<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LEEQUARELLA</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LEEQUARELLA"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/LEEQUARELLA"/>
	<updated>2026-04-18T15:30:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rough_twine_and_shriveled_ear_necklace&amp;diff=416904</id>
		<title>Item:Rough twine and shriveled ear necklace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rough_twine_and_shriveled_ear_necklace&amp;diff=416904"/>
		<updated>2015-07-22T15:42:54Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=necklace&lt;br /&gt;
|look=Though distorted from the drying process, the ears appear to have once belonged to some species of orc.&lt;br /&gt;
|MTag=twine,ear&lt;br /&gt;
|STag=orc&lt;br /&gt;
|type=jewelry&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,250&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lick necklace&lt;br /&gt;
&lt;br /&gt;
You run the tip of your tongue along the edge of your shriveled ear necklace.&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osgeth%27s_(4)&amp;diff=409928</id>
		<title>Osgeth&#039;s (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osgeth%27s_(4)&amp;diff=409928"/>
		<updated>2015-05-24T18:20:51Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Osgeth&#039;s}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name       = Osgeth&#039;s&lt;br /&gt;
|Owner            = Osgeth&lt;br /&gt;
|NumRooms         = 5&lt;br /&gt;
|restrict         = Barbarian&lt;br /&gt;
|Fest             = Guildfest 409, Guildfest 412, Guildfest 416&lt;br /&gt;
|Store Type       = Crafting,Barbarian&lt;br /&gt;
|Coin             = Lirum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Osgeth&#039;s, Entry&lt;br /&gt;
|desc=Colorful mixtures of paint spatter the sturdy leather walls of this square-shaped tent.  Set in the center of the room is a large wooden post that slants the roof, also covered in a variety of smears.  A small hanging lantern illuminates the room, which is fairly empty except for a small wooden table set out on the floor.&amp;lt;br /&amp;gt;You also see a square flap, a heavy deerhide curtain, a stone pedestal with several things on it and a small trunk with a couple of things on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;    ---------------------------------------&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    Unlike the paintsticks, anyone   !&lt;br /&gt;
    !    can use the dyes and dye tubs    !&lt;br /&gt;
    !    sold here.                       !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    Artists can POUR dyes into a     !&lt;br /&gt;
    !    dye tub to put a single use      !&lt;br /&gt;
    !    into it, or PUT the dyes         !&lt;br /&gt;
    !    into the tub to put all the      !&lt;br /&gt;
    !    remaining uses into it.  The     !&lt;br /&gt;
    !    tubs can only contain a single   !&lt;br /&gt;
    !    color, and putting in a second   !&lt;br /&gt;
    !    will replace the first.          !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    Once a dye tub is full of dye,   !&lt;br /&gt;
    !    you can PUT most weapons,        !&lt;br /&gt;
    !    armor and clothing into them     !&lt;br /&gt;
    !    to attempt to dye them.  A       !&lt;br /&gt;
    !    crafter&#039;s skill with             !&lt;br /&gt;
    !    Outfitting will determine if     !&lt;br /&gt;
    !    the process is successful and    !&lt;br /&gt;
    !    how much dye was needed or       !&lt;br /&gt;
    !    used.  Crafters specializing     !&lt;br /&gt;
    !    in Artistry can learn of         !&lt;br /&gt;
    !    several techniques to improve    !&lt;br /&gt;
    !    their skill with dyeing items.   !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    ---------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Behind the large rack}}&lt;br /&gt;
{{ShopItem|t=i| dye tub |8,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;    ---------------------------------------&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    Unlike the paintsticks, anyone   !&lt;br /&gt;
    !    can use the face paint in the    !&lt;br /&gt;
    !    clay jars.                       !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    The clay jars do NOT contain     !&lt;br /&gt;
    !    barbarian warpaint.  The jars    !&lt;br /&gt;
    !    have enough paint to paint       !&lt;br /&gt;
    !    your face with a design once.    !&lt;br /&gt;
    !    Each of the ten jars contains    !&lt;br /&gt;
    !    paint for a different pattern.   !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    The face paint in the clay       !&lt;br /&gt;
    !    jars is made by a friend of      !&lt;br /&gt;
    !    mine, so don&#039;t ask me to         !&lt;br /&gt;
    !    change it.                       !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    ---------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the small table}}&lt;br /&gt;
{{ShopItem|t=i| red clay jar | 1,000 }}&lt;br /&gt;
{{ShopItem|t=i| green clay jar | 1,000 }}&lt;br /&gt;
{{ShopItem|t=i| orange clay jar | 1,000 }}&lt;br /&gt;
{{ShopItem|t=i| yellow clay jar | 1,000 }}&lt;br /&gt;
{{ShopItem|t=i| brown clay jar | 1,000 }}&lt;br /&gt;
{{ShopItem|t=i| grey clay jar | 1,000 }}&lt;br /&gt;
{{ShopItem|t=i| blue clay jar | 1,000 }}&lt;br /&gt;
{{ShopItem|t=i| black clay jar | 1,000 }}&lt;br /&gt;
{{ShopItem|t=i| purple clay jar | 1,000 }}&lt;br /&gt;
{{ShopItem|t=i| white clay jar | 1,000 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;    ---------------------------------------&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    Unlike the paintsticks, anyone   !&lt;br /&gt;
    !    can use the dyes and dye tubs    !&lt;br /&gt;
    !    sold here.                       !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    Artists can POUR dyes into a     !&lt;br /&gt;
    !    dye tub to put a single use      !&lt;br /&gt;
    !    into it, or PUT the dyes         !&lt;br /&gt;
    !    into the tub to put all the      !&lt;br /&gt;
    !    remaining uses into it.  The     !&lt;br /&gt;
    !    tubs can only contain a single   !&lt;br /&gt;
    !    color, and putting in a second   !&lt;br /&gt;
    !    will replace the first.          !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    Once a dye tub is full of dye,   !&lt;br /&gt;
    !    you can PUT most weapons,        !&lt;br /&gt;
    !    armor and clothing into them     !&lt;br /&gt;
    !    to attempt to dye them.  A       !&lt;br /&gt;
    !    crafter&#039;s skill with             !&lt;br /&gt;
    !    Outfitting will determine if     !&lt;br /&gt;
    !    the process is successful and    !&lt;br /&gt;
    !    how much dye was needed or       !&lt;br /&gt;
    !    used.  Crafters specializing     !&lt;br /&gt;
    !    in Artistry can learn of         !&lt;br /&gt;
    !    several techniques to improve    !&lt;br /&gt;
    !    their skill with dyeing items.   !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    ---------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the stone pedestal}}&lt;br /&gt;
{{ShopItem|t=i| brown dye |note=5 uses | 12,500 }}&lt;br /&gt;
{{ShopItem|t=i| peach dye |note=5 uses | 12,500 }}&lt;br /&gt;
{{ShopItem|t=i| pink dye |note=5 uses | 12,500 }}&lt;br /&gt;
{{ShopItem|t=i| purple dye |note=5 uses | 12,500 }}&lt;br /&gt;
{{ShopItem|t=i| blue dye |note=5 uses | 12,500 }}&lt;br /&gt;
{{ShopItem|t=i| black dye |note=5 uses | 12,500 }}&lt;br /&gt;
{{ShopItem|t=i| yellow dye |note=5 uses | 12,500 }}&lt;br /&gt;
{{ShopItem|t=i| green dye |note=5 uses | 12,500 }}&lt;br /&gt;
{{ShopItem|t=i| white dye |note=5 uses | 12,500 }}&lt;br /&gt;
{{ShopItem|t=i| amber dye |note=5 uses | 12,500 }}&lt;br /&gt;
{{ShopItem|t=i| red dye |note=5 uses | 12,500 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;    ---------------------------------------&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    Unlike the paintsticks, anyone   !&lt;br /&gt;
    !    can use the dyes and dye tubs    !&lt;br /&gt;
    !    sold here.                       !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    Artists can POUR dyes into a     !&lt;br /&gt;
    !    dye tub to put a single use      !&lt;br /&gt;
    !    into it, or PUT the dyes         !&lt;br /&gt;
    !    into the tub to put all the      !&lt;br /&gt;
    !    remaining uses into it.  The     !&lt;br /&gt;
    !    tubs can only contain a single   !&lt;br /&gt;
    !    color, and putting in a second   !&lt;br /&gt;
    !    will replace the first.          !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    !    Once a dye tub is full of dye,   !&lt;br /&gt;
    !    you can PUT most weapons,        !&lt;br /&gt;
    !    armor and clothing into them     !&lt;br /&gt;
    !    to attempt to dye them.  A       !&lt;br /&gt;
    !    crafter&#039;s skill with             !&lt;br /&gt;
    !    Outfitting will determine if     !&lt;br /&gt;
    !    the process is successful and    !&lt;br /&gt;
    !    how much dye was needed or       !&lt;br /&gt;
    !    used.  Crafters specializing     !&lt;br /&gt;
    !    in Artistry can learn of         !&lt;br /&gt;
    !    several techniques to improve    !&lt;br /&gt;
    !    their skill with dyeing items.   !&lt;br /&gt;
    !                                     !&lt;br /&gt;
    ---------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the small trunk}}&lt;br /&gt;
{{ShopItem|t=i| dye case |note=Holds 10 dyes | 500,000}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Osgeth&#039;s, Basic Paints&lt;br /&gt;
|desc=Scattered across the floor in a haphazard fashion, makeshift rugs made from various animal furs covers the floor of this large tent.  Large bamboo posts form a crude framework for leather hide walls, and spatters of dried paint have been ground into almost every surface.  Sitting near the center of the room is a bamboo table with a paint-spattered sign posted by it.&amp;lt;br /&amp;gt;You also see a heavy deerhide curtain.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, northwest.}}&lt;br /&gt;
&lt;br /&gt;
 {|&lt;br /&gt;
|&amp;lt;pre&amp;gt;    ---------------------------------------&lt;br /&gt;
    |  #    **     ##        ****      ## |&lt;br /&gt;
    |    Our basic pa#nts are m*stly    # |&lt;br /&gt;
    | #* decorati#e only.**As wi*h all    |&lt;br /&gt;
    |  # our #aints, t*ey can only be   * |&lt;br /&gt;
    | #  combi#ed #ith the same t#pe    * |&lt;br /&gt;
    |    of paintstic***      ###    **   |&lt;br /&gt;
    |  #  **     #     *     ##        *  |&lt;br /&gt;
    ---------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Warpaint]] for information about using.&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title= On the bamboo table}}&lt;br /&gt;
{{ShopItem|t=i| red paintstick (basic) |name=red paintstick|note=10 uses|500}}&lt;br /&gt;
{{ShopItem|t=i| blue paintstick (basic) |name=blue paintstick|note=10 uses|500}}&lt;br /&gt;
{{ShopItem|t=i| yellow paintstick (basic)|name=yellow paintstick |note=10 uses|500}}&lt;br /&gt;
{{ShopItem|t=i| white paintstick (basic)|name=white paintstick |note=10 uses|500}}&lt;br /&gt;
{{ShopItem|t=i| black paintstick (basic)|name=black paintstick |note=10 uses|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Osgeth&#039;s, Savage Paints&lt;br /&gt;
|desc=Smoldering with fire within its shallow bowl, a brazier set up near the corner of the room illuminates everything in a reddish hue.  Thick paints spread over the rawhide walls crudely form the image of a Barbarian warrior, his arm raised to hurl a heavy wooden spear.  In front of the painting is a small table, set out with a variety of paints.&amp;lt;br /&amp;gt;  &lt;br /&gt;
Obvious exits: northeast, southeast.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title= On the small table}}&lt;br /&gt;
{{ShopItem|t=i| indigo paintstick (savage)|name=indigo paintstick |note=10 uses| 2,500}}&lt;br /&gt;
{{ShopItem|t=i| red paintstick (savage)|name=red paintstick |note=10 uses| 2,500}}&lt;br /&gt;
{{ShopItem|t=i| green paintstick (savage)|name=green paintstick |note=10 uses| 2,500}}&lt;br /&gt;
{{ShopItem|t=i| black paintstick (savage)|name=black paintstick |note=10 uses| 2,500}}&lt;br /&gt;
{{ShopItem|t=i| yellow paintstick (savage)|name=yellow paintstick |note=10 uses| 2,500}}&lt;br /&gt;
{{ShopItem|t=i| brown paintstick (savage)|name=brown paintstick |note=10 uses| 2,500}}&lt;br /&gt;
{{ShopItem|t=i| umber paintstick (savage)|name=umber paintstick |note=10 uses| 2,500}}&lt;br /&gt;
{{ShopItem|t=i| white paintstick (savage)|name=white paintstick |note=10 uses| 2,500}}&lt;br /&gt;
{{ShopItem|t=i| ochre paintstick  (savage)|name=ochre paintstick|note=10 uses| 2,500}}&lt;br /&gt;
{{ShopItem|t=i| blue paintstick  (savage)|name=blue paintstick|note=10 uses| 2,500}}&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;        |    THESE SAVAGE PAINTS ARE          |&lt;br /&gt;
        |    CONSIDERABLY MORE FEARSOME       |&lt;br /&gt;
        |    THAN OUR BASIC PAINTS.           |&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Osgeth&#039;s, Berserker Paints&lt;br /&gt;
|desc=A solid framework of lashed bamboo poles supports the hide walls of the large circular tent, each tightly stretched skin sewn crudely to the others.  Several small lanterns set into cunningly carved cast-iron frames throw madly dancing silhouettes on the wall, reminiscent of a raging battle.  Sitting in the center of the room is a large crate spattered with muted colors.&amp;lt;br /&amp;gt;You also see a paint-smudged sign.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: southeast, southwest.}}&lt;br /&gt;
       &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;        |        BE##ERKER PAINTS#   ##       |&lt;br /&gt;
        | #These pai#ts can truly ins#ire.    |&lt;br /&gt;
        |# They ca#not be combined with       |&lt;br /&gt;
        |  #ther types of pa##tsticks.      # #&lt;br /&gt;
        |      ##           ##            ### |&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title= On the bamboo crate}}&lt;br /&gt;
{{ShopItem|t=i| beige paintstick |note=10 uses| 5,000}}&lt;br /&gt;
{{ShopItem|t=i| black paintstick (berserker)|name=black paintstick |note=10 uses| 5,000}} &lt;br /&gt;
{{ShopItem|t=i| lampblack paintstick (berserker)|name=lampblack paintstick |note=10 uses| 5,000}}&lt;br /&gt;
{{ShopItem|t=i| crimson paintstick (berserker)|name=crimson paintstick |note=10 uses| 5,000}}&lt;br /&gt;
{{ShopItem|t=i| yellow paintstick (berserker)|name=yellow paintstick|note=10 uses| 5,000}}&lt;br /&gt;
{{ShopItem|t=i| grey paintstick (berserker)|name=grey paintstick|note=10 uses| 5,000}}&lt;br /&gt;
{{ShopItem|t=i| red paintstick (berserker)|name=black paintstick |note=10 uses| 5,000}}&lt;br /&gt;
{{ShopItem|t=i| blue paintstick (berserker)|name=blue paintstick |note=10 uses| 5,000}}&lt;br /&gt;
{{ShopItem|t=i| gold paintstick (berserker)|name=gold paintstick |note=10 uses| 5,000}}&lt;br /&gt;
{{ShopItem|t=i| white paintstick (berserker)|name=white paintstick |note=10 uses| 5,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Osgeth&#039;s, Plunderer Paints&lt;br /&gt;
|desc=The thick tent walls slope sharply downward from the ceiling, draped heavily over bamboo posts.  Oil lamps hang on large cast-iron hooks over a large crate, eliminating most of the shadows from the room.  Set up near the wall is a large table full of paintsticks.&amp;lt;br /&amp;gt;You also see a splattered sign and a thick rawhide curtain.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: southwest, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        |          PLU*DERER PAIN**      ***     |&lt;br /&gt;
        |    **      ***         *       ***     |&lt;br /&gt;
        |  Th*se are *he most ins*iring and*     |&lt;br /&gt;
        |  versatile o* our non**ustom paints.   |&lt;br /&gt;
        |    **               *      *      *    |&lt;br /&gt;
        | **        *         *                  |&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large table}}&lt;br /&gt;
{{ShopItem|t=i| red paintstick (plunderer)|name=red paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| grey paintstick (plunderer)|name=grey paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| yellow paintstick (plunderer)|name=yellow paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| black paintstick (plunderer)|name=black paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| ruby paintstick (plunderer)|name=ruby paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| sable paintstick (plunderer)|name=sable paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| white paintstick (plunderer)|name=white paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| gold paintstick (plunderer)|name=gold paintstick|note=10 uses|10,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large crate}}&lt;br /&gt;
{{ShopItem|t=i| cobalt paintstick (plunderer)|name=cobalt paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| bronze paintstick (plunderer)|name=bronze paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| crimson paintstick (plunderer)|name=crimson paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| ivory paintstick (plunderer)|name=ivory paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| green paintstick (plunderer)|name=green paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| blue paintstick (plunderer)|name=blue paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| silver paintstick (plunderer)|name=silver paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| lampblack paintstick (plunderer)|name=lampblack paintstick|note=10 uses|10,000}}&lt;br /&gt;
{{ShopItem|t=i| orange paintstick (plunderer)|name=orange paintstick|note=10 uses|10,000}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=408995</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=408995"/>
		<updated>2015-05-19T15:55:30Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Approximately as strong as day barghests; but with better spawn.&amp;lt;br /&amp;gt;Bottom cap for offenses around 70&amp;lt;br /&amp;gt;Teaches defenses fine in the 140s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Dire bears are found in the same area as silver-backed bears, but they are much harder foes. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear.&amp;lt;br /&amp;gt;&lt;br /&gt;
Teaches skinning great at 160, but still not getting perfect pelts.&amp;lt;br /&amp;gt;&lt;br /&gt;
Locking Evasion and stealth good at 158.&lt;br /&gt;
&lt;br /&gt;
Some observations as of 11/22/13&lt;br /&gt;
The bears can lock defenses past 190, so the upper cap probably needs adjusting.&lt;br /&gt;
&lt;br /&gt;
Observations from 5/19/2015:  Soft cap seems to be around 160 for defenses. Doesn&#039;t move beyond &amp;quot;dabbling&amp;quot; past 160 with 4 bears whacking away.&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Combat_commands&amp;diff=407680</id>
		<title>Category:Combat commands</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Combat_commands&amp;diff=407680"/>
		<updated>2015-05-03T00:38:12Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for commands used for combat, or directly in support of combat.{{cat|Commands,Combat}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Type&lt;br /&gt;
! Fatigue&lt;br /&gt;
! Balance&lt;br /&gt;
! Speed&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Puncture&lt;br /&gt;
! Slice&lt;br /&gt;
! Impact&lt;br /&gt;
! Evasion&lt;br /&gt;
! Parry&lt;br /&gt;
! Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack command|Attack]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Moderately&lt;br /&gt;
| Balance building&lt;br /&gt;
| Reasonably paced&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Bash command|Bash]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Extremely&lt;br /&gt;
| Unbalancing&lt;br /&gt;
| Slow&lt;br /&gt;
| More accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Bite command|Bite]]&lt;br /&gt;
| Brawling&lt;br /&gt;
| Moderately&lt;br /&gt;
| Unbalancing&lt;br /&gt;
| Quick&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Block command|Block]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Barely&lt;br /&gt;
| Balance neutral&lt;br /&gt;
| Quick&lt;br /&gt;
| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot;| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot;| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot;| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|-&lt;br /&gt;
| [[Bob command|Bob]]&lt;br /&gt;
| Tactical&lt;br /&gt;
| Barely&lt;br /&gt;
| Very balance building&lt;br /&gt;
| Reasonably paced&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|-&lt;br /&gt;
| [[Butt command|Butt]]&lt;br /&gt;
| Brawling&lt;br /&gt;
| Somewhat&lt;br /&gt;
| Unbalancing&lt;br /&gt;
| Very quick&lt;br /&gt;
| More accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Chop command|Chop]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Extremely&lt;br /&gt;
| Unbalancing&lt;br /&gt;
| Slow&lt;br /&gt;
| More accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|-&lt;br /&gt;
| [[Circle command|Circle]]&lt;br /&gt;
| Tactical&lt;br /&gt;
| Moderately&lt;br /&gt;
| Balance building&lt;br /&gt;
| Reasonably paced&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|-&lt;br /&gt;
| [[Claw command|Claw]]&lt;br /&gt;
| Brawling&lt;br /&gt;
| Somewhat&lt;br /&gt;
| Balance building&lt;br /&gt;
| Quick&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dodge command|Dodge]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Barely&lt;br /&gt;
| Balance neutral&lt;br /&gt;
| Quick&lt;br /&gt;
| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot;| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot;| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot;| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|-&lt;br /&gt;
| [[Draw command|Draw]]&lt;br /&gt;
| Debuff&lt;br /&gt;
| Extremely&lt;br /&gt;
| Very balance building&lt;br /&gt;
| Quick&lt;br /&gt;
| More accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Elbow command|Elbow]]&lt;br /&gt;
| Brawling&lt;br /&gt;
| Moderately&lt;br /&gt;
| Balance building&lt;br /&gt;
| Very quick&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Feint command|Feint]]&lt;br /&gt;
| Debuff&lt;br /&gt;
| Barely&lt;br /&gt;
| Very balance building&lt;br /&gt;
| Very quick&lt;br /&gt;
| Less accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Gouge command|Gouge]]&lt;br /&gt;
| Brawling&lt;br /&gt;
| Moderately&lt;br /&gt;
| Very balance building&lt;br /&gt;
| Very quick&lt;br /&gt;
| Less accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapple command|Grapple]]&lt;br /&gt;
| Tactical&lt;br /&gt;
| Somewhat&lt;br /&gt;
| Extremely unbalancing&lt;br /&gt;
| Reasonably paced&lt;br /&gt;
| More accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|-&lt;br /&gt;
| [[Jab command|Jab]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Moderately&lt;br /&gt;
| Very balance building&lt;br /&gt;
| Very quick&lt;br /&gt;
| Less accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Kick command|Kick]]&lt;br /&gt;
| Brawling&lt;br /&gt;
| Extremely&lt;br /&gt;
| Unbalancing&lt;br /&gt;
| Quick&lt;br /&gt;
| More accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Knee command|Knee]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Somewhat&lt;br /&gt;
| Unbalancing&lt;br /&gt;
| Quick&lt;br /&gt;
| More accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunge command|Lunge]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Extremely&lt;br /&gt;
| Unbalancing&lt;br /&gt;
| Slow&lt;br /&gt;
| More accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Parry command|Parry]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Barely&lt;br /&gt;
| Balance neutral&lt;br /&gt;
| Quick&lt;br /&gt;
| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot;| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot;| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#DDDDDD&amp;quot;| N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|-&lt;br /&gt;
| [[Pummel command|Pummel]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Somewhat&lt;br /&gt;
| Neutral&lt;br /&gt;
| Quick&lt;br /&gt;
| Less accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch command|Punch]]&lt;br /&gt;
| Brawling&lt;br /&gt;
| Somewhat&lt;br /&gt;
| Balance building&lt;br /&gt;
| Very quick&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Shove command|Shove]]&lt;br /&gt;
| Tactical&lt;br /&gt;
| Somewhat&lt;br /&gt;
| Unbalancing&lt;br /&gt;
| Reasonably paced&lt;br /&gt;
| More accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Slam command|Slam]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Very&lt;br /&gt;
| Unbalancing&lt;br /&gt;
| Reasonably paced&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Slap command|Slap]]&lt;br /&gt;
| Brawling&lt;br /&gt;
| Moderately&lt;br /&gt;
| Balance building&lt;br /&gt;
| Very quick&lt;br /&gt;
| Less accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Slice command|Slice]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Somewhat&lt;br /&gt;
| Balance building&lt;br /&gt;
| Reasonably paced&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweep command|Sweep]]&lt;br /&gt;
| AoE damage (currently disabled)&lt;br /&gt;
| Fatiguing&lt;br /&gt;
| Very unbalancing&lt;br /&gt;
| Slow&lt;br /&gt;
| More accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Swing command|Swing]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Somewhat&lt;br /&gt;
| Balance building&lt;br /&gt;
| Reasonably paced&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Tackle command|Tackle]]&lt;br /&gt;
| Tactical&lt;br /&gt;
| Extremely&lt;br /&gt;
| Balance neutral&lt;br /&gt;
| Very quick&lt;br /&gt;
| Less accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrust command|Thrust]]&lt;br /&gt;
| Damage&lt;br /&gt;
| Somewhat&lt;br /&gt;
| Balance building&lt;br /&gt;
| Reasonably paced&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFAAAA&amp;quot;| Worst&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|-&lt;br /&gt;
| [[Weave command|Weave]]&lt;br /&gt;
| Tactical&lt;br /&gt;
| Extremely&lt;br /&gt;
| Unbalancing&lt;br /&gt;
| Reasonably paced&lt;br /&gt;
| As accurate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#AAFFAA&amp;quot;| Best&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Equal&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=406643</id>
		<title>Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=406643"/>
		<updated>2015-04-27T22:40:22Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Need info on creature strength, other stats, health and injuries. Also crafting tools and materials sections.}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Appraisal&#039;&#039;&#039; is a Lore skill with applications in a wide variety of systems.  It can tell you the value, weight, and other qualities of items; the stats of your [[weapon]]s and [[armor]]; the skills of your opponent; the [[mana]] capacity of [[cambrinth]] items; and more.&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
{{com|appraise}} will give you an assessment of something&#039;s abilities. {{com|compare}} will give you a relative assessment of two items&#039; attributes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When comparing armor, it will give an assessment of the armor&#039;s overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can appraise [[cambrinth]] items to determine their capacity. Appraisal is the primary factor, but [[Arcana skill|arcana]] also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] get a bonus to Appraisal. In addition they will appraise the monetary value of any item in all three currencies instead of just that of the current province.&lt;br /&gt;
&lt;br /&gt;
==Appraisal For Beginners==&lt;br /&gt;
&lt;br /&gt;
====Weapon and Armor Appraisals====&lt;br /&gt;
Choosing the right equipment for your character is one of the most important decisions a new combatant faces.  Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat.  First, let us {{tt|APPRAISE}} some weapons and armor to understand how to differentiate the value of one piece of equipment from another.  Take, for example, this fictional weapon appraisal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets look at it line by line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.&lt;br /&gt;
&lt;br /&gt;
Suitability determines how well it uses strength to grant extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a readout of how resistant to damage your weapon is, as well as it&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the hard-coded value of the weapon. It&#039;s only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluctuate wildly and is completely unrelated.&lt;br /&gt;
&lt;br /&gt;
==Item appraisal==&lt;br /&gt;
There are many ways to train the Appraisal skill. The first way is to appraise items. The quickest way to learn is to appraise an item that is very valuable or has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can&#039;t do this, the next best option is to appraise all of your inventory, the more valuable, the better.&lt;br /&gt;
&lt;br /&gt;
===Appraise focus===&lt;br /&gt;
A specific type of item appraisal, {{tt|APPRAISE FOCUS &amp;lt;object&amp;gt;}} allows players to focus on valid objects and begin a research project similar to [[Magical Research]]. This command requires a minimum of 200 ranks in the appraisal skill to do. Once completed, this appraisal project will award [[Appraisal skill]] experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an [[RPA]]. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.&lt;br /&gt;
&lt;br /&gt;
This ability uses the same base mechanics as [[Magical Research|magical research]], so cannot be performed at the same time as a research project and will be [[Magical Research#Other_Actions_During_Research|interupted and prevented by many of the same things]] although it is not quite as restricted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Messaging&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Start -You carefully examine your deobar coffer, focusing beyond any individual details.  Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.&lt;br /&gt;
&lt;br /&gt;
Mid - Breakthrough!&lt;br /&gt;
You&#039;ve pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques.  Finally, you think that you&#039;ve grasped a new approach for the subtleties of locksmithing inspired by its abstract.  All that&#039;s left is to put it into practice.&lt;br /&gt;
&lt;br /&gt;
End - Your focused insight of locksmithing has been fully explored.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Skillset!!Game help text!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Parry Ability||Weapon||Parry sticks can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Small Edged||Weapon||Any Small Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand. &lt;br /&gt;
|-&lt;br /&gt;
|Large Edged||Weapon||Any Large Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand. &lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Edged||Weapon||Any Twohanded Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand. &lt;br /&gt;
|-&lt;br /&gt;
|Small Blunt||Weapon||Any Small Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand. &lt;br /&gt;
|-&lt;br /&gt;
|Large Blunt||Weapon||Any Large Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand. &lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Blunt||Weapon||Any Twohanded Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand. &lt;br /&gt;
|-&lt;br /&gt;
|Staves||Weapon||Any Staves type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand. &lt;br /&gt;
|-&lt;br /&gt;
|Slings||Weapon||Any Slings type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Bows||Weapon||Any Bows type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||Weapon||Any Crossbow type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Polearms||Weapon||Any Polearms type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand. &lt;br /&gt;
|-&lt;br /&gt;
|Light Thrown||Weapon||Any weapon that is primarily a Light Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand. &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrown||Weapon||Any weapon that is primarily a Heavy Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand. &lt;br /&gt;
|-&lt;br /&gt;
|Brawling||Weapon||Any type of Brawling gear can be used as an APPRAISE FOCUS item.||Not including parry sticks.&lt;br /&gt;
|-&lt;br /&gt;
|Offhand Weapon||Weapon||Any melee weapon held in the left hand can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Melee Mastery||Weapon||Any swappable weapon can be used as an APPRAISE FOCUS item.||E.g. bastard swords&lt;br /&gt;
|-&lt;br /&gt;
|Missile Mastery||Weapon||Any type of ammo can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Expertise||Weapon||?||Chakrel amulets (Barbarian only)&lt;br /&gt;
|-&lt;br /&gt;
|Shield Usage||Armor||Any piece of Light Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Light Armor||Armor||Any piece of Light Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Chain Armor||Armor||Any piece of Chain Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine||Armor||Any piece of Brigandine Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor||Armor||Any piece of Heavy Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Defending||Armor||The term &amp;quot;Defense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Endurance||Armor||?||??? (Paladin only - placeholder skill skill not implemented yet)&lt;br /&gt;
|-&lt;br /&gt;
|Primary Magic||Magic||The term &amp;quot;Magic&amp;quot; can be used as an APPRAISE FOCUS concept.|| KHRI for Thieves, INNER FIRE for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Attunement||Magic||Any type of cambrinth item can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||Magic||Any type of runestone can be used as an APPRAISE FOCUS item. ||&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation||Magic||Any spell that primarily uses Augmentation can be used as an APPRAISE FOCUS concept.|| Both the full name and abbreviation work. APPRAISE FOCUS FORM for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation||Magic||Any spell that primarily uses Debilitation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS ROAR for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Magic||Magic||Any spell that primarily uses Targeted Magic can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Utility||Magic||Any spell that primarily uses Utility can be used as an APPRAISE FOCUS concept||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||Magic||Any spell that primarily uses Warding can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS MEDITATION for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery||Magic||The term &amp;quot;Arcane&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Astrology||Magic||Any type of telescope can be used as an APPRAISE FOCUS item.||Moon Mage only&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Magic||?||Talisman (Warrior Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Theurgy||Magic||Holy water can be used as an APPRAISE FOCUS item.||Cleric only&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||Survival||Any ordinal direction, or &amp;quot;WATER&amp;quot;, while in a swimming area can be an APPRAISE FOCUS concept.&amp;lt;br&amp;gt;Any climbing obstacle can be an APPRAISE FOCUS item. || Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Evasion||Survival||You can be used as an APPRAISE FOCUS item.||Yourself&lt;br /&gt;
|-&lt;br /&gt;
|First Aid||Survival||Anatomy Charts and Compendiums can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Locksmithing||Survival||Any locked or trapped treasure container can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Outdoorsmanship||Survival||Foraged plants can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Perception||Survival||Any ordinal direction can be used as an APPRAISE FOCUS concept.||Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Skinning||Survival||Any skinning knife or part can be a n APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Survival||Any ordinal direction while hidden can be used as an APPRAISE FOCUS concept.||Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Thievery||Survival||Any coin on the ground can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Backstab||Survival||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Thief only&lt;br /&gt;
|-&lt;br /&gt;
|Scouting||Survival||?||Ranger Companion&lt;br /&gt;
|-&lt;br /&gt;
|Thanatology||Survival||A ritual knife can be used as an APPRAISE FOCUS item.||Necromancer only&lt;br /&gt;
|-&lt;br /&gt;
|Appraisal||Lore|| There are no methods to use APPRAISE FOCUS for Appraisal. || This ability cannot boost itself.&lt;br /&gt;
|-&lt;br /&gt;
|Scholarship||Lore||The term &amp;quot;Logic&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy||Lore||A crafting book from one of the Alchemy disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting||Lore||A crafting book from one of the Enchanting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Forging||Lore||A crafting book from one of the Forging disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Outfitting||Lore||A crafting book from one of the Outfitting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Engineering||Lore||A crafting book from one of the Engineering disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Lore||Lore||There are no methods to use APPRAISE FOCUS for Mechanical Lore.|| This skill is not planned to exist much longer.&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Lore||The term &amp;quot;Offense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Performance||Lore||Any musical instrument can be used as an APPRAISAL FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Bardic Lore||Lore||?||the word &amp;quot;Recall&amp;quot; (Bard only)&lt;br /&gt;
|-&lt;br /&gt;
|Empathy||Lore||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Empath only&lt;br /&gt;
|-&lt;br /&gt;
|Trading||Lore||A typical ledger can be used as an APPRAISE FOCUS item.||Trader only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature appraisal==&lt;br /&gt;
The second way to learn is to appraise [[#Creature|critters]].  One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability.  Besides being a good way to gain appraisal experience, this is a good habit to develop: It&#039;s useful to know in advance how a critter&#039;s skill compares to yours.&amp;lt;br /&amp;gt;&lt;br /&gt;
A normal or {{tt|quick}} appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Appraising {{tt|careful}} will also tell you how the critter will train by [[Brawling skill|brawling]], [[Parry Ability skill|parrying]], [[Evasion skill|evading]], [[Shield Usage skill|blocking]], beguile with [[Tactics skill|tactics]], and [[Targeted Magic skill|targeting]].  If you are holding a [[:Category:Weapon Skillset|weapon]], it will also tell you how will it will train, and if you were to throw it, how it would teach thrown.&lt;br /&gt;
&lt;br /&gt;
==Barrier appraisal==&lt;br /&gt;
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It&#039;s not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks.  Successfully appraising a swim or a climb may give you a bonus (&amp;quot;You think you have determined the best route to take&amp;quot;) to climbing or swimming the appraised barrier.&lt;br /&gt;
*It&#039;s worth noting that climbing barriers can be more difficult than the appraisal lets on.&lt;br /&gt;
&lt;br /&gt;
==Item creation==&lt;br /&gt;
The fourth way to learn is through the creation process of several items.  Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item.  For example, when braiding grass/vines, you will learn appraisal.  Every time you braid you are automatically appraising the item to see the quality of the item.  Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll.  This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit.  I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).&lt;br /&gt;
&lt;br /&gt;
==Fine art appraisal==&lt;br /&gt;
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. Currently, the [[Raven&#039;s Court]] is the only place with this type of appraisal available. One must {{tt|STUDY}} a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
==Item weight detection==&lt;br /&gt;
3.0 changed detecting numerical weights in stones to not occur until higher ranks.  For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum.  As you increase in skill, weight detection will become more common and more accurate.  At 400 ranks you receive a fairly accurate weight estimate most of the time.  At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime.  As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.&lt;br /&gt;
&lt;br /&gt;
=Accuracy=&lt;br /&gt;
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. ([[Trader|Traders]] have a bonus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only when &amp;quot;you are certain&amp;quot; about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.&lt;br /&gt;
&lt;br /&gt;
Accuracy Levels (from best to worst)&lt;br /&gt;
&lt;br /&gt;
*are/feel certain that&lt;br /&gt;
*are/feel confident that&lt;br /&gt;
*think that&lt;br /&gt;
*believe that&lt;br /&gt;
*are pretty sure that&lt;br /&gt;
*think it is likely that&lt;br /&gt;
*estimate that&lt;br /&gt;
*guess that&lt;br /&gt;
*wonder if&lt;br /&gt;
&lt;br /&gt;
=Appraisal values=&lt;br /&gt;
==Weapons==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||dismal||1||5&lt;br /&gt;
|-&lt;br /&gt;
|2||poor||5||10&lt;br /&gt;
|-&lt;br /&gt;
|3||low||10||15&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair||15||20&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||20||25&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat moderate||25||30&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||30||35&lt;br /&gt;
|-&lt;br /&gt;
|8||somewhat heavy||35||40&lt;br /&gt;
|-&lt;br /&gt;
|9||heavy||40||45&lt;br /&gt;
|-&lt;br /&gt;
|10||very heavy||45||50&lt;br /&gt;
|-&lt;br /&gt;
|11||great||50||55&lt;br /&gt;
|-&lt;br /&gt;
|12||very great||55||60&lt;br /&gt;
|-&lt;br /&gt;
|13||severe||60||65&lt;br /&gt;
|-&lt;br /&gt;
|14||very severe||65||70&lt;br /&gt;
|-&lt;br /&gt;
|15||extreme||70||75&lt;br /&gt;
|-&lt;br /&gt;
|16||very extreme||75||??&lt;br /&gt;
|-&lt;br /&gt;
|17||mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|18||very mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|19||bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|20||very bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|21||devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|22||very devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|23||overwhelming||||&lt;br /&gt;
|-&lt;br /&gt;
|24||annihilating||||&lt;br /&gt;
|-&lt;br /&gt;
|25||obliterating||||&lt;br /&gt;
|-&lt;br /&gt;
|26||demolishing||||&lt;br /&gt;
|-&lt;br /&gt;
|27||catastrophic||||&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Balance/Power/FOI!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0 ||not&lt;br /&gt;
|-&lt;br /&gt;
|1 ||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2 ||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3 ||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4 ||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5 ||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6 ||decently&lt;br /&gt;
|-&lt;br /&gt;
|7 ||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8 ||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9 ||well&lt;br /&gt;
|-&lt;br /&gt;
|10 ||very well&lt;br /&gt;
|-&lt;br /&gt;
|11 ||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12 ||exellently&lt;br /&gt;
|-&lt;br /&gt;
|13 ||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14 ||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15 ||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16 ||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17 ||perfectly&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The numerical values for damage were derived from Copernicus&#039; Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power.  Some information is still missing or incomplete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Brawling Gear Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|a little||?||?&lt;br /&gt;
|-&lt;br /&gt;
|some||?||?&lt;br /&gt;
|-&lt;br /&gt;
|quite a bit||?||?&lt;br /&gt;
|-&lt;br /&gt;
|a lot||?||?&lt;br /&gt;
|}&lt;br /&gt;
There are two types of brawling damage.&lt;br /&gt;
:*If the damage stat does not end in &amp;quot;increase,&amp;quot; it replaces the standard stat-based damage and uses the brawling weapon scale.&lt;br /&gt;
:*If the damage stat ends in &amp;quot;increase,&amp;quot; the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons &amp;quot;don&#039;t seem to do much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; shield==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.&lt;br /&gt;
&lt;br /&gt;
* 4/15/09 - Minimally hindered is now within the range of Insignificant.  Unhindered truly means unhindered by your armor.&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Base Item Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|Skill Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor protection and absorption===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Protection&lt;br /&gt;
|-&lt;br /&gt;
|1|| poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| low&lt;br /&gt;
|-&lt;br /&gt;
|3|| fair&lt;br /&gt;
|-&lt;br /&gt;
|4|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|5|| good&lt;br /&gt;
|-&lt;br /&gt;
|6|| very good&lt;br /&gt;
|-&lt;br /&gt;
|7|| high&lt;br /&gt;
|-&lt;br /&gt;
|8|| very high&lt;br /&gt;
|-&lt;br /&gt;
|9|| great&lt;br /&gt;
|-&lt;br /&gt;
|10|| very great&lt;br /&gt;
|-&lt;br /&gt;
|11|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|12|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|14|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|15|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Absorbance&lt;br /&gt;
|-&lt;br /&gt;
|1|| very poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| poor&lt;br /&gt;
|-&lt;br /&gt;
|3|| low&lt;br /&gt;
|-&lt;br /&gt;
|4|| somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5|| fair&lt;br /&gt;
|-&lt;br /&gt;
|6|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|7|| good&lt;br /&gt;
|-&lt;br /&gt;
|8|| very good&lt;br /&gt;
|-&lt;br /&gt;
|9|| high&lt;br /&gt;
|-&lt;br /&gt;
|10|| very high&lt;br /&gt;
|-&lt;br /&gt;
|11|| great&lt;br /&gt;
|-&lt;br /&gt;
|12|| very great&lt;br /&gt;
|-&lt;br /&gt;
|13|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|14|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|16|| outstanding&lt;br /&gt;
|-&lt;br /&gt;
|17|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|18|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield protection===&lt;br /&gt;
&lt;br /&gt;
There are two tiers of armor perception, requiring skill to get more detailed information. [[Paladin|Paladins]] always receive the more specific scale.&lt;br /&gt;
&lt;br /&gt;
The message &amp;quot;Your experience with shields allows a better appraisal of the protection capabilities.&amp;quot; means you have received the more detailed appraisal.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||none&lt;br /&gt;
|-&lt;br /&gt;
|?||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||dismal&lt;br /&gt;
|-&lt;br /&gt;
|?||very poor&lt;br /&gt;
|-&lt;br /&gt;
|?||poor&lt;br /&gt;
|-&lt;br /&gt;
|?||rather low&lt;br /&gt;
|-&lt;br /&gt;
|?||low&lt;br /&gt;
|-&lt;br /&gt;
|?||fair&lt;br /&gt;
|-&lt;br /&gt;
|?||better than fair&lt;br /&gt;
|-&lt;br /&gt;
|?||moderate&lt;br /&gt;
|-&lt;br /&gt;
|?||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|?||good&lt;br /&gt;
|-&lt;br /&gt;
|?||very good&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||high&lt;br /&gt;
|-&lt;br /&gt;
|?||very high&lt;br /&gt;
|-&lt;br /&gt;
|?||great&lt;br /&gt;
|-&lt;br /&gt;
|?||very great&lt;br /&gt;
|-&lt;br /&gt;
|?||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||amazing&lt;br /&gt;
|-&lt;br /&gt;
|?||incredible&lt;br /&gt;
|-&lt;br /&gt;
|?||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|?||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|?||god-like&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment construction and condition==&lt;br /&gt;
#extremely weak and easily damaged&lt;br /&gt;
#very delicate and easily damaged&lt;br /&gt;
#quite fragile and easily damaged&lt;br /&gt;
#rather flimsy and easily damaged&lt;br /&gt;
#particularly weak against damage&lt;br /&gt;
#somewhat unsound against damage&lt;br /&gt;
#appreciably susceptible to damage&lt;br /&gt;
#marginally vulnerable to damage&lt;br /&gt;
#of average construction&lt;br /&gt;
#a bit safeguarded against damage&lt;br /&gt;
#rather reinforced against damage&lt;br /&gt;
#quite guarded against damage&lt;br /&gt;
#highly protected against damage&lt;br /&gt;
#very strong against damage&lt;br /&gt;
#extremely resistant to damage&lt;br /&gt;
#unusually resilient to damage&lt;br /&gt;
#nearly impervious to damage&lt;br /&gt;
#practically invulnerable to damage&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Condition!!Min Health!!Max Health&lt;br /&gt;
|-&lt;br /&gt;
|in pristine condition||98%||100%&lt;br /&gt;
|-&lt;br /&gt;
|practically in mint condition||90%||97%&lt;br /&gt;
|-&lt;br /&gt;
|in good condition||80%||89%&lt;br /&gt;
|-&lt;br /&gt;
|rather scuffed up||70%||79%&lt;br /&gt;
|-&lt;br /&gt;
|some minor scratches||60%||69%&lt;br /&gt;
|-&lt;br /&gt;
|a few dents and dings||50%||59%&lt;br /&gt;
|-&lt;br /&gt;
|several unsightly notches||40%||49%&lt;br /&gt;
|-&lt;br /&gt;
|heavily scratched and notched||30%||39%&lt;br /&gt;
|-&lt;br /&gt;
|badly damaged||20%||29%&lt;br /&gt;
|-&lt;br /&gt;
|battered and practically destroyed||0%||19%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* Can start appraising creatures with 10 ranks of Appraisal.&lt;br /&gt;
* In order from low threat to high threat&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Difficulty!!Difference&lt;br /&gt;
|-&lt;br /&gt;
|completely beneath||&lt;br /&gt;
|-&lt;br /&gt;
|wipe the floor with||&lt;br /&gt;
|-&lt;br /&gt;
|tear to shreds||&lt;br /&gt;
|-&lt;br /&gt;
|you&#039;d kill quickly||&lt;br /&gt;
|-&lt;br /&gt;
|harmless||&lt;br /&gt;
|-&lt;br /&gt;
|very easy||&lt;br /&gt;
|-&lt;br /&gt;
|well beneath||&lt;br /&gt;
|-&lt;br /&gt;
|simple||&lt;br /&gt;
|-&lt;br /&gt;
|easy||&lt;br /&gt;
|-&lt;br /&gt;
|relatively easy||&lt;br /&gt;
|-&lt;br /&gt;
|definitely less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|slightly less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;worthy&#039;&#039;&#039;||Perfectly at range ??&lt;br /&gt;
|-&lt;br /&gt;
|something in your skill range||&lt;br /&gt;
|-&lt;br /&gt;
|challenging||&lt;br /&gt;
|-&lt;br /&gt;
|solid||&lt;br /&gt;
|-&lt;br /&gt;
|difficult||&lt;br /&gt;
|-&lt;br /&gt;
|rather difficult||&lt;br /&gt;
|-&lt;br /&gt;
|quite difficult||&lt;br /&gt;
|-&lt;br /&gt;
|very difficult||&lt;br /&gt;
|-&lt;br /&gt;
|truly skilled||&lt;br /&gt;
|-&lt;br /&gt;
|well above||&lt;br /&gt;
|-&lt;br /&gt;
|couldn&#039;t hope to hurt||&lt;br /&gt;
|-&lt;br /&gt;
|master that&#039;s well beyond||&lt;br /&gt;
|-&lt;br /&gt;
|mythical being||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Strength!!Min Difference!!Max Difference!!!! Agility / Reflex!!Min Difference!!Max Difference&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal less||?||-30&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly||-29||-25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit less||-24||-20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely less||-19||-15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Rather less||-14||?&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat less||-10||-6&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Not quite||-5||-1&lt;br /&gt;
|-&lt;br /&gt;
|||||||||&#039;&#039;&#039;About as&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|||||||||A little more||1||5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat more||6||10&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely more||11||15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit more||16||20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly more||21||25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal more||30||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
* healthy&lt;br /&gt;
* slightly battered&lt;br /&gt;
* battered&lt;br /&gt;
* beat up&lt;br /&gt;
* very beat up&lt;br /&gt;
* extremely beat up&lt;br /&gt;
* bad shape&lt;br /&gt;
* very bad shape&lt;br /&gt;
* extremely bad shape&lt;br /&gt;
* death&#039;s door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Health!!!! Injury&lt;br /&gt;
|-&lt;br /&gt;
|Dead||||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minor Wound&amp;quot; with bleeding injury&lt;br /&gt;
&amp;quot;Major Wound&amp;quot; occurred with badly bleeding injury.&lt;br /&gt;
&lt;br /&gt;
==Cambrinth==&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Capacity!!Verbal Description&lt;br /&gt;
|-&lt;br /&gt;
|4-20||very lttle mana&lt;br /&gt;
|-&lt;br /&gt;
|30-50||a little mana&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;108||a moderate amount of mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
# exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
# very well&lt;br /&gt;
# rather well&lt;br /&gt;
# acceptably&lt;br /&gt;
# somewhat poorly&lt;br /&gt;
# quite badly&lt;br /&gt;
&lt;br /&gt;
==Climbing and swimming==&lt;br /&gt;
&lt;br /&gt;
===Scripts and settings===&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)]]: Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways&lt;br /&gt;
*[[See &#039;n Say Comparison (script)]]: Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.&lt;br /&gt;
*[http://www.genieclient.com/bulletin/index.php?app=downloads&amp;amp;showfile=15 Numerical Appraisal Subs]: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{com|analyze}}&lt;br /&gt;
*[[Trader&#039;s Scale]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Lore skillset,Skills,Trader abilities}}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bestiary_level_list&amp;diff=406453</id>
		<title>Bestiary level list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bestiary_level_list&amp;diff=406453"/>
		<updated>2015-04-26T18:24:37Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Hunting Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bestiary List with skill caps&lt;br /&gt;
&lt;br /&gt;
==Hunting Guides==&lt;br /&gt;
*[[Forfedhdar Hunting Guide|Forfedhdar]]&lt;br /&gt;
*Ilithi&lt;br /&gt;
*[[Qi&#039;Reshalia Hunting Guide|Qi&#039;Reshalia]]&lt;br /&gt;
*Therengia&lt;br /&gt;
*[[Zoluren Hunting Guide|Zoluren]]&lt;br /&gt;
&lt;br /&gt;
==Bestiary Level List==&lt;br /&gt;
This was originally from Simu site, with caps from [http://taffeisjournal.com/What2Hunt.html Amagaim&#039;s What to Hunt Chart] but now updated here:&lt;br /&gt;
&lt;br /&gt;
Estimated creature &amp;quot;levels&amp;quot; have been removed, the list is now sorted by the bottom cap, with entries not bearing the appropriate data alphabetized at the bottom of the table. &lt;br /&gt;
&lt;br /&gt;
{{#ask: [[page type is::bestiary]][[rare::false]]&lt;br /&gt;
|?Needs updating=Needs&amp;lt;br /&amp;gt;Updating&lt;br /&gt;
|?MinSkillCap is=Min&amp;lt;br /&amp;gt;Cap&lt;br /&gt;
|?MaxSkillCap is=Max&amp;lt;br /&amp;gt;Cap&lt;br /&gt;
|?Body type is=Body&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|?Found in=Place&lt;br /&gt;
|?Creature is backstabbable=Backstab&lt;br /&gt;
|?Creature has gems=Gem&lt;br /&gt;
|?Creature has coins=Coin&lt;br /&gt;
|?Creature has boxes=Box&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is cursed=Cursed&lt;br /&gt;
|?Creature is undead=Undead&lt;br /&gt;
|?Creature is construct=Construct&lt;br /&gt;
|sort=Rare,MinSkillCap is,MaxSkillCap is,&lt;br /&gt;
|order=asc,asc,desc,&lt;br /&gt;
|limit=600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|bestiary,invasion creatures,beast info,creatures by province,creatures by town and surrounds,quest creatures,creatures that flex,all range-attacking creatures,melee range-attacking creatures,pole range-attacking creatures,ranged range-attacking creatures,ranged/melee range-attacking creatures,backstabbable creatures,evil creatures,non-evil creatures,spellcasting creatures,creatures with boxes,creatures with coins,creatures with gems,evil non-corporeal creatures,non-evil corporeal creatures,non-corporeal creatures,skinnable creatures,creatures with special attacks,Forfedhdar creatures,Ilithi creatures,Qi&#039;Reshalia creatures,Therengia creatures,Zoluren creatures,Aesry creatures,Ain Ghazal creatures,Arthe Dale creatures,Boar Clan creatures,Crossing creatures,Dirge creatures,Gate of Souls creatures,Hara&#039;jaal creatures,Hibarnhvidar creatures,Horse Clan creatures,Ilaya Taipa creatures,Ker&#039;leor creatures,Langenfirth creatures,Leth Deriel creatures,M&#039;Riss creatures,Mer&#039;kresh creatures,Muspar&#039;i creatures,Ratha creatures,Raven&#039;s Point creatures,Riverhaven creatures,Rossman&#039;s Landing creatures,Shard creatures,Stone Clan creatures,Taisgath creatures,Taisidon creatures,Therenborough creatures,Throne City creatures,Fang Cove creatures|*}}{{cat|New player help‎}}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406452</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406452"/>
		<updated>2015-04-26T18:18:49Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings are approximate.&lt;br /&gt;
*Tier 1: 1 - 20 ranks&lt;br /&gt;
*Tier 2: 10 - 30 ranks&lt;br /&gt;
*Tier 3: 30 - 40 ranks&lt;br /&gt;
&lt;br /&gt;
*Tier 8: to 130 ranks&lt;br /&gt;
*Tier 9: 120 - 180 ranks&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Musk Hog]] || 2 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Musk Hog]] || 2.5 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Forager Goblin]] || 2.5 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger Goblin]] || 3 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Eel]] || 3 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Wasp]] || 3 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]] || 4 || N || Y || Crossing|| [[RanikMap5|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Troll]] || 4.5 || N || Y || Crossing|| [[RanikMap7b|Outside NE Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Reaver]] || 5 || Y || N || Crossing|| [[RanikMap12|Northern Trade Road]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Troll]] || 6 || Y || Y || Crossing|| [[RanikMap9a|Northern Trade Road]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver-backed Bear]] || 7 || N || Y || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Ogre]] || 8 || Y || N || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dire Bear]] || 9 || N || Y || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406451</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406451"/>
		<updated>2015-04-26T18:18:21Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings are approximate.&lt;br /&gt;
*Tier 1: 1 - 20 ranks&lt;br /&gt;
*Tier 2: 10 - 30 ranks&lt;br /&gt;
*Tier 3: 30 - 40 ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tier 9: 120 - 180 ranks&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Musk Hog]] || 2 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Musk Hog]] || 2.5 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Forager Goblin]] || 2.5 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger Goblin]] || 3 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Eel]] || 3 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Wasp]] || 3 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]] || 4 || N || Y || Crossing|| [[RanikMap5|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Troll]] || 4.5 || N || Y || Crossing|| [[RanikMap7b|Outside NE Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Reaver]] || 5 || Y || N || Crossing|| [[RanikMap12|Northern Trade Road]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Troll]] || 6 || Y || Y || Crossing|| [[RanikMap9a|Northern Trade Road]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver-backed Bear]] || 7 || N || Y || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Ogre]] || 8 || Y || N || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dire Bear]] || 9 || N || Y || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406450</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406450"/>
		<updated>2015-04-26T18:17:43Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings are approximate.&lt;br /&gt;
*Tier 1: 1 - 20 ranks&lt;br /&gt;
*Tier 2: 10 - 30 ranks&lt;br /&gt;
*Tier 3: 30 - 40 ranks&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Musk Hog]] || 2 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Musk Hog]] || 2.5 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Forager Goblin]] || 2.5 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger Goblin]] || 3 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Eel]] || 3 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Wasp]] || 3 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]] || 4 || N || Y || Crossing|| [[RanikMap5|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Troll]] || 4.5 || N || Y || Crossing|| [[RanikMap7b|Outside NE Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Reaver]] || 5 || Y || N || Crossing|| [[RanikMap12|Northern Trade Road]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Troll]] || 6 || Y || Y || Crossing|| [[RanikMap9a|Northern Trade Road]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver-backed Bear]] || 7 || N || Y || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Ogre]] || 8 || Y || N || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dire Bear]] || 9 || N || Y || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406449</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406449"/>
		<updated>2015-04-26T18:15:38Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Hunting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings area approximate.&lt;br /&gt;
*Tier 1: 1 - 20 ranks&lt;br /&gt;
*Tier 2: 10 - 30 ranks&lt;br /&gt;
*Tier 3: 30 - 40 ranks&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Musk Hog]] || 2 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Musk Hog]] || 2.5 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Forager Goblin]] || 2.5 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger Goblin]] || 3 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Eel]] || 3 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Wasp]] || 3 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]] || 4 || N || Y || Crossing|| [[RanikMap5|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Troll]] || 4.5 || N || Y || Crossing|| [[RanikMap7b|Outside NE Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenrae Reaver]] || 5 || Y || N || Crossing|| [[RanikMap12|Northern Trade Road]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Troll]] || 6 || Y || Y || Crossing|| [[RanikMap9a|Northern Trade Road]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver-backed Bear]] || 7 || N || Y || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Ogre]] || 8 || Y || N || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dire Bear]] || 9 || N || Y || Crossing|| [[RanikMap5|Wolf Clan]] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406445</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406445"/>
		<updated>2015-04-26T18:05:00Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Hunting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings area approximate.&lt;br /&gt;
*Tier 1: 1 - 20 ranks&lt;br /&gt;
*Tier 2: 10 - 30 ranks&lt;br /&gt;
*Tier 3: 30 - 40 ranks&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Musk Hog]] || 2 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Musk Hog]] || 2.5 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Forager Goblin]] || 3 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406444</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406444"/>
		<updated>2015-04-26T18:04:34Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Hunting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings area approximate.&lt;br /&gt;
*Tier 1: 1 - 20 ranks&lt;br /&gt;
*Tier 2: 10 - 30 ranks&lt;br /&gt;
*Tier 3: 30 - 40 ranks&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Musk Hog]] || 2 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Musk Hog]] || 3 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Forager Goblins]] || 3 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406443</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406443"/>
		<updated>2015-04-26T18:03:31Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings area approximate.&lt;br /&gt;
*Tier 1: 1 - 20 ranks&lt;br /&gt;
*Tier 2: 10 - 30 ranks&lt;br /&gt;
*Tier 3: 30 - 40 ranks&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Musk Hog]] || 2 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406442</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406442"/>
		<updated>2015-04-26T18:03:18Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings area approximate.&lt;br /&gt;
*Tier 1: 1 - 20 ranks&lt;br /&gt;
*Tier 2: 10 - 30 ranks&lt;br /&gt;
*Tier 3: 10 - 30 ranks&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Musk Hog]] || 2 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406441</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406441"/>
		<updated>2015-04-26T18:02:29Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Hunting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings area approximate.&lt;br /&gt;
*Tier 1: 1 - 25 ranks&lt;br /&gt;
*Tier 2: 25 - 50 ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Musk Hog]] || 2 || N || Y || Crossing|| [[RanikMap4|Outside West Gate]] ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406439</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406439"/>
		<updated>2015-04-26T18:00:11Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Hunting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings area approximate.&lt;br /&gt;
*Tier 1: 1 - 25 ranks&lt;br /&gt;
*Tier 2: 25 - 50 ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406438</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406438"/>
		<updated>2015-04-26T17:59:57Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Hunting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings area approximate.&lt;br /&gt;
*Tier 1: 1 - 25 ranks&lt;br /&gt;
*Tier 2: 25 - 50 ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleazy Lout]] || 1 || Y || N || Crossing|| [[RanikMap8|Outside East Gate]] ||&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406437</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406437"/>
		<updated>2015-04-26T17:56:56Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: /* Hunting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings area approximate.&lt;br /&gt;
*Tier 1: 1 - 25 ranks&lt;br /&gt;
*Tier 2: 25 - 50 ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 1 || N || Y || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406436</id>
		<title>Zoluren Hunting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zoluren_Hunting_Guide&amp;diff=406436"/>
		<updated>2015-04-26T17:56:41Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: Created page with &amp;quot;Below is a hunting guide to Zoluren.  ==Tiers== Tier rankings area approximate. *Tier 1: 1 - 25 ranks *Tier 2: 25 - 50 ranks    ==Locations==    ==Hunting Guide== {| class...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a hunting guide to [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
Tier rankings area approximate.&lt;br /&gt;
*Tier 1: 1 - 25 ranks&lt;br /&gt;
*Tier 2: 25 - 50 ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Creature!! Tier !! Boxes !! Skins !! City !! Map !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship Rat]] || 2 || N || N || Crossing|| [[RanikMap1f|Shipyard]] ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Escaping_skill&amp;diff=404341</id>
		<title>Escaping skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Escaping_skill&amp;diff=404341"/>
		<updated>2015-04-10T21:10:05Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete}}&lt;br /&gt;
&#039;&#039;&#039;Escaping [[page type is::skill]]&#039;&#039;&#039; has been removed in DR 3.0 because it was too narrowly-defined to be expanded into a useful, widely trainable skill. Most of the skill checks that used to use escaping (notably, webs) will now use [[Athletics_skill|Athletics]]. Some (like escaping from the guards) will use [[Thievery_skill|Thievery]].&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|escaping|Areas that you can learn Escaping (now Athletics) in (does not include critter webs/nets)}}&lt;br /&gt;
{{ListItem|escaping|Northwall Trail|[[RanikMap6|Crossing]]||||}}&lt;br /&gt;
{{ListItem|escaping|Hunting Preserve Farmhouse|Near Crossing|0||35|}}&lt;br /&gt;
{{ListItem|escaping|volcanic mud|[[RanikMap13|NTR near Dirge]]|0||&amp;gt;35|}}&lt;br /&gt;
{{ListItem|escaping|Spider Web near Leth|[[RanikMap60|STR North of Leth]]|0|||}}&lt;br /&gt;
{{ListItem|escaping|Harawep&#039;s Altar|[[RanikMap67d|Shard Dark Temple]]||||possibly still set as old Leth web mechs and so won&#039;t teach}}&lt;br /&gt;
{{ListItem|escaping|Cave Troll lair|[[RanikMap114a|Ain Ghazal]]||||}}&lt;br /&gt;
{{ListItem|escaping|Leth Manor Graves|[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]|||~75|}}&lt;br /&gt;
{{ListItem|escaping|Behind Corik&#039;s Wall|[[RanikMap68b|Lost Grounds]]||||}}&lt;br /&gt;
{{ListItem|escaping|Old Crank&#039;s Road|[[RanikMap111|Path to Ilaya Taipa from Leth]]||||be wary of [[small red blood mite]]s in the mud}}&lt;br /&gt;
{{ListItem|escaping|Eidolon Steeds area|Darkling Wood||||}}&lt;br /&gt;
{{ListItem|escaping|spiderwebs in Dusk Ogre tunnels|[[RanikMap32a|Out the Riverhaven West Gate]]|||30|}}&lt;br /&gt;
{{ListItem|escaping|spiderwebs in breech tunnels|Theren Keep Dungeons|||30|}}&lt;br /&gt;
{{ListItem|escaping|Undercrossing Pile|Beneath the Crossing Moon Mage Guild||||}}&lt;br /&gt;
{{ListItem|escaping|Cypress Vines|[[RanikMap109|M&#039;Riss]]||||}}&lt;br /&gt;
{{ListItem|escaping|Black Ape area|Paasvadh Forest||||teaching without being able to move rooms at 60}}&lt;br /&gt;
{{ListItem|escaping|Togball Field mud|[[RanikMap121|Boar Clan]]||||appears that you need to be wet to get stuck}}&lt;br /&gt;
{{ListItem|escaping|Spotted Kashika Serpent area|[[RanikMap151|Fang Cove]]|||&amp;gt;140|Can be learned by moving between rooms or by dancing in a room}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|escaping|Critters that use attacks that teach Escaping}}&lt;br /&gt;
{{ListItem|escaping|Unyn webs|[[RanikMap33|Road to Theren]]||||}}&lt;br /&gt;
{{ListItem|escaping|Angiswaerd belly|[[RanikMap35|Throne City]]||||stomach acids will dissolve armor and eventually kill you if you don&#039;t succeed}}&lt;br /&gt;
{{ListItem|escaping|Armadillo webs|[[RanikMap109c|Dunes of Dispair]]||||}}&lt;br /&gt;
{{ListItem|escaping|Velakan Slaver nets|[[RanikMap46a|Velaka Desert]]||||}}&lt;br /&gt;
{{ListItem|escaping|Kartais webs|[[RanikMap63a|Oshu&#039;ehhrsk Manor]]|||&amp;gt;250|}}&lt;br /&gt;
{{ListItem|escaping|FLEE command|any hunting area|0||2000?|gets you out of combat when overwhelmed}}&lt;br /&gt;
|}&lt;br /&gt;
{{pt|skill}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Manipulate_ability&amp;diff=378591</id>
		<title>Manipulate ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Manipulate_ability&amp;diff=378591"/>
		<updated>2014-10-28T15:19:44Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; is an [[guild association is::Empath|Empath guild]] ability which causes most [[:Category:Bestiary|critters]] to regard the Empath as a friend or non-threat. Influenced creatures will cease most hostile actions towards the Empath, and may even attack other creatures. Evil or undead creatures, on the other hand, will become enraged and focus on the Empath as an enemy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
For several weeks, Empaths began receiving visions of various things whenever they entered the dying state: the back of a turtle, the feeling of tossing waves, an oddly shifting figure moving toward them with concern. These visions culminated in Empaths being called to the island of [[Aesry]] where they met [[Trylaine]], who was one of the [[First Empaths]]. Trylaine taught the ability to several of the Empaths that arrived and taught them how they may pass the ability along to others.&lt;br /&gt;
&lt;br /&gt;
==Learning to Manipulate==&lt;br /&gt;
The manipulate ability must be taught by a fellow player Empath who is able to teach it. (In the Platnium and Fallen instances of the game this ability can be learned from the NPC [[Nadigo]].)&amp;lt;br&amp;gt;&lt;br /&gt;
====Requirements====&lt;br /&gt;
&#039;&#039;&#039;Teacher&#039;&#039;&#039;&lt;br /&gt;
*Must be an Empath.&lt;br /&gt;
*Must be at least 40th circle.&lt;br /&gt;
*Must have at least 200 ranks of effective [[Empathy skill|Empathy]] (can be boosted via a &amp;lt;tt&amp;gt;[[Link_ability|LINK]]&amp;lt;/tt&amp;gt;, [[Constellation Jewelry]], or any other Empathy booster).&lt;br /&gt;
&#039;&#039;&#039;Student&#039;&#039;&#039;&lt;br /&gt;
*Must be an Empath.&lt;br /&gt;
*Must have at least 50 ranks of effective [[Empathy skill|Empathy]] (can be boosted via a &amp;lt;tt&amp;gt;[[Link_ability|LINK]]&amp;lt;/tt&amp;gt;, [[Constellation Jewelry]], or any other Empathy booster).&lt;br /&gt;
====Syntax for Teaching====&lt;br /&gt;
*Teacher and Student enter combat.&lt;br /&gt;
*Teacher: {{com|MANIPULATE}} &amp;lt;tt&amp;gt;FRIENDSHIP &amp;lt;STUDENT&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Teacher: &amp;lt;tt&amp;gt;MANIPULATE FRIENDSHIP &amp;lt;CREATURE&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Wait for the following message:&amp;lt;br&amp;gt;&lt;br /&gt;
Teacher: You sense that {student} has suddenly grasped the basics of manipulating friendship.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Student: You suddenly grasp what {teacher} has done and comprehend the general method whereby you might be able to manipulate friendship yourself.&lt;br /&gt;
&lt;br /&gt;
==How to Manipulate==&lt;br /&gt;
The syntax is &amp;lt;tt&amp;gt;MANIPULATE FRIENDSHIP &amp;lt;CREATURE&amp;gt;&amp;lt;/tt&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; There are several possible outcomes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;You will succeed versus a manipulatable creature.&#039;&#039;&#039; The critter is immediately removed from combat engagement, and there is a small hit to concentration. The creature will then either leave the room, attack another creature, or attack a PC in the same room. Some of the Empath&#039;s concentration remains devoted to maintaining the manipulation. &lt;br /&gt;
:: Sample messages: &amp;quot;{creature} falters, and suddenly ceases to advance upon you.&amp;quot; &amp;quot;{creature} falters, and suddenly ceases hostilities towards you.&amp;quot;&lt;br /&gt;
::The creature will show in &amp;lt;tt&amp;gt;ASSESS&amp;lt;/tt&amp;gt; combat messaging as &amp;quot;&#039;&#039;&#039;friendly&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
::Many creature special abilities or attacks remain unaffected by manipulation. For example: a manipulated gryphon will still use its knockdown attack on the player, despite being friendly. &lt;br /&gt;
*&#039;&#039;&#039;You fail versus a manipulatable creature. &#039;&#039;&#039; This indicates that the Empath already has two creatures manipulated or that manipulating a second creature would be too difficult for the Empath&#039;s abilities. &lt;br /&gt;
:: Sample message: &amp;quot;You strain, but cannot extend your will any further.&amp;quot; &amp;quot;You are unable to grasp the {creature}&#039;s attention.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;You will succeed versus an undead/evil/cursed creature.&#039;&#039;&#039; The creature notices the attempt, and likely chooses to attack the user in a rage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What Can be Manipulated====&lt;br /&gt;
In general, only combat creatures can be manipulated. Creatures such as familiars and shadowlings, which are not part of the normal combat system, cannot be manipulated.  NPCs such as guards, shopkeepers, and guild leaders cannot be manipulated.&lt;br /&gt;
&lt;br /&gt;
Constructs cannot be manipulated due to lacking a life essence. Similarly, undead cannot be manipulated due to the corruption of their life essence. &lt;br /&gt;
&lt;br /&gt;
==Factors in the Success of Manipulation==&lt;br /&gt;
*&#039;&#039;&#039;Concentration&#039;&#039;&#039;: ability to initiate and maintain the manipulation link&lt;br /&gt;
*&#039;&#039;&#039;Empathy skill&#039;&#039;&#039;: determines which creatures you can manipulate&lt;br /&gt;
*&#039;&#039;&#039;Magic ability&#039;&#039;&#039; (average or raw?): used to overcome the creature&#039;s magic resistance&lt;br /&gt;
*&#039;&#039;&#039;Creature&#039;s Magic Resistance&#039;&#039;&#039;&lt;br /&gt;
*[[Stats]] ([[Intelligence]], [[Charisma]], and possibly others)&lt;br /&gt;
*&#039;&#039;&#039;Type of creature&#039;&#039;&#039;: The undead cannot be manipulated. Evil or cursed creatures can sometimes be manipulated.&lt;br /&gt;
&lt;br /&gt;
==Empathy Hard Caps==&lt;br /&gt;
&lt;br /&gt;
You can learn a decent amount of [[Empathy skill|Empathy]] from manipulating a creature, provided that there is some challenge. (The amount of experience is somewhere between health-walking and healing.) If your empathy &#039;&#039;grossly&#039;&#039; exceeds the combats of the thing you&#039;re manipulating, the act will not be sufficiently challenging to teach empathy. The range is very generous compared to other skills such as weapons or armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Player reported Empathy caps can be found on individual creature pages in the [[Bestiary_Level_List|Bestiary]]. These pages should list the skill required to manipulate one and then later two creatures at once as well as the teaching cap. Much of the manipulation data is incomplete due to recent changes to the ability. &lt;br /&gt;
&lt;br /&gt;
==== &#039;New&#039; Manipulation ====&lt;br /&gt;
In 2011, the manipulate ability received significant changes from its original form. Returning empaths will find the updates have made the ability more user friendly and useful.&lt;br /&gt;
&lt;br /&gt;
* The empathy experience awarded by manipulation was significantly improved. &lt;br /&gt;
* There is now a limit of two manipulated creatures at once per [[Empath]]. &lt;br /&gt;
* Empaths can now use MANIPULATE STOP &amp;lt;creature&amp;gt; to release a specific creature or MANIPULATE STOP &amp;lt;all/everything&amp;gt; to release both at once.&lt;br /&gt;
** Creatures automatically break the manipulation if they are no longer in the same room as the Empath.&lt;br /&gt;
* The concentration cost was significantly changed. Now when manipulating there is a small initial concentration cost, and then part of the Empath&#039;s concentration remains allocated solely for manipulation.&lt;br /&gt;
** Prior to this change there was a very large concentration cost for manipulating creatures. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*More than one Empath can manipulate the same creature at once. This will cause the creature to be friendly to both Empaths, and will teach empathy to both (if each Empath would otherwise learn from that creature.)&lt;br /&gt;
*Once successful, the manipulation will remain active for several minutes, or until the creature dies or de-gens. It can be be stopped early with MANIPULATE STOP &amp;lt;creature/all/everything&amp;gt;&lt;br /&gt;
*You can manipulate up to two critters at one time, based on your skill.&lt;br /&gt;
*Creatures that you have befriended will show in the &amp;lt;tt&amp;gt;ASSESS&amp;lt;/tt&amp;gt; combat messaging as &amp;quot;&#039;&#039;&#039;friendly&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Manipulation has a generous teaching range compared to similar abilities at mid and high ranks. Prior to 100 Empathy ranks the teaching range is not as generous.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Empath,Empath Abilities}}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roundtime&amp;diff=378294</id>
		<title>Roundtime</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roundtime&amp;diff=378294"/>
		<updated>2014-10-22T17:07:07Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{updateDR3|Minimum RT has increased}}&lt;br /&gt;
&#039;&#039;&#039;Roundtime&#039;&#039;&#039; is the in-game term for the activity lockout timer that is incurred when certain actions are performed.  Some actions will always incur a roundtime, such as swinging a weapon in combat or perceiving mana streams; some actions will never incur a roundtime (roleplaying verbs etc) and others may or may not incur roundtime depending on the player&#039;s skill and success in performing the action (climbing, tending wounds etc).  Additionally, some actions may only be taken when the player is not under roundtime and others may be taken whether in roundtime or not.&lt;br /&gt;
&lt;br /&gt;
During roundtime an adventurer is vulnerable to attack since he or she can not properly retaliate or escape until the roundtime has elapsed.&lt;br /&gt;
&lt;br /&gt;
Frequently abbreviated as &#039;&#039;&#039;RT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Weapon Roundtime ==&lt;br /&gt;
&lt;br /&gt;
Weapon Roundtime, or Weapon Swing Roundtime is effected by five factors:&lt;br /&gt;
* The weight, suitability, and balance of the wielded weapon&lt;br /&gt;
* The [[Strength]] and [[Agility]] of the wielding character&lt;br /&gt;
&lt;br /&gt;
Most tables which track weapon roundtimes use an &amp;quot;effective strength&amp;quot; derived from these factors, described with the following formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;br /&gt;
&lt;br /&gt;
Each weapon weight group and swing pair have a &amp;quot;weight modifier&amp;quot;, effectively changing the difficulty to swing a weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 300px;&amp;quot;&lt;br /&gt;
  ! Weapon Weight&lt;br /&gt;
  ! RT&lt;br /&gt;
  ! Modifier&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 4/6 || -15&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 4/4 || -5&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 3/4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 1/3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| LE, LT, LB || 1/2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 4/6 || -10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 4/4 || -5&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 3/4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 1/3 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ME, MB || 1/2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Other || 7/9 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Other || 6/7 || -5&lt;br /&gt;
|-&lt;br /&gt;
| Other || 4/6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Other || 3/4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Other || 1/3 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, lets say a character is getting 3/4 swing times on a 57 stone Heavy Edged Weapon with 38 Strength and 44 Agility.  The modifier is 10, the formula is applied as follows:&lt;br /&gt;
&lt;br /&gt;
Effective Strength = 10 + ceiling( 57/2 ) = ( suitedness x strength + balance x agility ) / ( suitedness + balance )&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the specific values for suitedness and balance are not made known to players, however, they could be derived using the above formula to reverse them from known roundtime pairs.&lt;br /&gt;
&lt;br /&gt;
==Minimum Roundtimes==&lt;br /&gt;
Each class of weapon has a minimum RT which it can achieve, beyond which only special abilities can reduce it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 300px;&amp;quot;&lt;br /&gt;
! Weapon Weight!! RT&lt;br /&gt;
|-&lt;br /&gt;
| LE||1/2/3&lt;br /&gt;
|-&lt;br /&gt;
| LB||1/2/3&lt;br /&gt;
|-&lt;br /&gt;
| LT||2-3 (balanced unknown)&lt;br /&gt;
|-&lt;br /&gt;
| ME||?&lt;br /&gt;
|-&lt;br /&gt;
| MB||?&lt;br /&gt;
|-&lt;br /&gt;
| HE||?&lt;br /&gt;
|-&lt;br /&gt;
| HB||?&lt;br /&gt;
|-&lt;br /&gt;
| HT|| 3-4 (balanced unknown)&lt;br /&gt;
|-&lt;br /&gt;
| 2HE||?&lt;br /&gt;
|-&lt;br /&gt;
| 2HB||?&lt;br /&gt;
|-&lt;br /&gt;
| Staves||?&lt;br /&gt;
|-&lt;br /&gt;
| Polearms||?&lt;br /&gt;
|}&lt;br /&gt;
==Crossbow Roundtime Reductions==&lt;br /&gt;
&lt;br /&gt;
===Light Crossbow===&lt;br /&gt;
&#039;&#039;&#039;First 1-Second Reduction:&#039;&#039;&#039;&lt;br /&gt;
*36 [[Agility]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 60&lt;br /&gt;
*251 ranks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Numbers above are when the load time is reduced 100% of the time.  The load time can first be infrequently reduced at 200 ranks and gradually becomes more frequent until 250 ranks when it is constant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second 1-Second Reduction:&#039;&#039;&#039;&lt;br /&gt;
*61 [[Agility]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 110&lt;br /&gt;
*501 ranks&lt;br /&gt;
&lt;br /&gt;
===Heavy Crossbow===&lt;br /&gt;
First Reduction:&lt;br /&gt;
*31 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 60&lt;br /&gt;
*201 ranks&lt;br /&gt;
&lt;br /&gt;
Second Reduction:&lt;br /&gt;
*46 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 80&lt;br /&gt;
*351 ranks&lt;br /&gt;
&lt;br /&gt;
Third Reduction:&lt;br /&gt;
*61 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 110&lt;br /&gt;
*501 ranks&lt;br /&gt;
&lt;br /&gt;
===Arbalest===&lt;br /&gt;
First Reduction:&lt;br /&gt;
*26 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 40&lt;br /&gt;
*151 ranks&lt;br /&gt;
&lt;br /&gt;
Second Reduction:&lt;br /&gt;
*36 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 60&lt;br /&gt;
*251 ranks&lt;br /&gt;
&lt;br /&gt;
Third Reduction:&lt;br /&gt;
*46 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 80&lt;br /&gt;
*351 ranks&lt;br /&gt;
&lt;br /&gt;
Fourth Reduction:&lt;br /&gt;
*56 [[Strength]]&lt;br /&gt;
*[[Strength]] + [[Agility]] = 100&lt;br /&gt;
*451 ranks&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Expertise_skill&amp;diff=378293</id>
		<title>Expertise skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Expertise_skill&amp;diff=378293"/>
		<updated>2014-10-22T16:51:22Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[guild association is::Barbarian]]-only [[page type is::skill]].  This skill represents the ultimate combat mastery that barbs have. It will allow them to perform awesome maneuvers that are impossible to the untrained.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Combos==&lt;br /&gt;
Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill.  These combos are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can analyze themselves to begin a self combo.  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
:* Flame gives an IF boost when successfully completed.&lt;br /&gt;
:* Accuracy should be straight-forward. - Unlocks at 50 ranks in Expertise.&lt;br /&gt;
:* Damage should be straight-forward. - Unlocks at 140 ranks in Expertise&lt;br /&gt;
:* Intimidation prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise&lt;br /&gt;
:* Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)&lt;br /&gt;
:* Balance reduces balance lost from combat.&lt;br /&gt;
:* Vitality recovers some lost vitality in combat.&lt;br /&gt;
:* Rage allows the next Berserk to be started at reduced initial IF cost.&lt;br /&gt;
:* Calm allows the next meditation to be used at reduced IF cost.&lt;br /&gt;
&lt;br /&gt;
Choices available will be based on how much Expertise skill is known.&lt;br /&gt;
&lt;br /&gt;
==Charged Maneuvers==&lt;br /&gt;
Expertise can also be trained by utilizing charged [[Combat Maneuvers]], such as powershot, or palmstrike.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild Skills,Weapon Skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarian_Forms&amp;diff=376778</id>
		<title>Barbarian Forms</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarian_Forms&amp;diff=376778"/>
		<updated>2014-10-08T21:46:17Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: Added basic forms list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horde&lt;br /&gt;
      Dragon               Sessions: 2   Pre-Reqs: 1&lt;br /&gt;
      Python               Sessions: 1   Pre-Reqs: 2&lt;br /&gt;
      Badger               Sessions: 2   Pre-Reqs: 7&lt;br /&gt;
      Toad                 Sessions: 2   Pre-Reqs: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flame&lt;br /&gt;
      Buffalo              Sessions: 1   Pre-Reqs: 0&lt;br /&gt;
      Monkey               Sessions: 2   Pre-Reqs: 2&lt;br /&gt;
      Bear                 Sessions: 2   Pre-Reqs: 5&lt;br /&gt;
      Turtle               Sessions: 2   Pre-Reqs: 7&lt;br /&gt;
      Swan                 Sessions: 2   Pre-Reqs: 4&lt;br /&gt;
&lt;br /&gt;
Predator&lt;br /&gt;
      Piranha              Sessions: 2   Pre-Reqs: 4&lt;br /&gt;
      Eagle                Sessions: 2   Pre-Reqs: 1&lt;br /&gt;
      Owl                  Sessions: 1   Pre-Reqs: 5&lt;br /&gt;
      Wolverine            Sessions: 1   Pre-Reqs: 3&lt;br /&gt;
      Panther              Sessions: 1   Pre-Reqs: 6&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Strength_(stat)&amp;diff=376683</id>
		<title>Strength (stat)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Strength_(stat)&amp;diff=376683"/>
		<updated>2014-10-07T14:35:15Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is the maximum potential force a character can generate during physical activity.&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat:===&lt;br /&gt;
*Reduces [[Fatigue]] cost when completing combat actions.&amp;lt;ref&amp;gt;[[Post:MB stamina costs? - 01/20/2013 - 22:11]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:TEST fatigue pt 1 - 6/27/2009 - 15:42:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Reduces Roundtime when swinging a weapon.&amp;lt;ref&amp;gt;[[Post:New RT Formulas - 11/22/2012 - 14:57]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Speedy tools and stats - 01/06/2012 - 10:12]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Improves the chance to hit foes in combat.&amp;lt;ref&amp;gt;[[Post:Combat 3.0 Update - 02/05/2012 - 06:38]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Increases power of physical attacks, particularly with weapons that appraise highly in the &amp;quot;suited for strength&amp;quot; category&amp;lt;ref&amp;gt;[[Post:Combat 3.0 Update - 02/05/2012 - 06:38]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Combat 3.0 Overview - 7/14/2010 - 22:28:18]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Improves [[Evasion]] skill indirectly by reducing [[Encumbrance]]&lt;br /&gt;
*Improves [[parry|parrying]] skill.&amp;lt;ref&amp;gt;[[Post:Parry and equiped weapon - 12/01/2012 - 09:49]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Parrying - 12/8/2009 - 14:59:09]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Improves  skill at blocking with a [[shield usage skill|shield]]&lt;br /&gt;
*Increases accuracy of certain [[Brawling skill|brawling]] commands.&lt;br /&gt;
*Used offensively in Fear and Power [[contested spells]]&amp;lt;ref&amp;gt;[[Post:Magic 3.0 Contested Spell Inputs - 8/7/2010 - 19:27:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Used defensively in Fortitude [[contested spells#Defending from Spells|defenses]].&amp;lt;ref&amp;gt;[[Post:Magic 3.0 Contested Spell Inputs - 8/7/2010 - 19:27:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Uses:===&lt;br /&gt;
* Increases maximum [[Encumbrance]] &amp;lt;ref&amp;gt;[[Post:Log, mini-meeting - 1/12/2009 - 1:31:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Increases the weight that can be dragged.&lt;br /&gt;
*Helps in jumping from ferry to ferry&lt;br /&gt;
*Affects the maximum weight of an item that Survival Primes can &amp;lt;tt&amp;gt;SLIP&amp;lt;/tt&amp;gt; in and out of containers and to other people&lt;br /&gt;
*Reduces [[mining]] roundtimes.&amp;lt;ref&amp;gt;[[Post:Speedy tools and stats - 01/06/2012 - 10:12]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Mining RT&#039;s - 06/23/2011 - 08:13]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Assists with [[Athletics]] for climbing, swimming and retreating&amp;lt;ref&amp;gt;[[Post:Climbing 3.0 - 10/29/2008 - 20:41:01]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Log, mini-meeting - 1/12/2009 - 1:31:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Assists with [[Carving_discipline|Carving]] and [[Forging]].&amp;lt;ref&amp;gt;[[Post:Speedy tools and stats - 01/06/2012 - 10:12]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Strength==&lt;br /&gt;
*Barbarian [[Bear Dance]], [[Wolverine Dance]], [[Dragon Dance]], [[Berserk Blood]], [[Berserk Stone]], [[Berserk Nightmare]], [[Berserk Flame]], [[Berserk Grave]], [[Berserk Kuniyo]], [[Berserk Everild]], [[Berserk Trothfang]] and [[Bloodthirst]] battle cry&lt;br /&gt;
*Cleric [[Benediction]] spell&lt;br /&gt;
*Paladin [[Heroic Strength]] spell&lt;br /&gt;
*Ranger [[Bear Strength]] spell&lt;br /&gt;
*Thief &amp;lt;s&amp;gt;[[Khri Focus]], [[Khri Prowess]], Khri combos [[Khri Spar]], [[Khri Speed]], [[Khri Cunning]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*Warrior Mage [[Aegis of Granite]] spell&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Decrease Strength==&lt;br /&gt;
*Barbarian [[Trothfang&#039;s Butchery]] roar&lt;br /&gt;
*Bard [[Damaris&#039; Lullaby]] enchante&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===[[Crossing]]===&lt;br /&gt;
;[[Tembeg&#039;s Armory]], go doorway, go bellows room&lt;br /&gt;
;(can use DIR Strength)&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tembeg&#039;s Armory, Bellows Room&lt;br /&gt;
|desc=A sweating Dwarf grunts at you and gestures towards a line of equally perspiring beings laboring to haul an enormous set of bellows up and down.  Somewhere nearby, a forge fire roars and hisses in time to the rush of air from the effort and someone beats a deep-voiced drum to call the cadence of work.  You keep muttering to yourself the old mantra &amp;quot;That which does not kill you, makes you stronger&amp;quot; as you grimly ready yourself.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You grasp the bellows and begin to work with all your strength.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Eventually, a trainer signals you to stop and you realize you are now stronger indeed than when you entered this place.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
;[[Bantheld&#039;s Ironworks|Bantheld&#039;s Ironworks, Backroom]], go door&lt;br /&gt;
;(can use DIR Strength)&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bantheld&#039;s Ironworks, Backroom&lt;br /&gt;
|desc=Several workers grunt and sweat in this storage area as they lift and move huge crates of armor and accessories.  A gruff-looking Gor&#039;Tog peers at you with a look which asks without words, &amp;quot;Just what are you doing in my kingdom?&amp;quot;  Several of the wooden boxes are open revealing different types of rings and plates used in making armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The Gor&#039;Tog walks you over to a stack of crates nearly reaching to the ceiling.  He taps the crates and then points to a wagon.  &amp;quot;All of them and be quick about it!&amp;quot; he bellows.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The first few crates, although extremely heavy, are easily handled.  But as the number moved increases, your arms begin to burn.  Sweat trickles down your back.  By the time you are finished with the task your legs shake, your arms hang numb at your side and your back screams for rest.  The Gor&#039;Tog chuckles, &amp;quot;Be on your way now.&amp;quot; and as you leave you hear him say to the others, &amp;quot;I bet we never see that one again!&amp;quot;&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
;[[RanikMap90|Imble&#039;s Ironworks, Foundry]], climb steps&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Imble&#039;s Ironworks, Foundry&lt;br /&gt;
|desc=Burning every moment of every day, the great fires of the foundry generate enormous heat.  Giant bellows and cooling fans, operated by the teams of burly slaves, assist the smiths in creating the famous anchors.  Though master craftsman abound in this shop, Imble himself is always willing to give the interested visitor a sound lesson in taming the molten iron ore.}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
;[[RanikMap99|Cha&#039;walkas, Beside the Pier]]&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Cha&#039;walkas, Beside the Pier&lt;br /&gt;
|desc=At the shore beside the salt-encrusting pilings of the dock, several sailors cluster about a stained wooden sign, arguing over who has seen the worst storm.  A small two-man boat is tied to the pier, a set of oars inside.}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
;[[Hangman&#039;s Noose|Hangman&#039;s Noose, Backroom]]&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Hangman&#039;s Noose, Backroom&lt;br /&gt;
|desc=Several sweating laborers haul a seemingly endless quantity of casks across the floor from a loading dock.  They curse and strain as they hoist each one up onto one of many shelves already filled with dozens of casks, each painted a dull black.  A massive Gor&#039;Tog overseer flicks a short-handled whip to remind shirkers of their job.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The overseer nods to you and points his whip over to the casks of ale.  You heft several and replace them onto shelves, over and over, until the sweat pours down your back and your mouth longs for a taste of what&#039;s inside.  You finally finish, weary but stronger for your effort.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
;[[RanikMap116|Gor&#039;Tog District, Behind a Stone Hut]]&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Gor&#039;Tog District, Behind a Stone Hut&lt;br /&gt;
|desc=Leaning against the back wall of the hut, a massively muscular Gor&#039;Tog hums to himself.  He is having some difficulty staying on key, but it doesn&#039;t seem to bother him much.  Several massive sledgehammers lie amid fragments of rock scattered widely about the area, almost as if there had been an explosion.  You also see a dirt path, a crooked sign.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A crooked sign reads:&lt;br /&gt;
See me if you wanna build bigger muscles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The huge Gor&#039;Tog snags one of the sledgehammers with one hand and slings it over to you in an easy motion.  The weight staggers you a moment.  He jerks a thumb at some large chunks of rock and hollers, &amp;quot;Don&#039;t just stand there.  Get to breakin&#039; em!&amp;quot;  You swing the sledgehammer over and over again, not seeming to make much progress.  Just as you feel your arms are about to come out of their sockets, the &#039;Tog steps up to you and says, &amp;quot;Now that wasn&#039;t so bad, was it?&amp;quot;  To your surprise, the rocks in front of you are now just a pile of dust and pebbles.  Wiping the sweat from your brow, you realize that you feel stronger.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{Cat|Statistics,Statistic Trainers}}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=376682</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=376682"/>
		<updated>2014-10-07T13:31:03Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg&lt;br /&gt;
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic&lt;br /&gt;
|abilities= [[Form]], [[Berserks]],  bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Barbarian&amp;lt;/b&amp;gt;&#039;s life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother&#039;s milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic&#039;s aid. Die with us, and drive your body to a warrior&#039;s dogged end while those of lesser mettle cower at inglorious range!&lt;br /&gt;
&lt;br /&gt;
[[Inner Fire]] is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:BarbarianCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A bloodied sword raised high in a clenched fist]]Information courtesy of [http://www.play.net/dr/info/guilds/barb.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: Led by Guild Leader [[Agonar|Agonar Dokona]], the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Led by Guildmaster [[Mo| Mo Glawroak]], the massive Gor&#039;Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)&lt;br /&gt;
; [[Steelclaw Clan|Steelclaw Clan]]&lt;br /&gt;
: Led by Guildmistress [[T&#039;Kiel]], the legendary Elven swordswoman.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Led by Guildmistress [[Anhh&#039;shre]], the lightning-quick S&#039;Kra Mur knife fighter.&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
: Led by Guildmistress [[Stumara]], and her trusty tankard.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: Led by Guildmaster [[Tusfaov]], human warrior and scholar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Barbarian|barbarian]]&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Weapon}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, barbarians tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 29%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 17%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the [[Forging skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Barbarian Abilities|Inner Fire Abilities]]==&lt;br /&gt;
[[Inner Fire]] is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian&#039;s Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Barbarian_Abilities.png|frameless|upright=6&lt;br /&gt;
rect 182 134 482 210 [[Buffalo Form]]&lt;br /&gt;
rect 182 234 486 314 [[Flame]]&lt;br /&gt;
rect 182 562 486 642 [[Avalanche_(berserk)]]&lt;br /&gt;
rect 186 666 486 746 [[Anger the Earth]]&lt;br /&gt;
rect 182 994 482 1074 [[Seek]]&lt;br /&gt;
rect 178 1094 486 1178 [[Everild&#039;s Rage]]&lt;br /&gt;
rect 542 130 846 210 [[Famine]]&lt;br /&gt;
rect 546 238 850 318 [[Power_(meditation)]]&lt;br /&gt;
rect 546 562 846 646 [[Dragon Form]]&lt;br /&gt;
rect 546 666 846 746 [[Focus_(meditation)]]&lt;br /&gt;
rect 546 766 850 850 [[Death&#039;s Embrace]]&lt;br /&gt;
rect 546 994 846 1074 [[Landslide]]&lt;br /&gt;
rect 546 1098 846 1178 [[Tornado_(berserk)]]&lt;br /&gt;
rect 550 1202 850 1282 [[Eagle Form]]&lt;br /&gt;
rect 902 134 1202 206 [[Monkey Form]]&lt;br /&gt;
rect 902 238 1202 314 [[Contemplation]]&lt;br /&gt;
rect 906 566 1202 646 [[Python Form]]&lt;br /&gt;
rect 902 666 1206 746 [[Tenacity]]&lt;br /&gt;
rect 898 766 1202 846 [[Unyielding]]&lt;br /&gt;
rect 1262 134 1562 210 [[Cyclone_(berserk)]]&lt;br /&gt;
rect 1262 234 1562 314 [[Dispel_(meditation)]]&lt;br /&gt;
rect 1258 338 1554 414 [[Screech of Madness]]&lt;br /&gt;
rect 1258 562 1554 642 [[Wildfire]]&lt;br /&gt;
rect 1258 994 1558 1070 [[Flashflood]]&lt;br /&gt;
rect 1254 1094 1562 1174 [[Wolverine Form]]&lt;br /&gt;
rect 1614 134 1910 210 [[Swan Form]]&lt;br /&gt;
rect 1614 994 1910 1070 [[Piranha Form]]&lt;br /&gt;
rect 1606 1094 1910 1170 [[Bastion]]&lt;br /&gt;
rect 1606 1202 1914 1282 [[Kuniyo&#039;s Strike]]&lt;br /&gt;
rect 1970 130 2274 214 [[Bear Form]]&lt;br /&gt;
rect 1970 558 2270 642 [[Toad Form]]&lt;br /&gt;
rect 1974 666 2270 746 [[Serpent&#039;s Hiss]]&lt;br /&gt;
rect 1966 998 2262 1078 [[Owl Form]]&lt;br /&gt;
rect 1962 1098 2266 1174 [[Staunch]]&lt;br /&gt;
rect 1962 1198 2266 1278 [[Prediction_(meditation)]]&lt;br /&gt;
rect 2326 130 2630 210 [[Tsunami_(berserk)]]&lt;br /&gt;
rect 2326 238 2634 318 [[Serenity_(meditation)]]&lt;br /&gt;
rect 2330 346 2630 418 [[Mage&#039;s Lash]]&lt;br /&gt;
rect 2322 562 2630 642 [[Volcano_(berserk)]]&lt;br /&gt;
rect 2326 666 2626 750 [[Earthquake]]&lt;br /&gt;
rect 2322 994 2618 1062 [[Panther Form]]&lt;br /&gt;
rect 2686 130 2982 210 [[Turtle Form]]&lt;br /&gt;
rect 2682 230 2990 318 [[Death&#039;s Shriek]]&lt;br /&gt;
rect 2682 562 2986 642 [[Badger Form]]&lt;br /&gt;
rect 2686 670 2990 750 [[Wail of Torment]]&lt;br /&gt;
rect 2682 990 2978 1074 [[Slash the Shadows]]&lt;br /&gt;
rect 3038 130 3338 214 [[Mana Torment]]&lt;br /&gt;
rect 3038 566 3342 642 [[Titan]]&lt;br /&gt;
rect 3038 662 3338 746 [[Strategos]]&lt;br /&gt;
rect 3042 766 3346 850 [[Juggernaut]]&lt;br /&gt;
rect 3030 990 3338 1074 [[Duelist]]&lt;br /&gt;
rect 3030 1098 3334 1178 [[Tribalist]]&lt;br /&gt;
rect 3394 134 3698 206 [[Powermonger]]&lt;br /&gt;
rect 3398 238 3698 314 [[Yogi]]&lt;br /&gt;
rect 3398 338 3702 422 [[Templar]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
*Barbarians gain new ability slots at the rate of 1 every other circle, starting at 1st. So 1, 3, 5, etc. Abilities will cost between 1 and 5 slots.&lt;br /&gt;
*Barbarians will accrue a total of 55 ability slots at circle 150. In the 151-200 range, no new perks or slots are granted.&lt;br /&gt;
*Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected.&lt;br /&gt;
===[[:Category:Berserks|Berserks]]===&lt;br /&gt;
A berserking Barbarian is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off.&lt;br /&gt;
&lt;br /&gt;
To clear up some confusion, these abilities no longer have the penalties associated with them from previous incarnations of DR; they offer a wide variety of effects, and do not stun or otherwise effect/penalize the player when they expire.&lt;br /&gt;
&lt;br /&gt;
These will primarily train the [[Inner Fire]], [[Warding]], and [[Augmentation]] skills.&lt;br /&gt;
===[[:Category:Forms|Forms]]===&lt;br /&gt;
Forms are long moderate duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding.  Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]].&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Meditations|Meditations]]===&lt;br /&gt;
Meditations are long duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]].&lt;br /&gt;
&lt;br /&gt;
The player cannot be in combat, and must be sitting or kneeling, to start a meditation.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Roars|Roars]]===&lt;br /&gt;
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Barbarian Masteries|Masteries]]===&lt;br /&gt;
Masteries are passive traits that require a significant number of points invested in a path in order to unlock. Once known, the mastery is always in effect.&lt;br /&gt;
&lt;br /&gt;
==Other Barbarian Abilities==&lt;br /&gt;
&lt;br /&gt;
===Bonus [[Stance command|Stance]] Points===&lt;br /&gt;
Barbarians gain an additional stance point for every 60 ranks in the [[Defending]] skill, like all armor secondary guilds.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Magic Resistance|Magic Resistance]]===&lt;br /&gt;
Because of both [[Inner Fire]] and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. This takes the form of premier anti-magic abilities. For example, [[Serenity (meditation)|Serenity meditation]], [[Dispel (meditation)|Dispel meditation]], and [[Mage&#039;s Lash Roar]].&lt;br /&gt;
&lt;br /&gt;
===[[War Stomp]]===&lt;br /&gt;
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance.&lt;br /&gt;
&lt;br /&gt;
===[[Whirlwind (Ability)|Whirlwind]]===&lt;br /&gt;
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range.  It also can be used to free oneself from webbing.  The attack version of this requires 350 in the weapon being used and 30 agility and reflexes.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Verbs]]===&lt;br /&gt;
Different Verbs useful for roleplaying.&lt;br /&gt;
&lt;br /&gt;
=={{skill|Expertise}}==&lt;br /&gt;
This skill represents a Barbarian&#039;s Mastery with weapons and combat-related tasks.&lt;br /&gt;
&lt;br /&gt;
* Expertise can be trained by performing [[Combat Maneuvers#Charged Maneuvers|Charged Combat Maneuvers]] and succeeding an Expertise Check.&lt;br /&gt;
* Expertise can be trained by completing Barbarian Combos.  &lt;br /&gt;
&lt;br /&gt;
===Barbarian Combos===&lt;br /&gt;
Barbarians have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill.  These combos are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can use ANALYZE to begin a Barbarian combo.  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  The possible combos are: FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
:* Flame gives an IF boost when successfully completed.&lt;br /&gt;
:* Accuracy should be straight-forward. - Unlocks at 50 ranks in Expertise (not confirmed, but confirmed for significantly less than 100 ranks)&lt;br /&gt;
:* Damage should be straight-forward. - Unlocks at 140 ranks in Expertise&lt;br /&gt;
:* Intimidation prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise&lt;br /&gt;
:* Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)&lt;br /&gt;
:* Balance reduces balance lost from combat.&lt;br /&gt;
:* Vitality recovers some lost vitality in combat.&lt;br /&gt;
:* Rage allows the next Berserk to be started at reduced initial IF cost.&lt;br /&gt;
:* Calm allows the next meditation to be used at reduced IF cost.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! 4th Weap. !! Parry Abil. !! Expertise !! Tactics !! 1st Armor !! 2nd Armor !! Inner Fire !! 1st-2nd Surv. !! 3rd Surv. !! 4th Surv. !! Primary Mastery !! 1st Lore !! Evasion !! 1st Supernatural !! 2nd Supernatural&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 4 || 4 || 2 || 1 || 4 || 4 || 1 || 3 || 1 || 1 || 2 || 2 || 1 || 4 || 1 || 3 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 11-30 || 5 || 5 || 3 || 2 || 4 || 5 || 1 || 4 || 2 || 2 || 2 || 2 || 1 || 5 || 1 || 4 || 2|| 0&lt;br /&gt;
|-&lt;br /&gt;
| 31-70 || 6 || 6 || 3 || 2 || 4 || 5 || 2 || 4 || 2 || 2 || 3 || 2 || 2 || 6 || 2 || 4 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 6 || 6 || 4 || 3 || 4 || 5 || 2 || 5 || 3 || 3 || 3 || 3 || 2 || 6 || 2 || 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|| 101-150 || 6 || 6 || 5 || 4 || 5 || 6 || 3 || 6 || 4 || 3 || 3 || 3 || 2 || 6 || 3 || 6 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|| 151-200 || 15 || 15 || 13 || 10 || 13 || 15 || 8 || 13 || 10 || 8 || 8 || 8 || 5 || 15 || 8 || 15 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
[[Evasion]] is a Hard Requirement (does not count toward Nth survival requirements)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Thievery_skill|Thievery]], [[Sorcery_skill|Sorcery]]. [[Utility]] and [[Targeted Magic]] are restricted skills (cannot be used towards Nth skill requirements) &amp;lt;br/&amp;gt;&lt;br /&gt;
Note: [[Arcana]] is not restricted but it has been noted that there will be penalties for learning.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
**Crossing guildhall crest is a snarling crimson-eyed ebon wolf.&lt;br /&gt;
**Riverhaven guildhall crest is an open hand above a clenched gauntlet.&lt;br /&gt;
**Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.&lt;br /&gt;
**Ratha guildhall crest is an eyeball skewered by a thin dagger.&lt;br /&gt;
**Mer&#039;Kresh guildhall crest is a hooded figure holding aloft a large bowl.&lt;br /&gt;
**Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.&lt;br /&gt;
*There are a few [[Barbarian Items|Barbarian oriented items]] in the game.&lt;br /&gt;
* Barbarians have a number of verbs that they do differently:&lt;br /&gt;
** [[Belch command|&amp;lt;tt&amp;gt;BELCH&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Shake command#Barbarian Hand Shake|&amp;lt;tt&amp;gt;SHAKE HAND&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
*There are various Barbarian registers throughout the world...&lt;br /&gt;
** [[Barbarian Registers|Crossing Register]] - Overall weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Riverhaven Register]] - Blunt ranks&lt;br /&gt;
** [[Barbarian Registers|Steelclaw Clan Register]] - Edge ranks&lt;br /&gt;
** [[Barbarian Registers|Mer&#039;Kresh Register]] - Overall defense ranks&lt;br /&gt;
** [[Barbarian Registers|Ratha Register]] - Ranged weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Hibarnhvidar Register]] - Ranks &amp;quot;surviving and weapons of opportunity&amp;quot;&lt;br /&gt;
*[[Barbarian Guide]]&lt;br /&gt;
*[[Barbarian Titles]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Combat&amp;diff=376254</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Combat&amp;diff=376254"/>
		<updated>2014-09-29T18:56:15Z</updated>

		<summary type="html">&lt;p&gt;LEEQUARELLA: Updated brawling and Tactics descriptions to match verbs for learning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Needs massive updating}}&lt;br /&gt;
{{Incomplete|needs massive work}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Although not the primary focus of [[DragonRealms]] as some may argue, &#039;&#039;&#039;combat&#039;&#039;&#039; is for many guilds and players an integral part of experiencing DragonRealms.  DragonRealms has a wonderfully intricate and diverse combat system.  Given the sheer amount of information needed to truly succeed in combat, however, many players new to combat (or the game) are initially overwhelmed.  The purpose of this page is to serve as a guide for combat at all skill levels.&lt;br /&gt;
&lt;br /&gt;
Note that this guide will deal primarily with standard critter-hunting.  For tips on Player versus Player (PvP) combat, refer to individual guild pages.  A PvP guide may be forthcoming at some point.&lt;br /&gt;
&lt;br /&gt;
==Beginner&#039;s Guide==&lt;br /&gt;
&lt;br /&gt;
Welcome to combat!  Combat in DragonRealms is fun and challenging; however, I remember as a young player how overwhelming combat could be at first.  This guide is meant to help players completely new to combat, whether they be a transcendent Moon Mage or a Commoner fresh out of character generation.  Let&#039;s start from the very beginning, which is...&lt;br /&gt;
&lt;br /&gt;
===Equipment You Will Need===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A weapon&#039;&#039;&#039;: There is little substitute for a good weapon at your side.  Magic is amazingly versatile but has definite limitations; a weapon in your hand will be equally deadly no matter how poor the mana in the room is.  The great thing about DragonRealms is that the experience system allows one to do almost anything they want; as a result, nothing on this list is absolutely necessary.  Non-combatants wishing to learn only Parry and not a weapon class itself can substitute parry sticks for weapons.  A break-down of all weapon classes, with positives and negatives, will follow shortly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A shield&#039;&#039;&#039;: Many characters choose to train with a [[Shield skill|shield]] in addition to [[Parry Ability skill|parry]] and [[Evasion skill|evasion]]. Shields add to a character&#039;s [[hinderance]], but tend to be more reliable than other defenses when the character is [[stun|stunned]], prone, or otherwise compromised. Shields may be held in the left hand or worn on the arm. Armworn shields offer a greater hinderance penalty and do not protect as well, but leave the character&#039;s off hand free to hold other objects. Most guilds are limited in what shields may be worn on the arm.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Some armor&#039;&#039;&#039;: Armor hinders your [[stealth]], [[evasion skill]], and several other skills, but is vital for protecting a character at any level. Attacks made on body parts (specifically the hands and eyes) which are unarmored have a much higher chance of stunning a character. Armor also offers an absorptive and an ablative effect, either outright deflecting blows or cushioning some of the damage.&lt;br /&gt;
&lt;br /&gt;
====Weapon and Armor Appraisals====&lt;br /&gt;
Choosing the right equipment for your character is one of the most important decisions a new combatant faces.  Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat.  First, let us {{tt|APPRAISE}} some weapons and armor to understand how to differentiate the value of one piece of equipment from another.  Take, for example, this fictional weapon appraisal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets look at it line by line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.&lt;br /&gt;
&lt;br /&gt;
Suitability determines how well it uses strength to grant extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a readout of how resistant to damage your weapon is, as well as it&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the hard-coded value of the weapon. It&#039;s only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluxtuate wildly and is completely unrelated.&lt;br /&gt;
&lt;br /&gt;
===Combat Ranges===&lt;br /&gt;
All combat is divided into three different ranges: missile, pole, and melee.  To demonstrate these three, let&#039;s take a look at our first opponent, who has just entered the area:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A ship rat just arrived.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
We now have our target!  Harmless though he may seem, he can be deceptively deadly if you go in swinging with a terrible set-up.  Now, in order to engage in pole or melee combat, one of the opponents (you or the rat) must {{com|ADVANCE}} &amp;lt;target&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The ship rat begins to advance on you!&lt;br /&gt;
The ship rat is still a distance away from you and is closing steadily.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this case, it has begun advancing you. Over time, it will begin to get closer. The range a creature begins at depends on the environment. If outside, the target will begin at Missile range, in which only bows, crossbows, slings, or thrown weapons can be used.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The ship rat closes to pole weapon range on you!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If combat is inside, such as a building or a cave, targets begin at pole range. At this range, in addition to ranged weapons, long pole range weapons such as halberds or longer spears can also be employed.&lt;br /&gt;
&lt;br /&gt;
Unless the {{com|retreat}} command is used to halt advancing, any melee attack at this point will trigger a charge to melee range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The ship rat closes to melee range on you!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final range is melee range, in which any weapon can be used.&lt;br /&gt;
&lt;br /&gt;
===Range Management and Disengaging===&lt;br /&gt;
There are four commands used to affect range. As previously mentioned, {{com|advance}} attempts to close the distance between yourself and a target.&lt;br /&gt;
&lt;br /&gt;
The {{com|retreat}} command will either stop advancing or attempt to move back one combat range. Success depends a great deal on hindrance and encumbrance as well as the agility and reflex stats. Each time an attempt is made to retreat within a short period of time, an additional attack penalty is added. This is to prevent endless attacks on a person who is attempting to close to melee. Eventually the penalties will become so severe that landing a hit is impossible.&lt;br /&gt;
&lt;br /&gt;
{{com|hangback}} is an automated command that will attempt to counter any advance with a retreat, preventing change in distance.&lt;br /&gt;
&lt;br /&gt;
Lastly, {{com|flee}} attempts to completely disengage from combat, and if a direction is specified, leave that direction. Be warned, it is not an instantaneous command, and during the period between activating and actually fleeing, defenses are reduced. Flee is automatic, unless a stun is received during the attempt.&lt;br /&gt;
&lt;br /&gt;
===Offensive Skills===&lt;br /&gt;
*[[Weapon Skillset|Weapon skills]] (examples being light edged, longbow, two-handed blunt, etc.) represent skill at attacking opponents with any chosen weapon category.&lt;br /&gt;
*[[Brawling skill|Brawling]] represents skill attacking an opponent while unarmed.  &amp;lt;s&amp;gt;Brawling is a very versatile weapon class, and is even useful to empaths, as brawling can be learned without damaging an opponent via the commands {{tt|CIRCLE}}, {{tt|BOB}}, and {{tt|WEAVE}}.&amp;lt;/s&amp;gt; ({{tt|CIRCLE}}, {{tt|BOB}}, and {{tt|WEAVE}} now train Tactics.)&lt;br /&gt;
*[[Offhand Weapon skill]] represents the ability to accurately hit and do damage with a weapon in the left hand, or via dual wielding. This only applies to melee weapons.&lt;br /&gt;
*{{skill|Tactics}} covers the use of non-damaging unarmed attacks and brawling-like defensive maneuvers. Can be learned with {{tt|CIRCLE}}, {{tt|BOB}}, and {{tt|WEAVE}}.&lt;br /&gt;
*[[Targeted Magic skill|Targeted Magic]] represents the ability to better aim direct damage spells.&lt;br /&gt;
*[[Debilitation skill]] covers the magic that impedes, but does not directly damage.&lt;br /&gt;
&lt;br /&gt;
===Defensive Skills===&lt;br /&gt;
*{{skill|Evasion}} represents your ability to twist out of the way of blows.  Usually mandatory for anyone interested in combat, as it is weakens your foe&#039;s attack power more per rank than the other two defense.&lt;br /&gt;
*{{skill|Shield Usage}} represents your ability to block oncoming attacks with your shield.  Highly recommended for everyone, and almost mandatory for those wishing to engage in scenarios like PvP, invasions, etc.&lt;br /&gt;
*{{skill|Parry Ability}} represents your ability to block oncoming attacks by deflecting them with your weapon.  As per GM [[Ssra]], parry is (supposedly) the most powerful defense at melee, so anyone planning to wade through a sea of foes should consider training this skill.&lt;br /&gt;
*Armor skills ({{skill|Light Armor}}, {{skill|Chain Armor}}, {{skill|Brigandine Armor}}, {{skill|Plate Armor}}) represent your ability to maneuver and hide in the respective armor category.  Eventually your skill in an armor will also contribute to the protection your armor provides you.&lt;br /&gt;
*{{skill|Perception}} represents your ability to spot hidden targets, particularly those trying to attack you from hiding.  Mandatory for anyone interested in PvP or fighting foes that like to hide.  Recommended for anyone, though, as it is a great defense against theft.&lt;br /&gt;
*{{skill|Defending}} represents your ability to handle many foes at once, as well as any defensive measures that are not covered by evasion, parry, or shield.&lt;br /&gt;
&lt;br /&gt;
===Stealth Skills===&lt;br /&gt;
&lt;br /&gt;
*{{skill|Stealth}} represents your ability to perform stealth actions, and to evade detection.&lt;br /&gt;
*{{skill|Backstab}} (Thief only) represents ability to attack a target with a light or medium weapon from hiding. The basic backstab can be initiated via the {{tt|BACKSTAB}} command and ignores shield and parry. Ambushes also utilize this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
You&#039;ll notice information in brackets below each attack you or an opponent makes.  This information is a summary of how the attack affected your character.  We&#039;ll go over each message in detail.&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Vitality&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| &amp;gt;100% || invigorated&lt;br /&gt;
|-&lt;br /&gt;
| 100% || none&lt;br /&gt;
|-&lt;br /&gt;
| 99%-90% || bruised&lt;br /&gt;
|-&lt;br /&gt;
| 89%-80% || hurt&lt;br /&gt;
|-&lt;br /&gt;
| 79%-70% || battered&lt;br /&gt;
|-&lt;br /&gt;
| 69%-60% || beat up&lt;br /&gt;
|-&lt;br /&gt;
| 59%-50% || very beat up&lt;br /&gt;
|-&lt;br /&gt;
| 49%-40% || badly hurt&lt;br /&gt;
|-&lt;br /&gt;
| 39%-30% || very badly hurt&lt;br /&gt;
|-&lt;br /&gt;
| 29%-20% || smashed up&lt;br /&gt;
|-&lt;br /&gt;
| 10%-9% || terribly wounded&lt;br /&gt;
|-&lt;br /&gt;
| 9%-1% || near death&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;1% || in death&#039;s grasp&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Spirit&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| mighty&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;no message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| shaky&lt;br /&gt;
|-&lt;br /&gt;
| very shaky&lt;br /&gt;
|-&lt;br /&gt;
| weak&lt;br /&gt;
|-&lt;br /&gt;
| very weak&lt;br /&gt;
|-&lt;br /&gt;
| drained&lt;br /&gt;
|-&lt;br /&gt;
| very drained&lt;br /&gt;
|-&lt;br /&gt;
| cold&lt;br /&gt;
|-&lt;br /&gt;
| very cold&lt;br /&gt;
|-&lt;br /&gt;
| empty&lt;br /&gt;
|-&lt;br /&gt;
| desolate&lt;br /&gt;
|-&lt;br /&gt;
| nonexistant&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &#039;&#039;&#039;Fatigue&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;gt;100% || energetic&lt;br /&gt;
|-&lt;br /&gt;
|100%-90% || &#039;&#039;&#039;no message&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|89%-80% || winded&lt;br /&gt;
|-&lt;br /&gt;
|79%-60% || tired&lt;br /&gt;
|-&lt;br /&gt;
|59%-40% || fatigued&lt;br /&gt;
|-&lt;br /&gt;
|39%-30% || worn-out&lt;br /&gt;
|-&lt;br /&gt;
|29%-20% || beat&lt;br /&gt;
|-&lt;br /&gt;
|19%-10% || exhausted&lt;br /&gt;
|-&lt;br /&gt;
|9%-~&amp;lt;1% || bone-tired&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
Vitality is a verbal representation of your hit points.  Each attack that damages you reduces the number of hit points you have by a certain percentage.  The levels are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;information missing&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spirit===&lt;br /&gt;
When you are brought back to life (either via departing or [[Resurrection]]) it takes a little while to regain your full spirit health.  Spirit health affects the time before you depart.  Some [[Cleric]] spells cause the caster to lose ([[Aesrela Everild]]) or gain spirit ([[Vigil]]).  There are also plans for Spell vs. Spirit [[Contested Spells|contested spells]].  The levels of spirit, with none being default, are:&lt;br /&gt;
&lt;br /&gt;
===Fatigue===&lt;br /&gt;
You lose some fatigue with each attack you make.  If you are using a weapon that is suited for your character&#039;s stats the loss will be regained before you even notice it, but you can lose noticeable amounts of fatigue from either using a weapon too heavy for your character or swinging a light one too often.&lt;br /&gt;
&lt;br /&gt;
Fatigue cost is determined base on weapon weight, maneuver used, and the user&#039;s strength and stamina.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Balance and Position===&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Balance&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| incredibly balanced&lt;br /&gt;
|-&lt;br /&gt;
|adeptly balanced&lt;br /&gt;
|-&lt;br /&gt;
|nimbly balanced&lt;br /&gt;
|-&lt;br /&gt;
|solidly balanced&lt;br /&gt;
|-&lt;br /&gt;
|slightly off balance&lt;br /&gt;
|-&lt;br /&gt;
|off balance&lt;br /&gt;
|-&lt;br /&gt;
|somewhat off balance&lt;br /&gt;
|-&lt;br /&gt;
|badly balanced&lt;br /&gt;
|-&lt;br /&gt;
|very badly balanced&lt;br /&gt;
|-&lt;br /&gt;
|extremely imbalanced&lt;br /&gt;
|-&lt;br /&gt;
|hopelessly unbalanced&lt;br /&gt;
|-&lt;br /&gt;
|completely imbalanced&lt;br /&gt;
|}&lt;br /&gt;
| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| overwhelming&lt;br /&gt;
|-&lt;br /&gt;
| in dominating position &lt;br /&gt;
|-&lt;br /&gt;
| in excellent position &lt;br /&gt;
|-&lt;br /&gt;
| in superior position &lt;br /&gt;
|-&lt;br /&gt;
| in very strong position &lt;br /&gt;
|-&lt;br /&gt;
| in strong position &lt;br /&gt;
|-&lt;br /&gt;
| in good position &lt;br /&gt;
|-&lt;br /&gt;
| in better position &lt;br /&gt;
|-&lt;br /&gt;
| have slight advantage &lt;br /&gt;
|-&lt;br /&gt;
| no advantage &lt;br /&gt;
|-&lt;br /&gt;
| opponent has slight advantage &lt;br /&gt;
|-&lt;br /&gt;
| opponent in better position &lt;br /&gt;
|-&lt;br /&gt;
| opponent in good position &lt;br /&gt;
|-&lt;br /&gt;
| opponent in strong position &lt;br /&gt;
|-&lt;br /&gt;
| opponent in very strong position &lt;br /&gt;
|-&lt;br /&gt;
| opponent in superior position &lt;br /&gt;
|-&lt;br /&gt;
| opponent in excellent position &lt;br /&gt;
|-&lt;br /&gt;
| opponent dominating &lt;br /&gt;
|-&lt;br /&gt;
| opponent overwhelming you&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are several levels of balance and position.  The base is &amp;lt;solidly balanced&amp;gt; with &amp;lt;no advantage&amp;gt;.  You can either gain or lose balance depending on the types of attack you choose; some are balance positive, some are balance negative, and some are balance neutral. Stuns cause balance loss, which in turn reduces your effective defense. A stun will automatically drop your balance to very badly, with more severe stuns dropping your balance further down the scale as the stun continues. From best to least they are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Position&#039;&#039;&#039; is the relation between your opponent&#039;s balance and your own.&lt;br /&gt;
&lt;br /&gt;
The higher the balance and the position, the larger bonus there is to both offense and defense.&lt;br /&gt;
&lt;br /&gt;
==Maneuver Chart==&lt;br /&gt;
KEY:&lt;br /&gt;
:&#039;&#039;&#039;+&#039;&#039;&#039;: good for this&lt;br /&gt;
:&#039;&#039;&#039;=&#039;&#039;&#039;: won&#039;t help, won&#039;t hurt&lt;br /&gt;
:&#039;&#039;&#039;-&#039;&#039;&#039;: bad for this&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; {{com|attack}} will perform a randomized maneuver that is appropriate to the given situation.&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
The below listed combat maneuvers work with any held weapon, but you some are better for certain types of damage. Once you know what type of damage your weapon of choice causes, it&#039;s a good idea to have an understanding of what attacks best suit your weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
*For puncture type damage, use maneuvers like {{com|jab}}, {{com|thrust}}, and {{com|lunge}}.&lt;br /&gt;
*For slice type damage, use maneuvers like {{com|feint}}, {{com|slice}}, and {{com|chop}}.&lt;br /&gt;
*For impact type damage, use maneuvers like {{com|jab}}/{{com|feint}}, {{com|swing}}, {{com|slam}}, and {{com|bash}}.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!move||fatigue||balance||speed||accurate||puncture||slice||impact||evasion||parry||shield&lt;br /&gt;
|-&lt;br /&gt;
|bash	||-||-||-||+||-||=||+||=||-||+&lt;br /&gt;
|-&lt;br /&gt;
|chop	||=||=||-||+||-||+||=||=||=||=&lt;br /&gt;
|-&lt;br /&gt;
|draw	||=||-||+||-||-||+||-||+||-||=&lt;br /&gt;
|-&lt;br /&gt;
|feint	||-||+||+||-||=||=||=||-||+||=&lt;br /&gt;
|-&lt;br /&gt;
|jab	||-||+||+||-||=||=||=||-||+||-&lt;br /&gt;
|-&lt;br /&gt;
|lunge	||-||-||-||+||-||+||=||-||+||-&lt;br /&gt;
|-&lt;br /&gt;
|pummel	||-||=||+||-||=||-||+||=||=||-&lt;br /&gt;
|-&lt;br /&gt;
|slam	||=||=||+||=||=||=||=||=||=||=&lt;br /&gt;
|-&lt;br /&gt;
|slice	||-||=||+||=||-||+||=||-||+||-&lt;br /&gt;
|-&lt;br /&gt;
|smite*	|| || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|sweep	||-||-||-||-||-||+||=||+||-||-&lt;br /&gt;
|-&lt;br /&gt;
|swing	||-||+||+||=||-||=||+||+||-||+&lt;br /&gt;
|-&lt;br /&gt;
|throw*	|| || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|thrust	||-||=||+||=||+||-||=||-||+||=&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brawling===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!move||fatigue||balance||speed||accurate||puncture||slice||impact||evasion||parry||shield&lt;br /&gt;
|-&lt;br /&gt;
|bite ||-||-||+||=||+||=||-||-||+||+&lt;br /&gt;
|-&lt;br /&gt;
|butt ||-||-||+||+||=||-||+||-||=||+&lt;br /&gt;
|-&lt;br /&gt;
|choke* || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|claw ||-||=||+||=||=||+||-||+||-||-&lt;br /&gt;
|-&lt;br /&gt;
|elbow ||-||=||+||=||=||-||+||+||-||-&lt;br /&gt;
|-&lt;br /&gt;
|gouge ||-||=||+||=||-||+||=||+||-||-&lt;br /&gt;
|-&lt;br /&gt;
|grab / grapple ||-||-||+||+||=||=||=||=||=||=&lt;br /&gt;
|-&lt;br /&gt;
|kick ||-||-||+||=||=||-||+||=||=||-&lt;br /&gt;
|-&lt;br /&gt;
|knee ||-||-||+||=||=||-||+||-||=||+&lt;br /&gt;
|-&lt;br /&gt;
|punch ||-||=||+||=||=||-||+||=||=||=&lt;br /&gt;
|-&lt;br /&gt;
|shove ||-||-||+||+||=||=||=||+||-||-&lt;br /&gt;
|-&lt;br /&gt;
|slap ||-||+||+||-||-||-||+||+||-||-&lt;br /&gt;
|-&lt;br /&gt;
|tackle ||+||=||+||-||=||=||=||=||=||=&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tactical===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!move   ||fatigue||balance||speed||accurate||puncture||slice||impact||evasion||parry||shield&lt;br /&gt;
|-&lt;br /&gt;
|block	||+||=||+||x||x||x||x||-||-||+&lt;br /&gt;
|-&lt;br /&gt;
|bob	||+||+||=||=||=||=||=||+||-||-&lt;br /&gt;
|-&lt;br /&gt;
|circle	||-||=||+||=||=||=||=||=||=||=&lt;br /&gt;
|-&lt;br /&gt;
|dodge	||+||=||+||x||x||x||x||+||-||-&lt;br /&gt;
|-&lt;br /&gt;
|flee*	|| || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|parry	||+||=||+||x||x||x||x||-||+||-&lt;br /&gt;
|-&lt;br /&gt;
|retreat*|| || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|shove	||-||-||+||+||=||=||=||+||-||-&lt;br /&gt;
|-&lt;br /&gt;
|tackle	||+||=||+||-||=||=||=||=||=||=&lt;br /&gt;
|-&lt;br /&gt;
|weave	||-||-||+||=||=||=||=||+||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Currently unable to view stats for moves&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
The following is a theoretical process for how attacks calculated.&lt;br /&gt;
&lt;br /&gt;
===To hit===&lt;br /&gt;
* Based on skill and a random number, an Offensive Force/Factor (OF) is generated. &lt;br /&gt;
* This number is bonused by the user&#039;s {{stat|Agility}} as modified by the weapon&#039;s balance.&lt;br /&gt;
* The number is compared to the effective score of the defender&#039;s combined Evasion, Parry, and Shield. From this a chance of hitting is determined. At exactly equal OF and defense, the chance to hit is 66%.&lt;br /&gt;
* There is always a chance to both hit or miss, regardless of the numbers.&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
* If a hit is achieved, then damage is calculated. It begins with the base physical damage from the weapon, modified by the type of attack used.&lt;br /&gt;
* Each type of attack will use a different percentage of the weapons piercing, slicing and impact damage.&lt;br /&gt;
* Damage is added based on the user&#039;s strength, modified by the weapon&#039;s suitability.&lt;br /&gt;
* The damage is then reduced by the target&#039;s armor modified by the skill of the user in that armor.&lt;br /&gt;
* Damage is modified by the degree to which the amount that to hit exceeded the minimal number, increasing it up to double the base damage.&lt;br /&gt;
* Lastly, the specific body part damage is capped based on the target&#039;s remaining vitality left.&lt;br /&gt;
&lt;br /&gt;
====Damage Values====&lt;br /&gt;
This information has been verified by GM Kodius.&amp;lt;ref&amp;gt;[[Post:List of All Hits in Combat - 07/28/2014 - 19:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#light hit&lt;br /&gt;
#good hit&lt;br /&gt;
#good strike&lt;br /&gt;
#solid hit&lt;br /&gt;
#hard hit&lt;br /&gt;
#strong hit&lt;br /&gt;
#heavy strike&lt;br /&gt;
#very heavy hit&lt;br /&gt;
#extremely heavy hit&lt;br /&gt;
#powerful strike&lt;br /&gt;
#massive strike&lt;br /&gt;
#awesome strike&lt;br /&gt;
#vicious strike&lt;br /&gt;
#earth-shaking strike&lt;br /&gt;
#demolishing hit&lt;br /&gt;
#spine-rattling strike&lt;br /&gt;
#devastating hit&lt;br /&gt;
#devastating hit (That&#039;ll leave a mark!)&lt;br /&gt;
#overwhelming strike&lt;br /&gt;
#obliterating hit&lt;br /&gt;
#annihilating strike&lt;br /&gt;
#cataclysmic strike&lt;br /&gt;
#apocalyptic strike&lt;br /&gt;
&lt;br /&gt;
The following messaging indicates a hit that did no damage:&lt;br /&gt;
*benign&lt;br /&gt;
*brushing&lt;br /&gt;
*gentle&lt;br /&gt;
*glancing&lt;br /&gt;
*grazing&lt;br /&gt;
*harmless&lt;br /&gt;
*ineffective&lt;br /&gt;
*skimming&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Weapon balance determines parry suitability.&lt;br /&gt;
&lt;br /&gt;
Protection grows with ranks, absorption doesn&#039;t.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
{{cat|Combat, Tutorials,New Player Help‎}}&lt;/div&gt;</summary>
		<author><name>LEEQUARELLA</name></author>
	</entry>
</feed>