirely. If so, it throws the explanations of the chaos of wild magic back to the unknown. He shakes his head and continues to write.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Further research is necessary. The visions from Elanthia’s past can be considered independent and collaborating evidence of Valenal’s mana thief. A voracious mana-consuming entity, or entities, existed in Elanthia’s deep past and were unmade&#039;&#039;&#039;—&amp;lt;u&amp;gt;but at least one survived.&amp;lt;/u&amp;gt;&#039;&#039;&#039;”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lupdels underlines the final phrase.&lt;br /&gt;
&lt;br /&gt;
Perhaps the experiment was too crude to properly track the mana as it was being drained. The Othersight should have assisted in picking up the vibrations in the Aether, like focusing on a single instrument played among an orchestra. But perhaps Lupdels was not in tune with all of the streams of mana the thief was interested in? Or perhaps an experiment in which a mana that was most attractive to the thief was used as bait could be more successful? But then how best to ensure the use of Othersight to track the movement of this mana?&lt;br /&gt;
&lt;br /&gt;
A gold tuner sits on Lupdel’s desk. The sharp orichalcum needles give him the chills every time he looks at it. He’s worked it over several times, doing his best to shape it to the bumps along his spine. He’s been studying anatomy charts for weeks to better understand the operation, but he worries he’s not ready. But is there time?&lt;br /&gt;
&lt;br /&gt;
Lupdels picks up the tuner and walks out towards the Empath Guild in the Crossing.&lt;br /&gt;
&lt;br /&gt;
448. Presented [[The Grey Dragons/Logs/20240417 Dragons 101 Life and Elemental|his extensive knowledge of dragons to a lecture]] hosted by the [[The Grey Dragons|Grey Dragons]].&lt;br /&gt;
&lt;br /&gt;
439. Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&lt;br /&gt;
&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&lt;br /&gt;
&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&lt;br /&gt;
&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
[[File:Dragons and Magic.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651827</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651827"/>
		<updated>2024-09-24T23:42:15Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Life Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
450. Wild Magic: [[The Price of Catching a Thief]] (Player Story).&lt;br /&gt;
&lt;br /&gt;
448. Presented [[The Grey Dragons/Logs/20240417 Dragons 101 Life and Elemental|his extensive knowledge of dragons to a lecture]] hosted by the [[The Grey Dragons|Grey Dragons]].&lt;br /&gt;
&lt;br /&gt;
439. Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&lt;br /&gt;
&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&lt;br /&gt;
&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&lt;br /&gt;
&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
[[File:Dragons and Magic.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651330</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=651330"/>
		<updated>2024-09-17T20:35:10Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Dragons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
448. Presented [[The Grey Dragons/Logs/20240417 Dragons 101 Life and Elemental|his extensive knowledge of dragons to a lecture]] hosted by the [[The Grey Dragons|Grey Dragons]].&lt;br /&gt;
&lt;br /&gt;
439. Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&lt;br /&gt;
&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&lt;br /&gt;
&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&lt;br /&gt;
&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
[[File:Dragons and Magic.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Dragons_and_Magic.png&amp;diff=651329</id>
		<title>File:Dragons and Magic.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Dragons_and_Magic.png&amp;diff=651329"/>
		<updated>2024-09-17T20:34:45Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A graphical presentation of the relationship between types of magics, the planes, and dragons.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=649188</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=649188"/>
		<updated>2024-07-30T17:09:07Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
448. Presented [[The Grey Dragons/Logs/20240417 Dragons 101 Life and Elemental|his extensive knowledge of dragons to a lecture]] hosted by the [[The Grey Dragons|Grey Dragons]].&lt;br /&gt;
&lt;br /&gt;
439. Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&lt;br /&gt;
&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&lt;br /&gt;
&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&lt;br /&gt;
&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beckon_the_Naga&amp;diff=609339</id>
		<title>Beckon the Naga</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beckon_the_Naga&amp;diff=609339"/>
		<updated>2023-01-24T12:40:49Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=BTN&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Fae Arts&lt;br /&gt;
|prereqs=70th circle, [[Blessing of the Fae]], and [[Breath of Storms]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=This spell summons the physical presence of a lesser naga, charming it so that it will fight a foe of your choosing for a brief time.  Nagas are creatures that dwell outside of the normal realm of existence, but when they manifest themselves they become glittering serpents composed of sound and magic.  Though of the lesser variety, do not underestimate the power that the naga can wield -- its attacks are ones of pure sound, and it is not so easily dispatched.&lt;br /&gt;
&lt;br /&gt;
Take care, for the charm is not ironclad, and a naga controlled in this manner may pose threat even to yourself.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Impact damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Summon a lesser naga to attack your foe. Uses Heavy TM timer.&lt;br /&gt;
|messaging=Your mind latches onto something moving just under the surface of the air, beckoning it into physicality and siccing it on a red-gold scaled atik&#039;et.&lt;br /&gt;
&lt;br /&gt;
The air bubbles in a line between you and the scaled atik&#039;et, intensifying as it travels forward.  A nacreous lesser naga lurches into visibility, tatters of pastel colors wrapped around its serpentine length like a second skin.  A sublime, sibilant melody fills the area.&lt;br /&gt;
&lt;br /&gt;
Moving in gracefully, a nacreous lesser naga weaves mindbending cacophony into its war chant, letting loose an ear-shattering shriek directed at a red-gold scaled atik&#039;et.  A red-gold scaled atik&#039;et fails to dodge, only slightly avoiding the blow.  The blast of sound lands a very heavy hit that thumps painfully off the side of the neck, stunning it!  &lt;br /&gt;
&lt;br /&gt;
Moving with powerful grace, a nacreous lesser naga rises up in a din of chaotic noises, letting loose an ear-shattering shriek directed at a red-gold scaled atik&#039;et.  A red-gold scaled atik&#039;et attempts to evade, avoiding only some of the blow.  The blast of sound lands a massive strike that purples its left forearm with a bruise in the shape of the blast of sound!  &lt;br /&gt;
&lt;br /&gt;
Moving fluidly, a nacreous lesser naga redoubles its ethereal song as it undulates, letting loose an ear-shattering shriek directed at a red-gold scaled atik&#039;et.  A red-gold scaled atik&#039;et fails to evade, avoiding only some of the blow.  The blast of sound lands a very heavy hit that rips the top layer of skin from its chest and exposes underlying muscle, stunning it!  &lt;br /&gt;
&lt;br /&gt;
A nacreous lesser naga disappears in a rupture of sound and color as its song ends.&lt;br /&gt;
&lt;br /&gt;
DESCRIBE:&amp;lt;br /&amp;gt;&lt;br /&gt;
While it largely resembles an enormous cobra with its sinuous body and patterned hood, the pandemonium of sound and color that surround it designates this creature as something wholly different.  Underneath the confusing aura is a scaled hide that fades in and out of sight, though it appears solid enough.  The naga drifts aloft with eerie, explosive darting motions, oddly distorting the air in its wake.&amp;lt;br /&amp;gt;&lt;br /&gt;
Even as it goes after a &amp;lt;target creature&amp;gt;, it does not look too happy about having been charmed into servitude.&lt;br /&gt;
&lt;br /&gt;
RECALL:&amp;lt;br /&amp;gt;&lt;br /&gt;
These strange beings have an exclusive relationship with Bards who are astute enough to detect their presences and even traffic with them.  Although nagas are thought to be sound elementals, Warrior Mage scholars vehemently reject such notions as well as the plausibility of an Elemental Plane of Sound.&amp;lt;br&amp;gt;&lt;br /&gt;
Lesser nagas are of animal intelligence, reacting poorly at magical contact more often than not.  Historically, however, a few greater nagas have been suspected of harboring their own schemes, and any Elanthian would be wise to avoid becoming an instrument of their kind.&amp;lt;br&amp;gt;&lt;br /&gt;
They are known to use a natural form of the Naming of Tears spell, and are reliant on an aetheric sheath which gives them shape in the Plane of Abiding.&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVOKE:&amp;lt;br /&amp;gt;&lt;br /&gt;
You attempt to evoke the memories of a nacreous lesser naga, but it takes notice of your intrusion almost immediately.  Turning on you with what can only be described as an impossible Bardic aptitude, the naga evokes YOU instead!&amp;lt;br&amp;gt;&lt;br /&gt;
Unwelcome visions of your adolescence, most arduous challenges and worst misadventures arise in the span of several compressed moments, all of which you are forced to relive in the company of the dastardly naga.  You are not sure how much it has understood, but it certainly knows you better now.&amp;lt;br&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=targeted, heavy offensive&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The duration and thus the number of attacks the lesser naga makes depends on the mana used.&lt;br /&gt;
* The spell can now be cast again before the cooldown expires. This is a trap.&lt;br /&gt;
* The naga can chase its initial player target to other rooms.  It will not chase PvE opponents. Otherwise, it will follow the caster and no longer leave early.&lt;br /&gt;
* The naga can now attack players who weren&#039;t the initial target, but only if they&#039;re engaged with the caster. The naga will no longer attack the caster except in certain avoidable situations.&lt;br /&gt;
* The naga can employ an anti-retreat charm against any target, with a short duration.&lt;br /&gt;
* The naga can search out unseen targets (both players and creatures).&lt;br /&gt;
*The appearance of the lesser naga varies randomly from cast to cast and does not appear to be tied to the caster. Possible adjectives include:&lt;br /&gt;
::&#039;&#039;bright-scaled&#039;&#039;, &#039;&#039;glittering&#039;&#039;, &#039;&#039;iridescent&#039;&#039;, &#039;&#039;jewel-toned&#039;&#039;, &#039;&#039;lustrous&#039;&#039;, &#039;&#039;nacreous&#039;&#039;, &#039;&#039;pellucid&#039;&#039;, &#039;&#039;rainbowed&#039;&#039;, &#039;&#039;shimmering&#039;&#039;, &#039;&#039;soft-hued&#039;&#039;, &#039;&#039;transparent&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wee_teardrinker&amp;diff=608193</id>
		<title>Wee teardrinker</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wee_teardrinker&amp;diff=608193"/>
		<updated>2023-01-18T17:47:18Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=WeeTeardrinker.png&lt;br /&gt;
|City=i&lt;br /&gt;
|flex=No&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The teardrinker appears to be little more than an ambulatory, fully open rose with slight humanoid limbs.  Framed by petals, there are approximate facial features in its front-looking middle: oddly swollen cheeks and a perpetual grimace that bares conical pink teeth.  This flowery fiend expels copious amounts of pollen with every peevish snort, a thin purple fog suffusing the air around it.&lt;br /&gt;
&lt;br /&gt;
The teardrinkers are know to utter phrases, including:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;quot;Thy fun isan affront against Be&#039;ort,       &lt;br /&gt;
::And so we shallcut your life short!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following song was also shared on Discord for the teardrinkers:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::Roses are red, violets are blue&lt;br /&gt;
::Flowers that drink tears, oh how strange they grew&lt;br /&gt;
::Tears of sorrow, tears of pain&lt;br /&gt;
::Drinking them in, never to wane&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::Petals soft, yet strong in might&lt;br /&gt;
::Drinking tears day and night&lt;br /&gt;
::From broken hearts, they heal and mend&lt;br /&gt;
::A beauty that will never end&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::With each tear, a new bud blooms&lt;br /&gt;
::Bringing hope and banishing glooms&lt;br /&gt;
::A symbol of love, in its purest form&lt;br /&gt;
::A flower that keeps us warm&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::So let the flowers drink your tears&lt;br /&gt;
::For in their embrace, you&#039;ll find no fears&lt;br /&gt;
::For with each drop, a new life starts&lt;br /&gt;
::And a new chapter, in your heart.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
Appears in the form &amp;quot;a wee teardrinker with &amp;lt;color&amp;gt; petals&amp;quot;.&lt;br /&gt;
Known colors:&lt;br /&gt;
* cream-colored&lt;br /&gt;
* ginger-orange&lt;br /&gt;
* icy blue&lt;br /&gt;
* periwinkle&lt;br /&gt;
* silvery&lt;br /&gt;
* umber&lt;br /&gt;
* zombie-grey&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Teardrinkers are of Be&#039;ort.  When a ritually sanctified rose soaks up influences arising out of divine pique, sometimes it is given life and agency to bring misery upon mortalkind.  Much like their creator, teardrinkers have been known to bear truly venomous grudges.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[Benediction]], [[Soul Sickness]], and [[Harm Evil]].&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
When receiving a killing blow, rather than simply dying the teardrinkers explode:&lt;br /&gt;
&lt;br /&gt;
As if the wee teardrinker had been a thing of pressurized air, its fragile body decompresses explosively and spectacularly before your eyes!  A hailstorm of remnants -- rose petals and pollen, black sap and crystal thorns -- erupts in all directions.&lt;br /&gt;
The detonation knocks you flat to the ground, and the hand you raised in defense becomes filled with petals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(Leaves you with petals in hand, but having trouble finding the specific item from logs.)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or:&lt;br /&gt;
&lt;br /&gt;
As if the wee teardrinker had been a thing of pressurized air, its fragile body decompresses explosively and spectacularly before your eyes!  A hailstorm of remnants -- rose petals and pollen, black sap and crystal thorns -- erupts in all directions.&lt;br /&gt;
The detonation drenches you in sap, ruining your &amp;lt;worn item&amp;gt; with its stickiness!&lt;br /&gt;
As the sap dries a little, it remarkably changes color.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First appeared during the leadup to [[Hollow Eve Festival 428]].&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wee_teardrinker&amp;diff=608184</id>
		<title>Wee teardrinker</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wee_teardrinker&amp;diff=608184"/>
		<updated>2023-01-18T17:43:52Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=WeeTeardrinker.png&lt;br /&gt;
|City=i&lt;br /&gt;
|flex=No&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The teardrinker appears to be little more than an ambulatory, fully open rose with slight humanoid limbs.  Framed by petals, there are approximate facial features in its front-looking middle: oddly swollen cheeks and a perpetual grimace that bares conical pink teeth.  This flowery fiend expels copious amounts of pollen with every peevish snort, a thin purple fog suffusing the air around it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roses are red, violets are blue&lt;br /&gt;
&lt;br /&gt;
Flowers that drink tears, oh how strange they grew&lt;br /&gt;
&lt;br /&gt;
Tears of sorrow, tears of pain&lt;br /&gt;
&lt;br /&gt;
Drinking them in, never to wane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Petals soft, yet strong in might&lt;br /&gt;
&lt;br /&gt;
Drinking tears day and night&lt;br /&gt;
&lt;br /&gt;
From broken hearts, they heal and mend&lt;br /&gt;
&lt;br /&gt;
A beauty that will never end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each tear, a new bud blooms&lt;br /&gt;
&lt;br /&gt;
Bringing hope and banishing glooms&lt;br /&gt;
&lt;br /&gt;
A symbol of love, in its purest form&lt;br /&gt;
&lt;br /&gt;
A flower that keeps us warm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So let the flowers drink your tears&lt;br /&gt;
&lt;br /&gt;
For in their embrace, you&#039;ll find no fears&lt;br /&gt;
&lt;br /&gt;
For with each drop, a new life starts&lt;br /&gt;
&lt;br /&gt;
And a new chapter, in your heart.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
Appears in the form &amp;quot;a wee teardrinker with &amp;lt;color&amp;gt; petals&amp;quot;.&lt;br /&gt;
Known colors:&lt;br /&gt;
* cream-colored&lt;br /&gt;
* ginger-orange&lt;br /&gt;
* icy blue&lt;br /&gt;
* periwinkle&lt;br /&gt;
* silvery&lt;br /&gt;
* umber&lt;br /&gt;
* zombie-grey&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Teardrinkers are of Be&#039;ort.  When a ritually sanctified rose soaks up influences arising out of divine pique, sometimes it is given life and agency to bring misery upon mortalkind.  Much like their creator, teardrinkers have been known to bear truly venomous grudges.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[Benediction]], [[Soul Sickness]], and [[Harm Evil]].&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
When receiving a killing blow, rather than simply dying the teardrinkers explode:&lt;br /&gt;
&lt;br /&gt;
As if the wee teardrinker had been a thing of pressurized air, its fragile body decompresses explosively and spectacularly before your eyes!  A hailstorm of remnants -- rose petals and pollen, black sap and crystal thorns -- erupts in all directions.&lt;br /&gt;
The detonation knocks you flat to the ground, and the hand you raised in defense becomes filled with petals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(Leaves you with petals in hand, but having trouble finding the specific item from logs.)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or:&lt;br /&gt;
&lt;br /&gt;
As if the wee teardrinker had been a thing of pressurized air, its fragile body decompresses explosively and spectacularly before your eyes!  A hailstorm of remnants -- rose petals and pollen, black sap and crystal thorns -- erupts in all directions.&lt;br /&gt;
The detonation drenches you in sap, ruining your &amp;lt;worn item&amp;gt; with its stickiness!&lt;br /&gt;
As the sap dries a little, it remarkably changes color.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First appeared during the leadup to [[Hollow Eve Festival 428]].&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wee_teardrinker&amp;diff=608172</id>
		<title>Wee teardrinker</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wee_teardrinker&amp;diff=608172"/>
		<updated>2023-01-18T17:32:02Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Recall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=WeeTeardrinker.png&lt;br /&gt;
|City=i&lt;br /&gt;
|flex=No&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The teardrinker appears to be little more than an ambulatory, fully open rose with slight humanoid limbs.  Framed by petals, there are approximate facial features in its front-looking middle: oddly swollen cheeks and a perpetual grimace that bares conical pink teeth.  This flowery fiend expels copious amounts of pollen with every peevish snort, a thin purple fog suffusing the air around it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
Appears in the form &amp;quot;a wee teardrinker with &amp;lt;color&amp;gt; petals&amp;quot;.&lt;br /&gt;
Known colors:&lt;br /&gt;
* cream-colored&lt;br /&gt;
* ginger-orange&lt;br /&gt;
* icy blue&lt;br /&gt;
* periwinkle&lt;br /&gt;
* silvery&lt;br /&gt;
* umber&lt;br /&gt;
* zombie-grey&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Teardrinkers are of Be&#039;ort.  When a ritually sanctified rose soaks up influences arising out of divine pique, sometimes it is given life and agency to bring misery upon mortalkind.  Much like their creator, teardrinkers have been known to bear truly venomous grudges.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[Benediction]], [[Soul Sickness]], and [[Harm Evil]].&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
When receiving a killing blow, rather than simply dying the teardrinkers explode:&lt;br /&gt;
&lt;br /&gt;
As if the wee teardrinker had been a thing of pressurized air, its fragile body decompresses explosively and spectacularly before your eyes!  A hailstorm of remnants -- rose petals and pollen, black sap and crystal thorns -- erupts in all directions.&lt;br /&gt;
The detonation knocks you flat to the ground, and the hand you raised in defense becomes filled with petals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(Leaves you with petals in hand, but having trouble finding the specific item from logs.)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or:&lt;br /&gt;
&lt;br /&gt;
As if the wee teardrinker had been a thing of pressurized air, its fragile body decompresses explosively and spectacularly before your eyes!  A hailstorm of remnants -- rose petals and pollen, black sap and crystal thorns -- erupts in all directions.&lt;br /&gt;
The detonation drenches you in sap, ruining your &amp;lt;worn item&amp;gt; with its stickiness!&lt;br /&gt;
As the sap dries a little, it remarkably changes color.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First appeared during the leadup to [[Hollow Eve Festival 428]].&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Will_o%27_Wisp&amp;diff=607501</id>
		<title>Will o&#039; Wisp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Will_o%27_Wisp&amp;diff=607501"/>
		<updated>2022-12-13T01:21:37Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mysterious creatures that manifest as small balls of glowing light that float on air. &lt;br /&gt;
&lt;br /&gt;
Small balls of glowing light that float on air, the will o&#039; wisps are mysterious creatures that do not seem to have a language or need for food -- as far as anyone knows, their only purpose is to multiply by dividing into new versions of themselves.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Very little is known about the wisps of Aesry Surlaenis&#039;a.  They appear only during the night around the time of the Revelfae Anlas, generally near the Stones of the Clouds.  They emerge from the fog that blankets the lake and drift along the shoreline, although no one seems to know exactly where they come from or why they appear.  On rare occassions witnesses have seen wisps divide into exact duplicates of themselves, each new wisp acting as its own unique entity afterwards.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|Will o&#039; Wisp}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Fae}}&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_443/Aiding_the_Merelew&amp;diff=599167</id>
		<title>Hollow Eve Festival 443/Aiding the Merelew</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_443/Aiding_the_Merelew&amp;diff=599167"/>
		<updated>2022-11-07T14:33:05Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Dolphin Training Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; A Hollow Eve ticket is &#039;&#039;&#039;not required&#039;&#039;&#039; to participate in this.&lt;br /&gt;
&lt;br /&gt;
==Unstable Ripplegates==&lt;br /&gt;
To reach the Stone Rotunda, where Arbiter Ceryaen and the [[:Category:Merelew factions|Merelew factions]] are, someone who has already obtained an {{ilink|i|Simple ecosphere|ecosphere}} must {{com|RAISE}} it to open a gate. This will create a ripplegate that will open for 5-10 minutes that anyone can use. It takes 1 hour in Prime, 30 minutes in Plat or TF for this magic to replenish, so there may need to be some planning or coordination in these early days as others who don&#039;t yet have them acquire theirs. If you DID lose or give away your ecosphere, a replacement can be purchased from Shadow Forger Zentham for 500 plat.&lt;br /&gt;
&lt;br /&gt;
Opening: &#039;&#039;With a gurgle, a pool of water quickly bubbles up from the ground and lifts into the air.  It begins to spiral, like a whirlpool turned on its side, forming an unstable ripplegate.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- Unstable ripplegates will vanish after a set amount of time. When you exit the Stone Rotunda, you will return to the room where you entered the unstable ripplegate. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Closing: &#039;&#039;Whatever magic held the ripplegate is no more.  The cohesion is lost, and it collapses into a rapidly drying puddle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Stone Rotunda==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stone Rotunda, Gathering Hall&lt;br /&gt;
|desc=The circular room is massive and contains several tiered balconies reaching towards the dome overhead.  Here, on the ground level, the space is open with only a rectangular stone table at its heart -- a centerpiece viewable from the countless elevated seats in the galleries above.  Numerous tanks containing bioluminescent fish, corals and other sea-life line the walls, providing ample illumination for the chamber.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a turbulent ripplegate, Arbiter [[Ceryaen]], Form Shaper [[Vestaet]], Transmuter [[Zaenen]], Preserver of Balance [[Kixfa]], Opportunity Broker [[Petret]] and Aluna&#039;s Protector [[Iaxet]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stone Rotunda, Alcove&lt;br /&gt;
|desc=Set in a back corner of the chamber, the alcove contains a solid ripplegate that gleams with the light from the tanks set along the walls.  The water spirals in an endless loop with the force of a waterfall.  The mist surrounding the portal conceals whatever lies beyond it.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a Trickling Sun [[leviathan ecologist]] who is sitting and a substantial watery ripplegate.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
Arbiter [[Ceryaen]] can randomly assign you the following tasks. Declining a task results in a ten minute penalty until you can ask for another one. Use {{com|TASK}} command to see these details anytime after you receive a task.&lt;br /&gt;
&lt;br /&gt;
===Perceive Aura Task===&lt;br /&gt;
Arbiter Ceryaen leans on her trident as she says, &amp;quot;The great spider exploded in the seas many years ago, now, yet its effects are still lingering and corrupting our depths.  Pieces of it are no doubt washing ashore in your own lands at this point and being dispersed more widely by nature&#039;s many servants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She continues, &amp;quot;The Life Mages of the [[Trickling Sun]], thanks to the resources and sway they carried after your previous efforts, have spent quite some time developing a means of sensing the patterns of this lingering corruption.  I can teach this technique to you, if you are willing to assist us.  It is an extension of one&#039;s attunement to the mana streams -- fear not if such skill is beyond you.  Our artificers have developed a tool that can also reveal the auras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ceryaen asks, &amp;quot;This is the task set before you.  Will you accept?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Mission====&lt;br /&gt;
Ceryaen inclines her head and says, &amp;quot;Our thanks.&amp;quot;  She reaches out and touches a webbed hand to your forehead.  A green halo forms, making you wince at the intensity, but it quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
Arbiter Ceryaen says, &amp;quot;{{com|PERCEIVE}} the mana streams around you, and seek the &amp;lt;color&amp;gt; patterns revealed through this technique.  When you locate one, {{com|SEARCH}} the area until you uncover the corruption and see to its disposal.  Return to me when you have purged &amp;lt;number&amp;gt; or more of these.  You may yet find them upon Andreshlew&#039;s shores or your own, or even the depths between us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Walkthrough====&lt;br /&gt;
You must walk around to different rooms using {{tt|Perc}} to perceive different colors of aura in each room. When you find a room that has the aura color you have been tasked with finding, simply {{tt|SEARCH}} until you successfully find the debris. This may take several search attempts. If you {{tt|Perc}} and are told that you are unlikely to learn anything further here, it&#039;s because you have already {{tt|Perc}}&#039;d that area, and need to move a few rooms away to try again. You can look at rooms through the task ripplegate, or you can leave the task area completely and search around areas with lots of rooms, like Crossing.&lt;br /&gt;
&lt;br /&gt;
Example result from {{tt|Perc}}: &#039;&#039;Employing the technique Ceryaen imparted, you perceive blotchy white mists here and blotchy pink mists below you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completing this task will occasionally also reward you with a {{sloot|i|glassy ebon gedirdavu amulet}}.&lt;br /&gt;
&lt;br /&gt;
Each 10% of the game population sees each room as a different color.  It&#039;s a combination of character info (unique) + room info.&lt;br /&gt;
&lt;br /&gt;
===Dolphin Training Task===&lt;br /&gt;
Arbiter Ceryaen observes the coming and going of adventurers of all walks of life as she shifts her weight from foot to foot.  At last, she says, &amp;quot;There are many of you, and no doubt most will be visiting Andreshlew proper in the days and weeks to come.  The Trickling Sun members have been occupied with the lingering corruption issue, and few have been able to prepare the dolphins for their great travels.  The waters between you and us are vast, and only the best should be trusted to carry you landwalkers to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ceryaen continues, &amp;quot;If you are agreeable, I am certain we can advise you in the necessary techniques to train and prepare one of the dolphins for what&#039;s to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Mission====&lt;br /&gt;
&lt;br /&gt;
Arbiter Ceryaen nods to a pool nearby.  &amp;quot;When you are ready, enter the pool and the training shall begin.  The dolphins are eager to show you the seas, and they can be quite swift.  Guide them to steer them far away from obstacles that could pose a threat to them or their passengers.  8 obstacles should suffice for the dolphin we&#039;ve selected for you.  If you prove particularly inept, we shall recall you and the dolphin and you may try again with a new pairing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ceryaen leans in and whispers quietly, &amp;quot;Pay no mind to the onlookers.  They may be taking bets on your success or failure, but we have no doubt you&#039;ll survive the trials ahead.  If you wish to give up, however, you may {{com|SNAP}} at any point, and you will be returned here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Walkthrough====&lt;br /&gt;
From the room with Arbiter Ceryean, {{com|GO}} {{tt|POOL}} to begin this task. The task will begin automatically. You will be given a series of messages about what to do to help your dolphin avoid various obstacles. Once you have avoided the correct number of obstacles, you can {{tt|SNAP}} to be taken out of the task area, or you can continue to avoid obstacles to attempt a personal high score. Your score will be given to you when you emerge from the task. If you fail enough obstacles in a row, you will automatically be removed from the task.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Message!!Command&lt;br /&gt;
|-&lt;br /&gt;
| A series of colored rings comes into view to the right up ahead.  Encourage the dolphin away from them by leaning to adjust its course! || {{com|LEAN}} {{tt|LEFT}}&lt;br /&gt;
|-&lt;br /&gt;
| A series of colored rings comes into view to the right up ahead.  Encourage the dolphin towards them by leaning to adjust its course! || {{com|LEAN}} {{tt|RIGHT}}&lt;br /&gt;
|-&lt;br /&gt;
| A series of colored rings comes into view to the left up ahead.  Encourage the dolphin away from them by leaning to adjust its course! || {{com|LEAN}} {{tt|RIGHT}}&lt;br /&gt;
|-&lt;br /&gt;
| A series of colored rings comes into view to the left up ahead.  Encourage the dolphin towards them by leaning to adjust its course! || {{com|LEAN}} {{tt|LEFT}}&lt;br /&gt;
|-&lt;br /&gt;
| Without warning, a clump of algae slams into the youthful dolphin, and gets caught in its fins!  You&#039;re certain you can recover if you can brush it away. || {{com|brush}}&lt;br /&gt;
|-&lt;br /&gt;
| A mass of kelp appears out of nowhere and wraps around you and the dolphin!  You&#039;re certain you can recover if you can brush it away. || {{com|brush}}&lt;br /&gt;
|-&lt;br /&gt;
| You jump as a tangle of seaweed flies up out of the water and momentarily blinds you!  Rubbing it aside quickly may let you recover before it&#039;s too late! || {{com|rub}}&lt;br /&gt;
|-&lt;br /&gt;
| You jump as a tangle of seaweed flies up out of the water and momentarily blinds you!  If you don&#039;t rub it soon, greater disasters will surely loom! || {{com|rub}}&lt;br /&gt;
|-&lt;br /&gt;
| Without warning, a clump of algae slams into the nomlas-pink dolphin, and gets caught in its fins!  Rubbing it aside quickly may let you recover before it&#039;s too late! || {{com|rub}}&lt;br /&gt;
|-&lt;br /&gt;
| A large ship is crossing your path ahead.  At this speed, you&#039;ll almost certainly slam into the rudder!  Duck! || {{com|duck}}&lt;br /&gt;
|-&lt;br /&gt;
| A sea mammoth is swimming nearby, but her tail is in your path!  Ducking now may just give you a chance! || {{com|duck}}&lt;br /&gt;
|-&lt;br /&gt;
| Another adventurer on her own dolphin is racing towards you!  Duck! || {{com|duck}}&lt;br /&gt;
|-&lt;br /&gt;
| Another adventurer on her own dolphin is racing towards you!  Ducking now may just give you a chance! || {{com|duck}}&lt;br /&gt;
|-&lt;br /&gt;
| A fishing net is stretched between two ships ahead!  You should duck to avoid it! || {{com|duck}}&lt;br /&gt;
|-&lt;br /&gt;
| A fishing net is stretched between two ships ahead!  Duck! || {{com|duck}}&lt;br /&gt;
|-&lt;br /&gt;
| A large ship is crossing your path ahead.  At this speed, you&#039;ll almost certainly slam into the rudder!  Duck! || {{com|duck}}&lt;br /&gt;
|-&lt;br /&gt;
| A fishing net is stretched between two ships ahead!  Jumping now may just give you a chance!​|| {{com|jump}}&lt;br /&gt;
|-&lt;br /&gt;
| A sea mammoth is swimming nearby, but her tail is in your path!  Jump!|| {{com|jump}}&lt;br /&gt;
|-&lt;br /&gt;
| A large ship is crossing your path ahead.  At this speed, you&#039;ll almost certainly slam into the rudder!  You should jump to avoid it!|| {{com|jump}}&lt;br /&gt;
|-&lt;br /&gt;
| The youthful dolphin is swiftly heading towards a rocky outcrop!  Your youthful dolphin must adjust her path before she collides with the obstacle! || {{com|adjust}}&lt;br /&gt;
|-&lt;br /&gt;
| During a dive, you catch a glimpse of a dense kelp forest in your path!  Your glittered dolphin must adjust her path before she collides with the obstacle! || {{com|adjust}}&lt;br /&gt;
|-&lt;br /&gt;
| During a dive, you catch a glimpse of a dense kelp forest in your path!  Careful adjustment now can help you avoid the danger. || {{com|adjust}}&lt;br /&gt;
|-&lt;br /&gt;
| A field of dangerous algae blankets the surface ahead!  Adjust your heading to steer clear of the obstacle. || {{com|adjust}}&lt;br /&gt;
|-&lt;br /&gt;
| You jump as a tangle of seaweed flies up out of the water and momentarily blinds you!  If you don&#039;t clean it soon, greater disasters will surely loom! || {{com|clean}}&lt;br /&gt;
|-&lt;br /&gt;
| A mass of kelp appears out of nowhere and wraps around you and the dolphin!  Cleaning it aside quickly may let you recover before it&#039;s too late! || {{com|clean}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dolphins (fat, tattooed, etc) are based on your login time + the # of obstacles you&#039;re asked to overcome.  Just flavor, no performance change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Leaderboard====&lt;br /&gt;
&lt;br /&gt;
For HE 443 there is a &amp;quot;Drylander Training&amp;quot; leaderboard showing high scores.&lt;br /&gt;
&lt;br /&gt;
      1) Permethrim..........481975&lt;br /&gt;
      2) Shaylynne...........145750&lt;br /&gt;
      3) Lileath.............44575&lt;br /&gt;
      4) Lupdels.............34800&lt;br /&gt;
      5) Altaire.............25000&lt;br /&gt;
      6) Katarella...........10750&lt;br /&gt;
      7) Bardolf.............7550&lt;br /&gt;
      8) Jacquelyn...........7125&lt;br /&gt;
      9) Nawain..............7000&lt;br /&gt;
     10) Fitzgor.............6900&lt;br /&gt;
     11) Loggrim.............5700&lt;br /&gt;
     12) Pallidorus..........5550&lt;br /&gt;
     13) Jinnica.............4375&lt;br /&gt;
     14) Karthor.............4300&lt;br /&gt;
     15) Mowlten.............3675&lt;br /&gt;
     16) Elizzibiana.........3325&lt;br /&gt;
     17) Tygmal..............3125&lt;br /&gt;
     18) Moly................3075&lt;br /&gt;
     19) Rubei...............2375&lt;br /&gt;
     20) Aihne...............2250&lt;br /&gt;
     21) Kaedan..............2000&lt;br /&gt;
     22) Grakraw.............1675&lt;br /&gt;
     23) Felicini............1625&lt;br /&gt;
     24) Ameline.............1500&lt;br /&gt;
     25) Ledia...............1375&lt;br /&gt;
     26) Dantia..............1375&lt;br /&gt;
     27) Alanarue............1350&lt;br /&gt;
     28) Vadne...............1300&lt;br /&gt;
     29) Lokior..............1275&lt;br /&gt;
     30) Hanryu..............1250&lt;br /&gt;
&lt;br /&gt;
===Purge Horrors===&lt;br /&gt;
Arbiter Ceryaen says, &amp;quot;Much progress was made during previous landwalker visits, and yet more still by our own kind in the years since, in putting down the beasts angered and corrupted by the great spider&#039;s passing.  Still, there are horrors in the depths that must be dealt with, if you are willing.  Be cautious of the Voidgazers should you encounter them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Mission====&lt;br /&gt;
Arbiter Ceryaen taps her trident upon the stone floor for no reason you can discern.  At last, she says, &amp;quot;This is a simple task, and you need no special training or knowledge.  Seek 7 of the horrors that yet remain and put them to rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Walkthrough====&lt;br /&gt;
Move east from Ceryaen to the [Stone Rotunda, Alcove]. There, you can {{com|turn}} the &#039;&#039;&#039;substantial watery ripplegate&#039;&#039;&#039; to the zone with the creatures you&#039;d like to hunt. Once in that hunting zone, kill the number of creatures required, and return to Ceryaen.&lt;br /&gt;
&lt;br /&gt;
Zone options:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Zone&lt;br /&gt;
! Mobs&lt;br /&gt;
|-&lt;br /&gt;
| Escarpment || [[deeplight fish]], [[decomposing Merelew]]&lt;br /&gt;
|-&lt;br /&gt;
| Tidal Flats || [[deeplight fish]], [[rockclaw lobster covered with algae tufts]]&lt;br /&gt;
|-&lt;br /&gt;
| Kelp Forest || [[deeplight fish]], [[nacre-plated Torbisan decapod]]&lt;br /&gt;
|-&lt;br /&gt;
| Abyssal Depths || [[deeplight fish]], [[rockclaw lobster covered with algae tufts]], [[nacre-plated Torbisan decapod]], [[decomposing Merelew]]&lt;br /&gt;
|-&lt;br /&gt;
| Leviathan&#039;s Rest || [[ambulatory coral reef with labyrinthine grooves]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Only one spawns in this zone at a time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; The starting rooms appears to all be above water, but all rooms following that are underwater, so be sure to have [[Air Bubble]] or a strong lung capacity to survive in those depths! ({{ilink|i|Simple lemicule wand|Air Bubble wands}} are sold in [[Fang Cove]], at [[Ocan&#039;s Bait and Tackle]].)&lt;br /&gt;
&lt;br /&gt;
When completing this task, you will get a barnacled metal box, which is trapped/locked and contains some extra gems/coins, and the occasional {{sloot|i|glassy ebon gedirdavu amulet}}.&lt;br /&gt;
&lt;br /&gt;
===Leviathans===&lt;br /&gt;
The leviathan ecologist says, &amp;quot;The leviathans are ancient beyond our ken, even young Zemmunhu.  They are naturally steadfast explorers, and though it&#039;s hard to imagine they&#039;ve left anywhere unvisited, Elanthia is ever-changing.  Furthermore, there are places in the depths that might stymie and distress even a leviathan!  We Merelew already do what we can to help, but we&#039;re stretched thin, and you may have better luck.  Accompany a leviathan and remove any obstacles from its path.  Ask me again if you wish your party to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Walkthrough====&lt;br /&gt;
While in a group of 2 people, the group leader has to ASK ECO ABOUT PROBLEM twice to begin the mission. You will be escorted as a group to one of several locations of about 5-6 rooms each. Tap/rub/invoke/touch the ball to have Air Bubble cast on you. You may need to return here to refresh the spell. After some intro text, you will hear the ecologist say &amp;quot;Merciful Aluna...&amp;quot; This is your queue to move around the area and find either the shark or the Drogor avatar (it is the same mob, but it can swap between the two). Fight and kill the avatar, and make sure to loot it. This task rewards 50+ renown.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
The maximum amount of faction standing you can earn per task is 15, and the maximum amount of Kronars is 75,000. (7.5 plat). The amount you earn is based on how much work you do for the task, even if you&#039;re not explicitly asked for that amount. For example, you will earn 7.5 plat Kronar if you complete 25 obstacles on the dolphin course, even if you&#039;re only asked to complete 10 obstacles.&lt;br /&gt;
&lt;br /&gt;
===Actions Needed for Max Rewards===&lt;br /&gt;
Even though you&#039;ll be asked to perform fewer actions than these per task, you can continue your task to reach the maximum amount of coin and standing rewards.&lt;br /&gt;
*Aura Task: 15 auras purged&lt;br /&gt;
*Dolphin Task: 25 obstacles cleared&lt;br /&gt;
*Kill Task: 20 mobs killed&lt;br /&gt;
&lt;br /&gt;
After completing some tasks, {{com|ask}} [[Ceryaen]] about {{sloot|i|simple ecosphere|ecosphere}}. &#039;&#039;&#039;You will only be given one: do not lose it.  A replacement can be purchased from [[Zentham|Shadow Forger Zentham]] for 500 plat.&#039;&#039;&#039; As you continue completing tasks, {{com|ask}} [[Ceryaen]] about {{ilink|i|simple ecosphere|ecosphere}} again to &#039;upgrade&#039; it, until he tells you it can no longer be upgraded. Once you have standing stored in your ecosphere, you can {{com|show}} {{sloot|i|simple ecosphere|ecosphere}} to the Merelew representative for the [[Merelew_factions|faction]] of your choosing. Your faction choice will determine the title you earn from completing tasks.  You can also &amp;lt;ask Ceryaen about standing&amp;gt; to learn about your unpledged and pledged standing.  &lt;br /&gt;
&lt;br /&gt;
If you show your ecosphere to a second faction, your standing with your current faction will be reduced by half. This makes it impossible to max your standing with more than a single faction at a time.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Faction!!Merelew NPC!!Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Depth Shapers]] || Form Shaper [[Vestaet]] || [[Title:Initiate Shaper|Initiate Shaper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inverted Crucible]] || Transmuter [[Zaenen]] || [[Title:Tidal Mixer|Tidal Mixer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trickling Sun]] || Preserver of Balance [[Kixfa]] || [[Title:Depth Preserver|Depth Preserver]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Fan Traders]] || Opportunity Broker [[Petret]] || [[Title:Tidal Broker|Tidal Broker]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Supplicants of the Tide]] || Aluna&#039;s Protector [[Iaxet]] || [[Title:Tidal Adherent|Tidal Adherent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have enough standing with your faction, {{tt|ask &amp;lt;faction leader&amp;gt; about standing}} and you will be given a {{sloot|i|pendant of chitin scrimshawed with a symbol|pendant of chitin scrimshawed with the symbol of your faction}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;Merelew representative&amp;gt; hands you a pendant of chitin scrimshawed with the symbol of the &amp;lt;faction name&amp;gt;.  She solemnly says, &amp;quot;This is a great gift, &amp;lt;name&amp;gt;.  It is a gift of the seas, but also unique to you and a symbol of the respect the members of the &amp;lt;faction&amp;gt; have for you.  It may seem simple, but it may also be of use to you in future visits.  Treasure it if you might return to us some day.  Do not ask for another if you lose it, for it is equally as disrespectful as asking for another ecosphere.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A scrimshawed pendant reads:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Earned by &amp;lt;name&amp;gt;, visitor to Andreshlew and friend of the &amp;lt;faction name&amp;gt;.  439 A.V.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*300 rep in a single faction is enough for the title.&lt;br /&gt;
*600 rep in a single faction is enough for the pendant.&lt;br /&gt;
*900 rep in a single faction is enough for the last ecosphere unlock &amp;amp; to gain access to your faction arch in the [[Seat of Unification]]. May not need to put 900 points in just one faction, vs all factions total if you&#039;re splitting your faction gain.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Iaxet&amp;diff=597416</id>
		<title>Iaxet</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Iaxet&amp;diff=597416"/>
		<updated>2022-11-02T13:30:28Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Aluna&#039;s Protector Iaxet&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Merelew&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Andreshlew&lt;br /&gt;
|type=-&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Eyes a milky white, Iaxet is completely blind.  Old and bent, she wears a simple robe, and her wrists and ankles are adorned in a simple blue band of ink.  She tilts her head to one side and seems to look directly at you.  Smiling, she beckons for you to approach.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
===Spider===&lt;br /&gt;
====HE 443====&lt;br /&gt;
Iaxet speaks without facing you directly.  &amp;quot;Aluna has aided us in ridding the worst of the corruptions brought by the abomination.  Other trials demand our attention -- the Voidgazers and the threats they herald are a danger to us all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Previous HE====&lt;br /&gt;
Iaxet speaks without facing you directly.  &amp;quot;Pah, abomination, gift from divine corrupted by mainlander negligence.  Only in faith can we save our seas, for only a loss of faith could have led to the spider.  We seek Aluna and work to help her in purification of poison embedded in her depths.  We seek the other twelve, that they set right what was wronged.  Mainlanders do not know of the sea, but do know of the Immortals, and only they know how to make right.  Seas are ever changing, and we must be the balance that rights the wrong.  Mainlander Immortals similar to ours, and we learn from you how to best restore faith in Aluna and the others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
Iaxet stares at the ceiling while she speaks.  &amp;quot;To place trust in Aluna and the divine is the calling of the [[Supplicants of the Tide]].  The seas are kept in her embrace, for she is the moonlight streaming through the kelp on the ocean floor, the silvery moon-kissed crests of waves in the dark.  Aluna is of the Merelew, and as we are of her, we must keep her faith, hold her in our hearts.  Only in faith can we be of the water, the wave returning to the sea that it may once again strike upon the shore.  If Merelew forget Aluna, the wave is lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Merelew===&lt;br /&gt;
Iaxet leans on the table for support as she speaks.  &amp;quot;Merelew are strong, beautiful, molded as Aluna to be one with her domain, her chosen.  Mainlander not bad, but always a step from her grace, gliding atop her sea on boats, not breathing of her waters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iaxet grins slightly before continuing, &amp;quot;Of course, we are also stubborn and fickle.  Must be reminded, must be guided like school of fish.  Always darting this way and that.  But Aluna sees our hearts, and understands that we may dart, but we always return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Island===&lt;br /&gt;
Iaxet says, &amp;quot;Glorious, is it not?  It has been long since I saw, but Aluna assures that our artists paint with her breath, shaping harmony and majesty in her name.  Is tend to Andreshlew as tend to the seas, remembering always that Aluna&#039;s glory is to be celebrated and protected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Standing===&lt;br /&gt;
Iaxet stands straighter and tilts her head to the side, considering the request.  She says, &amp;quot;You are [ranking] to me, dry-lander.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Petret&amp;diff=597415</id>
		<title>Petret</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Petret&amp;diff=597415"/>
		<updated>2022-11-02T13:29:50Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Opportunity Broker Petret&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Merelew&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Andreshlew&lt;br /&gt;
|type=-&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
With his rich, golden-scaled hands, brilliant cut obsidian and platinum choker, and elegant silk robes, Petred is dressed in the finest the seas and trade caravans have to offer.  He scans the crowd, seemingly evaluating everyone, and his eyes gleam as he returns your inspection.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
===Spider===&lt;br /&gt;
====HE 443====&lt;br /&gt;
Petret wrings his hands and says, &amp;quot;Much of value was lost -- knowledge, space, wares, coin, lives.&amp;quot;  He absently rolls a coin between his fingers, lost in thought.  Apparently the conversation is over.&lt;br /&gt;
&lt;br /&gt;
====Previous HE====&lt;br /&gt;
Petret wrings his hands and says, &amp;quot;Shame really, misguided designer and lost creature.  What a market, and much lost with the catastrophe.  Tsunami brings the sea to the land, and the land back to the sea -- both benefit after the chaos, the trade providing opportunity for new growth, new building, new materials!  But the spider, only destruction.  Is hear that you dry-landers build with its body-metal?  Call body-metal tomiek?  Interesting.  You dry-landers are bold, make deals where maybe deals not considered by Merelew.  But we Red Fan Traders, we travel, we trade, where other see problem, we see solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Petret rolls a coin over his hands, letting the coin rest in webbing between his thumb and forefinger.  Suddenly flicking his fingers apart, the coin is flung into the air where he promptly snatches it in one clean motion and proffers an ear to ear grin.  &amp;quot;How is say, money makes world go round?  We see opportunity in disaster, is think with dry-lander help, everyone can win and is work together to heal oceans, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
Petret states, &amp;quot;We are the [[Red Fan Traders]].  Merelew are big...many...peoples, make many things, consume many things, but nothing matters to be made or consumed if not getting to right place.  We keep the records of the exchange, and seek mainlander Elves along rivers, trade for many useful things.  Oceans deep and full of bounty, but hard to get some things.  Kingdom run for people, but people need directing, and nothing directs people like the promise of better tomorrow.  We glad King Galpelus raise Andreshlew and open borders, very excited for trade.  Only in trade can Merelew prosper.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Merelew===&lt;br /&gt;
Petret spreads his hands wide and exclaims, &amp;quot;Merelew are smart, swim well and approach math with same space understanding.  We see well in the dark, so we see shiny thing best.  Metal is shiny, gems too.  Dry-lander loves shiny, no?  Merelew see value in many things, shiny, metal, weaving, meat.  We survive the ocean&#039;s trials because we see opportunity to do so!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Island===&lt;br /&gt;
Petret jingles some coins in his hands as he says, &amp;quot;Small, isolated, but rich and always of the sea.  Andreshlew is much, and can be more.  We Red Fan Traders know how to make it more, and you -- new friend -- can help.  Together we can prosper, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Standing===&lt;br /&gt;
Petret stands straighter and tilts his head to the side, considering the request.  He says, &amp;quot;You are [ranking] to me, dry-lander.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kixfa&amp;diff=597414</id>
		<title>Kixfa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kixfa&amp;diff=597414"/>
		<updated>2022-11-02T13:29:08Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Preserver of Balance Kixfa&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Merelew&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Andreshlew&lt;br /&gt;
|type=-&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Dressed in a simple robe dyed in greens and blues, Kixfa stands in silent repose with her webbed hands clasped behind her back.  Her eyes shift to the nearby tanks, and she smiles softly to herself.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
===Spider===&lt;br /&gt;
====HE 443====&lt;br /&gt;
Kixfa says, &amp;quot;The balance of the sea is still in question, though closer now than your previous visit.  Perhaps that which was non-life made life can attain death afterall.&amp;quot;  She shrugs.  &amp;quot;Other matters now to focus on, other cycles of life, death and more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Previous HE====&lt;br /&gt;
Kixfa says, &amp;quot;The sea is out of balance.  Crashing spider not of the balance, is non-life made life that cannot die, in non-death spider angry, sea angry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kixfa snarls, her gills fluttering angrily before continuing, &amp;quot;Is insult to sea, to balance, to remove from cycle.  That is why spider destroy the sea, as nothing balanced about non-life made life that cannot die.  Dying is part of living.  Is hope that you can help us ease spider to peaceful death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
Kixfa licks her lips and draws a breath.  &amp;quot;Ocean is not safe place, never safe, but in knowing ocean, can survive, be part of, and most important, protect.  Great knowledge and great wisdom in the sea -- tiniest shrimp cleaning the gills of the shark, the whale that dives into the abyss, the kelp creeping along the shallows.  If know how to use the sea, to live within, much can be learned.  We are the [[Trickling Sun]], tenders of the seas who see that they in turn may protect and tend to Merelew.  All is cycle as intended, the tide and the migrations and the secrets of creatures that never see the light of the sun or moons, and we listen.  Mainlander ecologies strange to us, similar.  The mountain, the forest, is balance of its own.  Our hope to learn more of your balances, that we best care for ours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Merelew===&lt;br /&gt;
Kixfa points at herself and says, &amp;quot;Is Merelew, part of balance.  Is live in the sea and our job is to understand and nurture.  We eat of the sea, and one day, will die, and the sea will eat of us.  Until then, we tend to the balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Island===&lt;br /&gt;
Kixfa gestures towards the tanks on the walls.  &amp;quot;Beautiful, no?  Home to many creatures who come for shelter, come to live and come to die.  Is tend to all, and Andreshlew flourishes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Standing===&lt;br /&gt;
Kixfa stands straighter and tilts her head to the side, considering the request.  She says, &amp;quot;You are unknown to me, dry-lander.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zaenen&amp;diff=597413</id>
		<title>Zaenen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zaenen&amp;diff=597413"/>
		<updated>2022-11-02T13:28:35Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Transmuter Zaenen&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Merelew&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Andreshlew&lt;br /&gt;
|type=-&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Hands constantly clenching and unclenching as if in search of something to disassemble, Zaenen wears a simple sarong and a low hanging satchel.  His arms are crisscrossed with numerous burns, and a discolored scar mottles the left side of his face.  His eyes shine with intelligence, and he smiles as he notices your attention.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
===Spider===&lt;br /&gt;
====HE 443====&lt;br /&gt;
Zaenen says, &amp;quot;Our members have studied most of the recovered remains.  As yet, we have not discovered the mechanical or magical means of changing metal to shell-metal.  Most curious, and study continues, but the vast corruption it brought to our waters is greatly diminished.  No longer is it a driving focus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Previous HE====&lt;br /&gt;
Zaenen says, &amp;quot;A curiosity, no?  We do not know of the magics that could shape metal to shell-metal.  I am not sure we want to, though it is interesting to think about.  Rumors say the spider was once solid metal with machines inside, powered by great fires and organized steam.  This we understand, for what is the great forging if not pressure and heat?  The shell-metal is called tomiek, no?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Zaenen holds a small pouch of dried seaweed between his fingers and with a quick motion, he *snaps*!  A brilliant burst of blue flame covers his hand without any evidence of burning!  Zaenen summons a blast of air, extinguishing the flame, and fans his unburnt webbed fingers for show, smiling at you.  &amp;quot;This we will understand, for all metal bends eventually, and all problems have solutions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
Zaenen scratches his chin before speaking.  &amp;quot;A problem in all things and a solution to all problems.  This is the [[Inverted Crucible]], the ingenuity of the Merelew using of the sea and our mind to solve all problems.  The sea is full of material to be purified, baked in fire, distilled in steam and transformed in acid.  Merelew sick?  Medicine to be purified.  Merelew fight to protect Andreshlew?  Metal to be smelted.  We are craftsfolk, weavers, smiths, alchemists and engineers.  We look forward to learning your solutions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Merelew===&lt;br /&gt;
Zaenen inclines his head as he says, &amp;quot;We Merelew are well suited to the seas, our hands strong and our minds sharp.  We seek the deep waters and tide pools alike, search the seas for solutions and make solutions where sea has none.  Within Inverted Crucible, fire is lit and change occurs, and so too in Merelew must fire be lit and change occur.  Only in solution can problem be overcome, and Merelew will solve all problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Island===&lt;br /&gt;
Zaenen sagely recounts, &amp;quot;In all solutions, elegance.  We work with Merelew to make Andreshlew shine with answers.  City built and planned, medicines to heal, metals forged, nets woven, Merelew made and ready to lead.  In all problems, our answers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Standing===&lt;br /&gt;
Zaenen stands straighter and tilts his head to the side, considering the request.  He says, &amp;quot;You are [ranking] to me, dry-lander.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vestaet&amp;diff=597412</id>
		<title>Vestaet</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vestaet&amp;diff=597412"/>
		<updated>2022-11-02T13:27:41Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Form Shaper Vestaet&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Merelew&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Andreshlew&lt;br /&gt;
|map=-&lt;br /&gt;
|type=-&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Vestaet is well dressed in beautifully cut robes, her hands dyed a deep crimson, and a spiral of coral pierces her wide ears.  She smiles as she notices you looking at her and sweeps her arm in a graceful bow.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
===Spider===&lt;br /&gt;
====HE443====&lt;br /&gt;
Vestaet says, &amp;quot;Form was wrong, was made but living but not living.  Studied many of its remains, we have.  Interesting lessons learned, mistakes to avoid as well.  Enough, though.  Great spider has passed, other matters now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Previous HE====&lt;br /&gt;
Vestaet says, &amp;quot;Is not like anything else, made but living but not living.  Spider not often size of mountain, no?  Is matter of form.  The form of the spider is wrong, and the seas know this.  In all things is form, and when form is wrong, wrongness follows.  We are students of form, of all forms, and in correcting the form of the spider we will make our greatest art.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She produces a small shell and holds it in her cupped hands.  Before your eyes, the shell ripples like water and changes rapidly.  Spikes elongate and swirl, it blossoms through a rainbow of pulsating hues, and finally it settles into the form of a tiny scuttling crab.  Just as swiftly, it reverts to a simple shell.  Vestaet smiles and says, &amp;quot;In all things the form, and knowing the form is to know all things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Faction===&lt;br /&gt;
Vestaet spreads her hands and gestures as she speaks.  &amp;quot;Rising tides, growing mollusk, bending kelp.  Crab claw and dolphin jaw.  None alike, but all the same.  In all the forms, an expression of what nature wants.  We study this, and in study, coax it into yet more beauty.  Merelew buildings seek to be of the sea, we adorn ourselves of the sea, and is only the beginning.  In the showing is nature, is becoming.  We share, we learn, we shape.  Is curious to learn of your designs, your forms.  To my [[Depth Shapers]], they are different, but in all things, beauty, no?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Merelew===&lt;br /&gt;
Vestaet glances at the other representatives nearby.  &amp;quot;Tall of back, strong of arm, sharp of mind, deep breathing and keen of eye.  We swim of the seas and are of its waters.  We are of form of Aluna, the form of the sea, and there is no beauty like us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Island===&lt;br /&gt;
Vestaet smiles and looks around as she says, &amp;quot;We have guided Andreshlew to beauty, and you can see our work everywhere.  The span of the streets like the spines of the shell, the coral arches like the curve of the eels tooth.  It took ages, but Andreshlew is beauty of form for our listening and shaping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Standing (0)===&lt;br /&gt;
Vestaet stands straighter and tilts her head to the side, considering the request.  She says, &amp;quot;You are [rating] to me, dry-lander.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
===Standing (600)===&lt;br /&gt;
Vestaet stands straighter and tilts her head to the side, considering the request.  She reaches for your {{ilink|i|ecosphere dangling from a braided chain|ecosphere}} and closely inspects it.  At last, she says, &amp;quot;Ceryaen has tallied your deeds in service of the Depth Shapers at 600.&lt;br /&gt;
&lt;br /&gt;
Vestaet says, &amp;quot;Ah.  A fine Initiate Shaper you are, [name].&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[You&#039;ve unlocked a new title!  It can be found in the TITLE PRE LIST GENERIC category!]&amp;lt;br/&amp;gt;&lt;br /&gt;
[You can lose access to it if you support another faction and lose standing with the Depth Shapers.]&lt;br /&gt;
&lt;br /&gt;
Form Shaper Vestaet hands you a {{ilink|i|pendant of chitin scrimshawed with a symbol|pendant of chitin scrimshawed with the symbol of the Depth Shapers}}.  She solemnly says, &amp;quot;This is a great gift, [name].  It is a gift of the seas, but also unique to you and a symbol of the respect the members of the Depth Shapers have for you.  It may seem simple, but it may also be of use to you in future visits.  Treasure it if you might return to us some day.  Do not ask for another if you lose it, for it is equally as disrespectful as asking for another ecosphere.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ceryaen&amp;diff=597410</id>
		<title>Ceryaen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ceryaen&amp;diff=597410"/>
		<updated>2022-11-02T13:16:58Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: Updated for HE 443 responses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Arbiter Ceryaen&lt;br /&gt;
|status=y&lt;br /&gt;
|pstatus=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Merelew&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Andreshlew&lt;br /&gt;
|map=-&lt;br /&gt;
|type=-&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Arbiter Ceryaen is a Merelew.  She has pearlescent blue scales, and a swath of fiery orange hair that grows from the center of her scalp and is worn to the left.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is slightly over average height for a Merelew.&amp;lt;br/&amp;gt;&lt;br /&gt;
She appears to be matronly.&lt;br /&gt;
&lt;br /&gt;
Ceryaen has severe scarring about the right arm, left arm, and both hands.&lt;br /&gt;
&lt;br /&gt;
She is holding a silvery trident with golden tips in her right hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
She is wearing some ceremonial robes and a gleaming silver necklace dangling a pair of oversized deep sea-blue sapphires.&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
===Factions===&lt;br /&gt;
Arbiter Ceryaen tilts her head to one side and purses her lips in consideration.  At last, she says, &amp;quot;As with any society, there are a number of factions competing for resources, leadership positions and influence.  We Merelew are no different.  In our current endeavours, there are six primary factions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She gestures around her before continuing, &amp;quot;The Depth Shapers are an influential group of life sculptors and are primarily artists.  The alchemists from the Inverted Crucible utilize the sea&#039;s wide range of gifts to create medicines, dyes, fabrics and much more.  Not so unlike your land-dwellers&#039; Rangers&#039; Guild, the ecologists of the Trickling Sun seek harmony with the sea&#039;s flora and fauna while tending to the coral, fish and more that our society relies on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a short pause, she adds, &amp;quot;The Red Fan Traders are a typical guild of merchants working with the other factions in matters of commerce where a profit exists to be had.  Our Supplicants of the Tide are followers of the Thirteen, though they do not adhere to the notion of the Aspects.  Finally, the Gillborn Loyalists are primarily isolationist advisors and sometimes spies to the crown who disdain outsiders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ceryaen continues, &amp;quot;There are some factions you should exercise extreme caution around.  The Gillborn Loyalists are primarily isolationist advisors and sometimes spies to the crown who disdain outsiders.  In a recent development, members of the Voidgazers have begun working to elevate their religious sect to greater prominence from the fringes they typically lurked in.&amp;quot; (&#039;&#039;&#039;Added during HE439&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Arbiter Ceryaen concludes, &amp;quot;This, of course, is merely the briefest of overviews, and you should speak with their respective representatives if you wish to learn more, in their own words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
====HE349====&lt;br /&gt;
Arbiter Ceryaen shakes her head and says simply, &amp;quot;Let us not dwell on the great curiosity&#039;s passing.  Its destruction gave reason to bring our people and yours together once again. Much progress has been made in dealing with the greatest of the debris and corruption left behind, but I fear we all shall continue to be faced with the consequences of those events for many years more to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====HE346====&lt;br /&gt;
Arbiter Ceryaen frowns, her gills fluttering in agitation, and she says, &amp;quot;A travesty, devastation and chaos flowing down from above.  Metals, stones, woods and so much more that was unknown to these waters are now strewn across the seafloor.  Great coral growths, kelp forests, homes and feeding grounds that sustain life beneath these tides were destroyed in the blink of an eye, while others are slowly falling to the insidious poisons leaching from these contaminants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ceryaen continues, &amp;quot;We heard rumors over the years of the maybe abomination, but were unsure if such a monstrosity was real.  When the poisoned tomiek began twisting the depths, everything was thrown into disarray.  Flora and fauna went mad, the seafloor erupted, and even the tides changed.  Truly, we were ill-prepared for such a catastrophe, and of course, there is much disagreement regarding how to best rectify the problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arbiter Ceryaen sighs and looks at her hands a moments before finishing.  &amp;quot;We have battled these issues on our own for nearly four years.  But, as this disaster came from above, so too perhaps can the solution.  Maybe, just maybe, you could help us solve this mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Clean===&lt;br /&gt;
====HE349====&lt;br /&gt;
Arbiter Ceryaen says, &amp;quot;Keeping the depths clean and healthy is a never ending focus, though the members of the Trickling Sun are most likely to be the first to learn of contaminations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====HE346====&lt;br /&gt;
Arbiter Ceryaen&#039;s face twitches, almost forming a smile, as she says, &amp;quot;So glad you asked!  The spider catastrophe caused a number of facets of the ocean to fall from order.  Representatives of the prominent groups of our society have prepared a list of duties they could use assistance with.  Presently, we believe your efforts can be best put to use by working on these tasks to restore order to our homeland.  Among them are requests to kill corrupted or enraged creatures of the deeps that threaten our island, cleaning the corruption, or gathering bits of fallen tomiek.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Ceryaen says, &amp;quot;As you complete these duties, I shall vouch for your accomplishments by imbuing essence within a special ecosphere we have prepared for you.  In turn, you may offer this essence in support of one of the representatives nearby to gain their favor as a show of commitment to their own endeavours.  It is our hope that with your help we can purge the seas of the spider abomination&#039;s remnants and the corruption they cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Merelew===&lt;br /&gt;
Arbiter Ceryaen points at herself.  &amp;quot;Yes.  I am one.  See, I have gills.&amp;quot;  She tilts her head and points behind her ears, revealing a series of ridges that flutter slowly.&lt;br /&gt;
&lt;br /&gt;
===Palace===&lt;br /&gt;
Arbiter Ceryaen glances back at the enormous structure visible in the distance, &amp;quot;Magnificent, isn&#039;t it?  Shame, really, that you airbreathers cannot see it as intended, surrounded by schooling life flickering with the glow of the deep.  The palace is the work of our finest artisans, inspired by the most perfect of designers, the ocean&#039;s inhabitants.  The structure is always growing and changing, as the work of the Depth Shapers is never finished.  There are rumors that the Shapers are excited to learn more of your building techniques and artistry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Standing===&lt;br /&gt;
====Without Standing====&lt;br /&gt;
Arbiter Ceryaen nods and says, &amp;quot;I keep records so that I may vouch for all who aid the Merelew people in overcoming the corruption afflicting our home.&amp;quot;  She unrolls a scroll and runs her finger down it until at last she recites in monotone: &amp;quot;[Title] [Name], [Race], [citizenship] and honored guest of Andreshlew, your deeds are [rating].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====With Standing====&lt;br /&gt;
Arbiter Ceryaen nods and says, &amp;quot;I keep records so that I may vouch for all who aid the Merelew people in overcoming the corruption afflicting our home.&amp;quot;  She unrolls a scroll and runs her finger down it until at last she recites in monotone: &amp;quot;[Title] [Name], [Race], [citizenship] and honored guest of Andreshlew, your deeds are as follows:&lt;br /&gt;
:Depth Shapers: &lt;br /&gt;
:Inverted Crucible: &lt;br /&gt;
:Trickling Sun: &lt;br /&gt;
:Red Fan Traders: &lt;br /&gt;
:Supplicants of the Tide: &lt;br /&gt;
&lt;br /&gt;
Your unpledged renown is tallied at [number] thus far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====With Standing and Affiliation====&lt;br /&gt;
Arbiter Ceryaen nods and says, &amp;quot;I keep records so that I may vouch for all who aid the Merelew people in overcoming the corruption afflicting our home.&amp;quot;  She unrolls a scroll and runs her finger down it until at last she recites in monotone: &amp;quot;[Title] [Name], [Race], [citizenship], supporter of the [faction] and honored guest of Andreshlew, your deeds are as follows:&lt;br /&gt;
:Depth Shapers: &lt;br /&gt;
:Inverted Crucible: &lt;br /&gt;
:Trickling Sun: &lt;br /&gt;
:Red Fan Traders: &lt;br /&gt;
:Supplicants of the Tide: &lt;br /&gt;
&lt;br /&gt;
Your unpledged renown is tallied at [number] thus far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Eluned===&lt;br /&gt;
Arbiter Ceryaen shifts her weight, leaning on the trident she carries.  &amp;quot;Our beliefs are similar to your own, but there are different interpretations of some specifics.  Eluned, as you know her, is honored by many here, but so too are others.  In the past, Andreshlew has risen for the Feast of Eluned and all were welcomed to share the festivities with us.  Perhaps you yourself visited Andreshlew then, hmm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Festival===&lt;br /&gt;
Arbiter Ceryaen squints and says, &amp;quot;It has been many years since we shared the Feast of Eluned with you landwalkers.&amp;quot;  She looks around and tilts her head as she adds, &amp;quot;Perhaps it is time for a new tradition.  Your efforts in assisting us may yet determine how the future unfolds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ripplegates===&lt;br /&gt;
Arbiter Ceryaen glances to the side and says, &amp;quot;I believe they are similar to what your Moon Mages refer to as Moongates.  Many of Grazhir&#039;s fragments fell to Elanthia&#039;s oceans, our domain, and were a great challenge that our own lunar-attuned mages recently overcame.  The interference and difficulty of teleportation across the sea&#039;s vast distances are well studied, but not insurmountable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Bribe===&lt;br /&gt;
Ceryaen clears her throat and glances around.  Quietly, she leans in and whispers, &amp;quot;Now listen here.  I&#039;m an honest sort.  I&#039;m not going to give you something for nothing.  But if you&#039;re willing to part with, say, 276 platinum Kronars, I&#039;d be willing to exaggerate your deeds to the representatives when the time comes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ceryaen says, &amp;quot;This isn&#039;t open ended, mind you.  You&#039;ll have 1 hour from the time you hand over the coins.  Whether you complete a single mission or a dozen is entirely up to you, and no one refunds a bribe, including me.  That&#039;s just absurd.  If you agree to these terms, then prepare your coins and ask again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ecosphere===&lt;br /&gt;
====No Ecosphere awarded====&lt;br /&gt;
Arbiter Ceryaen shakes her head.  &amp;quot;You are unknown to us, drylander.  Such a {{sloot|i|simple ecosphere|special gift}} of the depths would not be offered to you.  You have much left to do to gain the needed trust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Ecosphere not worn====&lt;br /&gt;
Ceryaen tilts her head and asks, &amp;quot;Where is your &amp;lt;shape&amp;gt; ecosphere, [name]?  I hope you haven&#039;t lost it, because it would be a great dishonor to ask for a replacement, and such a request would be refused.&amp;quot;&lt;br /&gt;
[You need to be holding or wearing your ecosphere for Ceryaen to evaluate it.]&lt;br /&gt;
&lt;br /&gt;
====Ecosphere worn, no upgrade available yet====&lt;br /&gt;
Ceryaen glances at a {{ilink|i|ecosphere dangling from a braided chain|&amp;lt;shape&amp;gt; ecosphere dangling from a &amp;lt;cord&amp;gt; &amp;lt;metal&amp;gt; chain}} and inclines her head.  &amp;quot;Your ecosphere is progressing nicely, [name].  However, you have more work to do before more can be coaxed from the &amp;lt;shape&amp;gt; ecosphere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Ecosphere maxed out====&lt;br /&gt;
Ceryaen bows in respect.  She says, &amp;quot;You are an example to your people, [name].  The final pieces are in place, and it will sustain itself for longer than you shall live.  Once again, you have the thanks of the Merelew for your assistance in preserving our home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Duty===&lt;br /&gt;
====HE443====&lt;br /&gt;
Ceryaen casually sweeps her gaze around the gathering hall, lingering briefly on each of the faction representatives as she spots them, and says, &amp;quot;There is always work to be done in any society.  There are tasks available for all, even guests such as yourself should you wish to assist us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ceryaen says, &amp;quot;As you complete these duties, I shall vouch for your accomplishments by imbuing essence within a special ecosphere we have prepared for you.  In turn, you may offer this essence in support of one of the representatives nearby to gain their favor as a show of commitment to their own endeavours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Euldath===&lt;br /&gt;
====HE443====&lt;br /&gt;
A frown crosses Ceryaen&#039;s features for only a moment.  &amp;quot;Apologies.  Like Aluna, your Eluned, I believe Euldath, The-Endless-Rest-Beneath-Darkened-Depths, most closely resembles your understanding of Urrem&#039;tier -- a lord of death so to speak.  When a Merelew perishes, his remains undergo a ritual before being offered to the abyssal depths, the dark domain of Euldath.  The sightless Voidgazers are fanatical followers of Euldath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Task===&lt;br /&gt;
Offers a task.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Zentham]]&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Daelfa_Seord%27telgi&amp;diff=596267</id>
		<title>Daelfa Seord&#039;telgi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Daelfa_Seord%27telgi&amp;diff=596267"/>
		<updated>2022-10-03T19:18:06Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Therengia&lt;br /&gt;
|city=Langenfirth&lt;br /&gt;
|map=RanikMap40b&lt;br /&gt;
|class=Middle&lt;br /&gt;
|type=Rural&lt;br /&gt;
|restrictions=&lt;br /&gt;
|justice=None&lt;br /&gt;
|form=Free&lt;br /&gt;
|numhomes=38&lt;br /&gt;
|freehomes=4&lt;br /&gt;
|date=14 Aug 2022&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Daelfa Seord&#039;telga is [[Gamgweth]] for &#039;Dark Green Trail.&#039;&lt;br /&gt;
[[File:Daelfa Seord&#039;telgi.gif|center|600px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Miranza]]&lt;br /&gt;
| cozy shingle-roofed cabin whose roof is protected by the spreading canopy of a towering sana&#039;ati tree&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Nimmo]]&lt;br /&gt;
| pine frame cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Pearsley]]&lt;br /&gt;
| simple sandstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Aysta]]&lt;br /&gt;
| white-washed fieldstone house with a sign that reads &amp;quot;Go Away&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Kalkomar]]&lt;br /&gt;
| honey-colored stacked stone dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Daldryce&lt;br /&gt;
| pine-shingled red fieldstone home&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Laush]]&lt;br /&gt;
| rustic hickory log cabin enclosed within a verdant labyrinth of neatly trimmed boxwood&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Starwen]]&lt;br /&gt;
| cozy grey fieldstone cottage with a dragon-shaped cast iron lantern mounted by its entrance&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Healfdene&lt;br /&gt;
| sturdy stacked stone dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Fitzgor]]&lt;br /&gt;
| stacked stone home with a striking arabesque orbweaver hanging in a web attached to the eaves.&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Salumeth&lt;br /&gt;
| cozy yew log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Airrus]]&lt;br /&gt;
| oak-shingled grey fieldstone house&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Lrina]]&lt;br /&gt;
| red fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Roemeo]]&lt;br /&gt;
| oak-shingled grey fieldstone home nearly concealed behind an overgrown hedge&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Necalli]]&lt;br /&gt;
| sturdy stacked stone cabin with a pile of rusty weapons and dented shields next to the door&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Vadne]]&lt;br /&gt;
| cozy fieldstone cottage with a blooming apple blossom tree in the yard &lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Amberley&lt;br /&gt;
| rustic oak log dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Ymim]]&lt;br /&gt;
| cozy grey fieldstone home&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Keriae]]&lt;br /&gt;
| knotty pine log cabin with a wooden herb planter hanging outside the window&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Julsie]]&lt;br /&gt;
| cozy fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Nuvenia]]&lt;br /&gt;
| green-shuttered cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| smooth grey fieldstone home&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| rustic oak log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Faunamae]]&lt;br /&gt;
| cozy pine log cabin with an ornate doorbell shaped like a writing spider&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Singra]]&lt;br /&gt;
| oak-shingled fieldstone home&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Senthic]]&lt;br /&gt;
| oak frame house with an ornate doorbell shaped like a writing spider&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Zinandra]]&lt;br /&gt;
| honey-colored hickory log cabin surrounded by several flickering will-o-wisps&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| white-washed thatch-roofed cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| cedar-trimmed red fieldstone house&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Akexon]]&lt;br /&gt;
| black fieldstone house&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 8&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Zeraem]]&lt;br /&gt;
| honey-colored pine plank dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 8&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Steelfang]]&lt;br /&gt;
| sturdy oak log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 8&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Lupdels]]&lt;br /&gt;
| cozy grey fieldstone cottage surrounded by a twisted maze of overgrown cornstalks&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 8&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Asilme]]&lt;br /&gt;
| cozy thatch-roofed cottage with a fragrant magnolia tree growing in front&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Breania]]&lt;br /&gt;
| dark yew log cottage enclosed within a viciously spiked fence of wrought iron&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Siwasege]]&lt;br /&gt;
| thatch-roofed cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Rastaral]]&lt;br /&gt;
| cozy grey fieldstone cottage with a wooden herb planter hanging outside the window&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Venatician]]&lt;br /&gt;
| cozy grey fieldstone home&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=588633</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=588633"/>
		<updated>2022-05-19T15:00:32Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels is a member of the Rakash pack [[Sfek Vauns Arotru]].&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
439. Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&amp;lt;br&amp;gt;&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=587483</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=587483"/>
		<updated>2022-04-13T16:18:34Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a grizzled greyish-brown coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, an elegant asini ring set with diamonds framing a polished round black disc, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
439. Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&amp;lt;br&amp;gt;&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=573013</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=573013"/>
		<updated>2021-11-15T00:32:32Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
439. Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&amp;lt;br&amp;gt;&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), also Dr. Venkman (Ghostbusters), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=570051</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=570051"/>
		<updated>2021-10-31T18:19:34Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
439. Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&amp;lt;br&amp;gt;&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beliefs==&lt;br /&gt;
&lt;br /&gt;
A child of Rakash refugees, raised on the streets of the Crossing amidst many other cultures, and a member of the Bard Guild, storytellers and historians for all of Elanthia, Lupdels above all follows an opportunistic syncretism. The Rakash [[Enelne]] combines with [[Faenella]], [[Tamsine]], and [[Albreda]]. [[Coshivi]] and [[Kuniyo]] blur together. &lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=570050</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=570050"/>
		<updated>2021-10-31T17:33:36Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
439. Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&amp;lt;br&amp;gt;&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Speculation &amp;amp; Theories==&lt;br /&gt;
&lt;br /&gt;
As a Bard and someone not shy to share his thoughts and opinions, a few topics that Lupdels is known to be interested in.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
Lupdels is fascinated by dragons and has speculated about ways to encounter them. He would be interested in any sightings of dragons, or ideas on how to track one down. He has theorized that wilderness areas, perhaps in Forfedhdar, could attract them. Any Ranger with a deep knowledge of the wilderness areas of Forfedhdar would be welcome to converse with Lupdels.&lt;br /&gt;
&lt;br /&gt;
===Corruption in Elanthia===&lt;br /&gt;
&lt;br /&gt;
Between his research into the domains of dragons and his support for the [[Trickling Sun]] faction of the Merelew, Lupdels is concerned about corruption in Elanthia. Not just from [[sorcery]] and [[Necromancy]], but Lupdels is worried about extraplanar leaks into Elanthia from the portal to the [[Zengmodaleth|Plane of Electricity]] and the influence of Holy and Lunar mana. He would be open to any likeminded individual proposing experiments to determine the impacts of these forces.&lt;br /&gt;
&lt;br /&gt;
===Dragon Priest Cult===&lt;br /&gt;
&lt;br /&gt;
As part of his research into the World Dragon and Dragon Priests, Lupdels is interested in the figure [[Sh&#039;kial]], who he will at times refer to as &amp;quot;gentle [[Sh&#039;kial]].&amp;quot; Based on conversations with the Bard Guildleaders, Lupdels suspects that there&#039;s more to the early, pre-Dzree existence of the Cult than is commonly recorded in history. Perhaps there is research that can be done to uncover these secrets?&lt;br /&gt;
&lt;br /&gt;
===Bard Guild History===&lt;br /&gt;
&lt;br /&gt;
Although the fall of the Empire of the Seven Pointed Star and the persecution of the Bards by the Dragon Priest Cult has eliminated much of the origins of the Bard Guild, Lupdels has half-formed theories based on what is known. He is curious about Ferdahl [[Thaerine]] Plaintale, the Elothean who brought her people into the Empire, as she was also a Bard and was linked to the founding of the Bard Guild in Riverhavne. The timeline looks something like:&lt;br /&gt;
&lt;br /&gt;
-903 Reign of Ferdahl Thaerine Plaintale begins&amp;lt;br&amp;gt;&lt;br /&gt;
-866 The Imperial Board of Wizardry is established&amp;lt;br&amp;gt;&lt;br /&gt;
-863 The College of War Magic receives Board of Wizardry sanctioning&amp;lt;br&amp;gt;&lt;br /&gt;
-861 Ferdahl Thaerine plays some role in establishing the Bard Guild in Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
-859 Ferdahl Thaerine brings Elotheans into Seven Star Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lupdels is interested in what factors assisted Bards in surviving as an independent entity, instead of being consumed by the fellow elementalist Warrior Mages of the time. What contributions did Thaerine make to Bards, and was her interest in joining the Seven Star Empire linked to her interest in establishing Bards as a force? Bards with an interest in their own history are invited to share thoughts.&lt;br /&gt;
&lt;br /&gt;
===Segolthia===&lt;br /&gt;
&lt;br /&gt;
Less a theory and more a cultural observation, Lupdels has at times been known to refer to Segolthia, which he sees as a cultural zone that transcends the legal borders of the provinces and includes the heavily Elvish influenced areas adjacent to Ilithi: [[Ain Ghazal]] in [[Forfedhdar]], [[Ilaya Taipa]] and [[Leth Deriel]] in [[Zoluren]], and [[M&#039;Riss]] in [[Qi&#039;Reshalia]]. Lupdels has an interest in Elvish musical instruments. &lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=570045</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=570045"/>
		<updated>2021-10-31T16:53:35Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron [[Albuam]], author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
439. Alongside the ongoing [https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&amp;lt;br&amp;gt;&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Imagine_Dragons&amp;diff=570044</id>
		<title>Imagine Dragons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Imagine_Dragons&amp;diff=570044"/>
		<updated>2021-10-31T16:50:24Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; This lecture was given by [[Lupdels]] during a Bardic Discussion, based on his prepared remarks in the year 439. The actual lecture may have deviated at times.&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Thank you for attending tonight’s meeting and listening to my lecture on dragons.”&lt;br /&gt;
&lt;br /&gt;
“Imagine … dragons!”&lt;br /&gt;
&lt;br /&gt;
“Yes, dragons! Fearsome creatures. Perhaps foul creatures, perhaps not? Well, tonight we find out.”&lt;br /&gt;
&lt;br /&gt;
“First, as rare, solitary creatures, information on dragons is scarce. The few scholars that study them do their best to make reasonable conclusions based on … well, whatever they can!”&lt;br /&gt;
&lt;br /&gt;
“Second, I am indebted of course to those who came before me. I am but a Gnome standing on the shoulders of a Gor’Tog. The great Bard Aaron [[Albuam]], world traveler and hero, wrote extensively on his conversations with an ancient dragon in his book, [[Journey to the Forbidden West]].”&lt;br /&gt;
&lt;br /&gt;
“Despite his reputation as a Bard, or perhaps because of said reputation, some people view his works as fanciful and fictional. I will do my best to distinguish between the more conventionally accepted knowledge from scholars from the firsthand reports by Albuam.”&lt;br /&gt;
&lt;br /&gt;
“Now then!”&lt;br /&gt;
&lt;br /&gt;
“Like a canary in a coal mine, scholars do agree that dragons seem to have a unique relationship with their domain. Like a Ranger who spends too much time in the big city, dragons seem to have a connection with their habitat. When the domain is corrupted, the dragon becomes unwell.”&lt;br /&gt;
&lt;br /&gt;
“This is most fascinating! I have written extensively on this situation in my winning submission to the Lorethew Mentor Society [[Magic Symposium]]. That of course was attempting to apply what little we know about dragons and their domains to the biggest, baddest dragon—The World Dragon!”&lt;br /&gt;
&lt;br /&gt;
“But that’s for another time.”&lt;br /&gt;
&lt;br /&gt;
“What does this relationship mean? Well, it seems that dragons are sensitive to the purity of their domain. Purity from what? Scholars indicate that dragons view a host of magic users, not just sorcerers and necromancers but even holy men and moon mages, as corrupting to their domain! A domain must be as close to pristine, untouched nature as possible, free and pure of the touch of other planes … all other planes, even Elemental Planes. &lt;br /&gt;
&lt;br /&gt;
“Unlike dragons, we of Elanthia mine the rocks, chop the trees, smelt the lead, call the Gods, and twist the dimensions.”&lt;br /&gt;
&lt;br /&gt;
“Our very society is polluting to their existence and survival.”&lt;br /&gt;
&lt;br /&gt;
“Albuam writes that dragons can only attune to and manipulate two frequencies of mana, Life and Elemental. He describes two classes or dragons, Life Dragons and Elemental Dragons.”&lt;br /&gt;
&lt;br /&gt;
“The dragon Albuam spoke with, a Life Dragon, offered to summon an Elemental Dragon to teach Albuam some of their ways, but Albuam has great quests in his journey to continue to focus on …”&lt;br /&gt;
&lt;br /&gt;
“It seems possible that the Elemental magic of Dragons does not depend on a confound analogous to the direct attunement to the Elemental Planes that Warrior Mages use. It hints that dragons are hostile to all extraplanar magic! They are like Warrior Mages that have been blinded to the planes, unassisted by their innate connection and summoning ability.”&lt;br /&gt;
&lt;br /&gt;
“Anyway …”&lt;br /&gt;
&lt;br /&gt;
“The Elemental magic that Elemental Dragons do perform is said to explain much of their most fantastical abilities. A large, lumbering creature able to fly and breath fire is not natural, but Elemental spells.”&lt;br /&gt;
&lt;br /&gt;
“Interestingly, Albuam indicates that there was a social distinction with Life Dragons as priest-kings above common Elemental Dragons. Life Dragons, like the ancient and wise dragon that Albuam spoke to, give up their access to the classical draconic abilities like flight and fire for … power over life and death itself.”&lt;br /&gt;
&lt;br /&gt;
“Power over life and death! &lt;br /&gt;
&lt;br /&gt;
“What does that mean exactly? Albuam said included the ability to warp and shift their shape and form. And then rulership over nature itself. And Albuam wrote that a common dragon can live up to 2,000 years, and Life Dragons multiple times that.”&lt;br /&gt;
&lt;br /&gt;
“There may be more on dragons I am forgetting to mention, so I encourage you to ask questions at the end. A few unanswered thoughts to end, specifically on the situation we find ourselves in.”&lt;br /&gt;
&lt;br /&gt;
“The dragon [[Ael&#039;tharaxus]]. Not forty years ago this dragon proclaimed himself the new Emperor of the Dragon Priests. Showed up in Shard, met with Ferdahl Aemmin, and has been unheard from since … until recent claims that he has ... Ascended? To what? We don’t know.”&lt;br /&gt;
&lt;br /&gt;
“He was in dragon form and flew into Shard, and reports were that he was perceived to have a number of unknown elemental spells about him. This would indicate his status as a commoner, Elemental Dragon.”&lt;br /&gt;
&lt;br /&gt;
“But could he have made the choice to become a Life Dragon more recently? We know nothing of the choice involved in dragons attuning to different frequencies of mana. Is that possible? Perhaps Ascension to Life Dragon status is normal. Or maybe this is unnatural. Perhaps this Ascension is something … different. Foul.”&lt;br /&gt;
&lt;br /&gt;
“Are there other dragons? Aside from Ael&#039;tharaxus I have heard of no reports of a dragon. Albuam found them far, far to the west. Given their sensitivities to their domain, it would be unlikely to find one living in the center of the Crossing. But could they still be in some wild areas?”&lt;br /&gt;
&lt;br /&gt;
“Maybe?”&lt;br /&gt;
&lt;br /&gt;
“And now, questions?”&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=570043</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=570043"/>
		<updated>2021-10-31T16:49:20Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron Albuam, author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albuam&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
439. Alongside the ongoing [[https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests]], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&amp;lt;br&amp;gt;&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Imagine_Dragons&amp;diff=570042</id>
		<title>Imagine Dragons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Imagine_Dragons&amp;diff=570042"/>
		<updated>2021-10-31T16:39:14Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: Created page with &amp;quot;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; This lecture was given by Lupdels during a Bardic Discussion, based on his prepared remarks. The actual lecture may have deviated at times.&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;  “Thank yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; This lecture was given by [[Lupdels]] during a Bardic Discussion, based on his prepared remarks. The actual lecture may have deviated at times.&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Thank you for attending tonight’s meeting and listening to my lecture on dragons.”&lt;br /&gt;
&lt;br /&gt;
“Imagine … dragons!”&lt;br /&gt;
&lt;br /&gt;
“Yes, dragons! Fearsome creatures. Perhaps foul creatures, perhaps not? Well, tonight we find out.”&lt;br /&gt;
&lt;br /&gt;
“First, as rare, solitary creatures, information on dragons is scarce. The few scholars that study them do their best to make reasonable conclusions based on … well, whatever they can!”&lt;br /&gt;
&lt;br /&gt;
“Second, I am indebted of course to those who came before me. I am but a Gnome standing on the shoulders of a Gor’Tog. The great Bard Aaron [[Albuam]], world traveler and hero, wrote extensively on his conversations with an ancient dragon in his book, [[Journey to the Forbidden West]].”&lt;br /&gt;
&lt;br /&gt;
“Despite his reputation as a Bard, or perhaps because of said reputation, some people view his works as fanciful and fictional. I will do my best to distinguish between the more conventionally accepted knowledge from scholars from the firsthand reports by Albuam.”&lt;br /&gt;
&lt;br /&gt;
“Now then!”&lt;br /&gt;
&lt;br /&gt;
“Like a canary in a coal mine, scholars do agree that dragons seem to have a unique relationship with their domain. Like a Ranger who spends too much time in the big city, dragons seem to have a connection with their habitat. When the domain is corrupted, the dragon becomes unwell.”&lt;br /&gt;
&lt;br /&gt;
“This is most fascinating! I have written extensively on this situation in my winning submission to the Lorethew Mentor Society [[Magic Symposium]]. That of course was attempting to apply what little we know about dragons and their domains to the biggest, baddest dragon—The World Dragon!”&lt;br /&gt;
&lt;br /&gt;
“But that’s for another time.”&lt;br /&gt;
&lt;br /&gt;
“What does this relationship mean? Well, it seems that dragons are sensitive to the purity of their domain. Purity from what? Scholars indicate that dragons view a host of magic users, not just sorcerers and necromancers but even holy men and moon mages, as corrupting to their domain! A domain must be as close to pristine, untouched nature as possible, free and pure of the touch of other planes … all other planes, even Elemental Planes. &lt;br /&gt;
&lt;br /&gt;
“Unlike dragons, we of Elanthia mine the rocks, chop the trees, smelt the lead, call the Gods, and twist the dimensions.”&lt;br /&gt;
&lt;br /&gt;
“Our very society is polluting to their existence and survival.”&lt;br /&gt;
&lt;br /&gt;
“Albuam writes that dragons can only attune to and manipulate two frequencies of mana, Life and Elemental. He describes two classes or dragons, Life Dragons and Elemental Dragons.”&lt;br /&gt;
&lt;br /&gt;
“The dragon Albuam spoke with, a Life Dragon, offered to summon an Elemental Dragon to teach Albuam some of their ways, but Albuam has great quests in his journey to continue to focus on …”&lt;br /&gt;
&lt;br /&gt;
“It seems possible that the Elemental magic of Dragons does not depend on a confound analogous to the direct attunement to the Elemental Planes that Warrior Mages use. It hints that dragons are hostile to all extraplanar magic! They are like Warrior Mages that have been blinded to the planes, unassisted by their innate connection and summoning ability.”&lt;br /&gt;
&lt;br /&gt;
“Anyway …”&lt;br /&gt;
&lt;br /&gt;
“The Elemental magic that Elemental Dragons do perform is said to explain much of their most fantastical abilities. A large, lumbering creature able to fly and breath fire is not natural, but Elemental spells.”&lt;br /&gt;
&lt;br /&gt;
“Interestingly, Albuam indicates that there was a social distinction with Life Dragons as priest-kings above common Elemental Dragons. Life Dragons, like the ancient and wise dragon that Albuam spoke to, give up their access to the classical draconic abilities like flight and fire for … power over life and death itself.”&lt;br /&gt;
&lt;br /&gt;
“Power over life and death! &lt;br /&gt;
&lt;br /&gt;
“What does that mean exactly? Albuam said included the ability to warp and shift their shape and form. And then rulership over nature itself. And Albuam wrote that a common dragon can live up to 2,000 years, and Life Dragons multiple times that.”&lt;br /&gt;
&lt;br /&gt;
“There may be more on dragons I am forgetting to mention, so I encourage you to ask questions at the end. A few unanswered thoughts to end, specifically on the situation we find ourselves in.”&lt;br /&gt;
&lt;br /&gt;
“The dragon [[Ael&#039;tharaxus]]. Not forty years ago this dragon proclaimed himself the new Emperor of the Dragon Priests. Showed up in Shard, met with Ferdahl Aemmin, and has been unheard from since … until recent claims that he has ... Ascended? To what? We don’t know.”&lt;br /&gt;
&lt;br /&gt;
“He was in dragon form and flew into Shard, and reports were that he was perceived to have a number of unknown elemental spells about him. This would indicate his status as a commoner, Elemental Dragon.”&lt;br /&gt;
&lt;br /&gt;
“But could he have made the choice to become a Life Dragon more recently? We know nothing of the choice involved in dragons attuning to different frequencies of mana. Is that possible? Perhaps Ascension to Life Dragon status is normal. Or maybe this is unnatural. Perhaps this Ascension is something … different. Foul.”&lt;br /&gt;
&lt;br /&gt;
“Are there other dragons? Aside from Ael&#039;tharaxus I have heard of no reports of a dragon. Albuam found them far, far to the west. Given their sensitivities to their domain, it would be unlikely to find one living in the center of the Crossing. But could they still be in some wild areas?”&lt;br /&gt;
&lt;br /&gt;
“Maybe?”&lt;br /&gt;
&lt;br /&gt;
“And now, questions?”&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=570041</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=570041"/>
		<updated>2021-10-31T16:32:38Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: /* Life Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron Albaum, author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albaum&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
439. Alongside the ongoing [[https://elanthipedia.play.net/Current_Events#Dragon_Priests| Events regarding the Dragon Priests]], gave a lecture on dragons based on the writings of the Bard [[Albuam]] titled [[Imagine Dragons]].&amp;lt;br&amp;gt;&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:LHFERREE1&amp;diff=570040</id>
		<title>User:LHFERREE1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:LHFERREE1&amp;diff=570040"/>
		<updated>2021-10-31T16:01:15Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: Created page with &amp;quot;Character Page: Lupdels&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character Page: [[Lupdels]]&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=567399</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=567399"/>
		<updated>2021-09-11T03:00:07Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron Albaum, author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albaum&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Inspiration==&lt;br /&gt;
A lot of Jonathan Carnahan (The Mummy), part Autolycus (Xena &amp;amp; Hercules)--and all things Bruce Campbell for that matter--and a small dash of Mundungus Fletcher (Harry Potter). He&#039;s like Indiana Jones, but able to speak Hovitos.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=567397</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=567397"/>
		<updated>2021-09-11T02:45:37Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron Albaum, author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albaum&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Title:Depth_Preserver|Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=567396</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=567396"/>
		<updated>2021-09-11T02:44:16Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron Albaum, author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albaum&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
436. Pledged support to the [[Trickling Sun]] faction of the Merelew, as their focus on harmony and opposition to the defilement of Necromancy resonate with Lupdel&#039;s increasing focus on the pollution and corruption of Elanthia. Given the title [[Depth Preserver]] in recognition of his service.&amp;lt;br&amp;gt;&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_436/Visions&amp;diff=540256</id>
		<title>Hollow Eve Festival 436/Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_436/Visions&amp;diff=540256"/>
		<updated>2020-11-28T02:34:44Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Over the course of Hollow Eve 436, a series of visions were displayed globally, and appeared to progressively get darker in nature. As different people would see different visions at any one time,  the visions below are only outlined in a rough order.&lt;br /&gt;
&lt;br /&gt;
== Trident Attack ==&lt;br /&gt;
Your mouth fills with salt water and you feel the crushing weight of the ocean around you as your vision ripples like water.  A Merelew swims nearby, eyes covered by nictitating membranes and throws a jagged pointed trident directly at you!  You scream, a trail of bubbles fluttering to the surface, but the trident flies just past your face, missing you by inches, and slams into something hard behind you.  Unfolding and reaching with grasping claws, the impaled decapod reaches for you, and the Merelew rams into the deadly creature, thrusting the trident deeper into its body.  The two wrestle for dominance, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Buried Icon ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself standing in a small clearing within a kelp forest, the long fronds gently waving in the current, brilliant spears of sunlight flickering around you.  A brilliant shaft lingers on a discarded ceramic cup, which gleams warmly, and another falls on a cluster of corals which grow before your eyes, stretching upward.  Suddenly, a flounder startles, erupting from the sand in a cloud of silt as it swims away.  A small, buried icon is revealed, depicting a sea turtle holding a crescent moon in its beak.  The sunbeams appear to avoid the piece, leaving it in darkness, and it sinks back into the sands with an almost aching sadness.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Sea Creature ==&lt;br /&gt;
You smell brine and feel the warm sting of sea spray, and your vision ripples like water.  Flying over the ocean, you find yourself following a flock of gulls as they sail along the waters, scanning for schooling fish.  A long shadow races below you, and a massive head crowned with branching horns breaks the surface, rows of gleaming double-slit eyes focusing on you for a moment before the creature dives back below the waves, disappearing into the depths.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Dolphin ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself seated at the edge of a long wooden dock, surrounded by a warm breeze, your feet dangling in cool waters.  Something bumps your foot, and a large dolphin rolls on its side to look at you, intelligent eyes sparkling.  Sinking below the waters a moment, the dolphin surges upward in a playful back flip, soaking you in a wall of water, and skips along the gentle waves chattering happily.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Long Shadow ==&lt;br /&gt;
You smell brine and feel the warm sting of sea spray, and your vision ripples like water.  Flying over the ocean, you find yourself following a flock of gulls as they sail along the waters, scanning for schooling fish.  A long shadow races below you, and a massive head crowned with branching horns breaks the surface, rows of gleaming double-slit eyes focusing on you for a moment before the creature dives back below the waves, disappearing into the depths.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Message Vial ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself standing on a crowded boulevard, Merelew and mainlander enjoying the fresh air -- bartering for wares, trying new foods, laughing over mistranslated exchanges -- as new relationships are forged.  A figure casually leans against a building, eating a roasted seabird wing, and hands a small message vial to a shadowy hand emerging from the darkness of the adjacent alley.  Casting the bones of the meal aside, the figure disappears into the crowd.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Regret Their Impudence ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself in a dark room, strung with faintly glowing orbs, a dozen Merelew seated at a long coral table, flowing hoods covering their faces and features.  They sit with painted hands resting on the table, and stare ahead, barely breathing, barely moving.  A figure paces the room, and stops, a mechanical voice changer manipulating the words that emerge from the robes like a whisper passing through the legs of scuttling creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They will regret their impudence.  They will remember loyalty.  They will choose Andreshlew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The figures hammer the table in unison, once, twice, three times, and everything ripples as the vision fades.&lt;br /&gt;
&lt;br /&gt;
== This Wont Work ==&lt;br /&gt;
&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself standing in a dark workshop, lit with a few luminescent crystalline globes.  A Merelew in coral manacles and a wide, flared iron collar labors at a workbench.  Thick scars and deep burns line her back and arms.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This won&#039;t work,&amp;quot; she says. &amp;quot;I already told you this won&#039;t work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sound of a knife sharpening along a whetstone rings out, and the woman sighs and continues manipulating a small machine, slotting curved pieces of metal together and making small adjustments.  Everything ripples as the vision fades.&lt;br /&gt;
&lt;br /&gt;
== For Andreshlew ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself standing in a dark workshop, a scarred and burnt Merelew, bound in iron and coral, kneels before a small device.  A voice calls out, &amp;quot;Will it work?&amp;quot;, and the Merelew simply nods, her eyes fixed on the object before her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good.  Ready it, we are done here.&amp;quot;  The sound of steel scraping along steel rings out, and the woman frowns.  Her hands dart forward, grabbing the device, and she twists it violently, shattering an internal vial as clockwork whirs to life.&lt;br /&gt;
&lt;br /&gt;
She snarls, &amp;quot;For Andreshlew.&amp;quot; and the device erupts into a globe of lightning, vaporizing her as electricity rakes across the room.  Hooded figures hiding in the shadows are revealed as they fall to the ground, their robes and flesh burnt.  A door opens, casting light over the room, and a Merelew with a three wavy red lines tattooed below her gills smiles wickedly, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Octopus ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself standing knee deep in a hissing tidepool, warm water and sun baked rocks sheltering the tough life hunkering down or exploring the crevices.  A small octopus clumsily stretches over a rocky lip and pulls itself into the pool, quickly darting for cover and scanning its surroundings for prey.  Thick algae and kelp fronds rapidly grow before your eyes, and a wave breaks over the far end of the pool, cold currents winding around your feet.  The octopus spots a small cup, and wraps its tentacles around the inside, covering its body for protection.  With a loud *snuff* of exhaled sea water, a sea turtle struggles to escape the tide pool, its eyes narrowing in fear.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Decapod ==&lt;br /&gt;
Your mouth fills with salt water and you feel the crushing weight of the ocean around you as your vision ripples.  A cloud of silt and bubbles fills your vision, the occasional decapod claw, Merelew webbed hand, and Gor&#039;Tog muscular limb being revealed through the chaos.  The decapod retreats, and begins to ratchet its club arm back, but the Gor&#039;Tog hooks one meaty hand over the appendage and begins to twist, and the Merelew grabs the other claw and pulls the opposite direction.  The three struggle, the Gor&#039;Tog roars, a stream of bubbles rising to the surface, the Merelew screams, and the decapod snarls, and slowly, the club arms begin to tear free from the creature&#039;s body.  With a quick spin, the Gor&#039;Tog and Merelew slam the torn free club arms down onto the decapod.  The decapod twitches and goes limp, sinking down to the floor, and the Merelew quickly grabs the Gor&#039;Tog and swims for the surface.  The vision fades.&lt;br /&gt;
&lt;br /&gt;
== Injured Gargantuan == &lt;br /&gt;
&lt;br /&gt;
Your mouth fills with salt water and you feel the crushing weight of the ocean around you as your vision ripples.  You find yourself floating in the featureless depths, pale light visible far above, inky black darkness stretching all around and below.  A massive shadow begins to coalesce below you, rows of gleaming double-slit eyes and a head crowned with branching horns rising from the darkness.  Swimming slowly for the surface, the creature appears injured, gargantuan coral armor plating torn free along swaths of its body revealing deep gashes.  As it passes you feel the pressure of subsonic clicking and calls play across your body, and for a long while you simply watch it swimming by, a landscape of broken armor, lacerated flipper, and trailing clouds of black blood.  The vision fades.&lt;br /&gt;
&lt;br /&gt;
== Flying Leviathan ==&lt;br /&gt;
&lt;br /&gt;
You smell brine and feel the rush of cold air, and your vision ripples like water.  You find yourself perched atop a flying leviathan, standing between its enormous branched horns, and you feel the penetrating gaze of a row of its enormous double-slit eyes as they bore into you.  A low echoing rumble vibrates your feet, and the undulating leviathan shivers with excitement.  With a series of hoots and clicks, the creature banks sharply and angles downward, the exhilarating freefall leaving you gasping as you frantically reach for something to hold onto.  Looming before you, details on the ocean surface begin to resolve, and the leviathan tucks its flippers against its sides as it readies itself for the plunge.  The vision fades.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_436/Visions&amp;diff=538664</id>
		<title>Hollow Eve Festival 436/Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_436/Visions&amp;diff=538664"/>
		<updated>2020-11-21T13:05:44Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: Added additional visions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Over the course of Hollow Eve 436, a series of visions were displayed globally, and appeared to progressively get darker in nature. As different people would see different visions at any one time,  the visions below are only outlined in a rough order.&lt;br /&gt;
&lt;br /&gt;
== Trident Attack ==&lt;br /&gt;
Your mouth fills with salt water and you feel the crushing weight of the ocean around you as your vision ripples like water.  A Merelew swims nearby, eyes covered by nictitating membranes and throws a jagged pointed trident directly at you!  You scream, a trail of bubbles fluttering to the surface, but the trident flies just past your face, missing you by inches, and slams into something hard behind you.  Unfolding and reaching with grasping claws, the impaled decapod reaches for you, and the Merelew rams into the deadly creature, thrusting the trident deeper into its body.  The two wrestle for dominance, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Buried Icon ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself standing in a small clearing within a kelp forest, the long fronds gently waving in the current, brilliant spears of sunlight flickering around you.  A brilliant shaft lingers on a discarded ceramic cup, which gleams warmly, and another falls on a cluster of corals which grow before your eyes, stretching upward.  Suddenly, a flounder startles, erupting from the sand in a cloud of silt as it swims away.  A small, buried icon is revealed, depicting a sea turtle holding a crescent moon in its beak.  The sunbeams appear to avoid the piece, leaving it in darkness, and it sinks back into the sands with an almost aching sadness.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Sea Creature ==&lt;br /&gt;
You smell brine and feel the warm sting of sea spray, and your vision ripples like water.  Flying over the ocean, you find yourself following a flock of gulls as they sail along the waters, scanning for schooling fish.  A long shadow races below you, and a massive head crowned with branching horns breaks the surface, rows of gleaming double-slit eyes focusing on you for a moment before the creature dives back below the waves, disappearing into the depths.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Dolphin ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself seated at the edge of a long wooden dock, surrounded by a warm breeze, your feet dangling in cool waters.  Something bumps your foot, and a large dolphin rolls on its side to look at you, intelligent eyes sparkling.  Sinking below the waters a moment, the dolphin surges upward in a playful back flip, soaking you in a wall of water, and skips along the gentle waves chattering happily.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Long Shadow ==&lt;br /&gt;
You smell brine and feel the warm sting of sea spray, and your vision ripples like water.  Flying over the ocean, you find yourself following a flock of gulls as they sail along the waters, scanning for schooling fish.  A long shadow races below you, and a massive head crowned with branching horns breaks the surface, rows of gleaming double-slit eyes focusing on you for a moment before the creature dives back below the waves, disappearing into the depths.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Message Vial ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself standing on a crowded boulevard, Merelew and mainlander enjoying the fresh air -- bartering for wares, trying new foods, laughing over mistranslated exchanges -- as new relationships are forged.  A figure casually leans against a building, eating a roasted seabird wing, and hands a small message vial to a shadowy hand emerging from the darkness of the adjacent alley.  Casting the bones of the meal aside, the figure disappears into the crowd.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Regret Their Impudence ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself in a dark room, strung with faintly glowing orbs, a dozen Merelew seated at a long coral table, flowing hoods covering their faces and features.  They sit with painted hands resting on the table, and stare ahead, barely breathing, barely moving.  A figure paces the room, and stops, a mechanical voice changer manipulating the words that emerge from the robes like a whisper passing through the legs of scuttling creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They will regret their impudence.  They will remember loyalty.  They will choose Andreshlew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The figures hammer the table in unison, once, twice, three times, and everything ripples as the vision fades.&lt;br /&gt;
&lt;br /&gt;
== This Wont Work ==&lt;br /&gt;
&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself standing in a dark workshop, lit with a few luminescent crystalline globes.  A Merelew in coral manacles and a wide, flared iron collar labors at a workbench.  Thick scars and deep burns line her back and arms.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This won&#039;t work,&amp;quot; she says. &amp;quot;I already told you this won&#039;t work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sound of a knife sharpening along a whetstone rings out, and the woman sighs and continues manipulating a small machine, slotting curved pieces of metal together and making small adjustments.  Everything ripples as the vision fades.&lt;br /&gt;
&lt;br /&gt;
== For Andreshlew ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself standing in a dark workshop, a scarred and burnt Merelew, bound in iron and coral, kneels before a small device.  A voice calls out, &amp;quot;Will it work?&amp;quot;, and the Merelew simply nods, her eyes fixed on the object before her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good.  Ready it, we are done here.&amp;quot;  The sound of steel scraping along steel rings out, and the woman frowns.  Her hands dart forward, grabbing the device, and she twists it violently, shattering an internal vial as clockwork whirs to life.&lt;br /&gt;
&lt;br /&gt;
She snarls, &amp;quot;For Andreshlew.&amp;quot; and the device erupts into a globe of lightning, vaporizing her as electricity rakes across the room.  Hooded figures hiding in the shadows are revealed as they fall to the ground, their robes and flesh burnt.  A door opens, casting light over the room, and a Merelew with a three wavy red lines tattooed below her gills smiles wickedly, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Octopus ==&lt;br /&gt;
You smell brine and feel the sting of sea spray, and your vision ripples like water.  You find yourself standing knee deep in a hissing tidepool, warm water and sun baked rocks sheltering the tough life hunkering down or exploring the crevices.  A small octopus clumsily stretches over a rocky lip and pulls itself into the pool, quickly darting for cover and scanning its surroundings for prey.  Thick algae and kelp fronds rapidly grow before your eyes, and a wave breaks over the far end of the pool, cold currents winding around your feet.  The octopus spots a small cup, and wraps its tentacles around the inside, covering its body for protection.  With a loud *snuff* of exhaled sea water, a sea turtle struggles to escape the tide pool, its eyes narrowing in fear.  Everything ripples once more, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
== Decapod ==&lt;br /&gt;
Your mouth fills with salt water and you feel the crushing weight of the ocean around you as your vision ripples.  A cloud of silt and bubbles fills your vision, the occasional decapod claw, Merelew webbed hand, and Gor&#039;Tog muscular limb being revealed through the chaos.  The decapod retreats, and begins to ratchet its club arm back, but the Gor&#039;Tog hooks one meaty hand over the appendage and begins to twist, and the Merelew grabs the other claw and pulls the opposite direction.  The three struggle, the Gor&#039;Tog roars, a stream of bubbles rising to the surface, the Merelew screams, and the decapod snarls, and slowly, the club arms begin to tear free from the creature&#039;s body.  With a quick spin, the Gor&#039;Tog and Merelew slam the torn free club arms down onto the decapod.  The decapod twitches and goes limp, sinking down to the floor, and the Merelew quickly grabs the Gor&#039;Tog and swims for the surface.  The vision fades.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zengmodaleth&amp;diff=525789</id>
		<title>Zengmodaleth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zengmodaleth&amp;diff=525789"/>
		<updated>2020-07-26T04:27:00Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Zengmodaleth (Gamgweth for Lightning Grove) is the realm accessed through the actions of the concerted efforts of a group of Warrior Mages and Bards, supported by many others, seeking a gateway to the Elemental Plane of Electricity. Unlike with attempts to traverse the plane of other elements, this zone proved hospitable to the intrepid explorers, at least for the duration of their first visit. A portal was opened on the [[RanikMap44|Handsome Plateau, the territory of the scaly seordmaor]], given the concentration of lightning in the area due to the proximity to the [[Suur Pillar|Suur Pillar]].&lt;br /&gt;
&lt;br /&gt;
Emissary from The Grovekeepers: [[Uryutis|Uryutis]]&amp;lt;br&amp;gt;&lt;br /&gt;
Warrior Mages participating: [[Perune]], [[Mazrian]], [[Saragos]], Falcrain, [[Ayrell]], Qetu, [[Siendra]], Dasheek, [[Rehlyn]], [[Samech]], Fyriestorme&amp;lt;br&amp;gt;&lt;br /&gt;
Bards participating: [[Navesi]], [[Broichan]], Lilliwea, Iryta, Grancz, Raithren, Muskapo, [[Jorenn]], [[Lupdels]], Corcus&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Through the portal (a crackling ring of blue and green swirled lightning):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [Zengmodaleth, Ancillary Rear Containment] ===&lt;br /&gt;
A complex web of copper piping appears to cover the walls and ceiling, branching and merging as it traverses the length of the room.  The elastic ground appears to be composed of a darkly dyed fiber woven with strips of rubber.  Rippling blue and green light crackles throughout the area, strange shadows dancing around and emerging from the portal entrance.  You note the smell of ozone and lubricating solvents, and the warm air is extremely dry.&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [Zengmodaleth, T-Junction] ===&lt;br /&gt;
The piping appears to abruptly bend here, running south and east.  A plaque made of polished oravir features a series of elemental symbols and a broad arrow pointing to the west, where the corridor appears to fade into a bright blue glow, the scent of oil thick in the air.  At semi-regular intervals, a loud metallic groan echoes through the area, trailing off to a series of rapid pops and clicks.&lt;br /&gt;
Obvious exits: east, south, west.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [Zengmodaleth, Jalmor Olkan] (Flood Holder) ===&lt;br /&gt;
The hallway abruptly ends here, and the splayed piping bends to the ground where it seems to feed a large pool from which emerge half a dozen stacked columns about a Gor&#039;Tog&#039;s height across.  The pool is filled with a silvery-black liquid, and the columns crackle with energy and their surfaces churn as the strange fluid flows along narrow grooves etched along their sides.  Arrayed along the ceiling are gaethzen orbs, casting a bright, even light across the area.  A faint breeze swirls around, pushed by the motion of the fluid.&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOOK COLUMN:&#039;&#039;&#039; Seated within a large pool of silvery-black liquid, the columns are composed of alternating cobalt and steel, and are etched with narrow grooves that form a series of canals.  With exacting periodicity, the liquid from the pool surges up the columns, winding along the canals, coating the columns as it rises.  As the fluid rises, it bristles into spikes, and lightning arcs between the protuberances.  Moments later, the fluid flows back down the columns, the pool rippling before the process starts anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [Zengmodaleth, Elbow Bend] ===&lt;br /&gt;
From the north, a thick structure of flattened framework is mounted above, and as it approaches the hallway bend, branches outward into hundreds of pipes that splay across the wall and ceiling.  As the hallway continues, the piping runs through a series of access boxes, each encased in thick lead glass mounted on polished oravir hinges.  Visible behind the plate glass are brilliantly coruscating bands of energy, pulsating as they stream across the interior of the access box.  Sharp crackles and violent explosions can be heard to the north.  &lt;br /&gt;
Obvious exits: north, west.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOOK BOX:&#039;&#039;&#039; Though the oravir hinges appear to be in working order, you cannot see any means to unlock or open the boxes.  The thick lead glass is unmarred, unblemished, and seamlessly mounted against the boxes frame.  Within, nearly blinding streams of light are neatly arrayed, forming a series of horizontal bars that ebb and flow gently.  Each box bears a faint inscription, the closest of which appears to read &amp;quot;Q5B4&amp;quot;, and then trails off into a half a dozen symbols you do not recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [Zengmodaleth, Olkan Rae Audrus] (Holder of Storms) ===&lt;br /&gt;
The corridor abruptly ends, and you find yourself surrounded by an ephemeral bubble of blue energy, affording a view of an unfathomably vast metallic vertical structure composed of equal parts metal lattice, [[Elemental_Planes#Plane_of_Electricity|dodecahedrons crackling with electricity]], and rippling spikes composed of pure energy.  Occasional errant whips of electricity soar outward from the structure and rake along the surface of the bubble, filling the area with blinding white light and a piercing whine that descends in tone as the incredible energy is shunted elsewhere.  Though only briefly visible as jagged arcs and lingering visual artifacts, the widening of the bolts as they cross from the column to your location suggests that the structure is unfathomably distant.  The bubble ripples and flexes with each strike, and you realize that the bolts are incredibly large.  In the distance, beyond the structure, there is simply emptiness.&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOOK STRUCTURE:&#039;&#039;&#039; Starkly illuminated by crackling bolts of lurid electricity, you realize in surprise that you have no frame of reference to identify the size of the structure before you.  You believe you could STUDY it to learn more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STUDY STRUCTURE:&#039;&#039;&#039; The structure is immeasurably far away, stretching to the horizon above and below you, and spans about the width of half your afforded field of view from this vantage.  However, the magnitude of the distances involved are impossible to discern.  The structure does not follow a perfectly straight trajectory, instead somewhat zigzagging as it stretches vertically.  While clearly constructed, the entire machination seems to dynamically change.  Multiple gaps along the metallic latticework reveals a brilliant, coursing, blue-green light, and as you watch, you realize that the structure is slowly rearranging itself, sliding sections aligning and connecting in a slow but constant shifting that follows the slow movement of the undercurrent of energy.&lt;br /&gt;
&lt;br /&gt;
The lattice work is rung with dodecahedrons of various sizes, each of which is lashed by raging bolts of electricity which seem to flow along the vertices of the geometric forms.  Spikes made of pure energy appear to be randomly placed along the structure, emitting a constant coronal discharge of diffuse lightning, and occasionally blossoming with glowing loops that snap wildly before dissipating.  A constant deluge of echoing claps and thrums howl chaotically in the distance, the time delay between whatever caused them and the sound reaching your vantage further complicating your ability to accurately judge how far away the structure is.&lt;br /&gt;
&lt;br /&gt;
You believe you could FOCUS on it to learn more, though you have never witnessed anything like this before.  Do so at your own risk!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FOCUSing on the structure causes complete paralysis for Bards and Warrior Mages, with the former suffering severe, bleeding head wounds and the latter having their eyes reduced to pulp within their sockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUS STRUCTURE (BARD):&#039;&#039;&#039; You close your eyes and as you focus, your magical senses are deafened with an overwhelming cacophony of sound, a veritable wall of noise.  You gasp at the intensity of the sound before you, the unimaginably loud pandemonium echoing and rebounding around vast and bizarre structures.  You find yourself breathing heavily, your heart racing with the effort of blocking out the flood of energy that flays your nervous system, and feel your limbs go numb as your eardrums rupture.  Falling to your knees, you take a deep breath and try and tease out individual elements, willing yourself to focus on the emergent patterns in the chaos, focusing on the bizarre acoustics of the plane.  You begin to hum, weaving a rudimentary progression that faintly harmonizes with the tumult, affording you an understood pitch to work with.  You begin to sense a pattern, order emergent from chaos.&lt;br /&gt;
&lt;br /&gt;
At your back is silence, a vast nothingness devoid of even the hiss of stars.&lt;br /&gt;
&lt;br /&gt;
Above and below you, it spans, a seething, roaring crackle, a forest fire, a howling tornado, an earthquake bent from space itself.  It slowly progresses through a series of complex tonal sequences, the pitch changed as it passes through gargantuan structures made of metal and energy.  The structures ring with confusing major and minors, signaling to one another in rapid squeals of pitches barely edging into or passing beyond your register of hearing.&lt;br /&gt;
&lt;br /&gt;
As you begin to lose control of your elemental senses, you start to understand the progression, the conductor of the structures.  While the overall assembly seems to harmonize with the babble of the undercurrent, a singular section of the overall structure appears to lead the group with various progressions.  You focus on this section, and for a fleeting moment, detect someone aware of your attention, when suddenly, your senses go silent, and you find yourself reeling with the enormity of the sound coursing around you.&lt;br /&gt;
&lt;br /&gt;
It is ancient, though not older than songs, and has been weaving this melody longer than any you have ever heard.  A steadily beaten drum, the skin stretched taut across the cosmos, you sense the deep history of this place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUS STRUCTURE (CLERIC):&#039;&#039;&#039; You close your eyes, and as you focus, your magical senses sing with the raw magnitude of Firulf&#039;s power.  Like a feeble leaf before an approaching storm, you find yourself trembling in awe, close enough to be incinerated by the heat of His glory.  Just as you feel you are on the verge of comprehending the might of His splendor and talent, your senses quiet, leaving you feeling empty and unfulfilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUS STRUCTURE (EMPATH/RANGER):&#039;&#039;&#039; You close your eyes, and as you focus, your magical senses are unable to detect all but the barest hint of Life Mana.  A trickle flows through the portal from which you entered, but the entire cosmos are otherwise completely barren.  You can sense nothing but a vast emptiness -- there is neither life nor death in this place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUS STRUCTURE (MOON MAGE/TRADER):&#039;&#039;&#039; You close your eyes, and as you focus, your magical senses are overwhelmed with an ocean of complex equations written in a language you do not understand, following rules you cannot grasp.  Transformations following no evident logic flow, merge and separate.  Behind you there is only darkness and silence, a vast emptiness, neither the birthing grounds nor graveyards of distant stars.  Before you, there is utter randomness and gibberish.  It is bizarre, but not uncomfortable.  After a moment, you open your eyes, not understanding anything further of this place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUS STRUCTURE (NECROMANCER):&#039;&#039;&#039; You close your eyes, and as you focus, you struggle to comprehend what your magical senses detect.  A confused ocean of brilliance lies before you, and an endless void behind you.  In the boundless distance, behind the vast nothingness, you hear them, screaming and skittering for a chance to approach, shying away from the timeless light that gradually, so very gradually, dims with the passing eons.  They are not patient, but they know they will eventually have this place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUS STRUCTURE (PALADIN):&#039;&#039;&#039; You close your eyes, and as you focus, your magical senses resonate faintly with an odd tingling sensation.  You gasp as you begin to comprehend a vast alignment, masterfully ordered, though strangely neither Holy nor Profane.  As you witness the structure shift and rearrange, you marvel at such a creation without Their Grace.  It is bizarre, though there is a righteousness to its form.  Suddenly, the tingling sensation abates, and your mundane senses return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUS STRUCTURE (WARRIOR MAGE):&#039;&#039;&#039; You close your eyes and as you focus, your magical senses are blinded with an overwhelming lurid blue green glow.  You gasp at the magnitude of what lies before you, the unimaginable intensity of raw energy, caged and redirected by unknowably complex, indescribably ancient structures.  You find yourself breathing heavily, your heart racing with the effort of blocking out the flood of energy that flays your nervous system, and feel your limbs go numb as your eyes begin to burn.  As you gain control of your sensorium, you feel yourself falling to your knees, and will yourself into calm meditation, a long breath to focus, a longer exhale to understand.  Shielding yourself with elemental charge built within your body and gathered from your surroundings, you listen to the tides of energy.  You sense a pattern, order emergent from chaos.&lt;br /&gt;
&lt;br /&gt;
It is here.  It is all here, and the secrets that have been kept from you are locked in the subtle dance of the ocean of energy before you.  It is ancient, and it will remain.&lt;br /&gt;
&lt;br /&gt;
At your back is darkness, a vast nothingness devoid of stars, devoid of purpose, devoid of order or chaos.  No light reflects from that vastness, no sound echoes.&lt;br /&gt;
&lt;br /&gt;
Above and below you, it spans to the horizon.  It slowly writhes, a seething river of torrential energy, rung with gargantuan structures organized by components of metal and of pure energy.  The structures are siphoning from the whole, energized and empowered and activated, and they move with seeming purpose in a constant effort to maximize the gathered and stored power.  Somehow, despite all the energy before you, the awe inspiring complexity of the machinations, and the staggering amount of energy stored, the structures appear to still be gathering power, sorting and storing it, shunting it to various components, producing massive spikes and scalloped sheets of pure energy that rise, furl and snap in winds of magical force.  You cannot begin to guess at Their ultimate purpose, but the process is stunning to behold.&lt;br /&gt;
&lt;br /&gt;
Sporadically, pinpricks of swirling energy appear in the space between you and the structure, spiraling into a tiny sphere and crackling with a bursting discharge.  Hair-like bolts of lightning unfurl from the depths below and coil to the small spheres.  After a short duration, the arcs dissipate, and the spheres evaporate into nothingness.&lt;br /&gt;
&lt;br /&gt;
As you begin to lose control of your elemental senses, you start to understand the pattern, a point of origin around which all the movement of the structures is coordinated.  While the overall assembly primarily moves to follow the jagged undercurrent, a singular section of the edifice appears to be an almost hub of coordination, from which all other movement originates.  You focus on this section, and for a fleeting moment, detect someone aware of your probing, when suddenly your senses go dark, and you find yourself reeling with the enormity of the forces surging around you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RECALL STRUCTURE:&#039;&#039;&#039; You close your eyes, opening up your senses to what can be perceived from the structure...&lt;br /&gt;
&lt;br /&gt;
Bound in energy, it was forged long ago, a line of succession maintaining and building upon its form with a steady passion.  It wrestles back the void, fighting the silence that encroaches in the distance, as it remembers those that first sang the song of its beginnings, waiting and ready for what purpose to which it may be bent.&lt;br /&gt;
&lt;br /&gt;
You lose yourself a moment in the strangeness of the lingering sensations, and slowly drift back to the now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVOKE:&#039;&#039;&#039; You close your eyes, opening up your senses to what can be perceived in this room...&lt;br /&gt;
&lt;br /&gt;
Your senses are flooded with the weight of the history of this place, the strange magics and lofty sentiments.  A seemingly endless chain of master and apprentice stretch before you, forging unfathomable creations on stations barely recognizeable as anvils, lathes and looms.  They bind runes to nothingness, design the parameters of these cosmos, and delight in the process of maintaining this place with a joy only known to craftsmen.&lt;br /&gt;
&lt;br /&gt;
After a moment, your probing reaches further, beyond the first that discovered this place, and your mind reels with the alienness of what was here before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Relevant Moon Mage Visions===&lt;br /&gt;
&#039;&#039;Dated after the broaching of the plane as described above...&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your mouth fills with the taste of copper, and you find yourself standing on a precipice overlooking a roaring ocean of tumultuous energy, written in symbols and logic that you cannot comprehend. Lightning endlessly crackles nearby, violently lashing the air and raking across the metallic structures jutting around you. You are deafened with the deluge of noise, the charge in the air palpable.&amp;lt;br/&amp;gt;&lt;br /&gt;
After a moment of blinking away the sensory overload, you realize you are standing next to a tall figure obscured in the conflicting light of the place, their head held high as they peer into the distance. The figure gives a slight &amp;quot;tut&amp;quot; as they shake their head, and with a series of swift motions, begins weaving sparking runes into the air before them. The vision fades.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=525788</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=525788"/>
		<updated>2020-07-26T04:26:09Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron Albaum, author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albaum&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]], raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=525787</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=525787"/>
		<updated>2020-07-26T04:24:19Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Rakash,Player Bard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron Albaum, author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albaum&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]] raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=525786</id>
		<title>Lupdels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lupdels&amp;diff=525786"/>
		<updated>2020-07-26T04:11:30Z</updated>

		<summary type="html">&lt;p&gt;LHFERREE1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Lupdels Del&#039;Albaum&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see &#039;&#039;&#039;Lupdels Del&#039;Albaum&#039;&#039;&#039;, a Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal green eyes, a tri-color coat and a slender tail.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be a forerunner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a regally high-collared black robe trimmed with complex copper piping, some silver wire-framed spectacles with streaky ocean-blue lenses, a deeply hooded cloak of charcoal grey silk lined in inky black, and a cambrinth pick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Lupdels was born in 356 AV, shortly before the [[Rakash]] arrived in the Five Realms as refugees from the Necromancer [[Lyras]]. His father became a merchant in the new world and would continue to move the family around without settling down permanently. While Lupdels was still very young, his father died due to old age, as Lupdels was the product of a second marriage for his father, who was already advanced in age when he married Lupdels’ mother.&lt;br /&gt;
&lt;br /&gt;
His mother would settle down in the Crossings, finding work where she could, and learning the ways of the other tenants in the apartment where they lived. Eventually she would marry again, once more to an older merchant; a Human in the Trader’s Guild. He was willing to help find work for young Lupdels with other merchants and craftsmen as a young errand boy delivering news and updates on the market. &lt;br /&gt;
&lt;br /&gt;
In this way, Lupdels has been exposed to many of the races of the realms, but he was restless with his rootless existence. While it was expected that he would become a Trader, Lupdels turned to the Bard Guild for a sense of history, heritage, and tradition. As a curious young Rakash, he was captivated by the stories of Aaron Albaum, author of [[Journey to the Forbidden West]], published while he was a young teenager. While these tales did not include stories of the Rakash homeland in the west of Kermoria, Lupdels was drawn to join the Guild of this brave and charismatic adventurer.&lt;br /&gt;
&lt;br /&gt;
Over the last fifty years, Lupdels has distinguished himself as a dedicated member of the Bard Guild, while still being a cosmopolitan explorer of the Realms. From Langenfirth to Shard, Ratha to Forfedhdar, he has continued to travel. While currently a citizen of M’Riss in the eyes of existing legal authorities, he has often been known to disappear for years on end, with no more explanation than &amp;quot;I have been following in Aaron Albaum&#039;s footsteps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Life Events==&lt;br /&gt;
435. First place winner in the [[Magic Symposium]] hosted by the [[Lorethew Mentor Society]]. His contribution linking the relationship of dragons to their domain to the [[World Dragon]] to Elanthia, noting the analogy of the corrupting influences from [[sorcery]] to [[Necromancy]] to [[Summoning]] raised concerns and brought about a first place prize.&amp;lt;br&amp;gt;&lt;br /&gt;
434. Participated in a bold, experimental attempt to open a portal to the [[Zengmodaleth|Plane of Electricity]]. Concerned by the successful result, would go on to further develop theories regarding the threat of extraplanar corruption on Elanthia.&lt;/div&gt;</summary>
		<author><name>LHFERREE1</name></author>
	</entry>
</feed>