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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LEGERES</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LEGERES"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/LEGERES"/>
	<updated>2026-05-20T05:50:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paradox_sigil&amp;diff=505360</id>
		<title>Paradox sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paradox_sigil&amp;diff=505360"/>
		<updated>2019-08-01T03:32:41Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Therengia */ paradox sigil on the ferry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; paradox sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Abolition sigil|Abolition]] and [[Congruence sigil|Congruence]], representing alignment through destruction.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
* &lt;br /&gt;
===Therengia===&lt;br /&gt;
* [&amp;quot;His Daring Exploit&amp;quot;] (fall)&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
* [Shard, Katamba&#039;s Crescent Road], one NE from Stormwill Tower (NW Shard tower) (spring)&lt;br /&gt;
* [Shard, Katamba&#039;s Crescent Road], 2 rooms east from the inside of the Shard north gate (spring)&lt;br /&gt;
* [Shard, South Square], inside the inner Shard south gate (spring)&lt;br /&gt;
* [Shard, Xibar&#039;s Crescent Road], outside the Tower of Honor (Paladin Guild) (spring)&lt;br /&gt;
* [Shard, Xibar&#039;s Crescent Road], outside the Forging Society (SW Shard) (spring)&lt;br /&gt;
* [Shard, West City Gates], inside the inner Shard west gate, 1 room S &amp;amp; 1 room N from the inside of the W gate (spring)&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
* &lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
*&lt;br /&gt;
===Misc===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Unity_sigil&amp;diff=504723</id>
		<title>Unity sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Unity_sigil&amp;diff=504723"/>
		<updated>2019-07-13T02:09:27Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Zoluren */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; unity sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Congruence sigil|Congruence]] and [[Rarefaction sigil|Rarefaction]], representing the perfect melding of things.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
* [Apostle Headquarters, Courtyard] crossings summer&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
* &lt;br /&gt;
===Ilithi===&lt;br /&gt;
* [Eastern Lakeside, Small Path], outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the &#039;&#039;winding trail&#039;&#039; (Gilded Longleaf trail) (spring)&lt;br /&gt;
* [[Sunbeam Circle]], housing area east of [[Shard]], in the eastern-most room (one east from the gate) (spring)&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
* &lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
*&lt;br /&gt;
===Misc===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Unity_sigil&amp;diff=504722</id>
		<title>Unity sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Unity_sigil&amp;diff=504722"/>
		<updated>2019-07-13T02:08:52Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Zoluren */ unity sigil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
&lt;br /&gt;
==Look==&lt;br /&gt;
On this scroll you see a &#039;&#039;&amp;lt;quality&amp;gt;&#039;&#039; unity sigil comprised of &#039;&#039;&amp;lt;precision&amp;gt;&#039;&#039; strokes.  The intersection of [[Congruence sigil|Congruence]] and [[Rarefaction sigil|Rarefaction]], representing the perfect melding of things.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
*&lt;br /&gt;
[Apostle Headquarters, Courtyard] crossings summer&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
* &lt;br /&gt;
===Ilithi===&lt;br /&gt;
* [Eastern Lakeside, Small Path], outer [[Shard]] ring road, along the stretch that has N/S movement, in the room with the &#039;&#039;winding trail&#039;&#039; (Gilded Longleaf trail) (spring)&lt;br /&gt;
* [[Sunbeam Circle]], housing area east of [[Shard]], in the eastern-most room (one east from the gate) (spring)&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
* &lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
*&lt;br /&gt;
===Misc===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Deer&amp;diff=504682</id>
		<title>Deer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Deer&amp;diff=504682"/>
		<updated>2019-07-11T04:19:14Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: manipulation yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=45&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=4&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Tiger Clan&lt;br /&gt;
|MapList=*{{rmap|4|Woodland Path (4)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a deer skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some deer bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|MaxVal=13 Kronars&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sleek deer looks graceful and quick.  It appears to be passive but may fight back if provoked.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Although deer don&#039;t fight back, they can retreat fast and can be difficult to kill without becoming exhausted.&lt;br /&gt;
*Pole arms are especially useful because they can still hit after the deer retreats.  With 30 in halberd, deer become more manageable.&lt;br /&gt;
*Deer are more perceptive than boars and can pull you out of a hiding spot that a boar wouldn&#039;t find.&lt;br /&gt;
{{Cat|Deer}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Large_brown_spider&amp;diff=504681</id>
		<title>Large brown spider</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Large_brown_spider&amp;diff=504681"/>
		<updated>2019-07-11T04:17:38Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: notes on page said someone manipulated it, so switching tag to yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Large Brown Spider&lt;br /&gt;
|MinCap=36&lt;br /&gt;
|MaxCap=51&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=4&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Tiger Clan,Crossing&lt;br /&gt;
|MapList=*{{rmap|4|Goblins + The Hunting Preserve (4)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=brown spider eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=15&lt;br /&gt;
|MaxVal=78 Kronars&lt;br /&gt;
|MaxArrangedVal=90 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Supported on multiple legs, the brown spider is humanoid size.  It is obviously aggressive and looking for a fight.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
Appears to be resistant to slicing attacks.&lt;br /&gt;
&lt;br /&gt;
==Area Features==&lt;br /&gt;
The farmhouse contains webbing which will inhibit movement and teach a small amount of {{skill|Athletics}} somewhere below 35 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head&#039;s up&#039;&#039;&#039;: These numbers are off. My barb with 30s in defenses just got killed in here quite quick and couldn&#039;t retreat. Tested with my bard with 130 in heavy thrown and had to throw 6 times to kill a single spider. Didn&#039;t learn anything tho. No idea the true range, but definitely not as low as this is stated.&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item_talk:Tinker%27s_tine&amp;diff=504611</id>
		<title>Item talk:Tinker&#039;s tine</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item_talk:Tinker%27s_tine&amp;diff=504611"/>
		<updated>2019-07-05T04:07:48Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: analyze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;analyze apparently shows charges and that it can be recharged with infuser stones--[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 23:07, 4 July 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Deep_ebony_scarab_amulet_inset_with_emerald_eyes&amp;diff=460319</id>
		<title>Item:Deep ebony scarab amulet inset with emerald eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Deep_ebony_scarab_amulet_inset_with_emerald_eyes&amp;diff=460319"/>
		<updated>2016-11-22T09:57:32Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: added weight and dimensions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=amulet&lt;br /&gt;
|look=Closer inspection reveals the scarab amulet to be made of thousands of tiny ebony spiders fused together.&lt;br /&gt;
|MTag=emerald&lt;br /&gt;
|CTag=ebony&lt;br /&gt;
|STag=spider&lt;br /&gt;
|type=jewelry, verby&lt;br /&gt;
|type2=magic&lt;br /&gt;
|type3=quest&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=146,655&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|TAP}}: Your amulet breaks apart explosively into thousands of swarming spiders, which scuttle down your arm in a frenzy! The arachnid wave flows as one, moving with an apparent collective consciousness. Your hand is covered with twisting and writhing legs, but only briefly as the spiders resolidify into a {{sloot|w|deep ebony exoskeletal katar}}.&lt;br /&gt;
{{Cat|LTB Rewards}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Deep_ebony_exoskeletal_katar&amp;diff=460318</id>
		<title>Weapon:Deep ebony exoskeletal katar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Deep_ebony_exoskeletal_katar&amp;diff=460318"/>
		<updated>2016-11-22T09:43:54Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: added dimensions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=katar&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|CTag=ebony&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|slice=somewhat fair&lt;br /&gt;
|impact=poor&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=well&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=15&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=375&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=magic, verby&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|shake}}: You shake your exoskeletal katar, causing it to break apart into thousands of live spiders. The swarm of arachnids scuttle quickly up your arm, nestling themselves on your person until they finally melt and coagulate into a {{ilink|j|deep ebony scarab amulet inset with emerald eyes}}.&lt;br /&gt;
&lt;br /&gt;
==Potency Tiers==&lt;br /&gt;
Unlocked through {{ilink|i|potency crystal}} use. The weapon starts with tier 3 stats and each potency stone used increases the tier by one to a maximum of 6th tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tier !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kro&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || {{CWep|5|4|2|1|9|3|9|15}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|6|4|2|1|9|3|11|15}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|6|4|2|1|10|3|13|15}}&lt;br /&gt;
|-&lt;br /&gt;
| 6th || {{CWep|7|5|3|2|10|4|15|15}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:CARAAMON&amp;diff=460014</id>
		<title>User talk:CARAAMON</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:CARAAMON&amp;diff=460014"/>
		<updated>2016-11-18T02:29:59Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* grammar issue with juggling items */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Click here for the [[User talk:Caraamon/Archive|Archive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting material pages ==&lt;br /&gt;
&lt;br /&gt;
So I thought I was making up the BONE item pages the same as how you&#039;d made up the METAL item pages, but now I see you&#039;re starting to do re-directs on them to other page names.  First off, sorry!  Guess I should have just done one and gotten you to look it over first.  So, with that in mind, do you want to go ahead and do the first leather item up (right now, looks like Antelope skin), so I have a template to do the other leather items that way too so that you won&#039;t have to go back and fiddle them later?  Not trying to make more work for you...:)  --[[User:Kythryn|Kythryn]] 14:51, 15 November 2013 (UTC)&lt;br /&gt;
: Actually, I&#039;m still testing it, trying to find the way that makes the most sense. Metals and stones are fairly simple, as they always are obvious what they are. Skin and bones isn&#039;t always quite so straightforward. I list them in stack form for a couple reasons:&lt;br /&gt;
::# So people can easily match what&#039;s in their pack to crafting stats.&lt;br /&gt;
::# Because some skin/bones we can&#039;t actually attribute to a specific creature yet or come from multiple creatures.&lt;br /&gt;
::# Because some skin/bones is very oddly named.&lt;br /&gt;
::# Because some similarly named items might end up being very different (Snow Goblin bones might end up different than Elven Pixie Forest and Plains Goblin bones) and so having a Goblin Bone page could cause issues.&lt;br /&gt;
: That being said, this is a wiki and not my personal little fiefdom, so if you think you have a better way to do it, PLEASE give it a shot. I watch all the changes on the site (or at least try), so even if I disagree and change it, some part of your idea may end up being far better. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 19:01, 15 November 2013 (UTC)&lt;br /&gt;
::You may not claim the title, but we all know: You&#039;re king of the Elanthipedia Kingdom...:).&lt;br /&gt;
:::So, on the stack vs. no-stack thing, I see where you&#039;re coming from.  But, on the flip side of that, if you&#039;re looking to match what is in a pack, why not lumium shard or silk cloth or onyx rock?  I mean, the only thing you can (currently) pick up from it&#039;s name is a prepared healing herb (ie. crushed belradi moss becomes crushed belradi), everything else you see as a &amp;quot;cloth&amp;quot; or an &amp;quot;ingot&amp;quot; or whatever.  (not trying to be difficult here, but seems like the other materials already have their &amp;quot;qualifier&amp;quot; stripped off, so why not with Bone &amp;amp; Leather too).&lt;br /&gt;
:::And, we do already have Goblin Bone and Pale Goblin Bone (thanks to [[Antendren]] checking a snow goblin question I had) so I do suspect that if the GM&#039;s release something from 2 similar creatures, they will give it a separate name.  Hopefully.  Probably.  Maybe.&lt;br /&gt;
:::At the end of the day, I don&#039;t really care how we proceed with this, I&#039;m happy to help populate everything.  --[[User:Kythryn|Kythryn]] 00:55, 16 November 2013 (UTC)&lt;br /&gt;
::::And because I&#039;m just itching to do something with this tonight it seems, I have been playing around with [[Caracal-pelt Leather]], including the base pelt and made a test table under the COMMON LEATHER section on the Crafting Materials page.  Let me know what you think, make changes, etc.  Thanks!  --[[User:Kythryn|Kythryn]] 03:32, 16 November 2013 (UTC)&lt;br /&gt;
::::: Perfect! -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 06:07, 16 November 2013 (UTC)&lt;br /&gt;
::ugh, sorry I didn&#039;t get all those leather crafting supplies finished up yet but I did guilt Anuind into getting me samples of all the remaining common leather skins and have them tanned.  So, I am (hoping!) to finish that up this coming weekend.  That being said, I&#039;d posted on the forums, and will add this to the &amp;quot;crafting feedback&amp;quot; page too, but since there are currently 2 common skins that turn into &amp;quot;some azure-scale leather&amp;quot;, each with different stats, should I go ahead and make &amp;quot;some azure-scale leather (1)&amp;quot; and &amp;quot;some azure-scale leather (2)&amp;quot;, and a master &amp;quot;disambig&amp;quot; page like this link for both?&lt;br /&gt;
:::http://www.elanthipedia.org/w/index.php/Weapon:Black-bladed_bastard_sword_with_a_silver_gryphon_atop_the_cross-guard&lt;br /&gt;
::--[[User:Kythryn|Kythryn]] 06:50, 11 December 2013 (UTC)&lt;br /&gt;
:::Works for me. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 12:57, 11 December 2013 (UTC)&lt;br /&gt;
::::Ugh, looks like some red-links are still on the crafting materials page from the server transfer.  Also, there are some naming things going on when you look at the [[Crafting Materials#Rare Leather]], sometimes it is an &#039;&#039;item&#039;&#039; other times it is just a page.  I don&#039;t think I&#039;ll be re-visiting this in the near future, however if you want to let me know the page naming standard you want for things, if it hasn&#039;t been done by the time I motivate, I&#039;ll be happy to go through and standardize and follow-up on the red-links.  --[[Kythryn]] 15:33, 25 January 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
== Hib Barbarian shop ==&lt;br /&gt;
&lt;br /&gt;
Heya!  I&#039;m updating some of the Hib stuff, and in the Barbarian guild, there is a door that looks like is Barb-only and it looks to be a shop.&lt;br /&gt;
:&amp;gt;look door&lt;br /&gt;
:Polished into the brushed bronze of the door are letters that spell out, &amp;quot;Kvaren&#039;s&amp;quot;.&lt;br /&gt;
:It is open.&lt;br /&gt;
:&amp;gt;go doo&lt;br /&gt;
:A large hand reaches out from behind the curtain and blocks your entrance.  A burly guard mutters to you, &amp;quot;Just where, do you think yer goin?  This shop is fer members of the Guild only.&amp;quot;&lt;br /&gt;
I don&#039;t know how often you get out of Crossing, but if you&#039;re ever out this way, or you know a Barb in the area, might have them pop over and document the stuff?  From the street, go boulder, go door, go grey arch, east, SE, east.  That puts you in the room to GO DOOR to the shop.  --[[Kythryn]] 16:06, 31 January 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know if this has been answered yet but as I&#039;m in Hibarnhvidor I decided to check this out. Here is the room inside the door and contents of shop. --[[Rhadyn]] 22 January 2016&lt;br /&gt;
&lt;br /&gt;
[Elding Gwilt, Kvaren&#039;s]&lt;br /&gt;
There is little space to move about in this cramped shop.  The bronze door opens inward, guiding customers straight to a display counter, while not making maneuvering any easier.  To the left of the the counter, a number of axes have been placed on display on a rack.  Adding to the clutter of the establishment, a small shelf hangs above a stout table, each showing off their own wares.  &lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
On the display counter you see a small iron axe bearded with bright steel, an oak-hafted hurling axe with a wide steel blade inlaid with gold tracings, a slender steel throwing axe with a white leather-wrapped haft, a heavy bronze hurling axe with a river boa-shaped haft, a short-hafted hand axe with a dragon-engraved blade, a small axe with faint engravings along its length and a light bronze throwing axe with a grass eel-shaped haft.&lt;br /&gt;
&lt;br /&gt;
On the axe rack you see a dark ironwood-hafted axe with a cruelly serrated head, a hand axe with an iron-banded handle, a smoke grey lochaber axe with a mottled steel head, a flint-bladed axe with a lengthened handle, an elm-handled battle axe topped by a grinning steel wolfshead, a black iron axe with a maple handle wrapped in thin leather cording, a twohanded war axe with a skull-shaped pommel, a crescent-bladed war axe engraved with a flame pattern, a goldenoak-hafted battle axe with a shining silvered blade and a sleek lochaber axe with a razored edge.&lt;br /&gt;
&lt;br /&gt;
On the small shelf you see a dented flask, a leather flask, a hammered brass flask, an engraved flask and a wooden flask.&lt;br /&gt;
&lt;br /&gt;
On the stout table you see a bronze paintstick, a cobalt blue paintstick, a leaf-green paintstick, a note, a blood-red paintstick, a purple paintstick, a gold paintstick, a maroon paintstick and a black paintstick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unable to upload files ==&lt;br /&gt;
&lt;br /&gt;
Any file type I attempt to upload, I receive the following error:&lt;br /&gt;
&lt;br /&gt;
The file is a corrupt or otherwise unreadable ZIP file. It cannot be properly checked for security.&lt;br /&gt;
&lt;br /&gt;
I have tried sfhunter.txt, odt, and docx.  I uploaded a new version in November and have made some fixes I need to get uploaded.&lt;br /&gt;
&lt;br /&gt;
When you can please take a look.&lt;br /&gt;
&lt;br /&gt;
--[[User:DARKANGELX|DARKANGELX]] ([[User talk:DARKANGELX|talk]]) 22:34, 5 December 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
URL https://elanthipedia.play.net/mediawiki/index.php/SFhunter_(script)&lt;br /&gt;
&lt;br /&gt;
: Let me see what I can do. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 21:29, 6 December 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having this problem with image files too, FWIW. It&#039;s saying the MIME type is wrong but I&#039;ve checked the headers and they seem to be totally fine. Tried this with both PNGs and JPGs. [[User:THAYET|-- Thayet]] ([[User talk:THAYET|talk]]) 17:00, 7 December 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
== Adding TOC to player template card ==&lt;br /&gt;
&lt;br /&gt;
Hey Caraamon! Having a Table of Contents and a Player Template Card on the same page was bugging me, so I wanted to take a shot at combining the two. See it in action on [[Uzmam]]&#039;s page. [[User:ABSOLON|Absolon]] also helped out by making it a y/n toggle. I also took the left hand padding from the TOC, changed it into a margin, and adding it to the player template as a whole, giving some space between the main body copy and the player template card.&lt;br /&gt;
&lt;br /&gt;
If you like how it works (and if it doesn&#039;t break anything!), we can flow it into the default templates for PCs and NPCs. Maybe even shops, who knows! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 22:33, 13 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Title redirect / caching issue? ==&lt;br /&gt;
Ok I came across a weird issue in regards to titles. Take the title &amp;quot;Shadowmancer&amp;quot; for example. If you go to the [[Title:Shadowmancer]] title page everything is right. If you click on the discussion tab in [[Title:Shadowmancer]] or directly go to [[Shadowmancer]] which redirects to [[Title:Shadowmancer]] you see some old cached version of the page (which you can&#039;t edit, when you try to you edit the current version, not this cached version). Now oddly if while on that bad cached page, you click the &amp;quot;(Redirected from Shadowmancer)&amp;quot; link, it takes you back to [[Shadowmancer]], and then when you manually click the redirect link, it takes you to the correct [[Title:Shadowmancer]]. Not sure really what is going on here. Sorry if that is a bit confusing but hopefully it&#039;s detailed enough.&lt;br /&gt;
&lt;br /&gt;
Also as an aside question, for updating titles, the article obsolete stub says &amp;quot;Some of these requirements have not been updated to 3.0. These requirements are italicized.&amp;quot; I add the new=yes field to a title when I know all the reqs are updated and it gets rid of the &amp;quot;This article is obsolete&amp;quot; stub, but I&#039;m not sure how to make updated reqs be non italicized (though I guess once the stub is removed it doesn&#039;t really matter if they are italicized or not?).  -[[User:SYDNEE|SYDNEE]] ([[User talk:SYDNEE|talk]]) 14:20, 13 February 2016 (CST)&lt;br /&gt;
: Unfortunately, that&#039;s an odd bug that is not something we can fix. I&#039;m not sure exactly what causes it, but we have a bunch of similar bugs having to do with missing discussion pages.&lt;br /&gt;
: To deitalicize a requirement, put &amp;quot;newreq=y&amp;quot; somewhere in the requirement. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:58, 15 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Standard editor permissions ==&lt;br /&gt;
Moved to [[Elanthipedia Bugs]].&lt;br /&gt;
&lt;br /&gt;
== Retiring ==&lt;br /&gt;
&lt;br /&gt;
Hey Caraamon, feel free to demote my account&#039;s editing rights. I have left DragonRealms and my account deactivates tomorrow, so I will not be active on the wiki any more.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 16:26, 28 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== grammar issue with juggling items ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This item is trains a skill with its use.&amp;quot; is what they say right now, I&#039;d change it myself but not sure how/where.  Should be something like &#039;Trains perception with use.&#039; or if its generic with other skill building items &#039;Trains a skill with its use.&#039; --[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 17:14, 14 November 2016 (CST)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Caraamon&amp;diff=460013</id>
		<title>Talk:Caraamon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Caraamon&amp;diff=460013"/>
		<updated>2016-11-18T02:28:30Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: wrong spot i think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just thought I&#039;d give you a heads up that for some reason your link from the play.net site that you use after you sign your name on posts doesn&#039;t take you to elanthipedia for some reason. It did before we switched from elanthipedia.org to elanthipedia.play.net&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=459647</id>
		<title>elanthipedia:External Links</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=459647"/>
		<updated>2016-11-15T00:00:48Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Other */ removed more broken links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Official==&lt;br /&gt;
*[http://www.play.net/dr/ DragonRealms Home]&lt;br /&gt;
*[http://www.play.net/playdotnet/ Other Play.net Games]&lt;br /&gt;
*[http://www.play.net/corporate/ Simutronics Corporation]&lt;br /&gt;
*[http://mentors.simuweb.com/default.htm Lorethew Mentor Society]&lt;br /&gt;
*[http://sites.google.com/site/dragonrealmsweddings/ DragonRealms Wedding Team]&lt;br /&gt;
&lt;br /&gt;
===Official Social Sites===&lt;br /&gt;
*[http://www.facebook.com/pages/DragonRealms/60215414412?v=info Facebook]&lt;br /&gt;
*[http://www.twitter.com/DragonRealms Twitter]&lt;br /&gt;
&lt;br /&gt;
===Official Orders===&lt;br /&gt;
* [http://www.therenguard.com The Order of the Theren Guard]&lt;br /&gt;
* [http://www.orderofthewhiterose.com The Order of the White Rose]&lt;br /&gt;
&lt;br /&gt;
===Radio Stations===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Other Groups===&lt;br /&gt;
* [http://www.locksmithsunion.com The Locksmith Union]&lt;br /&gt;
&lt;br /&gt;
==Artists==&lt;br /&gt;
* [http://darkgoddessnight.deviantart.com/ Kala&#039;s Artistic Designs]&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
*[http://www.freewebs.com/enchanterfix/books.html Moon Mage Books]&lt;br /&gt;
&lt;br /&gt;
==Calculators ==&lt;br /&gt;
* [http://sarvatt.com/RT.htm Effective Strength Calculator]&lt;br /&gt;
* [http://www.wiztrigger.com/origami.html Origami Calculator]&lt;br /&gt;
* [http://dr.six-something.org/ff.php Forge Factor Calculator]&lt;br /&gt;
* [http://elanthiprofiles.com/circles Elanthia Profiles Circle Calculators]&lt;br /&gt;
&lt;br /&gt;
;Olwydd.org Circle Calculators&lt;br /&gt;
:[http://www.olwydd.org Olwydd.org] has circle calculators for all guilds.  Visit the site for more info.&lt;br /&gt;
&lt;br /&gt;
==Forums==&lt;br /&gt;
* [http://www.smelly-cat.org/phpBB3 Smelly Cat]&lt;br /&gt;
*[http://www.reddit.com/r/DragonRealms DragonRealms Reddit]&lt;br /&gt;
&lt;br /&gt;
==FrontEnds==&lt;br /&gt;
*[http://www.genieclient.com/ Genie Frontend] - Game client for DragonRealms with support for Gemstone IV, Modus Operandi, and Alliance of Heros.  Supports basic SF/Wizard scripts, with many, many Genie-only enhancements.  The current release now includes auto-mapping functionality.&lt;br /&gt;
*[http://www.warlock.cc/ Warlock] - The only cross platform front end. Compatible with Linux, Windows and Mac. Supports basic SF/Wizard scripts, which can be enhanced by Warlock Scripting Languages extensions. Best of all it&#039;s open source and free!&lt;br /&gt;
*[http://www.zuggsoft.com/ ZMud] - #1-rated third-party client for Windows PCs for more than 10 years, no longer in active development&lt;br /&gt;
*[http://www.zuggsoft.com/ CMud] - modernized replacement for ZMud, developed to be compatible with Windows XP and Vista (older OSes are unofficially supported, and CMud may or may not work properly on them)&lt;br /&gt;
*[http://sourceforge.net/projects/yasse/ YASSE] - Open Source, Macintosh-based scripting engine intended for use with Dragonrealms.  Features of note include empath-specific wound transfer window and auto-mapper.&lt;br /&gt;
*[http://outlanderapp.com Outlander] - [http://github.com/joemcbride/outlander-osx Open Source], Mac game client with the goal of matching Genie&#039;s features as a native Mac client.  Development is currently in Alpha.&lt;br /&gt;
&lt;br /&gt;
==Shopping ==&lt;br /&gt;
*[http://www.elanthia.org/TraderShops/ Isharon&#039;s Trader Shops Inventory Listings] - updated spreadsheet every 1-4 weeks of all player shops&lt;br /&gt;
*[http://faunamae.8m.com/shopping/main.htm Shopping Guide]&lt;br /&gt;
*[http://www.drfuturepast.com DragonRealms Future Past] - Past Festival and Quest information.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
* See [[Help:Help Videos]] for list of links to help videos for DR.&lt;br /&gt;
* [http://www.elanthia.org/Links/ DragonRealms Resources] - topical index of DR-related Web sites.&lt;br /&gt;
* [http://www.kythsjournal.com/index.html Kythryn&#039;s Journal]&lt;br /&gt;
* [http://www.malific.com Malific&#039;s Script Shop]&lt;br /&gt;
* [http://www.olwydd.org Olwydd&#039;s Wonderful World of ... W-something]&lt;br /&gt;
* [http://tanning.tribehawk.com/ Vision&#039;s Tanning Experiments]&lt;br /&gt;
* [http://elanthiprofiles.com Elanthia Profiles] - Player stats, rankings and circle calculators.&lt;br /&gt;
* [http://WrensNestTavern.com The Wren&#039;s Nest Tavern] - History and first hand accounts in Elanthia from 1997 on&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=459646</id>
		<title>elanthipedia:External Links</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=459646"/>
		<updated>2016-11-14T23:57:12Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Other */ removed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Official==&lt;br /&gt;
*[http://www.play.net/dr/ DragonRealms Home]&lt;br /&gt;
*[http://www.play.net/playdotnet/ Other Play.net Games]&lt;br /&gt;
*[http://www.play.net/corporate/ Simutronics Corporation]&lt;br /&gt;
*[http://mentors.simuweb.com/default.htm Lorethew Mentor Society]&lt;br /&gt;
*[http://sites.google.com/site/dragonrealmsweddings/ DragonRealms Wedding Team]&lt;br /&gt;
&lt;br /&gt;
===Official Social Sites===&lt;br /&gt;
*[http://www.facebook.com/pages/DragonRealms/60215414412?v=info Facebook]&lt;br /&gt;
*[http://www.twitter.com/DragonRealms Twitter]&lt;br /&gt;
&lt;br /&gt;
===Official Orders===&lt;br /&gt;
* [http://www.therenguard.com The Order of the Theren Guard]&lt;br /&gt;
* [http://www.orderofthewhiterose.com The Order of the White Rose]&lt;br /&gt;
&lt;br /&gt;
===Radio Stations===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Other Groups===&lt;br /&gt;
* [http://www.locksmithsunion.com The Locksmith Union]&lt;br /&gt;
&lt;br /&gt;
==Artists==&lt;br /&gt;
* [http://darkgoddessnight.deviantart.com/ Kala&#039;s Artistic Designs]&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
*[http://www.freewebs.com/enchanterfix/books.html Moon Mage Books]&lt;br /&gt;
&lt;br /&gt;
==Calculators ==&lt;br /&gt;
* [http://sarvatt.com/RT.htm Effective Strength Calculator]&lt;br /&gt;
* [http://www.wiztrigger.com/origami.html Origami Calculator]&lt;br /&gt;
* [http://dr.six-something.org/ff.php Forge Factor Calculator]&lt;br /&gt;
* [http://elanthiprofiles.com/circles Elanthia Profiles Circle Calculators]&lt;br /&gt;
&lt;br /&gt;
;Olwydd.org Circle Calculators&lt;br /&gt;
:[http://www.olwydd.org Olwydd.org] has circle calculators for all guilds.  Visit the site for more info.&lt;br /&gt;
&lt;br /&gt;
==Forums==&lt;br /&gt;
* [http://www.smelly-cat.org/phpBB3 Smelly Cat]&lt;br /&gt;
*[http://www.reddit.com/r/DragonRealms DragonRealms Reddit]&lt;br /&gt;
&lt;br /&gt;
==FrontEnds==&lt;br /&gt;
*[http://www.genieclient.com/ Genie Frontend] - Game client for DragonRealms with support for Gemstone IV, Modus Operandi, and Alliance of Heros.  Supports basic SF/Wizard scripts, with many, many Genie-only enhancements.  The current release now includes auto-mapping functionality.&lt;br /&gt;
*[http://www.warlock.cc/ Warlock] - The only cross platform front end. Compatible with Linux, Windows and Mac. Supports basic SF/Wizard scripts, which can be enhanced by Warlock Scripting Languages extensions. Best of all it&#039;s open source and free!&lt;br /&gt;
*[http://www.zuggsoft.com/ ZMud] - #1-rated third-party client for Windows PCs for more than 10 years, no longer in active development&lt;br /&gt;
*[http://www.zuggsoft.com/ CMud] - modernized replacement for ZMud, developed to be compatible with Windows XP and Vista (older OSes are unofficially supported, and CMud may or may not work properly on them)&lt;br /&gt;
*[http://sourceforge.net/projects/yasse/ YASSE] - Open Source, Macintosh-based scripting engine intended for use with Dragonrealms.  Features of note include empath-specific wound transfer window and auto-mapper.&lt;br /&gt;
*[http://outlanderapp.com Outlander] - [http://github.com/joemcbride/outlander-osx Open Source], Mac game client with the goal of matching Genie&#039;s features as a native Mac client.  Development is currently in Alpha.&lt;br /&gt;
&lt;br /&gt;
==Shopping ==&lt;br /&gt;
*[http://www.elanthia.org/TraderShops/ Isharon&#039;s Trader Shops Inventory Listings] - updated spreadsheet every 1-4 weeks of all player shops&lt;br /&gt;
*[http://faunamae.8m.com/shopping/main.htm Shopping Guide]&lt;br /&gt;
*[http://www.drfuturepast.com DragonRealms Future Past] - Past Festival and Quest information.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
* See [[Help:Help Videos]] for list of links to help videos for DR.&lt;br /&gt;
* [http://www.elanthia.org/Links/ DragonRealms Resources] - topical index of DR-related Web sites.&lt;br /&gt;
* [http://scripts.whistlethis.com/ DragonRealms Script Repository]&lt;br /&gt;
* [http://www.kythsjournal.com/index.html Kythryn&#039;s Journal]&lt;br /&gt;
* [http://www.malific.com Malific&#039;s Script Shop]&lt;br /&gt;
* [http://www.olwydd.org Olwydd&#039;s Wonderful World of ... W-something]&lt;br /&gt;
* [http://tanning.tribehawk.com/ Vision&#039;s Tanning Experiments]&lt;br /&gt;
* [http://www.grimoireofechoes.net46.net/ Grimoire of Echoes] Respository of highlight sounds.&lt;br /&gt;
* [http://elanthiprofiles.com Elanthia Profiles] - Player stats, rankings and circle calculators.&lt;br /&gt;
* [http://WrensNestTavern.com The Wren&#039;s Nest Tavern] - History and first hand accounts in Elanthia from 1997 on&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=459645</id>
		<title>elanthipedia:External Links</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=459645"/>
		<updated>2016-11-14T23:46:42Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Other */ removed broken link (doesn&amp;#039;t appear to exist anymore)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Official==&lt;br /&gt;
*[http://www.play.net/dr/ DragonRealms Home]&lt;br /&gt;
*[http://www.play.net/playdotnet/ Other Play.net Games]&lt;br /&gt;
*[http://www.play.net/corporate/ Simutronics Corporation]&lt;br /&gt;
*[http://mentors.simuweb.com/default.htm Lorethew Mentor Society]&lt;br /&gt;
*[http://sites.google.com/site/dragonrealmsweddings/ DragonRealms Wedding Team]&lt;br /&gt;
&lt;br /&gt;
===Official Social Sites===&lt;br /&gt;
*[http://www.facebook.com/pages/DragonRealms/60215414412?v=info Facebook]&lt;br /&gt;
*[http://www.twitter.com/DragonRealms Twitter]&lt;br /&gt;
&lt;br /&gt;
===Official Orders===&lt;br /&gt;
* [http://www.therenguard.com The Order of the Theren Guard]&lt;br /&gt;
* [http://www.orderofthewhiterose.com The Order of the White Rose]&lt;br /&gt;
&lt;br /&gt;
===Radio Stations===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Other Groups===&lt;br /&gt;
* [http://www.locksmithsunion.com The Locksmith Union]&lt;br /&gt;
&lt;br /&gt;
==Artists==&lt;br /&gt;
* [http://darkgoddessnight.deviantart.com/ Kala&#039;s Artistic Designs]&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
*[http://www.freewebs.com/enchanterfix/books.html Moon Mage Books]&lt;br /&gt;
&lt;br /&gt;
==Calculators ==&lt;br /&gt;
* [http://sarvatt.com/RT.htm Effective Strength Calculator]&lt;br /&gt;
* [http://www.wiztrigger.com/origami.html Origami Calculator]&lt;br /&gt;
* [http://dr.six-something.org/ff.php Forge Factor Calculator]&lt;br /&gt;
* [http://elanthiprofiles.com/circles Elanthia Profiles Circle Calculators]&lt;br /&gt;
&lt;br /&gt;
;Olwydd.org Circle Calculators&lt;br /&gt;
:[http://www.olwydd.org Olwydd.org] has circle calculators for all guilds.  Visit the site for more info.&lt;br /&gt;
&lt;br /&gt;
==Forums==&lt;br /&gt;
* [http://www.smelly-cat.org/phpBB3 Smelly Cat]&lt;br /&gt;
*[http://www.reddit.com/r/DragonRealms DragonRealms Reddit]&lt;br /&gt;
&lt;br /&gt;
==FrontEnds==&lt;br /&gt;
*[http://www.genieclient.com/ Genie Frontend] - Game client for DragonRealms with support for Gemstone IV, Modus Operandi, and Alliance of Heros.  Supports basic SF/Wizard scripts, with many, many Genie-only enhancements.  The current release now includes auto-mapping functionality.&lt;br /&gt;
*[http://www.warlock.cc/ Warlock] - The only cross platform front end. Compatible with Linux, Windows and Mac. Supports basic SF/Wizard scripts, which can be enhanced by Warlock Scripting Languages extensions. Best of all it&#039;s open source and free!&lt;br /&gt;
*[http://www.zuggsoft.com/ ZMud] - #1-rated third-party client for Windows PCs for more than 10 years, no longer in active development&lt;br /&gt;
*[http://www.zuggsoft.com/ CMud] - modernized replacement for ZMud, developed to be compatible with Windows XP and Vista (older OSes are unofficially supported, and CMud may or may not work properly on them)&lt;br /&gt;
*[http://sourceforge.net/projects/yasse/ YASSE] - Open Source, Macintosh-based scripting engine intended for use with Dragonrealms.  Features of note include empath-specific wound transfer window and auto-mapper.&lt;br /&gt;
*[http://outlanderapp.com Outlander] - [http://github.com/joemcbride/outlander-osx Open Source], Mac game client with the goal of matching Genie&#039;s features as a native Mac client.  Development is currently in Alpha.&lt;br /&gt;
&lt;br /&gt;
==Shopping ==&lt;br /&gt;
*[http://www.elanthia.org/TraderShops/ Isharon&#039;s Trader Shops Inventory Listings] - updated spreadsheet every 1-4 weeks of all player shops&lt;br /&gt;
*[http://faunamae.8m.com/shopping/main.htm Shopping Guide]&lt;br /&gt;
*[http://www.drfuturepast.com DragonRealms Future Past] - Past Festival and Quest information.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
* See [[Help:Help Videos]] for list of links to help videos for DR.&lt;br /&gt;
* [http://www.elanthia.org/Links/ DragonRealms Resources] - topical index of DR-related Web sites.&lt;br /&gt;
* [http://drp.whistlethis.com/ DragonRealms Character Profiler]&lt;br /&gt;
* [http://scripts.whistlethis.com/ DragonRealms Script Repository]&lt;br /&gt;
* [http://www.kythsjournal.com/index.html Kythryn&#039;s Journal]&lt;br /&gt;
* [http://www.malific.com Malific&#039;s Script Shop]&lt;br /&gt;
* [http://www.olwydd.org Olwydd&#039;s Wonderful World of ... W-something]&lt;br /&gt;
* [http://tanning.tribehawk.com/ Vision&#039;s Tanning Experiments]&lt;br /&gt;
* [http://www.grimoireofechoes.net46.net/ Grimoire of Echoes] Respository of highlight sounds.&lt;br /&gt;
* [http://elanthiprofiles.com Elanthia Profiles] - Player stats, rankings and circle calculators.&lt;br /&gt;
* [http://WrensNestTavern.com The Wren&#039;s Nest Tavern] - History and first hand accounts in Elanthia from 1997 on&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief_new_player_guide&amp;diff=459641</id>
		<title>Thief new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief_new_player_guide&amp;diff=459641"/>
		<updated>2016-11-14T23:39:13Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Lore Skills */ altered engineering line about tinkering/shaping in crafting as they have been released&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Thief specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This guide should strive to minimize the amount of spoilers it contains. While the general mechanical information is not a problem, guild locations, methods of entry, and any quest should be described in the most general sense. The purpose of this guide it to enlighten a brand new person, not spoil the mystery.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Start==&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Let&#039;s just say this now: If you don&#039;t know how to join the guild, you won&#039;t be learning how to do it here.&lt;br /&gt;
&lt;br /&gt;
But if you have already joined, congratulations! You&#039;re on your way to taking your first steps into becoming a true Thief of Elanthia. Granted, you may not exactly know what it is we do or what being a Thief means, it&#039;s the purpose of this little guide to help you figure that out. So, without any further ado, read on and maybe learn a bit about what you&#039;ve gotten yourself into.&lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
There is a guild hall in the Crossing once again! It is being kept a better secret this time around though. It still has an entrance into the hall that newcomers are able to enter through, if you can find it. There is also a man on the street that will let you join and even circle a few times before he directs you to the Guild leader in the guild hall.&lt;br /&gt;
&lt;br /&gt;
There are several different ways to enter in the guildhall in this city. Once you learn of them, you&#039;ll realize that you don&#039;t always have to walk in the front door.&lt;br /&gt;
&lt;br /&gt;
===Riverhaven===&lt;br /&gt;
There is a test within Riverhaven to aid in joining the guild.  You just need to know who to steal from to start the test, and you can&#039;t be affiliated with any guilds, but completion of this test only directs you to whom to talk to in Crossing.  Heading over to Crossing may be a far better use of your time.&lt;br /&gt;
&lt;br /&gt;
To travel to Crossing from Riverhaven, you need to find the ferries that come to the dock&#039;s of Riverhaven, use one to get to the other side of Faldesu River.  Then join the Carriage that intermittently arrives at the North Road dock area.  This will bring your to the area right outside Crossings&#039; Northeast gate. Elanthipedia has some maps that may be able to help you with finding the way. https://elanthipedia.play.net/mediawiki/index.php/Ranik_Maps&lt;br /&gt;
&lt;br /&gt;
There is no single guild hall in this city, instead there are a series of boltholes scattered across the city that the co-leaders, Swan and Crow, move between. During first steps as a Thief in this city, you might find yourself checking every one of the boltholes to find them. However, after you get some circles under your belt, you&#039;ll be able to use our {{com|CONTACT}} command to locate the correct one.&lt;br /&gt;
&lt;br /&gt;
==[[Survival Skillset|Survival Skills]]==&lt;br /&gt;
Similar to [[Rangers]] and [[Necromancers]], we&#039;re survivalists at heart. This means that most of your time in the world will be spent working on those skills which will help you survive all the obstacles you will face within it and furthermore, that it will be easiest to train these skills when compared with skills from other skill groups, such as [[Weapon Skillset|weapons]].  From the very start you will be required to train eight survival skills to varying degrees, though the choice is upon you as to which those will be.  [[Scouting]] and [[Thanatology]] cannot be trained by thieves, as they are exclusive to [[Rangers]] and [[Necromancers]] respectively.  Despite having this minor amount of freedom, there are two skills which you &#039;&#039;&#039;must&#039;&#039;&#039; train: [[Stealth]] and [[Stealing|Thievery]].  These may count towards the eight required survival skills and the required ranks per circle are lower or match all but the lowest survival skill requirement. &lt;br /&gt;
&lt;br /&gt;
We&#039;ll glaze over some skills here and go more in-depth on the major ones afterwards.&lt;br /&gt;
 &lt;br /&gt;
* [[Evasion]] - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and use it within combat settings.&lt;br /&gt;
* [[Athletics]] - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming across a river. Consult the [[Athletics skill|athletics]] page for a list of places to climb and swim.  Be careful not to wander into dangerous areas while exploring.&lt;br /&gt;
* [[Perception]] - Perception mainly affects a character&#039;s ability to detect things that are hidden.  This may be other characters, creatures, hidden paths, and more.  There are several ways to train perception:&lt;br /&gt;
** Collecting rocks is the most common outdoors method to learn perception, while collecting torn cloth inside is helpful.  Collecting is done with the {{com|collect}} verb.  Remember to {{com|kick}} the piles after they are collected to avoid clutter.  It will also teach the [[Outdoorsmanship]] skill.  It may require a few ranks in outdoorsmanship before you can {{com|collect}} anything.&lt;br /&gt;
** The {{com|hunt}} verb may be used while hunting to train perception.  You will learn for both finding and tracking down the target.&lt;br /&gt;
** Identifying traps and locks on treasure boxes will also train perception.&lt;br /&gt;
** You may {{com|juggle}} certain [[Juggling list|items]] to train perception.  Lighter items are easier to {{com|juggle}}.&lt;br /&gt;
* [[Outdoorsmanship]] - While it is not essential for a thief, outdoorsmanship is becoming an important gathering skill within the [[Crafting]] system and can be easily trained while training perception. Gathering [[Healing herbs|Herbs]] for [[Remedies|remedies]] with the {{com|forage}} or {{com|collect}} commands is probably the most compelling reason to train [[outdoorsmanship]].&lt;br /&gt;
* [[First aid|First Aid]] - [[First aid]] is used to to stop bleeding from more severe [[Damage|injuries]], to remove bolts and arrows from [[Crossbow skill|crossbows]] and [[Bow skill|bows]], and to remove [[Parasite|parasites]] that are found in certain areas. You may also {{com|study}} [[Anatomy chart|anatomy charts]] to train [[First aid|first aid]], as well as [[Scholarship|scholarship]].&lt;br /&gt;
*[[Skinning]] - [[Skinning]] is almost universally trained, as many creatures may be {{com|skin}}ed after they are killed.  The rewards may be sold to a tannery like [[Falken&#039;s Tannery]], used to create [[Tailoring discipline|leather goods]], carved into [[Carving discipline|bone goods]], or other miscellaneous goods like [[Fletching|arrowheads]]. Unfortunately, creatures that you can {{com|backstab}} often cannot be skinned.  It is advised that you vary the creatures you hunt so that neither skill falls behind.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
Stealth is a big part of being a Thief. Indeed, it is one of the two [[Post:New_Circle_Requirements_-_A_Precursor_-_03/07/2012_-_19:00|soft requirements]] for thieves, the other being [[Stealing skill|Thievery]].  A soft requirement means that it may still be used as one of the eight survival skills a thief is required to train to circle.&lt;br /&gt;
&lt;br /&gt;
Being stealthy is part of being a Thief and sneaking around town may seem like a grand Thief mannerism, it may add to your character&#039;s background, however its not going to train the skill, here are instead some common manners to train:&lt;br /&gt;
&lt;br /&gt;
{{com|hide}} will attempt to conceal the character from open view.  Characters with sufficient skill in [[Perception skill|perception]] compared to your [[Stealth skill|stealth]] will see you slip into hiding.  If they do not notice, they may {{com|search}} for where you are hiding.  {{com|stalk}} will attempt to follow the target, player or creature, while hidden.  {{com|sneak}} will attempt sneak from room-to-room while avoiding being seen.&lt;br /&gt;
&lt;br /&gt;
However, one learns nothing trying to hide from nothing.  At first, trying to be stealthy around other players will be sufficient to train.  However, hiding from creatures, especially in combat is one of the most effective ways to training stealth.  Following up a successful attempt to slip from a creature&#039;s view with with {{com|backstab}} is the traditional close quarters one-two punch for a thief.  Simply attacking from stealth normally will [[ambush]] the target and is also very effective in training stealth.&lt;br /&gt;
&lt;br /&gt;
Ranged attacks with a [[Slings skill|sling]], [[Bows skill|bow]], or [[Crossbows skill|crossbow]] may also be performed from stealth by using the {{com|poach}} command or the {{com|snipe}} command if you wish to attempt to remain hidden.  However, creatures not at pole or melee range sometimes tend to wander.  This can lead to arrows and bolts going missing if they are lodged in the creature.&lt;br /&gt;
&lt;br /&gt;
Perhaps jarring from reality, hiding repetitively and at close quarters during combat isn&#039;t problematic.  It trains well and can get a Thief out of a pinch.  Practice often, and don&#039;t forget to repeat.&lt;br /&gt;
&lt;br /&gt;
===[[Locksmithing]]===&lt;br /&gt;
Locksmithing is an important skill for thieves and was the basis for the [[Kalag&#039;s_Memoirs,_Part_1_(book)|foundation]] of the Thieves&#039; guild.  &lt;br /&gt;
&lt;br /&gt;
This ability lets us get into places others do not want us. The primary use for this skill is opening boxes dropped as loot from creatures.  Thieves are hands down the best at opening locked boxes and so are often sought out to open boxes other hunters are not able to open.&lt;br /&gt;
&lt;br /&gt;
Be aware that boxes found on creatures are [[Box Traps|trapped]].  You should {{com|disarm}} them before trying to {{com|pick}} them with a [[Lockpick Carving|lockpick]].  Thieves of sufficient skill may {{com|carve}} their own lockpicks from [[Lockpick Carving|keyblanks]].  They may also be acquired from some shops, such as [[Ragge&#039;s Locksmithing]].&lt;br /&gt;
&lt;br /&gt;
===[[Stealing skill|Thievery]]===&lt;br /&gt;
[[Stealing skill|Thievery]] is a hallmark skill for the Thieves guild, and, as such, there it is one of the two [[Post:New_Circle_Requirements_-_A_Precursor_-_03/07/2012_-_19:00|soft requirements]] for thieves, the other being [[stealth]]. A soft requirement means that it may still be used as one of the eight survival skills a thief is required to train to circle.&lt;br /&gt;
&lt;br /&gt;
[[Stealing skill|Thievery]] is currently used to {{com|steal}} items and coins.  Valid targets to {{com|steal}} from are NPCs, items in shops, other players, and the Throne City Museum.  The best way to train [[Stealing skill|thievery]] is to steal from shops.  Items that are light and cheap are the easiest to steal.  Stealing repetitively from the same target will make it progressively more difficult to steal from that target again.  The target will let their guard down again after one hour.  You can [[Mark|mark]] items to see if you are able to steal it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!!!&#039;&#039;&#039; Stealing from other players will result in being locked [[Profile command|PvP open]] for 4 hours.&lt;br /&gt;
&lt;br /&gt;
====[[Mark]]====&lt;br /&gt;
This is our ability that lets us assess a mark (person or store item) before you make any actions towards them. You are able to learn it within your first couple of circles from the Crossing Guildleader. This is primarily used to gauge how difficult an item is to steal, or how difficult a player is to steal from. However it can also give you information concerning how well your abilities will fare overall against a given opponent.&lt;br /&gt;
&lt;br /&gt;
===[[Backstab]]===&lt;br /&gt;
[[Backstab]] is both a [[Backstab skill|skill]] and an [[Backstab|ability]] reserved exclusively for Thieves. The purpose of the skill is to make our attacks from hiding more powerful and accurate. There is no hard requirement for this skill to circle, so it is not required to train. However, a successful {{com|backstab}} is very powerful and greatly enhances a thief&#039;s offensive capabilities; [[Backstab skill|backstab]] is essential to maximizing our effectiveness in combat.&lt;br /&gt;
&lt;br /&gt;
To be used to {{com|backstab}}, a weapon must [[Weight|weigh]] under 30 stones, be a [[Small Edged skill|small edge weapon]], and be a thrusting weapon. It is encouraged for younger Thieves to use the lightest and smallest blade due to it&#039;s increased accuracy over the larger and heavier weapons. As you grow in [[strength]] and skill, it is easy enough to also grow in blade length and weight until you are using the maximum sized blade to backstab. &lt;br /&gt;
&lt;br /&gt;
Only creatures that stand upright on two legs are valid targets for {{com|backstab}}. To train this skill on beastial opponants you must target your attack to a body part (the chest seems to be the easiest to hit and the head the hardest) this is done by using the command (attack move) (body part), IE: jab chest, thrust abdomen, etc.&lt;br /&gt;
&lt;br /&gt;
Also, thieves can still train [[Backstab skill|backstab]] by using the [[thief ambushes]] on any creature.  This will also train the [[debilitation skill]].  Using the [[thief ambushes]] will use some [[concentration]] and may interfere with using [[Khri|khris]] if the [[concentration]] pool is drained completely.&lt;br /&gt;
&lt;br /&gt;
Note that, while simply attacking from hiding will [[ambush]] the target, it will not train the [[backstab skill]].&lt;br /&gt;
&lt;br /&gt;
==[[Lore skillset|Lore Skills]]==&lt;br /&gt;
You will be required to train three skills of your choice from the [[Lore skillset]]. [[Appraisal]], [[Tactics]], and either [[Scholarship]] or a [[Crafting|craft]] is a good choice. &lt;br /&gt;
* [[Appraisal]] will allow you to more accurately {{com|mark}} targets, as well as to {{com|appraise}} weapons, armor, and creatures accurately.&lt;br /&gt;
* [[Tactics]] improve your ability to use non-damaging attacks.  In addition, you may {{com|analyze}} targets and, after landing attacks in a certain order, gain temporary advantages over your opponent.&lt;br /&gt;
* [[Scholarship]] is used to {{com|teach}} and {{com|listen}} to [[Scholarship skill|classes]].  It is also used for other miscellaneous things, such as [[anatomy charts]].&lt;br /&gt;
* [[Performance]] is one&#039;s ability to play a musical instrument.&lt;br /&gt;
* [[Mechanical Lore]] will eventually be eliminated and split into the skills for the crafting skills below.  For now, {{com|braid}} is the easiest way to train [[mechanical lore]].&lt;br /&gt;
* [[Crafting]] is a set of systems that are still being developed, some of which are complete.  There are five skills with three crafting disciplines each.&lt;br /&gt;
** [[Forging skill|Forging]] is the most complete crafting skill, with all three disciplines released: [[Blacksmithing]], [[Armorsmithing]], and [[Weaponsmithing]].&lt;br /&gt;
** [[Engineering skill|Engineering]] currently allows a character to [[Carving discipline|carve]] bone and stone.  [[Tinkering]] and [[Shaping]] are also available options.&lt;br /&gt;
** [[Outfitting skill|Outfitting]] currently allows the [[Tailoring discipline|tailoring]] of leather and cloth items.  [[Jewelry Making|Jewelry making]] and [[Artistry]] are planned for the future.&lt;br /&gt;
** [[Alchemy skill|Alchemy]] can be used to create [[Remedies discipline|remedies]] that can be used to heal yourself, though [[Healing herbs|herbs]] may also be used without the need to be processed first.  [[Reactants]] and [[Cooking]] are planned for the future.&lt;br /&gt;
** [[Enchanting skill|Enchanting]] currently does not have any crafting discipline released, yet.  It will eventually encompass [[Artificing]], [[Binding]], and [[Invoking]].  Thieves, however, do not use magic and will likely not be able to make use of [[Enchanting]].&lt;br /&gt;
&lt;br /&gt;
Thieves are, for now, the only ones able to [[Lockpick Carving|carve lockpicks]] and make [[Poison]].  Eventually, these will utilize the [[Tinkering discipline|tinkering]] and [[Poison discipline|poison]] disciplines.  &lt;br /&gt;
&lt;br /&gt;
Thieves receive two free [[Carving Techniques|carving techniques]] and will receive one free [[Reactant Techniques|reactant techniques]] when they become available.&lt;br /&gt;
&lt;br /&gt;
==[[Supernatural Skillset|Supernatural Skills [Magic]]]==&lt;br /&gt;
As Thieves, we do not make use of magic, per se, and so only use half the [[:Category:Supernatural Skillset|supernatural skills]], also known as magic to others: [[Primary Magic|Inner Magic]], [[augmentation]], [[utility]], and [[debilitation]]. &lt;br /&gt;
&lt;br /&gt;
You will also train [[Primary Magic|Inner Magic]] while training any of the other Supernatural skills.  [[:Category:Khri|Khris]] that enhance your [[:category:Skills|skills]] or [[attributes]] use the [[augmentation]] skill, while those that provide some other benefit use the [[utility]] skill.  Thieves can also project a presence so powerful to affect creatures in combat and [[delibitation|debilitate]] them.  However, we are rather limited in this regard compared to other guilds.&lt;br /&gt;
&lt;br /&gt;
Fortunately, we are also able to [[debilitation|debilitate]] enemies with some [[:category:Thief Ambushes|special ambush]] maneuvers, the first of which being [[Ambush Choke|ambush choke]].&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
Khri are our main abilities that we use and tie directly into our &amp;quot;magic&amp;quot; as a guild. They are fueled by our [[concentration]] pool and require no preparation to start, unlike spells. You are able to learn your first khri at circle 1 which will be [[Khri Focus]] once you find your way into the guild.&lt;br /&gt;
&lt;br /&gt;
Khri use the Supernatural skillset to determine if you can even start them and how powerful they will be once you can. Khri that use the Debilitation skill are only useful when engaged with an enemy.&lt;br /&gt;
&lt;br /&gt;
The Debilitation skill can only be trained in combat against critters of close to equal stats. Debilitation learning is based on the comparison of stats between you and the target instead of the skill it&#039;s self. This means various abilities will train differently depending on their [[Contested Abilities|stat contest]] and how you have trained your stats, so try different ambushes and khri to find the one that teaches best for you in different hunting grounds.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[:Category:Khri|Khri]].&lt;br /&gt;
&lt;br /&gt;
===Ambushes===&lt;br /&gt;
Thief ambushes are part magic and part combat. They train the [[Debilitation]] skill and, to a minor degree, the [[Backstab]] skill. While some are not damaging, they can offer you a significant advantage over your opponent during combat.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Beyond being a master survivalist, Thieves are also skilled fighters. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.&lt;br /&gt;
&lt;br /&gt;
===[[Armor Skillset|Armor Skills]]===&lt;br /&gt;
Thieves are required to train only one of the armor skills, the choice of which is up to you. It is, however, recommended that you also use a [[Shield skill|shield]] because a number of attacks are easier to block than they are to dodge.&lt;br /&gt;
&lt;br /&gt;
The typical armor choice for Thieves is using some kind of [[Light Armor]] since it has the lowest stealth hindrance. It is also common to mix armor types to train multiple armor skills. Using [[Chain Armor|chain]] as a secondary armor type will not raise your stealth hindrance much if you make the pieces smaller covering items like hand and head protection.&lt;br /&gt;
&lt;br /&gt;
Two popular choices of Light Armor are cloth and leather. Both have benefits and drawbacks, Cloth being lighter and less hindering while Leather is more protective and readily available from a number of shops. When just starting, it&#039;s recommended that you seriously consider cloth armor solutions as they will grant you more freedom of movement and less hindrance on your stealth abilities. The lesser weight of cloth is also promotional towards having a lower burden overall which means more opportunity to carry loot (boxes, gems, skins, coin) without being weighed down.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
As a member of the Thieves&#039; Guild, you will be required to learn the use of at least two weapon classes in addition to the [[Parry]] skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.&lt;br /&gt;
&lt;br /&gt;
In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a [[Bow]], or [[Crossbow]]. With sufficient skill, a thief will not require extra time to load a [[Slings skill|sling]], [[Bows skill|bow]], or [[Crossbows skill|crossbow]] while hidden as members of other guilds do.  In addition, thieves may also [[snipe]] at targets while attempting to remain hidden.&lt;br /&gt;
&lt;br /&gt;
In addition, it is recommended to train [[Small Edged]] for use with backstabbing, [[Light Thrown]] to improve your use of the ambushes that use dirt, and to take advantage of the reduced skill needed to throw multiple throwing blades, and [[Brawling]] to improve your use of [[Ambush Clout]]. &lt;br /&gt;
&lt;br /&gt;
====Snipe====&lt;br /&gt;
Upon achieving your 40th circle within the guild, you will be allowed to learn the [[Snipe]] ability from Guildmaster in [[Crossings]]. This ability will allow you to fire an aimable ranged weapon from hiding with a chance to remain hidden.&lt;br /&gt;
&lt;br /&gt;
It needs to be mentioned that there is strict policy on using Snipe, and the ability can be taken away if the GMs feel it is being abused.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Snipe]].&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
Reputation is how well the guild feels about you.&lt;br /&gt;
&lt;br /&gt;
Some Thieves confuse Reputation and Confidence.  It is important to realize they are two separate things and are not intertwined.&lt;br /&gt;
&lt;br /&gt;
Keeping your reputation solid allows you access to Thief areas and certain Thief abilities.&lt;br /&gt;
&lt;br /&gt;
Allowing your reputation to go too low can result in the guild acting against you, even resulting in your character&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Confidence===&lt;br /&gt;
Confidence is how well you see yourself.&lt;br /&gt;
&lt;br /&gt;
The verb {{com|smirk}} {{tt|self}} or {{tt|smirk}} while in hiding will access how you feel about yourself, it will also advise if you are in an urban bonus area.&lt;br /&gt;
&lt;br /&gt;
Currently it seems the only manner to improve your confidence is backstabbing.&lt;br /&gt;
&lt;br /&gt;
Confidence can help you with thiefly endeavors: locksmithing, being stealthy, backstabbing, and the like.&lt;br /&gt;
&lt;br /&gt;
===Urban Bonus===&lt;br /&gt;
Rooms within DragonRealms are either urban, neutral, or wilderness. Thieves thrive within the city walls, so we have a bonus to our non-combat survival skills while we are within an urban area. This is checked with using {{com|smirk}} {{tt|self}} or {{tt|smirk}} while in hiding. This will stack with our [[confidence]] bonus to provide a bigger bonus when both are in the positive, but having a bad confidence level along with being in the wilderness will stack against you to the point of you failing even the simplest of tasks.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
The guild has hidden passages across the cities of the realms that provides us with a safe haven when the heat gets to be too much, and to make it easier to move in and out of the guilds to other areas of the cities. This ability is learned very early in your career and can make crossing the Segoltha River to the south of Crossing much quicker.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The Thieves guild has various [[Contact command|contacts]] spread out across all the major cities that have town walls protecting them. When looking for other players they will only look within the walls of the city you are in at first. Later you will be able to search distant cities for other players.&lt;br /&gt;
&lt;br /&gt;
When you call on one of these shady people for an errand, make sure you have some coins in your pocket to pay them with, since they don&#039;t work for free. The price of their services vary depending on the task you ask of them, and how much attention you have drawn from the authorities within that province. The more heat (warrants and how recently you have been caught committing a crime) you have on you the higher their fee is.&lt;br /&gt;
&lt;br /&gt;
===Slips===&lt;br /&gt;
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Thief or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Thief who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Thieves are able to perform the first at 10 circles. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Slip]].&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
Thieves have a special language, which can be learned at a fairly early stage within a Thief&#039;s career.  There is an expert in this language within the Thieves&#039; Guild that could be sought out to teach a Thief.  It is not taught by other player characters, and is gives no advantages in skills or stats.  It can however add to characters&#039; ability to immerse themselves into the Thieves&#039; guild.&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Voice throw is an ability that can be learned from a guilded Bard.  That is any player run Bard.  Not a disguised Thief who seems to be a Bard but a Bard.  It is an ability learned a good deal within the career of a Thief.  A neat ability, and something to push for through the earlier stages of training if the ability interests you.  Keeping with the character of the Thieves&#039; Guild.  Overtly seeking a teacher of this discipline is frowned upon by the Guild, and will likely out yourself and draw unwanted attention to the guild.&lt;br /&gt;
&lt;br /&gt;
===Poison Resistance===&lt;br /&gt;
Poison Resistance is an ability learned by the same Master of Poisons, that teaches you about poisons, though you&#039;ll have to earn more trust then the trust needed to learn about Poisons.  It is a helpful ability, and once you have it it will work on its own to defend your character against threats of poisons.  Please remember this does NOT make you poison proof, you can be wounded by poisons, and some poisons can even kill you with this ability.&lt;br /&gt;
&lt;br /&gt;
===Pretend Guild===&lt;br /&gt;
Pretending to be another Guild is strictly a RolePlaying choice, it&#039;s not required from any Thief. It&#039;s simply a perk that we get to use in order to conceal our actual guild affiliation. Bear in mind that the overall desires of the Thieves Guild is that we not bring too much attention/heat down on the guild as a whole, and a proper use of the Pretend Guild system will help you keep to the guild&#039;s desires.&lt;br /&gt;
&lt;br /&gt;
==Role Playing a Thief==&lt;br /&gt;
The Thieves&#039; Guild is not the easiest guild to be part of (but all guilds have their challenges and DragonRealms is a game of building a Story through being challenged), it offers many options for running a character within DragonRealms. It may very well be a great fit for you. &lt;br /&gt;
&lt;br /&gt;
The guild itself has a number of nuances which make it unique among all the other guilds within the game, as well as some very serious penalties if you decide to go against the general wishes of the leadership. The support of other Thieves can really assist you with learning the ropes and making some large steps in advancement within the guild. However, it is totally possible to go &amp;quot;lone wolf&amp;quot; and strike out on your own without any support at all.&lt;br /&gt;
&lt;br /&gt;
The guildhall in Crossings has a lovely library where you can read up on some Thiefly things, something that is highly suggested by many of the guild members. Or, you can click the following links to read them here:&lt;br /&gt;
{{Book Row | Title = Kalag&#039;s Memoirs v. 1 | CallLetters = 	BkkKM1}}&lt;br /&gt;
{{Book Row | Title = Kalag&#039;s Memoirs v. 2 | CallLetters = 	BkkKM2}}&lt;br /&gt;
{{Book Row | Title = Dark Thief of the Crossing | CallLetters = 	FtdDTC}}&lt;br /&gt;
{{Book Row | Title = Becoming a Thief | CallLetters = 	IbbST}}&lt;br /&gt;
{{Book Row | Title = A Shaydee Guide to Alchemy | CallLetters = IscSGA}}&lt;br /&gt;
{{Book Row | Title = Ambika&#039;s Story | CallLetters = 	BxxAS}}&lt;br /&gt;
&lt;br /&gt;
==Closing Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Thieves,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Caraamon&amp;diff=459636</id>
		<title>Talk:Caraamon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Caraamon&amp;diff=459636"/>
		<updated>2016-11-14T23:16:06Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* grammar issue with juggling items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just thought I&#039;d give you a heads up that for some reason your link from the play.net site that you use after you sign your name on posts doesn&#039;t take you to elanthipedia for some reason. It did before we switched from elanthipedia.org to elanthipedia.play.net&lt;br /&gt;
&lt;br /&gt;
== grammar issue with juggling items ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This item is trains a skill with its use.&amp;quot; is what they say right now, I&#039;d change it myself but not sure how/where.  Should be something like &#039;Trains perception with use.&#039; or if its generic with other skill building items &#039;Trains a skill with its use.&#039; --[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 17:14, 14 November 2016 (CST)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Caraamon&amp;diff=459634</id>
		<title>Talk:Caraamon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Caraamon&amp;diff=459634"/>
		<updated>2016-11-14T23:14:20Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* grammar issue with juggling items */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just thought I&#039;d give you a heads up that for some reason your link from the play.net site that you use after you sign your name on posts doesn&#039;t take you to elanthipedia for some reason. It did before we switched from elanthipedia.org to elanthipedia.play.net&lt;br /&gt;
&lt;br /&gt;
== grammar issue with juggling items ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This item is trains a skill with its use.&amp;quot; is what they say right now, I&#039;d change it myself but not sure how/where.  Should be something like &#039;Trains perception with use.&#039; --[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 17:14, 14 November 2016 (CST)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:LEGERES&amp;diff=457541</id>
		<title>User:LEGERES</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:LEGERES&amp;diff=457541"/>
		<updated>2016-10-30T20:12:55Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Legeres/Sandbox|Sandbox]]&lt;br /&gt;
==Old history==&lt;br /&gt;
Way back then(1997?) when I was on the 30-day trial i use to run around under the name of &#039;&#039;&#039;Deathsblade&#039;&#039;&#039;.  Well I ended up running the phone bill up to about $500.00 (blame dial up).  So I pretty much got cut off from the net for a good eight years, until I got a job.  Now I&#039;m back still searching for lost friends, ([[Wyndshade]], [[Bowgirl]], [[Wilhem]], [[Kasseral]](might be spelled wrong always called her Kass), and [[Xylah]] to name a few), who hopefully still remember me.&lt;br /&gt;
&lt;br /&gt;
==semi-old history==&lt;br /&gt;
I upgraded to premium and have slowed down my circle advancement (having 11 chars does that), and have started coming up with back stories for a few of my main characters ([[Legeres]](empath), [[Dethent]](war-mage), [[Nimium]](moonie) and a few others I won&#039;t mention).  &amp;lt;!-- Mostly i don&#039;t want people using ooc knowledge against me, i know it happens.&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==present==&lt;br /&gt;
had to take about a 3 year break from the realms do to lack of money, will try to stay, but at the very least I&#039;ll be able to to play for a couple months (i paid for one month and did a drawing for a friend, for another friend and received a gift of adventure for it.)  I could only afford to re-activate my empath Legeres though.--[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 01:13, 20 May 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
After another 2 year break, I&#039;m back after once more hopefully for good this time.  [[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 15:12, 30 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==proclamation==&lt;br /&gt;
And I&#039;ve made some great friends during my journey, hopefully I&#039;ll continue to make friends.  And if I&#039;m lucky, I&#039;ll continue playing tell I&#039;m old and grey.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Legeres|Legeres]] 03:41, 28 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==outside the realms but still pertaining to them==&lt;br /&gt;
The [http://en.wikipedia.org/wiki/DragonRealms DragonRealms article in wikipedia] needs rewritten, they don&#039;t want it written like an ad, or a guide, and they want lots of verifiable sources (not forums, blogs and unfortunately not this wiki).  I just wanted to bring this to everyone&#039;s attention, since i know there are people here can stay more neutral and write a better article then me. --[[User:Legeres|Legeres]] 21:08, 8 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Large_crate_of_miniature_figurines&amp;diff=367871</id>
		<title>Large crate of miniature figurines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Large_crate_of_miniature_figurines&amp;diff=367871"/>
		<updated>2014-06-23T19:30:04Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Gems Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Type=Game&lt;br /&gt;
|Fest=Guildfest 412&lt;br /&gt;
|Coin=-&lt;br /&gt;
|Owner            = -&lt;br /&gt;
|NumRooms=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A shipment of figurines has broken loose at the festival!  Can you get them back in their crate? Just like other [[Capture the Critter]] games, here you&#039;ll help round up a mob of animated figurines.  There is also a similar [[Large bin of miniature figurines|bin]], but the bin and the crate have different prizes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Look=&lt;br /&gt;
*It appears the crate contains paladin, barbarian, ranger, cleric and empath figurines.&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
*When you see a figurine, try to GET it when both hands are empty. You might miss, get stunned, or actually catch it!&lt;br /&gt;
*Figurines might escape your grip every ~10 seconds, so run fast!&lt;br /&gt;
*When in the room with the large crate of miniature figurines, PUT the figurine on it for a prize!&lt;br /&gt;
&lt;br /&gt;
=Prizes=&lt;br /&gt;
&lt;br /&gt;
==[[Siegery]] Game Figurines==&lt;br /&gt;
*{{sloot|i|miniature paladin (1)|miniature paladin (Male)}}&lt;br /&gt;
*{{sloot|i|miniature paladin (2)|miniature paladin (Female)}}&lt;br /&gt;
*{{sloot|i|miniature barbarian (1)|miniature barbarian (Male)}}&lt;br /&gt;
*{{sloot|i|miniature barbarian (2)|miniature barbarian (Female)}}&lt;br /&gt;
*{{sloot|i|miniature ranger (1)|miniature ranger (Male)}}&lt;br /&gt;
*{{sloot|i|miniature ranger (2)|miniature ranger (Female)}}&lt;br /&gt;
*{{sloot|i|miniature cleric (1)|miniature cleric (Male)}}&lt;br /&gt;
*{{sloot|i|miniature cleric (2)|miniature cleric (Female)}}&lt;br /&gt;
*{{sloot|i|miniature empath (1)|miniature empath (Male)}}&lt;br /&gt;
*{{sloot|i|miniature empath (2)|miniature empath (Female)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
*{{sloot|c|large tin case riveted in steel and affixed with pure white leather straps}}&lt;br /&gt;
*{{sloot|c|rolled oilcloth weapons case held by strips of ruddy leather cording}}&lt;br /&gt;
*{{sloot|c|rugged leather survival bag reinforced with sinew}}&lt;br /&gt;
*{{sloot|c|grey leather pack embossed with holy symbols}}&lt;br /&gt;
*{{sloot|c|glossy leather medical supply bag clasped in steel}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
*{{sloot|j|polished steel chain suspending a damaged miniature paladin}}&lt;br /&gt;
*{{sloot|j|dried sinew cord suspending a damaged miniature barbarian}}&lt;br /&gt;
*{{sloot|j|rawhide cord suspending a damaged miniature ranger}}&lt;br /&gt;
*{{sloot|j|simple chain suspending a damaged miniature cleric}}&lt;br /&gt;
*{{sloot|j|crystalline chain suspending a damaged miniature empath}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*{{sloot|j|small badge embossed with the phrase &amp;quot;Siege the day!&amp;quot;}}&lt;br /&gt;
*{{sloot|i|dainty pearl-white tea cup painted with healing herbs}}&lt;br /&gt;
&lt;br /&gt;
==Gems Prizes==&lt;br /&gt;
*light-purple alexandrite&lt;br /&gt;
*chunk of glittering minerals&lt;br /&gt;
*huge flawed sapphire&lt;br /&gt;
*gold-encrusted quartz&lt;br /&gt;
*scratched emerald&lt;br /&gt;
*huge onyx bead&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Study_Empath_Spellbook_(script)&amp;diff=366513</id>
		<title>Study Empath Spellbook (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Study_Empath_Spellbook_(script)&amp;diff=366513"/>
		<updated>2014-06-17T00:29:16Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Zamara|Zamara]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;This script is for StormFront. It will study an Empath&#039;s spellbook from [[Mystical_Machinations|Mystical Machinations]] and other similar Empath spell books. This teaches scholarship pretty well. It does not loop, and may be run more than once in succession. You can play many instruments while reading a spellbook, but that is not included in this script.&lt;br /&gt;
&lt;br /&gt;
There are two versions. The one at the top just studies. The second one will study, but also tell you about the spell during the roundtime.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ECHO *** Remember spellbooks can be damaged by weather! Please go inside or watch out for rain, snow, etc. ***&lt;br /&gt;
&lt;br /&gt;
##Chapter 1: Healing                      &lt;br /&gt;
##Chapter 2: Body Purification            &lt;br /&gt;
##Chapter 3: Life Force Manipulation  &lt;br /&gt;
##Chapter 4: Protection&lt;br /&gt;
##Chapter 5: Mental Preparation&lt;br /&gt;
&lt;br /&gt;
##Healing&lt;br /&gt;
put turn my spellbook to chapter 1&lt;br /&gt;
##Vitality Healing&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Heal Wounds&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Heal Scars&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Heal&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Regenerate&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Fountain of Creation&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
##Body Purification&lt;br /&gt;
put turn my spellbook to chapter 2&lt;br /&gt;
##Blood Staunching&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Flush Poisons&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Cure Disease&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Adaptive Curing&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Heart Link&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
##Life Force Manipulation&lt;br /&gt;
put turn my spellbook to chapter 3&lt;br /&gt;
##Refresh&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Raise Power&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Gift of Life&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Vigor&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Paralysis&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Lethargy&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
##Protection&lt;br /&gt;
put turn my spellbook to chapter 4&lt;br /&gt;
##Innocence&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Aesandry Darlaeth&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Guardian Spirit&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Iron Constitution&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Aggressive Stance&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
##Mental Preparation&lt;br /&gt;
put turn my spellbook to chapter 5&lt;br /&gt;
##Circle of Sympathy&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Nissa&#039;s Binding&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Compel&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Tranquility&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Awaken&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
echo *** DING! We&#039;re done. ***&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ECHO *** Remember spellbooks can be damaged by weather! Please go inside or watch out for rain, snow, etc. ***&lt;br /&gt;
&lt;br /&gt;
##Chapter 1: Healing                      &lt;br /&gt;
##Chapter 2: Body Purification            &lt;br /&gt;
##Chapter 3: Life Force Manipulation  &lt;br /&gt;
##Chapter 4: Protection&lt;br /&gt;
##Chapter 5: Mental Preparation&lt;br /&gt;
&lt;br /&gt;
##Healing&lt;br /&gt;
put turn my spellbook to chapter 1&lt;br /&gt;
##Vitality Healing&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell restores vitality. Basic difficulty utility spell. Min 5 mana, max 102. Can be cast while shocked. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Heal Wounds&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell restores wounds. Intro utility spell. Min 1 mana, max 102. Can be cast while shocked. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Heal Scars&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell restores scars. Intro utility spell. Min 4 mana, max 100. Can be cast while shocked. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Heal&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell heals the body, and can be cast without a target to heal the most damage it can, or targeted for WOUND or SCAR for more specific healing. May heal multiple wounds in a single cast. Advanced utility spell. Min 14 mana, max 99. Can be cast while shocked. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Regenerate&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell pulses to restore wounds. Esoteric cyclic utility spell. Having Raw channeling allows it to pull mana from your attunement. Min 5 mana, max 21 cost per pulse. Cannot be cast while shocked. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Fountain of Creation&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell heals everything. It has a cooldown of a minute between casts. Very taxing on fatigue, and may knock you on the ground. Esoteric utility spell. Min 32 mana, max 105. Cannot be cast while shocked. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
##Body Purification&lt;br /&gt;
put turn my spellbook to chapter 2&lt;br /&gt;
##Blood Staunching&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell stops bleeding, and can be pre-cast before bleeding. Intro utility spell. Min 1 mana, max 100. Can be cast while shocked. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Flush Poisons&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell cures poison, and can be pre-cast if Adaptive Curing is known. Advanced utility spell. Min 13 mana, max 100. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Cure Disease&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell cures disease, and can be pre-cast if Adaptive Curing is known. Advanced utility spell. Min 14 mana, max 99. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Adaptive Curing&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This is a meta spell, which adds pre-cast ability to Flush Poisons and Cure Disease. Metamagic spells cannot be cast alone. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Heart Link&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell links vitality of the targets to the Empath, similar to Vigil. Empath can give up to 50% of theirs away, non-empaths only 80%. Non-empaths cannot be a donor in combat. Advanced utility spell. Min 13 mana, max 97. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
##Life Force Manipulation&lt;br /&gt;
put turn my spellbook to chapter 3&lt;br /&gt;
##Refresh&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell provides a bonus to fatigue recovery. Intro augmentation spell. Min 1 mana, max 102. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Raise Power&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell provides additional life mana at a location, at the cost of the caster&#039;s fatigue. Advanced utility spell. Min 16 mana, max 99. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Gift of Life&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell buffs stamina and empathy. Basic augmentation spell. Min 6 mana, max 101. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Vigor&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell buffs strength and agility, and is one of the few spells that can be cast on a Guardian Spirit. Advanced augmentation spell. Min 17 mana, max 100. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Paralysis&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell immobilizes enemies. Basic Targeted Magic spell. Min 5 mana, max 100. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Lethargy&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell weakens enemy agility and fatigue. Basic debilitation spell. Min 5 mana, max 102. Contest of Magic versus Fortitude. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
##Protection&lt;br /&gt;
put turn my spellbook to chapter 4&lt;br /&gt;
##Innocence&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell prevents engagement on a passive Empath. Basic utility spell. Min 5 mana, max 95. Does not work on cursed or undead creatures. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Aesandry Darlaeth&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell buffs reflex, recovery of balance, and recovery from immobilization and webbed. Basic cyclic utility &amp;amp; augmentation spell. Min 5 mana, max 20 per pulse. Having Raw channeling allows it to pull mana from your attunement. *** 	&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Guardian Spirit&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell summons a Warrior. Esoteric cyclic utility spell. Min 5 mana, max 20 per pulse. Having Raw channeling allows it to pull mana from your attunement. *** 	&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Iron Constitution&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell reduces incoming damage. Basic warding spell. Min 5 mana, max 100. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Aggressive Stance&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell buffs evasion and brawling. Basic augmentation spell. Min 5 mana, max 100. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
##Mental Preparation&lt;br /&gt;
put turn my spellbook to chapter 5&lt;br /&gt;
##Circle of Sympathy&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell summons a tree, which allows multiple empaths to link their mana attunement like Vigil. Ritual esoteric utility spell. Min 150 mana, max 600. Requires focus. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Nissa&#039;s Binding&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell sleeps enemies. Advanced dehabilitation spell. Min 15 mana, max 100. Can be cast Area, engaged enemies, at a target or CREATUREs only. Can be cast while shocked. Contest of Mind versus Fortitude. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Compel&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell compels an enemy to leave the area. Advanced dehabilitation spell. Min 15 mana, max 100. Contest of Mind versus Willpower. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Tranquility&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell buffs discipline, and is a barrier for Willpower contests. Advanced warding &amp;amp; augmentation spell. Min 15 mana, max 100. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
##Awaken&lt;br /&gt;
put turn my spellbook to next&lt;br /&gt;
put study my spellbook&lt;br /&gt;
ECHO ***This spell pulses to awaken from sleep and stun, and can cure these on others. Advanced warding &amp;amp; utility spell. Min 15 mana, max 100. ***&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
&lt;br /&gt;
echo *** DING! We&#039;re done. ***&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Professional_Healers_Association&amp;diff=366487</id>
		<title>Professional Healers Association</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Professional_Healers_Association&amp;diff=366487"/>
		<updated>2014-06-16T23:04:47Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: removed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
&lt;br /&gt;
[[File:PHAWiki.png|right]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Professional Healers Association&#039;&#039;&#039; (PHA) -- informally known as the Empath union -- is a group of [[Empath|Empaths]] who charge for their services as healers. The PHA also has a standard rate for [[shifting]] services.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
Although the PHA has not been formally disbanded, it has not been active in some time. It seems that most of the members are pursuing their own interests.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
In [[The Crossing]], PHA Empaths normally work in the Dispensary, which is located on Via Mandroga. (The tendency not to use the Empaths&#039; Guild was motivated in part by the desire to minimize conflicts with other Empaths.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[RanikMap1|Directions]]: From the outside of the Empaths&#039; Guild, go east, north, and through the hospital backdoor.&lt;br /&gt;
&lt;br /&gt;
==Heal Pricing==&lt;br /&gt;
&lt;br /&gt;
Prices are based on the number, location, and severity of wounds. The Empath may choose to barter or deviate from the standard rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Young adventurers receive a discounted rate of one third of the normal price. (Empaths have the discretion to charge the standard rate if it appears that a young adventurer is supported by a wealthy relative or friend.)&lt;br /&gt;
&lt;br /&gt;
===Triage Exception===&lt;br /&gt;
&lt;br /&gt;
Most members do not charge for their services during triage. They consider this to be their contribution to the war effort.&lt;br /&gt;
&lt;br /&gt;
===Shifting Services===&lt;br /&gt;
Many Empaths throughout the years have used a fairly standard pricing scheme for [[shifting]]. These are the prices used by the PHA for shifting. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Area&#039;&#039;&#039;||&#039;&#039;&#039;Attribute&#039;&#039;&#039;||&#039;&#039;&#039;Fee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hair ||Beard ||2 plat&lt;br /&gt;
|-&lt;br /&gt;
|Hair ||Length ||2 plat&lt;br /&gt;
|-&lt;br /&gt;
|Hair ||Color ||5 plat&lt;br /&gt;
|-&lt;br /&gt;
|Hair ||Streak ||5 plat&lt;br /&gt;
|-&lt;br /&gt;
|Hair ||Texture ||5 plat&lt;br /&gt;
|-&lt;br /&gt;
|Eyes ||Color ||5 plat&lt;br /&gt;
|-&lt;br /&gt;
|Eyes ||Shape ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Skin ||Color ||5 plat&lt;br /&gt;
|-&lt;br /&gt;
|Skin ||Primary Markings ||5 plat&lt;br /&gt;
|-&lt;br /&gt;
|Skin ||Secondary Color ||5 plat&lt;br /&gt;
|-&lt;br /&gt;
|Skin ||Secondary Markings ||5 plat&lt;br /&gt;
|-&lt;br /&gt;
|Features ||Dimples ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Features ||Chin ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Features ||Tufted Tail ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Features ||Belly ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Features ||Ear Shape ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Features ||Tail Shape ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Features ||Distinguishing Mark ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Face ||Shape ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Face ||Tufted Ears ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Face ||Head Crest ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Nose ||Shape ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Body ||Height ||10 plat&lt;br /&gt;
|-&lt;br /&gt;
|Body ||Gender ||20 plat&lt;br /&gt;
|-&lt;br /&gt;
|Body ||Build ||20 plat&lt;br /&gt;
|-&lt;br /&gt;
|Age ||Year ||25 plat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Member List==&lt;br /&gt;
&lt;br /&gt;
Last updated: February 4, 2011 (25 Moliko 400)&lt;br /&gt;
&lt;br /&gt;
*[[Airicka]]&lt;br /&gt;
*[[Akodam]]&lt;br /&gt;
*[[Caylia]]&lt;br /&gt;
*[[Elezra]]&lt;br /&gt;
*[[Fizzickle]]&lt;br /&gt;
*[[Garia]]&lt;br /&gt;
*[[Gwiddig]]&lt;br /&gt;
*[[Jinxx]]&lt;br /&gt;
*[[Jopler]]&lt;br /&gt;
*[[Kaidi]]&lt;br /&gt;
*[[Lanita]]&lt;br /&gt;
*[[Najeem]]&lt;br /&gt;
*[[Ohana]]&lt;br /&gt;
*[[Redwrex]]&lt;br /&gt;
*[[Sarkranis]]&lt;br /&gt;
*[[Szrael]]&lt;br /&gt;
*[[Tremulous]]&lt;br /&gt;
*[[Tyler]]&lt;br /&gt;
*[[Vilthen]]&lt;br /&gt;
*[[Xylstav]]&lt;br /&gt;
*[[Zamara]]&lt;br /&gt;
&lt;br /&gt;
==Enforcement==&lt;br /&gt;
&lt;br /&gt;
The PHA has not authorized anyone to act on its behalf. The idea of &amp;quot;friends&amp;quot; or &amp;quot;enforcers&amp;quot; was discussed in passing at the first meeting but has been rejected. At this time, the PHA has no such plans.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Play.net Board: http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=39&amp;amp;topic=34&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fee Calculator: http://empathunion.appspot.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Genie Fee Script: [[PHA Fee Calculator (script)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Organizations]]&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:LEGERES&amp;diff=366458</id>
		<title>User talk:LEGERES</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:LEGERES&amp;diff=366458"/>
		<updated>2014-06-16T07:52:47Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Need Help? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;any way to merge this profile with my other one? should be fairly obvious which one ;p --[[User:LEGERES|LEGERES]] ([[User talk:LEGERES|talk]]) 02:18, 19 May 2014 (CDT)&lt;br /&gt;
:Done! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:29, 19 May 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Need Help?==&lt;br /&gt;
I was going through some older edits and I noticed you posted &amp;quot;no longer relevant, will need to figure out new code before i start helping with wiki again&amp;quot;. I&#039;m not certain what you mean by new code, is there something I can do to help? -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 15:39, 9 June 2014 (CDT)&lt;br /&gt;
:or remember the code in general, it&#039;s been awhile--[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 02:48, 16 June 2014 (CDT)&lt;br /&gt;
::it was old too, by no longer relevant i meant that things might have changed since i&#039;ve last played, so the projects i&#039;ll work on will probably change as well.  Right now i&#039;m only on basic and don&#039;t have access to all my characters.  Money problems, but will see if i can still help some. --[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 02:52, 16 June 2014 (CDT)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:LEGERES&amp;diff=366457</id>
		<title>User talk:LEGERES</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:LEGERES&amp;diff=366457"/>
		<updated>2014-06-16T07:52:26Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Need Help? */ maybe not sure, will try to still help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;any way to merge this profile with my other one? should be fairly obvious which one ;p --[[User:LEGERES|LEGERES]] ([[User talk:LEGERES|talk]]) 02:18, 19 May 2014 (CDT)&lt;br /&gt;
:Done! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:29, 19 May 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Need Help?==&lt;br /&gt;
I was going through some older edits and I noticed you posted &amp;quot;no longer relevant, will need to figure out new code before i start helping with wiki again&amp;quot;. I&#039;m not certain what you mean by new code, is there something I can do to help? -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 15:39, 9 June 2014 (CDT)&lt;br /&gt;
:or remember the code in general, it&#039;s been awhile--[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 02:48, 16 June 2014 (CDT)&lt;br /&gt;
::it was old to, by no longer relevant i meant that things might have changed since i&#039;ve last played, so the projects i&#039;ll work on will probably change as well.  Right now i&#039;m only on basic and don&#039;t have access to all my characters.  Money problems, but will see if i can still help some. --[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 02:52, 16 June 2014 (CDT)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:LEGERES&amp;diff=366456</id>
		<title>User talk:LEGERES</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:LEGERES&amp;diff=366456"/>
		<updated>2014-06-16T07:49:03Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;any way to merge this profile with my other one? should be fairly obvious which one ;p --[[User:LEGERES|LEGERES]] ([[User talk:LEGERES|talk]]) 02:18, 19 May 2014 (CDT)&lt;br /&gt;
:Done! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:29, 19 May 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Need Help?==&lt;br /&gt;
I was going through some older edits and I noticed you posted &amp;quot;no longer relevant, will need to figure out new code before i start helping with wiki again&amp;quot;. I&#039;m not certain what you mean by new code, is there something I can do to help? -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 15:39, 9 June 2014 (CDT)&lt;br /&gt;
:or remember the code in general, it&#039;s been awhile--[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 02:48, 16 June 2014 (CDT)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:LEGERES&amp;diff=366455</id>
		<title>User talk:LEGERES</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:LEGERES&amp;diff=366455"/>
		<updated>2014-06-16T07:48:38Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Need Help? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;any way to merge this profile with my other one? should be fairly obvious which one ;p --[[User:LEGERES|LEGERES]] ([[User talk:LEGERES|talk]]) 02:18, 19 May 2014 (CDT)&lt;br /&gt;
:Done! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 13:29, 19 May 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Need Help?==&lt;br /&gt;
I was going through some older edits and I noticed you posted &amp;quot;no longer relevant, will need to figure out new code before i start helping with wiki again&amp;quot;. I&#039;m not certain what you mean by new code, is there something I can do to help? -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 15:39, 9 June 2014 (CDT)&lt;br /&gt;
or remember the code in general, it&#039;s been awhile--[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 02:48, 16 June 2014 (CDT)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Legeres/Sandbox&amp;diff=341809</id>
		<title>User:Legeres/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Legeres/Sandbox&amp;diff=341809"/>
		<updated>2014-05-21T08:01:32Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: no longer relevant, will need to figure out new code before i start helping with wiki again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:LEGERES&amp;diff=341729</id>
		<title>User:LEGERES</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:LEGERES&amp;diff=341729"/>
		<updated>2014-05-20T06:13:06Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Legeres/Sandbox|Sandbox]]&lt;br /&gt;
==Old history==&lt;br /&gt;
Way back then(1997?) when I was on the 30-day trial i use to run around under the name of &#039;&#039;&#039;Deathsblade&#039;&#039;&#039;.  Well I ended up running the phone bill up to about $500.00 (blame dial up).  So I pretty much got cut off from the net for a good eight years, until I got a job.  Now I&#039;m back still searching for lost friends, ([[Wyndshade]], [[Bowgirl]], [[Wilhem]], [[Kasseral]](might be spelled wrong always called her Kass), and [[Xylah]] to name a few), who hopefully still remember me.&lt;br /&gt;
&lt;br /&gt;
==semi-old history==&lt;br /&gt;
I upgraded to premium and have slowed down my circle advancement (having 11 chars does that), and have started coming up with back stories for a few of my main characters ([[Legeres]](empath), [[Dethent]](war-mage), [[Nimium]](moonie) and a few others I won&#039;t mention).  &amp;lt;!-- Mostly i don&#039;t want people using ooc knowledge against me, i know it happens.&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==present==&lt;br /&gt;
had to take about a 3 year break from the realms do to lack of money, will try to stay, but at the very least I&#039;ll be able to to play for a couple months (i paid for one month and did a drawing for a friend, for another friend and received a gift of adventure for it.)  I could only afford to re-activate my empath Legeres though.--[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 01:13, 20 May 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
==proclamation==&lt;br /&gt;
And I&#039;ve made some great friends during my journey, hopefully I&#039;ll continue to make friends.  And if I&#039;m lucky, I&#039;ll continue playing tell I&#039;m old and grey.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Legeres|Legeres]] 03:41, 28 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==outside the realms but still pertaining to them==&lt;br /&gt;
The [http://en.wikipedia.org/wiki/DragonRealms DragonRealms article in wikipedia] needs rewritten, they don&#039;t want it written like an ad, or a guide, and they want lots of verifiable sources (not forums, blogs and unfortunately not this wiki).  I just wanted to bring this to everyone&#039;s attention, since i know there are people here can stay more neutral and write a better article then me. --[[User:Legeres|Legeres]] 21:08, 8 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:LEGERES&amp;diff=341524</id>
		<title>User talk:LEGERES</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:LEGERES&amp;diff=341524"/>
		<updated>2014-05-19T07:18:47Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: merging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;any way to merge this profile with my other one? should be fairly obvious which one ;p --[[User:LEGERES|LEGERES]] ([[User talk:LEGERES|talk]]) 02:18, 19 May 2014 (CDT)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Legeres&amp;diff=58172</id>
		<title>Legeres</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Legeres&amp;diff=58172"/>
		<updated>2011-01-25T15:49:42Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* family */ removed stuff that was repeating   brother name brother x..x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player Characters]]&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Legeres |&lt;br /&gt;
      Race        = Prydaen |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Empath |&lt;br /&gt;
      Instance    = Prime, Platinum |&lt;br /&gt;
}}&lt;br /&gt;
==Description in Prime==&lt;br /&gt;
You are Tawyer &#039;&#039;&#039;Legeres&#039;&#039;&#039;, Citizen of [[Ratha]], a [[Prydaen]].&amp;lt;br/&amp;gt;&lt;br /&gt;
You have pointed ears and cat-slitted silver eyes.  You have a cropped white mane, with white fur with grey points and silver marbling and a curving tail.&amp;lt;br/&amp;gt;&lt;br /&gt;
You have a delicate design of gilded spiderwebs which angle across your eyes and up your temples.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You were born on the 28th day of the 6th month of Arhat the Fire Lion in the year of the Golden Panther, 359 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
==Description in Platinum==&lt;br /&gt;
You have pointed ears and cat-slitted gold eyes.  You have a cropped white mane, with white fur with silver points and black stripes and a slender tail.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You were born on the 28th day of the 6th month of Arhat the Fire Lion in the year of the Amber Phoenix, 374 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
==In game segment that got me started on the background==&lt;br /&gt;
&lt;br /&gt;
You say in Prydaenese, &amp;quot;well, long before i joined the guild, when i was a mere kit.  I stumbled over a rug and fell against a friend, and wound up healing a scratch he had..&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kyrowein]] asks in Prydaenese, &amp;quot;You had the ability even before you joined?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
You say in Prydaenese, &amp;quot;i did, the guild taught me how to focus it though.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;i learned how to heal when i wanted to instead of on accident, and how to heal myself afterwards instead of relying on herbs or letting it heal naturally&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kyrowein]] asks in Prydaenese, &amp;quot;Do you like it?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
You say in Prydaenese, &amp;quot;sometimes i yearn for live prey, but other then that i wouldn&#039;t trade a moment of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In-character story==&lt;br /&gt;
Back when i was a kit living in a tent in the hub(need name), with my parents and siblings, one brother, one sister.&lt;br /&gt;
&lt;br /&gt;
The hub was in a tall grass clearing in a small forest up on a cliff, lots of game for us kits to hunt.. well try to hunt anyway.  Well, before my first real hunt, when I was suppose to kill a deer for dinner.  I guess i was too excited to pay attention and tripped on a rug, I fell onto my brother.  He had a scratch from climbing the tree next to our home.  Well there was an excruciating pain in my arm, and my brother no longer had his scratch, I had it.  Our parents were in the room at the time, they stopped the hunt, told me I could never hunt again.&lt;br /&gt;
&lt;br /&gt;
They changed how they were training me, started teaching me defensive strategies, rather then offensive. Like how to take an opponent down without hurting or killing it.  As soon as i was old enough they sent me to [[Annael]] for training in the empath guild.  I&#039;ve learned a lot, how to heal others when i want to rather then accidentally, and how to heal myself afterwards instead of relying on herbs.&lt;br /&gt;
&lt;br /&gt;
Sometimes I yearn for live prey, but other then that i wouldn&#039;t trade a moment of it.&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;*indicates can&#039;t be changed&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mother: Sairrahe&lt;br /&gt;
&lt;br /&gt;
*Father:   Reshiiv&lt;br /&gt;
&lt;br /&gt;
*Sister:   Mokai&lt;br /&gt;
&lt;br /&gt;
*Brother:  *Kenge(runaway)&lt;br /&gt;
&lt;br /&gt;
==Character Notes==&lt;br /&gt;
*Able to shift (if you want something done come ask me in game)(prime only)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Legeres&amp;diff=58171</id>
		<title>Legeres</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Legeres&amp;diff=58171"/>
		<updated>2011-01-25T15:45:31Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* In-character story */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player Characters]]&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Legeres |&lt;br /&gt;
      Race        = Prydaen |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Empath |&lt;br /&gt;
      Instance    = Prime, Platinum |&lt;br /&gt;
}}&lt;br /&gt;
==Description in Prime==&lt;br /&gt;
You are Tawyer &#039;&#039;&#039;Legeres&#039;&#039;&#039;, Citizen of [[Ratha]], a [[Prydaen]].&amp;lt;br/&amp;gt;&lt;br /&gt;
You have pointed ears and cat-slitted silver eyes.  You have a cropped white mane, with white fur with grey points and silver marbling and a curving tail.&amp;lt;br/&amp;gt;&lt;br /&gt;
You have a delicate design of gilded spiderwebs which angle across your eyes and up your temples.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You were born on the 28th day of the 6th month of Arhat the Fire Lion in the year of the Golden Panther, 359 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
==Description in Platinum==&lt;br /&gt;
You have pointed ears and cat-slitted gold eyes.  You have a cropped white mane, with white fur with silver points and black stripes and a slender tail.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You were born on the 28th day of the 6th month of Arhat the Fire Lion in the year of the Amber Phoenix, 374 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
==In game segment that got me started on the background==&lt;br /&gt;
&lt;br /&gt;
You say in Prydaenese, &amp;quot;well, long before i joined the guild, when i was a mere kit.  I stumbled over a rug and fell against a friend, and wound up healing a scratch he had..&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kyrowein]] asks in Prydaenese, &amp;quot;You had the ability even before you joined?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
You say in Prydaenese, &amp;quot;i did, the guild taught me how to focus it though.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;i learned how to heal when i wanted to instead of on accident, and how to heal myself afterwards instead of relying on herbs or letting it heal naturally&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kyrowein]] asks in Prydaenese, &amp;quot;Do you like it?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
You say in Prydaenese, &amp;quot;sometimes i yearn for live prey, but other then that i wouldn&#039;t trade a moment of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In-character story==&lt;br /&gt;
Back when i was a kit living in a tent in the hub(need name), with my parents and siblings, one brother, one sister.&lt;br /&gt;
&lt;br /&gt;
The hub was in a tall grass clearing in a small forest up on a cliff, lots of game for us kits to hunt.. well try to hunt anyway.  Well, before my first real hunt, when I was suppose to kill a deer for dinner.  I guess i was too excited to pay attention and tripped on a rug, I fell onto my brother.  He had a scratch from climbing the tree next to our home.  Well there was an excruciating pain in my arm, and my brother no longer had his scratch, I had it.  Our parents were in the room at the time, they stopped the hunt, told me I could never hunt again.&lt;br /&gt;
&lt;br /&gt;
They changed how they were training me, started teaching me defensive strategies, rather then offensive. Like how to take an opponent down without hurting or killing it.  As soon as i was old enough they sent me to [[Annael]] for training in the empath guild.  I&#039;ve learned a lot, how to heal others when i want to rather then accidentally, and how to heal myself afterwards instead of relying on herbs.&lt;br /&gt;
&lt;br /&gt;
Sometimes I yearn for live prey, but other then that i wouldn&#039;t trade a moment of it.&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;*indicates can&#039;t be changed&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mother: Sairrahe - mother&lt;br /&gt;
&lt;br /&gt;
*Father:   Reshiiv  - father&lt;br /&gt;
&lt;br /&gt;
*Sister:   Mokai - sister&lt;br /&gt;
&lt;br /&gt;
*brother:  *Kenge  - brother (runaway)&lt;br /&gt;
&lt;br /&gt;
==Character Notes==&lt;br /&gt;
*Able to shift (if you want something done come ask me in game)(prime only)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nimium&amp;diff=64653</id>
		<title>Nimium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nimium&amp;diff=64653"/>
		<updated>2010-07-20T12:48:36Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: added last name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Nimium |&lt;br /&gt;
      Race        = Rakash |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Moon Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are Visionist &#039;&#039;&#039;Nimium&#039;&#039;&#039; Nakotnezina, Meteorologist of Elanthia, a [[Rakash]] [[Moon Mage]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(out of [[moonskin]])You have mismatched eyes, one silver and the other gold.  Your platinum hair is very long and thick, and is worn arranged in oiled spikes.  You have black skin.&amp;lt;br /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(in [[moonskin]])You have mismatched eyes, one silver and one gold, a silvered black and silver coat with grey masking and a slender tail.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You were born on the 6th day of the 4th month of Shorka the Cobra in the year of the Silver Unicorn, 364 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
You are wearing a pale wheat tooled leather mask, a ruby-tipped tarnished needle, a cambrinth vulture pendant suspended from a fraying blood-red ribbon, a black velvet badge stamped with, &amp;quot;Death happens!&amp;quot;, a bronze dragon pin, a bronze dragon pin, a longbow, a silver-edged scabbard, a pitch-black bag, a sleeveless blue cotton vest secured by pins at the shoulders, a rumpled velvet vest, some oiled leathers, a bronze armband, an ordinary shield, some shadowy falconer&#039;s gauntlets, a slender horn ring carved in bas-relief, a carved pick, a platinum ring bearing the crest of the Moon Mage Guild, a gleaming silver ring set with a crude cambrinth lump, a knotted leather belt, a sling, a miniature wooden barrel, a black gem pouch, a hip pouch sloppily embroidered with a Moon Mage crest pattern in maroon thread, some pale gold trousers, some coal-black broadcloth socks and a pair of umber duck-winged boots.&lt;br /&gt;
&lt;br /&gt;
==Background Story(work in progress)==&lt;br /&gt;
Was adopted out an abusive family by [[Legeres]]&#039; mother.  Although he wasn&#039;t saved soon enough to prevent a permanent head injury.  He doesn&#039;t know things he should know and he acts a little crazy at times.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Metal&amp;diff=126236</id>
		<title>Talk:Metal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Metal&amp;diff=126236"/>
		<updated>2009-06-13T21:58:53Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: question about shiny gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;would a shiny gold nugget fall under it&#039;s own thing or would it still be under gold nuggets? --[[User:Legeres|Legeres]] 21:58, 13 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vela%27tohr_plant&amp;diff=55137</id>
		<title>Vela&#039;tohr plant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vela%27tohr_plant&amp;diff=55137"/>
		<updated>2009-06-06T07:07:57Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Interactions */ empath interactions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A plant native to forests in [[Forfedhdar]]. The plants there are blighted by an unholy force which transforms them into undead. [[Denizelva]] donated a healthy plant to the [[Crossing Temple]] shortly after her arrival there.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The vela&#039;tohr plant is a large, stalky bush about the size of a Halfling.  Its thick stem supports a large head type appendage wrapped in giant dark-green leaves.  Sprouting from the sides of the thick stem are dozens of long thin tendrils which are coiled about its base stalk.  The plant appears to be in a closed off dormant state currently.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
* {{com|touch}}:&lt;br /&gt;
:You gently run your hand over the vela&#039;tohr plant&#039;s closed leafy pod.&lt;br /&gt;
;&lt;br /&gt;
:The vela&#039;tohr plant stirs slightly for a short moment, then grows dormant once more.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(empath)&amp;lt;/small&amp;gt; You lay your hand gently alongside the leafy head of the vela&#039;tohr plant.&lt;br /&gt;
;&lt;br /&gt;
:The leaves of the vela&#039;tohr plant begin to peel back revealing the softly glowing golden heart within.  It hisses in a pleased manner at your empathic touch.&lt;br /&gt;
:Roundtime: 20 seconds&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(empath)&amp;lt;/small&amp;gt; You cautiously place a hand atop the globe-like heart of the vela&#039;tohr plant.&lt;br /&gt;
;&lt;br /&gt;
:The translucent golden orb hums with a slightly-hissing yet pleasant tune at your empathic touch, brilliant motes of golden light flashing beneath its surface.&lt;br /&gt;
:Roundtime: 10 seconds&lt;br /&gt;
&lt;br /&gt;
* {{com|pat}}:&lt;br /&gt;
:You gently pat the giant leaves folded over the vela&#039;tohr plant&#039;s head.&lt;br /&gt;
;&lt;br /&gt;
:The vela&#039;tohr plant hisses in a relaxed manner, stirring slightly in its slumber.&lt;br /&gt;
&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
:&amp;lt;small&amp;gt;(empath/ranger)&amp;lt;/small&amp;gt; You reach out and lay your hands upon the vela&#039;tohr plant&#039;s stalk, closing your eyes in concentration.&lt;br /&gt;
;&lt;br /&gt;
:You sense what could be a faint aura of Life energy clinging to the vela&#039;tohr plant.  Your senses seem clouded though, perhaps by some other type of energy.&lt;br /&gt;
:Roundtime: 10 seconds&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(cleric)&amp;lt;/small&amp;gt; You reach out and lay your hands upon the vela&#039;tohr plant&#039;s stalk, closing your eyes in concentration.&lt;br /&gt;
;&lt;br /&gt;
:You strain to focus your senses inward upon the vela&#039;tohr plant, drawing at its very center for information.  You manage to touch upon the faintest trace of some indiscernible energy before your concentration snaps and your consciousness rejoins the world once more.&lt;br /&gt;
:Roundtime: 15 seconds&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;(other guilds)&amp;lt;/small&amp;gt; You reach out and lay your hands upon the vela&#039;tohr plant&#039;s stalk, closing your eyes in concentration.&lt;br /&gt;
;&lt;br /&gt;
:You sense nothing but the faintest trace of energy clinging to the vela&#039;tohr plant.  You soon give way to frustration and open your eyes.&lt;br /&gt;
:Roundtime: 20 seconds&lt;br /&gt;
&lt;br /&gt;
* {{com|perceive}}:&lt;br /&gt;
:&amp;lt;small&amp;gt;(cleric)&amp;lt;/small&amp;gt; You sense a vague trace of energy exuding from the vela&#039;tohr plant, but you are unable to discern whether it is magical or not.&lt;br /&gt;
:Roundtime: 10 seconds&lt;br /&gt;
* {{com|poke}}/{{com|pull}}:&lt;br /&gt;
:One of the vela&#039;tohr plant&#039;s tendrils animates suddenly and swats your hand away before you can get a good rough poke in.&lt;br /&gt;
:Roundtime: 10 seconds&lt;br /&gt;
* {{com|pull}}:&lt;br /&gt;
:The vela&#039;tohr plant suddenly jerks back as you move to harm it, lashing its stringy tendrils out to entangle you, dragging you to the ground!&lt;br /&gt;
:The vela&#039;tohr plant&#039;s tendrils uncoil from around your body, leaving you in a lumpy heap on the ground.&lt;br /&gt;
* {{com|turn}}:&lt;br /&gt;
:You stealthily edge toward the vela&#039;tohr plant and give one of its tendrils a rough, malicious tweak!&lt;br /&gt;
:Roundtime: 5 seconds&lt;br /&gt;
;&lt;br /&gt;
:The tendrils of the vela&#039;tohr plant suddenly spring to life and streak toward you!  They coil themselves around your body and lift you off the ground as you struggle to free yourself.&lt;br /&gt;
&lt;br /&gt;
:&amp;amp;lt;WEBBED&amp;amp;gt;&lt;br /&gt;
:The tendrils of the vela&#039;tohr plant spin you around as they hold you aloft in the air.  You&#039;re starting to get a little dizzy!&lt;br /&gt;
;&lt;br /&gt;
:The vela&#039;tohr plant suddenly flings you southwest!&lt;br /&gt;
:[Temple Grounds, Courtyard]&lt;br /&gt;
:The cobblestone path comes to a fork here, flanking a large shade tree to the east that grows amidst a lush garden of brilliant floral blooms in a veritable rainbow of color.  This garden has been well-tended by the temple groundskeepers, the carefully pruned bushes and healthy vibrant flowers being no accident of nature.  You also see a whitewashed wicker bench resting beneath the large shade tree.&lt;br /&gt;
:Obvious paths: northeast, southeast, west.&lt;br /&gt;
:You crumple to the ground in a dazed heap!&lt;br /&gt;
;&lt;br /&gt;
:&amp;amp;lt;STUNNED&amp;amp;gt;&lt;br /&gt;
:You shake your head vigorously and regain your senses, though you&#039;re still rather sore.&lt;br /&gt;
&lt;br /&gt;
* {{com|tickle}}: You lightly tickle the stalk of the vela&#039;tohr plant.&lt;br /&gt;
: An errant tendril of the vela&#039;tohr plant suddenly springs to life, streaking straight toward your ribs to tickle you silly!&lt;br /&gt;
;&lt;br /&gt;
: You collapse in a hysterical heap upon the ground, unable to contain your laughter!&lt;br /&gt;
;&lt;br /&gt;
:&amp;amp;lt;IMMOBILE&amp;amp;gt;&lt;br /&gt;
:You roll around on the ground, howling hysterically as the vela&#039;tohr plant&#039;s errant tendril tickles you!&lt;br /&gt;
;&lt;br /&gt;
:Finally the tendril ceases its jolly assault, returning to the others and leaving you in a panting heap upon the ground.&lt;br /&gt;
&lt;br /&gt;
===Closed Interactions===&lt;br /&gt;
* {{com|rub}}:&lt;br /&gt;
:You boldly work your fingers in between the stalk of the vela&#039;tohr plant and the tendrils coiled tightly about it, trying to pull them loose.  After several moments of fruitless struggling without budging the iron-like bars of fleshy green plant, you give up.&lt;br /&gt;
:Roundtime: 10 seconds&lt;br /&gt;
&lt;br /&gt;
===Open Interactions===&lt;br /&gt;
* {{com|rub}}:&lt;br /&gt;
:You lightly pet the loose tendrils of the vela&#039;tohr plant.&lt;br /&gt;
;&lt;br /&gt;
:The tendrils wiggle and squirm about happily at your touch.&lt;br /&gt;
&lt;br /&gt;
==Atmospheric Messaging==&lt;br /&gt;
* A red-bellied shrike flutters into view, landing atop the closed pod-like head of the vela&#039;tohr plant.&lt;br /&gt;
;&lt;br /&gt;
:After several moments of carefully preening its feathers, the small bird flits off once more into the night sky.&lt;br /&gt;
&lt;br /&gt;
*With a relaxed hiss-like sigh the tendrils begin to unwind themselves meticulously from about the fleshy green trunk of the vela&#039;tohr plant.  They undulate sleepily, waggling in every direction before drooping to the ground in a massive sprawl of long, thin vines.&lt;br /&gt;
[[Category:Flora]]&lt;br /&gt;
&lt;br /&gt;
*One of the loose tendrils lying about suddenly begins to wiggle about aimlessly.  After a few moments of rustling about errantly in the foliage, it settles down and takes on the restful state of its numerous counterparts.&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Legeres&amp;diff=58170</id>
		<title>Legeres</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Legeres&amp;diff=58170"/>
		<updated>2009-05-30T20:40:19Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* family */ basic family chart, anything can change except those marked with *&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player Characters]]&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Legeres |&lt;br /&gt;
      Race        = Prydaen |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Empath |&lt;br /&gt;
      Instance    = Prime, Platinum |&lt;br /&gt;
}}&lt;br /&gt;
==Description in Prime==&lt;br /&gt;
You are Tawyer &#039;&#039;&#039;Legeres&#039;&#039;&#039;, Citizen of [[Ratha]], a [[Prydaen]].&amp;lt;br/&amp;gt;&lt;br /&gt;
You have pointed ears and cat-slitted silver eyes.  You have a cropped white mane, with white fur with grey points and silver marbling and a curving tail.&amp;lt;br/&amp;gt;&lt;br /&gt;
You have a delicate design of gilded spiderwebs which angle across your eyes and up your temples.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You were born on the 28th day of the 6th month of Arhat the Fire Lion in the year of the Golden Panther, 359 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
==Description in Platinum==&lt;br /&gt;
You have pointed ears and cat-slitted gold eyes.  You have a cropped white mane, with white fur with silver points and black stripes and a slender tail.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You were born on the 28th day of the 6th month of Arhat the Fire Lion in the year of the Amber Phoenix, 374 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
==In game segment that got me started on the background==&lt;br /&gt;
&lt;br /&gt;
You say in Prydaenese, &amp;quot;well, long before i joined the guild, when i was a mere kit.  I stumbled over a rug and fell against a friend, and wound up healing a scratch he had..&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kyrowein]] asks in Prydaenese, &amp;quot;You had the ability even before you joined?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
You say in Prydaenese, &amp;quot;i did, the guild taught me how to focus it though.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;i learned how to heal when i wanted to instead of on accident, and how to heal myself afterwards instead of relying on herbs or letting it heal naturally&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kyrowein]] asks in Prydaenese, &amp;quot;Do you like it?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
You say in Prydaenese, &amp;quot;sometimes i yearn for live prey, but other then that i wouldn&#039;t trade a moment of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In-character story==&lt;br /&gt;
Back when i was a kit living in a tent in the hub(need name), with my parents and siblings, one brother, one sister.&lt;br /&gt;
&lt;br /&gt;
The hub was in a tall grass clearing in a small forest up on a cliff, lots of game for us kits to hunt.. well try to hunt anyway.  Well, before my first real hunt, when I was suppose to kill a deer for dinner.  I guess i was too excited to pay attention and tripped on a rug, I fell onto my brother.  He had a scratch from climbing the tree next to our home.  Well there was an excruciating pain in my arm, and my brother no longer had his scratch, I had it.  Our parents were in the room at the time, they stopped the hunt, told me I could never hunt again.&lt;br /&gt;
&lt;br /&gt;
They changed how they were training me, started teaching me defensive strategies, rather then offensive. Like how to take an opponent down without hurting or killing it.  As soon as i was old enough they sent me to [[Annael]] for training in the empath guild.  I&#039;ve learned a lot, how to heal others when i want to rather then accidentally, and how to heal myself afterwords instead of relying on herbs.&lt;br /&gt;
&lt;br /&gt;
Sometimes I yearn for live prey, but other then that i wouldn&#039;t trade a moment of it.&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;*indicates can&#039;t be changed&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mother: Sairrahe - mother&lt;br /&gt;
&lt;br /&gt;
*Father:   Reshiiv  - father&lt;br /&gt;
&lt;br /&gt;
*Sister:   Mokai - sister&lt;br /&gt;
&lt;br /&gt;
*brother:  *Kenge  - brother (runaway)&lt;br /&gt;
&lt;br /&gt;
==Character Notes==&lt;br /&gt;
*Able to shift (if you want something done come ask me in game)(prime only)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Legeres&amp;diff=58169</id>
		<title>Legeres</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Legeres&amp;diff=58169"/>
		<updated>2009-05-30T20:31:44Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: family section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player Characters]]&lt;br /&gt;
{{Player character | &lt;br /&gt;
      Player Name = Legeres |&lt;br /&gt;
      Race        = Prydaen |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Empath |&lt;br /&gt;
      Instance    = Prime, Platinum |&lt;br /&gt;
}}&lt;br /&gt;
==Description in Prime==&lt;br /&gt;
You are Tawyer &#039;&#039;&#039;Legeres&#039;&#039;&#039;, Citizen of [[Ratha]], a [[Prydaen]].&amp;lt;br/&amp;gt;&lt;br /&gt;
You have pointed ears and cat-slitted silver eyes.  You have a cropped white mane, with white fur with grey points and silver marbling and a curving tail.&amp;lt;br/&amp;gt;&lt;br /&gt;
You have a delicate design of gilded spiderwebs which angle across your eyes and up your temples.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You were born on the 28th day of the 6th month of Arhat the Fire Lion in the year of the Golden Panther, 359 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
==Description in Platinum==&lt;br /&gt;
You have pointed ears and cat-slitted gold eyes.  You have a cropped white mane, with white fur with silver points and black stripes and a slender tail.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You were born on the 28th day of the 6th month of Arhat the Fire Lion in the year of the Amber Phoenix, 374 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
==In game segment that got me started on the background==&lt;br /&gt;
&lt;br /&gt;
You say in Prydaenese, &amp;quot;well, long before i joined the guild, when i was a mere kit.  I stumbled over a rug and fell against a friend, and wound up healing a scratch he had..&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kyrowein]] asks in Prydaenese, &amp;quot;You had the ability even before you joined?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
You say in Prydaenese, &amp;quot;i did, the guild taught me how to focus it though.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;i learned how to heal when i wanted to instead of on accident, and how to heal myself afterwards instead of relying on herbs or letting it heal naturally&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kyrowein]] asks in Prydaenese, &amp;quot;Do you like it?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
You say in Prydaenese, &amp;quot;sometimes i yearn for live prey, but other then that i wouldn&#039;t trade a moment of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In-character story==&lt;br /&gt;
Back when i was a kit living in a tent in the hub(need name), with my parents and siblings, one brother, one sister.&lt;br /&gt;
&lt;br /&gt;
The hub was in a tall grass clearing in a small forest up on a cliff, lots of game for us kits to hunt.. well try to hunt anyway.  Well, before my first real hunt, when I was suppose to kill a deer for dinner.  I guess i was too excited to pay attention and tripped on a rug, I fell onto my brother.  He had a scratch from climbing the tree next to our home.  Well there was an excruciating pain in my arm, and my brother no longer had his scratch, I had it.  Our parents were in the room at the time, they stopped the hunt, told me I could never hunt again.&lt;br /&gt;
&lt;br /&gt;
They changed how they were training me, started teaching me defensive strategies, rather then offensive. Like how to take an opponent down without hurting or killing it.  As soon as i was old enough they sent me to [[Annael]] for training in the empath guild.  I&#039;ve learned a lot, how to heal others when i want to rather then accidentally, and how to heal myself afterwords instead of relying on herbs.&lt;br /&gt;
&lt;br /&gt;
Sometimes I yearn for live prey, but other then that i wouldn&#039;t trade a moment of it.&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
&lt;br /&gt;
==Character Notes==&lt;br /&gt;
*Able to shift (if you want something done come ask me in game)(prime only)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Legeres&amp;diff=58179</id>
		<title>Talk:Legeres</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Legeres&amp;diff=58179"/>
		<updated>2009-05-30T20:30:22Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: more on names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*i have a small start on a back story with a siblings, but still need parent names, sibling names, and the name of the hub he grew up in, along with a few other things&lt;br /&gt;
:-okay cobbled together some names for them, still need a few things though--[[User:Legeres|Legeres]] 16:25, 30 March 2009 (UTC)&lt;br /&gt;
::-if any of the names don&#039;t appear to be in character (feel free to suggest others, names with * by them are locked and can&#039;t be changed though, what that means is I&#039;ve probably mentioned them in game)&lt;br /&gt;
*also i know it&#039;s somewhat controversial to say i started out with my abilities before i joined the guild, but i&#039;m going to stick to it  --[[User:Legeres|Legeres]] 01:17, 13 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*not totally set on hub location either, it&#039;s subject to change--[[User:Legeres|Legeres]] 18:25, 29 March 2009 (UTC)&lt;br /&gt;
*inventory, probably not gonna post it, it&#039;s just a wall of fluff, if i ever decide to it&#039;ll probably just be pieces of it--[[User:Legeres|Legeres]] 20:26, 30 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Legeres&amp;diff=58178</id>
		<title>Talk:Legeres</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Legeres&amp;diff=58178"/>
		<updated>2009-05-30T20:26:37Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: on inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*i have a small start on a back story with a siblings, but still need parent names, sibling names, and the name of the hub he grew up in, along with a few other things&lt;br /&gt;
:okay cobbled together some names for them, still need a few things though--[[User:Legeres|Legeres]] 16:25, 30 March 2009 (UTC)&lt;br /&gt;
*also i know it&#039;s somewhat controversial to say i started out with my abilities before i joined the guild, but i&#039;m going to stick to it  --[[User:Legeres|Legeres]] 01:17, 13 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*not totally set on hub location either, it&#039;s subject to change--[[User:Legeres|Legeres]] 18:25, 29 March 2009 (UTC)&lt;br /&gt;
*inventory, probably not gonna post it, it&#039;s just a wall of fluff, if i ever decide to it&#039;ll probably just be pieces of it--[[User:Legeres|Legeres]] 20:26, 30 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Damage&amp;diff=109352</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Damage&amp;diff=109352"/>
		<updated>2009-05-30T11:16:08Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: added incomplete tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Fresh==&lt;br /&gt;
===Bleeding Levels===&lt;br /&gt;
*Tended&lt;br /&gt;
*Clotted&lt;br /&gt;
*Slight&lt;br /&gt;
*Light&lt;br /&gt;
*Moderate&lt;br /&gt;
*Bad&lt;br /&gt;
*Very Bad&lt;br /&gt;
*Heavy&lt;br /&gt;
*Very Heavy&lt;br /&gt;
*Severe&lt;br /&gt;
*Very Severe&lt;br /&gt;
*Profuse&lt;br /&gt;
*Very Profuse&lt;br /&gt;
*Gushing&lt;br /&gt;
*Massive Stream&lt;br /&gt;
*Uncontrollable&lt;br /&gt;
*Unbelievable&lt;br /&gt;
*Beyond Measure&lt;br /&gt;
*Death Awaits&lt;br /&gt;
==Scars==&lt;br /&gt;
==Disease==&lt;br /&gt;
===Gangrene===&lt;br /&gt;
Gangrene occurs randomly due to the presence of bleeding wounds. Tended wounds have a lower chance of contracting gangrene, but are not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted.  During the course of gangrene it will turn scars into wounds.  It shows up under {{com|health}} and {{com|look}} as an infection.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
===Flesh Rot===&lt;br /&gt;
Causes external wounds to open in various locations as your flesh rots away, it progressively get worse the longer you have it.  Shows up as skin covered with open oozing sores.&lt;br /&gt;
&lt;br /&gt;
===Consumption===&lt;br /&gt;
Causes internal wounds to your chest(lungs), neck(throat), and head(mouth). It is also very contagious.&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
==On Fire==&lt;br /&gt;
==Frostbite==&lt;br /&gt;
==Parasites==&lt;br /&gt;
* [[red sand leech]] - Muspar&#039;i&lt;br /&gt;
* [[green blood worm]] - Croc marsh&lt;br /&gt;
* [[albino forest leech]] - Throne City boars&lt;br /&gt;
* [[black sand leech]] - Muspar&#039;i&lt;br /&gt;
* [[small red blood mite]] - Old Crank&#039;s Road&lt;br /&gt;
* [[Retch Fiend]]s also spit {{ilink|w|Retch maggot}}s.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* {{PostLink}}&lt;br /&gt;
{{cat|combat}}&lt;br /&gt;
{{cat|statistics}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Damage&amp;diff=109349</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Damage&amp;diff=109349"/>
		<updated>2009-05-23T13:48:40Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Consumption */ what it does&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Fresh==&lt;br /&gt;
===Bleeding Levels===&lt;br /&gt;
*Tended&lt;br /&gt;
*Clotted&lt;br /&gt;
*Slight&lt;br /&gt;
*Light&lt;br /&gt;
*Moderate&lt;br /&gt;
*Bad&lt;br /&gt;
*Very Bad&lt;br /&gt;
*Heavy&lt;br /&gt;
*Very Heavy&lt;br /&gt;
*Severe&lt;br /&gt;
*Very Severe&lt;br /&gt;
*Profuse&lt;br /&gt;
*Very Profuse&lt;br /&gt;
*Gushing&lt;br /&gt;
*Massive Stream&lt;br /&gt;
*Uncontrollable&lt;br /&gt;
*Unbelievable&lt;br /&gt;
*Beyond Measure&lt;br /&gt;
*Death Awaits&lt;br /&gt;
==Scars==&lt;br /&gt;
==Disease==&lt;br /&gt;
===Gangrene===&lt;br /&gt;
Gangrene occurs randomly due to the presence of bleeding wounds. Tended wounds have a lower chance of contracting gangrene, but are not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted.  During the course of gangrene it will turn scars into wounds.  It shows up under {{com|health}} and {{com|look}} as an infection.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
===Flesh Rot===&lt;br /&gt;
Causes external wounds to open in various locations as your flesh rots away, it progressively get worse the longer you have it.  Shows up as skin covered with open oozing sores.&lt;br /&gt;
&lt;br /&gt;
===Consumption===&lt;br /&gt;
Causes internal wounds to your chest(lungs), neck(throat), and head(mouth). It is also very contagious.&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
==On Fire==&lt;br /&gt;
==Frostbite==&lt;br /&gt;
==Parasites==&lt;br /&gt;
* [[red sand leech]] - Muspar&#039;i&lt;br /&gt;
* [[green blood worm]] - Croc marsh&lt;br /&gt;
* [[albino forest leech]] - Throne City boars&lt;br /&gt;
* [[black sand leech]] - Muspar&#039;i&lt;br /&gt;
* [[small red blood mite]] - Old Crank&#039;s Road&lt;br /&gt;
* [[Retch Fiend]]s also spit some type of maggot.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* {{PostLink}}&lt;br /&gt;
{{cat|combat}}&lt;br /&gt;
{{cat|statistics}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Damage&amp;diff=109345</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Damage&amp;diff=109345"/>
		<updated>2009-05-23T12:58:35Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Flesh Rot */ what it does and what it looks like&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Fresh==&lt;br /&gt;
===Bleeding Levels===&lt;br /&gt;
*Tended&lt;br /&gt;
*Clotted&lt;br /&gt;
*Slight&lt;br /&gt;
*Light&lt;br /&gt;
*Moderate&lt;br /&gt;
*Bad&lt;br /&gt;
*Very Bad&lt;br /&gt;
*Heavy&lt;br /&gt;
*Very Heavy&lt;br /&gt;
*Severe&lt;br /&gt;
*Very Severe&lt;br /&gt;
*Profuse&lt;br /&gt;
*Very Profuse&lt;br /&gt;
*Gushing&lt;br /&gt;
*Massive Stream&lt;br /&gt;
*Uncontrollable&lt;br /&gt;
*Unbelievable&lt;br /&gt;
*Beyond Measure&lt;br /&gt;
*Death Awaits&lt;br /&gt;
==Scars==&lt;br /&gt;
==Disease==&lt;br /&gt;
===Gangrene===&lt;br /&gt;
Gangrene occurs randomly due to the presence of bleeding wounds. Tended wounds have a lower chance of contracting gangrene, but are not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted.  During the course of gangrene it will turn scars into wounds.  It shows up under [[Health command|health]] and [[Look command|look]] as an infection.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
===Flesh Rot===&lt;br /&gt;
Causes external wounds to open in various locations as your flesh rots away, it progressively get worse the longer you have it.  Shows up as skin covered with open oozing sores.&lt;br /&gt;
&lt;br /&gt;
===Consumption===&lt;br /&gt;
==Poison==&lt;br /&gt;
==On Fire==&lt;br /&gt;
==Frostbite==&lt;br /&gt;
==Parasites==&lt;br /&gt;
* [[red sand leech]] - Muspar&#039;i&lt;br /&gt;
* [[green blood worm]] - Croc marsh&lt;br /&gt;
* [[albino forest leech]] - Throne City boars&lt;br /&gt;
* [[black sand leech]] - Muspar&#039;i&lt;br /&gt;
* [[small red blood mite]] - Old Crank&#039;s Road&lt;br /&gt;
* [[Retch_Fiend|retch fiends]] also spit some type of maggot.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* {{PostLink}}&lt;br /&gt;
{{cat|combat}}&lt;br /&gt;
{{cat|statistics}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Damage&amp;diff=109344</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Damage&amp;diff=109344"/>
		<updated>2009-05-23T12:53:20Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Gangrene */ what it does and what it appears as&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Fresh==&lt;br /&gt;
===Bleeding Levels===&lt;br /&gt;
*Tended&lt;br /&gt;
*Clotted&lt;br /&gt;
*Slight&lt;br /&gt;
*Light&lt;br /&gt;
*Moderate&lt;br /&gt;
*Bad&lt;br /&gt;
*Very Bad&lt;br /&gt;
*Heavy&lt;br /&gt;
*Very Heavy&lt;br /&gt;
*Severe&lt;br /&gt;
*Very Severe&lt;br /&gt;
*Profuse&lt;br /&gt;
*Very Profuse&lt;br /&gt;
*Gushing&lt;br /&gt;
*Massive Stream&lt;br /&gt;
*Uncontrollable&lt;br /&gt;
*Unbelievable&lt;br /&gt;
*Beyond Measure&lt;br /&gt;
*Death Awaits&lt;br /&gt;
==Scars==&lt;br /&gt;
==Disease==&lt;br /&gt;
===Gangrene===&lt;br /&gt;
Gangrene occurs randomly due to the presence of bleeding wounds. Tended wounds have a lower chance of contracting gangrene, but are not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted.  During the course of gangrene it will turn scars into wounds.  It shows up under [[Health command|health]] and [[Look command|look]] as an infection.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
===Flesh Rot===&lt;br /&gt;
===Consumption===&lt;br /&gt;
==Poison==&lt;br /&gt;
==On Fire==&lt;br /&gt;
==Frostbite==&lt;br /&gt;
==Parasites==&lt;br /&gt;
* [[red sand leech]] - Muspar&#039;i&lt;br /&gt;
* [[green blood worm]] - Croc marsh&lt;br /&gt;
* [[albino forest leech]] - Throne City boars&lt;br /&gt;
* [[black sand leech]] - Muspar&#039;i&lt;br /&gt;
* [[small red blood mite]] - Old Crank&#039;s Road&lt;br /&gt;
* [[Retch_Fiend|retch fiends]] also spit some type of maggot.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* {{PostLink}}&lt;br /&gt;
{{cat|combat}}&lt;br /&gt;
{{cat|statistics}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Damage&amp;diff=109343</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Damage&amp;diff=109343"/>
		<updated>2009-05-23T12:36:41Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Parasites */ internal link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Fresh==&lt;br /&gt;
===Bleeding Levels===&lt;br /&gt;
*Tended&lt;br /&gt;
*Clotted&lt;br /&gt;
*Slight&lt;br /&gt;
*Light&lt;br /&gt;
*Moderate&lt;br /&gt;
*Bad&lt;br /&gt;
*Very Bad&lt;br /&gt;
*Heavy&lt;br /&gt;
*Very Heavy&lt;br /&gt;
*Severe&lt;br /&gt;
*Very Severe&lt;br /&gt;
*Profuse&lt;br /&gt;
*Very Profuse&lt;br /&gt;
*Gushing&lt;br /&gt;
*Massive Stream&lt;br /&gt;
*Uncontrollable&lt;br /&gt;
*Unbelievable&lt;br /&gt;
*Beyond Measure&lt;br /&gt;
*Death Awaits&lt;br /&gt;
==Scars==&lt;br /&gt;
==Disease==&lt;br /&gt;
===Gangrene===&lt;br /&gt;
Gangrene occurs random due to the presence of bleeding wounds. Tended wounds have a lower chance of contracting gangrene, but are not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted.&lt;br /&gt;
===Infection===&lt;br /&gt;
===Flesh Rot===&lt;br /&gt;
===Consumption===&lt;br /&gt;
==Poison==&lt;br /&gt;
==On Fire==&lt;br /&gt;
==Frostbite==&lt;br /&gt;
==Parasites==&lt;br /&gt;
* [[red sand leech]] - Muspar&#039;i&lt;br /&gt;
* [[green blood worm]] - Croc marsh&lt;br /&gt;
* [[albino forest leech]] - Throne City boars&lt;br /&gt;
* [[black sand leech]] - Muspar&#039;i&lt;br /&gt;
* [[small red blood mite]] - Old Crank&#039;s Road&lt;br /&gt;
* [[Retch_Fiend|retch fiends]] also spit some type of maggot.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* {{PostLink}}&lt;br /&gt;
{{cat|combat}}&lt;br /&gt;
{{cat|statistics}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_healing&amp;diff=39839</id>
		<title>Empath healing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_healing&amp;diff=39839"/>
		<updated>2009-05-23T12:32:30Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Field healing */ partial entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}{{RTOC}}&lt;br /&gt;
Perhaps the most fundamental and useful [[page type is::ability]] an [[guild association is::Empath]] has is to take on the wounds, scars, and injuries of other adventurers.  With skill, one can even snatch a fallen adventurer away from the jaws of death itself.&lt;br /&gt;
&lt;br /&gt;
==Diagnostic Link==&lt;br /&gt;
&#039;&#039;&#039;{{com|TOUCH}}&#039;&#039;&#039;, by default, tells you everything you need to know about the health of your patient.  If the [[Familiar window]] in your [[front end]] is open, the diagnostic messaging will be displayed there for easy reference instead of in the [[Story window]] (this is highly recommended!).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes the situation dictates that you ignore certain wounds.  By specifying the severity level and/or the keywords &amp;lt;tt&amp;gt;WOUND&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;BLEEDING&amp;lt;/tt&amp;gt;, the diagnostic messaging will only display information about wounds you are concerned with.  This refinement of the Touch ability is based on skill, and if you fail the attempt, you will be notified.&lt;br /&gt;
&lt;br /&gt;
By touching, you have established a &#039;&#039;&#039;diagnostic link&#039;&#039;&#039; with that person.  This is necessary for the [[Link ability]] and [[Shift ability|Shifting]] as well as healing.  The diagnostic link will wear off after a short while, the length being dependent primarily on your [[Empathy skill]].&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
You may {{tt|TOUCH}} a player to get information about their injuries and to establish a connection to them that will allow you to transfer their wounds to you.&lt;br /&gt;
&lt;br /&gt;
Experienced empaths may optionally ignore less significant injuries. The following modifiers are eventually available:&lt;br /&gt;
{{tt|TOUCH}} &#039;&#039;&amp;lt;player&amp;gt; &amp;lt;modifier&amp;gt;&#039;&#039;&lt;br /&gt;
: {{tt|MINOR}}&lt;br /&gt;
: {{tt|HARMFUL}}&lt;br /&gt;
: {{tt|DAMAGING}}&lt;br /&gt;
: {{tt|WOUND}} or {{tt|WOUND}} &#039;&#039;&amp;lt;injury severity&amp;gt;&#039;&#039;&lt;br /&gt;
: {{tt|SEVERE}}&lt;br /&gt;
: {{tt|DEVASTATING}}&lt;br /&gt;
: {{tt|USELESS}}&lt;br /&gt;
: {{tt|BLEEDING}} or {{tt|BLEEDING}} &#039;&#039;&amp;lt;injury severity&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Healing your patient==&lt;br /&gt;
You&#039;ve decided to take some of the patient&#039;s hurts.  How to do so depends on what you wish to heal them of.&lt;br /&gt;
&lt;br /&gt;
The primary command for healing a patient is &#039;&#039;&#039;{{com|TRANSFER}}&#039;&#039;&#039;, or you can use its synonym, &#039;&#039;&#039;{{com|TAKE}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;note: see the [[#List of body parts|list of body parts]] below for acceptable values of &amp;lt;body part&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wounds and Scars===&lt;br /&gt;
When taking an internal wound, you must specify this by typing {{com|INT}} after the name of the body part.  When taking a scar, you must add the word {{com|SCAR}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &#039;&#039;&amp;lt;patient&amp;gt;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;lt;body part&amp;gt;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*PART&lt;br /&gt;
*HALF&lt;br /&gt;
*MOST&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Damage#Vitality|Vitality]]===&lt;br /&gt;
A vitality transfer will occur when you don&#039;t specify a body part (or disease, shock, or poison).  Be careful when taking vitality from characters who have higher stamina than you do, as this runs the risk of vit death.  For the same reason, most Empaths avoid taking vitality from deaders under any circumstance.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &#039;&#039;&amp;lt;patient&amp;gt;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*PART&lt;br /&gt;
*HALF&lt;br /&gt;
*MOST&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Damage#Disease|Disease]]===&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &#039;&#039;&amp;lt;patient&amp;gt;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
| DISEASE&lt;br /&gt;
|}&lt;br /&gt;
These keywords can be used instead of &amp;lt;tt&amp;gt;DISEASE&amp;lt;/tt&amp;gt; to specify a specific ailment:&lt;br /&gt;
*&amp;lt;tt&amp;gt;GANGRENE&lt;br /&gt;
*INFECTION&lt;br /&gt;
*FLESHROT&lt;br /&gt;
*CONSUMPTION&amp;lt;/tt&amp;gt; (plague)&lt;br /&gt;
&lt;br /&gt;
===[[Damage#Poison|Poison]]===&lt;br /&gt;
When transferring poison, you can optionally specify a body part to take the poison from a specific area of the body.  This is helpful in targeting the more severe items when multiple poisons are present.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &amp;lt;patient&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;[optional: &amp;lt;body part&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
| POISON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Empathic Shock|Shock]]===&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &amp;lt;Empath&amp;gt;&lt;br /&gt;
| SHOCK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partial Transfers===&lt;br /&gt;
By default, &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt;/&amp;lt;tt&amp;gt;TRANSFER&amp;lt;/tt&amp;gt; tries to grab the entire wound.  If you are concerned with overhealing, it might be better to only take a portion of the wound instead, and this is done via the keywords &amp;lt;tt&amp;gt;PART&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;HALF&amp;lt;/tt&amp;gt;, or &amp;lt;tt&amp;gt;MOST&amp;lt;/tt&amp;gt;.  The ability to perform a limited transfer is, naturally, based on your skill.  There are four possible outcomes:&lt;br /&gt;
*you fail to take anything&lt;br /&gt;
*you lose focus and take the whole wound&lt;br /&gt;
*you successfully take the specified portion&lt;br /&gt;
*you get a wild transfer (entire wound transfers either immediately or at a faster than normal pace, running the risk of overhealing)&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
Additionally, you can control the speed of the transfer.  By default, the wound transfer occurs at &amp;lt;tt&amp;gt;NORMAL&amp;lt;/tt&amp;gt; speed.  By specifying the &amp;lt;tt&amp;gt;QUICK&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;CAREFUL&amp;lt;/tt&amp;gt; keywords (&amp;lt;tt&amp;gt;FAST&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;SLOW&amp;lt;/tt&amp;gt; are synonyms), you can make the transfer go faster or slower than normal.  &lt;br /&gt;
&lt;br /&gt;
A &amp;lt;tt&amp;gt;QUICK&amp;lt;/tt&amp;gt; transfer will teach a bit more [[Empathy skill]] than a &amp;lt;tt&amp;gt;NORMAL&amp;lt;/tt&amp;gt; one, and is more difficult to perform.  Quick transfers are an incentive for experienced Empaths to continue healing patients when they reach the point that Normal transfers cease teaching well.  Likewise, a &amp;lt;tt&amp;gt;CAREFUL&amp;lt;/tt&amp;gt; transfer teaches a bit less Empathy than normal, but it is easier.  This can be helpful for novice Empaths to more easily maintain their links.&lt;br /&gt;
&lt;br /&gt;
===Break===&lt;br /&gt;
The most important thing to know, once you learn how to &#039;&#039;&#039;start&#039;&#039;&#039; a transfer, is how to &#039;&#039;&#039;stop&#039;&#039;&#039; it.  This is done with the &#039;&#039;&#039;{{com|BREAK}}&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
:BREAK &amp;lt;player&amp;gt;&lt;br /&gt;
or &lt;br /&gt;
:BREAK ALL&lt;br /&gt;
&lt;br /&gt;
Breaking is used to immediately stop a transfer from completing.  There are several reasons why you would want to do this:&lt;br /&gt;
&lt;br /&gt;
*You realize after the fact that you are taking a wound that will kill you if you finish the transfer.&lt;br /&gt;
*You are taking vitality from a deader, or your vitality is running low and you are taking vit from someone with higher stamina than you.&lt;br /&gt;
*You attempted a partial transfer which failed, instead starting a full or wild transfer.&lt;br /&gt;
*You start taking a wound your patient doesn&#039;t want you to take, such as a bleeder, or you realize after starting to heal that your patient is an Empath.&lt;br /&gt;
&lt;br /&gt;
{{tt|BREAK}} &#039;&#039;&amp;lt;player&amp;gt;&#039;&#039; will stop the transfer of one injury each time you enter it, so for safety it is best to spam the command until you get the message that you no longer have any active links.  Note also that at high levels of skill, you will take wounds very quickly so the window for breaking a link can be very short.&lt;br /&gt;
&lt;br /&gt;
Healing links will only continue if you are in the same room as your patient, so another way to break all links is simply to leave the room.  Additionally, you cannot transfer wounds etc. from a prone position, making the {{com|FAINT}}, {{com|FALL}}, and {{com|LIE}} commands similarly useful for breaking all links at once.  These other methods may incur a slight delay before the healing links actually stop, so in a real health emergency {{tt|BREAK}} is more reliable.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE TIMOTHY LEFT ARM&amp;lt;/tt&amp;gt; will take fresh external wounds from the left arm.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE ANNAEL ABDOMEN SCAR PART&amp;lt;/tt&amp;gt; will attempt a partial transfer of external scar wounds from the abdomen.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE VORCLAF HEAD INT SCAR MOST QUICK&amp;lt;/tt&amp;gt; will attempt a quick transfer of most but not all the internal scar wounds from the head.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TRANS EDENLAEN SLOW&amp;lt;/tt&amp;gt; will start a careful transfer of vitality from Edenlaen.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE NEESA LEFT ARM POISON QUICK&amp;lt;/tt&amp;gt; will start a rapid transfer of poison from Neesa&#039;s left arm.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE EMMILINE SHOCK&amp;lt;/tt&amp;gt; will share Empathic shock from Emmiline.&lt;br /&gt;
*&amp;lt;tt&amp;gt;BREAK JOUROK&amp;lt;/tt&amp;gt; will halt the transfer of a single wound or other injury.&lt;br /&gt;
&lt;br /&gt;
==Acquiring a patient==&lt;br /&gt;
===Triage===&lt;br /&gt;
(need more info here)&lt;br /&gt;
===Guild healing===&lt;br /&gt;
(need more info here)&lt;br /&gt;
===Field healing===&lt;br /&gt;
There are a few ways to go about field healing.  The first being going to a hunting area your comfortable in and just searching for patients.  Another method is to hunt with someone you know.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Healing in combat is a bit trickier then normal, you&#039;ll have to keep an eye on both your health and the person your healing, as wounds from critters can make them worse as your going along. Partial or slow transferring of wounds is recommended, and so is healing your wounds right away rather then letting a them build up.&amp;lt;br&amp;gt;&lt;br /&gt;
(need more info here)&lt;br /&gt;
&lt;br /&gt;
==List of body parts==&lt;br /&gt;
There are a total of fifteen major body areas, including the tail, where wounds may occur.  If you don&#039;t have a tail, then you will of course be unable to take a tail wound.  Each area has an &#039;&#039;&#039;internal&#039;&#039;&#039; and &#039;&#039;&#039;external&#039;&#039;&#039; component, and wounds may be &#039;&#039;&#039;fresh&#039;&#039;&#039; or &#039;&#039;&#039;scar&#039;&#039;&#039;, making a total of &#039;&#039;&#039;sixty&#039;&#039;&#039; different wounds that a patient may have.  And that isn&#039;t counting vitality, disease, or poison!&lt;br /&gt;
&lt;br /&gt;
*Head&lt;br /&gt;
*Neck&lt;br /&gt;
*Chest&lt;br /&gt;
*Abdomen&lt;br /&gt;
*Back&lt;br /&gt;
*Right Eye&lt;br /&gt;
*Left Eye&lt;br /&gt;
*Right Arm&lt;br /&gt;
*Left Arm&lt;br /&gt;
*Right Hand&lt;br /&gt;
*Left Hand&lt;br /&gt;
*Right Leg&lt;br /&gt;
*Left Leg&lt;br /&gt;
*Tail&lt;br /&gt;
*Skin (Nerves = internal skin)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is a collection of bits of experience and advice fellow empaths have picked up over the course of their careers about the healing ability.&lt;br /&gt;
===Overhealing===&lt;br /&gt;
The most common way for an Empath to die is by overhealing.  Overhealing occurs when you take more wounds onto a critical body part than that area can bear.  Watch your health carefully when you are healing!  With practice, you will learn your limits and hopefully, avoid overhealing.&lt;br /&gt;
&lt;br /&gt;
Supposedly, it is also possible to die from simply having too many wounds overall that are individually non-fatal (a sort of shock response to the pain, I guess).  I&#039;ve never really seen this happen, though, even as a novice when transfer pulses are small enough to get really close to &amp;quot;useless&amp;quot;.&lt;br /&gt;
====Critical Areas====&lt;br /&gt;
&amp;quot;Useless&amp;quot;-level wounds on these body parts, whether external or internal, fresh or scar, will lead to immediate death.  Transferring too much vitality from a patient can also kill you.&lt;br /&gt;
*Head&lt;br /&gt;
*Neck&lt;br /&gt;
*Chest&lt;br /&gt;
*Abdomen&lt;br /&gt;
*Back&lt;br /&gt;
*Tail (S&#039;kra only)&lt;br /&gt;
&lt;br /&gt;
====Non-critical Areas====&lt;br /&gt;
You can hold &amp;quot;Useless&amp;quot;-level wounds on the following parts of your body without dying.  You will not, however, be able to transfer more onto that part once the area is completely destroyed.&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Hands&lt;br /&gt;
*Eyes&lt;br /&gt;
*Tail (Prydaen and Rakash only)&lt;br /&gt;
*Skin/Nerves&lt;br /&gt;
&lt;br /&gt;
===Tips for staying alive===&lt;br /&gt;
*Keep [[refresh]] going, if your [[fatigue]] drops too low it&#039;s hard to cast spells.  If you don&#039;t have refresh you can ask someone to cast it on you.&amp;lt;br&amp;gt;&lt;br /&gt;
*Make use of the (part) and (half) options when taking big injuries to critical locations.&amp;lt;br&amp;gt;&lt;br /&gt;
*When taking bleeding wounds, make use of the [[Blood_Staunching|blood staunching]] spell, it might save your life if someone tends you unexpectedly or if you forget refresh and can&#039;t cast because of fatigue.&lt;br /&gt;
(need more info here)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Empath Abilities}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_healing&amp;diff=39838</id>
		<title>Empath healing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_healing&amp;diff=39838"/>
		<updated>2009-05-20T15:57:51Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Tips for staying alive */ reorganize blood staunching added internals links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}{{RTOC}}&lt;br /&gt;
Perhaps the most fundamental and useful [[page type is::ability]] an [[guild association is::Empath]] has is to take on the wounds, scars, and injuries of other adventurers.  With skill, one can even snatch a fallen adventurer away from the jaws of death itself.&lt;br /&gt;
&lt;br /&gt;
==Diagnostic Link==&lt;br /&gt;
&#039;&#039;&#039;{{com|TOUCH}}&#039;&#039;&#039;, by default, tells you everything you need to know about the health of your patient.  If the [[Familiar window]] in your [[front end]] is open, the diagnostic messaging will be displayed there for easy reference instead of in the [[Story window]] (this is highly recommended!).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes the situation dictates that you ignore certain wounds.  By specifying the severity level and/or the keywords &amp;lt;tt&amp;gt;WOUND&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;BLEEDING&amp;lt;/tt&amp;gt;, the diagnostic messaging will only display information about wounds you are concerned with.  This refinement of the Touch ability is based on skill, and if you fail the attempt, you will be notified.&lt;br /&gt;
&lt;br /&gt;
By touching, you have established a &#039;&#039;&#039;diagnostic link&#039;&#039;&#039; with that person.  This is necessary for the [[Link ability]] and [[Shift ability|Shifting]] as well as healing.  The diagnostic link will wear off after a short while, the length being dependent primarily on your [[Empathy skill]].&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
You may {{tt|TOUCH}} a player to get information about their injuries and to establish a connection to them that will allow you to transfer their wounds to you.&lt;br /&gt;
&lt;br /&gt;
Experienced empaths may optionally ignore less significant injuries. The following modifiers are eventually available:&lt;br /&gt;
{{tt|TOUCH}} &#039;&#039;&amp;lt;player&amp;gt; &amp;lt;modifier&amp;gt;&#039;&#039;&lt;br /&gt;
: {{tt|MINOR}}&lt;br /&gt;
: {{tt|HARMFUL}}&lt;br /&gt;
: {{tt|DAMAGING}}&lt;br /&gt;
: {{tt|WOUND}} or {{tt|WOUND}} &#039;&#039;&amp;lt;injury severity&amp;gt;&#039;&#039;&lt;br /&gt;
: {{tt|SEVERE}}&lt;br /&gt;
: {{tt|DEVASTATING}}&lt;br /&gt;
: {{tt|USELESS}}&lt;br /&gt;
: {{tt|BLEEDING}} or {{tt|BLEEDING}} &#039;&#039;&amp;lt;injury severity&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Healing your patient==&lt;br /&gt;
You&#039;ve decided to take some of the patient&#039;s hurts.  How to do so depends on what you wish to heal them of.&lt;br /&gt;
&lt;br /&gt;
The primary command for healing a patient is &#039;&#039;&#039;{{com|TRANSFER}}&#039;&#039;&#039;, or you can use its synonym, &#039;&#039;&#039;{{com|TAKE}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;note: see the [[#List of body parts|list of body parts]] below for acceptable values of &amp;lt;body part&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wounds and Scars===&lt;br /&gt;
When taking an internal wound, you must specify this by typing {{com|INT}} after the name of the body part.  When taking a scar, you must add the word {{com|SCAR}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &#039;&#039;&amp;lt;patient&amp;gt;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;lt;body part&amp;gt;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*PART&lt;br /&gt;
*HALF&lt;br /&gt;
*MOST&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Damage#Vitality|Vitality]]===&lt;br /&gt;
A vitality transfer will occur when you don&#039;t specify a body part (or disease, shock, or poison).  Be careful when taking vitality from characters who have higher stamina than you do, as this runs the risk of vit death.  For the same reason, most Empaths avoid taking vitality from deaders under any circumstance.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &#039;&#039;&amp;lt;patient&amp;gt;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*PART&lt;br /&gt;
*HALF&lt;br /&gt;
*MOST&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Damage#Disease|Disease]]===&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &#039;&#039;&amp;lt;patient&amp;gt;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
| DISEASE&lt;br /&gt;
|}&lt;br /&gt;
These keywords can be used instead of &amp;lt;tt&amp;gt;DISEASE&amp;lt;/tt&amp;gt; to specify a specific ailment:&lt;br /&gt;
*&amp;lt;tt&amp;gt;GANGRENE&lt;br /&gt;
*INFECTION&lt;br /&gt;
*FLESHROT&lt;br /&gt;
*CONSUMPTION&amp;lt;/tt&amp;gt; (plague)&lt;br /&gt;
&lt;br /&gt;
===[[Damage#Poison|Poison]]===&lt;br /&gt;
When transferring poison, you can optionally specify a body part to take the poison from a specific area of the body.  This is helpful in targeting the more severe items when multiple poisons are present.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &amp;lt;patient&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;[optional: &amp;lt;body part&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
| POISON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Empathic Shock|Shock]]===&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &amp;lt;Empath&amp;gt;&lt;br /&gt;
| SHOCK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partial Transfers===&lt;br /&gt;
By default, &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt;/&amp;lt;tt&amp;gt;TRANSFER&amp;lt;/tt&amp;gt; tries to grab the entire wound.  If you are concerned with overhealing, it might be better to only take a portion of the wound instead, and this is done via the keywords &amp;lt;tt&amp;gt;PART&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;HALF&amp;lt;/tt&amp;gt;, or &amp;lt;tt&amp;gt;MOST&amp;lt;/tt&amp;gt;.  The ability to perform a limited transfer is, naturally, based on your skill.  There are four possible outcomes:&lt;br /&gt;
*you fail to take anything&lt;br /&gt;
*you lose focus and take the whole wound&lt;br /&gt;
*you successfully take the specified portion&lt;br /&gt;
*you get a wild transfer (entire wound transfers either immediately or at a faster than normal pace, running the risk of overhealing)&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
Additionally, you can control the speed of the transfer.  By default, the wound transfer occurs at &amp;lt;tt&amp;gt;NORMAL&amp;lt;/tt&amp;gt; speed.  By specifying the &amp;lt;tt&amp;gt;QUICK&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;CAREFUL&amp;lt;/tt&amp;gt; keywords (&amp;lt;tt&amp;gt;FAST&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;SLOW&amp;lt;/tt&amp;gt; are synonyms), you can make the transfer go faster or slower than normal.  &lt;br /&gt;
&lt;br /&gt;
A &amp;lt;tt&amp;gt;QUICK&amp;lt;/tt&amp;gt; transfer will teach a bit more [[Empathy skill]] than a &amp;lt;tt&amp;gt;NORMAL&amp;lt;/tt&amp;gt; one, and is more difficult to perform.  Quick transfers are an incentive for experienced Empaths to continue healing patients when they reach the point that Normal transfers cease teaching well.  Likewise, a &amp;lt;tt&amp;gt;CAREFUL&amp;lt;/tt&amp;gt; transfer teaches a bit less Empathy than normal, but it is easier.  This can be helpful for novice Empaths to more easily maintain their links.&lt;br /&gt;
&lt;br /&gt;
===Break===&lt;br /&gt;
The most important thing to know, once you learn how to &#039;&#039;&#039;start&#039;&#039;&#039; a transfer, is how to &#039;&#039;&#039;stop&#039;&#039;&#039; it.  This is done with the &#039;&#039;&#039;{{com|BREAK}}&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
:BREAK &amp;lt;player&amp;gt;&lt;br /&gt;
or &lt;br /&gt;
:BREAK ALL&lt;br /&gt;
&lt;br /&gt;
Breaking is used to immediately stop a transfer from completing.  There are several reasons why you would want to do this:&lt;br /&gt;
&lt;br /&gt;
*You realize after the fact that you are taking a wound that will kill you if you finish the transfer.&lt;br /&gt;
*You are taking vitality from a deader, or your vitality is running low and you are taking vit from someone with higher stamina than you.&lt;br /&gt;
*You attempted a partial transfer which failed, instead starting a full or wild transfer.&lt;br /&gt;
*You start taking a wound your patient doesn&#039;t want you to take, such as a bleeder, or you realize after starting to heal that your patient is an Empath.&lt;br /&gt;
&lt;br /&gt;
{{tt|BREAK}} &#039;&#039;&amp;lt;player&amp;gt;&#039;&#039; will stop the transfer of one injury each time you enter it, so for safety it is best to spam the command until you get the message that you no longer have any active links.  Note also that at high levels of skill, you will take wounds very quickly so the window for breaking a link can be very short.&lt;br /&gt;
&lt;br /&gt;
Healing links will only continue if you are in the same room as your patient, so another way to break all links is simply to leave the room.  Additionally, you cannot transfer wounds etc. from a prone position, making the {{com|FAINT}}, {{com|FALL}}, and {{com|LIE}} commands similarly useful for breaking all links at once.  These other methods may incur a slight delay before the healing links actually stop, so in a real health emergency {{tt|BREAK}} is more reliable.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE TIMOTHY LEFT ARM&amp;lt;/tt&amp;gt; will take fresh external wounds from the left arm.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE ANNAEL ABDOMEN SCAR PART&amp;lt;/tt&amp;gt; will attempt a partial transfer of external scar wounds from the abdomen.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE VORCLAF HEAD INT SCAR MOST QUICK&amp;lt;/tt&amp;gt; will attempt a quick transfer of most but not all the internal scar wounds from the head.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TRANS EDENLAEN SLOW&amp;lt;/tt&amp;gt; will start a careful transfer of vitality from Edenlaen.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE NEESA LEFT ARM POISON QUICK&amp;lt;/tt&amp;gt; will start a rapid transfer of poison from Neesa&#039;s left arm.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE EMMILINE SHOCK&amp;lt;/tt&amp;gt; will share Empathic shock from Emmiline.&lt;br /&gt;
*&amp;lt;tt&amp;gt;BREAK JOUROK&amp;lt;/tt&amp;gt; will halt the transfer of a single wound or other injury.&lt;br /&gt;
&lt;br /&gt;
==Acquiring a patient==&lt;br /&gt;
===Triage===&lt;br /&gt;
(need more info here)&lt;br /&gt;
===Guild healing===&lt;br /&gt;
(need more info here)&lt;br /&gt;
===Field healing===&lt;br /&gt;
(need more info here)&lt;br /&gt;
&lt;br /&gt;
==List of body parts==&lt;br /&gt;
There are a total of fifteen major body areas, including the tail, where wounds may occur.  If you don&#039;t have a tail, then you will of course be unable to take a tail wound.  Each area has an &#039;&#039;&#039;internal&#039;&#039;&#039; and &#039;&#039;&#039;external&#039;&#039;&#039; component, and wounds may be &#039;&#039;&#039;fresh&#039;&#039;&#039; or &#039;&#039;&#039;scar&#039;&#039;&#039;, making a total of &#039;&#039;&#039;sixty&#039;&#039;&#039; different wounds that a patient may have.  And that isn&#039;t counting vitality, disease, or poison!&lt;br /&gt;
&lt;br /&gt;
*Head&lt;br /&gt;
*Neck&lt;br /&gt;
*Chest&lt;br /&gt;
*Abdomen&lt;br /&gt;
*Back&lt;br /&gt;
*Right Eye&lt;br /&gt;
*Left Eye&lt;br /&gt;
*Right Arm&lt;br /&gt;
*Left Arm&lt;br /&gt;
*Right Hand&lt;br /&gt;
*Left Hand&lt;br /&gt;
*Right Leg&lt;br /&gt;
*Left Leg&lt;br /&gt;
*Tail&lt;br /&gt;
*Skin (Nerves = internal skin)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is a collection of bits of experience and advice fellow empaths have picked up over the course of their careers about the healing ability.&lt;br /&gt;
===Overhealing===&lt;br /&gt;
The most common way for an Empath to die is by overhealing.  Overhealing occurs when you take more wounds onto a critical body part than that area can bear.  Watch your health carefully when you are healing!  With practice, you will learn your limits and hopefully, avoid overhealing.&lt;br /&gt;
&lt;br /&gt;
Supposedly, it is also possible to die from simply having too many wounds overall that are individually non-fatal (a sort of shock response to the pain, I guess).  I&#039;ve never really seen this happen, though, even as a novice when transfer pulses are small enough to get really close to &amp;quot;useless&amp;quot;.&lt;br /&gt;
====Critical Areas====&lt;br /&gt;
&amp;quot;Useless&amp;quot;-level wounds on these body parts, whether external or internal, fresh or scar, will lead to immediate death.  Transferring too much vitality from a patient can also kill you.&lt;br /&gt;
*Head&lt;br /&gt;
*Neck&lt;br /&gt;
*Chest&lt;br /&gt;
*Abdomen&lt;br /&gt;
*Back&lt;br /&gt;
*Tail (S&#039;kra only)&lt;br /&gt;
&lt;br /&gt;
====Non-critical Areas====&lt;br /&gt;
You can hold &amp;quot;Useless&amp;quot;-level wounds on the following parts of your body without dying.  You will not, however, be able to transfer more onto that part once the area is completely destroyed.&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Hands&lt;br /&gt;
*Eyes&lt;br /&gt;
*Tail (Prydaen and Rakash only)&lt;br /&gt;
*Skin/Nerves&lt;br /&gt;
&lt;br /&gt;
===Tips for staying alive===&lt;br /&gt;
*Keep [[refresh]] going, if your [[fatigue]] drops too low it&#039;s hard to cast spells.  If you don&#039;t have refresh you can ask someone to cast it on you.&amp;lt;br&amp;gt;&lt;br /&gt;
*Make use of the (part) and (half) options when taking big injuries to critical locations.&amp;lt;br&amp;gt;&lt;br /&gt;
*When taking bleeding wounds, make use of the [[Blood_Staunching|blood staunching]] spell, it might save your life if someone tends you unexpectedly or if you forget refresh and can&#039;t cast because of fatigue.&lt;br /&gt;
(need more info here)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Empath Abilities}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_healing&amp;diff=39837</id>
		<title>Empath healing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_healing&amp;diff=39837"/>
		<updated>2009-05-20T15:55:08Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: /* Tips for staying alive */ blood staunching&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}{{RTOC}}&lt;br /&gt;
Perhaps the most fundamental and useful [[page type is::ability]] an [[guild association is::Empath]] has is to take on the wounds, scars, and injuries of other adventurers.  With skill, one can even snatch a fallen adventurer away from the jaws of death itself.&lt;br /&gt;
&lt;br /&gt;
==Diagnostic Link==&lt;br /&gt;
&#039;&#039;&#039;{{com|TOUCH}}&#039;&#039;&#039;, by default, tells you everything you need to know about the health of your patient.  If the [[Familiar window]] in your [[front end]] is open, the diagnostic messaging will be displayed there for easy reference instead of in the [[Story window]] (this is highly recommended!).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes the situation dictates that you ignore certain wounds.  By specifying the severity level and/or the keywords &amp;lt;tt&amp;gt;WOUND&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;BLEEDING&amp;lt;/tt&amp;gt;, the diagnostic messaging will only display information about wounds you are concerned with.  This refinement of the Touch ability is based on skill, and if you fail the attempt, you will be notified.&lt;br /&gt;
&lt;br /&gt;
By touching, you have established a &#039;&#039;&#039;diagnostic link&#039;&#039;&#039; with that person.  This is necessary for the [[Link ability]] and [[Shift ability|Shifting]] as well as healing.  The diagnostic link will wear off after a short while, the length being dependent primarily on your [[Empathy skill]].&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
You may {{tt|TOUCH}} a player to get information about their injuries and to establish a connection to them that will allow you to transfer their wounds to you.&lt;br /&gt;
&lt;br /&gt;
Experienced empaths may optionally ignore less significant injuries. The following modifiers are eventually available:&lt;br /&gt;
{{tt|TOUCH}} &#039;&#039;&amp;lt;player&amp;gt; &amp;lt;modifier&amp;gt;&#039;&#039;&lt;br /&gt;
: {{tt|MINOR}}&lt;br /&gt;
: {{tt|HARMFUL}}&lt;br /&gt;
: {{tt|DAMAGING}}&lt;br /&gt;
: {{tt|WOUND}} or {{tt|WOUND}} &#039;&#039;&amp;lt;injury severity&amp;gt;&#039;&#039;&lt;br /&gt;
: {{tt|SEVERE}}&lt;br /&gt;
: {{tt|DEVASTATING}}&lt;br /&gt;
: {{tt|USELESS}}&lt;br /&gt;
: {{tt|BLEEDING}} or {{tt|BLEEDING}} &#039;&#039;&amp;lt;injury severity&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Healing your patient==&lt;br /&gt;
You&#039;ve decided to take some of the patient&#039;s hurts.  How to do so depends on what you wish to heal them of.&lt;br /&gt;
&lt;br /&gt;
The primary command for healing a patient is &#039;&#039;&#039;{{com|TRANSFER}}&#039;&#039;&#039;, or you can use its synonym, &#039;&#039;&#039;{{com|TAKE}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;note: see the [[#List of body parts|list of body parts]] below for acceptable values of &amp;lt;body part&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wounds and Scars===&lt;br /&gt;
When taking an internal wound, you must specify this by typing {{com|INT}} after the name of the body part.  When taking a scar, you must add the word {{com|SCAR}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &#039;&#039;&amp;lt;patient&amp;gt;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;lt;body part&amp;gt;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*PART&lt;br /&gt;
*HALF&lt;br /&gt;
*MOST&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Damage#Vitality|Vitality]]===&lt;br /&gt;
A vitality transfer will occur when you don&#039;t specify a body part (or disease, shock, or poison).  Be careful when taking vitality from characters who have higher stamina than you do, as this runs the risk of vit death.  For the same reason, most Empaths avoid taking vitality from deaders under any circumstance.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &#039;&#039;&amp;lt;patient&amp;gt;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*PART&lt;br /&gt;
*HALF&lt;br /&gt;
*MOST&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Damage#Disease|Disease]]===&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &#039;&#039;&amp;lt;patient&amp;gt;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
| DISEASE&lt;br /&gt;
|}&lt;br /&gt;
These keywords can be used instead of &amp;lt;tt&amp;gt;DISEASE&amp;lt;/tt&amp;gt; to specify a specific ailment:&lt;br /&gt;
*&amp;lt;tt&amp;gt;GANGRENE&lt;br /&gt;
*INFECTION&lt;br /&gt;
*FLESHROT&lt;br /&gt;
*CONSUMPTION&amp;lt;/tt&amp;gt; (plague)&lt;br /&gt;
&lt;br /&gt;
===[[Damage#Poison|Poison]]===&lt;br /&gt;
When transferring poison, you can optionally specify a body part to take the poison from a specific area of the body.  This is helpful in targeting the more severe items when multiple poisons are present.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &amp;lt;patient&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;[optional: &amp;lt;body part&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*CAREFUL/SLOW&lt;br /&gt;
*QUICK/FAST&lt;br /&gt;
| POISON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Empathic Shock|Shock]]===&lt;br /&gt;
{| style=&amp;quot;font-family:monospace&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*TAKE&lt;br /&gt;
*TRANSFER&lt;br /&gt;
| &amp;lt;Empath&amp;gt;&lt;br /&gt;
| SHOCK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partial Transfers===&lt;br /&gt;
By default, &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt;/&amp;lt;tt&amp;gt;TRANSFER&amp;lt;/tt&amp;gt; tries to grab the entire wound.  If you are concerned with overhealing, it might be better to only take a portion of the wound instead, and this is done via the keywords &amp;lt;tt&amp;gt;PART&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;HALF&amp;lt;/tt&amp;gt;, or &amp;lt;tt&amp;gt;MOST&amp;lt;/tt&amp;gt;.  The ability to perform a limited transfer is, naturally, based on your skill.  There are four possible outcomes:&lt;br /&gt;
*you fail to take anything&lt;br /&gt;
*you lose focus and take the whole wound&lt;br /&gt;
*you successfully take the specified portion&lt;br /&gt;
*you get a wild transfer (entire wound transfers either immediately or at a faster than normal pace, running the risk of overhealing)&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
Additionally, you can control the speed of the transfer.  By default, the wound transfer occurs at &amp;lt;tt&amp;gt;NORMAL&amp;lt;/tt&amp;gt; speed.  By specifying the &amp;lt;tt&amp;gt;QUICK&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;CAREFUL&amp;lt;/tt&amp;gt; keywords (&amp;lt;tt&amp;gt;FAST&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;SLOW&amp;lt;/tt&amp;gt; are synonyms), you can make the transfer go faster or slower than normal.  &lt;br /&gt;
&lt;br /&gt;
A &amp;lt;tt&amp;gt;QUICK&amp;lt;/tt&amp;gt; transfer will teach a bit more [[Empathy skill]] than a &amp;lt;tt&amp;gt;NORMAL&amp;lt;/tt&amp;gt; one, and is more difficult to perform.  Quick transfers are an incentive for experienced Empaths to continue healing patients when they reach the point that Normal transfers cease teaching well.  Likewise, a &amp;lt;tt&amp;gt;CAREFUL&amp;lt;/tt&amp;gt; transfer teaches a bit less Empathy than normal, but it is easier.  This can be helpful for novice Empaths to more easily maintain their links.&lt;br /&gt;
&lt;br /&gt;
===Break===&lt;br /&gt;
The most important thing to know, once you learn how to &#039;&#039;&#039;start&#039;&#039;&#039; a transfer, is how to &#039;&#039;&#039;stop&#039;&#039;&#039; it.  This is done with the &#039;&#039;&#039;{{com|BREAK}}&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
:BREAK &amp;lt;player&amp;gt;&lt;br /&gt;
or &lt;br /&gt;
:BREAK ALL&lt;br /&gt;
&lt;br /&gt;
Breaking is used to immediately stop a transfer from completing.  There are several reasons why you would want to do this:&lt;br /&gt;
&lt;br /&gt;
*You realize after the fact that you are taking a wound that will kill you if you finish the transfer.&lt;br /&gt;
*You are taking vitality from a deader, or your vitality is running low and you are taking vit from someone with higher stamina than you.&lt;br /&gt;
*You attempted a partial transfer which failed, instead starting a full or wild transfer.&lt;br /&gt;
*You start taking a wound your patient doesn&#039;t want you to take, such as a bleeder, or you realize after starting to heal that your patient is an Empath.&lt;br /&gt;
&lt;br /&gt;
{{tt|BREAK}} &#039;&#039;&amp;lt;player&amp;gt;&#039;&#039; will stop the transfer of one injury each time you enter it, so for safety it is best to spam the command until you get the message that you no longer have any active links.  Note also that at high levels of skill, you will take wounds very quickly so the window for breaking a link can be very short.&lt;br /&gt;
&lt;br /&gt;
Healing links will only continue if you are in the same room as your patient, so another way to break all links is simply to leave the room.  Additionally, you cannot transfer wounds etc. from a prone position, making the {{com|FAINT}}, {{com|FALL}}, and {{com|LIE}} commands similarly useful for breaking all links at once.  These other methods may incur a slight delay before the healing links actually stop, so in a real health emergency {{tt|BREAK}} is more reliable.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE TIMOTHY LEFT ARM&amp;lt;/tt&amp;gt; will take fresh external wounds from the left arm.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE ANNAEL ABDOMEN SCAR PART&amp;lt;/tt&amp;gt; will attempt a partial transfer of external scar wounds from the abdomen.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE VORCLAF HEAD INT SCAR MOST QUICK&amp;lt;/tt&amp;gt; will attempt a quick transfer of most but not all the internal scar wounds from the head.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TRANS EDENLAEN SLOW&amp;lt;/tt&amp;gt; will start a careful transfer of vitality from Edenlaen.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE NEESA LEFT ARM POISON QUICK&amp;lt;/tt&amp;gt; will start a rapid transfer of poison from Neesa&#039;s left arm.&lt;br /&gt;
*&amp;lt;tt&amp;gt;TAKE EMMILINE SHOCK&amp;lt;/tt&amp;gt; will share Empathic shock from Emmiline.&lt;br /&gt;
*&amp;lt;tt&amp;gt;BREAK JOUROK&amp;lt;/tt&amp;gt; will halt the transfer of a single wound or other injury.&lt;br /&gt;
&lt;br /&gt;
==Acquiring a patient==&lt;br /&gt;
===Triage===&lt;br /&gt;
(need more info here)&lt;br /&gt;
===Guild healing===&lt;br /&gt;
(need more info here)&lt;br /&gt;
===Field healing===&lt;br /&gt;
(need more info here)&lt;br /&gt;
&lt;br /&gt;
==List of body parts==&lt;br /&gt;
There are a total of fifteen major body areas, including the tail, where wounds may occur.  If you don&#039;t have a tail, then you will of course be unable to take a tail wound.  Each area has an &#039;&#039;&#039;internal&#039;&#039;&#039; and &#039;&#039;&#039;external&#039;&#039;&#039; component, and wounds may be &#039;&#039;&#039;fresh&#039;&#039;&#039; or &#039;&#039;&#039;scar&#039;&#039;&#039;, making a total of &#039;&#039;&#039;sixty&#039;&#039;&#039; different wounds that a patient may have.  And that isn&#039;t counting vitality, disease, or poison!&lt;br /&gt;
&lt;br /&gt;
*Head&lt;br /&gt;
*Neck&lt;br /&gt;
*Chest&lt;br /&gt;
*Abdomen&lt;br /&gt;
*Back&lt;br /&gt;
*Right Eye&lt;br /&gt;
*Left Eye&lt;br /&gt;
*Right Arm&lt;br /&gt;
*Left Arm&lt;br /&gt;
*Right Hand&lt;br /&gt;
*Left Hand&lt;br /&gt;
*Right Leg&lt;br /&gt;
*Left Leg&lt;br /&gt;
*Tail&lt;br /&gt;
*Skin (Nerves = internal skin)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is a collection of bits of experience and advice fellow empaths have picked up over the course of their careers about the healing ability.&lt;br /&gt;
===Overhealing===&lt;br /&gt;
The most common way for an Empath to die is by overhealing.  Overhealing occurs when you take more wounds onto a critical body part than that area can bear.  Watch your health carefully when you are healing!  With practice, you will learn your limits and hopefully, avoid overhealing.&lt;br /&gt;
&lt;br /&gt;
Supposedly, it is also possible to die from simply having too many wounds overall that are individually non-fatal (a sort of shock response to the pain, I guess).  I&#039;ve never really seen this happen, though, even as a novice when transfer pulses are small enough to get really close to &amp;quot;useless&amp;quot;.&lt;br /&gt;
====Critical Areas====&lt;br /&gt;
&amp;quot;Useless&amp;quot;-level wounds on these body parts, whether external or internal, fresh or scar, will lead to immediate death.  Transferring too much vitality from a patient can also kill you.&lt;br /&gt;
*Head&lt;br /&gt;
*Neck&lt;br /&gt;
*Chest&lt;br /&gt;
*Abdomen&lt;br /&gt;
*Back&lt;br /&gt;
*Tail (S&#039;kra only)&lt;br /&gt;
&lt;br /&gt;
====Non-critical Areas====&lt;br /&gt;
You can hold &amp;quot;Useless&amp;quot;-level wounds on the following parts of your body without dying.  You will not, however, be able to transfer more onto that part once the area is completely destroyed.&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Hands&lt;br /&gt;
*Eyes&lt;br /&gt;
*Tail (Prydaen and Rakash only)&lt;br /&gt;
*Skin/Nerves&lt;br /&gt;
&lt;br /&gt;
===Tips for staying alive===&lt;br /&gt;
*Keep refresh going, if your fatigue drops too low it&#039;s hard to cast spells.  If you don&#039;t have refresh you can ask someone to cast it on you.&amp;lt;br&amp;gt;&lt;br /&gt;
*Make use of the (part) and (half) options when taking big injuries to critical locations.&amp;lt;br&amp;gt;&lt;br /&gt;
*If your going to take a lot of bleeders make use of blood staunch, it can save you from bleeding to death accidentally.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Make use of the [Blood_Staunching|Blood Staunching] spell, it might save your life if someone tends you unexpectedly or if you forget refresh and can&#039;t cast because of fatigue.&lt;br /&gt;
(need more info here)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Empath Abilities}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Violet_with_petals_of_dyed_dark_indigo_silk_wrapped_around_a_delicate_silver_stem&amp;diff=327020</id>
		<title>Item:Violet with petals of dyed dark indigo silk wrapped around a delicate silver stem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Violet_with_petals_of_dyed_dark_indigo_silk_wrapped_around_a_delicate_silver_stem&amp;diff=327020"/>
		<updated>2009-05-18T14:26:22Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: indigo violet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=Graduated tones of blue and purple blend together fluidly, accented by a curving silver stem.&lt;br /&gt;
|noun=violet&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=HarborShips&lt;br /&gt;
|cost=3,750 Kronars&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Silver_mesh_moonflower_framed_by_delicate_emerald_silk_leaves&amp;diff=327028</id>
		<title>Item:Silver mesh moonflower framed by delicate emerald silk leaves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Silver_mesh_moonflower_framed_by_delicate_emerald_silk_leaves&amp;diff=327028"/>
		<updated>2009-05-18T14:24:54Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: silver mesh moonflower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=The petals of delicate silver mesh curve gracefully around a white gold center hidden deep inside them.&lt;br /&gt;
|noun=moonflower&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=HarborShips&lt;br /&gt;
|cost=4,687 Kronars&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Blue_spidersilk_rose_tinted_the_lovely_hue_of_Xibar%27s_light&amp;diff=327035</id>
		<title>Item:Blue spidersilk rose tinted the lovely hue of Xibar&#039;s light</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Blue_spidersilk_rose_tinted_the_lovely_hue_of_Xibar%27s_light&amp;diff=327035"/>
		<updated>2009-05-18T14:23:31Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: blue spidersilk rose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=The petals are dyed a deep blue color very near to the shade of the ice-moon&#039;s light.&lt;br /&gt;
|noun=rose&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=HarborShips&lt;br /&gt;
|cost=2,343 Kronars&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dark_red_spidersilk_rose_with_blushing_petals&amp;diff=327045</id>
		<title>Item:Dark red spidersilk rose with blushing petals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dark_red_spidersilk_rose_with_blushing_petals&amp;diff=327045"/>
		<updated>2009-05-18T14:22:20Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: dark red spidersilk rose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=The color of the rose is a dark blood-red color, green velvet leaves framing the carefully stitched petals.&lt;br /&gt;
|noun=rose&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=HarborShips&lt;br /&gt;
|cost=2,343 Kronars&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pale_spidersilk_lily_accented_by_two_tiny_peal_dewdrops&amp;diff=359456</id>
		<title>Item:Pale spidersilk lily accented by two tiny peal dewdrops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pale_spidersilk_lily_accented_by_two_tiny_peal_dewdrops&amp;diff=359456"/>
		<updated>2009-05-18T14:21:02Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: pale spidersilk lily&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=The pearls bead on the silk petals as if they were real drops of moisture.&lt;br /&gt;
|noun=lily&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=HarborShips&lt;br /&gt;
|cost=3,125 Kronars&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Delicate_dark_spidersilk_orchid_threaded_with_small_topaz_beads&amp;diff=327052</id>
		<title>Item:Delicate dark spidersilk orchid threaded with small topaz beads</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Delicate_dark_spidersilk_orchid_threaded_with_small_topaz_beads&amp;diff=327052"/>
		<updated>2009-05-18T14:19:44Z</updated>

		<summary type="html">&lt;p&gt;LEGERES: dark spidersilk orchid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=Tiny yellow beads of topaz trail down the stem as if pollen on a real flower.&lt;br /&gt;
|noun=orchid&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=HarborShips&lt;br /&gt;
|cost=3125 Kronars&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LEGERES</name></author>
	</entry>
</feed>